----------------------------------------------------------- RHAPSODY : A MUSICAL ADVENTURE MONSTER FAQ ----------------------------------------------------------- Monster FAQ : Version 0.50 Made by : Romel Francisco Also known as : Vash Stampede E-mail Address : detective_conan_ph@yahoo.com Date : 11/6/02 Contents : 1. Revisions/Updates 2. Copyright Notice 3. Introduction 4. F A Q s 5. Legends and Definition of Terms 6. The List 7. Credits ------------------------------------------------------------- ------------------------------------------------------------- 1. Revisions/Updates Version 0.50- 11/6/02 - I've been making its draft since last month, and I've listed a lot of monsters and their stats already. This list is still incomplete, even the skills are incomplete. I've only recorded according to their level in my file. All my monsters are level 30 as of now. The Introduction, FAQs, and Definition Of Terms are done. I will update this as soon as possible. In my file, Cornet is level 99 while others are 30. I got the 5 stones already, but still stuck in Tower of Nine tail, desperately getting a Werewolf and a Metal Jelly. >:( ------------------------------------------------------------- ------------------------------------------------------------- 2. Copyright Notice This FAQ is a copyright of Romel Francisco. This is for personal use only and is not bound for reproduction and profit. Also do not rip off any part of this FAQ to be used for your own FAQ. Don't post this on your website and claim as yours. I have an e-mail address so ask me nicely about it provided that the contents will not be altered in any way and it will be credited to me. Thank you. ------------------------------------------------------------- ------------------------------------------------------------- 3. Introduction Greetings! This is my second FAQ and like what I always do, I will give my best shot to make this the best it can be. I made this FAQ to classify and evaluate every monster in the game. This should be a great help to everyone who wants to know which monsters are the best to keep, and can be good alternatives to puppets(because some monsters are crap). However, there are some monsters that cannot be caught, and I'll discuss them just a while later. I've provided a bestiary, just look for it at section 4, and FYI I won't include bosses in the list, as I can't even see their HPs and MPs. I arranged them alphabetically, but if you're looking for a particular monster, press Ctrl + F and type the name of that monster. Unlike my first FAQ, this one is spoiler-free, well, unless mentioning certain locations is a spoiler to you. If you have any questions, contributions, suggestions, corrections or comments, please feel free to email me in the address that I've mentioned above. Thank you. ------------------------------------------------------------- ------------------------------------------------------------- 4. F A Q s -> How do you catch a monster? The procedure is very easy. Just let Cornet attack the monster you want to catch. However, the possibility that a monster will join is not 100%. Some are fairly easy to get, some are insanely hard to catch. This actually requires patience because the best monsters are usually the rare ones and the hardest ones to catch. -> Can you use Cornet's Reward skills in catching a monster? Nope. Nothing else can tame a monster but Cornet's physical attack. -> Are there monsters in the game that