=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Final Fantasy III (SNES) FAQ/Walkthrough Time I Started This Guide: 10/7/06 Version: 1.4 Author: KoritheMan E-Mail: verykoolguy2002[at]gmail[dot]com =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ------------------------------------ | Table of Contents | ------------------------------------ | 1. Introduction | | 2. Version History | | 3. Characters | | 4. Storyline | | 5. Controls | | 6. Game Basics | | 7. Walkthrough | | 8. Bosses | | 9. Enemies | | 10. Items | | 11. Weapons | | 12. Shields | | 13. Headgear | | 14. Armors | | 15. Relics | | 16. Colosseum | | 17. Rages | | 18. Shops | | 19. Espers | | 20. Spells | | 21. FAQs | | 22. Codes n' Secrets | | 23. Copyright | | 24. Contact Info | | 25. Credits | |__________________________________| |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 1. Introduction | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Final Fantasy III is the SNES's masterpiece game, in my opinion. Even more fun than Chrono Trigger, Secret of Mana, Lufia, all of those legendary games. Final Fantasy III really is a true masterpiece. I can't really see anything wrong with this game, but this is all just my opinion, remember? Anyway, this game has some GREAT music, seriously the best music I've seen in any video game. It has pretty good sounds too, especially considering the music usually outclasses the sound in games, but the sound is good in this game, too. This game has some great graphics for a SNES game, seriously one of the best graphics you'll see in a SNES game, and this game has some great replay value, especially if you aim to get every single item in the game after completing it one time. Basically, this game has loads of side quests, and lots and lots of hours of gameplay to it, as well as everything you'd want in a SNES RPG, so you should definitely check this game out, but it might be rare to find since it's very old. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 2. Version History | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Version 1.4 / Added a rather nifty method that can be utilized with Locke when uncursing the Cursed Shield. Thanks to Byron Campon for pointing out to me the aforementioned method. Version 1.3 / Fixed Locke's biography a bit. Made a significant error. Version 1.2 / Fixed the Imperial Banquet part of my FAQ regarding what you have to tell Gestahl in order to get everything good after the banquet. If anyone was having trouble because of my directions on that part, I apologize. Version 1.1 / Made a small update. Version 1.0 / Completed the guide. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 3. Characters | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Terra Branford Game Description: "A mysterious young woman, controlled by the Empire, and born with the gift of magic......" Biography: Terra is a young girl who is a half human and a half Esper. Her father was the Esper Maduin. One day, Maduin found Madonna, a girl who is not an Esper, but a human, lying on the ground of the Esper World unconscious. Maduin nurses her back to health, then he falls in love with her and Maduin and Madonna eventually have a baby, whom they name Terra. One day, Emperor Gestahl, leader of the evil Empire, finds out about the Espers' magical powers, and so he and some soldiers that are working for the Empire, come into the Esper World and attempt to drain the Espers' powers for their own evil schemes. They do succeed, and Maduin, Madonna, and Terra, get dragged into the human world. After that, Gestahl takes Terra as his own, and forces her to work for the Empire. Terra eventually has the Slave Crown put on her head, which robs her of all conscious thought, meaning she'll do whatever the Empire wants her to do, regardless if it's evil or not. The Slave Crown is eventually removed from Terra, and she joins the Returners, an organization opposed to the Empire, later on in the game. When the world is destroyed by Kefka, Terra ends up in the town of Mobliz with some children who have lost their parents. Since they need Terra so much, she doesn't join your group until a little while after you first meet her after the world is destroyed. Terra rejoins your group to give the world hope for a good future. Combat Information: Terra is a very good character to have on your team. She has very high magic power, but she has low physical attack power, which can be expected since she is a magic user (how often do mages have high physical attack power?). Terra can use her special ability, Morph (more on that below), to transform into an Esper, thus doubling her physical and magical attack power. Basically, Terra is a magic user and not at all a physical attacker, unless you give her the proper equipment. You'll definitely want to have her on your team a lot, especially because of her powerful Morph ability. Terra's Special Abilities ------------------------- Morph Description: Morph allows Terra to turn into an Esper, thus doubling both her physical and magical attack power (as I stated above). Morph doesn't last forever, though, as you'll notice a meter that goes down gradually while Terra is in her Esper form. When that meter goes down all the way, Terra reverts back into her human self, thus her physical and magical attack power decreases back to what it was before you used Morph. Morph is only gained after you get her back into your group once you complete the Magitek Factory and come back to Zozo. The more often you use Morph with Terra, the less time she can stay morphed, so you should only use Morph in the really tough boss battles in the game, so that you make sure that you are able to use it before a particularly hard boss battle. After you defeat Phunbaba the second time in the World of Ruin (when you recruit Terra into your group again), Terra will be able to stay in Morph longer each time she gains Magic Points after every battle (more on Magic Points in the Game Basics section of this FAQ). Morph alone is what makes Terra as good as she is. Natural Magic Learning Description: This isn't really an ability per se, but I didn't know where else to put it. Basically, Terra is one of the only two characters in the game (next to Celes) that can learn magic without the use of an Esper. Below is a list of what level Terra learns certain magic spells at. Take note that Terra won't learn (nor will Celes) learn every magic spell in the game just by gaining levels; she has to gain a majority of spells through the use of Espers. What Level Terra Learns Magic Spells At --------------------------------------- Level 1 - Cure Level 3 - Fire Level 6 - Antdot Level 12 - Drain Level 18 - Life Level 22 - Fire 2 Level 26 - Warp Level 33 - Cure 2 Level 37 - Dispel Level 43 - Fire 3 Level 49 - Life 2 Level 57 - Pearl Level 68 - Break Level 75 - Quartr Level 86 - Merton Level 99 - Ultima Locke Cole Game Description: "Treasure hunter and trail-worn traveller, searching the world over for relics of the past..." Biography: Locke Cole is a treasure hunter according to his logic, although it's safe to call him a thief, since that's basically what he is. Locke had a girlfriend that was named Rachel. Locke used to take her on expeditions with him to find some treasure, but one day, he took her into a cave to find treasure. The floor collapsed beneath Locke and he almost fell to his death, but Rachel pushed him out of the way and fell in his stead. Rachel wasn't killed, however, but remained with her parents in Kohlingen. Rachel's parents, naturally, blamed Locke for her loss of memory, caused by her fall. Rachel tells Locke to leave Kohlingen because her parents seem to be unhappy when he is around. Locke leaves, and eventually, he comes back to Kohlingen to find out that Rachel has been killed in an imperial attack. Locke blames himself for her death after that. He also vows to protect anyone that he is able to from that point on. Locke eventually joins the Returners in an effort to take down the Empire, since the Empire ordered the attack that killed Rachel. Combat Information: While Locke isn't an inherently useful character in terms of overall power or any other stat for that matter, Locke excels in Speed. Locke has the highest Speed of any party member in the game, thus he will be able to take turns a lot faster, especially when he has Haste cast on him or has the RunningShoes relic,much faster than any other party member can. Locke's excelling in the speed category allows him to steal both common items and rare items from enemies in battle, and that's where Locke becomes useful. I'll explain more about Steal below. Locke is an overall average character in every stat, with an exception in Speed. Locke's Special Abilities ------------------------- Steal Description: By using Steal, Locke will be able to steal either common or rare items from a certain enemy. At first, Locke's success rate to steal something is very low, but as he gains level, the success rate of his Steal command will increase greatly. Locke has a 1/8 of stealing a rare item from an enemy. Also, if Locke is equipped with the Thief Glove relic, Steal will be turned into Capture. Capture is the same thing as Steal, except Locke attacks the enemy and uses Steal after the attack. Capture does not increase the success rate of you stealing an item. The Sneak Relic relic, however, doubles Locke's chance of stealing an item from an enemy. Also, not only Locke's level, but the level of the enemy you are trying to steal from, determines Locke's success rate. Also, one thing I haven't mentioned yet is that a lot of enemies in the game hold two slots in which they have items: a common slot, and a rare slot. The common slot is where you'll steal the more useless item of the two items that the enemy has. The rare slot, on the other hand, is where you'll be stealing the more useful, and, obviously, more rare item that the enemy has. There is approximately an 87.5% chance of you stealing the common item from the enemy, and a 12.5% chance of stealing the rare item from the enemy (the Sneak Ring does double the chances of you stealing both the common and rare items, though, and the above rule about how much of a chance you have to steal an item only apply if Locke successfully steals; meaning the game doesn't say "Couldn't steal!!"). Some enemies don't have both a common and a rare steal slot, but just one, so take note of that. Edgar Rene Figaro Game Description: "The young king of Figaro Castle, ally to the Empire, and a master designer of machinery..." Biography: Edgar is the young king of Figaro Castle, and he also happens to be the twin brother of Sabin Rene Figaro, who left Figaro Castle because he was disgusted with the war-filled realm (the castle). Edgar is not actually allied with the Empire, but is pretending to be. The truth is, Edgar is collaborating with the Returners. In short, the Returners are a rebellion against the Empire who hope to take it down. Eventually, Figaro is attacked by Kefka, since Edgar lied to him and told him Terra was not at the castle, when in truth she was (the Empire wanted her back, so they sent Kefka to retrieve her). Edgar then ventures to Mt. Kolts, where he meets Sabin, his twin brother. When the two meet, Sabin joins Edgar. Edgar and the group journey onward to the Returner's Hideout, where the group spoke with Banon and the Returners. One of the Returners is killed by an Imperial Soldier, which means the Empire is on the way to the Returner's Hideout. The Returners then journey through the Lete River, and continue their effort to stop the Empire from there. In the World of Ruin, Edgar rejoins your group in Figaro Castle, after Celes and Sabin help him destroy four tentacles in the castle. Combat Information: Edgar excels in Strength, basically. Edgar is a powerhouse, but he isn't quite as strong as his twin brother Sabin, who has the strongest power in the game. Edgar is best in Strength and Strength alone; that's what I'm trying to say, basically. When you make Edgar a dragoon, he is inherently useful, and will always be a valuable asset to your group. Edgar also has low magic power, so don't expect too much from him in that category. Edgar's Special Abilities ------------------------- Tools Description: Edgar has a total of 8 Tools that he can obtain in the game. When used, a Tool will always do something against the enemy/enemies you are fighting. Each Tool has a different effect on the enemy. Below is a list of which Tools Edgar will have access to in the game, as well as where to find them. Edgar's Tools ------------- Air Anchor Location: Found in a chest in Fanatics' Tower, bet the Cursed Ring or Genji Armor in the Colosseum to fight an enemy for this. Description: When used, may instantly kill the selected target. AutoCrossbow Location: Edgar has this Tool when you first recruit him, buy in Figaro Castle (WoB) for 250G (125G with a discount), buy in Figaro Castle (WoR) for $250 (125G with a discount), steal from Hitman or Trapper. Description: When used, Edgar will launch an uncountable amount of arrows at all of the enemies onscreen to cause damage. Bio Blaster Location: Buy at Figaro Castle (WoB) for 750G (375G with a discount, buy at South Figaro (WoB) for 500G (250G with a discount) buy at Figaro Castle (WoR) for 750G (375G with a discount), steal from Chaser, Innoc, or TunnelArmr, get it from a ProtoArmor. Description: Edgar fires a beam of poison that hits all enemies onscreen and poisons them, just as long as they aren't resistant to poison. It also causes slight damage to the enemies. Chain Saw Location: By resetting the clock in Zozo, you can get this, also steal from Dueller. Description: This Tool allows Edgar to use a chain saw (obviously) on the selected target. If Edgar attacks the enemy without a mask on, he will inflict a lot of damage on the target. If he attacks with a mask on, then he has a chance to instantly kill the selected target, just as long as the target isn't resistant to instant death. Debilitator Location: Buy at Figaro Castle (WoR) for 5000G (2500G with a discount). Description: This Tool gives the selected target a random elemental weakness, meaning it makes the target weak to something that it wasn't weak against before you used Debilitator. Drill Location: Buy at Figaro Castle (WoB) for 3000G (1500G with a discount), buy at Figaro Castle (WoR) for 3000G (1500G with a discount), steal from Fortis. Description: When used, Edgar will attack the selected target by drilling the target. Flash Location: Buy at Figaro Castle (WoB) for 1000G (500G with a discount), buy at Figaro Castle (WoR) for 1000G (500G with a discount), steal from Rhynox or Sky Base. Description: Damages all enemies, as well as causes the Blind status aliment on them. NoiseBlaster Location: Buy at Figaro Castle (WoB) for 500G (250G with a discount), buy at South Figaro (WoB) for 500G (250G with a discount), buy at Figaro Castle (WoR) for 500G (250G with a discount), steal from Crane or Junk. Description: When used, this Tool emits a very loud noise, which can cause the Confuse status aliment on all enemies, just as long as they are not resistant to it. Sabin Rene Figaro Game Description: "Edgar's twin brother, who traded the throne for his own freedom..." Biography: Sabin is Edgar's twin brother, as the game implies. Sabin, at a young age, lost his mother and father at the hands of the Empire. Sabin claimed that the people in Figaro Castle didn't care when either of his parents died; all that was on their minds was who was going to be the next person to take over the throne. Sabin left Figaro Castle after a coin toss he did with Edgar decided his fate. Edgar took over the throne, while Sabin trained under his master, Duncan, to gain some skills in martial arts to take down the Empire. Sabin is eventually reunited with his brother in Mt. Kolts, and he and Edgar try and stop the Empire. Combat Information: Sabin excels in the Stength category. He is also a fairly decent magic user, but only when paired with Earrings or some Earrings and a Hero Ring. Sabin's AuraBolt Blitz (more on Blitz below), as well as his Fire Dance Blitz, his Air Blade Blitz, and lastly, his Bum Rush Blitz, all rely on magic power for their damage. Giving Sabin dual Earrings to boost his magic, or a Hero Ring and an Earring to boost both physical and magical attack power is a good idea. Sabin's Special Abilities ------------------------- Blitz Description: Sabin has a total of 8 Blitzes. Each Blitz has a certain effect on an enemy. I'll list all of Sabin's Blitzes below. Also, each Blitz has a button input that needs to be implemented in order to preform a specific Blitz. Most people seem to have trouble with this for some unknown reason, but it isn't hard. At all. For example, to preform Pummel, Sabin's very first Blitz, you have to press A when you highlight the Blitz icon in battle, then after that, press (not hold) Left, Right, Left on the D-Pad, and then press A again to preform Pummel. It's simple. Air Blade Command: Up, up-right, Right, Down-right, Down, Down-left, Left Alternate Command: Up, Up, Right, Right, Down, Down, Left Learnt At Level: 30 Description: This allows Sabin to deal wind-elemental damage to all enemies. AuraBolt Command: Down, Down-left, Left Alternate Command: Down, Down, Left Learnt At Level: 6 Description: Sabin fires a beam of magical energy at the selected target for magic damage. Bum Rush Command: Left, Up-left, Up, Up-right, Right, Down-right, Down, Down-left, Left Alternate Command: Left, Left, Up, Up, Right, Right, Down, Down, Left Learnt At Level: 70 Learnt Otherwise: Duncan teaches Bum Rush to Sabin in the World of Ruin if you visit his house. Description: Sabin damages the selected target with a strong magic attack. Fire Dance Command; Left, Down-left, Down, Down-right, Right Alternate Command: Left, Left, Down, Down, Right Learnt At Level: 15 Description: Sabin does a fire-elemental attack to all enemies. Mantra Command: R, L, R, L, X, Y Alternate Command: N/A Learnt At Level: 23 Description: Fully restores HP to all party members in the battle, except for Sabin. Pummel Command: Left, Right, Left Alternate Command: N/A Learnt At Level: 1 Description: Sabin attacks the selected target with rapid punches for physical damage. Spiraler Command: R, L, X, Y, Right, Left Alternate Command: N/A Learnt At Level: 42 Description: Fully restores HP to all party members, but Sabin is forced out of the battle. Suplex Command: X, Y, Down, Up Alternate Command: N/A Learnt At Level: 10 Description: Sabin picks up the selected target and throws it, just as long as the target isn't immune to being Suplex'd. Shadow Game Description: "He owes allegiance to no one, and will do anything for money. He comes and goes like the wind..." Biography: Shadow's real name is Clyde. Shadow had a best friend named Baram. One day, Clyde and Baram robbed a train of 1,000,000 G. The two were caught, and Baram was severely wounded.by the authorities. Baram wants Clyde to kill him with a knife, since he doesn't want to have to suffer again when he is found. Clyde refuses to do that, and so he leaves Baram. Clyde eventually becomes the ninja you see him as in the game, and eventually goes to the town of Thamasa, where he finds a girl whom he falls in love with. Shadow and the girl have a baby girl, whom they name Relm. After Relm's birth, Shadow leaves Thamasa, and his dog, Interceptor, follows him. Shadow is eventually hired by the Empire to search for the Espers, because the Empire supposedly wants to talk "peace" with the Espers. Shadow is eventually betrayed by the Empire once the Empire has no use for him anymore. Shadow then joins your group when they find him on the Floating Continent, and he is never seen again until the World of Ruin, where he joins your group for good. Combat Information: While Shadow alone may not be able to deal any serious damage (he can deal good damage, but nothing compared to what his dog, Interceptor, can do), he can deal good damage. However, his dog, Interceptor, can deal even more damage than Shadow can, even if Shadow is equipped with a Genji Glove, two weapons, and an Atlas Armlet. When Shadow is attacked, Interceptor will randomly counterattack and hit an enemy in the current battle for tons of damage. Interceptor can do 2x the damage Shadow can do. Interceptor will be hurting 1000 or more, while Shadow will be hurting 300-400 in the beginning of the game. Shadow's Special Abilities -------------------------- Throw Description: Shadow's special ability, Throw, is quite a useful one. Shadow can throw weapons that are in your inventory at an enemy to deal damage. Depending on what you throw, Shadow can deal up to 9999 damage, the maximum amount of damage you can deal in this game! Also, if Shadow throws a ThunderBlade at an enemy that is weak to lightning (Inferno is one of them), it'll probably hurt about 5000-9999 damage, depending on Shadow's level and magic power. Don't ever underestimate Throw, because it is a very good ability to have, especially in particularly tough boss battles where a weakness can be exploited (even if the current boss doesn't have a weakness, Edgar can use the Debilitator to give the boss an elemental weakness, which Shadow can exploit by throwing something). Basically, Throw is inherently useful. Cyan Garamonde Game Description: "Faithful reatiner to his family's liege, with the courage and strength of a hundred men..." Biography: Cyan Garamonde, as the game implies, is the faithful retainer to the king of Doma. Cyan has defended Doma Castle since the days of the king's father. Cyan is the strongest warrior in Doma, but he is a very old warrior. Cyan's wife, Elayne, and son, Owain, died in Doma Castle thanks to the Empire poisoning everyone in the castle. Cyan then seeks vengeance against the Empire for the death of his wife and child, and so he goes to the Imperial Camp. Sabin meets up with Cyan in the Imperial Camp, then the two join each other in the fight against the Empire. In the World of Ruin, Cyan writes letters to a girl named Lola. Lola thinks her boyfriend is still alive, but the truth is, he died in Mobliz. As Cyan writes to Lola, he realizes he is very much like her. He eventually tells Lola the truth about her boyfriend. Cyan also implores Lola not to let the past destroy her. Cyan joins your group once again when they find him in Mt. Zozo. Combat Information: Cyan has some decent Strength, but nothing super impressive. Cyan is good in the early parts of the game with Dispatch and Quadra Slice, but he becomes more and more useless as the game goes on (believe me, you'll be able to tell this as you go through the game). Cyan can be good if equipped properly, but so many other party members are already better than him anyway. Cyan's Special Abilities ------------------------ SwdTech Description: Cyan is able to preform techniques with his sword. He can do a total of 8 techinques with his sword in all. SwdTechs are gained by Cyan gaining levels, but he learns all SwdTechs after you beat WrexSoul in the World of Ruin, even if he is not at the level that is required to learn them. Below is a list of all of Cyan's SwdTech's. Dispatch Learned At Level: 1 Description: When used, Cyan attacks an enemy with a physical attack. Retort Learned At Level: 6 Description: After you use this, Cyan will attack the enemy with a very strong physical attack. Slash Learned At Level: 12 Description: This allows Cyan to halve the HP of the selected target. Quadra Slam Learned At Level: 15 Description: When used, Cyan attacks any enemies he wants to with his sword four times. Empowerer Learned At Level: 24 Description: The amount of HP and MP that the selected target takes after you use this ability, and Cyan's HP and MP are restored by that amount. Stunner Learned At Level: 1 Description: Damages all enemies onscreen, and has a chance to cast Stop. Quadra Slice Learned At Level: 44 Description: When used, Cyan attacks any enemies he wants to with his sword four times. This is a more powerful version of Quadra Slam. Cleave Learned At Level: 70 Description: This attack instantly kills all enemies onscreen when used. Gau Game Description: "Draped in monster hides, eyes shining with intelligence, a youth surviving against all odds..." Biography: Gau is a young boy who has learned the ways of the monsters on the Veldt (that's why he can use his Rage ability in battle). Gau's mother died after she gave birth to Gau, so then Gau's father left Gau on the Veldt all alone and crying, because he thought Gau was a monster. Gau was never reunited with his father until very late in the game, where he finally gets to meet him again. Gau's father denies that he ever had a son though when they finally get to meet each other again, but Gau is still happy to see his father is alive. Gau joins Sabin and Cyan when they stumble upon him in the Veldt and give him some meat to eat. Combat Information: Gau can't use a weapon, unless he is equipped with the Merit Award Relic, but weapons are not where he's useful, unless you do the wind-god Gau setup, that is. Gau's real advantage comes in his Rage ability, which I will explain below. Gau may seem very weak and very useless at first, but believe me when I say he can be one of the most useful party members in the game. For example, you can learn the Templar Rage when you first recruit Gau, meaning he can use Fire 2, which, when paired with Earrings, will do around 2000 or more damage, depending on which enemy you use Fire 2 on. So you see, Gau is a very useful party member, and will always be throughout the game. Gau's Special Abilities ----------------------- Rage Description: You will notice that in battle on the Veldt, Gau has the Leap command. When you use Leap in a battle on the Veldt, Gau will learn an attack of each enemy you are fighting in the current battle. After you have leaped Gau off, keep fighting until you re-recruit him into your party. When you get him back, he'll have learned some Rages, which is the result of using Leap. It has been said that Gau will, if you have four party members in your group (in other words, if you put another party member in after you leap Gau off and only have three party members left after you leap him off), learn the Rages of every single monster you encountered on the Veldt after you leaped him off when you decide to re-recruit him into your group. I have tried this, and have not found that it is true, but rather false. Either that, or there is a glitch in my game. Now, note that every single time you encounter a new enemy, that enemy goes to the Veldt, ready for you to encounter it when you get there. There are only a few enemies that you can't encounter on the Veldt after fighting them (e.g. Siegfried or Chupon). Due to you not being able to encounter every enemy on the Veldt (there are only very few enemies you can't encounter on the Veldt), you won't be able to get some Rages unless you use game genie. There are a total of 255 Rages in total, but there are three you cannot get unless you a game genie. These are: Allo Ver, Siegfried, and Chupon. If you want to know all of the Rages, see the Rages section. Celes Chere Game Description: "Product of genetic engineering, battle-hardened Magitek Knight with a spirit as pure as snow..." Biography: Celes Chere was a girl who was artifically infused with magic when she was a baby. Since then, she has had the ability to cast magic, and learn natural magic (the only character other than Terra who can do this). Celes is a general working for the Empire. Celes torches the town of Maranda, and then later she is rescued by Locke in South Figaro. The reason for Celes being imprisoned in South Figaro was because she betrayed the Empire, realizing how rotten they were. After she is rescued by Locke, Celes joins the Returners. When she ventures into the Magitek Factory, the Empire's secret base, she is accused of betraying the Returners by Locke. She stops Kefka from killing her friends to prove that she hasn't turned away from her friends. Celes then rejoins your group again after the incident in Thamasa. Celes and Cid, whom she calls grandfather, are the only ones left (as far as Cid knows; there are quite a number of people left, though) after Kefka destroyed the world. They are stranded on an island, well away from any civilization. After Celes gets off the island, she finds her missing friends and takes down the Empire. Battle Information: Like Terra, Celes is a magic user. Period. She is a pure magic user. Celes excels in magic power, but lacks in physical attack power, which is typical of any type of magic user on any video game, Final Fantasy or otherwise. Basically, Celes is a magic user, and all her other stats are average or below average. Celes' Special Abilities ------------------------ Runic Description: Runic allows Celes to absorb a magic attack sent your party's way (even if you use something, she'll absorb it). When she absorbs a magic attack, she gains the MP it cost to cast the spell. In order for Celes to be able to use Runic, she needs to have a sword that has the Runic ability. Note that the effect of Runic wears off after one turn (it had to have a flaw). Also, when you select a command with Celes when her next turn comes along, Runic will wear off then, even if you haven't fully completed your turn with Celes. Runic is a good ability, but it had to have some downsides to it; everything has a downside. What Level Celes Learns Magic Spells At --------------------------------------- Level 1 - Ice Level 4 - Cure Level 8 - Antdot Level 13 - Imp Level 18 - Scan Level 22 - Safe Level 26 - Ice 2 Level 32 - Haste and Muddle Level 40 - Bserk Level 42 - Ice 3 Level 48 - Vanish Level 52 - Haste2 Level 72 - Pearl Level 81 - Flare Level 98 - Meteor Setzer Gabbiani Game Description: "A blackjack-playing, world-traveling, casino-dwelling free spirit..." Biography: Setzer is a gambler. Daryl, Setzer's love, used to race each other with their airships, the Blackjack (the Blackjack being Setzer's), and the Falcon. Daryl and Setzer kept racing until eventually, when Daryl was supposed to meet Setzer at their usual spot, crashed with the Falcon. The Falcon was found one year later, but Daryl died in the crash. Setzer, filled with grief, stored the Falcon in Daryl's Tomb, so that he would not be reminded of her death. Setzer eventually meets up with Celes and the group, where he joins them. In the World of Ruin, he rejoins them, takes the Falcon out of storage, and helps the group stop Kefka. Battle Information: Setzer may not have strong physical attack power, but he can be one of the most powerful characters in the game, if equipped right. For example, if you equip Setzer with a Fixed Dice, an Offering relic, as well as a Black Belt relic, he will be able to deal out massive amounts of damage. I'm talking about 40000+ damage to one enemy. So while Setzer may not be good in the beginning of the game, he excels in the World of Ruin as one of the most valuable party members you can get. Setzer's Special Abilities -------------------------- Slot Description: Setzer's first special ability, Slot, is a rather useless one, unless you want to get some items thanks to you summoning the Ragnarok Esper, and that takes a ton of luck. Anyway, Setzer has quite a few things he can do with his Slot command. Like in real slot games, if you get, for example, let's say, three diamonds, Setzer will preform his 7-Flush ability. Below is a list of each of the abilities Setzer can do with his Slot command (look below GP Rain to see his Slots). GP Rain Description: When you equip Setzer with the Coin Toss relic, his Slot ability becomes GP Rain. When you use GP Rain, Setzer takes some of your money and throws it at the selected target to cause damage. This is a very useless attack, which deals pitiful damage. Setzer's Slot Abilities ----------------------- 7-Flush Combo: Diamond, Diamond, Diamond Description: Damages all enemies onscreen. Chocobop Combo: Chocobo, Chocobo, Chocobo Description: Damages all enemies onscreen. Esper Attack Combo: Bar, Bar, Bar Description: Summons a random Esper, even if you don't have it in your possession yet. Flash Combo: 7, 7, 7 Description: Instantly kills every single enemy onscreen. H-Bomb Combo: Airship, Airship, Airship Description: Damages all enemies onscreen. Joker Doom Combo: 7, 7, Bar Description: Makes you get a game over. Lagomorph Combo: Anything that doesn't match up (e.g. if you get two diamonds and a chocobo, rather than three diamonds, this will happen) Description: A rabbit comes out and heals all party members onscreen for a terribly low amount of HP. Sun Flare Combo: Bird, Bird, Bird Description: When used, this attack summons the Esper Bahamut. Bahamut will then use his fire breath to damage all enemies onscreen. Mog Game Description: "Human-loving, fast-talking, street-smart, SLAM-dancing Moogle..." Biography: Mog is a Moogle who lives in the Mines of Narshe. He and his Moogle friends aided Locke when he was in the Mines of Narshe (the Moogles aided him because there were guards after Terra, and the guards had outnumbered Locke). Mog is the only Moogle who can talk with something other than "Kupo!". Mog also knows a sasquatch named Umaro, who lives somewhere deep inside the Mines of Narshe. Mog convinces Umaro to join your group when your group finds him. Battle Information: Mog can be both a good physical and magical attacker. Mog excels in both attacking with weapons, as well as magic power (if given the right Esper bonuses and equipped right, that is). He can also make a great dragoon, even better than Edgar can. Overall, Mog is definitely a party member you'll want to have on your team. Trust me on this. Mog's Special Abilities ----------------------- Dance Description: Mog can learn what are called "Dances", by fighting and winning a battle in a certain terrain of the world. For example, if you win a battle with him in your group in Jidoor or Zozo, Mog will learn a Dance, which can be used in the terrain that Mog learnt it in. Dances can be used outside of the original terrain that Mog learnt the Dance from, but Mog has a chance to stumble and not preform the Dance if you use one outside the original terrain. If you use a Dance in the terrain that Mog learnt it in, then he will succeed no matter what. The downside to this is that, while Mog can do powerful attacks, you have no control over him until he dies and you revive him, or until you win a battle, so be careful. There are a total of eight types of terrain in which Mog can learn Dances from. They are: Town, Forest, Mountain, Water, Snow, Desert, Cave, and Grass. The moment you use a Dance in a battle, you can't use another Dance for the rest of the fight, so choose your Dance wisely, and be sure to use a Dance in the right terrains, though you can try one in the terrain that Mog didn't learn it from if you want to. Below is a list of all of Mog's Dances. Mog's Dances ------------ Desert Aria Terrain Learnt: Desert Attacks The Dance Does: Antlion: Gets rid of an enemy in battle. Kitty: Damages one enemy. Sand Storm: Damages all enemies with wind-based damage. Wind Slash: Damages all enemies with wind-based damage. Dusk Requium Terrain Learnt: Cave Attacks The Dance Does: Cave In: Takes away 75% an enemy's HP. Elf Fire: Damages an enemy with fire-based damage. Pois. Frog: Damages an enemy and has a chance to cast the Poison status aliment. Snare: Gets rid of an enemy in battle. Earth Blues Terrain Learnt: Mountain Attacks The Dance Does: Land Slide: Damages an enemy. Sonic Boom: Takes away 62.5% of an enemy's HP. Sun Bath: Recovers all allies' HP. Whump: Damages an enemy. Forest Suite Terrain Learnt: Forest Attacks The Dance Does: Elf Fire: Damages an enemy with fire-based damage. Harvester: Cures all negative status aliments on all your party members. Rage: Damages all enemies. Wombat: Damages an enemy. Love Sonata Terrain Learnt: Town Attacks The Dance Does: Elf Fire: Damages an enemy with fire-based damage. Snare: Gets rid of an enemy in battle. Specter: Casts Muddle on an enemy. Tapir: Cures all negative status aliments on all your party members. Snowman Jazz Terrain Learnt: Snow Attacks The Dance Does: Ice Rabbit: Restores all allies' HP. Snare: Gets rid of an enemy in battle. Snowball: Halves the current HP of an enemy. Surge: Damages all enemies. Water Rondo Terrain Learnt: Water (This Dance is only obtainable in the World of Balance) Attacks The Dance Does: El Nino: Damages all enemies with water-based damage. Plasma: Damages an enemy with lightning-based damage. Specter: Casts Muddle on an enemy. Wild Bear: Restores all allies' HP, as well as removes any negative status aliments from your group. Wind Song Terrain Learnt: Grass Attacks The Dance Does: Cockatrice: Damages an enemy and has a chance to petrify the target. Plasma: Damages an enemy with lightning-based damage. Sun Bath: Restores all allies' HP. Wind Slash: Damages all enemies with wind-based damage. Strago Magus Game Description: "An elderly gentleman, pure of heart, and learned in the ways of monsters..." Biography: Strago is an old man who is 70 years old, and lives in the town of Thamasa, a village that houses the last remaining Mage Warriors of Yore (the Mage Warriors can use magic). Although the power of the Mage Warriors has weakened over time, some of it still remains, as is evident when everyone in the village tries to put out a fire on a house a few minutes after you meet Strago. Strago's granddaughter is Relm, who is a 10 year old girl who is cocky, but pure of heart. One day, a fire engulfs a house in Thamasa. Relm is inside the house, and, after the futile efforts of the townspeople trying to put out the blaze, Strago accompanies Locke and Terra inside the house to get Relm back. Strago then joins your group to help take down the Empire and defeat Kefka. Strago also spent his youth hunting the monster Hidon, but gave up on it until his friend Gungho was supposedly "injured" at the hands of Hidon; this gave Strago the motivation needed to finally confront and defeat Hidon. Battle Information: Strago excels in magic, but lacks physical attack power. Strago's real advantage comes with his Lore ability (more on that below). Basically, Strago is a mage and nothing but a mage. Since his Lores rely on magic power for their damage (most of them, anyway), it's a wise decision to give Strago magic-boosting Espers to boost his magic. Strago's Special Abilities -------------------------- Lore Description: Since Strago was learned in the ways of monsters, he can learn one attack that a monster you encounter does (similar to Rage, but there are VERY few Lores Strago can obtain, compared to Gau's huge plethora of over 250 Rages). For example, when you fight Hidon, if you last long enough for him to do GrandTrain, after you win the battle, Strago will learn the Lore GrandTrain. Only a few enemies can give Strago Lores. I'll list all of the Lores you can obtain below. Obtainable Lores ---------------- Aero Learned From Monsters: Dark Force, Harpiai, Harpy, Rhyos, Sprinter, Tyranosaur MP Cost: 41 Description: Aero is an attack that deals wind-based damage to all enemies. Aqua Rake Learned From Monsters: Strago already has this Lore when you first recruit him MP Cost: 22 Description: Deals water-based damage to all enemies onscreen. Big Guard Learned From Monsters: EarthGuard, Mover MP Cost: 80 Description: Casts Safe and Shell on all allies when used. Blow Fish Learned From Monsters: Brainpan, Cactrot, Dark Force, Phase MP Cost: 50 Description: Deals 1000 damage to a single enemy. CleanSweep Learned From Monsters: Blue Dragon, Dark Force, Enuo MP Cost: 30 Description: Deals water-based damage to all enemies onscreen. Condemned Learned From Monsters: Critic, Dark Force, Still Life, Veteran, Zombie MP Cost: 20
