Version: Porp 4/19/99 --Questions/Comments?-- I'm Dave and this is my e-mail: xo_pitseleh@hotmail.com Seiken Densetsu 3 Info Blowout It's finally here! A Seiken Densetsu 3 Info Blowout (blowout blowout blowout) complete with strategy, tips and more for anyone who has ever wondered just what kind of goodies they were going to get after a class change. Ending up with bonehead class combinations are now a thing of the past because this guide is the wave of the future for all Japanese impaired Seiken Densetsu 3 owners in the U.S...all twelve of you. ---------------------- | Revision History | ---------------------- Version Porp.1 8/23/99 -added a possible strategy for the Black Rabite Version Porp 4/19/99 -added "In a Nutshell" for every character -added "Spell and Skill Usefulness" (toward the end) -added "Most Dangerous/Annoying Enemies" (toward the end) -corrected yet more errors Version Moof: 2/3/99 -I changed this mother humper from HTML to text -added info on body armors, weapons, and power attacks -corrected a few glaring errors Version Spoink: Spring '98 -Original Version Terminology: A * means that the spell/skill/power attack is able to affect multiple enemies or allies at once. (L) and (D) indicate if a character class is Light or Dark. (N) indicates the class is Neutral. __|__ | Angela __|__ | No matter what class you choose for Angela, her use is always the same. Since she can't fight worth a bean and her power attacks always effect just one enemy, her main use is clobbering certain dangerous and annoying enemies. With the right spell, she can be quite handy against Heath, Earl of the Evil Eye, and especially the the Death Eating Man but having to stop the action every five seconds to choose her spell becomes tedious and can make major battles seem to last forever. Plus, many enemies have a powerful counter attack that goes off sometimes when they're hit by one of Angela's spells so it's best to make sure the spell you choose will kill the enemy. By far, Angela's best class is the Rune Master. Her level 3 element spells are cheaper than--and just as effective as--Ancient, Double Spell, and Rainbow. The Rune Master's spells also have added effects such as silence and paralyze. Her Death Spell works nicely to prevent enemies from using counter attacks after being hit with magic and even works on bosses. ===In a Nutshell=== +PLUS+ strong magic attacks Rune Master class Ancient/Double Spell/Rainbow can fight Black Rabite Death Spell really hurts -MINUS- weak physical attacks enemies often counter-attack her spells Ark Mage sub-screen pose looks dumb Ancient/Double Spell/Rainbow take long time to get over with low HP =================================Spells=============================== Magician (N) Holy Ball* Evil Gate* Gem Missile* Air Blast* Fire Ball* Ice Smash* Sorceress (L) Holy Ball* Evil Gate* Gem Missile* Air Blast* Fire Ball* Ice Smash* Saint Beam - Earthquake ThunderStorm Explode MegaSplash Delvar (D) Holy Ball* Evil Gate* Gem Missile* Air Blast* Fire Ball* Ice Smash* - Dark Force - - - - Grand Deviner (LL) Holy Ball* Evil Gate* Gem Missile* Air Blast* Fire Ball* Ice Smash* Saint Beam* - Earthquake* ThunderStorm* Explode* MegaSplash* Magus (DD) Holy Ball* Evil Gate* Gem Missile* Air Blast* Fire Ball* Ice Smash* - Dark Force* Earthquake* ThunderStorm* Explode* MegaSplash* Arch Mage (LD) Holy Ball* Evil Gate* Gem Missile* Air Blast* Fire Ball* Ice Smash* Saint Beam* - Earthquake* ThunderStorm* Explode* MegaSplash* Rune Master (DL) Holy Ball* Evil Gate* GemMissile* Air Blast* Fire Ball* Ice Smash* - Dark Force* - - - - - Death Spell StoneCloud StunWind BlazeWall ColdBreeze ~~~~~~~~~~~~~~~~~~~~~~Angela Special Spells/Skills~~~~~~~~~~~~~~~~~~~~ Grand Deviner (LL) Double Spell* Magus (DD) Ancient* Arch Mage (LD) Rainbow* ~~~~~~~~~~~~~~~~~~~~~~~~~~Angela Power Attacks~~~~~~~~~~~~~~~~~~~~~~~~ Magician (N) Double Attack Sorceress (L) Pink Typhoon Delvar (D) Star Attack Grand Deviner (LL) Spiral Rod Magus (DD) Hot Shot Arch Mage (LD) Dancing Rod Rune Master (DL) 10 Tons ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Angela Weapons~~~~~~~~~~~~~~~~~~~~~~~~~~ Wooden Staff ($22) Any Class-------Staff ($75) Any Class Witch Staff ($180) Any Class--------Oak Staff ($220) Any Class Pewter Rod ($378) Any Class---------Ruby Staff ($738) Any Class Crystal Rod ($1100) Any Class--------Soul Rod ($2400) Any Class Versh Staff ($2650) Light Class-----Cunning Staff ($2795) Dark Class Ash Tree Staff ($2650) Any Class----Will Staff ($2900) Light Class Toto's Staff ($3155) Dark Class-----Lajin's Staff ($3480) Any Class Mythril Rod ($3830) Light Class-----Skull Rod ($4000) Dark Class Mirmir's Rod ($6950) Any Class------Druid's Staff ($7015) Light Class Illusion Staff ($7200) Dark Class---Nebula Staff ($14335) Any Class Yggdrasil Staff ($16400) LightClass--Ancient Rod ($17355) Dark Class ??? Staff ($22000) Any Class--------Eternal Rod ($33470) Light Class Kernunnus Staff ($31735) Dark Class--Keryikeon --- Any Class Spiritual Staff --- Arch Mage--------Rune Staff --- Rune Master Gunbantine --- Grand Deviner---------Dragon Rod --- Magus ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Angela Armors~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cotton Robe----------------------$16 Any Class Silk Robe------------------------$50 Any Class Witch's Black Robe---------------$95 AnyClass Queen Bee Dress-----------------$184 Any Class Bat Wing's Coat-----------------$230 AnyClass Tiger-Striped Bikini------------$234 Any Class Rose-Print Leotard--------------$600 AnyClass Bunny Dress--------------------$1000 Light/Dark Owl Coat-----------------------$1970 Light/Dark Breeze Robe--------------------$2150 Light/Dark Mananan's Robe-----------------$3160 Light/Dark Dress of Shining Dawn----------$3830 Light Class Dress of Creeping Dawn---------$3440 Dark Class Pure White Robe----------------$7495 Light Class Darkness Robe------------------$7015 Dark Class Dream Demon's Coat------------------ Any Class