you won't be able to catch? Well, there are a few of them, very few. Monsters in boss battles and bosses themselves definitely cannot be caught, unless you'll see them again in ordinary enemy battles. Well, there is a kind of monster that you cannot catch in any way anyhow as well as its other relatives, the Toad. We've raised a few theories about this. Some people say that monsters that are part of events in the game cannot be caught, just like the Toad. However, Bobo is one of those monsters, and yet able to recruit(Thanks to Setsetuya). Another theory(which is more acceptable to me) is that Cornet hates toad so much, and because her horn grants her wishes, it also rejects toads and its species(Thanks to Burning mon). But what about Caroline and Michael? Hmmm, I wonder... -> Is there any way to make recruiting monsters easier? As I've said earlier, this requires patience. I'm afraid there is no easy way to catch a monster. Some people say that inflicting status maladies will make your work easier, but it just doesn't work in my case. Well, it's worth the try. -> What are the disadvantages of monsters? Some monsters can match puppets' qualities and stats or even overall characteristics. They can replace puppets in battle and fight as well or even better than them. However, these disadvantages can be observed: 1. A monster cannot be revived once it is KO'ed. It just automatically disappears in your party so you better be careful in growing monsters. If the monster wears accessories when KO'ed, you'll lose those accessories permanently. 2. Cornet cannot raise a monster's offense(just like what she does in her puppets) using her Horn command. If you don't include any puppet in your party, you won't be able to use Cornet's Horn. -> Can you catch the same kind of monsters as many as you want? Yes. You can catch as many as you can and sell them if you want inotium. You can observe distinction on same monsters through the last figure on their names. For example, I caught 3 Ghosts, one is named Ghost, another is named Ghost50, and the last is named GhostD. -> Do same monsters have same stats as they level up? Same monsters have same stats at level 1 but they have different stats progress although they differ very slightly. That's why I can only detail a monster's stats at level 1. -> What qualities should I consider in choosing a good monster? In my case, these are my considerations: 1. HP and Defense - These 2 must be your first consideration since you cannot revive a KO'ed monster. If the monster has good Hp and defense, you can improve his offense(if he has low attack rating) and position as an attacker or frontliner. The highest elementary HP is 32 while in defense(that's as far as I know). 2. Magic and Intelligence - If the monster has a complete set of magic for his particular element, I will automatically rank it as 1.0 (check Section 5 for this ranking system) while on other monsters, I have to evaluate other attributes. I also need to figure out what these magics can do in battle. I categorized magics into three: a. Magic attack - all magics that causes damage to a single or all enemies. e.g. GigaEarth, MegaWater, Blast, Blaze, etc. b. Support magic - includes cure-typed spells and magics that raise status in battle temporarily. e.g. HealWind, EarthHeal, BraveHeat, GeoWise, etc. c. Malady-inflicting magic - all magics that cause abnormalities. e.g. Poisonspore, ParaHowl, Foulbeath, etc. Practically, I pay attention