-<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>- / | \ / ___ \ _ ___ _ _ ___ _____ __ ___ _____ __ ____ | | _ \ |/_\ |_ _| \| | _ )/ _ \ \ / / / __|_ _\ \/ / |__ / ==| /== _ \ | || .` | _ \ (_) \ \/\/ / \__ \| | > < |_ \ | |_|_\ |/ \_\___|_|\_|___/\___/ \_/\_/ |___/___/_/\_\ |___/ \ / ___ __ __ ___ \_|_/ / _ )/ /__ _____/ /__ / _ | ___________ _ __ / _ / / _ `/ __/ '_/ / __ |/ __/ __/ _ \ |/|/ / /____/_/\_,_/\__/_/\_\ /_/ |_/_/ /_/ \___/__,__/ FAQ/Walkthrough >>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>==<<==>>== For Microsoft X-BOX Version Final By Chris Zawada User: antseezee E-mail: chris@z-wad.com Website: www.z-wad.com Created: 11/30/04 Last Update: 03/10/11 Copyright 2011 Chris Zawada -<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>- Author's Note ---------------------------- First person tactical shooters always bring out a certain rise in most gamers. The feeling of commanding troops into hostile situations facing excessive odds only enhances the adrenaline rush that overlays the player. Rainbow Six was one of the first games to create the innovative tactical shooter genre. Better yet, Rainbow Six 3 is the newest addition to the next generation of the Rainbow Six series, featuring a new gameplay engine, better graphics, and most of all, an accompanying online multiplayer feature. As if this isn't enough, Ubisoft decided to pop out one more X-BOX exclusive expansion pack to help keep gamers hooked onto this exciting series. Lock N' load that Beligum-made weapon, or die in a firefight from hell! Contributing/Feedback ---------------------------- If you have any contributions, feedback, or strategies you'd like to have added to the guide, contact me via e-mail or on GameFAQs. I'll be more than content to add your segment of information, and will also provide credit. If you have any questions you'd like added to the Common Questions section, ask. I simply don't have the time to sit around thinking of questions. Provide me with what you want to know! Updates ---------------------------- =03/10/11= vFinal Final update. =02/03/05= v 1.1 Added the following sections/details: - Assault Pack 2 Map Summaries (under Common Questions chapter) (thanks to cre8nhavoc) - Added Laser Trails Code (thanks to Marcus Dion) Probably the last update for a bit. Black Arrow has faded away from the Live community, although it's definitely still up there ranking wise. Halo 2 has really consumed many gamers out there, both skill-wise and ranking-wise. =12/07/04= v 1.0 - Finished the guide. It's about time. Noticed I've slowed down greatly as opposed to my previous works. Maybe this has to do with the fact that the game was somewhat challenging on single player, nah, just excuses. =11/30/04= v 1.0 - Started the basic outline to the guide. I've made numerous enhancements to my gaming station, including the ability to write for games with them next to my computer WITH Xbox Live support. Expect the best from the very best. Expecting to complete the guide within 2 weeks. - I've now added a Quick Search function to the guide. Press CTRL + F, and type in the designated (#.#) to be quickly forwarded to that specific section of the guide. ============================ - Table of Contents - ============================ 1) Introduction 2) Game Basics > Controls > Screen HUD > Basic Actions 3) Game Modes > Description of each 4) Weapons/Equipment > Description of each 5) Walkthrough > Mission 1: Subway Station (5.1) > Mission 2: Hotel (5.2) > Mission 3: Back Alleys (5.3) > Mission 4: Streets of Milan (5.4) > Mission 5: Nuclear Reactor (5.5) > Mission 6: Castle (5.6) > Mission 7: Ruins (5.7) > Mission 8: Agora (5.8) > Mission 9: Military Base (5.9) > Mission 10: Rocket Facility (5.10) 6) X-BOX Live > Game Modes > General Tips 7) Codes 8) Common Questions 9) Copyright/Distribution/Reproduction Guidelines 10) Proper Credits -<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>- ============================ - 1) Introduction - ============================ Ever wonder how many of the international incidents involving hostages are resolved? Well, there haven't been many recently, but I guarantee to you that a secret international anti-terrorist unit exists. The Rainbow Six series is based around this exact subject. You take role as commander of this international unit, help create infiltration plans, then jump into the first- person action of these professional saviors as they go on daunting tasks. Rainbow Six 3 is one of the first games to actually place you in the role of the main character, Ding Chavez, not to mention some hefty upgrades in gameplay, graphics, sound, and so on. When you combine these factors with the power of the X, you get one heck of a ride. Rainbow Six 3: Black Arrow is the exclusive X-BOX only expansion pack for the original RS3. It features several new maps, some glitch fixes, improved gameplay modes, and a superb X-BOX live interface. Not to mention that more than half of the original community has moved on to this game, plus exclusive $5 Ubisoft released maps, what more could you want? RS6:BA puts more emphasis on locking and loading, rather than statistically plotting waypoints and hoping your AI can keep up. You'll find the firefights to be more intense, the deaths more glorifying, and numerous ambushes which only dampen your chances for success. An entertaining campaign mode keeps the typical player hooked, but the online mode is what keeps this game as a winner in your collection. With the ability to play REAL human opponents on team deathmatches, and the ability to play online Co-Op on single-player missions, this is a critical title to any X-BOX collection. Here's a brief excerpt from the instruction manual (credit to Ubisoft): *&#> INTRODUCTION <#&* A series of attempts to kidnap telemetry and rocket scientists pulls Rainbow into a spider web of international intrigue. A network of disaffected military officers and terrorists from across Central Asia is trying to create a war in the oil-rich regions around the Caspian Sea, throwing the area into chaos and giving the terrorists the opportunity to carve a new country that they would rule. Rainbow must stop the terorists from developing weapons of mass destruction and prevent them from starting a devastating war. *&#> OVERVIEW <#&* In Black Arrow, you are Ding Chavez, the leader of an elite international anti- terrorist unit code-named Rainbow. Your mission: to neutralize terrorists and save the world. ___________________________ />> Domingo "Ding" Chavez << ==================================== { Team 1: Lead Field Operative { ID: RCT0047-X0566 {Date of Birth: January 12th, 1968 { Nationality: American /==================================== / The leader of the group, possesses all qualities in marksmanship, courage, and ability to recover under fire. ____________________ />> Louis Loiselle << =============================== { Team 1: Field Operative { ID: RCT0013-B5928 {Date of Birth: June 6th, 1968 { Nationality: French /=============================== / A conservative at best, efficient when it comes to a mission, not a huge risktaker. _________________ />> Eddie Price << =============================== { Team 1: Field Operative { ID: RCT0049-B4197 {Date of Birth: September 21st, 1958 { Nationality: British /=============================== / Elder of the group, does his duty without hesistation, but lacks speed in younger teammates. __________________ />> Dieter Weber << =============================== { Team 1: Field Operative { ID: RCT0017-B7682 {Date of Birth: July 9th, 1971 { Nationality: German /=============================== / The sniper of the group, best marksman at long range, has least experience, but quick and silent in manners. ---------------------------- _____________________ ##### GAME INFO ##### //////////|\\\\\\\\\\ Players: 1-16 (w/ X-BOX Live support) Developer: Ubisoft Released: 2004 Rarity: uncommon Special Features: HDTV 480p, Content Download, Scoreboards, X-BOX Live, Voice ESRB: Mature (17+) Cover Art on box: - Shows Ding Chavez on the deck of a battleship giving the "HOLD" command to teammates -<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>- ============================ - 2) Game Basics - ============================ The X-BOX controller is the best layout for any first person shooter out there. With two rangeful joysticks, and numerous functions for little action commands, it fits perfect to the entire theme of gameplay. KEY representation for each button: Thumbstick = left/right thumbstick pads (black) Control Pad = left directional pad (black) A = A button (green) B = B button (red) X = X button (blue) Y = Y button (yellow) R = R trigger (black, underneath right side of controller) L = L trigger (black, underneath left side of controller) START = Start button (black, center) BACK = Back button (black, center) Black = Black button (black, right) White = White button (white, right) ______________ /Game Controls/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= Left Thumbstick - moves character Right Thumbstick - changes FP view of character, aim Left Thumbstick Click - changes stance to crouch, click again for stand L - quick switches weapon R - fire, uses weapon BACK - brings up mini-map START - pauses game, brings up menu Left/Right Control Pad - peeks left/right, leans upper torso Up/Down Control Pad - silent opens/closes door Right Thumbstick Click - zooms in with weapon White - issues Zulu command, this is a Go-Code which puts your teammate to assault a location if designated Black - issues Hold command, your team will stand still behind you X - reloads, hold down to open up weapon menu, press a direction at weapon menu to pick a weapon A - action button, hold down to bring up action menu, press a direction to do an action B - puts on thermal vision, allows you to see heat sources, designated by red coloring, cool is blue Y - puts on night vision, let's you see well at night, items become green/white ___________ /Screen HUD/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= The following section will briefly discuss what the typical Rainbow Six 3 action shooter looks like. Remember that the game takes place from a first person view, so you're playing from inside the player's view. There's usually just a sprite of your current selected weapon, and various accessories to aware you of your current situation. _______________________________________________________ | | | | | | | | | | | | | [1] | | _ | | |.| | | | | ___ | | _________ \ \ ________ | | /$%| \ \ \ | | | | |$%| [3] | /\ \ | [7] | | | |===[4]===| |^| | | | | | |[2]|||[5]| [6] \| | |________| | |_______________________________________________________| ITEM KEY: [1] - Targeting Reticle - this is your primary way of targeting enemies, and tangos throughout the game, there are no auto-aim, or lock-on abilities. [2] - Bullets - number displaying how many bullets are left in your cartridge. [3] - Health/Heart Rate - shows how many health bars you have, along with your current heart rate. Your default life bar consists of 4 pillars, and a faster heart beat rating usually means enemies are nearby, or you are about to croak. [4] - Weapon - displays the current weapon in control of your character. [5] - Magazines - displays amount of cartridges you have left to reload in the current selected weapon. [6] - Operative Control Box - displays current allies alive on your team, along with any issued commands. [7] - Minimap - this is an optional mini map which pops up, and shows surrounding blueprints along with your waypoint, and viewing direction. ______________ /Basic Actions/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= Since Black Arrow is strictly based off of the Rainbow Six 3 engine, it is critical that you understand some "basic" components before you jump into the action. This is the first Rainbow Six game to be more action-orientated rather than strategically based, so it takes some time to get use to the first person components. Here are some key tips to get started off with: ((^ TAKING ENEMIES OUT ^)) ;;;;;;;;;;;;;;;;;;;;;;;;;; - There are truly two ways of eliminating enemies, either via gunshots or grenade tosses. While there are tons of different weapons and grenades, the process of taking them down is simple. Simply press the R trigger to use your selected weapon, either gun or grenade, and toss/shoot. Use your reticle, and try to concentrate on either the head or chest of the opponent. Grenades have arched tossing patterns. Also, be aware that you may be use to inverted aiming, so I'd recommend turning that option on (vertical invert controls), in order to be quicker with the joystick. Get use to clearing enemy-infested rooms with grenades by slowly creaking the door out. ((^ INTERACTING ^)) ;;;;;;;;;;;;;;;;;;;;;;;;;; - To interact with your environment, use the A button. There are not many objects which can be affected by any of the players in the game, with the exception of doors, human entities, or objective-based items. Remember that you HAVE to hold down the A button to defuse bombs, secure hostages, arrest suspects, or open doors entirely. Do not tap the button once, otherwise you must repeat the process again. ((^ ENVIRONMENTAL HAZARDS ^)) ;;;;;;;;;;;;;;;;;;;;;;;;;; - On some maps, there are objects which can be shot that cause explosions. The most notable being red barrels (and yes, they do extreme damage). There are also electrical/fire hazards, but take quite some time to reach by leaping down from above. -<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>- ============================ - 3) Game Modes - ============================ As with any first person shooter, the two most typical modes one can expect are single player and multi player. Whether it be the harassing ways of a toting gunslinger, or a simple kid in a mystical adventure, game modes are what make certain games better than they really should be. The developers at Ubisoft went overboard, in some cases preparing an overwhelming amount of detail into seemingly small gameplay modes. This section will describe these game modes briefly, and what the main objectives are to do. _________ /Campaign/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= This is your typical storyline single player mode. Campaign mode allows you to tackle on a series of missions, each with interacting storylines, plot twists, and reasons to be executed to their fullest. The Black Arrow campaign