<<< Enemies List >>> Description: sp.attacks - means special attacks. gold modifier - means not exact amount of gold, but rather average amount of gold obtained from enemy. --------------------------------------- Mantrap HP: 200 ; exp: 9 / 11 Truth Glass description: Mantrap A gigantic, carnivorous plant with many different sub-species. Mantrap is mobile and preys on any living organism that produces heat. Head Eater, which can swallow a whole human being, is one variation of this plant. defense: offense: slash: 75 slash: 0 blow : 55 blow : 40 stab : 37 stab : 30 holy : 150 fire : 45 earth: 100 wind : 100 water: 200 strong vs: water, holy weak vs: stab, fire sp.attacks: - gold modifier : 15 Location: Quist, Ancient Battleground, Forest of Varde, Royal Cemetary --------------------------------------- Grave Pot HP: 300 ; exp: 28 Truth Glass description: Grave Pot It does not possess any means of direct attack. Instead, it gives out poison to anyone who comes into contact with it. In case of direct contact, the poison will prevail. Its weakness is fire. defense: slash: 60 blow : 150 stab : 150 holy : 200 fire : 50 earth: 100 wind : 60 water: 200 strong vs: Blow, Stab, Holy, Water weak vs: slash, fire, wind sp.attacks: poison magic gold modifier : 20 Location: Ancient Battleground, Forest of Varde, Ralugo --------------------------------------- Stool HP : 200 ; exp: 15 Truth Glass description: Stool A poisonous mushroom, Stool's perimeter of attack is limited. Don't be fooled by its innocent appearance, it's VERY poisonous! The best defense against its poison is to have a weapon with a long reach, or to use magic. defense: slash: 47 blow : 75 stab : 95 holy : 150 fire : 45 earth: 100 wind : 60 water: 200 strong vs: water, holy weak vs: slash, fire, wind sp.attacks: poison cloud gold modifier : 0 Location: Quist, Ancient Battleground, Forest of Varde --------------------------------------- Skeleton HP: 400 ; exp: 36 Truth Glass description: Skeletons The bones of the ancient soldiers in Verdite are now controlled by the minions of evil. They have no thought or will of, their own. Some are actually made out of clay that probably contained ancient bones of soldiers. offense: offense: defense: stab hit: slash hit: slash: 180 slash: 67 slash: 81 blow : 40 blow : 37 blow : 95 stab : 150 stab : 92 stab : 0 holy : 40 fire : 50 earth: 40 wind : 140 water: 160 strong vs: Slash, Stab, water, wind weak vs: Blow, holy, earth, fire sp.attacks: - gold modifier : 20 Location: Quist, Ancient Battleground, Garrison Barracks, Cave of Shudom, Royal Cemetary --------------------------------------- Red Eye HP: 300 ; exp: 18 Truth Glass description: Red Eye Before the Day of the Seal, it was a normal spider. Since then, it has increased in size to a huge monster that will come out of its nest to attack people and other animals. Its weakness is the magical power of water. defense: offense: slash: 105 slash: 0 blow : 55 blow : 50 stab : 60 stab : 60 holy : 90 fire : 80 earth: 200 wind : 200 water: 50 strong vs: earth, wind weak vs: Blow, Stab, Water, Fire sp.attacks: - gold modifier : 13 Location: Quist --------------------------------------- Green Slime HP: 300 ; exp: 12 Truth Glass description: Green Slime They hate direct sunlight and so live in dark, wet areas. The crescent axe and fire are the most effective weapons against them. They have antidote fiuid inside, so if you're poisoned, let them bite you for a cure. defense: offense: slash: 130 slash: 30 blow : 140 blow : 90 stab : 50 stab : 95 holy : 100 fire : 40 earth: 80 wind : 150 water: 200 strong vs: Water, wind weak vs: Stab, Fire, Earth sp.attacks: cures poison condition gold modifier : 25 Location: Garrison Barracks, Path Of Poison, Path of Thieves, Dwarf Cave --------------------------------------- Two Headed Grave Pot HP:350 ; exp: 35 Truth Glass description: Two Headed Grave Pot A different variety of Grave Pot, this one has two heads instead of one to spew out poison alternately. Its weakness is also fire. defense: slash: 60 blow : 150 stab : 150 holy : 200 fire : 50 earth: 100 wind : 60 water: 200 strong vs: Blow, Stab, Holy, Water weak vs: Slash, Fire, Wind sp.attacks: poison magic gold modifier : 25 Location: Forest of Varde, Ralugo --------------------------------------- Reaper HP: 450 ; exp: 45 Truth Glass description: Reaper A living organism made up of several hands. It is neither plant nor animal. Because of its affinity for people, gold coins and jewelry are often discovered in its stomach. defense: slash: 85 blow : 65 stab : 120 holy : 150 fire : 80 earth: 100 wind : 160 water: 200 strong vs: Water, Wind weak vs: Blow, Slash, Fire sp.attacks: - gold modifier : 50 Location: Ancient Battleground, Garrison Barracks, Forest of Varde --------------------------------------- Undead Born HP: 300 ; exp: 29 Truth Glass description: Undead Born Unlike other skeletons, these are simply ghosts. They lack offensive power. They were probably ordinary citizens before their death. defense: slash: 140 blow : 30 stab : 150 holy : 30 fire : 40 earth: 30 wind : 100 water: 120 strong vs: Stab, Slash, Water weak vs: Blow, holy, earth, fire sp.attacks: darkness gold modifier : 0 Location: Garrison Barracks, Dwarf Cave --------------------------------------- Grave Shadow HP: 200 ; exp: 10 Truth Glass description: Grave Shadow They began to appear after the King's transformation. They have no thought of their own, only scattered and fragmented thoughts with the instinct to kill by the only means they have. defense: slash: 50 blow : 60 stab : 10 holy : 30 fire : 50 earth: 80 wind : 80 water: 15 strong vs: Earth, Wind weak vs: Stab, Water, holy sp.attacks: darkness gold modifier : 0 Location: Path Of Poison, Cason Village --------------------------------------- Race HP: 180 ; exp: 18 Truth Glass description: Race These are a stronger, more intelligent version of the Grave Shadow. Race wander around seeking to be embodied in the living. defense: slash: 50 blow : 60 stab : 10 holy : 30 fire : 50 earth: 80 wind : 80 water: 50 strong vs: Earth, Wind weak vs: Stab, holy sp.attacks: curse gold modifier : 0 Location: Ancient Battleground, Garrison Barracks, Path of Thieves, Cason Village, Hill of Prayer --------------------------------------- Skull Soldier HP: 500 ; exp: 55 Truth Glass description: Skull Soldier Those knights who fought as soldiers for Verdite and died in battle have been resurrected by the King to do his evil bidding. defense: slash: 180 blow : 50 stab : 150 holy : 40 fire : 50 earth: 40 wind : 140 water: 160 strong vs: Slash, Stab, Water weak vs: Blow, holy, Earth, Fire sp.attacks: - gold modifier : 25 Location: Ancient Battleground, Garrison Barracks, Cave of Shudom, Path of Thieves Ruin of the High Elves, Royal Cemetary --------------------------------------- Head Eater HP: 500 ; exp: 40 Truth Glass description: Head Eater A sub-species of Marrtrap, Head Eater restricts its diet to man. When a Head Eater swallows a person, they are swallowed whole, and the person inside is kept there indefinitely without being digested. Some made it their profession to hunt Head Eaters. defense: slash: 100 blow : 80 stab : 40 holy : 200 fire : 50 earth: 100 wind : 60 water: 200 strong vs: Holy, Water weak vs: Stab, Fire, Wind sp.attacks: poison attack gold modifier : 30 Location: Ralugo, Lake Noel, Cason Village, Royal Cemetary --------------------------------------- Stool (Large) HP : 500 ; exp: 53 Truth Glass description: See Stool defense: slash: 47 blow : 75 stab : 95 holy : 150 fire : 45 earth: 100 wind : 60 water: 200 strong vs: water, holy weak vs: slash, fire, wind sp.attacks: poison cloud gold modifier : 0 Location: Forest of Varde --------------------------------------- Skull Master HP: 600 ; exp: 228 Truth Glass description: Skull Masters They are powerful skeletons which used to be warlocks. During their lifetime of strict discipline, some were tempted to the evil path of magic. After death these unfortunate souls wander as the undead. Their weakness is fire. defense: slash: 250 blow : 120 stab : 200 holy : 70 fire : 160 earth: 200 wind : 200 water: 180 strong vs: Slash, Stab, Earth, Wind weak vs: Blow, holy sp.attacks: MP steal magic ; summons skeletons gold modifier : 40 Location: Path of Thieves --------------------------------------- Crooked Demon HP: 600 ; exp: 59 Truth Glass description: Crooked Demon King Harvine created these evil creatures which possess the power of wind. Some lost control due to the existing power of the island, and after sacrificing many soldiers, Harvine was forced to destroy them. defense: slash: 120 blow : 90 stab : 110 holy : 100 fire : 200 earth: 100 wind : 20 water: 150 strong vs: Slash, Stab, Fire, Water weak vs: Blow, Wind sp.attacks: Wind Cutter gold modifier : 15 Location: Palace of Wind --------------------------------------- Scythe HP: 1000 ; exp: 78 Truth Glass description: Scythe A demon summoned by Garnabus, Scythe has a high intelligence & can use various magic attacks. He attacks opponents with a large Scythe that paralyzes enemies and then continues attacking them after they are stunned. defense: slash: 140 blow : 50 stab : 130 holy : 80 fire : 40 earth: 120 wind : 120 water: 90 strong vs: Slash, Stab, Earth, Wind weak vs: Blow, Fire, holy sp.attacks: darkness ; paralysis gold modifier : 30 Location: Palace of Wind, Path of Thieves, Passage of Death --------------------------------------- Salamander HP: 400 ; exp: 70 Truth Glass description: Salamanders These are made by Thedek, Fire Mage, as a room decoration. These decorations, after their master went into hiding, began to spew fire at anything that moves. defense: slash: 45 blow : 45 stab : 45 holy : 150 fire : 200 earth: 150 wind : 150 water: 150 strong vs: Fire, Holy, Earth, Wind, Water weak vs: Slash, Blow, Stab sp.attacks: Fire Ball gold modifier : 0 Location: Palace of Wind --------------------------------------- Virulent HP: 300 ; exp: 82 Truth Glass description: Virulents These creatures were created by GarnabUs to be his bodyguards. They are defenseless against arrows. defense: slash: 150 blow : 150 stab : 80 holy : 100 fire : 200 earth: 150 wind : 150 water: 200 strong vs: Slash, Blow, Fire, Water weak vs: Stab, Holy sp.attacks: Fire Storm gold modifier : 0 Location: Palace of Wind, Maze Temple of Orladin --------------------------------------- Gable HP: 200 ; exp: 45 Truth Glass description: Gables Thedek made these for King Harvine. Unfortunately, they were not very useful - They are easily destroyed by arrows. defense: slash: 130 blow : 130 stab : 55 holy : 100 fire : 150 earth: 100 wind : 100 water: 100 strong vs: Slash, Blow, Fire weak vs: Stab sp.attacks: Fire Ball gold modifier : 0 Location: Palace of Wind --------------------------------------- Clay Golem HP: 500 ; exp: 73 Truth Glass description: Clay Golem Evil creatures created out of clay by Shudom, they multiplied too rapidly and began to lose their intelligence. Shudom abandoned them when the Golems began to attack him. defense: slash: 105 blow : 150 stab : 50 holy : 90 fire : 150 earth: 90 wind : 200 water: 120 strong vs: Blow, Wind, Fire weak vs: Stab, Holy, Earth sp.attacks: - gold modifier : 0 Location: Cave of Shudom, Dwarf Cave --------------------------------------- Promeus Golem HP: 2400 ; exp: 257 Truth Glass description: Premeus Golem The Golems were created to find Promeus for Shudom. Once the Golem finds it, the Promeus is integrated into the Golem's body. A Promeus Golem is immune to most attacks and magics of the earth. It has a most effective defense. defense: slash: 120 blow : 150 stab : 130 holy : 90 fire : 150 earth: 500 wind : 200 water: 120 strong vs: Blow, Earth, Wind, Fire weak vs: Holy sp.attacks: Stones gold modifier : 0 Location: Cave of Shudom, Valley of Garan --------------------------------------- Guard HP: 800 ; exp: 80 Truth Glass description: Guards These semi-living creatures were created by Oladin to be his servants. Even after the death of Orladin, they have been doing their odd jobs. They possess no offensive power but have strong life power. defense: slash: 200 blow : 200 stab : 100 holy : 80 fire : 200 earth: 200 wind : 200 water: 200 strong vs: Slash, Blow, Fire, Earth, Wind, Water weak vs: Stab, Holy sp.attacks: darkness/Slow gold modifier : 40 Location: Cave of Shudom, Maze Temple of Orladin --------------------------------------- Garth HP: 300 ; exp: 77 Truth Glass description: Garth Archmages all make similar creatures for defense and for decorations. Garth was created by Shudom. He is an imitation of Thedek, but is quite inferior to him. defense: slash: 150 blow : 150 stab : 40 holy : 100 fire : 200 earth: 150 wind : 150 water: 200 strong vs: Slash, Blow, Fire, Water weak vs: Stab, Holy sp.attacks: Stone gold modifier : 0 Location: Cave of Shudom, Maze Temple of Orladin --------------------------------------- Para Stool 600 HP : 45 exp Truth Glass description: Para Stool A different variety of Stool, the Para Stool emits poison which causes complete paralysis. One must stay away from it by any means. Effective attacks are the same as for Stool. defense: slash: 57 blow : 82 stab : 95 holy : 150 fire : 50 earth: 100 wind : 100 water: 200 strong vs: Stab, Water, Holy weak vs: Slash, Fire sp.attacks: Paralysis cloud gold modifier : 0 Location: Ralugo, Lake Noel, Valley of Garan, Ruin of the High Elves --------------------------------------- Poison Red Eye HP: 300 ; exp: 68 Truth Glass description: Poison Red Eye This is the other variation of the Red Eye. It has an equally nasty bite, but this one also contains poison. Like the Red Eye, its weakness is the magical power of water. defense: slash: 110 blow : 85 stab : 60 holy : 105 fire : 80 earth: 200 wind : 200 water: 50 strong vs: Slash, Earth, Wind weak vs: Stab, Water, Fire sp.attacks: poison magic gold modifier : 30 Location: Ralugo, Lake Noel --------------------------------------- Raymire HP: 1000 ; exp: 153 Truth Glass description: Raymire It is an evil creature created by Orladin to defend the stationary posts. It has water power and resistance against ordinary weapons. defense: slash: 210 blow : 230 stab : 210 holy : 170 fire : 290 earth: 210 wind : 330 water: 260 strong vs: Blow, Wind, Fire, Water weak vs: Holy sp.attacks: Haze gold modifier : 0 Location: Path Of Poison, Maze Temple of Orladin --------------------------------------- Alchemine HP: 800 ; exp: 161 Truth Glass description: Alchemine It is an evil creature created by Orladin. It has fire power and resistance against magic. It protects the maze palace of Orladin by sneaking behind trespassers and killing them without a sound. defense: slash: 260 blow : 240 stab : 250 holy : 175 fire : 380 earth: 210 wind : 230 water: 240 strong vs: Slash, Fire weak vs: Holy sp.attacks: Fire Ball, Fire Storm gold modifier : 0 Location: Path Of Poison, Place of Beginning --------------------------------------- Skull Trap HP: 850 ; exp: 113 Truth Glass description: Skull Trap These traps have the shape of skeletons, but they are not real bones - they were made by Orladin to cast the spell of darkness on intruders. defense: slash: 150 blow : 150 stab : 90 holy : 100 fire : 200 earth: 150 wind : 150 water: 150 strong vs: Fire weak vs: Stab, Holy Sp. Attacks: darkness gold modifier : 0 Location: Path Of Poison, Maze Temple of Orladin --------------------------------------- Log Stalker HP: 700 ; exp: 72 Truth Glass description: Log Stalker The dried up logs in the woods became living things after the King's dramatic change. They were possessed by demons and now will assault people with magic and with their sharp branches. Their weakness is fire. defense: slash: 150 blow : 160 stab : 200 holy : 125 fire : 80 earth: 225 wind : 175 water: 200 strong vs: Stab, Earth, Water weak vs: Fire, Holy sp.attacks: Water Ball gold modifier : 27 Location: Lake Noel, Dwarf Cave, Ruin of the High Elves --------------------------------------- Shell Dragon HP: 300 ; exp: 105 Truth Glass description: Shell Dragon Resembling a big turtle, Shell Dragon is impermeable once in a defensive position. Because of his defensive shell, it is also impossible to attack from the side or back. Not to worry, a front attack, won' t hurt - much. defense: slash: 150 blow : 150 stab : 150 holy : 150 fire : 50 earth: 150 wind : 150 water: 200 strong vs: Water weak vs: Fire sp.attacks: - gold modifier : 0 Location: Ruin of the High Elves, Valley of Garan --------------------------------------- Puppet