to magic attacks and support magics first. If the monster only has malady- inflicting spells, I have to examine their accuracies first. If the monster has no magic at all, I usually consider them as useless(there are a few exceptions however). However, having an arsenal set of magics but low intelligence is useless. An example is the Ghost. His likes are very few though. If you have inotium to spare, you can buy Genius Caps in Mothergreen to improve a monsters magic prowess. Having at least one magic attack is important for me - a powerful magic like Dinosaur's Breath or one that can hit multiple targets like Togetoge's Explosion. 3. Offense and Attack Range - I give considerations to a monster with or without magic but with an exceptionally good attack rating. One good example is the Silph. Aside from its reliable healing spells, its long-range attack can be used for a good strategy. Another is the Salamand. Although its HP and Defense are a bit low, its physical attack rocks! As far as I can see, long-range attackers are usually the ones with low attack rating. If you want your Golem and Silph to be more useful in battle, equip Dragon Claws. -> How many monsters can you keep? You can keep 16 monsters and puppets in your party, 16 in Master Monster, and 3 in your battle party, so 35 all in all. There are 15 puppets in the game so that means you can keep up to 20 monsters! So be sure to catch the best ones! ------------------------------------------------------------- ------------------------------------------------------------- 5. Legends and Definition of Terms I'll give Firebird as an example: NAME : Firebird ELEMENT : Fire LOCATIONS : Salsa Volcano EXPERIENCE : 60 INOTIUM : 170 ITEM : Energy Candy ATTACK : Close Range \ HP : 32 MP : 8 \ <- status at OFFENSE : 8 DEFENSE : 9 / level 1 AGILITY : 5 INTELLIGENCE : 4 / MOVEMENT : 4 RATING : 2.0 <- my own rating system SKILLS : Firebreeze (Lv.19) - Fire damage - Single Target TARGET RANGE : 5 MP USE : 15 COMMENTS : <- my own opinion about the monster Definition : (Thanks for Setsetuya's help for this) NAME - name of the monster. ELEMENT - the innate element of the monster. -> Usually, the magics that a monster possesses depend on its element. -> There are seven types of elements a monster can own, namely : Fire, Water(related to Ice), Earth, Wind, Thunder, Holy, and Dark. LOCATIONS - places where the monster can be seen. I'll always try to be specific when I mention locations. EXPERIENCE - points that you need in order to gain a level or level up. You get these when you fight the monster/s and win the battle. INOTIUM - currency used in the game. It is also obtained by winning battles. ITEM - item dropped by the monster sometimes after battle. ATTACK - range of a monster's physical attack, either close or long range. -> A long range attacker can attack an enemy 3 spaces away. HP - stands for Health Points. It tells how much damage a monster can tolerate before KO. MP - stands for Magic Points. Used in spell casting. OFFENSE - a monsters physical prowess. It calculates how much damage a monster can inflict on the enemy. DEFENSE - determines the monster's resistance to physical damage. The higher it is the lesser the damage the monster gets from enemies. AGILITY - speed in taking turns in battle. If a particular monster has the highest agility in the party, he will always take the first turn when a battle starts. INTELLIGENCE - this determine how strong the monster's