_____________ __ ______ _____________ _______ __ ______ / __/ / |/ / | / / / __/ | / |/ /_ __/ |/ ___/\ V / / / / / / _// / .* / * |/ /_ / _// * |/ .* / / / / * |__ / ) / / / / / /_/ /_/_/|_/_/|_|___/ /_/ /_/|_|_/|_/ /_/ /_/|_|___/ /_/ /_/_/_/ Monster Scripts Guide (SNES) ================================================================== Version 1.2 (September 13, 2008) By bover_87 (Steven Turnquist) The latest version of this guide may be found at: http://www.gamefaqs.com/console/snes/file/554041/51984 ----------------- Table of Contents ================= 1. Version History 2. Legal/Copyright 3. Introduction 4. Monster Command Scripts 101: How to Read the FF3 Command Scripts a. General b. If Statements c. Targetting d. Muddle/Charm/Colosseum 5. Monster Command Scripts 6. Credits 7. Contact **USE CTRL + F TO FIND A SPECIFIC MONSTER** ------------------ 1. Version History ================== Version 1.0 (3/1/2008) ----------------------- - Initial release Version 1.1 (3/4/2008) ----------------------- - Added 'www.neoseeker.com' to allowed sites list - Added a blurb asking for people to send ASCII art to be used for the title because it really doesn't look to good as is :) - Added Version History section - Added note to Monster Command Scripts 101 regarding the use of the terms "ally"/"allies" and "monster(s)" in command scripts Version 1.11 (9/13/2008) ------------------------ - Fixed a few entries that were missing divider lines - Added a few minor notes to the top of the file for convenience Version 1.2 (1/16/2008) ------------------------ - Added the names and effects of monsters' Specials by the name of monsters, as simply saying "Special" in the script does a lot of good, right? :) - Also added Control lists for purposes of Muddle, Charm, and Colosseum - Added --- to separate If blocks, and === to separate the main script from the counterattack portion, for readabiltity. Version 1.21 ------------------------ - Received a new ASCII title, courtesy of Ilsoap Version 1.22 (11/11/2014) - Updated email address ------------------ 2. Legal/Copyright ================== This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. You may NOT host a copy of this guide on any website without asking my permission first. Do NOT ask me if you can distribute this guide commercially; you cannot. You MAY host a copy of this guide if your site is listed on the Allowed Sites List. Allowed Sites List ------------------ www.gamefaqs.com www.neoseeker.com If you wish to host this document, please e-mail me at bover87@gmail.com. If you decide to host this guide, please make sure your site is hosting the most up-to-date version of this guide, which can always be found at www.gamefaqs.com. --------------- 3. Introduction =============== NOTICE: This guide does have some spoilers. Personally, I would advise you to only use this if you're stuck on a battle, at least the first time you play through the game. As most RPG players have realized, knowing what attacks a monster can hit you with can easily make the difference between victory and defeat. Further, players who are taking on challenges, including Single Character Challenges (SCCs), Natural Magic Games (NMGs), and Low Level Games (LLGs). For example, most Final Fantasy III players realize that Curley uses Fire-elemental attacks like Fire 2 and Fire 3. However, many a new player gets hung up on this battle because Curley will use Life 2 if any of his buddies are down--obviously not a good thing for you, since this means you must do a great deal of extra damage to win. Naturally, you'll want to take him out first. In many battles, and especially boss battles, knowledge of the monsters' command scripts can allow you to do all sorts of things: avoid counter- attacks, remove statuses monsters secretly gain, know how much time you have to prepare for various enemies' high-powered "charged-up" attacks like AtmaWeapon's Flare Star and final Kefka's Goner, when to use Jump to avoid some otherwise fatal attack--understanding what attacks monsters use and when they use them is crucial to surviving challenges, and useful even in normal playthroughs. ------------------------------------------------------------------- 4. Monster Command Scripts 101: How to Read the FF3 Command Scripts =================================================================== Before I list the actual command scripts I'm going to describe in detail how the game actually reads these scripts, as it's not always straightforward. I will first describe the general methods the game uses with its command scripts, and then describe 2 major sticky points regarding scripts: If statements and targetting. a. General ---------- The first thing that needs to be discussed is monsters' ATB "gauges." Every live monster has its own invisible ATB "gauge," and also its own Speed stat. However, for the purposes of this guide, the only thing we are concerned with is what happens when the monster's ATB gauge fills and it gets its turn. When a monster gets a turn, its next action (if any) is issued *INSTANTLY*. If there is no animation currently in progress, the monster takes any actions its script tells it to take as soon as it gets a turn. If there is some attack currently in progress, the monster's action is "queued" in a way similar to the way characters' actions are when you select their attacks during an attack animation. As far as what part of the command script to use, the biggest rule to remember is that the command scripts are read top-to-bottom. Every time the command script is checked, the game checks at the top for a valid "section" within an If block whose If statements evaluates to true. If no If statement is true, the game checks the section outside of any If blocks but before the "-End first wave of attack-" statement. In any event, which commands the game executes depends on what the game read from on the monster's previous turn. If the game read from the same section the previous turn, the game uses the commands after the most recently-used "End turn" command and before the next "End turn" command. If the game read from a different section the previous turn, the game simply executes the first commands on the list, until it encounters an "End turn" command. Note that "-End if and reset targetting-" and "-End first wave of attack-" also count as "End turn" commands. Finally, the terms "monster" or "monsters" refers to members of the enemy party, that is, whatever you're fighting against. The terms "ally" and "allies," meanwhile, refer to the members of YOUR party, not the monster's allies. ---------------- b. If statements ================ Here, we look into one of the more difficult parts of reading the command scripts: nested If statments. The first thing to be aware of is that "End if" ends all If statements. In other words, the following 2 example scripts are equivalent: 1. If monster has less or equal than 32340 HP If target allies is not affected by status Reflect Spell: Fire 3 -End if and reset targetting- Spell: Ice 3 -End first wave of attack- 2. If monster has less or equal than 32340 HP If target allies is not affected by status Reflect Spell: Fire 3 -End if and reset targetting- -End if and reset targetting- Spell: Ice 3 -End first wave of attack- The extra "End if" in the second example is redundant because one "End if" ends all of the If statments before that. Also worth noting is the fact that the command scripts are read from top to bottom, and I mention this in reference to counterattack scripts. For example, you'll notice that numerous monsters have the following set of commands in their scripts, after the "-End first wave of attack-" line: If following monster(s) is/are dead: -End if and reset targetting- If monster has been attacked Rand. Spell: Battle or Nothing or Nothing -End if and reset targetting- (or simply "End") This structure means that the monster will NEVER counterattack if it's been killed, but has a 1/3 chance of countering attacks with a Battle attack otherwise. ------------- c. Targetting ============= Targetting is a tricky little subject, since monsters obey vastly defferent targetting laws than characters. If their command scripts dictate, monsters can target any targettable unit in the battle, and can do single-target versions of attacks that are supposed to be multi- target only (although the reverse is not true). Anytime the monster encounters a "next turn" command (End turn, End if, -End first wave of attack-, End), the targetting of its attacks is reset to "normal" targetting. Normal targetting means that the monster targets the attack based entirely upon how the attack's stats say it should be targetted. It will target the party that the attack's stats say it should default to, and, if it can be cast in both ST and MT forms, and there are multiple targets, the attack has a 50% chance of being MT, and and 50% shot at targetting just one target. This seems simple enough, and with the main body of monsters' attack scripts, that is how it works unless a "Targetting:" command overrides this. But in counterattacks and If statements, you'll note that things are not that simple. Certain If statements, especially those used for counterattack scripts, change the targetting. Except for the generic "If monster has been attacked" statment, all "If monster has been hit by X" statements target whatever target is mentioned in the statement, if any, or else the last unit that attacked. Other than counterattack statements, the normal rule is that any If statements that mention a target will set the targetting to that target; otherwise, If statements don't change targetting. Finally, note that any of this can be overruled by using "Targetting:" commands to explicitly specify target(s), or specify normal targetting. ------------------------- d. Muddle/Charm/Colosseum ========================= If an enemy is Muddled/Charmed, it will pick an attack at random from its Control list and excecute it against the "wrong" target. Control lists are provided with the scripts for convenience. The Colosseum is a little trickier. Monsters use an attack at random from their Control list, but here against the "correct" target (note that, for Specials, even if they set a positive status, the correct target is your character). However, counterattack and final attack scripts are used, so you'll see Pug counter your attacks with !Knife and Step Mine. -------------------------- 5. Monster Command Scripts ========================== These scripts are in the order they appear in the game data. If you're looking for a specific monster, please use CTRL + F to find the monster you need. All Specials are listed by their name with a ! in front of the name, so Stray Cat's Special will be listed as !Catscratch 0 - Guard ---------------------------- -Special: !Critical (Battle x 1.5) -Control: Battle ============================ Rand. spell: Battle or Battle or !Critical -End first wave of attack- -End- 1 - Soldier ---------------------------- -Special: !Counter (Battle x 1.5) -Control: Battle, Scan ============================ Lore: Battle -End first wave of attack- === If monster has been attacked Rand. spell: !Counter or Nothing or Nothing -End- 2 - Templar ---------------------------- -Special: !Axe (Battle x 2) -Control: Battle, !Axe ============================ Lore: Battle -End first wave of attack- === If monster has been attacked Rand. spell: !Axe or Nothing or Nothing -End- 3- Ninja ---------------------------- -Special: !Inviz (Clear) (no physical damage) -Control: Battle, Fire Skean, Water Edge, Bolt Edge ============================ Rand. spell: Fire Skean or Water Edge or Battle End turn (reset monster's ATB and targetting) Rand. spell: Fire Skean or Battle or Bolt Edge End turn (reset monster's ATB and targetting) Rand. spell: Battle or Water Edge or Bolt Edge -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked by cmd: Fight or Fight (target attacker) Targetting: self Rand. spell: !Inviz or Nothing or Nothing -End- 4 - Samurai ---------------------------- -Special: !Fatal (Death) (no phsyical damage) -Control: Battle, Flare, Doom, Haste2 ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Fatal -End first wave of attack- -End- 5 - Orog ---------------------------- -Special: !Zombite (Zombie) (no phsyical damage) -Control: Battle, Bio, Pearl ============================ Rand. spell: !Zombite or !Zombite or Nothing Rand. spell: !Zombite or Nothing or Nothing Rand. spell: !Zombite or Nothing or Nothing -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked by cmd: Magic or Magic (target attacker) Rand. spell: Bio or Nothing or Nothing -End if and reset targetting- --- If monster has been attacked Rand. spell: Battle or Nothing or Nothing -End- 6- Mag Roader (purple) ---------------------------- -Special: !Wheel (Battle x 1.5) -Control: Battle, !Wheel ============================ Rand. spell: Battle or Battle or !Wheel End turn (reset monster's ATB and targetting) Rand. spell: Fire or Fire 2 or Fire 2 -End first wave of attack- -End- 7- Retainer ---------------------------- -Special: !Tradeoff (Death) (no phsyical damage) -Control: Battle, !Tradeoff, Wind Slash, Condemned ============================ Rand. spell: Battle or Battle or Nothing Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Wind Slash or Battle or Nothing Rand. spell: Wind Slash or Battle or Nothing -End first wave of attack- === If following monster is/are dead (target last attacker): Lore: Special -End- 8 - Hazer ---------------------------- -Special: !Invizap (Battle x 2) -Control: Battle, Drain, Fire ============================ Rand. spell: Drain or Nothing or Nothing End turn (reset monster's ATB and targetting) Rand. spell: !Invizap or Drain or Nothing -End first wave of attack- -End- 9 - Dahling ---------------------------- -Special: !Sightless (Blind) (no phsyical damage) -Control: Battle, Mute, Cure 2 ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Battle or Bolt 3 or Bolt 3 -End if and reset targetting- --- Rand. spell: Battle or !Sightless or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Flash Rain or Flash Rain -End first wave of attack- -End- 10 - Rain Man ---------------------------- -Special: !Umbrawler (Sleep) (no phsyical damage) -Control: Battle, ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Battle or Bolt 3 or Bolt 3 -End if and reset targetting- --- Rand. spell: Battle or Special or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Flash Rain or Flash Rain -End first wave of attack- -End- 11 - Brawler ---------------------------- -Special: !Punch (Battle x 1.5) -Control: Battle, !Punch *NOTE* Brawler is Berserked, so the command script isn't used, and instead it uses Battle every turn. ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Punch -End first wave of attack- -End- 12 - Apokryphos ---------------------------- -Special: !Silencer (Mute) (no phsyical damage) -Control: Battle, !Punch, L.3 Muddle, L.4 Flare ============================ Rand. spell: Battle or Battle or !Silencer -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If 1 or fewer monster(s) (total) is/are remaining If monster has been attacked Rand. spell: L.5 Doom or L.4 Flare or L.3 Muddle -End- 13 - Dark Force ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, L.5 Doom, CleanSweep, Pearl Wind ============================ Rand. spell: Condemned or Roulette or Aqua Rake End turn (reset monster's ATB and targetting) Rand. spell: Revenge or Pearl Wind or L.5 Doom End turn (reset monster's ATB and targetting) Rand. spell: L.4 Flare or L.3 Muddle or Reflect??? End turn (reset monster's ATB and targetting) Rand. spell: L? Pearl or Step Mine or Launcher End turn (reset monster's ATB and targetting) Rand. spell: Dischord or Sour Mouth or Imp Song End turn (reset monster's ATB and targetting) Rand. spell: Aero or Blow Fish or Exploder End turn (reset monster's ATB and targetting) Rand. spell: Rippler or Stone or Quasar -End first wave of attack- -End- 14 - Whisper ---------------------------- -Special: !Impmare (Imp) -Control: Battle, Fire, Demi ============================ Targetting: random ally Rand. spell: Demi or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Demi or Nothing -End first wave of attack- -End- 15 - Over-Mind ---------------------------- -Special: !Wild Touch (Muddle) (no phsyical damage) -Control: Battle, Dread ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Battle or Battle or !Wild Touch -End if and reset targetting- --- Lore: Battle End turn (reset monster's ATB and targetting) Rand. spell: Dread or Battle or Nothing -End first wave of attack- -End- 16 - Osteosaur ---------------------------- -Special: !Fossil (Zombie) (no phsyical damage) -Control: Battle, !Fossil ============================ Rand. spell: Battle or !Fossil or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or ChokeSmoke End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Fossil -End first wave of attack- -End- 17 - Commander ---------------------------- -Special: !Grudge (Battle x 2) -Control: Battle, Fire ============================ If 1 or fewer monster(s) (total) is/are remaining Lore: !Grudge Rand. spell: Battle or Battle or Nothing -End if and reset targetting- --- Lore: Battle -End first wave of attack- -End- 18 - Rhodox ---------------------------- -Special: !Near Fatal (Battle x 5) -Control: Battle ============================ Rand. spell: Battle or Battle or Nothing -End first wave of attack- -End- 19 - Were-Rat ---------------------------- -Special: !Bite (Battle x 1.5) -Control: Battle, !Bite ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or !Bite or Nothing -End first wave of attack- -End- 20 - Ursus ---------------------------- -Special: !Scratch (Battle x 1.5) -Control: Battle, !Scratch ============================ Rand. cmd.: Steal or Steal or Nothing End turn (reset monster's ATB and targetting) Targetting: self Lore: Escape -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked Rand. cmd.: Steal or Nothing or Nothing -End- 21 - Rhinotaur ---------------------------- -Special: !Redline (Battle x 2) -Control: Battle, Mega Volt ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Redline -End first wave of attack- === If monster has been attacked by cmd: Magic or Magic (target attacker) Rand. spell: Mega Volt or Nothing or Nothing -End- 22 - Steroidite ---------------------------- -Special: !Rush (Battle x 3) -Control: Battle, !Rush, Blizzard, Blaster ============================ Rand. spell: Battle or Battle or !Rush End turn (reset monster's ATB and targetting) Rand. spell: Giga Volt or Blizzard or Cold Dust End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Rush End turn (reset monster's ATB and targetting) Rand. spell: Giga Volt or Blizzard or Cold Dust End turn (reset monster's ATB and targetting) Rand. spell: N. Cross or Nothing or Nothing -End first wave of attack- -End- 23 - Leafer ---------------------------- -Special: !Incisor (Battle x 1.5) -Control: Battle, !Incisor ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Incisor -End first wave of attack- -End- 24 - Stray Cat ---------------------------- -Special: !Catscratch (Battle x 4) -Control: Battle, !Catscratch ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Catscratch -End first wave of attack- -End- 25 - Lobo ---------------------------- -Special: !Tusk (Battle x 1.5) -Control: Battle, !Tusk ============================ If random ally's level is greater than or equal to 7 Rand. spell: Battle or !Tusk or Nothing Rand. spell: !Tusk or Nothing or Nothing -End if and reset targetting- --- Lore: Battle -End first wave of attack- -End- 26 - Doberman ---------------------------- -Special: !Bite (Battle x 1.5) -Control: Battle, !Bite ============================ If 1 or fewer monster(s) (total) is/are remaining Targetting: self Lore: Escape -End if and reset targetting- Lore: Battle -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked by cmd: Fight or Fight (target attacker) Rand. spell: !Bite or !Bite or Nothing -End- 27 - Vomammoth ---------------------------- -Special: !Bear Claw (Battle x 1.5) -Control: Battle, ============================ If random ally's level is greater than or equal to 5 Targetting: allies Lore: Blizzard End turn (reset monster's ATB and targetting) Rand. spell: Battle or Nothing or !Bear Claw Rand. spell: Battle or Battle or !Bear Claw -End if and reset targetting- --- Lore: Battle -End first wave of attack- -End- 28 - Fidor ---------------------------- -Special: !Pounce (Battle x 2) -Control: Battle, !Pounce ============================ If 1 or fewer monster(s) (total) is/are remaining Lore: Special -End if and reset targetting- Rand. spell: Battle or Battle or !Pounce End turn (reset monster's ATB and targetting) -End first wave of attack- -End- 29 - Baskervor ---------------------------- -Special: !Claw (Battle x 1.5) -Control: Battle, !Claw, Blizzard ============================ Lore: Battle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Claw -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If 1 or fewer monsters (total) is/are remaining If monster has been attacked Rand. spell: Sneeze or Nothing or Nothing -End- 30 - Suriander ---------------------------- -Special: !Yawn (Sleep) (no phsyical damage) -Control: Battle, !Yawn, Aqua Rake ============================ Rand. spell: Battle or Battle or !Yawn End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked Rand. spell: Sneeze or Nothing or Nothing -End- 31 - Chimera ---------------------------- -Special: !Frisky (Battle x 2) -Control: Battle, !Frisky, Aqua Rake, Blizzard ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Battle or Battle or Blizzard End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Fire Ball End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Cyclonic -End if and reset targetting- --- Lore: Battle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Frisky End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Aqua Rake -End first wave of attack- -End- 32 - Behemoth ---------------------------- -Special: !Take Down (Battle x 3) -Control: Battle, !Take Down, Meteor, Fire 3 ============================ Rand. spell: Battle or !Take Down or Nothing -End first wave of attack- === If monster has been attacked by cmd: Summon or Summon (target attacker) Rand. spell: Meteo or Meteo or Nothing -End if and reset targetting- --- If 1 or fewer monster(s) (total) is/are remaining If monster has been attacked Rand. spell: !Take Down or !Take Down or Nothing -End- 33 - Mesosaur ---------------------------- -Special: !T. Lash (Seizure) (no phsyical damage) -Control: Battle, !T. Lash, Step Mine ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Battle or Special or !T. Lash -End if and reset targetting- --- Targetting: self Rand. spell: Escape or Escape or Nothing -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked by cmd: Fight or Fight (target attacker) Rand. spell: !T. Lash or Nothing or Nothing -End- 34 - Pterodon ---------------------------- -Special: !Wing (Seizure) (no phsyical damage) -Control: Battle, !Wing, Fire Ball ============================ If variable VAR000 is greater than or equal to 3 Set VAR000 to 0 Targetting: Banon (all allies if N/A) Rand. spell: Battle or Battle or Nothing -End if and reset targetting- --- Lore: Battle 1 added to VAR000 End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Wing 1 added to VAR000 End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Fire Ball 1 added to VAR000 -End first wave of attack- -End- 35 - FossilFang ---------------------------- -Special: !Bone (Zombie) (no phsyical damage) -Control: Battle, !Bone, Sand Storm, X-Zone ============================ Rand. spell: Battle or Sand Storm or !Bone -End first wave of attack- === If monster has been attacked by cmd: Fight or Fight (target attacker) Rand. spell: Sand Storm or Nothing or Nothing -End- 36 - White Drgn ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, Pearl, Pearl, Pearl ============================ Rand. spell: Pearl or Pearl or Nothing Rand. spell: Pearl or Pearl or Nothing Rand. spell: Pearl or Nothing or Nothing End turn (reset monster's ATB and targetting) -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- --- If monster has been attacked by cmd: Magic or Magic (target attacker) Targetting: allies Rand. spell: Dispel or Dispel or Nothing -End- 37 - Doom Drgn ---------------------------- -Special: !Melt (Clear) (no phsyical damage) -Control: Battle, Fallen One, N. Cross, S. Cross ============================ Rand. spell: S. Cross or Battle or Battle End turn (reset monster's ATB and targetting) Rand. spell: S. Cross or Battle or Battle End turn (reset monster's ATB and targetting) Rand. spell: S. Cross or Battle or Battle End turn (reset monster's ATB and targetting) Rand. spell: S. Cross or Battle or Battle End turn (reset monster's ATB and targetting) Rand. spell: N. Cross or Flare Star or Battle Targeting: self Rand. spell: !Melt or !Melt or Nothing -End first wave of attack- === If following monster is/are dead (target last attacker): End If and reset targeting --- If monster has been attacked Targeting: allies Rand. spell: Fallen One or Nothing or Nothing -End- 38 - Brachosaur ---------------------------- -Special: !Swing (Battle x 6) -Control: Battle, ============================ Rand. spell: Battle or Battle or Disaster End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Meteor End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Sneeze End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Ultima End turn (reset monster's ATB and targetting) Lore: !Swing Rand. spell: Battle or Battle or Nothing Rand. spell: Battle or Battle or Nothing Rand. spell: Battle or Battle or Nothing -End first wave of attack- -End- 39 - Tyranosaur ---------------------------- -Special: !Bite (Battle x 7) -Control: Battle, !Bite, Slow, Haste ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Meteor End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Bite -End first wave of attack- -End 40 - Dark Wind ---------------------------- -Special: !Dive (Battle x 1.5) -Control: Battle, !Dive ============================ Rand. spell: Battle or Battle or !Dive End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing -End first wave of attack- -End- 41 - Beakor ---------------------------- -Special: !Duster (Poison) (no phsyical damage) -Control: Battle, !Duster ============================ Lore: Battle -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked by cmd: Fight or Fight (target attacker) Rand. spell: Battle or Nothing or Nothing -End if and reset targetting- --- If monster has been attacked Rand. spell: !Duster or Nothing or Nothing -End- 42 - Vulture ---------------------------- -Special: !Blinder (Blind) (no phsyical damage) -Control: Battle, !Blinder, Shimsham ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: !Blinder or Shimsham or Shimsham -End if and reset targetting- --- Rand. spell: Battle or Shimsham or Battle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing -End first wave of attack- -End- 43 - Harpy ---------------------------- -Special: !Grip (Battle x 2) -Control: Battle, !Grip, Cyclonic, Aero ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or !Grip or Aero End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked by cmd: Magic or Magic (target attacker) Rand. spell: Battle or Cyclonic or Nothing -End- 44 - HermitCrab ---------------------------- -Special: !Rock (Petrify) (no phsyical damage) -Control: Battle, !Rock, Net ============================ Lore: Battle End turn (reset monster's ATB and targetting) Lore: Battle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Net -End first wave of attack- === If 1 or fewer monster(s) (total) is/are remaining If monster has been attacked Rand. spell: !Rock or Nothing or Nothing -End- 45 - Trapper ---------------------------- -Special: !Program 18 (Reflect) (no phsyical damage) -Control: Battle, L.5 Doom, L.3 Muddle, L.4 Flare ============================ Rand. spell: !Program 18 or L.5 Doom or Nothing End turn (reset monster's ATB and targetting) Rand. spell: !Program 18 or L.4 Flare or Nothing End turn (reset monster's ATB and targetting) Rand. spell: !Program 18 or L.3 Muddle or Nothing -End first wave of attack- -End- 46 - Hornet ---------------------------- -Special: !IronNeedle (Battle x 1.5) -Control: Battle, !IronNeedle ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !IronNeedle -End first wave of attack- -End- 47 - CrassHoppr ---------------------------- -Special: !Wing Snap (Berserk) (no phsyical damage) -Control: Battle, !Wing Snap ============================ Rand. spell: Battle or Battle or !Wing Snap End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing -End first wave of attack- -End- 48 - Delta Bug ---------------------------- -Special: !Rush (Battle x 1.5) -Control: Battle, !Rush, Mega Volt ============================ Lore: Battle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Rush End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Mega Volt -End first wave of attack- -End- 49 - Gilomantis ---------------------------- -Special: !Sickle (Battle x 1.5) -Control: Battle, !Sickle, Shrapnel ============================ Rand. spell: Battle or Battle or Nothing -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked by cmd: Fight or Fight (target attacker) Rand. spell: !Sickle or Nothing or Nothing -End- 50 - Trilium ---------------------------- -Special: !Bane Touch (Poison) (no phsyical damage) -Control: Battle, !Bane Touch ============================ Rand. spell: Battle or Battle or !Bane Touch End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing -End first wave of attack- -End- 51 - Nightshade ---------------------------- -Special: !Poison Pod (Poison) (no phsyical damage) -Control: Battle, !Poison Pod, Charm ============================ Rand. spell: Battle or Battle or Charm End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Poison Pod -End first wave of attack- End 52 - TumbleWeed ---------------------------- -Special: !Blinder (Blind) (no phsyical damage) -Control: Battle, !Blinder, Lifeshaver ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Blinder -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If 1 or fewer monster(s) (total) is/are remaining If monster has been attacked Rand. spell: Lifeshaver or Nothing or Nothing -End- 53 - Bloompire ---------------------------- -Special: !Energy Sap (Zombie) (no phsyical damage) -Control: Battle, !Energy Sap, Bio, Doom ============================ Lore: Battle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Energy Sap End turn (reset monster's ATB and targetting) Rand. spell: Bio or Bio or Battle -End first wave of attack- -End- 54 - Trilobiter ---------------------------- -Special: !PoisonBarb (Poison) (no phsyical damage) -Control: Battle, !PoisonBarb, Poison ============================ Rand. spell: Battle or Battle or !PoisonBarb End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing -End first wave of attack- -End- 55 - Siegfried (Coloseum) ---------------------------- -Special: !Knuckles (Battle x 5) -Control: Battle, HyperDrive, Shrapnel, Battle ============================ Rand. spell: Battle or Battle or !Knuckles -End first wave of attack- -End- 56 - Nautiloid ---------------------------- -Special: !Ink (Blind) (no phsyical damage) -Control: Battle, !Ink ============================ If variable VAR000 is greater than or equal to 3 Set VAR000 to 0 Targetting: Banon (all allies if N/A) Lore: Battle -End if and reset targetting- --- Rand. spell: Battle or Battle or !Ink 1 added to VAR000 -End first wave of attack- -End- 57 - Exocite ---------------------------- -Special: !Scissors (Battle x 1.5) -Control: Battle, !Scissors ============================ If variable VAR000 is greater than or equal to 3 Set VAR000 to 0 Targetting: Banon (all allies if N/A) Lore: Battle -End if and reset targetting- --- Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Scissors 1 added to VAR000 -End first wave of attack- -End- 58 - Anguiform ---------------------------- -Special: !Garrote (Battle x 5) -Control: Battle, !Garrote, Aqua Rake ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Battle or Battle or Aqua Rake -End if and reset targetting- --- Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Garrote -End first wave of attack- -End- 59 - Reach Frog ---------------------------- -Special: !Tongue (Seizure) (no phsyical damage) -Control: Battle, !Tongue, Slimer ============================ Rand. spell: Battle or Battle or !Tongue End turn (reset monster's ATB and targetting) Rand. cmd.: Jump or Jump or Jump End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Rippler -End first wave of attack- -End- 60 - Lizard ---------------------------- -Special: !Imp Glare (Imp) (no phsyical damage) -Control: Battle, Break, Dischord ============================ Rand. spell: Battle or Battle or !Imp Glare End turn (reset monster's ATB and targetting) Lore: Battle End turn (reset monster's ATB and targetting) Lore: Battle -End first wave of attack- -End- 61 - ChickenLip ---------------------------- -Special: !Lash (Mute) (no phsyical damage) -Control: Battle, !Lash, Quake ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Battle or Battle or Quake -End if and reset targetting- Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Lash -End first wave of attack- -End- 62 - Hoover ---------------------------- -Special: !Crush (Battle x 5) -Control: Battle, !Crush, Sand Storm, Quake ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Crush End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Sneeze -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked Rand. spell: Sand Storm or Sand Storm or Nothing Rand. spell: Sand Storm or Nothing or Nothing -End- 63 - Rider ---------------------------- -Special: !SliverPike (Battle x 3) -Control: Battle, !SilverPike, Virite ============================ Rand. spell: Battle or Battle or !SilverPike End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Virite -End first wave of attack- === If monster has been attacked by cmd: Steal or Capture (target attacker) Targetting: last ally/monster who attacked (random ally if N/A) Lore: !SilverPike -End if and reset targetting- --- If monster has been attacked by cmd: Fight or Fight (target attacker) Rand. spell: R.Polarity or Nothing or Nothing -End- 64 - Chupon (Colloseum) ---------------------------- -Special: !Imp Goo (Poison) (no phsyical damage) -Control: Battle, Sneeze, Sneeze, Sneeze ============================ Lore: Sneeze -End first wave of attack- -End- 65 - Pipsqueak ---------------------------- -Special: !Program 55 (Imp) (no phsyical damage) -Control: Battle, Demi, Quartr ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Program 55 -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked by cmd: Fight or Fight (target attacker) Rand. spell: Exploder or Nothing or Nothing -End- 66 - M-TekArmor ---------------------------- -Special: !Metal Kick (Battle x 1.5) -Control: Battle, Tek Laser ============================ Rand. spell: !Metal Kick or !Metal Kick or Tek Laser -End first wave of attack- === If VAR012 has all the following bits set: 0 If monster has been attacked by cmd: Magic or Magic (target attacker) If VAR009 has all the following bits cleared: 0 VAR009 toggle bits: 0 *Trigger event: Terra + Edgar + Locke (about Terra's magic power)* -End- 67 - Sky Armor ---------------------------- -Special: !Backlash (Mute) (no phsyical damage) -Control: Battle, !Backlash, Tek Laser ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Special or Tek Laser or Missile -End if and reset targetting- --- Rand. spell: Tek Laser or Tek Laser or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Tek Laser or !Backlash or Nothing -End first wave of attack- -End- 68 - Telstar ---------------------------- -Special: !SonicBlast (Confuse) (no phsyical damage) -Control: Battle, Tek Laser, Fire Ball ============================ If timer has reached/passed 200 (locks timer) If VAR000 has all the following bits cleared: VAR000 set bits: Play sound: (GrandTrain) Text: "Alarm's ringing! " Monsters #3, #4, #5, #6, if hidden/dead, brought in with their HP restored, from side, indiv. (Soldier x4) has battle timer set to 0 -End if and reset targetting- --- If timer has reached/passed 80 (locks timer) If VAR000 has all the following bits cleared: 0 VAR000 set bits: 0 Play sound: (GrandTrain) Text: "Alarm's ringing! " Monsters #3, #4, #5, if hidden/dead, brought in with their HP restored, from side, indiv. (Soldier x3) -End if and reset targetting- --- If timer has reached/passed 25 (locks timer) If VAR000 has all the following bits cleared: 1 VAR000 set bits: 1 Play sound: (GrandTrain) Text: "Alarm's ringing! " Monsters #3, #4, if hidden/dead, brought in with their HP restored, from side, individually (Soldier x2) -End if and reset targetting- --- If variable VAR003 is greater than or equal to 3 Lore: Dischord Set VAR003 to 0 -End if and reset targetting- --- Rand. spell: Battle or Battle or Schiller End turn (reset monster's ATB and targetting) Rand. spell: Battle or !SonicBlast or Tek Laser End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Missile End turn (reset monster's ATB and targetting) 1 added to VAR003 -End first wave of attack- === If monster has been attacked by cmd: Blitz or Blitz (target attacker) Lore: Megazerk -End- 69 - Lethal Wpn ---------------------------- -Special: !Metal Arm (Battle x 2) -Control: Battle, !Metal Arm, Tek Laser, Absolute 0 *NOTE* Lethal Wpn always appears alone, so it just attacks with Diffuser, Launcher, or Missile every turn. ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Diffuser or Launcher or Missile -End if and reset targetting- --- Rand. spell: Battle or Battle or !Metal Arm -End first wave of attack- -End- 70 - Vaporite (Spritzer) ---------------------------- -Special: !Cling (Slow) (no phsyical damage) -Control: Battle, Slow ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or !Cling or Nothing -End first wave of attack- -End- 71 - Flan ---------------------------- -Special: !Slip Gunk (Seizure) (no phsyical damage) -Control: Battle, !Slip Gunk, Slimer ============================ Rand. spell: Battle or Battle or !Slip Gunk End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Slimer -End first wave of attack- === If following monster is/are dead (target last attacker): If monster is in formation #356 (Flan x6) If monster is in slot: #1 Monsters #1 are hidden and their HP restored, from top Monsters #2, #6, if hidden/dead, brought in with their HP restored, jumps in (Flan x2) Monsters #1 (self) are killed, suddenly -End if and reset targetting- --- If following monster is/are dead (target last attacker): If monster is in formation #356 (Flan x6) If monster is in slot: #2 If 0 monster(s) (total) is/are remaining Monsters #2 (self) are hidden and their HP restored, from top Monsters #3, #4, #5, if hidden/dead, brought in with their HP restored, jumps in (Flan x3) Monsters #2 (self) are killed, suddenly -End if and reset targetting- --- If following monster is/are dead (target last attacker): If monster is in formation #356 (Flan x6) If monster is in slot: #6 If 0 monster(s) (total) is/are remaining Monsters #6 are hidden and their HP restored, from top Monsters #3, #4, #5, if hidden/dead, brought in with their HP restored, jumps in (Flan x3) Monsters #6 (self) are killed, suddenly -End- 72 - Ing ---------------------------- -Special: !Glare (Blind) (no phsyical damage) -Control: Battle, !Glare, Lifeshaver ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Lifeshaver -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked by cmd: Fight or Fight (target attacker) If 1 or fewer monster(s) (total) is/are remaining Rand. spell: !Glare or Nothing or Nothing -End- 73 - Humpty ---------------------------- -Special: !Hug (Confuse) (no phsyical damage) -Control: Battle, !Hug, Poison ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Hug End turn (reset monster's ATB and targetting) Lore: Battle -End first wave of attack- -End- 74 - Brainpan ---------------------------- -Special: !Smirk (Stop) (no phsyical damage) -Control: Battle, !Smirk, Blow Fish ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Battle or Battle or Blow Fish -End if and reset targetting- --- Rand. spell: Battle or Battle or !Smirk -End first wave of attack- -End 75 - Cruller ---------------------------- -Special: !BrainStorm (Confuse) (no phsyical damage) -Control: Battle, !BrainStorm, Slimer ============================ Rand. spell: Fire 2 or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Slimer End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !BrainStorm -End first wave of attack- -End- 76 - Cactrot ---------------------------- -Special: !Mind Sting (Berserk) (no phsyical damage) -Control: Battle, !Mind Sting, Blow Fish ============================ Text: "Bundling up something " End turn (reset monster's ATB and targetting) Lore: Blow Fish End turn (reset monster's ATB and targetting) Text: "Bundling up something " End turn (reset monster's ATB and targetting) Lore: Blow Fish End turn (reset monster's ATB and targetting) Text: "Bundling up something " End turn (reset monster's ATB and targetting) Lore: Blow Fish End turn (reset monster's ATB and targetting) Text: "Work load up 10 times! " End turn (reset monster's ATB and targetting) Lore: Blow Fish Lore: Blow Fish Lore: Blow Fish Lore: Blow Fish Lore: Blow Fish Lore: Blow Fish Lore: Blow Fish Lore: Blow Fish Lore: Blow Fish Lore: Blow Fish -End first wave of attack- -End- 77 - Repo Man ---------------------------- -Special: !Wrench (Battle x 1.5) -Control: Battle, !Wrench, !Wrench, !Wrench ============================ Rand. spell: Battle or Battle or !Wrench End turn (reset monster's ATB and targetting) -End first wave of attack- === If monster has been attacked Targetting: self Rand. spell: !Wrench or Nothing or Nothing -End- 78 - Harvester ---------------------------- -Special: !Sickle (Battle x 1.5) -Control: Battle, !Sickle, Drain ============================ Rand. spell: Battle or Battle or !Sickle End turn (reset monster's ATB and targetting) Use random item: Potion or Potion End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Sickle End turn (reset monster's ATB and targetting) Throw random item: MithrilKnife or MithrilKnife -End first wave of attack- === If monster has been attacked by cmd: Steal or Capture (target attacker) Rand. cmd.: Steal or Steal or Capture -End- 79 - Bomb ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, Exploder, Blaze ============================ Rand. spell: Blaze or Nothing or Nothing -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked
Rand. spell: Exploder or Nothing or Nothing -End- 80 - Still Life ---------------------------- -Special: !Bane Kiss (Poison) (no phsyical damage) -Control: Battle, !Bane Kiss, Lullaby, Condemned ============================ Rand. spell: Battle or Battle or !Bane Kiss End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Lullaby -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked Targetting: use normal targetting Lore: Condemned End 81 - Boxed Set ---------------------------- -Special: !Mirror Orb (Battle x 3) -Control: Battle, !Mirror Orb, Lode Stone, Meteor ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Battle or Meteo or Cold Dust -End if and reset targetting- --- Rand. spell: Battle or Battle or !Mirror Orb -End first wave of attack- -End- 82 - SlamDancer ---------------------------- -Special: !Daze Dance (Sleep) (no phsyical damage) -Control: Battle, Fire 2, Ice 2, Bolt 2 ============================ If only one type of monster is alive Rand. spell: Fire 2 or Ice 2 or Bolt 2 -End if and reset targetting- --- Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Daze Dance -End first wave of attack- -End- 83 - HadesGigas ---------------------------- -Special: !Head Butt (Battle x 4) -Control: Battle, !Head Butt, Magnitude8 ============================ Rand. spell: Battle or Battle or !Head Butt End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing -End first wave of attack- === If following monster is/are dead (target last attacker): Targetting: allies Rand. spell: Magnitude8 or Nothing or Nothing End 84 - Pug ---------------------------- -Special: !Cleaver (Battle x 8) -Control: Battle, !Cleaver, Break ============================ Lore: Step Mine -End first wave of attack- === If monster has been attacked Lore: Special Lore: Step Mine -End- 85 - Magic Urn ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, Remedy, Cure 3, W Wind ============================ If target allies is affected by status Death Rand. spell: Life or Life or Life 2 Targetting: self Rand. spell: Escape or Nothing or Nothing -End if and reset targetting- --- If target allies is affected by status Petrify Use random item: Soft or Soft Targetting: self Rand. spell: Escape or Nothing or Nothing -End if and reset targetting- --- Targetting: random ally Use random item: Remedy or Tincture Targetting: self Rand. spell: Escape or Nothing or Nothing End turn (reset monster's ATB and targetting) Targetting: random ally Use random item: Potion or Elixir Targetting: self Rand. spell: Escape or Nothing or Nothing End turn (reset monster's ATB and targetting) Targetting: random ally Use random item: Tincture or Ether Targetting: self Rand. spell: Escape or Nothing or Nothing -End first wave of attack- === If monster has been attacked Targetting: self Rand. spell: Escape or Nothing or Nothing -End- 86 - Mover ---------------------------- -Special: !Silencer (Mute) (no phsyical damage) -Control: Battle, Big Guard ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Big Guard or Blow Fish or Blow Fish -End if and reset targetting- --- Rand. spell: Battle or Battle or !Silencer -End first wave of attack- -End- 87 - Figaliz ---------------------------- -Special: !Gunk (Poison) (no phsyical damage) -Control: Battle, !Gunk, Dischord, Raid ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Dischord or Raid or !Gunk -End if and reset targetting- --- Rand. spell: Battle or Battle or !Gunk -End first wave of attack- -End- 88 - Buffalax ---------------------------- -Special: !Riot (Battle x 1.5) -Control: Battle, !Riot, Surge ============================ Lore: Battle End turn (reset monster's ATB and targetting) Lore: Battle End turn (reset monster's ATB and targetting) Lore: Battle End turn (reset monster's ATB and targetting) Lore: Battle End turn (reset monster's ATB and targetting) Lore: !Riot Lore: Battle Lore: Battle -End first wave of attack- === If monster has been attacked by cmd: Magic or Magic (target attacker) Rand. spell: Sun Bath or Nothing or Nothing End 89 - Aspik ---------------------------- -Special: !NumbSpines (Stop) (no phsyical damage) -Control: Battle, !NumbSpines, Giva Volt ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !NumbSpines -End first wave of attack- === If monster has been attacked by cmd: Fight or Fight (target attacker) Rand. spell: Battle or Nothing or Nothing -End if and reset targetting- --- If monster has been attacked Rand. spell: Giga Volt or Nothing or Nothing -End- 90 - Ghost ---------------------------- -Special: !Pause (Stop) (no phsyical damage) -Control: Battle, Fire ============================ Rand. spell: Fire or Fire or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or !Pause or Fire Wall -End first wave of attack- -End- 91 - Crawler ---------------------------- -Special: !Feeler (Poison) (no phsyical damage) -Control: Battle, !Feeler, Step Mine ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Dischord or Raid or !Feeler -End if and reset targetting- --- Rand. spell: Battle or Battle or !Feeler -End first wave of attack- -End- 92 - Sand Ray ---------------------------- -Special: !Tail (Battle x 1.5) -Control: Battle, !Tail ============================ Rand. spell: Battle or !Tail or Nothing -End first wave of attack- -End- 93 - Areneid ---------------------------- -Special: !Numb (Stop) (no phsyical damage) -Control: Battle, !Numb ============================ If Terra (all allies if N/A)'s level is greater than or equal to 7 Rand. spell: Battle or !Numb or Nothing End turn (reset monster's ATB and targetting) Lore: Battle -End if and reset targetting- --- Lore: Battle -End first wave of attack- -End- 94 - Actaneon ---------------------------- -Special: !Clamp (Battle x 1.5) -Control: Battle, !Clamp ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Clamp -End first wave of attack- -End- 95 - Sand Horse ---------------------------- -Special: !Clamp (Battle x 5) -Control: Battle, !Clamp, Sand Storm ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Battle or Battle or !Clamp -End if and reset targetting- --- Rand. spell: Sand Storm or Sand Storm or Nothing End turn (reset monster's ATB and targetting) Rand. spell: !Clamp or Sand Storm or Sand Storm -End first wave of attack- -End- 96 - Dark Side ---------------------------- -Special: !Slip Touch (Seizure) (no phsyical damage) -Control: Battle, !Slip Touch, Fire ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Slip Touch -End first wave of attack- -End- 97 - Mad Oscar ---------------------------- -Special: !Drool (Seizure) (no phsyical damage) -Control: Battle, !Drool, Sour Mouth ============================ Lore: Battle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Sour Mouth End turn (reset monster's ATB and targetting) Rand. spell: Battle or !Drool or Nothing -End first wave of attack- -End- 98 - Crawly ---------------------------- -Special: !Heart Burn (Seizure) (no phsyical damage) -Control: Battle, !Heart Burn, Magnitude8* * Crawly has too little MP to cast Magnitude8 ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: !Heart Burn or Battle or Nothing -End first wave of attack- -End- 99 - Bleary ---------------------------- -Special: !Slumber (Sleep) (no phsyical damage) -Control: Battle, !Slumber, Dread* * Bleary has too little MP to cast Dread ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Slumber -End first wave of attack- -End- 100 - Marshal ---------------------------- -Special: !Charge (Battle x 2) -Control: Battle, !Charge, Bolt 2 ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Battle or !Charge or !Charge -End if and reset targetting- --- Targetting: random ally Rand. spell: Battle or Net or Battle End turn (reset monster's ATB and targetting) Lore: Battle End turn (reset monster's ATB and targetting) Rand. spell: Net or Net or Battle End turn (reset monster's ATB and targetting) Lore: Battle -End first wave of attack- -End- 101 - Trooper ---------------------------- -Special: !Swing (Battle x 2 -Control: Battle, !Swing ============================ Lore: Battle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing -End first wave of attack- === If monster has been attacked by cmd: Fight or Fight (target attacker) Rand. spell: !Swing or Nothing or Nothing -End- 102 - General ---------------------------- -Special: !Bio Attack (Seizure) (no phsyical damage) -Control: Battle, !Bio Attack, Cure 2 ============================ Rand. spell: Battle or Battle or !Bio Attack End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Cure 2 -End first wave of attack- -End 103 - Covert ---------------------------- -Special: !Disappear (Clear) (no phsyical damage) -Control: Battle, !Diappear, Wind Slash, Rage ============================ Rand. spell: Battle or Battle or Wind Slash End turn (reset monster's ATB and targetting) Rand. spell: Fire Skean or Water Edge or Bolt Edge -End first wave of attack- === If monster has been attacked by cmd: Throw or Throw (target attacker) Throw random item: Shuriken or Ninja Star -End if and reset targetting- --- If monster has been attacked by cmd: Fight or Fight (target attacker) Targetting: self Rand. spell: !Disappear or Nothing or Nothing -End- 104 - Ogor ---------------------------- -Special: !Zombite (Zombie) (no phsyical damage) -Control: Battle, Cold Dust, Pearl Wind ============================ Rand. spell: !Zombite or !Zombite or Nothing Rand. spell: !Zombite or Nothing or Nothing Rand. spell: !Zombite or Nothing or Nothing -End first wave of attack- === If monster has been attacked by cmd: Magic or Magic (target attacker) Rand. spell: Bio or Nothing or Nothing -End if and reset targetting- --- If monster has been attacked Rand. spell: Battle or Nothing or Nothing -End- 105 - Warlock ---------------------------- -Special: !MagicDrain (Osmose MP) -Control: Battle, !MagicDrain, Pearl ============================ If 1 or fewer monster(s) (total) is/are remaining Spell: Pearl -End if and reset targetting- --- Rand. spell: !MagicDrain or !MagicDrain or Nothing End turn (reset monster's ATB and targetting) Rand. spell: !MagicDrain or !MagicDrain or Pearl -End first wave of attack- -End- 106 - Madam ---------------------------- -Special: !Sightless (Blind) (no phsyical damage) -Control: Battle, Flare, Pearl, Ice 3 ============================ If target all monsters is affected by status Reflect Spell: Cure 3 -End if and reset targetting- --- Rand. spell: Pearl or Flare or Imp End turn (reset monster's ATB and targetting) Rand. spell: Cure 2 or Life 3 or Safe Rand. spell: !Sightless or !Sightless or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Cure 2 or Life 3 or Safe Rand. spell: Fire 3 or Ice 3 or Bolt 3 End turn (reset monster's ATB and targetting) Rand. spell: Remedy or Cure 2 or Shell Rand. spell: Fire 3 or Ice 3 or Bolt 3 End turn (reset monster's ATB and targetting) Rand. spell: Regen or Remedy or Haste Rand. spell: Fire 3 or Ice 3 or Bolt 3 -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked Targetting: use normal targetting Rand. spell: Cure 2 or Nothing or Nothing Rand. spell: Meteor or Nothing or Nothing -End- 107 - Joker ---------------------------- -Special: !Parasol (Battle x 2) -Control: Battle, !Parasol, Bolt 2, Acid Rain ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Battle or Bolt 2 or Bolt 2 -End if and reset targetting- --- Rand. spell: Battle or !Parasol or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Acid Rain or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Acid Rain or Acid Rain -End first wave of attack- -End- 108 - Iron Fist ---------------------------- -Special: !Knee Kick (Battle x 2) -Control: Battle, !Knee Kick, Stone ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Battle or Stone or Stone -End if and reset targetting- --- Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Knee Kick -End first wave of attack- -End- 109 - Goblin ---------------------------- -Special: !Zap (Battle x 4) -Control: Battle, Fire 3, Ice 3, Bolt 3 ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: L.5 Doom or L.4 Flare or L.3 Muddle End turn (reset monster's ATB and targetting) Rand. spell: Blaze or Nothing or Nothing -End if and reset targetting- --- Rand. spell: Battle or Battle or !Zap -End first wave of attack- -End- 110 - Apparite ---------------------------- -Special: !Slip Touch (Seizure) (no phsyical damage) -Control: Battle, !Slip Touch, Imp ============================ Lore: Battle End turn (reset monster's ATB and targetting) Lore: Battle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Slip Touch -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked Rand. spell: Imp Song or Nothing or Nothing -End- 111 - PowerDemon ---------------------------- -Special: !Daze Dance (Drain HP) -Control: Battle, !Daze Dance, Flare ============================ Rand. spell: Battle or Battle or !Daze Dance End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Soul Out -End first wave of attack- -End- 112 - Displayer ---------------------------- -Special: !Rib (Battle x 2) -Control: Battle, !Rib, Doom, X-Zone ============================ Rand. spell: Battle or Special or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or ChokeSmoke End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Rib -End first wave of attack- -End- 113 - Vector Pup ---------------------------- -Special: !Bite (Battle x 1.5) -Control: Battle, !Bite ============================ If 1 or fewer monster(s) (total) is/are remaining Targetting: self Lore: Escape -End if and reset targetting- --- Lore: Battle -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked by cmd: Fight or Fight (target attacker) Rand. spell: !Bite or Nothing or Nothing -End- 114 - Peepers ---------------------------- -Special: !Tail (Battle x 1.5) -Control: Battle, !Tail, Pearl Wind* * Peepers has too little MP to cast Pearl Wind ============================ Rand. spell: Battle or Pearl Wind* or !Tail -End first wave of attack- End 115 - Sewer Rat ---------------------------- -Special: !Incisor (Battle x 1.5) -Control: Battle, !Incisor ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Incisor -End first wave of attack- === If only one type of monster is alive If monster has been attacked by cmd: Magic or Magic (target attacker) Targetting: self Lore: Escape -End- 116 - Slatter ---------------------------- -Special: !Choke (Battle x 1.5) -Control: Battle, ============================ Rand. spell: !Choke or !Choke or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing -End first wave of attack- -End- 117 - Rhinox ---------------------------- -Special: !BaneStrike (Poison) (no phsyical damage) -Control: Battle, !BaneStrike, Life 3* * Rhinox has too little MP to cast Life 3 ============================ If only one type of monster is alive Rand. spell: Battle or Battle or Life 3* -End if and reset targetting- --- Rand. spell: Battle or Battle or !BaneStrike End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing -End first wave of attack- -End- 118 - Rhobite ---------------------------- -Special: !Incisor (Battle x 1.5) -Control: Battle, !Incisor ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Incisor -End first wave of attack- -End- 119 - Wild Cat ---------------------------- -Special: !Pounce (Battle x 1.5) -Control: Battle, !Pounce, Blaster ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Fire Ball or Nothing or Nothing -End if and reset targetting- --- Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Pounce -End first wave of attack- -End- 120 - Red Fang ---------------------------- -Special: !Rabies (Poison) (no phsyical damage) -Control: Battle, !Rabies ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: !Rabies or Battle or Battle -End if and reset targetting- --- Rand. spell: Battle or Battle or Nothing -End first wave of attack- -End- 121 - Bounty Man ---------------------------- -Special: !Bite (Battle x 1.5) -Control: Battle, !Bite ============================ If 1 or fewer monster(s) (total) is/are remaining Targetting: self Lore: Escape -End if and reset targetting- --- Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Bite -End first wave of attack- -End- 122 - Tusker ---------------------------- -Special: !Gore (Battle x 2) -Control: Battle, !Gore ============================ Lore: Battle -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked by cmd: Fight or Fight (target attacker) Rand. spell: !Gore or Nothing or Nothing -End- 123 - Ralph ---------------------------- -Special: !Tackle (Battle x 1.5) -Control: Battle, !Tackle ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Tackle -End first wave of attack- -End- 124 - Chitonid ---------------------------- -Special: !Carapace (Battle x 1.5) -Control: Battle, !Carapace ============================ Rand. spell: Battle or Battle or !Carapace -End first wave of attack- === If 1 or fewer monster(s) (total) is/are remaining If monster has been attacked Rand. spell: Sneeze or Nothing or Nothing -End- 125 - Wart Puck ---------------------------- -Special: !Yawn (Sleep) (no phsyical damage) -Control: Battle, !Yawn, Exploder ============================ Rand. spell: Battle or Battle or !Yawn -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked Rand. spell: Sneeze or Nothing or Nothing -End- 126 - Rhyos ---------------------------- -Special: !Rage (Battle x 2) -Control: Battle, Flare Star, Surge, Aero ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Lore: !Rage Rand. spell: Blizzard or Fire Ball or Giga Volt Rand. spell: Magnitude8 or Aqua Rake or Giga Volt Rand. spell: Magnitude8 or Blizzard or Fire Ball -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked Rand. spell: Battle or Nothing or Nothing -End- 127 - SrBehemoth (undead) ---------------------------- -Special: !Hypno Gas (Sleep) (no phsyical damage) -Control: Battle, Battle, Battle, Battle ============================ If target ally #1 is affected by status Sleep If target ally #1 is not affected by status Death Text: "4 attacks!!" Targetting: ally #1 Lore: Battle Lore: Battle Lore: Battle Lore: Battle -End if and reset targetting- --- If target ally #2 is affected by status Sleep If target ally #2 is not affected by status Death Text: "4 attacks!!" Targetting: ally #2 Lore: Battle Lore: Battle Lore: Battle Lore: Battle -End if and reset targetting- --- If target ally #3 is affected by status Sleep If target ally #3 is not affected by status Death Text: "4 attacks!!" Targetting: ally #3 Lore: Battle Lore: Battle Lore: Battle Lore: Battle -End if and reset targetting- --- If target ally #4 is affected by status Sleep If target ally #4 is not affected by status Death Text: "4 attacks!!" Targetting: ally #4 Lore: Battle Lore: Battle Lore: Battle Lore: Battle -End if and reset targetting- --- Rand. spell: Battle or Nothing or !Hypno Gas End turn (reset monster's ATB and targetting) Rand. spell: Battle or Doom or Battle End turn (reset monster's ATB and targetting) Rand. spell: Nothing or Meteo or !Hypno Gas -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, diagonal -End if and reset targetting- --- If monster has been attacked Rand. spell: Battle or Nothing or Nothing -End- 128 - Vectaur ---------------------------- -Special: !Tusk (Battle x 1.5) -Control: Battle, !Tusk, Pearl Wind ============================ Lore: Battle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Fire Ball or !Tusk -End first wave of attack- -End- 129 - Wyvern ---------------------------- -Special: !Slip Wing (Seizure) (no phsyical damage) -Control: Battle, !Slip Wing, Cyclonic ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Battle or Battle or Cyclonic -End if and reset targetting- --- Rand. spell: Battle or Battle or !Slip