This document is copyright © 2002 - Boko _______ __ __ __ __ __ | ____|| | | \ | | / \ | | | | | | | \ | | / \ | | | |__ | | | \ | | / /\ \ | | | __| | | | \| | / /__\ \ | | | | | | | |\ | | __ | | | | | | | | | \ | | | | | | |_____ |__| |__| |__| \___| |__| |__| |________| _______ __ __ __ __________ __ ______ ___ ___ | ____| / \ | \ | | |___ ___| / \ / _ \ \ \ / / | | / \ | \ | | | | / \ / / \___\ \ \/ / | |__ / /\ \ | \ | | | | / /\ \ \ \____ \ / | __| / /__\ \ | \| | | | / /__\ \ \____ \ \ / | | | __ | | |\ | | | | __ | ___ \ \ | | | | | | | | | | \ | | | | | | | \ \_/ / | | |__| |__| |__| |__| \___| |__| |__| |__| \______/ |__| ___ ___ \ \ / / \ \ / / \ \ / / \ \ / / \ \/ / \ / \ / \/ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+- Final Fantasy 5 FAQ/Walkthrough by Boko. +-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+- For Playstation™, Playstation2™ compatible. -+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+- My e-mail: Boko__@hotmail.com -+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+- Version of the FAQ: 1.0 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ The Latest version of this FAQ can be always found at... GameFAQs..................www.gamefaqs.com -------------------------------------------------------------------------------- ++++++++++++++++++++++++ LEGAL STUFFS AND COPYRIGHT ++++++++++++++++++++++++++++ -------------------------------------------------------------------------------- Before you start using this guide read the stuff below, if you just _want to use this FAQ for personal _use _you can _skip this _part. _Otherwise, if you want to distribute _this _document _to other people or wish to use it _for _non personal reason please read the following terms. [ Terms of use ] If you want to use this document in your site or home-page you must first of all ask for my permission. I will almost always grant you my permission, as long the terms are fully respected. I only wanna _know _where my work is being used. When distributing this FAQ it _must _be _in _its _original _form, _you_ cannot change contents, insert anything or change its _format, _unless you have the permission from the author. Give the credit to the author, with the many hours I've _wasted writing this guide I don't wanna have my work used by a bandit. _If I _know that you're trying to steal my work I'll chase you to _the _hell. Under absolutely no circumstances this guide must be used for any commercial purposes, are _included selling it, charging money for distribuition, including it _within a _CD or Disk package that will be sold, or including this guide on _any _site _that _requires payment to access this information. If you _want _to _use _any separated part of this guide on any type of site or homepage you need ask my permission first, the same goes if you wanna use any part in your _FAQ. Finally, if_ you wish to place this guide on a website or other public access domain, please _make a reasonable attempt to keep it updated. The latest version of this guide will always be sent to GameFAQs, but it is impossible for me to keep track of _what _sites have this posted and send updates to each one. If I find that _your _site has a horribly outdated version of the guide, I will send you a _polite _E-mail requesting that the guide either be updated or removed. The Playstation™ and _the _playstation _logos_ are trademarks of Sony Inc. Final Fantasy is a copyright of Squaresoft. The _author of this document is in no _way affiliated with Sony computer entertainment _of _America and/or with Squaresoft. -------------------------------------------------------------------------------- ++++++++++++++++++ SENDING QUESTIONS AND/OR CONTRIBUTIONS ++++++++++++++++++++++ -------------------------------------------------------------------------------- Any questions_, _suggestions_, comments, etc regarding_ this_ guide _or the game _itself __should be _directed to me at Boko__@hotmail.com. I_ welcome mail_, but before you send me one please read the following. If you_ are writing _with a game-related_ question, please be sure to search the _guide_ thoroughly, as _in_ many _cases your _question_ may _already be answered somewhere_ in _the_ FAQ. Almost_ always_ my e-mail traffic tends to be a history without end, and I _waste_ a whole _day to answer everyone, so don't think I'm a crap if I don't answer you fast, _because I can't answer e-mails every day, I do it at least twice in a week. Any _type of _comment, _contribution or something I will be pleased to receive, so don't be ashamed to write me one if you think you will be ignored, 'cause you don't will. Please try to be as specific as possible when asking gameplay _questions, Final Fantasy 5 is _not _the _only _game I have written a guide for, _so _if you use the subject field corretly typing up FF5 or Final Fantasy 5 your question will be answered faster. Don't think I'm a jerk if you don't get the answer fast 'cause I check mails only twice in a week. -------------------------------------------------------------------------------- ++++++++++++++++++++++++++ MAJOR SPECIFICATIONS ++++++++++++++++++++++++++++++++ -------------------------------------------------------------------------------- GAME INFO -------------------------------------------------------------------------------- Game title | Final Fantasy 5 Plataform | Playstation and Playstation 2 compatible. Genre | RPG Game developer | Squaresoft. Players | 1 Disks | 1 Memory card blocks needed | 1 Analog control compatible | NO Vibration compatible | NO Release date(for SNES) | March 19th, 1998. -------------------------------------------------------------------------------- FAQ/WALKTHROUGH INFO -------------------------------------------------------------------------------- FAQ size | 395 KB. FAQ's Author | Boko. Author's e-mail | Boko__@hotmail.com Author's ICQ number | 83561531 FAQ's version | 1.0 Language | English Start writing | March 20th, 2002. Last update | May 1st, 2002 Progress of the FAQ | 95% FAQs | This is my eighth. -------------------------------------------------------------------------------- This document is copyright (c) 2002 - Boko. -------------------------------------------------------------------------------- +++++++++++++++++++++++++++ TABLE OF CONTENTS ++++++++++++++++++++++++++++++++++ -------------------------------------------------------------------------------- SECTION 1 ........................... Revision history. SECTION 2 ........................... Introduction. SECTION 3 ........................... Game controls. SECTION 4 ........................... Main menu. SECTION 5 ........................... Characters. - Bartz. - Reina. - Galuf. - Faris. - Krile. SECTION 6 ........................... Characters' status. SECTION 7 ........................... Status ailments. SECTION 8 ........................... Vehicles. SECTION 9 ........................... Hints and tips. SECTION 10 ........................... Walkthrough. BARTZ'S WORLD - Tycoon Meteor. - Help Me!!!! - Pirate's Hideout. - Tule Village. - Wind Shrine. - The Return to Tule Village. - Torna Canal. - Ship Graveyard. - Town of Kerwin. - North Mountain. - Town and Castle of Walz. - Walz Tower. - Kingdom of Karnak. - Fire Ship. - Escape from Burning Castle. - Library of Ancients. - Crescent Town. - Black Chocobo Forest. - Library of Ancients - Revisited. - Sand Tides. - Town of Gorn - Airship Base. - Tycoon Meteor - Quest for Adamantite. - Floating Ruin. - Ruins of Ronka. - Karnak Meteor. - Walz Meteor. - Gorn Meteor. - We're coming Galuf!!!. GALUF'S WORLD - Small Island. - X-Death's Castle. - Big Bridge. - Lugor Border Town. - Moogle Forest. - Moogle Cave. - Moogle Village. - Val Castle. - Kelb Village. - Valley of Dragons. - Val Castle - Back with the Cure. - Gill's Shrine. - Surgate Castle. - Zeza's Ship. - Barrier Tower. - Gill's Shrine. - Moore Village. - Moore Forest. - X-Death's Castle. X-DEATH'S WORLD - Tycoon Castle. - We're back Boko. - Narrow path through the mountains. - Gill's Shrine. - Library of Ancients - Sealed Book. - Pyramid - The 1st Lithograph - Elder's Tree - The return of a friend. - Kuza, the Sealed Castle. - Island Shrine - The 2nd Lithograph. - Fork Tower. - Airship's upgrade - Greath Sea Treanch - the 3rd Lithograph. - Easterly Falls - the last Lithograph N-ZONE - Desert area and Chain Tower. - Mirage Village and Forest. - Waterfalls and Castle. - The Void area. SECTION 11 ........................... Ending. SECTION 12 ........................... Side quests. - Bartz's World. - Galuf's World. - X-Death's World. SECTION 13 ........................... Jobs and ability system. SECTION 14 ........................... Magic list. - Black magic. - White magic. - Summon magic. - Time magic. - Blue magic. - Earth magic. - Sword magic - Critters. - Songs. - Dances. SECTION 15 ........................... Item list. - Normal items. - Mixing items chart. - Mixed items. SECTION 16 ........................... Weapon list - Swords. - Katanas. - Daggers. - Axes. - Spears. - Bows. - Boomerangs. - Staves. - Rods. - Bells. - Whips. - Harps. - Throwing weapons. SECTION 17 ........................... Equipment list. - Armors. - Helmets. - Relics. - Shields. SECTION 18 ........................... Bestiary. SECTION 19 ........................... Boss guide. SECTION 20 ........................... Shop list. SECTION 21 ........................... SECTION 22 ........................... Credits. -------------------------------------------------------------------------------- SECTION 1 - [REVISION STORY] --------------------------------------------------- -------------------------------------------------------------------------------- Here's this guide's progress and what I've been doing to make this guide better. -------------------------------------------------------------------------------- Version 1.0 - March 20th 'til May 1st - 395 KB. -------------------------------------------------------------------------------- Here's the first and probably the last version of this FAQ/Walkthrough, I have included everything you need to finish the game successfully. Anyway I will send it again written "Final Version" on it. Here's what I got. - Basics of the game, like controls, character's bio and such. - Full Walkthrough, side quests and ending. - Complete list of magics, weapons, equipments and items sold at shops. - A boss guide for easy reference to the bosses. - Explanation about the Ability System and the jobs with their abilities. That's it, you should now be able to finish this amazing game with no problems, see you later on my next FAQ/Walkthrough. -------------------------------------------------------------------------------- SECTION 2 - [INTRODUCTION] ----------------------------------------------------- -------------------------------------------------------------------------------- Well, here's my Final Fantasy 5 guide from the Final Fantasy Anthology package, this is my second guide for a Final Fantasy game, after having done a guide for Final Fantasy 4, I decided to make a guide for this game even after a long time after its release. I know that there's a lot of good guides at GameFAQs but anyway I wanted to create my own guide. I know it won't be easy for this guide to get posted, but I'm sure that my guide will be good enough. This game has a lot of importance to me because I chose my alias when I first played this game. Boko, Bartz's friend is responsible for my alias, so that is another motive to make this guide as good as possible. I want you to know that this guide may contain some spelling errors 'cause I'm from Brazil and my english is poor, so any corrections will be really appreciated and you'll get your name and e-mail adress posted in the credits section. Finally, I really apreciate if my guide be readed by a lot of people, but I really don't suggest you to use this FAQ/Walkthrough unless you get stucked on a specific part of the game or want to finish the game with 100%, so read it by your own risk, 'cause this FAQ has lots of spoilers. Thanks. Boko. -------------------------------------------------------------------------------- SECTION 3 - [GAME CONTROLS] ---------------------------------------------------- -------------------------------------------------------------------------------- _____ _____ /L1,L2\_____________________/R1,R2\ / \ | _ Tri | | _| |_ ___ _____ Squ Cir | | |_ _| |Sel| |Start| X | | |_| ____________ | | / LA \ / RA \ | \ /\____/ \____/\ / \ / \ / \ / \ / \___/ \___/ BUTTONS FUNCTIONS ______________________________________________________________________________ | | | | Digital Pad | Move your character, control vehicle, move cursor | | Start | Pause the game when in battle. | | Select | NO USE. | | Square | Opens map on World Map. | | Circle | Cancel button, dash(holding). | | X | Action button, talk, confirm, choose options etc. | | Triangle | Bring the main menu. | | L1 | NO USE. | | L2 | NO USE. | | R1 | NO USE | | R2 | NO USE. | | L1+L2 | Run from battles. | | L1+L2+R1+R2+Start+Select | Quick reset. | | Left analog control. | NO USE. | | Right analog control. | NO USE. | |__________________________|___________________________________________________| -------------------------------------------------------------------------------- SECTION 4 - [MAIN MENU] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -------------------------------------------------------------------------------- Here's a copy of the main menu and what exactly each option does. __________________________________ | | | | Reina W.Mage | Job | | Lv99 Lv.5 0/999 | | | HP 9999/9999 | Ability | | MP 999/ 999 |¯¯¯¯¯¯¯¯¯| | | Item | | | | | Bartz Ninja | Magic | | Lv99 Lv.5 0/999 | | | HP 9999/9999 | Equip | | MP 999/ 999 | | | | Status | | Krile Hunter | | | Lv99 Lv.5 0/999 | Config | | HP 9999/9999 | | | MP 999/ 999 | Save | | |_________| | | Time | | Faris B.Mage | 99:99 | | Lv99 Lv.6 0/999 |_________| | HP 9999/9999 | GP | | MP 999/ 999 | 9999999 | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ __________ Job ¯¯¯¯¯¯¯¯¯¯ Here you can change your character's job. __________ Ability ¯¯¯¯¯¯¯¯¯¯ Here you can see the abilities you've learned and equip them. __________ Item ¯¯¯¯¯¯¯¯¯¯ Here you can see your items and use them. __________ Magic ¯¯¯¯¯¯¯¯¯¯ Here you can see/use all magic you have. __________ Equip ¯¯¯¯¯¯¯¯¯¯ Here you can remove or equip, weapons, helmets, armors and relics. __________ Config ¯¯¯¯¯¯¯¯¯¯ Have some settings that you can change. -Bat Mode - Active or Wait. -Bat Speed - How fast the battle goes. -Msg Speed - How fast the texts will appear/disappear. -Cm Set - Changes battle menu. -Gauge - Switch on or off the ATB gauge. -Sound - Stereo or Mono. -Cursor - Memory or not. -re-equip - Optimize or not equipments when job is changed. -Controller- One or two players in battle. -Wind Color- You can change the color of the menus. __________ Save ¯¯¯¯¯¯¯¯¯¯ Saves your game, of course. -------------------------------------------------------------------------------- SECTION 5 - [CHARACTERS] ------------------------------------------------------- -------------------------------------------------------------------------------- Here the character's bio, for a better knowledge about the them. °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° :--NAME--------: Bartz Klauser :--AGE---------: 20 :--HEIGHT------: 5'10. :--WEIGHT------: 128 lbs. :--DESCRIPTION-: Bartz is a guy who travels around the world where his friend, the chocobo Boko, takes him, as the meteorite falls in Tycoon he goes to investigate it, he meets people and make new friends as his adventure goes on, later on he is chosen by the crystals as one of the four that will defend the Crystal, just like his father once did. °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° :--NAME--------: Reyna Tycoon :--AGE---------: 19 :--HEIGHT------: 5'4. :--WEIGHT------: 99 lbs. :--DESCRIPTION-: Reyna is the daughter of the King Tycoon, once, as her father went to check what happened to the Wind Crystal at the Wind Shrine, she decides to follow him. She meets Bartz who decides to help her, later on she comes to know that she is also one of the chosen ones. °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° :--NAME--------: Galuf Baldersion :--AGE---------: 60 :--HEIGHT------: 5'7. :--WEIGHT------: 141 lbs. :--DESCRIPTION-: When a meteor falls at Tycoon Galuf was brought to the earth, he did survived the fall, but unfortunately, all he remembers is his name, when Reina decides to go to the Wind Shrine he remembers that it was his destination too, later on, when he recovers his memory, he comes to know that he went to the earth to defend the Crystals that are sealing X-Death, an evil Black Mage. °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° :--NAME:-------: Faris Scherwiz/Salsa Tycoon :--AGE---------: 20 :--HEIGHT------: 5'8. :--WEIGHT------: 116 lbs :--DESCRIPTION-: Faris was raised on the sea by a group of pirates, to gain more respect, she despises herself as a man, when your party sneaks into her ship, she starts to wonder why her pendant is just the same as Reina's. Then she decides to join your party, and discovers a secret. °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° :--NAME--------: Krile Baldersion :--AGE---------: 14 :--HEIGHT------: 5'1. :--WEIGHT------: 88 lbs. :--DESCRIPTION-: Krile is Galuf's granddaughter, some time after Galuf comes to this world, she comes too, to be with her Grandpa, when the fatal episode involving Galuf happens he promises to Galuf that she will be with his friends and avenge him. °°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°° -------------------------------------------------------------------------------- SECTION 6 - [CHARACTERS' STATUS] +++++++++++++++++++++++++++++++++++++++++++++++ -------------------------------------------------------------------------------- Here's a copy of the characters' status, below I will explain exactly what each thing does. _________________________________________ | |Status| | Reina level 99 | | W.Mage ________ | | Lv.6 0/999 | Fight | | | | !White | | | Photo | !Summn | | | | Item | | | ¯¯¯¯¯¯¯¯ | | HP 9999/9999 Vigor ... 99 | | MP 999/ 999 Speed ... 99 | | Stamina ... 99 | | Your Exp. Mag. Pow ... 99 | | 9999999 | | For level up. Bat. Pow ... 99 | | 9999999 Defense ... 99 | | Learned Evade ... 9% | | 10 Mag. Def ... 99 | | Can equip: Weight ... 0 | | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Well, in the top left part of the screen you can see, you character's name, the level he/she currently is, the job he is working at, the level of the job, how much ABP you have and how much you need to gain a job level. Below it there is a photo of your character. On the column below you can see your character's current HP/MP and also the max values, more below there's how much experience points you've earned during all your adventure, and also how much experience you need to level up. The last option shows a picture of what your character can equip this moment. On the right side, there's a menu with the Fight command, the job command, the secondary ability and the item command, below it there'a a column with the real stats of your characters, these stats are: _____________ Vigor ¯¯¯¯¯¯¯¯¯¯¯¯¯ The vigor is your character's physical power, if inflicts the battle power too, the higher the vigor the higher your battle power will be. _____________ Speed ¯¯¯¯¯¯¯¯¯¯¯¯¯ Speed inflicts how much time your character will have to wait to his/her next active turn. _____________ Stamina ¯¯¯¯¯¯¯¯¯¯¯¯¯ Really have no idea on how it works. _____________ Magic Power ¯¯¯¯¯¯¯¯¯¯¯¯¯ It's you character's magical attack, the higher the magic power your magics will damage/cure more. _____________ Battle Power ¯¯¯¯¯¯¯¯¯¯¯¯¯ It's your character's power, the higher the battle power your caracter will deal more damage with physical attacks. _____________ Defense ¯¯¯¯¯¯¯¯¯¯¯¯¯ It's your character's physical defense, the higher the defense your character will receive less damage from physical attacks. _____________ Evade ¯¯¯¯¯¯¯¯¯¯¯¯¯ Shows your chance of dodging magical and physical attacks. _____________ Magic Defense ¯¯¯¯¯¯¯¯¯¯¯¯¯ It's your character's magical defense, the higher the magic defense, your character will receive less damage from magical attacks. _____________ Weight ¯¯¯¯¯¯¯¯¯¯¯¯¯ Shows how much weight your equipments are adding to your character, I think it affects the speed too. -------------------------------------------------------------------------------- SECTION 7 - [STATUS AILMENTS] -------------------------------------------------- -------------------------------------------------------------------------------- Here's an explanation of each status ailments and how to cure your character from it. All statust ailments except Petrified and Zombie can be cured by using the inn. All stats ailments except Petrified and Zombie can be cured by casting Esuna. ________________________________________________________________________________ STATUS NAME | EFFECT | HOW TO CURE ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Petrified | Your character can't do a thing. | Soft Silence | Character can't cast magic spells. | Esuna Toad | Can't cast magic, decreases ATK and DEF.| Toad, Maiden's Kiss Poison | Character loses HP gradually. | Antidote(magic or item) Darkness | Decreases Hit Rate. | Eyedrop Mini | Decreases defense of character. | Cornucopia Stop | Character stays paralized. | Esuna. Confuse | Character attacks random character. | Attacking physically. Zombie | HP reaches 0. Character attacks party. | Holy Water Old | Stats begin to decrease. | Esuna. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -------------------------------------------------------------------------------- SECTION 8 - [VEHICLES] --------------------------------------------------------- -------------------------------------------------------------------------------- Here's an explanation of all vehicles of the game, and what you can do with them. _______________________ Boko ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Bartz's best friend, he is a yellow chocobo that will help you in some parts of the game, as the Final Fantasy 4's yellow chocobo, you won't fight while ridding him. You can also pass by some small water canals with Boko, later in the game he finds Koko, falls in love with her, and has three childs. _______________________ Black Chocobo ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The black chocobo, differently from Boko, can't walk on the world map, but he can fly instead. You can only get, and land the Black Chocobo on forest areas, also he can't fly over high mountains. _______________________ Dragon ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Dragon does almost the same as the Black Chocobo, he can fly, but with some differences. Neither you can ride nor land the Dragon on the forest areas, you can only do it in grass areas. Also he can't fly over mountains, high or low. _______________________ Steamship ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Of course the steamship can only be used in the water, the steamship is the only vehicle that you will have random encounters while using it. You can't pass through the small canals, and to get out of it you must reach any margin. _______________________ Airship ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ When you find the airship, it isn't working, but with Cid's help the party will be able to use it. With the airship you can fly over any part of the world map. You can't land it on desert, forest or water areas. _______________________ Submarine ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ With the submarine you can move underwater and reach places that you couldn't do with any other vehicle, the best thing about the submarine is that when you are on a bright point of the underwater map, you can rest at the submarine. If you press X you will come to the surface. _______________________ Airship/Steamship ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Is a 2 in 1 vehicle, you can use it as an airship or a steamship. While in the air, press X then down to land on the water, and while in the water, press X then up to fly. _______________________ Airship/Ship/Submarine ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Is a 3 in 1 vehicle, you can use it as an, a steamship or a submarine. While in the air press X then down to land in the water, while in the water press X then up to fly or down to go underwater, and while underwater just press X to go to the surface. -------------------------------------------------------------------------------- SECTION 9 - [HINTS AND TIPS] --------------------------------------------------- -------------------------------------------------------------------------------- Here are some hints and tips to help you finish another masterpiece from Square! (^_^) Constantly save your game, I don't know why some people have the stupid habit of skip SAVE POINTS. Always save your game, this way you'll always be safe. (^_^) Use the bow withouth fear, the arrows here are unlimited, so you won't have to buy them. (^_^) Have lots of healing items, like Potions, Tonics and Tents, this way you'll be safe even if you run out of MP. (^_^) Use your magic instead of your items, magic you can recharge by sleeping, or using Tents/Cottages, but your items you'll need money to buy more, try to save your money for best equipments. (^_^) Your experience is shared among the party, what makes harder to gain a level, but you can make it easier by killing the other party members them fighting without them, so if you kill an enemy with only one character you'll win 3x more experience. This is good if you want to build up the level of one character in personal. (^_^) If this is your first time playing a Final Fantasy game, I suggest you to slow the battle speed and putting the battle in WAIT mode, this way the battles will be a lot easier to think what to do. (^_^) Have the strongest characters in front while the weak ones in back row, this way your healers won't take damage as much as in front. (^_^) Try to think fast, the enemies will attack you even if you haven't completed your action turn. (^_^) Ridding a chocobo isn't always the best way to walk in the world, this way you'll lose a lot of EXP, money and maybe items, so only use chocobos as a last resource. -------------------------------------------------------------------------------- SECTION 10 - [WALKTHROUGH] ----------------------------------------------------- -------------------------------------------------------------------------------- IMPORTANT NOTICE: This sections may contain spoilers, like location of itens/ weapons and puzzles solves, so read this section by your own risk. This may cut some fun and game challenge. I'm telling you this to avoid some idiots that sends e-mails blaming me for it. ______________________________________________________________________________ | | | F I N A L F A N T A S Y 5 | |______________________________________________________________________________| -------------------------------------------------------------------------------- --------------- B A R T Z ' S W O R L D ------------------ -------------------------------------------------------------------------------- The game will start at the Tycoon Castle, you will see a scene where the King of Tycoon is about to leave the castle toward the Wind Shrine because the wind stopped. His daughter Reina asks him to don't go alone but he seens to be decided, then the scene shifts to some places where you see that other people are thinking that something is wrong because of the wind, just like the King. The King takes the dragon and before leaving says a last goodbye to his daugther. The scene shifts to a forest where a boy and a chocobo are around a fireplace, then the forest starts to shake making them get worried, you will see a scene where a meteorite falls from the sky, afterwards the boy rides the chocobo and leaves the forest to look out for the meteorite. WORLD MAP: Go eastward and you will find the meteorite, then enter it. ¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢ TYCOON METEOR Items: Phoeniz Down. Enemies: Goblin. Bosses: None. My level: ? lv1. ¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢ Reaching the meteorite the boy will ask Boko, his chocobo, to wait for him while he looks what happened, move eastward and you will find Reina, the daughter of the King of Tycoon taken by two Goblins, the boy will go after the Goblins and you will have to fight them, don't worry, one attack is enough to kill them. After the fight Reina says her name to the boy and asks his name, you have now to name him, there's no defaut name but everyone calls him Bartz then I will call him this way to. Reina says that she would like to do something to show her appreciation but she in a hurry, when she is about to leave both Bartz and Reina hear a voice, move east and you will find a man lying on the ground. They help the man who seems to be with amnesia, he at least knows his name, Galuf. Reina is about to leave when Galuf knowing that Reina is going toward the Wind Shrine offers to go with her since it's his destination too. Bartz says that he prefer to keep traveling with Boko, so they will leave. When you regain control over Bartz move easy and keep going down near the wall always checking the right, so you will find a path which takes to a chest with a Phoenix Down, after that just go back to Boko and leave this place. WORLD MAP: Move west then north. ¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢ HELP ME!!!! Items: None. Enemies: Goblin. Bosses: None. My level: Bartz lv1. ¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢ As you enter this area Boko will suddenly stop, he seems to feel something strange, so they will move ahead, Bartz will hear Galuf asking for help, so keep moving northward, the entire place is shaking and some holes will appear on the grass, but don't worry, Boko can jump them, on your way some Goblins will attack you but it won't be a problem, more ahead you will find Reina and Galuf on the ground, Boko will take then and exit the place. Afterwards you will see a scene where Galuf wakes up, Bartz will say that the world is changing because of the meteorite that just fell. Reina wakes up and thanks Bartz again, then Bartz says that the road that takes to Tule Village is destroyed and they can't take it, Reina says that must be a way and Galuf agrees, so Bartz decides that he will go with them because his father's death wish was to him travel the world, Galuf says that he will go just because of Reina. After a short conversation you will be back to the world map. WORLD MAP: Move northward and enter the cave. ¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢ PIRATE'S HIDEOUT Items: Leather Cap Enemies: Diablo, Steel Bat, Stroper. Bosses: None. My level: Bartz lv2, Reina lv1, Galuf lv1. ¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢ On the cave entrance Bartz will ask Boko to wait for them because it must be dangerous inside, inside the cave your party will notice that there's a spring there, you can fully heal your wounds on this spring so here's good place to gain some levels before moving ahead, once done, enter the hole ahead. On the next screen you will notice a treasure chest, the way here is only one, so keep moving until your party spot a guy, this guy uses a switch on the way to open a hidden door. Before moving on get a Leather Cap on the chest you saw earlier, then do the same as the guy did and enter the door. On the next screen your party will notice through a hole that there's a ship sailing to the ocean, but how could the ship sail if the wind stopped ?, it's a secret for now. You can use the hole that you saw the ship to exit to the world map, you will be on a dead end but you can at least save your game. Enter the hole again and keep on moving to the west then enter the next hole. Your party here will spot another guy, now they notice that this guy is a pirate 'cause there's some pirate flags here, they hide themselves and realize that the ship they saw earlier must be a pirate ship. Reina asks if the pirates would give them a ride, that's definetively not a good idea so Galuf suggests to sneak on into the ship. When you regain contro you will notice a switch to the left just like the one you pressed earlier, you can't do nothing right now, so move up, there's two pirates in front of two doors, they are sleeping so you can't enter these doors, so your only way now is to go east, to the ship. On the ship move to the wheel and try to take the the ship, but they forgot that there's no wind, so suddenly a crew of pirates will arrive with the Captain Faris, Faris seems to see something familiar with Reina's pendant, Reina then says that she is the princess of Tycoon and beg for forgiveness, your party get shocked, anyway your party will be jailed. On the cell Bartz asks why Reina was going alone to the Wind Shrine, she says that her father just went to the Wind Shrine some time ago and she thinks he must be in danger, the scene shifts to Faris' room, where he still thinks about Reina's pendant which is just like his. By morning your party will be released and Faris will show how they can sail without wind, he calls his friend Hydra, who comes from the sea, he decides then to head for the Wind Shrine. WORLD MAP: Before going to the Wind Shrine I suggest you to go to the Tule Village, just move a little north then west and you will find it. ¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢ TULE VILLAGE Items: Tonic(x2), Tent, Phoenix Down(x2), Leather Shoes(x2), 150GP, 100GP, Ether Enemies: Goblin. Bosses: None. My level: Bartz lv4, Galuf lv4, Reina lv4, Faris lv3. ¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢ Entering Tule Village Faris and his crew will go directly to the pub, before going after him you can do some things. On the southwestern side of the village there's the beginner's house where you can learn the basics of the game, still in the beginner's house you can get a Tonic and a Phoenix down on the pots, an Ether and 100GP on the chests and also a Leather Shoes by defeating a Goblin on the chest in the 2nd floor. If you check the barrels and pots aroound the village you can also get 150GP, a Tonic and a Tent. On the shops I suggest you to buy Leather Caps for everyones and buy all the magic on the shop. By moving all the way to the north you will find a big house, entering it Reina says that she has almost sure that this is Zok's house, her friend, there's no one inside right now so exit it, buy moving northeast you can get a Leather Shoes on a box, and by moving northwest you can get a Phoenix Down on a grass area. Then after doing these things go to the pub after Faris, the mans on the Pub say that the captain is in the second floor, so climb up the stairs but before sit down and enjoy the girl's show, then play the piano 'cause this will be important later. On the second floor you will see Faris sleeping in a room, go near this room and Bartz will check Faris, he will be shocked with Faris' face, Galuf goes take a look too and feels the same as Bartz. Afterwards Faris will wake up and ask your party to leave him alone a little. Try to leave the village and Faris will automatically join you. WORLD MAP: Take your ship and move east then north and you will reach the Wind Shrine. ¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢ WIND SHRINE Items: Tonic(x5), Tent, Leather Cap, Broad Sword, Staff. Enemies: Whitesnake, BlakGoblin, Mauldwin, Money Mage. Bosses: Wingrapter. My level: Bartz lv4, Reina lv4, Galuf lv4, Faris lv3. ¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢ As you enter the shrine move west and Reina talk to persons she knows, she asks about the King and they say that he went to the upper floors and still haven't returned, so it's your job to look for him. Still in this room talk to the man left of the pot and he will give you 5 Tonics, the pot he is near is a recovery pot where you can heal all HP/MP and status ailments, so return here if you want free healing. Then move all the way east and climb up the stair, on the 2nd floor there's a Tent on a chest, get it and enter the door, inside the room save your game on the SAVE POINT, then enter the next door. On the next screen climb up the stair to the right and get a Leather Cap, now move back and this time climb up the stair to the left, you will be at the 3rd floor, follow the narrow corridor and you will find 2 doors and an entrance in the middle, but there's an enemy guarding this entrance, so before fighting it get the Broad Sword on the door to the left and equip it on Galuf, there is nothing on the right door, so let's battle. --- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS ----------- Wingrapter 250 1 None 0 Phoenix Down. -------------------------------------------------------------------------------- A very easy battle, just have everybody use physical attacks and heal using Tonics if needed, his Air Wing attack can cause about 25 HP of damage but he probably won't have time enough to use it more than once, so in three or four turns you will defeat him. After the battle climb up through the now-open-path and you will reach the 4th floor, here by searching the bottom right part of the floor you will find a secret path leading to a chest with a Staff, then go up to the Wind Crystal room. On the Crystal Room you will see that the Wind Crystal is broken, darn, that's why the wind stopped, a little scene will play where the crystals give their essences to the four warriors in order to protect the remaining crystals and prevent the evil from returning, so Faris will receive the essence of Fire, Reina will receive the essence of Water, Galuf will receive the essence of Earth and Bartz the Wind essence, suddenly the King of Tycoon appears and says to Reina to protect the other crystals 'cause you four are the chosen ones. After that he will disappear mysteriously, afterwards your party will receive six crystal shards with the power of ancient warriors, you can now use the following jobs: Knight, Monk, Blue Mage, Thief, Black Mage and White Mage. So a warp will appear beyond the altar, take it to exit the shrine, before you will see an explanation about the Ability System. WORLD MAP: You now can use some of the jobs on FF5, a good thing to do would be put Reina as White Mage, so she can now use the magic you bought at Tule Village, Faris as a Black Mage, she will have magic too, Galuf as a Knight and Bartz as a Blue Mage(just until you learn the ability "Learning"), then exchange to a Monk, these are just suggestions. So once done go back to the Tule Village. ¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢ THE RETURN TO TULE VILLAGE Items: None. Enemies: None. Bosses: None. My level: Bartz lv7, Reina lv6, Galuf lv6, Faris lv6. ¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢ Here just move straight forward to Zok's, Reina knows him so she will ask about how to reach the town of Walz through the Torna Canal, Zok says that he lost the key to the canal, anyway he offers his house for your party to spend the night. At the middle of the night Bartz will wake up and go outside, he will start to think about his parents and you will see some flashbacks of his father's last words before going to protect the crystals. Afterwards Bartz will enter again and Zok will come to talk to him, he gives the key of the canal to Bartz, what he said was a lie just to protect Reina from the danger, so he asks Bartz to protect her. By morning try to leave the town and Faris will join you again, he will tell his crew to leave her 'cause he wants to go with the others. WORLD MAP: Go to your ship and you will see a scene where everybody decides to protect the other crystals once they are the chosen ones, so move just east and you will enter the canal.
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TORNA CANAL
Items: None.
Enemies: Soccer, Octofist.
Bosses: Karl Boss.
My level: Bartz lv7, Reina lv6, Galuf lv6, Faris lv6.
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Reaching the canal Bartz will open the gate, Galuf wonders how Bartz got the key
but as their way is open there's nothing to wonder. Here your way is pretty
simple and you can't get lost, move your ship until you find a whirlpool, Faris
says that Hydra can't hold on for much time and they will end up being sucked.
Your ship is about to sunk so a boss fight starts.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Karl Boss       650          3          Bolt        5         Tent.
--------------------------------------------------------------------------------

An easy battle, his only attack that can be a problem is an attack that drops
the HP of one character to 1, just have your black mage cast Bolt, your white
mage heal your wounds and the others attacking, monks can help you a lot here,
having a party of four black mages here can make the fight even easier, cast
Bolt with everybody for two turns and he's gone. After the battle Hydra will
help your party sacrificing herself and letting the ship free, Faris tries to
go after Hydra but Bartz and Galuf hold her. Afterwards you will see a scene
with Bartz and Galuf wondering how Faris is, Reina tries to cheer up Faris. So
your ship has no longer Hydra to pull and it will sail without destination
until you arrive at...


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SHIP GRAVEYARD
Items: Flail, Tent, 990 GP, Tonic, Phoenix Down(x2), Antidote(x2), World Map.
Enemies: Crystal Slugs, Skeleton, LumbrBeast, PsychoHeds.
Bosses: Siren.
My level: Bartz lv7, Reina lv7, Galuf lv7, Faris lv6.
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Here you can gain some levels 'cause you can fight against the enemies then
sleep at your ship, so after gaining a few levels proceed down through some
wooden platforms and jumping in the rocks to reach a chest with a Flail, move
back and this time go east to a broken ship, inside of it get the Tent. When
you reach an area with water they decide to go through it, climb down through
the stair and get to another stair on the water. On the next screen get 990 GP
on the pirate box, now enter on the door up ahead and get a Phoenix down on
the water, then come back and enter the other door just below.

Climb down the stairs in the sequence, pick up a Tonic no the chest and exit
through the stair up ahead, then climb down another stair and your party will
reach a non-wet room, so they decide to make a fireplace to dry their clothes.
Bartz and Galuf try to bring Faris near the fireplace too, then when they see
Faris' face they get shocked, FARIS IS A GIRL!!!!!, after a funny custscene
Faris explains that she was hidding it because she was found and raised by
pirates and if they knew that she is a woman they wouldn't take her seriously.

Afterwards your party will sleep on the well come beds and by morning you will
have control over them again. Take the other door and save your game on the SAVE
POINT, then keep going up and you will be outside the ship, you're now on the
other half of the broken ship. Move down through the wooden platforms and rocks
to reach another broken ship, inside of it you can get the World Map a Phoenix
Down and two Antidotes. Outside the ship move east through the rocks and you
will find half of a ship, open the chest and the rest of the ship will appear,
move up through the rocks and you will finally reach land.