features a few new missions, along with the original campaign. If you're interested in finding out more, check out the Walkthrough section. Please note that campaign mode is split into three difficulties, Recruit, Veteran, and Elite. _______________ /Custom Mission/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= Another customizeable game mode allows you to make your own mission, based on previously distributed ones in the game. In custom mission, you can set the game type (terrorist hunt, lone rush, practice), select the difficulty, which map, and view X-BOX Live statistics of high scores of other players. Yes, that's right, you can compete for a top score on the Leaderboards to have your own gamertag displayed. This is an excellent way of stretching replayability since you can get more playing time by yourself, rather than being forced to play with other players. Scores are calculated based on efficiency of completion, kills, and any additional bonuses. _________ /Training/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= Similar to a brief introduction mode, it let's you get use to the basic elements of gameplay. Three phases of training are included with voice guidance. The three types are basic training, shooting range, and team training, aka ordering your bots around. They're great for first-time XBOX players, but you'll soon find them obselete to any typical next-gen veteran. ____________ /Multiplayer/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= The heart and soul of Black Arrow rests in this type of gameplay. Multiplayer allows you to sign onto X-BOX Live and compete in online matches, play split screen against/with friends, or a system link option (2 XBOX's). The XBOX Live mode is the most detailed featuring a quick match (finds best matchup), optimatch (finds based on your wants), create your own match, competition (group into clans and compete for online records/tournaments), statistics (view online leaderboards), download new content, or your community (friends, messages, etc...). _________ /Profiles/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= Rather than an actual gameplay mode, the profiles section of the game keeps track of your "user" records, per say. It will keep all current stats held by your player, especially if you want to switch to a relative or friend to play without hurting your record. -<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>- ============================ - 4) Weapons/Equipment - ============================ What is the sole item that everyone loves in a first-person shooting game? GUNS, baby, oh yeah! Weapons and equipment mean everything to the typical action-genre player, since blowing away your opponents with a variety of weapons brings out excitement and thrill. Black Arrow features a few new weapons, but most of all, it has a great arsenal from which you may select. This section will describe the pros and cons of each item in the game, along with the best situations to use each in. Guns will be rated based on power, accuracy, rate of fire, range, and overall. Ratings will use a 1 to 5 * rating, with 5 being the best. A short description will be provided. I will use the game's default order going from primary, to secondary's, to equipment, and so on. ///// PRIMARY WEAPONS \\\\\ ||||||||||||||||||||||||||| ||_/# MAC 11/9 (9MM) #\_|| ========================== |Sil.| :::::::::Power: * ::::::Accuracy: ** ::Rate of Fire: **** :::::::::Range: ** :::::::Overall: ** - The MAC 11 was originally developed in the late 1970s thanks to some smart Israelis. While it makes a great submachine gun, capable of taking down targets in close-range scenarios, it has a fast firing rate which eats away the 32-bullet clip. It's silenced too, which takes away from stopping power, and the range is cut drastically when compared to a scoped SMG. Avoid this gun unless you're in an urban situation. ||_/# MP5A4 (9MM) #\_|| ======================= || :::::::::Power: *** ::::::Accuracy: *** ::Rate of Fire: ** :::::::::Range: *** :::::::Overall: *** - Pretty much an average SMG. Made by Heckler & Koch which are known for reliability, but not exactly supremacy. Has a 30-round clip, 3.5x zoom scope, great for sniping, but not as accurate as you'd hope. Damage is not impressive. Great if you can get accustomed to it. ||_/# MP5SD5 (9MM) #\_|| ======================== |Sil.| :::::::::Power: ** ::::::Accuracy: ** ::Rate of Fire: **** :::::::::Range: *** :::::::Overall: ** - The MP5SD5 is basically a silenced MP5. Fortunately, it has a faster firing rate, and it hardly makes any sound making it perfect for stealth mission. Same extreme scope makes it seem like a sniper weapon, but it has fairly bad accuracy. Trust it on those Peruvian jungle missions, or if you're completely stealth. The fast firing rate is perfect for close encounters. ||_/# P90 (5.7MM) #\_|| ======================= || :::::::::Power: ** ::::::Accuracy: ** ::Rate of Fire: ***** :::::::::Range: *** :::::::Overall: ** - Made by the same people who invented French Fries (the Belgiums), the P90 is a personal defense weapon. It is made to defend targets, not proceed on offense. Why? Simple. It has a 50-round clip, and sounds like a staple gun. This baby can be held by your side like a water gun, and has an extremely fast firing rate. Use it in close encounters, but try to single burst if you're sniping; fairly hard to hit distant targets. ||_/# SR-2 (9MM) #\_|| ====================== || :::::::::Power: ** ::::::Accuracy: *** ::Rate of Fire: * :::::::::Range: *** :::::::Overall: * - As much as I try to like this gun, the SR-2 is a complete disgrace in my opinion. It is suppose to be a futuristic special forces machine pistol, but instead, it looks like a microwave gun warped into something wrong. The SR-2 is semi-automatic, meaning no auto fire. It has an average scope on it, but the damage on the shots are minimal. Would not recommend for combat. Not to mention a horrible 20-round clip. ||_/# TMP (9MM) #\_|| ===================== |Sil.| :::::::::Power: ** ::::::Accuracy: ** ::Rate of Fire: **** :::::::::Range: * :::::::Overall: ** - While the gun itself has disappointing ratings, I'm a big fan of it. The TMP is great for close-range situations as it is silenced, compact, and seems to take down targets efficiently. It has a controllable rate of fire, and the 30- round clip doesn't expend away too fast. Only problem is that it has no zoom, making it prone to long-range attackers. ||_/# UMP (.45CAL) #\_|| ======================== |Sil.| :::::::::Power: *** ::::::Accuracy: ** ::Rate of Fire: *** :::::::::Range: *** :::::::Overall: ** - Supposedly a new weapon in Black Arrow, but instead, it turns out to be a boring weapon. Another average SMG with a 25-round clip and no real use in the game. It's recoil is odd and seems to throw away from targets. Too hard to snipe with, and only recommended for mission use. ||_/# AK-47 (7.62MM) #\_|| ========================== || :::::::::Power: ***** ::::::Accuracy: ** ::Rate of Fire: *** :::::::::Range: *** :::::::Overall: **** - One of my two favorite weapons in the game, the AK-47 is the ideal assault rifle, for those who know how to wield it. The AK is one of those guns where you have to learn how to "burst" before bursting onto the scene. It features a 30-round clip that does extreme damage per bullet, however, it has some of the worst recoil out of any gun in the game. So, you must space your shots. It can be used for long range as well, but no scope prevents it from being effective. Great in multiplayer though for taking down close targets, and medium-ranged ones. Can go on an easy killing spree with. Recommended for advanced users. ||_/# AUG (5.56MM) #\_|| ======================== || :::::::::Power: ** ::::::Accuracy: **** ::Rate of Fire: ** :::::::::Range: *** :::::::Overall: ** - I'm personally not a fan of the Aug. The Swedish weapon just doesn't fit my likings. It's 30 round clip and extreme scope seem like a great match, but it does awful in close-combat situations. Has an akward rate of fire, and doesn't blend in well damage-per-bullet wise for a rifle. Avoid unless you're bored and willing to try something Swedish. I recommend Swedish Fish instead. ||_/# FAMAS G2 (5.56MM) #\_|| ============================= || :::::::::Power: **** ::::::Accuracy: **** ::Rate of Fire: ***** :::::::::Range: *** :::::::Overall: ***** - A personal favorite of most online players, the FAMAS is a french-made gun, yet it appears to be one of the top ones in the game (ironic enough, heh). It's basically one of the fastest firing rifles, combined with great damage- per-bullet stats, nice accuracy, and most of all, has controllable recoil. No wonder many players use this gun, because it's pretty damn good. I'd recommend this for intermediate players, or for those who want to up their gaming skills a bit. The 30-round clip is plenty for killing sprees too. ||_/# G36C (5.56MM) #\_|| ========================= || :::::::::Power: **** ::::::Accuracy: **** ::Rate of Fire: ** :::::::::Range: *** :::::::Overall: *** - The G36C is an alternative to those who don't want to "cheese" with the G3A3. It's practically a compact version of the G3A3, yet it still packs a ferocious firing sound. Acts like it launches out howitzer bullets, even though the damage is fairly high. Has a slow firing rate though, and sometimes lacks the ability to nail close combat situations efficiently. Great for average players. ||_/# G3A3 (7.62MM) #\_|| ========================= || :::::::::Power: ***** ::::::Accuracy: ***** ::Rate of Fire: *** :::::::::Range: **** :::::::Overall: ***** - The G3A3 is the "God" weapon of the game. If I had to estimate, nearly 60% of the players in Black Arrow use this weapon. Why? Simply because it has inflated stats that no other weapon can match. The G3A3 rifle is more like a cannon, since it does the most damage-per-bullet of any gun, with the exception of sniper rifles. It has a smaller clip to compensate, only 20 bullets, but this is still enough to accurately take down targets. It's firing rate is slowed down slightly, because of the whallop per bullet, but well worth the wait. If that isn't enough, it even has a full-zoom scope to top it off. Use this gun if you're a beginner, and you will never select another. Believe it or not, I still have never used this gun, but I know so much about it just from watching other players yield bloodshed all over maps. ||_/# GALIL ARM (5.56MM) #\_|| ============================== || :::::::::Power: **** ::::::Accuracy: ** ::Rate of Fire: *** :::::::::Range: *** :::::::Overall: *** - This is my second favorite weapon in the game, but probably not a high favorite of others players in Black Arrow. The Galil Arm is practically an AK- 47 with a modded 100-round barrel cartridge, and a slower rate of fire. Awesome for close range situations since you never run out of ammo, but the recoil is heavily annoying, as your reticle takes extra time to recover. Can be used for sniping, but takes a few shots to knock the target down. Use if you're looking to get a matched K:D ratio, but don't expect anything beyond the Medal of Honor. ||_/# L85A1 (5.56MM) #\_|| ========================== || :::::::::Power: **** ::::::Accuracy: **** ::Rate of Fire: ** :::::::::Range: *** :::::::Overall: **** - One of the futuristic weapons in Rainbow Six 3, the L85 is sort of like a "laser-like" rifle, even though it fires normal bullets. Similar to a G36C as it fires loud bullets, but they are powerful and accurate. Has full zoom, a 30-found clip, and great gun design to go along with it. Nice if you want to be slick-lookin'. ||_/# M16A2 (5.56MM) #\_|| ========================== || :::::::::Power: **** ::::::Accuracy: *** ::Rate of Fire: *** :::::::::Range: **** :::::::Overall: *** - The United States Army uses these guns for a reason; they must be pretty darn good. The M16 is a classic example of a long-range rifle, with average stats. It can do decent power, decent rate of fire, and just about anything you demand out of it. It just doesn't go beyond the call of duty. It has a typical 30-round clip, 3.5x zoom, and seems to be a popular weapon in many "U.S. modeled" squads. ||_/# M4 (5.56MM) #\_|| ======================= || :::::::::Power: *** ::::::Accuracy: *** ::Rate of Fire: **** :::::::::Range: *** :::::::Overall: *** - The M4 is a compact version of the M16, designed for those grittier situations which call for courage and valor. The M4 is a great choice if you want nice up-close power without having an extremely long gun. Has a 30 round clip, smaller scope, but still as accurate as the M16 when unscoped. Don't let it fool you, it's just as good as the M16. ||_/# TAR-21 (5.56MM) #\_|| =========================== || :::::::::Power: *** ::::::Accuracy: *** ::Rate of Fire: ***** :::::::::Range: *** :::::::Overall: *** - The TAR-21 is one of those odd guns where you just can't seem to pick out for any situation. It has an extremely fast firing rate for a rifle, similar to the FAMAS. However, it oddly enough is inconsistent in close-range situations, and the 30-round clip seems too mediocre for the gun's design. Great balance though if you want to be able to take long shots as well. ||_/# M249 (5.56MM) #\_|| ========================= || :::::::::Power: ** ::::::Accuracy: * ::Rate of Fire: **** :::::::::Range: *** :::::::Overall: * - This gun is a complete disgrace in my opinion. The M249, also known as the "SAW", is supposedly an extremely powerful rifle machine gun used in modern armed forces. However, it's a pile of crap in this game. While it has a gigantic 200-round clip, its accuracy is horrible. Even if you single shot, the accuracy is way off. Not sure if it's the weight of the gun or what. Damage per bullet is abysmal as well. This weapon often turns into a close- combat gatling gun. Avoid at all costs. ||_/# M60E4 (7.62MM) #\_|| ========================== || :::::::::Power: ***** ::::::Accuracy: ** ::Rate of Fire: *** :::::::::Range: **** :::::::Overall: *** - This is what the M249 should have been. The M60E4 is practically an infantry machine gun designed for mounting in bunkers or proned positions. It features a 100-round clip, but has no zooming abilities. Best of all though is that it does the most damage-per-bullet, even compareable with that of sniper rifles. Not to mention that it has great accuracy when single shot, meaning you CAN shoot this baby long distance. Lock N' load, because that's all I do with this gun. ||_/# M1 (12G) #\_|| ==================== || :::::::::Power: ** ::::::Accuracy: * ::Rate of Fire: * :::::::::Range: * :::::::Overall: * - I'm a shotgun lover myself, but I'm horrendously disappointed at the M1 in this game. The M1, also known as the Benelli, is a pump-action shotgun capable of holding 6 shells at one time. Unfortunately, the range is horrible, as it can barely hit any tango past 20 feet. The damage says 100, even though that multiplier is a complete lie. The shots spread out from a base of 100, all the way down to 5 damage. So hitting a target at 25 feet may only yield 12 damage. The ammo load runs out too quick. Put this in the trash. ||_/# USAS-12 (12G) #\_|| ========================= || :::::::::Power: ** ::::::Accuracy: * ::Rate of Fire: *** :::::::::Range: * :::::::Overall: ** - At least this shotgun can be used in extreme situations. The USAS-12 is an automatic shotgun based off of an M16 design, meaning it actually fires consecutive shots. A 20-clip load means no pump action, and no separate loading of 12 gauge shells. Unfortunately, it too shares the problems with the M1, having limited range, and damage spread. Again, avoid unless you're on a tango-infested map, inside a 20 feet room (yeah RIGHT!). ||_/# AW COVERT (7.62MM) #\_|| ============================== |Sil.