10 20 30 40 50 60 70 1234567890123456789012345678901234567890123456789012345678901234567890123456789 Qbsean10 presents the: _____ _ _____ _ _ _ _ _____ |_ _(_) / ___| | (_) | | | / __ \ | | _ _ __ ___ ___\ `--. _ __ | |_| |_| |_ ___ _ __ ___ `' / /' | | | | '_ ` _ \ / _ \`--. \ '_ \| | | __| __/ _ \ '__/ __| / / | | | | | | | | | __/\__/ / |_) | | | |_| || __/ | \__ \ ./ /___ \_/ |_|_| |_| |_|\___\____/| .__/|_|_|\__|\__\___|_| |___/ \_____/ | | |_| _ _ _ _ _ _ _ | | | | | | | | | | | | | | | | | __ _| | | _| |_| |__ _ __ ___ _ _ __ _| |__ | |/\| |/ _` | | |/ / __| '_ \| '__/ _ \| | | |/ _` | '_ \ \ /\ / (_| | | <| |_| | | | | | (_) | |_| | (_| | | | | \/ \/ \__,_|_|_|\_\\__|_| |_|_| \___/ \__,_|\__, |_| |_| __ / | |___ / For the Nintendo GameCube .-----------------------------------------------------------------------------. | A guide written by Qbsean10 to help everyone stuck on single player, arcade | | or challenge mode. This guide should also talk, in great detail, about the | | TS2 MapMaker. I hope you have as much fun reading this as I enjoy writing | | it. If you need to contact me for any reason, see that section for more | | info. | .-----------------------------------------------------------------------------. Remember to press Ctrl + F to search for a specific word or phrase Version 0.53 Last Updated: December 14th, 2003 +-+-+-+-+-+-+-+-+-+-+-+ | Table of Contents: | +-+-+-+-+-+-+-+-+-+-+-+ 1.) Introduction, Legal Info, and Contact Info 2.) Controls 3.) Weapons 4.) Main Characters 5.) Walkthrough A.) 1990: Siberia B.) 1932: Chicago C.) 1895: Notre Dame D.) 2280: Return to Planet X E.) 2019: NeoTokyo F.) 1853: Wild West G.) 1972: Atom Smasher H.) 1920: Aztec Ruins I.) 2315: Robot Factory J.) 2401: Space Station 6.) Arcade Walkthrough A.) Amateur League A1.) Beginners Series A1a.) Adios Amigos A1b.) Casualty A1c.) Top Shot A2.) Mode Madness A2a.) Chastity Chased A2b.) Shrinking From The Cold A2c.) Scrap Metal A3.) It's a Blast A3a.) Night Shift A3b.) Spoils of War A3c.) Demolition Derby A4.) Too Hot To Handle A4a.) Monkey Immolation A4b.) Disco Inferno A4c.) Burns Department A5.) Team Series A A5a.) Club Soda A5b.) Station Stand A5c.) Men In Grey B.) Honorary League B1.) Maximus B1a.) Cold Corpse Caper B1b.) Killer Queen B1c.) R109 Beta B2.) Elimination Series B2a.) Baking for the Taking B2b.) Brace Yourself B2c.) Starship Whoopers B3.) Burns and Bags B3a.) Chinese Burns B3b.) Snow Buisness B3c.) Rocket Man B4.) Outnumbered but Never Outpunned B4a.) Someone Has Got to Pay. . . B4b.) Time To Split B4c.) Can't Handle This B5.) Team Series B B5a.) Hack a Hacker B5b.) Rice Cracker Rush B5c.) Superfly Lady C.) Elite League C1.) One Shot Thrills C1a.) Babes in the Woods C1b.) Double Bill C1c.) Nikki Jinki Bricky C2.) Duel Meaning C2a.) If I'm Ugly - You Smell C2b.) Golem Guru C2c.) Golden Thighs C3.) Frantic Series C3a.) Hangar Hat's Off! C3b.) Can't Please Everyone. . . C3c.) Big Top Blowout C4.) Team Series C C4a.) Bags of Fun C4b.) They're Not Pets C4c.) Nice Threads C5.) Sincerest Form of Flattery C5a.) Aztec The Dino Hunter C5b.) Half Death C5c.) Dead Fraction 7.) Challenge Mode A.) Glass Smash A1.) Pane In The Neck A2.) Bricking It A3.) Stain Removal B.) Behead The Undead B1.) Fight Off The Living Dead B2.) Sergio's Last Stand B3.) Day Of The Dammed C.) Infiltration C1.) Silent But Deadly C2.) Trouble At The Docks C3.) Escape From NeoTokyo D.) Banana Chomp D1.) Gone Bananas D2.) Monkey Business D3.) Playing With Fire E.) Cut-Out Shoot-Out E1.) Take 'Em Down E2.) Fall Out E3.) Pick Yer Piece F.) TimeSplitters "Story" Classics F1.) Badass Bus Pass Impasse F2.) But Where Do The Batteries Go? F3.) Hit Me Baby One Morgue Time G.) Monkeying Around G1.) Simian Shootout G2.) Monkey Mayhem G3.) Dam Bursters 8.) Basic MapMaker A.) Tiles B.) Lighting C.) Items 9.) Advanced MapMaker A.) Tiles B.) Lighting C.) Items D.) Story Enemies E.) Game Logic 10.) Reader Contributions 11.) Tips, Hints, Secrets, and Cheats 12.) Character Biographies 13.) Version Updates and Version History 14.) Greatly Needed Strategies 15.) Credits and Thank-Yous ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =============== 1.) Introduction, Legal Info and Contact Info ================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +-+-+-+-+-+-+-+-+ | Introduction | +-+-+-+-+-+-+-+-+ Hello everyone. My name is Sean and I've just finished this magnificent game, FINALLY! Even though it took me quite a while, I've still decided to help the gaming community and make a guide. However, I do wish that my readers (you) would e-mail me with questions, comments, or appreciation. Also, check out section 14 for a list of deeply needed strategies for levels. Please, please, please do not hesitate to send them. I will post the strategy with your name after I have thoroughly read and tried it as well as add your name to the Credits Section. Thank you. +-+-+-+-+-+-+-+ | LEGAL INFO | +-+-+-+-+-+-+-+ This may not be reproduced under any circumstances except for personal, private use as long as it remains unaltered from its original format. It may not be placed on any web site other than GameFAQs.com, GameSpot.com, or criscomputers.com/ts2 or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. The Document Is Copyright (c) 2002-2003 Qbsean10 +-+-+-+-+-+-+-+-+ | CONTACT INFO | +-+-+-+-+-+-+-+-+ You may contact me at any time by e-mailing me at Qbsean10@aol.com or by simply creating a topic on the message board. I am free usually all the time so don't hesitate to ask. If you're lucky enough, I might even post your question up on the Reader Contributions section for the world to see. Also, please read the ENTIRE FAQ before sending me a question. I do not wish to receive any e-mail that asks for a question previously answered in the guide. Please title the subject of the email, "TimeSplitters 2 FAQ". If you wish to add something to the guide please also add that in the e-mail. Example: HawaiianGuy24 had this to say: Etc. etc. etc. etc. Thank you for your cooperation in this matter and helping make this guide be the best it possibly can be. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================= 2.) Controls ==================================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +-+-+-+-+-+-+ | CONTROLS | +-+-+-+-+-+-+ The default (Classic) controls are listed below Joystick Left and Right: Sidestep Joystick Up and Down: Run C-Stick Up and Down: Look C-Stick Left and Right: Turn L Button: Aim R Button: Fire Z Button: Alternate Fire D Pad Right and Left: Switch Weapons D Pad Up and Down: Zoom in/out A Button: Activate B Button: Crouch X Button: (no function) Y Button: Manual Reload Start Button: Access Start Menu My custom controls are listed below. This is what I have used and have gotten used to Joystick Left and Right: Turn Joystick Up and Down: Run C-Stick Up and Down: Look C-Stick Left and Right: Sidestep L Button: Aim R Button: Fire Z Button: Alternate Fire D Pad Right and Left: Switch Weapons D Pad Up and Down: Zoom in/out A Button: Activate B Button: Crouch X Button: Manual Reload Y Button: (no function) Start Button: Access Start Menu Advanced Aim Controls: Switch when in aim mode: yes C-Stick Up and Down: Look C-Stick Left and Right: (no function) Joystick Up and Down: Zoom in/out Joystick Left and Right: Turn D Pad Up and Down: (no function) D Pad Left and Right: Switch Weapons ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ================================= 3.) Weapons ================================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In TimeSplitters 2 there are exactly 26 weapons total, 1 unlockable weapon, and 7 sets of double guns. I myself have officially spent 5 hours shooting Player 2 in the torso to correctly identify the damage rate so that each stat is perfectly correct. 1. Silenced Pistol ------------------------------------------------------------------------------- Ammo - 8 Round Magazine of 60 Round Max Primary Fire - A solid single silenced shot Secondary Fire - A solid single silenced shot Information - Can be doubled. Takes 11 shots to torso to kill for both modes. When fired, enemies may not be able to hear the shot, stealth missions. 2. Luger Pistol ------------------------------------------------------------------------------- Ammo - 7 Round Magazine of 60 Round Max Primary Fire - A solid single shot Secondary Fire - A solid single shot Information - Can be doubled. Takes 11 shots to torso to kill for both modes 3. Garrett Revolver ------------------------------------------------------------------------------- Ammo - 6 Round Magazine of 80 Round Max Primary Fire - A solid single shot Secondary Fire - A solid single shot with a different sound effect Information - Can be doubled. Takes 6 shots to torso to kill for both modes 4. Crossbow ------------------------------------------------------------------------------- Ammo - 4 Round Magazine of 50 Round Max Primary Fire - Fires one bolt Secondary Fire - Fires one bolt Information - Takes 6 shots to torso to kill for both modes. When arrow is touched will fire, player is able to shoot flaming arrows and set flammable opponents on fire. Bolts do not affect oil canisters. 5. Vintage Rifle ------------------------------------------------------------------------------- Ammo - 5 Round Magazine of 40 Round Max Primary Fire - A solid single shot Secondary Fire - A solid single shot Information - Takes 4 shots to torso to kill for both modes 6. Sniper Rifle ------------------------------------------------------------------------------- Ammo - 5 Round Magazine of 40 Round Max Primary Fire - A single silenced shot Secondary Fire - A single silenced shot Information - Takes 4 shots to torso to kill for both modes. When fired, enemies may not be able to hear it. 7. Flamethrower ------------------------------------------------------------------------------- Ammo - 20 seconds of gas Primary Fire - 20 seconds of gas Secondary Fire - 20 seconds of gas Information - A single flame can set opponent of fire. Life will drain constantly. 8. Shotgun ------------------------------------------------------------------------------- Ammo - 2 Round Magazine of Primary Fire - A single shell shot of 4 bullets Secondary Fire - A single shell shot of 4 bullets Information - Can be doubled. Takes 3 shots to torso to kill for both modes 9. Tactical 12 Gauge Shotgun ------------------------------------------------------------------------------- Ammo - 8 Round Magazine of 40 Round Max Primary Fire - A single shell shot of () bullets Secondary Fire - Two shell shots Information - Takes 2 shots to torso to kill, one shot for mode 2. Has a very slow reload time. Pressing fire during reloading will stop the process and you will have as many bullets as you reloaded so far. 10. Soviet S47 ------------------------------------------------------------------------------- Ammo - 30 Round Magazine of 200 Round Max/40 Round Grenade Launcher Primary Fire - A single shot (held down more a machine gun effect) Secondary Fire - A single bouncing grenade, 2-3 second timer Information - Can be doubled. Takes 14 shots to torso to kill for mode 1, a single well placed grenade for mode 2. 11. Tommy Gun ------------------------------------------------------------------------------- Ammo - 32 Round Magazine of 200 Round Max Primary Fire - Rapid fire machine gun Secondary Fire - Rapid fire machine gun Information - Can be doubled. Takes 11 shots to torso to kill for both modes 12. Sci-Fi Handgun ------------------------------------------------------------------------------- Ammo - 30 Round Magazine of 200 Round Max Primary Fire - Triple shot laser Secondary Fire - Triple shot laser Information - Takes 8 shots to torso to kill for both modes. Lasers bounce 3-4 times before disintegrating. 13. Lasergun ------------------------------------------------------------------------------- Ammo - 50 Second Charged Beam Primary Fire - Single laser shot (hold to charge, drains charge) Secondary Fire - Shield (drains charge) Information - 15 regular shots, 3 fully charged beams to torso to kill 14. Electro Tool ------------------------------------------------------------------------------- Ammo - 17 seconds of electricity Primary Fire - Long beam of electricity Secondary Fire - Long beam of electricity Information - Takes 4-6 seconds of electricity to torso to kill 15. Plasma Autorifle ------------------------------------------------------------------------------- Ammo - 200 Round Max/20 Round Grenade Launcher Primary Fire - 55 rounds before overheating Secondary Fire - A 3 second stick-to-anything timed grenade Information - Takes 34 shots to torso to kill for mode 1, a well placed grenade for mode 2. 16. SBP90 Machine Gun ------------------------------------------------------------------------------- Ammo - 64 Round Magazine of 256 Round Max Primary Fire - Rapid Machine Gun Secondary Fire - Rapid Machine Gun Information - Can be doubled. Takes 11 shots to torso to kill for both modes 17. Minigun ------------------------------------------------------------------------------- Ammo - 400 Round Max Primary Fire - 100 rounds before overheating Secondary Fire - Keeps barrel ready for immediate action Information - Takes 15 shots to torso to kill for both modes. Before firing, the gun must warm up, making you a target before it spits out bullets. Using secondary fire will automatically heat the gun up so there is no delay between the trigger-pull and fire. However, the gun will overheat faster when in secondary mode. After overheating (for both modes) the gun will continue firing at a very slow rate until you let it cool down. Easily the best gun in the game. 18. Grenade Launcher ------------------------------------------------------------------------------- Ammo - 8 Shells Magazine of 40 Shell Max Primary Fire - A single shell of 3 grenades Secondary Fire - A single flaming shell of 1 grenade Information - None. 19. Rocket Launcher ------------------------------------------------------------------------------- Ammo - 3 Round Magazine of 30 Round Max Primary Fire - Single rocket Secondary Fire - 3 rocket shot Information - None. 20. Homing Launcher ------------------------------------------------------------------------------- Ammo - 1 Round Magazine of 30 Round Max Primary Fire - Single Homed Rocket Secondary Fire - Triple Homed Rocket Information - When opponent is targeted, missile will follow target until destroyed. 21. Proximity Mine ------------------------------------------------------------------------------- Ammo - 20 Round Max Primary Fire - Lay Mine Secondary Fire - Lay Mine Information - When opponent nears laid mine, pin will pop and explode. 22. Timed Mine ------------------------------------------------------------------------------- Ammo - 20 Round Max Primary Fire - Lay Mine Secondary Fire - Lay Mine Information - Timed Mines have a 6 second timer. 23. Remote Mine ------------------------------------------------------------------------------- Ammo - 20 Round Max Primary Fire - Lay Mine Secondary Fire - Remote Detonation Information - None. 24. TNT ------------------------------------------------------------------------------- Ammo - 1 Round Max Primary Fire - Lay TNT Secondary Fire - Lay TNT Information - TNT has a 3 second timer. 25. Fire Extinguisher ------------------------------------------------------------------------------- Ammo - 17 Second Foam Charge Primary Fire - Sprays foam Secondary Fire - Sprays foam Information - Puts out fires. Spray down and out while running to extinguish yourself if you're on fire. 26. Brick ------------------------------------------------------------------------------- Ammo - 40 Round Max Primary Fire - Throws Brick Secondary Fire - Throws Brick Farther Information - 8 shots to torso to kill for mode 1, 5 shots for mode 2. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================ 4.) Main Characters ============================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The following are both player one and player two's character biographies for The story mode. +-+-+-+-+-+-+-+-+ | 1990: Siberia | +-+-+-+-+-+-+-+-+ Player One: Ilsa Nadir - Daughter of Dr. Ketje Nadir, Ilsa knows no fear and will gladly undertake even the most dangerous search and destroy missions. Few men can come close to her superb fighting and infiltration skills. Player Two: Gregor Lenko - Gregor Lenko 'The Russian Bear' is one half of a crack military team working For a covert international consortium. Along with Ilsa Nadir he is sent on assignments that would cause lesser men to quake with fear. +-+-+-+-+-+-+-+-+ | 1932: Chicago | +-+-+-+-+-+-+-+-+ Player One: Jake Fenton - Jake has been battling bribery and corruption ever since Big Tony came to town. Tony lost him his badge and had him run out of town, but now he's back working for Lady Jane's Agency and is looking to settle the score. Player Two: Lady Jane - This hot blooded socialite skipped Swiss finishing school to create her own Private Investigation Agency in Chicago. A stickler for fashion you'll never catch her with anything but the latest in haute couture and semi automatic weapons. +-+-+-+-+-+-+-+-+-+-+ | 1895: Notre Dame | +-+-+-+-+-+-+-+-+-+-+ Player One: Viola - The child of a reclusive aristocrat Countessa, Viola assumes the guise of a traveling troubadour as a cover for her true mission - to destroy evil wherever there is its ugliness. Player Two: Mr. Underwood - Mr. Underwood has debunked table-rappers and fake mystics all over England. Reports of true supernatural phenomena has brought him to Paris. He has joined forces with the lady Viola to share inelegance in the battle against Jacque de la Morte. