ZOOP (SNES) Version 0.01 3/15/2001 08:18 EST (c)2001 Daniel Taber. Please contact me @ dtaber@safeplace.net. LEGAL STUFF: You may NOT use this FAQ for profit, sell this FAQ with other FAQs or programs, but you MAY use this FAQ for personal use as long as you give full credit to ME. This game is copyrighted by Viacom Newmedia, and I am in no way affiliated with them in any way. Zoop is (c) 1995 Viacom Newmedia Okay. Enough of the legal stuff! I don't want to do it, but I have to. Part One: THE OPTIONS ----------------------------------------------------------------- There are two modes of play. They are: 1. Continual: When you finish a stage, all the shapes that are left are carried over to the next stage. 2. Level: The screen is cleared after each stage. Once you select your game, you choose the stage you want to start at (stage 1-9), and the difficulty (0-4). The higher the difficulty, the more shapes you start with at the beginning of a game (Continual) or stage(?) (Level). Part Two: THE SCREEN ------------------------------------------------------------------ WARNING! Bad ASCII Art Follows!! 0059000 | | | | 0100 Score v v v v # of shapes . . . . left to . . . . clear stage . . . . . . . . . . . . ------- ->. . . . . . .|. . . .|. . . . . . . <-Shapes start on the outer ->. . . . . . .|. . . .|. . . . . . . <-parts of the screen and ->. . . . . . .|. . . .|. . . . . . . <-work their way towards the ->. . . . . . .|. . . .|. . . . . . . <-center (the box) by moving ------- inwards one space when a new . . . . shape is created in that space. . . . . Note that shapes can only be in Arrows . . . . space marked with a period. indicate . . . . Stage # Now I will show you in greater direction . . . . 04 detail how they move and how of movement. ^ ^ ^ ^ they don't. | | | | The art that follows is not the entire screen, but this will help you understand the way shapes move. It's kinda like a zoom. |. . . . . . . |. . . . . . . There are four different shapes. They are: red, blue, green, and purple. g = green shape r = red shape b = blue shape p = purple shape Here is an ASCII animation on how shapes move and how they do NOT move. HOW SHAPES MOVE (1) |. . . . . . b<- A blue shape is created. (2) |. . . . . b b<- Another blue shape is created in the same space. (3) |. . . . b b r<- A red shape is created this time in that same space. Note that the blue shapes moved to the left (which is towards the box). HOW SHAPES DO NOT MOVE Example 1 (1) |. . . . . . b<- A blue shape is created. (2) |. . . . b . b<- A shape CANNOT have a space between it and another shape! There are TWO exceptions to this. You'll find them under "Powerups". Example 2 (1) |. . . . . . b<- A blue shape is created. |. . . . . . .<- Note there are two columns here. You see why that's needed in the next part. (2) |. . . . . . . |. . . . . . b<- Shapes cannot move from column to column! Part Three: HOW TO PLAY ------------------------------------------------------------------ You start the game with 0 points and a clear screen. Shapes will start to appear. You are a triangle that is inside the box. You can't move out of the box. You have one of the four shape colors to start the game. The goal is to eliminate as many shapes as possible. In level 1, the shapes appear very slowly, but get faster as you progress through the game. How do you eliminate the shapes? Simple. You just move around, and when you're in the direction and column or row you want, press A, B, X , or Y. Any shapes that are the same color as your man will be eliminated for points. However, if you hit a shape that is NOT the same color as your man, the shape will become the color of what your man was, and you will become the same color as the shape you hit. The scoring is as follows: One shape with one move: 100 pts Two shapes: 100+200=300 pts Three shapes: 100+200+300=600 pts Four shapes: 100+200+300+400=1000 pts Five shapes: 100+200+300+400+500=1500 if on a row, otherwise... Column of five shapes: 100+200+300+400+500+5000=6500 pts! Six shapes: 100+200+300+400+500+600=2100 pts Row of seven shapes: 100+200+300+400+500+600+700+10000=12100 pts!! If any shape gets inside the box, your game is over!! Part Four: POWERUPS There are four powerups in the game. When you collect them, you look like that powerup until you use it. You can control what you do with it, but when you hit ANY shape, you lose the powerup. They are: star(?): Clears one row or column on one side. Worth 100 pts for each shape cleared. paint blob: Clears all of the shapes that are the same color as the FIRST shape you hit on that side ONLY. 100 pts for each shape eliminated. Exception number one to the "no space between shapes" rule. lightning bolt: Clears any shape directly next to the FIRST SHAPE it hits and the next two layers after that. ASCII would help here. And here it is: |. . b B R G p |. . . l B B b |. . . R P B g l = lightning bolt Any letters that are capitalized would be eliminated. 100 points per eliminated shape. This is the second exception to the "no space between shapes" rule. spring: THE MOST USEFUL THING IN THE GAME!!!!!!!!! If you collect five of these, the ENTIRE SCREEN IS CLEARED OF SHAPES! Helps EXTREMELY well when you're about to lose!! 100 points for each shape eliminated when screen is cleared when five springs are collected. Part Five: OTHER STUFF ZOOP Internet High Scores Rank Score Name Shapes Eliminated ???,??? ??????? ?????? In case of a tie in score, whoever eliminates more shapes gets higher/highest rank. To help weed out false scores, you need to send me a Snappy or equivilent stuff or a photo WITH THE SYSTEM IN THE PICTURE!! Part Six: THANKS & SHOUT-OUTS ---------------------------------------------------------------------- A big thank you to GameFAQs for hosting this FAQ. Also a big thank you to my dad, who bought me this game. A few shout-outs to all the people in Philly, my bro David and his buds, my buds (especially Jon!), the Philadelphia 76ers, the Philadelphia Flyers, the Philadelphia Phantoms, and all the other Philadelphia sports teams! We love you! One last thing... 76ers ALL THE WAY, BABY!