| :::::::::Power: * ::::::Accuracy: *** ::Rate of Fire: * :::::::::Range: *** :::::::Overall: * - If you're looking for a weapon to get laughs out of, pick the AW Covert. This sniper rifle sounds like it shoots CO2 bullets. It's the most stealthy weapon in the game, as it is suppressed with a 10 round clip, but that still doesn't cut it. The AW Covert simply does no damage - simple as that. It literally takes 3 shots to take down a single AI opponent, unless you head shot the person. Why? The silenced ability takes out nearly all of the "Umph!" in the bullet. Plus, it actually loses range due to the silencer, and that's why it doesn't have a full 5-star rating. It's fun to use though for a change. ||_/# DRAGUNOV (7.62MM) #\_|| ============================= || :::::::::Power: ***** ::::::Accuracy: **** ::Rate of Fire: * :::::::::Range: ***** :::::::Overall: **** - The Dragunov is a Russian-made sniper rifle, modded out of the AK-47, designed for sniping with explosive power. One bullet can take down any opponent (including online play), although sometimes it takes two if you get a torso shot. It has an extreme 10x scope, 10-round clip, and has great power for any sniper out there. There simply are not enough sniper-based maps to support this weapon, making it horrible in close situations. ||_/# PSG-1 (7.62MM) #\_|| ========================== || :::::::::Power: **** ::::::Accuracy: ***** ::Rate of Fire: * :::::::::Range: ***** :::::::Overall: *** - If you're looking for precision in shots, consider relying your palm on the PSG-1. This sniper rifle has the best accuracy out of any gun in the game, but sometimes takes 2-3 shots to take an opponent out. It is slightly more accurate than the Dragunov, and has easy vertical bounce-back recoil. Unfortunately, the loud noticeable shot is too redeeming to make it useful in every scenario. I'd prefer a Draggy over it any day. ///// SECONDARY WEAPONS \\\\\ ||||||||||||||||||||||||||||| ||_/# 92FS (9MM) #\_|| ====================== |Sil.| :::::::::Power: * ::::::Accuracy: *** ::Rate of Fire: ** :::::::::Range: ** :::::::Overall: ** - The 92FS, also known as the Beretta, is your typical action-star pistol. This pistol comes with a luscious 15-round clip, plenty as a backup weapon. Plus, it is silenced for those sneaky scenarios. However, it hardly packs any whallop, and usually takes several shots to down a tango. It seems like it loses some serious range due to the silencer involved. I usually avoid this gun, although it's an OK fit if you need a non-lethal secondary weapon. ||_/# D.EAGLE (.50CAL) #\_|| ============================ || :::::::::Power: **** ::::::Accuracy: *** ::Rate of Fire: ** :::::::::Range: *** :::::::Overall: **** - The Desert Eagle is the ideal secondary weapon because it can finish off targets that you have damaged severely. It's the strongest pistol in the game, packing as much damage per bullet as an AK-47. Unfortunately, it is limited to only 7 bullets per clip, has limited range (unless you have a sharp eye), and has explosive recoil. But even if you negate all these factors, you could use this as a primary and still kick some butt. ||_/# MAC 11/9 (9MM) #\_|| ========================== || :::::::::Power: ** ::::::Accuracy: * ::Rate of Fire: **** :::::::::Range: ** :::::::Overall: * - The secondary version of the MAC 11 is slightly different than the primary one. For starters, the clip is cut in half to only 16. This makes the gun almost a complete waste since your clip will run out quicker than your hairspray being applied. It's high rate of fire eats away ammo and sheds out recoil, even though the bullets DO NOT do sufficient damage. If you want to try 2 MAC 11's, go ahead, but don't try using this weapon as a secondary, unless your tango is about three feet away from you. ||_/# MK23 (.45CAL) #\_|| ========================= |Sil.| :::::::::Power: *** ::::::Accuracy: *** ::Rate of Fire: ** :::::::::Range: *** :::::::Overall: *** - This is my personal favorite when it comes to pistols. The MK23 is a special forces weapon, designed for various scenarios. The great thing about the MK23 is that it is silenced, and still does decent damage with a 12-bullet clip. Really, it's an above average pistol that just about anyone can handle, but the bullet type is great for piercing armor and doing decent damage. ||_/# SR-2 (9MM) #\_|| ====================== || :::::::::Power: ** ::::::Accuracy: *** ::Rate of Fire: * :::::::::Range: *** :::::::Overall: * - Believe it or not, both SR-2's in the game are identical, with the same 20- round clip, and rate of fire. The only difference is that the secondary version has a slightly smaller scope (1.5 compared to 2.0), but it still makes no difference. This gun is a waste for a secondary, since it's a long-range pistol, and would be horrid for close combat situations. You might be able to pull it off if you're an expert Black Arrow player, but I highly doubt it. ||_/# USP (.40CAL) #\_|| ======================== || :::::::::Power: ** ::::::Accuracy: *** ::Rate of Fire: *** :::::::::Range: ** :::::::Overall: ** - If most first person shooters, the USP is supposedly the "average" pistol of it all. The British-like design make it a favorite amongst most teammates since it's small, consistent, and fairly damaging. The Black Arrow version of the USP is slightly downgraded, holding a 13-bullet clip, but doing smaller damage, and no real zoom capabilities. It's an alright backup weapon, but has no dominating qualities. ||_/# M203 (40MM HE) #\_|| ========================== || :::::::::Power: **** ::::::Accuracy: ** ::Rate of Fire: * :::::::::Range: **** :::::::Overall: **** - The M203 Grenade Launcher is perfect for clearing rooms, especially the HE version. This is the highly explosive version of the gun, meaning it causes large explosions and heroic deaths. Unfortunately, you may only use it in co- op missions/single player, unless the server indicates otherwise. Launch the grenade close to any target and they will take extreme damage, death in certain cases. ||_/# M203 (40MM CS) #\_|| ========================== || :::::::::Power: ** ::::::Accuracy: ** ::Rate of Fire: * :::::::::Range: **** :::::::Overall: ** - The M203 CS Grenade Launcher is basically a tear gas gun. It launches large pellets that release the deadly crying/cough gas, which helps stun targets in rooms. Only problem is that CS gas has no use outside (thanks to the environment blowing it away), not to mention, it does not take down targets. If your tangoes have gas masks, then this gun is made obsolete. Note that you can affect your own teammates vision, unless they too are equipped with masks. ||_/# M203 (40MM SMOKE) #\_|| ============================= || :::::::::Power: * ::::::Accuracy: ** ::Rate of Fire: * :::::::::Range: **** :::::::Overall: * - The M203 SMOKE Grenade Launcher is the most useless of them all. It supposedly creates a large cloud of smoke, which can be used for cover in various situations. However, I prefer to use smoke grenades since they can be tossed in hard-to-reach areas, and there's no reason to smoke the enemy's position with the long range capabilities of the launcher. You'd be better off using another secondary weapon. ///// EQUIPMENT \\\\\ ||||||||||||||||||||| ||_/# FLASHBANG GRENADE #\_|| ============================= || :::::::::Power: *** ::::::Accuracy: *** ::Rate of Fire: * :::::::::Range: *** :::::::Overall: ** - Flashbangs are for those who want to stun certain enemies, rather than incapacitate them. A flashbang is basically a tossed-device which explodes after a set amount of time, to release a bright flash of light and large bang. If you are near one of these, or looking directly at it, your screen will turn a bright white (not letting you see), and your sound will be distorted with a pinging. It lasts up to 5 seconds. This gives your opponent enough time to take you out, but that's the exact problem. Sometimes if your enemy can't find you (after flashing), the effects wear off, and the device back fires. ||_/# FRAG GRENADE #\_|| ======================== || :::::::::Power: **** ::::::Accuracy: *** ::Rate of Fire: * :::::::::Range: *** :::::::Overall: **** - The Frag Grenade is ideal for any Black Arrow player. This tossed device explodes doing critical damage to anybody near it. The closer you are, the higher risk of death. They also explode doorways, and certain structures, exposing enemy targets. Great for getting frags, or kills. ||_/# M34WP GRENADE #\_|| ========================= || :::::::::Power: *** ::::::Accuracy: *** ::Rate of Fire: * :::::::::Range: *** :::::::Overall: *** - The M34WP Grenade is practically a napalm tossed device which releases a fiery hell upon impact. It catches anyone in the splash damage on fire, and a direct hit usually kills after several seconds. The fire usually goes away after a few seconds, but it will still do some minimal damage, and scare away opponents for a bit. ||_/# SMOKE GRENADE #\_|| ========================= || :::::::::Power: *** ::::::Accuracy: *** ::Rate of Fire: * :::::::::Range: *** :::::::Overall: **** - The SMOKE Grenade is one of the most necessary items in Black Arrow, aside from the frag grenade. Basically, a smoke grenade releases a large cloud of dust which halts vision from long-distance targets, and makes it impossible to see through (unless you use thermals). It is necessary on co-op for getting past single-entry rooms, since it covers your entry. It also can help stop snipers from pelting you down on runways. The only problem is that it does no damage, but is rather an illusionary device. ||_/# TEAR GAS GRENADE #\_|| ============================ || :::::::::Power: ** ::::::Accuracy: *** ::Rate of Fire: * :::::::::Range: *** :::::::Overall: ** - The TEAR GAS Grenade makes you cry like a baby. The tear gas released blurs the vision causing flashbacks to occur on screen, making it hard to aim at targets. The gas looks like an invisible floating spectre. The effects wear off after 10 seconds if you find a room without any exposed gas. However, the effects are nullified if you're wearing a mask, which most players happen to do. ||_/# BREACHING CHARGE #\_|| ============================ || :::::::::Power: ** ::::::Accuracy: * ::Rate of Fire: * :::::::::Range: ** :::::::Overall: * - The BREACHING Charge looks like something an everyday person would use, but unfortunately, they suck in Black Arrow. Their only use is to be planted on doorways throughout the game. They're basically a breaching device. They supposedly stun targets close to the door, but this rarely happens. The damage radius made by the breaching charge is very limited, which is another hidden truth. You'd be better off tossing frags at a door to blow it open, and hopefully do damage to the enemy. Avoid these at all costs. ||_/# CLAYMORE MINE #\_|| ========================= || :::::::::Power: *** ::::::Accuracy: **** ::Rate of Fire: * :::::::::Range: ** :::::::Overall: ** - Another nifty device that McGuyver might use, but only has limited situations in which it can be used. The Claymore is a trigger-armed, in which you hold the detonator. You can plant it anywhere on the map, however, it ONLY explodes in a 90 degree arc towards one direction. The direction you plant it, is the direction it will explode. This means you can only do directed damage, and if the opponent already walks over it, then you are screwed. However, it has about a 7-foot reach, can blow up doors, and does kill anyone in the direction of the device. However, it can only be set to detonary-position, and has no proximity mode. Not to mention you have to hide it in a remote area. ||_/# REMOTE CHARGE #\_|| ========================= || :::::::::Power: **** ::::::Accuracy: **** ::Rate of Fire: * :::::::::Range: ** :::::::Overall: *** - Remote Charges make Claymores obsolete that it is not even funny. A remote charge is the same as a claymore, meaning it has a trigger device. However, the remote charge blows up in a circular radius, and does the same damage as a frag grenade, making it a double whammy. You can take out anyone who comes near your position by pressing the trigger. It must be planted first, and only sticks to the ground. ||_/# GAS MASK #\_|| ==================== || :::::::::Power: N/A ::::::Accuracy: ***** ::Rate of Fire: N/A :::::::::Range: ***** :::::::Overall: *** - The GAS MASK is the only device in the game to combat CS-gas. It makes the effects of the gas obsolete, and does not protrude your vision. The gas mask also gives your teammates a cooler appearance, which is a plus. Only problem is that sometimes it can be a waste of an equipment slot on a mission, especially if no one is using tear gas. -<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>- ============================ - 5) Walkthrough - ============================ As with any first person shooter, the levels you play on not only decide the game's overall difficulty, but also how much fun you'll reap in the process. This section will provide you with a step-by-step walkthrough of each level, what objectives to aim for, recommended gear, and where to go. While most of the