Wing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing -End first wave of attack- -End- 130 - Zombone ---------------------------- -Special: !Bone (Zombie) (no phsyical damage) -Control: Battle, !Bone, Poison, Bio ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Bone -End first wave of attack- -End- 131 - Dragon ---------------------------- -Special: !Tail (Battle x 5) -Control: Battle, !Tail, Revenge, Blizzard ============================ Rand. spell: Battle or Battle or Revenge End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Tail End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Blizzard End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Cold Dust -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked Rand. spell: Sneeze or Nothing or Nothing -End- 132 - Brontaur ---------------------------- -Special: !Wail (Battle x 5) -Control: Battle, !Wail, Fire 3, Meteor ============================ Rand. spell: Battle or Battle or !Wail End turn (reset monster's ATB and targetting) Rand. spell: Lifeshaver or Lifeshaver or Nothing Rand. spell: Lifeshaver or Lifeshaver or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Wail End turn (reset monster's ATB and targetting) Rand. spell: Atomic Ray or Lifeshaver or !Wail End turn (reset monster's ATB and targetting) Rand. spell: Atomic Ray or Lifeshaver or !Wail -End first wave of attack- -End- 133 - Allosaurus ---------------------------- -Special: !PoisonClaw (Poison) (no phsyical damage) -Control: Battle, !PoisonClaw, Doom ============================ Rand. spell: !PoisonClaw or Nothing or Virite -End first wave of attack- -End- 134 - Cirpius ---------------------------- -Special: !Beak (Petrify) (no phsyical damage) -Control: Battle, !Beak, Break ============================ If 1 or fewer monster(s) (total) is/are remaining Lore: Battle -End if and reset targetting- Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Beak -End first wave of attack- -End- 135 - Sprinter ---------------------------- -Special: !Drainbeak (Osmose MP) -Control: Battle, !Drainbeak, Cyclonic ============================ Lore: Battle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Drainbeak End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Pearl Wind -End first wave of attack- -End- 136 - Gobbler ---------------------------- -Special: !Silence (Mute) (no phsyical damage) -Control: Battle, !Silence, Shimsham ============================ If 1 or fewer monster(s) (total) is/are remaining Lore: Shimsham -End if and reset targetting- --- Rand. spell: Battle or Battle or !Silence -End first wave of attack- -End- 137 - Harpiai ---------------------------- -Special: !Nail (Battle x 1.5) -Control: Battle, !Nail, Aero ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Aero End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Pearl Wind End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Nail -End first wave of attack- -End- 138 - GloomShell ---------------------------- -Special: !Rock (Petrify) (no phsyical damage) -Control: Battle, !Rock, Net ============================ Lore: Battle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Net -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If 1 or fewer monster(s) (total) is/are remaining If monster has been attacked Rand. spell: !Rock or Nothing or Nothing -End- 139 - Drop ---------------------------- -Special: !Mad Signal (Confuse) (no phsyical damage) -Control: Battle, !Mad Signal, Muddle ============================ Rand. spell: !Mad Signal or !Mad Signal or Nothing -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked by cmd: Fight or Fight (target attacker) Lore: Battle -End- 140 - Mind Candy ---------------------------- -Special: !SleepSting (Sleep) (no phsyical damage) -Control: Battle, !SleepSting, Sleep ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !SleepSting -End first wave of attack- === If 1 or fewer monster(s) (total) is/are remaining If monster has been attacked by cmd: Steal or Capture (target attacker) Rand. spell: !SleepSting or Nothing or Nothing -End- 141 - WeedFeeder ---------------------------- -Special: !Flap (Berserk) (no phsyical damage) -Control: Battle, !Flap, Bserk ============================ Rand. spell: Battle or Battle or !Flap End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing -End first wave of attack- -End- 142 - Luridan ---------------------------- -Special: !Horn (Battle x 2) -Control: Battle, !Horn, Land Slide, Cave In ============================ Lore: Battle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Horn End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Harvester End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Kitty End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Horn -End first wave of attack- -End- 143 - Toe Cutter ---------------------------- -Special: !Doomsickle (Drain HP) -Control: Battle, !Doomsickle, Shrapnel ============================ Rand. spell: Battle or Battle or Nothing -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked Rand. spell: !Doomsickle or Nothing or Nothing -End- 144 - Over Grunk ---------------------------- -Special: !Bane Touch (Poison) (no phsyical damage) -Control: Battle, !Bane Touch, Muddle ============================ If 1 or fewer monster(s) (total) is/are remaining Lore: Battle -End if and reset targetting- --- Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Bane Touch -End first wave of attack- -End- 145 - Exoray ---------------------------- -Special: !DoomPollen (Zombie) (no phsyical damage) -Control: Battle, !DoomPollen, Virite ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Battle or Battle or Virite -End if and reset targetting- --- Rand. spell: Battle or Battle or !DoomPollen -End first wave of attack- -End- 146 - Crusher ---------------------------- -Special: !Blow (Battle x 5) -Control: Battle, !Blow, Lifeshaver ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Blow -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If 1 or fewer monster(s) (total) is/are remaining If monster has been attacked Rand. spell: Lifeshaver or Nothing or Nothing -End- 147 - Uroburos ---------------------------- -Special: !Doom Touch (Zombie) (no phsyical damage) -Control: Battle, Bio, Quake ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Bio or Bio or Battle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Nothing or Nothing End turn (reset monster's ATB and targetting) Rand. spell: !Doom Touch or Nothing or Nothing -End first wave of attack- -End- 148 - Primordite ---------------------------- -Special: !Numblade (Stop) (no phsyical damage) -Control: Battle, !Numblade ============================ Lore: Battle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Numblade End turn (reset monster's ATB and targetting) Lore: Battle End turn (reset monster's ATB and targetting) Lore: Battle -End first wave of attack- -End- 149 - Sky Cap ---------------------------- -Special: !SlipAnchor (Seizure) (no phsyical damage) -Control: Battle, !SlipAnchor, Tek Laser ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: !SlipAnchor or Tek Laser or Missile -End if and reset targetting- --- Rand. spell: Tek Laser or Tek Laser or R.Polarity End turn (reset monster's ATB and targetting) Rand. spell: Tek Laser or R.Polarity or Nothing -End first wave of attack- -End- 150 - Cephaler ---------------------------- -Special: !Husk (Battle x 1.5) -Control: Battle, !Husk, Stop ============================ Lore: Battle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Husk End turn (reset monster's ATB and targetting) Rand. spell: Tentacle or Nothing or Nothing -End first wave of attack- -End- 151 - Maliga ---------------------------- -Special: !Scissors (Battle x 1.5) -Control: Battle, !Scissors, Remedy ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: !Scissors or !Scissors or Nothing Rand. spell: !Scissors or !Scissors or Nothing -End if and reset targetting- --- Lore: Battle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Scissors -End first wave of attack- -End- 152 - Gigan Toad ---------------------------- -Special: !Croak (Battle x 2) -Control: Battle, !Croak, Slimer ============================ Rand. spell: Battle or Battle or !Croak End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Slimer End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Rippler -End first wave of attack- -End- 153 - Geckorex ---------------------------- -Special: !Petriglare (Petrify) (no phsyical damage) -Control: Battle, !Petriglare, Break, Dread ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Petriglare End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing -End first wave of attack- -End- 154 - Cluck ---------------------------- -Special: !Lick (Petrify) (no phsyical damage) -Control: Battle, !Lick, Quake ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Battle or Battle or Quake -End if and reset targetting- Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Quake -End first wave of attack- -End- 155 - Land Worm ---------------------------- -Special: !Compress (Battle x 2) -Control: Battle, !Compress, Magnitude8, Lode Stone ============================ Rand. spell: Magnitude8 or Magnitude8 or Lode Stone End turn (reset monster's ATB and targetting) Rand. spell: Magnitude8 or Magnitude8 or Lode Stone End turn (reset monster's ATB and targetting) Rand. spell: Magnitude8 or !Compress or Lode Stone -End first wave of attack- -End- 156 - Test Rider ---------------------------- -Special: !Gold Lace (Battle x 3) -Control: Battle, !Gold Lance, Flash Rain ============================ Rand. spell: Battle or Battle or !Gold Lance -End first wave of attack- === If monster has been attacked by cmd: Steal or Capture (target attacker) Targetting: last ally/monster who attacked (random ally if N/A) Lore: !Gold Lance -End if and reset targetting- --- If monster has been attacked Rand. spell: Battle or Nothing or Nothing -End- 157 - PlutoArmor ---------------------------- -Special: !Crash (Battle x 2) -Control: Battle, !Crash, Tek Laser, Shrapnel ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Launcher or Shrapnel or Tek Laser -End if and reset targetting- --- Rand. spell: Tek Laser or Battle or !Crash -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked by cmd: Fight or Fight (target attacker) Rand. spell: Launcher or Shrapnel or Nothing -End- 158 - Tomb Thumb ---------------------------- -Special: !Dash (Haste) (no phsyical damage) -Control: Battle, !Dash, Step Mine ============================ If 1 or fewer monster(s) (total) is/are remaining Lore: Imp Song -End if and reset targetting- --- Rand. spell: Battle or Battle or Nothing Targetting: self Rand. spell: !Dash or Nothing or Nothing -End first wave of attack- -End- 159 - HeavyArmor ---------------------------- -Special: !Metal Hand (Battle x 1.5) -Control: Battle, !Metal Hand, Tek Laser ============================ If VAR000 has all the following bits cleared: If target Celes is valid, set it, and VAR000 set bits: Targetting: self Lore: TekBarrier -End if and reset targetting- --- If 4 ally/allies (total) is/are remaining Rand. spell: Battle or Tek Laser or !Metal Hand End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Missile -End if and reset targetting- --- Lore: Battle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Tek Laser or !Metal Hand -End first wave of attack- -End- 160 - Chaser ---------------------------- -Special: !Program 17 (Shell) -Control: Battle, !Program 17, Plasma, Dischord ============================ If monster is in formation #123 (Chaser, Pipsqueak x3) If 1 or fewer monster(s) (total) is/are remaining Set VAR000 to 0 Play sound: (GrandTrain) Monsters #3, if hidden/dead, brought in with their HP restored, jumps in (Pipsqueak) Monsters #4, if hidden/dead, brought in with their HP restored, jumps in (Pipsqueak) Monsters #5, if hidden/dead, brought in with their HP restored, jumps in (Pipsqueak) -End if and reset targetting- --- Targetting: self Rand. spell: !Program 17 or Nothing or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Plasma End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Dischord End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Tek Laser -End first wave of attack- === If monster is in formation #122 (Chaser, Trapper x3) If following monster is/are dead (target last attacker): Monsters #1 are hidden without affecting their HP, diagonal Play sound: (GrandTrain) Monsters #5, if hidden/dead, brought in with their HP restored, jumps in (Trapper) Monsters #4, if hidden/dead, brought in with their HP restored, jumps in (Trapper) Monsters #3, if hidden/dead, brought in with their HP restored, jumps in (Trapper) Monsters #1 are killed, suddenly -End if and reset targetting- --- If monster has been attacked by cmd: SwdTech or Blitz (target attacker) VAR000 set bits: -End- 161 - Scullion ---------------------------- -Special: !Gamma Rays (Condemned) (no phsyical damage) -Control: Battle, !Gamma Rays, !Gamma Rays, !Gamma Rays ============================ Lore: !Gamma Rays End turn (reset monster's ATB and targetting) Rand. spell: WaveCannon or Grav Bomb or Launcher End turn (reset monster's ATB and targetting) Rand. spell: Grav Bomb or Grav Bomb or Atomic Ray End turn (reset monster's ATB and targetting) Rand. spell: !Gamma Rays or Launcher or WaveCannon End turn (reset monster's ATB and targetting) Rand. spell: !Gamma Rays or WaveCannon or Launcher -End first wave of attack- === If following monster is/are dead (target last attacker): Lore: Atomic Ray -End- 162 - Poplium ---------------------------- -Special: !Cling (Slow) (no phsyical damage) -Control: Battle, Slow ============================ Rand. spell: Battle or Battle or !Cling End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing -End first wave of attack- -End- 163 - Intangir ---------------------------- -Special: !Sleep (Clear) (no phsyical damage) -Control: Battle, !Sleep, Pep Up ============================ If target self has less or equal than 1280 HP Targetting: self Lore: Escape -End if and reset targetting- --- If VAR036 has all the following bits set: Lore: Meteo Targetting: self Lore: !Clear VAR036 clear bits: -End if and reset targetting- --- -End first wave of attack- === If following monster is/are dead (target last attacker): Lore: Meteo -End if and reset targetting- --- If monster has been attacked VAR036 set bits: -End- 164 - Misfit ---------------------------- -Special: !Enmity (Blind) (no phsyical damage) -Control: Battle, !Enmity, Lifeshaver ============================ Rand. spell: Battle or Battle or Lifeshaver End turn (reset monster's ATB and targetting) Rand. spell: Battle or Lifeshaver or Lifeshaver End turn (reset monster's ATB and targetting) Rand. spell: !Enmity or Nothing or Nothing -End first wave of attack- -End- 165 - Eland ---------------------------- -Special: !Stench (Confuse) (no phsyical damage) -Control: Battle, !Stench, Bio, Poison ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Stench -End first wave of attack- -End- 166 - Enuo ---------------------------- -Special: !Slime (Slow) (no phsyical damage) -Control: Battle, !Slime, CleanSweep, Aqua Rake ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: CleanSweep or Aqua Rake or !Slime -End if and reset targetting- --- Rand. spell: Battle or Battle or !Slime -End first wave of attack- -End- 167 - Deep Eye ---------------------------- -Special: !Dreamland (Sleep) (no phsyical damage) -Control: Battle, !Dreamland, Dread ============================ Rand. spell: Battle or Battle or !Dreamland End turn (reset monster's ATB and targetting) Targetting: self Rand. spell: Nothing or Nothing or Escape -End first wave of attack- -End- 168 - GreaseMonk ---------------------------- -Special: !LodeWrench (Battle x 1.5) -Control: Battle, !LodeWrech, Step Mine ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Battle or !LodeWrench or !LodeWrench -End if and reset targetting- --- Rand. spell: Battle or Battle or Nothing -End first wave of attack- -End- 169 - NeckHunter ---------------------------- -Special: !Mad Sickle (Confuse) (no phsyical damage) -Control: Battle, ============================ Rand. spell: !Mad Sickle or Battle or Nothing End turn (reset monster's ATB and targetting) Lore: Battle End turn (reset monster's ATB and targetting) Lore: Battle End turn (reset monster's ATB and targetting) Lore: Battle -End first wave of attack- -End- 170 - Grenade ---------------------------- -Special: !Mezmerize (Berserk) (no phsyical damage) -Control: Battle, !Mezmerize, Blaze, Fire Ball ============================ Rand. spell: Blaze or Nothing or !Mezmerize End turn (reset monster's ATB and targetting) Rand. spell: Blaze or Fire Ball or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Blaze or Fire Ball or Nothing -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked by cmd: Fight or Fight (target attacker) Rand. spell: Exploder or Nothing or Nothing -End- 171 - Critic ---------------------------- -Special: !Slip Seed (Seizure) (no phsyical damage) -Control: Battle, !Slip Seed, Condemned ============================ Rand. spell: Battle or Roulette or !Slip Seed End turn (reset monster's ATB and targetting) Rand. spell: Battle or L? Pearl or Lullaby End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Condemned -End first wave of attack- -End- 172 - Pan Dora ---------------------------- -Special: !Hypno Gas (Sleep) (no phsyical damage) -Control: Battle, !Hypno Gas, Revenge ============================ Rand. spell: Revenge or Evil Toot or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Revenge or Absolute 0 or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Evil Toot or Absolute 0 or Nothing -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked Rand. spell: !Hypno Gas or Nothing or Nothing -End- 173 - SoulDancer ---------------------------- -Special: !Red Dance (Drain HP) -Control: Battle, Drain, Osmose, Fire 2 ============================ Throw random item: Dirk or MithrilKnife End turn (reset monster's ATB and targetting) Throw random item: MithrilKnife or Guardian End turn (reset monster's ATB and targetting) Throw random item: Air Lancet or ThiefKnife End turn (reset monster's ATB and targetting) Throw random item: ThiefKnife or Assassin -End first wave of attack- === If monster has been attacked Rand. spell: !Red Dance or Nothing or Nothing -End- 174 - Gigantos ---------------------------- -Special: !Throat Jab (Battle x 5) -Control: Battle, !Throat Jab, Revenge ============================ Lore: !Throat Jab Lore: !Throat Jab Lore: !Throat Jab End turn (reset monster's ATB and targetting) Lore: Battle -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked Lore: Battle Lore: Battle Lore: !Throat Jab -End- 175 - Mag Roader (red) ---------------------------- -Special: !Rush (Battle x 1.5) -Control: Battle, !Rush ============================ Rand. spell: Battle or Battle or !Rush End turn (reset monster's ATB and targetting) Rand. spell: Ice or Ice 2 or Ice 2 -End first wave of attack- -End- 176 - Spek Tor ---------------------------- -Special: !Scratch (Battle x 1.5) -Control: Battle, !Scratch, Acid Rain ============================ Rand. spell: Battle or Battle or !Scratch End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing -End first wave of attack- -End- 177 - Parasite ---------------------------- -Special: !Mind Stop (Stop) (no phsyical damage) -Control: Battle, !Mind Stop, Giga Volt ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Mind Stop -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked by cmd: Fight or Fight (target attacker) Rand. spell: Giga Volt or Giga Volt or Nothing -End- 178 - EarthGuard ---------------------------- -Special: !PoisonTail (Poison) (no phsyical damage) -Control: Battle, !PoisonTail, Big Guard* * EarthGuard has too little MP to cast Big Guard ============================ Lore: !PoisonTail -End first wave of attack- -End- 179 - Coelecite ---------------------------- -Special: !HypnoSting (Sleep) (no phsyical damage) -Control: Battle, !HypnoSting, Magnitude8* * Coelecite has too little MP to cast Magnitude8 ============================ If 1 or fewer monster(s) (total) is/are remaining Lore: Battle -End if and reset targetting- --- Lore: Battle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !HypnoSting -End first wave of attack- === If 1 or fewer monster(s) (total) is/are remaining If following monster is/are dead (target last attacker): Rand. spell: Magnitude8* or Nothing or Nothing -End- 180 - Anemone ---------------------------- -Special: !Imp Touch (Imp) (no phsyical damage) -Control: Battle, Bolt 3, Giga Volt ============================ If 1 or fewer monster(s) (total) is/are remaining Lore: Giga Volt -End if and reset targetting- --- Rand. spell: !Imp Touch or Nothing or Nothing -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked Targetting: self Lore: Mega Volt -End- 181 - Hipocampus ---------------------------- -Special: !Clamp (Seizure) (no phsyical damage) -Control: Battle, Acid Rain, Flash Rain ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Clamp -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked by cmd: Magic or Magic (target attacker) Rand. spell: Acid Rain or Nothing or Nothing -End if and reset targetting- --- If monster has been attacked Rand. spell: Flash Rain or Nothing or Nothing -End- 182 - Spectre ---------------------------- -Special: !Rod (Battle x 1.5) -Control: Battle, Bolt, Fire, Ice *NOTE* This monster is the Spectre monster in the Narshe mines, NOT the Spector on the Phantom Train. ============================ Rand. spell: !Rod or !Rod or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Fire or Ice or Bolt End turn (reset monster's ATB and targetting) Lore: !Rod -End first wave of attack- -End- 183 - Evil Oscar ---------------------------- -Special: !Demon Kiss (Death) (no phsyical damage) -Control: Battle, Poison, Sneeze, Sour Mouth ============================ If 1 or fewer monster(s) (total) is/are remaining Lore: Sour Mouth -End if and reset targetting- --- Rand. spell: Battle or Battle or Nothing -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked by cmd: Magic or Magic (target attacker) Rand. spell: !Demon Kiss or Nothing or Nothing -End- 184 - Slurm ---------------------------- -Special: !Dijestive (Seizure) (no phsyical damage) -Control: Battle, !Dijestive, Magnitude8, Quake* * Slurm has too little MP to cast Quake ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting)
Rand. spell: Battle or !Dijestive or Nothing -End first wave of attack- End 185 - Latimeria ---------------------------- -Special: !Wind-up (Battle x 1.5) -Control: Battle, !Wind-up, Magnitude8 ============================ Rand. spell: Magnitude8 or Nothing or Nothing End turn (reset monster's ATB and targetting) Rand. spell: !Wind-up or Magnitude8 or Magnitude8 -End first wave of attack- -End- 186 - StillGoing ---------------------------- -Special: !Slip Touch (Seizure) (no phsyical damage) -Control: Battle, !Slip Touch ============================ Rand. spell: Battle or Battle or !Slip Touch End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing -End first wave of attack- -End- 187 - Allo Ver ---------------------------- -Special: !Dead End (Death) (no phsyical damage) -Control: Battle, !Dead End, !Dead End, !Dead End ============================ If timer has reached/passed 60 (locks timer) Targetting: allies Lore: Atomic Ray Targetting: allies Lore: Atomic Ray Targetting: allies Lore: Atomic Ray Targetting: allies Lore: Atomic Ray Targetting: allies Lore: Atomic Ray Targetting: allies Lore: Atomic Ray Targetting: allies Lore: Atomic Ray Targetting: allies Lore: Atomic Ray has battle timer set to 0 -End if and reset targetting- --- Rand. spell: Doom or Condemned or Nothing -End first wave of attack- === If monster has been attacked Rand. spell: Nothing or Nothing or Doom -End- 188 - Phase ---------------------------- -Special: !Smirk (Stop) (no phsyical damage) -Control: Battle, !Smirk, Blow Fish ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Battle or Battle or Blow Fish -End if and reset targetting- --- Rand. spell: Battle or Battle or !Smirk -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked Rand. spell: Blow Fish or Nothing or Nothing -End- 189 - Outsider ---------------------------- -Special: !Ruin (Death) (no phsyical damage) -Control: Battle, !Ruin, X-Zone, Flare ============================ Throw random item: Imperial or Ashura End turn (reset monster's ATB and targetting) Throw random item: Kodachi or Kotetsu End turn (reset monster's ATB and targetting) Throw random item: Blossom or Forged End turn (reset monster's ATB and targetting) Throw random item: Hardened or Tempest End turn (reset monster's ATB and targetting) Throw random item: Striker or Murasame End turn (reset monster's ATB and targetting) Targetting: self Rand. spell: !Ruin or !Ruin or Nothing -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked by cmd: Fight or Fight (target attacker) Throw random item: Shuriken or Shuriken -End if and reset targetting- --- If monster has been attacked Throw random item: Ninja Star or Tack Star -End- 190 - Barb-e ---------------------------- -Special: !Slap (Mute) (no phsyical damage) -Control: Battle, !Slap, Muddle, Dispel ============================ Targetting: random ally Spell: Imp End turn (reset monster's ATB and targetting) Rand. spell: Drain or Love Token or Nothing -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked Rand. spell: !Slap or !Slap or Nothing End 191 - Parasoul ---------------------------- -Special: !Spin Slice (Confuse) (no phsyical damage) -Control: Battle, !Spin Slice, Flash Rain, El Nino ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Battle or El Nino or El Nino -End if and reset targetting- --- Rand. spell: Battle or !Spin Slice or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Flash Rain or Flash Rain -End first wave of attack- -End- 192 - Pm Stalker ---------------------------- -Special: !Slip Touch (Seizure) (no phsyical damage) -Control: Battle, Poison, Drain, Bio ============================ Rand. spell: Battle or Battle or Drain End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Slip Touch -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked by cmd: Fight or Fight (target attacker) Rand. spell: Drain or Nothing or Nothing -End- 193 - Hemophyte ---------------------------- -Special: !CursedGaze (Seizure) (no phsyical damage) -Control: Battle, !CursedGaze, Shock Wave, Pearl *NOTE*: In case you're wondering, Hemophyte has a 66% chance at countering non-fatal attacks with !CursedGaze. ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Shock Wave or Shock Wave or Nothing Rand. spell: Shock Wave or Shock Wave or Nothing Rand. spell: Shock Wave or Shock Wave or Nothing -End if and reset targetting- --- Rand. spell: Battle or Battle or ChokeSmoke -End first wave of attack- === If monster has been attacked If following monster is/are dead (target last attacker): -End if and reset targetting- --- Rand. spell: !CursedGaze or !CursedGaze or Nothing -End- 194 - Sp Forces ---------------------------- -Special: !Blow (Battle x 3) -Control: Battle, !Blow, Safe ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Blow -End first wave of attack- -End- 195 - Nohrabbit ---------------------------- -Special: !Carrot (Battle x 1.5) -Control: Battle, Cure, Cure 2, Remedy ============================ Rand. spell: Battle or Battle or !Carrot End turn (reset monster's ATB and targetting) Lore: Battle -End first wave of attack- === If monster has been attacked by cmd: Fight or Fight (target attacker) Targetting: random ally Rand. spell: Cure or Cure 2 or Remedy -End- 196 - Wizard ---------------------------- -Special: !Doom Step (Zombie) (no phsyical damage) -Control: Battle, Rasp, Demi, Stop ============================ Rand. spell: Mute or Osmose or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Rasp or Stop or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Muddle or Sleep or Nothing -End first wave of attack- === If monster has been attacked by cmd: Magic or Magic (target attacker) Rand. spell: !Doom Step or Nothing or Nothing -End- 197 - Scrapper ---------------------------- -Special: !Knife (Battle x 1.5) -Control: Battle, !Knife, Elf Fire ============================ Lore: Battle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Knife -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked Rand. spell: Battle or !Knife or Nothing -End- 198 - Ceritops ---------------------------- -Special: !Pal Maker (Imp) (no phsyical damage) -Control: Battle, Bolt 3, Giga Volt ============================ Rand. spell: Battle or Battle or !Pal Maker -End first wave of attack- -End- 199 - Commando ---------------------------- -Special: !Program 65 (Mute) (no phsyical damage) -Control: Battle, !Program 65, Shell ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Battle or Battle or !Program 65 -End if and reset targetting- --- Lore: Battle -End first wave of attack- -End- 200 - Opinicus ---------------------------- -Special: !Riot (Battle x 1.5) -Control: Battle, !Riot, Slide, Surge ============================ Lore: Battle End turn (reset monster's ATB and targetting) Lore: Battle End turn (reset monster's ATB and targetting) Lore: Battle End turn (reset monster's ATB and targetting) Lore: Battle End turn (reset monster's ATB and targetting) Lore: !Riot Lore: Battle Lore: Battle -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked by cmd: Magic or Magic (target attacker) Rand. spell: Wind Slash or Nothing or Nothing -End- 201 - Poppers ---------------------------- -Special: !Tail (Imp) (no phsyical damage) -Control: Battle, Break, Stone ============================ Rand. spell: Battle or Battle or !Tail End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Stone -End first wave of attack- -End- 202 - Lunaris ---------------------------- -Special: !Face Bite (Blind) (no phsyical damage) -Control: Battle, !Face Bite ============================ Lore: Battle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Face Bite -End first wave of attack- -End- 203 - Garm ---------------------------- -Special: !Program 95 (Confuse) (no phsyical damage) -Control: Battle, !Program 95, Fire 2 ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Battle or Battle or !Program 95 -End if and reset targetting- Lore: Battle -End first wave of attack- -End- 204 - Vindr ---------------------------- -Special: !Beak (Petrify) (no phsyical damage) -Control: Battle, !Beak, Acid Rain ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Battle or Battle or !Beak -End if and reset targetting- --- Lore: Battle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing -End first wave of attack- -End- 205 - Kiwok ---------------------------- -Special: !Pick (Imp) (no phsyical damage) -Control: Battle, Rememdy ============================ Lore: Battle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Pick -End first wave of attack- -End- 206 - Nastidon ---------------------------- -Special: !Grab (Battle x 1.5) -Control: Battle, !Grab ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Grab -End first wave of attack- -End- 207 - Rinn ---------------------------- -Special: !Cling (Slow) (no phsyical damage) -Control: Battle, Slow ============================ Rand. spell: Battle or Battle or !Cling End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing -End first wave of attack- End 208 - Insecare ---------------------------- -Special: !Wing Whisp (Berserk) (no phsyical damage) -Control: Battle, !Wing Whisp ============================ Rand. spell: Battle or Battle or !Wing Whisp End turn (reset monster's ATB and targetting) Lore: Battle -End first wave of attack- -End- 209 - Vermin ---------------------------- -Special: !Bacteria (Seizure) (no phsyical damage) -Control: Battle, !Bacteria, Bio ============================ If only one type of monster is alive If monster is in formation #112 (Sewer Rat x2, Vermin) If only one type of monster is alive Monsters #4, #5, if hidden/dead, brought in with their HP restored, from side, indiv. (2x Sewer Rat) -End if and reset targetting- --- If monster is in formation #113 (Sewer Rat x3, Vermin x2) If only one type of monster is alive Monsters #2, #4, #5, if hidden/dead, brought in with their HP restored, from side, indiv. (3x Sewer Rat) -End if and reset targetting- --- Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Bacteria -End first wave of attack- -End- 210 - Mantodea ---------------------------- -Special: !MindReaper (Osmose MP) -Control: Battle, !MindReaper, Wind Slash ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: !MindReaper or Battle or Battle -End first wave of attack- -End- 211 - Bogy ---------------------------- -Special: !Oogyboog (Battle x 2) -Control: Battle, !Oogyboog ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Oogyboog -End first wave of attack- -End- 212 - Prussian ---------------------------- -Special: !Bear Hug (Battle x 3) -Control: Battle, !Bear Hug, Stone ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or !Bear Hug or Nothing -End first wave of attack- -End- 213 - Black Drgn ---------------------------- -Special: !BonePowder (Zombie) (no phsyical damage) -Control: Battle, Sand Storm, Doom, Bolt 2 ============================ Rand. spell: Battle or Battle or Sand Storm End turn (reset monster's ATB and targetting) Rand. spell: Battle or !BonePowder or Sand Storm -End first wave of attack- -End- 214 - Adamanchyt ---------------------------- -Special: !Nail (Battle x 1.5) -Control: Battle, !Nail, Acid Rain ============================ Lore: Battle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Nail -End first wave of attack- === If monster has been attacked by cmd: Fight or Fight (target attacker) Rand. spell: Sneeze or Nothing or Nothing -End- 215 - Dante ---------------------------- -Special: !QuartzPike (Battle x 3) -Control: Battle, !QuartzPike, L.3 Muddle, Ice 2 ============================ Rand. spell: Battle or Battle or !QuartzPike End turn (reset monster's ATB and targetting) Lore: Battle -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked by cmd: Magic or Magic (target attacker) Rand. spell: L.3 Muddle or Nothing or Nothing -End- 216 - Wirey Drgn ---------------------------- -Special: !Wing (Battle x 2) -Control: Battle, !Wing, Cyclonic ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Battle or Battle or Cyclonic -End if and reset targetting- --- Rand. spell: Battle or Battle or !Wing -End first wave of attack- -End- 217 - Dueller ---------------------------- -Special: !Meagshock (Battle x 3) -Control: Battle, !Megashock, Mega Volt, Giga Volt ============================ Rand. spell: L.5 Doom or L.4 Flare or !Megashock -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked Rand. spell: Shrapnel or Nothing or Nothing -End- 218 - Psychot ---------------------------- -Special: !Mindshock (Osmose MP) -Control: Battle, !Mindshock, Lifeshaver ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Mindshock -End first wave of attack- -End- 219 - Muus ---------------------------- -Special: !Gunk (Slow) (no phsyical damage) -Control: Battle, !Gunk, Pep Up ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Battle or Battle or !Gunk -End if and reset targetting- --- Rand. spell: Battle or !Gunk or Pep Up -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If 1 or fewer monster(s) (total) is/are remaining If monster has been attacked by cmd: Magic or Magic (target attacker) Rand. spell: Battle or Nothing or Nothing -End if and reset targetting- --- If monster has been attacked by cmd: Magic or Magic (target attacker) Rand. spell: Pep Up or Nothing or Nothing -End- 220 - Karkass ---------------------------- -Special: !Figaro Tea (Imp) (no phsyical damage) -Control: Battle, Break, Bolt 3, Flare ============================ Rand. spell: !Figaro Tea or Nothing or Nothing -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked by cmd: Fight or Fight (target attacker) Rand. spell: Battle or Nothing or Nothing -End if and reset targetting- --- If monster has been attacked by cmd: Magic or Magic (target attacker) Rand. spell: Bolt 3 or Break or Flare -End if and reset targetting- --- If monster has been attacked Lore: Lifeshaver -End- 221 - Punisher ---------------------------- -Special: !Pummel (Battle x 2) -Control: Battle, ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Lore: !Pummel Rand. spell: Battle or Battle or Nothing Rand. spell: Battle or Battle or Nothing -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked by cmd: Steal or Steal (target attacker) Rand. cmd.: Steal or Steal or Nothing -End- 222 - Balloon ---------------------------- -Special: !Flare Up (Battle x 1.5) -Control: Battle, ============================ Rand. spell: Nothing or Battle or Battle End turn (reset monster's ATB and targetting) Rand. spell: Nothing or Battle or Battle End turn (reset monster's ATB and targetting) Rand. spell: Nothing or Nothing or Exploder -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster as been attacked by element: fire Rand. spell: Exploder or !Flare Up or Nothing -End- 223 - Gabbldegak ---------------------------- -Special: !GoldWrench (Battle x 1.5) -Control: Battle, !GoldWrench, Vanish ============================ Rand. spell: Battle or Battle or !GoldWrench End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Vanish -End first wave of attack- -End- 224 - GtBehemoth ---------------------------- -Special: !Hay Maker (Battle x 4) -Control: Battle, !Hay Maker, Meteor, Fire 3 ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Meteor -End first wave of attack- === If monster has been attacked Targetting: use normal targetting Rand. spell: !Hay Maker or Nothing or Nothing -End- 225 - Scorpion ---------------------------- -Special: !Doom Sting (Condemned) (no phsyical damage) -Control: Battle, !Doom Sting ============================ Lore: !Doom Sting Lore: Battle End turn (reset monster's ATB and targetting) Lore: Battle End turn (reset monster's ATB and targetting) Lore: Battle End turn (reset monster's ATB and targetting) Lore: Battle End turn (reset monster's ATB and targetting) Lore: Battle End turn (reset monster's ATB and targetting) Lore: Battle End turn (reset monster's ATB and targetting) Lore: Battle End turn (reset monster's ATB and targetting) Lore: Battle -End first wave of attack- -End- 226 - Chaos Drgn ---------------------------- -Special: !Cinderizer (Death) (no phsyical damage) -Control: Battle, !Cinderizer, Disaster, Meteor ============================ End turn (reset monster's ATB and targetting) Rand. spell: Disaster or Nothing or Nothing End turn (reset monster's ATB and targetting) (skips 3 turns) End turn (reset monster's ATB and targetting) End turn (reset monster's ATB and targetting) End turn (reset monster's ATB and targetting) Rand. spell: !Cinderizer or Nothing or Nothing End turn (reset monster's ATB and targetting) (skips 4 turns) End turn (reset monster's ATB and targetting) End turn (reset monster's ATB and targetting) End turn (reset monster's ATB and targetting) End turn (reset monster's ATB and targetting) -End first wave of attack- -End- 227 - Spit Fire ---------------------------- -Special: !Propeller (Battle x 1.5) -Control: Battle, !Propeller, Tek Laser, Schiller ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Diffuser or Nothing or Nothing -End if and reset targetting- === Rand. spell: Absolute 0 or !Propeller or Nothing -End first wave of attack- -End- 228 - Vectagoyle ---------------------------- -Special: !Counter (Battle x 2) -Control: Battle, Giga Volt, Aqua Rake, Blaze ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Giga Volt or Blizzard or Blaze End turn (reset monster's ATB and targetting) Rand. spell: Aqua Rake or Blizzard or Battle End turn (reset monster's ATB and targetting) Rand. spell: Aqua Rake or Giga Volt or Blaze -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked by cmd: Fight or Fight (target attacker) Rand. spell: !Counter or !Counter or Nothing -End- 229 - Lich ---------------------------- -Special: !Mad Touch (Confuse) (no phsyical damage) -Control: Battle, Fire, Fire 2, Fire 3 ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Fire 3 or Fire 3 or Nothing -End if and reset targetting- --- Rand. spell: Fire or Fire or !Mad Touch End turn (reset monster's ATB and targetting) Rand. spell: Fire or Fire 2 or Fire 2 End turn (reset monster's ATB and targetting) Rand. spell: Fire or Fire 2 or Fire 2 End turn (reset monster's ATB and targetting) Rand. spell: Fire or Fire or !Mad Touch End turn (reset monster's ATB and targetting) Rand. spell: Fire or Fire 2 or Fire 3 -End first wave of attack- -End- 230 - Osprey ---------------------------- -Special: !Beak (Petrify) (no phsyical damage) -Control: Battle, !Beak, Shimsham ============================ Lore: Battle End turn (reset monster's ATB and targetting) Lore: Battle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Beak -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked by cmd: Magic or Magic (target attacker) Rand. spell: Shimsham or Nothing or Nothing -End- 231 - Mag Roader (yellow) ---------------------------- -Special: !Wheel (Battle x 1.5) -Control: Battle, !Wheel ============================ Rand. spell: Battle or Battle or !Wheel End turn (reset monster's ATB and targetting) Rand. spell: Ice or Ice 2 or Ice 2 -End first wave of attack- -End- 232 - Bug ---------------------------- -Special: !StoneSpine (Petrify) (no phsyical damage) -Control: Battle, !StoneSpine ============================ Lore: Battle -End first wave of attack- === If 1 or fewer monster(s) (total) is/are remaining If monster has been attacked by cmd: Fight or Fight (target attacker) Rand. spell: !StoneSpine or Nothing or Nothing -End- 233 - Sea Flower ---------------------------- -Special: !Feeler (Poison) (no phsyical damage) -Control: Battle, !Feeler ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Feeler End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing -End first wave of attack- -End- 234 - Fortis ---------------------------- -Special: !Double Arm (Battle x 2) -Control: Battle, ============================ Rand. spell: Snowball or Fire Ball or Missile -End first wave of attack- === If monster as been attacked by element: lightning If monster has been attacked Lore: !Double Arm Lore: Battle -End- 235 - Abolisher ---------------------------- -Special: !Down Dust (Poison) (no phsyical damage) -Control: Battle, !Down Dust, Poison ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Battle or Battle or !Down Dust -End if and reset targetting- --- Lore: Battle End turn (reset monster's ATB and targetting) Lore: Battle End turn (reset monster's ATB and targetting) Lore: Pearl Wind -End first wave of attack- -End- 236 - Aquila ---------------------------- -Special: !Flap (Battle x 5) -Control: Battle, !Flap, Cyclonic, Shimsham ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Flap End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Cyclonic End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked Rand. spell: Shimsham or Nothing or Nothing -End- 237 - Junk ---------------------------- -Special: !Parallout (Clear) (no phsyical damage) -Control: Battle, !Parallout, Pep Up, Exploder ============================ If 1 or fewer monster(s) (total) is/are remaining Lore: Exploder -End if and reset targetting- --- Rand. spell: Pep Up or Exploder or Nothing End turn (reset monster's ATB and targetting) Targetting: self Rand. spell: !Parallout or Nothing or Nothing -End first wave of attack- -End- 238 - Mandrake ---------------------------- -Special: !StoneTouch (Petrify) (no phsyical damage) -Control: Battle, !StoneTouch, Raid ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !StoneTouch -End first wave of attack- === If monster has been attacked Rand. spell: Raid or Nothing or Nothing -End- 239 - 1st Class ---------------------------- -Special: !Ore Wrench (Battle x 1.5) -Control: Battle, !Ore Wrench ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Ore Wrench -End first wave of attack- -End- 240 - Tap Dancer ---------------------------- -Special: !WaistShake (Confuse) (no phsyical damage) -Control: Battle, !WaistShake, Slow 2, Haste2 ============================ Rand. spell: Battle or Battle or !WaistShake -End first wave of attack- === If monster has been attacked by cmd: Throw or Throw (target attacker) Throw random item: Enhancer or Crystal -End- 241 - Necromancr ---------------------------- -Special: !ZombiStick (Zombie) (no phsyical damage) -Control: Battle, X-Zone, Doom, Flare ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Doom or X-Zone or Flare -End if and reset targetting- --- Rand. spell: Battle or !ZombiStick or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing -End first wave of attack- === If monster has been attacked by cmd: Fight or Fight (target attacker) -End if and reset targetting- --- If monster has been attacked Rand. spell: Demi or Quartr or Nothing -End- 242 - Borras ---------------------------- -Special: !Uppercut (Battle x 5) -Control: Battle, !Uppercut, !Uppercut, !Uppercut ============================ Rand. spell: Battle or Battle or Nothing Rand. spell: Battle or !Uppercut or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing Rand. spell: !Uppercut or !Uppercut or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or !Uppercut or Nothing Rand. spell: Battle or !Uppercut or Nothing -End first wave of attack- -End- 243 - Mag Roader (brown) ---------------------------- -Special: !Rush (Battle x 2) -Control: Battle, !Rush **This command script is as it was inteded to be. Due to a bug, the final attack script does not work properly, and thus the brown Mag Roader will use Wild Cat's first attack as its final attack. Thus, the brown Mag Roader will use Fire Ball 1/3 of the time at death. Thanks goes to Master ZED for this information.** ============================ Rand. spell: Battle or Battle or !Rush End turn (reset monster's ATB and targetting) Rand. spell: Fire or Fire 2 or Fire 2 -End first wave of attack- -End- 244 - Wild Rat ---------------------------- -Special: !Scratch (Battle x 1.5) -Control: Battle, !Scratch ============================ Rand. spell: Battle or Battle or !Scratch End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing -End first wave of attack- -End- 245 - Gold Bear ---------------------------- -Special: !Gouge (Battle x 2.5) -Control: Battle, !Gouge ============================ Rand. spell: Battle or Battle or !Gouge End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing -End first wave of attack- -End- 246 - Innoc ---------------------------- -Special: !BrainBlast (Confuse) (no phsyical damage) -Control: Battle, L? Pearl ============================ Lore: !BrainBlast End turn (reset monster's ATB and targetting) Rand. spell: Cold Dust or Plasma or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Cold Dust or Plasma or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Cold Dust or Plasma or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Cold Dust or Plasma or L? Pearl -End first wave of attack- -End- 247 - Trixter ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, Fire, Fire 2, Fire 3 ============================ If target all monsters is affected by status Reflect Rand. spell: Fire or Fire 2 or Fire 3 -End if and reset targetting- --- If target allies is affected by status Reflect Rand. spell: Cure 2 or Rflect or Haste -End if and reset targetting- --- Rand. spell: Fire 2 or Nothing or Nothing -End first wave of attack- -End- 248 - Red Wolf ---------------------------- -Special: !Rush (Battle x 1.5) -Control: Battle, !Rush ============================ Rand. spell: Battle or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Rush -End first wave of attack- -End- 249 - Didalos ---------------------------- -Special: !PoisonTusk (Poison) (no phsyical damage) -Control: Battle, Flare, Flare Star, Blaster ============================ If VAR036 has all the following bits cleared: If target allies is affected by status Reflect Lore: Reflect??? VAR036 set bits: -End if and reset targetting- --- Rand. spell: Battle or L.5 Doom or Bio End turn (reset monster's ATB and targetting) Rand. spell: Demi or Demi or Virite End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Nothing VAR036 clear bits: -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked by cmd: Fight or Fight (target attacker) Rand. spell: Fire Wall or Nothing or Nothing -End- 250 - Woolly ---------------------------- -Special: !Frenzy (Berserk) (no phsyical damage) -Control: Battle, !Frenzy ============================ Rand. spell: !Frenzy or Nothing or Nothing -End first wave of attack- === If monster has been attacked by cmd: Fight or Fight (target attacker) Lore: Battle -End- 251 - Veteran ---------------------------- -Special: !Critical (Battle x 2.5) -Control: Battle, Doom, X-Zone, Roulette ============================ Rand. spell: Battle or Condemned or Condemned End turn (reset monster's ATB and targetting) Rand. spell: Battle or Condemned or Battle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Dread or Dread -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked by cmd: Magic or Magic (target attacker) Rand. spell: Nothing or Nothing or Roulette -End- 252 - Sky Base ---------------------------- -Special: !Mind Slap (Stop) (no phsyical damage) -Control: Battle, Doom, Doom, Doom ============================ Lore: L.5 Doom End turn (reset monster's ATB and targetting) Rand. spell: !Mind Slap or Nothing or Nothing End turn (reset monster's ATB and targetting) Rand. spell: !Mind Slap or Nothing or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Doom or Nothing or Nothing -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked by cmd: Fight or Fight (target attacker) -End if and reset targetting- --- If monster has been attacked Rand. spell: Blaster or Nothing or Nothing Rand. spell: Blaster or Nothing or Nothing Rand. spell: Blaster or Nothing or Nothing Rand. spell: Blaster or Nothing or Nothing -End- 253 - IronHitman ---------------------------- -Special: !Destroy (Battle x 2) -Control: Battle, !Destroy, Dischord, Tek Laser ============================ Rand. spell: !Destroy or Dischord or Battle -End first wave of attack- -End- 254 - Io ---------------------------- -Special: !Crush (Battle x 3) -Control: Battle, !Crush, Plasma, Blaster ============================ Rand. spell: !Crush or Nothing or Nothing End turn (reset monster's ATB and targetting) Rand. spell: !Crush or Nothing or Nothing End turn (reset monster's ATB and targetting) Rand. spell: !Crush or Nothing or Nothing End turn (reset monster's ATB and targetting) Rand. spell: WaveCannon or WaveCannon or Diffuser -End first wave of attack- -End- 255 - Pugs ---------------------------- -Special: !Knife (Battle x 8) -Control: Battle *NOTE* Due to the complexity of Pugs' attack script, here is a brief rundown of Pugs' attack pattern: -At start of battle, Pugs uses Battle and steps forward every turn. -After doing this 8 times, Pugs will use !Knife, then retreat back 3 steps. It then returns to its original position, and the process is repeated. -After every 2 Fight attacks, Pugs will take a step backward (if it's not already all the way back), and require 1 additional turn before using !Knife. -Pugs will counter the Magic command with a Pearl spell directed at the attacker. Mute them if you're using Clear status to avoid this! ============================ If monster is in slot: #3 If variable VAR036 is greater than or equal to 8 Lore: !Knife Set VAR036 to 0 Monsters #3 are hidden without affecting their HP, in checkers (does not work on bigger graphics) Monsters #3 steps back 3 steps quickly Monsters #3, if hidden, brought in without affecting their HP, in checkers (does not work on bigger graphics) -End if and reset targetting- --- If monster is in slot: #3 Monsters #3 moves forward 1 step quickly Lore: Battle 1 added to VAR036 -End if and reset targetting- --- If monster is in slot: #4 If variable VAR036 is greater than or equal to 8 Lore: !Knife Set VAR036 to 0 Monsters #4 are hidden without affecting their HP, in checkers (does not work on bigger graphics) Monsters #4 steps back 3 steps quickly Monsters #4, if hidden, brought in without affecting their HP, in checkers (does not work on bigger graphics) -End if and reset targetting- --- If monster is in slot: #4 Monsters #4 moves forward 1 step quickly Lore: Battle 1 added to VAR036 -End if and reset targetting- --- If monster is in slot: #5 If variable VAR036 is greater than or equal to 8 Lore: !Knife Set VAR036 to 0 Monsters #5 are hidden without affecting their HP, in checkers (does not work on bigger graphics) Monsters #5 steps back 3 steps quickly Monsters #5, if hidden, brought in without affecting their HP, in checkers (does not work on bigger graphics) -End if and reset targetting- --- If monster is in slot: #5 Monsters #5 moves forward 1 step quickly Lore: Battle 1 added to VAR036 -End if and reset targetting- -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters are killed, diagonal -End if and reset targetting- --- If monster is in slot: #3 If monster has been attacked by cmd: Fight or Fight (target attacker) 1 added to VAR000 If variable VAR036 is greater than or equal to 2 If variable VAR000 is greater than or equal to 3 Set VAR000 to 0 Monsters #3 moves back 1 step quickly 1 substracted from VAR036 -End if and reset targetting- --- If monster is in slot: #4 If monster has been attacked by cmd: Fight or Fight (target attacker) 1 added to VAR001 If variable VAR036 is greater than or equal to 2 If variable VAR001 is greater than or equal to 3 Set VAR001 to 0 Monsters #4 moves back 1 step quickly 1 substracted from VAR036 -End if and reset targetting- --- If monster is in slot: #5 If monster has been attacked by cmd: Fight or Fight (target attacker) 1 added to VAR002 If variable VAR036 is greater than or equal to 2 If variable VAR002 is greater than or equal to 3 Set VAR002 to 0 Monsters #5 moves back 1 step quickly 1 substracted from VAR036 -End if and reset targetting- --- If monster has been attacked by cmd: Magic or Magic (target attacker) Targetting: last ally/monster who attacked (random ally if N/A) Spell: Pearl -End- 256 - Whelk (shell) ---------------------------- -Special: !Hit (Battle x 4) -Control: Battle, !Hit ============================ If VAR003 has all the following bits cleared: VAR003 toggle bits: *Trigger event: Whelk, Vicks & Wedge* -End if and reset targetting- --- If timer has reached/passed 10 (locks timer) If following monster is/are dead (target last attacker): #2 (Head (Whelk)) Text: "Gruuu " Monsters #2 , if hidden, brought in without affecting their HP, from bottom (Head (Whelk)) has battle timer set to 0 -End if and reset targetting- --- If timer has reached/passed 10 (locks timer) If following monster is/are alive: #2 (Head (Whelk)) Text: "Gruuu " Monsters #2 (Head (Whelk)) are killed, from top has battle timer set to 0 -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- --- If monster has been attacked Targetting: use normal targetting Lore: Mega Volt -End if and reset targetting- -End- 257 - Presenter (shell) ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ If VAR000 has all the following bits set: Rand. spell: Nothing or Magnitude8 or Magnitude8 -End if and reset targetting- --- Rand. spell: Nothing or Battle or Battle End turn (reset monster's ATB and targetting) Rand. spell: Nothing or Mega Volt or Blow Fish -End first wave of attack- === If VAR003 has all the following bits cleared: If following monster is/are dead (target last attacker): VAR003 set bits: Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- --- If monster has been attacked Rand. spell: Nothing or Nothing or Giga Volt -End- 258 - Mega Armor ---------------------------- -Special: !MetalPunch (Battle x 1.5) -Control: Battle, !MetalPunch, Tek Laser ============================ Rand. spell: !MetalPunch or !MetalPunch or Nothing -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked by cmd: Fight or Fight (target attacker) Rand. spell: Tek Laser or Tek Laser or Nothing -End if and reset targetting- --- If monster has been attacked by cmd: Magic or Magic (target attacker) Rand. spell: Missile or Missile or Nothing -End- 259 - Vargas ---------------------------- -Special: !Doom Fist (Battle + Condemned) (can't be dodged) -Control: Battle, !Doom Fist ============================ If VAR000 has all the following bits set: (set after Sabin appears) If VAR000 has all the following bits cleared: 2 If target Sabin (all allies if N/A) is not affected by status Condemned Lore: !Doom Fist Text: "Phew I tire of this! " VAR000 set bits: 2 -End if and reset targetting- --- If VAR000 has all the following bits set: 2 If VAR000 has all the following bits cleared: 1 If target Sabin (all allies if N/A) is affected by status Condemned VAR000 set bits: 1 Text: "Come on. ! There's no going back! " -End if and reset targetting- --- If timer has reached/passed 50 (locks timer) has battle timer set to 0 Text: "Come on. What's the matter? " Lore: Battle Lore: Battle -End if and reset targetting- --- Lore: Battle End turn (reset monster's ATB and targetting) Rand. spell: Gale Cut or Gale Cut or Gale Cut End turn (reset monster's ATB and targetting) Lore: Battle -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- --- If monster has been attacked by spell: Pummel or Pummel (target attacker) *Trigger event: conclusion of Sabin & Vargas* Monsters #1, #2, #3, #4, #5, #6 are killed, diagonal -End if and reset targetting- --- If monster has been attacked If target self has less or equal than 10880 HP If VAR000 has all the following bits cleared: VAR000 set bits: Text: "Enough!! Off with ya now! " *Trigger event: Sabin intro defy Vargas* -End if and reset targetting- --- If monster has been attacked If VAR000 has all the following bits set: If VAR000 has all the following bits cleared: 0 If target self has less or equal than 10368 HP *Trigger event: Sabin must use blitz (instructions follows)* VAR000 set bits: 0 -End if and reset targetting- -End- 260 - TunnelArmr ---------------------------- -Special: !Drill (Battle x 2) -Control: Battle, !Drill ============================ If VAR000 has all the following bits cleared: *Trigger event: Locke + Celes + Runic blade* VAR000 toggle bits: -End if and reset targetting- --- If target self has less or equal than 384 HP Targetting: use normal targetting Rand. spell: Battle or Fire or Battle End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: Tek Laser or !Drill or Bolt -End if and reset targetting- --- Rand. spell: Battle or Bolt or Fire End turn (reset monster's ATB and targetting) Rand. spell: Poison or !Drill or Fire -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- --- If monster has been attacked Rand. spell: Nothing or Nothing or Battle -End- 261 - Prometheus ---------------------------- -Special: !Drill (Battle x 1.5) -Control: Battle, !Drill, S. Cross, N. Cross ============================ Rand. spell: !Drill or Shrapnel or Nothing -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked by cmd: Fight or Fight (target attacker) Rand. spell: S. Cross or Nothing or Nothing -End if and reset targetting- --- If monster has been attacked by cmd: Magic or Magic (target attacker) Rand. spell: N. Cross or Nothing or Nothing -End- 262 - GhostTrain ---------------------------- -Special: !Wheel (Battle x 2) -Control: Battle, !Wheel ============================ If VAR000 has all the following bits cleared: VAR000 toggle bits: Rand. spell: Battle or Special or Evil Toot -End if and reset targetting- --- If variable VAR003 is greater than or equal to 2 If 2 ally/allies (total) is/are remaining Set VAR003 to 0 Lore: Evil Toot -End if and reset targetting- --- If timer has reached/passed 15 (locks timer) has battle timer set to 0 Rand. spell: Acid Rain or Acid Rain or Scar Beam -End if and reset targetting- --- Rand. spell: Battle or Battle or !Wheel Rand. spell: Battle or Battle or !Wheel 1 added to VAR003 -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- --- If monster has been attacked Rand. spell: Nothing or Nothing or Special -End- 263 - Dadaluma ---------------------------- -Special: !Sweep (Battle + Seizure) -Control: Battle, !Sweep ** Mute cannot be set on Dadaluma due to having no way to set it, so the calling of the Iron Fist monsters will always happen at 30 seconds (unless you kill him first). ============================ [If target self is not affected by status Mute]** If timer has reached/passed 30 (locks timer) has battle timer set to 0 If following monster is/are dead (target last attacker):#2, #3 (2x Iron Fist) Play sound: Dadaluma whisling Monsters #2, #3, if hidden/dead, brought in with their HP restored, from side, indiv. (Iron Fist x2) -End if and reset targetting- --- If VAR000 has all the following bits cleared: If target self has less or equal than 1920 HP Targetting: self Use random item: Potion or Tonic Use random item: Potion or Tonic Use random item: Potion or Tonic Spell: Safe VAR000 set bits: -End if and reset targetting- --- If variable VAR003 is greater than or equal to 4 Targetting: random ally Throw random item: Dirk or MithrilKnife Targetting: random ally Throw random item: Dirk or MithrilKnife Set VAR003 to 0 -End if and reset targetting- --- If variable VAR002 is greater than or equal to 2 If target self is not affected by status Slow Targetting: allies Throw random item: Dirk or MithrilKnife End turn (reset monster's ATB and targetting) Targetting: random ally Rand. cmd.: Jump or Jump or Jump Set VAR002 to 0 -End if and reset targetting- --- Targetting: use normal targetting Rand. spell: Battle or Battle or Shock Wave End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Sweep -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- --- If monster has been attacked by cmd: Fight or Fight (target attacker) 1 added to VAR003 (Throw triggered if this >= 4) Rand. spell: Nothing or Nothing or Battle -End if and reset targetting- --- If monster has been attacked by cmd: Magic or Magic (target attacker) 1 added to VAR002 (Throw triggered if this >= 4) Targetting: random ally -End if and reset targetting- --- If monster has been attacked by cmd: Steal or Steal (target attacker) Rand. cmd.: Steal or Steal or Steal -End- 264 - Shiva ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ If variable VAR003 is greater than or equal to 5 Set VAR003 to 0 Monsters #2 [Ifrit] are hidden without affecting their HP, in checkers Monsters #1 [Shiva], if hidden, brought in without affecting their HP, in checkers Monsters #2 (Ifrit) are killed, suddenly -End if and reset targetting- --- If variable VAR036 is greater than or equal to 3 Set VAR036 to 0 Monsters #2 (Shiva) are hidden without affecting their HP, in checkers Monsters #4, if hidden, brought in without affecting their HP, in checkers (Shiva) Targetting: random ally Spell: Rflect Monsters #4 (Shiva) are hidden without affecting their HP, in checkers Monsters #2, if hidden, brought in without affecting their HP, in checkers (Shiva) Monsters #4 are killed, suddenly (Shiva) -End if and reset targetting- --- Targetting: use normal targetting Rand. spell: Ice or Ice or Ice 2 End turn (reset monster's ATB and targetting) Rand. spell: Ice or Ice 2 or Blizzard -End first wave of attack- === If following monster is/are dead (target last attacker): Text: "Who're you ? " Monsters #1, #2, if hidden/dead, brought in with their HP restored, suddenly (Ifrit, Shiva) Text: "I sensed a kindred spirit" Text: "You have Ramuh's power ? Wait! We're Espers " *Ends battle* -End if and reset targetting- --- If monster has been attacked by cmd: Magic or Magic (target attacker) Rand. spell: Nothing or Nothing or Ice 1 added to VAR036 (triggers casting of Rflect on a character if >= 3) 1 added to VAR003 (triggers switch between Ifrit and Shiva if >= 5) -End if and reset targetting- --- If monster has been attacked 1 added to VAR003 (triggers switch between Ifrit and Shiva if >= 5) Rand. spell: Nothing or Nothing or Ice -End- 265 - Ifrit ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ If variable VAR003 is greater than or equal to 5 Set VAR003 to 0 Monsters #1 are hidden without affecting their HP, in checkers (self) Monsters #2, if hidden, brought in without affecting their HP, in checkers (Shiva) Monsters #1 are killed, suddenly (self) -End if and reset targetting- --- If variable VAR036 is greater than or equal to 3 Set VAR036 to 0 Monsters #1 are hidden without affecting their HP, in checkers (self) Monsters #3, if hidden, brought in without affecting their HP, in checkers (Ifrit) Targetting: random ally Spell: Fire 3 Monsters #3 are hidden without affecting their HP, in checkers (Ifrit) Monsters #1, if hidden, brought in without affecting their HP, in checkers (self) -End if and reset targetting- --- Rand. spell: Battle or Fire or Fire End turn (reset monster's ATB and targetting) Rand. spell: Battle or Blaze or Fire 2 1 added to VAR002 -End first wave of attack- === If following monster is/are dead (target last attacker): Text: "I sensed a kindred spirit " Monsters #1, #2, if hidden/dead, brought in with their HP restored, suddenly Text: "Who're you ? " Text: "You have Ramuh's power ? Wait! We're Espers " *Ends battle* -End if and reset targetting- --- If monster has been attacked by cmd: Magic or Magic (target attacker) 1 added to VAR036 (triggers casting of Fire 3 on a character if >= 3) 1 added to VAR003 (triggers switch between Ifrit and Shiva if >= 5) Rand. spell: Nothing or Nothing or Fire -End if and reset targetting- --- If monster has been attacked 1 added to VAR003 (triggers switch between Ifrit and Shiva if >= 5) Rand. spell: Nothing or Nothing or Fire -End- 266 - Number 024 ----------------------------