Description: Casts the Condemned status aliment on an enemy. Dischord Learned From Monsters: Chaser, Dark Force, Figaliz, IronHitman, Lizard MP Cost: 68 Description: Halves the level of an enemy. Exploder Learned From Monsters: Balloon, Bomb, Dark Force, Junk, Wart Puck MP Cost: 1 Description: Strago uses an exploding attack that kills himself and damages the selected target for the exact amount of HP Strago has. For example, if he has 9999 HP, Exploder will do 9999 damage. Not a good move at all. ForceField Learned From Monsters: Doom MP Cost: 24 Description: Makes you immune to a single element. GrandTrain Learned From Monsters: Hidon MP Cost: 64 Description: Damages all enemies onscreen for massive damage. L.3 Muddle Learned From Monsters: Apokryphos, Dante, Dark Force, Goblin MP Cost: 28 Description: Any enemy whos level is a multiple of 3 has Muddle inflicted on them. L.4 Flare Learned From Monsters: Apokryphos, Dark Force, Dueller, Goblin, Trapper MP Cost: 42 Description: Any enemy whos level is a multiple of 4 has Flare cast on them. L.5 Doom Learned From Monsters: Dark Force, Didalos, Goblin, Trapper MP Cost: 22 Description: Any enemy whos level is a multiple of 5 is instantly killed when you use this. L.? Pearl Learned From Monsters: Dark Force, Innoc MP Cost: 50 Description: Any enemy whos level is a multiple of the number in the last digit of your GP gets hit by Pearl. Pearl Wind Learned From Monsters: Dark Force, Ogor, Peepers, Sprinter, Vectuar MP Cost: 45 Description: All allies' HP is restored by the amount of HP Strago has when he cast it. Pep Up Learned From Monsters: Intangir, Junk, Muus MP Cost: 1 Description: Fully restores one party member's HP/MP, but Strago is cast out of the battle in the process. Reflect??? Learned From Monsters: Dark Force MP Cost: 0 Description: Gives every enemy that has Reflected cast on them several negative status aliments. Revenge Learned From Monsters: Dark Force, Dragon, Gigantos, Pan Dora, Red Wolf MP Cost: 31 Description: Damages an enemy equal to Strago's current HP. Rippler Learned From Monsters: Dark Force, Reach Frog MP Cost: 66 Description: Exchanges status aliments with an enemy. Sour Mouth Learned From Monsters: Dark Force, Evil Oscar, Mad Oscar MP Cost: 32 Description: Inflicts several negative status aliments on all enemies that are onscreen. Step Mine Learned From Monsters: Brachosaur, Crawler, Dark Force, Dark Force, GreaseMonk, Pug MP Cost: MP cost is determined by the maximum amount of minutes you played / 30. Description: Damages an enemy, but damage is based on the number of steps you have taken / 32. Stone Learned From Monsters: Strago already has this Lore when you first recruit him MP Cost: 22 Description: Damages all enemies onscreen, or damages only one, it just depends. Also, damage is increased if an enemy's HP is the same as Strago's. Also has a chance to cast Muddle. Quasar Learned From Monsters: Dark Force, Goddess MP Cost: 50 Description: Damages all enemies onscreen. Relm Arrowny Game Description: "In her pictures she captures everything: forests, water, light, the very essence of life..." Biography: Relm is Strago's granddaughter. Her father is actually Shadow, but Shadow left Relm and his wife behind in Thamasa. Strago has been taking care of Relm ever since, as her grandfather, and he has raised her to the best of his abilities, and she has become a fine girl. Relm is a 10 year old, who is also very cocky. Relm joins your group after you defeat Ultros in the Esper Cave. Battle Information: Relm has very weak physical attack, physical defense, but she excels in magic power. She has the best magic power in the game; even more better than Terra or Celes. Because of her excessively high magic power, you'll want to give her Espers that boost her magic, as well as equip things on her that will boost her magic power even more. Relm's Special Abilities ------------------------ Sketch Description: When you use Sketch, Relm will use an attack that the selected target has. For example, if you use Sketch on Ultros, Relm will use Tentacle. Not an inherently useful ability, even if she does a very powerful attack like Ultimam because the damage it will do is very minimal. However, the Sketch bug has one good use to it, and that's the Sketch bug. I'm saying a bug is useful, because this "bug" can you give you 200 of every item in the game. To see what the Sketch bug is all about, read the Codes n' Secrets section of the FAQ. Control Description: By equipping the FakeMustache Relic on Relm, her Sketch ability will be turned into Capture. Capture allows you to choose which skill of the selected target's you want to use on them, rather than automatically using one for you like Sketch does, so Control is a little bit better, at least. However, like Sketch before it, Control is utterly useless, because of severely minimal damage. Umaro Game Description: "Admirer of bone-carvings, as strong as a gigas, a sasquatch pal with muscle!" Biography: Umaro is a yeti who lives in the Mines of Narshe. Mog is his boss, and Mog commands Umaro to join your group after you give him a good beating. Battle Information: Umaro is a very strong physical attacker. The bad thing is, you have no control over Umaro at all. Umaro will attack at will, but when he does attack, he does a pretty hefty amount of damage to an enemy. When equipped with the Rage Ring and Blizzard Orb Relics, Umaro can be a very strong physical attacker. Nevertheless, I don't recommend him on your team ever. Umaro's Special Abilities ------------------------- Umaro has no special abilities. Gogo Game Description: "Shrouded in odd clothing, ...is this a man...? ...a woman...? ...or should we ask...?" Biography: Gogo is a person dressed in clothing of various colors. You can't see his face, so there are speculations as to who Gogo actually is. Some say Gogo is Adlai Stevenson, some say he is Daryl, it just depends on the person. However, Gogo is Gogo, no matter how you look at it. It would ruin the story if Gogo was Daryl, and it would not make sense for Gogo to be a long-dead politican, would it? No. Simply put, Gogo is Gogo, and will remain that way forever. Speculation cannot change, nor will it change, who Gogo is. If this makes you feel better, Gogo was a mime in Final Fantasy V, so that may be why he is in this game, since FF3 is FF6 in Japan, and FF5 came out before it. Quit worrying about who Gogo is and play the game for what it is: a game. Battle Information: Gogo dies very easily by everything thrown at him. In other words, his defense for physical and magical attacks is severely lacking. It sucks. However, Gogo can not only use Mimic to mimic the last attack that was used, he can use any other character's special abilities. Gogo cannot be equipped with an Esper, just like Umaro. Gogo's Special Abilities ------------------------ Mimic Description: When you use this, Gogo will do the attack that was used last turn. For example, if Terra uses Cure 3 and you use Mimic after that, Gogo will do Cure 3. An okay ability, but nothing of significant use. Gogo has more abilities than just Mimic, though. By going on the Status screen, you can give Gogo up to three more abilities. You can give him anything from SwdTech, to Blitz, to Magic, to Dance; anything you want to, almost. This is what makes Gogo useful. If Gogo were to use Bum Rush, while it may not be quite as potent as Sabin's is when uses it, it'll still hurt an enemy a hefty amount of damage. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 4. Storyline | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Long ago, the War of the Magi reduced the world to a scorched wasteland, and magic simply ceased to exist. 1000 years have passed... Iron, gunpowder, and steam engines have been rediscovered, and high technology reigns... But there are some who would enslave the world by reviving the dread destructive force known as "magic". Can it be that those in power are on the verge of repeating a senseless and deadly mistake? |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 5. Controls | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Out of Battle Controls ---------------------- A Button: Examines things, confirms selected actions, scrolls through sentences, opens chests, talks to people B Button: Cancels selected actions, exits shop Y Button: Does nothing X Button: Brings up the menu screen L Button: Switches to a different party member in the menu screen, depending on which screen you are on, in the menu screen, press L after you select a Cure spell to be able to heal all party members R Button: Switches to a different party member in the menu screen, depending on which screen you are on Start: Does nothing Select: Does nothing D-Pad: Moves cursor, moves character In Battle Controls ------------------ A Button: Confirms selected actions B Button: Cancels selected actions Y Button: Skips to another party member's turn, if you don't want to take the current party member's turn (only works if more than one party member is able to take his or her turn) X Button: Skips to another party member's turn, if you don't want to take the current party member's turn (only works if more than one party member is able to take his or her turn) L Button: If held with R simultaneously, you'll run away (some battles you cannot run away from such as boss battles, so remember that), press L in battle when you select a Cure spell or a Fire spell or anything like that to hit all enemies, rather than just one R Button: If held with L simultaneously, you'll run away (some battles you cannot run away from such as boss battles, so remember that) Start: Pauses the game Select: Does nothing D-Pad: Moves cursor |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 6. Game Basics | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| There are a lot of game basics in the game, which I will explain within this section. Menu Screen ----------- First off, I'll explain the very important menu screen in this game. The menu screen is pulled up by pressing X when outside of battle. The menu screen will serve as a significantly important thing throughout the game for you. I'll list all of the menu screen's many functions below. Item ---- The first option on the menu screen is "Item". When selected, you will be brought to a screen where all your items are displayed. If you haven't sorted out your items, your items will appear in the same order you collected them in. There are three options in this menu. They are: Use, Sort, and Rare. By selecting the Use option, you'll be able to use items such as Tonics, Potions, Elixirs, Ethers, and more. Those type of items heal your HP and MP. It's good to use those items when you really need to, to ensure that you are not half dead when entering a boss fight. The items that are in gray you cannot use by using the Use option, but the ones in white are the ones you can use. By selecting the Sort option, you will be able to sort out your entire item list to where the items are listed alphabetically. If you don't use the Sort option, your items will be listed in the order that you collected them in throughout the game. I like to use Sort, because it makes it easier for me to scroll through my item list. Finally, the final option on the Item screen is Rare. By selecting it, you'll be able to view the key items that you have collected throughout the game. such as the Lump of Metal. Skills ------ The second option in the menu screen is the "Skills" option. When you select this option, you'll be able to view each of your party members' special abilities (e.g. Strago's Lore ability), view the magic spells you have in your arsenal, as well as equip/unequip Espers on your party members. The first option of this menu, Espers, is where you can unequip and equip Espers on a party member of your choice. To equip an Esper on a party member, move the cursor to the Esper you want to select, then press A once the cursor is over the Esper. Then, simply press A again and the Esper is equipped on a party member. To determine which party member you want to equip an Esper on, you'll be forced to select a party member after selecting the Skills option (not the Esper option). The second option in the Skills menu is Magic. By selecting that option, you will be able to view all of the magic spells that a certain party member has. You can also use magic spells in this menu. The spells that are in white are the ones that you can use, and the spells that are in gray are the ones you can't use. You can use curative spells, such as Cure 3 in this menu. The next options in the menu screen are simply options where you can view your party members' special skills, such as Lore, Blitz, etc. You can also see the moves that Strago has learnt if you highlight Lore. You can also see what kind of Blitzes Sabin has learnt. Basically, anytime you select one of the special skill options, you can see a list of the attacks of that special skill. But you can't view every special skill that you have access to, however. You can only view a select few of them. Equip ----- The next option in the menu screen is the "Equip" option. By selecting this option, you can equip a party member of your choice with weapons, shields, headgear, and armors. The Equip menu has several functions, which I will tell you about here. By selecting Equip, the first option in this menu, you'll be able to equip a party member with weapons, shields, headgear, and armors. To start equipping a party member, press A when your cursor is over the Equip option. Once the cursor is over either Right-Hand, L-Hand, Head, or Body option, press A and then you'll be brought to a list of weapons, shields, headgear, and armors, depending on which equipment area you choose to select. Put the cursor over something you want to equip, then press A to equip it. Nifty, eh? Your left hand will always have a shield equipped, unless you have a Genji Glove or a Gauntlet Relic equipped. The next option is Optimum. When used, Optimum will equip the best possible equipment on a party member, so that you won't have to equip that party member manually. Not inherently useful, but hey, it's there, right? The next option is Rmove, which, when used, will allow you to unequip anything you want to on a party member. Finally, the last option in this menu is Empty, which will allow you to unequip everything off a party member in an instant. Relic ----- The next option on the menu screen is the "Relic" option. By selecting it, you will be able to use two options. The first one is Equip. By selecting Equip, you'll be brought to an area where you can select two slots that you can equip Relics in. When the cursor is over either the first or second slot, press A to be brought to a list of available Relics you have to equip. Move the cursor over the Relic you want to equip, then press A to equip it. You can equip another Relic in the next slot the same way you did in the first slot. The final option in the Relic menu is Empty, which unequips all Relics from a party member. Status ------ The next option in the menu screen is the "Status" option. Upon selecting it, you'll be able to a party member's current experience points, how much it is till that party member gains his or her next level. You can also view many other things, such as a party member's current Vigor, etc. You can basically view all kinds of things here. There is another thing you can do here, which is give Gogo one of your other party member's special ability. There's no reason for me to explain how to give Gogo a character's special ability, as it is very easy to figure out. Config ------ The next option in the menu screen is the "Config" option. When you select this option, you'll be able to change several things. The first thing you can change is the Battle Mode from Active to Wait. Active is where enemies attack you even if you aren't ready, and are trying to use an item or anything like that. Wait is where enemies don't attack you until after you have taken your turn. The next thing you can change on this menu is Battle Speed. You can change the Battle Speed from 1 to 6. The lower the number, the slower the battle speed will be in battle, and vise versa. The next thing you can change in this menu is Message Speed. You can change it from 1 to 6, just like you can the battle speed. The lower the number, the slower the message speed will be in the game, and vise versa. Another thing you can change in this menu is the Cmd. Set. You can change it from Window to Short. The next option you can change in this menu is the Gauge from On and Off. I'm guessing this means the gauge in battle that indicates which party member's turn you are currently taking. Another option you can change in this menu is Sound. You can change it from Stereo to Mono, as you can in every game. Yet another thing you can change here is Cursor. You can change it from Reset to Memory. Yet another thing that can be changed in this menu is Reequip. It can be changed from Optimum to Empty. The other option you can change on the menu is Controller. You can change it from Single to Multiple. Another option you can change by scrolling down after you highlight Controller is Mag. Order from 1 to 5. Another option available to you is altering is Window. You can change the numbers from 1 to 8. The next option that you can change is the Color. You can change it from Font to Window. You can alter something here, though I'm not sure what. I wouldn't fool with it if I were you. Save ---- The final option on the menu screen is the Save option. You can only select it when you are at Save Points, or when you are on the World Map. By selecting this option, you can save your game, which means if you die, you'll start from where you last saved. If you die, your levels that you've gained are saved automatically, but any GP you've gained, spells you learned, items you gained, or anything like that is gone, so be careful. You can use Tents at Save Points and on the World Map to fully restore all of your party members' HP/MP. You can also use Sleeping Bags, the counterparts to Tents, at Save Points and on the World Map. Save Points ----------- Throughout the game, you'll find what are called "Save Points". Save Points look like shining stars on the ground, basically. By stepping on one, you'll be able to save your game, as well as use Tents and Sleeping Bags to restore your HP/MP fully. Tents restore all HP and MP to all characters, whereas Sleeping Bags only restore HP/MP fully to one character. Save Points do not appear on the World Map, since you will be able to save your game there at all times, anyway. Experience Points ----------------- Experience points are the key to leveling up a party member. If a party member needs 60 experience points to level up, then when you gain 60 or more experience points by winning a battle (bosses don't give you experience in the game that much, though; only very few of them actually do), that party member will level up. The maximum level in this game is 99. With each level up, a party members' stats grow stronger and stronger, making that party member become stronger. Stats ----- Stats are what I call things like Vigor. Each party members have the same stats, but how good those starts are varies widely among the different party members in this game. The stats each character has, I will list below. Vigor ----- Vigor determines how much a party member will hurt with physical attacks. The higher Vigor you have, the more damage enemies will take from you when you use physical attacks. Even though they have the Hyper Wrist Reilc in this game, which boosts Vigor, it won't make much of a difference even if you do equip it or not, though, because you'll notice litte difference in your physical attack damage. Speed ----- Speed determines how fast the ATB Gauge goes up in battle for a specific party member. The higher a party member's Speed is, the faster the ATB Gauge will go up, and that party member will take his or her turn faster than any of the other party members in the battle will, unless of course another party member in the battle outweighs that party member in Speed. Stamina ------- Stamina determines how much HP a party member gains by the use of Regen. It also determines how much HP a party member will lose by Poison and Seizure. In other words, Stamina determines how much HP a party member will gain or lose. Stamina also determines how much HP a party member will gain when they are equipped with a Tintinabar Relic. I should note that Stamina gained by weapons does not effect how much HP a party member will gain with a Tintinabar Relic. Finally, Stamina also protects you from Instant Death attacks. The higher your Stamina is, the more that Instant Death attacks won't effect you. Magic Power ----------- Magic Power determines how much a character will hurt with magic attacks. It also determines how much you'll heal a party member or an enemy if you use a curative spell. Battle Power ------------ Battle Power is a stat that determines how much damage you will do when you use the Fight command in battle. The more Battle Power you have, the more damage you will do when you use the Fight command. Battle Power also controls how much Umaro's charge attack and throw attack will hurt. Finally, Battle Power does NOT determine how much Desperation Attacks will hurt, so keep that in mind. Defense ------- Defense determines a party member's ability to take hits. In other words, the higher the Defense stat of a party member is, the more damage they will be able to absorb from physical attacks. Defense is only raised by equipment and by Relics. Magic Defense ------------- Magic Defense determines a party member's ability to take hits from magical attacks. In other words, the higher the Magic Defense stat of a party member is, the more damagea they will be able to absorb from magical attacks. Magic Defense is only raised by equipment and by Relics. Evade ----- Evade was supposed to be able to enable you to avoid physical attacks. Due to a bug, however, that effect was never put into action in this game, so Evade does absolutely nothing. Magic Block basically took over Evade. Magic Block ----------- Magic Block was never supposed to determine you avoiding physical attacks (that was Evade's job), but due to the silly bug in the Evade status, it does. In other words, this wonderful stat acts as Evade, and acts with its original purpose, as well. Magic Block determines both physical evasion and evasion of magical attacks. A character with 128% M.Block will be able to avoid basically _any_ attack thrown at them, be it magical or physical. Magic Block is definitely a stat you'll want to raise as much as you can, due to its extreme superiority. HP -- HP stands for Hit Points, and it determines how much HP a party member has. If you get damaged, your HP goes down. If your HP reaches 0, you get a game over. The first set of numbers in your HP represent a party member's current HP, whereas the second set of numbers in your HP represent a party member's maximum HP. To recover your HP if it gets depleted, simply use any item that heals your HP, such as a Tonic, or use curative spells, such as Cure 3. If a party member dies, they can be brought back to life via the use of a Fenix Down item, a Life spell, or a Life 2 spell. If you use Life 3 and the party member you used it on dies, that party member will be instantly brought back to life with their maximum HP. That makes Life 3 a pretty nifty spell, wouldn't you agree? MP -- MP stands for Magic Points, and it determines how much MP a party member has. If your MP gets depleted via the use of spells, or be it by an enemy using Rasp on you, you can restore your lost MP via the use of an item that restores your MP, such as a Tincture. The first set of numbers in your MP represent a party member's current MP, whereas the second set of numbers in your MP represent a party member's maximum MP. Elixirs can fully restore both HP and MP, so those are always good to have. There are no spells you can use to restore your MP. Wouldn't make much sense for you to consume your MP via the use of spells, then use one to recover your MP, now would it? ;) Status Aliments --------------- There are several status aliments in the game, which can be inflicted on your party members. They are: Berserk ------- When a party member is berserked (you can't tell if an enemy is berserked), the party member will turn red and steam or something like that will be coming out of their heads. When a party member is berserked, you cannot control what they do. A party member will attack with physical attacks when berserked, and never do anything else. Muddle is different than Berserk, because your party member attacks both you and the enemy, and uses magic attacks and not just physical attacks. Berserk doesn't last outside of battle. To cure it, use Dispel. Clear ----- Clear is a status aliment, that when inflicted on either an enemy or one of your party members, will make the one whom had it casted on them invisible. During the time when Clear is inflicted on an enemy or a party member, that party member or enemy will be immune to physical attacks. A magic attack will reveal the party member and/or enemy, though (it had to have its drawbacks, didn't it?). Also, if an enemy has Clear on it, you can use Doom or X-Zone to instantly kill that enemy. It even works on bosses! However, that makes the game way too easy (I know some of you would argue with me that the game is already broken and easy, but this isn't Atom Edge's FAQ; I'm not here to preach about how easy it is like he does every boss battle >_>). X-Zone isn't always guaranteed to work, though, so be aware of that. Even if a spell misses on a target that has Clear on it, the target will still become visible. Any party member that has Clear on them will never use the Desperation Attack they have, nor will they use a True Knight Relic if you give it to a party member. Clear lasts outside of battle, so use a Remedy item or a Remedy spell to counter it. Dispel works, too. Condemned --------- When a target has Condemned on it, a timer will appear above the target's head. When the timer reaches 0, a Doom spell will be inflicted on the target (take note that this Doom spell is unblockable). After that, the target is killed. If the target that has Condemned on it is immune to Instant Death-type attacks, then the inevitable Doom that follows the countdown (that scare you?) will not kill the target. If the Doom spell that comes from the countdown hits a target that is undead, then it will heal the target. Condemned can be healed in combat by the use of the following abilities: Pep Up, Spiraler, Tapir, and Wild Bear. Do not worry about Condemned being on you outside of battle, because it won't be. If you equip the Cursed Shld, the Condemned status aliment will automatically be on the party member that has it equipped. The Condemned effect will wear off of that party member after he or she gains the Paladin Shld. Dark ---- When Dark is inflicted on your party members (it can't be inflicted on an enemy), the party member that it is inflicted on will have sunglasses over their eyes (at least that's what it looks like to me). Due to a bug in the game, however, Dark does nothing. It was originally supposed to blind a party member, giving you a chance to miss the target with your physical attacks. Enjoy the cool shades that Dark supplies you, because that's its only use. Dark stays on a party member after combat, by the way. To heal it, simply use a Remedy item, a Remedy spell, an Eyedrop item, or a Tent. This status aliment DOES prevent Strago from learning Lores, however, so cure it if you want to learn a Lore with him. Float ----- Float is a status aliment that causes the target that has it inflicted on it to float (who couldn't figure that one out?). When the target is floating, it is immune to the following attacks that enemies can do to you, or that you can do to them: Chocobop, Earth Aura, Magnitude8, Quake, Slide, Takedown, Whump, Wild Fang, and Wombat. The target that has Float inflicted on it is also more susceptible to the air attacks that the Hawk Eye and Sniper weapons do. To remove Float, since it stays on a party member after battle, then simply use Dispel. Freeze ------ Freeze is inflicted on a party member when a party member's color changes to blue, and they look like they are frozen solid. When a party member is frozen, he/she won't be able to take any turns until the effect wears off. To cure it, simply use the Fire spell on the party member that has it on, and the target will become unfrozen, and able to take turns once again. Strago can't learn Lores if he's frozen, Celes or Gogo can't use Runic, and the party member that is frozen won't be picked up when you use Sonic Dive. Also, any attack that the enemy does to a frozen party member is sure to hit. Freeze also prevents a party member from counterattacking the enemy if he/she has the Black Belt Relic on. Finally, a party member that is frozen cannot protect someone from death if the frozen party member has a True Knight Relic. Freeze doesn't last outside of battle, by the way. Freeze will also wear off manually eventually anyway, but it takes about 68 seconds, so it's better to just use the Fire spell to cure it. Haste ----- Haste is not really a negative status aliment, but a beneficial one. When Haste is inflicted on a party member, the target becomes red (this does not apply to enemies who have Haste on them, by the way) and glows that color. Haste allows a party member's speed to increase drastically, meaning that the party member who has Haste will likely, unless another party member has very high Speed, take a turn first. A party member who has Haste on he/she will have a better chance of succeeding when you try and run. Also, when Haste is on a party member, the countdown from Condemned goes faster, Freeze wears off faster, Sleep wears off faster, and Stop wears off faster. Also, the time it takes for Regen to heal you is slower, as well. Finally, the damage done by Poison and Seizure becomes slower, too. Haste that is inflicted on a target that has Slow on it will replace the Slow status aliment. If Haste is inflicted on