objectives in Black Arrow are straightforward, there are little ambushes tossed in here and there to throw the player off. Since this is based off of the single-player campaign mode, I will not be giving co-operative or multiplayer tips. Check out the X-BOX Live section for more information. The default difficulty I played each mission on was Veteran. _________________________________ /Mission 1 - Subway Station (5.1)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ^LOCATION: London, UK "Apparently, a group of armed robbers were interrupted during a heist, and they have fled into the underground sections of London. However, intel has revealed that two of the terrorists were seen lugging something heavy into the train cars. Smells like a bomb if you ask me. Two hostages were taken before the subway station was cleared, so rescuing the hostages will be your first priority. Once word has been reached that the terrorists are under attack, make your way to the train cart, and defuse the bomb. The carts are heavily covered, so you may be under some Nam-like fire." \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| \OBJECTIVES: + Rescue Hostages \GEAR: G36C -- Gas Mask \ + Defuse Bomb \ MK23 -- Smoke Grenade \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Start off by moving forward and take out the two guards in the long hallways. Be careful as one of them may throw CS gas. In the next large room up ahead, you'll have about 4 tangos to take out. Be weary as many of them will weave in and out behind lobby seats. When you reach the stairwell, proceed down slowly as a terrorist will toss a CS grenade. Nail him on the left side as he pops his head out. Continue ahead to the large room. Do NOT rush in though. An RPG will pelt the corner of the doorway. Crawl in, and nail the RPG on the right, then take out the remaining 2-3 tangos. Proceed ahead. When you get the message that the train is up ahead, I recommend *SAVING*. Once you turn the corner, and hear a mad scream, look in the train cart windows. Take out the 3 guards. Then, another should be to your right. Go down to the right, and make a sharp right into the alleyway to go rescue the female hostage. - Smoke the door on the right, and go in the left door. Creak it open, and nail the terrorist in the right corner, then secure the hostage (hold down A). Once this objective is complete, go back out the door you came in, and down the alley. You should see a fence near the end of the train track. Look to your left, and hit the sprinting guard. Now, go into this tunnel, but be careful. Crouch and look to your right as a terrorist will try to ambush you guys. Once you reach the end, hook a right into the train alleyway. Take out the guard on the loading dock, then proceed under and to the left. Enter the loading dock, and go through the main doorway. Take out the rolling guard. Proceed ahead and turn on your thermals. Nail the 3 men up top with the thermals, otherwise they'll be blocked by the smoke. Continue into the chainlink alleyway. Look into the left blocked off area, and nail the guard. Continue straight up, watch for more tangos to pop out of the rooms. Once you reach a vertical narrow room, with a balcony, start shooting the guards up top before entering. There should be about 4. Once they're dead, go in. - Reach the next stairwell and head down. Once you reach the bottom, move back a bit as a nade will be tossed. Once the coast is clear, enter the next room, and take out the 3 crouched guards. There will be one more guard in the last room with a pistol, make sure to creak the door open. Now that it is clear, secure the hostage, and your final objective will pop up. It's time to defuse the bomb. You will have 1:15 to get to the bomb before it blows. Make your way out of the hostage room, and hook a right. Continue down this route, then go right, and the fence from before will be knocked down. Jump into the main train alley, and go into the train cart. CROUCH at all costs since you will be under heavy fire from the right. Keep crouching to the front of the cart. Take out the lone terrorist, but watch for his grenade. Get to the head of the train, hold down A to defuse the bomb, then be congratulated on a mission well done. *All hostages have been rescued and disaster has been averted in the London Subway Station. However, this is just the beginning of a glorious campaign. After all, why were simple gun-toting robbers holding explosive materials of that sort?* ________________________ /Mission 2 - Hotel (5.2)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= ^LOCATION: Cannes, France "While Cannes is known for being a luxurious location, one bigger flaw has developed. One of the premiere luxury hotels was hosting a convention for deep- sea exploration, along with possible military applications involved. The conference was the target of several armed terrorists who stormed the hotel, and took 2 scientists hostage. You are to be inserted from the garage area, and work your way up to the roof. Note that the hostages are probably in the Suites, along with the terrorist leader and his bodyguards." \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| \OBJECTIVES: + Secure Hostages \GEAR: FAMAS G2 -- Frag Grenade \ + Eliminate Lead Terrorist \ M203 RP -- Flashbang \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Start off by moving through the garage to the double door. Creak it open, and take out the guard, then proceed ahead, and take out the next guard around the corner. Enter the white hallway, and clear the room to the right. Go left down the route, go into the small room, then into the washroom. Take out the 3 terrorists. Note that some may be hiding in the backroom. Proceed ahead. Go up the stairwell, towards the kitchen. When you see the cracked door, take out a frag and nade the kitchen. Now, move to your left into the double door room, and creak the door open. Take out the terrorists, and then make sure the one crouched behind the table is down also. Move ahead into the foyer. - Here comes the tricky part. Once you open the door, an incendiary grenade should hit the wall in front of you. Lean to your right, and take out the guard on the balcony behind the windows outside. Take out the ones behind the table. Continue ahead, and 2 more guards will be on window balconies outside. One may be disguised by the window frames, and make sure they're dead because they will toss grenades at you otherwise. Once the room is clear, move ahead to the next door and open it up. Proceed ahead. If you want, you can split the group up, make a Zulu-Go code, and attempt a simultaneous entry. However, to keep things simple enough, just have them follow you, and open the door on the right. Creak it open, and start sniping. There should be one guard to your far left behind the couches, one behind the opposite waiting desk, two on the second floor balcony, and another random patroller. Once the room is clear, go to the opposite double doors, and pick them open. You may want to breach with a grenade because there's usually a guard to the right, or on the left near the stairwell. The guard will surrender if you flash him, or do something to scare him. Go up the stairs now. - When you reach the top, open the door and look to your left. Take out the single guard. There are 3 terrorists around the corner. However, wait, and Bear (your helicopter support) will nail them through the windows. You may have to finish off the leftovers. Clear out the room on the corner as well for a lone guard. Move around the next corner, and take out the 3 guards. Two will come from the corner, nail them, then secure the first hostage. Three more tangos will present themselves, including one in another corner room. Four more will pop up ahead, and be careful not to rush too fast. Enter the left door. Go up to the next door, and open it up. Proceed in just a little bit, and head back. Wait for the terrorist to expose himself on the left window balcony, then take the right one out. Go around the corner, and crouch. Snipe off the four terrorists, then go to your right. Enter the doorway. There's a second hostage up ahead, so be careful and clear the rooms slowly. The coverage on the hostage should be somewhat heavy, roughly 4-5 terrorists, as the terrorist leader is fleeing. Try to get your teammates to cover both doors as you creak them open. Once cleared, you're by yourself. Move ahead, and nail the tangos on the right, then enter the left hall. You'd probably be better off nading the guys to the right to avoid taking damage for the final battle. Proceed up the stairs, but watch out for the guard who tosses CS. Once down, enter the top door. Bear will nail the terrorist's escaping helicopter, leaving them for you to toast. Head around the corner, and be careful. The left wall will have two leaning terrorists. Another will be to the right. Try using the RP grenades to flush them out. *The scientists were confused as to why terrorists would try to kidnap them considering their research is fairly minor. However, you performed admirably in the face of danger, and have kicked more terrorist butt.* ______________________________ /Mission 3 - Back Alleys (5.3)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ^LOCATION: Italy "Supposedly, a high risk colonel has been spotted in Italy. While under surveillance, he attempted to kidnap a telemetry satellite expert who was working on a special secret European project. The scientist managed to flee before being captured by the terrorists. The Polizia responded, but have only barricaded the area off due to enemy hostiles. Your duty is to infiltrate the area, take out the Colonel's men, and ensure that all hostiles are eliminated." \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| \OBJECTIVES: + Neutralize Terrorists \GEAR: M16A2 -- Frag Grenade \ + Eliminate Colonel Magomedov \ M203 HE -- Smoke Grenade \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Start off by turning on your Night Vision for this mission (press Y). Pop the corner and take the man out on the left, and right of the tree. Then, look down the alleyway, and take out the two suspects. There are two enemies on the roof on the third floor, so make sure to look up. Don't arrest the suspect yet, but instead, turn to your right, and make sure the coast is clear. Once it is, arrest him. Move up ahead, take out the two next to the garbage dumpster, and the one behind the table on the 2nd floor. Move up, and the next part is sort of like an ambush. There should be a window directly in front of you, 2nd floor. Keep an eye on it since an RPG will pop up when you get close. Someone will toss tear gas, and you will also have to worry about a man on the 2nd floor balcony to the left & right. Once they're down, enter the door, curl around, and proceed ahead. - This next market area will be intense. Slowly crack the double door open. Take the guy out behind the barrel in front of you, watch for a quick rusher, then angle yourself and take out the 2 remaining men. Continue up the incline to the next marketplace. Smoke the current level you're at, then turn the right corner and nail the man. Take out the 2-3 remaining terrorists on the marketplace below, then curl left, and eliminate the sole guard. In the next open area, here comes the tricky part. Have your men hold right before the garbage dumpster, but not in the open. Toss your last smoke grenade in the open, and sprint through it. Kneel behind the car against the right wall. Look to your left, and take out the two upper balcony snipers, the man relatively close to your left. Now, keep crouched here. Stand up, and quickly nail the two men behind the other car. Sprint forward, look in front of the van, and take out the Molotov Cocktailer. Go back to the sniper spot from before, look at ground level, and take out the last tango. Now, enter the double doors, kill the last terrorist. Exit this building, and look in the new alley. There are two hidden enemies on the right aclove, a few on the ground, and 3 in the house. Eliminate them all. - Once this section is clear, proceed to the end of the upper level, and snipe the two guys on the ground by the building. Again, look a little to the upper right, and take out the lone sniper on the balcony. There's a guy to his right, be weary of him, and take him out from behind the tree on ground level when you approach. There's one more hidden guard on the left balcony by the back entrance to the building. Once everything is cleaned off, give your team the command to Open & Clear on Zulu by the back entrance. You go to the front, and pull out your Nade Launcher. Creak the double door open, and look slightly to the left. Nade the man behind the table. Now, give your men the Go code (press white button). Once they go in, take out the two guys remaining to your right. *A formal thanks will be rewarded to you by Dr. LaRocca and the Italian government for kicking some evil rebellious butt. Several men are in custody, and we're seeing what they have to say.