There you seem to have company, suddenly Bartz's mother will appear and call
him, the King of Tycoon appears too and call for Reina, who goes, Faris goes
after Reina too, so a little girl appears and asks for Galuf, this girl seems
to by his grand daughter. Suddenly Siren appears, it was just an illusion but
as Galuf lost his memories he wasn't affected by the spell, so Galuf will wake
the others and the fight will begin.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
   Siren         900          2     Holy*, Fire*     5     Bronze Shield.
--------------------------------------------------------------------------------

This boss is really easy, she will start in the humam form, keep attacking with
everybody and have your white mage heal anyone how needs it. Afterwards Siren
will turn to her undead form and start using the squeeze attack that can damage
you up to 80 HP, so heal after it. Now that she is undead you can cast Cure with
your white mage and it will do a lot of damage, also use Fire will damage her
about 180 HP, so keep using this pattern and you will win. After the battle the
party will help Galuf for saving their skins, so exit through the upper way.


WORLD MAP: By the right side just follow south until you see a town called...


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TOWN OF KERWIN
Items: 1,000 GP, Ice Rod, Antidote.
Enemies: None.
Bosses: None.
My level: Bartz lv10, Reina lv10, Galuf lv10, Faris lv10.
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Entering Kerwin get the Ice Rod by finding a path between two boxes east of the
item shop, get an Antidote in one of the pots around the town and 1,000 GP by
finding a secreth path on the pub. Once done with the items speak with the girl
just below the pub and she will say that the town of Walz is located south of
Kerwin beyond the sea and as there's wind to use ships you should think about
another way of reaching there, she says that there is a machine that amplifies
the power of the Water Crystal too. Now talk to the girl in front of the inn and
she will say that her husband saw a dragon flying toward the North Mountais but
no one believes him, she says that he is upstairs.

Enter the Inn and there don't forget to play the piano, this is the second, then
go upstairs and you will find the man, the man confirms that he saw a dragon
going to North Mountain so Reina asks how were the dragon and with the answer
she realizes that this is her father's dragon. Suddenly Bartz has an idea, if
they can't reach Walz by sea they can go by air, so they decide to move toward
the North Mountain. Buy new equipments and all new magic before moving.


WORLD MAP: From Kerwin move north east through the forest and you will reach
           the North Mountain.


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NORTH MOUNTAIN
Items: Phoenix Down, Soft.
Enemies: Ghilacat, Rock Cutter, Stones, Cockataur.
Bosses: Magissa, Faltzer.
My level: Bartz lv10, Reina lv10, Galuf lv10, Faris lv10.
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As you enter the mountain follow the lower path and get a Phoenix Down, on the
upper path get a Soft then enter the cave. You will be outer part of this
mountain, the way is pretty simple, so keep on moving until you reach a bridge,
pass the bridge and enter the cave but be sure to not touch the flower because
they are poisonous. On this screen there's a SAVE POINT, so don't forget to save
your game here, then enter the next cave.

Make your way westward and Reina finds her father's helmet, suddenly a poisonous
arrow hits Reina who falls down, then a woman called Magissa appears saying that
she was looking for a dragon but found something even better. Bartz wonders why
she was after a dragon so Magissa says that Dragon's horn are very valuable and
she could become rich. Faris tries to go after Reina but ground falls almost
killing her, so she does a bridge in a record time allowing the others to pass,
so the fight begins.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
   Magissa       650          8         None         6       Power Drink.
--------------------------------------------------------------------------------
   Faltzer       850          8         None         -          Whip.
--------------------------------------------------------------------------------

Reina will start the battle poisoned, so don't forget to cure her fast. Magissa
isn't really that tough, her only attack that can bring some problem is Aero but
I think you can prevent this by using the Mute magic. So keep attacking her and
have your white mage cast Protes on everybody 'cause this will help later, then
after sometime she will call Faltzer, a guy that is a little tough but with the
Protes on everybody you will be safe, have everybody attack them and your black
mage cast Bolt, heal if necessary, after some turns they will die.

After the battle enter the next cave and you will be on the mountain's summit,
there you will find the dragon near some poisonous flowers, the flowers are
poisonous to humans but seem to be a remedy for dragon wounds, Reina takes some
flowes and asks Faris to give the dragon, Faris does it and the dragon get
healed but Reina falls down poisoned. The dragon somehow heals Reina who thanks
the dragon, so they decide to ride the dragon toward Walz, but Bartz seems to
not like much high places.


WORLD MAP: Move a little southwest of Kerwin and you will find the kingdom of
           Walz.


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TOWN AND CASTLE OF WALZ
Items: 490 GP, Tent, Phoenix Down, 1,000 GP(x2), Elf Cloak.
Enemies: None.
Bosses: None.
My level: Bartz lv11, Reina lv11, Galuf lv10, Faris lv10.
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Enter the town first, here you can buy new equipments for your characters and
also new magic, here you can buy the first summons of the game. On the house
left of the entrance there's a Silver Glasses, to reach this house you need to
go through the water, there's nothing more to do in the town so move to the
castle. Once in the castle you can do some things, you can get the first really
good summon, "Shiva" but you should be at least on level 13, for more info take
a look on the "Side Quests" section. Search through the castle but avoidind
entering the dungeon  'cause you are history if you ever encounter a Harpy. You
can get 490 GP a Phoenix Down and a Tent on the storeroom that can be reached
through the 2nd floor.

Once done go ask the King about the Crystal, Reina will ask him to stop
amplifying the Water Crystal or else it will end up shattering, the King says
that he can't do it 'cause the townspeople wouldn't accept it. So suddenly the
castle starts to shake and a scene shows another meteorite falling, this time
west of the Walz Tower, the King orders to assemble soldiers and head to the
Walz Tower.


WORLD MAP: Move northwest to find the Walz Tower and enter it.


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WALZ TOWER
Items: Silk Robe, Ether, Silver Armband, Maiden's Kiss.
Enemies: Ice Soldier, Elf Toad, Ricard Mage, Paddle Thru, Y Burn.
Bosses: Garula.
My level: Bartz lv11, Reina lv11, Galuf lv11, Faris lv11.
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At the entrance of the tower a guard says that the King went after the Garula
who attacked them and went to destroy the Crystal. This tower is very easy and
without much of problem to reach its top, just be sure to search walls, fall on
holes and climb some wallls, on your way you will find the King who asks you
to protect the Crystal, also you will find a Silk Robe, a Silver Armband an
Ether and a Maiden's Kiss before reaching the Crystal Room. There you will find
Garula who is now mad, so a fight begin.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
   Garula       1,200         3         None         5         Potion.
--------------------------------------------------------------------------------

This guy can be very tough battle, his main attack is the physical that does a
lot of damage, so you should cast Protes on your party, then keep attacking with
your powerful characters, like monks and knights, and casting Bolt with your
black mage, heal if necessary and you should win this battle. After the battle
the Crystal will shatter, a soldier who is at the room tries to leave the room
but he falls wounded, he asks Glauf for forvigeness and calls him Lord, Galuf
asks if he knows him and who he is, but the soldier dies. You can now get new
jobs by getting the Crystal shards, the new jobs are: Berserker, Sorcerer, Time
Mage, Red Mage and Summoner.

Don't bother about the last shard that you coudn't get now, you can't get it
right now. Suddenly the tower starts to shake and is sinking on the sea, your
party tries to exit the tower but they coudn't, suddenly Hydra appears and
rescue them on the sea, She takes them to the shore and leaves, Faris think
Hydra used her last powers to rescue and she is about to die, so she thanks
Hydra.


WORLD MAP: You will be on the world map, go to Walz castle and talk to the King,
           he says that the Fire Crystal is in danger too and you should go to
           Karnak. Do it, enter the Walz Meteor just on the same place Hydra
           left you and you will take a warp to another meteor, exit and follow
           west to find the Kingdom of Karnak.


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KINGDOM OF KARNAK
Items: None.
Enemies: None.
Bosses: None.
My level: Bartz lv13, Reina lv13, Galuf lv13, Faris lv13.
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Enter the town first, so try to buy something on a shop and a person will arrive
and say that you are mosters that came from the meteorite, so you will be
arrested to the castle dungen. There you will see that there's a guy on a cell
next to you, wait for some time and this guy will put some gunpowder on the wall
and explodes it, unfortunately he will end up on your cell, making your party
laughs at him 'cause it was his last gunpowder. Afterwards you will be told that
this guy is Cid, the man who did the Crystal amplifier, he says that he was took
to the prison because he tried to stop the machine 'cause it would shatter the
Crystal.

Suddenly the Chancellor appears and says that Cid was right, but he stopped the
machinery and even then the Crystal is still losing its power, so Cid says that
it must be the Fire Ship that is draining the Crystal Power, he accepts to help
the Chancellor but he will need your party's help, Cid says that he will be
waiting for you at the Fire Ship. Leave the castle, you can't get the item nor
in the town neither in the castle 'cause there's fire blocking the paths. So
exit to the world map.


WORLD MAP: Enter the Fire Ship just below the castle.


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FIRE SHIP
Items: Mythril Glove, Elixir(x2), Cottage, Phoenix Down, Thief's Glove, Green
       Beret, Moon Ring.
Enemies: Cool Dust, Mottletrap, Poltrgeist, Defeater.
Bosses: Liquid Flame.
My level: Bartz lv14, Reina lv14, Galuf lv14, Faris lv14.
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When you arrive in the Fire Ship Cid will be waiting for you, he says that he
was right about the Fire Ship be draining the Crystal's power and if it continue
the Crystal will surely shatter, so Cid asks you to go to its engine and stop
it, but you should be ready to encounter monsters. So when you enter the ship
you won't find nothing on the first two rooms, so in the third one enter the
door ahead and you will find a Mythril Glove, now take the stair to the left
and make your way to the next door to get an Elixir, then move to the upper
left part and get a Cottage.

Now climb down the stair and take an Elixir, move back and this time get the
top door to get to an elevator, press the red switch and the elevator will move.
On the next screen take the Phoenix Down then enter the next door that leads to
another elevator, take it. On the next screen there's only one way, through the
ventilation hole, so take it. Make your way through the ventilation hole then
enter the door. You now have four hole that can take you automatically to some
different things. I will call these holes #1, #2, #3 and #4.

There's nothing good on the hole #1 and the hole #2 is your main way so skip
them for now and enter the #3 hole, you will be taken to a chest containing
a Thief's Glove, then make your way back to the four holes and this time take
the hole #4, don't enter the door 'cause this why your way back, make your way
through the other way and get the Green Beret, now make your way back. Finally
take the hole #2, when you exit move to the stair and keep going until you
finf an switch, press it and get the Moon Ring, then move back and this time
go through the door.

You will have two doors in front of you, the one to the right is your way back
so if you lost something take this door, if not, enter the left one and save
your game in the SAVE POINT. Keep going on and you will find a room that has
a little puzzle in order to get the chest and continue your way, here's what
you have to do: First press the first switch, then move up and press the top
left switch and the switch all to the left too, cross the new way to the right
and press the two switchs there are near, move down and press the upper switch
to cross the way up, that's it, get the Elixir and enter the next door. You
will be on the Power Room, here your party sees Queen Karnak, she seems to
have lost her mind, so she launches a boss at you.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
Liquid Flame    3,000        19         Ice          6       Fire Skill.
--------------------------------------------------------------------------------

This boss is really easy, he will start in a "Human" for, in this form if you
cast Ice 2 on him it will deal about 1,100 damage to him, if you cast Shiva it
will do a lot of damage too. The it will start to change between forms, his
only form that can bring some problem is when he turns to a hand, it can attack
you with Blaze and damage you about 100 HP to everybody and also 'cause your
spells won't work on him, so keep healing your party and when he turns to human
again finish him with all you have. After the battle the Queen Karnak will be
back to normal, she says that there's an evil force that's trying to break the
crystals, that's the same force that just possessed her.

After that move through the hole to the Crystal Room, there the Fire Crystal,
a scene will play, I prefer to let you see it by yourself, so after the Crystal
have broken you will be on the Karnak Castle.


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ESCAPE FROM BURNING CASTLE
Items: Elixir(x6), 2,000 GP(x2), Shuriken, Ribbon, Esuna, Lightining Skill,
       Elf Cloak, Hunting Knife.
Enemies: Gigas, Karnak, Sargeant, Sorcerer.
Bosses: Iron Claw.
My level: Bartz lv15, Reina lv15, Galuf lv15.
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You will be on the dungeon, here you will have ten minutes to exit the castle,
that's time enough you may think, but there's a lot of goog things here, there
is lot of chests, some of these with monsters that will take more from your 10
minutes, so just make sure to search for the items and use Flee to escape from
useless battles, note that when you fight the enemy Gigas you can easily steal
an Elixir from him. Then when you reach the exit of the castle you will have
a fight against a Sargeant and 2 Karnaks, it's almost like a normal battle but
the Sargeant will reveal himself a different enemy, the Iron Claw.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Iron Claw       900          ?         None         0         None.
--------------------------------------------------------------------------------

Very easy battle, attack him the way you think it's better, if you have much
time enough try learning Death Claw from him. After the battle leave the castle.


WORLD MAP: On the world map you will get more jobs from the Crystal Shards, the
           jobs are: Geomancer, Trainer and Ninja. If you go after Cid now at
           the Pub of Karnak he will be blaming himself for destroying the Fire
           Crystal, he will ask to be alone, you can get a Fire Rod if you
           the left lower corner of the town. After this you can see that the
           wall that was blocking the route to the west was destroyed with the
           castle, so make your way through 'til you find the...


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LIBRARY OF ANCIENTS
Items: Ninja Suit, Phoenix Down, Ether.
Enemies: Pag 32, Pag 64, Pag 128, Pag 256.
Bosses: Ifrit, Biblos.
My level: Bartz lv16, Reina lv16, Galuf lv16, Faris lv16.
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Here you will know that Cid's grandson is down below the library and there's
monsters there, so it's your job to rescue him. If you check the upper floors
you can heal your party on a recovery spring(pot), there's also a possessed
book on the higher floor, it is just a normal fight, so there's no need to do
it. Then on the main floor go down through the door to the left, here there's
a little puzzle before you have your way clean, so follow this: Move ahead and
a path will open, then check the upper left hole and another path will open, go
through the holes and climb up a stair then check a thing like-door, now check
the wall all to the right then climb down the stair, check the booksheld near
the black point and your way will open.

On the next screen get an Ether on a chest in the right side then enter the door
below, climb down a stair then climb up another, check the bookshelf and a hole
will open, follow this path until you find a book, where a summon is sealed.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
   Ifrit        3,000        22      Water, Ice      5       Fire Skill.
--------------------------------------------------------------------------------

This battle is not much hard, Ifrit's attacks that can bring some problem are
Fire 2, that he will cast on a single target dealing about 300 HP damage, and
Blaze which will hit everybody with about 100 HP of damage, so make sure to have
a white mage to heal your party after these attacks. So your party here can
easily be three black mages and a white mage(or summoner with white magic), Ice
2 will damage him with about 800 HP and Shiva with 500 HP, so just keep your
HPs above 300 and keep using this pattern and you should win. After the battle
move back and this time enter through the door.

Here there's a bookshelf that will try to stop you but as you have Ifrit it
will let you through, then climb down the stair to the left and get a Ninja
Suit on a chest that you saw earlier for sure. Make your way back and enter the
upper hole. There's nothing to the right side but on the left side there's a
a Phoenix Down, then enter the hole. Here move up and the way will open, then
climb up the stair and check the book, it's a possessed book too, so kill it
or just run away to reveal a new hole, enter through this hole and save your
game on the SAVE POINT, then keep going on and you will find Mid(Cid's grandson)
he is reading some books, then some books attack you.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
   Biblos       3,600        24      Fire, Holy      7        Hard Body.
--------------------------------------------------------------------------------

This battle requires more than the last one, here the weakness is Fire, so keep
using Fire 2 on him, have two black mages, a white mage and one summoner, so
keep using Fire 2 and Ifrit, then heal your wounds, Biblos' physical attacks
can easily reduce your HPs to single digits(if don't kill you), so keep track
of your HP and you will win. After the battle Bartz gets mad 'cause Mid did not
even noticed that you were fighting, after the conversation Mid will take you
back to the main floor through a short cut, when he knows that Cid is giving up
on his work he goes after Cid. Now move back the the Pub at Karnak Town and
talk to Cid, when Mid arrives he convinces Cid to keep working on, so Mid says
that they can now make the Fire Ship sail even without the Crystal 'cause he
found a book which describes how to do it, so they decide to do it for you.


WORLD MAP: Go to the Fire Ship and Cid and Mid will fix it for you, I suggest
           you to take a look on the side quests section before move to your
           next destination. Already back?, then go to Crescent Town, the
           most southeastern town.


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CRESCENT TOWN
Items: None.
Enemies: None.
Bosses: None.
My level: Bartz lv20, Reina lv21, Galuf lv20, Faris lv20,
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As you enter the town an earthquake will hit the town, try to leave the town and
you will see that your beloved Fire Ship is sinking, there's nothing you can do,
so start to wander around the town, buy any equipment you think you may need,
then check the house on the right bottom part of the town, there talk to the
people inside and you will learn the "Strength Song", don't forget to play the
piano too. If you keep walking on this town you will hear some people talking
about a black chocobo, that lives on forests, but they are extinct now, so leave
the town.


WORLD MAP: Move souht of the town and enter the small forest.


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BLACK CHOCOBO FOREST
Items: None.
Enemies: None.
Bosses: None.
My level: Bartz lv20, Reina lv21, Galuf lv20, Faris lv20.
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Entering the Black Chocobo Forest your party will see a Black Chocobo, Reina
says that she thought they were extinct, anyway, Bartz decides to catch it. Here
you will have to catch the Black Chocobo, just run after him and press X, he
is very fast but you probably won't have problem catching him. When you get it
Bartz will try to make him fly but seems that he can't fly for much time. So
Faris noticess that the chocobo is choked, she helps the chocobo who vomits two
Crystal Shards, here you learn two more jobs: Bard and Hunter, then the Black
Chocobo is now able to fly without problem, and you will be taken to the world
map.


WORLD MAP: You can now do a side quest, for more info check the side quest
           section, when you do move back to the Library of Ancients.


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LIBRARY OF ANCIENTS - REVISITED
Items: None.
Enemies: None.
Bosses: None.
My level: Bartz lv20, Reina lv21, Galuf lv20, Faris lv20.
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Here the party tells about what happened to the Fire Ship, Mid says that it is
not a problem 'cause they can build another. So Cid says that he has more
important news, they found the King Tycoon, he was heading to the Sand Tides.
Your party decide to go after him bu Cid says that no one can pass through the
Sand tides, he also says that beyond the desert there's a ruin town. So anyway
your party decide to try to find a way.


WORLD MAP: Move just west of the Library of Ancients and you will reach the
           Sand Tides.


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SAND TIDES
Items: None.
Enemies: Sand Killer, Sand Bear.
Bosses: Sand Worm.
My level: Bartz lv20, Reina lv21, Galuf lv20, Faris lv21.
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Here you party decides to force their way in, suddenly Cid and Mid appear, they
say to wait a little. They say that they will ring a bell to distract the Sand
Worm while you finish him off, they ask you for confirmation, so choose yes.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Sand Worm      3,000        18        Water         5         None.
--------------------------------------------------------------------------------

This battle isn't much hard, there will be three holes from where the Worm can
come from, he will appear only in one hole by time(incredible!), so you will
have to time your attacks and magic, and use it as soon as he appears on the
hole. Shiva can deal about 250 HP of damage and Ice 2 about 300 HP, heal your
possible wounds and try not to hit the wrong hole or you will be counter
attacked. After the battle your party asks Cid to take care of the Black Chocobo
while they are gone, them move your character through the little bridge that
Cid just built, keep going down through the sand tides and eventually you will
be outside.


WORLD MAP: Move just south to reach the the Ruins town of Gown.


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TOWN OF GORN
Items: None.
Enemies: None.
Bosses: None.
My level: Bartz lv20, Reina lv21, Galuf lv20, Faris lv20.
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When you arrive at the town of Gorn you party realize that this is the ruin town
that Cid talked about. Here move straight forward toward the stairs and you will
see the Tycoon King behind a pillar to the right, go after him and he will move
up, keep following him where he goes and you will eventually be back to the
stairs, there Reina and Faris call the King "father", Reina get surprised, so
a hole opens just below you and your party falls.


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AIRSHIP BASE
Items: Shuriken(x2).
Enemies: None.
Bosses: Clay Claw.
My level: Bartz lv20, Reina lv21, Galuf lv20, Faris lv20
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Here Reina realizes that she was right, Faris is her sister, Faris says that she
could have admitted it before. Afterwards Bartz realizes that Galuf is not with
the, he maybe fell in a different place, so they decide to move on. But Galuf,
who heard it, suddenly appears. When you get control over your party move to the
left and enter a door, now move straight forward and your party will be warped
by the power of the Crystal essences. You're still in the airship base, here the
room seems to have a short circuit and your party run away. Meanwhile the scene
is shifted to Cid and Mid, they take the Black Chocobo to the Black Chocobo
Forest, this way they will be fulfilling the promise they did to Bartz.

When the scene shifts back keep climbing up through the stair until you find a
room with some statues on the corners. Here there's two ways, one up and one
down, first take the down path, here enter the left room and check the switch,
it says to check the flowers, then do it, the flowers are in the middle room,
it says to check a memo on the paper room, then go to the room to right and read
the paper, it says to check the urn, move all the way to the left and check the
urn to reveal a book that says to go down and check the switch, then go down and
press the switch again, this time it will open up the path leading to 2
Shurikens and the Mini Spell.

Moving back to the statues room go up this time, press the switch and the scene
shifts to the Black Chocobo Forest, where Cid and Mid are, then they fall on a
hole. When you regain control go up, save your game on the SAVE POINT and keep
going on until you find the Fire Ship, the party wonders why the Fire ship is
here since it just sunk. Keep going on and suddenly Cid and Mid fall on the
ship, they have no idea how they arrived here. The your party realizes that
there's another ship, and this ship seems to do something different, Cid says
that it's an airship, he read about it but thought it was a legend, he says that
he can put it to fly, just follow him and he does it, then Reina realizes that
there's a monster on the hull, and a boss fight begins.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Clay Claw      2,000        43         Bolt         5        Ice Bow.
--------------------------------------------------------------------------------

An easy boss, attack with Bolt 2 or Ramuh and keep attacking with the others,
have also someone heal your wounds, after a short time he will die. After the
battle the airship will land again, it wasn't damaged to much and Cid can fix
it with parts from the Fire Ship.


WORLD MAP: You now have the airship to look for info about the last Crystal, you
           should also take a look on the "Side Quests" section, after it go to
           the town of Gorn, when you land the town of Gorn starts to colapses
           and the ruins start to floats, they have no idea how to reach these
           ruins, so they decide to ask Cid about it, go back to the airship
           base and Cid says that he need Adamantite to make the airship fly
           that high, then Galuf remembers that there's some on the Tycoon
           Meteorite, then go there.


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TYCOON METEOR - QUEST FOR ADAMANTITE
Items: Adamantite.
Enemies: None.
Bosses: Adamantamai.
My level: Bartz lv20, Reina lv21, Galuf lv20, Faris lv20.
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Here Galuf presses the secret switch that opens a door on the meteorite, the
party enters and get the Adamantite on the wall, the mission is done but as they
try to leave a boss fight starts.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Adamantamai    2,000        20         Ice          5      Turtle Shell.
--------------------------------------------------------------------------------

This boss can be a little tough 'cause his attacks are powerful, to make the
battle easier keep attacking with Ice 2 that will deal about 400 HP of damage,
the Summon Shiva damages him about 300 HP, you should have also a Monk to attack
physically, have your white mage cast Cure 2 when your party needs and you will
win. After the battle return to Cid and Mid. There they will upgrade your
airship, so now you can go after the last Crystal on the Floating Ruins.


WORLD MAP: To go to the Floating Ruins you need to press X on the world map, 2
           arrows will appear, move the arrow upward and press X.


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FLOATING RUIN
Items: None.
Enemies: Flame Throw, Rocket Gun.
Bosses: Soul Gun, Launcher(x2).
My level: Bartz lv22, Reina lv22, Galuf lv22, Faris lv22.
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You will be outside the Floating Ruins and in order to enter it you must first
destroy the cannons outside, then make your way up, there's four cannons, two
on each side, make your choice and a fight will start. You will always fight 2
enemies each time, the enemies can be two Rocket Guns or Flame Throw, both have
weakness against Bolt, so Ramuh and Bolt 2 are your best attacks against them,
don't forget to learn the "Missile" Blue Magic from the Rocket Gun and the "Burn
Ray" Blue Magic from the Flame Throw. Once all cannons are destroyed a hole will
open on the Floating Ruin and huge cannon appears, it's a boss fight, but before
going exit to the world map through any side, use a Tent or sleep at an inn then
save your game. It's time to fight.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
  Soul Gun      23,000       36         Bolt         7       Dark Matter.
--------------------------------------------------------------------------------
 Launcher(x2)   10,000       36         Bolt         -         Potion.
--------------------------------------------------------------------------------

A very easy battle, just have a blue mage cast Death Claw on the Soul gun then
attack again for a fast and easy victory, anyway, if you want a real battle or
you don't have the Death Claw attack have your characters cast Ramuh or Bolt 2,
also have your white mage cast Cure 2 on your party when needed. It's most
powerful attack is the Beam Cannon, which can deal about 300-400 HP of damage on
all characters, so keep track of your HP and you should have no problem on this
boss. After the battle enter the ruins.


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RUINS OF RONKA
Items: Gold Armor, Elixir, Phoenix Down, Gold Shield, 5,000GP, Shurike, Ancient
       Sword, Moon Ring, Power Wrist.
Enemies: La Mage, Ronka Knight, Stoned Mask, Fan Wizard, Lamia, Archeotoad,
         Hyudra.
Bosses: Archeoavis.
My level: Bartz lv22, Reina lv22, Galuf lv22, Faris lv22.
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As you enter this ruin equip the ability "Secret" on someone, then make your way
through the stairs, get the Gold Armor and enter the door below. When you reach
the 3rd level get an Elixir and a Phoenix Down, there's three stairs here, first
go to the only one that goes up, there you can save your game on the SAVE POINT.
Your next stair should be the lower one, there, keep making your way and you'll
eventually find a Gold Shield, then make your way back.

There's only one non-explored area, it's the one left of the stair that leads
to the SAVE POINT, your way here is simple, there's only one way so keep going
until you reach the 5th level, go to the right and climb up a stair to get a
Potion, now that the first stair on your way, there you will find 5,000 GP,
explore all areas here to get: Shuriken, Ancient Sword, Moon Ring and a Power
Wrist, if you fall on the hole, there's no problem, just make your way again.
Then keep make you way and you will find the King Tycoon, he says that there's
something blocking the way, the king warns you that the monster changes its
weakness, so be careful with this boss.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
Archeoavis   6,500/2,400     21        Random       10        Hero Drink.
--------------------------------------------------------------------------------

Here's a boss that can be a problem, it will change its weakness constantly, so
if you cast the wrong magic you will end up healing him. So your best attacks
will be physical, if you have a monk it will be very useful. If you have a Ninja
you can use the shurikens that will deal a lot of damage, you can also have
someone cast Scan to see the current weakness then cast a Black Magic/Summon.
When you beat his first form, keep using physical attacks on him 'cause most of
the magic won't work. So afterwards you will defeat him.

After the battle the King thanks you for cleaning the way for him, he seems to
be controlled by some evil power. Faris and Reina can't allow Bartz and Galuf to
attack him, then, suddenly a meteor falls and a girl appears, she attacks the
King who falls. The girl calls Galuf Grandpa, here Galuf regains his memory,
then Reina and Faris go after the King, he is alright 'cause Krile used weak
magic. The King recognizes Faris as his daughter Salsa. Suddenly X-Death appears
and the Bartz tries to attack him, but he is easily knocked out, the the King
asks Bartz to take care of his daughters and sacrifices his own life to save the
your party. After that get the Crystal Shards here to learn some jobs: samurai,
lancer, dancer and chemist. The the ruins start to colapse and your party
escapes.


WORLD MAP: Galuf and Krile use the rest of power of the meteorite that Krile
           came to return to their world, so your party decides to go after
           Galuf and avenge King Tycoon. So they think Cid might be of some
help,
           head back to the underground airbase, the you come to know they came
           back to the Tycoon Meteor to put the Adamantite back, go there and
           Cid says that you need the Adamantite of all other meteorites if you
           want to go the Galuf's world, the order doesn't matter, so let's
           start.


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KARNAK METEOR
Items: Adamantite.
Enemies: None.
Bosses: Titan.
My level: Bartz lv23, Reina lv23, Faris lv23.
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Here Cid and Mid will be waiting for you, they try to get the Adamantite but a
monster suddenly attacks.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
   Titan        2,500         1         None         3        Potion.
--------------------------------------------------------------------------------

Keep attacking him with your most powerful magic, have a monk to attack and a
Ninja to cast Shurikens, have also a white mage or at least someone who can
heal your party, when you feel that he is about to lose, fully heal your party
because he will attack with the Earth Shaker attack which will cause about 450
HP of damage to all characters. After the battle you learn the Titan Summon
Spell.


WORLD MAP: Here proceed to the next meteorite.


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WALZ METEOR
Items: Adamantite.
Enemies: None.
Bosses: Byurobolos(x6).
My level: Bartz lv23, Reina lv23, Faris lv23.
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Here Mid and Cid get the Adamantite without problem but as your party tries to
leave... that music starts.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
Byurobolos(x6)  1,500        22         None.        6          None.
--------------------------------------------------------------------------------

This battle is a little hard if you don't have Titan 'cause as you kill the
enemies they will start to revive each other, so it's extremely important to
have Titan he. So with him cast it once or twice and that's it.


WORLD MAP: It's time to finish the last meteorite.


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GORN METEOR
Items: Adamantite.
Enemies: None.
Bosses: Kima Brain.
My level: Bartz lv23, Reina lv23, Faris lv23.
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Here Mid and Cid enter the meteorite after the Adamantite and ask your party to
wait, they take much time and your party decides to enter too, there a boss
fight.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Kima Brain     3,300        19         None.        6     Phoenix Down.
--------------------------------------------------------------------------------

This enemy's attacks cause a lot of damage, about 200 on everybody, so you will
need a white mage to heal your party, have also someone who can cast summons
cause Titan can deal about 800 HP of damage on him, a Ninja here to cast some
Shurikens are handy too, also someone with the "Learning" ability to learn his
Aqua Rake blue magic. After the battle you will have all the Adamantite needed
to go to Galuf's World, Cid says to take a look on the map and see the point
where the meteorite intersects, it's easy to find because it's marked on the map
with a bright point, before going there you should take a look on the side quest
section to make sure you won't lose nothing, once done proceed to the warp point
and your party says goodbye to their world.


--------------------------------------------------------------------------------
------------- G   A   L   U   F  '  S      W   O   R   L   D  ------------------
--------------------------------------------------------------------------------


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SMALL ISLAND
Items: None.
Enemies: Pao.
Bosses: Abductor.
My level: Bartz lv24, Reina lv24, Faris lv24.
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You will start in this world on a small island, you have no vehicles, so what
to do? you may ask, well, just use one Tent and your party will camp on the
forest, there's no problem if you don't have any Tent, just fight and you will
receive a Tent from the Pao enemy. So as your party starts to think about the
situation an enemy appear and catch Reina and Faris, then the monster attacks
Bartz.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
  Abductor      1,500        22         None.        0         None.
--------------------------------------------------------------------------------

There's no strategy here, if you lose to this boss please stop playing this game
and jump off your window. After the battle the monster will drop a chest, open
it and Bartz will fall from sleep gas.


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X-DEATH'S CASTLE
Items: Crystal Shards(retrieve).
Enemies: Shell Bear, Tarantula.
Bosses: Gilgamesh.
My level: Bartz lv24, Reina lv24, Galuf lv22,
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Your party are held hostages in X-Death's Castle, Galuf is in the Big Bridge
with his granddaughter, so X-Death uses a huge shield to reflect your party
image on the sky, when Galuf sees it he decides to come to save them. Here you
will be in control of Galuf, as you enter the castle, get the Crystal Shards
back with all your learned jobs in a treasure chest, then if you have any wounds
to heal, heal to the topmost door and you will find two recovery springs and a
SAVE POINT. Once done move back and go all to the left, climb down the stairs
and keep going down until you meet with...

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Gilgamesh       ????        ??         ????         0          None.
--------------------------------------------------------------------------------

Here you will fight Gilgamesh with Galuf and this battle is really easy, just
attack him with the best you have and in no time Gilgamesh will run like a
chicken. After the battle Galuf frees the party, after a short converstation it
is time to leave the castle, do it.


WORLD MAP: Move west to the Big Bridge.


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BIG BRIDGE
Items: None.
Enemies: Little Chariot, Wing Killer.
Bosses: Gilgamesh.
My level: Bartz lv24, Reina lv24, Galuf lv22, Faris lv24.
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When you arrive here, keep going straight forward and some enemies will come to
fight you, the enemies here are very easy and you probably won't have any
problem, after a sequence of fights you will reach a door, enter it and you will
fing Gilgamesh, that was waiting for you. As always, he won't let you pass by
without a fight.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
  Gilgamesh     ?????        28         None         0          None.
--------------------------------------------------------------------------------

An easy fight, just like the previous ones, his attacks aren't strong and you
can easily damage him by 1,000 HP with the Titan summon. After some time he'll
cast Haste+Shell+Protect, that will halves most of your attacks and increases
his speed, but don't be afraid, keep using Titan and attacking physically,
Shuriken works well. After the battle he will escape as before. Keep going
straight and fighting enemies on your way and you will end up finding Krile, but
Galuf not even has time to talk to her because suddenly a barrier comes up from
X-Death's castle and sweep you away.


WORLD MAP: Your party will wake on the world map, from here just move east and
           you will find a town, enter it.


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LUGOR BORDER TOWN
Items: None.
Enemies: None.
Bosses: None.
My level: Bartz lv24, Reina lv24, Galuf lv22, Faris lv24.
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Here you can do some things, rest in the inn and you will see a cutscene where
Galuf wakes up in the middle of the night and goes out, Bartz will follow him
and Galuf will ask why the came after him. After the sequence go to the pub and
equip the "Secret" ability to open the road to another piano, don't forget to
play it. Stock up item/weapons/equipments and anything you need and take a look
on the magic shop too and see if you already have everything, nothing more to
do here, so, exit the town.


WORLD MAP: Move southeast of Lugor and enter the Moogle Forest.


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MOOGLE FOREST
Items: None.
Enemies: None.
Bosses: None.
My level: Bartz lv24, Reina lv24, Galuf lv22, Faris lv24.
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Here you will find a moogle, then the moogle jumps inside a hole, Galuf says
that the moogles are creatures that are very scared but hardly show their
hideout. So the party decides to go after it to help, jump in the hole and you
will arrive at...


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MOOGLE CAVE
Items:
Enemies: Mog Eater, Acrophis, Blood Slime, Freeziabat.
Bosses: Tyrassaurus.
My level: Bartz lv24, Reina lv24, Galuf lv22, Faris lv24.
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There's no much to guide here, just keep climbing down the stairs and you will
automatically be taken to the next platform, on your way you can catch a Phoenix
Down and 4,400 GP. Keep going on and you will find the Moogle, seems that he is
in trouble.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
  Tyrassaurus   5,000        29         Fire         9          None.
--------------------------------------------------------------------------------

This enemy is undead, so you won't have much of problem, just use a Phoenix Down
on him and he is gone. Anyway if you don't like easy battles, keep using strong
magic, like Fire 2 and Titan, throwing shurikens help too, and remember that
healing spells damage undead monsters. After the battle the Moogle seems to be
afraid but anyway he decides to help you, he will go outside and show you the
way to the Moogle Forest, just exit through the same place he did.


WORLD MAP: Follow the same way the Moogle went, avoiding the desert, useless and
           hard fights.


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MOOGLE VILLAGE
Items: Ether, 1 GP, 10,000 GP, Phoenix Down, Dancing Dirk, Cottage.
Enemies: None.
Bosses: None.
My level: Bartz lv25, Reina lv25, Galuf lv23, Faris lv24.
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As you enter the village, all Moogles will hid themselves and close the doors,
then go to the upper right corner and talk to the Moogle, after some time he/she
recognizes you and let you enter a house, there, talk to the Moogle and he seems
to want to give some items, open all chests in this room to get an Ether, 1 GP,
10,000 GP, a Phoenix Down, a Dancing Dirk and a Cottage. As you leave the room
you see a cutscene where the Moogle, telepathically communicates with Krile's
Moogle and says where you are, Krile takes the Dragon and decides to go there,
when the Dragon reaches the village take him to the center of it and Krile
will land with the Dragon, after a short conversation you will be taken to the
Val Castle.


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VAL CASTLE
Items: Hero Drink, Angel Robe, Lamia's Harp, Regal Cutlass.
Enemies: Rock Statue(basement).
Bosses: None.
My level: Bartz lv25, Reina lv25, Galuf lv23, Faris lv25.
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Here Bartz get really surprised because your party comes to know that Galuf is
the King of Val, who could have suspected Galuf is a King? After the scene put
the "Secret" ability on someone and take a look around the castle, you can get
a Hero Drink, the Teleport spell, and an Angel Robe, where you get the Angel
Robe you can press a switch to disturb the seller, then he will give you the
Lamia's Harp. Now go outside and check the small water poll on the lower left
corner, you will be taken to the little canal around the castle, move all the
way to the other side of the castle and check the ground for a Regal Cutlass.

