How Gopher Nearly Won the Internet By Scott Carlson | September 5, 2016 [From https://archive.is/20211026235215/https://www.chronicle.com/article/how-gopher-nearly-won-the-internet/] For a few years in the early 1990s, before the rise of the World Wide Web, the internet was ruled by a humble computer program named for a rodent. Gopher, created by a ragtag group of programmers at the University of Minnesota, was the undisputed on-ramp to the information superhighway. The simple protocol that Mark P. McCahill, Farhad X. Anklesaria, and their colleagues developed to transmit online information made them the toast of the computer world. It was a brief but thrilling ride, carrying them to conferences in Europe and across the United States, where they met their idols in computing and spread the Gopher gospel. In its heyday, Gopher demonstrated the potential of the internet as an information system for the layman, beyond its status as a tool (or toy) for tech enthusiasts, academics, and high-level researchers. But a mix of technological advances and commercial interests soon drove the ascendant World Wide Web onto computers and into the lives of pretty much everyone with an internet connection, effectively burying Gopher. The ride for Mr. McCahill and his team would end almost as quickly as it began. Twenty-five years later, Mr. McCahill is wistful about the hit program he helped create. "Like pop music," he says, software is ephemeral. "You could say that we were a pretty good grunge-rock band, but grunge fell out of fashion, and what came after got a lot more popular." Gopher was born late in 1990 as an upstart alternative to a long-planned information system that would serve the Twin Cities campus. A campus-computing committee had been talking for years about what such a system should do. So far the panel had compiled a document thick with proposals and plans, yet no one had written a line of code. Mr. McCahill, a senior university programmer, was sick of it. The committee's next meeting would be different. Mr. McCahill had gathered a team of young programmers who handled computer-oriented odd jobs and help-desk tasks for the university. Jamming to a soundtrack of Nirvana, Mudhoney, and speed metal, they spent a month of late nights pounding out a program that would allow even novice computer users to get campus news, information about services, phone numbers, email addresses, and so on. It was designed to run on the PC - an emerging technology that posed a challenge to the dominance of mainframe computers - relying on servers and the internet. At that time, the internet was mainly the province of military personnel, engineers, scientists, and computer enthusiasts, and using it required some technical prowess. Mr. McCahill and his team named their creation Gopher, after the university's mascot. They had anticipated excitement when they introduced it to the campus-computing committee, and excitement they got - just not the kind they had hoped for. "It was the worst meeting I have seen in my life," recalls Bob Alberti, another member of the Gopher development team, who today handles computer security at Minnesota. "People were jumping up and down and screaming, ‘You can't do that!'" The Gopher team had made a crucial miscalculation: The committee was dominated by staff programmers who worshiped at the altar of the venerable mainframe, and who saw, in the campuswide system, a shot at salvation. "People had been fleeing mainframes like crazy" for PCs and Macs, Mr. McCahill would say in a 2001 interview. Gopher's surprise unveiling was received not only as a threat to the future of the mainframe, but as an assault on the usual deliberative academic process by a pack of "Mac/PC/Unix support monkeys." "We pulled the legs out from under the committee," Mr. Alberti says. Administrators told the upstarts to halt their work immediately. But it was the dawn of the modern internet era, where ideas spread like a contagion. And this was, after all, a university campus, not some top-down company where the CEO could order the genie stuffed back in the bottle. Mr. McCahill and his team of "PC radicals" - mainly Mr. Alberti, Mr. Anklesaria, David Johnson, Paul Lindner, and Daniel Torrey - continued quietly working on the program. They sent Gopher out to colleagues at other universities and asked for help, which quickly generated buzz about this new tool that could make finding information on the internet easy for the layperson. "We were a skunk-works project," says Mr. McCahill, "trying to find allies anyplace we can." The buzz put pressure on Minnesota administrators not only to adopt Gopher as the campus information tool, but also to release it to the world. The mainframe team could never get its version of the campus information system to work, Mr. McCahill says, "and working code usually wins." Gopher emerged at an opportune moment. Lots of colleges were trying to create campuswide information systems, and Gopher made it easy: Just set up a server, point to some of the information that the Gopher guys had already put online, and you looked like a hero. "It was the first viral app," says Mr. Alberti. Long before Google's algorithms revolutionized web searches, Gopher gave anyone with a PC and a dial-up connection access to the collective knowledge and resources of the internet. Hungry for seafood? You could hop on Gopher, type "salmon," and find recipes. Want to play chess? Gopher could connect you with a game. Perhaps you'd like to read about higher education? The Chronicle became one of the first newspapers on the internet, in 1993, as a Gopher service. Gopher would pioneer hypertext, the associative way of linking related bits of information now common on the web, and its search function paved the way for Yahoo and Google. "If it weren't for Gopher, the web probably would have died," says Charles R. Severance, a clinical associate professor of information at the University of Michigan at Ann Arbor. Mr. Severance, who teaches the history of the internet, says that the World Wide Web, as it existed in 1993, was "a bad idea," not merely a good idea that hadn't come to fruition. It required too many resources for the limited technology of the time. Gopher demonstrated a fast and simple way to distribute and access information over the internet, and it stoked the energy for information spaces among the "nerds," Mr. Severance says. But even though Gopher would look primitive to us today, compared with the free-form surfing of the web, he and his peers didn't view it that way