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | 2280: Return to Planet X | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Player One: Hank Nova - Some guys just have it - and Hank's one of them. He's seen things you people wouldn't believe - attack ships on fire of the shoulder of . . . well, whatever. A leaner meaner more square jawed hero never graced the space operatic stage. Player Two: Candi Skyler - Candi graduated from cadet training just two weeks ago. Although there has Been cheap talk around the academy that she failed Astronavigation but got dispensation because she has a cute butt. +-+-+-+-+-+-+-+-+-+ | 2019: NeoTokyo | +-+-+-+-+-+-+-+-+-+ Player One: Ghost - The coolest CyberJock in the tech quarter, Ghost can hack an AI CORE in milliseconds. When he declined Sadako's offer to join her gang, she planned a bitter revenge. Now he framed he did not commit and the NeoTokyo police are on his tail. Player Two: Chastity - Before becoming a highly decorated officer in the LAPD, Chastity ran with the gangs in the back streets of NeoTokyo. She has vowed to help Ghost clear his name and regain his honour. +-+-+-+-+-+-+-+-+-+ | 1853: Wild West | +-+-+-+-+-+-+-+-+-+ Player One: Elijah Jones - Elijah is Peekaboo Jones great great grandpappy. His life as a bounty hunter began at the age of 16 when he saw his parents gunned down in cold blood by cattle rustlers. Since that day his mission has been to confront injustice wherever he finds it. Player Two: Ramona Sosa - Ramona came over the border hoping for a peaceful life but with her fiery Temper and quick reflexes, she quickly fell into work as a law enforcer. When things became to turn sour in Little Prospect she sent the wire out to her old friend Elijah Jones for backup. +-+-+-+-+-+-+-+-+-+-+-+ | 1972: Atom Smasher | +-+-+-+-+-+-+-+-+-+-+-+ Player One: Harry Tiper - The crime busting skills of ex-New York vice cop Harry Tipper are now employed in the fight against international supervillians. This time he's got a license to chill - nice tux Harry! Player Two: Kitten Celeste - Sometimes things get too hot under the collar for Harry and he needs some Manual assistance from his slinky sidekick, Miss Celeste. Go get 'em tiger. Grrrrrrr! +-+-+-+-+-+-+-+-+-+-+ | 1920: Aztec Ruins | +-+-+-+-+-+-+-+-+-+-+ Player One: Captain Ash - Adventure extraordinaire Captain Ash's exploits has carried him to the four corners of the earth. He is always accompanied by the most glamorous assistances and never averts to stopping for a spot of afternoon Tiffin. Just to keep the pecker up you understand - tally ho! Player Two: Jungle Queen - Raised in the jungle by wolves, the Jungle Queen's sharp intellect is only hampered by her tight thong and lack of language. Captain Ash has promised to make her a duchess if she comes back to Blighty with him. +-+-+-+-+-+-+-+-+-+-+-+ | 2315: Robot Factory | +-+-+-+-+-+-+-+-+-+-+-+ Player One: Gretel Mk II - Getel II is a second-generation precision killing machine programmed with stealth and martial arts techniques from around the galaxy. Together with R- 109, she has been sent to destroy the Machinist's robot army. Player Two: R-109 - An upgrade to the now outdated R-108, R-109 is a war robot built for heavy-duty combat. His reasons for destroying the Machinist are more personal than his partner Gretel II; R-109 wants revenge for his fallen comrades killed in the Machine Wars. +-+-+-+-+-+-+-+-+-+-+-+ | 2401: Space Station | +-+-+-+-+-+-+-+-+-+-+-+ Player One: Sergeant Cortez - An elite squad of space marines are spearheading the counterforce of the TimeSplitters. Sergeant Cortez is a battle-hardened veteran who is proficient with all weapon types and can adapt to any combat conditions. Player Two: Corporal Hart - Not just an excellent soldier, Corporal Hart is also as expert with all kinds Of mechanical and computer technology. She has found her servo enhanced Tritium Exo-Arm to be a very useful aid in combat situations. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ======================= 5.) Story Mode Walkthrough ============================ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The following levels are all based on the "Easy" Difficulty setting. I suggest you play the game on Easy before moving on to Normal or even Hard. All right, let's get right into this first walkthrough. ------------------------------------------------------------------------------- A.) 1990: Siberia .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. Primary Objectives: Deactivate The Communications Dish Investigate the Secret Digging Site Retrieve The Time Crystal Secondary Objectives: Burn All Evidence (5) Known Available Guns: Silenced Pistol Sniper Rifle Soviet S47 My Notes: This is one of the longest levels in the game, but surprisingly, a lot like the Dam on 007 GoldenEye. Don't waste your time on the secondary objectives unless you truly want to. If you do, I guess I need to show you where the files are, then, don't I? All right, fine. Also, when confronting zombies, one shot to their head and its lights out for them. Aim up slightly then cap 'em. I'm sure you know the briefing, or maybe you just don't care about it, but I'm not going to waste my time and put it all here, just read it on the game. ------------------------------------------------------------------------------- Walkthrough for Easy: As soon as you start out in the tunnel, head forward slightly and pick up a Silenced Pistol and a Sniper Rifle. Strafe right and hug the wall in order for a patrolling guard to not spot you. Equip your Sniper Rifle and zoom in on the guard in white attire on the balcony of the main building. Shoot him once in the head, zoom out, and strafe out slowly to the left until you see the camera right of the fallen soldier you just took out. Zoom in on it and wait for it to circle back and faces you. One shot to the lens will take it out. Now move forward slightly but stay hidden. Up ahead is a small fenced off area that leads into the main facility. Peek out around the right corner and zoom in about halfway until you are aimed directly between two sheds. A lone guard will patrol up and down. Wait until he stops near the fence (so a later guard won't be suspecting) and take him out. Now, cross to the left side of this area and slowly walk up along the fence until you see a guard in the distance near the mountain. Zoom in. I'm sure you know what to do. Time to enter the facility. Continue across the fenced area and into the main complex. The first building you see is has a locked door. Inside is a set of timed mines. Continue walking to the building right of the locked door. Inside is a single filing cabinet. Once you get the timed mines, return here. Equip your computer and run to the left side of the locked shed. Run up to the next building and peer into it through the windows. You will notice another filing cabinet. Mark its position. A building right of the main contains some friendly Sniper Rounds. Now, make your way to the backside of the main building and climb up the metal staircase. At the top, go into the room to your left. Cross to the opposite side and switch on the door panel. You now have access to the Dam Facility. Before you enter, however. Leave the room and cross a plank that leads to the roof of one of the sheds. Continue straight until you drop down into the locked door shed from a skylight. Grab the mines and head to your left. Open the filing cabinet and place a mine. After the explosion: 4 Filing Cabinets Remaining Knock out the other cabinet in the same manner. 3 Filing Cabinets Remaining Look up at the satellite dish on the main building. Back up between the two buildings and toss a mine up as high as you can get it until one is near the dish. If you can't reach, get up on the planks again and you should blow it up easily. OBJECTIVE COMPLETE: Deactivate The Communications Dish Time to head into the Dam. Go to the backside of the main building and follow the stairs down into the corridor of the Dam. Follow the staircase until you get to a strong steam vent. Crouch down and walk under it to avoid damage. Continue up until you reach level 2. Equip your pistol and take this guard Down with a shot to the head. Now collect his ammo and continue of the stairs. On level 4, another unsuspecting guard can be taken out. When you reach the large door with a window, stop. There are now two ways to Do this next part: Stealthily, or Shoot 'Em Up. You Choose. +-+-+-+-+-+-+-+ | Stealthily | +-+-+-+-+-+-+-+ Equip your Sniper Rifle and aim through the window of the door. Quickly take this guard down. Aim right and shoot the oil barrel twice. KA-BOOM! This will alert other guards. Wait for one. If you're lucky, you can get a clear head shot. If not, two shots to the torso or limb will take them down as well. Go through the door and strafe right into the main corridor. A lone guard will be facing away from you. Kill him. +-+-+-+-+-+-+-+-+ | Shoot 'Em Up | +-+-+-+-+-+-+-+-+ Run through the door with your pistol equipped, and take out the guard. Strafe right and nail one behind this dumpster. A third guard will run from the hall. Take him out. Either way will do. Afterwards, back track to the door and turn left into a small alcove. Hit the switch on the pipe and collect some body armor and a nice Soviet S47. Steam Pressure at 66% Exit and continue down the hall, collecting the ammo of the fallen guards. Near the middle will be another alcove. Hit the switch and exit. Steam Pressure at 33% Finally, one last alcove will remain. Hit the final switch to turn off the Huge Steam Vent blocking the hallway. Steam Pressure at 0% Go through the newly opened area and down the steps. The next platform holds a guard. Either nail the oil tanks or just take him out with a shot to the head. Anyhow, continue down the steps and pick up some armor and ammo. On the last level, a final guard will patrol. Once you have taken her out, go all the way to the large door on the bottom. Look to your right and press the green button to open the door. You are now entering the next section of the Dam. Snipe the patrolling guard. His friend may come to help him, so take him out As well. Do Not Collect Their Ammo, or a camera will spot you. Instead, turn around and follow along the next two sides of the building. If the other guard never came, he'll be there at the end of this section. Snipe him down. Now, at the end of the second side, a door should rest at your left. Enter and you will be alerted of the time crystal's presence. Time Crystal Located Continue into the Dam and equip your pistol. To the left is a patrolling guard. Take him out! If you miss, shed all your power upon him. Do everything in your control to stop him from hitting the alarm at the top of the stairs. Once finished, go down the steps and continue along a corridor. When you turn the corner, a guard will be standing near some Oil Barrels. Shoot the barrels for some explosive fireworks. Turn right and enter the room. Open the filing cabinet, throw a mine, grab the body armor, and get out of there. 2 Filing Cabinets Remaining Exit the room and continue until you reach another set of stairs. Turn left And open up the remaining filing cabinets. Toss a mine in between and wait for the explosion. 1 Filing Cabinet Remaining OBJECTIVE COMPLETE: Burn All Evidence Now head down the stairs. Checkpoint Reached If you ever happen to die, you will teleport back here. Continue down the Steps and peek around the corkboard. Snipe the patrolling guard. Explore the room to find two more of his friends. Now equip your pistol and head up the stairs to a control room. Hit the button in the corner of the room to open up the safety door. Shoot the window and jump through. Cross to the other side of the room and turn right. A zombie is sprawled on the ground. When he arises, take a quick shot to his head and he's done. If aiming is too hard, equip the Soviet S47 and blow him to bits. Doors 1 and 3 on the right may be helpful if you need ammo or amour. Door 2 is locked. Another zombie lies in the hall. At the end you will confront the digging site. OBJECTIVE COMPLETE: Investigate Secret Digging Site Kill the two zombies and grab the time crystal. OBJECTIVE COMPLETE: Obtain Time Crystal NEW OBJECTIVE: Destroy Bio-Hazard Container At The Digging Site Lay 3 mines on the large container to blow it up. OBJECTIVE COMPLETE: Destroy Bio-Hazard Container At The Digging Site NEW OBJECTIVE: Escape Through Time Portal Run back down the long hall and into the portal. OBJECTIVE COMPLETE: Escape Through Time Portal MISSION COMPLETE! ------------------------------------------------------------------------------- B.) 1932: Chicago .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. Primary Objectives: Rendezvous With Your Informant Obtain Night Club Pass Card Eliminate Big Tony Retrieve Time Crystal Secondary Objectives: Drain The Whisky Barrels (3) Known Available Guns: Silenced Luger Pistol Vintage Rifle Tommy Gun My Notes: This is a huge open level with streets in every which direction, my second favorite level in the game. Your power weapon here is the Double Tommy's as well as the Vintage Rifle. Check out all the rooftops in order to shoot down snipers trying to take you down. When Helping Marco The Snitch, it's OK to let him take a few bullets, just not too many, however, or he'll be a goner. ------------------------------------------------------------------------------- Walkthrough for Easy: You start out in a watchtower over looking the harbor shipments. Equip your Vintage Rifle right off the bat and zoom out through the window down to the walkway below. A patrolling guard will make his nightly rounds. Take him out with a shot to the head. If you hit him somewhere else, or he noticed you, prepare to take down a second guard coming from a set of short steps off of the walkway. To make things easier, however, just down him in the head. Turn right and walk onto the balcony. To your left, a break in the railing is visible. Jump off and try your best to land on a crate and pick up some sniper rounds. Equip your Luger and jump off the crate and up the steps ahead. When rounding the corner to the left at the top of the steps, be ready to confront a lone guard. After wasting him, look near the foot of the staircase leading up. You'll see a whisky barrel. Due to the reality of this game, shooting the jug near the top wont be half as effective as shooting the center, and neither as well as shooting the bottom. So, in order to drain the entire barrel, take aim for the low area of the barrel and shoot it. 2 Whiskey Barrels Remaining Make your way up the staircase, and peer through the window. Either take careful aim with your pistol, or equip your rifle. Either way takes down the guard. Now loop to another staircase. At the bottom you will be able to see a whiskey barrel straight ahead. Shoot it in the bottom. 