HP: 1000 ; exp: 105 Truth Glass description: Puppet Puppet is a doll, but Orladin gave life to it. It moves around but is not effective as an offensive or defensive fighter. defense: slash: 170 blow : 180 stab : 165 holy : 160 fire : 180 earth: 220 wind : 280 water: 250 strong vs: Blow, Wind, Water weak vs: Holy sp.attacks: shoots crystals gold modifier : 100 Location: Path of Thieves, Maze Temple of Orladin --------------------------------------- Hell Worm HP: 500 ; exp: 54 Truth Glass description: Hell Worms They dwell In the land of Garan and have large, strong jaws with big, poisoned teeth. Hell Worms consume the earth as their source of nourishment, and oftentimes, Verdite and other forms of jewels can be found in their bodies. defense: slash: 60 blow : 80 stab : 100 holy : 100 fire : 40 earth: 200 wind : 200 water: 150 strong vs: Stab, Earth, Wind weak vs: Slash, Blow, Fire, Holy sp.attacks: poison attack gold modifier : 25 Location: Dwarf Cave --------------------------------------- Garan Lizard HP: 800 ; exp: 112 Truth Glass description: Garan Lizard Giant lizards in leather armor, they live in the valley of Garan attacking those who come seeking the precious metal, Promeus. Upon killing them, you can see they also have a voracious appetite for human flesh. defense: slash: 140 blow : 120 stab : 90 holy : 100 fire : 200 earth: 500 wind : 200 water: 250 strong vs: Slash, Earth, Water weak vs: Stab, Holy sp.attacks: Wind Cutter, Tornado gold modifier : 40 Location: Dwarf Cave, Field of Ice Valley of Garan --------------------------------------- Hell Worm (large) HP: 1500 ; exp: 87 Truth Glass description: see Hell Worm defense: slash: 60 blow : 80 stab : 100 holy : 100 fire : 40 earth: 200 wind : 200 water: 150 strong vs: Stab, Earth, Wind weak vs: Slash, Blow, Fire, Holy sp.attacks: poison attack gold modifier : 25 Location: Dwarf Cave --------------------------------------- Skull Fighter HP: 500 ; exp: 99 Truth Glass description: Skull Fighters Spirits of those who died but were prevented from dying. They will commence repeated attacks against any casting of a spell. They sometimes appear in the form of a loved one or even ones' self. defense: slash: 110 blow : 50 stab : 90 holy : 60 fire : 40 earth: 200 wind : 200 water: 200 strong vs: Earth, Wind, Water weak vs: Blow, Fire, Holy sp.attacks: - gold modifier : 0 Location: Passage of Death --------------------------------------- Polaris HP: 900 ; exp: 85 Truth Glass description: Polaris Also known as the Ice Demon, it has the powers of wind and water. Under the King's power, it killed many people before the Day of the Seal. Since then, it has been frozen and will remain thus until its master's command awakens it. defense: slash: 150 blow : 150 stab : 50 holy : 100 fire : 70 earth: 200 wind : 200 water: 200 strong vs: Earth, Wind, Water weak vs: Stab, Fire, Holy sp.attacks: Wind Cutter, Snow Storm gold modifier : 50 Location: Field of Ice (after Lyn's gone) --------------------------------------- Garan Tess HP: 1000 ; exp: 135 Truth Glass description: Garan Tess They were the descendants of the legendary tribe of Garan. Unlike their ancestors who refused to use magic and fought with their own physical strength, Garan Tess will use the magic of earth. defense: slash: 150 blow : 180 stab : 120 holy : 105 fire : 120 earth: 500 wind : 200 water: 200 strong vs: Blow, Earth, weak vs: Stab, Holy, Fire sp.attacks: Stones, Earth Wave gold modifier : 5 Location: Field of Ice, Valley of Garan --------------------------------------- Lua Stone HP: 1200 ; exp: 132 Truth Glass description: Lua Stone A long time ago, a shrine was erected to honor Turcotte Ichrius, a High Elf. The stone statue created to guard this temple is called Lua Stone. defense: slash: 160 blow : 190 stab : 105 holy : 110 fire : 130 earth: 200 wind : 160 water: 200 strong vs: Blow, Earth, Water weak vs: Stab, Holy, Fire sp.attacks: Stone gold modifier : 0 Location: Ruin of the High Elves --------------------------------------- Drago Newt HP: 1650 ; exp: 151 Truth Glass description: DragoNewt He is not an evil creature but will