magic attacks are. Doesn't affect support and malady-causing magics. MOVEMENT - determines how many spaces a monster can move in a turn. The number of spaces a monster can move depends on its kind: (there are exceptions, however...) Normal monsters - 3 Floating and flying monsters - 4 Long range attackers - 2 RATING - my own ranking system with 1.0 as the highest, 3.0 as the average point, and 5.0 as the lowest. Please feel free to send me comments if you find this system confusing or if you have a different rating for a particular monster. ;) SKILLS - magics or specials that consume MP. A monster learns a skill at a particular level, that's why I write it after the skill's name. I'll also include the magic's element(if necessary), target(either single or multiple), range and MP use. COMMENTS - my commentary or opinion about the monster. Please take note : 1. There's no way to guard a magic attack. That's why a level 99 Cornet receives the same damage as that a level 1 monster receives. 2. Evasion(the possibility of evading a physical attack) is, according to Setsetuya, mainly based on level. This is still an opinion, though. I'll try to prove this in time. 3. Skill lv. - according to Burning mon, it is the probability of giving off critical hits. It increases as the monster kills more enemies: Lv.1 - N/A Lv.2 - 10 enemies Lv.3 - 50 enemies Lv.4 - 150 enemies Lv.5 - ??? ------------------------------------------------------------- ------------------------------------------------------------- 6. The List Note : Some monsters are still "for evaluation" that's why I left their Comments blank. Also some are rated already although they don't have my comments yet. NAME : Ankiro ELEMENT : Dark LOCATIONS : Bluecat's Underground Path, Inotium Mine, Worm's Heart, Oasis Ruins EXPERIENCE : 102 INOTIUM : 512 ITEM : Energy Cocoa ATTACK : Close Range HP : 24 MP : 16 OFFENSE : 7 DEFENSE : 11 AGILITY : 5 INTELLIGENCE : 4 MOVEMENT : 3 RATING : SKILLS: Sparkglare (Lv.23) - Inflicts damage (DARK) - Single target TARGET RANGE : 3 MP USE : 11 COMMENTS : (For evaluation...) NAME : Ariel ELEMENT : Holy LOCATIONS : Sunken Ship EXPERIENCE : 84 INOTIUM : 104 ITEM : Antidote Chips ATTACK : Close Range HP : 24 MP : 8 OFFENSE : 6 DEFENSE : 10 AGILITY : 3 INTELLIGENCE : 4 MOVEMENT : 3 RATING : 1.0 SKILLS : Saint (Lv.1) - Inflicts damage (HOLY) - Single Target TARGET RANGE : 2 MP USE : 5 Heal (Lv.2) - Restores 50 HP - Single Ally TARGET RANGE : 2 MP USE : 3 Wake (Lv.4) - Recovers from sleep - Single Ally TARGET RANGE : 3 MP USE : 15 Holy (Lv.8) - Inflicts damage (HOLY) - Multiple Targets TARGET RANGE : 5 MP USE : 25 MegaSaint (Lv.11) - Inflicts damage - Single Target TARGET RANGE : 3 MP USE : 10 CurePoison (Lv.13) - Recovers from poison - Single Target TARGET RANGE : 2 MP USE : 15 HealAll (Lv.18) - Heals 100 HP - All Allies TARGET RANGE : 3 MP USE : 10 GigaHoly (Lv.22) - Inflicts Damage - Multiple Targets TARGET RANGE : 5 MP USE : 35 Real (Lv.26) - Recovers from confusion- TARGET RANGE : 3 MP USE : 15 COMMENTS : (For evaluation...) NAME : Armadillo ELEMENT : Holy LOCATIONS : Cat's Eye Mine, Tower of Wisdom, Ancient Forest - base floor EXPERIENCE : 60 INOTIUM : 200 ITEM : ATTACK : Close Range HP : 24 MP : 5 OFFENSE : 7 DEFENSE : 11 AGILITY : 5 INTELLIGENCE : 4 MOVEMENT : 3 RATING : 3.0 SKILLS : Glare (Lv.12) - Inflicts damage (HOLY) - Single Target TARGET RANGE : 4 MP USE : 12 COMMENTS : (For evaluation...) NAME : Beast ELEMENT : Earth