Elmos' Coat------------------------- Arch Mage Mayan's Dress----------------------- Grand Deviner Rune Coat--------------------------- Rune Master Ancient Dress----------------------- Magus __|__ | Charlotte __|__ | Charlotte's ability to learn Heal Light before any other character makes her one of the most handy characters in the game. Without her, finding ways to heal your heroes can be a pain. Like Angela, her physical attacks are pretty puny and her power attacks only effect single enemies. Charlotte doesn't really have a best class but the Sage is definately her worst class. The Sage learns no special spells and no status effecting magics like her other classes. The trade-off is supposed to be the ability to use element sabres on the entire party but rarely, if at all, does one need more than one sabre immediately and since Charlotte is such a weak fighter, entire party sabres are just wasted on her. Besides, you can always buy element sabres if necessary. Her "Turn Undead" works wonders against *pause* undead monsters. I suggest you play around with it to find out which enemies the game considers undead because it's not just ghosts and zombies. ===In a Nutshell=== +PLUS+ best healer casts spells fast cute power attacks Turn Undead really hurts undead -MINUS- weak physical attack Sage class Anti-Magic low HP summon monsters quickly become obsolete Some Spells of Charlotte's People Wonder About: ______________________________________________________________________ | | | | |Magic Shield: cuts elemental magic damage in half | | | |Anti-Magic: returns sabre/attack gauge/status power-up to normal | | | |Black Curse: lowers attack/defense/magic attack/magic defense | | | |Demon Breath: HP damage and lowers magic defense | | | |Turn Undead: instantly wipe out zombie-type enemies | | | |____________________________________________________________________| =================================Spells=============================== Cleric (N) Heal Light - - - - - Tinkle Rain - - - - - Priestess(L) Holy Ball - StoneSabre ThunderSabre FlameSabre IceSabre Heal Light* - - - - - Tinkle Rain - - - - - Enchantress (D) Heal Light* - - - - - Tinkle Rain - - - - - Bishop (LL) Holy Ball - StoneSabre ThunderSabre FlameSabre IceSabre Heal Light* - - - - - Tinkle Rain* - - - - - Light Sabre - - - - - Magic Shield - - - - - Evil Shaman (DD) Heal Light* AntiMagic - - - - Tinkle Rain - - - - - - - - - - - Sage (LD) Holy Ball* - StoneSabre* ThunderSabre* FlameSabre* IceSabre* Heal Light* - - - - - Tinkle Rain - - - - - Necromancer (DL) Heal Light* DarkSabre - - - - TinkleRain* BlackCurse - - - - ~~~~~~~~~~~~~~~~~~~~~~Charlotte Special Spells/Skills~~~~~~~~~~~~~~~~~ Enchantress (D) Machine Golem Unicorn Bishop (LL) Turn Undead* Evil Shaman (DD) Machine Golem Unicorn Gremlin Great Demon Demon Breath* Necromancer (DL) Machine Golem Unicorn Ghoul Ghost ~~~~~~~~~~~~~~~~~~~~~~~~Charlotte Power Attacks~~~~~~~~~~~~~~~~~~~~~~~ Cleric (N) Bokasuka (Bang! Whang!) Priestess (L) Jump Enchantress (D) Dash Bishop (LL) Harisen Chop Evil Shaman (DD) Dekadeka (Big! Big!) Sage (LD) Dokan (Ka-Boom!) Necromancer (DL) Mechakucha (Messed-up!) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~Charlotte Weapons~~~~~~~~~~~~~~~~~~~~~~~~~ Rice Sickle $28 Any Class----------Wooden Flail $80 Any Class Ball-Chain $184 Any Class----------Light Flail $230 Any Class War Hammer $405 Any Class----------Steel Maul $820 Any Class Duck Soldier's Maul $1300 Any Class--Silver Flail $2480 Any Class Heavy Flail $2780 Light Class------Hammer Flail $2820 Dark Class Morning Star $2270 Any Class-------Hieroglyph Flail $3170 LightClass Puppet Flail $3220 Dark Class------Block Buster $3830 Any Class Mythril Maul $4000 Light Class-----Troll's Maul $4135 Dark Class Conial Maul $7200 Any Class--------Holy Flail $7495 Light Class Sibyla Flail $7600 Dark Class------Gravity Maul $17230 Any Class Ultima Maul $17470 Light Class-----Blood Sucker $17335 Dark Class Meteor Flail $18080 Any Class------Satan's Flail $32000 Light Class Miolnir $34270 Dark Class----------Beltina Maul --- Any Class Skullhead Flail --- Necromancer------Giant's Flail --- Sage Juggernaut --- Evil Shaman----------Judgment Flail --- Bishop ~~~~~~~~~~~~~~~~~~~~~~~~~~~~Charlotte Armors~~~~~~~~~~~~~~~~~~~~~~~~~~ Kiddy Robe-----------------$14 Any Class Sheep Costume--------------$55 Any Class Cleric's Robe--------------$90 Any Class Popoi's Hand-me-down------$154 Any Class Sailor Dress--------------$215 Any Class Poto's Costume------------$246 Any Class Velvet Cape---------------$525 Any Class Moogle Smock--------------$990 Light/Dark Pakkun Suit--------------$1900 Light/Dark Swirling Robe------------$2100 Light/Dark Couldn't Translate Robe--$???? Light/Dark Gold Threaded Robe-------$3480 Light Class Silver Threaded Robe-----$3410 Dark Class Priest's Robe------------$7200 Light Class Shaman's Garb------------$7600 Dark Class Kurikara Dragon's Robe-------- Any Class Betium Dress------------------ Evil Shaman Bishop's Robe----------------- Bishop Undead Suit------------------- Necromancer Sage's Robe------------------- Sage __|__ | Riesz __|__ | If you hate spending five minutes at the beginning of every major battle using items to raise your party's stats then you'd probably agree that Riesz is the most helpful character in the game. Not only do her spells allow you to temporarily increase your attack and defense by 1/3 but she is also a somewhat decent fighter. Riesz is also able to summon monsters which, aside from doing a fair amount of damage, also afflict the enemy with various status ailments. However two of the four suck tremendously (Freya midget-izes all enemies making them worth 0 experience and Jormundgand poisons the enemies and just plain looks retarded). Riesz's dark classes are much more useful than her light classes since lowering one enemy's defense is the same as raising your entire party's attack against that enemy. Plus, you can buy items to raise your own stats but can't buy items to lower the enemy's. This means that