1 Whiskey Barrel Remaining Now snake around to the left side of the stairs and exit the building. A guard will have his back turned to you so take him out. As you enter the streets, you will hear a faint ringing in the distance. Take a glance to your right to see a phone booth. Run up to it, but don't press action just yet. Equip your rifle and face right. In the distance a guard will be standing in an alley. A carefully aimed shot should do the trick. Turn back to the phone and press "Activate". "Hey it's Marco. Meet me near the newsstand down the main street." Heed his advice and hang up. Follow down the street and grab the guards Tommy Gun. What's that? Squealing tires! NEW OBJECTIVE: Prevent Tony's Brother From Escaping A large blue car will come rounding the corner. Equip your Tommy Gun and fire on the car until one of its tires falls off. The car will swerve around then crash into a street light and will burst into flames. Coooooool! OBJECTIVE COMPLETE: Prevent Tony's Brother From Escaping Head back down the street and check out the alcove where Tony's Brother tried escaping from. Here you will find some amour, sniper ammo, Tommy Gun ammo, and the third and final Whiskey Barrel. A final shot to the barrel will end the illegal whiskey smuggling for good. OBJECTIVE COMPLETE: Drain The Whiskey Barrels Follow the street down to an old newsstand. Behind it is a small alley where Marco The Snitch is hiding. Talk to him. OBJECTIVE COMPLETE: Rendezvous With Your Informant NEW OBJECTIVE: Protect Marco As He Returns To His Hide Out As Marco slowly walks down the street, guards will run up from all directions. The first guard will come from the corner where you just came from. The second is behind your back. The third will come from where #1 came from. The fourth will jump out as Marco reaches the corner. A fifth guard is perched on top of the roof as a sniper. Once Marco turns the corner, you should follow him and look up and slightly to your left. #5 will be standing there. Fill him with lead and collect his fallen sniper ammo. Finally, as Marco crosses the street to his hide out, a sixth and final guard will round the corner where number 4 jumped out. Follow Marco into his hide out and grab the pass card to the Sunrise Club on the table. OBJECTIVE COMPLETE: Obtain Night Club Pass Card OBJECTIVE COMPLETE: Protect Marco As He Returns To His Hide Out Exit Marco's pad and turn right. Take the road to your left. Up ahead is a fork in the road. To the right is a guard as well as to the left. However, to the left is also a sniper in the glass area at the end of the road. Fire a few bullets down and then make sure he's dead. Backtrack the middle of the left road to a large golden gate. Equip your rifle and zoom in through the bars. Two guards will be protecting the entrance to the Sun Rise club. Shoot them each and then open the gate. Checkpoint Reached Collect their ammo and head up the steps into the parlor. Time Crystal Located Make your way through the hall and into the back alleys. Ahead is a wooden door. Open it to gain access to the outer section of the Sun Rise club. Shoot the guard in the corner and grab his ammo. Jump down the steps and look next to them for some body armor. Turn back and enter the Sun Rise club. After turning left, a guard will run up to you. Take him out and continue. Another guard is hidden behind a wall. Take him down and enter the huge grand staircase room. You have just entered Big Tony's Lair. Tony will run down the steps. Just keep firing at him with your Tommy Gun. After about 50 bullets, Big Tony should be as dead as a doornail. Run up and grab the Time Crystal on the landing of the first stairs. OBJECTIVE COMPLETE: Eliminate Big Tony OBJECTIVE COMPLETE: Retrieve Time Crystal NEW OBJECTIVE: Escape Through Time Portal Yeehaw! A gap in the air will form and a Scourge Splitter will pop out. Take him down and run through the Time Portal. OBJECTIVE COMPLETE: Escape Through Time Portal MISSION COMPLETE! ------------------------------------------------------------------------------- C.) 1895: Notre Dame .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. Primary Objectives: Rescue The Maidens (3) Make Your Way To The Roof To Escape Notre Dame Retrieve The Time Crystal Eliminate Jacque de la Morte Secondary Objectives: (None) Known Available Guns: Shotgun Luger Pistol My Notes: This level is sweet: spooky themes, zombies, shotguns, and cool Gregorian chant (Monk music). Zombies are littered all over this level and, just as in level 1; a shot to the head will take them out. However, these sewer zombies also spit acid ooze. When you see them rear their head back, dodge out of the way to avoid being burned. But enough of that. On to the walkthrough. ------------------------------------------------------------------------------- Walkthrough for Easy: You start out in a long twisting corridor of Notre Dame. Equip your shotgun and follow the hall until you reach a large open area. Two zombies will lie on the ground as if dead. However, as you pass them, they will pop up and head towards you. Take them down and head on. Up ahead to your left is a room with another faking-dead zombie. Run to the back of the room and await his arouser. Once it is completely taken out, look left on the wall in the back of the room to find metal lever. Activate it to raise the gate ahead of you. Leave the room and confront a zombie to your left. Head back and grab the ammo near the lever room. Head back to where you wasted the fourth zombie and jump down into the sewer water. Follow it down into the tunnel. When you reach the second gate, turn left and hit that switch. The gate will rise and you can run to the other side, up the steps, and grab the body armor. Now, make your way through the doorway on the opposite side of this platform. As you round the corner, a zombie will run up to from your left side and swipe at you, but he's an easy target. Move along up the stairs. As you lay a foot on the first step, magically a zombie will appear near the top. Take him out and climb all the way up. At the top of the next winding staircase is a winery. Take a few steps in and a gate behind you will drop down and seal off your exit. You're trapped! Not to fear, I am your guide. Continue to walk through the winery up you approach more ammo. Slow down so that the ammo is right in front of you. Then, run forward a slight bit to grab it and then retreat backwards as the wall explodes and two flaming crypt zombies run at you. They are the same as normal zombies, but they can set you on fire. A shot to each of their heads is the most probable way to stop them. Now, make your way through the newly destroyed wall and into a large jail room. Up ahead is a trapped maiden. Run up to her, but don't release her yet or else she'll get in the way of your shotgun and the zombies. To your left a crypt zombie will charge you, take him out and release the maiden by activating the clamp on her hands. 2 Prisoners Remaining Head right around the next corner and obtain the ammo. Turn left and run to The end of the hall. Turn back around to face 2 crypt zombies and a sewer zombie. Dispose of them all and run back to the maiden next to where you took them down. Release her and turn left to kill off another sewer zombie. 1 Prisoner Remaining As you approach the stairs ahead, a crypt zombie will run down them. Take care of this trash and head back up the stairs. Checkpoint Reached At the top of this wide staircase is another, yep ANOTHER, crypt zombie. Take care of him and enter the doorway on your left. You are now in the Cathedral of Notre Dame. Time Crystal Located Head straight and then look left to view two undead priests worshipping their god. Nail the first one in the back then side step right and hit the second. Loop around the right side of the pews and turn backwards to take down a third undead priest running in from the far door. Collect all the ammo and head make to the pews. Follow the main isle to where the Time Crystal rests upon a great alter. Pick it up. OBJECTIVE COMPLETE: Retrieve The Time Crystal Head back to where the third undead priest came from on the other side of the Cathedral. As you make your way over there, look up to see the third maiden dangling from a rope. Head into the room where you should be able to grab the body amour. Turn to the hallway and run down it to make an undead priest appear (I'm sorry I keep saying undead priest, but it just wouldn't be right to say, "kill the upcoming priest"). Follow the hallway and then up the winding staircase to the balcony of the Chapel. One last undead priest will guard this area, so take him out and activate one of the huge ropes to lower the maiden safely to the floor. Head all the way back down to her. You then hear the all too familiar sound of a time rip opening and transporting zombies to the world where they will kill all and take over the world with their indestructible force! Well anyways, a hunchback will run up to you as a swarm of zombies pour in from the back of the room. NEW OBJECTIVE: Help The Hunchback Escape With The Maiden Hunchy has unlimited shotgun ammo, so just step aside and let him take care of the zombies, helping only when you need to. Once the swarm is completely finished off, you will be able to head left to where the hunchback came in from. OBJECTIVE COMPLETE: Rescue The Maidens (3) OBJECTIVE COMPLETE: Help The Hunchback Escape With The Maiden Head up the huge staircase where the hunchback came from. After a few steps, An alcove to the right will appear where you can run in and get some well- needed shotgun ammo. Now, head up the stairs and through a room with a cross in it until you reach the upper tier of the Cathedral. If you haven't already, equip your shotgun and prepare for a fright. Run into the room and a gigantic monster will come hurdling through the Chapel. NEW OBJECTIVE: Fight Off The Portal Daemon OK, so he's very large. Big deal. Run up the second pillar and stand behind It to avoid the Daemon's huge shock blasts. When the explosions have ceased, sidestep to one side and fire rounds into it until you see it get ready to fire again. Sidestep back behind the pillar to avoid the fire. Repeat until it collapses in a big steaming pile of Daemon defeat. OBJECTIVE COMPLETE: Fight Off The Portal Daemon Now, head around to the other side of the upper tier and down the winding hallway until you reach a door leading to the roof. Open it up and run outside into the rain. OBJECTIVE COMPLETE: Make Your Way To The Roof To Escape Notre Dame Follow the roof and take out an undead priest. As you near him, a second one will appear. Again, take him out and continue to run along the roof, a Scourge Splitter and an Undead Priest later, you will finally confront Jacque de la Morte. Three shots to his head will take him out. What an easy end guy. OBJECTIVE COMPLETE: Eliminate Jacque de la Morte NEW OBJECTIVE: Escape Through Time Portal Head back in the other direction and jump through the time portal. OBJECTIVE COMPLETE: Escape Through Time Portal MISSION COMPLETE! ------------------------------------------------------------------------------- D.) 2280: Return To Planet X .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. Primary Objectives: Locate Crashed UFO Retrieve Time Crystal Secondary Objectives: (None) Known Available Guns: Sci-Fi Handgun Plasma Autorifle Homing Launcher My Notes: ------------------------------------------------------------------------------- Walkthrough for Easy: As soon as you start out, you will be standing on an alien planet, far, far into the future. Weapons (as well as opponents) will be tougher and improved. Within two seconds, a spacecraft will zip around the corner and start shooting at you. Run forward and pick up the Sci-Fi Handgun and then jump into the nearby hole. Run away from the opening when you reach the bottom or else the spacecraft will still be able to hit you with its lasers. Ahead is a fork in the road. Taking the left path will lead to the exact spot you'd end up at if you took The right path, so don't worry about getting lost. One the other end of the fork, an alien (the Ozor Mox) will teleport to block your way. Knock him out and turn right at the next hallway. Another alien will teleport down. Shoot him and collect his ammo. Behind him is a weapon part (the Homing Launcher). Pick it up and look left. Up ahead a plank will stretch across the canyon. Perched atop it is yet another alien. Take cover behind the massive flower in front of you, or just shoot him with your handgun. Continue down the winding path and take out an upcoming alien. When you reach the hole in the ground, read on. Jump through it and collect the amour up ahead. In the distance you can see 2 mounted gun turrets (3 if you look farther down). Enter the field and turn right. Walk down about half way until you reach a slope going upwards. NEW OBJECTIVE: Repel The Beach Attack Before heading up the slope, look right and grab the crate of Homing Rockets for later use. Now, you may head up the slope and run all the way to the turret in the corner near the entrance to a hallway (the one blocked off by red lasers). Position yourself behind the gun and activate it. A new species of aliens (the Meezor Mox) will raid your position. Fight hard and kill them all, taking shots at the UFOs whenever you have a spare moment. After a long and treacherous battle the Meezor Mox will flee and you will have won the battle. OBJECTIVE COMPLETE: Repel The Beach Attack Behind you the lasers will turn off and you will be able to access the hallway ahead. As you run along, an innocent, unprotected Ozor Mox will run down the hall, waving his hands and pleading for mercy. Waste this brainless scum and continue on. When you reach the huge flower, look right and take the Plasma Autorifle and Grenades. Equip it and run down the next hall until you reach another fork. Again, both directions lead to the same area, but now at the end is a huge hive of wasps. They wont hurt you much, so take a chance and run through them into the next field. Here, a huge UFO is crashed into the ground. This is the UFO that you shot down in the opening scene. OBJECTIVE COMPLETE: Locate The Crashed UFO Grab the second weapon part near the entrance of the field to obtain the Homing Launcher. Equip your Autorifle and run up the spaceship to the tippy top. NEW OBJECTIVE: Fight Off The Raid On The Crashed UFO Now, this UFO isn't completely defenseless. In fact, it has two huge laser guns right below where you are standing. You will see the green blast it shoots off so don't be worried. If any of the Meezor Mox gets past the laser guns, they will crowd the bottom of the ship where you once ran up it. Dodge their fire until you get a cluster of them, and then launch a grenade in their general direction. Repeat this process until the raid has been killed off. OBJECTIVE COMPLETE: Fight Off The Raid On The Crashed UFO Good job. Now, quickly slip off the edge of the ship and back up into its overhang so the laser guns wont target you (the shoot anything that walks). Run into the teleport to access the spaceship itself. Time Crystal Located Now, run around the ship until you find a window that's larger than the rest. Hop through it and turn right. Run along the border until you reach the time crystal. OBJECTIVE COMPLETE: Retrieve Time Crystal NEW OBJECTIVE: Escape Through Time Portal Turn back around and run all along the bored until you pass the large window. Don't stop, keep running, avoid the Reaper Slitters shock waves at all times. Run down to the end of the border and jump into the Time Portal. OBJECTIVE COMPLETE: Escape Through Time Portal MISSION COMPLETE ------------------------------------------------------------------------------- E.) 2019: NeoTokyo .