-Special: !Overflow (Confuse) (no phsyical damage) -Control: Battle, !Overflow *NOTE* Here is a quick rundown of Number 024's attacks under different elemental weaknesses: Fire: Ice (67%), Ice 2 (33%) Ice: Fire, Fire 2, Fire Ball Lightning: Aqua Rake (33%), Acid Rain (66%) Poison: Cure (66%), Cure 2 (33%) Wind: Magnitude8 (67%), Cave In (33%) Holy: Battle (67%), R. Polarity (33%) Earth: Sonic Boom (33%), Gale Cut (33%) Water: Bolt (67%), Bolt 2 (33%) Nothing: Battle (67%), !Overflow (33%) Also, after every 3rd WallChange will result in a "System error!" in which Number 024 will cast Sun Bath, Ice Rabbit, or Scan on itself (and Scan is the only reliable way to determine its weakness). It WallChanges every 30 game seconds, or if its weakness is hit. ============================ If timer has reached/passed 30 (locks timer) has battle timer set to 0 Lore: WallChange 1 added to VAR003 (triggers "System error!" if >= 3) -End if and reset targetting- --- If variable VAR003 is greater than or equal to 3 Text: "System error! " Targetting: self Rand. spell: Sun Bath or Ice Rabbit or Scan End turn (reset monster's ATB and targetting) Targetting: self Rand. spell: Sun Bath or Ice Rabbit or Scan End turn (reset monster's ATB and targetting) Targetting: self Rand. spell: Sun Bath or Ice Rabbit or Scan Set VAR003 to 0 -End if and reset targetting- --- If target self is weak against elements: fire Targetting: use normal targetting Rand. spell: Ice or Ice or Ice 2 -End if and reset targetting- --- If target self is weak against elements: ice Targetting: use normal targetting Rand. spell: Fire or Fire 2 or Fire Ball -End if and reset targetting- --- If target self is weak against elements: lightning Targetting: use normal targetting Rand. spell: Aqua Rake or Acid Rain or Acid Rain -End if and reset targetting- --- If target self is weak against elements: poison Targetting: use normal targetting Rand. spell: Cure or Cure or Cure 2 -End if and reset targetting- --- If target self is weak against elements: wind Targetting: use normal targetting Rand. spell: Magnitude8 or Magnitude8 or Cave In -End if and reset targetting- --- If target self is weak against elements: holy Targetting: use normal targetting Rand. spell: Battle or Battle or R.Polarity -End if and reset targetting- --- If target self is weak against elements: earth Targetting: use normal targetting Rand. spell: Sonic Boom or Gale Cut or Gale Cut -End if and reset targetting- --- If target self is weak against elements: water Targetting: use normal targetting Rand. spell: Bolt or Bolt or Bolt 2 -End if and reset targetting- --- Rand. spell: Battle or Battle or Special -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- --- If monster as been attacked by element: fire If target self is weak against elements: fire 1 added to VAR003 Lore: WallChange -End if and reset targetting- --- If monster as been attacked by element: ice If target self is weak against elements: ice 1 added to VAR003 Lore: WallChange -End if and reset targetting- --- If monster as been attacked by element: lightning If target self is weak against elements: lightning 1 added to VAR003 Lore: WallChange -End if and reset targetting- --- If monster as been attacked by element: poison If target self is weak against elements: poison 1 added to VAR003 Lore: WallChange -End if and reset targetting- --- If monster as been attacked by element: wind If target self is weak against elements: wind 1 added to VAR003 Lore: WallChange -End if and reset targetting- --- If monster as been attacked by element: holy If target self is weak against elements: holy 1 added to VAR003 Lore: WallChange -End if and reset targetting- --- If monster as been attacked by element: earth If target self is weak against elements: earth 1 added to VAR003 Lore: WallChange -End if and reset targetting- --- If monster as been attacked by element: water If target self is weak against elements: water 1 added to VAR003 Lore: WallChange -End if and reset targetting- --- If monster has been attacked Rand. spell: Battle or Nothing or Nothing -End- 267 - Number 128 ---------------------------- -Special: !Red Feast (Drain HP) -Control: Battle, !Red Feast ============================ If VAR036 has all the following bits cleared: If 1 or fewer monster(s) (total) is/are remaining If target self is not affected by status Haste Targetting: self Spell: Haste VAR036 set bits: -End if and reset targetting- --- If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Battle or Gale Cut or Atomic Ray End turn (reset monster's ATB and targetting) Rand. spell: Blaster or Atomic Ray or Shock Wave -End if and reset targetting- --- Rand. spell: Battle or Battle or Ice End turn (reset monster's ATB and targetting) Rand. spell: Battle or !Red Feast or Net -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- --- If monster has been attacked Rand. spell: Nothing or Nothing or !Red Feast -End- 268 - Inferno ---------------------------- -Special: !Sobat (Battle x 3) -Control: Battle, !Sobat ============================ If the global battle timer is greater than 30 If following monster is/are alive: #1, #2, #4 (Inferno, Striker, Rough) Lore: Delta Hit Sets global battle timer to 0 -End if and reset targetting- --- If VAR036 has all the following bits cleared: If 1 or fewer monster(s) (total) is/are remaining If target self is not affected by status Haste Targetting: self Lore: TekBarrier VAR036 set bits: -End if and reset targetting- --- If 2 or fewer monster(s) (total) is/are remaining Rand. spell: Bolt 3 or Bolt 3 or Meteor -End if and reset targetting- --- Rand. spell: Bolt 2 or Atomic Ray or Atomic Ray End turn (reset monster's ATB and targetting) Rand. spell: Giga Volt or Giga Volt or Atomic Ray End turn (reset monster's ATB and targetting) Rand. spell: Bolt 2 or Atomic Ray or Shock Wave End turn (reset monster's ATB and targetting) Rand. spell: Bolt 2 or Atomic Ray or Shock Wave -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- --- If monster has been attacked Rand. spell: Nothing or Nothing or !Sobat -End- 269 - Crane (left) ---------------------------- -Special: !Iron Ball (Battle x 1.5) -Control: Battle, !Iron Ball ============================ If variable VAR001 is greater than or equal to 3 Set VAR001 to 0 Targetting: monster #2 (Crane (right)) (random ally if N/A) Spell: Fire 2 -End if and reset targetting- --- If VAR036 has all the following bits cleared: If 1 or fewer monster(s) (total) is/are remaining Targetting: self Lore: TekBarrier VAR036 set bits: -End if and reset targetting- --- If the global battle timer is greater than 60 Sets global battle timer to 0 Text: "The crane shook the deck! " Lore: Magnitude8 -End if and reset targetting- --- Rand. spell: Battle or Bolt or Bolt End turn (reset monster's ATB and targetting) Rand. spell: Battle or Bolt 2 or !Iron Ball -End first wave of attack- === If monster as been attacked by element: lightning If variable VAR003 is greater than or equal to 2 Text: "Electrified LV 3" Text: "Unleashed electric energy! " Set VAR003 to 0 Targetting: allies Lore: Giga Volt -End if and reset targetting- --- If monster as been attacked by element: lightning If variable VAR003 is greater than or equal to 1 1 added to VAR003 Text: "Electrified LV 2" -End if and reset targetting- --- If monster as been attacked by element: lightning If variable VAR003 is greater than or equal to 0 1 added to VAR003 Text: "Electrified LV 1" -End if and reset targetting- --- If monster has been attacked 1 added to VAR001 (triggers casting of Fire 2 on right Crane if >=3) Rand. spell: Nothing or Nothing or Battle -End- 270 - Crane (right) ---------------------------- -Special: !Iron Ball (Battle x 2) -Control: Battle, !Iron Ball ============================ If variable VAR000 is greater than or equal to 3 Set VAR000 to 0 Targetting: monster #1 (random ally if N/A) Spell: Bolt 2 -End if and reset targetting- --- If VAR036 has all the following bits cleared: If 1 or fewer monster(s) (total) is/are remaining Targetting: self Lore: TekBarrier VAR036 set bits: -End if and reset targetting- --- If the global battle timer is greater than 60 Sets global battle timer to 0 Text: "The crane shook the deck! " Lore: Magnitude8 -End if and reset targetting- --- Rand. spell: Battle or Fire or Fire End turn (reset monster's ATB and targetting) Rand. spell: Battle or Fire 2 or Special -End first wave of attack- === If monster as been attacked by element: fire If variable VAR002 is greater than or equal to 2 Text: "Heat source LV 3" Text: "Unleashed thermal energy! " Set VAR002 to 0 Targetting: allies Spell: Fire 3 -End if and reset targetting- --- If monster as been attacked by element: fire If variable VAR002 is greater than or equal to 1 1 added to VAR002 Text: "Heat source LV 2" -End if and reset targetting- --- If monster as been attacked by element: fire If variable VAR002 is greater than or equal to 0 1 added to VAR002 Text: "Heat source LV 1" -End if and reset targetting- --- If monster has been attacked 1 added to VAR000 (triggers casting of Bolt 2 on left Crane if >= 3) Rand. spell: Nothing or Nothing or Battle -End- 271 - Umaro (never used) ---------------------------- -Special: !Tackle (Battle x 3) -Control: Battle, ============================ Rand. spell: Battle or Battle or !Tackle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Blizzard -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- --- If monster as been attacked by element: fire Targetting: use normal targetting Rand. spell: Nothing or !Tackle or Blizzard -End if and reset targetting- --- If monster has been attacked Rand. spell: Nothing or Nothing or Battle -End- 272 - Umaro ---------------------------- -Special: !Tackle (Battle x 3) -Control: Battle, !Tackle ** Regen cannot be set on Umaro due to immunity to Seizure ============================ If VAR000 has all the following bits cleared: If VAR000 has all the following bits cleared: 0 If target self has less or equal than 10240 HP Targetting: self Use random item: Green Cherry or Green Cherry Monster's palette flashes to red Text: "Power 100 times up! Defense up Mag Def up Speed up Recovery up " Monster gains hidden status: Safe Monster gains hidden status: Shell Monster gains hidden status: Haste Monster gains hidden status: Regen** VAR000 set bits: -End if and reset targetting- --- If variable VAR036 is greater than or equal to 3 Rand. cmd.: Jump or Jump or Jump Set VAR036 to 0 -End if and reset targetting- --- If 2 ally/allies (total) is/are remaining If timer has reached/passed 40 (locks timer) has battle timer set to 0 Rand. spell: Snowball or Surge or Lode Stone -End if and reset targetting- --- If 2 ally/allies (total) is/are remaining Rand. spell: Battle or Battle or Blizzard Rand. spell: Battle or Battle or !Tackle -End if and reset targetting- Rand. spell: Battle or Battle or !Tackle -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- --- If VAR000 has all the following bits cleared: If VAR000 has all the following bits cleared: 0 If monster has been affected by item: Green Cherry or Green Cherry, (target attacker) Monsters palette flashes to red Text: "Power 100 times up! Defense up Mag Def up Speed up Recovery up " Monster gains hidden status: Safe Monster gains hidden status: Shell Monster gains hidden status: Haste Monster gains hidden status: Regen** VAR000 set bits: 0 -End if and reset targetting- --- If monster has been attacked by cmd: Magic or Magic (target attacker) 1 added to VAR036 -End if and reset targetting- --- If monster as been attacked by element: fire Rand. spell: Nothing or !Tackle or Blizzard -End if and reset targetting- --- If monster has been attacked Rand. spell: Nothing or Nothing or !Tackle -End- 273 - Guardian (WoB) ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit *NOTE* Due to the overflow glitch, Guardian's Battle attacks do pitiful damage despite its high Battle Power. ============================ If VAR000 has all the following bits cleared: Target self becomes invincible Text: "Won't let you pass!! " VAR000 set bits: -End if and reset targetting- -End first wave of attack- === If monster has been attacked by cmd: Fight or Fight (target attacker) If variable VAR001 is greater than or equal to 2 Set VAR001 to 0 Text: "No use!" -End if and reset targetting- --- If monster has been attacked by cmd: Fight or Fight (target attacker) 1 added to VAR001 Text: "No use!" Lore: Battle -End- 274 - Guardian (WoR) ---------------------------- -Special: !Ink (Battle x 1.5) -Control: Battle, !Ink, Big Guard *NOTE* Here is the order of Guardian's battle programs: 1. Basic program (Battle, Tek Laser, Missile, Atomic Ray) 2. Ultros' battle program (Battle, Tentacle, Entwine, !Ink, Stone) 3. Basic program (Battle, Tek Laser, Missile, Atomic Ray) 4. [Dadaluma's] Battle program (Battle, Shock Wave, Item (Tonic, Potion), Throw (MithrilKnife, Ashura), TekBarrier) 5. Basic program (Battle, Tek Laser, Missile, Atomic Ray) 6. Air Force's battle program (Tek Laser, Diffuser, Lanucher, WaveCannon 7. Basic program (Battle, Tek Laser, Missile, Atomic Ray) 8. Atma's battle program (Battle, Meteo, Flare, Flare Star) It then loops back from the beginning. Throughout the fight, Guardian has the ability to counter all attacks with Battle. ============================ If VAR036 has all the following bits set: 0 Text: "Included battle program! " Text: "Ran Ultros's battle program! " Rand. spell: Battle or Tentacle or Tentacle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Entwine or !Ink End turn (reset monster's ATB and targetting) Rand. spell: Battle or Stone or !Ink End turn (reset monster's ATB and targetting) Lore: Entwine VAR036 clear bits: 0 VAR000 clear bits: -End if and reset targetting- --- If VAR036 has all the following bits set: 1 Text: "Included battle program! " Text: "Ran battle program! " Rand. spell: Battle or Shock Wave or Shock Wave End turn (reset monster's ATB and targetting) Rand. spell: Battle or Shock Wave or Shock Wave End turn (reset monster's ATB and targetting) Throw random item: MithrilKnife or Ashura Use random item: Tonic or Potion Use random item: Tonic or Potion Use random item: Tonic or Potion Targetting: self Lore: TekBarrier VAR036 clear bits: 1 VAR000 clear bits: -End if and reset targetting- --- If VAR036 has all the following bits set: 0, 1 Text: "Included battle program! " Text: "Ran Air Force's battle program! " Rand. spell: Tek Laser or Diffuser or Diffuser End turn (reset monster's ATB and targetting) Rand. spell: Tek Laser or Diffuser or Diffuser End turn (reset monster's ATB and targetting) Rand. spell: Tek Laser or Launcher or Launcher End turn (reset monster's ATB and targetting) Text: "Wave Cannon! Count down!! Count 3! " Text: "Count 2! " Text: "Count 1! " Lore: WaveCannon VAR036 clear bits: 0, 1 VAR000 clear bits: -End if and reset targetting- --- If VAR036 has all the following bits set: 2 Text: "Included battle program! " Text: "Ran Atma's battle program! " Rand. spell: Flare or Meteo or Meteo End turn (reset monster's ATB and targetting) Rand. spell: Battle or Flare or Flare End turn (reset monster's ATB and targetting) Rand. spell: Battle or Meteo or Battle End turn (reset monster's ATB and targetting) Text: "Vast energy focused " Monsters palette flashes to yellow briefly Monsters palette flashes to yellow briefly Monsters palette flashes to yellow briefly Targetting: use normal targetting Lore: Flare Star VAR036 clear bits: 2 VAR000 clear bits: -End if and reset targetting- --- If VAR000 has all the following bits set: If variable VAR003 is greater than or equal to 3 Set VAR003 to 0 Set VAR036 to 0 VAR036 set bits: 2 -End if and reset targetting- --- If VAR000 has all the following bits set: If variable VAR003 is greater than or equal to 2 1 added to VAR003 Set VAR036 to 0 VAR036 set bits: 0, 1 -End if and reset targetting- --- If VAR000 has all the following bits set: If variable VAR003 is greater than or equal to 1 1 added to VAR003 Set VAR036 to 0 VAR036 set bits: 1 -End if and reset targetting- --- If VAR000 has all the following bits set: If variable VAR003 is greater than or equal to 0 1 added to VAR003 Set VAR036 to 0 VAR036 set bits: 0 -End if and reset targetting- --- Text: "Ran basic program! " Rand. spell: Battle or Tek Laser or Missile End turn (reset monster's ATB and targetting) Rand. spell: Atomic Ray or Missile or Tek Laser VAR000 set bits: -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- --- If monster has been attacked Rand. spell: Nothing or Nothing or Battle -End- 275 - Air Force ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ** Haste cannot be set on Air Force due to Slow immunity ============================ If VAR000 has all the following bits set: If variable VAR001 is greater than or equal to 6 Monsters #4 are killed, jumps in Lore: WaveCannon Set VAR001 to 0 -End if and reset targetting- --- If VAR000 has all the following bits set: If variable VAR001 is greater than or equal to 5 Text: "Count 1! " 1 added to VAR001 -End if and reset targetting- --- If VAR000 has all the following bits set: If variable VAR001 is greater than or equal to 4 Text: "Count 2! " 1 added to VAR001 -End if and reset targetting- --- If VAR000 has all the following bits set: If variable VAR001 is greater than or equal to 3 Text: "Count 3! " 1 added to VAR001 -End if and reset targetting- --- If VAR000 has all the following bits set: If variable VAR001 is greater than or equal to 2 Text: "Count 4! " 1 added to VAR001 -End if and reset targetting- --- If VAR000 has all the following bits set: If variable VAR001 is greater than or equal to 1 Text: "Count 5! " 1 added to VAR001 -End if and reset targetting- --- If VAR000 has all the following bits set: If variable VAR001 is greater than or equal to 0 Monsters #4 , if hidden/dead, brought in with their HP restored, from side, indiv. (Speck) Monster gains hidden status: Haste** Text: "Air Force launched a Speck. A Speck absorbs magic! " Text: "Count 6! " 1 added to VAR001 -End if and reset targetting- --- If 2 or fewer monster(s) (total) is/are remaining Rand. spell: Tek Laser or Diffuser or Nothing -End if and reset targetting- Rand. spell: Tek Laser or Tek Laser or Nothing -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- -End- 276 - Tritoch (Vicks/Wedge/Terra raid) ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ *Trigger event: Vicks + Wedge + Terra + Tritoch, fade to black* Ends battle -End first wave of attack- -End- 277 - Tritoch (after Imperial battle sequence) ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ *Trigger event: meet w/ Tritoch, Terra reveals her true self, fade to black* *Ends battle* -End first wave of attack- -End- 278 - FlameEater ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit *NOTE* FlameEater begins the battle by calling 4 Balloon monsters. After that, it calls allies in this order: 1. Balloon x2 2. Balloon x3 3. Balloon x4 4. Balloon x2 5. Grenade After this, FlameEater will loop again starting at #1. ** FlameEater cannot be hit with Demi or Quartr due to Death immunity ============================ If VAR036 has all the following bits cleared: VAR036 set bits: Lore: Bomblet Monsters #3, #4, #5, #6, if hidden/dead, brought in with their HP restored, in smoke (Balloon x4) -End if and reset targetting- --- If timer has reached/passed 15 (locks timer) has battle timer set to 0 1 added to VAR003 If variable VAR003 is greater than or equal to 6 Set VAR003 to 0 -End if and reset targetting- --- If variable VAR002 is greater than or equal to 6 If target self is not affected by status Reflect Targetting: self Spell: Safe Spell: Rflect Set VAR002 to 0 -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0 If 1 or fewer monster(s) (total) is/are remaining If variable VAR003 is greater than or equal to 5 Lore: Bomblet Monsters #2, if hidden/dead, brought in with their HP restored, in smoke (Grenade) VAR036 set bits: 0 -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0 If 1 or fewer monster(s) (total) is/are remaining If variable VAR003 is greater than or equal to 4 Lore: Bomblet Monsters #3, #6, if hidden/dead, brought in with their HP restored, in smoke (Ballon x2) VAR036 set bits: 0 -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0 If 1 or fewer monster(s) (total) is/are remaining If variable VAR003 is greater than or equal to 3 Lore: Bomblet Monsters #3, #4, #5, #6 , if hidden/dead, brought in with their HP restored, in smoke (Balloon x4) VAR036 set bits: 0 -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0 If 1 or fewer monster(s) (total) is/are remaining If variable VAR003 is greater than or equal to 2 Lore: Bomblet Monsters #3, #5, #6, if hidden/dead, brought in with their HP restored, in smoke (Balloon x3) VAR036 set bits: 0 -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0 If 1 or fewer monster(s) (total) is/are remaining If variable VAR003 is greater than or equal to 1 Lore: Bomblet Monsters #4, #6 , if hidden/dead, brought in with their HP restored, in smoke (Balloon x2) VAR036 set bits: 0 -End if and reset targetting- --- If target self is affected by status Reflect Rand. spell: Fire 2 or Fire 3 or Fire 2 1 added to VAR003 VAR036 clear bits: 0 -End if and reset targetting- --- Rand. spell: Fire or Nothing or Fire End turn (reset monster's ATB and targetting) Rand. spell: Fire or Fire Ball or Fire Ball End turn (reset monster's ATB and targetting) Rand. spell: Fire or Fire Ball or Nothing VAR036 clear bits: 0 -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- [If monster has been attacked by spell: Demi or Quartr]** Targetting: allies Rand. spell: Quartr or Flare or Quartr -End if and reset targetting- --- If monster has been attacked 1 added to VAR002 Rand. spell: Nothing or Nothing or Fire 2 -End- 279 - AtmaWeapon ---------------------------- -Special: !Full Power (Battle x 2) -Control: Battle, !Full Power ============================ If VAR036 has all the following bits cleared: 0, 1, 2 Text: "My name is Atma... I am pure energy... and as ancient as the cosmos. Feeble creatures.... GO!" VAR036 set bits: 0, 1, 2 -End if and reset targetting- --- If VAR036 has all the following bits set: Text: "Vast energy focused" Monster gains hidden status: Shell Monster gains hidden status: Safe Monster gains hidden status: Haste Monsters palette flashes to yellow briefly Rand. spell: Nothing or Nothing or Nothing End turn (reset monster's ATB and targetting) Monsters palette flashes to yellow briefly Rand. spell: Nothing or Nothing or Nothing End turn (reset monster's ATB and targetting) Monsters palette flashes to yellow Targetting: use normal targetting Lore: Flare Star VAR036 clear bits: VAR036 clear bits: 0 (causes AtmaWeapon to return to attacks based upon its HP) -End if and reset targetting- --- If target self has less or equal than 6144 HP Targetting: use normal targetting Rand. spell: Battle or Quartr or Quartr End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: Rasp or W Wind or Blaze -End if and reset targetting- --- If target self has less or equal than 12800 HP Targetting: use normal targetting Rand. spell: Bio or Quake or Meteo End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: Battle or !Full Power or !Full Power End turn (reset monster's ATB and targetting) Targetting: allies Spell: Fire 2 End turn (reset monster's ATB and targetting) Targetting: use normal targetting Lore: Mind Blast VAR036 set bits: VAR036 set bits: 0 (triggers charge-up for Flare Star) -End if and reset targetting- --- Rand. spell: Battle or Flare or Battle End turn (reset monster's ATB and targetting) Rand. spell: Flare or Battle or Blaze -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- --- If monster has been attacked If VAR036 has all the following bits cleared: 0 If target self has less or equal than 6144 HP Targetting: use normal targetting Rand. spell: Nothing or Flare or Nothing -End if and reset targetting- -End- 280 - Nerapa ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ If VAR036 has all the following bits cleared: Text: "Mwa ha ha... You can't run!" Targetting: ally #1 Lore: Condemned Targetting: ally #2 Lore: Condemned Targetting: ally #3 Lore: Condemned Targetting: ally #4 Lore: Condemned VAR036 set bits: -End if and reset targetting- --- If variable VAR000 is greater than or equal to 6 Set VAR000 to 0 Lore: Roulette -End if and reset targetting- --- Rand. spell: Battle or Battle or Fire 2 End turn (reset monster's ATB and targetting) Rand. spell: Battle or Fire Ball or Fire 3 End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Fire 2 -End first wave of attack- === If monster has been attacked by cmd: Fight or Fight (target attacker) Rand. spell: Battle or Nothing or Nothing 1 added to VAR000 (triggers Roulette if >= 6) -End- 281 - SrBehemoth (living) ---------------------------- -Special: !Evil Claw (Battle + remove 'Rflect') (can't be dodged) -Control: Battle, !Evil Claw ============================ If target self is affected by status Imp Targetting: random ally Lore: Battle Lore: Battle End turn (reset monster's ATB and targetting) Targetting: random ally Lore: Battle Lore: Battle End turn (reset monster's ATB and targetting) Targetting: random ally Lore: Battle Lore: Battle End turn (reset monster's ATB and targetting) If target self is not affected by status Reflect Targetting: self Spell: Imp -End if and reset targetting- --- If VAR036 has all the following bits cleared: If target ally #1 is affected by status Reflect Targetting: ally #1 Lore: !Evil Claw Text: "Effect of "Rflect" vanished" VAR036 set bits: -End if and reset targetting- --- If VAR036 has all the following bits cleared: If target ally #2 is affected by status Reflect Targetting: ally #2 Lore: !Evil Claw Text: "Effect of "Rflect" vanished" VAR036 set bits: -End if and reset targetting- --- If VAR036 has all the following bits cleared: If target ally #3 is affected by status Reflect Targetting: ally #3 Lore: !Evil Claw Text: "Effect of "Rflect" vanished" VAR036 set bits: -End if and reset targetting- --- If VAR036 has all the following bits cleared: If target ally #4 is affected by status Reflect Targetting: ally #4 Lore: !Evil Claw Text: "Effect of "Rflect" vanished" VAR036 set bits: -End if and reset targetting- --- If target self has less or equal than 10240 HP Targetting: use normal targetting Rand. spell: Battle or Ice 3 or Ice 3 End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: Battle or Meteo or Pearl End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: Battle or Ice 2 or Meteo VAR036 clear bits: -End if and reset targetting- --- Rand. spell: Pearl or Ice 2 or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Ice 3 or Nothing VAR036 clear bits: -End first wave of attack- === If following monster is/are dead (target last attacker):#1 (self) VAR010 set bits: Monsters are hidden and their HP restored, diagonal Text: "Enemy's coming from behind! " *Allies switch from right to left side* Text: "Another monster appeared! " *Call form. #424 (SrBehemoth), gets max HP* VAR000 set bits: -End if and reset targetting- --- If monster has been attacked by spell: Pearl or Flare (target attacker) Targetting: use normal targetting Lore: Meteo -End if and reset targetting- --- If monster has been attacked Rand. spell: Battle or Nothing or Nothing -End- 282 - Kefka (dummy intended for final battle; not used) ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ If VAR036 has all the following bits cleared: Target self becomes untargettable VAR036 set bits: -End if and reset targetting- --- If monster is in formation #471 If 1 or fewer monster(s) (total) is/are remaining Call form. #512 (Hit, Tiger, Tools, Magic), get's max HP -End if and reset targetting- --- If monster is in formation #512 If 1 or fewer monster(s) (total) is/are