obey the DragoMaster. He is a combination of man and dragon. His creator is called the Dragon of Fire. This is assumed by observing his power of fire. defense: slash: 250 blow : 280 stab : 290 holy : 230 fire : 410 earth: 405 wind : 420 water: 410 strong vs: Wind, Fire, Water, Earth weak vs: Holy sp.attacks: series of Fireballs gold modifier : 0 Location: Castle First floor --------------------------------------- Face Trap HP: 500 ; exp: 108 Truth Glass description: Face Trap Orladin's subordinates set this trap. If anyone comes within sight of it, the door will open automatically, and the Face will come out and assault the intruder with arrows. defense: slash: 200 blow : 200 stab : 100 holy : 300 fire : 350 earth: 350 wind : 350 water: 350 strong vs: all magic weak vs: Stab sp.attacks: Arrow gold modifier : 0 Location: Maze Temple of Orladin --------------------------------------- Crannell HP: 670 ; exp: 138 Truth Glass description: Crannell Created by Orladin, it possesses high intelligence and powerful magic. Its life force is weak, but magic is ineffective against it, so you must approach it with a sword. Getting close to it will be difficult. defense: slash: 250 blow : 190 stab : 250 holy : 190 fire : 290 earth: 340 wind : 300 water: 300 strong vs: Earth, Wind, Water, Fire weak vs: Blow, Holy sp.attacks: Light Needle, Snow Storm gold modifier : 0 Location: Place of Beginning --------------------------------------- Graine HP: 500 ; exp: 101 Truth Glass description: Graine He was created by Orladin to protect his Maze Temple. All the creatures of this type have a common weakness. They are defenseless against arrows. defense: slash: 150 blow : 150 stab : 50 holy : 950 fire : 950 earth: 950 wind : 950 water: 950 strong vs: all magic weak vs: Stab sp.attacks: Light Needle gold modifier : 0 Location: Place of Beginning --------------------------------------- Flare HP: 500 ; exp: 120 Truth Glass description: Flare The Maze Temple of Orladin is not connected to the lava flow. This must have come in from a different source. defense: slash: 150 blow : 150 stab : 50 holy : 950 fire : 950 earth: 950 wind : 950 water: 950 strong vs: all magic weak vs: Stab sp.attacks: keeps Alchemines to reborn quickly gold modifier : 0 Location: Place of Beginning --------------------------------------- Gast HP: 1000 ; exp: 53 Truth Glass description: Gasts They are the spirits of those who died in fear. They attack not because of hatred but because the fear forces them to. defense: slash: 160 blow : 150 stab : 100 holy : 40 fire : 40 earth: 140 wind : 140 water: 140 strong vs: Slash, Blow weak vs: Holy, Fire sp.attacks: steals MP gold modifier : 0 Location: Passage of Death, Castle Basement --------------------------------------- Gatekeeper HP: 910 ; exp: 88 Truth Glass description: Gatekeepers These are dead bodies of those who died protecting the castle. These ghosts have only one thought, that is, they will do anything to protect the castle. defense: slash: 90 blow : 150 stab : 100 holy : 80 fire : 150 earth: 150 wind : 100 water: 100 strong vs: Blow, Fire, Earth weak vs: Slash, Holy sp.attacks: Slow, Snow Storm gold modifier : 25 Location: Castle First floor, Castle Basement --------------------------------------- Scythe (large) HP: 3000 ; exp: 185 Truth Glass description: see Scythe defense: slash: 140 blow : 50 stab : 130 holy : 80 fire : 40 earth: 120 wind : 120 water: 90 strong vs: Slash, Stab, Earth, Wind weak vs: Blow, Fire, holy sp.attacks: darkness ; paralysis gold modifier : 30 Location: Hill of Prayer --------------------------------------- Mummy HP: 1400 ; exp: 124 Truth Glass description: Mummy In the past in Verdite, mummification was practiced for burial. Since the King's undoing, the Mummies have been called back from the grave. Once it is awakened, it will attack whoever disturbed its sleep. defense: slash: 150 blow : 150 stab : 80 holy : 60 fire : 60 earth: 150 wind : 150 water: 150 strong vs: Slash, Blow weak vs: Stab, Holy, Fire sp.attacks: Slow condition attack gold modifier : 75 Location: Royal Cemetary First level --------------------------------------- Living