if the need ever arose to completely tear apart any enemy, you could do so by using Riesz to lower that enemy's attack and defense by 1/3 and use items to raise your own by 1/3. Based upon spell usefullness, the Fenrir Knight and Star Lancer are probably the best classes for Riesz. ===In a Nutshell=== +PLUS+ high attack stat affecting spells Marduck summon neat sub-screen poses Fenrir Knight & Star Lancer class -MINUS- no double strike Freya summon Dragon Master class =================================Spells=============================== Amazoness (N) No Spells Valkyrie(L) - - ProtectUp SpeedUp AttackUp MindUp Rune Maiden (D) - - SpeedDown ProtectDown MindDown AttackDown Vanadies (LL) - - ProtectUp SpeedUp AttackUp MindUp Fenrir Knight (DD) - - SpeedDown* ProtectDown* MindDown* AttackDown* Star Lancer (LD) - - ProtectUp* SpeedUp* AttackUp* MindUp* Dragon Master (DL) - - SpeedDown ProtectDown MindDown AttackDown ~~~~~~~~~~~~~~~~~~~~~Riesz Special Spells/Skills~~~~~~~~~~~~~~~~~~~~~~ Vanadies (LL) Freya* Fenrir Knight (DD) Lamia Naga* Star Lancer (LD) Marduck* Dragon Master (DL) Jormundgand* ~~~~~~~~~~~~~~~~~~~~~~~~~~Riesz Power Attacks~~~~~~~~~~~~~~~~~~~~~~~~~ Amazoness (N) Whirlwind Spear Valkyrie (L) Vacuum Wave Spear* Rune Maiden (D) Sky-High Jump Spear* Vanadies (LL) Light Ball Spear* Fenrir Knight (DD) Dance of the Thousand Flowers Star Lancer (LD) Shooting Star Spear Dragon Master (DL) Dragon Fang Spear ~~~~~~~~~~~~~~~~~~~~~~~~~~~Riesz Weapons~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bronze Spear $40 Any Class----------Long Spear $95 Any Class Flamea $205 Any Class---------------Corseque $258 Any Class Partisan $570 Any Class-------------Steel Lance $990 Any Class Glaive $1450 Any Class--------------Silver Lance $3035 Any Class Winged Spear $3300 Light Class------Myst's Spear $3355 Dark Class Plumed Lance $3400 Any Class--------Dark Piercer $3440 Light Class Trent's Spear $3415 Dark Class------Golden Spear $4320 Any Class Mythril Spear $4670 Light Class-----Brain-Wrecker $4935 Dark Class Griffin Lance $7870 Any Class-------Stag's Horn $8240 Light Class Wolf's Fang $8400 Dark Class--------Maiden Leaf $17230 Any Class Valkyrie's Spear $18480 Light Class---Mideel Spear $18270 Dark Class Brynuk $18670 Any Class-------------Pain Tooth $34270 Light Class Gungenir $34135 Dark Class----------Blaze Piercer --- Any Class Dragon Lance --- Dragon Master -----Star Geyser --- Star Lancer Giant's Spear --- Fenrir Knight-----True Spear --- Vanadies ~~~~~~~~~~~~~~~~~~~~~~~~~~~~Riesz Armors~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Padded Leather--------------$18 Any Class Kilboarr--------------------$60 Any Class Feather Vest---------------$144 Any Class Spiked Leather-------------$??? Any Class Chain Mail-----------------$258 Any Class Banded Mail----------------$360 Any Class Scale Mail-----------------$738 Dark/Light Marni Plate---------------$1380 Dark/Light Stheda Plate--------------$2560 Dark/Light White Eagle Chestplate----$2930 Dark/Light Yotsudan Moran------------$3170 Dark/Light Valkyrie Mail-------------$4670 Light Class Rune Armor----------------$4535 Dark Class Winged Armor--------------$8240 Light Class Fanged Armor--------------$8135 Dark Class Fantasy Armor------------------ Any Class Goddess Armor------------------ Vanadies Polaris Armor------------------ Star Lancer Dragon Knight's Armor---------- Dragon Knight Wolf Hesin--------------------- Fenrir Knight __|__ | Duran __|__ | Duran blows. At least compared to other characters he does. The most irritating thing about Duran is that he is slow as tar. Though all the characters are supposed to have the same recovery time (I think) it seems to take an eternity for Duran to catch his breath after swinging his sword. Duran's talent is supposed to lie in fighting but unlike Hawkeye and Kevin, he only gets to swing once before needing to recover. His high strength is supposed to make up for this but it really doesn't compare. He also has no special skills, he looks like a total goofball in every single one of his sub-screen poses, and all his spells can be found in other characters who are usually able to use the spells more effectively. But wait, Duran isn't all that bad. If you choose Light for his first class change then he can wear a shield which raises his evade. Duran is also the only character who is able to learn both Leaf and Moon Saber in the same class. The Sword Master is definately his most useful class. Though he's not as good a fighter as he should be, there's just something appealing about Duran which is hard to explain unless you've neglected him for awhile. Also, despite his sub-screen poses, he looks kinda cool on the battlefield; especially with a shield. I will say that it seems to me like his sword allows for better reach when attacking. And perhaps I'm just imagining things here, but it also seems like Duran's level 1 power attacks go unnoticed (allowing for another one) more often than with any of the other characters. In order to learn some of his spells, Duran will need an increase in "PIE". ===In a Nutshell=== +PLUS+ high physical attack power useful power attacks can equip shields Sword Master class high HP can fight the Black Rabite he grows on you after awhile -MINUS- no double strike seems kinda slow bad sub-screen poses not well balanced =================================Spells=============================== Fighter (N) No Spells Knight (L) Heal Light - - - - - Gladiator (D) - - StoneSabre ThunderSabre FlameSabre IceSabre Paladin (LL) Heal Light - - - - - Light Sabre - - - - - Duelist (DD) - DarkSabre StoneSabre ThunderSabre FlameSabre IceSabre Lord (LD) Heal Light* - - - - - Tinkle Rain - - - - - Sword Master (DL) - - StoneSabre* ThunderSabre* FlameSabre*IceSabre* LeafSaber MoonSabre ~~~~~~~~~~~~~~~~~~~~~~~~~~~~Duran Power Attacks~~~~~~~~~~~~~~~~~~~~~~~ Fighter (N) Cross Slash Knight (L) Triple Slash Gladiator (D) Tornado Slash* Paladin (LL) Light Flash Blade* Duelist (DD) Magma Blade* Lord (LD) Pentagram