remaining Call form. #513 (Girl, Sleep), get's max HP -End if and reset targetting- --- If monster is in formation #513 If 1 or fewer monster(s) (total) is/are remaining Call form. #514 (Kefka), get's max HP -End if and reset targetting- -End first wave of attack- -End- 283 - Tentacle (bottom-right) ---------------------------- -Special: !Seize (Slow) (no phsyical damage) -Control: Battle, !Seize ============================ If VAR036 has all the following bits set: 0, 1, 2 If timer has reached/passed 30 (locks timer) Lore: Discard -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0, 1, 2 If target ally #1 is affected by status Slow Lore: Seize -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0, 1, 2 If target ally #2 is affected by status Slow Lore: Seize -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0, 1, 2 If target ally #3 is affected by status Slow Lore: Seize -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0, 1, 2 If target ally #4 is affected by status Slow Lore: Seize -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0, 1, 2 has battle timer set to 0 Rand. spell: Special or Poison or !Seize End turn (reset monster's ATB and targetting) has battle timer set to 0 Rand. spell: Entwine or Entwine or !Seize End turn (reset monster's ATB and targetting) has battle timer set to 0 Rand. spell: Battle or Bio or !Seize End turn (reset monster's ATB and targetting) has battle timer set to 0 Rand. spell: Poison or !Seize or Entwine -End first wave of attack- === If following monster is/are dead (target last attacker): If VAR036 has all the following bits set: 0, 1, 2 Lore: Discard -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0, 1, 2 If monster has been attacked Rand. spell: Battle or Nothing or Nothing -End- 284 - Dullahan ---------------------------- -Special: !Morn Star (Battle x 2) -Control: Battle, !Morn Star ============================ If VAR036 has all the following bits cleared: Lore: L? Pearl VAR036 set bits: -End if and reset targetting- --- If VAR036 has all the following bits cleared: 1 If target self has less or equal than 10240 HP Targetting: self Spell: Cure 2 VAR036 set bits: 1 -End if and reset targetting- --- If variable VAR001 is greater than or equal to 8 Rand. spell: N. Cross or !Morn Star or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Ice 2 or !Morn Star or Nothing End turn (reset monster's ATB and targetting) Rand. spell: L? Pearl or Nothing or Absolute 0 End turn (reset monster's ATB and targetting) Rand. spell: Ice 2 or Absolute 0 or Nothing Set VAR001 to 0 -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0 If target allies is affected by status Reflect Lore: Reflect??? VAR036 set bits: 0 -End if and reset targetting- --- Rand. spell: Ice 3 or Ice 2 or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Ice 3 or Nothing or Pearl End turn (reset monster's ATB and targetting) Rand. spell: Pearl or Ice 2 or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Nothing or Ice 2 or Pearl VAR036 clear bits: 0 VAR036 clear bits: 1 -End if and reset targetting- -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- --- If monster has been attacked Rand. spell: Nothing or Nothing or Battle 1 added to VAR001 (triggers stronger attacks if >= 8) -End- 285 - Doom Gaze ---------------------------- -Special: !Bane Claw (Poison) (no phsyical damage) -Control: Battle, !Bane Claw ============================ If VAR036 has all the following bits cleared: Lore: L.5 Doom VAR036 set bits: -End if and reset targetting- --- Targetting: use normal targetting Rand. spell: Battle or Doom or Ice 3 End turn (reset monster's ATB and targetting) Rand. spell: Doom or Aero or Aero End turn (reset monster's ATB and targetting) Targetting: self Rand. spell: Nothing or Escape or Escape -End first wave of attack- === If following monster is/are dead (target last attacker): VAR013 set bits: Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- --- If monster has been attacked Rand. spell: Nothing or Battle or Nothing -End- 286 - Chadarnook (woman/Starlet) ---------------------------- -Special: !Doom Kiss (Condemned) (no phsyical damage) -Control: Battle, !Doom Kiss ============================ If VAR036 has all the following bits cleared: Text: "DEMON: The girl in the picture is mine! You can't have her!" VAR036 set bits: -End if and reset targetting- --- If variable VAR003 is greater than or equal to 1 Rand. spell: Battle or Battle or Charm End turn (reset monster's ATB and targetting) Rand. spell: Battle or !Doom Kiss or Lullaby End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Doom Kiss Set VAR003 to 0 Monsters #2, if hidden, brought in without affecting their HP, in light & flashes (Chadarnook (demon)) Monsters #1 (self) are killed, in light & flashes -End if and reset targetting- --- If variable VAR003 is greater than or equal to 0 Rand. spell: Battle or Charm or Battle Set VAR003 to 0 Monsters #2, if hidden, brought in without affecting their HP, in light & flashes (Chadarnook (demon)) Monsters #1 (self) are killed, in light & flashes -End if and reset targetting- -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1 (self) are hidden and their HP restored, from top Monsters #1, if hidden/dead, brought in with their HP restored, from bottom (self) -End if and reset targetting- --- If monster has been attacked Targetting: use normal targetting Rand. spell: Nothing or Battle or Phantasm -End- 287 - Curley ---------------------------- -Special: !Hit (Battle x 2) -Control: Battle, !Hit ============================ If following monster is/are alive: #1, #2, #3 If the global battle timer is greater than 30 Sets global battle timer to 0 Targetting: random ally Lore: Delta Hit -End if and reset targetting- --- If variable VAR003 is greater than or equal to 4 If target self is not affected by status Reflect Set VAR003 to 0 Targetting: self Spell: Rflect -End if and reset targetting- --- If target self is affected by status Reflect Targetting: self Rand. spell: Fire 2 or Fire 3 or Fire 3 -End if and reset targetting- --- If following monster is/are dead (target last attacker):#2 (Larry) Targetting: monster #2 (Larry) (random ally if N/A) Spell: Life 2 -End if and reset targetting- --- If following monster is/are dead (target last attacker):#3 (Moe) Targetting: monster #3 (Moe) (random ally if N/A) Spell: Life 2 -End if and reset targetting- --- If 2 monster(s) (total) is/are remaining Rand. spell: Fire 2 or Fire 3 or Fire 3 -End if and reset targetting- --- Rand. spell: Slow or Nothing or Pearl Wind End turn (reset monster's ATB and targetting) Rand. spell: Mute or Slow or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Stop or Mute or Nothing -End first wave of attack- === If monster has been attacked by cmd: Magic or Magic (target attacker) 1 added to VAR003 (triggers Rflect if >= 4) Targetting: allies (???, Larry, Curly & Moe) Rand. spell: Nothing or Nothing or Fire 2 -End if and reset targetting- --- If monster has been attacked Targetting: allies (???, Larry, Curly & Moe) Rand. spell: Nothing or Fire 2 or Nothing -End- 288 - Larry ---------------------------- -Special: !Hit (Battle x 2) -Control: Battle, !Hit ============================ If following monster is/are alive: #1, #2, #3 If the global battle timer is greater than 30 Sets global battle timer to 0 Targetting: random ally Lore: Delta Hit -End if and reset targetting- --- If variable VAR003 is greater than or equal to 4 If target self is not affected by status Reflect Set VAR003 to 0 Targetting: self Spell: Rflect -End if and reset targetting- --- If target self is affected by status Reflect Targetting: self Rand. spell: Ice 2 or Ice 3 or Ice 3 -End if and reset targetting- --- If VAR036 has all the following bits set: If VAR036 has all the following bits cleared: 0 If timer has reached/passed 30 (locks timer) VAR036 set bits: 0 VAR036 set bits: 1 VAR036 clear bits: Text: "Larry came back" Monsters #2 , if hidden/dead, brought in with their HP restored, jumps in (self) -End if and reset targetting- --- If VAR036 has all the following bits cleared: If VAR036 has all the following bits cleared: 1 If 2 monster(s) (total) is/are remaining If variable VAR002 is greater than or equal to 4 Set VAR002 to 0 Text: "Larry ran away" VAR036 set bits: has battle timer set to 0 Monsters #2 (self) are hidden and their HP restored, jumps in -End if and reset targetting- --- If VAR036 has all the following bits cleared: If 2 monster(s) (total) is/are remaining Rand. spell: Ice 2 or Nothing or Ice 3 End turn (reset monster's ATB and targetting) Rand. spell: Ice 2 or Nothing or Ice 3 End turn (reset monster's ATB and targetting) Rand. spell: Nothing or Ice 2 or Ice 2 -End if and reset targetting- --- If VAR036 has all the following bits cleared: Lore: Battle -End first wave of attack- === If 2 monster(s) (total) is/are remaining If monster has been attacked Targetting: allies (???, Larry, Curly & Moe) Rand. spell: Nothing or Ice 2 or Nothing 1 added to VAR002 (causes Larry to run away if >= 4) -End if and reset targetting- --- If monster has been attacked Targetting: allies (???, Larry, Curly & Moe) Rand. spell: Nothing or Ice 2 or Nothing -End- 289 - Moe ---------------------------- -Special: !Hit (Battle x 2) -Control: Battle, !Hit ============================ If following monster is/are alive: #1, #2, #3 If the global battle timer is greater than 30 Sets global battle timer to 0 Targetting: random ally Lore: Delta Hit -End if and reset targetting- --- If variable VAR003 is greater than or equal to 4 If target self is not affected by status Reflect Set VAR003 to 0 Targetting: self Spell: Rflect -End if and reset targetting- --- If target self is affected by status Reflect Targetting: self Rand. spell: Bolt 2 or Bolt 3 or Bolt 3 -End if and reset targetting- --- If 2 monster(s) (total) is/are remaining Rand. spell: Bolt 2 or Nothing or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Bolt 2 or Bolt 3 or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Bolt 3 or Bolt 3 or Nothing -End if and reset targetting- --- Rand. spell: Safe or Haste or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Shell or Cure 2 or Nothing -End first wave of attack- === If monster has been attacked by cmd: Magic or Magic (target attacker) 1 added to VAR003 (triggers Rflect if >= 4) Targetting: allies (???, Larry, Curly & Moe) Rand. spell: Nothing or Nothing or Bolt 2 -End if and reset targetting- --- If monster has been attacked Targetting: allies (???, Larry, Curly & Moe) Rand. spell: Nothing or Bolt 2 or Nothing -End- 290 - Wrexsoul ---------------------------- -Special: !KarmicBlow (Condemned) (no phsyical damage) -Control: Battle, !KarmicBlow ============================ If VAR000 has all the following bits cleared: 0 VAR000 set bits: 0 *Trigger event: Wrexsoul intro text* Lore: Zinger -End if and reset targetting- --- If VAR000 has all the following bits set: Targetting: all monsters with wall status Rand. spell: Nothing or Bolt 3 or Bolt 3 End turn (reset monster's ATB and targetting) Targetting: all monsters with wall status Rand. spell: Nothing or Bolt 3 or Bolt 3 End turn (reset monster's ATB and targetting) Targetting: random ally Rand. spell: Nothing or Zinger or Zinger -End if and reset targetting- --- Lore: Battle End turn (reset monster's ATB and targetting) Lore: Battle VAR000 set bits: -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- --- If VAR000 has all the following bits set: If monster has been attacked by cmd: Fight or Fight (target attacker) Rand. spell: Nothing or Battle or Nothing -End if and reset targetting- -End- 291 - Hidon ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ If following monster is/are dead (target last attacker): #3, #4, #5, #6 (Hidonite x4) If the global battle timer is greater than 80 Monsters #3, if hidden/dead, brought in with their HP restored, from bottom (Hidonite) Monsters #4, if hidden/dead, brought in with their HP restored, from bottom (Hidonite) Monsters #5, if hidden/dead, brought in with their HP restored, from bottom (Hidonite) Monsters #6, if hidden/dead, brought in with their HP restored, from bottom (Hidonite) VAR036 clear bits: -End if and reset targetting- --- If variable VAR003 is greater than or equal to 10 VAR000 set bits: Set VAR003 to 0 -End if and reset targetting- --- If VAR036 has all the following bits cleared: If 1 or fewer monster(s) (total) is/are remaining Monster's palette flashes to yellow briefly Targetting: use normal targetting Lore: GrandTrain VAR000 clear bits: VAR036 set bits: -End if and reset targetting- --- If 1 or fewer monster(s) (total) is/are remaining Targetting: use normal targetting Rand. spell: Virite or Battle or Raid End turn (reset monster's ATB and targetting) Rand. spell: Battle or Raid or Battle End turn (reset monster's ATB and targetting) Rand. spell: Virite or Battle or Raid -End if and reset targetting- --- If target ally #1 is affected by status Death If target ally #1 is not affected by status Zombie Targetting: ally #1 Lore: ChokeSmoke -End if and reset targetting- --- If target ally #2 is affected by status Death If target ally #2 is not affected by status Zombie Targetting: ally #2 Lore: ChokeSmoke -End if and reset targetting- --- If target ally #3 is affected by status Death If target ally #3 is not affected by status Zombie Targetting: ally #3 Lore: ChokeSmoke -End if and reset targetting- --- If target ally #4 is affected by status Death If target ally #4 is not affected by status Zombie Targetting: ally #4 Lore: ChokeSmoke -End if and reset targetting- --- Rand. spell: Battle or Battle or Bio -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- --- If monster has been attacked Rand. spell: Nothing or Nothing or Poison 1 added to VAR003 -End- 292 - KatanaSoul ---------------------------- -Special: !SlayerEdge (Death) (no phsyical damage) -Control: Battle, !SlayerEdge ** KatanSoul cannot gain Haste due to Slow immunity ============================ If VAR036 has all the following bits cleared: If the global battle timer is greater than 40 Monsters palette flashes to yellow briefly Text: "KatanaSoul's power up! " Targetting: self Monster gains hidden status: Image Monster gains hidden status: Reflect Monster gains hidden status: Haste** VAR036 set bits: -End if and reset targetting- --- If variable VAR003 is greater than or equal to 3 Throw random item: Ashura or Imperial End turn (reset monster's ATB and targetting) Targetting: allies Rand. cmd.: GP Rain or GP Rain or GP Rain Set VAR003 to 0 -End if and reset targetting- --- If variable VAR001 is greater than or equal to 6 Set VAR001 to 0 Targetting: random ally Lore: !SlayerEdge -End if and reset targetting- --- Rand. spell: Water Edge or Battle or Gale Cut End turn (reset monster's ATB and targetting) Rand. spell: Battle or Bolt Edge or Shock Wave End turn (reset monster's ATB and targetting) Rand. spell: Bolt Edge or Fire Skean or Water Edge End turn (reset monster's ATB and targetting) Rand. spell: Battle or Blow Fish or Fire Skean -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- --- If monster has been attacked by cmd: Fight or Fight (target attacker) Rand. spell: Nothing or Nothing or Battle 1 added to VAR001 (triggers !SlayerEdge if >= 6) -End if and reset targetting- --- If monster has been attacked by cmd: Magic or Lore, (target attacker) Rand. spell: Nothing or Nothing or Battle 1 added to VAR003 (triggers Throw if >= 3) -End if and reset targetting- -End- 293 - L.30 Magic ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, Bolt 2, Osmose, Rflect ============================ Rand. spell: Fire 2 or Ice 2 or Bolt 2 -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked Rand. spell: Imp or Osmose or Rflect -End- 294 - Hidonite (middle-bottom) ---------------------------- -Special: !PoisonClaw (Poison) (no phsyical damage) -Control: Battle, !PoisonClaw ============================ Rand. spell: Battle or Nothing or Battle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Nothing or !PoisonClaw End turn (reset monster's ATB and targetting) Rand. spell: Battle or Nothing or Nothing -End first wave of attack- === If following monster is/are dead (target last attacker): Sets global battle timer to 0 -End if and reset targetting- --- If monster has been attacked Rand. spell: Nothing or Nothing or Battle -End- 295 - Doom ---------------------------- -Special: !Demon Rage (Battle x 4) (can't be dodged) -Control: Battle, !Demon Rage ============================ If target that was last targetted by Targetting is valid, set it, and Lore: !Demon Rage -End if and reset targetting- --- If VAR036 has all the following bits set: If timer has reached/passed 20 (locks timer) If variable VAR002 is less than to 8 Lore: ForceField 1 added to VAR002 has battle timer set to 0 -End if and reset targetting- --- If variable VAR003 is greater than or equal to 8 Set VAR003 to 0 Targetting: allies Lore: R.Polarity -End if and reset targetting- --- If VAR036 has all the following bits set: Rand. spell: Battle or Targetting or Targetting End turn (reset monster's ATB and targetting) Rand. spell: Battle or Targetting or Targetting End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Targetting End turn (reset monster's ATB and targetting) Rand. spell: Battle or Targetting or Targetting -End if and reset targetting- --- Rand. spell: Ice 3 or N. Cross or Absolute 0 End turn (reset monster's ATB and targetting) Rand. spell: Nothing or Ice 3 or N. Cross End turn (reset monster's ATB and targetting) Rand. spell: Ice 3 or N. Cross or Ice 3
End turn (reset monster's ATB and targetting) Rand. spell: Nothing or Ice 3 or Absolute 0 -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- --- If monster has been attacked Rand. spell: Battle or Battle or Nothing 1 added to VAR003 If target self has less or equal than 32640 HP If VAR036 has all the following bits cleared: 0 Monsters palette flashes to yellow briefly Monsters palette flashes to yellow briefly Text: "Doom's aura is shaking!" Targetting: self Monster gains hidden status: Image Monster gains hidden status: Reflect Monster gains hidden status: Haste VAR036 set bits: VAR036 set bits: 0 -End- 296 - Goddess ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ If VAR000 has all the following bits cleared: If variable VAR003 is greater than or equal to 8 Set VAR003 to 0 Targetting: use normal targetting Lore: Overcast VAR000 set bits: -End if and reset targetting- --- If target self has less or equal than 32640 HP Targetting: use normal targetting Rand. spell: Bolt 3 or Flash Rain or Nothing End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: Bolt 3 or Bolt 3 or Flash Rain End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: Bolt 3 or Quasar or Quasar End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: Bolt 3 or Bolt 3 or Flash Rain -End if and reset targetting- --- Rand. spell: Bolt 2 or Battle or Lullaby End turn (reset monster's ATB and targetting) Rand. spell: Bolt 3 or Charm or Battle End turn (reset monster's ATB and targetting) Rand. spell: Bolt 2 or Battle or Bolt 3 -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- --- If monster has been attacked by cmd: Fight or Fight (target attacker) Rand. spell: Nothing or Nothing or Love Token 1 added to VAR003 (triggers Overcast if >= 8, once only) -End if and reset targetting- --- If monster has been attacked Rand. spell: Nothing or Nothing or Bolt 2 1 added to VAR003 (triggers Overcast if >= 8, once only) -End- 297 - Poltrgeist ---------------------------- -Special: !Psychrip (Battle x 2) -Control: Battle, !Psychrip ============================ If variable VAR003 is greater than or equal to 8 Set VAR003 to 0 Lore: WaveCannon -End if and reset targetting- --- If target ally #1 is affected by status Stop Lore: Blaster -End if and reset targetting- --- If target ally #2 is affected by status Stop Lore: Blaster -End if and reset targetting- --- If target ally #3 is affected by status Stop Lore: Blaster -End if and reset targetting- --- If target ally #4 is affected by status Stop Lore: Blaster -End if and reset targetting- --- If target self has less or equal than 32640 HP Targetting: use normal targetting Rand. spell: Flare Star or S. Cross or Nothing End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: Meteo or Aero or Nothing End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: Aero or Flare Star or Nothing -End if and reset targetting- --- Rand. spell: Battle or Shrapnel or Stop End turn (reset monster's ATB and targetting) Rand. spell: Battle or Shrapnel or !Psychrip -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- --- If monster has been attacked 1 added to VAR003 (triggers WaveCannon if >= 8) Rand. spell: Nothing or Fire 3 or Nothing -End if and reset targetting- -End- 298 - Kefka (final) ---------------------------- -Special: !Havoc Wing (Battle x 4) -Control: Battle, !Havoc Wing ============================ If VAR036 has all the following bits cleared: *Trigger event: final Kefka mojo* VAR036 set bits: -End if and reset targetting- --- If target self has less or equal than 7680 HP If VAR000 has all the following bits cleared: 0 Text: "The end comes beyond chaos. " VAR000 set bits: (prevents counterattack) *Final Kefka's laughing face, screen shakes* End turn (reset monster's ATB and targetting) Targetting: use normal targetting Lore: Goner End turn (reset monster's ATB and targetting) Targetting: use normal targetting Spell: Meteor VAR000 clear bits: (allows counterattacks) -End if and reset targetting- --- If target self has less or equal than 32640 HP Text: "The end comes beyond chaos. " VAR000 set bits: (prevents counterattacks) VAR000 set bits: 0 Final Kefka's laughing face, screen shakes End turn (reset monster's ATB and targetting) Targetting: use normal targetting Lore: Goner End turn (reset monster's ATB and targetting) VAR000 clear bits: (allows counterattacks) VAR000 clear bits: 0 Targetting: use normal targetting Rand. spell: !Havoc Wing or Train or Revenger Rand. spell: !Havoc Wing or Nothing or Nothing End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: Train or !Havoc Wing or Revenger Rand. spell: !Havoc Wing or Special or Nothing -End if and reset targetting- --- Targetting: allies Lore: Fallen One End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: Battle or Nothing or !Havoc Wing End turn (reset monster's ATB and targetting) Rand. spell: Fire 3 or Train or !Havoc Wing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Nothing or !Havoc Wing End turn (reset monster's ATB and targetting) Rand. spell: Ice 3 or Train or Special End turn (reset monster's ATB and targetting) Rand. spell: Battle or Nothing or !Havoc Wing End turn (reset monster's ATB and targetting) Rand. spell: Bolt 3 or Nothing or !Havoc Wing -End first wave of attack- === If following monster is/are dead (target last attacker): *Background gets darker, sounds like boss dying* Monsters #1, #2, #3, #4, #5, #6 are killed, disintegrates, background may corrupt, screen goes black -End if and reset targetting- --- If target self has less than or equal to 10240 HP If VAR000 has all the following bits cleared: If monster has been attacked Targetting: use normal targetting Rand. spell: Nothing or Battle or Ultima -End if and reset targetting- --- If target self has less or equal than 30080 HP If VAR000 has all the following bits cleared: If monster has been attacked Targetting: use normal targetting Rand. spell: Nothing or Battle or HyperDrive -End- 299 - L.40 Magic ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, Drain, Mute, Vanish ============================ Rand. spell: Drain or Break or Vanish -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked Rand. spell: Mute or Sleep or Nothing -End- 300 - Ultros (Lete River) ---------------------------- -Special: !Ink (Battle + Blind) -Control: Battle, !Ink ============================ If VAR000 has all the following bits cleared: Text: "Uwee hee hee... Game over! Don't tease the octopus, kids!" VAR000 toggle bits: Lore: Battle -End if and reset targetting- --- If VAR000 has all the following bits cleared: 0 If timer has reached/passed 10 (locks timer) If Terra (all allies if N/A)'s level is greater than or equal to 0 Text: "Delicious morsel! Let me get my bib...!" Lore: Tentacle VAR000 toggle bits: 0 has battle timer set to 0 -End if and reset targetting- --- If VAR000 has all the following bits cleared: 1 If timer has reached/passed 10 (locks timer) If Sabin (all allies if N/A)'s level is greater than or equal to 0 Text: "Muscle-heads? Hate 'em! " Lore: Tentacle VAR000 toggle bits: 1 has battle timer set to 0 -End if and reset targetting- --- Targetting: allies Lore: Tentacle Targetting: random ally Rand. spell: Battle or !Ink or Tentacle End turn (reset monster's ATB and targetting) Lore: Battle Rand. spell: Battle or !Ink or Tentacle End turn (reset monster's ATB and targetting) Text: "Y...you frighten me! " Targetting: Banon (all allies if N/A) Lore: Tentacle -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters are hidden and their HP restored, in water Text: "Th...that's all, friends! " *Trigger event: defeated Ultros at Leet river w/ Sabin, Edgar, Terra and Banon, fades to black* -End if and reset targetting- --- If monster as been attacked by element: fire (target last attacker) Text: "Yaaooouch! Seafood soup! " Lore: !Ink -End- 301 - Ultros (Opera House) ---------------------------- -Special: !Ink (Battle + Blind) -Control: Battle, !Ink *NOTE* All formations slots referred to in this battle contain this monster. ============================ If VAR000 has all the following bits cleared: Text: "Long time no see! You've changed! Did ya miss me? " VAR000 set bits: -End if and reset targetting- --- If the global battle timer is greater than 60 Sets global battle timer to 0 Text: "Imp! Pal! Buddy! " Rand. spell: Imp Song or Imp Song or Imp Song -End if and reset targetting- --- If monster is in slot: #1 Rand. spell: Battle or Special or Tentacle 1 added to VAR003 -End if and reset targetting- --- If monster is in slot: #2 Rand. spell: Battle or Fire or Fire 1 added to VAR003 -End if and reset targetting- --- If monster is in slot: #3 Rand. spell: Battle or L.3 Muddle or L.3 Muddle 1 added to VAR003 -End if and reset targetting- --- If monster is in slot: #4 Rand. spell: Battle or Mega Volt or Drain 1 added to VAR003 -End if and reset targetting- -End first wave of attack- === If following monster is/are dead (target last attacker): Text: "What an unlucky day! Adios! " Monsters #1, #2, #3, #4, #5, #6 are killed, from side, indiv. -End if and reset targetting- --- If monster has been attacked by cmd: SwdTech or Blitz (target attacker) Lore: Acid Rain -End if and reset targetting- --- If monster is in slot: #2 If variable VAR003 is greater than or equal to 16 If VAR002 has all the following bits cleared: 0, 1, 2 VAR002 set bits: 0, 1, 2 Monsters #2 are hidden and their HP restored, from water Monsters #3, if hidden, brought in without affecting their HP, from water Text: "I ain't ready ta go yet. " Monsters #2 are killed, suddenly Set VAR003 to 0 -End if and reset targetting- --- If monster is in slot: #4 If variable VAR003 is greater than or equal to 14 If VAR002 has all the following bits cleared: 1, 2 VAR002 set bits: 1, 2 Monsters #4 are hidden and their HP restored, from water Monsters #2, if hidden, brought in without affecting their HP, from water Text: "I ain't no... garden-variety octopus!" Monsters #4 are killed, suddenly -End if and reset targetting- --- If monster is in slot: #1 If variable VAR003 is greater than or equal to 12 If VAR002 has all the following bits cleared: 0, 2 VAR002 set bits: 0, 2 Monsters #1 are hidden and their HP restored, from water Monsters #4, if hidden, brought in without affecting their HP, from water Text: "Here! Over here!" Monsters #1 are killed, suddenly -End if and reset targetting- --- If monster is in slot: #2 If variable VAR003 is greater than or equal to 10 If VAR002 has all the following bits cleared: 2 VAR002 set bits: 2 Monsters #2 are hidden and their HP restored, from water Monsters #1, if hidden, brought in without affecting their HP, from water Text: "How sweet it is!" Monsters #2 are killed, suddenly -End if and reset targetting- --- If monster is in slot: #4 If variable VAR003 is greater than or equal to 8 If VAR002 has all the following bits cleared: 0, 1 VAR002 set bits: 0, 1 Monsters #4 are hidden and their HP restored, from water Monsters #2, if hidden, brought in without affecting their HP, from water Text: "Have ya read it?" Monsters #4 are killed, suddenly -End if and reset targetting- --- If monster is in slot: #2 If variable VAR003 is greater than or equal to 6 If VAR002 has all the following bits cleared: 1 VAR002 set bits: 1 Monsters #2 are hidden and their HP restored, from water Monsters #4 , if hidden, brought in without affecting their HP, from water Text: "Havin' fun?" Monsters #2 are killed, suddenly -End if and reset targetting- --- If monster is in slot: #3 If variable VAR003 is greater than or equal to 4 If VAR002 has all the following bits cleared: 0 VAR002 set bits: 0 Monsters #3 are hidden and their HP restored, from water Monsters #2, if hidden, brought in without affecting their HP, from water Text: "I ain't no... garden-variety octopus!" Monsters #3 are killed, suddenly -End if and reset targetting- --- If monster is in slot: #1 If variable VAR003 is greater than or equal to 2 If VAR002 has all the following bits cleared: VAR002 set bits: Monsters #1 are hidden and their HP restored, from water Monsters #3, if hidden, brought in without affecting their HP, from water Text: "Here! Over here! " Monsters #1 are killed, suddenly -End- 302 - Ultros (Esper Mt.) ---------------------------- -Special: !Ink (Battle + Blind) -Control: Battle, !Ink ============================ If VAR000 has all the following bits cleared: 1, 2 Text: "I was just thinking about you! I've more lives than I do arms!" VAR000 set bits: 1, 2 -End if and reset targetting- --- If VAR000 has all the following bits cleared: 0, 2 If target self has less or equal than 15360 HP Targetting: self Spell: Haste Spell: Safe VAR000 set bits: 0, 2 Text: "Hope I'm not making a nuisance of myself! So sorry! " -End if and reset targetting- --- If timer has reached/passed 60 (locks timer) has battle timer set to 0 Targetting: random ally Lore: Lode Stone -End if and reset targetting- --- If variable VAR001 is less than to 8 1 added to VAR001 (triggers Magnitude8/Aqua Rake if >= 8) Monsters #1 moves forward 1 step slowly Rand. spell: Battle or Special or Tentacle End turn (reset monster's ATB and targetting) Targetting: random ally Rand. spell: Battle or Battle or Stone -End if and reset targetting- --- If variable VAR001 is greater than or equal to 8 Rand. spell: Magnitude8 or Aqua Rake or Magnitude8 Monsters #1 are hidden without affecting their HP, from water Monsters #1 steps back 3 steps quickly Monsters #1, if hidden, brought in without affecting their HP, from water Set VAR001 to 0 VAR000 clear bits: 0 -End if and reset targetting- -End first wave of attack- === If monster has been attacked If VAR000 has all the following bits cleared: 