a target that has a permanent Slow status aliment on it, then Haste will have no effect. Haste doesn't stay on a party member after battle, and you can remove it by using Dispel. Hide ---- This status aliment is inflicted on a party member when you use Sonic Dive, when you run away, when you have been taken out of battle by Engulf or Sneeze. When a party member has Hide on them, you won't be able to take a turn with that party member at all. In other words, a party member that has Hide on him or her cannot take turns no matter what, and is cast out of the battle (Sonic Dive doesn't cast you out of battle, though, but you won't be able to do anything for a short period of time). Also, a character with Hide on him/her won't be able to counterattack if you have the Black Belt Relic on, Strago can't learn Lores, and you won't be able to protect someone from death if you have True Knight on. If a party member has ran away from battle, then he/she won't gain any experience points or magic points after the battle. If everyone in the battle you are currently in is dead but some have the Hide status aliment on them, you won't gain any experience points or magic points with any character, since the battle will be treated as a battle where everyone has ran away from the battle. Hide doesn't linger outside battle, and cannot be cured. Image ----- When Image is inflicted on a party member, the party member will create after images of him/herself. Any physical attack that isn't unblockable, or that comes from behind, is blocked when you have the Image status aliment on you. Each attack you avoid when you have Image on, has a 25% chance to remove the Image status aliment from you (*gasp*). If Cyan or Gogo is waiting for them to be able to use Retort when he/she is hit by a phyiscal attack, Image won't do anything. If the party member has Freeze, Sleep, Sleep, or Stop on he/she, then Image will not replace any of the aforementioned status aliments. Any party member that has Image on them will not use his/her Desperation Attack. Image lingers after battle, and can be cured by the use of Dispel. Imp --- When a party member has Imp inflicted on them, then they will become small, green weird looking people. When a party member has Imp on them, Imp will block out everything except for the following commands: Fight, Item, Jump, Magic, and X-Magic. The only spells you can select for magic is the Imp spell. The Imp spell will stay on a party member after a battle. To cure it, use an Imp spell, a Green Cherry item, a Remedy item, or a Tent. Remedy spells won't work to cure Imp, for some reason. Life 3 ------ This is another positive status aliment, rather than a negative one. When you use the spell Life 3 on a party member, that party member will become revived once they die, because you casted Life 3. I'll consider this a status aliment. Also, when the said party member gets revived, they will have full HP. Muddle ------ The Muddle status aliment will be on you when birds appear over a party member's head and you see a green circle appear above the party member's head that starts spinning along with the party member. When a party member has Muddle on him/her, then that party member won't be able to be controlled, but will rather attack either another party member, attack him/herself, or attack the enemy. A Muddled character will sometimes use magic to attack with, too. To cure Muddle, use a Remedy item, Remedy spell, or simply attack the party member that is Muddled with a phyiscal attack. Dispel works, too. Muddle doesn't last outside of battle. Mute ---- When a party member has Mute inflicted on them, then the target won't be able to use magic at all; magic will be greyed out for you, and the enemy that has been Muted will not be able to use magic spells, unless the enemy is immune to Mute. To cure Mute, simply use a Remedy item or a Remedy spell. Dispel will also cure it. Mute doesn't last outside of battle. Near Fatal ---------- When a party member is in "Near Fatal" mode, the said party member will be crouching down with very little HP. When a party member reaches 1/8 of his/ her maximum HP, the party member will crouch down on the ground. The party member will have a 1/16 chance to use his/her Desperation Attack (more on that below the status aliments part of the Game Basics section, which you're reading now). To get a party member back up to good HP again and out of the Near Fatal mode, simply heal that party member with a Tonic, a Potion, or a curative spell, such as Cure 2 or Cure 3. When a party member gains enough HP, that party member will stand up again. Near Fatal lasts outside of battle, by the way. Using a Tent is also a good way to cure Near Fatal. Petrify ------- When a party member is Petrified, the party member will become a stone color and be turned to stone. When a party member is Petrified, he/she won't be able to do anything but stand there like a stone all day until you cure them. To cure Petrify, use a Remedy item, a Remedy spell, or a Soft item. When a party member that is Petrified gets attacked, he/she won't take any damage. Petrify lasts outside of battle, and can be cured the same way as in a battle, but you can use a Tent to cure it, too. Poison ------ You'll be able to tell when Poison is inflicted on a party member, because a few green bubbles will appear above the party member's head, indicating that he/she has been poisoned. When a party member is poisoned, their HP will gradually deplete after his/her turn. To cure Poison, use a Remedy item, a Remedy spell, the Antdot spell, or an Antidote item. Poison will last outside of battle, and you'll lose HP FAST each time you walk, so it's a good idea to cure it. Believe me, you can get down to 1 HP in a matter of 20 seconds. To cure it, do it the same way you would in a battle, or use a Tent. Reflect ------- Reflect is a status aliment that causes the target (be it friend or foe) to have any magic spell (almost any, anyway) that is cast at them thrown back at the enemy or the party member, depending on who has Reflect on. For example, if you use Reflect on a party member, then if the enemy uses Fire 3 on that party member that is Reflected, then the Fire 3 will bounce off of the party member and hit the enemy instead. Not inherently useful if you happen to reflect a cure spell back at the enemy, or heal them up with a Fire spell since the enemy is a fire-type enemy, but Reflect is still cool to save you from certain death in certain situations. Just be careful that you don't use Cure on all your party members if one of them is reflected, or you will heal the enemy. To cure Reflect, use Dispel, since that won't be bounced off. Reflect won't linger after battle, by the way. Regen ----- When a party member has this inflicted on them, their HP will gradually go up. This status aliment works the same way for enemies as it does for party members. To cure Regen, use the Dispel spell. Regen doesn't linger after battle. Safe ---- When Safe is inflicted on a party member or an enemy, the target will have an increase in physical attack defense. The damage taken from physical attacks will be reduced by 1/3. To remove Safe, use Dispel. Safe doesn't stay on after a battle. Seizure ------- Seizure is a stauts aliment that hurts the target the same way Poison does; by gradually depleting your HP. Unlike Poison, Seizure damage doesn't increase each time it hurts you. Other than that, it's the same thing basically. To cure Seizure, use a Remedy item, a Remedy spell, or an Antdot item. Seizure doesn't linger after battle, by the way. Shell ----- Shell is a status aliment that protects the target from magical attack damage. The damage done by magical attacks is decreased by 1/3. Any barrier-piercing magic attacks will ignore Shell, however, meaning they will do full damage. Shell doesn't linger outside of battle. To cure it, use Dispel. Sleep ----- You'll be able to tell when this is inflicted on you, because the party member whom it is inflicted on will fall to the ground. You'll also see some Z's above the party member's head, indicating he/she is sleeping. When a party member is asleep, he/she cannot do anything but sit there. Sleep will wear off over time, but it's better to cure it when it first happens. To do that, use a Remedy item, a Remedy spell, or by hitting the target with a physical attack. Anyone who has Sleep inflicted on them will automatically be waken up when hit with a physical attack. This prevents Strago from learning Lores, too, so be sure he's awake at the end of a fight. Sleep doesn't linger outside of battle. Slow ---- When Slow is inflicted on a party member or an enemy, the said target will not be able to take turns as fast as they would normally. To cure Slow, use Dispel. Slow doesn't stay outside of battle, either. Stop ---- When Stop is inflicted on a party member or an enemy, the said target will not be able to move at all until Stop is worn off. To cure Stop, use Dispel. Stop doesn't stay outside of battle, either. Wound ----- When a party member has Wound on them, they will die. In other words, their HP will reach 0, and you'll lose all control over them. All they'll do is lie on the ground unconscious for the rest of the battle and then even outside of the battle, until you revive them. To revive a wounded ally, use Life, Life 2, a Fenix Down item, or a Tent (outside of battle). Wound lasts outside of battle, as I mentioned above. It can be cured by using a Fenix Down, a Tent, a Life spell, and a Life 2 spell. Zombie ------ When a party member is inflicted with the Zombie status aliment, the target will become green, and unable to do anything you want them to do. A party member that is a Zombie will attack your other party members with physical attacks, but never magical attacks. A Zombie-inflicted party member will never attack the enemy, just other party members. A Zombie-inflicted party member will also attack him/herself. Zombie lasts outside of battle. To cure it, use a Tent or a Revivify item. Desperation Attacks ------------------- Most party members have a Desperation Attack. When a party members enters Near Fatal mode (lose one-eighth of their maximum HP, to be exact), he/she has a chance to perform what is called a Desperation Attack. Not all party members can preform a Desperation Attack, though most can. Below is a list of the party members' Desperation Attacks: Terra: Riot Blade Locke: Mirager Edgar: Royal Shock Sabin: Tiger Break Celes: Spin Edge Shadow: Shadow Fang Cyan: Back Blade Setzer: Red Card Mog: MoogleRush Strago: Sabre Soul Relm: Star Prism Gogo: X-Meteo Battle System ------------- The battle system in this game is a very important thing to know about. I will explain to the best of my abilities about the battle system in this game down below, so I suggest you who are new to the game (not likely anyone is new to it, but whatever) read on. Random Encounters ----------------- When you walk around in any place that has monsters (all towns except for Jidoor in the World of Ruin and Zozo in the World of Balance have no monsters in them) in it, be it the World Map or a cave, when you walk around, you'll eventually encounter either a lone enemy, or an enemy pack. These are called "Random Encounters". When you encounter an enemy or some enemies, you have to fight them and win the battle. When you win a battle, you gain experience points, and later on in the game, magic points. Experience points are vital to leveling up a character, whereas magic points are vital to learning new spells via the use of Espers (more on this in the Espers section of this FAQ). A boss doesn't usually give you any experience points, except for in the World of Balance. They do, however, give you some magic points. You can run away from a battle, but you can't run away from bosses. If you run away, however, you won't be able to get any experience points or magic points. Also, when you win a random encounter, you get GP, which is your money in this game. The more money you have, the more you can buy items and weapons, as well as other things to help you in your quest, so the more money you have, then the better off you are. Be sure not to run away from EVERY battle in this game, so that you can stay at a decent level and have some money throughout the game. Wouldn't want to get to the end of the game at Level 20, then go back and have to build up to Level 45 and get some money, would you? Didn't think so. When you enter a battle, you can do a few things. I'll list them below. By the way, boss fights are not considered random encounters. Magitek ------- This is available only thrice in the game ever. This command replaces Fight when you have it in your arsenal. You only have this command available when you are in Magitek Armor. There are several attacks that you have at your disposal when you select this command. I'll list them all below, from the order they appear in from left to right. Fire Beam: Damages an enemy with fire-based damage. Bolt Beam: Damages an enemy with lightning-based damage. Ice Beam: Damages an enemy with ice-based damage. Bio Blast: Damages all enemies onscreen with poison-based damage. Heal Force: Heals an ally. Confuser: Has a chance to confuse all enemies onscreen. X-Fer: Has a chance to remove an enemy from battle. TekMissile: Missiles hit an enemy for good damage. Everything except for Fire Beam, Bolt Beam, Ice Beam, and Heal Force are Terra exclusives, meaning any other character can't use those attacks when they are in Magitek Armor. Fight ----- The first command when you enter a battle is "Fight". By using it, you'll be able to use a physical attack on the enemy or on your party (though I do not know why you'd want to hit one of your party members, unless they are under Muddle or something). Fight will be turned into X-Fight if you equip the Offering Relic. X-Fight ------- X-Fight is a better version of Fight. X-Fight allows a character to attack four times in a row! If equipped with a Black Belt Relic, a party member will be able to attack four more times if counterattacked! A bit broken, eh? That's what I thought. X-Fight is only available to you if you equip a party member with the almighty Offering Relic, found in the Ancient Castle. X-Fight replaces Fight, by the way. Special Ability --------------- The next option when you get into a random encounter is the Special Ability command. Anything from Blitz to SwdTech to Rage will be listed here. In other words, you can use a party member's special ability by selecting this option. Magic ----- Magic is the next command when you get into a random encounter. By selecting it, you will be able to use magic spells that you have learned thus far. You will only be able to attack once with a magic spell, and magic spells consume MP. Magic is replaced with X-Magic if you equip the Gem Box Relic. X-Magic ------- X-Magic is the better version of the Magic command. By equipping a party member with the Gem Box Relic, found in Fanatics' Tower, Magic will be replaced with X-Magic. X-Magic allows a party member to use two magic spells in one turn. Nifty, eh? Yet another broken aspect of the game, but I'm not here to preach how easy it is am I? I'm here to help, right? By using a Quick spell on the party member that has the Gem Box equipped, you will be able to use FOUR magic spells in two turns (Quick allows a party member to take two turns)! Item ---- The final command you'll see in the battle is Item command. By selecting it, you'll be brought to your item list where you can use items or equip new weapons. To equip a new weapon, simply scroll all the way up on your list (to the very top item), then scroll up one more and you'll be brought to the menu where your weapon and shield is. Move the cursor over the weapon, then press A. Now, scroll down through the list again and select a weapon that you want to equip. A weapon in yellow is the one you can equip, but the ones in gray are the ones you can't equip. After moving the cursor over the weapon you want to equip, press A, scroll back up to the menu with your weapon and shield, then press A on the weapon when the cursor is over it. And there you go! You can also equip new shields the same way you can equip weapons. Preemptive Attack ----------------- This is the standard battle that you can run into. The enemies are on the left, while your party members are on the right. Damage that you do with physical attacks isn't reduced. You can run away and rows are also enabled. Side Attack ----------- Side Attack is where two of your party members are on the left, and two more on the right. The enemies are in the middle of the screen. When you attack an
enemy that's in the back with a physical attack, you'll deal 1.5 as much damage as you would normally. Also, you can run away in a Side Attack battle, and rows are enabled. Pincer Attack ------------- In this battle formation, your party members are in the middle, with the enemies on both sides. Basically, the enemy has ambushed you and you can't run. Your party members that are attacked from behind take 1.5 as much damage as they would normally. You cannot run away from the battle until you kill the enemies on at least one side. Also, Row is enabled but you start in the Front Row, but you can switch to the Back Row, though you can't see your party members going to the Back Row. Physical attacks that are inflicted on your group from behind will become unblockable, even with M.Block and Image. The Clear status, Earth Wall, and Interceptor can block those attacks, though. Back Attack ----------- In this battle formation, your party is on the left, and the enemies are on the right. Rows are enabled in this battle formation. However, every party member that was in the Front Row before the battle started are now treated like they are in the Back Row, and vise versa. Party members take longer to take their first turns in this battle formation, and running is enabled. GP -- GP is your money in this game, basically. The more money you have, then the better off you will be in the longrun. Without GP, you can't buy any items, and therefore you can't buy weapons, shields, headgear, armors, or relics. You won't get very far in the game without any GP, so it is important to fight as many random encounters as you can, rather than running away from them. Setzer will take some of your GP and throw it at the enemy if you use his GP Rain ability. Steps ----- Each time you take a step in the game, it is calculated and added to how many steps you have taken in total in this game. By bringing up the menu, you can view how much steps you have taken throughout the game. Your steps determine how much Step Mine will hurt enemies when you use it. Step Mine damages the enemy / 32 what your steps are. Other than determining how much damage Step Mine will do, steps don't do anything but let you know how much you've walked. ATB Gauge --------- The ATB Gauge determines when a party member is able to take a turn. At the start of each battle, you'll see a gauge for each of your party members that are currently alive. When the gauge fills up all the way, you get to take a turn with the party member whos gauge just filled up. After taking a turn, the gauge resets itself and gradually fills up again until you get to take another turn. When a party member dies, their ATB Gauge is gone until you revive the dead party member. Row --- This command appears in battle when you press left on the D-Pad when your cursor is over one of the commands. Press A to use this command after your cursor is over it. Once you select it, the party member whom you selected it for will move to the Back Row or Front Row, depending on which row they were in before you used Row. If you use Row again, that party member can go back to either the Back Row or Front Row, depending on which row he/she is in. If a party member is in the Back Row, then he/she will take less damage from physical attacks, but will also hurt less with physical attacks. This row is good for magic users. If a party member is in the Front Row, then he/she will take more damage from physical attacks, but will also hurt more with physical attacks. Rows don't effect magic power. To put a party member in the Back Row or Front Row before a battle, press left on the D-Pad after you bring up the menu. Then, press A when the cursor is over the party member you want it to be on. Press A another time after that to move a character to a different row. Defense ------- This command is the command after Row. To get to it, press right on the D-Pad when your cursor is over a command, such as Fight. Then, press A when your cursor is over the "Def." command to use it. By using this command, you'll use up your turn, but you'll also be able to reduce the damage you take from physical attacks. This is a useless command. Chocobos -------- Chocobos are yellow creatures, whom you can ride in this game. Chocobos are found in Chocobo Stables, which are hidden inside forests (some are in towns, though). When you find a Chocobo Stable, talk to the owner of the stable and pay him a small fee to ride a Chocobo. Press B to dismount a Chocobo, and use the D-Pad and the A button to move the Chocobo. Chocobo's can't enter caves or any place with you for that matter. They move very fast, though, so they are good to get from one place to another if you don't feel like fighting random encounters along the way to your destination. When you dismount a Chocobo, it goes back to the Chocobo Stable that you got it from, and can be rented again whenever you like. Map --- There is a map each time you are on the World Map that appears at the bottom- right corner of the screen. The white dots on the map indicate that a town, a Chocobo Stable, or any other place you can go into is there. On the map, you can see not only white dots, but continents. Also, the red dot on the map marks your current position on the World Map. As you move, so does the red dot. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 7. Walkthrough | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Here is a complete walkthrough for this game from beginning to end. World of Balance Walkthrough ---------------------------- When you start a new game, the game will tell you about the story of the game. After that is done, you'll see three Magitek Knights, which are Vicks, Wedge, and ????, who is Terra, standing on top of the mountain above the town of Narshe. Vicks and Wedge talk about the Esper that's supposed to be down in Narshe, and they talk about Terra having the Slave Crown on, too. After the talking, you'll see the introduction to the game. Press A to skip it if you want to, as it is just Vicks, Wedge, and Terra walking towards Narshe. Once the introduction is done, you'll arrive in Narshe and finally gain control of Terra in the town of Narshe. Narshe ------ Just keep heading north in both areas of the town that you come to. You'll encounter some enemies that you have to fight, but they are not a problem for three Magitek Knights. Your attacks will do tons of damage to them. Once you reach the end of the second area of town, go inside the mines. Mines of Narshe --------------- When you get inside of the Mines of Narshe, head northwest to a Save Point. After you learn about what Save Points are, save your game. Now, use Terra's Cure spell to heal up your party, then go north of the entrance to the mines. You'll come across a gate when you do, which will be opened by Vicks. After the gate is opened, go north and try and enter the next area beyond the gate, only to have a Narshe guard send Whelk, the first boss of the game, after you. Check the Bosses section of this guide to see how to defeat Whelk. Once you defeat Whelk, go north into the next room. In the next room, go north and try and go up the stairs where the Esper is. A cutscene will then occur, as the Esper, who is named Tritoch, kills Vicks and Wedge, but spares Terra, since she has some kind of connection to Espers. After the cutscene, the scene will switch to Arvis' House. Arvis' House ------------ You'll see Terra in a bed as the screen fades back in. When Arvis enters the room and stops walking, you'll have control of Terra again, so step out of bed and talk to Arvis. Arvis will explain to Terra that she had a Slave Crown on her head, and that allowed her to be controlled, so that's why she can't remember anything. The only thing Terra seems to remember is her name. When you get to name Terra, go ahead and do so, since you have to anyway. Eventually, some Empire soldiers will come knocking on the door of Arvis' home, requesting that Terra come back to the Empire (the Empire was the one controlling Terra with the Slave Crown, so that's why they want her back). Arvis refuses to open the door, and tells Terra to follow him to a door to which she can escape the house. Once you regain control of Terra, don't go through the door Arvis showed you just yet. Instead, examine the clock in the house to find an Elixir. After that, go through the door Arvis showed you, and you'll be back outside. Narshe ------ Back outside, head west across the bridge and into the Mines of Narshe. Mines of Narshe --------------- Once inside the Mines of Narshe, I sauggest you do some leveling up. I suggest training until you are at least Level 7 or Level 8. After you've trained as much as you want, follow the path from the entrance of the place (also, if you need to heal, use Cure outside of battle or inside battle if you get too low on HP) until you reach a Save Point. Save your game when you reach that Save Point. Now, keep going until you reach the northeastern corner of the room, but along the way, deequip Terra of her weapon and armor. Now, you'll probably notice two treasure chests, right? The one on the left contains a Sleeping Bag, and the one on the right contains a Fenix Down. If you leave these chests for the World of Ruin, they will house better items. Since the leftmost chest only houses an Elixir in the World of Ruin, feel free to open the leftmost chest and claim the Sleeping Bag as your own. At any rate, when you reach the northeastern corner of the room, two guards will surround Terra, and she'll fall down a hole and fall unconscious. After that, you'll see Terra dreaming about her past when she was with the Empire. The scene will then switch to Locke, who enters Arvis' House, sent Arvis sent for him. Name Locke, then watch the dialogue between him and Arvis. After the dialogue is over, Locke will arrive in the Moogle Cave, where Terra is. Locke is outnumbered, and so the Moogles of the cave offer to help Locke defeat the guards and save Terra. You'll now fight your first ever multi-party battle. Here's how it works: you can control three parties, the first party being the party Locke and three Moogles are in, the second party being the one with Mog in it (Mog will become a very good asset to your team later when you can actually recruit him), and the third party being one with four random Moogles in it. Choose which party you want to use to fight with by pressing Y to switch between parties. I suggest you take Mog's group to fight off all of the enemies in the area, except for the stationary guard at the bottom of the cave (be sure to put all of the party members in the Back Row, by the way). After clearing out the enemies with Mog's group, switch to Locke's group and equip Locke with Terra's MithrilKnife and Buckler. Now, switch back to Mog's group yet again, then go ahead and remove Mog of his Mithril Pike and Mithril Shld. After that, switch back to Locke's group, approach the stationary boss to the south, then put everyone in the Back Row except for Locke. Then press A to engage in combat with him. Read the Bosses section to see how to defeat Marshal. Upon defeating Marshal, Locke and Terra escape the Mines of Narshe. You have now both Locke and Terra in your group. Narshe ------ Place Locke in the Front Row, since he is a phyiscal attacker, and place Terra in the Back Row and keep her there, since she is a magic user, and the Back Row is very good for magic users. Anyway, once you regain control, talk to the man standing by the building there. He'll let you go inside, so do so. This building is known as the Classroom; it's basically a place for beginners to go and learn about the game. You won't need to learn anything there since you have this FAQ, but we'll go inside just for a few items. Classroom --------- When you arrive in the Classroom, enter the rightmost door, then open the chest in the room you come across to fight your first Monster-in-a-box battle. Inside the chest is a single Lobo, so just attack it to defeat it. After doing that, examine the yellow pot to the east to get a Tincture. Now, exit this room, then enter the middlemost room. Once inside, open the chest to get a Sleeping Bag, but ignore the pot, since there's nothing in it. Exit the room. Now, feel free to enter the leftmost door. In the room you come to, open the chest to get a Tonic. Now, go ahead and exit this room, as well as the whole Classroom. By the way, the bucket that the guy is standing beside just north of the entrance to this place fully restores your HP/MP when you press A in front of it, just to let you know. Narshe ------ Go ahead and exit Narshe to be on the World Map for the first time. World Map --------- When you arrive on the World Map for the first time, make sure Locke is in the Front Row, and Terra in the Back Row. Now, equip the Mithril Shld you got from Mog on Locke, then equip Terra with her MithrilKnife and Buckler that she had before you stripped her of them. Then, give Locke the spare Dirk you have. It doesn't have a lot of power, but what else can he use? His fists? At any rate, head south and you'll eventually come to a desert. Save your game when you reach the castle in the middle of the desert, then go inside the castle, which is Figaro Castle. Figaro Castle ------------- When you arrive in Figaro Castle, the guard will try to stop you from coming in, but quickly realizes who you are. When you regain control, head all the way north through each room until you reach the throne room, where a man is sitting on a throne. Talk to him, and you'll be introduced to Edgar, the king of Figaro. Some dialogue will commence, as Edgar tries to hit on Terra after Locke leaves, albeit unsuccessfully. Terra thinks she isn't normal for not finding him "dashing" after Edgar leaves the room, then you regain control. Now, go south and out of the throne room. In the room you come to, head to the southwest corner of the room, then go through the door there. In the room you come to, ignore the chest for a moment and talk to the old man standing in here. You can buy some items from him. I suggest buying a few Tonics, a few Softs, a Fenix Down, and a Tent. After buying all that, exit the shop and open the chest in here to get a Soft. Exit this room and head to the room to the east of you. Once inside here, talk to the old man standing around and buy a Bio Blaster, as well as a NoiseBlaster from him. Then, open the two chests in here to get a Tonic and an Antidote. Now, exit this shop and head through either of the two doors above the main door leading to the throne room. By doing this, you'll come to a room with a chest containing a Fenix Down, so open it, then exit this room and head to the outside part of the castle, where the entrances to both the left and the right wing are. Once there, enter the left wing. Then, keep going until you emerge outside in the desert. At that point, go west and then north and through the door into the next room. Once inside, go up the stairs and talk to the old lady to the west, who is Matron. She'll tell you about Sabin and Edgar's past. You'll be introduced to Sabin here, by the way (obviously). After Matron is done talking to you, go back to the throne room and talk to Edgar. Someone from the Empire wants to see Edgar after you talk to him. Edgar says that it is probably Kefka, and lo and behold, it is. Kefka arrives with two soldiers from the Empire to take back Terra. When you finally gain control of Edgar, equip him with the MithrilPike you got from Mog earlier. Now, go south and talk to the two troopers, and then talk to Kefka. Kefka will tell Edgar that he heard that Terra found refuge here, and so he wants to take her back. Edgar refuses to let Kefka take Terra back, lying to Kefka about knowing the whereabouts of Terra. Kefka threatens Edgar, then leaves with his two soldiers following him. When you regain control of Edgar again, go north and talk to Locke. Edgar will then leave your group and you'll regain control of Terra, so follow Locke into your room, which is located in the right wing of the castle. When you get inside your room, Terra and Locke will talk for a minute. When they are done, the scene switches to Edgar in the bed. He gets up because he smells fire, I guess. Edgar rushes outside to find Figaro Castle burning up with flames. Kefka meant what he said when he threatened Edgar. Kefka and his two soldiers come back with him, demanding Edgar give them back Terra. Talk to the guard blocking the door to the north, then three Chocobos will come, and Edgar will jump on one of them, with Locke and Terra being on the other two. Figaro Castle will enter submerge mode, and Kefka will send his two soldiers, who are now Magitek Knights, to attack you. I won't bother listing this fight in the Bosses section, since these foes are very easy to defeat. Have Terra use an MT Fire spell to see some dialogue, as Edgar and Locke get shocked at Terra's ability to use magic, and use the Fire spell as an MT spell to cause damage, not just see the dialogue. Have Edgar use his AutoCrossbow Tool, and have Locke attack. They will go down in no time. If you want to see the dialogue between Locke, Terra, and Edgar later, then you have until the very last tile in Figaro Cave to see it. Once you step on that tile, you can't see it anymore. After the battle, Terra, Locke, and Edgar will talk about their next course of action. Your next destination is the Returner's Hideout, but you still have a ways to go before you get there. World Map --------- When you gain control of Edgar on the World Map, you should notice that you are on a Chocobo. Go north (it looks like you are going north, but you are really going to a southern point on the map) until you reach a cave. At that point, get off the Chocobo, use a Tent and save your game, then enter the cave there, known as Figaro Cave. Figaro Cave ----------- Once here, talk to the guard with the Chocobo beside him. He'll let you through to the actual cave, as he heads back to Figaro Castle to let the other people there know you are safe. Enter the cave when the guard moves. When you get inside the cave, I suggest you train until you are about Level 10 or 11. It may be a bit high, but you'll need it for the hard area coming up. If you get low on HP, simply press A in front of the pool of water with the turtle in it to fully restore your HP/MP. After you train, enter the next room. Now, head all the way