Sword Master (DL) Vacuum Blade* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Duran Weapons~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bronze Sword $42 Any Class--------Iron Sword $100 Any Class Gladius $210 Any Class------------Broad Sword $276 Any Class Sabre $585 Any Class--------------Steel Sword $1000 Any Class Bastard Sword $1690 Any Class ----Silver Blade $2820 Any Class Estoc $3400 Light Class ----------Falchion $3380 Dark Class Flamberge $3410 Any Class---------Colischmalde $3480 Light Class Shamshir $3440 Dark Class---------Pale Storm $4535 Any Class Mythril Sword $4830 Light Class---Cutsbulgel $5070 Dark Class Balmung $7735 Any Class-----------Vorpal Sword $8430 Light Class Kusanagi Blade $8440 Dark Class---Tail Wing $17470 Any Class Defender $18800 Light Class-------Muramasa Blade $18670 Dark Class Claw Solus $21870 Any Class-------Excalibur $34670 Light Class Leviathan $34470 Dark Class-------Dragon Bane --- Any Class Sigmund --- Lord------------------Ragnarok --- Sword Master Brave Blade --- Paladin-----------Death Bringer --- Duelist ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Duran Armors~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Quilted Leather------------$22 Any Class Hard Leather---------------$65 Any Class Bezzant Mail--------------$154 Any Class Lamellar Armor------------$220 Any Class Hauberk-------------------$276 Any Class Half Plate----------------$378 Any Class Plate Mail----------------$800 Any Class Lneura Mail--------------$1450 Light/Dark Reflex-------------------$1970 Light/Dark Pegasus Armor------------$2600 Light/Dark Leonis Plate-------------$3155 Light/Dark Knight's Armor-----------$4830 Light Class Swordsman Armor----------$4935 Dark Class Gold Armor---------------$8400 Light Class Silver Armor-------------$8430 Dark Class Dragon's Mail----------------- Any Class Guardian Armor---------------- Lord Hero's Armor------------------ Paladin Mastery Armor----------------- Sword Master Skeleton Mail----------------- Duelist __|__ | Hawkeye __|__ | Hawkeye is, without a doubt, the character with the most variety in terms of spells and skills. Though he's not supposed to be very strong, his ability to swing twice makes him an excellent fighter. In addition to looking swell, all his power attacks look really neat and he has a knack for disarming trapped treasure chests. There's just nothing bad to say about Hawkeye other than his sub-screen pose for the Wanderer is, hands down, the worst of any character. In order to learn some of his skills, Hawkeye will need an increase in "DEX". ===In a Nutshell=== +PLUS+ can double strike good fighter variety opens booby trap treasure chests well -MINUS- Wanderer sub-screen pose looks really bad Level 2 and 3 power attacks are unnecessary HP doesn't go very high many useless skills and spells Some Spells and Skills of Hawkeye's People Wonder About: ____________________________________________________________ | | |Energy Ball: increases frequency of critical hits | | | |Big Wrench: HP damage + confusion | | | |Rocket Launcher: Salamander damage | | | |Dark Kendo Stick?: Shade damage | | | |Silver Dart: Wisp damage | | | |Grenade Bomb: Dryad damage | | | |Doton no Jutsu: Gnome damage + lowers evade | | | |Raijin no Jutsu: Jinn damage + lowers defense | | | |Katon no Jutsu: Salamander damage + lowers magic offense | | | |Suijin no Jutsu: Undine damage + lowers offense | |__________________________________________________________| NOTE: some of the names for these spells aren't actual translations but just a name I use based on the spell's appearance =================================Spells=============================== Thief (N) No Spells Ranger (L) - - - - - SleepFlower BodyChange Ninja (D) No Spells Wanderer (LL) - - - - - SleepFlower BodyChange - - - - - PoisonBubble Lunatic - - - - - Transhape HalfVanish - - - - - AuraWave LifeBoost - - - - - ReflectMagic EnergyBall Night Blade (DD) No Spells Rogue (LD) - - - - - SleepFlower* BodyChange* Ninja Master (DL) No Spells ~~~~~~~~~~~~~~~~~~~~~~~~Hawkeye Special Spells/Skills~~~~~~~~~~~~~~~~~ Ranger (L) Arrows Spikes Ninja (D) Shuriken Earth Skill Thunder Skill Fire Skill Water Skill Wanderer (LL) Arrows Spikes Night Blade (DD) Earth Skill Thunder Skill Fire Skill Water Skill Poison Breath Fire Breath Hidden Needles Big Wrench Black Rain* Rogue (LD) Arrows Spikes Stone Drop Denrai Cutter Missile Axe Bomber Rocket Launcher Dark Stick? Grenade Bomb Silver Dart Ninja Master (DL) Shuriken* Earth Skill* Thunder Skill* Fire Skill* Water Skill* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~Hawkeye Power Attacks~~~~~~~~~~~~~~~~~~~~~ Thief (N) Back Slash Ranger (L) Flying Sparrow Throw* Ninja (D) After Image Slash Wanderer (LL) Dance of the Roses Night Blade (DD) Thousand Hits* Rogue (LD) Shadow Slash Ninja Master (DL) Bunshin Slash ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Hawkeye Weapons~~~~~~~~~~~~~~~~~~~~~~~~ Flint Knife $30 Any Class----------Dagger $90 Any Class Baselard $194 Any Class------------Rondel Dagger $234 Any Class Shark Teeth $405 Any Class---------Steel Dagger $820 Any Class Misericorde $1300 Any Class--------Kataar $2600 Any Class Main Gauche $2795 Light Class------Karura $2900 Dark Class Crystal Dagger $3160 Any Class-----Elf Dagger $3300 Light Class Asura $3195 Dark Class-------------Blue Gale $3830 Any Class Mythril Knife $4200 Light Class----Yasha $4400 Dark Class Dancing Dagger $7600 Any Class-----Field Dagger $7870 Light Class Bishamon $7735 Dark Class----------Melkeel Dagger $17230 Any Class Sylvan Knife $17615 Light Class ---Taishaku $17470 Dark Class Shiol Dagger $18270 Any Class-----Crescent Knife $32000 Light Class Fudou Myouou $32535 Dark Class----Crimson Glare --- Any Class Orihalkon --- Wanderer-------------Kongou Raken --- Ninja Master Man Slaughter --- Rogue------------Death Stroke --- Night Blade ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Hawkeye Armors~~~~~~~~~~~~~~~~~~~~~~~~~ Cotton-Quilted Vest----------$16 