2 If target self has less or equal than 10240 HP *Trigger event: Ultros, Relm draws him (Terra, Strago, Locke)* VAR000 set bits: 2 If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, from water -End if and reset targetting- --- If monster has been attacked by spell: Tentacle or Tentacle (target attacker) Text: "How can this be? I...I'm nothing more than a stupid octopus!" Monsters #1, #2, #3, #4, #5, #6 are killed, from water -End if and reset targetting- --- If variable VAR003 is greater than or equal to 8 If variable VAR001 is greater than or equal to 2 Set VAR003 to 0 Monsters #1 moves back 1 step slowly 1 substracted from VAR001 -End if and reset targetting- --- If monster has been attacked by cmd: Fight or Fight (target attacker) 1 added to VAR003 -End if and reset targetting- --- If VAR000 has all the following bits set: 0, 1 If monster as been attacked by element: fire (target attacker) Spell: Fire 3 -End if and reset targetting- --- If VAR000 has all the following bits set: 0, 1 If monster as been attacked by element: ice (target attacker) Spell: Ice 3 -End if and reset targetting- --- If VAR000 has all the following bits set: 0, 1 If monster as been attacked by element: lightning (target attacker) Spell: Bolt 3 -End if and reset targetting- --- If VAR000 has all the following bits set: 1 If monster has been attacked by cmd: Magic or Magic (target attacker) 4 added to VAR003 -End if and reset targetting- --- If monster has been attacked by cmd: Magic or Magic (target attacker) 1 added to VAR002 (triggers level 3 counters if >= 4) 4 added to VAR003 If VAR000 has all the following bits cleared: 1 If variable VAR002 is greater than or equal to 4 VAR000 set bits: 1 VAR000 set bits: 0, 1 Monsters palette flashes to red Text: "Ultros's form has changed! Beware his tri-elemental attack! " -End if and reset targetting- -End- 303 - Chupon (Airship) ---------------------------- -Special: !Hit (Poison) (no physical damage) -Control: Battle, ============================ Lore: Battle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Fire Ball -End first wave of attack- === If following monster is/are dead (target last attacker): Targetting: allies Lore: Sneeze *Ends battle* -End- 304 - L.20 Magic ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, Quartr, Rasp, Safe ============================ Rand. spell: Demi or Quartr or Break End turn (reset monster's ATB and targetting) Rand. spell: Demi or Quartr or X-Zone -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked Rand. spell: Rasp or Muddle or Safe -End- 305 - Siegfried (Phantom Train) ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, Hit *NOTE* This monster is called Ziegfried in the PSX release. ============================ If VAR000 has all the following bits cleared: Text: "Go! Guys!! Ha. ha. ha! Give up? " Lore: Battle Lore: Battle Lore: Battle Lore: Battle Lore: Battle Lore: Battle Lore: Battle Lore: Battle Text: "Ha. ha. ha! Give up? " VAR000 toggle bits: -End if and reset targetting- --- Lore: Battle -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, diagonal -End if and reset targetting- -End- 306 - L.10 Magic ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, Bolt, Slow, Haste ============================ Rand. spell: Fire or Ice or Bolt -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked Rand. spell: Slow or Stop or Haste -End- 307 - L.50 Magic ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, Bio, Bserk, Haste2 ============================ Rand. spell: Poison or Bio or Doom End turn (reset monster's ATB and targetting) Targetting: all monsters Rand. spell: Remedy or Dispel or Dispel -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked Rand. spell: Bserk or Slow or Haste2 -End- 308 - Head (Whelk) ---------------------------- -Special: !Slime (Slow) (no physical damage) -Control: Battle, ============================ Rand. spell: Battle or Battle or !Slime -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End- 309 - Whelk Head (Presenter) ---------------------------- -Special: !PetriBlast (Petrify) (no physical damage) -Control: Battle, !PetriBlast ============================ If VAR000 has all the following bits set: If timer has reached/passed 20 (locks timer) Monsters #2 , if hidden, brought in without affecting their HP, from bottom (self) VAR000 clear bits: -End if and reset targetting- --- If variable VAR036 is greater than or equal to 2 Set VAR036 to 0 Monsters #2 are hidden and their HP restored, from top has battle timer set to 0 VAR000 set bits: -End if and reset targetting- --- If VAR000 has all the following bits cleared: Rand. spell: Battle or Battle or Mega Volt End turn (reset monster's ATB and targetting) Rand. spell: Battle or El Nino or !PetriBlast -End first wave of attack- === If VAR003 has all the following bits cleared: If following monster is/are dead (target last attacker): VAR003 set bits: Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- --- If monster has been attacked 1 added to VAR036 (triggers retreat into shell if >= 2) -End- 310 - Collossus ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ If monster has been attacked by cmd: Blitz or SwdTech (target attacker) Targetting: use normal targetting Rand. spell: Battle or !Hit or Lode Stone End turn (reset monster's ATB and targetting) Rand. spell: Fire Wall or Magnitude8 or Lode Stone -End if and reset targetting- --- If target Gau (all allies if N/A) is valid, set it, and Targetting: use normal targetting Rand. spell: Battle or Fire Wall or !Hit End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: Battle or Magnitude8 or Lode Stone End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: Battle or Battle or Fire Wall -End if and reset targetting- Rand. spell: Battle or Fire Wall or !Hit End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Fire Wall -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- -End- 311 - CzarDragon ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ Lore: Battle -End first wave of attack- -End- 312 - Master Pug ---------------------------- -Special: !Cleaver (Battle x 8) -Control: Battle, !Cleaver *NOTE*: Master Pug has a 66% chance at using the following, depending upon its elemental weakness: Ice: Fire 3 Fire: Ice 3 Wind: Bolt 3 Holy: Bio Lightning: W Wind Poison: Pearl Water: Quake Earth: CleanSweep Nothing: Battle (100%) In addition, Master Pug uses !Cleaver after his 7th WallChange, and always has 33% shot at countering any damage with Step Mine. ============================ If timer has reached/passed 15 (locks timer) has battle timer set to 0 Lore: WallChange Monsters #3 moves forward 1 step quickly 1 added to VAR003 If variable VAR003 is greater than or equal to 7 Set VAR003 to 0 Targetting: random ally Lore: !Cleaver Monsters #3 are hidden without affecting their HP, in checkers Monsters #3 steps back 3 steps quickly Monsters #3, if hidden, brought in without affecting their HP, in checkers -End if and reset targetting- --- If target self is weak against elements: ice Targetting: use normal targetting Rand. spell: Nothing or Fire 3 or Fire 3 -End if and reset targetting- --- If target self is weak against elements: fire Targetting: use normal targetting Rand. spell: Nothing or Ice 3 or Ice 3 -End if and reset targetting- --- If target self is weak against elements: wind Targetting: use normal targetting Rand. spell: Nothing or Bolt 3 or Bolt 3 -End if and reset targetting- --- If target self is weak against elements: holy Targetting: allies Rand. spell: Nothing or Bio or Bio -End if and reset targetting- --- If target self is weak against elements: lightning Targetting: use normal targetting Rand. spell: Nothing or W Wind or W Wind -End if and reset targetting- --- If target self is weak against elements: poison Targetting: use normal targetting Rand. spell: Nothing or Pearl or Pearl -End if and reset targetting- --- If target self is weak against elements: water Targetting: use normal targetting Rand. spell: Nothing or Quake or Quake -End if and reset targetting- --- If target self is weak against elements: earth Targetting: use normal targetting Rand. spell: Nothing or CleanSweep or CleanSweep -End if and reset targetting- --- Lore: Battle -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- --- If monster has been attacked Rand. spell: Step Mine or Nothing or Nothing -End- 313 - L.60 Magic ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, Quake, Slow 2, Regen ============================ Rand. spell: Quake or W Wind or Pearl -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked Rand. spell: Osmose or Slow 2 or Regen -End- 314 - Merchant ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ Lore: Battle -End first wave of attack- === If monster has been attacked by cmd: Steal or Steal (target attacker) VAR013 set bits: 2 VAR013 clear bits: 0, 2 Monsters #1 are hidden and their HP restored, suddenly (self) Monsters #2, (B.Day Suit) if hidden/dead, brought in with their HP restored, suddenly *Trigger event: Lockes gets merchant's clothes* Monsters #1 (self) are killed, suddenly -End- 315 - B.Day Suit ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ Text: "Wh whew!!" Targetting: self Rand. spell: Escape or Escape or Escape -End first wave of attack- -End- 316 - Tentacle (bottom-left) ---------------------------- -Special: !Seize (Slow) (no physical damage) -Control: Battle, !Seize ============================ If VAR036 has all the following bits set: 0, 1, 2 If timer has reached/passed 30 (locks timer) Lore: Discard -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0, 1, 2 If target ally #1 is affected by status Slow Lore: Seize -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0, 1, 2 If target ally #2 is affected by status Slow Lore: Seize -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0, 1, 2 If target ally #3 is affected by status Slow Lore: Seize -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0, 1, 2 If target ally #4 is affected by status Slow Lore: Seize -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0, 1, 2 has battle timer set to 0 Rand. spell: Battle or Bio or !Seize End turn (reset monster's ATB and targetting) has battle timer set to 0 Rand. spell: Special or Entwine or !Seize End turn (reset monster's ATB and targetting) has battle timer set to 0 Rand. spell: Battle or Bio or !Seize End turn (reset monster's ATB and targetting) has battle timer set to 0 Rand. spell: Poison or !Seize or Entwine -End first wave of attack- === If following monster is/are dead (target last attacker): If VAR036 has all the following bits set: 0, 1, 2 Lore: Discard -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0, 1, 2 If monster has been attacked Rand. spell: Battle or Nothing or Nothing -End- 317 - Tentacle (top-right) ---------------------------- -Special: !Seize (Slow) (no physical damage) -Control: Battle, !Seize ============================ If VAR036 has all the following bits set: 0, 1, 2 If timer has reached/passed 30 (locks timer) Lore: Discard -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0, 1, 2 If target ally #1 is affected by status Slow Lore: Seize -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0, 1, 2 If target ally #2 is affected by status Slow Lore: Seize -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0, 1, 2 If target ally #3 is affected by status Slow Lore: Seize -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0, 1, 2 If target ally #4 is affected by status Slow Lore: Seize -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0, 1, 2 has battle timer set to 0 Rand. spell: Battle or Battle or !Seize End turn (reset monster's ATB and targetting) has battle timer set to 0 Rand. spell: Battle or Entwine or !Seize End turn (reset monster's ATB and targetting) has battle timer set to 0 Rand. spell: Battle or Bio or !Seize End turn (reset monster's ATB and targetting) has battle timer set to 0 Rand. spell: Poison or !Seize or Entwine -End first wave of attack- === If following monster is/are dead (target last attacker): If VAR036 has all the following bits set: 0, 1, 2 Lore: Discard -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0, 1, 2 If monster has been attacked Rand. spell: Special or Nothing or Nothing -End- 318 - Tentacle (top-left) ---------------------------- -Special: !Seize (Slow) (no physical damage) -Control: Battle, !Seize ============================ If VAR036 has all the following bits set: 0, 1, 2 If timer has reached/passed 30 (locks timer) Lore: Discard -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0, 1, 2 If target ally #1 is affected by status Slow Lore: Seize -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0, 1, 2 If target ally #2 is affected by status Slow Lore: Seize -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0, 1, 2 If target ally #3 is affected by status Slow Lore: Seize -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0, 1, 2 If target ally #4 is affected by status Slow Lore: Seize -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0, 1, 2 has battle timer set to 0 Rand. spell: Battle or Bio or !Seize End turn (reset monster's ATB and targetting) has battle timer set to 0 Rand. spell: Battle or Entwine or !Seize End turn (reset monster's ATB and targetting) has battle timer set to 0 Rand. spell: Battle or Battle or !Seize End turn (reset monster's ATB and targetting) has battle timer set to 0 Rand. spell: Poison or !Seize or Entwine -End first wave of attack- === If following monster is/are dead (target last attacker): If VAR036 has all the following bits set: 0, 1, 2 Lore: Discard -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0, 1, 2 If monster has been attacked Rand. spell: Special or Nothing or Nothing -End- 319 - RightBlade ---------------------------- -Special: !Rapier (Battle x 1.5) -Control: Battle, !Rapier ============================ If following monster is/are dead (target last attacker): #4 (self) If timer has reached/passed 15 (locks timer) Monsters #4 , if hidden/dead, brought in with their HP restored, from top (self) -End if and reset targetting- --- If following monster is/are alive: #4 (self) Rand. spell: Battle or Battle or !Rapier -End if and reset targetting- -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #4 (self), if hidden/dead, brought in with their HP restored, suddenly Monsters #4 (self) are hidden and their HP restored, from bottom has battle timer set to 0 -End- 320 - Left Blade ---------------------------- -Special: !Slash (Battle x 2) -Control: Battle, !Slash ============================ If following monster is/are dead (target last attacker): #2 (self) If timer has reached/passed 30 (locks timer) Monsters #2 , if hidden/dead, brought in with their HP restored, from top (self) -End if and reset targetting- --- If following monster is/are alive: #2 (self) Rand. spell: Battle or Battle or Shimsham End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Slash -End if and reset targetting- -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #2 (self), if hidden/dead, brought in with their HP restored, suddenly Monsters #2 (self) are hidden and their HP restored, from bottom has battle timer set to 0 -End- 321 - Rough ---------------------------- -Special: !Rapier (Battle x 1.5) -Control: Battle, !Rapier ============================ If following monster is/are dead (target last attacker): #4 (self) If timer has reached/passed 20 (locks timer) Monsters #4, if hidden/dead, brought in with their HP restored, from top (self) -End if and reset targetting- --- If following monster is/are alive: #4 (self) Rand. spell: Battle or Battle or !Rapier -End if and reset targetting- -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #4 (self), if hidden/dead, brought in with their HP restored, suddenly Monsters #4 (self) are hidden and their HP restored, from bottom has battle timer set to 0 -End- 322 - Striker ---------------------------- -Special: !Slash (Battle x 2) -Control: Battle, !Slash ============================ If following monster is/are dead (target last attacker): #2 (self) If timer has reached/passed 40 (locks timer) Monsters #2 , if hidden/dead, brought in with their HP restored, from top (self) -End if and reset targetting- --- If following monster is/are alive: #2 (self) Rand. spell: Battle or Battle or Shrapnel -End if and reset targetting- -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #2 , if hidden/dead, brought in with their HP restored, suddenly (self) Monsters #2 (self) are hidden and their HP restored, from bottom has battle timer set to 0 -End- 323 - L.70 Magic ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, Fire 3, Ice 3, Bolt 3 ============================ Rand. spell: Fire 3 or Ice 3 or Bolt 3 -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked Rand. spell: Sleep or Rasp or Shell -End- 324 - Tritoch ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ Rand. spell: Rasp or Rasp or Ice 3 End turn (reset monster's ATB and targetting) Rand. spell: Ice 3 or Ice 3 or Rasp End turn (reset monster's ATB and targetting) Rand. spell: Rasp or Cold Dust or Ice 3 -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- --- If monster as been attacked by element: fire Rand. spell: Nothing or Nothing or Rasp -End if and reset targetting- --- If monster has been attacked by cmd: SwdTech or Tools (target attacker) Targetting: last ally/monster who attacked (random ally if N/A) Rand. spell: Nothing or Nothing or Cold Dust -End if and reset targetting- --- If monster has been attacked by cmd: Blitz or Lore, (target attacker) Targetting: last ally/monster who attacked (random ally if N/A) Rand. spell: Nothing or Nothing or Cold Dust -End if and reset targetting- --- If monster has been attacked by cmd: Sketch or Rage (target attacker) Targetting: last ally/monster who attacked (random ally if N/A) Rand. spell: Nothing or Nothing or Cold Dust -End- 325 - Laser Gun ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ If target self has less or equal than 1536 HP Targetting: use normal targetting Rand. spell: Diffuser or Diffuser or Tek Laser End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: Diffuser or Diffuser or Tek Laser -End if and reset targetting- --- Rand. spell: Atomic Ray or Tek Laser or Tek Laser -End first wave of attack- === If following monster is/are dead (target last attacker): If 2 monster(s) (total) is/are remaining VAR000 set bits: Monsters #3 (self) are killed, in smoke -End- 326 - Speck ---------------------------- -Special: !Hit -Control: Battle, !Hit ============================ -End first wave of attack- -End- 327 - MissileBay ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ If target self has less or equal than 1536 HP Targetting: use normal targetting Lore: Missile End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: Launcher or Missile or Missile End turn (reset monster's ATB and targetting) Targetting: use normal targetting Lore: Launcher -End if and reset targetting- --- Lore: Missile -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #5 (self) are killed, in smoke -End- 328 - Chadarnook (demon) ---------------------------- -Special: !Hit (Condemned) (no physical damage) -Control: Battle, !Hit ============================ If timer has reached/passed 40 (locks timer) has battle timer set to 0 Set VAR003 to 1 Monsters #1 , if hidden, brought in without affecting their HP, in light & flashes (Chadarnook (woman)) Monsters #2 (self) are killed, in light & flashes -End if and reset targetting- --- If target self has less or equal than 15360 HP Targetting: use normal targetting Rand. spell: Battle or Flash Rain or Bolt 3 End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: Flash Rain or Bolt 3 or Flash Rain End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: Flash Rain or Battle or Bolt 3 End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: Flash Rain or Bolt 3 or Battle -End if and reset targetting- --- Rand. spell: Battle or Battle or Bolt 3 End turn (reset monster's ATB and targetting) Rand. spell: Battle or Bolt 2 or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Bolt 2 or Bolt 3 End turn (reset monster's ATB and targetting) Rand. spell: Battle or Bolt 2 or Nothing -End if and reset targetting- -End first wave of attack- === If following monster is/are dead (target last attacker): Text: "I...I'm... This can't be..." Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- --- If monster has been attacked Rand. spell: Nothing or Nothing or Bolt 2 1 added to VAR000 If variable VAR000 is greater than or equal to 4 Set VAR000 to 0 Set VAR003 to 0 Monsters #1 , if hidden, brought in without affecting their HP, in light & flashes (Chadarnook (woman)) Monsters #2 (self) are killed, in light & flashes -End- 329 - Ice Dragon ---------------------------- -Special: !Hit (Battle x 2) -Control: Battle, !Hit ============================ Rand. spell: Battle or N. Cross or N. Cross End turn (reset monster's ATB and targetting) Rand. spell: Battle or Absolute 0 or Absolute 0 End turn (reset monster's ATB and targetting) Rand. spell: Battle or Surge or Absolute 0 -End if and reset targetting- -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- --- If following monster is/are dead (target last attacker): Sets global battle timer to 0 Rand. spell: Nothing or Nothing or Surge -End if and reset targetting- --- If monster has been attacked Rand. spell: Nothing or Nothing or Battle -End- 330 - Kefka (Narshe) ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ Lore: Battle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Poison End turn (reset monster's ATB and targetting) Rand. spell: Battle or Ice 2 or Bolt End turn (reset monster's ATB and targetting) Rand. spell: Muddle or Drain or Ice -End first wave of attack- === If following monster is/are dead (target last attacker): Text: "Don't think you won. I'll be back!" Targetting: self Lore: Escape -End- 331 - Storm Drgn ---------------------------- -Special: !Wind Saber (Battle x 3) -Control: Battle, !Wing Saber ============================ If target self has less or equal than 15360 HP Targetting: use normal targetting Rand. spell: Battle or Battle or Aero End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: Battle or !Wing Saber or Cyclonic -End if and reset targetting- --- Rand. spell: Battle or Wind Slash or Rage End turn (reset monster's ATB and targetting) Rand. spell: Battle or Wind Slash or Battle -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- --- If monster has been attacked Rand. spell: Battle or Nothing or Nothing -End- 332 - Dirt Drgn ---------------------------- -Special: !Honed Tusk (Battle x 5) -Control: Battle, !Honed Tusk ============================ If timer has reached/passed 20 (locks timer) has battle timer set to 0 If target random ally is affected by status ??? (Float) Targetting: allies Lore: 50 Gs -End if and reset targetting- --- Rand. spell: Battle or Quake or Quake End turn (reset monster's ATB and targetting) Rand. spell: Battle or Magnitude8 or Slide End turn (reset monster's ATB and targetting) Rand. spell: Battle or Magnitude8 or Quake End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Slide -End if and reset targetting- -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- If monster has been attacked Rand. spell: Nothing or Nothing or !Honed Tusk -End- 333 - Ipooh ---------------------------- -Special: !Claw (Battle x 1.5) -Control: Battle, !Claw ============================ Rand. spell: Battle or Battle or !Claw -End first wave of attack- === If following monster is/are dead (target last attacker): #2, #3 (self, Ipooh) Target monster #1 (random ally if N/A) becomes targettable (Vargas) -End- 334 - Leader ---------------------------- -Special: !Axe (Battle x 1.5) -Control: Battle, !Axe ============================ Rand. spell: Battle or Battle or !Axe -End first wave of attack- === If monster has been attacked Rand. spell: Nothing or Nothing or !Axe -End- 335 - Grunt ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ Lore: Battle -End first wave of attack- -End- 336 - Gold Drgn ---------------------------- -Special: !Hit (Battle x 4) -Control: Battle, !Hit ============================ If VAR000 has all the following bits set: If variable VAR003 is greater than or equal to 2 VAR000 clear bits: Set VAR036 to 0 Set VAR003 to 0 Targetting: allies Spell: Bolt 3 -End if and reset targetting- --- If VAR000 has all the following bits set: 1 added to VAR003 -End if and reset targetting- If target ally #1 is affected by status Reflect If target ally #1 is not affected by status Death If target self is not affected by status Reflect Spell: Rflect -End if and reset targetting- --- If target ally #2 is affected by status Reflect If target ally #2 is not affected by status Death If target self is not affected by status Reflect Spell: Rflect -End if and reset targetting- --- If target ally #3 is affected by status Reflect If target ally #3 is not affected by status Death If target self is not affected by status Reflect Spell: Rflect -End if and reset targetting- --- If target ally #4 is affected by status Reflect If target ally #4 is not affected by status Death If target self is not affected by status Reflect Spell: Rflect -End if and reset targetting- --- If target self is affected by status Reflect Targetting: use normal targetting Lore: Battle End turn (reset monster's ATB and targetting) Targetting: self Rand. spell: Bolt 2 or Bolt 2 or Bolt End turn (reset monster's ATB and targetting) VAR000 clear bits: 0 Targetting: use normal targetting Lore: Battle End turn (reset monster's ATB and targetting) Targetting: self Rand. spell: Nothing or Bolt 2 or Bolt VAR000 clear bits: 0 -End if and reset targetting- --- Rand. spell: Giga Volt or Bolt or Bolt 2 End turn (reset monster's ATB and targetting) Rand. spell: Giga Volt or Bolt or Bolt End turn (reset monster's ATB and targetting) VAR000 clear bits: 0 Rand. spell: Bolt 2 or Bolt or Bolt -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- --- If monster has been attacked by cmd: Fight or Fight (target attacker) If VAR000 has all the following bits cleared: 1 added to VAR036 If variable VAR036 is greater than or equal to 4 If VAR000 has all the following bits cleared: VAR000 set bits: Text: "Gold Dragon begins to store energy!" -End if and reset targetting- --- If monster has been attacked by cmd: Magic or Magic (target attacker) If VAR000 has all the following bits cleared: Rand. spell: Nothing or Bolt or Bolt 2 -End- 337 - Skull Drgn ---------------------------- -Special: !Hit (remove 'Rflect') (no physical damage) (can't be dodged) -Control: Battle, !Hit ============================ Targetting: use normal targetting Rand. spell: Battle or Condemned or Elf Fire End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: Battle or Condemned or Specter End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: Battle or Condemned or Elf Fire End turn (reset monster's ATB and targetting) Targetting: random ally Lore: Disaster -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters are killed, dies like a boss -End if and reset targetting- --- If monster has been attacked Rand. spell: Nothing or Battle or Nothing -End- 338 - Blue Drgn ---------------------------- -Special: !Hit (Osmose MP) -Control: Battle, !Hit ============================ If VAR036 has all the following bits cleared: Lore: CleanSweep VAR036 set bits: -End if and reset targetting- --- If the global battle timer is greater than 40 Sets global battle timer to 0 Lore: CleanSweep -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0 If target ally #1 is affected by status Haste If target self is not affected by status Haste If target self is not affected by status Safe Targetting: self Spell: Slow Targetting: ally #1 Lore: Rippler VAR036 set bits: 0 -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0 If target ally #2 is affected by status Haste If target self is not affected by status Haste If target self is not affected by status Safe Targetting: self Spell: Slow Targetting: ally #2 Lore: Rippler VAR036 set bits: 0 -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0 If target ally #3 is affected by status Haste If target self is not affected by status Haste If target self is not affected by status Safe Targetting: self Spell: Slow Targetting: ally #3 Lore: Rippler VAR036 set bits: 0 -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0 If target ally #4 is affected by status Haste If target self is not affected by status Haste If target self is not affected by status Safe Targetting: self Spell: Slow Targetting: ally #4 Lore: Rippler VAR036 set bits: 0 -End if and reset targetting- --- If target self has less or equal than 16384 HP Targetting: use normal targetting Rand. spell: Battle or Aqua Rake or Aqua Rake End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: Battle or Flash Rain or Flash Rain VAR036 clear bits: 0 -End if and reset targetting- --- Rand. spell: Battle or Acid Rain or Acid Rain End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Acid Rain VAR036 clear bits: 0 -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters are killed, dies like a boss -End if and reset targetting- --- If monster has been attacked by cmd: Magic or Magic (target attacker) Rand. spell: Nothing or Nothing or Battle -End if and reset targetting- --- If monster has been attacked Rand. spell: Nothing or Nothing or Battle -End- 339 - Red Dragon ---------------------------- -Special: !Eraser (Battle + remove 'Rflect') (can't be dodged) -Control: Battle, !Eraser ============================ If timer has reached/passed 40 (locks timer) has battle timer set to 0 Rand. spell: S. Cross or L.4 Flare or Flare Star -End if and reset targetting- --- If VAR036 has all the following bits cleared: If target ally #1 is affected by status Reflect Targetting: ally #1 Lore: !Eraser Text: "Remove "Rflect"" VAR036 set bits: -End if and reset targetting- --- If VAR036 has all the following bits cleared: If target ally #2 is affected by status Reflect Targetting: ally #2 Lore: !Eraser Text: "Remove "Rflect"" VAR036 set bits: -End if and reset targetting- --- If VAR036 has all the following bits cleared: If target ally #3 is affected by status Reflect Targetting: ally #3 Lore: !Eraser Text: "Remove "Rflect"" VAR036 set bits: -End if and reset targetting- --- If VAR036 has all the following bits cleared: If target ally #4 is affected by status Reflect Targetting: ally #4 Lore: !Eraser Text: "Remove "Rflect"" VAR036 set bits: -End if and reset targetting- ---