To go on with the story, go to the castle's rooftop, there talk to Krile and
your party realizes that she is crying, she says that the Dragon is dying and
she doesn't now how to help him. So Reina says that to help him you need the
Dragon Grass but she doesn't know it there's any Dragon Grass in this world,
Galuf says that there must be some on the Valley of Dragons, but no one ever
returned alive from there. Galuf says that the Valley of the Dragons is north
from here and you need to pass by Kelb before reaching there. Leave the castle
and Galuf asks the guard to close the door tight for their safety, while they're
gone.


WORLD MAP: Move north from Val Castle to reach the Kelb Village.


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KELB VILLAGE
Items: Kornago's Gourd, Tonic(x8),
Enemies: None.
Bosses: None.
My level: Bartz lv25, Reina lv25, Galuf lv24, Faris lv25.
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As you enter here you see that all houses are cloesed, except by one, the most
to the north, there, you will be attacked by some guys that think you're with
X-Death, afterwards Kelga, who is one of the 4 Dawn Warriors who fought X-Death
30 years ago will arrive, he sees that Galuf is with you and make apologies,
Kelga challenges Bartz to a battle, but Bartz easilly knocks Kelga out. Seems
that Bartz injured Kelga badly because he is at bed. Bartz says that he could
beat Kelga's Block Pine attack 'cause his father, Drogan taught him. With this
news Galuf and Kelga get really shocked, that's 'cause Drogan is one of the 4
Dawn Warriors, just like Galuf and Kelga.

Then you will see a scene that explains how they have sealed X-Death with the
power of the Crystals, Drogan did it without agree, because he thought it was
not fair to seal a monster of their world on another world, so Drogan decided
to stay on Bartz's world to protect the seal. After that Kelga will give you
access to the north gate that leads to the Valley of Dragons. Before leaving
the village there's some things you can do. First talk to one of the werewolves
near the north gate, he will teach you the "Requiem" song, then go to the inn
and sit near the bed, one werewolf will heal you and give you eight Tonics.

Then go to the bottom part of the village and check the well, a old man will
get off it, talk to him and he asks if you could bring him a toad. Then head
outside the town and fight a random battle against a Kornago, use the "Catch"
ability to get him, give it to the old man plus 10,000 GP and he will give
you a Kornago's Gourd, an equipment that makes easier to catch monsters. Then
before leaving the village stock up any equipment you think you will need,
exit through the north gate.


WORLD MAP: Move north and enter the Valley of Dragons.


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VALLEY OF DRAGONS
Items: Cottage, 5,000 GP, Bone Mail, 7,000 GP, Coronet, Dragon Grass.
Enemies: Drippy, Grimalkin, Dragon Zombie, Poison Eagle, Skelesaur, Golem.
Bosses: Dragon Grass, Dragon Bulbs.
My level: Bartz lv25, Reina lv25, Galuf lv24, Faris lv25.
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As you enter the Valley of Dragons head up and enter the first hole to get 5,000
GP, then exit and enter the next hole. Keep going until the next exit then enter
the next hole, go down, get a Cottage and enter the hole. Cross the bridge and
enter the next hole. Move and exit through the next hole, check the dragon bones
on the ground to get a Bone Mail then enter another hole below. Wander around
here and you will end up falling down through a hole, get 7,000 GP and enter a
door, press the switch and a new path will be opened, then get out and before
going to the new path fight a random battle and you may encounter the Golem, he
is being attacked by some enemies. Kill the other enemies, which aren't that
powerful and wait for some time, the Golem will thanks and join you. You have
learned the Summon Golem, which will help you a lot.

Now go through the new path and enter the door, go down by the left side and
get a Coronet, look out for a Wind Sword too, now go right then down and get a
Phoenix Down. Now you have to doors, first enter the right one and save your
progress on the SAVE POINT, then head back and enter the other path, make your
way until you find the Dragon Grass, but something seems not to be right, the
Dragon Grass is possessed!!!!, be ready for a boss fight.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Dragon Grass   12,000       33         None        10         Elixir.
--------------------------------------------------------------------------------
 Dragon Bulb     100         31         None        --         ------
--------------------------------------------------------------------------------

This battle is one of the easiest of the game, the Dragon Grass itself won't
attack you, it will only call some Dragon Bulbs which will attack you with
bad ailments, then , as soon as he calls the Dragon Bulbs have your summoner
cast Titan, it will easily kill the Dragon Bulbs and also damage the Dragon
Grass, then have your other three characters attack him the way you think it's
better, Shurikens here are excelent. When the three characters finish attacking
the Dragon Grass he will be about to call the Dragon Bulbs again, so cast Titan
again and keep following this pattern until he dies. After the battle cast
Teleport to exit the valley.


WORLD MAP: Head back to the Val castle.


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VAL CASTLE - BACK WITH THE CURE
Items: None.
Enemies: None.
Bosses: None.
My level: Bartz lv25, Reina lv25, Galuf lv25, Faris lv25.
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Here the guard won't open the door for Galuf, since they think you are monsters
from X-Death, but Galuf has a secret entrance, he jumps into the canal around
the castle, so make you way up and enter the castle through the water poll, go
to Krile's room and the party will come to know that Krile is ill, she says that
Gill, the sage, is requesting you to go there, after the short conversation go
to the rooftop and offer the Dragon Grass to the Dragon, but the Dragon will
refuse it since he knows it was attacking you, suddenly Reina eats some of the
Dragon Grass to make the Dragon eat too, it works but Reina becomes poisoned,
luckyly Krile comes to the rooftop and gives Reina an Antidote. You now have
the Dragon, and can go to Gill's Shrine.


WORLD MAP: With the Dragon fly north passing through the Kelb Village, then go
           east to exit the mountain range. With free movement on the world
           map go to the point in the center of the map.


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GILL'S SHRINE
Items: None.
Enemies: None.
Bosses: None.
My level: Bartz lv25, Reina lv25 Galuf lv25, Faris lv25.
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As you land here an earthquake will attack this tiny island and sunk it, your
party eacapes successfully, but that was close.


WORLD MAP: Go to the castle near the sunken shrine.


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SURGATE CASTLE
Items: 5,000 GP.
Enemies: None.
Bosses: None.
My level: Bartz lv26, Reina lv26, Galuf lv25, Faris lv26.
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Here press the switch near the door to open it, and the guards will escort you
into the castle, you are welcome since Galuf is with you, then the guards say
that Zeza, the King of this castle is leading a fleet to X-Death's Castle, the
guards say that you can get anything you want, so make sure to explore all the
places here, on the King's Chambers you can learn the "Speed Song" by reading
the book. On the library, a man asks you to place three books on the right
bookshelves, take the books on the tables then see the title of the book and
take a look on the bookshelves to see if them match.

After placing the books on the right places the man will leave through a hidden
path, go after him then keep going until you find 5,000 GP, when you reach the
gardens go left and enter a door, there get the "Float" spell. Then before you
leave the castle go to the shops and buy anything you may need, rest in the inn
and leave the castle.


WORLD MAP: Fly with the Dragon to the X-Death's castle, southeast of it there's
           a lot of ships, then land your Dragon on the Zeza's Ship.


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ZEZA'S SHIP
Items: None.
Enemies: Gobbldigoo.
Bosses: Gilgamesh.
My level: Bartz lv26, Reina lv26, Galuf lv26, Faris lv26.
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As you land on the ship, you are welcomed by Zeza, Galuf introduces the party
to him and he gets really surprised by the fact that Bartz is Drogan's son.
After the formalities, Galuf asks Zeza if they can enter X-Death's Castle, Zeza
answers yes, but asks your party to rest downstairs. Go there and rest on the
room to the right. By the morning the party wakes with red alert, monsters are
attacking the ship. Go up and talk to Zeza, after the conversation the monsters
will start to attack. That's one of the few times that you can see the enemy
before fighting him, so kill all the easy enemies on the ship. Then go down and
Gilgamesh will fight you, again.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Gilgamesh      8,888        31         None         0       Gold Shield.
--------------------------------------------------------------------------------
  Enkidoh       4,000        29         None         0          None.
--------------------------------------------------------------------------------

This boss will be tough, Gilgamesh will call Enkidoh who will sometimes cast
White Wind that will heal both them. To make the things easier have someone cast
Demi on Enkidoh, cast it once or twice then have someone attack him with a
Shuriken, but if you haven't learned "Red Feast" and Aero 2 try to learn it from
Enkidoh before. Gilgamesh will attack with "Doom Claw" and "Missile", you should
learn it if you did not it before. Try also to steal a Genji equipment from him
(don't remember which equipment), then keep attacking Gilgamesh with your best
attacks, to protect you party use the Summon Golem.

After the battle Gilgamesh will try to take Galuf with him to the ocean, but the
Dragon saves Galuf. After the converstation Zeza will show you a place and ask
you to pull a thing with him, it opens a secret path that leads to a submarine,
you now can enter the Barrier Tower which is supporting the barrier on X-Death's
Castle.

WORLD MAP: The submarine will automatically take you to the Barrier Tower.


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BARRIER TOWER
Items: Blood Sword, 9,000 GP, 18,000 GP, Hair Ornament.
Enemies: Neon, Traveler, Red Dragon, Reflect Knight, Gravidead, Magnitites,
         Ultra Gigas.
Bosses: Atomoes.
My level: Bartz lv27, Reina lv27, Galuf lv27, Faris lv27.
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As you enter here Zeza says that if you break at least one of the four towers
you can enter the castle. He says that you have to go up and disable the antenna
while he goes down and shut off the power, he also gives you a Whisper Grass
that allows you to comunicate with him anywhere. Climb up the stair and save the
game in the SAVE POINT, keep going on and you will find two chests, get 9,000 GP
in one and in the other you will have to fight an enemy before getting a Blood
Sword, keep going up the tower and on your way get 18,000 GP, and a Hair
Ornament. When you reach the antenna on the top Zeza will call and say that it's
everything is alright, but suddenly a boss attacks you.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
   Atomos      19,997        41         None        12       Dark Matter.
--------------------------------------------------------------------------------

Against this boss use $Toss and Shurikens a lot, Atomos will always knock out
one of your characters with the Comet spell, then he will start to suck the
fallen character, if you revive the character he will kill another character,
then let the character fallen. Titan can deal about 1,600 HP of damage, then
you should cast it. Keep following this pattern and you will win. After the
battle Zeza will blow up the power room but the gets stuck on the room, your
party can't do a thing about it, Galuf still wants to help Zeza but the tower
is about to explode, then Bartz knocks Galuf down and leaves the tower.


WORLD MAP: On the submarine you will see a scene where Faris says that you can
           now reach Gill's Shrine, you have control over the submarine, you
           should take a look on the Side Quests section now, then go to the
           place where the the Gill's Shrine were, then press X to go
           underwater and enter the shrine.


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GILL'S SHRINE
Items: None.
Enemies: Metamorpha*, Radiator.
Bosses: None.
My level: Bartz lv28, Reina lv28, Galuf lv28, Faris lv28.
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Here keep going down until and you will find 5 treasure chests, the one on the
middle has a stone inside and the other 4 are empty. Then get the stone on the
middle chest and put it on the top left chest, enter there and press an switch
to open another way, then come back to the chest room and get the stone again,
and this time put it on the bottom left chest, it will open the hole that leads
to the path the switch opened, you will reach the B2, then keep going down and
press a switch to open the door, enter it.

Keep going on and the way will appear as you walk, when you reach a sort of
water poll, jump on it and you will arrive in another place, there you will
finally meet Gill, the sage, he apparently was turn into a frog. He says that he
knows what X-Death is searching for, it's the Moore Forest, where he was born,
he was sealed there for 500 years but 30 years ago he started to break the seal.
Gill says that the forest is very dangerous, he gives the Elder Branch to the
party 'cause you can only enter the forest with it. After the conversation use
the Teleport spell to exit the shrine.


WORLD MAP: To reach Moore Village dive with the submarine and go to the the
           blinking dot to the northwest, there go to the surface and enter the
           village to the west.


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MOORE VILLAGE
Items: Hunting Knife.
Enemies: None.
Bosses: None.
My level: Bartz lv28, Reina lv28, Galuf lv28, Faris lv28.
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There is just litte things to do here, first, check the barrel outside of the
Pub to get a Hunting Knife, then enter the Pub and play another piano. Before
leaving the town buy anything you think you may need, weapons, equipment, items
or magic, then rest in the inn.


WORLD MAP: Go east to Moore Forest, but be sure to save before.


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MOORE FOREST
Items: 2,500 GP, Ether, Phoenix Down, 4,900 GP, Cottage, Giant Drink, Elixir,
       Mace,
Enemies: Galactic Gelly, Imp, Mammon, Mini Mage, Succubus.
Bosses:
My level: Bartz lv28, Reina lv28, Galuf lv28, Faris lv28.
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When you enter this place, the Elder's Branch will show your party the way, move
forward and get 2,500 GP, then go to the right side and get an Ether, now check
a tree that has a strange hole on the left side and the Elder Branch will open
another way. Go forward until you reach the forest area again. Here go up and
get 4,900 GP, then go right and go up through a narrow path and get a Phoenix
Down. Now go all the way to the right and you will find another suspicious tree,
check it to open another way through the tree. Cross this path until the next
forest area.

Here get a Cottage to the left and a Giant Drink to the right, then go up and
save your game at the SAVE POINT, using a Tent is very helpful here. Now go up
and get an Elixir and a Mace, then move to the left and the the Forest will
start to burn, your party gets stuck because all ways are covered by the fire,
suddenly a Moogle comes from hole in the ground, he/she seems to want to help
you. Enter the hole and the party decides to wait for the fire to put out, heal
your wounds on the recovery spring and wait for some time, the Moogle will let
you pass.

The flames have put out, get the Flame Shield and go to the left, get an Ash
and a Flame Saber. Before going up, exit the forest through the bottom part and
use a Tent then save your game on the world map. Now enter the forest again and
go up, the party will find the Elder Tree, that probably is the last seal that
is holding X-Death. The Elder Branch will shine and open the way, cast Float on
all the party and enter the tree, a boss battle will start.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
  Crystal(x4)   7,777        77        Varies       15          None.
--------------------------------------------------------------------------------

This battle will be very tough and you will probably get killed once or twice
before winning. You will fight the four elemental crystals, and each one absorbs
a different element. The bottom one absorbs earth attacks, the top one absorbs
fire, the left one absorbs wind and the right absorbs ice. Then have at least
two summoners or white/black mages that can summon Titan. Have also someone that
can cast Cure 3 and Fire 3, Then keep using Titan with the summoners and healing
the party if needed, you should have a samurai or a knight equipped with the
Blood Sword and able to use $Toss. The crystals can use strong attacks like Fire
3 and Aero 3, so keep track of your HP. You should have noticed that the Titan
will heal instead of damaging the bottom crystal, but it doesn't matter since
you're damaging three of the four crystals. Then after killing three crystals
attack the last one with Fire 3, $Toss and physical attacks. Anyway if you're
having problems with this battle, have a party of 4 samurais, use $Toss with
everybody and you will win this battle in one turn, but will lose a lot of GP.

After the battle X-Death appears and congratulates the party for releasing the
last seal that was keeping him sealed. He uses the power of the crystals to
attack the party, meanwhile you will see a scene where Krile feels that Galuf
is in danger, then, she appears and hits X-Death, but it only stops him for a
short period of time, he knocks Krile out and starts to attack the party again.
Galuf somehow is able to stand against X-Death and his power breaks one of the
crystals. Then a battle starts.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
  X-Death       24,000       ??         ????         0          None.
--------------------------------------------------------------------------------

In this battle Galuf will fight X-Death alone, X-Death will attack Galuf with
his most powerfull attacks but even with 0 HP Galuf still keeps fighting. After
some time X-Death will run away and Galuf will fall. After the battle Galuf
is too wounded that he can't resist, it's a miracle that he could fight X-Death
at this conditions. Before dying Galuf asks Krile to fight alongside the party
and put an end in X-Death. Krile receives all abilities, stats and everything
Galuf had, so she decides to join the party.


WORLD MAP: Your next destination is X-Death's Castle, the last thing to do in
           this world, so make sure to have done the side quests in this world
           before going there, once done, go to his castle.


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X-DEATH'S CASTLE
Items: Diamond Shield, Ether(x2), Ice Shield, Gale Bow, Elixir(x2), Kotetsu,
       Blizzard Sword, 9,900 GP,
Enemies: Shell Bear, Harpy, Yellow Dragon, Blue Dragon, Red Dragon, Hypnot,
         Twin Lizard, Magic Dragon, A Rage, Black Warlock, Adamangolem, Reflect
         Mage, Blind Wolf, Motor Drive.
Bosses: Carbuncle, Gilgamesh, X-Death.
My level: Bartz lv32, Reina lv32, Krile lv32, Faris lv32.
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As you enter the castle you can heal your wounds at a recovery spring and save
your game at a SAVE POINT reached by climbing up the topmost stair. Then go
back and enter climb up the stair below, on the second floor get a Diamond
Shield and an Ether before climbing up the next stair. Now it's the third floor.
Keep going until you reach an open area, it's a dead end but the party thinks it
may be a mirage, then Galuf and Zeza with their last powers open the way to the
real castle. Now make your way until you find a switch, press it to open a wall
that allows you to get an Ice Shield. Then go down and enter the next door.

It's the fifth floor now, don't lose the count! Move up equipped with the
"Secret" ability, it will allow you to see some shortcuts, get an Ether and go
to the next floor. Now you're in a floor with lava pits, to avoid the damage
while you're walking on the lava cast the Float spell on all the party. Then go
down and enter the hidden path to the right, get a Gale Bow and come back to
the right way. Get an Elixir and take the next stair, here go up and step on the
skull mark on the ground, it will activate a mobile platfor, if you press the
action button on the right time you can get a Kotetsu and a Blizzard Sword, can
also proceed to your destination, but if you do wrong you will have to fight a
monster, then try to master the timing.

Save your game in the SAVE POINT, on the 9th floor equip the "Secret" ability
once more and get the Elixir, then go all the way to the left and get 9,900 GP,
now go up and and move until you find another lava area, here move all the way
to the right and climb up the stair(you're with Float, right?), then get 8,000
GP. Now come back to the lava area and climb up the stair in the middle, here
move to the right and you will step on a trap floor, don't cross it straight
or you will fall in the trap, move to the right, but by the upper part of the
floor, and in the other side get a Double Lance, then move back and this time
step on the topmost part of this floor, it will make you warp to a fight with.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Carbuncle     15,000        ??         None        11         None.
--------------------------------------------------------------------------------

For an easy fight, have a summoner cast Shoat, but if you like the hard way, it
is ok. You should have noticed that Carbuncle has Reflect on him, so most of the
magic will be reflected if you cast on him, then, cast Reflect on someone of
your party and have him reflect your magic on Carbuncle, Titan here works well.
With the other characters keep attacking him physically, use Shuriken or $Toss
to make it even easier, anyway, you will defeat him.

After the battle your party receives another summon magic, the Carbuncle. Now
go again to the trap floor and step on the bottom square, it will make your
main way open, don't lose time and go there. Save your game in the SAVE POINT
and climb up the stair, check the chest and you will notice that it's empty,
now climb up the stair to the right and get a Partisan and a Magic Shuriken,
move back and check the empty chest again, and Gilgamesh shows up.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
  Gilgamesh     ??????       53         None         0        Excalipur.
--------------------------------------------------------------------------------

A very easy fight, Gilgamesh is a fool to believe that the stupid and weak
Excalipur Sword would be the legendary and super powerful Excalibur. He will
attack you but almost won't hurt you, so choose the best way to defeat him and
finish him off. When you defeat him X-Death will send Gilgamesh to the N-Zone,
ha ha ha ha!!!!  Now climb up the stair and you will find X-Death, who finally
reveals what he is planning, he wants to return the world to its original form,
when the two world were one. Without much talk, a fight begin.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
  X-Death       32,768       66        Holy          0         None.
--------------------------------------------------------------------------------

This battle is a little tough, have someone cast Golem, Carbuncle and Float on
all the party, Haste 2 helps a lot too. Then keep attacking him with Fire 3,
also have someone throw Shuriken and use $Toss(if needed). You should have a
white mage here too with the Cure 3 spell. After defeating X-Death the Crystals
break and the castle starts to colapse.


--------------------------------------------------------------------------------
------------ X -  D  E  A  T  H  '  S     W   O   R   L   D  -------------------
--------------------------------------------------------------------------------


Your party will wake on the world map, everybody is okay, then suddenly they
notice that the Tycoon Castle is just north from them, did they have returned?
So, now head to the Tycoon Castle.


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TYCOON CASTLE
Items: None.
Enemies: None.
Bosses: None.
My level: Bartz lv33, Reina lv32, Krile lv32, Faris lv32.
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As you enter the castle the party realizes that the chancellor was already
waiting for you, he asks the people to do a party for his guests. You will see
a fun scene where Faris puts princess' clothes and Bartz falls in love with her.
After some time, Krile will leave the room, follow her and she will say that a
voice inside of her is saying that they must hurry. So Bartz decides to move
right now, even without Reina and Faris that now are back to home. Before you
leave, you should also talk to a woman named Jenica that is on a room to the
right in the first floor, you will watch a flashback of Faris. Then leave the
castle, and outside a man in a hurry says that the bridge to the west is now
built. It's time to meet Boko!!!


WORLD MAP: Use the bridge to the west then go north and enter the cave on the
           mountain.


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WE'RE BACK BOKO
Items: None.
Enemies: None.
Bosses: None.
My level: Bartz lv33, Krile lv32.
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Here Bartz meets his old friend Boko again, he has a surprise because Krile can
talk to chocobos too, here Boko introduces his wife, Koko and Krile says that
there is a child on the way, Bartz gets really surprised but he asks if Boko
could help them a little more on their adventure. Boko agrees with Bartz and
asks Koko to take care of the child while he is gone.


WORLD MAP: Now make your way until the Tule Village and enter narrow mountain
           path to the west.


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NARROW PATH THROUGH THE MOUNTAINS
Items: None.
Enemies: None.
Bosses: Antolyon.
My level: Bartz lv33, Krile lv32.
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As you enter the narrow path, keep going down and suddenly Boko will fall into a
hole. Down there Krile says that it's Bartz's fault, because he was ridding too
fast, Bartz blames Boko though. Afterwards a monster attacks them.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
  Antolyon      8,100        34        Water         5          None.
--------------------------------------------------------------------------------

This battle isn't that hard, but you should try to defeat him as fast as you can
because he can use a spell the halves the level of one character, then if he do
it on the two characters, it will be harder to damage him. So to this battle I
suggest you to have a Knight with the "2-Handed" ability and equipped with the
Blizzard Sword, it works very well. The other character could be white/black
mage with the ability black/white, so you can cast Ice 3 and heal the party if
you need.

After the battle walk sometime here and suddenly a rope will drop by. Bartz will
try to climb it but the seems that someone is playing with him. When you try to
grab the rope it retracts, and when you're away it drops again. After a few
tries Bartz's decides to let Boko try, and he does right. Up there the party
realizes that it was Faris who saved them, after some conversation Faris says
that she will kill who leave her again. Before leaving Krile gets spiked by a
thorn.


WORLD MAP: Now go south then a little to the west and you will find another
           cave, enter it.


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GILL'S SHRINE
Items: None.
Enemies: None.
Bosses: None.
My level: Bartz lv33, Krile lv33, Faris lv32.
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Here is actually, the Gill's Shrine, here you will find him and learn some about
the two worlds that now melded into one, it was actually the world on its
original state, just like X-Death said. Suddenly X-Death shows himself, he was
all the hidden as the thorn that spiked Krile. Here he says his real plans, he
wants to take control over the Void, a power that was sealed on the N-Zone
1,000 years ago, it has the power to engulf everything and with all this power
on X-Death's hands, he would be invincible. After the conversation X-Death
attacks the party that tries to stop him, and after a battle against Gill he
throws the party somewhere in this world.


WORLD MAP: You will wake north of the Library of Ancients, Gill says that there
           is a book there that can help you defeat X-Death, so go there.


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LIBRARY OF ANCIENTS
Items: None.
Enemies: None.
Bosses: None.
My level: Bartz lv33, Krile lv33, Faris lv33.
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Reaching the Library of Ancients, Gill comes to know that the scholars already
found the book he was talking about, so the meeting starts. Gill says that it is
probably impossible to enter the N-Zone and defeat X-Death the way you are now,
you first need to get the 12 legendary weapons. Here's what the book says:


 "We sealed the weapons we  fought Enuo with in Kuza Castle. The key to the
  seals...  are four hidden lithographs. With the spirit of the past, one is
  protected by the earth. In an island temple, one is protected by the wind.
  In a place deeper than the ocean floor, one is protected by flame. Behind
  the place where the  water falls, one is protected by the water. Whe have
  also sealed up our servants. Once the lithographs are  moved, our servants
  will  revive... Black  and White...  powerful magic... Time Magic, Meteo,
  Leviathan, and the Bahamut. Throw this  book into the gate and the way to
  the seal will be shown to you."


It's time to go after the first lithograph. "With the spirit of the past, one is
protected by the earth". It's the pyramid near the Sand Tides. Before leaving
go to the rooftop and talk to the boy in the right, he will teach you the "Song
of Magic".


WORLD MAP: Move west of the Library of Ancients, on the way you will pass by the
           Elder's Tree, the party realizes that the Moore Forest is reviving.
           When you reach the Sand Tides you will notice that the tides stopped.
           Then enter the pyramid.


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PYRAMID - THE FIRST LITHOGRAPH
Items: Ice Shield, Hex Ring, White Robe, Dark Matter(x2), Flame Shield, Elixir
       (x3), Thornlet, Black Robe, Black Costume, 9,000 GP, 8,000 GP, 10,000 GP,
       Earth Hammer, Cottage, Hair Ornament, Ribbon, Protect Ring,
Enemies: Nile, Brand Lamia, Auspices, Archeosaur, The Damned, Grand Mummy, Mummy
         Zefa Zone, Quadra Harpy, Mecha Head, Rock Statue, Bludgeoner, Fall
         Guard, Subterran, Pyramidia.
Bosses: None.
My level: Bartz lv34, Krile lv34, Faris lv34.
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Here you will have to fight two Gargoyles before entering, they're pretty easy,
but you have to kill them at the same, or at least, almost. To make it easier
cast summons, that obviously will harm both, also if you attack one Gargoyle
physically, on the next turn you should attack the other. After beating the two
Gargoyles, the party uses the book to open the way, then enter it. Here there're
two ways, one through a door, and another through a narrow corridor, use this
one first, press the first and the last swich to clean the way from poisonous
spikes. Now move and fall through the sand and open the chest, kill the monster
and get an Ice Shield. Now go up and kill the snakes that will appear, then
climb up the stair. On the first floor press the switch to stop the sand, then
climb uo the stair, equip the "Secret" ability so you can see the way, kill the
snakes and climb down the stair, here you will find a sarcophagus, check it and
kill the Mummy, then get the Hex Ring.

Now make your way back to the entrance and this time go through the door, keep
going on until you get stuck on a room, here, kill the snakes and press all the
switchs to open the doors, then climb up the stair. On the third floor, get the
White Robe, Dark Matter and Flame Shield, but you will have to fight a monster
to get each item. Now kill the snakes and go to the right, here, on the floor,
there are some spikes that appear and disappear, wait for the way to be clean
and climb up the stair. Now you are on a room where you can see the enemies that
you will fight, there are Mech Heads and Auspices(snakes), try to avoid as many
enemies as you can. Here there are two more sarcophagus, on the one above there
is a Thornlet, and alongside them, two Elixir. Then go all the way to the left
and press a switch that will make the spikes disappear from the corridor and
release some snakes, kill them and get a Black Robe. To finish this room just
check the last sarcophagus, defeat the Mummies and climb up the stair.

Save your game on the SAVE POINT here and proceed, equip the "Secret" ability
and move through the path on the bottom right corner, fight the monster on the
chest to receive a Black Costume. Now move back and take the stair on the upper
part, kill the snakes and the enemies on the chests to get a Crystal Mail and a
Dark Matter. Then move back and take the lower stair, here fall through the sand
and get fight the monster for a Dark Matter, climb it again and this time enter
the door at the top right corner, there, when you see two switch press the left
one and get you will gain access to an area with four chest, containing two Dark
Matters, 9,000 GP and 8,000 GP, two of these chests are monster chests. Now move
back, stop the sand and climb up the lower stair. Equip the "Secret" ability and
go to the left and kill the monster in the chest to receive a Earth Hammer, on
the right you can get 10,000 and a Cottage.

Now take the stair in the middle and you will have to pass through a floor that
changes, it will move to other places allowing you to cross this place, pay
attention and see which move you have to do. Get the Hair Ornament, the Ribbon
and a Protect Ring, also if you somehow fall, you can get an Elixir on the
bottom floor but you will have to make the way again. Then use the stair to the
left and get the items here: 2 Dark Matter, Elixir and 12,000 GP. Then use the
left stair again and climb up the ramp. Here you will get the first lithograph
without any fight, the floor will rise and take you outside, then you will see
a scene where Bahamut comes from below the ocean and says that he will be on the
North Mountains waiting for you, also you see a scene where your airship arrives
near the Library of Ancients. Your mission is done here.


WORLD MAP: Move east and enter the Elder's Tree.


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ELDER'S TREE - THE RETURN OF A FRIEND
Items: None.
Enemies: None.
Bosses: Mellusion.
My level: Bartz lv36, Krile lv36, Faris lv36.
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Here the Dragon suddenly appears and lays Reina on the ground, Reina seems to be
possessed by an evil power, suddenly X-Death appears and says that an a monster
that was sealed 1,000 years ago in the N-Zone is inside Reina, then he attacks
the Library of Ancients with the power of the Void, reducing it to nothing. The
Dragon sacrifices his life and takes the monster out of Reina. It's boss time!!

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
  Mellusion     20,000       29        Varies       20         None.
--------------------------------------------------------------------------------

This battle is a little though, the enemy will switch his weakness and it may
confuse you somehow, so the strategy is, have 3 black mages, one must have the
!White ability and another with the !Blue ability. The use Scan to see which
element he is weak now, if it's fire, have everybody cast Fire 3 while he is
weak against it, then cast Scan again a repeat the pattern, but in case of you
don't have the Scan spell, cast Aero 3 without bothering about the weakness,
and it will help a lot. After the battle Reina joins the party, revive her and
heal.


WORLD MAP: Go to the ship you saw from the pyramid, as you enter it, the party
           decides to go to Kuza Castle, but suddenly a scene with X-Death
           starts, he uses the power of the Void to destroy other locations,
           like Bartz's hometown. After the scene, you will have to control
           over the airship, go to Kuza Castle, that is a castle with a little
           bridge connected to it.


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KUZA, THE SEALED CASTLE
Items: Yoichi's Bow, Masamune, Rune Axe, Holy Lance, Sasuke, Assassin Dagger,
       Excalibur, Earth Bell, Apolon Harp, Magus Rod, Sage Staff, Fire Bute.
Enemies: X-Death Soul, Shield Dragon.
Bosses: None.
My level: Bartz lv36, Reina lv34, Krile lv36, Faris lv36.
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Here you will find the chancellor of Tycoon, he will read the sealed book for
you again, in case of you have forgotten it. You can also talk to the Scholars
and heal the party in the recovery spring. Then go inside the castle and go to
it's basement, if you encounter a Shield Dragon on the way, make sure to use the
ability "Dust Bomb"(Dustb) or you will probably get wiped out. On the basement
you will find the 12 legendary weapons. You have so far 1 Lithograph, so you
can get only 3 of them. Choose your favorite weapons and you can leave, but make
sure to return here after getting other Lithographs.


WORLD MAP: Now go to the Island Shrine, the small shrine with long bridges on
           both sides.


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ISLAND SHRINE - THE SECOND LITHOGRAPH
Items: 12,000 GP, Elixir, 9,000 GP, Razor Ring, Protect Ring, Crystal Helmet,
       Ether(x2), Beast Killer, Dragon Fang.
Enemies: Gargoyle, Red Harpy, Druid, Pantera, The Damned, Mecha Head, Tote Avis,
         Shade Dancer, Slownin.
Bosses: Stoker.
My level: Bartz lv36, Reina lv34, Krile lv36, Faris lv36.
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As you enter, two Gargoyles will be waiting for you just like in the pyramid,
defeat them with the same pattern as before and the book will reveal the way to
go. Before entering, I should tell you a thing, here you can learn four Blue
Magic from a single enemy, the Druid. He has the magic, Lv4 Quarter, Lv3 Flare,
Lv5 Doom and Lv2 Old, so waste some time learning it. Then proceed through the
door. Have the "Secret" ability equipped and go to the right to get 12,000 GP,
now move back and take the stair to the left. Here let the ventilation shaft
suck you and you will arrive in a room with two switchs. Depending on which of
the switchs you press, it will take you to a different place, then, first press
the right one, let the ventilation shaft suck you and you can get an Elixir.

Now move back and press both switchs, go through the ventilation shaft and you
can get 9,000 GP. Now move back and press the left swich only, it will take you
to a room with a chest and a door, kill the monster inside of the chest to
receive a Razor Ring and enter the door, that will lead you to a SAVE POINT.
Save your game, of course and proceed to the next room. Here there's a chest in
the middle, kill the monster and get a Protect Ring, then get an Ether to the
left and a Crystal Helmet to the right(need "Secret"), then climb up the stair
in the top. Here, enter the door and get a Beast Killer, don't go through the
way that seems to be a shorcut or you will fall, just go to the door in the top
through the left side of the room. Keep going, and in the 5th floor equip the
"Find Hole" ability on someone, it will make you get the Ether and the Dragon
Fang without falling in the holes. Save your game on the SAVE POINT in the 6th
floor and in the 7th get a Dark Matter and a Circlet in the flancs, the use the
door in the middle to get to the lithograph, but one of X-Death's monsters is
here to protect it.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
   Stoker       20,000        7         None        20         None.
--------------------------------------------------------------------------------

There are four targets, but only one is the real, being the only that will
receive damage when you attack it. It will also switch to the others all the way
and you can't know which one is the right until you do a successful hit, Don't
even think about casting summons, or something that hit all targets, because
your party will be counter attacked with a strong magic. So to find it easier,
have everybody attack a different target, then when you find the real one, have
all party strike with all you have, Shurikens rock!

After the battle you will see a scene where the barrier that previously was in
the Fork Tower is broken, it is time to there.


WORLD MAP: The Fork Tower is near Crescent Town which is the most southeastern
           town of the map.


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FORK TOWER
Items: Potion, Ether, Defender, Wonder Wand.
Enemies: Tiny Mage, Ricard Mage, Flare, Deemaster, Berserker, Dual Knight, Iron.
         Money Mage.
Bosses: Minotaurus, Omniscent.
My level: Bartz lv37, Reina lv38, Krile lv37, Faris lv37.
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Here the party have to split up, 'cause there are two towers with powerful magic
that must be taken exactly at the same time you they will explode, to it's time
to split up the party. Send two magic users to the left and two good fighters to
the right. You will start controling the magic party, just climb up the tower
and get an Ether and a Wonder Wand. When you reach to top with the first party
the control will shift to the second party, do the same and on your way get a
Potion and a Defender Sword. When you reach the top, a boss fight starts.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Minotaurus     19,950       37         None.       20         None.
--------------------------------------------------------------------------------

This guy is Bludgeoner's brother, you probably fought Bludgeoner on the pyramid
and he said that you would encounter his brother, if you played Final Fantasy 8
you will notice that they look just like the Brothers Guardian Force. Then let's
fight now. This guy is pretty tough, so I suggest you to use $Toss and finish
him quickly, you won't lose more then 20,000 GP. But if you're not hurry, have
someone cast Magic Shurikens or Shurikens, that will deal a lot of damage. If
you have the "Sword Shot"(Sshot) ability, equip the Blood Sword on someone and
keep attacking him. Monks works really well here, but make sure to not equip the
Excalibur Sword, or it will heal him. Then the scene will shift to another boss
fight.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Omniscent      16,999       53         Wind        20         None.
--------------------------------------------------------------------------------

This guy is pretty tough if you don't have Reflect on your party, so soon as the
battle starts, have someone cast Carbuncle. Now you have full defense against
his attacks 'cause you would probably die with his Flare, Fire 3 and such. So
with Reflect on your party, keep attacking him with Bolt 3 and his own magic
will do the job too. JUST DON'T ATTACK HIM PHYSICALLY OR THE BATTLE WILL RESTART
After the battle your party learns two very powerful spells, Holy and Flare.
Suddenly the towers starts to sunk and the party leaves. The way to the place
where Cid is can be used.


WORLD MAP: Enter the underground base.


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AIRSHIP'S UPGRADE
Items: None.
Enemies: None.
Bosses: None.
My level: Bartz lv38, Reina lv38, Krile lv38, Faris lv38.
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Here you can find Cid, help him and he will says to Mid that he found another
book with new technology, he can now adapt your airship to become a submarine,
it's cool!!!, a 3 in 1 vehicle. Cid and Mid do the job real fast, like always,
and you're ready to go. Before you leave, Cid says that it's all he can do, the
rest is up to you.