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. Primary Objectives: Follow The Hacker To The Research Area Retrieve Time Crystal Secondary Objectives: (none) Known Available Guns: Silenced Pistol SBP90 Machine Gun Sci-Fi Handgun (worthless because only the police have them, and the police only come when you fail, thus leaving this gun only to be used if you screw up) My Notes: The most boring level in the game. It's simply a "follow with stealth" level where you can only use your gun for 1/4 of the mission. Oh well, I guess some people enjoy stealth missions. I mean, I like them too, but not for this kind of fast paced action game. ------------------------------------------------------------------------------- Walkthrough for Easy: After the In-Flight movie, you are placed looking at the hacker who is walking away from the fight scene, thinking you are knocked out cold. From here there are two ways of completing the first objective: Real, Honest Way; or the Cheating, Dishonest Way. Either way works fine, and both have their pros and cons. Well, I better explain both then. +-+-+-+-+-+-+-+-+-+-+ | Real, Honest Way | +-+-+-+-+-+-+-+-+-+-+ This is the way where you follow the hacker, sticking right behind her. She will always be in your sight, and you must use stealth. ALWAYS! If you alert her in any way, she will turn and shoot at you, therefore leaving you to kill her, failing the mission. Keep out your computer so you can see her on your radar (the red blip). Stay where you are and wait for the hacker to turn right. When see makes the turn, run up slowly and position yourself in the corner of the walkway so you are facing down the sidewalk. Watch the hacker until she turns left. When she turns, its safe to follow her again. She will walk up some small steps and pass a civilian. DO NOT HARM HIM! I've made that mistake all too many times. Once you get in this small building, duck down near the glass case on your right. Be sure to duck, or else as the hacker will see you when she is walking down the steps. After she turns on the small landing and then continues down the stairs, you will be able to follow her once again. Follow her down the steps and then put away your computer. To your right should stand a huge store casing protected by glass; its filled with ammo. Wait until the hacker is at the curb before punching the glass to avoid her overhearing you. Grab all the ammo and the sniper rifles. Do the same for the next casing. When you're finished hording the stores, re-equip your computer. The hacker will have turned right by now, so follow her some more. Note the pink rotating slivers on your radar? Those are cameras, and the pink is the camera's vision range. If you stand within its range for 2 or more seconds, the alarm will sound. That is, it is all right to pass through it quickly in order to catch up the hacker. Well, stay behind the hacker until you see her cross the street. Stand at where she crossed and continue to look at her until she rounds the corner up ahead. Then, when the camera shifts in the opposite direction, make a run for the corner and continue to follow her. Two cameras will be on this street, but they are facing the opposite side of the road. To avoid being caught, stay on the same side as the hacker. Follow her all the way down the street until she turns left. You are nearly there. So far, so good. Up ahead, she will pause at the corner for a few seconds before crossing. When she does, follow her down into the sewers. Slowly walk behind her. Finally, when she reaches some steps that go down, she will then turn right. Good job, you followed her all the way. However, the last part of finishing this objective will be covered farther down. Skip the Dishonest way until you reach a one lined row of 10 Qs. It will pick up right where we left off. +-+-+-+-+-+-+-+-+-+-+-+-+-+ | Cheating, Dishonest Way | +-+-+-+-+-+-+-+-+-+-+-+-+-+ This is the way where you beat the hacker to her hide out. As soon as you start, equip your computer and look left. Wait until the train rumbles past before jumping off the platform into the road. This move here just put about 30 seconds between you and the hacker. A camera is pointed right at you so run left quickly. Scurry back to the side of the road where you jumped off and continue to walk all the way down this street (to tell that you are walking in the right direction, look up and wait until the train passes. It should be coming at you if you are walking correctly. At the end of this street, turn left and run forward all the way to the sewer. Run down the passage and down the steps ahead. From here, loop around and hide under the stairs until she comes. I timed how long it should be until she walks down the steps. It will take anywhere from 2:10 to 2:30 minutes depending on how fast or slow you get there. Once the hacker is down the steps and into the next hallway, its safe to get up and follow her again. QQQQQQQQQQ At the end of this hallway, the hacker will turn right. Stay back far enough to avoid being seen. Stop when she turns, but continue looking at her on your radar. She will walk a few feet and then a second red blip will appear. Once the pair has walked ahead a few feet, run from your hiding spot and slip into the next hallway before the laser grid appears. The second blip came out of the control room on the left. OBJECTIVE COMPLETE: Follow The Hacker To The Research Area NEW OBJECTIVE: Obtain The Hacker's Password Yay! The pair will walk down this hall for a while. Activate the blinking red module to take control of security cameras. Turn off the first two, but keep the third one on and trained in on the computer on the desk. Once the hacker reaches this area, she will enter her password into the computer. Once you have caught it on tape, you can turn off the camera and exit the module. OBJECTIVE COMPLETE: Obtain The Hacker's Password Equip your sniper rifle (available only when doing the Real, Honest Way to follow the hacker, see section for details) and zoom in on the guard at the end of this hall. If you don't have the sniper rifle, just equip your pistol and gun her down. Either way, make sure you dispose of her. Run down the hall and through the hole in the wall. Checkpoint Reached Now, look to the computer and activate it to enter the password. Run up the stairs on the other side of the room and wait from the security door to open. Step through it and then into the hallway up ahead. A Milkbaby (what a weird name) will be patrolling the hall. Take her down and wait for the second one to open up the doors at the other end. Fill her with lead and look to take out the third and final Milkbaby on the right. Now, enter the room where #2 was taken out and grab the body armor. Also, look to the lockers and open both sides up to find an SBP90 Machine Gun and a cool AstroLander Game. Press reload on your computer to play it. Exit this room and turn left into the next hallway. Peer through the glass windows to see a huge machine hooked up to a TimeSplitter. NEW OBJECTIVE: Deactivate The TimeSplitter Machine Run to the other end of the hall and through the door. Strafe left and right to the far right-hand corner of the room where the Power Switch lays. You need to activate it and then strafe back to the door. OBJECTIVE COMPLETE: Deactivate The TimeSplitter Machine Once you exit the room, Sadako (the head boss) will be standing near in the hall. NEW OBJECTIVE: Eliminate The Gang Leader Before She Escapes Equip your SBP90 and gun her down as fast as possible. She will cloak herself to keep you from seeing her. Don't worry though; she will wait for you in the sewers. You can plainly see her down there so don't give up. Once you taker her out, run up and grab the dropped Time Crystal. OBJECTIVE COMPLETE: Eliminate The Gang Leader Before She Escapes OBJECTIVE COMPLETE: Retrieve The Time Crystal NEW OBJECTIVE: Escape Through Time Portal Run through the sewers and exit up to the streets. Don't bother wasting time trying to kill all the guards and MilkBabies. You should have enough health and armor to last you a LONG time. Instead, just run up until you reach a fork in the road. Turn left and follow it all the way to the Time Portal. OBJECTIVE COMPLETE: Escape Through Time Portal MISSION COMPLETE! ------------------------------------------------------------------------------- F.) 1853: Wild West .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. Primary Objectives: Rescue Ramona From Jail Eliminate The Colonel Retrieve Time Crystal Secondary Objectives: Destroy The Wanted Posters To Clear Ramona's Name (3) Known Available Guns: Garrett Revolver Vintage Rifle Gun Powder My Notes: My favorite level in the entire game. Very, very fun. Not many notes here other than that, so uh, let's begin. ------------------------------------------------------------------------------- Walkthrough for Easy: At the beginning, equip your Vintage and walk forward slightly. Turn right and slip into the alley between the two buildings. Go up the staircase on the left and into the loft. Zoom out the window and shoot the patrolling cowboy on the outer planks. Equip your Garrett and shoot the same window you shot with the Vintage to break it. Seeing you disturbed a second cowboy, I guess you should take him out also. Walk out the window and onto the planks. Turn right and follow it around to where the 1st cowboy's gun is. Collect the ammo and follow the planks until you end up on a sloped roof looking out at the windmill. Drop off the roof and turn back to face the Sheriff's Office. Walk up to the building and rip the Wanted Poster of Ramona off the wall near the doorway. 2 Posters Remaining Inside, a lone cowboy will patrol the halls. A bullet to his head will take him out. Follow the hall to talk to Ramona in the jail. On the way out, open the chest in the corner to grab some gunpowder. It's useless in this level, but a very fun toy. Exit the building and turn left. Make another left into some dug out passage. Follow it out to an open courtyard. High up near the belfry is a sniper cowboy. Snipe him down. As John Madden would say, "That guy was waitin for something to snipe and WHAP!, he got sniped." (taken from Madden 2003). Turn left and grab the poster of Ramona off the left wall of the doorway. 1 Poster Remaining Follow into the next courtyard and put 4 well placed bullets into the TNT crates next to the back wall of Ramona's cell. KABOOM! OBJECTIVE COMPLETE: Rescue Ramona From Jail Ramona will run from her cell, but she isn't armed, so protect her well. Back in the underground passage, 2 cowboys will try their luck at beating you. As I always say, tough luck. Once they are dead, Ramona is free to leave; no more cowboys stand in her way. Now, at the end of the passage, turn right and walk past the Sheriff's Office. Turn left again in the corner to access another section of Little Prospect. In here, you will need to face the right, and then sidestep left across the road. This will place you looking at the road will strafing across it so you will be able to see all your enemies' positions. If you do this correctly, you will notice a cowboy at the far left end of the building (#1), a sniper above him on the planks (#2, and a cowboy will pop out from the left of the building near you (#3). As you strafe, take out this 3rd cowboy will a single shot to the stomach. Once on the other side of the road, equip your Vintage rifle. Peer out to the right and cap the sniper (2nd) in position above the 1st cowboy. Use the wine barrel for cover while taking out the third and final cowboy. Follow down the road and turn left into an outlet where cowboy #3 came from. In here you will find some body armor. Along the way to this spot you will hear the frightened screams of a town girl trapped in a burning fire. NEW OBJECTIVE: Put Out The Fire In The Barn And Rescue The Girl Step out of the alcove and fire at the cowboy near the entrance of the barn. Cross the road and up the stairs in the back of the barn to where the fire is burning. Place a bullet in each of the beer kegs to put out the flames. Stand out of the way of the girl as she escapes, but return to the loft for some sniping. OBJETIVE COMPLETE: Put Out The Fire In The Barn And Rescue The Girl Zoom out the loft and into a building in the corner of the town. A lone cowboy will be standing in the window. A shot to the head should do it for now. Jump down into the street and follow it to the other end. Turn left and through the passage to the 3rd and final section of town. Checkpoint Reached A double Garrett toting cowboy will be up in your face. Take him out and grab his guns. Now you have double the power. Walk in between the buildings and take out the cowboy who pops out from behind the nearest one. Loop around back and up the stairs, into the house. Rip off the poster near the entrance and then shoot the sniper in the window. OBJECTIVE COMPLETE: Destroy The Wanted Posters To Clear Ramona's Name Go back down the ramp and into the mineshaft ahead. Time Crystal Located A cowboy will run across the exit on the other side, so wipe him out. Then, go back to the cart of explosives and give it a big push to get it rolling down the tracks. Don't follow it yet. Instead, go to the large shack in the corner where the Colonel will be waiting for you. A few shots will take him out; so don't worry about a tough fight. OBJECTIVE COMPLETE: Eliminate The Colonel But be ready to take on the hordes of miners and cowboys afterwards. When you're all set, get back up to where you pushed the mine cart. Follow the tracks across the gorge and into the caver on the other side. Grab the Time Crystal from the mantle. OBJECTIVE COMPLETE: Retrieve Time Crystal NEW OBJECTIVE: Escape Through Time Portal Run back across the tracks and drop down into the time Portal on the way. OBJECTIVE COMPLETE: Escape Through Time Portal MISSION COMPLETE! ------------------------------------------------------------------------------- G.) 1972: Atom Smasher .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. Primary Objectives: Retrieve Time Crystal Secondary Objectives: Known Available Guns: My Notes: ------------------------------------------------------------------------------- Walkthrough for Easy: ------------------------------------------------------------------------------- H.) 1920: Aztec Ruins .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. Primary Objectives: Find The Lost Temple Retrieve Time Crystal Secondary Objectives: (none) Known Available Guns: Luger Pistol Crossbow My Notes: Probably the easiest level in the game. It is very short, and very EASY! However, Normal is quite a challenge. But not on Easy. I hope you can blast your way through this level without taking much damage. Also, holding the tip of the crossbow up to a torch will set the bolt on fire. This will come in handy when defeating Wood Golems. ------------------------------------------------------------------------------- Walkthrough for Easy: As soon as you start out, cap the monkey in the back with two Luger bullets. Continue up the sloped hill. At the top, you will arrive in a room full of four monkeys. Be quiet to avoid scaring them off. Then, release a shower of bullets into their furry bodies. If you let them live, they will climb atop the hill and throw clumps of exploding watermelons at you. Ahhhhhh! If you left one to live, follow him through the winding cave. Up ahead a native will jump out. A fine placed bullet to his head will send him to his God. Collect his crossbow and backtrack a little bit into the cave until you find the mounted flame. Set the crossbow on fire. DO NOT RELOAD or else the FLAME WILL GO OUT! Run back to the large room and cross to the other side. Turn right and step down onto a thin road. You will hear a groan and a huge Wood Golem will step out. Shoot him once with the flaming arrow to burn him up. Once he dies, run follow the road into another twisting cave. Before entering the cave however, another native needs to be disposed of. Now, follow the large path through the caves until you reach a wall with two doorways in it. Raise your burning crossbow and fire a bolt at the beehive up ahead. After the bees leave their burning home, step through the doorway and take the second left. Follow the path up some steps and down another hall. A native will barrel around the corner. Drop him and walk on. You will wind up in a huge room with 6 stone pillars where yet another native will challenge your authority. It's all right you can kill him. At the right side of the room is a doorway. Run through it and barrel past the beehive, up the slope and into another twisting hallway. When you end up on a huge rope bridge, shoot the two monkeys and continue on down the rope bridge. Follow the path at the other end until you reach a window pointed out at the bridge. Across the way is a grenade-throwing monkey. Equip your Luger. Three shots to the monkey will take him down. Now look to your right and activate the switch. Loop back to the bridge, Luger in hand, and take out the native at the other end. Turn right when you reach the end of the bridge and enter a previously locked corridor. It will lead to back to the start where you encountered the Wood Golem. When you reach this area, look straight to spot an open door. Walk up to it and drop down the hole. Checkpoint Reached Time Crystal Located Follow the underground passage to an open room. Two monkeys will be standing about. Kill them and walk forward a tad more. A native will jump out from the shrine ahead, kill him and look to your right. Soon, a grenadier monkey will hop up on one of the rocks. Take out this monkey and enter the shrine up ahead. OBJECTIVE COMPLETE: Find The Lost Temple Around the corner will be an extremely large staircase filled with a native. Cap him with the Luger and hop off the side of the stairs and around back. Activate the switch placed in the wall and then head back to the foot of the staircase. Walk towards the glowing shrine thing and grab the body armor on the right. Follow the staircase on the left and shoot the monkey on the way down. At the bottom, turn right and grab the Time Crystal on the mantle so you wont forget later on (I've done that a few times). OBJECTIVE COMPLETE: Retrieve The Time Crystal Now, step into the next huge room to find a nasty surprise. ROCK GOLEMS! AHHHHHHH! NEW OBJECTIVE: Defeat The Golems (3) Bullets or arrows do not affect the golems. However, they go down pretty quick when you know how to kill them, literally. Look around on the floor to find different lightly colored tiles. Standing on them will open different trap doors. Simply lure the Golems toward you, and then step on the tiles to open the trap door. Hopefully they are standing on the hole and end up falling into a black pit. There are 2 in this room. Turn right at the Time Crystal shrine and run to the other end of the room. Follow this corridor to another huge room to find the third and last Rock Golem. When you're all finished, you will complete the objective. OBJECTIVE COMPLETE: Defeat The Golems NEW OBJECTIVE: Escape Through Time Portal Run back to where the third golem was (the second large room) and escape through the portal on the far end. OBJECTIVE COMPLETE: Escape Through Time Portal MISSION COMPLETE! ------------------------------------------------------------------------------- I.) 2315: Robot Factory .