If target self has less or equal than 10240 HP Targetting: use normal targetting Rand. spell: Flare or Fire 3 or Flare End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: Flare or Fire 3 or Flare VAR036 clear bits: -End if and reset targetting- --- Rand. spell: Fire 2 or Fire Ball or Fire 2 End turn (reset monster's ATB and targetting) Rand. spell: Fire 2 or Fire 2 or Fire Ball VAR036 clear bits: -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters are killed, dies like a boss VAR036 clear bits: -End if and reset targetting- --- If monster has been attacked Rand. spell: Battle or Nothing or Nothing -End- 340 - Piranha ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ Lore: Battle -End first wave of attack- === If following monster is/are dead (target last attacker): If the global battle timer is greater than 60 If 0 monster(s) (total) is/are remaining ??? Monsters #6 , if hidden/dead, brought in with their HP restored, in water (Rizopas) -End if and reset targetting- --- If 0 monster(s) (total) is/are remaining If following monster is/are dead (target last attacker): If monster is in slot: #1 ??? Monsters #2, #3, #5 , if hidden/dead, brought in with their HP restored, in water (Piranha x3) -End if and reset targetting- --- If 0 monster(s) (total) is/are remaining If following monster is/are dead (target last attacker): If monster is in slot: #2 ??? Monsters #1, #5 , if hidden/dead, brought in with their HP restored, in water (Piranha x2) -End if and reset targetting- --- If 0 monster(s) (total) is/are remaining If following monster is/are dead (target last attacker): If monster is in slot: #3 ??? Monsters #2, #4, #5 , if hidden/dead, brought in with their HP restored, in water (Piranha x3) -End if and reset targetting- --- If 0 monster(s) (total) is/are remaining If following monster is/are dead (target last attacker): If monster is in slot: #4 ??? Monsters #1, #3 , if hidden/dead, brought in with their HP restored, in water (Piranha x2) -End if and reset targetting- --- If 0 monster(s) (total) is/are remaining If following monster is/are dead (target last attacker): If monster is in slot: #5 ??? Monsters #2, #3, #4 , if hidden/dead, brought in with their HP restored, in water (Piranha x3) -End- 341 - Rizopas ---------------------------- -Special: !Bite (Battle x 1.5) -Control: Battle, !Bite ============================ Rand. spell: Battle or !Bite or Mega Volt Rand. spell: Battle or Ice or Ice End turn (reset monster's ATB and targetting) Rand. spell: El Nino or Battle or Battle -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- -End- 342 - Specter ---------------------------- -Special: !Lightning (Battle x 2) -Control: Battle, !Lightning *NOTE* This is the Monster-in-a-Box on the Phantom Train. Also, !Lightning is NOT Lightning-elemental. ============================ Rand. spell: Ice or Battle or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Ice or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Nothing or Battle or Raid -End first wave of attack- === If monster has been attacked Targetting: last ally/monster who attacked (random ally if N/A) Rand. spell: !Lightning or Nothing or Nothing -End- 343 - Short Arm (1st Tier) ---------------------------- -Special: !VacuumWave (Battle x 1.5) -Control: Battle, !VacuumWave ============================ If target self has less or equal than 10112 HP Targetting: use normal targetting Rand. spell: Battle or Battle or !VacuumWave -End if and reset targetting- --- Rand. spell: Battle or Battle or Nothing -End first wave of attack- === If monster has been attacked Rand. spell: Battle or Battle or Nothing -End- 344 - Long Arm (1st Tier) ---------------------------- -Special: !Red Claw (Drain HP) -Control: Battle, !Red Claw ============================ If target self has less or equal than 10240 HP Targetting: use normal targetting Rand. spell: Battle or Battle or Nothing Targetting: use normal targetting Rand. spell: Battle or Battle or Nothing -End if and reset targetting- --- Lore: Battle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Shock Wave End turn (reset monster's ATB and targetting) Rand. spell: Battle or Shock Wave or Shock Wave -End first wave of attack- === If 0 monster(s) (total) is/are remaining Targetting: use normal targetting Rand. spell: Nothing or Shock Wave or Shock Wave Rand. spell: Shock Wave or Nothing or Shock Wave Rand. spell: Shock Wave or Shock Wave or Nothing -End- 345 - Face (1st Tier) ---------------------------- -Special: !Slip Hit (Seizure) (no physical damage) -Control: Battle, ============================ If target self has less or equal than 10240 HP Targetting: use normal targetting Rand. spell: !Slip Hit or !Slip Hit or Dread End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: !Slip Hit or !Slip Hit or Dread End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: !Slip Hit or !Slip Hit or Dread Targetting: use normal targetting Rand. spell: !Slip Hit or !Slip Hit or Dread End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: Dread or Magnitude8 or R.Polarity -End if and reset targetting- --- Rand. spell: R.Polarity or Nothing or Nothing End turn (reset monster's ATB and targetting) Rand. spell: !Slip Hit or Nothing or Nothing End turn (reset monster's ATB and targetting) Rand. spell: R.Polarity or Nothing or Nothing End turn (reset monster's ATB and targetting) Rand. spell: !Slip Hit or Nothing or Nothing End turn (reset monster's ATB and targetting) Targetting: random monster excluding self (allies if N/A) Rand. spell: Safe or Safe or Haste End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: !Slip Hit or Nothing or Nothing -End first wave of attack- === If 0 monster(s) (total) is/are remaining If following monster is/are dead (target last attacker): Targetting: use normal targetting Spell: Quake -End- 346 - Tiger (2nd Tier) ---------------------------- -Special: !Doom Tusk (Zombie) -Control: Battle, !Doom Tusk ============================ If target self has less or equal than 11520 HP Targetting: use normal targetting Rand. spell: S. Cross or N. Cross or Flare Star Rand. spell: !Doom Tusk or Nothing or Nothing -End if and reset targetting- --- Rand. spell: Nothing or Nothing or Nothing End turn (reset monster's ATB and targetting) Rand. spell: S. Cross or Flare Star or N. Cross End turn (reset monster's ATB and targetting) Rand. spell: Nothing or Nothing or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Nothing or Nothing -End first wave of attack- -End- 347 - Tools (2nd Tier) ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ If target self has less or equal than 11520 HP Targetting: use normal targetting Rand. spell: Diffuser or Grav Bomb or Tek Laser End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: Diffuser or Missile or Absolute 0 End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: Delta Hit or Grav Bomb or Absolute 0 -End if and reset targetting- --- Rand. spell: Diffuser or Grav Bomb or Tek Laser End turn (reset monster's ATB and targetting) Rand. spell: Diffuser or Missile or Atomic Ray End turn (reset monster's ATB and targetting) Rand. spell: Delta Hit or Grav Bomb or Atomic Ray -End first wave of attack- -End-s 348 - Magic (2nd Tier) ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ If target self has less or equal than 20096 HP Targetting: use normal targetting Rand. spell: Bolt 3 or Bolt 3 or Mute End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: Pearl or Flare or Rasp End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: Fire 3 or Ice 2 or Bolt 3 -End if and reset targetting- --- If target self has less or equal than 30720 HP Targetting: use normal targetting Rand. spell: Rflect or Stop or Life 3 End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: Ice 3 or Bolt 3 or Sleep End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: Pearl or Flare or Slow 2 -End if and reset targetting- --- Targetting: use normal targetting Rand. spell: Haste2 or Haste or Imp End turn (reset monster's ATB and targetting) Rand. spell: Fire 3 or Fire 3 or Muddle End turn (reset monster's ATB and targetting) Rand. spell: Poison or Drain or Bio Targetting: random ally Rand. spell: Dispel or Nothing or Nothing Rand. spell: Dispel or Nothing or Nothing -End first wave of attack- === If target self has less or equal than 5120 HP If monster has been attacked Targetting: use normal targetting Rand. spell: Quartr or Nothing or Nothing Targetting: random ally Rand. spell: Dispel or Dispel or Nothing Rand. spell: Dispel or Dispel or Nothing -End if and reset targetting- --- If target self has less or equal than 10240 HP If monster has been attacked Targetting: use normal targetting Rand. spell: Quartr or Nothing or Nothing -End- 349 - Hit (2nd Tier) ---------------------------- -Special: !10 Hits (Battle x 1.5) -Control: Battle, !10 Hits (it only does 1 hit though >_>) ============================ Lore: Battle -End first wave of attack- === If following monster is/are dead (target last attacker): Targetting: use normal targetting Lore: !10 Hits Lore: Battle Lore: Battle Lore: Battle Lore: Battle Lore: Battle Lore: Battle Lore: Battle Lore: Battle Lore: Battle -End- 350 - Girl (3rd Tier) ---------------------------- -Special: !Calmness (Sleep) (no phsyical damage) -Control: Battle, !Calmness ============================ If 1 or fewer monster(s) (total) is/are remaining Targetting: all dead monsters (random ally if N/A) Spell: Life 2 -End if and reset targetting- --- Rand. spell: Pearl Wind or Pearl Wind or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Pearl Wind or !Calmness or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Pearl Wind or Pearl Wind or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Pearl Wind or !Calmness or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Pearl Wind or Nothing or Nothing -End first wave of attack- -End- 351 - Sleep (3rd Tier) ---------------------------- -Special: !Calmness (Death) (no physical damage) -Control: Battle, ============================ If target self has less or equal than 10240 HP Targetting: use normal targetting Lore: Meteo -End if and reset targetting- --- Rand. spell: W Wind or Merton or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Condemned -End first wave of attack- === If following monster is/are dead (target last attacker): Targetting: use normal targetting Lore: !Calmness Rand. spell: !Calmness or Nothing or Nothing -End if and reset targetting- --- If target self has less or equal than 10240 HP If monster has been attacked Targetting: use normal targetting Rand. spell: Meteo or Train or Nothing -End- 352 - Hidonite (left bottom) ---------------------------- -Special: !Confuclaw (Confuse) -Control: Battle, !Confuclaw ============================ Rand. spell: Battle or Nothing or !Confuclaw End turn (reset monster's ATB and targetting) Rand. spell: Nothing or Battle or Battle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Nothing or Nothing End turn (reset monster's ATB and targetting) Rand. spell: !Confuclaw or Nothing or Battle -End first wave of attack- === If following monster is/are dead (target last attacker): Sets global battle timer to 0 -End if and reset targetting- --- If monster has been attacked Rand. spell: Nothing or Nothing or Battle -End- 353 - Hidonite (top right) ---------------------------- -Special: !Zombie Claw (Zombie) (no physical damage) -Control: Battle, ============================ Rand. spell: Battle or Nothing or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Nothing or !Zombie Claw End turn (reset monster's ATB and targetting) Rand. spell: Nothing or Battle or Battle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Nothing or !Zombie Claw -End first wave of attack- === If following monster is/are dead (target last attacker): Sets global battle timer to 0 -End if and reset targetting- --- If monster has been attacked Rand. spell: Nothing or Nothing or Battle -End- 354 - Hidonite (right bottom) ---------------------------- -Special: !Mega Claw (Battle x 4) -Control: Battle, !Mega Claw ============================ Rand. spell: Nothing or Battle or Battle End turn (reset monster's ATB and targetting) Rand. spell: Battle or Nothing or !Mega Claw End turn (reset monster's ATB and targetting) Rand. spell: Battle or Nothing or Nothing End turn (reset monster's ATB and targetting) Rand. spell: Battle or Nothing or !Mega Claw -End first wave of attack- === If following monster is/are dead (target last attacker): Sets global battle timer to 0 -End if and reset targetting- --- If monster has been attacked Rand. spell: Nothing or Nothing or Battle -End- 355 - L.80 Magic ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, Rflect, Cure 3, Remedy ============================ If target allies is affected by status Reflect Rand. spell: Cure 2 or Remedy or Haste -End if and reset targetting- --- If target all monsters is affected by status Reflect Rand. spell: Fire 3 or Ice 3 or Bolt 3 -End if and reset targetting- --- Rand. spell: Bio or Bio or Poison -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked If target allies is affected by status Reflect Rand. spell: Cure 3 or Cure or Life 3 -End if and reset targetting- --- If monster has been attacked If target all monsters is affected by status Reflect Rand. spell: Stop or Dispel or Pearl -End- 356 - L.90 Magic ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, Meteor, Merton, W Wind ============================ Rand. spell: Meteor or Merton or Flare End turn (reset monster's ATB and targetting) Rand. spell: Meteor or Merton or Flare End turn (reset monster's ATB and targetting) Rand. spell: Meteor or Merton or Flare End turn (reset monster's ATB and targetting) Targetting: use normal targetting Spell: Dispel Rand. spell: Flare or Flare or Nothing Rand. spell: Flare or Flare or Nothing Rand. spell: Flare or Flare or Nothing -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked Rand. spell: Stop or Bolt 3 or Life 3 -End- 357 - ProtoArmor ---------------------------- -Special: !Program 35 (Battle x 1.5) -Control: Battle, !Program 35, Tek Laser, Schiller ============================ If 1 or fewer monster(s) (total) is/are remaining Rand. spell: Launcher or Schiller or Tek Laser -End if and reset targetting- --- Rand. spell: Tek Laser or Tek Laser or Special -End first wave of attack- === If following monster is/are dead (target last attacker): -End if and reset targetting- --- If monster has been attacked by cmd: Fight or Fight (target attacker) Rand. spell: Launcher or Schiller or Nothing -End- 358 - MagiMaster ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, Ultima ============================ If target all monsters is affected by status Reflect Rand. spell: Fire 3 or Ice 3 or Bolt 3 -End if and reset targetting- --- Rand. spell: Fire 2 or Ice 2 or Bolt 2 End turn (reset monster's ATB and targetting) Rand. spell: Fire 3 or Ice 3 or Bolt 3 End turn (reset monster's ATB and targetting) Rand. spell: Fire 3 or Ice 3 or Bolt 3 Rand. spell: Fire 3 or Ice 3 or Bolt 3 End turn (reset monster's ATB and targetting) Rand. spell: Fire 3 or Ice 3 or Bolt 3 Rand. spell: Fire 3 or Ice 3 or Bolt 3 End turn (reset monster's ATB and targetting) Rand. spell: Fire 3 or Ice 3 or Bolt 3 End turn (reset monster's ATB and targetting) Rand. spell: Doom or Mute or Bio Rand. spell: Doom or Mute or Bio -End first wave of attack- === If following monster is/are dead (target last attacker): Targetting: use normal targetting Spell: Ultima -End if and reset targetting- --- If monster has been attacked Targetting: self Lore: WallChange -End- 359 - SoulSaver ---------------------------- -Special: !MagicDrain (Osmose MP) -Control: Battle, !MagicDrain ============================ If following monster is/are alive: #1 If target self is not affected by status Reflect Targetting: self Spell: Rflect -End if and reset targetting- --- If VAR036 has all the following bits cleared: If target self has less or equal than 16 MP Targetting: use normal targetting Lore: !MagicDrain VAR036 set bits: -End if and reset targetting- --- If only one type of monster is alive Rand. spell: Nothing or Ice 3 or Bolt 3 End turn (reset monster's ATB and targetting) Rand. spell: Fire 3 or Nothing or Bolt 3 End turn (reset monster's ATB and targetting) Rand. spell: Fire 3 or Ice 3 or Nothing VAR036 clear bits: -End if and reset targetting- --- Targetting: monster #1 (random ally if N/A) Rand. spell: Cure or Nothing or Nothing -End first wave of attack- === If monster is in slot: #4 If following monster is/are dead (target last attacker):#4 Monsters #4 are hidden and their HP restored, from top Monsters #4 , if hidden/dead, brought in with their HP restored, from bottom -End if and reset targetting- --- If monster is in slot: #5 If following monster is/are dead (target last attacker):#5 Monsters #5 are hidden and their HP restored, from top Monsters #5 , if hidden/dead, brought in with their HP restored, from bottom -End if and reset targetting- --- If monster has been attacked Rand. spell: Battle or Battle or Nothing -End- 360 - Ultros (Airship) ---------------------------- -Special: !OctopusInk (Battle + Blind) -Control: Battle, !OctopusInk ============================ If VAR036 has all the following bits cleared: Text: "No. really. This is our LAST battle! Trust me!" VAR036 set bits: -End if and reset targetting- --- If VAR036 has all the following bits set: 0 If VAR036 has all the following bits cleared: 2 If variable VAR000 is greater than or equal to 2 Text: "Ultros: I was drowsing the other day when Mr. Chupon gnawed on my head! He needed something to polish his teeth on!" VAR036 set bits: 2 -End if and reset targetting- --- If VAR036 has all the following bits set: 0 If VAR036 has all the following bits cleared: 0, 1 If variable VAR000 is greater than or equal to 1 Text: "Ultros: Better not irritate him! He gets hungry when he's irritated..." VAR036 set bits: 0, 1 -End if and reset targetting- --- If VAR036 has all the following bits set: 0 If VAR036 has all the following bits cleared: 1 If variable VAR000 is greater than or equal to 0 Text: "Ultros: Mr. Chupon's taciturn, but terribly powerful!" VAR036 set bits: 1 -End if and reset targetting- --- If VAR036 has all the following bits set: 0 Rand. spell: Battle or Tentacle or !OctopusInk End turn (reset monster's ATB and targetting) Rand. spell: Battle or Tentacle or !OctopusInk 1 added to VAR000 -End if and reset targetting- --- Rand. spell: Battle or Battle or !OctopusInk End turn (reset monster's ATB and targetting) Rand. spell: Battle or Tentacle or !OctopusInk -End first wave of attack- === If monster has been attacked If VAR036 has all the following bits cleared: 0 If target self has less or equal than 12800 HP Text: "Ultros: I lose AGAIN! Well. today I've brought a pal! Mr. Chupon! Come on down!" Monsters #1, if hidden/dead, brought in with their HP restored, from side, indiv. (Chupon (Airship)) Text: "Chupon: Fungahhh!" VAR036 set bits: 0 -End if and reset targetting- -End- 361 - Naughty ---------------------------- -Special: !Hit (Battle x 2) -Control: Battle, !Hit ============================ If target self is affected by status Imp Targetting: self Spell: Imp Lore: Escape -End if and reset targetting- --- Rand. spell: Battle or Cold Dust or !Hit End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or Ice 2 End turn (reset monster's ATB and targetting) Rand. spell: Battle or Ice 2 or Blizzard -End first wave of attack- === If monster has been attacked by cmd: Magic or Magic (target attacker) Targetting: last ally/monster who attacked (random ally if N/A) Rand. spell: Nothing or Nothing or Mute (enemy spell) -End- 362 - Phunbaba (1st fight, supposed to lose) ---------------------------- -Special: !Solar Plex (Battle x 3) -Control: Battle, !Solar Plex ============================ If VAR000 has all the following bits cleared: Target self becomes invincible VAR000 set bits: -End if and reset targetting- --- Rand. spell: Battle or Battle or !Solar Plex End turn (reset monster's ATB and targetting) Rand. spell: Bolt 2 or Bolt 2 or Bolt 3 End turn (reset monster's ATB and targetting) Rand. spell: Bolt 2 or Blow Fish or !Solar Plex -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- -End- 363 - Phunbaba (2nd fight) ---------------------------- -Special: !Solar Plex (Battle x 3) -Control: Battle, !Solar Plex ============================ Rand. spell: Battle or Battle or !Solar Plex End turn (reset monster's ATB and targetting) Rand. spell: Bolt 2 or Bolt 2 or Bolt 3 End turn (reset monster's ATB and targetting) Rand. spell: Bolt 2 or Blow Fish or !Solar Plex -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- --- If monster has been attacked If target self has less or equal than 20480 HP Targetting: self Lore: Escape -End if and reset targetting- -End- 364 - Phunbaba (3rd fight) ---------------------------- -Special: !Solar Plex (Battle x 3) -Control: Battle, !Solar Plex ============================ Rand. spell: Battle or Battle or !Solar Plex End turn (reset monster's ATB and targetting) Rand. spell: Bolt 2 or Bolt 2 or Bolt 3 End turn (reset monster's ATB and targetting) Rand. spell: Bolt 2 or Blow Fish or !Solar Plex -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- --- If monster has been attacked Rand. spell: Bolt 2 or Nothing or Nothing -End- 365 - Phunbaba (4th fight) ---------------------------- -Special: !Solar Plex (Battle x 3) -Control: Battle, !Solar Plex ============================ Rand. spell: Battle or Battle or Special End turn (reset monster's ATB and targetting) Rand. spell: Bolt 2 or Bolt 2 or Bolt 3 End turn (reset monster's ATB and targetting) Rand. spell: Bolt 2 or Blow Fish or Special -End first wave of attack- If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- If monster has been attacked Rand. spell: Bolt 2 or Nothing or Nothing End 366 - [Terra] (flashback) ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, ============================ Lore: Fire Beam Trigger event: Kefka bids Terra to burn stuff, fade to black Ends battle -End first wave of attack- -End- 367 - [Kefka] ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ Lore: Battle -End first wave of attack- === If monster has been attacked *Trigger event: Kefka vs. Sabin at Imperial Camp, Sabin leaves (and Shadow if you have him)* *Ends battle* -End- 368 - [Cyan] (Imperial Camp; these are where Cyan auto-fights) ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ Rand. spell: Dispatch or Battle or Battle -End first wave of attack- === If monster has been attacked Rand. spell: Nothing or Nothing or Battle -End- 369 - Zone Eater ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ Rand. spell: Demi or Engulf or Engulf End turn (reset monster's ATB and targetting) Rand. spell: Demi or Engulf or Engulf -End first wave of attack- === If monster has been attacked by cmd: Magic or Magic (target attacker) Rand. spell: Nothing or Nothing or Engulf -End if and reset targetting- --- If monster has been attacked by cmd: Fight or Fight (target attacker) Rand. spell: Nothing or Nothing or Cold Dust -End if and reset targetting- -End- 370 - [Gau] (this is returning Gau) ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit *NOTE* This "monster" occupies the 6th slot in all formations on the Veldt with an open 6th slot. It has a 5/8 chance of appearing where it is allowed. ============================ If VAR013 has all the following bits cleared: 0 Text: "Ooh...I'm hungry!" -End if and reset targetting- --- *Gau is recruited, rearange roster* Text: "Uwao....aooh! I'm [Gau]...! I'm your friend! Let's travel together!" *Gau came back from the Veldt, battle ends* -End first wave of attack- === If monster has been affected by Item: Dried Meat or Dried Meat (target attacker) If VAR013 has all the following bits cleared: 0 *Gau is recruited, rearange roster* VAR013 set bits: 0 *Trigger event: Gau is recruited by Sabin and Cyan, Kappa instructions on Rage command* *Ends battle* -End if and reset targetting- --- If monster has been attacked *Trigger event: Gau leaves + text* -Ends battle- -End- 371 - [Kefka's Shadow] (fought by Leo in Thamasa after Esper Mt.) ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ Rand. spell: Battle or Battle or Poison End turn (reset monster's ATB and targetting) Rand. spell: Battle or Fire 3 or Bolt End turn (reset monster's ATB and targetting) Rand. spell: Bio or Drain or Bio -End first wave of attack- === If following monster is/are dead (target last attacker): Monsters #2 are hidden and their HP restored, diagonal Trigger event: Kefka from Leo's last fight Ends battle End 372 - [Kefka at Sealed Gate] ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ If variable VAR000 is greater than or equal to 3 Set VAR000 to 0 Targetting: self Use random item: Tonic or Potion -End if and reset targetting- --- Rand. spell: Poison or Fire 2 or Dischord End turn (reset monster's ATB and targetting) Rand. spell: Battle or Battle or !Hit End turn (reset monster's ATB and targetting) Rand. spell: Battle or Rasp or Slow -End first wave of attack- === If following monster is/are dead (target last attacker): Text: "Look! The....the door's opening!" *Ends battle* -End if and reset targetting- --- If monster has been attacked Rand. spell: Battle or Nothing or Nothing 1 added to VAR000 -End- 373 - Officer ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ Rand. spell: Battle or Battle or Battle -End first wave of attack- === If monster has been attacked by cmd: Steal or Steal (target attacker) VAR013 set bits: 0, 2 VAR013 clear bits: 2 Monsters #3 are hidden and their HP restored, suddenly (self) Monsters #4, if hidden/dead, brought in with their HP restored, suddenly (B.Day Suit) *Trigger event: Lockes gets soldier's clothes* Monsters #3 are killed, suddenly -End- 374 - Cadet ---------------------------- -Special: !Axe (Battle x 1.5) -Control: Battle, !Axe ============================ If monster is in formation #59 (Cadet, Grunt x2) Rand. spell: Battle or Battle or !Axe -End if and reset targetting- -End first wave of attack- -End- 375 - ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ Lore: Battle -End first wave of attack- -End- 376 - ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ Lore: Battle -End first wave of attack- -End- 377 - Soldier (these are the ones from Terra's flashback) ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ -End first wave of attack- -End- 378 - [Esper] (gets turned into Magicite) ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ Targetting: ??? (used by Esper vs Kefka) Spell: Fire Spell: Fire 2 Spell: Fire 3 *Trigger event: Kefka (or Ally #1) gets an Esper with X-Zone (enemy #1 become invisible)* *Ends battle* -End first wave of attack- -End- 379 - [Kefka] (Cutscenes before he enters Esper World) ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, ============================ Target self becomes untargettable If monster is in formation #384 Trigger event: Kefka and allies at bridge intro Monsters #1 are killed, suddenly -End if and reset targetting- If monster is in formation #385 Trigger event: gate of Esper world opens Ends battle -End if and reset targetting- If monster is in formation #386 Trigger event: Espers flying by (Terra and Locke) Ends battle -End if and reset targetting- If monster is in formation #389 Trigger event: second wave of Espers Ends battle -End if and reset targetting- If monster is in formation #390 Trigger event: Lockes shields Terra, Kefka laughs Ends battle -End if and reset targetting- If monster is in formation #393 Trigger event: Kefka (ally #2) vs Gesthal (ally #3) Ends battle -End if and reset targetting- -End first wave of attack- -End- 380 - ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ Lore: Battle -End first wave of attack- -End- 381 - Atma ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ If VAR036 has all the following bits set: Text: "Unknown light surrounded Atma! " Monsters palette flashes to yellow briefly Rand. spell: Nothing or Nothing or Nothing End turn (reset monster's ATB and targetting) Monsters palette flashes to yellow briefly Rand. spell: Nothing or Nothing or Nothing End turn (reset monster's ATB and targetting) Monsters palette flashes to yellow Targetting: use normal targetting Spell: Ultima VAR036 clear bits: -End if and reset targetting- --- If target self has less or equal than 32640 HP Targetting: use normal targetting Rand. spell: Fire 3 or CleanSweep or Quake End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: Fire 3 or Meteor or Flare Star End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: Meteor or Quake or CleanSweep End turn (reset monster's ATB and targetting) Targetting: use normal targetting Rand. spell: Fire 3 or Fire 3 or Flare Star -End if and reset targetting- --- If VAR036 has all the following bits cleared: 0, 1 Text: "I'm Atma... Left here since birth... Forgotten in the river of time... I've had an eternity to ponder the meaning of things... And now I have an answer..." Monsters palette flashes to yellow VAR036 set bits: 0, 1 -End if and reset targetting- --- Rand. spell: Fire 3 or Ice 3 or S. Cross End turn (reset monster's ATB and targetting) Rand. spell: Bolt 3 or Ice 3 or Fire 3 End turn (reset monster's ATB and targetting) Rand. spell: Bolt 3 or Bolt 3 or S. Cross End turn (reset monster's ATB and targetting) Rand. spell: Fire 3 or N. Cross or N. Cross -End first wave of attack- If following monster is/are dead (target last attacker): Monsters #1, #2, #3, #4, #5, #6 are killed, dies like a boss -End if and reset targetting- --- If monster has been attacked If VAR036 has all the following bits cleared: Rand. spell: Battle or Nothing or Nothing 1 added to VAR003 (triggers Ultima if >= 12) If variable VAR003 is greater than or equal to 12 VAR036 set bits: Set VAR003 to 0 -End- 382 - ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ Lore: Battle -End first wave of attack- -End- 383 - ---------------------------- -Special: !Hit (Battle x 1.5) -Control: Battle, !Hit ============================ Lore: Battle -End first wave of attack- -End- ---------- 6. Credits ========== Thank you to the GameFAQs FF3us board. There's almost always some sort of interesting discussion on game mechanics or strategy there. Thanks to CJayC for creating GameFAQs, and SBAllen for continuing to make GameFAQs an excellent spot to get help on a wide variety of games. Also, thank you to Ilsoap for providing the ASCII art at the top of the document. Thank you to Master ZED for creating the Bug FAQ, which contains more detailed information about the brown Mag Roader's script mix-up. Also special thanks for the Monster Stats Guide, for names of Specials. Thank you to the reader, for reading this :) And last, but certainly not least, a big THANK YOU to Lord J, assassin17, Master ZED, and Imzogelmo for making FF3usME. Without that program, I wouldn't have been able to gather the monster command scripts very easily at all. Also, thank you to Lord J for letting me use the data. Pay a visit to Lord J's website at www.angelfire.com/pq/jumparound (you can also download FF3usME there, which is excellent for editing things related to the battle system). All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. I am in no way affiliated with Squaresoft, Square-Enix, or Nintendo. ---------- 7. Contact ========== There are two main ways to contact me. The first way is to email me at bover87@gmail.com (note the lack of an underscore in the email compared to my GameFAQs username). The second way is to post a topic on the GameFAQs FF3 board. Feel free to contact me with questions, comments, or corrections. However, please do not flame or insult me, because I don't like reading messages like that, and I probably won't answer any questions if you do so. Copyright 2008 Steven Turnquist. All rights reserved.