Any Class Black Fatigue----------------$55 Any Class Camouflage Cape-------------$100 Any Class Lupin's Cape----------------$200 Any Class Soft Leather----------------$234 Any Class Godspeed Cape---------------$276 Any Class Chain Mail------------------$630 Any Class Moonshade Cloak------------$1300 Light/Dark Elf Chestplate-------------$1750 Light/Dark Gale Cape------------------$2350 Light/Dark Firefly Chestplate---------$3155 Light/Dark Illusion Cape--------------$3480 Light Class Suit in Black--------------$4135 Dark Class Field Cuirass--------------$7735 Light Class Ninja Garb-----------------$7200 Dark Class Midnight Armor------------------ Any Class Illusion Cuirass---------------- Wanderer Fur of the Silver Wolf---------- Rogue Fuuma Clan's Armor-------------- Ninja Master Jet-black Garb------------------ Night Blade __|__ | Kevin __|__ | Kevin is definately the best fighter. Adding Kevin to your party results in easy victories no matter who else you choose for supporting characters. Being both quick and powerful, Kevin guarantees that your party can win against enemies you shouldn't be able to fight for at least another five to eight experience levels. Kevin is also the only character to have more than one power attack for the same class. However this is not necessarily a good thing since usually there's one that attacks all enemies and one that attacks just one enemy and you never know which one you're going to get. Due to his lack of spells there is not much one can do with Kevin other than get in the enemy's face and pound them into chowder. Kevin is effective but he's not much for variety. ===In a Nutshell=== +PLUS+ best fighter strongest fighter (at night) double strike Highest HP -MINUS- few spells Level 2 and 3 power attacks unnecessary slow when casting spells not a versatile character =================================Spells=============================== Grappler (N) No Spells Monk (L) Heal Light - - - - - - - Berserker (D) No Spells God Hand (LL) Heal Light - - - - - AuraWave - Death Hand (DD) - - - - - - - EnergyBall Warrior Monk (LD) Heal Light* - - - - - LeafSabre - Dervish (DL) - - - - - - - MoonSabre ~~~~~~~~~~~~~~~~~~~~~~~Kevin Special Spells/Skills~~~~~~~~~~~~~~~~~~~~ Monk (L) Hikou God Hand (LL) Hikou Warrior Monk (LD) Hikou ~~~~~~~~~~~~~~~~~~~~~~~~~~~Kevin Power Attacks~~~~~~~~~~~~~~~~~~~~~~~~ Grappler (N) Fantastic Asura Punch Monk (L) Spinning Wheel Kick* Tornado Throw Berserker (D) Shinkusuigetsuzan* Bastard Slam God Hand (LL) Byakko Shock Wave* Stardust Bomb Death Hand (DD) Seiryu Fatal Punch* Blow Impact Warrior Monk (LD) Genbuhyakuretsukyaku Belly-To-Back Dervish (DL) Dance of the Flying Phoenix* Dead Crash ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Kevin Weapons~~~~~~~~~~~~~~~~~~~~~~~~~~ Leather Glove $35 Any Class------Iron Knuckle $95 Any Class Needle Glove $200 Any Class-------Mole Bear's Claw $246 Any Class Chain Glove $525 Any Class--------Bugnug $930 Any Class Fiend's Claw $1450 Any Class------Silver Thorn $2650 Any Class Moogle's Claw $3170 Light Class---Keen Knuckle $3300 Dark Class Power Glove $3170 Any Class-------Kaiser Knuckle $3400 Light Class Acid Claw $3380 Dark Class--------Cyclone Claw $4135 Any Class Mythril Knuckle $4320 Light Class---Bone Knuckle $4535 Dark Class Cerebrus' Claw $7870 Any Class----Diamond Knuckle $8135 Light Class Ghost Hand $8400 Dark Class-------Roc Bird's Claw $17335 Any Class Gleam Glove $18080 Light Class---Jag Puncher $17735 Dark Class Vampire Claw $18670 Any Class-----Aura Glove $32800 Light Class Rotton Knuckle $33335 Dark Class----Dragon Claw --- Any Class Holy Glove --- Warrior Monk-------Giant's Glove --- Dervish Spiral Claw --- God Hand----------Skull Disect --- Death Hand ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Kevin Armors~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cotton Suit---------------$18 Any Class Leather Belt--------------$58 Any Class Fur Vest-----------------$140 Any Class Fighter's Suit-----------$210 Any Class Chain Vest---------------$246 Any Class Wolf Belt----------------$300 Any Class Protector----------------$678 Any Class Wild Beast's Suit-------$1300 Light/Dark Lacey's Vest------------$1800 Light/Dark Battle Suit-------------$2300 Light/Dark Amber Suit--------------$2650 Light/Dark Crimson Suit------------$4000 Light Class Sapphire Suit-----------$4320 Dark Class Mystic Beast Belt-------$7870 Light Class Magic Beast Belt--------$7495 Dark Class Scale Suit------------------- Any Class Byakko's Suit---------------- God Hand Genbu's Suit----------------- Warrior Monk Suzaku's Suit---------------- Dervish Seiryu's Suit---------------- Death Hand ~~~~~~~~~~~~~~~~~Strategical Tidbits and Gems of Wisdom~~~~~~~~~~~~~~~ A Lot of People Don't Realize This But... Seiken Densetsu 3 is a two-player simultaneous game (actually it might even be three-player simultaneous if you have one of those extra controller hook-up gadgets). All you have to do is plug in another controller and push "Start." So if you can get someone as nerdy as yourself to play with, this game becomes much more entertaining. The Midge Mallet Cure-All Instead of using Tinkle Rain to fix status ailements just use the Midge Mallet twice. You won't have to wait for Charlotte or Duran to chant the spell and when you revert to your original size you'll be back to your normal self no matter what the ailement. Maximum Damage For Hawkeye And Kevin If you're using Hawkeye or Kevin always use their level 1 power attack instead of their higher level attacks. Because they get to hit twice, they can deal the same amount of damage with a level one power attack as they can with a level 3 power attack. This means they can execute five level 1 power attacks in the same amount of time it takes to use two level 3 power attacks. Also, keep in mind that some enemies (if they survive it) will counter-attack if you use a level 2 or 3 power attack against them. Cheat Death...Sometimes Sometimes if you're quick enough you can bring an ally