WORLD MAP: It's time to go after the third Lithograph, go underwater and take a
           look on the map, now head to the bright point all to the east, there
           you will find a crack on the ocean floor, enter it.


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GREAT SEA TRENCH - THE THIRD LITHOGRAPH
Items: Water Skill, Fire Ring, Dragon Fang, Ether, Phoenix Down, Kaiser Knucles.
Enemies: Unknown(all enemies are unknown.)
Bosses: Phobos, Triton, Nergade.
My level: Bartz lv38, Reina lv38, Krile lv38, Faris lv38.
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As you enter here, you will have to fight the Gargoyles again, after killing
them, the Sealed Book will open the door for you, enter it. In this room go to
the right then down and get a Water Skill, now move back and go all the way to
the right and take the stair. Here there's a SAVE POINT, heal your party and
save the game, now proceed to the next room. Here press a switch on the wall to
create a bridge, cross it and enter the next hole up ahead. Here, there are a
lot of switchs, but most of them will only make you fall through a hole, you
have to do it, but before pressing any switch, press to one on the upper right
part, it will build a way on for you to get a Fire Ring, then press any other
switch to fall in the hole.

Here, go up and get a Dragon Fang, then climb down through a stair to the right.
Here is the B6, cast Float on all the party then go down through the lava, pick
up an Ether, now go to the right and get a Phoenix Down, then climb down through
a hole to the right. Here you will find a SAVE POINT, the place is small Dwarf
Kingdom, with just 5 people, they here are just the same as the dwarves of FFIV
but they now say Tally Ho!!, instead of Lally Ho!! and Rally Ho!!!, after you
save your game, go all to the left and you will find a big tunnel that a Dwarf
is digging in, talk to him and you will see the exactly location of the Mirage
Town, if you couldn't find with, memorize this location. You can also byu some
things here, but not that good, then take the path below.

Here take the next stair that goes up, cast Float on all the party to avoid
damage from the lava and go to the right, press a switch and a door will open,
get a Kaiser Knucles and go all the way down, there are three switchs, press
them all and go up, there's an entrance with a chest near, press the chest to
open the way(if you don't press the three switchs below, the chest will make
you slide back to the lava), enter it and you will find the third Lithograph,
but there's guardians to defend the Lithograph...

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
   Triton       13,333       37         Ice         20          None.
--------------------------------------------------------------------------------
   Nergade      13,333       20         Fire        --          None.
--------------------------------------------------------------------------------
   Phobos       13,333       39         Earth       --          None.
--------------------------------------------------------------------------------

Stupid little bosses!!!, cast Odin once and they're gone. After the battle you
receive the third Lithograph, and also the most powerful spell, the Meteo. Use
the Time Magic "Teleport" to exit this place.


WORLD MAP: Return to the Sealed Castle and get more legendary weapons, after it,
           it's time to go after the last Lithograph, the waterfall, look on the
           underwater map and head to the bright point on the top left part of
           it, then go there.


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EASTERLY FALLS - THE LAST LITHOGRAPH
Items: Turtle Shell, Air Lancet, Ether, Protect Ring, Phoenix Down, Wall Ring,
       Artemis' Bow, 12,000 GP, Enchanter, Aegis Shield, Double Axe, Magic
       Shuriken.
Enemies: Corral, Fall Guard, Aquagel, Dinglberry, Alcumia, Mercury Bat.
Bosses: Leviathan.
My level: Bartz lv41, Reina lv41, Krile lv41, Faris lv41.
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As you reach the waterfall, you already know what is awaiting for you, kill them
and the book does the job. Inside the waterfall make your way through the small
waterfalls and get a Turtle Shell, an Ether and an Air Lancet, then proceed to
the hole on the upper part. Here there are two ways you can go, choose to go to
the right and get a Giant Drink, then go to the left and you will find a switch
to press, do it to stop the water blocking the chest, but you will need to have
someone with the "Dash" ability equipped, so you can get the Protect Ring before
the water falls again, now enter the hole below.

Here go up and get a Phoenix Down, then go all the way down and you will receive
a Wall Ring, now take the path below and save your game on the SAVE POINT. On
the next room equip someone with the "Find Hole" ability, don't fall on the hole
right now, first take a look on the treasures here, get an Artemis' Bow, 12,000
GP and an Enchanter. Then fall through the hole and here press the swichs before
trying to open the chests, get an Aegis Shield, a Magic Shuriken and a Double
Axe, then fall through the hole near the lower treasure chest. Here you will see
the last Lithograph, get it but as you try to leave a monster from X-Death will
appear, he not even has time to fight you, 'cause suddenly Leviathan appears and
kills the monster, Leviathan says that he will follow anyone who can defeat him,
so a boss fight starts.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
  Leviathan     40,000       37         Bolt        20       Wall Ring.
--------------------------------------------------------------------------------

This battle can be a little tough, his Tidal Wave attack will damage all the
party about 700 HP, and sometimes he will cast it twice in a row. Then have also
someone able to cast Cure 3 ready to do it. Attack him with Bolt 3 that will do
about 8,000 HP of damage to him, have also someone able to cast Meteo, that will
do massive damage too. With the strong characters, use Sshot with a poweful
weapon and you should win this battle. After the battle the party receives the
powerful "Leviathan" Summon. Use the waterfall on the bottom of the the screen
to exit.

WORLD MAP: All Lithographs are recovered, return to the Sealed Castle and get
           the last three legendary weapons, then before going to the N-Zone,
           you should take a look on the side quest section and make sure you
           did everything, then stock up a lot of Cottage and Phoenix Down,
           buy also some Magic Shurikens, then proceed to the N-Zone, through
           the Void that is on the place where the Tycoon Castle was sucked.



--------------------------------------------------------------------------------
------------------------  N   -   Z   O   N   E  -------------------------------
--------------------------------------------------------------------------------

The N-Zone is probably the most extensive final dungeon of the Final Fantasy
series, even more than the Moon's Core from Final Fantasy IV,  so I decided to
split it up in a few sections, for an easier and best understanding.


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DESERT AREA AND CHAIN TOWER
Items: Ether, Cottage, Elixir(x2), Dark Matter, Blood Sword.
Enemies: Centipeeler, Quadra Harpy, Land Squid, Land Crawler, Cycloskull, Level
         Checker, Sand Bear, Death Dealer, Grenade, Aquaus.
Bosses: None.
My level: Bartz lv45, Reina lv45, Krile lv45, Faris lv45.
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Here in the first area just keep going to the right and using the sand tides to
pass the areas, in the end enter the door, but before you will see a lot of
monsters that were sealed in the N-Zone, as you may expect, the don't like you.
Here use the chains to go down, there get items: Ether, Cottage, Elixir and Dark
Matter, then enter the way below. Here go down through the chains again and go
to the right, there you will find three chains that you can climb up, first take
the right one and get an Elixir, then take the left one and enter the door. In
this area just get a Blood Sword on the chest and enter the next door, climb up
the chains and you will arrive at...


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MIRAGE VILLAGE AND FOREST
Items: Dragon Fang, Ribbon, Enchanter, Power Rod.
Enemies: Moss Fungus, White Flame, Jestrex,
Bosses: Wood Sprite.
My level: Bartz lv45, Reina lv45, Krile lv45, Faris lv45.
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Here you will be on the Mirage Village, everything here is stopped and you can't
buy anything, you can use the recovery pot to heal your wounds, then exit the
village as if your were going to the world map and you will reach the forest.
Here go to the right then head up, get the Dragon Fang and enter the small path
to the left, there's only one way to take, so there's not much to say, just make
sure to get a Ribbon, a Power Rod and an Enchanter Sword, then move all the way
to the bottom right part of the forest and you will find a tree with a hole,
just like the one you saw at Moore Village, then check it and the way will open,
but when you try to enter, a monster appear.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Wood Sprite   18,000        68         None.       20          None.
--------------------------------------------------------------------------------

A very easy battle, If you have someone with the "2-swords" ability and "Sshot"
you will do a lot of damage very fast, a Lancer can be very useful too, just
keep jumping and you will damage him without taking damage, use also Odin and
Meteo and he should die in no time. After the battle enter the path and it will
take you to...


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WATERFALLS AND CASTLE
Items: Coral Ring, Thor's Hammer, Winged Shoes, Red Shoes, Prism Dress, Man-
       eater,
Enemies: Oculus, Metamporha, Dragon Avis, Sword Dancer, Yojimbo, Fury, Jura
         Avis, Ninja, Dragon Avis, Alte Roit, Death Claw.
Bosses: Omega, Apprehender, Azulmagia, Catastroph, Halycanos, Twin Tania.
My level: Bartz lv45, Reina lv45, Krile lv45, Faris lv45.
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Here go to the right and enter the hole, get the Coral Ring and exit through the
other side, there save your game on the SAVE POINT, then exit on the path below,
here you will see a robot wandering about, make sure to not fight him if haven't
prepared yourself, if you still want to fight him, take a look on the side quest
section. Passing by the robot, enter the hole on the right. Inside the room
check the book on the table and a boss fight will start.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Apprehender    22,200       59         Fire        16          Ash.
--------------------------------------------------------------------------------

A very easy boss, keep casting Fire 3 on him, if you already have someone as a
Mime, have she/he equip "2-swords", "Sshot" and "!Sword"(at least level 5), then
use Fire 3 on the sword and keep attacking him with "Sshot" and he will die in
a second. After the battle exit the room and you will notice that scenario have
changed completely, just equip someone with "Secret" ability then you will be
able to see the invisible platforms, make your way until the door in the end.

Here you will be in some kind of castle, enter it and go to the left tower,
there you can get a Thor's Hammer, now move back and go to the right tower,
there you can get a Winged Shoes. Now it's time to move back and climb up the
topmost stair. Here you will find a lot of jails, open the one in the bottom
left part and a boss fight will start.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
  Azulmagia     27,900       57        Poison       22         None.
--------------------------------------------------------------------------------

Another easy boss, you should take advantage of his weakness to Poison, so use
the same strategy as the previous boss, Mime with "2-swords", "Sshot" and
"!Sword", but this time cast Bio on your sword and keep attacking him with Sshot
to finish him quickly, with the other characters use Holy, Meteo or any powerful
spell. After beating this boss a SAVE POINT will appear, and you already know
what to do.

After saving your game go to the jail with a lot of old mans inside, they are
actually monsters, and you will have to fight them, they're not that hard if
you have "Sshot" and spells like Holy and Flare, after killing them get a Red
Shoes and a Prism Dress in the other jail. Now go to the upper right jail and
another boss fight will start.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Catastroph     19,997       71         None.       21         Soft.
--------------------------------------------------------------------------------

Even easier than the previous boss, here if you have "Sshot" and 2-swords you
will get rid of him in no time, have the other characters help with any other
strong attack, like Holy, Meteo and Bahamut. Heal if needed, but you won't. Then
after the battle a girl that was in the jail will thank and kiss you. Now take
the stair up.

Here go to the tower to the left and go down, there you will get the Man-eater
in the chest you could not get earlier, then go back and enter the door in the
center. Inside of the castle, try to enter the door in the top left corner and
a barrier will hold you, then the girl you saved before appears, she is actually
one of the sealed monsters, and a fight begins.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Halycanos     33,333        97         None.       20         None.
--------------------------------------------------------------------------------

An easy battle but the problem is that she keeps casting frog on all the party,
then you should have some Maiden's Kiss here, to prevent her from doing it you
can cast Berserk on her, then kill her the way you think it's better, Sshot here
works very well. After the battle the barrier on the door will disappear, here
I really suggest you to come back and save your game, 'cause the next boss is
really tough. After saving your game climb up the stair to the rooftop, where a
boss is protecting the entrance to the Void area.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Twin Tania    50,000        39      Water, Holy    24         None.
--------------------------------------------------------------------------------

Finally a tough boss, its attacks are pretty powerful, the Tidal Wave does about
800 HP of damage to all, and the Mega Flare about 1,000 to all. Here you should
take advantage of its weakness to Water and Holy. Use the same method you used
on Apprehender, cast Holy on the sword of someone with 2-swords and Sshot, this
will deal a massive damage to it. Have also someone casting Leviathan and Holy,
that can deal 9,999 HP of damage if you're with the Sage Staff equipped. Always
cast Cure 3 on the party, so you can resist its powerful attacks. Having the
whole party equipped with Coral Rings can protect your party from its more
constant attack, the Tidal Wave. Try to kill it fast or it will charge an attack
called "Giga Flare", that will kill the whole party. After the battle, a stair
will appear, climb it up and you will be warped to the Void Area.


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VOID AREA - THE LAST BATTLE
Items: Magic Shuriken(x2), Elixir
Enemies: Crystal Dragon, Maximus, Belfagel, Necromancer, Mind Flare, Behemoth
         King, Crystelle.
Bosses: Gilgamesh, Shinryu, Barriers, Necrophobe, X-Death, Neo X-Death.
My level: Bartz lv47, Reina lv47, Krile lv47, Faris lv47.
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You're near the last boss, so the monsters here are even tougher than before,
here you can get lots of ABP, about 30 from each battle, but you get no EXP.
When you arrive here, get the Magic Shuriken, then go down and make your way
until you find...

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
  Gilgamesh     ??????       59         None         0          None.
--------------------------------------------------------------------------------

Here Gilgamesh will attack you, but his attacks are really weak, after some time
he will recognize Bartz and will stop his attacks, he is really confused after
X-Death throwed him into the N-Zone, and he wants to find the exit. He says that
the next time you meet him he will be one of you, then he escapes.

Take the warp and you will be on another place, here just make your way through
the only way and get a Magic Shuriken and an Elixir before taking the next warp
point. Here don't even think about opening the first chest, inside there's a
fight against Shinryu, a boss that will burn your party to the arshes if you're
not ready. Keep going and get another Magic Shuriken, then take the warp in the
end. You're now on the last area before the final encounter with X-Death, go to
the left party of this area and you will find a green orb, and a boss fight.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Necrophobe    ???????      ?????       Holy         0         None.
--------------------------------------------------------------------------------
 Barrier(x4)   ???????      ?????       Holy         -         None.
--------------------------------------------------------------------------------

This battle is tough, but not as tough as Twin Tania, Necrophobe has around him
four barriers that protect him, you can't damage him until all barriers be gone.
All the barriers has reflect, so don't cast magic on them, they will cast magic
on themselves and it will be reflected on you, they use basically, Holy, Flare
and Fire/Ice/Bolt 3. I suggest you to have four mimes and one of them with the
"$Toss" ability, then attack once with "$Toss" and have everybody keep mimicing
it. You should also have one character with "!White" ability, so you can cast
Cure 3 when needed(Of course you will need!!). Once finished with the barriers,
Necrophobe will start to attack you, keep your HPs high and have someone cast
Holy on him, keep mimicing the spell and heal if needed. After reducing his HP
about 40,000, Gilgamesh will appear and help you, after some time, he will
attack Necrophobe with Exploder and sacrifice himself to help Bartz, it will
deal 9,999 HP of damage to him and the battle ends.

After defeating Necrophobe, a SAVE POINT will appear just where the green orb
was. That will be your last save before fighting X-Death, so make sure to
arrange your party with the best jobs, then heal your party, save the game, and
proceed to the next warp. Here just go up and you will face X-Death, this time
is the last encounter. X-Death will again use the power of the Void to suck
things on the world, your party is sucked into the void too, there the four
Dawn Warriors appear a say that they will hold you outside the Void while you
fight X-Death, now rest is up to you. X-Death becomes a big tree, check it to
fight him.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
  X-Death       49,001       77         None         0         None.
--------------------------------------------------------------------------------

In this fight I suggest you to have four mimes, one with "!White", "!Time" and
!Item, other with "!Summon", "!White" and "!Item", the third one with "$Toss",
HP +30%, and "!Item", and the last one with HP +30%, HP +30% and "!Item". So
in the first turn cast Golem and Haste 2 on the party, then cast Meteo and with
the others just keep mimicing, you will probably kill him without having to heal
the party, but of course that you should heal if you need. Afterwards you will
finish the battle and X-Death will be engulfed by the Void, he will become even
more evil and the LAST BATTLE WILL START.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Neo X-Death   220,000   67/81/83/86    None         0         None.
--------------------------------------------------------------------------------

This final form has four targets, one with 60,000 HP, one with 50,000 HP and two
with 55,000 HP. First of all you should think about your defenses, in the first
round cast Golem and Haste 2, with the other characters use $Toss then mime with
the other. In the second round, if you did not have problem, cast Quick with the
one that has Time Magic, then cast Shell on the two magic users(they have less
HP), with the other magic user cast Cure 3 on all the party to heal any damage
you may have taken, with the other characters just $Toss and Mimic. In the 3rd
turn cast Shell on the other two and then $Toss and Mimic. Keep mimicing the
$Toss with all mimes, it will do about 3,600 HP of damage to all the targets, so
each turn will deal about 15,000 damage to each target. Heal the party if needed
and cast the defensive spells when its effect ends, also have someone cast esuna
if you get any illness.


CONGRATULATIONS, YOU'VE BEATEN ANOTHER MASTERPIECE FROM SQUARESOFT!!!, ENJOY THE
ENDING.





--------------------------------------------------------------------------------
SECTION 11 - [ENDING] ----------------------------------------------------------
--------------------------------------------------------------------------------

Here I will explain the whole ending, if you want to see it without spoils, do
not look at this section.


After defeating X-Death you will see the party floating in the Void, even after
having defeated X-Death, the Void haven't disappeared, it's probably because
there's no more Crystals, suddenly, the Crystal essences from Krile, Faris,
Reina and finnaly Bartz make the Fire, Earth and Water Crystals reappear.

   Hope gives the Earth blessings...
   Courage lights the flame...
   Kindness makes the water the source of life...
   And quest lets wisdom ride the wind...

You see also some places that the Void engulfed return to its original state,
the Library of Ancients, Rikks Village and Tycoon Castle. The party realizes
that the world is reviving, it must be 'cause the Crystals had still some power.
Bartz says that it's all because Reina, Krile and Faris, but the party knows
that Bartz helped too, along with Galuf. Suddenly the four Dawn Warriors appear
with the King Tycoon, they say that the world need you and as a last help, they
bring a Dragon where you are.

You see the last Crystal return to the Wind Shrine, the scene shifts to Cid and
Mid, they receive a letter from Krile, you will see what Krile writted on that
letter. You see the Dragon returning the party to the Val Castle. Reina wakes up
thinking that all the adventure seems to be a dream, you will see a scene where
Faris and Reina are at the throne room at Tycoon Castle, but Faris can't stand
the live of a princess, so she escapes through the window to meet her pirate
crew. The scene shifts to Val Castle where they are having problems with the
throne heir, why not Krile?

The scene shifts to Rikks, where Bartz is visiting his hometown and the grave
of his mother, but the adventurer's spirit calls Bartz for another journey. The
scene now it at pirate's hideout, where Koko has three little chocobos, how will
they call the childs? Moko, Toko and Loko? Then the scene shifts to the Valley
of Dragons, where Krile is thinking about the others, Reina and Faris are very
busy with the things at the castle and Bartz went off to another journey, so she
is all alone. Then some flashbacks starts to play, you will see some flashbacks
of all characters.

At the world map, the scene goes to the Elder's Tree. Krile went there to visit
Galuf's death place. She puts flowers near the tree and starts to think about
Galuf and the moments they had together, but she's still sad. Suddenly Bartz,
Reina and Faris appear, of course they couldn't forget a friend. After a short
conversation they say that the heard something, what would it be? The rustling
of the leaves, the murmur of the water? the flaring of fire? The whisper of the
Earth?, they don't know what is it, but it's good. So they decide to leave, now
3 chocobos and a Dragon appear, Krile rides the Dragon while the others use the
chocobos.

You now see the credits roll, it's fun to see the party wandering around the map
while the credits pass. After the credits you will see the final stats of each
character. The total HP/MP, Experience Points, the job, the level, the abilities
you've earned and how many. You now watch a FMV exclusive for the PSX version,
the sequence is amazing. Afterwards, the traditional "The End" along with the
Crystal Theme.


                          T   H   E       E   N   D





--------------------------------------------------------------------------------
SECTION 12 - [SIDE QUESTS] -----------------------------------------------------
--------------------------------------------------------------------------------

Here's the side quests of Final Fantasy 5, I arranged it by world, for your
convenience.


________________________________________________________________________________
+++++ [ Bartz's World ] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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The side quests below must be done on Bartz's World.


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WALZ WATER TOWER - LEARNING SUMMON SHIVA
Items: None.
Enemies: Elf Toad, Ice Soldier.
Bosses: Shiva.
Suggested level: 13
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To do this side quest go to Walz castle, there on the main room take the stair
to the right, then the lower right path, you can walk through the canal and
on the upper part you will find a waterfall, enter through it to reach the Water
Tower. Here there's no item nor multiple way, so keep climbing up the tower 'til
a floor where you will see a green orb on the center, before talking to it try
to learn the Frog Song from the enemy Elf Toad, then talk to it and Shiva asks
if you think you can defeat her, so a boss fight starts.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
   Shiva        1,500        11         Fire         5          None.
--------------------------------------------------------------------------------
Ice Commander    600          4         Fire         -          None.
--------------------------------------------------------------------------------

This battle can be very easy, just have your black mage cast Fire 2, attack with
the others and cast Cure 2 with your white mage, your Fire 2 spell will damage
her on about 600 HP, then repeat this on the next turn and you will defeat her.
Then it will be easy to defeat the Ice Commanders 'cause the powerful attacks
were most of Shiva. After the battle you will learn the Summon Shiva.


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TYCOON CASTLE
Items: Potion, Ether, Elixir(x2), Phoenix Down(x2), Maiden's Kiss, Ether,
       Cottage, Monster Bell, Shuriken, Katana.
Enemies: None.
Bosses: None.
Suggested level: Any.
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I suggest you to do this side quest after the North Mountain scenario, to find
the castle of Tycoon head back to the first meteorite where you met Reina, then
fly north from the meteorite and you will find the castle. When you enter the
castle the Chancellor welcome Reina and says that now that she is back they can
start to rebuild their Kingdom, but Reina says that the entire world is in
danger and she must leave the castle soon and that the King is alive, so the
Chancellor says that he will take care of the castle until she comes back, he
asks if you can at least spend the night on the castle, Reina accepts.

On the middle of the night Reina wakes up and go out of her room, she finds
Faris thinking about something, so Reina asks if Faris isn't her sister, Faris
tries to deny then she leaves, but Reina can't accept it Faris1 pendant is just
identical to Reina's pendant. By the morning you can look around the castle for
the items, on the storeroom you will find the Chancellor, he says that the
treasures were kept safe to some day give it to you, so take them all.


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JACHOL VILLAGE
Items: None.
Enemies: None.
Bosses: None.
Suggested level: Any.
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Jachol Village is located on the very southwest, here there's not much thing to
do but it's very important to play the piano here, as you did in the other towns
before, then, buy anything you think you may need and leave.


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JACHOL CAVE
Items: Shuriken, Tent, Shock Whip.
Enemies: Nut Eater, Skull Eater.
Bosses: None.
Suggested level: Your level is enough.
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There's not much thing to say here, the ways are simple and the treasures not
that good, when you see a lot of switchs, wait for some time and real one will
show itself. Check also an empty chest that works like a switch. In the end
there is a chest with a Shock Whip, but if you released Lone Wolf before, you
will only get a note saying "Lone Wolf, the pickpocket, was here". In the end of
the cave there's also a wall that you can climb up, you can't do nothing right
now, but this wall will be useful later.


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EASTERLY VILLAGE
Items: None.
Enemies: None.
Bosses: None.
Suggested level: Any.
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Here there's some things you can do, first, check the flowers on the left part
of the town and and a hole will appear, a toad will pop up from the hole and you
will learn the Toad spell. Then go to the upper left party of the town and talk
with the sheep, you will be kicked over the fence, there you can talk to a bard
and learn the "Love Song". Before leaving also play the piano and stock up any
thing you want.


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LEARNING SUMMON RAMUH
Items: None.
Enemies: None.
Bosses: Ramuh.
Suggested level: 20
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To learn the Summon Ramuh, you have to fight and defeat him. To encounter him,
just wander around in the forest east of the Easterly Village, you may find him
without problems.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
   Ramuh        4,000        21         None         5         None.
--------------------------------------------------------------------------------

There's a lot of good attacks you can use against him, Shiva, Ifrit works pretty
good, you can also throw Shurikens at him and finish him in no time, It's good
silence Ramuh, so he can't cast spells on you, then you will easily win. And get
the good summon, Ramuh.


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RIKKS VILLAGE
Items: None.
Enemies: None.
Bosses: None.
Suggested level: Any.
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Here you can learn something from Bartz's past, talk to the people here and you
will learn why he can't stand heights, also check the box on his old house and
you will see a flashback of his past. Talk to the man that now lives on his old
house to learn the "Temptation Song". Buy anything you want and also stay in the
inn for free.



________________________________________________________________________________
+++++ [ Galuf's World ] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The side quests listed below must be done on Galuf's World.


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SHOAT'S ISLAND - LEARNING SUMMON SHOAT
Items: Shoat.
Enemies: Iron Dress, Land Turtle, Bald Money, Cure Beast, Druid.
Bosses: Shoat.
Suggested level: 28
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To learn the summon Shoat you need first of all have the submarine, then dive
underwater and go to the topmost bright point that will take you to an island.
There you can fight the summon Shoat as a normal enemy on the world map, so just
be patient and...

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
   Shoat        5,000        38         None         0         Shoat.
--------------------------------------------------------------------------------

An easy battle, attack him with your most powerful attacks, magic or physical,
just make sure to have a couple of Softs 'cause he will turn your party members
into stone. After the battle use the Shoat item you won to teach the summon
Shoat.


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IF YOUR PROBLEM IS MONEY...
Items: All GP you want.
Enemies: Ground Worm, Gilgame.
Bosses: None.
Suggested level: 35
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To reach this place just go east of Kelb and enter the cave on the mountain,
here you can get a lot of money, but can also be easily knocked out by the
Gilgame enemy, he appears often near the part where you get the money. I'm 100%
sure that you won't explore the entire area without fighting Gilgame, so you
have to be ready. When you fight him, have someone cast Golem on the party and
keep using Ice 3 on him.


________________________________________________________________________________
+++++ [ Z-Death's World ] ++++++++++++++++++++++++++++++++++++++++++++++++++++++
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The side quests listed below must be done on X-Death's World.


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CRESCENT TOWN
Items: None.
Enemies: None.
Bosses: None.
Suggested level: Any.
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To reach the Crescent Town, fly your airship the the most southeastern town,
there enter Minstrel's House, there Minstrel asks you to play something, do it
then talk to him to learn the "Power Song". Here you can also learn something
about the Mirage Village.


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MIRAGE VILLAGE
Items: Thief's Knife.
Enemies: None.
Bosses: None.
Suggested level: Any.
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The Mirage Town can't be located on the map, but to find it isn't that hard,
fly with your airship southwest from the Crescent Town, you will see a small
forest area, walk on this forest and you will enter the Mirage Town. Here there
are several thing to do, have someone equipped with the "Secret" ability and
you will find a Thief's Knife. You will also find the last piano, so you can
now become the piano master. You should notice that this town has two merchants
on every shop, you should take a look on it. Here you can also find the black
chocobo that will allow you to do another two side quests.


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PIANO MASTER AND THE LAST SONG
Items: None.
Enemies: None.
Bosses: None.
Suggested level: Any
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After having played the last piano at the Mirage Village, go to the Crescent
Town and visit Minstrel's House again, there play a tune and talk to him, here
you learn the last song, the "Level Song".


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AROUND THE WORLD
Items: Mirage Vest.
Enemies: None.
Bosses: None.
Suggested level: Any.
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On Mirage Village, there's a man that asks you to go around the world ridding a
yellow chocobo, and he will give you a reward. Go outside and take a look on
the map to see where Boko is, take him and start to move around the world, it
is not that hard since the world is all connected. Do it and return to Mirage
Town, talk to the man and he will give you the Mirage Town.


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THERE'S ALWAYS SOMETHING BEHIND A WATERFALL
Items: Magic Lamp.
Enemies: None.
Bosses: None.
Suggested level: Any.
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Remember the Easterly Falls?, you can go behind it ridding Boko, just take him
and make your way through the small canal near the waterfall, there you can get
the Magic Lamp, that allow you to call a random Summon without MP consumption.


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ARE YOU A MAN OR A CHICKEN?
Items: Brave Blade/Chicken Knife.
Enemies: None.
Bosses: None.
Suggested level: Any.
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Go to the Moore Village and there enter the house on the bottom left corner of
the village, you have to enter the house by behind. Go through a maze on the
forest area and a clear area will appear on the forest, there's a man that says
that you can get weapon of your choice, the Brave Blade's power is determined
by how many times you fought before getting it, if you escape the from battles
the power of the Brave Blade will decrease. The Chicken Knife's power is
determined by how many times you've fled from battles. Of course, if you are
in your complete mental sanity you will get the Brave Blade.


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KNOW-IT-ALL
Items: None.
Enemies: None.
Bosses: None.
Suggested level: Any.
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Move your airship to the town of Karnak, then land on the water south if it, go
underwater and you will see a hole on the ocean floor, enter it and you will
find a psychic old man, he says that he knows all about your adventure, and lets
you see how many times you fought, how many monsters you've killed, how many
times you saved your game, the total experience you've earned and the percentage
of treasures you found.


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POWERFUL DEFENSIVE SPELL AND THE BEST STAFF
Items: None.
Enemies: A lot.
Bosses: None.
Suggested level: Any.
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Before going to the N-Zone, there are two things you should do, the first, is
to learn the "Guardian" Blue Magic, to do it, fly your airship to the surface
of the area of the Sunken Walz Tower, then land your airship in the water and
sail around until you fight an enemy called Sting Ray(it takes a lot of time),
have someone with the "Control" ability and control him, then make him cast it
on an ally with the "Learning" ability, and it's done. The other thing you can
do it to get the best staff of the game, to do it, go to the forest area around
the Lugor Border Town, there fight until you find an enemy called T-wrecks,
then have someone use "Steal" on him, if you're lucky you can get the Judge
Staff on the first try as I did, but most of the ways you will only get an
Antidote.


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ANOTHER RIBBON
Items: Ribbon
Enemies: None.
Bosses: None.
Suggested level: Any.
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To get another Ribbon, you must at least have gotten one, then make your way to
the Lugor Border Town, there go to the equipment shop and have someone equipped
with the "Secret" ability, it will show the way to talk to a little girl, she
will give since you are fighting X-Death, but if you don't have a Ribbon, she
will only ask for a Ribbon.


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SUNKEN WALZ TOWER - LEARNING THE LAST JOB
Items: None.
Enemies: ?????
Bosses: Gogo
Suggested level: 35
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Remember the Walz Tower that sunk o Bartz's World, yes, it still exists, but it
it sunken as you may expect, to reach it you must have the airship upgraded to
a submarine, then look for the top right bright point, there you will find the
sunken tower, enter it and you will have 7 minutes to walk around here(what do
you think?, you can't breath underwater!!!). The way here is not that long but
you will fight in real time, so have someone equipped with the ability "Dust
Bomb". After some time you will reach a Crystal Shard, yes, it's the last shard
you coudn't get at the first world!, check it and a boss fight starts.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
    Gogo       infinite      ???        ????         0          None.
--------------------------------------------------------------------------------

A very easy battle, all you have to do is to obey him, he says that he can mimic
any move you do, but if you mimic him you would win for sure, then just mimic
everything he does. Well, but he does nothing, you may ask. That's it, all he
can do it to mimic you, since he does nothing by himself, if you do nothing too
you are mimicing him, right?. After the battle you get the last Crystal Shard,
and learn the VERY USEFUL MIME JOB!!!


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PIRATE'S HIDEOUT - LEARNING SUMMON HYDRA
Items: Ether, 300 GP, Tent.
Enemies: Stroper, Steel Bat.
Bosses: None.
Suggested level: Any.
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Return to the Pirate's hideout and there you will see a scene where Hydra does
help Faris for the last time, it becomes the Hydra summon, allowing the party
to summon it in battle, it's lightning elemental and is much more powerful than
Ramuh. You can also press the switch that I told you that it wouldn't do a thing
on your first visit here, but now, if you press it, a way through the door to
the left will open, allowing you to get an Ether, 300 GP and a Tent.


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VAL CASTLE BASEMENT - LEARNING SUMMON ODIN
Items: None.
Enemies: Rock Statue, Nut Eater, Skull Eater.
Bosses: Odin
Suggested level: 38
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Remember the Basement of Val Castle?, it was locked right?, It's still locked
but this time you can reach it by another way. Enter Jachol Cave and go all the
way until the end, remember the wall that you could climb up? I told you that it
would be useful later, so it's time. Climb up the wall and you will reach the
basement of Val Castle by the other side of the door, here you will find a green
orb, talk to it and Odin asks you if you can defeat him in one minute, so a
boss fight starts.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
    Odin        17,000        2         None         0         None.
--------------------------------------------------------------------------------

Not too hard as it seems to be, you will have only one minute to defeat him, but
he doesn't have a high HP, so cast Golem to protect your party from his powerful
Vengeance Sword attack that can kill all your party. Then have the party use
powerful magic like Bolt 3 or Hydra, throw shurikens or attack him with the
"Sword Shot" ability with a powerful weapon. Afterwards you will defeat him and
learn the powerful summon Odin.


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PHOENIX TOWER
Items: 5,000 GP, 10,000 GP, 15,000 GP, 20,000 GP, 25,000 GP, Phoenix Down(x4),
       Ab Splitter.
Enemies: Hypnot, Serpentina, Soul Cannon, Disabler, Sherry, Liquid Flame, Kuza,
         Magic Pot.
Bosses: None.
Suggested level: 38
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To reach this place, you need have gotten the black chocobo on the Mirage Town,
so fly it far north from the Crescent Town and you will see a place rounded by
mountains, there's big desert and a small forest area, so you can't reach this
place with the airship. From the forest, head west and you will find the tower.
This tower has thirty floors to climb up, they aren't that hard but I suggest
you to have someone with the "Dust Bomb" ability equipped, so you can escape
from the battles if you have any problem. There are four kinds of floors here,
floors with just a stair that you have to climb up, floors with hidden stairs,
where you will have to check the walls to find your way up, in these floors, if
you check the wrong wall you will have to fight a monster, but it isn't that
hard.

And floors with pots where you can get money or fight a Magic Pot, if you fight
a Magic Pot, he will ask for an Elixir, give it to him and he will escape,
giving you 100 ABP(that's cool), sometimes, he will ask for another Elixir, and
sometimes for a third one, in this case, use the Mime to copy the command, so
you will give him another Elixir without wasting it. When you reach the rooftop,
you will find King Tycoon's Dragon, Krile says that the Dragon wants to do
something to help Reina, you will also see a flashback that shows why Reina
remembers her mother when she is near this Dragon, after the flashback the
Dragon sacrifices himself and becomes a Phoenix, your party receives the very
useful summon Phoenix.


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LEARNING SUMMON BAHAMUT - THE KING OF THE DRAGONS
Items: None.
Enemies: Ghilcat, Rock Cutter.
Bosses: Bahamut.
Suggested level: 38
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To fight Bahamut you need the black chocobo, land your black chocobo in the same
forest area near the Phoenix Tower, the move northeast and you will find the
North Mountain, it has the same weak enemies you fought on Bartz's World, so you
won't have problem on reaching the top, just like you did on Bartz's World,
there you will have to fight Bahamut.

--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
  Bahamut       40,000       99         None        20         None.
--------------------------------------------------------------------------------

It's a tough battle, but not as hard as you did in Final Fantasy IV, in the
start of the battle cast Carbuncle on the party, then keep attacking Bahamut
with Holy or Meteo, have also a Lancer, keep jumping and it will deal a lot of
damage, if you equip someone with 2-swords and Sshot you will kill him even
faster, anyway, if you don't do it in time, he will attack with Mega Flare, that
will be reflected on him causing 9,999 HP of damage, and he is gone.

CONGRATULATIONS, YOU'VE GOT THE MOST POWERFUL SUMMON OF THE GAME!!!!!





--------------------------------------------------------------------------------
SECTION 13 - [JOBS AND ABILITY SYSTEM] -----------------------------------------
--------------------------------------------------------------------------------

The "Ability System" is allows your characters to work on jobs, so as you earn
the Ability Points(ABP) at the end of the battles you can learn "Abilities" from
the job your character is working at. There's also levels for each job, so you
will increase a job level after gaining an Ability. The best thing about the
Ability System is that you can put commands from a Job to another, here's how
it works: Each job has a job command that you will automatically have equipped
as long as you don't change jobs, but there's also a second slot where you can
put any Ability of the same or other job that you have learned, so you can have
a Knight that has the job command !Guard able to cast white magic with the
Ability !White, so you can create your own powerful characters.

Below is the list of the jobs and and its abilities.


                         ---------------
                              BARE
                         ---------------


Bare is your initial job, you will probably consider this an stupid job, but do
not underestimate this job, the Bare has no Abilities to learn but it has no job
command too, so you can have more combinations of skills as you can puty any job
command you want and also the secondary ability, the character working as a Bare
can also equip any weapons, armors and such. So near the end of the game it will
be one of the bests jobs, but make sure to learn everything you want before
shifting to this job.