east, southwest, and then north. Go up the stairs you come to at that point. From there, simply make your way to the exit of the cave. It shouldn't be too hard to find. If you can't find it, you seriously need an eye examination. Also, DO NOT open the chests in here; they house much better items in the World of Ruin. World Map --------- Back on the World Map, head southeast, save your game, then enter the town there, known as South Figaro. South Figaro ------------ Once you get here, you'll see a man dressed in black walking away from you. We will worry about him in a minute. For now, there are some shops for you to go to better your equipment. Starting off, look around town until you find the weapon and armor shop. Once inside there, go to the weapon shop first and buy Terra a RegalCutlass. Give Edgar's MithrilBlade to Locke, then go ahead and head over to the armor shop, to the east. There, buy two Heavy Shlds, three Plumed Hats, a Cotton Robe, and a Kung Fu Suit. Pull up the menu after that, then equip each of your party members with your newly bought stuff by selecting the "Optimum" command. Now, exit this shop and head over to the item shop and restock on anything you may need. Once that is done, go over to the Relic Shop (it has a weird symbol on the building; like a stone-shaped symbol or something). Once there, buy three Star Pendants, a Jewel Ring, and some Sprint Shoes if you can. Equip the three Star Pendants on your party members. Now, it's time to get a couple of items around town. Starting off, examine the crate behind the Chocobo Stable to get a Green Cherry. It turns into a Tent in the World of Ruin, but you don't need to wait just to get a measly Tent, do you? No, you don't, so grab it. Now, head into the house behind the crate that you got the Green Cherry in. Once inside, head east and exit this house through the eastern exit. Outside, examine the bottom barrel to get a Fenix Down. After that, go east, then northwest, then take one step south and you'll be in another part of the house, but you'll be behind the house. Once in this room, examine the clock to get an Elixir. Here's a hint: from now on, most clocks will have Elixirs in them. For the sake of calling this part of the FAQ a "walkthrough" though, I'll tell you when a clock contains an Elixir. Anyway, after grabbing the Elixir, exit the room and go back inside the house the way you came in. Once inside the house again, go up the stairs in the northwestern part of the house. In the next room that you come to, head east and enter the first door you come across. In this room, go behind the bookshelf in here to get into another area. In this area, simply go down the set of stairs to the south to get into yet another new area. In this new area, go east, then southeast. You'll come to three doors which you can enter. The first one is empty, the second one has a Save Point in it, which I suggest you use, and finally, the last room has four chests in it. Open them all to get 500GP, 1000GP, 1500GP, and nothing! Yes, the last chest is empty. None of the clocks in here contains Elixirs either, so don't bother with them. Now, exit this room. Back in the previous room, head pretty far west. So far west that you are past the first door in the room. At that point, walk around the bottom part of the screen, where the black is. Eventually, you will find a staircase leading to another room. In this next room, open the two chests in here to get a Hyper Wrist Reilc, and the RunningShoes Relic. Give the Hyper Wrist to Edgar, and the RunningShoes to Locke. After you've equipped yourself with these new found Relics, exit this hidden room. Now, in the house of the old servant of the richest man in town, you'll find a Tonic in the lower floor of the house, to the east, located in a bucket to the east of a yellow jar. Now, the house is located, if you are wondering, just southwest of the item shop. There are plenty of other items in South Figaro to get, but they all turn into something better in the World of Ruin (most of them, anyway), so I won't tell you where to get them. Now, about that guy dressed in black that we saw when we first got into the town: I told you we'd deal with him, right? We will, right now. Head over to the pub, which is located to the east of the Relic Shop. Once you get inside the pub, go up the stairs and head all the way east, and you'll see the guy dressed in black at the counter with his dog, Interceptor. This guy is none other than Shadow, as you'll find out by talking to him. After talking to Shadow, go ahead and exit South Figaro. World Map --------- Ah, we're back on the World Map yet again, are we? This time, head northeast of South Figaro, then enter the small house there, which is Sabin's House. Sabin's House ------------- Go through the door into the house. Inside, Edgar recognizes the smell in the house. Examine the bucket in the northwes corner of the room to get a Tonic. Now, you can use Sabin's bed to fully restore your HP/MP, so feel free to do so if you need to. At any rate, when you're done here, exit this place completely. World Map --------- Back on the World Map, head south, east, and north, then save your game and enter the mountain there, known as Mt. Kolts. Mt. Kolts --------- When you arrive here (this is the hard dungeon I was talking about in Figaro Cave, by the way), simply go up the stairs and follow the path out of this first room into the next area. In this outside area, simply head east into the next area. In this next area, head south, then east, past the huge rock that looks like it's blocking your path (it's really not), then go southwest into another outside area. Out here, grab the chest you see for a Guardian weapon. Give that weapon to Locke since it's much better than the MithrilBlade. Now, go back inside the previous room. Back in the previous room, head to the northeastern corner of the room. When you are there, you'll see a wall that looks to be blocking your path. Like the rock, it really isn't. Go east as far as you can, then take one step north. Then, take two steps east, one step south, then go north up the stairway into a hidden room. In this room, open the chest to get an Atlas Armlet. This is a Relic, which boosts your physical fight damage by quite a bit. I suggest you equip this on Edgar, since it will boost the power of his AutoCrossbow Tool, which is a very good thing. Now, exit this hidden room, and continue onward through the mountain until you come across two cave entrances. Take the first one you come across (the rightmost one), then open the chest you come to for a Tent. Now, take the leftmost cave this time, then keep following the path up the mountain, following the shadowy figure until you come across a bridge. Cross the bridge when you come to it, then go through the cave entrance into the next room. In this small room, get on the Save Point, use a Tent, and save your game. Now, go ahead and go east and exit this area. In the outside area you come to, simply follow the _VERY_ long slopes until you reach the shadowy figure who has been near you throughout your journey up this mountain. It turns out that the shadowy figure is none other than Vargas, one of Duncan's students (Duncan also trained Sabin in the ways of martial arts, so Vargas and Sabin are connected somehow, wouldn't you agree?), who has trained in the ways of martial arts. Don't talk to Vargas just yet, but instead give Locke the Atlas Armlet, and give Edgar the Hyper Wrist, I guess. Keep the RunningShoes on Locke, though. After that, talk to Vargas, who will enter combat against you. Read the Bosses section of this FAQ to see how to defeat Vargas. After Vargas is defeated, Sabin and your group will talk for a minute, then Sabin will join your group after the dialogue. Once you regain control, go through the cave entrance that Vargas was blocking. In this next room, simply open the chest to get a Tent, then continue out of the mountain completely. World Map --------- Head all the way north and you'll eventually come to a cave. Enter it, then go north into the Returner's Hideout. Returner's Hideout ------------------ When you arrive here, talk to the nearby guard, then he'll tell you to follow him. He'll escort you to a door, where you'll regain control. Before you go inside the door, let's collect as many items as we can, shall we? Starting off, go to the jar by the nearby golden armor (it's just east of the stairs that you have to go up to get to the door the guard escorted you to) and check it out go get a Green Cherry. After that, head through the door northeast of where the guard at the start was. Inside the room you come to, open the chest to get a Fenix Down. Now, go ahead and enter the door that the guard escorted you to when you first got here. Inside the room you arrive in, you'll see Banon, who wants to speak with Terra. Before talking to him though, go ahead and open the chest in here to get a Potion. Now, save your game at the Save Point in here, then talk to Banon. Banon will tell you how you are the last ray of hope that this world has, and that you now confront terrible evils. He'll then go rest in bed, because he is very tired, or so he says. The next morning, you'll wake up as Terra, right next to Locke. Talk to Locke, then exit this room. Now, go and talk to Sabin, who is by the golden armor that the jar containing the Green Cherry is. Note that there is also a shop in the main room, so stock up some items there if you need any (this shop sells Potions, by the way, so get those for sure). Also, there is an Inn in the room just below the one with the shop, just to let you know. Once you do that, go into the room where Banon was. There, you'll find Edgar. Talk to him. Now that you've talken to your party members, let's go and get the remaining items in here, shall we? Starting off, head just north of the entrance and you'll come across a bridge. Cross it, then continue north into the next room. In this room, go north and open the three chests to get a Fenix Down, an Air Anchor, and a True Knight Relic. Now, examine the pot and jar beside the chests to get an Antidote and a Tincture. After getting those, search around the wall east of the brown crates in this room, then you'll find a secret passage, which you can go through. Follow that secret passage to a chest containing a White Cape Relic. These boost your M.Block by 10%, so they're pretty handy to have. At any rate, exit the room once you acquire the White Cape. Back in the main room, talk to the guard blocking the entrance to the hideout. He'll let you outside to see Banon. Once outside, talk to Banon. If you tell him you'll become their hope, then he'll give you a Gauntlet Relic, which allows you to hold a weapon with both hands for more damage. If you tell Banon that you won't be his ray of hope three times in a row, then you'll receive the Genji Glove Relic from a guard a few minutes later. It's up to you. The Genji Glove allows you to equip two weapons at one time. The downside to this is that you won't have a shield, but the Gauntlet restricts shields, too, so oh well. I personally think you should go for the Genji Glove, since it's far superior to the Gauntlet Relic. You can only have one of the two Relics, so choose carefully. The only other thing saying no three times or yes changes is the plot. If you say you'll be their ray of hope, then you'll see a cutscene where Banon and everybody else talk. If you say no to Banon three times, then that meeting between Banon and the rest of the Returners won't happen. Anyway, whether or not you say yes to Banon or not (which I don't think you should), eventually a guard will come in the main room of the hideout and collapse, because the Empire beat him up. The Empire is coming from South Figaro to the hideout, so your group has to work very quickly. Locke goes to South Figaro to stymie the efforts of the Empire (in other words, hold them off), while the rest of your group (including Banon) goes to the Lete River to escape to Narshe. Once you finally regain control, it's time to reequip yourself with some better things. I suggest that you give Sabin the Mithril Shld that you have now that Locke is gone. Give Sabin Locke's Plumed Hat, too. Give Terra the White Cape (replace it with the Star Pendant, since you no longer need them). Give Edgar the Atlas Armlet (replacing the Star Pendant), then give Edgar the RunningShoes Relic. Give Terra anything for her second Relic. Finally, give Sabin a Hyper Wrist and a True Knight Relic. Now that you've equipped yourself once more, exit this area and you'll arrive in the room Banon was originally in. Save your game here, then go the southern part of the room and exit back to the area you were in when you reequipped yourself. Back in that room, head all the way south into the Lete River, but be sure your group is in the Back Row. No one needs to be in the Front Row, since you won't really be using physical attacks here. Lete River ---------- When you get here, approach the edge of the cliff, then choose to get on the raft. If Banon dies, then you'll get a game over, which is why I told you to put him in the Back Row. Banon's physical attack is TERRIBLE but thankfully, he has a special ability called Health, which doesn't cost any MP, and heals your party members' HP quite a bit. Anyway, you'll have to fight enemies while you are riding the raft. Shortly after getting on the raft, you'll come to a point where you have to choose either to straight, left, or right. Go left. Eventually, you'll come to a cave. Inside of that cave, save your game when you get off the raft. There are no random encounters here. Now, get back on the raft. Eventually, you'll come to a point where you have to choose to either go straight or left. Go left again. You'll come to a cave eventually again, so use a Tent and save your game at the Save Point. Now, get back on the raft and you'll eventually come across an octopus. Reed the Bosses section to see how to beat him. Upon defeating the purple octopus Ultros, Sabin falls into the water, and is carried away by the currents away from your group. Your group continues to ride the raft towards Narshe. After the cutscene, you'll be in control of Mog. Save your game at the nearby Save Point, then press A in front of any of the party members there to start their scenario. I suggest doing Terra, Banon, and Edgar's scenario first, since it is the easiest and shortest one, so this walkthrough will be assuming you are doing the scenarios in the order I did them in. Terra, Banon, and Edgar's Scenario ---------------------------------- You'll arrive on the World Map with Terra, Banon, and Edgar in your party when you finish the rest of your journey through the Lete River. Keep them in the Back Row, and keep their equipment the same. World Map --------- Here, simply head west and north and enter Narshe. Narshe ------ When you get inside Narshe, head all the way west, past the Classroom, until you are up against the wall. At that point, head all the way north as far as you can, then press A when you are facing the wall. A secret passage should open up that will lead you inside the mines. Once it opens up, go inside. Mines of Narshe --------------- When you get into the mines, simply follow the path into the next area. In this outside area, go south, west, and north and up the stairs, then continue into the next area. In this next area, simply follow the path out of this area and into the next one. When you reach the next room, go north a bit and you'll see a ray of light move around the many rocks in the room. Your group thinks that you should follow that light in order to get out of the room. They are right. That is what you have to do. Simply memorize the pattern of the light, and follow it into the next room. If you fail to follow the path of where the light goes, then you might have to fight a random encounter (you won't always, be you usually do). You might want to fight that random encounter for the sake of a complete Rage list later on. At any rate, once you follow the light's path, you'll be by the door to the exit of the room. Exit. In this next area (boy, this looks familiar, doesn't it?), simply make your way to the southeast part of the room until you find the exit. At that point, exit the area. Note that the chest on the right has changed into a slightly better item since your last visit, and you can get a Rune Edge by going into the Moogle Lair, but I don't recommend opening either chest. When you exit the room, you'll be outside again. Head east as far as you can go, until you can't go east any further. At that point, go south into Arvis' House. Once inside though, unequip Edgar and Terra of their Relics. Then, head south through the door and a cutscene will occur, as Arvis and Banon talk. Edgar says a few things too. After the cutscene, you will regain control of Mog, and have to choose another scenario. Save your game, and choose Sabin's. Sabin's Scenario ---------------- You'll arrive on the World Map, by a lone shack as Sabin. World Map --------- First off, equip Sabin with a White Cape and a Star Pendant. Then, enter the nearby shack that you see. Shack ----- Here, you'll see Shadow, as well as a merchant selling some goods. Talk to the merchant and buy 99 Shurikens from him. It won't cost you but 2970 GP, so go ahead and do that. Shurikens are also pretty powerful throughout the game, so buy them. After that, I suggest you buy some Tonics, Fenix Downs, and a couple of Tents, if you have the money. When you're done shopping, talk to Shadow, and invite him to your group. Then, exit this place. World Map --------- Now that you're back on the World Map, equip Shadow with a Plumed Hat, if you have one. If you don't have one, go back into the shack and buy one for him. Also, equip Shadow with the Atlas Armlet and the Genji Glove Relics. Put Shadow in the Front Row, but keep Sabin in the Back Row, since he can just use AuraBolt to kill every enemy you encounter. At any rate, head east until you see a forest. At that point, head all the way south until you see a small patch of desert. Save your game and enter into the desert patch, and you'll arrive in the Imperial Camp. Imperial Camp ------------- Once you get here, you'll see two soldiers talking about how bad Kefka is. Ironically, Kefka comes to where they are to make sure they are keeping a sharp lookout. Kefka then leaves, then the two soldiers are forced to join the assault team that is about to attack Doma Castle. The scene then switches to Doma Castle, where an army of Imperial soldiers attack Doma Castle. Doma Castle ----------- Here, you'll see two soldiers talking like it is too late for Doma, and that it is the end of their kingdom. Cyan, the best of Doma's swordsmen, comes in the room to try and fight off the Imperials. When you gain control of Cyan outside, talk to the commander, who is the one dressed in black (as if you couldn't figure that out already without my help). You'll then enter combat against him. To defeat him, simply have Cyan use his Retort SwdTech, which is the second SwdTech. It is sure to kill him. After you defeat the commander, the other soldiers will run away in fear. The scene then switches back to the Imperial Camp, where you finally have control of Sabin again. Imperial Camp ------------- Enter the easternmost tent, then once inside, press A in front of the chest. It's locked, so select the "Kick it" option to unlock it. You'll then attract the attention of the dog outside the tent, and you'll have to fight it. It is easy to defeat, so don't worry about dying. Once you defeat the Doberman, open the chest to get a Star Pendant. Now, exit this tent. Now go ahead and continue through the Imperial Camp (the leftmost tent, by the way, contains nothing) and you'll come across General Leo and a soldier having a conversation very shortly. After the dialogue, General Leo is summoned by Emperor Gestahl. Leo leaves Doma in the soldier's hands. You'll then regain control briefly, so head south and your group will hide again. Then Kefka and Leo talk for a minute, then Leo leaves. Kefka then goes to poison the river of Doma to kill all the inhabitants of Doma. Your group then goes and attacks Kefka. He's easy to beat, just attack him once and the fight will be over. After you attack Kefka, he'll run away. Talk to Kefka, then he will run away again. Don't talk to him just yet, but instead, go inside the tent to the northwest of where Kefka is standing. Once inside, open the eastern chest to get a MithrilGlove. Then, open the left chest to fight another Monster-in-a-box battle. You'll fight the Telstar enemy. To defeat it, have Sabin use AuraBolt (Telstar will use Magizerk after you use AuraBolt, which means only one AuraBolt throughout the battle, but oh well, at least you get to use one AuraBolt), and have Shadow throw Shurikens. He shouldn't take very long to defeat. After you defeat Telstar, you'll get a Green Beret for defeating him. Give it to Sabin. Now, exit this tent and go behind the tent (you have to be standing in the gap between the crates for this to work) and press Up on the D-Pad to jump over to the tent to the north. Go inside the tent once you reach it, and inside, open the chest to get a Barrier Ring. Replace the Star Pendant Sabin has on with this Relic, the Barrier Ring. Since it'll boost Sabin's Magic Power by 2, you should give it to him, since that'll give his AuraBolt an increase in damage. Now that you have the Barrier Ring, go back and talk to Kefka. You'll have to fight him again, so just hit him once to beat him. He'll run away again, like usual. Talk to him again, then he'll send some enemies after you. Beat them by using AuraBolt/Shurikens. After you defeat the enemies, the scene switch to Kefka poisoning the river. After the river gets poisoned, the scene switches to Doma Castle again. Doma Castle ----------- Cyan and one of the soldiers of Doma will witness the entire people of Doma, except for themselves, die because of the poison. Eventually, you'll regain control of Cyan. When you do, head through the door to the north, then go down the stairs in the following room to reach the main room of the castle. When you reach the main room, head south through the door. Cyan will then go to the king's room, only to see the king die shortly after he enters the room. After the king dies, you'll regain control, so head to the southeastern corner of the room and enter the door there after you exit the king's room. Inside this next room, examine the jar to find a Remedy. Now, exit this room and head through the door to the east of the king's room. Inside, you'll find Cyan's wife, Elayne, and his son, Owain, killed by the poison. Cyan, filled with anger, goes to the Imperial Camp to seek vengeance. Imperial Camp ------------- Here, you'll see Cyan fighting two Imperial soldiers by himself. If you step in front of Cyan and talk to him, he'll hit you out of the way. Talk to Cyan from the side to help him fight the Imperial soldiers. After you defeat them, you'll have to fight two more battles like that, so talk to Cyan from the side each time to help him fight them. If you step in front of him and talk to him, he'll hit you out of the way again. Once you defeat the three battles you have to fight, your group will get into some Magitek suits. Once you regain control, head east as far as you can and fight the two battles along the way. Then, at the split, head north. You'll eventually have to fight another battle, so fight it. After that, continue north and your group will get out of the Magitek suits. Your group will then exit the Imperial Camp completely. World Map --------- Now that we're out of that dreadful place, equip Cyan with the Black Belt Relic if you managed to get it from fighting the commander in Doma Castle. For the second Relic, give him whatever you want (perhaps the MithrilGlove?). At any rate, whenever you're ready, head west, south, and east and you'll come across a bridge. Cross it, then save your game and head east and south into the forest there, known as Phantom Forest. Phantom Forest -------------- When you arrive here, head east into the next area. In the following area, use the recovery spring to recover your HP/MP if you need it. At any rate, go east and then south into the next area. In this next area, head east into the next area. In this next new area, go east once more into the next area when you come to it. In this next area, go north and a cutscene will occur, as your group enters the train there, known as Phantom Train. Once inside, the train starts to move. Your group then realizes they need to get off, but it is already too late. Phantom Train ------------- Try and exit the train, but you won't be able to. You'll then regain control after Cyan tells you about the Phantom Train, so head east into the next car. In this car, you'll see a ghost. Talk to it, then allow it join your party. Even though it is only a temporary party member, it'll help you defeat a hard enemy in here, so take him. Just don't use Possess with him, or you'll kill him off. After recruiting Mr. Creepy, enter the door in here. Inside, you'll find the Impresario, as well as a switch on the wall. The Impresario can answer your questions, whereas pressing the switch will activate a cutscene with Cyan and Sabin. Go to the northwest corner of the room and face the wall. Then, head two steps south, then one step north and press A on the ground to get a hidden Tent. Now, rest/save at the Save Point, then exit the room. Head back to the starting car, then head west and out of the car. In the outside area you coem to, head west into the next car. In this car, like the previous car, you'll find a few of ghosts walking around. One ghost will sell you some items, so buy some if you need some, but either way, head west and out of this car, into the next area. In this outside area, go west and enter the door leading into the next car. In this next car, walk around a bit and a ghost will block the exit out of the car. Talk to it to engage in a battle with it. Defeat it, then exit this car. Outside, tons of ghosts will surround you, blocking your escape routes. Go up the ladder and then they will follow you. Go left and Sabin will jump to the other side with the rest of your group, but that still is not enough. Head into the nearby car and flip the switch on the wall. This will cause the ghosts that were following you to follow you no more! Now, go back inside the car you were just in and press the switch again to clear the way into the rest of the car. Rest/save at the Save Point, then head all the way west and out of this car. In the outside area you come to, as usual, go west into the next car. In this restauraunt car, you can sit at one of the tables and order some food, which will fully restore your HP/MP. After you do that (if you do it), exit this car and go behind the car and then enter it from behind. Back in the restauraunt car, open the chest to get an Earring Relic. Earrings boost your Magic Power. Don't bother equipping it, but instead, go ahead and exit this car. Back in the outside area again, head west into the next car. In this car, enter the first door you come to and open the chest and you'll fight Siegfried. Siegfried here is not the real Siegfried, who is very skilled with a sword. This one is a phoney. Let's beat him up, shall we (not like we have much of a choice)? To defeat him, just attack him once. His attack that he does does maybe 8 damage each hit, so don't worry. After defeating Siegfried, he takes the treasure that was in the chest and runs. Exit this room and continue going west and enter the next door when you come to it. Inside, you should notice two empty tiles to the left of the bench. The left tile has a Tent, so press A to get it. exit the car. Now, head west again into the next car. In this car, head west, past the first door you come to, then enter the second door you come across. In this room, open all the chests to fight a Monster-in-a-box, get a Fenix Down, a Sniper Sight Relic, and another Fenix Down. To defeat the Monster-in-a-box, namely Specter, just have the ghost use his Possess ability. It doesn't always work, but it usually does. Possess will slay Specter in one hit. For your victory, you get another Hyper Wrist. How worthless. Exit this room and continue west out of this car. When you get outside again, head west and go through the door into a small room with a Save Point. Rest/save your game, then exit the room. Back outside yet again, go west and go through the door you come across. You will arrive in a small room with three switches. Press the ones on the left and right, leaving the middle one alone. Then, exit the room and head west again when you get outside and approach the steam pipe and press A. You'll fight the GhostTrain, so read the Bosses section to see how to win here. After you win, Cyan will see his wife and child going to the other side since they are dead. Cyan will try and go after them, but they get inside the train and it's too late to stop them. When you regain control of Sabin, head east and south and exit this creepy place. World Map --------- Finally back on the World Map, deequip Shadow his entire set of equipment; his weapons, armors, relics, everything. After you do that, head south, east, and north, towards a cave entrance. Give Sabin Shadow's Ninja Gear, then give Cyan the Black Belt Relic if he doesn't already got it, then give him the Genji Glove Relic. Replace the Star Pendant Sabin has with the Atlas Armlet Relic, then give Sabin a filler Relic (the Barrier Ring, perhaps?). Then, enter the cave. Baron Falls ----------- Go north through the first two areas. You'll come to a cliff overlooking the Veldt, as well as a huge river. Approach the cliff and Shadow will leave your group. Walk way from the cliff and approach it again, then choose to jump off. You'll then fight tons of Piranha enemies. They only have 10 HP each, so just attack them to defeat them. After you defeat a lot of Piranhas, the monster Piranha, Rizopas, will appear. I won't classify him as a boss, but he can be one tough customer, especially if you are playing an LLG. To defeat him, have Cyan use Dispatch and Sabin use AuraBolt. Simple, isn't it? Rizopas attacks with El Nino sometimes, which can