LOCATIONS : Marl's Castle (when Marjorly Family attacks), Ancient Forest, Wonder Woods - Forest, Natalie River EXPERIENCE : 50 INOTIUM : 62 ITEM : Healing Candy ATTACK : Close Range HP : 24 MP : 16 OFFENSE : 8 DEFENSE : 9 AGILITY : 3 INTELLIGENCE : 4 MOVEMENT : 3 RATING : SKILLS : Shockwave (Lv.5) - Damages all enemies TARGET RANGE :3 MP USE : 10 ParaHowl (Lv.10) - Paralyzes all enemies TARGET RANGE : Full MP USE : 20 CharmHowl (Lv.24) - Confuses all enemies TARGET RANGE : Full MP USE : 10 COMMENTS : (For evaluation...) NAME : Bee ELEMENT : Wind LOCATIONS : Ancient Forest(before Miss Marl's Contest) EXPERIENCE : 24 INOTIUM : 96 ITEM : Healing Candy ATTACK : Close Range HP : 15 MP : 20 OFFENSE : 7 DEFENSE : 8 AGILITY : 5 INTELLIGENCE : 4 MOVEMENT : 4 RATING : 4.5 SKILLS : Sting (Lv.1) - Poisons an enemy TARGET RANGE : 2 MP USE : 10 COMMENTS : No comment. My rating says it all. Compare with Boo. NAME : Boneboy ELEMENT : Dark LOCATIONS : Secret Entrance(before Miss Marl's Contest), Marl's Castle(when Marjorly Family attacks) EXPERIENCE : 30 INOTIUM : 24 ITEM : Healing Candy ATTACK : Close Range HP : 19 MP : 8 OFFENSE : 7 DEFENSE : 9 AGILITY : 3 INTELLIGENCE : 4 MOVEMENT : 3 RATING : 5.0 SKILLS : None COMMENTS : I don't want to despise monsters that have MP and Intelligence good for nothing but Boneboy without any magic is a weakling. Compare with Bonedaddy, Boneman. NAME : Bonedaddy ELEMENT : Earth LOCATIONS : Inotium Mine EXPERIENCE : 150 INOTIUM : 184 ITEM : ATTACK : Close Range HP : 24 MP : 16 OFFENSE : 8 DEFENSE : 9 AGILITY : 5 INTELLIGENCE : 4 MOVEMENT : 3 RATING : SKILLS : None COMMENT : (For evaluation...) NAME : Boneman ELEMENT : Dark LOCATIONS : Burg's Restaurant - middle room, Sunken Ship EXPERIENCE : 64 INOTIUM : 90 ITEMS : Heal Cocoa, Healing Ball ATTACK : Close Range HP : 15 MP : 20 OFFENSE : 8 DEFENSE : 9 AGILITY : 5 INTELLIGENCE : 4 MOVEMENT : 3 RATING : 5.0 SKILLS : None COMMENTS : What can you expect from him? He's a weakling like Boneboy. Compare with Boneboy, Bonedaddy. NAME : Boo ELEMENT : Earth LOCATIONS : Ancient Forest EXPERIENCE : 58 INOTIUM : 124 ITEMS : Healing Ball ATTACK : Close Range HP : 19 MP : 20 OFFENSE : 7 DEFENSE : 8 AGILITY : 5 INTELLIGENCE : 4 MOVEMENT : 4 RATING : 4.5 SKILLS : Sting (Lv.1) - Poisons an enemy TARGET RANGE : 2 MP USE : 6 Turtlesting (Lv. 8) - Turns an enemy to a turtle TARGET RANGE : 2 MP USE : 10 COMMENT : Well, just as lame as Bee, the only differences are a little bit high HP and its Turtlesting skill. Compare with Bee. NAME : Dinosaur ELEMENT : Earth LOCATIONS: Salsa Volcano, Burg's Restaurant - middle room EXPERIENCE : 34 INOTIUM : 42 ITEM : Healing Candy ATTACK : Close Range HP : 15 MP : 5 OFFENSE : 7 DEFENSE : 10 AGILITY : 5 INTELLIGENCE : 4 MOVEMENT : 3 RATING : 2.0 SKILLS : ParaHowl (Lv.7) - Paralyzes enemies TARGET RANGE : Full MP USE : 10 Breath (Lv.15) - Breath attack - Single Target TARGET RANGE : 2 MP USE : 10 COMMENTS : (For evaluation...) NAME : Firebird ELEMENT : Fire LOCATIONS : Salsa Volcano EXPERIENCE : 60 INOTIUM : 170 ITEMS : Energy Candy ATTACK : Close Range HP : 32 MP : 8 OFFENSE : 8 DEFENSE : 9 AGILITY : 5 INTELLIGENCE : 4 MOVEMENT : 4 RATING : 1.5 SKILLS : Firebreeze (Lv.19) - Fire damage - Single Target TARGET RANGE : 5 MP USE : 15 COMMENTS : (For evaluation...) NAME : Fox ELEMENT : Earth LOCATIONS : Wonder Woods - Cave, Ancient Forest, Secret Entrance (before Miss Marl's Contest) EXPERIENCE : 14 INOTIUM : 76 ITEM : Healing Candy ATTACK : Close Range HP : 19 MP : 8 OFFENSE : 8 DEFENSE : 9 AGILITY : 5 INTELLIGENCE : 3 MOVEMENT : 3 RATING : 3.0 SKILLS : Foulbreath (Lv.3) - Confuses an enemy TARGET RANGE : Full MP USE : 8 COMMENTS : A mediocre monster to me. Aside from its average stats, its full-ranged Foulbreath skill is the most accurate malady-causing spells that I've seen. But there are other monsters which have more malady-causing spells than him so you'll forget him eventually. Besides, I don't like Confuse status inflicting an enemy at all. I would rather prefer Poishroom's Lovespore that causes philanthropy. On the other hand, Fox can rather be a good attacker, but I can't recommend him to be a frontliner because of his low HP. NAME : In. Lizard ELEMENT : Earth LOCATIONS : Wonder Woods - Forest(before Miss Marl's Contest) EXPERIENCE : 14 INOTIUM : 256 ITEM : Healing Candy ATTACK : Close Range HP : 19 MP : 5 OFFENSE : 7 DEFENSE : 12 AGILITY : 3 INTELLIGENCE : 3 MOVEMENT : 3 RATING : 4.5 SKILLS : Inotium Bomb (Lv.3) - Throw a tail bomb - Single Target TARGET RANGE : 3 MP USE : 10 COMMENTS : He's too lame because of its low intelligence and offense and having a high defense is not worth it because of its low HP. I gave him a rating of 4.5 for having a defense like no other. Compare with Ankiro, Armadillo, Salamand. NAME : Jelly ELEMENT : Earth LOCATIONS : Wonder Woods - Forest, Natalie River, Cave (before Miss Marl's Contest) EXPERIENCE : 8 INOTIUM : 10 ITEM : Antidote Ball ATTACK : Close Range HP : 15 MP : 8 OFFENSE : 6 DEFENSE : 8 AGILITY : 5 INTELLIGENCE : 4 MOVEMENT : 3 RATING : 2.5 SKILLS : Geo (Lv.2) - Earth damage - Single Target TARGET RANGE : 2 MP USE : 3 EarthHeal (Lv.5) - Restores 30 HP - Single Ally TARGET RANGE : 2 MP USE : 5 GeoWise (Lv.8) - Raises intelligence - Single Ally TARGET RANGE : 2 MP USE : 10 MegaGeo (Lv.11) - Earth damage - Single Target TARGET RANGE : 3 MP USE : 7 Fool (Lv.18) - Lowers intelligence of an enemy TARGET RANGE : 3 MP USE : 10 GigaEarth (Lv.22) - Earth damage - Multiple Targets TARGET RANGE : 5 MP USE : 30 GigaGeo (Lv.28) - Earth damage - Single Target TARGET RANGE : 4 MP USE : 10 COMMENTS : (For evaluation...) NAME : Jellybomb ELEMENT : Fire LOCATIONS : Ancient Forest, Secret Entrance (before Miss Marl's Contest), Burg's Restaurant - middle room EXPERIENCE : 16 INOTIUM : 32 ITEM : Rabbit Pie ATTACK : Close Range HP : 24 MP : 8 OFFENSE : 7 DEFENSE : 8 AGILITY : 5 INTELLIGENCE :4 MOVEMENT : 3 RATING : 3.5 SKILLS : Explosion (Lv.4) - Self-destruct - All enemies TARGET RANGE : Full MP USE : 10 COMMENTS : Well, he's far better than that sucky Jellyfish and he can at least fight. If you're gonna use him in battle, he's better to stay away from enemies and let him use Explosion. But if I were you, I would prefer Togetoge in that position. NAME : Jellyfish ELEMENT : Water LOCATIONS : Wonder Woods - Natalie River(before Miss Marl's Contest) EXPERIENCE : 12 INOTIUM : 14 ITEMS : Paraball ATTACK : Close Range HP : 15 MP : 5 OFFENSE : 6 DEFENSE : 8 AGILITY : 5 INTELLIGENCE : 4 MOVEMENT : 3 RATING : 5.0 SKILLS : ParaAttack (Lv.3) - Paralyzes an enemy TARGET RANGE : 2 MP USE : 7 COMMENTS : This one has the same stats as the Jelly but has a lame special skill. I haven't seen his ParaAttack hit an enemy when it was still fighting by my side. Its rareness is worth selling to the Monster Collector. I can't recommend you to catch this one, unless you want it for inotium purposes. Compare with Jelly, Jellybomb, Mag. Jelly. NAME : MiniDark ELEMENT : Dark LOCATIONS : Secret Entrance (in Kururu's dream) EXPERIENCE : 124 INOTIUM : 152 ITEM : Reality ATTACK : Close Range HP : 19 MP : 16 OFFENSE : 8 DEFENSE : 9 AGILITY : 5 INTELLIGENCE : 4 MOVEMENT : 3 RATING : 3.5 SKILLS : Starpress (Lv.2) - Confuses an enemy. TARGET RANGE : 2 MP USE : 10 COMMENTS : Pretty much like MiniEarth, even worse. I find MiniEarth much better than him but, ugh, they're still not my types. However, they can be reliable at higher levels, that is, if you'll ever want to recruit them. There are many other better monsters to recruit out there and you'll probably forget these two. MiniDark's Starpress rather confuses me(obviously). It seems to hit its target but it doesn't become confused(I mean with something encircling his head). I still have to test his skill a few more times to confirm. If anyone knows something about this please be kind to share it with me. :) Compare with MiniEarth, MiniFire, MiniIce, MiniThunder. NAME : MiniEarth ELEMENT : Earth LOCATIONS : Ancient Forest EXPERIENCE : 40 INOTIUM : 50 ITEM : Reality ATTACK : Close Range HP : 24 MP : 16 OFFENSE : 8 DEFENSE : 9 AGILITY : 5 INTELLIGENCE : 4 MOVEMENT : 3 RATING : 3.5 SKILLS : Turtlepress (Lv.8) - Turns enemies into turtles. TARGET RANGE : 2 MP USE : 16 COMMENTS : What can I say? He's just a little better than MiniDark with his higher HP and the proceeding 3 monster relatives with his Turtlepress. He can be a better fighter with his decent stats but it's yours to decide if you really wanna keep him. Compare with MiniDark, MiniFire, MiniIce, MiniThunder. NAME : MiniFire ELEMENT : Fire LOCATIONS : Wonder Woods - Cave, Secret Entrance(Before Miss Marl's Contest), Wonder Woods - Forest EXPERIENCE : 24 INOTIUM : 30 ITEMS : Healing Candy, Sanity Gummi ATTACK : Close Range HP : 19 MP : 5 OFFENSE : 8 DEFENSE : 9 AGILITY : 5 INTELLIGENCE : 4 MOVEMENT : 3 RATING : 4.0 SKILLS : None COMMENTS : These three MiniFire, MiniIce, and MiniThunder were only dissimilar in terms of element innate. Just pass on them please. I hate to admit it but I really don't like monsters that have worthless MP and intelligence even if they have average stats. If they would ever have a pretty high stats maybe I would consider them. Compare with MiniDark, MiniEarth, MiniIce, MiniThunder. NAME : MiniIce ELEMENT : Ice LOCATIONS : Ancient Forest, Secret Entrance (before Miss Marl's Contest), Wonder Woods - Forest EXPERIENCE : 24 INOTIUM : 30 ITEM : Rabbit Pie ATTACK : Close Range HP : 19 MP : 5 OFFENSE : 8 DEFENSE : 9 AGILITY : 5 INTELLIGENCE : 4 MOVEMENT : 3 RATING : 4.0 SKILLS : None COMMENTS : See MiniFire. Compare with MiniDark, MiniEarth, MiniFire, MiniThunder. NAME : MiniThunder ELEMENT : Thunder LOCATIONS : Wonder Woods - Forest EXPERIENCE : 30 INOTIUM : 36 ITEM : Strawberry Kiss ATTACK : Close Range HP : 19 MP : 5 OFFENSE : 8 DEFENSE : 9 AGILITY : 5 INTELLIGENCE : 4 MOVEMENT : 3 RATING : 4.0 SKILLS : None COMMENTS : See MiniFire. Compare with MiniDark, MiniEarth, MiniFire, MiniIce. NAME : Mushroom ELEMENT : Fire LOCATIONS : Burg's Restaurant - left room, Tower of Wisdom, Ancient Forest EXPERIENCE : 52 INOTIUM : 64 ITEM : Medicandy ATTACK : Close Range HP : 24 MP : 16 OFFENSE : 7 DEFENSE : 8 AGILITY : 5 INTELLIGENCE : 4 MOVEMENT : 3 RATING : 2.0 SKILLS : Foulspore (Lv.8) - Confuses enemies. TARGET RANGE : 2 MP USE : 12 Poisonspore (Lv.15) - Poisons enemies. TARGET RANGE : 3 MP USE : 20 Sleepspore (Lv.30) - Puts enemies to sleep. TARGET