MASTER OF MONSTERS Deciples of Gaia Ok first let me let you people know that this is my first FAQ. But fear not, For the reason I dont write many FAQs is this damn addicting game. I spend to much damn time on it and I find it sad that there is no decent FAQ for it. Im assuming you have played this game and understand it. Therefor Im writing about the bones of the game first. but please dont doubt the man who has to much free time on his hands. Since i am the greatest Master of Monsters player of all time it would help you greatly to read this entire FAQ. Enjoy. Things you will find in this FAQ. Fusions (most atleast) Evolution stages (all the ones i know) Master spells and attributes Thought Process of the game itself Tips and cheats (Character Duping) Well First of all the fusions, Which I assume would be the main reason for visiting this FAQ. FUSION FUSION FUSION FUSION Fire Bird + Pegasus = Unisus Roc + Pegasus = Unisus Pegasus + Berserker = Minotaur Death Knight + Griffin = Minotaur Blessed Angel + Huntress = Angel Knight Fire Dragon + Knight = Dragon Knight Wolfwere + Orc = Overlord Goblin + Wolfwere = Overlord Orc + Goblin = Overlord Unisus + Minotaur = Chimera Greater/Lesser Demon + Green Dragon = Gargoyle Huntress + Thunderbird = Harpy Chimera + Greater Demon = Manticore Manticore + Angel Warrior = Sphinx Hound + Death Knight = Werewolf Tiamat + Shadow Dragon = King Dragon Tiamat + Apparition Dragon = King Dragon Note* A fusion failure can result in a Slime. But every once in a while it will create a Golem from a failure. Here are the evolutions for the more common monsters. EVOLUTION EVOLUTION EVOLUTION Soilder lvl 5 = Fighter/Priest : Fighter-9-Knight/Swordsman : Swordsman-15-Samurai Knight-15-Paladin-20-Dragon Slayer Amazon lvl 5 = Huntress/Priestess : Huntress-11-Valkyrie-16-Avator Barbarian lvl 5 = Berzerker/Priest/Thief : Thief-15-Ninja : Berzerker-9-DeathKnight-15-Ninja NOTE* If you wait to evolve a Deathknight till lvl 16 you can get a Destroyer Elf-7-High Elf High Elf-9-Elf Lord-17-Dark Elf-24-Death Elf Cherub-7-Blessed Angel-15-Angel Soldier-20-Angel Warrior-23-ArchAngel Dragon-6-Wyvern/Salamander Salamander-13-Fire Dragon-20-Death Dragon Wyvern-14-Green Dragon/Naga Green Dragon-21-Cloud Dragon-25-Apparition Dragon Naga-22-Kirin Roc-5-Firebird/Thunderbird Firebird-13-Phoenix/Cockatrice Gremlin-7-Demon-13-Lesser Demon-20-Greater Demon-21-Necron Faerie-5-Pixie-10-High Pixie-15-Pixie Warrior-20- Pixie Lord Skeleton-9-Zombie-?-Mummy Troll-7-Giant-15-Cyclops-23-Collosus Banshee-8-Vampire-15-Succubus Witch-5-Mage/Priestess : Priestess-10-Cleric/Sorcerer/Mystic Neophyte-5-Priestess-10-Cleric/Sorcerer/Mystic Ancient-5-Priest/Monk Priest-9-Knight/Wizard Wizard-15-High Wizard Note* I know Lords come from the monks line somehow. Email me if you know. HellHound-?-Hound-20-Cerebus Note* Forgot what lvl the Hellhound evolved. But mentioned it anyway cuz' Cerebus's are awesome. JUSTICE JUSTICE JUSTICE Justice: My favorite master. She can defend herself much more easily then the other masters. She has a well rounded spellbook and good mobility. And since she is my favorite master, And pretty much the only one I use. I cant really cover any others. Spells : Heal, Slow 2- Mind 3- Charge 4- Sleep 5- Firewall 6- Heal level 1 7-Tempest 8- Revive 9- Heal level 2 10- Bless Shield 11-Awaken 12- Meteor 13- Daylight 14- Revive level 2 15- ????? Note* After lvl 15 they skip some lvl ups. You get a full spellbook at lvl 25 and the next spells are as follows. Darkmind- Energy Field- Charge All-Godshield- Again- Heal lvl3- Earthquake- SUMMONS SUMMONS SUMMONS These are the episodes and the monsters you can summon once in them. I included the level the monsters are at when summoned for a lil' extra detail. Opening Act- Ok not that i think you would be stuck on this level but... Soldier1/Witch1/Barbarian1/Magician1/Troll1/Amazon1/ Neophyte1/Unicorn1 I- Soldier2/Witch2/Barbarian2/Magician2/Amazon2/Ancient2/ Dragon1/Unicorn2 II- Soldier3/Amazon3/Barbarian3/Magician3/Troll3/Elf2/Roc1 III- Soldier4/Neophyte4/Cherub2/Gremlin2/Elf3/Unicorn4/ Dragon3/Roc3 IV- Fighter5/Cherub3/Elf4/Octopus2/Mermaid2/Beserker5/Roc4 /Ghost2 V- Gremlin4/Banshee2/Dragon5/Roc4/Cherub4/Mermaid2/ Serpent3 VI- Fighter7/Elf6/Huntress7/Fairy2/Hell Hound4/Unicorn7/Ghost4/Serpent4 VII- Berserker8/Wyvern8/Ghost5/Mage8/Huntress8/Blessed Angel8/Hell Hound5/Salamander8 VIII- Huntress9/High Elf8/Pegasus9/Sea Dragon8/Chaos Crab8/Reef Mermaid9 IX- Knight10/Pegasus10/Wyvern10/Skeleton5/Demon7/Priest10/ Ice Giant 15 X- Blessed Angel11/Firebird11/Genie8/Wyvern11/Vampire8/Wolfwere3/ Goblin3/Orc3 XI- Knight12/Huntress12/Griffin12/Mage12/Demon9/Firebird12/Apparition9 XII- Death Knight13/Cleric13/Valkyrie13/High Elf13/Pegasus13/Zombie10/Golem13/ Ice Giant18 