deal upwards of 250 damage to both Sabin and Cyan, so watch out. After you beat Rizopas, you'll float up to the surface of a place called "The Veldt", where a boy named Gau, checks you to make sure you are okay. The Veldt --------- Here, you'll be introduced to Gau. After Sabin asks who he is, Gau runs away and you regain control, so go south and exit this small area to be on the real part of The Veldt. Once you get on The Veldt for the first time, there are some things that you should know. First off, any enemy you encounter in the game (well, almost any enemy) will appear here for you to fight later, which is why The Veldt is a prime spot to get money in an LLG (enemies don't give you experience here either, just money, so that's why I said that. The enemies that appear here, Gau can learn Rages from by using his Leap command (the game explains it, so I won't go into too much detail about it here). Anyway, after you arrive on The Veldt, simply head to the notheastern corner of The Veldt and enter the town there, known as Mobliz. Also note that you have a random chance of encountering Gau on The Veldt after you win a fight. Since you don't have the Dried Meat to recruit him yet, just hit him if you see him. Mobliz ------ In here, head over to the item shop. Once there, buy some Dried Meat, and stock up on anything you may need. Also, buy Sabin a MithrilClaw if you don't have it yet, and be sure to buy Cyan a Kotetsu, or buy two for him if you have the Genji Glove Relic on him and the Black Belt, which you should if you have been using my FAQ. Now, buy two Magus Hats, two Heavy Shlds, a Plumed Hat, and finally two Iron Armors. If you don't have the money, get it by fighting in the Veldt. After you're done shopping, exit this shop and know that there is a side quest you can do here. It's a long and repetitive one, and the item you get from doing it isn't really worth the time, effort, and money that it takes, but if you want to do it, I'll tell you how. There is a wounded lad in this town. To get to his location, enter the house behind the Weapon/Armor shop. Once inside, you'll find the wounded lad I spoke of in the northeastern part of the room, along with a letter on the desk. The letter is from his love, Lola. Talk to the wounded lad, then go over to the desk and pick up the letter. Then, exit this house and go the one directly to the east. Inside, examine the clock to get an Elixir. Then, talk to the old man by the clock and tell him you will send the letter for 500 GP. After you do that, go to the Relic Shop and talk to the owner (you can also use the bed in the back of the shop to rest for free). After talking to the Relic Shop owner, go back to the wounded lad's house and pick up the letter that has just arrived. Then, exit this house and visit the house to the east. Talk to the old man in there, then send the letter for 500 GP. Then, go back to the Relic Shop, talk to the owner, then go back into the wounded lad's house and read the next letter. Send it off for 500 more GP. Repeat this two more times, then talk to the wounded lad and he'll give you the Tintinabar Relic, since he knows now that you have been sending letters to Lola in his stead. The Tintinabar Relic gradually recovers your HP with each step. Not an inherently useful Relic, but hey, at least you helped someone, right? Now that the side quest in this over, exit this town. The Veldt --------- Back on The Veldt, keep fighting enemies until you encounter Gau again. Give him the Dried Meat item you just bought from Mobliz and then a very long scene with Gau, Cyan, and Sabin will commence, as Gau joins your group to give you a treasure in thanks for giving him Dried Meat. After Gau joins your group, you will get an explanation of how to use his Rage command, as well as learn new Rages. After that, you'll regain control, so head to the southern part of The Veldt. Once there, you should find a cave entrance. It leads to Crescent Mountain, the place where Gau's treasure that he wants to give you is. Before you enter there, though, save your game and fight some random encounters to gain Gau some new Rages, as well as get some money. Fight till you get at least 30000 to 40000 GP. It takes a good bit, but it's worth it. Some noteworthy Rages to get right now are: Stray Cat (Catscratch), Hazer (Bolt 2), Templar (Fire 2), Pterodon (Fire Ball), Over-Mind (Elf Fire), Marshal (Wind Slash), Dark Wind (Break), Telstar (Sonic Boom), Vaporite (Blaze), and Trilium (Bio). You should try and collect as many Rages as you can, but those are the most important ones that you can get right now. After you're done collecting money and getting new Rages, use a Tent and save your game, then enter Crescent Mountain. Crescent Mountain ----------------- When you arrive here, a short scene will occur. After it's over, head north from the entrance seven steps, then head west three steps, then head north one step, west two steps, then north one step, then finally west one more step and a scene will activate, as Gau finds your group a Tonic, which is added to your inventory. Now, keep going through this area and you'll come to a ramp shortly (it's hard to see, but it's there; it's in the northern part of the area). Go up that ramp, then go north one step, then go west and another scene will activate, as Gau takes 500 GP from your money. Now, keep going through the place until you come across a helmet that allows you to breathe underwater. This is Gau's treasure which he spoke of. After your group takes the treasure, they hop into the current. This is your next destination, namely the Serpent Trench. Serpent Trench -------------- Once you get here, you'll ride the current and encounter random encounters as you ride the current. When given the option of which direction you want to take, either left or right, take the right path. You'll eventually come to a cave-like area with a chest to the east. Open it to get an X-Potion. Then, go ahead and exit this area via the northern exit. You'll now continue to ride the current, encountering monsters as you do so. Eventually, you'll have to choose between the left and the right path, so choose the right path again and you'll come to another cave-like area. Here, head west and north and go through the exit into the next cave-like area. In this area, head to the southeastern corner and step on the switch to drain the water in the room. After that, go down the stairs where the pool of water used to be, then step on the hole to reach the next area. In this next cave-like area, open the chest to get a Green Beret. Give this to Gau or Cyan, if you didn't already give them both one by fighting Telstars on The Veldt. At any rate, after opening the chest, make your way out of the room by following the path out of it. After that, you'll ride the currents for a few more seconds before you get washed up on the shores of Nikeah. Nikeah ------ When you arrive here, don't board the ferry leading to South Figaro just yet. Instead, head into the town itself. Once there, head over to the armor shop and buy two Silk Robes, since you'll need them soon. Now, go to the Item Shop and buy some Fenix Downs and Potions if you are low on them. Then, go ahead and enter the Inn and examine the clock there to get another Elixir. Now, the one last thing for you to do here is check out the Cafe. Inside, you'll find a blonde-headed girl. If you talk to her, she'll want Cyan to dance with her. Cyan gets mad about it, and even insults her. After the scene, unequip all your party members of their Relics, as well as uneqip Sabin of his Ninja Gear. Now, go back to the boat area, talk to the old man running it, and tell him to take you to South Figaro. Your group will say a few words, and this long and boring scenario is now over. Only one more to go. Locke's Scenario ---------------- You'll arrive in South Figaro, and you'll be in control of Locke (obviously). South Figaro ------------ Once you gain control of Locke, equip him the following: Air Lancet, Green Beret, Ninja Gear, and for the Relics, give him the Atlas Armlet and the Genji Glove. Put him in the Front Row, too. Now that you're prepared, start off by going to the Item Shop. Once inside, speak with the merchant, who will enter combat against you. Use the Steal command until you manage to strip him of his clothing. After you get his clothing, exit the Item Shop. Now, head south of the Item Shop and enter the building there. Once there, go downstairs and talk to the little boy. Since you are a merchant, he'll let you pass. Now, go through the door leading out of the house. Back outside, go to the Weapon/Armor shop, and east of it, you'll find some stairs. Go up them. After that, follow the path west, then when it splits, go south and talk to the Imperial soldier dressed in green and steal his clothes, too when you fight him. After that, head back down the stairs that led you to this high area. Then, go south, then west, then north, and then finally west again when you emerge from the stairs. Eventually, you'll come across an Imperial solider dressed in brown just south of the Magitek Knight. Talk to him, and he'll move out of the way. Now, go into the Cafe. Once there, go downstairs. You'll find another merchant here. Talk to him, and then steal his clothes, as well as his cider. When that is done, exit this room. Back outside, head south of the stairs that led you to the area with the Imperial soldier dressed in green, then go behind the house of the servant of the richest man in town. Once you get inside, talk to the boy and he'll let you through again. Go upstairs and talk to the old man and you'll give him the cider you stole earlier automatically. He'll drink it, and tell you to go downstairs and give his grandson the password. Once downstairs, talk to the boy and he'll ask you what the password is. Tell him it's "Courage", then he'll open the secret passage out of the house for you, so go through it when you regain control. In the room you come to, go down the stairs and you'll appear in a room with many objects and a clock. Go up the stairs and through the door out of the room. Now, head to the northwest part of the room and go up the stairs into the next room. In this previously visited room, head through the first door you come to then go behind the bookshelf in the following room to appear in the next room. Once there, go down the stairs to appear in yet another new room. In this room, go east and south and you'll have the option to change clothes. If you stay in your merchant oufit, you'll slightly change the upcoming dialogue with Celes. I suggest you don't change, since you can see some Star Wars wannabe dialogue. If you change your clothes back to normal Locke's clothes, then you'll get the dialogue you were intended to get. At any rate, whether or not you change your clothes, head south, then east and you'll see a scene with Celes and two of the Empire's soldiers. One of the soldiers attacks Celes for betraying the Empire. When you finally regain control of Locke, go inside the room and talk to Celes. Untie her. She'll then join your group after some dialogue. When you finally regain control, talk to the sleeping soldier and take the Clock Key from him. Then, go ahead and exit the room. Now, head into the next door you come across and save your game. Then, continue into the next room you come to. In this room, examine the second clock you come across, then use the Clock Key on it to open up a secret door. Go through it. In this room, put Celes in the Back Row, then equip her with the following: MithrilBlade, Heavy Shld, Magus Hat, Silk Robe, and for Relics, give her an Earring, and a White Cape (you'll get another Earring in just a minute). Now, head east and southwest to a chest containing an Iron Armor. Don't equip it, but instead continue along the maze until you come across a split to the south. It's hard to see, but if you look carefully, there will be an end to the black to the south, so that's why I called it a split, because it is. Take that split south and then west to a chest containing some Earrings. Give the Earrings to Celes, replacing her White Cape. Now, head back east and then go north, but not all the way. Instead, keep trying to move west until you can. At that point, follow the path and go down the stairs to the next room. In this room, head south and open the chest to get an Ether. The bucket has nothing in it, so head back north and then open the remaining chests in the room to get the following items: X-Potion, Ribbon. The Ribbon is located in a chest just south of the one with the X-Potion in it. You can't see it, cause it is in the black, but you can feel it as you walk. After pillaging the place of its items, exit this area via the stairs. Back in the maze area, go north of the split that went south, then go east when the path splits, then go south and west to two chests containing a Heavy Shld and a RegalCutlass. Give Celes the RegalCutlass and head just east of the chest that contained the Earrings Relic, then go up the stairs out of this maze. Try and go through the door and Celes and Locke will say a few things, then you'll regain control, so go through it and exit the town by going east. World Map --------- Sabin's house still has the bed in it where you can rest, so do that if you need to (which you probably do). After that, go west and north of South Figaro and enter Figaro Cave. Save before entering. Figaro Cave ----------- Upon your arrival in Figaro Cave, you should know that new and tougher enemies inhabit the place. They shouldn't be too much of a problem, however. I suggest you do train until you are Level 15-16 with Celes and Locke. After that, make your way to the area with the recovery spring and use it to recover your HP/MP (leave the chests unopened, though, since they house much better in the World of Ruin). Then, head south and you'll encounter TunnelArmr, your next boss fight. Read the Bosses section to see how to defeat TunnelArmr. Once you defeat him, the scene will switch back to Narshe, where a decisive battle with the Empire is about to take place. Narshe ------ You'll see a very long scene with all of your party members, as well as Banon, Arvis, and the Narshe elder. They talk about defending the Esper from the Empire, and how an attack from the Empire is imminent. Eventually, you'll go out to battle the Empire in the snowy hills of Narshe. You'll now face your second multi-party battle. Since there are only seven party members, you'll have to divide them a certain way. I suggest you put your four strongest party members in one group, then the second group should contain two of your second strongest party members. Then finally, the last group should contain your weakest party member. Here's the party members I had in each group: Group 1 - Celes, Gau, Cyan, Edgar Group 2 - Sabin, Locke Group 3 - Terra Put who you want in each group, but that's how I did it. Also, be sure that each magic user is placed in the Back Row (this would include Gau, too, since he's a magic user with his Rages). After your party is configured, talk to Banon (Be sure to equip the stuff you've obtained throughout your journey on your party members by standing in front of them and pressing A to gain control of them. This would include giving Celes Earrings, etc.) and tell him that you are ready, but save your game first. Your group will then be ready to fight. I suggest placing each group beside Banon. Group one should just fight any enemies they can, to ensure that the other parties don't have to fight quite as much (your weaker parties could fall very easily here, so fight as many enemies as possible with your best group, which should be group one), while group two is positioned RIGHT beside Banon to the south of him. Finally, group three should be positioned to the right of Banon (and I mean right beside him). Heal up after every battle, so that you won't die. When all enemy groups are defeated (both green and brown-colored soldiers), go all the way south towards Kefka and fight the patrolling soldier dressed in brown that is guarding him. After that, heal up your HP/MP and talk to Kefka to fight him. Read the Bosses section of the FAQ to see how to defeat him. Once you defeat Kefka, he'll escape and your group will go see the Esper that at the very top of the mountains. Terra will go ballistic again, then she'll turn into her Esper form and fly off towards Zozo, which we'll get to go to later on in the game. After Terra flies off, the scene will switch ot Arvis' house. Arvis' House ------------ When you wake up as Locke, some dialogue will commence, as your group decides who is to go find Terra. The party members whom you decide not to take with you to find Terra will stay behind in Narshe. You can only have a maximum of four party members with you. Here's the party I took, so this FAQ will be under the assumption that you took them too: Celes, Locke, Edgar, and Gau. If you take only three party members with you, you can recruit Shadow into your group again when you reach Kohlingen, which you'll get to shortly. He charges you 3000 GP before he joins you. I don't suggest inviting him to your group though, since it is most certainly not needed, and he is just a waste of space in your group if you ask me, since he hasn't really improved much since the last time you recruited him. It's your call, though, but I took four party members, so this FAQ will be assuming that you did the same thing I did. Anyway, after your party is configured, exit this house. Narshe ------ Back outside, head over to the Weapon Shop. Once inside, I suggest that you buy Locke a Full Moon weapon, and then leave. Now, exit this shop and head over to the Armor Shop, which is located behind the Item Shop up some stairs. Once inside the Armor Shop, buy four Mithril Shlds, then leave. Now, head over to the Item Shop and restock on some more items that you might need. Then, do not go into the Relic Shop. But instead, head into the Elder's house, which is located just west of the Relic Shop. Go up the stairs west of that shop to get there. Once inside, the clock has an Elixir in it, so check it out to get it. Now, exit this house and head to the south of Arvis' house and enter the small shack you come to. Once inside, open up all of the many chests in the room to get the following items: 5000 GP, Earrings, ThiefKnife, Wall Ring, Sneak Ring, and a Hyper Wrist. The chest that is locked in this house will stay locked, so get out after you collect those items. Now, since there's nothing better to do, leave Narshe. World Map --------- Once on the World Map, save your game and head all the way south into the desert, then enter Figaro Castle. Figaro Castle ------------- If you have Sabin in your group and Edgar in your group with him, then a scene will trigger when you go into the castle with them. By resting in the left wing of the castle when Sabin leaves your group, you'll be able to see Sabin and Edgar talking about their past. This is a part of the game where you can see Sabin leaving Figaro. I suggest you do see it, since it's very cool. If you do or do not, go to the Tool shop and buy Edgar some new Tools. If Edgar is the leading party member in your group (if you are walking around as him), then you'll get a discount on both the items and the Tools in the castle. Buy Edgar a Flash Tool and a Drill Tool, then exit the shop. Now, go ahead and head to the entrance of the castle (not the outside entrance, but the room you come into after you enter the castle) and enter the room on the left by going the down stairs. In this area, talk to the old man and tell him to carry you to Kohlingen. When the castle unburrows and you regain control, exit the castle completely (Sabin will join you when you try to leave). World Map --------- Head to the north of Figaro Castle (I mean a long ways north) and you'll reach a shack. Enter it. This is the Future Colosseum. Future Colosseum ---------------- Here, examine the jar to get a Hero Ring. These boost physical attack and magic attacks, so they are nice to have. Very nice. Exit. Now, head to the northwest of Figaro Castle and enter the town there, known as Kohlingen. Kohlingen --------- Enter the northwesternmost house if you want to see a scene about Locke and Rachel's tragic past (only if you have Locke in your group, does this become available). Either way though, enter that house, since the clock there houses an Elixir, so examine it. After that, you can go to the Cafe to recruit Shadow for 3000 GP if you have three party members instead of four, but I don't suggest you do it. Regardless of what you do, head to the northeasternmost house next and go behind it. Once inside, open the chest behind the golden armor to get a Green Beret. Now, exit the house and go through the door if you want to see a crazy old man who is watching over Rachel's dead body (go downstairs to get there). If you want to see more of Locke's past, talk to Rachel's dead body. Note that if you recruit Shadow into your group and keep resting at the Inn, you can see three of his four dreams right now (the last one is not viewable until the World of Ruin). Other than that, there's nothing of interest in Kohlingen, so feel free to exit. World Map --------- Back on the World Map, head all the way south and you'll eventually come to a town known as Jidoor. Enter it. Jidoor ------ When you arrive here, head into the northernmost building (the huge building) and enter it. Inside, go up the stairs to the right, then go north and examine the jar to get a Tincture. Go to the Weapon Shop and buy two Kaisers for Sabin. Buy Cyan two Forged weapons. Go over to the Armor Shop and buy two White Dresses, and two Mithril Vests for Edgar and Cyan. Buy some Ninja Gears for the rest of your group who could use them but doesn't have one. Exit the building and rent a Chocobo in the Chocobo Stable in the southeastern part of town. World Map --------- Ride the Chocobo you just bought in Jidoor across the path and you'll come to Zozo shortly after that, so dismount the Chocobo, save your game, and enter. Zozo ---- Once here, you should know that Zozo is more of a dungeon than a town, since you have random encounters in this town. The random encounters here are fairly difficult, too. The HadesGigas enemy can take away about 300 HP from all party members with his Magnitude8 attack, and SlamDancers can use an MT Ice 2 spell, as well as an MT Fire 2 and Bolt 2 spell, so have Wall Rings on your party members (you might only have one at this point, though) to reflect it back. Anyway, when you arrive here, equip any new equipment you have on your party (give Locke the ThiefKnife and the Sneak Ring Relic for sure), then go west and enter the Cafe. Go up the stairways here, then exit through the exit to the east after you quit going up the stairs. Outside, follow the path up the stairs and then enter the easternmost door out of the two doors, since the one on the left is locked for now, and will stay that way for a long while. In the room you come to, open the chest to get a Tincture. Then, exit the room and exit the Cafe completely, as well. Back outside, head west and north and enter the building that is supposed to be an Inn. You can't rest here, so why is it called an Inn? Hmm, weird. Anyway, once inside the Inn, examine the nearby clock not to get an Elixir, but to reset its time. The correct time is 6:10:50, so set it to that to open up a hidden passage to the east. Go up the secret passage and open the chest to get a Chain Saw, Edgar's newest Tool. This baby has 253 Battle Power to boot. Only downside is Edgar will usually wear a mask and use the Chain Saw, which means instant death. This is good, but if you do it against a boss, it's bad, so stick with Drill for boss fights unless I say not to. Now, head out of the Inn and to the southwest part of town and enter the building there, which is the Reilc Shop supposedly. Once there, simply keep going up and up until you come across a wooden door. Enter the door and open the chest inside to get a Thief Glove Relic. Equip that on Locke too in place of the Genji Glove, which he should have on. With the Thief Glove and Sneak Ring, as well as the ThiefKnife, Locke is now a stealing machine! Exit this room. Now, instead of going up, go back down two sets of stairs, since that is your only option at this point. After descending the stairs, go north one step, west one step, north one step again, then finally two steps west. You'll jump across the window to the other building to the left. Nifty, eh? Now, go west and jump to the next building. Then, enter the leftmost area (you'll emerge by the rightmost one after you jump to the other side) and you'll be inside the building. Once inside, head north and west and go up the stairs. Then, examine all the pots/jars in the area to get a Potion and a Tincture. Go south after getting those two items and exit this building. Back outside, head up the obvious path, jumping from building to building when you have to. When you come across a second wooden door (you'll come across a first one along the way), enter it and open the chest to get a Fire Knuckle for Sabin. Give it to him if he's in your group, but either way exit the room. Keep going up the remainder of the building until you encounter what appears to be a Vargas lookalike. Talk to him and he'll say he'll let you pass. He, like the rest of the population of Zozo, lies, so you'll have to fight him. Check the Bosses section to see how to win against Dadaluma. Once you defeat Dadaluma, the evil martial artist, continue on up the remainder of the tower and enter the door you come across. In this room, go north, then west and east and open the two chests to get an X-Potion and some RunningShoes. Then, continue north and a cutscene will occur between your group, and the Esper Ramuh. Ramuh says that he has brought Terra here. Terra is in bed and she will not join you. She's not really aware of anything that's going on at the moment, unfortunately, so we'll have to wait until later to recruit her into our party again. After the cutscene is over, Ramuh will turn into Magicite, which is what is left of Espers after they pass away. Press A on Ramuh's remains, and grab the three other Magicite shards to. You now have your first Espers. Congrats! The Esper names are: Ramuh, Stray, Kirin, and Siren. Each have their own different attacks they do when you summon them, as well as their own spells they teach you, not to mention their level up bonuses. Go south after getting the Espers and talk to one of your party members, who are waiting for you at the entrance to the room. The group will then talk on their way down the building. When the group reaches the entrance to Zozo, they will talk about their next course of action. You'll then have to choose two party members to put in your group (Locke and Celes are mandatory). I chose to put Gau and Edgar in my group, but it's up to you. Once again, this FAQ will be assuming you used the party members I did for this segment of the game. After you choose your party, exit Zozo. World Map --------- Head back to Jidoor. You know the way; it's to the southwest. Jidoor ------ When you arrive here, go into the building you went into last time (the huge building). Once inside there, talk to the Impresario, who is the man dancing around like an idiot. After talking to him, he'll say that Celes looks just like "Maria", who is the girl who is supposed to act in the Opera House. Once the Impresario runs off and drops the letter, examine it and the person in the top right will come and tell you who Setzer is. After that, exit this house, as well as the town. World Map --------- Time to equip your party members with Espers. Give Locke Siren, give Gau Stray, and give Edgar Ramuh. Don't bother giving Celes an Esper, since she is about to leave your group for a short time. Also, this is something that a lot of people seem to have trouble with; unequipping Espers. To unequip an Esper, go to the Espers option in the menu, then select an Esper by pressing A when your cursor is over it. Then, simply go to a blank space in the Esper and press A. There you go. Now, let's go and get some Rages, shall we? To get back to The Veldt from where we are now, go back to Figaro Castle, talk to the old man and tell him to take you to Narshe, then exit the castle and enter Figaro Cave. Go through the cave, then go through Mt. Kolts, then go into the Returner's Hideout, travel through the Lete River (the path to the Lete River is located in Banon's room, all the way south of the Save Point on the southern part of the wall). Once you do that, head east and southwest and cross the bridge by the Imperial Camp (there is no Imperial Camp this time), then go into the Phantom Forest and journey through it. From there, enter Baron Falls, then you'll end up on The Veldt (you won't have to fight before ending up on The Veldt this time). Once you are on The Veldt, go ahead and get as many new Rages as you want. Some noteworthy Rages are: Aspik (Giga Volt), HadesGigas (Magnitude8), SlamDancer (Ice 2), Anguiform (Aqua Rake), Mind Candy (SleepSting), Gabbledegak (Vanish). After you get the Rages you want, go through the Serpent Trench, then you'll end up in Nikeah. Ride the ferry to South Figaro, then make your way back to the continent with Jidoor from there. From Jidoor, head all the way south, then east to the building you see there, which is the Opera House, your next desintation. Opera House ----------- Some lengthy dialogue will commence, as Celes gets to act as Maria in the opera scenes. I'll just skip on ahead to the part that you need to really be concerned with, which is when you regain control of Locke. When you regain control of Locke, head all the way east till you can't anymore, then go south and exit this room. Now, head into the room that Celes went into earlier. Once inside, talk to Celes. Once you gain control of Celes, you can check the book to see what lines you have to say on the upcoming part. Since you have this FAQ, you won't need to do that, so just go ahead and go through the door in the room, then go north and west through the curtain and of this room. You'll now be outside as Celes. Here are the lines you have to say, incase you didn't check the score: "Oh my hero..." "I'm the darkness..." "Must I..." If you say all those lines when prompted to, then you'll be successful in the acting. After you regain control of Celes, talk to Draco. He'll tell you to dance with him, so follow everywhere he goes and then talk to him after he stops dancing, and he'll turn into some flowers. Press A to pick up the flowers. After that, head north, then east, then north, then finally west to the edge of the stage. Celes will then throw the flowers off the cliff, as the Chancellor comes to Celes, telling her to forget about the past. NOTE: If you don't move around fast enough (e.g. bring the flowers to the cliff fast enough), or get the lines wrong, then you'll fail the acting and be escorted outside the Opera House. You have a total of four tries to get the acting right. If you fail all four of those times, then you get a game over. At any rate, after the acting is done, the scene will switch back to Locke. Read the letter in the room that Ultros dropped, then Locke will say that he better go and tell the Impresario, so go and do so. Once you talk to the Impresario about Ultros's plan, then you'll see Ultros above the stage on the beams, planning to drop 4 tons of weight onto Maria. Once you regain control of your entire party, be sure to equip the Sprint Shoes Relic on a party member, then head to the top right corner of the room. Once there, enter the door. In the room you come to, go up the stairs, talk to the guy blocking you, then press the lone switch that is away from the other three switches, then exit the room and head to the opposite corner of the room (the northwest corner), then enter the door. In this room, go up the stairs and go through the door and you'll arrive above the stage onto the beams where Ultros is. On the beams, you'll have to fight some enemies along the way which you can't avoid (you can see them moving arouund very clearly, so that's how you know when you'll fight an enemy). Fight those enemies along the way to Ultros. When you reach Ultros, talk to him and he'll fall down onto the stage below, as will your group. Your group will then enter combat against Ultros, as the Impresario plays some awesome music for the fight (the title of the soundtrack is called Grand Finale, and it is one of my favorite soundtracks in this game). Read the Bosses section of the FAQ to see how to defeat Ultros once again. After you defeat Ultros, Setzer comes in and kidnaps Celes, whom he thinks is Maria. The scene then switches to The Blackjack, Setzer's airship. The Blackjack ------------- Celes will be locked in by Setzer. Eventually, Setzer finds out that Celes is not Maria, and wants her off his ship. Eventually, you'll regain control. At that point, talk to Setzer. After that, Celes convince Setzer to join them and take them to the Empire's base. Celes tricks Setzer by flipping a coin that has identical sides on it. If you have both Sabin and Edgar in your group, then they'll notice that the coin is the same coin they used to decide their fates ten years ago. When you finally get Setzer to join you, he'll fly you to the continent that has the Empire's base, Vector, on it. World Map --------- You appear right near a town, namely Albrook. Let's go check it out, shall we? Albrook ------- When you arrive here, go to the Weapon Shop and buy two Poison Claws for Sabin (they'll come in handy in the World of Ruin). Then, go over to the Relic Shop and buy four Wall Rings, and buy several pairs of Earrings, too. The Armor Shop contains nothing of significant importance, so don't bother going there. Now, let's go look for some hidden items, shall we? Examine the clock in the hallway connecting the Armor Shop and the Cafe to get an Elixir (like you'd expect to get anything else?). Now, examine the barrel next to the Inn to get a Potion. After you get that, examine the jar in the Weapon Shop to get a Tincture. That's all for hidden items. Now, exit this town. World Map --------- Back on the World Map, let's visit some other towns on this continent, shall we? Starting off, reequip Celes with the equipment she had before (give her an Earring and a Wall Ring). Then, head all the way to the southwestern corner of the World Map, then enter the town there, known as Maranda. Maranda ------- When you arrive in Maranda, head over to the Weapon Shop and buy a Trident. Go ahead and exit the Weapon Shop after that, then head over to the Armor Shop. Once inside there, you might wanna buy a couple of Mithril Vests. Do not give them to Celes though, since the White Dress she already has on is a much better armor for her. After your business in the Armor Shop is done, exit it. Now, examine the bottom crate in the southwestern corner of town to get a Revivify. After you get that, there's one more item to get. To get it, examine the bottom crate to the east of the Weapon Shop (it's where the girl and the Imperial soldier are chasing each other) to get a Remedy. Now, exit town. World Map --------- After exiting Maranda, rent a Chocobo in the Chocobo Stable in the forest to the southeast (to find the Chocobo Stable, go to the only other white dot on the southwestern part of the continent that you are on by looking at the map in the bottom right corner of the screen). After renting the Chocobo, ride it to the center of the continent. When you reach a place that looks similar to Figaro Castle, don't dismount your Chocobo and enter that place just yet. Instead, travel due north of there and you'll come across a town by a forest and a mountain behind it. Get off the Chocobo and enter the town. Tzen ---- Upon entering Tzen, you should head over to the Weapon Shop and buy Locke a Boomerang weapon only if you have been using the Full Moon, since the Boomerang weapon is infinitely better than the Full Moon weapon. At any rate, when you are done in the Weapon Shop, head over to the Armor Shop. There, buy some Mithril equipment if you don't have much, though you should. After you are done there, know that the Relic Shop has some decent Relics, so buy some over there if you need them. If you need to stock up on some items, go to the Item Shop and do so. After you're done in Tzen, exit town. World Map --------- Back on the World Map, go ahead and rent a Chocobo. The Chocobo Stable is to the east of Tzen in the forest. After renting a Chocobo from there, ride it southward to the Empire's base of Vector. Dismount your Chocobo when you get there, then enter Vector. Vector ------ Upon arrival in Vector, you should know that if you sleep at an Inn in the Empire's evil town, you'll get your money stolen from you, so don't bother. Anyway, head into the small building to the west of the Inn. Once inside, talk to the old lady and tell her you don't pledge your allegiance to the Empire. Two guards will then attack you and you'll have to beat them. They are easy. After you do that, you can talk to the girl anytime and she'll fully restore your HP/MP. Nice! Exit the building and go to the Weapon Shop and buy Shadow a Blossom weapon, then exit it. After that, head northeast of the Inn and talk to the old man behind the crates. He'll tell you that he is a sympathizer of the Returners, and that he has heard of you. Tell him you are ready to get into the Imperial Magitek Research Facility, then he'll approach the guards to the east and act sick, distracting them while you enter the facility. To get on the crates, simply walk into the one on the left (you have to be behind it, on its left side for it to work, so remember that) and you'll climb atop the crates, then you'll make your way up the beams to the other side, away from the attention of the soldiers. Once you regain control, follow the path north and then take the split to an even more northerly direction when you come to it. Welcome to the Imperial Magitek Research Facility. Imperial Magitek Research Facility ---------------------------------- When you arrive here, there is something you should know. Physical attacks do not really harm the enemies here, so use magical attacks to harm the enemies here. Anyway, after going down the first two sets of stairs, head south down the next set of stairs, then take the easternmost pipe to a chest containing a Tincture. After getting that, go back through the rightmost pipe, then head all the left of the set of stairs to the north (not the one that led you down to the pipes that led you to the Tincture, but the other one). By heading left, you'll see a pipe, so go all the way left through it, and you will slide down a conveyor belt to a chest containing a Flame Sabre. Equip it on Celes or Edgar (I gave it to Edgar), then get in front of the hook when it moves to you and press A to ride it across to the other side. After that, head east and go through the first pipe you come across and then you'll ride a conveyor belt down to another chest containing an X-Potion. Now, ride the conveyor belt to the east to another chest containing a ThunderBlade. Give it to either Celes or Edgar, whoever doesn't have one of the elemental weapons (Celes or Edgar should already have the ThunderBlade). Now, go south and open the chest to get a Remedy. After that, go down the conveyor belt to the left. In this next area, head to the southwest corner of the room and open the chest to get some DragoonBoots. After you get that, head up the nearby set of stairs. Then, head up the path and go through the door you come across and open the chest in the room you come to to get a Gold Shld. Equip that on