back to life without using a Cup of Wishes. When your buddy is dealt the fatal blow it is sometimes possible to access their menu list and make them use a spell. While they are chanting the spell, toss them a healing item such as candy or chocolate and they'll be able to receive the HP. However, this won't work if the hero you are trying to revive is the same one you've selected to be in control of. Know What Day It Is This should kinda go without saying but with the exception of Wisp and Shade, all of the Mana Spirits have a day of the week on which their spells become stronger (for example, on Undine Day water magics are strong). Make sure that you don't take on a boss on its favorite element's day. Fighting the 8 Mana Beasts becomes much easier when it's done on the day of their magic's weakness. Who Has the Best Quest? This depends on what you want. Duran & Angela have the most difficult time getting brown equipment seeds and their final area contains the toughest enemies but they also get a little bit more plot developement, an interesting final boss, and the chance to lock horns with the...Black Rabite!!! *echo* Kevin & Charlotte have a moderately tough time finding brown equipment seeds, the most puzzling final area, and a really boring final boss. Hawkeye & Riesz have the easiest time finding brown equipment seeds, kinda tough enemies as well as bosses in the last area (Isabelle is tougher than spit and the Earl of the Evil Eye can be a nuisance if try to kill him with just magic), and have a so-so final boss. Remember Those ??? Seeds? At first, each member of your party will only be able to receive the special ??? items for the final two classes their current class allows. And since this makes absolutely no sense I will illustrate what I'm trying to say with an example: If Charlotte is currently an Enchantress then she will only be given the Jar of Ash to become a Necromancer or the Jar of Blood (eew!) to become the Evil Shaman. However, once everybody has obtained their second class change you will be able to obtain the special ??? items for all your characters' final classes. Of course this doesn't mean that you can change into any class you want but it does mean that you get to use these items in battle. For some reason though, you sometimes will get only the usual ??? items. (It might be that you are only able to get all four types if your character's final class is LD or DL.) But in case you're wondering what these items do besides allow for a second class change, I've made up a list of every special ??? item's effect in battle. Since I don't know the real names of all the items, I'll just refer to them according to whichever class they are needed to obtain. NOTE: I'm not so sure if the effects for the Sage Jar are 100% correct. Angela Items~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Grand Deviner Book = Saint Beam* Magus Book = Dark Force* Arch Mage Book = Explode* Rune Master Book = Death Spell Charlotte Items~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bishop Jar = Tinkle Rain* Evil Shaman Jar = Anti-Magic Sage Jar = Thunder Sabre* Necromancer Jar = Black Curse Riesz Items~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Vanadies Necklace = Attack Up* Fenrir Knight Necklace = Mind Down* Star Lancer Necklace = Speed Up* Dragon Master Necklace = Protect Down* Duran Items~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Paladin Medalion = Light Sabre* Duelist Medalion = Dark Sabre* Lord Medalion = Heal Light* Sword Master Medalion = Stone Saber* Hawkeye Items~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Wanderer Dice = Life Boost Night Blade Dice = Thunder Skill* Rogue Dice = Denrai* Ninja Master Dice = Fire Skill* Kevin Items~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ God Hand Heart = Aura Wave Death Hand Heart = Energy Ball Warrior Monk Heart = Leaf Sabre Dervish Heart = Moon Sabre* =================A Few Suggested Group Combinations=================== Angela: Rune Master Kevin: Warrior Monk Riesz: Fenrir Knight This is probably the most effective group. The Warrior Monk will be able to heal the group when he's not busy tearing apart the enemy. The Fenrir Knight can weaken all the enemies with her magic and the Rune Master can easily finish off or silence enemies with her level 3 element spells and her Death Spell. __|__ | Duran: Lord Charlotte: Sage Angela: Grand Deviner Probably the worst group possible. All of the characters swing only once during each attack and none of the heroes have a level 3 power attack capable of hitting more than one enemy. The Sage and Grand Deviner aren't very effective fighters and their spells are ho-hum. The Grand Deviner does have the Double Spell but after using it a few times you'll realize what an uninteresting spell it is to watch and you'll just prefer to use something weaker instead. Healing yourself should be a snap, though. __|__ | Hawkeye: Wanderer Duran: Sword Master Charlotte: Necromancer This is a nice little party for those who want variety. The Necromancer can heal your group, use Dark Saber (not that it's really useful), summon monsters, and use Black Curse which does some funky stuff to enemy stats. The Sword Master will provide your group with Leaf and Moon Saber and any element saber you might want. He also has a hefty level 3 power attack. The Wanderer will be able to use a whole slew of fun spells like Aura Wave and Trans Shape. Also, his Reflect Magic is extremely useful. __|__ | Riesz: Star Lancer Kevin: God Hand Hawkeye: Rogue This is a fun group to play with. The Star Lancer adds convenience with status raising spells and can also summon Marduk; just about the best spell in the game. The God Hand can provide Aura Wave when you're in a pinch and can also heal single members. And, of course, since it's Kevin, the God Hand can also whoop some ass if you need him to. The Rogue is neat because he gets a pile of skills which aren't listed in the manual so you sorta feel like you're playing with