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. Primary Objectives: Retrieve Time Crystal Secondary Objectives: Known Available Guns: My Notes: ------------------------------------------------------------------------------- Walkthrough for Easy: ------------------------------------------------------------------------------- J.) 2401: Space Station .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. Primary Objectives: Retrieve Time Crystal Secondary Objectives: Known Available Guns: My Notes: ------------------------------------------------------------------------------- Walkthrough for Easy: ------------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============================= 6.) Arcade Mode ================================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is basically where you are going to spend almost all your time. Story Mode only takes a few hours, but Arcade Mode, for me, took (from my preferences) 54 hours to complete this section. So, without further ado, I present every Arcade Challenge. A.) Amateur League .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. A1.) Beginners Series ------------------------------------------------------------------------------- A1a.) Adios Amigos --------------------------------------- Type: Deathmatch Briefing: Everyone was enjoying a siesta at the mission until that dirty dog Hector Baboso decided to liven things up. Now, everyone's at each other's throats! Make 10 kills within 10 minutes for a trophy. Requirements: Bronze - 10 kills Silver - 10 kills in 5:00 minutes Gold - 10 kills in 3:00 minutes Best - 10 kills in 0:45.4 Minutes Character: Elijah Jones Walkthrough: Pretty easy. Keep your double Lugers and run to the large field in the center of the level (there's a water fountain and two stone houses). This way, if you're set on fire by enemies, a water supply is nearby. Stay in this area and just use your radar to take out everyone. If you end up in the basement, restart. It'll take you forever to get back up, thus wasting valuable kill time. Always use your double pistols (they are the best guns in this level IMHO). A1b.) Casualty --------------------------------------- Type: Deathmatch Briefing: Dr. Peabody left the morgue door open and now zombies are running loose all Over the hospital. Visiting time starts in 10 minutes. Try to kill 15 of the Living dead before then. Requirements: Bronze - 15 kills Silver - 15 kills in 5:30 minutes Gold - 15 kills in 3:30 minutes Best - 15 kills in 1:17.6 seconds Character: Dr. Peabody Walkthrough: Your best chance here is to snag the Laser Gun as soon as possible. From then on out, make a habit of switching on your shield (secondary fire) when next to an enemy, and then shoot him once to stun him, charge your shot and kill him. Make sure you switch off your shield to conserve power when you're done with each zombie. I like to stay in the main hallways (the extremely long ones) on the first floor. Traffic is hectic here, so you have plenty of shots to take. A1c.) Top Shot --------------------------------------- Type: Elimination Briefing: Prove your authority to the young cadets during combat training. Everyone has 6 lives each. But loose them all and you'll be out of the military for good! Requirements: Bronze - 1st Silver - 1st in 4:00 minutes Gold - 1st in 3:00 minutes Best - 1st with 6 lives in 1:17.5 seconds Character: Sgt. Shock Walkthrough: This is probably my favorite Arcade Level ever. I just love the Elimination type games, and this is the first time I had a chance to play it on this game, and I loved it, hope you do too. When you start out, find the large hangar with the airplane in it. Between the two wheels on one side is some armor. Behind the front wheel is a Mini-Gun. Use Secondary fire and attack anything and everything in your way. Use the radar to gain kills faster. You main objective is to go after Captain Snow. He is dressed in white and wears a ski mask. He is twice as strong as all the other bots, so they will hardly ever end up killing him. Near the end, it's usually you and Captain Snow left. However, Snow has around 4-6 lives left. So once you kill him, you gotta wait for him to respawn again and then go after him (x4-6). This can really eat away at the clock, so go after him first. While you go after him, the other bots will most likely end up killing themselves a lot. When Snow is finally dead (all 6 lives gone) you will finally be able to take care of the few remaining soldiers. For more information on completing Top Shot with a platinum medal (the hardest to unlock in the game), check out Kairi's in-depth "Top Shot Strategy Guide" for the PlayStation 2 A2.) Mode Madness ------------------------------------------------------------------------------- A2a.) Chastity Chased --------------------------------------- Type: Regeneration Briefing: Chastity is honing her combat skills in a simulated shootout against Sadako at the compound. Virtual health regenerates so you should holdback if you are wounded. The same applies to Sadako so persevere to score kills. Requirements: Bronze - 10 kills Silver - 10 kills in 4:00 minutes Gold - 10 kills in 3:00 minutes Best - 10 kills in 1:13.4 minutes Character: Chastity Walkthrough: Two words: Rocket Launcher. As soon as you start, head into the main building through the entrance and up the stairs to your left. In this room is a Rocket Launcher. Run back into the rain and use your radar to take out Sadako. Make sure to stand back when firing to avoid splash damage. Also, grab the Auto 12 Gauge Shotgun as well. When you run out of rockets, don't waste time grabbing new ammo from the main building. Just equip your shotgun and use the secondary fire (double fire) to take her out. DO NOT ENGAGE HER IN BATTLE, AND THEN LEAVE! She will just regain the life taken from her, and you will have wasted all that ammo trying to take her down. So, wait until you are completely ready to fight, then attack with brute force. A2b.) Shrinking From The Cold --------------------------------------- Type: Shrink Briefing: The Time Portal has caused space-time anomalies around the Dam. People have been shrinking. Lt. Frost, Nikolai, and Sgt. Shivers have spiced up guard duty by making a game out of it. Remember, you wont win if there is anyone bigger than you. Requirements: Bronze - 10 kills Silver - 10 kills in 4:30 minutes Gold - 10 kills in 3:00 minutes Best - 10 kills in 0:50 minutes Character: Lt. Frost Walkthrough: 50 seconds? Wow, that musta took forever! Well, no not really. Start the game and run up the back stairs to the roofs of all the cabins, then grab the mini-gun by the hole that drops into the far cabin. Switch the Mini-Gun to secondary fire to turn yourself into a lean mean killin' machine. Shrinking is supposed to be bad, but it actually is harder for the larger people to hit ya, so there's nothing bad about loosing in this game, as long as you back up those 10 kills. 3:00 minutes SHOULD suffice (if you cant obtain a silver than I think you need to go to Custom Arcade and practice against a Human Controlled Second Player). A2c.) Scrap Metal --------------------------------------- Type: Vampire Briefing: AltraNet headquarters wanted this ChassisBot disposed of as quickly as possible. Although not heavily armed it is very agile, so be careful. Power drained from the ChassisBot will refresh your enviorsuit batteries. Don't let them run down! Requirements: Bronze - 10 kills Silver - 10 kills in 4:00 minutes Gold - 10 kills in 3:00 minutes Best - 10 kills in 1:47.7 minutes Character: Female Trooper Walkthrough: This is pretty self-explanatory. Chase the ChassisBot and kill it before the bar on the top of the screen runs down. That bar is your enviorsuit's batteries running lower and lower, and only killing the enemy recharges them. The main strategy is to get to the center of the field where a Homing Launcher lies on a large circle thing. Once you have that, your almost guaranteed a gold medal. A3.) It's a Blast ------------------------------------------------------------------------------- A3a.) Night Shift --------------------------------------- Type: Leech Briefing: It is nightshift at the factory the machinist is having a nap. Time to play! Inject some enthusiasm into the other players before he wakes up. Your health is replenished by damage inflicted, so keep up a good hit rate to stay alive. Requirements: Bronze - 1st place Silver - 1st place and 15 kills Gold - 1st place and 25 kills Best - 1st place and 26 kills Character: R-109 Walkthrough: This is actually a tough level at first. However, once you get the main tactics down, its pretty simple. You can grab either a regular launcher or a homing launcher, but the homing really doesn't have an advantage in this cramped level, so either gun will do fine. Don't ever stay in one place! RUN! Don't ever fire at enemies within 5 feet of you, unless you have full health and armor. Fire at their feet for enhanced accuracy and more inflicted damage. Shooting at the enemies themselves will most likely end up with your missile in the opposite wall, completely missing your target. Remember that hurting enemies will gain you life, so even if you don't kill the foe, you'll still gain something in return. Note that the triple missile function for both guns will cause the missiles to spread apart, veering off target; leaving this function useless unless the enemy's back is on a wall. A3b.) Spoils of War --------------------------------------- Type: Thief Briefing: Kills count for nothing in this game. Only rewards left behind by dead contenders are worth collecting. Be the first to 25 points. Requirements: Bronze - 25 points Silver - 25 points in 6:00 minutes Gold - 25 points in 4:30 minutes Best - 25 points in 3:15.1 minutes Character: Sgt. Cortez Walkthrough: There's a bunch of things that you should remember while playing this level. One, as in the description, KILLS COUNT TOWARDS NOTHING! Killing an opponent will leave behind a coin for you to pick up, these are the rewards. Keep in mind that you don't necessarily have to be the one to kill the person to gain their coins. If you see two or more opponents fighting each other, wait until one is dead and then release your fury on the other. Head into the aftermath to gain the coin from the person you killed, as well as a free token from the other guy. USE THIS TO YOUR FULL ADVANTAGE! Conserve ammo by letting the computer battle itself, and then collect the remains. However, bots can use this to their advantage too, so keep an eye out for enemies approaching coins. Keep in mind though, that every time YOU die, a coin is left behind for enemies to gain as well. So be careful on your death rate, the computer can gain 25 before you, leaving you with a loss. A3c.) Demolition Derby --------------------------------------- Type: Deathmatch Briefing: There is nothing like high explosives to reduce ChassisBots to ChassisBits. This game last 4:00 minutes. Make sure you score top. Requirements: Bronze - 1st place Silver - 1st place and 15 kills Gold - 1st place and 25 kills Best - 1st place and 35 kills Character: R-109 Walkthrough: There really isn't much to say about this level besides HOMING LAUNCHER and CLOAKING. The cloaking device is a yellow circle placed in the middle of the right wall. Luck is really a prime factor in this level, but like in the other 2 levels, aim for feet. The homing launcher has a bit more of an advantage to it in this level due to its hugeness (darn you Billy Fucillo). A4.) Too Hot To Handle ------------------------------------------------------------------------------- A4a.) Monkey Immolation --------------------------------------- Type: Virus Briefing: Those pesky pyromaniac primates have been juggling torches with disastrous results! The game ends when everyone is set on fire...so avoid those frantic furry flamers! Requirements: Bronze - Survive 0:30 Minutes Silver - Survive 1:00 Minute Gold - Survive 2:00 Minutes Best - Survived 3:00 Minutes Character: Venus Starr Walkthrough: This level is actually completed with platinum by a weird glitch. When you start off, head straight for the large main courtyard. Once your there, run behind one of the small buildings in the back and climb up the stairs to the roof. Wait there on the edge, out looking the courtyard until you see the burning monkeys. As they approach the ladder up to your perch, get ready to jump. Turn around slightly until you can see the ladder. Wait until you see the tip of the flamer, then back off the edge and run back around to the stairs, up them, and repeat the process. This little game of cat-and-mouse will repeat itself until you reach 3:00, thereby stopping the clock and giving you a platinum medal. A4b.) Disco Inferno --------------------------------------- Type: Virus Briefing: Lady Jane is busy strutting her stuff in the nightclub, and the dance floor is heating up...literally! Avoid the night fever for as long as possible! Requirements: Bronze - Survive 0:30 Minute Silver - Survive 1:00 Minute Gold - Survive 2:00 Minutes Best - Survived 3:00 Minutes Character: Lady Jane Walkthrough: Before playing this level, I suggest playing it in arcade mode by yourself until you memorize the entire level. Once you're done, head for the entrance of the sun raise club via the way you enter in story mode. To get there, head to the main stair room. Follow the stairs down and then just follow the hall until you reach the room. Stand in the hall/room where glass is placed on both sides. Back up all the way into the entrance room until your back is at the wall and you are faced at the other end of the hallway where the bad guys are coming from. Now, equip your best gun and wait. Blast everyone before they reach you. Also, take their guns when the time is right and the coast is clear. After 3:00 minutes, the clock will stop and you will be rewarded with a platinum medal. A4c.) Burns Department --------------------------------------- Type: Virus Briefing: You might want to keep away from the other patients in the hospital. There's a nasty hot fever going around... you wouldn't want to catch it! Requirements: Bronze - Silver - Gold - Best - Character: Viola Walkthrough: (see Section 14.) Greatly Needed Strategies for details) A5.) Team Series A ------------------------------------------------------------------------------- A5a.) Club Soda --------------------------------------- Type: Team Deathmatch Briefing: Slick Tommy and Jimmy Needles just knocked over your drink, and they're refusing to buy another! Teach them some manners and score 20 kills before they do. Braces and Marco will back you up. Requirements: Bronze - 20 kills Silver - 20 kills in 4:00 minutes Gold - 20 kills in 3:00 minutes Best - 20 kills in 1:41.6 minutes Character: Louie Bignose Walkthrough: This is easier than Adios Amigos. Simply grab a Tommy Gun (there's one in the main stair room) and then chase down the blue guys. Braces will back up around half your kills; so don't expect yourself to get all the kills. A5b.) Station Stand --------------------------------------- Type: Zones Briefing: A squad of SentryBots are attempting to take over the Ice Station asteroid. Team up with the Space Troopers to secure critical locations and repel the attack. Requirements: Bronze - 1000 points Silver - 1000 points in 5:30 minutes Gold - 1000 points in 4:30 minutes Best - 1010 points in 3:05.6 Minutes Character: Female Trooper Walkthrough: Yeah, I got platinum on this level, but don't think it was easy! I had to work pretty hard to get this one. Let me explain the screen first. The four bars (blue, red, or gray) represent which team has the zone (red=red, blue=blue, gray=none). The large bar on top with a bunch of dots is the counter, every time the red dots make it to the edge (5 seconds) you score. The middle bar compares how the teams are matched (the larger color is the dominating team). There are four zones on the map that must be controlled. When you walk over a zone, its light changes to your teams color. Every 5 seconds, the computer tallies up the zones and gives out points. Each zone is worth 10 points. That