* ___________________________________ /Mission 4 - Streets of Milan (5.4)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ^LOCATION: Milan, Italy "The heavily armed police convoy which was escorting the remaining prisoners has been ambushed. Intel shows a well-organized militia involved in the assault. However, the lead vehicle operator radioed for backup, and police managed to contain them in before it was too late. Due to the early time in the morning, the armed men did not get too many hostages, but you still have them to worry about. They're currently established in the city center. The men are requesting safe passage to Macedonia in exchange for the hostages, but the Italians aren't negotiating. It's nukem time!" \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| \OBJECTIVES: + Free Hostages \GEAR: PSG-1 -- Frag Grenade \ + Eliminate Escaped Terrorists \ M203 HE -- Smoke Grenade \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Start off by turning on night vision, since it will make your opponents glow like light bulbs. Go around the corner, and look up at the big blue sign. Take out the sniper. Move ahead, and there will be four men in total usually placed at "vicinities." There's another sniper at the far end up really high, two men on a left balcony (that appear after a set distance), including two men by the firetruck. Once you proceed forward, there will be a sniper in a double window bridge up above. Two snipers on side locations, not to mention about three men placed behind some barricades. Once they're dead, more men will appear at the far end by the line of cars; eliminate them immediately, and proceed towards the objective square. There will be about 8 in total; some will be equipped with RPGs, so get your head down! I recommend hiding by the white car just to the right of the double doors where you see the bar entrance. Crouch behind, keep leaning to the left, and sniping them as they pop up. You'll hear a voice message saying the barricade has been cleared. I recommend *SAVING* here. - Move on up ahead, but turn your view behind yourself. There will be two tangos on that same sniper balcony where you first encountered them. Hook a left, and proceed to the end of the hall. Pick open the door, and open the next door. There will be a tango immediately in front of you. Take him out, walk through the doorway, and give your teammates the hold command. Go to the end of the alley, and take out the man who pops out. Lean around the corner, and take out the two remaining men. One may pop out of the back entrance to the building. Once done, have your men move into this room. Move in at the same time, and take out the remaining guard in the right corner. Regroup, and proceed towards the large church doors. Once inside, your first hostage will be up ahead. - If you want, you can have your men go on a zulu code in the back, and you can flash the side entrance. However, to make it easier on your men, just try to go in the right entrance. There are three men in the bar room, one to the sharp right, one near the hostage, and one across the room. Smoke before going in. Once they're down, shift your eyes to the outside. You will see two ambushers outside. Take them out, secure the hostage. Move ahead into the cracked door room, and take out the lone guard. Smoke the garage where the second hostage is, go in hard, take out the man by the cars on the left, and the one running towards the hostage. Two more ambushers will pop out, one from the left rear entrance and one from outside. Secure the second hostage. Finally, move outside, and prepare for the final assault. - Proceed ahead to the double church doors, and move on in. Go down the right alley, then peak the corner. There will be two standing guards. There are also two more route guards on the side out of view. Make sure they're taken out. Slowly crawl along the right wall towards the center courtyard. You can take a peek if you wish, but all tangos should be down. You'll know this for sure when you hear the message, "There's a sewer grate here." Go towards the arrow on the right, and climb down the ladder. You'll start to hear a beeping sound. Crawl and lean to the right. Take out the two guards by the bomb. Quickly turn around, and snipe the guard behind you about 100 feet away. Once they're dead, your mission is complete (woo!). *All escapees have been captured or eliminated. The terrorists were getting ready to wire the place up with explosives, but that threat has been averted. Good job team.* __________________________________ /Mission 5 - Nuclear Reactor (5.5)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ^LOCATION: Kozlodui, Bulgaria "Apparently, terrorists stormed the Nuclear Plant. However, the odd element is that this nuclear reactor is suppose to be out of commission within the next ten years, as part of an agreement between the EU and the Bulgarian government for joining the union. There are numerous terrorists set up in positions, and most of the material inside the plant can be altered for weapon purposes. The tangos are starting to transport the material, however, it's your job to intercept the shipment, and shut them out - permanently." \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| \OBJECTIVES: + Prevent Uranium Theft by \GEAR: M4 -- Frag Grenade \ Neutralizing Terrorists \ MK23 -- Smoke Grenade \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Immediately turn on your night vision, and proceed ahead down the long alley. There is one man behind the stack of three barrels in the corner, a sniper on the highest tower, and one more terrorist on a balcony behind that tower. Once they're eliminated, open the door and head on in. Go up, and peek around the corner. Nail the crouched terrorist. You can assault either door up ahead. Three men will come out of nowhere onto the rooftop near the right, so make them your primary concern. There are also two on the left, one on the stairwell, and one by barrels. One more will be in the declined depot to the right. Go up the stairs on the left, and nail the guard who pops the corner. Creak open the door at the end, and hit the tango on the stairs near the left wall. Another one will be on the stairs, along with one on ground level. Proceed down, and open the next door. Two more tangos will be near the center fence. Once cleared, get ready to move on. - In the next hall, it should be clear. Give your men the zulu-go code on the farthest door, but you should sneak in on the closest door. Eliminate the two tangos along the left wall, and two more by the controls. Give the go code if you need backup. Once clear, proceed in through the next door. Take out the lone target. In the next hall, nail the man behind the barrel, then shoot the glass, and the three tangos that reveal their position. Once clear, move to the next door. Be careful as a flash will be thrown by the enemy. Nail the tango at the end, then move ahead, and kill the one at the base of the stairs. Move down into the generator room. When you hear the door open, there will be one man in the fenced-off area on the left. Take out the two other tangos through the weaving generator boxes. Move down the next hall. When you reach the two separated doors, have your team hold their position. Smoke the right one, and look straight in. There should be one tango behind a big pipe. Another two should be patrolling to your left, along with one on a left door area, one in a center door area, and one near the end of the room. Now that it is cleared, bring the team along, and move ahead. - When you get the new voice message, I recommend *SAVING"* your game. Here comes the tricky part. This next room is similar to the reactor room, as it is huge, and there are many tangos. Most of them are at the far end of the room, however, smoke the door before going in. Try to snipe as many as you can by leaning in and out. Also, look above you as there are several enemies on the railing above. Once you have the initial enemies cleared, move to the far end, go up the railing, then make your way to the middle railing. This is where an ambush will occur. Several enemies will pop out from the window locations, and from the door on the right. Take the 6 out, and move through the door. Up ahead is another snotty ambush. Slip the door open, and wait for the RPG to pelt it. Now, look on the tower to the right, and nail the RPGer. Next, snipe the guard behind the barrels, and the one in the window (when you get the angled shot). There will be three on the lower right balcony as you move along the railing, one behind some boxes on the other side, and two more near the windows at the far end. Once dead, make your way to the final door to the control room. - Give your men the Zulu-go code on the main door, with you proceeding in the side one. Creak open the side one, frag the man near the middle controls, then hit the man right in front of you against the left wall. Give the go code, rush in as well, take out the man on the right for support. Crouch, go up to the left window, and nail the two remaining terrorists. The one on the left has a rocket launcher, so be weary. *The plant is now clear, and all hostiles have been accounted for. You have done serious help to the world by not allowing any uranium to be smuggled away. The IAC will make sure that the plant is shut down, with armed support. Strangely enough, all of the terrorists were from Russian countries along the Black Sea.* _________________________ /Mission 6 - Castle (5.6)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ^LOCATION: Milan, Italy "Vladimir Zhilinski, a former top scientist, was willing to sell some secrets to the highest bidder. He has worked on numerous secret projects involving weapons and items of that such. Zhilinski's associates were traced back to the assault on the Bulgarian Nuclear Plant, and were not happy with the results of the operations. Zhilinski gave them inside intel, but their mission was a failure. Apparently, they setup a meeting with the traitor at the Art Museum in Milan, and have kidnapped him. There is also another hostage inside the building. Numerous guards nailed the cameras before pictures could be taken, and the art museum was a former fortress (back in the day), so keep your head down." \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| \OBJECTIVES: + Secure First Hostage \GEAR: TAR-21 -- Frag Grenade \ + Rescue Zhilinski \ 92FS -- Smoke Grenade \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Your starting position is near the entrance to the fortress. Start off by moving to the wooden plank bridge. Cross it into the side entrance gate. Once inside, take out the patrolling guard in front of you. DO NOT go past the water fountain as two grenades will pelt it. Wait for the guards to come up, and shoot them. Also, a sniper will appear in the right window, so get into proximity and fire. Sometimes one guard will appear in the left gate (usually on terrorist hunt only). Once cleared, go down, and eliminate the target that pops out from the open tunnel. Go through, lean left, take out the guard, lean right, and do the same for the other. You'll now be crossing under the entrance you came through. Nail the 6 guards at the other side who are leaning against the walls. Proceed into the right open gate. Up ahead is a curling stairwell, along with a room upstairs and several cargo crates. Go along the right side, lean around the corner, and take the guy out on the ground level. There will be two upstairs by the crates and open window. Proceed up the stairs, but do it slowly. One of the men will toss a grenade onto the stairs, so avoid it, or be quick. Nail him as well. Once this area is cleared, go through the open window room, then curl around, and proceed through the next gate. - When you see the open courtyard, lean around the corner and snipe the guard on the balcony. Wait for another balcony guard to pop up, and get him too. Move a little further, a guard on the upper left balcony should appear. Take him out, then move into the next objective point. When you reach the two doors up ahead, try to peak open and frag it. There are three terrorists inside, however, they will toss CS gas if you are noticed. It's better to finish them off quicker than getting caught in a blur of chaos. Move ahead, up the stairs, then to the next double-room area. I recommend sneaking in through the left door, while leaving your team back. There are two in the room, one who is near the turned-over furniture. Another will toss a flash in through the new door, so get your head down. Make sure you take him out. Move ahead, down the next series of stairs. You'll finally reach the courtyard. This next part is tricky. Leave your team near the entrance you just went through, and move yourself under the shaded parts, but to the other side. Snipers will pop up in the upper windows, along with the lower door - so take them out! Be careful for the two snipers who appear after you get near the fountain. - Once you reach the other side, move into the room. You should see a cracked door to the left, a normal door, and a window. Lean out the window and take any visible threats. Then, move out the normal door, and take out the remaining men. Some will pop up top in the greenyard, so be careful. A flashbang and molotov cocktail will be tossed at that normal door entrance. So either get through quick, keep your group back, or smoke it for cover. If you make it past this spot, move ahead into the center statue area. There should be 2-3 patrolling guards. When you hear thumping above you, turn around, and look at the only upper balcony open window. Nail that sniper, then move ahead down the wooden stairs. There should be one threat on the stairs. When you reach the wine cellar, it should be empty. Move ahead into the split room. - This is where it gets somewhat tricky. Position your team to Flash & Clear on Zulu on the left door, while you sneak open the right door. The idea is to take out as many tangos before being forced to go in hard. Note that the hostage is in one of the dungeon cells, but there are also 2 guards hidden in them as well. Make sure the exterior of the room is clear before moving on in. Smoke really helps on this part. The hostage is at the far end of the room, in the left cell. Once it is clear, secure the hostage. An enemy RPG will blast through the upper stairwell. Take out the guard, then proceed through this way. You can use either the upper stairs, or the back entrance. Try to get your backup to go through the alternate way, but if it doesn't work, just have them move & clear the main room. There is one guard outside the room, and then two more next to Zhilinski. Shouldn't be a problem. *One tango was intentionally let go in an attempt to see if he would lead them on the source of the terrorist ring. Zhilinski's testimony will also be influential in finding out what their next plans might be. Not to mention you saved some kick-butt art.