back in the day. "We thought that we had seen rock 'n' roll at that point," he says. Gopher was built on hierarchical menus, designed as a straightforward way for people who aren't computer savvy to find content on the internet. For example, the starting screen might offer a menu of choices: information about Gopher, fun and games, libraries, mailing lists, campus information, news, phone books, and so on. Choosing one of those options might lead to other lists or the resource you're looking for. Gopher mainly generated text, although menu options could lead to pictures. At the University of Minnesota, Gopher's creators kept their day jobs as programmers. "The university never gave us any additional resources to do anything with Gopher - everything we did with Gopher was on the side," Mr. Alberti says. "I still had to do help-desk support 20 hours a week." Meanwhile, Gopher was blowing up the computer world. In 1992 its enthusiasts organized a conference - the first GopherCon - to discuss the future of the application. Mr. McCahill and his team got to hang out with some of their computer-science heroes, like Alan Kay and Jon Postel, whom some had dubbed the "god of the internet." Even Adam Curry, the MTV video jockey, would at one point wear a Gopher T-shirt on the air. Mr. McCahill remembers a potentially pivotal moment during that frenetic time: At a meeting of the Internet Engineering Task Force in San Diego in 1992, a computer scientist named Tim Berners-Lee approached him on the meeting's final day. "You know, I think we are trying to solve the same problems here," said the Englishman, who was working on an internet tool of his own, one that hadn't yet gained traction. He proposed a collaboration with Mr. McCahill and his team, maybe even merging their two projects. Mr. McCahill said he'd consider it. When he got back to Minneapolis, he read the documents but couldn't follow the ideas or see how Gopher would align with Mr. Berners-Lee's project. Mr. McCahill sent a note to the man - who would, of course, become famous as the inventor of the World Wide Web - wishing him well. "I look back on that now," Mr. McCahill says, "and I think, You know, that was probably a mistake." Mr. Severance, from the University of Michigan, doesn't think Mr. McCahill could have made any other choice. "Mark McCahill, until it was over, was like Usain Bolt - he couldn't work fast enough," he says. "We wanted so much of him. He was Plan A for the universe." If Mr. McCahill had spent three months trying to merge Gopher with the nascent web, "we would have been like, Stop it!" In 1993, the University of Minnesota tried to charge a licensing fee to use Gopher, and some people think that attempt at commercialization led to its demise. But Mr. Alberti faults a confluence of technological advancements in 1993 and '94, particularly involving the transmission of images. Modem speeds spiked - which meant that people could download images faster on what was known as the "World Wide Wait." Marc Andreessen came up with the "img" tag that would allow someone to put a picture on an HTML page, and his Netscape Navigator could display a web page's text as the images were downloading. On Gopher a user had to go to a separate file to see images. "Who is going to look at a bunch of text lines when you can look at a photo of Taylor Swift?" Mr. Alberti asks. The image capability also appealed to the vanity of internet users, who wasted no time creating personal web pages to promote themselves. Mr. Severance recalls an anecdote, perhaps apocryphal, to illustrate how fast people migrated to the new technology: At an IETF meeting in Columbus in early 1993, a session on Gopher was packed, while a despondent Tim Berners-Lee spoke to a nearly empty room. But by the end of 1994, computers were being shipped with pre-loaded web-browsing software, and Gopher's dominance was over. Bit by bit, its servers shut down, and Gopher went underground. Today, a few tech nostalgists keep Gopher alive - and they are not persuaded that the protocol is obsolete. One prominent advocate is Cameron Kaiser, a computer programmer and physician who runs the Overbite Project, an effort to "return to the Gopher protocol's low bandwidth and high efficiency" by providing the software for modern devices and computers. In a manifesto on one of his web pages, Dr. Kaiser praises Gopher's straightforward, reliable operation and its purity as an information space, free from commercialization. "Gopher sites stand and shine on the strength of their content and not the glitz of their bling," he writes. Peter Garner, a data-communications analyst in Halifax, West Yorkshire, in England, started using Gopher two years ago when he wanted to save energy by slimming down the servers he operates in his home. He mainly uses them to distribute political documents and local news - "text files that go a little bit beneath the web, but not quite to the darknet," he says. Gopher still has powerful potential and shouldn't be relegated to an "anorak's plaything," he says, a nod to British geeks who wear anorak jackets. "In developing nations," Mr. Garner says, "I think Gopher has lots of potential because it literally can run on dial-up with minimal hardware. What more could you want?" In much of the Western world and beyond, what people want is immediate images of important events from across the globe - along with, of course, cat videos, Amazon Prime, and pornography. All of that is readily served by the World Wide Web. Mr. McCahill recently downloaded a version of Gopher for his iPhone. "Doing that reminded me of what things used to be like, when there wasn't an ad on everything you went to." There might be a place for Gopher, even in a web-dominated world, but Mr. McCahill wonders if today's computer nerds would bother rediscovering it. Unfortunately, he says, few computer scientists know their field's history, so they keep reinventing things. Mr. McCahill was sad when it became clear that the web, not Gopher, would dominate the internet, but he says that Gopher enriched his life, if not his pockets. He left for Duke University in 2007. The University of Minnesota subsequently awarded him a place on its "Scholars Walk" alongside Minnesota luminaries like Bob Dylan, Patricia Hampl, Hubert Humphrey, and Garrison Keillor. The most enduring gift of the Gopher experience, Mr. McCahill says, was a humble lesson: "I understood that it was OK to do a simple thing," he says. "You didn't have to do something complicated. Simple could be very powerful." .