is, if you have 1 zone you would score 10 points, 2=20, 3=30, and all 4=40. Your objective is to gain 1000 points as fast as possible. Start out by grabbing speed power-ups and a homing launcher. You can find on under ground in the big passageway. Next, head to any blinking dots on your radar that are blue (the other team) or gray. NOTE: once all the zones are touched at least once, there will be no gray ones, the color stays until switched to the opposing team. Run around the level as fast as possible and try your best to avoid any enemies, as kills don't count. The exception to this rule is if you see an enemy NEAR the zones of your color. Every score counts, so if the computer grabs the zone right before the 5 second score time, they get the points, not you. Anyways, just follow that rule and you should be set. Here's a list of all the zones: 1. Inside the main building, in front of the stairs 2. In the opposite direction of zone 1, on a platform facing the building 3. Under ground by the homing launcher 4. In a shed on the corner of the map A5c.) Men In Grey --------------------------------------- Type: Assault Briefing: A bunch of suits have been seen near the Training Grounds blockhouse. They've put in some computers and it looks like they might be starting a dotcom consultancy business. Hit them hard before they try to float the company and pocket the cash! Requirements: Bronze - 10:00 minutes Silver - 6:00 minutes Gold - 3:30 minutes Best - 2:57.4 minutes Character: Private Grass Walkthrough: Start by grabbing the homing launcher from under the stairs, and then follow your teammate out the door. Let him go first to attract the sentry gun. Once he starts taking damage, exit the building and run down into the trench and grab the body armor. Use secondary fire while aiming towards the two cameras in the distance to take em out. Blast through the guys until you grab a mini-gun. If it's clear around you activate it. If not, don't take the chance of exposing yourself without a weapon. Head straight towards the waterfall until big green letters saying " " comes up on your screen. Then, turn around and take care of the lawyers. If you die, don't worry about it; you'll end up right here when you restart. Peek around the corner and blast the camera on top of the rock with a homing launcher. Once it's gone, run up the hill and take care of all the suits around you. You need to destroy these gas canisters as fast as possible. The first one is to your left by the destroyed building. Take it out while running towards it, and then head around the left side of the building to gain some armor. Look right and blast the second canister in the corner. Run through the building and turn left up to a pillbox (the large bunker rooms) near a cave entrance. The third canister will be near the cave entrance. Take it out and head into the cave, wiping out all the consultants that get in your way. Once you reach the huge computer room, stop. If you have a homing launcher, GREAT! If not, a soviet's grenades are your best bet. However you do it, just be sure to destroy all of the computers INCLUDING all the green screens and a hidden panel on the wall above you. Once everything is in flames. Leave the room via the second entrance until you come to another room with a stairwell leading up to the roof. Head up and take up the fourth canister. Jump off the building and look to the center of the battlefield where a fifth canister is. Finally, run BEHIND the building (past a tree) to take out the sixth and final canister. **IMPORTANT NOTE**: You will complete the level this way by cheating the game slightly. When you destroy the computers, you're really not supposed to until you take out all 6 canisters. BUT, because you took it out in the middle of the game, once you destroy the canisters, the game realizes the computers are ALREADY gone, thus winning the game. B.) Honorary League .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. C.) Elite League .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =========================== 7.) Challenge Mode ================================ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A.) Glass Smash .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. A1.) Pane In The Neck ------------------------------------------------------------------------------- Briefing: Those Russian soldiers aren't that bright! Today's military training involves breaking all the glass in the Siberian Compound. Nikolai managed this in one minute flat. Beat his time or you'll be the laughing stock of the barracks for weeks! Requirements: Bronze - 1:00 Minute Silver - 0:30 Minutes Gold - 0:18 Minutes Best - 0:16.3 Minutes Character: Lieutenant Frost Walkthrough: To beat this level, you have to keep running at all times. When launching a grenade, do it while running. As soon as you start, strafe up the steps and turn left. Strafe around the building and launch a grenade (secondary fire) into the cabin through one of the windows. Keep running to the next building and launch a grenade through the window. Strafe around the fence and then weave between the two buildings and turn left. Strafe right and launch a grenade into this building. Run straight to the other side of the main building where the stairs are. When rounding the corner to the stairs, shoot a grenade into the bottom windows as you run up the stairs. At the top, launch a grenade right through the small window on the door, taking out the remaining 3 in this room. Congrates, you just scored gold. A2.) Bricking It ------------------------------------------------------------------------------- Briefing: After Private Poorley's incident with a grenade the other day, all ammunition has been confiscated until further notice. This is no excuse to miss training, though, so you'll have to improvise. Requirements: Bronze - 1:30 Minutes Silver - 0:45 Minutes Gold - 0:35 Minutes Best - 0:33.5 Minutes Character: Lieutenant Frost Walkthrough: This follows the same path as Pane In The Neck with just a small adjustment. Start and strafe up the stairs, turn left and hit all three windows. Strafe to the door and take out the small window. Walk backwards and run to the next building, take out those three panes. If your lucky, the last brick might sail through the intended window AND the window of the door. If not, strafe around the fence and take it out. Weave through the buildings and turn left at the next building. You should be at 15 seconds or less. Strafe right and take out those three windows. Again you might get lucky on the last window. Again, if not, take out the door window. Now, run left of that door and to the side of the main building that you saw coming out of the trench at the start. Take out those three windows as fast as possible and loop around to the stairs, taking out those three windows as you go. Now, going up the stairs, you should be at 29 seconds or less. Hit the window on the door as you open it and run into the building. Don't fire any brick until you are right next to the windows (shooting a brick will most likely miss the window, and it will take a precious second away as you get another brick. Hit out those three windows and you get another gold. A3.) Stain Removal ------------------------------------------------------------------------------- Briefing: The life of a zombie would be far more pleasant if it weren't for the hunchback always spoiling the Wednesday sacrifices. Get your own back on him and knock out as many stain glass windows within the time limit. Requirements: Bronze - 26 Panes Silver - 28 Panes Gold - 32 Panes Best - Character: Undead Priest Walkthrough: (See the 14.) Greatly Needed Strategies section) B.) Behead The Undead .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. B1.) Fight Off The Living Dead ------------------------------------------------------------------------------- Briefing: Another one of Khallos' attempts to take over the world has failed at the hands of Harry Tipper. As usual, Khallos' has fled the scene, leaving a henchman to deal with the consequences (lots of zombies in this case). See how long you can keep him alive for . . . Requirements: Bronze - 10,000 Silver - 15,000 Gold - 20,000 Best - 59,175 Character: Henchman Walkthrough: This level is pretty easy, but takes a long time. Grab the shotgun in the middle and just wait for the zombies. At the end of each wave, you will be given bonus points for not missing any shots (this is extremely hard on wave 32 or so when you shoot off at least 80 shells). Remember, you can't leave this room. If you do, you have 3 seconds before you automatically fail. However, exploit this to your full advantage. Jump up the stairs for a second if you need to dodge a horde of zombies. Speaking of, hordes of zombies are great. When they get near you, they all swipe at you and their fellow zombies take out most of them. This is fine, but you are left with a lower score. However, it drains less of your shots (easier Perfect Wave) and also conserves your life (longer waves, longer Perfect Waves). B2.) Sergio's Last Stand ------------------------------------------------------------------------------- Briefing: The last act performed at the circus tonight. This will star our very own Sergio The Strong. We feel privileged to welcome our guests a time traveling troupe of flaming zombies. Ladies and gentlemen put your hands together for Sergio's Last Stand! Requirements: Bronze - 5,000 Silver - 15,000 Gold - 25,000 Best - Character: Sergio Walkthrough: (See the 14.) Greatly Needed Strategies section) B3.) Day Of The Dammed ------------------------------------------------------------------------------- Briefing: It looks rather like curiosity got the better of Nikolai. Gunshots or no gunshots, he'd have been better off steering clear of the research center all together. And he should definitely have taken his gun. Keep him alive for as long ad you can, using only his fists. Requirements: Bronze - 10,000 Silver - 15,000 Gold - 20,000 Best - 26,450 Character: Nikolai Walkthrough: Dammed, as in "In The Dam". Haha. Great pun. Anyways, this is probably the easiest of the 3 Behead The Undead series. However, you can't use any guns. Your fists are awesome so don't get upset. Basic Strategy: wait for the Zombies to come to you. Then, run at them and punch em in the head, at the same time as you're punching, back up in case you miss and they swipe at you. Hordes of zombies are great (they take each other out). Just strafe in a wide circle to take out all the undead. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =========================== 8.) Basic MapMaker ================================ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Now, first off, let me tell all my readers that the MapMaker is simply AMAZING! For some quick info on the Basic MapMaker, you need to know you CAN'T have multiple floors for the Basic, only advanced. Also, you can't add enemies or Game Logic. That's all. You will love it once you get to know all of the pieces of the puzzle. With that, lets get started. *NOTE* I HIGHLY RECOMMEND YOU TRY THIS BEFORE USING ADVANCED *NOTE* A.) Tiles .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. You can't have a map without any flooring, right? Well, this is where you start out. Use the D-Pads left and right and move the highlighted text to "Tile" on the upper bar. Press A anywhere on your blank grid and select a tile to place. Once you have chosen the tile, you will be able to rotate it to whichever way you like. Use the 3D image to help you see what kind of tile it will look like. Find a spot to place it and press A. THERE YOU GO! You have just taken your first steps in the future of Map Making. Moving on, continue in this fashion and create all sorts of cool looking areas. Now, when you look at the tiles, you should notice either a blue or red line on the sides of the tile. Only red sides can connect to red, and only blue sides can connect to blue. When the two (red and red or blue and blue) are joined, you create an open passage that connects the two tiles. If you want a large room to connect to a hallway, you need to use an adapter. These tiles have both red and blue lines so you can connect both of them. Alternatively, you could take Tile # 16 and connect the blue side with a Tile # 14 then finish it off with another Tile # 16. This could be an alternative to a big room. Speaking of the Tile #s, do you see the numbers in the corner of the 3D version when you select the tile? That's the Tile #. From now on I will refer to these as T#(input number) EX: T#16,T#14,T#16. Okay? Here is a simple map: Start by building T#5 and rotate it so its facing left-right and copy it. Move it to the right and place it. From there, choose an adapter and make it so that the red line connects to the red line of the corridor. Select T#17 and connect it with the adapter. Simple. Now that you have that figured out, lets move on. B.) Lighting .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. Here you can choose all sorts of lights for your tiles. Start by moving your text to Light and click in an open area on your grid. From here it's pretty simple. Choose your color and select whether you want it to be Fixed, Flicker, Switch, or Pulse. Then, you can choose the pace you want them to pulse/switch/flicker. To view what it will look like you can look at the on-screen demonstration. Also, by choosing Y, you can edit the colors to make any color you want, from dark green to metallic silver to pitch black to shimmering gold. Once you did, choose the DONE and you will see that each tile has a square of white color. Drag your new color over it and choose A. There, you have made a new color for that tile. Here's a quick example: Find a light blue color in the color edit menu and choose it. Now place that in the large T#17 Room on your previously built map. Moving onward. C.) Items .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. Well, you can't have a map without these. Make sure you add a bunch of everything in here to add to the beauty of the map. Here are the items you can use: C1.) Start Points: Add a start point from this menu. This is where you will start everyone. The first one you place will be your starting point in a story mode (advanced mode only). Continue to build them to make multiple start (otherwise known as spawn points) points for a death match. On your map, add one at the beginning on the hallway, another in the center of T#(), and finally one anywhere you want it. (You cannot place more than 32 start points on one map). C2.) Guns: The center of the entire game. Choose this category and pick a few weapons from the list. Place them as normally you would. Without weapons, this game would be a free for all with jumping monkeys and cart wheeling dinosaurs who run around aimlessly rather than a brutal blow em up shoot em up! Well, have fun with these. To change the weapons, press start on the grid and select Map Settings. Go to the weapons selection and choose custom. Click A and choose the weapons. Press B and go to DONE. All set! (You cannot place more than 32 guns on one map). C3.) Ammo: Basically the same as guns. The only difference is that you can collect a lot of ammo and still find no gun. Bah...have fun with it. (You cannot place more than 32 ammo crates on one map). C4.) Health and Armor: If you want a true death match arena, you need plenty of Armor and Health Rejuvenators in the arena. Choose Hi or Lo depending on whether you want full health/armor of half health/armor. (You cannot place more than 16 health and armors on one map). C5.) Power Ups: Choose any of these and place them around your map. The four types are: cloak, speed up, shrink, and max damage. Cloaking makes it so that no one can see you and you'll be able to wonder around without being seen. Speed up is self-explanatory. Shrink makes it so you became very small and very fast. This way, opponents will have a tough time 1.) Finding you and 2.) Shooting you before you speed away. Finally, max damage makes it so that each bullet automatically kills the opponent. Very, very useful for Mini-guns. (You cannot place more than 12 power ups on one map). C6.) Teleports: There are 6 colors that you can choose from. Select a color and place it somewhere on a map. Choose the same color again and place it somewhere else. This way, when you enter one teleport, you appear in the other one of the same color. This is especially useful when you want to save memory so you build two teleports that shoot you across the map instead of building a gigantic hallway. (You cannot place more than 2 teleports of the same color on one map). C7.) Bags and Bases: Nothing's better than a good ol' game of Capture the Bag. However, you can't just expect the bags to show up on their own. Choose this category and place a Blue Team bag and a Red Team Bag. Then, add Blue and Red Start Points around their bag. Simple as that. The green bag in the center of the section is for Bag Tag. Choose that and place it anywhere on the map. For more info on Bag Tag, check out the description of it on the Arcade Custom Selection group. C8.) Objects: Here you can add a few cool things to your map. A crate will protect you from enemy fire. However, these crates are EXTREMELY small and hardly support any help at all. Better to just add a wall. Turret Guns are large mounted guns with a chain gun and rocket launches. Excellent for explosive blood pumping action. Finally, Auto Guns are attached with a small camera. If the camera spots you, the gun starts shooting. Watch out. Only used in Advanced Story mode. (You cannot place more than 50 crates and 16 Auto/ Turret Guns on one map). C9.) Keys: From these four keys (blue, green, red, yellow) you can program special doors that can only be opened through a colored keycard. C10.) Finally, Zones: Place a bunch of these around your map so players will have to go and step on them to make them their own color. It's best to spread these zones out to make the game more interesting. (You cannot place more than 4 zones on one map). All right, there are most of the items you can place. However, there are a few more things that you can add from this menu without actually choosing an item from the selection screen. By placing your cursor in between two tiles, you can add doors and windows. Press Y to add a window and A to add a door. When you place the door, they open automatically. However, you can press X on top of a door and change its type around to a color. Then, and only when you have the correct corresponding keycard will you be able to open the door. Locked/Colored doors can only be used in Advanced Story mode. Ok well that's about it for this section. I hope you use some of these skills and make a shining map! Make a death arena for the entire world to see! Email me if you have a good map and maybe I can post it up on how you made it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ========================= 9.) Advanced MapMaker =============================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Wow. So much to cover. I guess we better dive into this in order to get it All in, huh? Okay well then let's start. A.) Tiles .