* ________________________ /Mission 7 - Ruins (5.7)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ^LOCATION: Tozeur, Tunisia "The lone terrorist who was let go in the last mission ran right back to his buddies in the middle of nowhere. Intel photos of an ancient Roman complex have revealed numerous guards around the perimeter for a desolate temple. Intel believes this is the main HQ of the terrorists in the Bulgarian and Milan operations from previous missions. You are to assault this base, take out all tangos, and eradicate any existence of the terrorist cell. Unfortunately, the complex is full of winding tunnels, alternate paths, and routes that can make it seem like a maze. Use your instincts on this one." \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| \OBJECTIVES: + Kill Terrorists \GEAR: G3A3 -- Frag Grenade \ + Hack Laptop \ 92FS -- Smoke Grenade \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ^^ You will only have one teammate on this mission, so use him wisely. ^^ - Start off by turning on night vision, since we're going to be doing this one efficiently. Move ahead until you reach an area where the pathway is about split into four. Lean around the corner, and nail the RPG, along with the sniper up top. Have your teammate hold behind you, while you move up the right pathway. Lean around the corner into the dusty, open area, and snipe the crouched guard. Take out the two patrollers above, then have him meet up with you. Up ahead will be an ambush (in the left aclove) where 3 men pop out. Use the column for support, lean out, and take em' out. Move down the right stairs ahead. A voice message should tell you to look for an entrance route to the hideout. You may want to *SAVE* right here, as you'll be facing a series of ambushes ahead. When you reach the narrow hall with numerous pillars, have your teammate hold. Several men will pop out from the sides and try to hit you. Pick them off one by one, or use some Smoke for cover. There is a sniper at the far end, slightly above, that must be taken out as a priority. - Reach the end of the hall, but don't go there entirely. A second sniper will appear at that same spot from before. The end room also has two men around the corner to the left, so sneak and take em' out. When you reach the next hall, immediately look left, and take out the man behind the fenced window. Continue ahead, and toss some smoke at the base of the entrance to the next room. Crawl into the smoke, and snipe the two men upstairs, along with the two on ground level. Then, use the stairs on the left to climb up top. Go around the corner, and crawl towards the top railing where the enemy previously were. Look across at the other balcony, and there should be a total of 3 terrorists to take down. Then, continue up the stairs, and into the next area. You are to secure the main temple. I recommend *SAVING* here. - Go out, and towards the sandy alley around back. The first V-crack should have an enemy that should be eliminated. There are two more ambushers ahead along the left wall. The RPG is out in the desert by the temple to the left as well. Once dead, proceed ahead and around the right corner. This next part can get fairly tricky. Try to get your teammate to hold slightly away from the middle, as there are two men inside the left wall grate area. Once has a set position at the far end, but the other is a pistol patroller. He usually pops out after he hears gunshots. The third tango is in the third room along the right wall, closed off by a cell door. Once clear, head to the end, and look at the right stairwell. Kill the guard who runs up. Now, you'll see the shadow of a soldier get larger. He's actually on the enhanced platform along the left wall. Toss some smoke for cover, nail the tangos on the ground, then look up at the men on the balcony. Two more will pop out. Proceed ahead up the next series of stairs. You'll finally reach your objective point saying that it's time to storm the temple. Use your final *SAVE* slot here. - Move ahead, and take out the ambusher directly in front of you. Take cover to the left of the temple stairs, and zoom across. Take out the sniper. Now, four more ambushers will appear in front of where that sniper was. Nail them. Another tango will appear inside the temple on the second floor. Take him out, since he has a high angle shot. Go into the temple. There should be two more men on the ground floor. When you start to hear screams or rocket launcher, quickly turn around. There should be 4 snipers on the balcony in front of the temple stairs. Take them out, the continue down the dark stairs for the true assault. Pop around the corner, and take the scout guard who is behind the wooden crate. Go left into the bed shack room, nail the lone guard, and then you'll notice it splits into two. If your teammate is still alive, have him hold this room. Otherwise, wish for the best. Go left, clear out the sentries, then wait till you hear a man with a big machine gun start screaming. Either grenade this room to clear him out, or do a quick shutter shot. Once clear, go to the red laptop, and hold down A to extract the information. *The information retrieved from the laptop should lead to the arrest or shut down of the remaining cells hiding throughout the world. We'll work with local and state agencies to put an end to the problem at hand. Good job team.* ________________________ /Mission 8 - Agora (5.8)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ^LOCATION: Athens, Greece "While anti-terrorist teams were wiping out the remaining cells, the cell in Athens was warned of the forecoming. The leader attempted escape, but has been cut off before reaching the border of the country. However, before leaving, they planted a bomb in the marketplace of Athens, with the potential to kill thousands of foreign tourists. Your objective is to defuse that bomb before the leader gets itchy and decides to sacrifice himself for his cause." \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| \OBJECTIVES: + Hunt Down Terrorists \GEAR: AK-47 -- Frag Grenade \ + Defuse Bomb \ M203 HE -- Smoke Grenade \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - Your counter will start off with 11:00, plenty of time to rush through and get a cup of coffee at the local cafe. However, time to stop playing games. Round the corner and proceed down the alley. Take out the men who pop out on the above balcony, along with the three on ground level. Round the corner, and look for green-shaded windows. They should pop open to reveal a sniper each, both on the second and first floor. An RPG should smash into the fountain as well. Look to the right and take these tangos out. Another RPG is close to the green windows, along the left wall. Two more men are at the barricade up ahead. Once you're past this portion, it is time to enter the main market. Don't rush right in, as a molotov cocktail will fly right at the entrance path. Pop the corner, and nail the man closest to proximity. Continue ahead, and go around the next corner for two more men, one against the left wall by a barrel, and another inside a shop along the right. Look at the high balcony, and snipe the RPG man. Round the next corner, and make it till you see two vertical windows. Hit the man in the lower one. Round the next corner, and toss some smoke. - The barricade along the right has two men hidden in the background. Shoot them, then refer to the main alley where you shall find three men who pop out (one from a closed gate). Round the next corner, and assasinate the standing guard. When you see the next corner up ahead, wait for a grenade to be tossed. Now, toss some smoke for cover, peek around the corner, hit the man on the highest plateau, then the one crouching on the ground. Climb the stairs all the way to the sharp corner. Yet again, lean around, nail the man on the scaffold, along with the ones on the ground. Here comes the tricky part. When you go down the stairs, turn around, and wait for 3 ambushers to try and get you from behind. Then continue ahead around the corners - slowly. Some men are waiting ahead. Once they're down, you should get another voice message. Take out the two normal guards, along with the one hiding in the green open window on ground level. Now, have your group hold right at the edge of the alley. You should go along the right wall, and continue along this side until you reach past the second fenced gate. Turn around, and look at the upper balcony. Nail the men who try to ambush you. - Quickly, look back at the second gate and take out the remaining guard. Move ahead into the next open doorway. Continue ahead, until you see a grenade tossed. This next open area has about 6 guards, two to the right, two straight ahead, and two on the upper straight balcony. Most are behind or in a storage place, so go for the quick burst shot. Once this is clear, try to smoke the entrance to the in-door market if you have any smoke left. Otherwise, use your NV and snipe anyone who is up top. That small room with the bomb should be naded several times, due to the 2-3 enemies inside. That or you can use your grenade launcher. Go to the bomb, hold down A to defuse, and this is an easy mission OK. *No casualties were reported in Athens. Not only that, but you saved thousands of unknowing lives with your valor, and loaded kick-ass rifle. Darn, I love these smoking rounds. It appears that one of the terrorists is willing to talk to save his own skin.* ________________________________ /Mission 9 - Military Base (5.9)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ^LOCATION: Tyrnyauz, Kabardino-Balkaria "It turns out that the cell leader captured in Athens wasn't a local, but rather a disavowed former Russian Major. He's willing to sell out his buddies who wants to carve out their own country by plotting out huge profits from oil reserves near the Black Sea. By causing chaos and havoc, it would make their attempt much easier than normal. Your mission is to assault the entire Group's HQ, a former Russian Military Base, established in Kabardino-Balkaria. Unfortunately, the region is very loose and heavily secured by enemy forces. It has been discovered by Intel that some loose warhead missiles were sealed up in concrete bunkers (when the Russians left), however, the enemy has unsealed them, and plans on moving them with their own custom-grade material inside. Your first objective is to disable a train carrying some of the warheads, and then to discover where the missing missiles have been should out to." \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| \OBJECTIVES: + Destroy Train \GEAR: G3A3 -- M34WP Grenade \ + Recover Intel \ D.EAGLE -- Flashbang \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ^ Again, you will only have one teammate on this mission. Use him wisely. ^ - You will start off by being inserted near the back entrance to the base. Two men should pop out the back door, but Bear will gladly gun them down like peanut butter on mashed potatoes. Continue ahead, and sneak open the door. Nail the lone guard, and make sure you have night vision on. Three more guards should be in the room to the right, and the NV helps distinguish them from the background generators. Once cleared, head for the door on the right. Climb the series of stairs, and prepare for an ambush in this next room. Move in, and have Eddie hold close to the door. You should move along the middle-right, in front of the stack of barrels. Start angle sniping the men behind the barrels. Once a certain amount are down, you'll hear a side gate open. Quickly hide behind a pillar, and look along the opposite wall for three snipers. Once they're down, remove the newly spawned snipers, go up the left walkway, then the right door. You will now be approaching some infantry barracks. Go inside, and dispatch of the two guards around the corner (behind the barrier). Then, eliminate the one who comes out of the room. The door on the left that is locked has two guards inside. There are two more men near the beds on the right. Try to smoke it since they will have angled shots on you. - Once this place is cleared, move ahead, and proceed through the next door. Take out the man along the right corner who sprints. Move ahead, and there will be another duo of patrolling guards. Open the generator doors, head on through, and enter the next hallway. Lean carefully as two men will try to hit you from behind some barrels. Move ahead, and you will face another series of winding corners with barrels. Take out the three men who hide their positions. Be careful as one is right before the set of stairs. Once above, slowly open the door. There's one patrolling guard in between the train carts that must be taken out. Walk up to the red charge on the wheel, and hold down A to plant. Once planted, an ambush will take place. Bear will try to give cover, but will fly away briefly. About three to four snipers shall appear on the upper balcony if you look to your right. Try to snipe them off. Then, behind you, two more snipers from windows will appear. Take em' down as well. Continue around the far end of the train carts, then nail the two men in the general courtyard before the new door. Enter the new door, and you should see a stairwell above. - Go up, then through the next door, and you should be back where you killed the two snipers from before. Crouch across to the locked door. Seven to eight snipers will appear back on the previous ledges, along with two new window locations. You can try to snipe them off, as they will continue to fire their AKs and RPGs at you. Five of them are on the main balcony, with 2-3 on the side windows with angle shots. The locked door has to be picked, so be decisive unless you're under heavy fire. Once it's opened, continue on through. You'll proceed through a set of corridors and down more stairs till you reach a large room with 2 entrances. Go through the first entrance you see, but flash it first. Once inside, nail the 2-3 guards who are protecting the General. Once down, quickly sprint to the Helo Pad. This might take a few tries, but aim at the far left corner of the chopper head. While you cannot see the pilot, if you shoot at the left edge of the chopper, you'll kill the pilot and it will fall to the ground. If you miss, it will fly away, and you will receive a mission failure. Be quick with your actions. *The location of the missile base has been retrieved (probably through several hours of intense torture on the General). Yaganov is taken care of, but this is the final mission. You must be quick and sprint to the location of where they're going to launch it.