whomever you wish, then exit this room via the way you came in. Now, head south, then go down the stairs that you went up to get to the room with the Gold Shld when you come to them. Once that is done, head all the way east, past the hook you see, then south into the next room. In this room, just south of where you enter, look closely and you should see a door, so go through it and open the chest you see for a Gold Helmet. Give that to whomever has the Gold Shld, preferably, then exit this room and head all the way right, looking along the southern part of the wall as you walk. When you spot a door that's barely visible, go through it, then go left and open the invisible chest for a Gold Armor. Give that to whomever has the other Gold equipment. After that, exit this room and head up the stairs to the east. Then, open the chest for a Tent. Now, head back out of this area completely, and head into the area with the chest that had the DragoonBoots is. Once there, head to the northern part of the area, then go up the stairs to the north of the conveyor belt that the robots ride. After going up the stairs, you'll be in an area with a bunch of crates. Look at the wall to the east, then try and go through each crate until you can go through the pipe that you can barely sticking out of the wall. In the pipe, go all the way south, then east at the split and open the two chests for a Blizzard sword, the last of the elemental swords, as well as a Zephyr Cape Relic. You've obtained all the items you possibly can right now, so head back into the pipe. Once there, go all the way south of the pipe, and you'll emerge back into the room with the DragoonBoots chest, right near the stairs you went up to get to the crate area. This time, head down the conveyor belt the robots always ride. When you emerge from the conveyor belt, head south and you'll see Kefka throw two Espers, Ifrit and Shiva, down the conveyor belt and into a pit below. When Kefka gets done talking and you regain control, head south and down the conveyor belt the Espers were sent down. In the room you come to, ignore Ifrit and Shiva for now, and enter the door that isn't blocked. Inside, rest/save your game, then exit the room. Back in the room with the Espers, give your party members each a Wall Ring (you should have 4, but if you don't, give them as much as you can), then talk to Ifrit to engage in combat against Ifrit and Shiva. Check the Bosses section to see how to defeat Ifrit and Shiva. After you defeat them, talk to them both again and collect their Magicite remains. Then, rest/save in the Save Point room again, then exit. This time, enter the easternmost door that Shiva was blocking before you defeated her. In the room you come to, go up the many sets of stairs, then exit through the exit you come to. In this next room, head all the way west until you come to the very last tube in this room. From there, head all the way south, then west into a hidden area with a chest containing a Break Blade. You will tell you have found that chest, because you won't be able to move in that direction; trust me, you'll find it. After getting the Break Blade, go back up to the last tube, then go west and north and through the door into the next room. Here, go north and talk to the weird looking guy to engage in a fight. This is the next boss of the game, Number 024. Read the Bosses section to see how to defeat him. After he's beaten, go through the door he was blocking. In the room you come to, remove Celes of all her equipment, then go all the way north and press the switch on the wall. Doing so will cause all of the Espers to go back to their Magicite forms. Cid will then enter the room, so watch the scene. Celes seems to be a traitor to the Returners now, but she stops Kefka and the Magitek Soldiers from killing her friends. Once the scene is over and you regain control, get into the elevator with Cid and ride it down to the floor below. Once you regain control, save your game at the nearby Save Point, then talk to Cid. He'll say a few things about Celes, then you'll hear Kefka's maniacal laugh that we all love so much. Cid will send your group into the minecart (he won't be coming with you, the coward), so that you can escape the facility. While you are riding the minecart, you'll have to fight several enemy fights, each time against some purple Mag Roader enemies. Eventually, you'll reach a boss, namely Number 128. Once you reach Number 128, read the Bosses section if you like to see how to defeat this boss. After you defeat Number 128, you'll appear outside the Imperial Magitek Research Facility, right by a Save Point. Rest/save there, then head all the way south and you'll eventually come across Setzer, who rejoins with your group. Setzer and your group escape Vector, only to be ambushed by two Crane bosses sent by Kefka to prevent you from escaping. Read the Bosses section yet again to see how to win here. Once you win against the Cranes, your group will automatically head back to Zozo. Zozo ---- When you arrive in Zozo again, Terra remembers that she was born in the Esper Realm, after Locke shows her a piece of Magicite. You then gain control of the Esper Maduin, who is in the Esper Realm. Get ready to have fun controlling an Esper. Esper Realm ----------- When you gain control of Maduin, exit the house. Outside, head south, east, and north and you'll come across an unconscious human girl named Madonna. Talk to her and then choose to take her home with you. The scene will then switch to Madonna lying in bed in an Esper's house. Talk to Madonna, and she and Maduin will have a conversation for a short time, then the scene switches back to you having control of Maduin in his house. Exit the house, then head back to where you first found Madonna unconscious. There, talk to Yura and he'll move. Then, continue on into the cave. Once in the cave, head north and you'll spot Madonna, who is trying to return to the human world. Talk to her, and Maduin will tell her that she can stay in the Esper Realm if she doesn't want to return to her world. She says that humans and Espers can never coexist, but Maduin is willing to try to see if humans and Espres can coexist, and so they both marry and have a child. That child is Terra. Once you regain control of Maduin, talk to the elder, who is sitting at the table by the beast-like Esper. Then, talk to the fairy-like Esper at the entrance to the house. The beast-like Esper will blame the Empire invading the Esper Realm on Madonna, since she is a human, so she runs out of the house, and Maduin is angry. Exit the house and head into the cave that you saw Madonna in earlier. Once inside, Gestahl and the two Imperial soldiers with him will be blown away into the human world by the tempest caused by the elder Esper. Madonna will try and get back into the Esper Realm, but is sucked into the human world, as is Terra. Maduin goes after Madonna and Terra. Gestahl finds out that Terra is a half human and half Esper hybrid, and so he quickly kills Madonna, and Maduin is left in the hands of the Empire, to be used by them. The scene then switches back to Zozo. Zozo ---- Terra will say that she feels like she can finally control the power that she has been born with, since she now knows where her power came from. Your group decides to head back to Narshe, and so you exit Zozo automatically, and appear on the Blackjack. The Blackjack ------------- On the Blackjack, Setzer will tell you how to drive the airship. Once you gain control of your group again, fly to the southernmost continent, which is where Vector is. Once there, fly to the northernmost point on the continent, and land your airship by the town there when you see it. Enter that town. If you went there when you first landed on this continent, you'll recognize it as Tzen. Tzen ---- Once here, the only thing to do is head to the top right part of the town, where you'll find a guy hiding behind some trees. Talk to him and he'll offer to you sell you the stone that he has, which is actually a piece of Magicite! Accept his generous offer and buy it for 3000 GP. This Esper is known as the Sraphim Esper. Alternatively, you could've waited until the World of Ruin to buy the Esper for a mere 10 GP, but it's better to get it now, and 3000 GP is not really much to spend. Also, Sraphim doesn't teach you any new spells that any other Esper can't teach you already, but you can learn the spells from Sraphim a lot faster than with an Esper like Kirin. The only downside to Sraphim is that it doesn't have a level-up bonus. After getting Sraphim, restock on items if you need to, then exit. World Map --------- Board the Blackjack, then fly to the continent with Zozo and Jidoor on it. Go ahead and land the Blackjack by Jidoor, then enter it. Jidoor ------ Once you are in Jidoor, head to the Auction House, which is located to the southeast of the huge mansion that you got the hidden Tincture in during your first visit here. Once you are inside the Auction House, there are a few things that you should know. First off, talk to the old man in the corner to
participate in the auction and bid on the featured item. The odds to get what item to appear are as follows: If you haven't bought any piece of Magicite yet (Golem or ZoneSeek): Cherub Down: 50% Chocobo: 25% Cure Ring: 6.25% Golem: 12.5% ZoneSeek: 6.25% If you bought Golem: Cherub Down: 50% Chocobo: 25% Cure Ring: 12.5% ZoneSeek: 12.5% If you bought ZoneSeek: Cherub Down: 50% Chocobo: 25% Cure Ring: 12.5% Golem: 12.5% If you bought Golem and ZoneSeek: Cherub Down: 50% Chocobo: 25% Cure Ring: 25% Alright, with that said, you should also know that you have to be willing to go higher than what the bidding price is twice in each auction if you wish to win. Also, you CANNOT get the Chocobo, incase you are wondering. In the same sense, you can't get the Blackjack airship in the World of Ruin in here, so do not waste your time trying that, either. If you don't go over the bidding price the last time it is offered, you'll lose the auction, so keep that in mind. In other words, you can skip going higher on the first bidding price if you want to, but the second one ultimately determines whether or not you'll get the auction. Talk to the old man in the corner, and tell him that you want to bid. Let's hope the item is Golem or ZoneSeek. Keep going in and out of the Auction House after each auction until you find both Golem and ZoneSeek. After you get both Golem and ZoneSeek, you're done here. Keep in mind that Golem and ZoneSeek are very expensive, costing a total of 30000 GP. Here are the prices for the items that are available in the Auction House: Cherub Down: 10000 GP Chocobo: 500000 GP Cure Ring: 20000 GP Golem: 20000 GP ZoneSeek: 10000 GP Also, if someone else manages to buy Golem or ZoneSeek and you don't, you can always get them to reappear until you buy them, so don't worry. Remember, once you get Golem and ZoneSeek, there's nothing else to do in Jidoor, so exit. World Map --------- Back on the World Map, board the Blackjack, then fly all the way back to Narshe. It is located on the northernmost continent. You should be able to easily spot it, because you'll be able to tell where you are by the familiar landscape. Narshe ------ When you arrive here, head north and a guard will say that they have been expecting you, then your group will be carried inside the elder's house. Once there, a long cutscene takes place, where your group says they need Terra to go to the Sealed Gate and ask the Espers to help them in their struggle against the Empire. Since Terra is the only one who can do this, and since she wants to help your group fight against the Empire, she agrees. Once you regain control, enter the Weapon Shop. There, buy Locke two Hawk Eye weapons, and equip them on him. If you don't have a Genji Glove on him, give him one, so that he can have two Hawk Eye weapons. The Hawk Eye has a 50% chance to deal 1.5 damage to the target, and deal 3x more damage than normal to enemies that are floating (e.g. Joker). Exit the Weapon Shop and let's head over to the Armor Shop. Once inside the Armor Shop, buy a Tiara for Terra, buy some Gold Shlds and Gold Helmets for the party members that might use them (e.g. Edgar or Cyan). Finally, buy some Power Sash armors for Locke, Gau, Shadow and Sabin. After your business is done in the Armor Shop, exit it. Now, since the Relic Shop has nothing new, there's only one thing left to do, which is get Mog. To start this off, head over to the house where you opened all of the many chests during your much earlier visit here. Incase you're wondering, it is south of Arvis' house. Once inside the house, you'll see Lone Wolf, who will quickly leave the house, since you caught him trying to steal the locked chest in this house. Follow him outside. Outside, Lone Wolf will run away again, so keep advancing through Narshe and you'll come across him again before long. After that, simply continue north into the second area of the town. In this area, head all the way north and you'll encounter Lone Wolf right when you get to the entrance to the mines. He'll retreat further, so enter the mines. Once inside the mines, head north, then east into the next area, then simply make your way through the next couple rooms until you arrive outside the mines. Outside, head west across the bridge, then go west, north, and then east, out of this outside area, and back into the mines. Back in the mines, simply head east back into the outside area. Now, go north into the snowy mountains of Narshe, where you battled Kefka. Once there, head north and advance into the next area when you come to it (also, saving at the Save Point in the snowy mountains doesn't hurt either, so rest/save there if you'd like). In this next area, head across the bridge to the west, then go ahead and approach Mog, and Lone Wolf will tell you not to move or Mog's dust. Do as Lone Wolf says and just sit there without pressing a button; Mog will free himself of Lone Wolf's clutches, and the two of them will go flying, each in opposite directions. If you talk to Lone Wolf, you'll get the Gold Hairpin item, which halves the amount of MP you need to cast spells, but if you do that, then you won't be able to get Mog until the World of Ruin, which isn't good. I'd recommend talking to Mog, so this FAQ will assume you did. After rescuing Mog from the cliff and Lone Wolf, he'll join your group and wait for you on an airship, after calling Ramuh a psycho. Once you regain control, exit Narshe. World Map --------- Back on the World Map yet again, board the Blackjack and fly to the very edge of the continent that is all the way south of the small island about the size of Bermuda on the northeastern part of the World Map. Once there, land your airship by the town there known as Thamasa. Don't enter it, but instead walk around the continent until you find a Baskervor enemy. When you do, note that you can steal a rare Gaia Gear from that enemy, so keep stealing until you get four of them. Since you can only steal the Gaia Gear once from each Baskervor, you'll need to find four of them and steal four Gaia Gears from them in total. It may take a while, but it will make the next area MUCH, and I mean MUCH easier, so I suggest you do it. After getting the four Gaia Gears, rest/save, then board the Blackjack. Now, fly back to the continent with Vector. Once there, head east of Vector and you'll see a town in front of a bridge. Land there, then enter the town, known as the Imperial Base. Imperial Base ------------- Note that you must have Terra in your group for this, so be sure to have her. When you arrive here, your group will find it odd that there are no Imperial soldiers around. Terra wants to get it over with, so let's do that. Head over to the eastern part of town, then exit. World Map --------- Back on the World Map, save your game and head east into the cave there, known as the Cave to the Sealed Gate. Cave to the Sealed Gate ----------------------- When you arrive here, equip the four Gaia Gears you got on the four party members you have (not every party member can use them, mind you, so put as many on as you can). After that, head east and open the chest to get an Assassin weapon for Shadow. After that, go south and exit this room. In this new area that you arrive in, head south and check the leftmost alcove out of the two to get a Tempest. Now, head to the eastern alcove and go down the stairs to exit this room. In this next new area, you'll notice how the bridges acquire different positions every few seconds. This means you have to exit this room by crossing moving bridges. If you are standing on a wrong tile on a bridge when the bridge you are standing on moves, you'll fall in the lava and be taken back to the very start of the room, which sucks if you're close to the end of the bridge maze. Study the pattern of the bridges carefully, so that you'll be able to distinguish which bridge tile to step on to advance through the room. There are also two chests in this room. The easternmost one contains an X-Potion, and the westernmost one contains the Coin Toss Relic for Setzer, which turns Slot into GP Rain. Not useful at all, but get it anyway if you want to be a completionist. When you reach the end of the room, exit into a new area of the cave. In this new area, head east instead of south, then follow the path to a chest containing an Ether. After you get that, head south of the entrance to this room, then head east, then just keep advancing through the area until you come across a bridge that has a switch above it. Press that switch. The bridge will collapse and you'll fall to your doom, getting yourself a game over. Muahaha! Just joking, but you will fall and I don't see how you won't suffer a concussion after that. At any rate, head west, then northwest to a chest containing a Genji Glove. After you get that, head back to where you fell off the bridge at, then go up the stairs to the east. Then, go north and you'll spot two switches. The one on the left, when pressed, will open up a door in the stone wall with the switches on them, and pressing the right switch will cause a Ninja enemy to come down and attack you. You can fight this enemy an unlimited amount of times, but you don't want to fight it right now, since it has the chance to kill you if you aren't careful. Press the leftmost switch, then go through the newly revealed door into the next room. In this room, open the chest you see to get a Tent. Rest/save at the Save Point in here, then exit the room. Now, back in the previous room, keep advancing through the cave and you'll eventually come across another switch above a bridge. Press this, then a staircase is revealed to the east. Go down the staircase. There is something you should know about this small area, and that is the hidden items in the area. Although not inherently useful items by any means, you can collect a few items in this area. They are found in the floor. Examine a floor tile by pressing A. If you examine the right floor tile, you'll get an item. Keep examining the floor tiles in this area until you find them all. The items you can get from the floor are: 2000 GP, Inviz Edge, Remedy, and Water Skean. Note that the 2000 GP here is really only 293 GP, and the Remedy item is a Soft item. Also, Water Skean is called Water Edge when you buy it, not Water Skean After getting the hidden items from the floor, open the chest in the area to get an Ether. Now, head to the eastern part of the area, then follow the path out of the room. You'll come to a chest that is nearby, which contains an Elixir, so be sure to open it. After getting the Elixir from the chest, head east and down the nearby set of stairs, then head west and step on the next switch. This will reveal a secret doorway leading to another room, so go through it. In this room, open the three chests to get two Magicites, an Ether, and the Atma Weapon item. This item isn't powerful right now, even though it has 255 Bat Pwr, but it will become your most damaging weapon later on in the game. For now, forget about equipping it, unless you want to deal pathetic damage. The Atma Weapon's damage is determined by your HP. The higher your HP currently is, then the more damage it'll do, and the lower your current HP is, then the less damage it will do. The more HP you get as you level up in the game, the more damage the Atma Weapon will do. Since you may not have more than 1200 HP at this point, it's stupid to equip the Atma Weapon right now. Wait until the World of Ruin when you are much higher, and therefore have much more HP. At any rate, exit this room after you loot it. Back in the previous room, head east and north, then press the switch you come across to move the bridge to where you can get across. Cross the bridge, then press the next switch you come across. Now, open the chest you come across to get a Magicite item. From there, simply make your way through the remainder of the cave, and you'll come across the Sealed Gate very shortly. Once you come into the outside area with it, Kefka will attack your group. You'll have to hold him off while Terra opens the gate. Simply attack Kefka once like you did in the Imperial Camp to finish him off. After you hit Kefka, Terra opens the Sealed Gate. The Espers come swarming out of the Sealed Gate; it seems they are headed towards Vector (after all the Empire's done to them, if you were them, I bet you would do the same thing). The Sealed Gate will have rocks in front of it, denying anyone access back into the Esper Realm. Terra says to return to the ship, so do just that. Once you regain control, to the southwest corner of the room, where a new path awaits. Take that path. You'll be back in the starting room of the cave, so simply exit back to the World Map. World Map --------- Back on the World Map, head west into the Imperial Base again. Imperial Base ------------- When you get back into the Imperial Base, head to the western part of it and try to exit, only to be stopped by the rest of your group. Your group will say that the Espers went toward Vector, and so your group gets on the Blackjack to go to Vector to make sure. The Blackjack ------------- Once on the Blackjack, a cutscene will occur, as the Espers attack the ship and cause Edgar to lose control. The ship crashlands on the World Map near Maranda. Exit the airship. World Map --------- Back on the World Map yet again, head to the forest to the east of Maranda and find the hidden Chocobo Stable in it. You'll be able to tell when you are near it by the dot on the map. Chocobo Stable -------------- Go inside and rent a chocobo for 100 GP. Then, ride it all the way to Vector, then get off. Now, go inside Vector. Vector ------ When you arrive here, you'll notice how the entire area is nothing but ruins, thanks to what the Espers did to the Empire when they released from the Sealed Gate. I can't say I blame them though, since I would've done the same thing if I were the Espers. Anyway, all of the Returners, Banon and Arvis included, are in Vector, for no apparent reason. Head to the Imperial Castle, which is located in the northernmost part of the area, where Banon is. Imperial Castle --------------- NOTE: The moment you arrive here, put Sprint Shoes on one party member. You'll see why in a minute. Once you arrive in the Imperial Castle, head up the nearby set of stairs, then a guard of the Empire will come in and tell you to follow him, since Gestahl is expecting you, apparently. This seems odd, but what choice do we have? Do as the guard says and follow him to the door leading to the throne room. Go through that door into the throne room. In the throne room, head north and you will see a short bit of dialogue, as Emperor Gestahl has apparently had a change of heart, and has lost his will to fight. He wants to have the war stopped, apparently. Is he truly repentant? Only time will tell. Once Gestahl leaves the room to prepare a feast for your group, Cid asks you to talk to as many of the Imperial soldiers in the castle as you can in the 4 minutes before dinner, since some of them would prefer to keep fighting, rather than to end the war like Gestahl wants. Since we have nothing better to do to past time, we'll do as Cid asks and talk to the soldiers. There are a total of 24 soldiers that you must talk to before the four minutes are up. You don't HAVE to talk to all of them, but it really helps if you do, since you get some pretty nice things happen if you manage to do it. Anyway, once you regain control, head south into the previous room. Once there, talk to the four soldiers in the room, then head to the entrance of the room (the southern entrance, not the northern one). Once there, take the right path, ignoring the first door you come across. The reason why you should ignore it is because Kefka is in there, and it isn't worth your time to talk to him, since time is of the essence. Instead, enter the second door you come across, then in the following room, go through the door into an actual room. In that room, talk to the soldiers, but don't open the chest or any of the other chests you encounter here, since you can later. After talking to the two soldiers, go south of the chest and enter the next room. In that room, talk to the Imperial soldier wandering around, again ignoring the chest. After talking to the Imperial soldier, exit this room, and head out of this area completely. Back in the room where you started following the right path, continue following the right path and enter the next door you come across to appear in a new area. In this area, head up the two sets of stairs. From there, simply exit the room. Once you get outside, talk to the nearby soldier, then head west and north, speaking with two more soldiers. Now, head up the stairs in the central part of the area, then head north and talk to two more soldiers that you encounter. After that, go through the nearby door into a new room. In this room, speak with the wandering Imperial soldier and he'll start a fight with you. You can defeat him pretty easily with a level 2 elemental spell. After talking to that soldier, exit the room. Back outside, head down the set of stairs, then go through the door to the left. In the room you appear in, talk to the nearby Imperial soldier, then follow the path out of the room from there. Now, you are in the same room as the one where you took the right path, but this time you are at the left path instead of the right path. Follow the left path via the stairs, and enter the first door you come across. In this room, talk to the MANY Imperial soldiers wandering around the place. You'll have to fight one of them, so just beat it the same way you did the previous one and you should be okay. Ignore the chest in the room. Once you talk to all of the Imperial soldiers, go through the door in the northwestern corner of the room. In the room you appear in, talk to the Imperial soldier to start a battle with him. Defeat him the same way you have all of the other Imperial soldiers up to this point. After defeating him, exit the room, as well as the room with the many Imperial soldiers. Back in the room with the left and right path, continue to go down the stairs on the left path, ignoring the next door you come across. After you exit the left path completely, exit this entire room via the south exit, and you'll appear outside, where the final three soldiers await. Talk to the three soldiers in here. One of them initiates a battle with you. This time, you'll fight an Imperial soldier in Magitek Armor, so be careful. A level 2 elemental spell or your strongest physical attack (e.g. Pummel or Drill) should be able to dispose of him rather quickly. Once the time runs out, whether or not you talked to all 24 soldiers, the banquet with Gestahl and your group will take place. At the banquet, Gestahl will ask you several questions. Depending on how you answer, you get a lot of points, or hardly any points. The more points you get here, the better things happen after the banquet. Here's what you answer when Gestahl asks you a question: 1. Choose "To our hometowns..." 2. Choose "Leave him in jail." 3. Choose "That was inexcusable." 4. Choose "Celes is one of us!" After this, Gestahl will allow you to ask him several questions. Ask him each question down the list; never, and I repeat, NEVER, ask him the same question twice, as doing this will cause you to lose 10 points, which is bad news for you. Tsk tsk. Once you ask Gestahl the third question, you'll be prompted to ask another question or move on. Choose to move on. Gestahl will ask you some more questions, the answers being listed below on what you should say: 5. Choose "Yes, the Espers have gone too far." 6. Choose the first answer when Gestahl asked you which question you asked him first; it should be the first answer. At this point, choose to take a rest break, since here is your opportunity to get 5 more points. After you choose to take a break, talk to and defeat the Sp Forces enemies in this room (the robed guys sitting beside Gestahl). If you lose to the Sp Forces, you get 0 points, but you get 5 points if you beat them. They aren't hard; just use level 2 elemental spells or your strongest physical attacks and they'll go down quickly. Now, talk to the Sp Forces and go back to your seat and sit back down after defeating the Sp Forces, and choose to begin talking again. At this point, you will be asked two more questions by Gestahl. The answers are: 7. Tell him that you want to hear him say that the war is over. 8. Tell him yes when asked if you'll accompany him. After all this, General Leo will come in the room. He's going to accompany you (sadly, he won't join your party, but he will accompany you) to Albrook. Terra decides to go to alone to Albrook, but Locke accompanies her, refusing to let her go alone (he needs to forget about failing Rachel one of these days, don't you agree?). The rest of your group stays behind in Vector, since they have a hard time trusting Emperor Gestahl just like that (who wouldn't?). Once you regain control, on your way out of the Imperial Castle, a guard will come and tell you what the Emperor has done for you, depending on how many points you have earned. Below is a list of what happens, depending on how many points you have: No Matter How Many Points You Have: South Figaro is liberated, though you do not get anything for it. 50-66: South Figaro is liberated. You don't get anything for it. Doma Castle is also liberated. You also gain a few items. 67-76: South Figaro is liberated. You don't get anything for it. Doma Castle is also liberated. You also gain a few items. The house that was locked in the Imperial Base by the Cave to the Sealed Gate previously is now opened, and offers a lot of chests that contain items! 77-90: South Figaro is liberated. You don't get anything for it. Doma Castle is also liberated. You also gain a few items. The house that was locked in the Imperial Base by the Cave to the Sealed Gate previously is now opened, and offers a lot of chests that contain items! Gestahl gives you a Tintinabar Relic. 