=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=. When you move the upper bar to Tile and select it in Advanced Mode, you will immediately notice the huge difference in the amount of tiles to choose from. Here I will cover just about every Tile and where it would be most useful. First off, however, let me point out that the Advanced Mode will allow you to build up to 7 Floors. Some tiles have multiple floors, the largest having 4. By clicking the Up and Down on the D-Pad at the grid you will move the floor up or down. Same goes for the Tile Menu. When you press Up and Down, it will move to the higher or lower floors. Notice that the red or blue arrows will appear brighter when that floor is selected on the menu. If you choose a 2 story room and then choose the second floor when placing it, you cannot place it on the bottom floor because there is no -1 Floor. Vice versa for the 7th floor. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ======================= 10.) Reader Contributions ============================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here are some of the emails that I have received from my readers. Their names will be left blank. Question 1: I was wondering if you could tell me how to unlock all the levels so i can use for multiplayer. thank you My Answer to 1: You start out with 5 of 16 levels total. The list is: (unlocked) Mexican Mission Ice Station Hospital Training Ground Aztec (locked) Scrapyard Night Club Hangar Robot Factory Ufopia Chinese Chasm Streets Compound Site Circus Now, to unlock them, you need to work pretty hard. I have unlocked ALL but the Site. Here's the unlockable list and how: Scrapyard = Get a gold on Scrap Medal (Amature League) Night Club = Get a gold on Burns Department Hangar = Get a gold on Top Shot Robot Factory = Get a gold on Demolition Derby Ufopia = Get a gold on R-109 Beta Chinese = (not sure) Chasm = Get a gold on Cant Handle This Streets = (not sure) Compound = (not sure) Site = (haven't unlocked it yet) Circus = (not sure) MY NOTES: I plan to add a new Multiplayer Section sometime in the future versions, and this info will be in there. Question 2: I have a quick question for you: why don't you give info on how to beat the elite league? Because I am stuck on the "Bags of Fun" level in hte elite league. Eather you can put it in your guide or you can just e-mail me on how to beat it. Thanks. Answer to 2: OK, well its takes a LONG while to get done all the things I need for my guide, so I wont have the elite league done for a few weeks. Sorry for the inconvenience. However, I can tell you how to beat the level right now. First, start off and exit the building, turn left or right of the main entrance and walk that way to find speed/cloaking/shrink. ONLY GET ONE SIDE THOUGH! Then, just run to their bag and grab it. Dodge back and forth to your base (they can see you when you have the bag). Once you score, repeat the process but go in the opposite side you went before to get the other speed/cloaking/shrink. Once you score, go back to the original side (the powerup will be replenished by now). Follow this and you'll be set with a gold. MY NOTES: There ya go. If any one is stuck on Bags of Fun, look here. I might as well add this to the Arcade Section right now......naaaaah. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =================== 11.) Tips, Hints, Secrets, and Cheats ===================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In order to save some memory when making your maps, there are a few "cheats" that you can conduct to trick the computer. Trick 1: When adding tiles such as hallways or corners to your maps, always use the same tile. Instead of place all of the tiles 1-4, try using all of number 2. It cuts back on the memory that would be loaded for all 4 tiles. In some cases, however, you will have to use a tile other than 2 so you don't screw up your map. Trick 2: When making tiles with identical items on mapmaker, select one tile and place all your items on it where you want them you go. Then, copy that whole tile, items and all. This will cut back on wasted memory used to load each new item. I haven't really noticed a difference with this trick, but a few of my friends are sure it saves some memory (which could mean 3 or 4 more tiles to complete your map). +-+-+-+-+-+-+-+-+-+ | Tips and Hints | +-+-+-+-+-+-+-+-+-+ 1. Crouching ------------------------------------------------------------------------------- Crouching comes in handy all the time. If there is ever a rock or crate in front of you, take cover. Get right up next to that crate and duck down. Pop out quickly and scan the area. Once you know where your targets are, pop up and take quick, steady shots at one target. Continue in this manner until the target is taken out. Choose another target and take him out. Continue like this until your area is clear. 2. Take Cover ------------------------------------------------------------------------------- As with crouching, always use your surroundings as often as possible. Close doors to block enemy fire, strafe around corners to retreat from battle, and just hide behind anything. One shot to your body can mean failure in the long wrong, so do whatever you can to avoid fire. 3. Strafing ------------------------------------------------------------------------------- Strafing (sidestepping) is a great battle tactic. When confronting many guards at once, strafe left and then right after a quick second. This way, you will be sidestepping and avoiding enemy fire while also making it harder for them to aim at you. Another strafing technique is to strafe around corners. Turning corners normally eats away time and also makes you feel clunky and not smooth. When approaching a corner, move the control stick diagonally with the corner. So if the corner is on the right, hold the control stick diagonally forward-right. At the same time, sidestep in the opposite direction (in this case left). After a few tries, your corner turning will be much smoother and faster. You will also be able to retreat faster or chase your friends in multiplayer faster. 4. Reloading ------------------------------------------------------------------------------- Always, ALWAYS, ALWAYS reload before combat. Trust me, I've tried going into a gun battle with only 2 shots left in the chamber, and the outcome is far from pretty. Before entering any new room, reload. After an intense gun battle, reload. After shooting at anything, reload. Make a habit of reloading as soon as your finger lifts off the fire button so you are ready for anything at anytime. Reload, reload, and reload. 5. Fall Back ------------------------------------------------------------------------------- When you're in the middle of an intense firefight, you might not be able to win without taking cover. If there aren't many objects to use as protection, falling back is your other option. Falling back is different than retreating. When you fall back, backtrack to a door or wall, BUT keep yourself aimed at Your target, and continue to shoot. Once you reach some sort of door, get through it and tuck yourself in a corner while waiting for the enemy to follow you. When they enter, blast em to bits. 6. Retreating ------------------------------------------------------------------------------- Well, you can't win them all. Know when to fight and when to give up. This is probably the biggest problem casual gamers have. When they are up against five or six extremely hard opponents, instead of picking each one off at one time, they dive head first into the mix, shooting in every which direction and lobbing grenades all over the place. This seldom works, and when it does, you are left with barely any life. If you know you cant win the battle, don't try to take em all on at once. First things first, take cover and try picking them off one at a time. If that doesn't work, use explosives while continuing to hide. If none of these options work, RETREAT! Backtrack a long way and look for armor and ammo on the way. Try to find a room where there is plenty of cover. Once you are sure you have enough ammo and armor and have found a decent fighting room, position yourself so you face the main door that you came in (chances are the enemy will use the same door if there are multiple entrances) and wait. 7. Body Shields ------------------------------------------------------------------------------- This rarely works, but when it does it always makes me chuckle. When you are In a horde of enemies, strafe around in a circle around them and fire on them. If there are more than 3, chances are that some of their stray bullets will hit their friends, taking them out for you. +-+-+-+-+-+ | Cheats | +-+-+-+-+-+ I'm not the best at story mode so I haven't unlocked many cheats. However, Here are the ones I have unlocked: Big Heads Rotating Heads All Characters Cloaked Cardboard Characters Silly Hats ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ======================= 12.) Character Biographies ============================ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thank you to DethKnightHomer for allowing me to use you character listing. Character List Arcade League/Challenge Gold Needed To Unlock ------------------------------------------------------------------------------- Sgt Cortez Story Mode Character; Default ------------------------------------------------------------------------------- Corp Hart Story Mode Character; Default ------------------------------------------------------------------------------- Ilsa Nadir Story Mode Character; Default ------------------------------------------------------------------------------- Gregor Lenko Story Mode Character; Default ------------------------------------------------------------------------------- Jake Fenton Story Mode Character; Default ------------------------------------------------------------------------------- Lady Jane Story Mode Character; Default ------------------------------------------------------------------------------- Viola Story Mode Character; Default ------------------------------------------------------------------------------- Mr Underwood Story Mode Character; Default ------------------------------------------------------------------------------- Hank Nova Story Mode Character; Default ------------------------------------------------------------------------------- Candi Skyler Story Mode Character; Default ------------------------------------------------------------------------------- Ghost Story Mode Character; Default ------------------------------------------------------------------------------- Chasity Story Mode Character; Default ------------------------------------------------------------------------------- Elijah Jones Story Mode Character; Default ------------------------------------------------------------------------------- Ramona Sosa Story Mode Character; Default ------------------------------------------------------------------------------- Harry Tipper Story Mode Character; Default ------------------------------------------------------------------------------- Kitten Celeste Story Mode Character; Default ------------------------------------------------------------------------------- Captain Ash Story Mode Character; Default ------------------------------------------------------------------------------- Jungle Queen Story Mode Character; Default ------------------------------------------------------------------------------- Gretel Mk II Story Mode Character; Default ------------------------------------------------------------------------------- R-109 Story Mode Character; Default ------------------------------------------------------------------------------- Monkey Story Mode Character; Default ------------------------------------------------------------------------------- Hybrid Mutant 1990 Siberia - Normal/Hard ------------------------------------------------------------------------------- Big Tony 1932 Chicago - Normal/Hard ------------------------------------------------------------------------------- Jacque de la Morte 1895 Notre Dame - Normal/Hard ------------------------------------------------------------------------------- Ozor Mox 2280 Return To Planet X - Normal/Hard ------------------------------------------------------------------------------- Sadako 2019 NeoTokyo - Normal/Hard ------------------------------------------------------------------------------- The Colonel 1853 Wild West - Normal/Hard ------------------------------------------------------------------------------- Khallos 1972 Atom Smasher - Normal/Hard ------------------------------------------------------------------------------- Stone Golem 1920 Aztec Ruins - Normal/Hard ------------------------------------------------------------------------------- Machinist 2315 Robot Factory - Normal/Hard ------------------------------------------------------------------------------- Reaper Splitter 2401 Space Station - Normal/Hard ------------------------------------------------------------------------------- Hector Baboso Amateur League; Beginners Series; Adios Amigos! ------------------------------------------------------------------------------- Lean Molly Amateur League; Beginners Series; Adios Amigos! ------------------------------------------------------------------------------- Dr. Peabody Amateur League; Beginners Series; Casualty ------------------------------------------------------------------------------- Crypt Zombie Amateur League; Beginners Series; Casualty ------------------------------------------------------------------------------- ChassisBot Amateur League; Mode Madness; Scrap Metal ------------------------------------------------------------------------------- SentryBot Amateur League; It's A Blast; Night Shift ------------------------------------------------------------------------------- Meezor Mox Amateur League; It's A Blast; Spoils Of War ------------------------------------------------------------------------------- Male Trooper Amateur League; It's A Blast; Demolition Derby ------------------------------------------------------------------------------- Female Trooper Amateur League; It's A Blast; Demolition Derby ------------------------------------------------------------------------------- Crispin Amateur League; Too Hot To