* ____________________________________ /Mission 10 - Rocket Facility (5.10)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ^LOCATION: Buynaksk, Daghestan "Apparently, Yaganov and several tycoons were planning on starting a regional war by launching warhead-prepped missiles at capitals & population centers. In the chaos, they would make a landgrab in the most oil-rich parts, and form their own establishment. The plan sounds great on paper, but not on any form of press whatsoever. Your job is to make sure their lone warhead is not launched, along with rescuing any undercover agent at the site, and to defuse a dirty bomb. Boy, they're really stuffing this chalupa up with toppings." \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\| \OBJECTIVES: + Defuse Dirty Bomb (stealth)\GEAR: MP5SD5 -- Frag Grenade \ + Rescue Hostage \ D.EAGLE -- Flashbang \ + Prevent Missile Launch \ \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ - This first objective is very tricky as you CANNOT allow any guard to be aware of your presence. If any opposing gunfire is heard, the mission will be aborted since the dirty bomb will be detonated. Thus, you have to be as silent as a friggin' Navy SEAL. This means you need to use silenced weapons only. Not only that, but you're the only man for this mission. Another important item is that you will be equipped with a heartbeat sensor, so you'll be able to see red dots on your radar. It's about time they gave you one of these things. Start off by rounding the corner and taking out the patrolling guard. The room on the right has two roaming guards as well. Once they're down, go to where the first guard was, and open the door. Take out the two standing guards here. One may try to run for help, so be quick with your shot. The next part is somewhat tricky. There are two patrolling guards on the ground floor, one on the left & right sides of the first floor. There's also a patrolling guard walking on the upper balcony. Make sure they're all down, then run up the stairs. Sneak open the left door, and hit the man in the window. There's another tango in the left corner that must be taken out. Walk up to the bomb, which is in between their positions, and hold down A to defuse. I recommend *SAVING* here. - Now, go through the open door. There will be one man in a window about 30 feet away. Snipe him off, then continue forward, and open the double doors. Look in front of you, for an ambushing soldier to pop out. Eliminate him, then turn right, and knock off the RPG on the balcony. Enter the big room, snipe the man on the ground level, proceed to the bottom, and open the doors. Once you get in between the two cargo foldings along the wall, they'll open up to reveal an ambush. Take out the two on the left, but quickly shift to your right to compensate for the pressure as well. Another RPG will appear at the same spot from before. Look around the right corner, and knock off the two guards, including the one on the balcony. Go right through the transparent foldings. You should find one tango behind some barrels to the right. You now have two choices here. You can take the door on the left, or the entryway on the right. Go towards the right hallway. - Round the corner, and nail the two tangos next to the fuel and ammo. Open the next door, and hit the guard with his back facing you. Run down the stairs, then open the next door. Hit the lone guard, and be careful as there is one more guard around the left corner. Secure the hostage, but take cover in the side room. Peak out, and nail the two snipers on the above balcony. Look at the right upper window, and hit that sniper as well. Turn around, look up, and hit the final sniper in the other window. You will not have 5:00 to defuse the bomb. The tunnels that were blocked off from before should now be open. Head on through. There should be two men in this next room, both by the yellow crane. Once it's down, round the corner, and enter the narrow halls. Hit the guards around the corner. When you see a large opening and stairwell, BE careful. Three terrorists are near the top, and will try to ambush you. Enter the open doorway, and hit the two scrambling tangos. Up ahead will be a room made of large circular glass. There are two tangos on the perimeter, along with two more enemies up ahead in the halls. Keep on sprinting since the 5:00 was cut short for the final mission. - Reach the next stairwell and continue up till you reach a VERY large room, better yet, the control room. Lean around the wall, and hit the two crouched guards. Look up, and hit the RPG in the window container slightly above the two guards. Look to the left of the RPG, and hit the sniper. Now, the best recommendation is to go in the right corner of the room, next to the double doors. Use this as your base sniping spot, and hit anyone who pops out. Eventually, once the area seems clear (and you realize your timer hardly has any time on it), sprint for the double window open doors on the ground level. They should be directly behind the rocket itself. Flash the room, then go in hard, and nail that control room SOB. Once he's down, walk up to the central control panel, and hold down A to defuse the rocket launch sequence. *Your commander is damn well proud of you for saving thousands of lives. Russian troops have sealed off the area, and are going to do cleanup. You have done the hardest task at hand, and deserve the Medal of Honor.* ^^ A movie sequence shows a helicopter flying into the distance of what appears to be a bright and sunny afternoon. Your commander claims that you have done your job, and will be brought home. In the meantime though, you have saved millions of lives with your actions, however, the world will only know a secret. Your commander and fellow comrades will understand the sacrifices you have made to help support the world. THE END. ^^ -<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>- ============================= - 6) X-BOX Live - ============================= By far, one of the most interactive and appreciated game modes on the X-BOX is its exclusive system of online play. By hooking your console up to a local broadband connection, one can access an online gaming network where they can play fellow X-BOX Live gamers via a title's given playing options. The most enhanced mode of Black Arrow is the X-BOX Multiplayer mode, since it allows you to play co-operatively, as adversaries, and so on. The following section will explain some of the key online game modes, their objectives, general playing strategies, and other terms which should be understood. ___________ /Game Modes/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= Game Modes are the types of games you can play on X-BOX Live. There are several different modes to select from. Modes are split up into two types, co- operative (teammates), compared to adversarial (hostile). \ / ==-> MISSION <-== == Designed for 1-4 players == Co-Operative / \ - Players must group together and complete each of the game's 10 missions, included in the original campaign mode. Most of the in-mission scripts are kept, although they are "slightly" altered for online play. They're slightly altered to provide better performance on levels, and so on. = Strategies: Straight forward. Try to use a weapon that fits the level. Make sure you picked a silence weapon for the last, and ensure that everyone acts according to the gameplan. You do not want a fool messing up your mission by executing a hostage. \ / ==-> TERRORIST HUNT <-== == Designed for 1-4 players == Co-Operative / \ - Players must group together and kill all terrorists on a given map. However, the catch is the terrorists' spawn points are random, meaning you will NOT be facing the usual set pattern of enemies. The most common co-operative mode since it adds variety and spruces up certain levels. However, there are no side objectives, hostages, or anything from the mission status. = Strategies: Same as before. Always use a G3A3, M16, or FAMASG2 to ensure protection around your perimeter. Many hosts like playing this on Elite, so expect a challenge. Some interesting items is that if you complete the mission (although your teammates may be dead), their stats will not be damaged, and they will receive a win for the mission as well. So the pressure sort of gets tossed on to you once everyone is dead. \ / ==-> SURVIVAL <-== == Designed for 2-16 players == Adversarial / \ - Players are all randomly spawned onto a given map, and must duke it out against each other for a given amount of time, or if they die. You only have one life. If you die, you must wait till the end of the round. It's basically a survival till the end of the round. = Strategies: HIDE. I've found that if you can get to a corner of the map, kill at least one person, then move onto the rest of the map, you'll have a solid chance of winning. Try to get a fairly small weapon, one for close quarters considering you'll be facing a ton of roamers on the map. Watch around ALL corners, but DO NOT get overglued to an area. Always check your back, especially in places you have looked over once. Most games fit around 10 people, but when the room gets stuffed, prepare for a battle royale. \ / ==-> SHARPSHOOTER <-== == Designed for 2-16 players == Adversarial / \ - Players are all randomly spawned onto a given map, however, they can respawn an indefinite amount of times, and must total the largest amount of kills. The round usually ends after a time limit, although a kill limit can be set. = Strategies: Just scramble around with an powerful gun (G3A3 or M60), and find a relatively hefty location where you can roam around. Usually, the spawn zones depend on the map, but if you get near the vicinity or endpoint of a map, you can control a "territory" per say, and pummel down anyone who approaches the point for cover. A solid example is the cruise ship. By holding the elevated deck at the far end, you can pretty much hold the map. \ / ==-> TEAM SURVIVAL <-== == Designed for 2-16 players == Adversarial / \ - By far the most popular game mode online, Team Survival is what this game is about. There are basically two teams which spawn off at individual points on the map. You must then eliminate each other till the last standing member of the other team is eliminated. Try to stick with your teammates on this one, but keep spaced apart. Cover the flanks. For example, go via the left/right routes in the attic on Presidio so your enemy can't flank you from behind. Avoid standing next to a teammate, since it's an easy double kill for an opponent. = Strategies: Try to stick with your teammates on this one, but keep spaced apart. Cover the flanks. For example, go via the left/right routes in the attic on Presidio so your enemy can't flank you from behind. Avoid standing next to a teammate, since it's an easy double kill for an opponent. Pick either a G3A3, FAMASG2, or AK-47 for optimal results. You will find that 4 frags help as well. Rarely anyone uses CS gas, so don't worry about. You can work with teammates to organize remote charges behind their flanks. Have a teammate watch the back while your other teammate snipes. Organize attack strategies such as that. \ / ==-> TOTAL CONQUEST <-== == Designed for 2-16 players == Adversarial / \ - Unfortunately, the next two modes are heavily frowned upon when it comes to online gaming, for the pure and simple fact that your opponents can spawn camp you. However, total conquest is similar to a capture-the-flag system, except you capture points. There are three neutral points on the map. Capture a point by holding down A on the radar dome. After your team gets all 3 points, you must hold them for 20 seconds to win the round. = Strategies: I'd recommend having a guard at each station, with one general sniper to annoy the heck out of your opponent. Use precise weapons like in the previous modes, except silenced weapons are effective on this one. You can often hide in dark corners, and try to catch your opponents off guard as they attempt to capture a point. If he has backup, try to smoke the area, and give off the impression that there are more of you. Meanwhile, you can signal in for backup. \ / ==-> RETRIEVAL <-== == Designed for 2-16 players == Adversarial / \ - Again, Retrieval suffers from spawn camping. You will start off at your neutral points of the map. You must then rush towards a neutral viral infectant near the center of the map, and bring it back to your base. The team that scores the most in the allotted time wins the game. = Strategies: Aside from strategy, try to have two neutral guards near the center who basically snipe off incoming enemies. Your other two players (assuming 4 on 4) should try to retrieve the canister. It's also great to get someone fairly close to the spawn, who can ambush somebody if they're about to make a score. Just make sure you're not spawn camping, or else you'll be booted most likely. _____________ /General Tips/ -=-=-=-=-=-=-=-=-=-=-=-=-=-= + The G3A3 is the best weapon in the game, hands down. While I particularly dislike using it, I must realize the truth at hand. Equip this gun for power, accuracy, and efficiency. Its low clip can be subdued by burst firing, and evasion techniques in close-combat situations. + If you are at the lead of your team (on a co-op game), crouch all the time. This helps avoid anyone from accidentally shooting you in the back of the head. The rest of your team should stand up behind the lead man in a stack formation. + Upon entry of a doorway, slowly crack it open by using the directional Up/Down. Try using the wall as cover, then leaning around the corner to snipe off baddies. This is a must-use strategy on the elite difficulty. Smoke grenades are probably the most used in terms of multiplayer, with the Gas Mask coming in a high second. Tangos love tossing CS on elite. + In team survival, try to spam grenade "popular" entry locations. For example, on presidio, try nading through the window at the left entrance where the team comes in from the outside. Hit key locations where you know there is a direct route to the spawn, since there is usually a 33% chance at least one person went that way. ************************************************************************** - I'd like to thank GoBiZkU for the following tips: + Listen for footsteps. You can tell the difference between someone walking on grass, hard wood floor, concrete, metal grating, or a stairway (and other floor types). For example, if you hear someone walking around on grass, and you have no teammates in that direction, try holding back for a few seconds to find the enemy. + Learn spots to pre-fire. If you can rush to a spot and pre-fire it knowing an enemy HAS to go through there, chances are you'll get 1-2 kills just from that. + Learn where people camp/rush so you can be prepared as you head in that direction. If you know someone is going to camp a corner of a room, go in the room looking in that direction and pre-fire it as you look at it. If the tango is there, you'll kill the person before they even see