90-93: South Figaro is liberated. You don't get anything for it. Doma Castle is also liberated. You also gain a few items. The house that was locked in the Imperial Base by the Cave to the Sealed Gate previously is now opened, and offers a lot of chests that contain items! Gestahl gives you a Tintinabar Relic. The guard talking to you gives you a Charm Bangle Relic. I don't recommend exiting the Imperial Castle just yet. Instead, go through the left and right paths and open all of the chests that you missed earlier. They are located ONLY in the left and right paths and nowhere else, so don't waste your time going anywhere else. The items you can get are: Revivify, Tincture, Gale Hairpin, and an X-Potion. You can also talk to Kefka now and not worry about whether you have time or not. He's located in the first door you come across in the right path. He's in jail, as you learned from Gestahl at the banquet. He says nothing important. After getting the chests you missed earlier, exit the Imperial Castle, as well as Vector. World Map --------- Back on the World Map, board the Blackjack that is beside Maranda. It's along walk, but by doing it, you can see a cool scene. This FAQ will be assuming you did it before you did anything else. The Blackjack ------------- Once you board the Blackjack, enter the main room and take the westernmost door once there. You'll find Setzer and Cid talking about repairing the airship. Setzer mentions his friend, Daryl, whom died when the Falcon, the airship she used to pilot, crashed. After that, the dialogue ends. Once you regain control, exit the Blackjack, since there's nothing else to do here. World Map --------- Back on the World Map, enter the Chocobo Stable in the forest to the east of Maranda. There, rent a chocobo. Ride the Chocobo to the Imperial Base, which is located to the east of Vector, and is in front of the bridge leading to the Cave to the Sealed Gate. Once there, dismount your Chocobo and enter the small Imperial Base. Imperial Base ------------- When you arrive here, enter the house. Once inside, go downstairs. In this room, there are TONS of chests that you can open. They contain the following: Cherub Down, X-Potion, Ether, Wall Ring, Elixir, Cure Ring, RunningShoes, Back Guard, 8000 GP, 13000 GP, and 20000 GP. There is one more item you can get, which is a Flame Sabre. Get it by examining the stove (why a sword is kept in a stove is beyond me). To get the Elixir I spoke of above, search the south wall for a hidden chest that contains the Elixir. After pillaging the place, exit it, as well as the entire Imperial Base. World Map --------- Head over to Albrook. There's no way you can miss it; it's the first town you will come across on your way back to Vector. Albrook ------- When you finally arrive in Albrook, head east and go south when the path goes south to enter the port. Once there, examine the southernmost crate out of the two wooden crates that are nearby to get a Warp Stone. Now, head south and get on the ferry. Once there, talk to General Leo. He'll introduce you to Celes and Shadow. Celes leaves as soon as Locke tries to talk to her, then you gain control once again of your group, so exit the port. Back in the main part of town, stock up on any items you may need. The shops here offer nothing more than they offered the first time you went here. If you think you could see some of the equipment they have for sale here, knock yourself out. After your errands are done, go over to the Inn and talk to the Innkeeper. He'll let you rest for free, since General Leo told him about you. In the middle of the night, Locke wakes up and heads outside. He finds Celes, and a short cutscene occurs, where Locke tries to convince Celes that he's still her friend, even though he doubted her by a small fraction. After the cutscene, you regain control. Head to the port. Talk to Leo, and choose to depart. The ferry won't arrive until tommorow morning, and Leo advises you rest until then. When you regain control, talk to Leo. He and Terra will talk for a bit. After that, Shadow comes in and talks to Terra for a bit as well, then Terra leaves and Locke comes and throws up because of seasickness. When morning comes, talk to Leo, then talk to Locke. A few more things will be said, then Terra, Shadow, and Locke are all in your party. You won't keep Shadow for very long, unfortunately. World Map --------- Once on the World Map, head all the way northeast to Thamasa. Thamasa ------- Once you arrive in Thamasa, enter the Weapon and Armor Shop. Once there, buy a few Ice Rods from the Weapon Shop. They will be useful very shortly. Also, buy a Stout Spear for Mog and Edgar, as well as some Darts for Setzer. After that, head over to the Armor Shop and buy the following: some Gaia Gears, IF you did not already steal them from the Baskervor enemies earlier. Also, a few Gold Armors are good to have, but I don't recommend buying them. I DO suggest, however, buying two Mystery Veil helmets for Terra and Celes, since they are very good. After that, exit this building. Now, head over to the barrels by the mayor's house (it's above the Inn) and examine the top one to get an Echo Screen. After that, head to the house to the east and examine the barrel to get a Green Cherry. Also, a scene will occur here, as you see a boy playing around with his Fire spell. A magic-user? Odd. Very odd. This town is unfriendly enough already, but to have someone use magic at such a young age? This is very odd. To see another scene, head behind the house that you got the Green Cherry from. A little girl apparently wants his mother to use Cure on her. This IS odd, isn't it? Two magic-users, and we've only been here a couple minutes. I'm not so sure we can trust this town, are you? Anyway, after the scene, head over to the Relic Shop. It doesn't really have anything you don't already have, but pick up on a few more Relics in there if you want, since it has some nice Relics to offer. But that's not why I brought you to the Relic Shop. Go around the flowers and examine the barrel to get a Soft. Now, head over to the Item Shop. Once there, examine the middlemost barrel to get an Eyedrop. After you get that, head over to the Inn and examine the uppermost barrel by the Inn to get a Fenix Down. Now that we're done pillaging the place, let's head over to the house to the east of the mayor's house (where we got the Green Cherry), shall we? Once inside, talk to the old man standing by the door to be introduced to Strago Magus, a party member that you will get soon (no- brainer, right?). After your group talks to Strago, a young girl enters the room, and you are then introduced to Relm Arrowny, Strago's granddaughter. After the dialogue is over and you regain control, exit this house and head over to the Inn and rest for 1 GP. In the middle of the night, Strago wakes your group up and says that Relm is in danger. When you regain control, head into Strago's house. Why he left it unlocked in the middle of the night is beyond me, but whatever. Once inside, go upstairs. Then, examine the western wall until you find a Memento Ring Relic hidden inside the western wall. Now, exit this house and head over to the fiery house to the south. Once there, talk to Strago. He'll try and use magic to put out the fire. Also, the mayor as well as another villager, tries to use magic to put out the fire, but to no avail; the fire only gets worse. Strago goes inside the house, as do Locke and Terra. Once you get inside the house and regain control, head north through the first two rooms, defeating any flame enemies you come across. In the third room of the house, advance through the room, defeating all the enemies you come across. When you come to a choice between two doors, take the right one, since the left one allows you to fight flame enemies over and over again. In the next room, you'll come to another set of doors. The one on the right takes you to a room with a chest containing a Fire Rod, so open that chest. Then, go through the left door into the next room. In this next new room, go through the easternmost door out of the two doors and open the chest to get an Ice Rod. Now, go through the leftmost door to continue on. Now, in the hallway you appear in, equip Strago with an Ice Rod, as well as two Earrings if you have them. Then, go through the door into the next room. In this room, your group finds the source of the blaze, FlameEater. You'll engage in a boss battle with our friend FlameEater, so read the Bosses section to see how to win. When you win, your group finds Relm, but they up falling asleep just like Relm. Shadow comes into the house miraculously and saves your group and Relm from the flames. He says he only wanted Interceptor back, but I think that's a pretty lame excuse, don't you? The scene switches to your group talking inside of Strago's house. After the dialogue ends and you regain control, exit the house. Outside, Shadow will leave you, stating that he only wanted his dog back. Exit town. World Map --------- Outside, head southwest, then north and enter the cave there known as Crescent Island. Crescent Island --------------- NOTE: It is strongly recommended you equip Gaia Gears on all your party members here, including Relm when you recruit her. It works well for this particular area. When you arrive here, open the nearby chest to get a Heal Rod. Don't throw this rod, since you can use it in the World of Ruin to get a Magus Rod, which is the best rod in the game. After getting the Heal Rod from the chest, head through the easternmost path, ignoring the northern and western paths, since they lead to the same place anyway. After taking the east path, you'll appear outside. Advance into the next part of the island. When you reach a cave-like area again, head east and exit room. In the room you come to, head to where the three golden statues are, and a cutscene will commence once you do. You learn about the statues. Yippy! After you regain control, head south and Ultros will fall down from the ceiling and knock your group down. You'll have to fight him, as usual, so read the Bosses section to see how to defeat him. After you defeat Ultros, Relm joins your group and you regain control. Give Relm an Esper, as well as any Earrings you might have left over. Her defense SUCKS, I'll tell you that much, but she has the highest magic power out of any party member in the game, making her a very good party member to have. You should also know that you can examine the back of each of the three statues to learn a little bit more about them. At any rate, after you regain control, head west and north and exit this area via the exit. In this room, rest/save at the Save Point. Then, go down the nearby set of stairs and step on the northernmost tile out of the three tiles on the floor that look weird. Doing so will cause the tile to collapse and bring you to a room below. In this room, head through the northern exit, then open the chest you come to to get a Chocobo Suit. Now, head back into the previous room and this time, take the western exit. Open the next chest to get a Tabby Suit. Equip these on Strago and Relm. Now, exit to the previous room. Back in the previous room, jump off the bridge just to the south of the western exit in this room. Jump off by pressing A when you approach the bridge. After jumping off, make your way back to the room with the three unstable tiles. This time, take the easternmost tile and it'll drop you back into the room below, but to a different part of it. This time, take the eastern exit and open the chest to get an X-Potion. Now, jump off the bridge to the south, make your way back to the tile room, and take the southernmost tile to fall to the room below. Once there, follow the path out of this room. You'll be outside once again, so simply advance onward into the next area when you get outside. In this next cave-like area, head south and the Espers will come out and a long scene will occur, as Yura, the rest of the Espers, and your group, all go back to Thamasa to talk peace with the Empire. The war is now over... or is it? Thamasa ------- Back in Thamasa, a cutscene will occur, as the Espers try and talk peace with the Empire, appearing as if they succeeded at first. That is, until Kefka comes in and ruins the peace talk. Kefka knocks out everyone, but Leo wakes up and you have control of him. Talk to Kefka to initiate a battle with him. Just attack or use the Shock command with Leo until the battle is over. Kefka then disappears and supposedly calls Emperor Gestahl (it's actually Kefka himself disguised as Gestahl). At the end of the scene, Leo is killed by Kefka. Once the VERY long and very good scene is over, the scene switches to your group by General Leo's grave. The scene then switches to the rest of your group, who have returned safely from Vector. After the scene, you appear on the World Map once again. World Map --------- Back on the World Map, board the Blackjack. The Blackjack ------------- On the Blackjack, a scene will occur, as you see the world start to fall apart because of the immense power of the statues being unleashed. Eventually, you regain control. Don't fly to the Floating Continent just yet. Instead, I would recommend getting Mog's Water Rondo Dance, as well as any other Dance he has not learned yet. The Water Rondo is a World of Balance exclusive, meaning you can't get it in the World of Ruin. If you want it, you only have a couple hours at most to get it. If you don't get it now, you can get it after you get on the Floating Continent, but that's it. After you fight the boss in the Floating Continent and continue on, that's it; you can't get Water Rondo anymore, so this FAQ will be assuming you are getting the Water Rondo now. Note that Mog must be in your party for this (but that is obvious, right?). To start this off, fly over to Baren Falls. Land there. Save your game and enter it. Baren Falls ----------- Once inside Baren Falls, jump down into the water like you did when you first got here. After that, you'll be on the Veldt. The Veldt --------- Once here, head over to Crescent Mountain and go inside. Crescent Mountain ----------------- Once here, simply make your way through the Serpent Trench. You'll appear in Nikeah. Nikeah ------ Here, rent a Chocobo via the Chocobo Stable in town to the north. Ride that Chocobo all the way back to Baren Falls, where your airship awaits. Get back in the airship. The Blackjack ------------- Back in the Blackjack, it's time to build Strago's Lores up. So, go get him if you don't have him in your group. When you're ready, choose to lift off. Now, fly to Thamasa and talk to Gungho, the old man near the Inn, if you want to see a short scene. Our main goal is to fly around getting Strago some new Lores. To see how to get them, although it isn't very specific (sorry about that), see the Characters section. If you wish to get some better information on how to get them, I suggest you take a look at Djibriel's godly FAQ. After you get as many Lores as you can at this point, then it's time to get Gau some Rages. Just go around and get some Rages that you don't have. Simple. After that, you should head over to Triangle Island, that small island in the northeastern corner of the map, of which I have dubbed "The Bermuda Continent". Once you are there, walk around to fight an Intangir enemy. The enemy is invisible, but it's not a bug. Oh, no, my friend, it's anything but a bug. The Intangir enemy has Vanish automatically on it at the start of the battle. To nullify this, use any elemental spell. Of course, you could just use Doom, so if a character doesn't have Doom yet, go to the Veldt and learn it. You can't kill Intangir using anything but Doom at this point, since he has way too much HP. He'll counter with Meteo on the party member who hit him when you attack him with a spell, but that's why you should use Doom, since you only have to worry about Meteo one time. It does a good bit of damage, though, say around 1000, so be careful. The reason I told you to fight Intangirs on this island is because they give you 10 Magic Points each time you defeat them, and you need all the magic spells you can get before the Floating Continent. After you're done building up spells (Intangir gives you no experience, which sucks, and by the way, don't build up spells with people who will never use them, like Cyan), let's get as many of Mog's Dances as we can, shall we? The Dances we can get now are: Wind Song Where: Land near Narshe, then walk around in the grass and fight and win a battle to get the Wind Song Dance. Forest Suite Where: Go to any forest and fight and win a battle to get this Dance. Desert Aria Where: Go to any desert and fight and win a battle to get this Dance. Earth Blues Where: Go to Mt. Kolts. Once there, fight on the slopes to get this Dance. Love Sonata Where: Go to Zozo and fight and win a battle to get this Dance. Dusk Requium Where: If you didn't get this in the very beginning of the game, then you can get this by fighting in Figaro Cave. Water Rondo Where: See above to see how to get this Dance. Of course, you should already have this Dance by now, if you've been following my FAQ up until now, you silly person. After getting all the Dances with Mog, it's time to head to Doma Castle for a few items. So, find it via the Blackjack, then land there and enter. Doma Castle ----------- Since the Empire was kind enough to free this area of Imperial troops, you can now enter it, so do so. Once inside the throne room, head to the room where Cyan found Owain and Elayne dead and open the chest in there to get an X- Potion. You can find an Ether in the castle in the bedroom with the alarm clock, an Elixir in the clock in the bedroom (it's in an alarm clock, not a regular clock). You can also find a Remedy in a pot if you didn't get it earlier. Now, go through the door to the south of the one Owain and Elayne died in, and you'll be outside. Outside, follow the path to the east and you'll be able to find a door eventually that leads to a room. Inside that room is a Fenix Down, as well as the Beads Relic. Now, exit Doma Castle since you've done everything there is to do in it. World Map --------- Board the Blackjack. Then, buy any items you may need, any weapons, armors, etc., encounter any enemy you want that you haven't encountered yet, because we are able to go to the Floating Continent shortly, and therefore the World of Ruin, at which point all things you could do in the World of Balance will not be available anymore. The Blackjack ------------- On the Blackjack, get on the wheel and choose to find the Floating Continent. You'll then have to choose only three party members, since you get Shadow in your group on the Floating Continent (he doesn't leave in two seconds this time, by the way, the sucker), which makes 4 party members. After choosing your three party members, you get attacked by several waves of Imperial Air Force enemies (IAF). Level 2 elemental spells work well against them, as does your strongest physical attacks. After you defeat several waves of enemies, Ultros will pop his ugly head on the east side of your ship, so approach him when he gets close enough to initiate a battle. Read the Bosses section to see how to beat Ultros this fourth and final time. Yes, I said final time, believe it or not, the lamer will give up after this. After defeating Ultros, you'll fight another boss. Read the Bosses section to see how to defeat the next boss, Air Force. After you defeat it, you lan don the Floating Continent. Floating Continent ------------------ NOTE: I STRONGLY suggest giving one of your party members the Phantom Esper, even if they have learned the spells from it, since it really helps for an upcoming battle. When you arrive on the Floating Continent, rest/save at the nearby Save Point. Then, talk to Shadow to recruit him into your group. Now, to advance through the continent. You should know that when you approach walls, they will open up to new areas of the continent. Not all walls will open though, but when you think you have come across a dead end, you should know that you haven't, since you can usually advance through to a new area when you think you see a dead end. Starting off, head east and approach the wall to open up a new path. After the wall opens, follow the path and you'll come across another wall, which opens up to a new path when you approach it. Take the path. Eventually, you'll come across a blue orb, which is the Floating Continent's version of a chest, for all of you who are ignorant out there (:P). Open it to get the Murasame sword for Cyan. If you have Cyan, don't give this worthless garbage to him, since it sucks even worse than Dispatch, which is bad. After getting the Murasame, keep following the path, ignoring going to the north. Instead, approach the south wall and a path will open up. Follow it and open the blue orb to fight a monster-in-a-box, Gigantos. In battle, use Phantom, since all of his attacks are physical, thus you'll be impervious to physical attacks. He has some powerful ones too, so this is a wise course of action. After defeating Gigantos, you get the Hardened Knife. After you get that, go back to the north path I told you to ignore earlier. As you approach the wall, a new path will open up. Step on the weird circular area to be carried to a new area. Once you emerge from the circular area, keep following the path and you'll eventually come to a switch on the ground. Step on it. Doing that results in a new path being opened up to the east. Follow that path until you come across another weird circular area (I'll call these transporters from now on). Step on the transporter to be transported to another area. Now, you'll appear next to three transporters; the one you just came out of, and one to the left and right. Which one should you take, you ask? You want to advance to Kefka and Gestahl so bad, it hurts, doesn't it? So, let's take the left transporter. You emerge by a switch on the ground, so go ahead and step on it, since doing so will result in a path being lowered below us, which is just what we want. Now, go north and step on another switch to create a shortcut to where we need to go. Take that shortcut, then follow the familiar path. This time, instead of going all the way east, take the long ladder. After doing that, head east across the now lowered path (it's a very long path, so be aware) and you'll eventually come across, after a long walk, a switch on the ground. Ignore it, at least for now. Head to the south of the closed transporter area to the north, to another transporter. Step inside that one. You'll appear in a room with a Save Point. Rest/save your game, then exit via the light. Now, head to the east and open the chest to get a Beret. After that, step on the switch I told you to ignore earlier to open up a new transporter. Step inside. You'll emerge in a new area of the continent. This is where you can choose to go back to the world below. IMPORTANT NOTE: If you haven't encountered every enemy you can in the World of Balance, gotten every item, Water Rondo, etc., then this is your FINAL CHANCE to do it. If you don't do it now, then you'll never get another chance to get everything you can possibly get in the World of Balance, so keep that in mind. Don't say that I didn't warn you, because I just gave you a friendly warning. Anyway, when you emerge from the transporter, follow the path and approach the wall when you come to what looks like a dead end. After the wall opens up, follow the path to the next boss of the game, Atma. Before fighting it, equip your party members with Gaia Gear armor and Wall Rings. Approach it and press A to initiate a battle with this huge beast. Check the Bosses section to see how to defeat Atma. After you defeat Atma, Shadow leaves your group (who didn't see that coming?) again. Don't bother going back to the Save Point and saving. Instead, go up the stairs to where Kefka and Gestahl area. Enjoy the LONG and very good cutscene. I won't spoil it for you. After watching the scene and finally regaining control, reequip Celes. You are timed 6 minutes to get off the Floating Continent, so equip Sprint Shoes and hurry your butt up. Follow the path that collapses as you walk. You will eventually come across a platform with a blue orb on it. To get it, you have to go around the huge hole to the south of the platform. The orb houses an Elixir. After getting that, head east and examine the star to start a fight with Nerapa. This isn't a boss, so don't worry. To defeat Nerapa, simply unload with your strongest physical attacks (Chain Saw or Drill, Dispatch, Stray Cat, etc.). Or, simply use Rflect on a party member, then bounce off a Bolt 2 or an Ice 2 spell. You'll win in no time. After defeating Nerapa, head east and you'll have the option to jump off or wait when you reach the end of the continent. Choose to wait, then stand there and wait until the timer reaches 0:04 seconds. When it does, Shadow comes. Now, you can escape the continent, resting assured that Shadow is coming with you. The Blackjack is destroyed, and all your party members are scattered through what's left of the destroyed world. The scene will eventually switch, after you see the destruction of the world, to the World of Ruin, where you appear in the Solitary Island as Celes. World of Ruin Walkthrough ------------------------- Solitary Island --------------- When the scene switches to the Solitary Island, you'll see Cid walking around the room, while Celes is in bed. She eventually wakes up. Seems she has been in dreamland for a year. It's about time she woke up, wouldn't you agree? Cid appears to be sick, and so Celes decides that she'll go and get some fish for him to eat. Once you gain control of Celes, there's something you should know. There is a counter set in the game for this particular part of saving Cid. The counter's default number is 120. Every single second you spend in any location except for the World Map, Cid's health meter goes down by 1. In other words, if you spend 30 seconds on the beach, Cid's health meter goes from 120 to 90. When his health meter gets 30 or below, he dies, whereas if it gets to 256 or higher, he lives. When you go to the beach to give Cid fish, there are some more things that you should know about. First of all, there are four different types of fish for you to catch. To catch a fish, walk up to one and press A when you are as close as you can be to one. The four different types of fish are: Fish - Slow Moving Effect: Decreases Cid's health meter by 16 when you feed it to him. Fish - Medium Moving
Effect: Increases Cid's health meter by 16 when you feed it to him. Fish - Fast Moving Effect: Increases Cid's health meter by 32 when you feed it to him. Rotten Fish - Medium Moving Effect: Decreases Cid's health meter by 4 when you feed it to him. You can only feed Cid one fish at a time. To feed him one, go back and see him and talk to him each time you catch a fish. To reset the fish, talk to Cid. As I said above, if you can manage to get Cid's counter to 256 or higher, then he will live. If you manage to let it drop to 30 or below, he will die, the poor thing. It doesn't matter if Cid lives or dies, as this won't change anything, other than the fact that (*GASP* SPOILERS!) Celes won't try to commit suicide like she does if he dies. I prefer just to let the poor soul die, since it takes far too much effort and time to get the moron to live. This FAQ is assuming you let Cid die. If you didn't, you can easily figure out what to do on your own, since it's not that hard. After Cid dies, Celes will go up to the mountain on the island, and you'll regain control of her. Go north and examine the bird she'll try to commit suicide by jumping off the mountain. It appears that Celes has given up all hope. She's all alone in a dark world full of despair, with no hope of finding her friends or any sign of civilization for that matter. Just when you think Celes dies, though, she lands on the beach below and a bird comes and nurses her back to health. The bird has a familiar bandana, and so Celes finally realizes that she is not alone; Locke is alive, and there is hope that she may yet find her lost friends. Celes regains her courage. Once you regain control of Celes again, head into the house. Cid is deceased, but seems to have left a note. How did he leave a note when he is dead, you ask? I do not know the answer to that question myself, but my guess would be that he is a zombie and he kept that secret from everyone. Haha. Not really. Anyway, examine the letter to find that Cid has a raft here for you to get off the island with. Go downstairs in the room to find the raft. Celes will then get on the raft, saying that she'll make Cid (or "Granddad") proud of her, and so she sets sail towards what she hopes will be civilization. Eventually, you will appear washed up on the shore, on the World Map. World Map --------- Been a long time since we were on the World Map, huh? Enter the nearby town. Albrook ------- Once you arrive here, there's nothing new that you can buy, so don't bother going to the shops. Go to the item shop and restock on anything you may need. There are some hidden items located throughout the city, if you didn't get them in the World of Balance. You can find a Potion next to the Inn in a barrel, an Elixir in the clock in the Cafe (the Relic Shop connects with the Cafe, by the way). Also, you'll find a Tincture in the pot in the weapon shop. There's also a Warp Stone in the bottom crate in the port area, if you didn't get it in the World of Balance. Now that you've got the items here, exit town. World Map --------- Okay, head all the way north, past the tower you come across (that's Kefka's Tower, which remains inaccesible right now), then enter the town by the desert there, known as Tzen (we went there in the World of Balance, remember?). Tzen ---- When you arrive in Tzen, you'll be relieved to find signs of civilization. To start off, head north and Kefka will bring the Light of Judgment on Tzen, apparently for defying him. Once you regain control of Celes, head north some more to find Sabin, who is somehow holding up a HOUSE with his muscles. See what steroids can do to you? Once you get inside the house, equip Celes with a Ribbon or Jewel Ring. After equipping yourself, advance through the house, opening all of the chests in the room. One chest by the stairs leading to the room with the kid contains a monster-in-a-box, so avoid opening that one. The items you can get in here are: Heal Rod, Pearl Rod, Hyper Wrist, Tincture, Drainer, and Magicite (the Drainer and Magicite are in the room with the kid, just so you know). When you come across the kid that is trapped in this house, approach him. He'll come with you, and you'll regain control. The chest to the left of where you can find the kid is another monster-in-a-box chest, so avoid opening that one as well. After getting the kid, hurry out of here (I recommend equipping Sprint Shoes), since you ARE timed, after all. If you can manage to make it out of the house before the time runs out (which you should), then hurray for you, you escape the collapsing house with the child unharmed. But if not, game over for you. Let's hope that doesn't happen. After you get out of the house, the house collapses and Sabin and Celes talk for a minute, then you regain control; this time with Sabin in your group! Now that you have Sabin, go to the shops and buy anything you may need. I definitely recommend stocking up on some items if you need them, as well as buying some Relics that you might not have. Be sure to buy Sabin two Poison Claws if you don't have them already, as well as another Fire Knuckle (if you didn't get the one in Zozo, buy him two). Do not bother with the Kaiser weapons, since they suck. After you're done with your shopping, exit town. World Map --------- Now that we're back on the World Map, let's advance the story, shall we? Head to the easternmost part of the World Map (look at the map in the bottom right to see what I mean), then you should notice a long strip of land that sort of reminds me of Cuba. When you see that, cross the bridge that leads to Cuba (>_>). Once you are on that strip of land, head to the northwestern part of the continent, and enter the town there (use your map to get there), which is Nikeah. Nikeah ------ When you reach Nikeah, go to the Weapon Shop. Once there, buy two Enhancer weapons for Celes, then exit the shop. Equip Celes with a Genji Glove and two Enhancers, to boost her magic power by 14. After that, head over to the Armor Shop. Once inside, buy a Diamond Shld, but give it someone besides Celes. Now go and buy a Diamond Vest and equip it on Sabin. Now, exit and head over to the Relic Shop and buy anything you may need there, though the Relics there are generally not too good. Now, head over to the Cafe and talk to all four of the bandits there. After you talk to the leftmost one after talking to three other stupid ones, the one on the left will leave the Cafe, so you should too. After leaving the Cafe, you'll witness the four bandits going to the port to board the ferry leading to Figaro Castle. Instead of following them, head back into the area with the Weapon Shop and Armor Shop, and you'll spot an Edgar lookalike in the crowd. When you talk to him, he doesn't say anything important. After you talk to him once, he'll walk away, so follow him and talk to him again when he stops. He will then run away to the entrance to the port, so talk to him there to, and he will say that he been Gerad all his life, and he'll also use the words "My lady", which, of course, only Edgar would say. This points to one thing: Gerad is Edgar, don't you think? I sure do. Gerad will retreat into the port, so go into the port yourself. Once there, go ahead and sneak onto the ferry. You'll arrive in South Figaro shortly. South Figaro ------------ NOTE: There are some hidden items in here that you should've left for the World of Ruin. See the walkthrough for this town on your first visit to it during the World of Balance to see the location of those items. Whoa, it's been a WHILE since we've even came remotely close this town, huh? Ah, home sweet home. Exit the port and head into town. Once inside town, head to the Weapon Shop and buy two Gold Lances (one for Edgar, and one for Mog), then leave. Now, head over to the Armor Shop. Once there, buy two DiamondArmor items. Give one to Celes, and just hold onto the other one for now. Now, exit this shop and head over to the Relic Shop and buy four Amulets. You'll need these Amulet Relics later, so be SURE to buy them. After that, go ahead and restock on any items you may need in the Item Shop. When you're ready, head to the Inn and enter one of the rooms until you find Gerad. Talk to him. Before long, the four bandits come in and he leaves with them. So, go ahead and exit South Figaro. World Map --------- Back on the World Map, head southwest and north and enter Figaro Cave. Rest/ save before you do, though. Figaro Cave ----------- As you enter, talk to Siegfried, who is blocking the entrance to the next room of the cave. He'll say that he is going to clear the monsters out of the cave, and to wait there. This is false; you can wait for one week while you go and vacation in Grand Bahama, but the monsters won't clear out. Go into the room that Siegfried went into, then when you get in there, exit it to be in the actual part of the cave. In this room, head west and go up the stairs, then continue west and open the chest to get an X-Potion. After you get that, head back to the entrance of this room, then head east and open the chest to get an Ether. Once you get that, head to the northwestern corner of the room, then enter the leftmost door out of the two doors there. In the room you come to, cross the bridge and open the chest to get a Hero Ring. Now, exit this room and go through the door to the east. In this room, you'll see Gerad and the four bandits talking. They give food to the turtle, and then they jump across the turtle into the next room of the cave. You'll also spot Siegfried and his suspicious self in here. Now, approach the water where the turtle is, which is no longer a spring that recovers your HP/MP, sadly, and once there, stand in front of the turtle. When the turtle comes toward you, press Up on the D-Pad then hold A to jump across to the next room. In this next new room, follow the path to the west out of this room. In the next room, you can head to the northern part of the room if you want to see what Siegfried was truly trying to accomplish here by telling you to wait, the deceiving cheapskate bum. The main path you should take in this room is a western path. After going all the way west from the entrance, head south into Figaro Castle. Figaro Castle ------------- Once inside Figaro Castle, head out of this prison room. Then, head down the set of stairs to the west. In the room you appear in, ignore the old man and head to the west and go down the stairs. Previously, the old man would stop you and not let you go down there no matter how hard you tried, but this time you can go down there for some odd reason. Let's check this place out, shall we? In the room you appear in after going down the stairs, head through this room and the next room; they are straight-foward. In the third room, you'll see four chests; two in each room in the bottom part of the room. Open them to get a Gravity Rod, Crystal Helm, Ether, and X-Potion. After pillaging the place, go through the door to the left. Eventually, you'll end up in a room with a chest containing a Regal Crown. Exit the room and go back to the room with the four chests. Once there, go through the northernmost door, into a hallway. The Hallway to Hell, to be exact. Go through the hallway, into the next room. In this room, before you take ONE STEP, take the time to properly equip Celes and Sabin. Here is the equipment you should have on each: Celes: Enhancer Diamond Shld Mystery Veil DiamondArmor Wall Ring RunningShoes Golem Esper Sabin: Fire Knuckle Mithril Shld Regal Crown Diamond Vest Wall Ring RunningShoes Siren Esper After equipping yourself properly, head north a bit talk to Gerad. A cutscene will occur, as the four bandits go into the room straight ahead of you. Gerad (or Edgar) stays behind to get rid of the monster in the room. Be prepared for a boss battle. A rather tough one at that, if you aren't properly equipped. Read the Bosses section to see how to defeat this next boss. Once you win, Edgar will join your group. Things are definitely looking up! Once you regain control, go into the room that the four bandits went into and then examine the armor in the middle of the room to get a Soul Sabre. After that, exit this entire area, and head into the room before the throne room, with Edgar as the leader of your group. Once inside that room, buy any items that you need to stock up on. There are new Tools for sale, so buy those