:--STATS BOOST---: None.
:--JOB COMMAND---: None.
:--WHERE TO GET--: Initial.
:--ABILITIES-----: None.


                         ---------------
                             KNIGHT
                         ---------------


Strong class that's able to use many "Knight Swords" which are very powerful.
Uses "Cover" automatically and protects allies that are near their bitter end.

:--STATS BOOST---: Vigor +23, Stamina +20, Speed +1, Magic Power -14
:--JOB COMMAND---: !Guard - Defend from physical attacks.
:--WHERE TO GET--: Wind Shrine.


ABILITIES:
________________________________________________________________________________
   NAME    | LVL | ABP  | NOTE
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Cover      |  1  |   10 | Protects near-death characters from physical attacks.
!Guard     |  2  |   30 | Defend from physical attacks.
2-handed   |  3  |   50 | Holds weapon with both hands to double attack power.
Eqp Shield |  4  |  100 | Allows any character to equip shields.
Eqp Armor  |  5  |  150 | Allows character to equip Armors.
Eqp Sword  |  6  |  300 | Allows character to equip swords.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


                          ------------
                              MONK
                          ------------


Very strong at the beginning. Since the monk uses no weapon she/he is very easy
to equip. Randomly counterattacks when attacked. Monk attacks twice.

:--STATS BOOST---: Vigor +26, Stamina +26, Speed +1, Magic Power -23.
:--JOB COMMAND---: Kick - Attacks all enemies physically.
:--WHERE TO GET--: Wind Shrine.


ABILITIES:
________________________________________________________________________________
   NAME    | LVL | ABP  | NOTE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
!Store     |  1  |   15 | Doubles attack but takes longer.
Barefist   |  2  |   30 | Fight barehanded as well as a monk does.
!Chakra    |  3  |   45 | Restores HP, cures from Poison and Darkness.
Counter    |  4  |   60 | Randomly counterattacks.
HP 10% up  |  5  |  100 | HP raises by 10 percent.
HP 20% up  |  6  |  150 | HP raises by 20 percent.
HP 30% up  |  7  |  300 | HP raises by 30 percent.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


                         ------------
                            THIEF
                         ------------


Very fast job class. They are able to steal items the enemy may be carrying.
Allows party to run faster.

:--STATS BOOST---: Vigor +1, Stamina +2, Speed +16, Magic Power -6
:--JOB COMMAND---: !Steal - Steal items from enemies.
:--WHERE TO GET--: Wind Shrine.

ABILITIES:

________________________________________________________________________________
   NAME    | LVL | ABP  | NOTE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Secret     |  1  |  10  | Allows character to see hidden passages.
!Flee      |  2  |  20  | Runs from batles quickly, not good on some enemies.
Dash       |  3  |  30  | Character can dash even faster with the circle button.
Steal      |  4  |  50  | Steal items from enemies.
Caution    |  5  |  75  | Avoids back attacks.
!Mug       |  6  | 150  | Steals and attacks simultaneously.
Footwork   |  7  | 300  | Same speed as a Thief.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


                        ---------------
                            LANCER
                        ---------------


Advancing on the enemy like flying dragons the lancer's "Jump" attack is pretty
nice when you want to avoid damage for a while.

:--STATS BOOST---: Vigor +18, Speed +5, Stamina +15, Magic Power -12.
:--JOB COMMAND---: !Jump - Avoids damage while out of screen then falls on the
                   enemy's head causing double damage if equipped with a spear.
:--WHERE TO GET--: Ruins of Ronka.

ABILITIES:

________________________________________________________________________________
   NAME    | LVL | ABP  | NOTE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
!Jump      |  1  |  50  | Avoids damage and attacks with 2x power(if with spear)
Lance      |  2  | 150  | Steals MP and HP from enemies.
Equip Spear|  3  | 400  | Allows any character to equip spears.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


                        ---------------
                             NINJA
                        ---------------


Ninjas are able to equip two weapons at a time, they are essentially an upgrade
to a monk, very useful.

:--STATS BOOST---: Vigor +15, Speed +14, Stamina +3, Magic Power -10.
:--JOB COMMAND---: !Throw: Throw weapons/shuriken on enemy.
:--WHERE TO GET--: Fire Ship.

ABILITIES:

________________________________________________________________________________
   NAME    | LVL | ABP  | NOTE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dust       |  1  |  10  | Pretty much the same as !Flee from the Thief.
!Twin      |  2  |  30  | Makes easier to dodge physical attacks.
FirstAttack|  3  |  50  | Increases chance of attacking first.
!Throw     |  4  | 150  | Allows any character to throw weapons on enemy.
Two Swords |  5  | 450  | Allows any character to equip a weapon on each hand.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



                        ---------------
                            SAMURAI
                        ---------------


The samurai has a !$toss attack that will save you from death more than once.

:--STATS BOOST---: Vigor +19, Speed+2, Stamina +19, Magic Power -12.
:--JOB COMMAND---: $Toss: Throws GP at all enemies, very useful.
:--WHERE TO GET--: Ruins of Ronka.

ABILITIES:

________________________________________________________________________________
   NAME    | LVL | ABP  | NOTE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
!Sslap     |  1  |  10  | Petrifies enemy.
$Toss      |  2  |  30  | Throws GP at all enemies.
Sword Grab |  3  |  60  | Catches an attack.
Eqp Katana |  4  | 180  | Allows any character to equip Katanas.
Fast Draw  |  5  | 540  | Dispaches an enemy.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


                        ---------------
                            HUNTER
                        ---------------


Have the ability to call friends from the forest, his Sshot ability is quite
indispensable.

:--STATS BOOST---: Vigor +16, Speed +12, Stamina +1, Magic Power -5
:--JOB COMMAND---: !Critter - Call upon friends from the woods.
:--WHERE TO GET--: Black Chocobo Forest.

ABILITIES:

________________________________________________________________________________
   NAME    | LVL | ABP  | NOTE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
!Aim       |  1  |  45  | Raises accuracy of attack.
Equip Bow  |  2  | 135  | Allows any character to equip bows.
Sshot      |  3  | 405  | Attacks 4 times.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


                        ---------------
                            HUNTER
                        ---------------


Stays always in berserk.

:--STATS BOOST---: Vigor +25, Speed -5, Stamina +25, Magic Power -21.
:--JOB COMMAND---: NONE.
:--WHERE TO GET--: Walz Tower.

ABILITIES:

________________________________________________________________________________
   NAME    | LVL | ABP  | NOTE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Berserk    |  1  |  100 | Raises attack power, lessens speed, can't control.
Equip Axe  |  2  |  400 | Allows any character to equip axes.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


                        ---------------
                           SORCERER
                        ---------------


Casts magic on the sword, casts Shell when near death.

:--STATS BOOST---: Vigor +14, Speed +14, Stamina +14, Magic Power +1.
:--JOB COMMAND---: !Sword - Casts magic on the sword.
:--WHERE TO GET--: Walz Tower.

ABILITIES:

________________________________________________________________________________
   NAME    | LVL | ABP  | NOTE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Magic Wall |  1  |  10  | Casts Shell when near-death.
!Sword     |  2  |  20  | Allows any character to use lv1 sword magic.
!Sword     |  3  |  30  | Allows any character to use lv2 sword magic.
!Sword     |  4  |  50  | Allows any character to use lv3 sword magic.
!Sword     |  5  |  70  | Allows any character to use lv4 sword magic.
!Sword     |  6  | 100  | Allows any character to use lv5 sword magic.
!Sword     |  7  | 400  | Allows any character to use lv6 sword magic.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


                        ---------------
                          WHITE MAGE
                        ---------------


Protective mages, cast cast healing, stats boost and status recovery magic.

:--STATS BOOST---: Vigor -7, Speed +1, Stamina +0, Magic Power +25.
:--JOB COMMAND---: !White - Casts White Magic.
:--WHERE TO GET--: Wind Shrine.


ABILITIES:
________________________________________________________________________________
   NAME    | LVL | ABP  | NOTE
¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
!White     |  1  |  10  | Allows any character to cast lv1 white magic.
!White     |  2  |  20  | Allows any character to cast lv2 white magic.
!White     |  3  |  30  | Allows any character to cast lv3 white magic.
!White     |  4  |  50  | Allows any character to cast lv4 white magic.
!White     |  5  |  70  | Allows any character to cast lv5 white magic.
!White     |  6  | 100  | Allows any character to cast lv6 white magic.
MP +10%    |  7  | 300  | Raises Max MP by 10 percent.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


                        ---------------
                          BLACK MAGE
                        ---------------


Offensive mages, can cast powerful attack or status spells.

:--STATS BOOST---: Vigor -9, Speed +0, Stamina -2, Magic Power +21.
:--JOB COMMAND---: !Black - Casts Black Magic.
:--WHERE TO GET--: Wind Shrine.

ABILITIES:

________________________________________________________________________________
   NAME    | LVL | ABP  | NOTE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
!Black     |  1  |  10  | Allows any character to cast lv1 black magic.
!Black     |  2  |  20  | Allows any character to cast lv2 black magic.
!Black     |  3  |  30  | Allows any character to cast lv3 black magic.
!Black     |  4  |  50  | Allows any character to cast lv4 black magic.
!Black     |  5  |  70  | Allows any character to cast lv5 black magic.
!Black     |  6  | 100  | Allows any character to cast lv6 black magic.
MP + 30%   |  7  | 400  | Raises Max MP by 30 percent.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



                        --------------
                          TIME MAGE
                        --------------


Time mages can cast stats boost and some attack spells.

:--STATS BOOST---: Vigor -5, Speed +2, Stamina -3, Magic Power +24.
:--JOB COMMAND---: !Time - Casts Time Magic.
:--WHERE TO GET--: Walz Tower.

ABILITIES:

________________________________________________________________________________
   NAME    | LVL | ABP  | NOTE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
!Time      |  1  |  10  | Allows any character to cast lv1 time magic.
!Time      |  2  |  20  | Allows any character to cast lv2 time magic.
!Time      |  3  |  30  | Allows any character to cast lv3 time magic.
!Time      |  4  |  50  | Allows any character to cast lv4 time magic.
!Time      |  5  |  70  | Allows any character to cast lv5 time magic.
!Time      |  6  | 100  | Allows any character to cast lv6 time magic.
Equip Rod  |  7  | 250  | Allows any character to equip Rods.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


                        --------------
                           SUMMONER
                        --------------


Calls summon beings to help in battle.

:--STATS BOOST---: Vigor -10, Speed -4, Stamina +1, Magic Power +23.
:--JOB COMMAND---: !Summon - Calls summon beings to help in battle.
:--WHERE TO GET--: Walz Tower.

ABILITIES:
________________________________________________________________________________
   NAME    | LVL | ABP  | NOTE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
!Summon    |  1  |  15  | Allows any character to cast lv1 summon magic.
!Summon    |  2  |  30  | Allows any character to cast lv2 summon magic.
!Summon    |  3  |  45  | Allows any character to cast lv3 summon magic.
!Summon    |  4  |  60  | Allows any character to cast lv4 summon magic.
!Summon    |  5  | 100  | Allows any character to cast lv5 summon magic.
!Call      |  6  | 500  | Calls a random summon with no MP cost.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


                        --------------
                          BLUE MAGE
                        --------------


Learns and casts enemies' attacks.

:--STATS BOOST---: Vigor -8, Speed +1, Stamina +3, Magic Power +23.
:--JOB COMMAND---: !Blue - Casts Blue Magic.
:--WHERE TO GET--:

ABILITIES:
________________________________________________________________________________
   NAME    | LVL | ABP  | NOTE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
!Check     |  1  |  10  | See enemy's HP and weakness.
Learning   |  2  |  20  | Learns monster attacks(Blue Magic).
Blue       |  3  |  70  | Allows any character to cast blue magic.
!View      |  4  | 250  | See enemy's HP/weakness/level/condition.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


                        --------------
                          BLUE MAGE
                        --------------


:--STATS BOOST---: Vigor +8, Speed +5, Stamina -6, Magic Power +8
:--JOB COMMAND---: !Red - Casts some White and Black magics.
:--WHERE TO GET--: Walz Tower.

ABILITIES:
________________________________________________________________________________
   NAME    | LVL | ABP  | NOTE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
!Red       |  1  |  20  | Allows any character to cast lv1 white/black magic.
!Red       |  2  |  40  | Allows any character to cast lv2 white/black magic.
!Red       |  3  | 100  | Allows any character to cast lv3 white/black magic.
!Redx2     |  4  | 999  | Casts two magics in a row.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


                        --------------
                          BLUE MAGE
                        --------------


Can catch enemies and throw then in battle, can also manipulate their attacks.

:--STATS BOOST---: Vigor +21, Speed -5, Stamina +25, Magic Power -23.
:--JOB COMMAND---: !Catch - Catch enemies when they're near death, then you can
                            release it in battle.
:--WHERE TO GET--: Fire Ship.

ABILITIES:
________________________________________________________________________________
   NAME    | LVL | ABP  | NOTE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
!Tame      |  1  |  10  | Calms monster.
!Control   |  2  |  50  | Manipulates monster.
Equip Whip |  3  | 100  | Allows any character to equip Whips.
!Catch     |  4  | 300  | Catches enemies when they're near-death.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


                        --------------
                           CHEMIST
                        --------------


Doubles the power of Potion, Ether and creates new items with the !Mix ability.

:--STATS BOOST---: Vigor +2, Speed +3, Stamina +6, Magic Power -4.
:--JOB COMMAND---: !Drink - Drinks special items.
:--WHERE TO GET--: Fire Ship.

ABILITIES:
________________________________________________________________________________
   NAME    | LVL | ABP  | NOTE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Medicine   |  1  |  15  | Doubles power of Ether, Potion.
!Mix       |  2  |  30  | Creates new items in battle.
Drink      |  3  |  45  | Allows any character to drink items in battle.
Recover    |  4  | 135  | Recover from various status.
Revive     |  5  | 405  | Revive dead characters.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


                        ---------------
                           GEOMANCER
                        ---------------


Master of elements, no damage on traps.

:--STATS BOOST---: Vigor +4, Speed +4, Stamina +2, Magic Power +24.
:--JOB COMMAND---: !Earth - Casts Earth Magic.
:--WHERE TO GET--: Fire Ship.

ABILITIES:
________________________________________________________________________________
   NAME    | LVL | ABP  | NOTE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
!Earth     |  1  |  25  | Allows any character to use earth magic.
Find Hole  |  2  |  50  | Can see holes in the ground.
Anti Trap  |  3  | 100  | No damage on traps.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


                        ---------------
                             BARD
                        ---------------


Sings in battle.

:--STATS BOOST---: Vigor -8, Speed +8, Stamina -9, Magic Power +11
:--JOB COMMAND---: !Sing - Sing Songs in battle.
:--WHERE TO GET--: Black Chocobo Forest.

ABILITIES:
________________________________________________________________________________
   NAME    | LVL | ABP  | NOTE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Hide       |  1  |  25  | Hides in battle to avoid attacks.
Equip Harp |  2  |  50  | Allows any character to equip Harps.
!Sing      |  3  | 100  | Sing songs in battles.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


                        ---------------
                             BARD
                        ---------------


Dances in battle to confuse enemies.

:--STATS BOOST---: Vigor +5, Speed +5, Stamina -10, Magic Power -5.
:--JOB COMMAND---: !Dance
:--WHERE TO GET--: Black Chocobo Forest.

ABILITIES:
________________________________________________________________________________
   NAME    | LVL | ABP  | NOTE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Flirt      |  1  |  25  | Attracts enemy then attacks it.
!Dance     |  2  |  50  | Dances in battle.
Eqp Ribbon |  3  | 325  | Allows any character to equip a Ribbon.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


                        ---------------
                             MIME
                        ---------------


Mime is in my opinion is the best job, and I suggest you to have four Mimes in
the last battle against X-Death. Why it's so good?, you may ask. Well, cause the
Mime has only his Job Command, and it has three empty slots to put any other
ability, you can put abilities in the place of the !Fight and the !Item command.
Why to have the !Fight ability if you can copy the last attack made for another
character, or even a powerful spell? Got the point?

:--STATS BOOST---: NONE
:--JOB COMMAND---: !Mimic - Mimics last attack made.
:--WHERE TO GET--: Sunken Walz Tower.

ABILITIES:
________________________________________________________________________________
   NAME    | LVL | ABP  | NOTE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Mimic      |  1  | 999  | Mimics last command made.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯




--------------------------------------------------------------------------------
SECTION 14 - [MAGIC LIST] ------------------------------------------------------
--------------------------------------------------------------------------------

Here's the list of all magic in the game, they are arranged by type for your
convenience.


                       -----------------
                          BLACK MAGIC
                       -----------------

Black Magic can be used by black mages or red mages or any character equipped
with the ablity !Black or !Red. Below are listed all black magic in the game.

________________________________________________________________________________
   NAME    | LVL |  MP  |                    EFFECT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Fire       |  1  |   4  | Causes low fire-elemental damage.
Ice        |  1  |   4  | Causes low ice-elemental damage.
Bolt       |  1  |   4  | Causes low lightning-elemental damage.
Poison     |  2  |   2  | Poisons enemy.
Sleep      |  2  |   3  | Puts enemy to sleep.
Toad       |  2  |   8  | Causes/Cures sleep.
Fire 2     |  3  |  10  | Causes medium fire-elemental damage.
Ice 2      |  3  |  10  | Causes medium ice-elemental damage.
Bolt 2     |  3  |  10  | Causes medium lightning-elemental damage.
Drain      |  4  |  13  | Drains enemy's HP, reverse effect on undead monsters.
Break      |  4  |  15  | Turns enemy into a stone.
Bio        |  4  |  16  | Causes poison-elemental damage.
Fire 3     |  5  |  25  | Causes high fire-elemental damage.
Ice 3      |  5  |  25  | Causes high ice-elemental damage.
Bolt 3     |  5  |  25  | Causes lightning ice-elemental damage.
Flare      |  6  |  39  | Highest fire elemental damage.
Doom       |  6  |  29  | Instant death to an enemy.
Asper      |  6  |   1  | Drains enemy's MP.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


                       -----------------
                          BLACK MAGIC
                       -----------------

White magic can be used by white mages and red mages or any character with the
ability !White or !Red equipped. Below are listed all white magic in the game.

________________________________________________________________________________
   NAME    | LVL |  MP  |                    EFFECT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Cure       |  1  |   4  | Restores small amount of HP.
Scan       |  1  |   1  | Look enemy's stats.
Antidote   |  1  |   2  | Recovers from poison.
Mute       |  2  |   2  | Silences enemy.
Protect    |  2  |   3  | Increases ally's defense.
Mini       |  2  |   5  | Causes/Cures Mini.
Cure 2     |  3  |   9  | Restores medium amount of HP.
Raise      |  3  |  29  | Raises fallen character.
Muddle     |  3  |   4  | Confuses an enemy.
Blink      |  4  |   6  | Makes easy to dodge attacks.
Shell      |  4  |   5  | Increases ally's magic defense.
Esuna      |  4  |  10  | Cures almost all status ailments.
Cure 3     |  5  |  27  | Restores all HP of one or a lot of all allies.
Reflect    |  5  |  15  | Reflects magic.
Berserk    |  5  |   8  | Makes ally attack automatically with higher atk power.
Arise      |  6  |  50  | Raises fallen character with full HP.
Dispel     |  6  |  12  | Removes stats effects.
Holy       |  6  |  20  | Causes high holy elemental damage.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


                       -----------------
                          SUMMON MAGIC
                       -----------------

Summon magic are powerful and also can't be reflected, to cast Summon magic
your character needs to work as a summoner or have the Summon ability equipped.

--------------------------------------------------------------------------------
:-NAME---: Chocobo        :-LEVEL-----: 1      :-ATTACK-: Choco Kick/Fat Chocobo
:-MP-----: 4              :-WHERE GET-: Buy at magic shops.
:-EFFECT-: Chocobo kicks one enemy, some times a fat chocobo attacks all.
--------------------------------------------------------------------------------
:-NAME---: Sylph           :-LEVEL-----: 1     :-ATTACK-: Whisper Wind.
:-MP-----: 8               :-WHERE GET-: Buy at magic shops.
:-EFFECT-: Attacks one enemy with wind-elemental and gives HP to the party.
--------------------------------------------------------------------------------
:-NAME---: Remora          :-LEVEL-----: 1     :-ATTACK-: Flying Piranha.
:-MP-----: 2               :-WHERE GET-: Buy at magic shops.
:-EFFECT-: Absorbs HP of one enemy.
--------------------------------------------------------------------------------
:-NAME---: Shiva           :-LEVEL-----: 2     :-ATTACK-: Diamond Dust.
:-MP-----: 10              :-WHERE GET-: Walz Tower, defeat her
:-EFFECT-: Attacks all enemies with ice-elemental damage.
--------------------------------------------------------------------------------
:-NAME---: Ramuh           :-LEVEL-----: 2     :-ATTACK-: Judgement Bolt.
:-MP-----: 12              :-WHERE GET-: Forest east of Esterly Village, defeat.
:-EFFECT-: Attacks all enemies with lightning-elemental damage.
--------------------------------------------------------------------------------
:-NAME---: Ifrit           :-LEVEL-----: 2     :-ATTACK-: Hell Fire.
:-MP-----: 11              :-WHERE GET-: Library of Ancients, defeat him.
:-EFFECT-: Attacks all enemies with fire-elemental damage.
--------------------------------------------------------------------------------
:-NAME---: Titan           :-LEVEL-----: 3     :-ATTACK-: Earth Fury.
:-MP-----: 25              :-WHERE GET-: Karnak Meteor.
:-EFFECT-: Attacks all enemies with earth-elemental damage.
--------------------------------------------------------------------------------
:-NAME---: Golem           :-LEVEL-----: 3     :-ATTACK-: Earth Wall.
:-MP-----: 18              :-WHERE GET-: Valley of Dragons, save him.
:-EFFECT-: Protects all party from physical attacks.
--------------------------------------------------------------------------------
:-NAME---: Shoat           :-LEVEL-----: 3     :-ATTACK-: Devil's Eye.
:-MP-----: 33              :-WHERE GET-: Shoat's Island.
:-EFFECT-: Petrifies an enemy.
--------------------------------------------------------------------------------
:-NAME---: Carbuncle       :-LEVEL-----: 4     :-ATTACK-: Ruby Flash.
:-MP-----: 45              :-WHERE GET-: X-Death's Castle
:-EFFECT-: Casts Reflect on all party.
--------------------------------------------------------------------------------
:-NAME---: Hydra           :-LEVEL-----: 4     :-ATTACK-: Thunder.
:-MP-----: 32              :-WHERE GET-: Pirate's Hideout, X-Death's World.
:-EFFECT-: Lightning-elemental damage to all enemies.
--------------------------------------------------------------------------------
:-NAME---: Odin            :-LEVEL-----: 4     :-ATTACK-: Vengeance Swd/Javelin.
:-MP-----: 48              :-WHERE GET-: Val Castle Basement, X-Death's World.
:-EFFECT-: Cuts enemies to half or attacks one enemy with Javelin.
--------------------------------------------------------------------------------
:-NAME---: Leviathan       :-LEVEL-----: 5     :-ATTACK-: Tidal Wave.
:-MP-----: 39              :-WHERE GET-: Easterly Falls, defeat him
:-EFFECT-: Attacks all enemies with water-elemental damage.
--------------------------------------------------------------------------------
:-NAME---: Phoenix         :-LEVEL-----: 5     :-ATTACK-: Fenix Flame.
:-MP-----: 99              :-WHERE GET-: Phoenix Tower.
:-EFFECT-: Drain one enemy's HP and revives fallen allies.
--------------------------------------------------------------------------------
:-NAME---: Bahamut         :-LEVEL-----: 5     :-ATTACK-: Mega Flare.
:-MP-----: 66              :-WHERE GET-: North Mountain, X-Death's World.
:-EFFECT-: Huge damage to all enemies.
--------------------------------------------------------------------------------


                       ----------------
                          TIME MAGIC
                       ----------------

Time magic can be used by time mages or any character with the !Time ability
equipped. Below are listed all time magic in the game.

________________________________________________________________________________
   NAME    | LVL |  MP  |                    EFFECT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Speed      |  1  |   1  | Slows down speed of battle.
Slow       |  1  |   3  | Slows down enemy's speed.
Regen      |  1  |   3  | Gradually restores ally's HP.
Mute       |  2  |   3  | Silences an enemy.
Haste      |  2  |   5  | Increases speed of an ally.
Float      |  2  |  10  | Makes ally float, avoids earth attacks.
Demi       |  3  |   9  | Reduces enemy's HP by half.
Stop       |  3  |   8  | Stops enemy on battle.
Teleport   |  3  |  15  | Flee from dungeons or battles.
Comet      |  4  |   7  | Non-elementa damage.
Slow 2     |  4  |   9  | Slows down all enemies.
Return     |  4  |   1  | Restarts a battle.
Demi 2     |  5  |  18  | Reduces enemy's HP by 3/4.
Haste 2    |  5  |  15  | Increases all allies' speed.
Old        |  5  |   4  | Causes enemy to start aging.
Meteo      |  6  |  42  | High non-elemental damage on all enemies.
Quick      |  6  |  77  | Ally gains an extra turn.
N-Zone     |  6  |  20  | Sends enemy to the N-Zone.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


                       ----------------
                          BLUE MAGIC
                       ----------------

Blue Magic are some enemies' attacks that you can cast if you have learned them
with the "Learning" ability from the blue mage, to learn you just have to be hit
by the attack and finish the battle, with the "Learning" ability equipped, of
course, to cast it your character must work as a blue mage or have the "Blue"
ability equipped.

________________________________________________________________________________
   NAME   | MP |  LEARNED FROM    |                 EFFECT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Condemned | 10 | X-Death, Unknown | 30 seconds countdown, then the target dies.
Rouletted |  1 | Death Dealer     | Instant death on a random target.
Aqua Rake | 38 | Kima Brain       | Attacks all targets with water-elemental.
LV5 Doom  | 22 | Page 64, Druid   | Death on enemy w/level multiple of 5.
LV4 Qtr   |  9 | Druid, Lv Checker| In enemy w/lv multiple of 4 takes 3/4 of HP.
LV3 Flare | 18 | X-Death, Druid   | Casts Flare on enemies w/lv multiple of 3.
LV2 Old   | 11 | Druid, Lv Checker| Casts Old on enemies w/lv multiple of 2.
Toad Song |  5 | Elf Toad         | Turns enemy into a Toad.
Li'll Song|  5 | ?????????????    | Shrinks an enemy.
Flash     |  7 | Coll Dust        | Blinds all enemies.
Time Slip |  9 | ????????????     | Casts Old and Sleep on an enemy.
Moon Flute|  3 | Page32, Bewitchin| Casts Berserk on an enemy,
Doom Claw | 21 | Death Claw       | Reduces enemy's HP to a single digit.
Aero      |  4 | Fan Wizard       | Low wind-elemental damage.
Aero 2    | 10 | Fan Wizard       | Medium wind-elemental damage.
Aero 3    | 24 | Fan Wizard       | High wind-elemental damage.
Burn Ray  |  5 | Flame Throw      | Fire-elemental damage.
Gob Punch |  1 | Golblin, Blk Gob | Non-elemental damage.
Blk Shock | 27 | ???????????????? | Halves enemy's level.
Guard Off | 19 | Ultra Gigas      | Lowers enemy's defense.
Pep Up    | 13 | Unknown*         | Raises party's HP/MP at expense of caster.
Mind Blast|  6 | Mind Flare       | Stuna and damages enemy.
Red Feast |  2 | Bald Money.      | Drains enemy's HP.
Mag Hammer|  3 | Drippy, Biblos   | Halves enemy's MP.
Guardian  | 72 | Sting Ray*       | Casts Shell, Protect and Floar on the party.
Exploder  |  1 | Bomb             | Sacrifices caster's life to damage enemy.
?????     |  3 | Initial          | Damage = Max HP - current HP of the caster.
Blow Fish | 25 | Lamia            | 1,000 points of damage.
White Wind| 28 | Fan Wizard       | Restores party with current HP of caster.
Missile   |  7 | Rocket Gun       | Reduces enemy's HP by 1/4.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
*You need to control these enemies, then use the magic by yourself.


                       ----------------
                          EARTH MAGIC
                       ----------------

Earth Magic can be used by a Geomancer, it won't cost any MP but you will cast
a random spell, the spells varies depending on the floor you are, below are the
lists of all spells on each floors.

________________________________________________________________________________
   NAME      | FLOOR KIND   |                 EFFECT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Gust         | Open field   | Wind-elemental damage.
Earthquake   | Open field   | Earth-elemental damage.
Wind Slash   | Open field   | Wind-elemental damage.
Twister      | Open field   | Reduces enemy's HP to a single digit.
Gust         | Mountains    | Wind-elemental damage.
Earthquake   | Mountains    | Wind-elemental damage.
Twister      | Mountains    | Reduces enemy's HP to a single digit.
Stalagmite   | Mountains    | Drops rocks on enemies.
Dust         | Deserts      | Earth/Wind-elemental damage.
Desert Storm | Deserts      | Earth/Wind-elemental damage.
Quick Sand   | Deserts      | Instant death on one enemy.
Heat Sand    | Deserts      | Earth/Fire-elemental damage.
Branch Arrow | Forests      | Wind-elemental damage.
Rage         | Forests      | Non-elemental damage.
Branch Spear | Forests      | Wind elemental damage.
Vine Hell    | Forests      | Slows down an enemy.
Whirlpool    | Water        | Eliminates an enemy from battle.
Tsunami      | Water        | Water-elemental damage.
Big Wave     | Water        | Water-elemental damage.
Phantom      | Water        | Non-elemental damage.
Waterfall    | Water        | Water-elemental damage.
Will O'Wisp  | Marsh lands  | Damage+Muddle.
Peat Bog     | Marsh lands  | Eliminates an enemy from battle.
Poison Mist  | Marsh lands  | Drops enemy's HP to 1.
Stalagmite   | Caves        | Drops rocks on enemies.
Will O'Wisp  | Caves        | Damage+Muddle.
Wind Slash   | Caves        | Wind-elemental damage.
Stalactite   | Caves        | Drops huge rock on enemies.
Will O'Wisp  | Buildings    | Damage+Muddle.
Gust         | Buildings    | Wind-elemental damage.
Wind Slash   | Buildings    | Wind-elemental damage.
Sonic Boom   | Buildings    | Wind-elemental damage.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


                       ----------------
                          SWORD MAGIC
                       ----------------

Sword magic can be used by a sorcerer or by any other character with the !Sword
Ability. Once cast, the sword will receive the power of the magic and gain
elemental properties, it will be kept until the end of the battle or until you
cast another Sword Magic.

________________________________________________________________________________
   NAME    | LVL |  MP  |                    EFFECT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Fire       |  1  |   2  | Fire-elemental damage(low).
Ice        |  1  |   2  | Ice-elemental damage(low).
Bolt       |  1  |   2  | Lightning-elemental damage(low).
Poison     |  2  |   1  | Poisons enemy.
Mute       |  2  |   1  | Mutes enemy.
Sleep      |  2  |   2  | Puts enemy to sleep.
Fire 2     |  3  |   5  | Fire-elemental damage(medium).
Ice 2      |  3  |   5  | Ice-elemental damage(medium).
Bolt 2     |  3  |   5  | Lightning-elemental damage(medium).
Drain      |  4  |   6  | Drain enemy's HP.
Break      |  4  |   8  | Petrifies enemy.
Bio        |  4  |   3  | Poisons enemy.
Fire 3     |  5  |  15  | Fire-elemental damage(high).
Ice 3      |  5  |  15  | Ice elemental damage(high).
Bolt 3     |  5  |  15  | Lightning-elemental damage(high).
Holy       |  6  |  10  | Holy-elemental damage.
Flare      |  6  |  30  | Fire elemental damage(highest).
Asper      |  6  |   1  | Drain enemy's MP.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


                       ----------------
                           CRITTERS
                       ----------------

Critters are used by hunters or any character equipped with the !Critter ability
to help her/him him during the fight, below are listed all the critters.

________________________________________________________________________________
   NAME       | LEVEL |                      EFFECT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Squirrel      |   1   | Attacks an enemy.
Mindia Rabbit |   1   | ?..???...????
Bee Swarm     |   6   | Attacks all enemies.
Nightingale   |  11   | Cures the party.
Tree Squirrel |  16   | Distracts enemy.
Falcon        |  21   | Reduces enemy's HP by 1/3.
Skunk         |  31   | Casts Dark and Poison on all enemies.
Wild Boar     |  41   | Attacks an enemy.
Unicorn       |  51   | Restores HP/MP of party.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


                       ----------------
                            SONGS
                       ----------------

Songs can used by Bards or any character equipped with the !Sing ability, below
are all the songs, their effects and where to learn.
________________________________________________________________________________
   NAME       |   WHERE TO LEARN    |               EFFECT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Power Song**  | Crescent Town       | Raises party's attack power.
Speed Song    | Surgate Castle      | Casts "Haste" on an ally.
Strength Song*| Crescent Town       | Gradually restores party's HP.
MP Song**     | Library of Ancients | Raises party's magic.
Love Song     | Easterly Village    |
Temptaton Song| Rikks Village       | Confuses all enemies.
Level Song    | Mirage Village      | Halts enemies in their tracks.
Requiem       | Kelb Village        | Puts undead enemies to sleep.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
*  Learned on Bartz's World.
** Learned on X-Death's World.


                       ----------------
                            DANCES
                       ----------------

Dances can be performed by dancers or any other character with the ability
!Dance equipped, also if you have a Dancing Dirk.

________________________________________________________________________________
      NAME       |                      EFFECT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Wonderwaltz    |  Drains one enemy's MP.
  Temptango      |  Confuses an enemy.
  Jitterbug      |  Drain one enemy's HP.
  Sword Dance    |  Causes 4x damage of a sword.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



--------------------------------------------------------------------------------
SECTION 15 - [ITEMS LIST] ------------------------------------------------------
--------------------------------------------------------------------------------

Here's the list of all itens in the game, and also the effects they have when
used.


                       ----------------
                         NORMAL ITEMS
                       ----------------

The list below shows you the normal items, that can be bought at a shop or
received from an enemy after a battle.

________________________________________________________________________________
      NAME       |   PRICE/GP    |                EFFECT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  Tonic          |        40     |  Restores 50 HP of one target.
  Potion         |       360     |  Restores 500 HP of one target.
  Tent           |       250     |  Restores some HP/MP at SAVE POINTS or WM.
  Cottage        |       600     |  Fully recover HP/MP at SAVE POINTS or WM.
  Ether          |     1,500     |  Restores 40 MP of one target.
  Phoenix Down   |     1,000     |  Revives one ally with few HP.
  Elixir         |    50,000     |  Fully recover HP/MP of one target.
  Antidote       |        30     |  Cures from Poison.
  Soft           |       150     |  Cures Petrified.
  Eye Drop       |        20     |  Cures Blind.
  Maiden's Kiss  |        60     |  Cures Toad.
  Cornucopia     |        50     |  Cures Mini.
  Holy Water     |       150     |  Cures Zombie.
  Turtle Shell   |       N/A     |  Cures Alchemy.
  Hero Drink     |       110     |  Drink in battle to increase strength.
  Power Drink    |       110     |  Drink in battle to increase attack.
  Speed Drink    |       110     |  Drink in battle to increase speed.
  Giant Drink    |       110     |  Drink in battle to double MAX HP.
  Hard Body      |       110     |  Drink in battle to increase defense.
  Dragon Fang    |       N/A     |  Cures Alchemy.
  Dark Matter    |       N/A     |  Cures Alchemy.
  Omega Bangle   |       N/A     |  Proof of defeating Omega.
  Magic Lamp     |       N/A     |  Summons random Summon Being, no MP use.
  Dragon Seal    |       N/A     |  Proof of defeating Shinryu.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


                       ---------------------
                         MIXING ITEMS CHART
                       ---------------------

Below is the chart with the combinations to make other items with the Chemist
!Mix ability.