Statue HP: 1400 ; exp: 100 Truth Glass description: Living Statue The stone statue which was given life through a spell. He makes an excellent guard, for he simply stands as a stone until an invader appears. He is high on defense and low on offense. defense: slash: 140 blow : 130 stab : 100 holy : 90 fire : 80 earth: 60 wind : 80 water: 80 strong vs: Slash weak vs: Stab, Earth, Fire, Wind, Water sp.attacks: Wind Cutter gold modifier : 0 Location: Royal Cemetary First level, Castle First floor --------------------------------------- Merill Ur HP: 3000 ; exp: 1800 Truth Glass description: Merrill Ur He used to be admired by many Elves because of his devotion to Seath and his superior fighting skills. He is now dreaded as he came back as an "Undead". He wanders around mournfully seeking Guyra's will in the cemetery. defense: slash: 290 blow : 250 stab : 210 holy : 280 fire : 440 earth: 460 wind : 450 water: 470 strong vs: Slash, Fire, Wind, Earth, Water weak vs: Stab sp.attacks: series of Light Needles gold modifier : 0 Location: Royal Cemetary First level --------------------------------------- Demon Lord HP: 1600 ; exp: 235 Truth Glass description: Demon Lord He is an evil creature created mainly by Guyra. There are several variations. This type is the final, perfected variation. defense: slash: 300 blow : 380 stab : 290 holy : 230 fire : 390 earth: 580 wind : 360 water: 320 strong vs: Blow, Earth, Fire, Wind weak vs: Holy sp.attacks: Blue Lightning Bolt, series of Water Balls gold modifier : 0 Location: Sleeping Quarters of Guyra --------------------------------------- Death Fighter HP: 1300 ; exp: 137 Truth Glass description: Death Fighter Death Fighters are the armor of soldiers killed by Black Knights. They are controlled by Seath, and have risen to fight again - remembering the hatred they died with. They are quick and will not cease fighting until destroyed. defense: slash: 120 blow : 80 stab : 100 holy : 120 fire : 150 earth: 150 wind : 140 water: 130 strong vs: Fire, Earth weak vs: Blow sp.attacks: series of Fireballs, series of Wind Cutters gold modifier : 0 Location: Sleeping Quarters of Guyra --------------------------------------- Living Statue (large) HP: 2000 ; exp: 200 Truth Glass description: see Living Statue defense: slash: 140 blow : 130 stab : 100 holy : 90 fire : 80 earth: 60 wind : 80 water: 80 strong vs: Slash weak vs: Stab, Earth, Fire, Wind, Water sp.attacks: Wind Cutter gold modifier : 0 Location: Sleeping Quarters of Guyra --------------------------------------- Death Knight HP: 2400 ; exp: 160 Truth Glass description: Dearth Knight Unlike the Death Fighter, the Death Knight used to be a Knight of noble origin. He's a tremen- dous fighter with high magical power and is one of the most perfectly balanced undead creatures serving Seath defense: slash: 390 blow : 270 stab : 280 holy : 130 fire : 430 earth: 350 wind : 450 water: 350 strong vs: Slash, Wind, Fire weak vs: Holy sp.attacks: series of Big Ice Crystals gold modifier : 75 Location: Castle First floor --------------------------------------- Drago Master HP: 2300 ; exp: 373 Truth Glass description: DragoMaster This is a title of very high rank. No one knows why Drago Newt, who is more powerful than the King, obeys King Alfred who is merely a human. defense: slash: 320 blow : 240 stab : 290 holy : 270 fire : 445 earth: 460 wind : 460 water: 450 strong vs: Earth, Wind, Water, Fire weak vs: Holy sp.attacks: Lightning Bolt, Sound Rings gold modifier : 0 Location: Castle First floor --------------------------------------- Wall Ghost HP: 500 ; exp: 70 Truth Glass description: Wall Ghost Those living in the castle were bound inside the walls by an evil spell. defense: slash: 50 blow : 50 stab : 50 holy : 160 fire : 180 earth: 195 wind : 155 water: 175 strong vs: Earth, Fire, Water weak vs: Slash, Blow, Stab sp.attacks: poison magic gold modifier : 0 Location: Castle Basement --------------------------------------- Blood Demon Face HP: 1000 ; exp: 135 Truth Glass description: Blood Demon He started out as a fairly small demon but has steadily increased in size as