Handle; Monkey Immolation ------------------------------------------------------------------------------- Undead Priest Amateur League; Too Hot To Handle; Burns Department ------------------------------------------------------------------------------- Louie Bignose Amateur League; Too Hot To Handle; Disco Inferno ------------------------------------------------------------------------------- Slicky Tommy Amateur League; Team Series A; Club Soda ------------------------------------------------------------------------------- Jimmy Needles Amateur League; Team Series A; Club Soda ------------------------------------------------------------------------------- Accountant Amateur League; Team Series A; Men In Gray ------------------------------------------------------------------------------- Lawyer Amateur League; Team Series A; Men In Gray ------------------------------------------------------------------------------- Braces Honorary League; Elimination Series; Brace Yourself ------------------------------------------------------------------------------- Maiden Elite League; Frantic Series; Can't Please Everyone.. ------------------------------------------------------------------------------- Jo-Beth Casey Elite League; One Shot Thrills; Babes In The Woods ------------------------------------------------------------------------------- Riot Officer Honorary League; Team Series B; Rice Cracker Rush ------------------------------------------------------------------------------- Barby Gimp Honorary League; Outnumbered But Never Outpunned; Time To Split ------------------------------------------------------------------------------- Jebediah Crump Elite League; Sincerest Form Of Flattery; Dead Fraction ------------------------------------------------------------------------------- Venus Starr Honorary League; Burns 'n' Bangs; Rocket Man ------------------------------------------------------------------------------- Mikey Two-Guns Elite League; Duel Meaning; If I'm Ugly, You Smell! ------------------------------------------------------------------------------- Jared Slim Elite League; Duel Meaning; If I'm Ugly, You Smell! ------------------------------------------------------------------------------- Ample Sally Challenge; Cut-Out Shoot-Out; Take 'Em Down ------------------------------------------------------------------------------- Henchmen Elite League; Frantic Series; Hangar Hat's Off! ------------------------------------------------------------------------------- Cyberfairy Honorary League; Maximus; Cold Corpse Caper ------------------------------------------------------------------------------- Kypriss Elite League; Duel Meanining; Golem Guru ------------------------------------------------------------------------------- Mister Giggles Elite League; Frantic Series; Big-Top Blowout ------------------------------------------------------------------------------- Marco The Snitch Challenge; Cut-Out Shoot-Out; Fall Out ------------------------------------------------------------------------------- Hatchet Sal Honorary League; Outnumbered But Never Outpunned; Can't Handle This ------------------------------------------------------------------------------- Changeling Elite League; Frantic Series; Can't Please Everyone... ------------------------------------------------------------------------------- The Hunchback Challenge; Glass Smash; Stain Removal ------------------------------------------------------------------------------- Sewer Zombie Challenge; Behead The Undead; Fight Off The Living Dead ------------------------------------------------------------------------------- Gargoyle Honorary League; Maximus; Cold Corpse Caper ------------------------------------------------------------------------------- The Cropolite Challenge; TimeSplitters Story 'Classic' Mode Hit Me Baby One Morgue Time ------------------------------------------------------------------------------- Beetlemen Elite League; One Shot Thrills; Double Bill ------------------------------------------------------------------------------- Dark Henchmen Elite League; Frantic Series; Hangar Hat's Off! ------------------------------------------------------------------------------- High Priest Elite League; Duel Meaning; Golden Thighs ------------------------------------------------------------------------------- Wood Golem Challenge; Banana Chomp; Playing With Fire ------------------------------------------------------------------------------- Aztec Warrior Elite League; Duel Meaning; Golden Thighs ------------------------------------------------------------------------------- The Master Honorary League; Team Series B; Rice Cracker Rush ------------------------------------------------------------------------------- Krayola Honorary League; Team Series B; Hack A Hacker ------------------------------------------------------------------------------- Milkbaby Honorary League; Team Series B; Hack A Hacker ------------------------------------------------------------------------------- Drone Splitter Elite League; Sincerest Form Of Flattery; Half Death ------------------------------------------------------------------------------- Baby Drone Elite League; Team Series C; They're Not Pets! ------------------------------------------------------------------------------- Scourge Splitter Honorary League; Outnumbered But Never Outpunned; Time To Split ------------------------------------------------------------------------------- R One-Oh-Seven Challenge; TimeSplitters Story 'Classic' Mode; But Where Do The Batteries Go? ------------------------------------------------------------------------------- Feeder Zombie Challenge; Behead The Undead; Day Of The Damned ------------------------------------------------------------------------------- Stumpy Elite League; Frantic Series; Big-Top Blowout ------------------------------------------------------------------------------- Lola Varuska Challenge; Monkeying Around; Monkey Mayhem ------------------------------------------------------------------------------- Nikki Elite League; One Shot Thrills; Nikki Jinki Bricky ------------------------------------------------------------------------------- Jinki Elite League; One Shot Thrills; Nikki Jinki Bricky ------------------------------------------------------------------------------- Ringmistress Elite League; Team Series C; Bags Of Fun ------------------------------------------------------------------------------- Calamari Honorary League; Burns 'n' Bangs; Chinese Burns ------------------------------------------------------------------------------- Snowman Honorary League; Burns 'n' Bangs; Snow Business ------------------------------------------------------------------------------- Bear Elite League; Team Series C; They're Not Pets! ------------------------------------------------------------------------------- Leo Krupps Honorary League; Maximus; Killer Queen ------------------------------------------------------------------------------- Sergio Challenge; Behead The Undead; Sergio's Last Stand ------------------------------------------------------------------------------- Mischief Challenge; Monkeying Around; Monkey Mayhem ------------------------------------------------------------------------------- The Impersonator Elite League; One Shot Thrills; Double Bill ------------------------------------------------------------------------------- Badass Cyborg Challenge; TimeSplitters Story 'Classic'; Badass Buspass Impasse ------------------------------------------------------------------------------- Chinese Chef Honorary League; Elimination Series; Baking For The Taking ------------------------------------------------------------------------------- Duckman Drake Honorary League; Outnumbered But Never Outpunned; Someone Has Got To Pay ------------------------------------------------------------------------------- Gingerbread Man Honorary League; Elimination Series; Baking For The Taking ------------------------------------------------------------------------------- Insect Mutant Challenge; Monkeying Around; Simian Shootout ------------------------------------------------------------------------------- Robofish Challenge; Monkeying Around; Dam Bursters ------------------------------------------------------------------------------- Dinosaur Elite League; Sincerest Form Of Flattery; Aztec The Dino Hunter ------------------------------------------------------------------------------- Handyman Honorary League; Outnumbered But Never Outpunned; Can't Handle This ------------------------------------------------------------------------------- Nikolai Story Mode Character; Default ------------------------------------------------------------------------------- Private Sand Amateur League; Mode Madness; Shrinking From The Cold ------------------------------------------------------------------------------- Private Grass Story Mode Character; Default ------------------------------------------------------------------------------- Private Coal Challenge; Banana Chomp; Gone Bananas ------------------------------------------------------------------------------- Private Poorly Challenge; Banana Chomp; Monkey Business ------------------------------------------------------------------------------- Sgt Rock Challenge; Cut-Out Shoot-Out; Pick Yer Piece ------------------------------------------------------------------------------- Sgt Shivers Story Mode Character; Default ------------------------------------------------------------------------------- Sgt Wood Story Mode Character; Default ------------------------------------------------------------------------------- Sgt Shock Amateur League; Beginners Series; Top Shot ------------------------------------------------------------------------------- Sgt Slate Amateur League; Mode Madness; Shrinking From The Cold ------------------------------------------------------------------------------- Lt Frost Story Mode Character; Default ------------------------------------------------------------------------------- Lt Wild Amateur League; Too Hot To Handle; Disco Inferno ------------------------------------------------------------------------------- Lt Shade Amateur League; Team Series A; Station Stand ------------------------------------------------------------------------------- Lt Bush Story Mode Character; Default ------------------------------------------------------------------------------- Lt Chill Honorary League; Maximus; R-109 Beta ------------------------------------------------------------------------------- Trooper White Story Mode Character; Default ------------------------------------------------------------------------------- Trooper Brown Honorary League; Elimination Series; Brace Yourself ------------------------------------------------------------------------------- Trooper Black Honorary League; Elimination Series; Starship Whoopers ------------------------------------------------------------------------------- Trooper Green Story Mode Character; Default ------------------------------------------------------------------------------- Trooper Grey Honorary League; Burns 'n' Bangs; Snow Business ------------------------------------------------------------------------------- Capt Snow Story Mode Character; Default ------------------------------------------------------------------------------- Capt Sand Honorary League; Burns 'n' Bangs; Rocket Man ------------------------------------------------------------------------------- Capt Night Honorary League; Outnumbered But Never Outpunned; Someone Has Got To Pay ------------------------------------------------------------------------------- Capt Forest Story Mode Character; Default ------------------------------------------------------------------------------- Capt Pain Honorary League; Team Series C; Superfly Lady ------------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ================= 13.) Version Updates and Version History ==================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is version 0.52 +-+-+-+-+-+-+-+-+-+ | Version History | +-+-+-+-+-+-+-+-+-+ Version 0.30- January 18, 2003 - Initial Release Date. I have set up all the section markers. Also, I have added the Entire Sections of 1, 2, 3, 4, 8, 13, 14, and 15. Added Section 5's A, B, C, and D on Easy. Added Section 6's A1 and A2. Added a small part of Section 9. Added Section 7's A and B. Finally, added a few things to Section 11. Much, much, much, left to cover. Version 0.50- February 12, 2003 - Sorry it took such a long time to update. I rented Dirt to Daytona for a few days and I just got hooked. Anyways, a large update indeed. I have added section 5's E, F, and H on Easy. Also, I finished Section 6's entire A. Finally, Section 12, with help from DethKnightHomer, is also complete. Version 0.52- February 13, 2003 - I noticed that the formatting was odd in version .50, so I tried fixing that up, as well as altered a few of the sections adding and subtracting unneeded info. I went through and fixed all my spelling mistakes too. I also added a few things to the Reader Contribution section because I found some of my old emails. This is a pretty small update, so don't pay much attention to it, I just wanted to fix that funky formatting. Version 0.53- December 14, 2003 - OK, here's the deal: I put off the guide mid February because I had just recently bought an Xbox. Also, I had a lot of school work. I figured I'd be back on the guide by April at the most. Instead, I wound up overwriting my original Walkthrough file, and I didn't have a backup. I lost a lot of data. Know I have about 5 copies as well as a few on floppies and my Flash Drive. But anyways, I just recently started writing a brand new guide for the Call of Duty for the PC. So, as I'm looking through some of my earlier guides (all but this were unpublished), I realize I hadn't worked on this one and forgot about it completely. So, here I am, redoing this guide right now, even though it looks awful compared to my new one. Well, that's my story. Perhaps I shall pick up the controller again and finish this guide just for the sake of saying it's done. Sorry to those who were expecting an early finish for this guide. I doubt many people are even going to bother to look at this now, but hey, it's for self-pride. +-+-+-+-+-+-+-+-+-+ | Future Versions | +-+-+-+-+-+-+-+-+-+ Future Versions- Expect Section 5's to be complete with the final of G, I, and J. Also, Just about all of Section 6's B should be complete. If I have time I might also add Section 7's C and D. This is going to be a huge update, so it might take a while. Also, on February 16th-22nd I'm going to Florida, so that's a whole week that I can't work on it. So, taking all this into account, I should say this version will be up about early to middle March. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ======================= 14.) Greatly Needed Strategies ======================== ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I need the following strategies for gold. I will give you full credit before and after your entry as well as in the Credits Section. Please refer to the Contact Info section for information on how to send me the information. Thank you very much for your help. ------------------------------------------------------------------------------- +-+-+-+-+-+-+-+ | Story Mode | +-+-+-+-+-+-+-+ All Story Mode Levels on Hard! +-+-+-+-+-+-+-+-+ | Arcade Levels | +-+-+-+-+-+-+-+-+ Too Hot To Handle: Burns Department +-+-+-+-+-+-+-+-+-+-+ | Challenge Levels | +-+-+-+-+-+-+-+-+-+-+ Glass Smash: Stain Removal ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ========================= 15.) Credits and Thank Yous ========================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Writer of this FAQ: Qbsean10 Editor of this FAQ: Qbsean10 Game Developer: Free Radical Design Game Publisher: Eidos Interactive Game Directed and Produced by: Stephen Ellis David Doak Lead Programmer: Hasit Zala Lead Artist: Karl Hilton Lead Animator: James Cunliffe Music And Sound: Graeme Norgate +-+-+-+-+-+-+-+-+-+-+-+-+-+ | Contributed Information | +-+-+-+-+-+-+-+-+-+-+-+-+-+ Thank you to: ------------------------------------------------------------------------------- Kairi - For permission to recognize his "Top Shot Strategy Guide" ------------------------------------------------------------------------------- DethKnightHomer - For allowing me to use your character listing ------------------------------------------------------------------------------- Thanks to all the programmers of this wonderful game and contributors to this FAQ. Thank you guys, for making this guide what it is today. A very, very special Thank You to GameFAQs.com, "The Best In Gaming Help". All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright (c) 2002-2003 Qbsean10