RANGE : 3 MP USE : 10 COMMENTS : (For evaluation...) NAME : Nightmare ELEMENT : Dark LOCATIONS : Marl's Castle (when Marjorly Family attacks the castle), Ancient Forest EXPERIENCE : 64 INOTIUM : 78 ITEM : Energy Candy ATTACK : Long Range HP : 24 MP : 16 OFFENSE : 6 DEFENSE : 9 AGILITY : 5 INTELLIGENCE : 4 MOVEMENT : 2 RATING : 3.5 SKILLS : Goodnight (Lv.13) - Puts an enemy to sleep. TARGET RANGE : 2 MP USE : 10 Hellstab (Lv.20) - Critical blow to an enemy. TARGET RANGE : 2 MP USE : 42 COMMENTS : (For evaluation...) NAME : Poishroom ELEMENT : Earth LOCATIONS : Bluecat's Underground Path, Oasis Ruins, Worm's Heart, Inotium Mine EXPERIENCE : 104 INOTIUM : 128 ITEM : Sanity Gummi ATTACK : Close Range HP : 15 MP : 16 OFFENSE : 7 DEFENSE : 8 AGILITY : 5 INTELLIGENCE : 4 MOVEMENT : 3 RATING : 2.5 SKILLS : Poisonspore (Lv.10) - Poisons enemies TARGET RANGE : 3 MP USE : 20 Lovespore (Lv.12) - Philanthropy effect - Multiple Targets TARGET RANGE : 2 MP USE : 10 Foulspore (Lv.26) - Confuses enemies TARGET RANGE : 2 MP USE : 12 COMMENTS : (For evaluation...) NAME : Salamand ELEMENT : Fire LOCATIONS : Salsa Volcano EXPERIENCE : 70 INOTIUM : 176 ITEM : Heal Cocoa ATTACK : Close Range HP : 15 MP : 20 OFFENSE : 10 DEFENSE : 8 AGILITY : 5 INTELLIGENCE : 4 MOVEMENT : 3 RATING : 2.0 SKILLS : Blaze (Lv.17) - Fire Damage - Multiple Targets TARGET RANGE : 2 MP USE :20 COMMENTS : This one's different from his relatives. He was given a high offense and a little bit low defense. Anyway, he can dish out harsher damage with his attacks than his relatives and his Blaze can do a considerable amount of damage to multiple targets. Just be careful in using him in battle with his low HP and defense. I believe he deserves better HP and defense. Compare with Ankiro, Armadillo. NAME : Togetoge ELEMENT : Water LOCATIONS : Burg's Restaurant - left room, Cat's Eye Mine' Tower of Wisdom, Ancient Forest - base floor EXPERIENCE : 52 INOTIUM : 64 ITEM : Energy Candy ATTACK : Close Range HP : 19 MP : 16 OFFENSE : 7 DEFENSE : 9 AGILITY : 5 INTELLIGENCE : 4 MOVEMENT : 3 RATING : 2.5 SKILLS : Regain (Lv.11) - Restores 35 HP - Single Ally TARGET RANGE : 1 MP USE : 10 Explosion (Lv.18) - Self-destruct - All Enemies TARGET RANGE : Full MP USE : 10 COMMENTS : (For evaluation...) NAME : Whitewind ELEMENT : Holy LOCATIONS : Ice Temple, Tower of Ninetail EXPERIENCE : 116 INOTIUM : 142 ITEM : Energy Candy ATTACK : Close Range HP : 19 MP : 16 OFFENSE : 6 DEFENSE : 9 AGILITY : 5 INTELLIGENCE : 4 MOVEMENT : 4 RATING : 3.0 SKILLS : Blast (Lv.12) - Wind attack - Single Target TARGET RANGE : 2 MP USE : 25 Healwind (Lv.25) - Restores 150 HP - Single Ally TARGET RANGE : 3 MP USE : 20 COMMENTS : (For evaluation...) ------------------------------------------------------------- ------------------------------------------------------------- 6. Credits -> Thanks to Nippon-ichi and Atlus for the creation of this great game. -> Thanks to Gamefaqs(www.gamefaqs.com) and Neoseeker (www.neoseeker.com) for appreciating all my works. -> Thanks to my best friend x_hunter_zero_ph@yahoo.com, also known as Burning mon in the boards, for giving me the idea of doing this FAQ. I can't count everything that you've provided for its completion. I couldn't have done this without you. -> Thanks to Setsetuya, Y3Kman, and Katana Soul for answering my questions in the Gamefaqs boards. I really appreciate all your help. -> Thanks to my solid RPG gamer friends Michael, Renz, and Efren for your support.