a secret character. (Now don't twist that around and think there's a secret class in the game...someone did that awhile ago tsk tsk.) ====================================================================== Spell Usefulness ====================================================================== I'm sure you can guess how my rating system works. If you're having trouble understanding it you might try cocking your head to the left. *ba-doom chink* Thank-you. Rating each spell and skill based on usefulness is of course riddled with opinion. Those rated high are just the ones I found myself using a lot. I'm open to suggestions if you think I've rated something too poorly or highly. ------ ------- |Wisp| |Shade| ------ ------- Holy Ball :| Evil Gate :| Saint Beam :) Dark Force :) Heal Light :D Death Spell :D Tinkle Rain :| Anti-Magic :( Magic Shield :D Black Curse :) Light Saber :| Dark Saber :| ------- ------ |Gnome| |Djin| ------- ------ Gem Missile :| Air Blast :| Earthquake :) Thunder Storm :) Stone Cloud :D Stun Wind :D Protect Up :) Speed Up :) Speed Down :D Protect Down :D Stone Saber :| Thunder Saber :| ------------ -------- |Salamander| |Undine| ------------ -------- Fire Ball :| Ice Smash :| Explode :) Mega Splash :) Blaze Wall :D Cold Breeze :D Attack Up :) Mind Up :) Mind Down :D Attack Down :D Flame Sabre :| Ice Saber :| ------- ------ |Dryad| |Luna| ------- ------ Sleep Flower :) Body Change :( Poison Bubble :| Lunatic ?? Transhape :) Half Vanish :| Aura Wave :D Life Boost :| Reflect Magic :D Energy Ball :| Tree Saber :) Moon Saber :) ====================================================================== Skill Usefulness ====================================================================== -------- ------- |Angela| |Duran| -------- ------- Double Spell :D None :( Rainbow :D Ancient :D ----------- ------- |Charlotte| |Kevin| ----------- ------- Machine Golem :| Hikou :D Unicorn :| Gremlin :| Ghoul :| Ghost :| Great Demon :) Demon Breath :) Turn Undead :) ------- --------- |Riesz| |Hawkeye| ------- --------- Freya :| Arrows :( Big Wrench :) Lamia Naga :) Spikes :( Black Rain :) Marduck :D Shuriken :| Hail Stones :| Jormundgand :| Earth Skill :) Denrai :| Thunder Skill :) Cutter Missile :| Fire Skill :) Dark Stick :| Water Skill :) Rocket Launcher :| Poison Breath :| Axe Bomber :| Fire Breath :| Grenade Bomb :) Hidden Needle :D Silver Dart :) ====================================================================== ------------------------ |Most Dangerous Enemies| ------------------------ Slime Prince Features: grey little puddy men, similar to Shadow Zero in SoM Where: Mana Sanctuary (en route to final battle) The most dangerous monster in the game. Fortunately, there are only three of them. If you don't kill them fast enough they'll transform into one of your own characters and their HP will be refilled. If you make them mad by using a level 2/3 power attack or an attack spell they might end up using your own level 3 power attack on you. If they transform into a character in your group that you consider tough, you best get out of there. Ninjas Features: look like ninjas Where: Cave of Darkness (Riesz/Hawkeye quest) Crystal Desert (Angela/Duran quest) Very aggressive. Ninjas fight dirty using Hidden Needles, Shurikens, and element skills. They often attack your entire group with "Thousand Hits" as soon as you come into their view. If you aren't ready for this and your group is fairly young, you can easily get yourself wiped out no problem. Use spells and power attacks against them wisely as they'll counter attack them often unless killed by yours. Ninjas are generally weak against Wisp. If they drop a treasure chest it's usually a brown eqipment seed. Werewolves Features: wolf-men in wrestling uniforms Where: Cave of Darkness (Riesz/Hawkeye quest) Illusion Jungle (Charlotte/Kevin quest) Very Aggressive. They like to get in close and go berserk. If you make them mad, the last thing your group might see will be a werewolf using "Seiryu Fatal Punch". If they drop a treasure chest though, there's a good chance it'll be a brown equipment seed. Robots Features: you know what a robot looks like, right? Where: Crystal Desert, Dragon Hall (Angela/Duran quest) Illusion Jungle, Mirage Palace (Charlotte/Kevin quest) Robots in the Illusion Jungle and Crystal Desert will use this spell that cuts your groups defense in half. They don't even need to be provoked to use this and will often use it as soon as you're in sight. If your party is still young, having your already inadequete defense halved can be dangerous. Robots in Dragon Hall and Mirage Palace mean business. Same situation as before only they use Stun Wind on your entire group which not only hurts but also silences your group preventing you from healing. Very mean. They are, however, weak against Undine. Great Demons Features: large angry looking winged demons Where: Crystal Desert, Dragon Hall (Angela/Duran quest) Illusion Jungle, Mirage Palace (Charlotte/Kevin quest) Cave of Darkness, Palace of Darkness (Riesz/Hawkeye quest) Mean and easily angered. High HP. Like to counter-attack with "Demon Breath" and "Dark Force". Immune to "Demon Breath" and other attacks of that type (whatever that is). Weak against Wisp. Girl/Lady Bees Features: floating woman in bee costume, has a spear Where: Lamp Flower Forest and en route to Dryad Mana Beast Here is a very bad scenario: Girl/Lady Bee uses "Attack Up" on herself when she sees you. You make her mad by attacking her with a spell. She then uses "Light Ball Spear" and spear destruction rains from the heavens. Lights out for your group. If you see them use "Attack Up" get out of there. ====================================================================== ----------------------- |Most Annoying Enemies| ----------------------- Evil Shaman Features: eggplant guys in floating pod Where: Jungle, Mirage Palace (Charlotte/Kevin quest) Palace of Darkness (Riesz/Hawkeye quest) Why Annoying? The most annoying monster in the