________________________________________________________________________________
      FIRST ITEM NAME    |   SECOND ITEM NAME    |   NEW ITEM NAME
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        Tonic            |      Tonic            |     Tonic Plus
        Tonic            |      Ether            |     X-Potion
        Tonic            |      Antidote         |     Neutralize
        Tonic            |      Maiden's Kiss    |     Maiden's Kiss Plus
        Tonic            |      Potion           |     Life Water
        Tonic            |      Turtle Shell     |     Tincture
        Tonic            |      Dark Matter      |     Dark Potion
        Tonic            |      Dragon Fang      |     Dragon Power
        Tonic            |      Eye Drop         |     Eye Drop Plus
        Tonic            |      Elixir           |     Elixir
        Tonic            |      Phoenix Down     |     Ressurection
        Tonic            |      Holy Water       |     Tonic Plus
        Ether            |      Tonic            |     X-Potion
        Ether            |      Ether            |     Tincture
        Ether            |      Antidote         |     Resist Potion
        Ether            |      Maiden's Kiss    |     Lilith Kiss
        Ether            |      Potion           |     Half Elixir
        Ether            |      Turtle Shell     |     Dark Potion
        Ether            |      Dark Matter      |     Dark Potion
        Ether            |      Dragon Fang      |     Dragon Shield
        Ether            |      Eye Drop         |     Resist Fire
        Ether            |      Elixir           |     Elixir
        Ether            |      Phoenix Down     |     Reincarnate
        Ether            |      Holy Water       |     Tincture
        Antidote         |      Tonic            |     Neutralize
        Antidote         |      Ether            |     Resist Poison
        Antidote         |      Antidote         |     Antidote
        Antidote         |      Maiden's Kiss    |     Float
        Antidote         |      Potion           |     Neutralize
        Antidote         |      Turtle Shell     |     Turtle Shell
        Antidote         |      Dark Matter      |     Poison
        Antidote         |      Dragon Fang      |     Dragon Breath
        Antidote         |      Eye Drop         |     Tonic Plus
        Antidote         |      Elixir           |     Elixir
        Antidote         |      Phoenix Down     |     Resist Ice
        Antidote         |      Holy Water       |     Samsom Might
        Maiden's Kiss    |      Tonic            |     Maiden's Kiss Plus
        Maiden's Kiss    |      Ether            |     Lilith Kiss
        Maiden's Kiss    |      Antidote         |     Float
        Maiden's Kiss    |      Maiden's Kiss    |     Maiden's Kiss Plus
        Maiden's Kiss    |      Potion           |     Maiden's Kiss Plus
        Maiden's Kiss    |      Turtle Shell     |     Maiden's Kiss Plus
        Maiden's Kiss    |      Dark Matter      |     Toad Kiss
        Maiden's Kiss    |      Dragon Fang      |     Dragon's Kiss
        Maiden's Kiss    |      Eye Drop         |     Lamia's Kiss
        Maiden's Kiss    |      Elixir           |     Lilith Kiss
        Maiden's Kiss    |      Phoenix Down     |     Lilith Kiss
        Maiden's Kiss    |      Holy Water       |     Blessed Kiss
        Potion           |      Tonic            |     Life Water
        Potion           |      Ether            |     Half Elixir
        Potion           |      Antidote         |     Neutralize
        Potion           |      Maiden's Kiss    |     Maiden's Kiss Plus
        Potion           |      Potion           |     Potion Plus
        Potion           |      Turtle Shell     |     Dry Tincture
        Potion           |      Dark Matter      |     Dark Potion
        Potion           |      Dragon Fang      |     Dragon Power
        Potion           |      Eye Drop         |     Eye Drop Plus
        Potion           |      Elixir           |     Not Available
        Potion           |      Phoenix Down     |     Not Available
        Potion           |      Holy Water       |     Potion Plus
        Turtle Shell     |      Tonic            |     Tincture
        Turtle Shell     |      Ether            |     X-Potion
        Turtle Shell     |      Antidote         |     Turtle Shell
        Turtle Shell     |      Maiden's Kiss    |     Drain Kiss
        Turtle Shell     |      Potion           |     Tincture
        Turtle Shell     |      Turtle Shell     |     Preventive
        Turtle Shell     |      Dark Matter      |     Explosive
        Turtle Shell     |      Dragon Fang      |     Dud Potion
        Turtle Shell     |      Eye Drop         |     Haste Water
        Turtle Shell     |      Elixir           |     Not Available
        Turtle Shell     |      Phoenix Down     |     Not Available
        Turtle Shell     |      Holy Water       |     Bacchus Wine
        Dark Matter      |      Tonic            |     Dark Potion
        Dark Matter      |      Ether            |     Dark Tincture
        Dark Matter      |      Antidiote        |     Poison
        Dark Matter      |      Maiden's Kiss    |     Toad Kiss
        Dark Matter      |      Potion           |     Dark Potion
        Dark Matter      |      Turtle Shell     |     Explosive
        Dark Matter      |      Dark Matter      |     Shadow Flare
        Dark Matter      |      Dragon Fang      |     Dark Breath
        Dark Matter      |      Eye Drop         |     Not Available
        Dark Matter      |      Elixir           |     Not Available
        Dark Matter      |      Phoenix Down     |     Not Available
        Dark Matter      |      Holy Water       |     Dud Potion
        Dragon Fang      |      Tonic            |     Dragon Power
        Dragon Fang      |      Ether            |     Dragon Shield
        Dragon Fang      |      Antidote         |     Poison Breath
        Dragon Fang      |      Maiden's Kiss    |     Dragon's Kiss
        Dragon Fang      |      Potion           |     Dragon Power
        Dragon Fang      |      Turtle Shell     |     Dud Potion
        Dragon Fang      |      Dark Matter      |     Dark Breath
        Dragon Fang      |      Dragon Fang      |     Dragon Breath
        Dragon Fang      |      Eye Drop         |     Not Available
        Dragon Fang      |      Elixir           |     Not Available
        Dragon Fang      |      Phoenix Down     |     Not Available
        Dragon Fang      |      Holy Water       |     Hoary Water
        Eye Drop         |      Tonic            |     Eye Drop
        Eye Drop         |      Ether            |     Eye Drop Plus
        Eye Drop         |      Antidote         |     Resist Fire
        Eye Drop         |      Maiden's Kiss    |     Tonic Plus
        Eye Drop         |      Potion           |     Lamia's Kiss
        Eye Drop         |      Turtle Shell     |     Haste Water
        Eye Drop         |      Dark Matter      |     Gloom Gas
        Eye Drop         |      Dragon Fang      |     Gloom Sight
        Eye Drop         |      Eye Drop         |     Not Available
        Eye Drop         |      Elixir           |     Not Available
        Eye Drop         |      Phoenix Down     |     Not Available
        Eye Drop         |      Holy Water       |     Element Might
        Elixir           |      Tonic            |     Elixir
        Elixir           |      Ether            |     Elixir
        Elixir           |      Antidote         |     Elixir
        Elixir           |      Maiden's Kiss    |     Lilith Kiss
        Elixir           |      Potion           |     Elixir
        Elixir           |      Turtle Shell     |     Dud Potion
        Elixir           |      Dark Matter      |     Dark Elixir
        Elixir           |      Dragon Fang      |     Giant Drink
        Elixir           |      Eye Drop         |     Not Available
        Elixir           |      Elixir           |     Not Available
        Elixir           |      Phoenix Down     |     Not Available
        Elixir           |      Holy Water       |     Elixir
        Phoenix Down     |      Tonic            |     Ressurection
        Phoenix Down     |      Ether            |     Reincarnate
        Phoenix Down     |      Antidote         |     Resist Ice
        Phoenix Down     |      Maiden's Kiss    |     Life Kiss
        Phoenix Down     |      Potion           |     Ressurection
        Phoenix Down     |      Turtle Shell     |     Remedy
        Phoenix Down     |      Dark Matter      |     Doom Potion
        Phoenix Down     |      Dragon Fang      |     Dragon Armor
        Phoenix Down     |      Eye Drop         |     Resist Bolt
        Phoenix Down     |      Elixir           |     Reincarnate
        Phoenix Down     |      Phoenix Down     |     Phoenix Down
        Phoenix Down     |      Holy Water       |     Life Shield
        Holy Water       |      Tonic            |     Tonic Plus
        Holy Water       |      Ether            |     Tincture
        Holy Water       |      Antidote         |     Samsom Might
        Holy Water       |      Maiden's Kiss    |     Blessed Kiss
        Holy Water       |      Potion           |     Potion Plus
        Holy Water       |      Turtle Shell     |     Bacchus Wine
        Holy Water       |      Dark Matter      |     Dud Potion
        Holy Water       |      Dragon Fang      |     Hoary Potion
        Holy Water       |      Eye Drop         |     Element Might
        Holy Water       |      Elixir           |     Elixir
        Holy Water       |      Phoenix Down     |     Life Shield
        Holy Water       |      Holy Water       |     Holy Water Plus
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


                          ---------------
                            MIXED ITEMS
                          ---------------

Here the list of the items you can create with the Chemist !Mix ability and also
the effect of them.

________________________________________________________________________________
     ITEM NAME           |                EFFECT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
   Tonic Plus            |  Heals 90 HP of one target.
   Potion Plus           |  Heals 900 HP of one target.
   Dud Potion            |  Casts Time Slip + Confuse.
   Maiden's Kiss Plus    |  Cures From and restores some HP.
   Tincture              |  Restores 80 MP.
   X-Potion              |  Heals all HP.
   Ressurection          |  Revives character.
   Life Water            |  Casts Regen.
   Eye Drop Plus         |  Cures from Darkness and restores some HP.
   Neutralize            |  Cures from Poison and restores some HP.
   Dragon Power          |  Raises level by 20.
   Dry Tincture          |  Restores 120 MP.
   Dark Potion           |  Heals 666 HP.
   Half Elixir           |  Restores all HP.
   Reincarnate           |  Revives character with all HP.
   Lilith Kiss           |  Drains MP.
   Resist Poison         |  Defense against Poison.
   Dragon Shield         |  Increases defense against Lightning, Ice and Fire.
   Dark Tincture         |  Drains MP.
   Resist Ice            |  Increases defense against Ice attack.
   Resist Bolt           |  Increases defense against lightning attack.
   Resist Fire           |  Increases defense against fire attack.
   Giant Drink           |  Doubles HP in battle.
   Life Kiss             |  Revives character with half HP and full MP.
   Dark Elixir           |  Reduces MP/HP to a single digit.
   Life Shield           |  Increases defense to death attacks.
   Remedy                |  Recovers from all negative status.
   Dragon Armor          |  Increases both magical and physical defense.
   Holy Water            |  Cures from Zombie.
   Shadow Flare          |  Inflicts huge damage to enemy.
   Dark Breath           |  Damage enemies.
   Dragon Breath         |  Attacks with fire/ice lightning elemental damage.
   Gloom Gas             |  Causes Darkness.
   Gloom Sight           |  Causes Darkness and Confuse.
   Doom Potion           |  Casts Doom.
   Blessed Kiss.         |  Casts Blink Haste and Berserk.
   Drain Kiss            |  Drains HP.
   Float                 |  Casts Float.
   Lamia's Kiss          |  Confuses enemy.
   Toad Kiss             |  Causes Toad.
   Bacchus Wine          |  Causes Berserk.
   Samsom Might          |  Raises level by 10
   Element Might         |  Increases 50% of defense.
   Poison                |  Causes Poison.
   Poison Breath         |  Causes Poison on all enemies.
   Explosive             |  Damages enemy at expense of caster's HP.
   Haste Water           |  Increases speed of target.
   Turtle Shell          |  Decreases defense by half.
   Hoary Water           |  Cast Holy+wind attack.
   Preventive            |  Casts Protect on target.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯


--------------------------------------------------------------------------------
SECTION 16 - [WEAPONS LIST] ----------------------------------------------------
--------------------------------------------------------------------------------

Here's the list of all weapons in Final Fantasy 5, they are arranged by type for
your convenience. AT stands for attack, MA = magic attack, MD = magic defense,
ST = stamina, SP = speeed, and VT = vitality.


                        -----------------
                             SWORDS
                        -----------------

________________________________________________________________________________
     NAME     | AT | MA | MD | ST | SP | VT |      SPECIAL EFFECT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________________________________________________________________________
Brave Blade   |  0 |  0 |  0 |  0 |  0 |  5 | Attack down when run from battles.
Chicken Knife |  0 |  0 |  0 |  0 |  5 |  0 | Attack up when run from battles.
Broad Sword   | 12 |  0 |  0 |  0 |  0 |  0 | No special effect.
Long Sword    | 19 |  0 |  0 |  0 |  0 |  0 | No special effect.
Mythril Sword | 28 |  0 |  0 |  0 |  0 |  0 | No special effect.
Coral Sword   | 34 |  0 |  0 |  0 |  0 |  0 | Lightning elemental.
Ancient Sword | 40 |  0 |  0 |  0 |  0 |  0 | Randomly casts Old.
Half Moon     | 46 |  0 |  0 |  0 |  0 |  0 | Randomly casts Sleep.
Regal Cutlass | 54 |  0 |  0 |  0 |  0 |  0 | No special effect.
Rune Edge     | 57 |  0 |  0 |  0 |  0 |  0 | Consumes MP for critical hits.
Flame Saber   | 60 |  0 |  0 |  0 |  0 |  0 | Fire elemental.
Blizzard      | 63 |  0 |  0 |  0 |  0 |  0 | Ice elemental.
Blood Sword   | 82 |  5 |  0 |  0 |  0 |  0 | Randomly casts Red Feast.
Defender      | 96 |  0 |  0 |  0 |  0 |  0 | Randomly defends attacks.
Excalipur     | 97 |  0 |  0 |  0 |  0 |  0 | Low hit rate, only 1 HP of dmg.
Enchanter     | 99 |  3 |  0 |  0 |  0 |  0 | No special effect.
Excalipur     |107 |  5 |  0 |  0 |  0 |  0 | Holy elemental, legendary weapon.
Ragnarok      |137 |  0 |  0 |  0 |  0 |  0 | No special effect.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                        ------------------
                             KATANAS
                        ------------------

________________________________________________________________________________
     NAME     | AT | MA | MD | ST | SP | VT |      SPECIAL EFFECT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________________________________________________________________________
Katana        | 39 |  0 |  0 |  0 |  0 |  0 | No special effect.
Wind Sword    | 41 |  0 |  0 |  0 |  0 |  0 | Wind elemental.
Bizen's Pride | 48 |  0 |  0 |  0 |  0 |  0 | No special effect.
Kotetsu       | 55 |  0 |  0 |  0 |  0 |  0 | No special effect.
Ichimonji     | 84 |  0 |  0 |  0 |  0 |  0 | No special effect.
Monster Killer| 94 |  0 |  0 |  0 |  0 |  0 | No special effect.
Masamune      |104 |  0 |  0 |  0 |  0 |  0 | 100% first strike, legendary
Strato        |117 |  0 |  0 |  0 |  0 |  0 | No special effect.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                         -----------------
                             DAGGERS
                         -----------------

________________________________________________________________________________
     NAME      | AT | MA | MD | ST | SP | VT |      SPECIAL EFFECT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________________________________________________________________________
Knife          |  4 |  0 |  0 |  0 |  0 |  0 | No special effect.
Dirk           | 11 |  0 |  0 |  0 |  0 |  0 | No special effect.
Mythril Knife  | 20 |  0 |  0 |  0 |  0 |  0 | No special effect.
Ninja Knife    | 26 |  0 |  0 |  0 |  0 |  0 | No special effect.
Mage Slasher   | 28 |  1 |  0 |  0 |  0 |  0 | Randomly casts Mute.
Hunting Knife  | 33 |  0 |  0 |  0 |  0 |  0 | Randomly avoids attacks.
Halcyon Blade  | 38 |  0 |  0 |  0 |  0 |  0 | No special effect.
Cluster        | 43 |  0 |  0 |  0 |  1 |  0 | No special effect.
Dancing Dirk   | 48 |  1 |  0 |  0 |  1 |  0 | Perform dances.
Air Lancet     | 53 |  0 |  0 |  0 |  0 |  0 | Wind elemental.
Thief's Knife  | 63 |  0 |  0 |  0 |  1 |  0 | Randomly steals an item.
Assassin Dagger| 78 |  0 |  0 |  0 |  1 |  0 | Legendary, randomly casts Doom.
Man Eater      | 86 |  2 |  0 |  2 |  2 |  2 | No special effects.
Sasuke         | 96 |  0 |  0 |  0 |  1 |  0 | Legendary weapon.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                         --------------
                              AXES
                         --------------

________________________________________________________________________________
     NAME      | AT | MA | MD | ST | SP | VT |      SPECIAL EFFECT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________________________________________________________________________
Battle Axe     | 20 |  0 |  0 |  0 |  0 |  0 | No special effect.
Mythril Hammer | 25 |  0 |  0 |  0 |  0 |  0 | No special effect.
Cleaver        | 30 |  0 |  0 |  0 |  0 |  0 | No special effect.
War Hammer     | 35 |  0 |  0 |  0 |  0 |  0 | No special effect.
Death Sickle   | 40 |  0 |  0 |  0 |  0 |  0 | No special effect.
Poison Axe     | 45 |  0 |  0 |  0 |  0 |  0 | Poison elemental.
Earth Hammer   | 55 |  0 |  0 |  0 |  0 |  0 | Earth elemental, casts "Quake".
Rune Axe       | 68 |  3 |  0 |  0 |  0 |  0 | Uses MP for critical, legendary.
Thor's Hammer  | 78 |  0 |  0 |  0 |  0 |  0 | Same attack in back row.
Double Axe     | 88 |  0 |  0 |  0 |  0 |  0 | No special effect.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                         --------------
                             SPEARS
                         --------------

________________________________________________________________________________
     NAME      | AT | MA | MD | ST | SP | VT |      SPECIAL EFFECT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________________________________________________________________________
Spear          | 22 |  0 |  0 |  0 |  1 |  0 | No special effect.
Mythril Spear  | 27 |  0 |  0 |  0 |  0 |  0 | No special effect.
Trident        | 35 |  0 |  0 |  0 |  0 |  0 | No special effect.
Wind Lance     | 44 |  0 |  0 |  0 |  0 |  0 | Wind elemental.
Short Spear    | 51 |  0 |  0 |  0 |  0 |  0 | No special effect.
Javelin        | 52 |  0 |  0 |  0 |  0 |  1 | No special effect.
Partisan       | 59 |  0 |  0 |  0 |  0 |  0 | No special effect.
Holy Lance     |106 |  0 |  0 |  0 |  0 |  3 | Legendary, holy elemental.
Dragon Lance   |116 |  0 |  0 |  0 |  0 |  0 | No special effect.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                         --------------
                              BOWS
                         --------------

________________________________________________________________________________
     NAME      | AT | MA | MD | ST | SP | VT |      SPECIAL EFFECT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________________________________________________________________________
Magic Bow      | -3 |  0 |  0 |  0 |  0 |  0 | No special effect.
Silver Bow     | 35 |  0 |  0 |  0 |  0 |  0 | No special effect.
Fire Bow       | 36 |  0 |  0 |  0 |  0 |  0 | Fire elemental.
Ice Bow        | 36 |  0 |  0 |  0 |  0 |  0 | Ice elemental.
Lightning Bow  | 36 |  0 |  0 |  0 |  0 |  0 | Lightning elemental.
Dark Bow       | 40 |  0 |  0 |  0 |  0 |  0 | No special effect.
Crossbow       | 49 |  0 |  0 |  0 |  0 |  0 | Critical hits kill instantly.
Elfin Bow      | 53 |  0 |  0 |  0 |  0 |  0 | No special effect.
Gale Bow       | 66 |  0 |  0 |  0 |  0 |  0 | Randomly attacks with Sshot.
Ab Splitter    | 89 |  0 |  0 |  0 |  0 |  0 | No special effect.
Yoichi's Bow   | 98 |  0 |  0 |  0 |  3 |  3 | Legendary weapon.
Artemis' Bow   |108 |  0 |  0 |  0 |  0 |  0 | No special effect.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                         --------------
                           BOOMERANGS
                         --------------

________________________________________________________________________________
     NAME      | AT | MA | MD | ST | SP | VT |      SPECIAL EFFECT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________________________________________________________________________
Moonring       | 32 |  0 |  0 |  0 |  0 |  0 | No special effect.
Double Lance   | 61 |  0 |  0 |  0 |  0 |  0 | No special effect.
Razor Ring     | 68 |  0 |  0 |  0 |  0 |  0 | No special effect.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                         --------------
                             STAVES
                         --------------

________________________________________________________________________________
     NAME      | AT | MA | MD | ST | SP | VT |      SPECIAL EFFECT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________________________________________________________________________
Power Staff    | -3 |  0 |  0 |  0 |  0 |  5 | No special effect.
Staff          |  6 |  0 |  0 |  0 |  0 |  0 | No special effect.
Flail          | 13 |  0 |  0 |  0 |  0 |  0 | No special effect.
Healing Staff  | 37 |  0 |  0 |  0 |  0 |  0 | Attacks heals target.
Lumino Staff   | 42 |  2 |  0 |  0 |  0 |  0 | No special effect.
Mace           | 47 |  0 |  0 |  0 |  0 |  0 | No special effect.
Sage Staff     | 50 |  0 |  0 |  0 |  0 |  0 | Legendary, raises Holy attacks.
Judge Staff    | 53 |  0 |  0 |  0 |  0 |  0 | Holy elemental.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                         --------------
                              RODS
                         --------------

________________________________________________________________________________
     NAME      | AT | MA | MD | ST | SP | VT |      SPECIAL EFFECT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________________________________________________________________________
Wonder Wand    | -3 |  2 |  0 |  0 |  0 |  0 | Casts Return if used as an item.
Wooden Rod     |  5 |  1 |  0 |  0 |  0 |  0 | No effect.
Fire Rod       | 13 |  0 |  0 |  0 |  0 |  0 | Fire elemental, fire attacks up.
Ice Rod        | 13 |  0 |  0 |  0 |  0 |  0 | Ice elemental, ice attacks up.
Lightning Rod  | 13 |  0 |  0 |  0 |  0 |  0 | Lightning elemental, bolt atk up.
Power Rod      | 27 |  3 |  0 |  0 |  0 |  0 | No special effect.
Poison Rod     | 29 |  0 |  0 |  0 |  0 |  0 | Poison elemental, poison atk up.
Magus  Ros     | 37 |  0 |  0 |  0 |  0 |  0 | Legendary weapon, elements up.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                         --------------
                             BELLS
                         --------------

________________________________________________________________________________
     NAME      | AT | MA | MD | ST | SP | VT |      SPECIAL EFFECT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________________________________________________________________________
Monster Bell   | 21 |  0 |  0 |  0 |  0 |  0 | No special effect.
Earth Bell     | 32 |  0 |  0 |  0 |  0 |  0 | Legendary weapon, earth elemental
Rune Chime     | 42 |  0 |  0 |  0 |  0 |  0 | Uses MP for critical hits.
Tinkerbell     | 52 |  0 |  0 |  0 |  0 |  0 | No special effects.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                         --------------
                             WHIPS
                         --------------

________________________________________________________________________________
     NAME      | AT | MA | MD | ST | SP | VT |      SPECIAL EFFECT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________________________________________________________________________
Whip           | 23 |  0 |  0 |  0 |  0 |  0 | Randomly paralizes enemy.
Chock Whip     | 39 |  0 |  0 |  0 |  0 |  0 | Lightning elemental, casts Bolt.
Chain Whip     | 49 |  0 |  0 |  0 |  0 |  0 | Randomly paralizes enemy.
Beast Killer   | 69 |  0 |  0 |  0 |  0 |  0 | Randomly paralizes enemy.
Fire Bute      | 79 |  0 |  0 |  0 |  2 |  2 | Fire elemental, legendary weapon.
Dragon Beard   | 89 |  0 |  0 |  0 |  0 |  0 | No special effect.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                         --------------
                             HARPS
                         --------------

________________________________________________________________________________
     NAME      | AT | MA | MD | ST | SP | VT |      SPECIAL EFFECT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________________________________________________________________________
Silver Harp    | 12 |  0 |  0 |  0 |  0 |  0 | No special effect.
Dream Harp     | 22 |  0 |  0 |  0 |  0 |  0 | No special effect.
Lamia's Harp   | 32 |  0 |  0 |  0 |  0 |  0 | Casts Temptation Song.
Apolon Harp    | 42 |  0 |  0 |  0 |  0 |  0 | Legendary, strong vs dragons.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                         ------------------
                          THROWING WEAPONS
                         ------------------

________________________________________________________________________________
    NAME         |                   EFFECT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________________________________________________________________________
Shuriken         | Causes medium non-elemental damage to an enemy.
Magic Shuriken   | Causes high non-elemental damage to an enemy.
Lightning Skill  | Causes lightning-elemental damage to an enemy.
Fire Skill       | Causes fire-elemental damage to an enemy.
Ice Skill        | Causes ice-elemental damage to an enemy.
Ash              | Causes non-elemental damage to an enemy.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



--------------------------------------------------------------------------------
SECTION 17 - [EQUIPMENT LIST] --------------------------------------------------
--------------------------------------------------------------------------------

Here's the list of all armors, helmets, relics and shields, thanks to Final
Fantasy Addicts (www.ffaddicts.com), for these lists. PD stands for physical
defense, MA = magic attack,  MD = magic defense, ST = stamina, SP = speed, VT =
vitality and special effects describes any special effect the equipment has.


                         --------------
                             ARMORS
                         --------------

________________________________________________________________________________
     NAME         | PD | MD | ST | SP | VT |      SPECIAL EFFECT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________________________________________________________________________
Leather Armor     |  1 |  1 |  0 |  0 |  0 | No special effect.
Cotton Robe       |  2 |  4 |  0 |  0 |  0 | No special effect.
Bronze Plate      |  3 |  2 |  0 |  0 |  0 | No special effect.
Silk Robe         |  4 |  6 |  0 |  0 |  0 | No special effect.
Bronze Armor      |  4 |  2 |  0 |  0 |  0 | No special effect.
Kung fu Suit      |  5 |  2 |  0 |  0 |  0 | No special effect.
Poet Robe         |  6 |  8 |  0 |  0 |  0 | No special effect.
Iron Armor        |  6 |  2 |  0 |  0 |  0 | No special effect.
Silver Plate      |  7 |  2 |  0 |  0 |  0 | No special effect.
Earth Robe        |  8 | 10 |  0 |  0 |  0 | No special effect.
Ninja Suit        |  9 |  2 |  0 |  1 |  0 | No special effect.
Mythril Armor     |  9 |  2 |  0 |  0 |  0 | No special effect.
Angel Robe        | 10 | 15 |  5 |  0 |  0 | No special effect.
Luminous Robe     | 11 | 12 |  0 |  0 |  0 | Magic Attack +  2.
Power Tasuki      | 11 |  0 |  0 |  0 |  3 | No special effect.
Gold Armor        | 12 |  0 |  0 |  0 |  0 | No special effect.
Diamond Plate     | 13 |  2 |  0 |  0 |  0 | No special effect.
White Robe        | 14 | 14 |  3 |  0 |  0 | Magic Attack + 3.
Black Robe        | 14 | 14 |  0 |  0 |  0 | Magic Attack + 5.
Mirage Vest       | 14 |  4 |  0 |  0 |  0 | Acts like "Twin" ability.
Prism Dress       | 15 |  3 |  0 |  0 |  0 | Raises chance of "Sword Dance".
Diamond Armor     | 15 |  2 |  0 |  0 |  0 | No special effect.
Black Costume     | 17 |  2 |  0 |  1 |  1 | No special effect.
Crystal Mail      | 20 |  2 |  0 |  0 |  0 | No special effect.
Genji Armor       | 22 |  2 |  0 |  0 |  0 | No special effect.
Bone Mail         | 30 |  5 |  0 |  0 |  0 | Causes undead status.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                         --------------
                            HELMETS
                         --------------

________________________________________________________________________________
     NAME         | PD | MA | MD | ST | SP | VT |      SPECIAL EFFECT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________________________________________________________________________
Hair Ornment      |  1 |  0 |  1 |  0 |  0 |  0 | Cuts MP use by half.
Leather Cap       |  1 |  0 |  1 |  0 |  0 |  0 | No special effect.
Plumed Hat        |  2 |  0 |  2 |  0 |  0 |  0 | No special effect.
Bronze Helmet     |  2 |  0 |  2 |  0 |  0 |  0 | No special effect.
Lamia's Tiara     |  3 |  3 |  7 |  0 |  0 |  0 | No special effect.
Green Beret       |  3 |  0 |  2 |  0 |  1 |  1 | No special effect.
Wizard Hat        |  4 |  1 |  2 |  0 |  0 |  0 | No special effect.
Iron Helmet       |  4 |  0 |  2 |  0 |  0 |  0 | No special effect.
Coronet           |  5 |  1 |  4 |  0 |  0 |  0 | Raises "Control" attacks.
Poet Cap          |  6 |  2 |  2 |  0 |  0 |  0 | No special effect.
Rope Headband     |  6 |  0 |  0 |  0 |  0 |  3 | No special effect.
Mythril Helmet    |  6 |  0 |  2 |  0 |  0 |  0 | No special effect.
Gold Helmet       |  8 |  0 |  2 |  0 |  0 |  0 | No special effect.
Tiger Mask        |  9 |  0 |  2 |  0 |  0 |  0 | No special effect.
Circlet           | 10 |  3 |  2 |  0 |  0 |  0 | No special effect.
Diamond Helmet    | 10 |  0 |  2 |  0 |  0 |  0 | No special effect.
Ribbon            | 12 |  5 |  0 |  5 |  5 |  5 | Protects from status ailments.
Black Hood        | 12 |  0 |  2 |  0 |  2 |  0 | No specia effect.
Crystal Helmet    | 13 |  0 |  2 |  0 |  0 |  0 | No special effect.
Genji Helmet      | 15 |  0 |  2 |  0 |  0 |  0 | No special effect.
Thornlet          | 20 |  0 |  5 |  0 |  0 |  0 | Drain wearer's HP.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                         --------------
                             RELICS
                         --------------

________________________________________________________________________________
     NAME         | PD | MD | ST | SP | VT |         SPECIAL EFFECT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________________________________________________________________________
Winged Boots      |  0 |  3 |  0 |  0 |  0 | Casts "Haste" automatically.
Elf Cloak         |  0 |  3 |  0 |  1 |  0 | Magic Attack +1, avoid attacks.
Kornago Guard     |  0 |  0 |  0 |  0 |  0 | Makes easier to catch monsters.
Wall Ring         |  0 |  0 |  0 |  0 |  0 | Casts "Reflect" automatically.
Silver Glasses    |  1 |  1 |  0 |  0 |  0 | Protects from Darkness.
Leather Shoes     |  2 |  1 |  0 |  0 |  0 | No special effect.
Silver Armband    |  2 |  3 |  0 |  0 |  0 | No special effect.
Mythril Glove     |  3 |  0 |  0 |  0 |  0 | No special effect.
Power Wrist       |  3 |  0 |  0 |  0 |  3 | No special effect.
Thief's Glove     |  4 |  0 |  0 |  1 |  0 | Makes easier to steal items.
Diamond Armband   |  4 |  5 |  0 |  0 |  0 | No special effect.
Fire Ring         |  5 |  5 |  0 |  0 |  0 | Absorbs fire elemental damage.
Coral Ring        |  5 |  5 |  0 |  0 |  0 | Absorbs water/ice elemental dmg.
Angel Ring        |  5 | 10 |  0 |  0 |  0 | Protects from Zombie and Old.
Gauntlet          |  6 |  1 |  0 |  0 |  0 | No special effect.
Kaiser Knuckles   |  8 |  0 |  0 |  0 |  5 | Raises hit rate.
Giant Glove       |  9 |  1 |  5 | -5 |  5 | Magic Attack -5.
Protect Ring      | 10 | 10 |  5 |  0 |  0 | Casts Regen automatically.
Red Shoes         | 11 |  2 |  0 |  0 |  0 | Raises chance of "Sword Dance".
Genji Gloves      | 12 |  1 |  0 |  0 |  0 | No special effect.
Hex Ring          | 25 |  5 |  0 |  0 |  0 | Gives status of Undead.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                         --------------
                            SHIELDS
                         --------------

________________________________________________________________________________
     NAME         | PD | MD | MA |           SPECIAL EFFECT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________________________________________________________________________
Leather Shield    |  1 |  0 |  0 | No special effect.
Bronze Shield     |  1 |  0 |  0 | No special effect.
Iron Shield       |  2 |  0 |  0 | No special effect.
Mythril Shield    |  3 |  0 |  0 | No special effect.
Gold Shield       |  4 |  0 |  0 | No special effect.
Aegis Shield      |  5 |  0 |  4 | Randomly defends magic.
Diamond Shield    |  6 |  0 |  0 | No special effect.
Ice Shield        |  7 |  5 |  0 | Absorbs ice elemental damage.
Flame Shield      |  7 |  5 |  0 | Absorbs fire elemental damage.
Crystal Shield    |  9 |  0 |  0 | No special effect.
Genji Shield      |  9 |  1 |  0 | No special effect.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



--------------------------------------------------------------------------------
SECTION 18 - [BESTIARY] --------------------------------------------------------
--------------------------------------------------------------------------------

Here's the full list of enemies in Final Fantasy 5, the monsters are arranged
in alphabetical order for your convenience, this list was nicely given to me
by Felipe Castro. LV stands for level, AT = attack, DF = defense, SP = speed, EV
= evade, and MD = magic defense.