he has gobbled up the souls of people in the castle. His favorite tactic is to drag the enemies into utter darkness and then devour them. defense: slash: 150 blow : 150 stab : 150 holy : 180 fire : 160 earth: 190 wind : 210 water: 195 strong vs: Wind, Water, Earth weak vs: Slash, Blow, Stab sp.attacks: darkness gold modifier : 0 Location: Castle Basement --------------------------------------- Blood Demon Hands HP: 600 ; exp: 85 Truth Glass description: see Blood Demon Face defense: slash: 45 blow : 45 stab : 80 holy : 170 fire : 150 earth: 200 wind : 160 water: 200 strong vs: Earth, Water weak vs: Slash, Blow, Stab sp.attacks: steals MP gold modifier : 0 Location: Castle Basement --------------------------------------- Imperial Guard HP: 1800 ; exp: 193 (red; with helmet) Truth Glass description: see Imperial Guard defense: slash: 240 blow : 320 stab : 230 holy : 210 fire : 380 earth: 365 wind : 390 water: 395 strong vs: Water, Wind, Fire weak vs: Stab, Slash, Holy sp.attacks: Flash Bolt gold modifier : 0 Location: Castle Second floor --------------------------------------- Imperial Guard HP: 1500 ; exp: 170 Truth Glass description: Imperial Guards They are the knights selected to protest the King. They will never retreat in battle and are highly motivated with undivided loyalty to the King. Tragically they ended up following the Evil King without hesitation. defense: slash: 340 blow : 310 stab : 290 holy : 205 fire : 380 earth: 430 wind : 375 water: 360 strong vs: Earth, Fire, Wind weak vs: Holy sp.attacks: Double Water Balls gold modifier : 0 Location: Castle Second floor --------------------------------------- Jean Alfred Forester, HP: 5000 ; exp: 0 the Swordsmaster Truth Glass description: Jean Alfred Forester, the Swordsmaster The son of Houser Forester, he was crowned King of Verdite when he saved the kingdom from the demons which arose from the royal cemetery. He is called the Holy King because he obtained the Holy Sword of Light, "Moonlight Sword." defense: slash: 360 blow : 280 stab : 250 holy : 435 fire : 590 earth: 590 wind : 590 water: 590 strong vs: Fire, Earth, Wind, Water weak vs: Stab, Holy sp.attacks: 5 Water Blasts, Vertical Line, White Crystal Cone, White Lightning Bolt gold modifier : 0 Location: Castle Second floor --------------------------------------- Seath HP: 7000 ; exp: 0 Truth Glass description: Seath Seath, the White Dragon who was worshipped by the High Elves, was created when Vallad split himself into two beings. Seath and Guyra forgot their missions soon after being created and began an epic battle for control of the world. defense: slash: 380 blow : 340 stab : 320 holy : 310 fire : 800 earth: 800 wind : 800 water: 800 strong vs: Fire, Earth, Wind, Water weak vs: Stab, Holy sp.attacks: series of White Flash Bolts, series of Rainbow Needles, series of Ice Blue Needles, series of White Sound Rings gold modifier : 0 Location: Castle Second floor --------------------------------------- BONUS --------------------------------------- Ichrius' guard HP: 750 ; exp: 500 Truth Glass description: Ichrius' Guards They were created along with Ichrius' equipment and their duty is to protect this equipment. They have highly skilled fighting abilities and cannot be defeated easily. defense: slash: 150 blow : 150 stab : 150 holy : 100 fire : 100 earth: 100 wind : 100 water: 100 strong vs: Slash, Blow, Stab weak vs: - gold modifier : 0 Location: don't exist in the game. (Ralugo, Cason, Hill of Prayer) --------------------------------------- NPC HP: 1600 defense: slash :600 blow : 600 stab : 600 holy : 600 fire : 600 earth: 600 wind : 600 water: 600 Note: game has two immortal NPC: Ed Edmund, Lyn Reinhardt --------------------------------------- Star in the Quist HP: 200 defense: slash : 50 blow : 300 stab : 300 holy : 300 fire : 300 earth: 300 wind : 300 water: 300 Note: So, break up the star in the Quist is more easier with swords than with other weapon. (I think you must kill the star in 1 hit or it will not break.) --------------------------------------- --------------------------------------- Created by Raz198. Copyright 2015 Raz198.