you. + Use sound and smart placement to use remote charges to your advantage. If you hide one in a long hallway, and you're on the other side of the door, chances are the person will throw a grenade at the door. He's likely standing next to your remote, or it's a perfect time to ambush the tango without a weapon in hand. + My recommended 2x weapons are: FAMASG2 - Excellent upclose TAR-21 - Average at all ranges G36C - Excellent long range + My recommended 3.5x weapons are: M16A2 - excellent upclose and at long range, but it's fairly tough to get headshots in, or rapid rate of fire going G3A3 - bad at midrange, best for extreme long range + When you are engaged in a firefight, repeatedly press the crouch button so you are ducking and uncrouching the entire time. Chances of you being pelted in the head are much more slim since it makes it tougher for your opponent to hit a standing target. Also, try to get the reticle on sight with the target, and hold it down. It works MUCH better than attempting to burst fire in close range, which many experts "overclaim." + At the mid to long range, stick with burst firing. Never attempt to hold the trigger down since this is just wasted ammo. + Claymores can be used as a good distraction. Put them out in the middle of a hallway (aka Airport). Hide somewhere, but stay relatively close. Hold the trigger out for the claymore. If it disappears out of your hand, then you will know that an enemy has shot your claymore. This is a good way of telling whether or not somebody is nearby. Your opponent's first instinct is to shoot the claymore since they don't want to be "blown" up by it. It acts as a proximity alarm, especially on Survival mode. **************************************************************************** -<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>- ============================ - 7) Codes - ============================ As with most first person shooters, you will usually find a series of codes which are entertaining, or add more features to gameplay. In certain cases, codes can give the user unlimited life, overwhelming amounts of ammo, or warp them to another dimension. This section will provide in-game codes which can be used to complete missions. I would like to give credit to: - http://www.gamewinners.com/ for providing these two useful codes. ^!/=\ GOD MODE /=\!^ - Press Up twice, Down twice, Left, Right, Left, Right, B, and A during GAMEPLAY. A message saying "God Activated" will appear on screen. You yourself are no invincible, but your team is vulnerable still. ^!/=\ CREDITS LEVEL /=\!^ - Click the Left-stick twice, click the Right-stick twice, press X, Y, B, A, B, and A. Suddenly, the game will say Please Wait, and begins to load a map. You'll be warped to a dark room with a bunch of head portraits. These are actually everybody who worked on the Black Arrow team. If you hold your reticle over the picture, a custom message will appear along with their full name and role in the game. Real neat stuff, and probably one of the more appreciative credits scenes I have seen in quite some time. - I'd like to thank Marcus Dion for confirming that the laser trails code does work, it's just that your own player does not shoot the lasers. Only your allies and opposing tangos will shoot blue/red lasers respectively, and there's no in-game message confirming the code worked. ^!/=\ LASER TRAILS /=\!^ - Click Up, Down, Up, Down, Right Thumbstick Click, and another Right Thumbstick Click. The game will give NO award message of the code, so be weary. You yourself will NOT shoot the laser bullets, but rather only your allies/tangos. Not that much fun, but at least you get to observe the accuracy of your fellow shots. -<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>- ============================ - 8) Common Questions - ============================ )) Gameplay (( ---------------------------- << Are there any other Rainbow Six games out there? >> - Yes, there are a ton. Originally, the first Rainbow Six came out back in 1998. The game was one of the biggest hits of the year for its decent graphics, intuitive gameplay, and strategic planning phases unseen in a first- person shooter before. Not to mention the insane amounts of difficulty included. The game challenged gamers to heights not yet seen before, with a strategic and tactical shooter. Numerous expansion packs were released, and it was also published on the N64 and Playstation. The next generation of the Rainbow Six series has evolved into more of an action-hybrid shooter, with less/no planning involved. Matter of fact, the game engine has been redone in Rainbow Six 3 (more 3D graphics, leaning abilities, etc...), and there is no planning phase anymore. It seems as if the series has morphed into a SWAT- wanna be, or something along those lines. Most fans of the series simply don't care, since both the original and RS3 are both high-quality games. If you're looking for the classics, revert to the PC versions, otherwise RS3 is available on all 3 platforms. << What's so unique/different about Rainbow Six 3: Black Arrow? >> - I got three solid reasons. One: It was only released for the X-BOX. Two: It has 10 new campaign missions. Three: It has exclusive online maps, a new patch, and pretty much is the new standard for those who want to play RS3 online in style. It's basically a Rainbow Six 3 addict's dream. Another positive element is that you DO NOT need the original Rainbow Six 3 to play this. This game is more of a sequel, rather than an expansion pack requiring the original game. New players can hop right on into this game, rather than purchasing the original. << What content downloads are available on Black Arrow? >> - Unfortunately, there have only been two official releases from Ubisoft as to content downloads. The first is a free "sample" map called Village, which is fairly decent, but more sniper based. The other release was a $4.99 patch which contains 4 new maps - English Killhouse, Canadian Winterlodge, Saudi Arabian Petroleum, and Canadian Office 2. I have not downloaded the maps personally, but I hear the only worthwhile map is Killhouse. However, that's not to say the other 3 aren't too bad. >> I'd like to thank cre8nhavoc for posting a message pretty much summing up each of the new maps in AP2. - There has been a SECOND DLC release quite recently (near the end of January 2005). Supposedly, the maps are much better, and it's the same cost of only $4.99. As usual, there are four maps, with them being Cargo, Prison, Pumping Station, and Winter Base. Supposedly, Pumping Station seems to be the best, as it focuses on contrasting light settings, explosive settings, plenty of places to hide, and a supreme balance of sniping/close quarters combat that every Rainbow Six 3 player loves to engage in. Every one of the other maps are either fairly simplistic, or lack extra details to make them go over the top. It's even been said that the one map has NO sound, making it so ridiculously difficult to detect enemies (unlike other maps where you can hear footsteps). << Were you disappointed with the Black Arrow campaign mode? >> - Technically yes, although I've never played the original Rainbow Six 3 campaign to be able to compare it to. However, as a veteran from the original Rainbow Six, and after playing it several times across the internet, I can definitely say I was saddened by the fact that this tactical series has morphed into a typical first-person shooter. The Rainbow Six series was known for its pre-mission phase, where you would plot each waypoint indicator, the path which had to be taken, and manually set up to four Go-Codes to different colored teams. Now, it's more like, "Get in there, kick some ass, and get out, Nukem style." It just seemed like it lost an interesting twist to the mix. The campaign mode hardly provided any motives, and the idea of a bunch of richies grouping together in order to form their own country seemed fairly informal. Why form your own country when you're already a rich billionare? What, you want more money/power? Bleh, very, very, shifty if you ask me. << Any other negative qualities on the game? What would you rate it? >> - Another huge downside is the lack of online leaderboards. Apparently, Black Arrow was suppose to have official stats posted, much like Halo 2 does now on Bungie.net. Unfortunately, it appears Ubisoft got a little lazy in hosting the stats, and scrapped the idea altogether. If you visit their site, it says the online scoreboards are "coming soon." Still, you view online leaderboards with stats, but only through the game. There have only been three content downloads, one being a free map, the other two being eight costy maps. I see nothing free out of the mix, except profit differential into Ubisoft's hand. Regardless, it's still a fun secondary online game, especially if you need a break from Halo 2, or something along those lines. I'd rate it an 8.0, since it does have a superb gaming engine for online play, although it can be laggish at times. )) In-Game Details (( ---------------------------- << What is ELO? >> - E.L.O. is the online ranking system that Ubisoft uses to rate players on Black Arrow. Basically, players are rated based on their Kill:Death ratios, their success rate on missions, and so on. While I haven't confirmed it, I PERSONALLY believe that using crappier weapons (MAC11 or MP5) reward more skill points than using a G3A3 for all of your kills. Other players would disagree and say it's based solely off of your K:D, but I've always seen a higher boost when I kill opponents with worser weapons. The E.L.O. system is similar to Halo 2's, but not exact. ELO ranges from 0-2500 primarily, with exceptional individuals going higher than that. So if you have 1200, you're basically an average person. While your overall points can lower, if you die a lot, you won't be dropping ranks or levels. That's the big difference, where in Halo 2, it's based strictly off of points, rather than factoring in K:D. << Where can I view my stats? >> - Log in to X-BOX Live, then check out the Statistics or Leaderboards sections. You can view your cumulative and weekly stats, which is great to see whether or not you're on a streak. Cumulative is from your total playing time before they erase them. You can also view your overall rank when compared to other players. Press the white button to find yourself out of the overall list. << What are squads? >> - Squads are another word for clans. Basically, you can make your own squad, with a full name, the code name, a description, a motto, and a web URL for the clan. Squads are the official way that players can get "real" ranks on X-BOX Live, by playing other clans. Squad matches are only playable through Competition mode. If you have some sort of oddball connection (no router), then you may get an error message saying you cannot play Competition mode. From there, you must have your fellow clanmates on, and then challenge another clan to a battle. In squads, there are ranked individuals who hold power over other members in the clan. Players can be promoted based on performance or skill. Invites can be sent out to recruits. It's basically like Halo 2 clanning, except there are less people to clan with, and it's not automatically matched for you. You have to challenge another squad yourself. -<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>- ====================================================== - 9) Copyright/Distribution/Reproduction Guidelines - ====================================================== This FAQ/Strategy Guide/Walkthrough is my own published work, and copyrighted by Christopher Zawada. Whatever you do, DO NOT edit this FAQ in any way. DO NOT steal anything from this FAQ. If you want to use some information in your own guide, simply ask me. If you want to place this guide on your website, either link to the GameFAQs game page, or download the file and place it on your own web server. Basically, you can post this on your website as long as its in ORIGINAL form, and not linking directly to GameFAQs. Aside from that, all proper credit is due when necessary. Also, don't even think about selling FAQs. Trying to prosper off of other people's work will get you in big time trouble (coming from an eBay seller myself). Any site out there has permission to host my FAQs (following the above terms), however, these are a list of current sites that host my FAQs officially: - http://www.gamefaqs.com/ - http://www.ign.com/ - http://www.neoseeker.com/ - http://www.cheatcc.com/ - http://www.cheatplanet.com/ -<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>--<>- ============================ - 10) Proper Credit - ============================ I'd like to thank the following people for their help in making this FAQ possible: )) CJayC (( for constantly updating GameFAQs, and dedicating his entire life to it. Takes a lot of effort to keep a site going this long. )) Gamewinners.com (( for providing two in-game codes for Black Arrow, both of which are useful for expanding the gameplay. Too bad the developers didn't toss in a few extra ones for good ole sakes. )) Rootsecure.net (( for providing a lovely ASCII Generator in which I was able to create the guide title with. You guys have been generous to not only have an ASCII generator, but one that is online. )) GoBiZkU (( for providing several useful X-BOX Live tips which can be translated to a plethora of newer players out there. While some of them may seem like common sense, they're often forgotten when it comes to the actual gameplay. Thanks for reminding players of these useful strategies. )) Ubisoft (( for producing a solid upgrade to a sparkling shooter in Black Arrow. Online play is absolutely fabulous, and I hope you guys continue to provide bandwidth for co-operative and adversarial games. This is by far one of the top 5 Live games out there, even though Halo 2 ate up most of your audience. )) cre8nhavoc (( for letting the world know of what the AP2 maps are all about. While the hefty $4.99 cost may be a bloodshed for certain gamers, you expressed your views to let us know how great the maps really are. )) Marcus Dion (( for confirming that the Laser Trails code did work, it's just that the game doesn't let you know that it works. One of those tricky wickies I suppose. "Some people make sacrifices to make other people happy." - Chris Zawada "Freeeeeeddooommmmmmmmm!" - William Wallace (Braveheart)