________________________________________________________________________________
    NAME      |  HP   |   MP  | LV | AT  | DF | SP  | EV  | MD  |   GP  |  EXP
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________________________________________________________________________
A Rage        |  1050 |   100 | 34 |  49 |  5 |  30 |  10 |   5 |   366 |   750
Acrophis      |   900 |     0 | 30 |  36 | 20 |  25 |   0 |  20 |   267 |   400
Adamangolem   |  3650 |     0 | 37 |  62 | 10 |  35 |   0 |   5 |   378 |  1100
Alcumia       |  4500 |  3900 | 47 |  70 | 10 |  35 |  50 |  10 |   546 |  1000
Aquazone      |   800 |   100 | 31 |  39 |  0 |  30 |   0 |   5 |   279 |   490
Aquagel       |  3300 |   100 | 46 |  67 | 20 |  22 |   0 |   0 |   540 |  1258
Archeosaurus  |  9960 |  1000 | 35 |  67 | 20 |  33 |   0 |   5 |   444 |  1800
Archeotoad    |   800 |   100 | 25 |  34 |  0 |  25 |   0 |   0 |   213 |   390
Armon         |  1500 |   300 | 25 |  90 | 35 |  25 |   0 |   0 |   740 |     0
Auspices      |  1280 |    50 | 35 |  57 | 20 |  42 |  10 |  20 |     0 |   800
¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯
Bald Money    |  1300 |     0 | 35 |  43 |  0 |  30 |  10 |   5 |   339 |   660
Baretta       |  1000 |     0 | 41 |  61 | 44 |  21 |   0 |  20 |   429 |  1050
Behemoth King | 18000 |   300 | 82 |  95 | 15 |  25 |   0 |   0 |  1000 |     0
Belfagel      |  6000 |   500 | 55 |  73 | 30 |  40 |  50 |  10 |   950 |     0
Berserker     |  2140 |     0 | 44 |  77 |  5 |  20 |   0 |   0 |   495 |  1000
Bewitching    |  2000 |  2000 | 42 |  65 | 10 |  20 |   5 |   0 |   459 |  1200
Big Butterfly |  9000 |   500 | 29 |  75 | 20 |  55 |   5 |  10 |  5000 |     0
Big Horn      |    90 |     0 |  8 |  10 |  0 |  20 |   0 |   5 |    50 |    40
Bio Soldier   |   540 |   500 | 18 |  30 |  0 |  15 |  10 |   5 |   168 |   320
Black Flame   |   220 |   100 | 22 |  28 |  0 |  20 |  50 |  25 |   174 |   290
Black Goblin  |    20 |     0 |  7 |   0 |  5 |  10 |   0 |   5 |    21 |    20
Black Warlock |  1099 |   500 | 36 |  50 | 10 |  30 |   0 |   5 |   375 |   950
Blind Wolf    |   900 |     0 | 33 |  54 |  5 |  25 |  20 |   5 |   363 |   500
Blizzard      |  2300 |     0 | 45 |  77 | 10 |  20 |   0 |  10 |   510 |  1200
Blockhead     |   600 |   100 | 26 |  37 |  0 |  30 |   0 |   5 |   228 |   330
Blood Slime   |   600 |   100 | 29 |  36 | 39 |  25 |   0 |   0 |   264 |   365
Blue Dragon   |  6900 |  1000 | 38 |  64 | 10 |  35 |  20 |   5 |   500 |  2500
Bludgeoner    |  6000 |     0 | 41 |  70 | 10 |  43 |   0 |   5 |    10 |     3
Bndrsnatch    |   120 |     0 |  9 |  14 |  0 |  10 |  15 |   5 |   100 |    60
Bomb          |   440 |    50 | 21 |  29 |  0 |  15 |   0 |   5 |   162 |   230
Brand Lamia   |  2100 |    60 | 40 |  54 | 10 |  27 |   0 |   5 |   435 |   700
¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯
Cactus        |  1000 |    50 | 29 |  37 |  0 |  25 |   0 |   5 |   215 |   419
Centipeeler   |  2780 |   100 | 48 |  75 | 10 |  25 |   0 |   0 |   570 |  1250
Cockataur     |   100 |     0 | 12 |  15 |  0 |  15 |  30 |   5 |    75 |    55
Cool Dust     |   240 |   100 | 17 |  21 |  0 |  15 |   0 |   5 |   120 |   130
Corbett       |  2800 |     0 | 29 |  40 |  0 |  35 |   0 |  20 |    25 |  1000
Corral        |  2150 |   100 | 46 |  66 | 20 |  25 |   0 |   0 |   534 |  1368
Cowpoke       |   100 |   100 | 37 |  52 |  5 |  35 |   0 |   5 |   399 |   825
Crescent      |   580 |     0 | 22 |  30 |  0 |  20 |   0 |   5 |   171 |   300
Crystelle     |     3 |   500 | 52 | 100 | 50 |  20 |  50 |   0 |   800 |     0
Crystal Dragon| 17500 | 10000 | 62 | 128 | 40 |  50 |   0 |  20 |     0 | 10000
Crystal Slugs |    75 |    50 | 10 |   8 |  0 |  15 |   0 |   5 |    60 |    38
Cure Beast    |  1000 |   100 | 34 |  42 |  0 |  35 |  10 |   5 |   333 |   620
Cybis         |    25 |   100 | 19 |  30 | 10 |  50 |  90 |  35 |   100 |   200
Cycloskull    |  3000 |   100 | 48 |  75 | 10 |  25 |   0 |   0 |   564 |  1380
¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯
Death Claw    |  4000 |   200 | 51 |  70 | 25 |  29 |   0 |   0 |   600 |  1700
Deem Master   |  2600 |  1000 | 43 |  83 | 45 |  20 |  20 |   0 |   480 |   900
Defeater      |   260 |   100 | 18 |  22 |  0 |  20 |   0 |   0 |   129 |   150
Desertorpedo  |  2150 |     0 | 40 |  59 | 10 |  22 |   0 |   5 |   426 |   900
Death Dealer  |  3000 |   100 | 63 |  75 |  0 |  25 |   0 |   0 |   567 |  1400
Devourer      |  1000 |   100 | 28 |  37 |  0 |  25 |   0 |   5 |   246 |   385
Diablo        |    16 |     0 |  3 |   4 |  3 |   7 |   0 |   5 |    20 |     7
Dinglberry    | 39993 |   100 | 46 | 119 | 10 |  49 |  30 |   0 |   537 |  1268
Disabler      |  3800 |   300 | 49 |  77 | 30 |  20 |  10 |  10 |   579 |  1500
Double Lizard |   700 |     0 | 21 |  29 | 20 |  15 |   0 |   5 |   165 |   260
Dragon Zombie |  4590 |     0 | 24 |  46 | 10 |  29 |   0 |  10 |   500 |  1650
Dragon Avis   |  7000 |  1000 | 49 | 100 | 15 |  22 |   0 |  15 |   618 |  2020
Drippy        |   900 |   100 | 32 |  35 |  5 |  35 |   0 |   5 |   294 |   540
Dragon Great  | 10000 |  1000 | 51 |  10 | 20 |  20 |   0 |  20 |   615 |  1900
Druid         |  2200 |   900 | 44 |  60 | 10 |  30 |   0 |   5 |   501 |  1500
Dual Knight   |  2140 |     0 | 44 |  78 |  5 |   1 |   0 |   0 |   489 |  1100
¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯
Elf Toad      |   160 |    50 | 13 |  15 |  0 |  10 |   0 |   5 |    81 |    65
Executor      |  2000 | 10000 | 42 |  52 | 10 |  35 |   0 |   5 |   462 |  1300
¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯
Fall Guard    |  4000 |   100 | 47 |  60 | 30 |  20 |   0 |   0 |   543 |  1335
Fan Wizard    |  1000 |   200 | 24 |  35 |  2 |  30 |   0 |   0 |   207 |   470
Ferry Walk    |  1000 |  1000 | 28 |  36 |  0 |  25 |   0 |   5 |   243 |   385
Fins          |   550 |    10 | 20 |  27 |  0 |  26 |   0 |   5 |   100 |   180
Fishite       |   400 |     0 | 25 |  40 | 25 |  20 |   0 |   0 |   200 |   300
Flare         |  3000 |  1000 | 44 |  89 | 35 |  21 |   0 |   0 |   486 |  1100
Freeziabat    |  2300 |   200 | 32 |  42 | 30 |  39 |   0 |  15 |   273 |   888
Fury          |  5000 |  1000 | 50 |  80 | 20 |  20 |   0 |   0 |   630 |  2250
¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯
Galactic Gelly|    75 |   100 | 34 |  45 | 20 |  25 |  50 |   0 |   348 |   750
Garula        |   500 |     0 |  9 |  12 |  5 |   0 |  10 |   0 |     0 |     0
Gatlings      |    80 |     0 |  7 |   9 |  0 |  20 |   0 |   5 |     0 |     0
Ghila Cat     |   100 |    20 | 12 |  12 |  0 |  15 |  15 |   0 |    72 |    55
Gigas         |   760 |    35 | 19 |  28 |  0 |  20 |   0 |   0 |   144 |   350
Glastos       |   250 |     0 | 15 |  20 | 11 |  10 |   0 |   4 |   100 |   230
Gloom Widow   |  1820 |     0 | 42 |  60 | 10 |  20 |   0 |   5 |   456 |  1100
Goblin        |    16 |     3 |  6 |   5 |  0 |  10 |   0 |   5 |    20 |    20
Grand Mummy   |  6000 |   300 |  0 |  55 | 30 |  34 |   0 |   0 |     0 |     0
Gravihead     |  1800 |   200 | 34 |  38 | 20 |  35 |  10 |  10 |   327 |   720
Grenade       |  3000 |   500 | 47 |  75 | 10 |  25 |   0 |   0 |   558 |  1100
Grimalkin     |   500 |     0 | 32 |  36 |  5 |  30 |   0 |   0 |   200 |   300
Groundpede    |  1450 |   200 | 24 |  42 |  5 |  30 |   0 |   0 |   291 |   520
¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯
Harpy         |   666 |  5000 | 14 |  50 | 50 |  35 |  50 |  50 |    93 |   100
Hedgehog      |  1000 |     0 | 37 |  54 | 22 |  38 |   0 |   5 |   402 |   402
Hydra         |  3000 |  1000 | 26 |  42 | 20 |  50 |  10 |   5 |   219 |  3018
Hypnot        |  2600 |   100 | 37 |  59 | 35 |   5 |   0 |   5 |   381 |  1150
Hyudra        |  2000 |  1000 | 25 |  38 | 10 |  45 |   0 |   5 |   216 |  1800
¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯
Ice Soldier   |   160 |    20 | 13 |  17 |  0 |  15 |   0 |   5 |    84 |    65
Imp           |  2000 |   200 | 36 |  90 |  5 |  30 |  30 |   5 |   354 |   840
Invisible     |  7000 |  1000 | 52 |  90 | 10 |  47 |  25 |  10 |     0 |     0
Iron          |  2140 |     0 | 44 |  80 | 25 |  20 |   0 |   0 |   492 |  1200
Iron Dress    |  2200 |     0 | 44 |  70 | 50 |  30 |  10 |  15 |   504 |  1300
Iron Giant    | 18000 | 10000 | 61 | 100 | 50 |  55 |   0 |   0 |   597 | 10000
¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯
Jestrex       |  3580 |   485 | 48 |  90 | 15 |  25 |  20 |   0 |   606 |  1390
¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯
Karnak        |   140 |     0 | 19 |  20 |  0 |  10 |  10 |   0 |   141 |   140
Kestrel       | 19000 | 10000 | 27 |  77 | 40 |  59 |  40 |  30 | 10000 |     0
Killer Bee    |    20 |     0 |  1 |   5 |  0 |  10 |  10 |   5 |    20 |    15
Kornago       |  1000 |    30 | 31 |  38 |  0 |  30 |   0 |   5 |   385 |   512
Kuzer         |  5000 |  1000 | 28 |  45 | 10 |  35 |   0 |   0 |  1000 |  1000
¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯
La Mage       |   760 |   200 | 19 |  25 |  0 |  25 |   0 |   0 |   198 |   370
Lamia         |   900 |   100 | 24 |  35 |  0 |  35 |   0 |   3 |   210 |   490
Landcrawler   | 22000 |   500 | 48 | 100 | 20 |  25 |   0 |   5 |   576 |  3270
Land Squid    |  2780 |   500 | 48 |  71 | 10 |  25 |   0 |   0 |   576 |  3270
Land Turtle   |  1300 |     0 | 34 |  42 | 30 |  25 |   0 |  15 |   336 |   790
Landwort      |   180 |     0 | 14 |  19 |  0 |  15 |   0 |   5 |    99 |   120
Level Checker |  5000 |   500 | 54 |  90 | 20 |  20 |   0 |   0 |   624 |  1520
Little Chariot|   480 |   100 |  8 |  40 |  0 |  25 |   0 |   0 |   200 |   300
Lumber Beast  |   130 |     0 | 11 |  10 |  1 |  20 |   0 |   5 |    63 |    46
¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯
Magic Dragon  |  2900 |   300 | 36 |  58 | 10 |  27 |   0 |   5 |   272 |  1200
Magnities     |  1200 |   100 | 33 |  43 | 10 |  35 |  40 |   5 |   315 |   610
Mamon         |  1700 |   100 | 35 |  46 |  5 |  30 |   0 |  30 |   351 |   700
Mandrake      |  1000 |   100 | 28 |  36 |  0 |  25 |   0 |   5 |   249 |   385
Mauldwin      |    20 |     5 |  1 |   5 |  0 |  10 |   0 |   5 |    27 |    20
Maximus       | 10000 |  1000 | 51 | 100 | 15 |  20 |   0 |   0 |   900 |     0
Mecha Head    |  7210 |  5000 | 37 |  59 | 28 |  37 |  10 |  18 |     0 |     0
Mercury Bat   |   500 |   500 | 46 |  65 | 10 |  20 |  50 |   0 |   531 |  1021
Metamorpha    |  7000 | 10000 | 43 |  40 | 10 |  33 |   0 |   5 |   777 |    20
Mind Flare    |  4700 |   500 | 53 |  90 | 20 |  20 |   0 |   0 |   800 |     0
Mini Dragon   |  1000 |   100 | 22 |  30 | 30 |  20 |  30 |  50 |   180 |   900
Mini Mage     |  1100 |    10 | 11 |  30 |  5 |  30 |   0 |   0 |   345 |   600
Mythril Dragon|   600 |   200 | 16 |  28 | 15 |  15 |   0 |  20 |   114 |   270
Mog Eater     |  1000 |    50 | 23 |  39 |  5 |  30 |   0 |   5 |   270 |   665
Money Mage    |    20 |     7 |  5 |   5 |  0 |   7 |   0 |   5 |    30 |    20
Moss Fungus   |  5000 |   200 | 48 |  75 | 15 |  25 |   0 |   0 |   591 |  1520
Motor Drive   |  3300 |     0 | 38 |  63 | 15 |  32 |  20 |  15 |   384 |  1300
Mottletrap    |   240 |   100 | 17 |  24 | 10 |  20 |   0 |   0 |   126 |   150
Mover         | 10000 |   500 | 52 | 128 | 40 |  35 |   0 |   0 | 50000 |     0
Mummy         |  2900 |    50 | 27 |  48 | 25 |  50 |  10 |  20 |   500 |     0
¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯
Neo Garula    |   980 |  1000 | 27 |  40 |  0 |  25 |   0 |   0 |   500 |   500
Necromancer   |  6900 |   300 | 54 |  79 | 15 |  27 |   0 |  30 |  1000 |     0
Neo Gigas     |  4170 |  5000 | 39 |  62 |  5 |  37 |  20 |   5 |   411 |   810
Neon          |   700 |   100 | 33 |  44 |  5 |  25 |  20 |   5 |   312 |   600
Nile          |  1200 |    10 | 38 |  51 | 35 |  21 |   0 |   6 |   441 |   480
Ninja         |  5000 |   200 | 52 |  90 | 15 |  26 |   0 |  70 |   612 |  1800
Nut Eater     |    20 |     0 |  5 |   0 | 10 |   0 |   5 |   5 |    20 |    10
¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯
Octofist      |    60 |     0 |  7 |   8 |  0 |  20 |   0 |   5 |    45 |    21
Oculus        |  2100 |     0 | 49 |  75 | 33 |  22 |   0 |  16 |   594 |  1350
¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯
Paddle Thru   |   280 |    50 | 14 |  19 |  0 |  15 |   0 |   5 |    93 |   100
Page 32       |   480 |   500 | 19 |  27 |  0 |  30 |   0 |   5 |   147 |   180
Page 64       |   500 |   500 | 20 |  27 |  1 |  35 |   0 |   5 |   150 |   200
Page 128      |   700 |   500 | 20 |  28 |  0 |  35 |   0 |   5 |   153 |   100
Page 256      |   900 |   500 | 21 |  29 |  0 |  35 |  10 |   5 |   156 |   210
Pantera       | 18000 |  1000 | 42 |  61 |  5 |  30 |  10 |  15 |     0 |     0
Pao           |   500 |     0 | 27 |  40 |  0 |  20 |   0 |   0 |     0 |     0
Poison Eagle  |   100 |     0 | 32 |  37 |  0 |  35 |  50 |   0 |   303 |   500
Poltergeist   |   240 |   100 | 17 |  21 |  0 |  20 |  10 |   5 |   123 |   135
Prototype     |  5000 |  1000 | 23 |  33 |100 |  20 |   0 | 100 |     0 |  2000
Psycho Heads  |    90 |   100 |  9 |  11 |  9 |   0 |  10 |   5 |    66 |    46
Pyramidia     |  2200 |  1000 | 41 |  61 | 10 |  26 |   0 |   5 |   438 |   800
Phyton        |  1800 |     0 | 39 |  49 |  5 |  24 |   0 |   5 |   405 |   680
¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯
Quadra Harpy  |  1000 |   150 | 23 |  50 | 20 |  40 |   0 | 120 |   186 |  1000
¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯
Radiator      |   900 |  1000 | 40 |  47 | 30 |   5 |   0 |  20 |   417 |   800
Red Dragon    |  7500 |  1000 | 30 |  65 | 12 |  34 |   0 |   8 |   500 |  3000
Red Harpy     |  1900 |   100 | 43 |  60 | 10 |  24 |   0 |   5 |   465 |  1250
Reflect Knight|  1600 |   200 | 33 |  47 | 30 |  30 |   0 |   0 |   318 |   700
Reflect Mage  |  1300 |   100 | 36 |  36 | 52 |  52 |   5 |  28 |     0 |   369
Ricard Mage   |   100 |    70 | 10 |  17 |  0 |  15 |   0 |   5 |    87 |    75
Ridicule      |  1380 |   200 | 31 |  41 |  5 |  35 |   0 |   0 |   288 |   900
Rock Statue   |  3300 |    20 | 45 |  76 | 20 |  26 |   0 |   5 |   507 |   100
Rock Cutter   |   120 |     0 | 11 |  13 |  0 |  10 |   0 |   5 |    69 |    46
Ronka Knight  |   860 |     0 | 24 |  36 | 25 |  20 |  25 |  20 |   201 |   380
¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯
Sand Bear     |  1000 |     0 | 24 |  36 | 10 |  35 |   0 |  10 |   195 |   380
Sand Boil     |   420 |     0 | 23 |  33 |  5 |  20 |   0 |   5 |   189 |   260
Sand Crawler  | 15000 |  1000 | 29 |  45 | 10 |  35 |   0 |   5 |  1000 |  1000
Sand Killer   |   620 |     0 | 23 |  34 |  0 |  20 |   0 |   5 |   192 |   300
Sea Devil     |  5000 |  1000 | 30 |  71 | 15 |  20 |   0 |  10 |  3000 |     0
Sergeant      |   400 |   100 |  0 |  25 |  0 |  20 |   0 |   0 |   132 |   160
Serpentina    |  3900 |   300 | 49 |  76 | 30 |  20 |  10 |   5 |   582 |  1500
Shade Dancer  |  4480 |   100 | 43 |  75 | 10 |  30 |  20 |   5 |   468 |  1550
Shadow        |  1000 |     0 | 40 |  57 | 25 |  26 |  30 |   5 |   408 |   880
Shellfish     |  1000 |     0 | 28 |   0 |  0 |  30 |   0 |   0 |   540 |     0
Shell Bear    |   380 |     0 | 20 |  37 |  0 |  20 |   0 |   0 |   334 |    89
Sherry        |  4000 |   300 | 49 |  78 | 30 |  20 |  10 |   0 |   585 |  1500
Sheild Dragon | 19999 | 20000 | 29 |  40 | 40 |  40 |   0 |  25 |  1000 | 10000
Shoat         |  5000 |   500 | 38 |  55 | 20 |  45 |   0 |  10 |     0 |     0
Silent Bee    |   220 |    50 | 16 |  20 |  0 |  15 |   0 |   5 |   111 |   120
Skelesaur     |  2590 | 10000 | 32 |  39 | 10 |  28 |   0 |   5 |   300 |   890
Skeleton      |    70 |     0 | 10 |   8 |  0 |  15 |   0 |   5 |    57 |    38
Skull Eater   |     1 |   100 | 32 |  50 | 90 |  50 |  90 |  90 |   100 |   300
Sleepy        |  1600 |   100 | 36 |  50 |  5 |  30 |  10 |   5 |   396 |   700
Slownin       |  2400 |     0 | 43 |  81 | 10 |  35 |  30 |   5 |   474 |  1400
Slug          |  1820 |   100 | 42 |  62 | 10 |  20 |  10 |   5 |   453 |  1100
Soccer        |    50 |     0 |  6 |   7 |  0 |  10 |  20 |   0 |    40 |    21
Sorcerer      |   350 |   500 | 18 |  20 |  0 |  20 |   0 |   0 |   138 |   180
Sizzoner      |  2300 |     0 | 39 |  71 | 10 |  20 |   0 |   0 |   516 |  1250
Steel Bat     |    20 | 10000 |  2 |   3 |  0 |   5 |   0 |   5 |    20 |     9
Sting Ray     | 30000 |  1000 | 93 |  66 | 60 |  70 |  40 |  20 |     0 |     0
Stone         |    50 |     0 | 12 |  13 |  8 |  10 |   0 |   5 |    78 |    55
Stone Golem   |  1000 |     0 | 22 |  32 | 20 |  20 |   0 |  50 |   177 |   550
Stoned Mask   |   450 |    50 | 24 |  34 | 20 |  25 |   0 |   0 |   204 |   320
Stray Cat     |    20 |     0 |  2 |   5 |  0 |  10 |   0 |   5 |    20 |    15
Stroper       |    20 |     0 |  3 |   4 |  0 |   7 |   0 |   5 |    20 |     8
Subterrain    |  1000 |   100 | 27 |  36 |  0 |  30 |   0 |   5 |   237 |   353
Succubus      |  2700 |   100 | 36 |  55 | 20 |  35 |  20 |   5 |   357 |  2200
Sword Dancer  |  3000 |     0 | 48 |  75 | 15 |  25 |   0 |   0 |   561 |  2400
Sybaritic     |  3200 |     0 | 52 | 100 | 70 |  20 |  70 |   0 |   642 |  1480
¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯
Tarantula     |   200 |     0 | 27 |  35 |  0 |  20 |   0 |   0 |   231 |    88
Tatto         |   100 |     0 |  8 |  11 | 30 |  20 |  10 |  10 |    70 |    50
The Damned    |  1890 |     0 | 44 |  65 | 10 |  20 |   0 |   5 |   471 |  1200
Thunder Pit   |   600 |   100 | 21 |  27 |  0 |  25 |   0 |   5 |   100 |   160
Tiny Mage     |  1540 |   500 | 43 |  80 | 40 |  20 |  15 |   0 |   477 |   780
Tote Avis     | 33090 |  1000 | 47 |  70 | 10 |  50 |  20 |  10 |     0 |     0
Traveler      |  1400 |   100 | 33 |  40 |  0 |  35 |  20 |   5 |   321 |   580
Trent         |   700 |    50 | 26 |  36 |  0 |  25 |   0 |   5 |   225 |   330
Tripper       |  1300 |   100 | 34 |  41 | 10 |  30 |  10 |   5 |   324 |   710
Twin Lizard   |  1500 |     0 | 33 |  54 | 10 |  35 |   0 |   5 |   360 |   720
T-wrecks      |  2300 |     0 | 45 |  85 | 30 |  25 |  15 |  30 |   513 |  2000
¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯
Unknown[1]    |  3500 |   500 | 47 |  61 | 40 |  20 |   0 |   0 |   519 |  1080
Unknown[2]    |  2500 |   500 | 41 |  60 | 25 |  20 |   0 |   0 |   525 |  1200
Unknown[3]    |  6500 |   500 | 47 |  67 | 35 |  20 |   0 |   0 |   528 |  2000
Unknown[4]    |  2500 |   500 | 46 |  62 | 30 |  20 |   0 |   0 |   522 |  1350
Ultra Gigas   |  2400 |   500 | 34 |  49 | 20 |  31 |  10 |  10 |   330 |  1200
¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯
Verminator    |  1000 |   500 | 27 |  35 |  0 |  25 |   0 |   5 |   240 |   353
¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯
Water Bus     |   600 |    50 | 26 |  37 |  0 |  25 |   0 |   5 |   222 |   300
Water Scorpion|   500 |     0 | 26 |  59 | 20 |  35 |  80 |   0 |   680 |     0
Weresnake     |   900 |    20 | 31 |  40 |  0 |  30 |  10 |   5 |   282 |   490
White Flame   |  1600 |   100 | 49 |  65 | 50 |  25 |  33 |  25 |   588 |  1480
White Snake   |    25 |     0 |  4 |   5 |  0 |  10 |   0 |   5 |    24 |    10
Wild Dog      |    95 |   100 | 15 |  20 |  0 |  10 |   0 |  10 |   125 |    70
Wing Killer   |   300 |     0 | 26 |  40 |  0 |  28 |   0 |   0 |   200 |   300
¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯
X-Death Soul  | 20000 | 20000 |  1 |  77 | 40 |  40 |  50 |  45 |     0 |     0
¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯
Y Burn        |   200 |     0 | 14 |  17 |  0 |  18 |   0 |   5 |    90 |   160
Yellow Dragon |  8500 |  1000 | 38 |  65 | 10 |  35 |   0 |   5 |   500 |  2600
Yojimbo       |  3690 |     0 | 52 | 109 |  5 |  20 |  10 |   0 |   645 |  2000
¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯|¯¯¯¯¯¯¯
Zefa Zone     |  3780 |  5000 | 53 |  55 | 25 |  30 |  30 |  30 |   500 |  2000
Zuu           |   850 |     0 | 15 |  22 |  0 |  15 |   0 |   5 |   150 |   360
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯



--------------------------------------------------------------------------------
SECTION 19 - [BOSS GUIDE] ------------------------------------------------------
--------------------------------------------------------------------------------

Here's the boss guide, you can find strategy to beat all bosses in the game
including Omega and Shinryu. This section was done to help people that have any
problem with a specific boss but don't want to have the game spoiled.


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+++++ [ Normal Bosses ] ++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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                        W I N D   S H R I N E
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Wingrapter      250          1         None         0      Phoenix Down.
--------------------------------------------------------------------------------

A very easy battle, just have everybody use physical attacks and heal using
Tonics if needed, his Air Wing attack can cause about 25 HP of damage but he
probably won't have time enough to use it more than once, so in three or four
turns you will defeat him.

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                        T O R N A   C A N A L
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Karl Boss       650          3          Bolt        5         Tent.
--------------------------------------------------------------------------------

An easy battle, his only attack that can be a problem is an attack that drops
the HP of one character to 1, just have your black mage cast Bolt, your white
mage heal your wounds and the others attacking, monks can help you a lot here,
having a party of four black mages here can make the fight even easier, cast
Bolt with everybody for two turns and he's gone.


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                       S H I P   G R A V E Y A R D
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
   Siren         900          2     Holy*, Fire*     5     Bronze Shield.
--------------------------------------------------------------------------------

This boss is really easy, she will start in the humam form, keep attacking with
everybody and have your white mage heal anyone how needs it. Afterwards Siren
will turn to her undead form and start using the squeeze attack that can damage
you up to 80 HP, so heal after it. Now that she is undead you can cast Cure with
your white mage and it will do a lot of damage, also use Fire will damage her
about 180 HP, so keep using this pattern and you will win.


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                      N O R T H   M O U N T A I N
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
   Magissa       650          8         None         6       Power Drink.
--------------------------------------------------------------------------------
   Faltzer       850          8         None         -          Whip.
--------------------------------------------------------------------------------

Reina will start the battle poisoned, so don't forget to cure her fast. Magissa
isn't really that tough, her only attack that can bring some problem is Aero but
I think you can prevent this by using the Mute magic. So keep attacking her and
have your white mage cast Protes on everybody 'cause this will help later, then
after sometime she will call Faltzer, a guy that is a little tough but with the
Protes on everybody you will be safe, have everybody attack them and your black
mage cast Bolt, heal if necessary, after some turns they will die.


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                          W A L Z   T O W E R
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
   Garula       1,200         3         None         5         Potion.
--------------------------------------------------------------------------------

This guy can be very tough battle, his main attack is the physical that does a
lot of damage, so you should cast Protes on your party, then keep attacking with
your powerful characters, like monks and knights, and casting Bolt with your
black mage, heal if necessary and you should win this battle.


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                           F I R E   S H I P
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
Liquid Flame    3,000        19         Ice          6       Fire Skill.
--------------------------------------------------------------------------------

This boss is really easy, he will start in a "Human" for, in this form if you
cast Ice 2 on him it will deal about 1,100 damage to him, if you cast Shiva it
will do a lot of damage too. The it will start to change between forms, his
only form that can bring some problem is when he turns to a hand, it can attack
you with Blaze and damage you about 100 HP to everybody and also 'cause your
spells won't work on him, so keep healing your party and when he turns to human
again finish him with all you have.


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                  B U R N I N G   K A R N A K   C A S T L E
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Iron Claw       900          ?         None         0         None.
--------------------------------------------------------------------------------

Very easy battle, attack him the way you think it's better, if you have much
time enough try learning Death Claw from him.


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                   L I B R A R Y   O F   A N C I E N T S
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
   Ifrit        3,000        22      Water, Ice      5       Fire Skill.
--------------------------------------------------------------------------------

This battle is not much hard, Ifrit's attacks that can bring some problem are
Fire 2, that he will cast on a single target dealing about 300 HP damage, and
Blaze which will hit everybody with about 100 HP of damage, so make sure to have
a white mage to heal your party after these attacks. So your party here can
easily be three black mages and a white mage(or summoner with white magic), Ice
2 will damage him with about 800 HP and Shiva with 500 HP, so just keep your
HPs above 300 and keep using this pattern and you should win.


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                     L I B R A R Y   O F   A N C I E N T S
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
   Biblos       3,600        24      Fire, Holy      7        Hard Body.
--------------------------------------------------------------------------------

This battle requires more than the last one, here the weakness is Fire, so keep
using Fire 2 on him, have two black mages, a white mage and one summoner, so
keep using Fire 2 and Ifrit, then heal your wounds, Biblos' physical attacks
can easily reduce your HPs to single digits(if don't kill you), so keep track
of your HP and you will win.


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                         S A N D   T I D E S
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Sand Worm      3,000        18        Water         5         None.
--------------------------------------------------------------------------------

This battle isn't much hard, there will be three holes from where the Worm can
come from, he will appear only in one hole by time(incredible!), so you will
have to time your attacks and magic, and use it as soon as he appears on the
hole. Shiva can deal about 250 HP of damage and Ice 2 about 300 HP, heal your
possible wounds and try not to hit the wrong hole or you will be counter
attacked.


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                        A I R S H I P   B A S E
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Clay Claw      2,000        43         Bolt         5        Ice Bow.
--------------------------------------------------------------------------------

An easy boss, attack with Bolt 2 or Ramuh and keep attacking with the others,
have also someone heal your wounds, after a short time he will die.


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                       T Y C O O N   M E T E O R
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Adamantamai    2,000        20         Ice          5      Turtle Shell.
--------------------------------------------------------------------------------

This boss can be a little tough 'cause his attacks are powerful, to make the
battle easier keep attacking with Ice 2 that will deal about 400 HP of damage,
the Summon Shiva damages him about 300 HP, you should have also a Monk to attack
physically, have your white mage cast Cure 2 when your party needs and you will
win.


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                        F L O A T I N G   R U I N S
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
  Soul Gun      23,000       36         Bolt         7       Dark Matter.
--------------------------------------------------------------------------------
 Launcher(x2)   10,000       36         Bolt         -         Potion.
--------------------------------------------------------------------------------

A very easy battle, just have a blue mage cast Death Claw on the Soul gun then
attack again for a fast and easy victory, anyway, if you want a real battle or
you don't have the Death Claw attack have your characters cast Ramuh or Bolt 2,
also have your white mage cast Cure 2 on your party when needed. It's most
powerful attack is the Beam Cannon, which can deal about 300-400 HP of damage on
all characters, so keep track of your HP and you should have no problem on this
boss.


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                     R U I N S   O F   R O N K A
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
Archeoavis   6,500/2,400     21        Random       10        Hero Drink.
--------------------------------------------------------------------------------

Here's a boss that can be a problem, it will change its weakness constantly, so
if you cast the wrong magic you will end up healing him. So your best attacks
will be physical, if you have a monk it will be very useful. If you have a Ninja
you can use the shurikens that will deal a lot of damage, you can also have
someone cast Scan to see the current weakness then cast a Black Magic/Summon.
When you beat his first form, keep using physical attacks on him 'cause most of
the magic won't work. So afterwards you will defeat him.


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                      K A R N A K   M E T E O R
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
   Titan        2,500         1         None         3        Potion.
--------------------------------------------------------------------------------

Keep attacking him with your most powerful magic, have a monk to attack and a
Ninja to cast Shurikens, have also a white mage or at least someone who can
heal your party, when you feel that he is about to lose, fully heal your party
because he will attack with the Earth Shaker attack which will cause about 450
HP of damage to all characters.


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                        W A L Z   M E T E O R
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
Byurobolos(x6)  1,500        22         None.        6          None.
--------------------------------------------------------------------------------

This battle is a little hard if you don't have Titan 'cause as you kill the
enemies they will start to revive each other, so it's extremely important to
have Titan he. So with him cast it once or twice and that's it.


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                       G O R N   M E T E O R
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Kima Brain     3,300        19         None.        6     Phoenix Down.
--------------------------------------------------------------------------------

This enemy's attacks cause a lot of damage, about 200 on everybody, so you will
need a white mage to heal your party, have also someone who can cast summons
cause Titan can deal about 800 HP of damage on him, a Ninja here to cast some
Shurikens are handy too, also someone with the "Learning" ability to learn his
Aqua Rake blue magic.


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                        S M A L L   I S L A N D
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
  Abductor      1,500        22         None.        0         None.
--------------------------------------------------------------------------------

There's no strategy here, if you lose to this boss please stop playing this game
and jump off your window.


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                     X - D E A T H ' S   C A S T L E
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Gilgamesh       ????        ??         ????         0          None.
--------------------------------------------------------------------------------

Here you will fight Gilgamesh with Galuf and this battle is really easy, just
attack him with the best you have and in no time Gilgamesh will run like a
chicken.


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                       B I G   B R I D G E
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
  Gilgamesh     ?????        28         None         0          None.
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An easy fight, just like the previous ones, his attacks aren't strong and you
can easily damage him by 1,000 HP with the Titan summon. After some time he'll
cast Haste+Shell+Protect, that will halves most of your attacks and increases
his speed, but don't be afraid, keep using Titan and attacking physically,
Shuriken works well.


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                         M O O G L E  C A V E
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
  Tyrassaurus   5,000        29         Fire         9          None.
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This enemy is undead, so you won't have much of problem, just use a Phoenix Down
on him and he is gone. Anyway if you don't like easy battles, keep using strong
magic, like Fire 2 and Titan, throwing shurikens help too, and remember that
healing spells damage undead monsters.


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                     V A L L E Y   O F   D R A G O N S
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Dragon Grass   12,000       33         None        10         Elixir.
--------------------------------------------------------------------------------
 Dragon Bulb     100         31         None        --         ------
--------------------------------------------------------------------------------

This battle is one of the easiest of the game, the Dragon Grass itself won't
attack you, it will only call some Dragon Bulbs which will attack you with
bad ailments, then , as soon as he calls the Dragon Bulbs have your summoner
cast Titan, it will easily kill the Dragon Bulbs and also damage the Dragon
Grass, then have your other three characters attack him the way you think it's
better, Shurikens here are excelent. When the three characters finish attacking
the Dragon Grass he will be about to call the Dragon Bulbs again, so cast Titan
again and keep following this pattern until he dies.


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                          Z E Z A ' S   S H I P
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-- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Gilgamesh      8,888        31         None         0       Gold Shield.
--------------------------------------------------------------------------------
  Enkidoh       4,000        29         None         0          None.
--------------------------------------------------------------------------------

This boss will be tough, Gilgamesh will call Enkidoh who will sometimes cast
White Wind that will heal both them. To make the things easier have someone cast
Demi on Enkidoh, cast it once or twice then have someone attack him with a
Shuriken, but if you haven't learned "Red Feast" and Aero 2 try to learn it from
Enkidoh before. Gilgamesh will attack with "Doom Claw" and "Missile", you should
learn it if you did not it before. Try also to steal a Genji equipment from him
(don't remember which equipment), then keep attacking Gilgamesh with your best
attacks, to protect you party use the Summon Golem.


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                        B A R R I E R   T O W E R
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
   Atomos      19,997        41         None        12       Dark Matter.
--------------------------------------------------------------------------------

Against this boss use $Toss and Shurikens a lot, Atomos will always knock out
one of your characters with the Comet spell, then he will start to suck the
fallen character, if you revive the character he will kill another character,
then let the character fallen. Titan can deal about 1,600 HP of damage, then
you should cast it. Keep following this pattern and you will win.


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                         M O O R E   F O R E S T
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
  Crystal(x4)   7,777        77        Varies       15          None.
--------------------------------------------------------------------------------

This battle will be very tough and you will probably get killed once or twice
before winning. You will fight the four elemental crystals, and each one absorbs
a different element. The bottom one absorbs earth attacks, the top one absorbs
fire, the left one absorbs wind and the right absorbs ice. Then have at least
two summoners or white/black mages that can summon Titan. Have also someone that
can cast Cure 3 and Fire 3, Then keep using Titan with the summoners and healing
the party if needed, you should have a samurai or a knight equipped with the
Blood Sword and able to use $Toss. The crystals can use strong attacks like Fire
3 and Aero 3, so keep track of your HP. You should have noticed that the Titan
will heal instead of damaging the bottom crystal, but it doesn't matter since
you're damaging three of the four crystals. Then after killing three crystals
attack the last one with Fire 3, $Toss and physical attacks. Anyway if you're
having problems with this battle, have a party of 4 samurais, use $Toss with
everybody and you will win this battle in one turn, but will lose a lot of GP.


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                         M O O R E   F O R E S T
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
  X-Death       24,000       ??         ????         0          None.
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In this battle Galuf will fight X-Death alone, X-Death will attack Galuf with
his most powerfull attacks but even with 0 HP Galuf still keeps fighting. After
some time X-Death will run away and Galuf will fall.


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                     X - D E A T H ' S   C A S T L E
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Carbuncle     15,000        ??         None        11         None.
--------------------------------------------------------------------------------

For an easy fight, have a summoner cast Shoat, but if you like the hard way, it
is ok. You should have noticed that Carbuncle has Reflect on him, so most of the
magic will be reflected if you cast on him, then, cast Reflect on someone of
your party and have him reflect your magic on Carbuncle, Titan here works well.
With the other characters keep attacking him physically, use Shuriken or $Toss
to make it even easier, anyway, you will defeat him.


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                     X - D E A T H ' S   C A S T L E
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
  Gilgamesh     ??????       53         None         0        Excalipur.
--------------------------------------------------------------------------------

A very easy fight, Gilgamesh is a fool to believe that the stupid and weak
Excalipur Sword would be the legendary and super powerful Excalibur. He will
attack you but almost won't hurt you, so choose the best way to defeat him and
finish him off.


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                     X - D E A T H ' S   C A S T L E
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
  X-Death       32,768       66        Holy          0         None.
--------------------------------------------------------------------------------

This battle is a little tough, have someone cast Golem, Carbuncle and Float on
all the party, Haste 2 helps a lot too. Then keep attacking him with Fire 3,
also have someone throw Shuriken and use $Toss(if needed). You should have a
white mage here too with the Cure 3 spell.


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      N A R R O W   P A T H   T H R O U G H   T H E   M O U N T A I N S
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
  Antolyon      8,100        34        Water         5          None.
--------------------------------------------------------------------------------

This battle isn't that hard, but you should try to defeat him as fast as you can
because he can use a spell the halves the level of one character, then if he do
it on the two characters, it will be harder to damage him. So to this battle I
suggest you to have a Knight with the "2-Handed" ability and equipped with the
Blizzard Sword, it works very well. The other character could be white/black
mage with the ability black/white, so you can cast Ice 3 and heal the party if
you need.


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                       E L D E R ' S   T R E E
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
  Mellusion     20,000       29        Varies       20         None.
--------------------------------------------------------------------------------

This battle is a little though, the enemy will switch his weakness and it may
confuse you somehow, so the strategy is, have 3 black mages, one must have the
!White ability and another with the !Blue ability. The use Scan to see which
element he is weak now, if it's fire, have everybody cast Fire 3 while he is
weak against it, then cast Scan again a repeat the pattern, but in case of you
don't have the Scan spell, cast Aero 3 without bothering about the weakness,
and it will help a lot.