XIII- Swordsman9/Mystic14/Hound14/Wraith14/Wyvern14/Ice Giant18 XIV- Thief15/Swordsman15/Wizard15/Lesser Demon15/Griffin15/Vampire9/Sea Dragon14/Feather Fin10 XV- Death Knight16/Mystic16/Cleric16/Giant16/MasterElf16/Fire Dragon16 XVI- High Wizard17/Lord17/Sorcerer17/Angel Soldier17/High Elf17/Phantom15/Chaos Crab14/ Giant Squid16 EXTRA- Succubus16/Mummy17/Naga18/Ice Collosus22/High Wizard18/Paladin18/Death Knight18 XVII- Paladin18/Cleric18/Lesser Demon18/High Pixie10/Efreeti14/Green Dragon18/Lizardman12 XVIII- Paladin19/Destroyer19/Lord19/Avator19/Master Elf18/Fire Dragon18/Slime1 XIX- Dragon Knight18/Syrian20/Kraken20/Phoenix18/Naga20/Manta18/ Chaos Crab20 XX- Dragon10/Salamander20/Lizardman20/Sea Dragon20/Fire Dragon20/Green Dragon20/Naga20/Hydra22 XXI- Hippogriff22/Chimera16/Succubus20/Mummy20/Naga20/Ice Collosus24 DUMB THINGS ABOUT THIS GAME YOU SHOULD KNOW Well for starters. The AI was better 10 years ago on the original Master of Monsters. The monsters in this game just walk in a straight line towards your boss leaving the only fun to be had in VS mode against a friend. But i will give you all the tips to bash the computer and get the strongest army. Attacking: Well although the computer wont attack unless cornered or you just happen to be in the monsters path. Occasionally you will have to fight. The computer will always give priority in attacking from its left hex and continuing clockwise. Unless your master is a choice of course Moving: Always in a straight line and doesnt put much thought into it. Also the monsters dont aim for towers ( WTF!?!?!?) , So dont expect to be outflanked. Percent to hit: This has to be the poorest programming Ive ever seen. Basically the % values mean nothing. In the beginning of every "Turn" The computer selects a number from 10 - 90 ... Any % below this number misses , Anything above will hit. This will continue until the rare occasion that you miss when you should have hit. In this instance nothing else will hit for the rest of this turn ... Trust me ... Not even with 90% , You can attack wildly until it changes back. Or just wait till the next turn. Monster Duplication: Quite simple. Just use VS mode and load two identical games. Select the "Prize Monster" as the guy you wanna duplicate. Once you win (doesnt matter which team) you save and Ta Da! ... a duped monster. You can also use this method to transfer an army to a relatively new game , And send them through it again. (that takes a while with a 30 monster army) Tower Items: Well its true you can find items in the towers. Unfortunately its as rare as a Golem. But when it does happen quickly grab as many towers as possible. Its the same as the attack % When its working it works well. NOTE* your MUCH more likely to get items the earlier in the game. How to Make the Game Play Better?: Buy the original for Sega Genesis. ITEMS ITEMS ITEMS ITEMS Ill only list the important items here. Life seed/grass/water/fruit...- Raises a monsters permanent HP permanently. Very useful. Wisdon seed/fruit...- Raises a monsters INT permanently. Great for magic users. Wind Seed...- Raises the AG of one monster permanently. I only wish it was common. Magic/Star/Moonrings... Raises a monsters MP permanently. Good for freshly evolved monsters who had no need for MP before their evolution. Gaia's Sword: Adds 25 damage to direct attacks of a monster. Good for monsters using multiple direct attacks such as an Octopus or a Wragnor. Magic Arm: Doubles magic attack damage from a monster. Power Arm: Doubles long range attack power from a monster. Strong Arm: Doubles direct attack power from a monster. Master's arm: Doubles direct , long range and magic attack power for a single monster. Magic Stone: Gives a single monster a lvl up. Good for a quick evolution. Gaia's Stone: Raises a monster 10 lvls!!!!! The rarest of the rare. Well , I think ive thrown enough information at you. Anymore and id half to go into my strategy and we cant have me ranting. If you have anything that should be added to this FAQ.(fusions etc.) Then please email me at Manganinja@yahoo.com (XXXXXXXXXXXXX){==================================> CREDITS: My mom for making me play this silly game when i was little. God for granting me the fastest thumbs in the east , And the serenity to play games like this making the blessing a waste. RENOVATIONS inc. For the original game ... Im sorry for what ASCII did with it.... Everything above is original and i am the sole artist of it. If you want to use any of this FAQ, then please ask. If your not the asking type then steal it from someone else... Its everywhere. Copyright 2001 (XXXXXXXXXXXXX){==================================> ===== "The one true thing worth living for , Is finding something to die for" PERSONAL QUOTE