game, in my opinion. Stubbornly uses "Heal Light" whenever hurt. Will also heal other enemies repeatedly. Uses "Anti-Magic" to return your power attack gauge to zero. Small Devils Features: floating imps with pitchforks Where: Cave of Darkness (Riesz/Hawkeye quest) Crystal Desert (Angela/Duran quest) Why Annoying? Likes to repeatedly cast "Evil Gate" when angered Magician Features: little guys in robe and big wizard hat, holds a wand Where: Sub-Arctic Snowfield Why Annoying? Likes to repeatedly cast level 1 element spells sometimes on sight Polon Features: chubby little squirrel wearing a hood. Where: Lamp Flower Forest and en route to Dryad Mana Beast Why annoying? Repeatedly uses "Sleep Flower" and throws annoying darts. ====================================================================== The Black Rabite And finally there is the super secret enemy called the...Black Rabite!!! *echo* In order to tango with this little nasty you have to have chosen Angela or Duran as your main character. Go to Dragon Hall and defeat the Scarlett Magician. After doing this go as far NW as you possibly can from the room where you fought the Black Knight. You'll have to wind your way around here and there through different rooms. You'll know you're there when you find yourself walking down an empty vertical corridor. If you follow the corridor south and you come out into a room with a little, tiny slope you can slide down but can't walk back up, then you know you are definately in the right spot. Anyhow, go back up to the empty verticle corridor and push on the wall on the left. You'll bust into the Black Rabite's lair and the little spud will attack and you'll get the usual musical funk to jam to. I'm not really sure on exactly how you're supposed to kill the Black Rabite but I do know that his HP is not really as high as it seems. The problem is that whenever he glows white it means that he just restored all his HP. I managed to defeat him once after only hitting him about four or five times. Try not to get bit by him as I'm told that it replenishes his life. Or it might be that you must alternate between physical and magical attacks. To my knowledge, no one has ever come out and said "This is how to beat the Black Rabite..." Defeat him and you *might* get a neat little item to play around with. (He doesn't always drop it. I didn't realize this until some guy throttled me because he beat the Black Rabite and he didn't get anything) Judging from the amount of mail I get about it, people are having trouble with the Black Rabite. I must admit that I'm not much help since I bothered to fight the thing only twice. But I got a letter from one Blitz (hoolywood17@hotmail.com) with a possible strategy for beating the Black Rabite. So here's what Blitz had to say: "First, make sure to have some with healing light that goes on everyone. It's a must. Then have either spells or item's for boosting your character's strength, spirit/intelligence, defence or agility. You can get these at the black market in Byzel, a city south of Forthena (Duran's town). Also, have spells or item's that lower enemy's defence, agility and spirit/intelligence. The items for this task can be obtained from enemies and they are Battum's eye, Needlion's eye, and Bee's eye. Use them or magic(if you have the spells for lowering enemy attributes) right away on the Black Rabite and the boost everyone's attack, spirit/intelligence, and defence or agility. Always try to keep your guys at least at half their HP. The idea is to unload the physical attacks on the Black Rabite, heal after HP drops below 300 or 400. In addition, try to put Saint saber on everyone if possible and when Black Rabite uses dark saber on everyone, immedaitely cast some other saber on your party b/c the dark saber just heals the rabite when you hit it. Furthermore, when black rabite flashes all white, I don't think he's just restored all his HP, maybe his MP. Even if it does restore all his HP then why does he cast dark force on himself to HP back as well as casting dark saber on your party for the same purpose. You'll know that you're almost there when he uses a meteor kind of spell on your party. Oh yeah, don't forget to keep Chibikko hammer, some magic nuts, and cups of wishes on you; the're like a must during the fight. This worked for me everytime I fought the Black Rabite (which is about five times)." +FIN+ Congratulations! You finished the guide! But are you good enough to do it again? Well, that's it! Now I know that some of you might be thinking, "Hey! Those aren't the correct names of those items! I'm going to e-mail this guy dshort@st1.wou.edu and set him straight on a few things and give him any info that will improve this guide." And that's very good of you to do so. I'm eagerly awaiting input which will make this whole thing as accurate as possible. So please don't hesitate to show me what's what on the translations since my ability to translate is limited in the extreme. Let's All Give a Big Round of High Fives For: --Square.-- For making such a swank game which is both fun and easy to get the hang of. Poo on you for not porting it to the U.S., though. --Ian Kelley.-- For helping with the translations and for not telling me to "F-off!" for asking so many nit-pickey questions. Yet. --Mari Hagiwara.-- Such a beefcake. Mari is truly God's gift to anyone who's trying to make a video game FAQ-type thing and has no idea what the freak they're doing. Mari provided me with scads of item information as well as some interesting info for the Romancing SaGa 3 guide. --Sheex.-- For making the Seiken Densetsu 3 Bosses List which I referred to quite a bit and for telling me how to find...the Black Rabite!!! *echo* --Arond.-- A bad ass dude who showed me how to rock. --Whomever made The Unofficial Seiken Densetsu 3 Homepage.-- For introducing me to SD3 and for having the most thorough page on the game when it came out. Shame on you for taking it down, though. Seiken Densetsu 3 (C) Squaresoft 1995