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                    I S L A N D   S H R I N E
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
   Stoker       20,000        7         None        20         None.
--------------------------------------------------------------------------------

There are four targets, but only one is the real, being the only that will
receive damage when you attack it. It will also switch to the others all the way
and you can't know which one is the right until you do a successful hit, Don't
even think about casting summons, or something that hit all targets, because
your party will be counter attacked with a strong magic. So to find it easier,
have everybody attack a different target, then when you find the real one, have
all party strike with all you have, Shurikens rock!


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                         F O R K   T O W E R
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Minotaurus     19,950       37         None.       20         None.
--------------------------------------------------------------------------------

This guy is Bludgeoner's brother, you probably fought Bludgeoner on the pyramid
and he said that you would encounter his brother, if you played Final Fantasy 8
you will notice that they look just like the Brothers Guardian Force. Then let's
fight now. This guy is pretty tough, so I suggest you to use $Toss and finish
him quickly, you won't lose more then 20,000 GP. But if you're not hurry, have
someone cast Magic Shurikens or Shurikens, that will deal a lot of damage. If
you have the "Sword Shot"(Sshot) ability, equip the Blood Sword on someone and
keep attacking him. Monks works really well here, but make sure to not equip the
Excalibur Sword, or it will heal him.


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                         F O R K   T O W E R
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Omniscent      16,999       53         Wind        20         None.
--------------------------------------------------------------------------------

This guy is pretty tough if you don't have Reflect on your party, so soon as the
battle starts, have someone cast Carbuncle. Now you have full defense against
his attacks 'cause you would probably die with his Flare, Fire 3 and such. So
with Reflect on your party, keep attacking him with Bolt 3 and his own magic
will do the job too. JUST DON'T ATTACK HIM PHYSICALLY OR THE BATTLE WILL RESTART


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                  G R E A T   S E A   T R E N C H
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
   Triton       13,333       37         Ice         20          None.
--------------------------------------------------------------------------------
   Nergade      13,333       20         Fire        --          None.
--------------------------------------------------------------------------------
   Phobos       13,333       39         Earth       --          None.
--------------------------------------------------------------------------------

Stupid little bosses!!!, cast Odin once and they're gone.


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                    E A S T E R L Y   F A L L S
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
  Leviathan     40,000       37         Bolt        20       Wall Ring.
--------------------------------------------------------------------------------

This battle can be a little tough, his Tidal Wave attack will damage all the
party about 700 HP, and sometimes he will cast it twice in a row. Then have also
someone able to cast Cure 3 ready to do it. Attack him with Bolt 3 that will do
about 8,000 HP of damage to him, have also someone able to cast Meteo, that will
do massive damage too. With the strong characters, use Sshot with a poweful
weapon and you should win this battle.


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                          N  -  Z O N E
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Wood Sprite   18,000        68         None.       20          None.
--------------------------------------------------------------------------------

A very easy battle, If you have someone with the "2-swords" ability and "Sshot"
you will do a lot of damage very fast, a Lancer can be very useful too, just
keep jumping and you will damage him without taking damage, use also Odin and
Meteo and he should die in no time.


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                          N  -  Z O N E
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Apprehender    22,200       59         Fire        16          Ash.
--------------------------------------------------------------------------------

A very easy boss, keep casting Fire 3 on him, if you already have someone as a
Mime, have she/he equip "2-swords", "Sshot" and "!Sword"(at least level 5), then
use Fire 3 on the sword and keep attacking him with "Sshot" and he will die in
a second.


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                          N  -  Z O N E
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
  Azulmagia     27,900       57        Poison       22         None.
--------------------------------------------------------------------------------

Another easy boss, you should take advantage of his weakness to Poison, so use
the same strategy as the previous boss, Mime with "2-swords", "Sshot" and
"!Sword", but this time cast Bio on your sword and keep attacking him with Sshot
to finish him quickly, with the other characters use Holy, Meteo or any powerful
spell.


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                          N  -  Z O N E
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Catastroph     19,997       71         None.       21         Soft.
--------------------------------------------------------------------------------

Even easier than the previous boss, here if you have "Sshot" and 2-swords you
will get rid of him in no time, have the other characters help with any other
strong attack, like Holy, Meteo and Bahamut. Heal if needed, but you won't.


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                          N  -  Z O N E
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Halycanos     33,333        97         None.       20         None.
--------------------------------------------------------------------------------

An easy battle but the problem is that she keeps casting frog on all the party,
then you should have some Maiden's Kiss here, to prevent her from doing it you
can cast Berserk on her, then kill her the way you think it's better, Sshot here
works very well.


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                          N  -  Z O N E
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Twin Tania    50,000        39      Water, Holy    24         None.
--------------------------------------------------------------------------------

Finally a tough boss, its attacks are pretty powerful, the Tidal Wave does about
800 HP of damage to all, and the Mega Flare about 1,000 to all. Here you should
take advantage of its weakness to Water and Holy. Use the same method you used
on Apprehender, cast Holy on the sword of someone with 2-swords and Sshot, this
will deal a massive damage to it. Have also someone casting Leviathan and Holy,
that can deal 9,999 HP of damage if you're with the Sage Staff equipped. Always
cast Cure 3 on the party, so you can resist its powerful attacks. Having the
whole party equipped with Coral Rings can protect your party from its more
constant attack, the Tidal Wave. Try to kill it fast or it will charge an attack
called "Giga Flare", that will kill the whole party.


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                          N  -  Z O N E
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
  Gilgamesh     ??????       59         None         0          None.
--------------------------------------------------------------------------------

Here Gilgamesh will attack you, but his attacks are really weak, after some time
he will recognize Bartz and will stop his attacks, he is really confused after
X-Death throwed him into the N-Zone, and he wants to find the exit. He says that
the next time you meet him he will be one of you, then he escapes.


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                          N  -  Z O N E
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Necrophobe    ???????      ?????       Holy         0         None.
--------------------------------------------------------------------------------
 Barrier(x4)   ???????      ?????       Holy         -         None.
--------------------------------------------------------------------------------

This battle is tough, but not as tough as Twin Tania, Necrophobe has around him
four barriers that protect him, you can't damage him until all barriers be gone.
All the barriers has reflect, so don't cast magic on them, they will cast magic
on themselves and it will be reflected on you, they use basically, Holy, Flare
and Fire/Ice/Bolt 3. I suggest you to have four mimes and one of them with the
"$Toss" ability, then attack once with "$Toss" and have everybody keep mimicing
it. You should also have one character with "!White" ability, so you can cast
Cure 3 when needed(Of course you will need!!). Once finished with the barriers,
Necrophobe will start to attack you, keep your HPs high and have someone cast
Holy on him, keep mimicing the spell and heal if needed. After reducing his HP
about 40,000, Gilgamesh will appear and help you, after some time, he will
attack Necrophobe with Exploder and sacrifice himself to help Bartz, it will
deal 9,999 HP of damage to him and the battle ends.


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                          N  -  Z O N E
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
  X-Death       49,001       77         None         0         None.
--------------------------------------------------------------------------------

In this fight I suggest you to have four mimes, one with "!White", "!Time" and
!Item, other with "!Summon", "!White" and "!Item", the third one with "$Toss",
HP +30%, and "!Item", and the last one with HP +30%, HP +30% and "!Item". So
in the first turn cast Golem and Haste 2 on the party, then cast Meteo and with
the others just keep mimicing, you will probably kill him without having to heal
the party, but of course that you should heal if you need. Afterwards you will
finish the battle and X-Death will be engulfed by the Void, he will become even
more evil and the LAST BATTLE WILL START.


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                 N  -  Z O N E   L A S T   B A T T L E
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
 Neo X-Death   220,000   67/81/83/86    None         0         None.
--------------------------------------------------------------------------------

This final form has four targets, one with 60,000 HP, one with 50,000 HP and two
with 55,000 HP. First of all you should think about your defenses, in the first
round cast Golem and Haste 2, with the other characters use $Toss then mime with
the other. In the second round, if you did not have problem, cast Quick with the
one that has Time Magic, then cast Shell on the two magic users(they have less
HP), with the other magic user cast Cure 3 on all the party to heal any damage
you may have taken, with the other characters just $Toss and Mimic. In the 3rd
turn cast Shell on the other two and then $Toss and Mimic. Keep mimicing the
$Toss with all mimes, it will do about 3,600 HP of damage to all the targets, so
each turn will deal about 15,000 damage to each target. Heal the party if needed
and cast the defensive spells when its effect ends, also have someone cast esuna
if you get any illness.


________________________________________________________________________________
+++++ [ Optional Boses ] +++++++++++++++++++++++++++++++++++++++++++++++++++++++
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                   W A L Z   W A T E R   T O W E R
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
   Shiva        1,500        11         Fire         5          None.
--------------------------------------------------------------------------------
Ice Commander    600          4         Fire         -          None.
--------------------------------------------------------------------------------

This battle can be very easy, just have your black mage cast Fire 2, attack with
the others and cast Cure 2 with your white mage, your Fire 2 spell will damage
her on about 600 HP, then repeat this on the next turn and you will defeat her.
Then it will be easy to defeat the Ice Commanders 'cause the powerful attacks
were most of Shiva.


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      F O R E S T   E A S T   O F   E A S T E R L Y   V I L L A G E
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
   Ramuh        4,000        21         None         5         None.
--------------------------------------------------------------------------------

There's a lot of good attacks you can use against him, Shiva, Ifrit works pretty
good, you can also throw Shurikens at him and finish him in no time, It's good
silence Ramuh, so he can't cast spells on you, then you will easily win.


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                     S H O A T ' S   I S L A N D
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
   Shoat        5,000        38         None         0         Shoat.
--------------------------------------------------------------------------------
An easy battle, attack him with your most powerful attacks, magic or physical,
just make sure to have a couple of Softs 'cause he will turn your party members
into stone.


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                   S U N K E N   W A L Z   T O W E R
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
    Gogo       infinite      ???        ????         0          None.
--------------------------------------------------------------------------------

A very easy battle, all you have to do is to obey him, he says that he can mimic
any move you do, but if you mimic him you would win for sure, then just mimic
everything he does. Well, but he does nothing, you may ask. That's it, all he
can do it to mimic you, since he does nothing by himself, if you do nothing too
you are mimicing him, right?.


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                  V A L   C A S T L E   B A S E M E N T
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
    Odin        17,000        2         None         0         None.
--------------------------------------------------------------------------------

Not too hard as it seems to be, you will have only one minute to defeat him, but
he doesn't have a high HP, so cast Golem to protect your party from his powerful
Vengeance Sword attack that can kill all your party. Then have the party use
powerful magic like Bolt 3 or Hydra, throw shurikens or attack him with the
"Sword Shot" ability with a powerful weapon.


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                         N O R T H   M O U N T A I N
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--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
  Bahamut       40,000       99         None        20         None.
--------------------------------------------------------------------------------

It's a tough battle, but not as hard as you did in Final Fantasy IV, in the
start of the battle cast Carbuncle on the party, then keep attacking Bahamut
with Holy or Meteo, have also a Lancer, keep jumping and it will deal a lot of
damage, if you equip someone with 2-swords and Sshot you will kill him even
faster, anyway, if you don't do it in time, he will attack with Mega Flare, that
will be reflected on him causing 9,999 HP of damage, and he is gone.


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                             N  -  Z O N E
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To fight Omega, you must go to the N-Zone, then when you reach the waterfall
area you will see a robot wandering about, check it to engage a battle.


--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
   Omega    55,000(about)    ??         Bolt         0   Ragnarok, Omega Badge.
--------------------------------------------------------------------------------

To fight Omega I suggest you to level up you characters at least until 85. I
will use Psycho Penguin's strategy, since I've beat him with this strategy.

The strategy here is simple, but anyways this is the most difficult boss of the
game, so don't snob him. Have everybody equipped with Fire Ring to prevent some
of his attacks. Have 3 Bares with "Sshot" and "Sword Magic", then have a Mime
with "Time" and "White". As the battles starts cast Haste 2 to speed up the
party then cast Bolt 3 on the three Bares, in the next round, attack with the
bares with Sshot and heal with the Mime.

Even this way, this boss is very hard, but anyway, if you've beaten him, nobody
can stand you.


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                             N - Z O N E
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To fight Shinryu, you must reach the Void are in the N-Zone, there, reach the
fourth floor and check the first chest you see to fight him.


--- NAME -------- HP ------ LEVEL --- WEAKNESS ---- ABP ------ ITEMS -----------
  Shinryu   60,000(about)    97         None         0       Dragon Seal.
--------------------------------------------------------------------------------

To fight this battle, I suggest you to reach at least the level 80 or you will
be wiped out easily. Here I will use the strategy from John Riciardi's FAQ,
'cause I coudn't find a better strategy and his strategy is quite plausible.

You will need, everybody with the abilities "2-swords" and "Jump", then steal
8 Dragon Lances from the Crystal Dragon(you can find him in the same floor you
fight Shinryu), then equip everybody with two Dragon Lances each. Have also all
characters with Coral Ring, so you will absorb his Tidal Wave attack. Now just
keep jumping on him and you should kill him in one or two rounds.





--------------------------------------------------------------------------------
SECTION 20 - [SHOP GUIDE] ------------------------------------------------------
--------------------------------------------------------------------------------

Here's the list of the items sold in all shops.


                         ----------------
                           TULE VILLAGE
                         ----------------

________________________   ________________________   _________________________
      Item Shop                  Weapon Shop                 Armor Shop
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items                 GP   Items                 GP   Items                  GP

Tonic                 40   Broad Sword          280   Leather Shield         90
Tent                 250   Wooden Rod           200   Leather Cap            50
                           Staff                200   Leather Armor          80

________________________
      Magic Shop
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Magic                 GP

Fire                 150
Ice                  150
Bolt                 150
Cure                 180
Scan                  80
Antidote              90



                         ------------------
                           TOWN OF KERWIN
                         ------------------

________________________   ________________________   _________________________
      Item Shop                  Weapon Shop                 Armor Shop
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items                 GP   Items                 GP   Items                  GP

Tonic                 40   Dirk                 300   Bronze Shield         290
Antidote              30   Long Sword           480   Bronze Helmet         450
Eye Drop              20   Wooden Rod           200   Bronze Armor          400
Maiden's Kiss         60   Staff                200   Bronze Plate          350
Cornucopia            50                              Cottom Robe           300
Soft                 150
Phoenix Down       1,000
Tent                 250


________________________
      Magic Shop
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Magic                 GP

Fire                 150
Ice                  150
Bolt                 150
Sleep                300
Cure                 180
Antidote              90
Mute                 280
Protect              280


                         ----------------
                           TOWN OF WALZ
                         ----------------

________________________   ________________________   _________________________
      Item Shop                  Weapon Shop                 Armor Shop
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items                 GP   Items                 GP   Items                  GP

Tonic                 50   Battle Axe           650   Iron Shield           390
Antidote              30   Long Sword           480   Iron Helmet           350
Eye Drop              20   Dirk                 300   Iron Armor            500
Maiden's Kiss         60                              Kong fu Suit          450
Cornucopia            50                              Cottom Robe           300
Soft                 150
Phoenix Down       1,000
Tent                 250

________________________
      Magic Shop
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Magic                 GP

Slow                  80
Mute                 320
Regen                100
Haste                320
Chocobo              300
Sylph                350
Remora               250


                         ------------------
                           TOWN OF KARNAK
                         ------------------

________________________   ________________________   _________________________
      Item Shop                  Weapon Shop                 Armor Shop
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items                 GP   Items                 GP   Items                  GP

Tonic                 40   Mythril Knife        450   Mythril Shield        590
Antidote              30   Mythril Sword        880   Mythril Helmet        550
Eye Drop              20   Mythril Hammer     1,050   Plumed Hat            350
Maiden's Kiss         60   Fire Rod             750   Mythril Armor         700
Cornucopia            50   Ice Rod              750   Silver Robe           600
Soft                 150   Lightning Rod        750   Silk Robe             500
Phoenix Down        1000   Flail                750   Mythril Glove         600
Tent                 250   Silver Armband       500

________________________   ________________________
      Magic Shop            Weapon Shop 2nd visit
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Magic                 GP   Item                  GP

Cure 2               620   Mythril Pike         790
Raise                700   Ninja Knife          600
Muddle               650   Whip               1,000
Mute                 280   Monster Bell         500
Protect              280
Cure                 180
Scan                  80
Antidote              90
Fire 2               800
Ice 2                600
Bolt 2               600
Poison               290
Sleep                300
Fire                 150
Ice                  150
Bolt                 150
Demi                 620
Stop                 580
Haste                320
Mute                 320
Slow                  80
Regen                100


                         ----------------
                          JACHOL VILLAGE
                         ----------------

________________________   ________________________   _________________________
      Item Shop                  Weapon Shop                 Armor Shop
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items                 GP   Items                 GP   Items                  GP

Tonic                 40   Cleaver            3,200   Green Beret         2,500
Antidote              30   Coral Sword        2,800   Ninja Robe          3,000
Eye Drop              20   Mage Slasher         900   Poet Robe           1,000
Maiden's Kiss         60   Trident            2,700
Cornucopia            50   Katana             5,800
Soft                 150   Silver Bow         1,500
Phoenix Down       1,000
Tent                 250

________________________
      Magic Shop
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Magic                 GP

Cure 2               620
Raise                700
Muddle               650
Mute                 280
Protest              280
Cure                 180
Scan                  80
Antidote              90


                         -----------------
                           CRESCENT TOWN
                         -----------------

________________________   ________________________   _________________________
      Item Shop                  Weapon Shop                 Armor Shop
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items                 GP   Items                 GP   Items                  GP

Tonic                 40   Fire Bow           2,500   Plumed Hat            350
Antidote              30   Ice Bow            2,500   Poet Robe           1,000
Eye Drop              20   Lightning Bow      2,500
Maiden1s Kiss         60   Silver Harp          800
Cornucopia            50
Soft                 150
Phoenix Down       1,000
Tent                 250

________________________
      Magic Shop
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Magic                 GP

Esuna              3,000



                         -----------------
                           RIKKS VILLAGE
                         -----------------

________________________   ________________________   _________________________
      Item Shop                  Weapon Shop                 Armor Shop
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items                 GP   Items                 GP   Items                  GP

Ether                750   Ninja Knife          600   Green Beret         2,500
Tonic                 20   Shuriken           2,500   Ninja Suit          3,500
Antidote              15   Fire Skill           200
Eye Drop              10   Water Skill          200
Maiden1s Kiss         30   Lightning Skill      200
Cornucopia            25
Soft                  75
Tent                 125

________________________
      Magic Shop
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Magic                 GP

Esuna              3,000



                         -------------------
                           EASTERLY VILLAGE
                         -------------------

________________________   ________________________   _________________________
      Item Shop                  Relic Shop                 Magic Shop
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items                 GP   Items                 GP   Magic                  GP

Tonic                 40   Fire Ring         50,000   Demi                  620
Antidote              30   Coral Ring        50,000   Stop                  580
Eye Drop              20   Angel Ring        50,000   Haste                 320
Maiden1s Kiss         60                              Mute                  320
Cornucopia            50                              Slow                   80
Soft                 150                              Regen                 100
Phoenix Down       1,000
Tent                 250


                         ----------------------
                           LUGOR BOARDER TOWN
                         ----------------------

________________________   ________________________   _________________________
      Item Shop                  Weapon Shop                 Armor Shop
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items                 GP   Items                 GP   Items                  GP

Potion               360   Halcyon Blade      3,400   Gold Shield         3,000
Tonic                 40   War Hammer         6,400   Gold Helmet         3,500
Phoenix Down       1,000   Katana             5,800   Green Beret         2,500
Soft                 150   Half Moon          5,600   Wizard Hat          1,000
Maiden1s Kiss         60   Wind Lance         5,400   Gold Armor          4,000
Cornucopia            50   Dark Bow           3,800   Ninja Suit          3,000
Eye Drop              20   Dream Whip         1,600   Earth Robe          2,000
Antidote              30   Chain Whip         3,300
Ether              1,500
Holy Water           150
Cottage              600
Giant Drink          110
Speed Drink          110
Hard Body            110
Hero Drink           110


________________________
      Magic Shop
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Magic                 GP

Drain              3,000
Break              3,000
Bio                3,000
Blink              3,000
Shell              3,000
Esna               3,000
Comet              3,000
Slow 2             3,000
Return             3,000


                         ----------------
                            VAL CASTLE
                         ----------------

________________________   ________________________   _________________________
      Item Shop                  Weapon Shop                 Armor Shop
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items                 GP   Items                 GP   Items                  GP

Potion               360   Halcyon Blade      3,400   Gold Shield         3,000
Tonic                 40   War Hammer         6,400   Gold Helmet         3,500
Phoenix Down       1,000   Katana             5,800   Green Beret         2,500
Soft                 150   Half Moon          5,600   Wizard Hat          1,500
Maiden1s Kiss         60   Wind Lance         5,400   Gold Armor          4,000
Cornucopia            50   Dark Bow           3,800   Ninja Suit          3,000
Eye Drop              20   Dream Whip         1,600   Earth Robe          2,000
Antidote              30   Chain Whip         3,300   Gauntlet            3,000
Ether              1,500
Holy Water           150
Cottage              600
Giant Drink          110
Speed Drink          110
Hard Body            110
Hero Drink           110


________________________
      Magic Shop
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Magic                 GP

Drain              3,000
Break              3,000
Bio                3,000
Blink              3,000
Shell              3,000
Esna               3,000
Comet              3,000
Slow 2             3,000
Return             3,000


                         ----------------
                           KELB VILLAGE
                         ----------------

________________________   ________________________   _________________________
      Item Shop                  Weapon Shop                 Armor Shop
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items                 GP   Items                 GP   Items                  GP

Potion               360   Halcyon Blade      3,400   Gold Shield         3,000
Tonic                 40   War Hammer         6,400   Gold Helmet         3,500
Phoenix Down       1,000   Katana             5,800   Green Beret         2,500
Soft                 150   Half Moon          5,600   Wizard Hat          1,500
Maiden1s Kiss         60   Wind Lance         5,400   Gold Armor          4,000
Cornucopia            50   Dark Bow           3,800   Ninja Suit          3,000
Eye Drop              20   Dream Whip         1,600   Earth Robe          2,000
Antidote              30   Chain Whip         3,300   Gauntlet            3,000
Ether              1,500   Cluster            5,100   Rope Headband       3,500
Holy Water           150   Crossbow           5,000   Power Tasuki        4,500
Cottage              600   Poison Rod         1,500   Power Wrist         2,500
Giant Drink          110   Shuriken           2,500
Speed Drink          110   Fire Skill           200
Hard Body            110   Water Skill          200
Hero Drink           110   Lightning Skill      200


________________________
      Magic Shop
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Magic                 GP

Drain              3,000
Break              3,000
Bio                3,000
Blink              3,000
Shell              3,000
Esna               3,000
Comet              3,000
Slow 2             3,000
Return             3,000


                         -----------------
                           SURGATE CASTLE
                         -----------------

________________________   ________________________   _________________________
      Item Shop                  Weapon Shop                 Armor Shop
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items                 GP   Items                 GP   Items                  GP

Potion               360   Regal Cutlass       8,400  Gold Shield         3,000
Tonic                 40   Short Spear         8,100  Gold Helmet         3,500
Phoenix Down       1,000   Bizen's Pride       8,800  Robe Headband       3,500
Soft                 150   Poison Axe          9,600  Wizard Hat          1,500
Maiden1s Kiss         60                              Gold Armor          4,000
Cornucopia            50                              Power Tasuki        4,500
Eye Drop              20                              Earth Robe          2,000
Antidote              30                              Gauntlet            3,000
Ether              1,500
Holy Water           150
Cottage              600
Giant Drink          110
Speed Drink          110
Hard Body            110
Hero Drink           110


________________________
      Magic Shop
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Magic                 GP

Fire 3             6,000
Ice 3              6,000
Bolt 3             6,000
Drain              3,000
Break              3,000
Bio                3,000
Cure 3             6,000
Reflect            6,000
Berserk            6,000
Blink              3,000
Shell              3,000
Esuna              3,000
Demi 2             6,000
Demi 2             6,000
Old                6,000
Comet              3,000
Slow 2             3,000
Return             3,000


                         -----------------
                           MIRAGE VILLAGE
                         -----------------

________________________   ________________________   _________________________
      Item Shop                  Weapon Shop              Armor/Relic Shop
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items                 GP   Items                 GP   Items                  GP

Potion               360   Flame Saber       10,000   Crystal Shield      9,000
Tonic                 40   Blizzard          11,000   Crystal Helmet     10,500
Phoenix Down       1,000   Earth Hammer      12,800   Black Hood          6,500
Soft                 150   Mace               7,800   Circlet             4,500
Maiden1s Kiss         60   Magic Bow         10,000   Black Costume       9,000
Cornucopia            50   Ichimonji         14,800   Crystal Mail       12,000
Eye Drop              20   Partisan          10,000   Black Robe          8,000
Antidote              30   Shuriken           2,500   White Robe          8,000
Ether              1,500   Magic Shuriken    25,000   Winged Shoes       50,000
Elixir            50,000   Double Lance      10,800   Fire Ring          50,000
Holy Water           150   Moon Ring          1,100   Coral Ring         50,000
Cottage              600   Fire Skill           200   Angel Ring         50,000
Power Drink          110   Lightning Skill      200   Angel Robe          3,000
Giant Drink          110   Water Skill          200   Lamia's Tiara       2,000
Speed Drink          110
Hard Body            110
Hero Drink           110


________________________
      Magic Shop
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Magic                 GP

Toad                 300
Mini                 300
Speed                 30
Float                300
Telepo               600
Chocobo              300
Sylph                350
Remora               250
Doom              10,000
Asper              1,000
Arise             10,000
Dispel            10,000
Quick              1,000
X-Zone            10,000


                         ------------------
                           DWARVEN CASTLE
                         ------------------

________________________   ________________________
      Weapon Shop              Armor/Relic Shop
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Items                 GP   Items                 GP

Earth Hammer      12,800   Crystal Shield     9,000
Mace               7,800   Crystal Helmet    10,500
Magic Bow         10,000   Black Hood         6,500
Ichimonji         14,800   Circlet            4,500
                           Crystal Mail      12,000
                           Black Costume      9,000
                           Black Robe         9,000
                           White Robe         8,000




--------------------------------------------------------------------------------
SECTION 21 - [MYTHOLOGY] -------------------------------------------------------
--------------------------------------------------------------------------------

In probably all Squaresoft games, the mythology is present somewhere, here I
will tell from where most of these myths came from. Thanks to Final Fantasy
Addicts(www.ffaddicts.com) for this information.


______________________
       Shiva
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Shiva got its name from the Hindu God of war and destruction. Suprisingly, the
god Shiva is male, but the Shiva in Final Fantasy is female. This is probably
due to the shortage of female summons within Final Fantasy.


______________________
       Ifrit
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The Summon Ifrit has many mythological references. In one of them, Ifrit got its
name from a type of Djinn called an Ifrit. A Djinn is a special type of genie
that can grant unlimited wishes and is not bound by rules. As a genie must obey
their master (or the person who owns the lamp), Djinns are free to do as they
please. Djinns, as well as genies, come from Arabian folklore and mythology. An
Ifrit is a mischievous type of Djinn that loves to cause havoc on humans. They
play practical jokes, and the more violent Ifrits sometimes destroy cities. In
another mythology, Ifrit is an Indian God of fire.


______________________
       Siren
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Siren got its name from the Sirens in Greek mythology. The Sirens sang melodies
so beautiful that sailors passing their rocky island were lured to shipwreck and
death. Homer, in the Odyssey, mentioned two Sirens. Later, in the tales of the
Argonauts, three are mentioned. Each having the head of a woman and the body of
a bird. Odysseus ordered his men to stuff their ears with beeswax so that they
could not hear the Sirens' songs and to tie him to the ship's mast so that he
could not swim ashore. Jason and the Argonauts were saved when Orpheus, who
accompanied them, played music that was even more enchanting. The jealous Sirens
then jumped to their deaths in the sea.


______________________
     Leviathan
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Leviathan has reference from the Holy Bible in the book of Job as a water serpent
where its scales are placed together tightly where "no air may pass between
them." It was also described to breath flames and laughs at the thought of darts,
spears, or javelins as its scales are like iron which was inpenetratable.
The Leviathan is also a part of Jewish mythology. Leviathan in heberew is
lebyatan whic means whale. It is so large that if two existed on the planet at
once there would be no room.


______________________
      Carbuncle
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The Summon Carbuncle got its name from the English word "carbuncle" which means
a precious red stone that is usually convexed. This would explain the red ruby
embedded in Carbuncle's forehead.


______________________
        Odin
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The Summon Odin got its name from the Nordic god of the universe. In Norse
mythology, Odin is the chief of the gods and the ruler of the universe. He was
the son of the frost giant, Bor and the giantess, Bestla. Early in his career,
together with his brothers Vili and Ve, Odin overthrew the primeval giant, Ymir
and fashioned the world from his remains.


______________________
      Behemoth
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Behemoth has actually been mentioned in the book of Job in the Holy Bible. It
is described as a beast with "strength in its loins and thighs" and feeds on
grass. Also it is described to have "a tail like a cedar."


______________________
       Golem
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

This beast is heard to have come from a Jewish legend of an ancient robot in
which only the "Holy Man" can awaken.


______________________
      Excalibur
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Excalibur is known as King Arthur's fabled sword which was pulled out of a stone.


______________________
      Phoenix
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

In ancient mythology, the Phoenix is a bird that lives for 500 years and then
burns on a pyre. After the fire burns out, from the ashes another Phoenix rises.

______________________
      Masamune
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Historically, Masamune may have been the first Samurai swordsmith to use two
swords in combat. However he can be called a myth in that he has been
romanticised into sort of an Arthurian figure.


______________________
       Bahamut
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The Summon Bahamut has been included in every major Final Fantasy game since the
first one. It is said that Bahamut has long been the King of the Summons.
Squaresoft invented him as the almighty king of Dragons in the first Final
Fantasy, and he is now an Aeon in Final Fantasy 10. Bahamut is also known as the
destroyer where he was supposed to destroy planets where evil was rife, or races
that proved a threat to dragons.

______________________
      Gilgamesh
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The Guardian Force Gilgamesh got its name from the hero in the ancient epic poem.
The Epic of Gilgamesh is a long Akkadian poem on the theme of human beings
"futile quest for immortality." A number of earlier Sumerian stories about
Gilgamesh, the quasi-historical hero of the epic, were used as sources, but the
Akkadian work was composed about 2000 BC. It exists in several different
recensions, but none of them being complete.

In the story, Gilgamesh and his friend, Enkidu seek immortality through fame,
but when Enkidu dies, Gilgamesh finds fame hollow. Unable to accept the finality
of death, he goes to Utnapishtim, the Babylonian counterpart of the biblical
Noah, to learn the secret of his immortality. Utnapishtim explains that he
received it due to the unique circumstances of the flood, but he consoles the
dejected Gilgamesh with news about a plant of life. A snake swallows the plant
before Gilgamesh can use it, however, and he finally returns home, reluctantly
accepting death as the inevitable


______________________
      Ragnarok
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

From Norse mythology, Ragnarok has been translated to mean "fate of the gods" or
sometimes "twilight of the gods." According to prophecy the end of the world
would follow a severe ice age, in which human civilization would be destroyed.
Then the gods of Asgard, led by Odin, would clash with the devastating forces of
evil and chaos, led by Loki and the giants. After a fierce battle the universe
itself would be destroyed by fire and a new golden age would appear, ruled by
the surviving gods, including Balder.


______________________
       Chimera
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

In Greek mythology, the Chimera is a female monster comprised of different
animals. Most of the time, it is a lion's head, a goat's body, and a snake's
tail.


______________________
       Kirin
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Kirin is the Japanese God of Luck and is considered a symbol of luck. It's
multiple heads have a certain meaning.


______________________
     Alexander
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The Summon Alexander probably got its name from Alexander the Great, king and
ruler of Macedonia way back when. Also, it may have been named for the famous
Pope Alexander, of which there were two. It is unclear as to which was used in
the naming of this Summon.


______________________
     Quezacotl
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The Guardian Force, Quezacotl got its name from the Ancient Aztec & Mayan God,
Quezacotl. This ancient God was believed to be the creator of all things,
including the human race. When Hernan Cortes, a Spanish conquistador, landed in
the Aztec/Maya area in the 16th century, the current king of the area, Montezuma
II, believed Cortes to be the Quezacotl because he landed there on the birthday
of the god.


______________________
      Brothers
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The Guardian Force Brothers got its name from the Greek mythological monster,
which was half man and half bull. The Minotaur was the offspring of Pasiphae,
wife of King Minos of Crete, and a beautiful white bull. Poseidon had caused
Pasiphae to fall in love with the bull as a punishment to Minos for failing to
offer the bull in sacrifice to the gods. Kept in the Labyrinth designed by
Daedalus, where 14 youths were annually sacrificed to him by Minos, the Minotaur
was finally killed by the Athenian hero Theseus, with the help of Aridane,
daughter of Minos.


______________________
     Pandemona
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The Guardian Force Pandemona got its name from the word "Pandemonium" (the
actual name is Pandemonia in the Japanese version). It means to be extremely
loud and/or stir up havoc, which would make sense since Pandemona is a tornado-
like creature.


______________________
      Cerberus
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The Guardian Force Cerberus gets its name from "Cerebres". This three headed
demon dog guarded the gateway to Tartarus(hell). In Greek mythology, Tartarus
was the 'torture chamber' of Hades. Cerebres' main job was to keep people in
Tartarus...not necessarily keep people out of it.


______________________
      Diablos
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The Guardian Force Diablos got its name from the Spanish word for devil,
"diablo." Diablos resembles a demon of some sort, and could be a creation of
the devil, but there is very little information or detail on this subject.

______________________
        Eden
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The Guardian Force Eden got its name from the Biblical Garden of Eden. The
Garden of Eden was perfect and so was everything and everyone in it. Yet,
Adam and Eve had their free will, and chose to eat the forbidden fruit, causing
them to have to leave the garden. Eden is just about the perfect GF, so it
seems logicalof why Squaresoft chose that name.


______________________
     Centra/Cetra
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Centra, which is a continent in Final Fantasy 8, is also taken from a Mythology.
The mythology links closest to the Cetra in Final Fantasy 7. The names were
similar, but Square basically used the mythology of the Centra and improvised
upon it. Then they changed the name to Cetra and then in Final Fantasy 8, they
used the name Centra and used a similar but not exact story for that continent.

Well to get more to the point, the tale of Centra is a story similar to that of
Atlantis (the city that sank into the ocean). While Centra was a massive
continent which had a race with rich mystical skills living on it, this race
destroyed themselves using magic. The continent disapeared with the people living
on it and was never to be found. Other things in Centra were Cyclopses and
Unicorns which is where these creatures originated from. Unicorns and Cyclopses
all originated from the Centra myth.


_________________________
Balthasar/Melchior/Gaspar - from Chrono Trigger.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The names of the three Persian wise men who were present shortly after Jesus'
Christ's birth. After seeing the star, the three wise men set off on a journey
to find the new born king. Getting directions from Herod in Jerusalem did not
prove difficult, as no-one believed the scriptures. They followed the star to
Bethlehem and gave the Christ gifts of gold, frankincense, and myrrh. They were
warned in a dream not to return to tell Herod where the child was, as he wanted
the new King dead.


______________________
      Fenrir
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

In Norse mythology, Fenrir or the Fenris wolf was a giant wolf that was to
defeat Odin in the end of the world or Armageddon and was kept chained by the
other gods to keep him from doing so.

______________________
       Kraken
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

In Norwegian legend, Kraken is a giant sea monster in the shape of a giant squid.


______________________
       Garuda
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Garuda is a Hindu god that is usually a giant bird that is half man.


______________________
      Sephiroth
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The word "Sephiroth" is actually found in ancient Hebrew mythology. The mythical
Sephiroth is actually a "circle of creation," but is usually associated with
Adam (ie, Adam and Eve), and was mistakenly associated with the Messiah by some
early Jews.



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SECTION 22 - [CREDITS] ---------------------------------------------------------
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Here's the list of all the sources that helped me to do this FAQ/Walkthrough, if
I've forgot someone who have sent any type of contribution, please send me a
e-mail requesting it, 'cause we're all humans. (^_^).


-<>- CJayC(www.gamefaqs.com)
     For posting all FAQs I've done and also for his hard work running the best
     FAQ site ever!

-<>- Squaresoft(www.squaresoft.com)
     For making this amazing game, also for releasing it on PSX.

-<>- Final Fantasy Addicts(www.ffaddicts.com)
     Got a lot of stuff there, like weapons and magic lists, this site is
     amazing!!!!!!!.

-<>- Eyes on Final Fantasy(www.eyesonff.com)
     Got the Blue Magic list there, and something about the jobs.

-<>- Felipe Castro
     Gave me the Bestiary.

-<>- John Riciardi
     Used his strategy against Shinryu, it's the best strategy possible.

-<>- Psycho Penguin 
     Used his strategy against Omega, that was the only way I could be him, take
     a look on his FAQ too, it's very good.

-<>- Myself