for sure. Once you're done with your errands, talk to the old man by going down the stairs west of the entrance to the castle. Tell him to take to Kohlingen. When he does, exit the castle. World Map --------- Reequip Celes with a Genji Glove and the two Enhancers. Then, equip the Genji Glove and two Poison Claws or Fire Knuckles on Sabin. Then, equip Edgar with the Gold Lance for sure, followed by the spare DiamondArmor you have. He should use the Gold Shld for a shield, and the Crystal Helm for a helmet. Now that you're fully equipped, head northwest and enter Kohlingen. Kohlingen --------- When you arrive in Kohlingen, head to the Cafe. Inside, talk to Setzer, who is sitting at the table. After a few words between Celes and Setzer, he joins your group. He says that he and your group will go to Daryl's Tomb to get a new airship, since the Blackjack got destroyed. Yay! Once you regain control, exit the Cafe and head to the Item Shop. Once there, stock up on some items, and buy a few Revivifies, just in case you didn't buy the Amulets I told you to buy earlier. After your business in the Item Shop is done, head over to the Weapon Shop. Once there, buy another Diamond Shld, or two if you don't have a spare one, then give them to Edgar and Setzer. After that, buy a DiamondArmor and give it to Setzer. Also, if you want to, buy Setzer a Diamond Helm (Edgar too if you want), but it's inferior to the Green Beret, and you should have lots of them by now. Head over to the Weapon Shop. Once there, buy two Trump weapons, then equip one on Setzer (equip two if you want to, but it's not recommended just yet), then exit the shop, as well as the town. World Map --------- On the World Map, before we go visit Daryl's Tomb, let's get a couple of good items, shall we? Head to the northernmost point on this continent (as always, use your map) and you'll come across what looks similar to the Opera House. This isn't the Opera House incase your curious self is wondering; this is the Colosseum, which was in the World of Balance, a mere shack. Enter it. Colosseum --------- In the Colosseum, you can talk to the guy standing against the wall to the north to choose an item that you want to bet. After highlighting an item, you have to press A (OMG, NO-BRAINER!). This will bring out an opponent, which you must defeat in order to get an even better or worse item than the one you wagered, depending on what you wager. In a lot of cases, this opponent will be Chupon, and you'll win a mere Elixir if you win an almost impossible fight against the mammoth Chupon. You have to use only one party member against the opponent, so if you have a party of four like you do now, then you'll have to only use one of those party members in order to fight the opponent, so choose carefully. Here are the items that I recommend you wager right now: Wager: Murasame For: Aura Wager: Tintinabar For: Exp. Egg Wager: Gold Hairpin For: Dragon Horn You can bet a Ribbon for a Gold Hairpin, but that's not really wise. You can get Gold Hairpins an alternate way by opening a chest in Mt. Zozo, which we are not even close to yet, or a chest in the Ancient Castle that also contains it. Once you are done betting in the Colosseum, exit. World Map --------- Back on the World Map, go to the dot JUST west of the dot that is actually Kohlingen on your map. This is Daryl's Tomb. Enter. Daryl's Tomb ------------ NOTE: The moment you enter here, equip all four of your party members with Amulets. If you don't have them, you'll have to rely on Revivifies to cure the Zombie status that can be inflicted upon you here. When you arrive here, approach the tomb and Setzer will open it up for you, but also to say that there could be anything lurking down here, and to keep your eyes peeled. Go inside the tomb when you regain control. Once inside, head south into the main room. Once inside the main room, there are several different doors to take: one to the top left, one to the top right, one to the bottom right, one to the bottom left, and one to the south-central part of the room. So many doors to take? Which one should our curious selves enter next? Hmm, let's see here... I'd say take the one on the bottom right. Inside, open the chest to get a Genji Helmet. Equip it on Edgar, then exit the room and this time, take the southwest room. Once inside, open the chest to get a Crystal Mail. Give it to Setzer or Edgar (I gave it to Setzer), then go down the set of stairs to the east and go into the next room. In this room, open the chest to get a Czarina Gown. You can't equip this, so don't bother trying. Now, before you venture into the next room, you should know that there is a hidden Relic in this room, namely the Exp. Egg. You may have gotten some at the Dragon's Neck Colosseum a few minutes ago, but even if you did or didn't, you should still get this one. To get it, head to the EXTREME southeastern corner of the wall in the room, and search around for a hidden passage. When you find it, go through the passage which will lead you to a chest that contains an Exp. Egg. After you get that, go back out of the passage and exit the room. In this next room, go north and press the switch on the wall, then exit the room, as well as the next couple rooms until you get back in the main room of the tomb. When you reach the main room, take the northeast room. Once inside, examine the tombstone to reveal a door behind it. Go through it. In this next new room, head north and press the switch on the wall to raise the water level in this room. Now, exit back to the main room and take the southern room once there. In the room you come to, ride the turtle to the next room. In this room, press the nearby switch on the wall to raise the water level even more. After that, you can go in the southern room instead of going across the turtle, but all it takes you to is a room with four graves. In that room, you can examine all four graves, starting from the bottom-right one to get these words: The World is Square. This is what Square put in the game, since their company name is Square, and the map on the World Map is also square, so it could be representing that as well. Anyway, you can go to the top-left room in the main room and put these letters in to get the secret of the hidden Exp. Egg revealed to you: THEW, ORLD, ISSQ, UARE. You have to examine the grave to do this, by the way. Since you already got the Exp Egg., you won't need to do this. Anyway, back to where we were. If you are confused, then you are in the room with a turtle, high water, and a switch on the wall by the door. There is a south entrance in this room, too. Hop across the turtle, then go through the door you come to. In this next room, go all the way north, ignoring the area with the Save Point for now. Eventually, you'll come across a chest containing a Man Eater. Equip this on Setzer, then go and rest/save at the Save Point I told you to ignore earlier. After that, open the chest you haven't opened in this room to fight a monster- in-a-box, who is known as Presenter. I won't classify it as a boss. Just use fire attacks against it, but don't attack the shell, since it's like Whelk, and will counterattack with the Giga Volt attack, a more powerful version of Mega Volt. You win a Dragon Claw for defeating Presenter. However, you can get two Dragon Claw weapons by eliminating the head AND shell at the SAME exact time. In other words, if both the head and the shell have 300 HP left, and you use an MT Fire 2 spell and hurt 300 or more on both parts, you get two Dragon Claws, rather than one, which GREATLY increases Sabin's Bat Pwr. Anyway, after you defeat Presenter, whether or not you get two Dragon Claws or not, go back to the Save Point and rest/save. Now, go through the northern exit in this room to appear in the semifinal room of the tomb. In that room, go north and examine the tomb in the center of the area to cause Dullahan, which I'm guessing is Daryl's spirit, to appear. Read the Bosses section of the FAQ to see how to defeat Dullahan. After you defeat Dullahan, go into the room behind the tomb. You'll see scenes from Setzer's past here as you walk down the stairs with Setzer. Eventually, after a long scene showing Setzer and Daryl, you'll find the Falcon, the airship that the deceased Daryl had piloted. Eventually, you'll regain control of your group on the Falcon, and you'll be on the World Map. World Map --------- You're "supposed" to be following that bird that Celes mentioned to Setzer, since it is technically your next destination. There are a few things you can do, though, before you do to make your life easier. Let's do them, shall we? Skip ahead in the walkthrough to Maranda if you don't want to do it. Our first destination is the continent with Narshe on it. So, fly the Falcon to the northernmost continent on the map, where you should find Narshe. Don't land when you see it, but keep flying around in the vicinity of Narshe and you'll eventually spot trees the shape of a cross. Land and enter there. Duncan's Hideout ---------------- When you arrive here, try and enter the house and Duncan will come out before you can. Sabin and Duncan talk for a minute, then Sabin and Duncan start to spar with each other, which allows Sabin to learn the Bum Rush Blitz, his ultimate Blitz. You COULD'VE waited until Sabin was Level 70 to learn this, but that would've taken too long, don't you agree? Yeah, I thought so. You can thank me for Bum Rush later. ;) After getting Bum Rush and regaining control, exit this hideout, since Duncan doesn't say anything important, and there are no items to collect in his house. World Map --------- Head back to the Colosseum. Once there, bet the Czarina Gown you got in Daryl's Tomb. You'll fight a Sky Base enemy for the Minerva, which is the best armor in the game for girls. Once you win against Sky Base, you get the Minerva, so give it to Celes, then exit. Now, board the Falcon and fly to the small continent on the southwestern part of the map and land there. Incase you are wondering, this is the continent where Cid and Celes were in the beginning of the World of Ruin. Enter the house, then go to the beach. Once there, grab the Esper sitting by the water, known as Palidor. Now, exit the house completely. Back on the World Map again, board the Falcon again. This time, fly back to the continent with Narshe on it. Once there, land when you get near Narshe and then enter Narshe. Narshe ------ When you arrive in Narshe, you'll find that the town is a ghost town. Anyway, when you enter town, go north and a wolf will come to greet you. He'll say that there is only a single Moogle left anyway, and lets you pass. Head to the west of the Classroom, then examine the wall there that Locke and Terra escaped through in the beginning of the game to open up the entrance to the mines. Go inside. Mines of Narshe --------------- When you get inside the Mines of Narshe, make your way to the room where you had to follow the exact patterns of the light that moved around the rocks. In that room, simply exit through the northern door, since you don't have to move a certain way this time. In this room, follow the path and you'll come across the entrance to a new room very shortly. Go inside. In this room, head north and exit into the Moogle Lair via the northern exit. Once inside the Moogle Lair, head north and talk to the Moogle standing by the wall, which happens to be Mog. After he joins your group and you regain control, press A directly behind where Mog was standing to get the Moogle Charm Relic. The Moogle Charm Relic allows you to avoid any random encounters, which is nice (you'll see why soon). You can't avoid boss battles though, so keep that in mind. Now, search the entire Moogle Lair's western and southwestern side to find a chest in the southwest corner of the lair that contains a Ribbon. Open it, and then go ahead and exit the Moogle Lair, as well as the Mines of Narshe completely. Make your way back to the entrance of town. IMPORTANT NOTE: Put Mog in your group first before you go back into Narshe; he is waiting for you on the Falcon. Narshe ------ When you get back to the entrance of Narshe, head north through the first two areas and then enter the mines when you come to them. Mines of Narshe --------------- Once inside the mines again, head north, then east into the next room. After that, simply advance through the next few areas until you reach the snowy field where you battled Kefka in the World of Balance. Once there, you should see a dragon moving about the place. If you bump into it, you'll have to fight it, which is exactly what I want you to do, but NOT before you rest/save with the Save Point in the area. After saving, run into the dragon. Read the Bosses section to see how to win against the Ice Dragon. The Ice Dragon, by the way, is one of the 8 dragons scattered throughout the World of Ruin. By defeating all 8 dragons, you get the Crusader Esper, since you break the "dragon seal". We're still a long ways to go before we get the Crusader Esper, so don't worry about that for now, you hear? Good. Upon defeating the Ice Dragon, go back and rest/save at the Save Point. Once you do that, exit this snowy field via the northern exit. In the area you come to, cross the bridge, then approach the frozen Esper there. You'll engage in a battle with it, so read the Bosses section again to see how to defeat Tritoch. Once you defeat Tritoch, he realizes that you are trying to stop the war, and so he becomes an available Esper by turning himself into Magicite. Nifty. Once you get Tritoch and regain control, approach the edge of the cliff that Tritoch was guarding, then choose to jump off. You'll appear in a cave, which I will refer to as "Cave of Umaro". Cave of Umaro ------------- When you arrive in the Cave of Umaro (what a name, huh?), you should know that if you step on the certain tiles in the cave, that you'll fall down a hole because the tile will collapse (similar to how they did in Crescent Island in the World of Balance, if you remember right). Anyway, upon your arrival here, head through the nearby door into the next room. In this room, follow the path to a chest containing an X-Ether. There are no collapsing tiles to worry about right now, so don't worry. After opening the chest, exit back to the main room of the cave. Once there, take the westernmost door out of the three doors in this room, but don't step on the two dark tiles by the door, since they will collapse on you if you do. In the room that you come to after taking the western door, equip someone with the Phantom Esper. Now, get yourself into a random encounter, then use the Phantom Esper to make your group become invisible. After doing that, open the nearby chest to fight a monster-in-a-box battle, this time against 3 Pug enemies. They have 30000 HP, which is a lot for just a regular enemy, and they can hurt a LOT with their constant barrage of phyiscal attacks. To defeat the three Pugs, cast an MT Bio spell on them, then cast Haste or Haste2, depending on which you have to speed up the poisoning. This will do some damage, as will Tri-Dazer, the ability that Tritoch uses when you summon him in battle, so be sure to use that, since the Pugs do have a weakness to it. After doing Tri-Dazer, use Fire 2 Celes, Bum Rush with Sabin, attack with Setzer or use Fire 2 if he has it, have Edgar use Chain Saw, and have Mog use Fire 2 or just attack (Mog should be in your group). Keep your HP high, and you will win. After defeating the three Pugs, there is a chance you could have won a Minerva from them, but not likely. If you did, that's great, but if not, it's not surprising. At any rate, upon defeating them, exit this room and step on one of the dark tiles by the entrance to the room you just exited to fall down to a room below. Once down there, make your way to the southwestern corner of the room, via the bridges, and open the chest you come across to get a Gauntlet Relic. Now, head to the extreme eastern part of hte room. Once there, cross the bridge, then enter the door you come across (it won't take long to come across it). In this next room, follow the path and you'll reach a switch west of a bridge. Ignore it and continue on, since it'll cause you to fall down to your doom. Not really. Eventually, you'll reach another switch. Press it. You'll drop down to a room with a bone in the middle of the room. Examine it, and your group will realize that it is Magicite, and you'll gain the Terrato Esper. Just as soon as you do, a sasquatch comes from out of nowhere and attacks your group. This sasquatch is Umaro, whom you are about to get as a party member after you beat him up. See the Bosses section to see how to defeat Umaro. Once you beat Umaro, talk to him and he'll join your group since you have Mog with you. If you don't have Mog, go back and get him and go back to the area where Umaro is, then talk to him. After Umaro joins you, exit Narshe completely. World Map --------- Get in the Falcon and fly to the strip of land where Nikeah is. This is known as the Serpent Trench, by the way. Once you are on the Serpent Trench, fly south of Nikeah to find a tower in the middle of a circular-shaped mountain. Land there, then equip Mog with the Moogle Charm Relic, and go inside. This tower is known as the Fanatics' Tower. Fanatics' Tower --------------- When you arrive here, you'll probably notice Strago is walking around with a bunch of weird guys who have souled their souls to Kefka. Strago is in a complete trance, so you can't recruit him before you start "oohing and aahing" about it. We'll come back later and recruit him. For now, let's head up the tower, shall we? Go up the tower and enter the first door you come across. Open the chest in that room to get a Safety Bit Relic. Exit the room and continue up the tower. Enter the next door you come across. Inside, open the chest to get a Genji Shld, then exit. Continue up the tower and enter the next door you come to. Inside, open the chest to get a Stunner, but ignore the dragon in the room. Exit the room after opening the chest with the Stunner. Now, head up the tower even more and enter the next door you come across. Inside, open the chest to get a Force Armor. Exit the room and go back down the tower until you come across the very first door you entered. Go inside and once inside, one tile to the east of the chest is an invisible switch that you can press to open a new room below this one. So, stand one tile south of the tile to the east of the chest, and press A. Presto! Switch pressed (Wind Waker pun intended)! Exit and enter the room below. Inside, open the chest to get the Air Anchor Tool for Edgar. It sometimes causes instant death to enemies, which is decent, I guess. Now, we've got what we came for, so let's exit this stupid tower and continue our Moogle Raid. World Map --------- Back on the World Map, board the Falcon again. Then, fly to the southernmost continent on the World Map. Once there, fly around until you find Kefka's Tower. Since you have an airship, you can enter it. Technically, if you wanted to, you COULD finish the game with the limited amount of party members that you have, but I DO NOT recommend it AT ALL. This FAQ will not be giving you a walkthrough for Kefka's Tower for a long while, so just wait before you jump right into it, my little impatient buddy. :P Anyway, land your airship directly over Kefka's Tower and press A. Then, a short scene will take place on the airship. After it's over, you'll have to set up three groups to go into Kefka's Tower. Put Mog in Group 1, and just put two other random party members in Group 2 and Group 3. After you set up your group, press B and you're in Kefka's Tower. Congrats. It helps if you take a party member that has Warp, so do that. Kefka's Tower ------------- Once here, make sure the Moogle Charm is still on Mog. Descend the conveyor and advance through the tower until you come across a pipe, which is basically a door, leading to the next room. When you come to that, ignore the pipe and head north and open the chest you come across to get a Coronet. After you get that, go through the pipe I told you to ignore earlier, into the next room. In this room, head down the conveyor, then go east and through the door into the next room. In this Magitek Factory-type room, simply follow the path out of the room, but be sure to open the chest you come across to get the Fixed Dice weapon for Setzer. Once you exit that room, you are done with Kefka's Tower, so warp out of here with Warp or a Warp Stone, or simply go back to the very beginning and use the crane. Your choice. Once you exit, go back in with Mog in Group 2. Once you are back in the tower, switch to Group 2. With Mog in Group 2, head through the tower and you'll eventually come across a room with conveyors that don't work. In that room is a chest containing a Minerva, so definitely open that. After that, continue south and you'll come across a choice between two doors; one to the south, and one to the north of that one. Enter the one to the north of the southern exit, then open the chest in the room to get a Tack Star. Shadow can Throw this when you get him. Exit the room and head south through the southern exit. In this room, exit through the door to the south, then continue out of the room, ignoring the other two doors in this Vector lookalike room. Once you exit that room, keep going through the tower. Eventually, you'll come across a room with two pipes. Take the leftmost one, since the right one leads you back to where you were. After taking the left path, open the nearby chest to get a Force Shld. Once you get that, go down the nearby conveyor, then head all the way west to a chest containing a Force Armor. After you get that, head east and go through the pipe to the next room. In this room, open the chest to get a Ribbon. Now, exit this room, as well as the tower completely. Now, put Mog in Group 3 and reenter the tower. This will be our final visit to Kefka's Tower for quite some time, so enjoy it while it lasts. ;) With Mog in Group 3, advance through the tower and you'll come across a chest very shortly that contains a Red Cap, so open it. Now, go through the nearby door, into the next room. In this room, simply go through the door to the north to be in another room. In this room, follow the path and open the two chests you come across to get a Nutkin Suit and a Gauntlet. Now, exit this room, as well as the hallway room you come across. Back in the main room, head south and you'll come across another door. Go through it. In the room you come to, simply go west through the pipe into a new room. In that room, open the nearby chest to get a Hero Ring. After you get that, there is an EXTREMELY well hidden Aegis Shld to get. If you are playing on an emulator, simply press 2 on your keyboard to disable layer 2. With that disabled, the path is easily discernable. If, on the other hand, you are playing on a console, do the following: Go down as much as you can, then go east as much as you can. After that, go down as far as you can go. Then, go north one step, then go left as far as you can go, then go down as far as you can go. After doing that, go right a few steps, then open up the chest when you come to to get the Aegis Shld. After getting the Aegis Shld, go back into the black area, then go east as far as you can. After that, go north and then east until you can't go any further. Once that is done, simply go left as much as you can, then go north a bit and you'll be able to see yourself again. Phew, that was tough! I don't see how you are supposed to find the Aegis Shld if you are playing on a console. Now, exit this room, as well as the tower. World Map --------- Once you are on the World Map, gather the rest of your party members, and I recommend taking Setzer out of your group. Once your party is ready, get back on the wheel and choose to lift off. If none of your party members have Vanish and Doom, then I suggest you go learn it. After learning Vanish/Doom (this FAQ is assuming you have it), then fly around the World Map until you come across a battle on the Falcon. This battle will be against Doom Gaze, a monster unleashed by Kefka. Doom Gaze occupies a certain tile on the World Map when you are flying around (incase you are wondering, Doom Gaze only appears when you are in the air). When you reach that tile, a battle against Doom Gaze ensues. Doom Gaze has 55555 HP, and before you can even take very much HP off, he runs away with the move called Escape. After he runs away, he occupies a different tile than he did before. Once you land on that tile, you'll fight Doom Gaze again. This repeats until he is finally dead. Each time you fight him, despite him running away, he doesn't regain his HP, so if you take of 9999 HP before he runs away, the next time you fight him, he'll have 45556 HP, instead of 55555. Got it? Good. Now, if Mog has the Moogle Charm on, you won't encounter Doom Gaze, so be sure to take that off if you wish to fight Doom Gaze (this FAQ will be assuming you did). Get what I'm trying to say here? We're gonna fight Doom Gaze. Fly around the World Map until you come across him. Before long, you should encounter him. Read the Bosses section to see how to defeat Doom Gaze. After Doom Gaze has been beaten, receive the Bahamut Esper he left behind. Hurray for us, we have another Esper in our grasp! After getting the Bahamut Esper, fly to the Serpent Trench. Once there, fly to the east end of it, then land by the town there. Enter it. It is Mobliz, a town we haven't visited since Sabin's Scenario in the World of Balance. Mobliz ------ Once here, you'll find that the town is more or less a picture of New Orleans after Katrina. The Big Easy doesn't seem so big anymore, does it? Mobliz is a clear picture of what Hurricane Katrina did to New Orleans. We HAVE to do something about this! Starting off, head west and a kid will see that you are coming, and so he goes inside the house to warn the others. Once you regain control, head to the western end of New Orleans (I gotta stop calling it that, don't I?) and examine the uppermost barrel out of the 3 barrels next to the house to get a Fenix Down. After you get that, enter the house that the kid went into. Once inside, check the nearby clock to get an Elixir. Then, go downstairs in this room to reach a new room. In that room, simply go through the door to appear in a cave, which seems to be where all the people of this town are. Inside that cave, the kid we saw earlier tries to stop you (look what Katrina did to this place) from entering the room, but Terra insists he let you through. Once you regain control, go through the door to the north, then talk to Terra, who is inside the room. She'll tell you that she felt needed the moment she arrived here, since almost all of the adults died trying to save their kids after Kefka used the Light of Judgment on the town. Once Terra is done with her touching speech and you regain control, exit this room, then head south and exit the cave. As soon as you do, Phunbaba, an ancient demon released by Kefka when the world was destroyed, comes to attack the people of Mobliz. This is why the kid was so scared of you when you first arrived here. Terra goes to fight Phunbaba by herself, even though she has lost her will to fight. Just let Phunbaba kill you when you enter combat with him as Terra, since anything you do will hurt 0 anyway. After Terra gets knocked out, your group comes to the rescue. You'll enter combat against Phunbaba, so check the Bosses section to see how to defeat this evil beast. After you hurt Phunbaba and he runs away, you'll appear back in the cave. Terra will refuse to accompany you, saying she needs more time. Once you regain control, try and exit the cave. As you do, a kid stops you and gives you the Fenrir Esper that Phunbaba dropped in his haste. After you get that, leave town. World Map --------- Since we have the Falcon, we can make it where we can fight Phunbaba again and kill him for good right now. So, board the Falcon, land it again, then reenter Mobliz. Mobliz ------ Back in New Orleans, head inside the westernmost house. Once inside, you'll spot a dog move behind the bookcase in the room. Go behind the bookcase and walk around until you find the path to the next room. When you reach the cave room with Terra and Katarin inside, talk to Terra. After you find out that Duane and Katarin are having a baby, a kid will run in and say that Phunbaba is coming back again. When you regain control, exit the cave room, and the scene will switch to the outside area of Mobliz. Your group will engage in battle with Phunbaba. See the Bosses section to see how to defeat him. There is another chart with information on this second fight of Phunbaba, but the strategy remains the same. Just know that after you damage him a bit this time, he'll use BabaBreath, which knocks out a couple of your party members. After Phunbaba uses BabaBreath, the battle will end. In a desperate attempt to save Mobliz from even more destruction, Terra attacks Phunbaba like she did last time, but this time in her Esper form (meaning she's Morphed). You don't even have to see the Bosses section this time if you don't want to, since the battle strategy is exactly the same as it has been since fight number 1. Do not worry about Phunbaba using BabaBreath, because he won't this time. After you defeat Phunbaba for the FOURTH time, he dies (persistent little bugger!). After that, a cutscene occurs, and the kids of the town think that Terra is a monster, since she is in her Esper form. One of the kids eventually realizes that the Morphed Terra really is their "mama", so they all calm down. Once the scene ends, Terra joins your group! Now that you've regained control, equip Terra with some equipment other than what she has on if you want to (but keep the Minerva on), then leave town. World Map --------- Back on the World Map, board the Falcon and make sure you have both Terra and Celes in your group, since they will be the party members that can survive the most, due to their godly Minerva armors. The other two party members that I recommend having are Mog and Sabin, or Edgar and Sabin (preferably Edgar, since you probably don't have a Dragon Horn yet, and therefore Mog can't make a fantastic dragoon like he otherwise could with the Dragon Horn). After configuring your party, take the wheel of the Falcon and fly to the continent to the north of the Solitary Island (the Solitary Island is located in the extreme southwestern corner of the map, incase you don't remember). On that continent, fly to the southernmost point of it (the part that looks like it has a tail sticking out to the right), then land there when you see a town. This is Maranda, where we were supposed to go long ago. Enter it. Maranda ------- Once inside Maranda, head to the Armor Shop. Once there, buy two Tao Robes, and buy Dark Gears for Shadow, Sabin, Gau, Locke, and Setzer. Then, exit the shop and head over to the Weapon Shop. Once inside the Weapon Shop, buy four Falchion swords, not because of their immense Bat Pwr, but because of their worthiness in the Colosseum. You can bet Falchions for Flame Shlds in the Colosseum, so definitely buy 4 Falchions so you can get 4 Flame Shlds soon. Ignore everything else in this Weapon Shop, so exit after buying the Falchion swords. Once you exit the Weapon Shop, head to the house to the east of the Weapon Shop. Inside, talk to the girl by the desk, known as Lola. Lola will tell you that her boyfriend in Mobliz sent her these flowers. Since Mobliz was no doubt demolished by Kefka's Light of Judgment, someone else must have gave her these flowers, as well as wrote the letters. But who? Examine the letter on the desk to find that it has Cyan's handwriting on it. Ah, so Cyan's the culprit, eh? After examining the letter, Lola will ask you if you will attach a reply to the carrier pigeon outside. Tell her yes, then exit this house. Outside, press A in front of the carrier pigeon to the left of the house where Lola was to attach the reply. After doing that, the pigeon flies off to Zozo. Once you regain control, exit Maranda. World Map --------- Back on the World Map, board the Falcon and fly over to Zozo. Enter it after you land by it. Zozo ---- Back in this lame excuse of a town, talk to the carrier pigeon that's nearby, and you'll see it fly to the tall building that's nearby, indicating that we need to go there. Don't go climbing up the stairs on that building just yet. Instead, head west and north, and behind the Cafe you'll find a guy who looks remarkably like the merchant you could steal clothes from in South Figaro in Locke's Scenario way back in the World of Balance. Talk to that merchant lookalike and buy the Rust-Rid from him for 1000 GP. Now that we have the Rust-Rid, we can go up to that tall building that the carrier pigeon flew to. Hurray for us! Now that you've regained control, head to the building by the entrance of the town, then enter it (this building is actually the Cafe, incase you are wondering; I don't know why I keep calling it "building"). Once inside, make your way up to the very top of the Cafe. Once you reach the top, press A in front of the leftmost door out of the two wooden doors. After you do, the Rust-Rid will dissolve the rust on the door, thus unlocking it. Go through the door after the rust dissolves, then simply go north into Mt. Zozo after you enter the door. Mt. Zozo -------- When you arrive here, head west and open the chest you come across to get an Ice Shld. After you get that, go east, then south down the stairs and open the next chest you come across to get a Red Cap. Now, go down the nearby set of stairs, into the next area. In this area, follow the path and you'll come to a chest containing a Thunder Shld very shortly. After opening the chest, keep on following the path and you'll come across a chest eventually. This chest contains an Aegis Shld. After getting the Aegis Shld from the chest, go through the nearby exit that has light coming from it, and you'll be in a small outside area with a chest. Open it to get a Gold Hairpin. After that, exit back to the previous room. Back in the previous room, go through the light exit to the north of the chest that contained the Aegis Shld, and you'll appear outside. Once outside, cross the nearby bridge, then go through the door into the next room. In this room, head west across the bridge. Then, rest/save at the Save Point that's nearby. After doing that, go east and step on the switch on the ground. This will cause a dragon, namely the Storm Dragon, to come out of the chest above you. Simply stand here and wait until the Storm Dragon touches you to start a battle with it. Read the Bosses section to see how to defeat Storm Dragon. Once you defeat that tough dragon, go back and rest/save at the Save Point. After that, head to the southeastern corner of the room, where you'll find a light exit. Go through it to be outside. Outside, simply head east and go through the door to be inside a cave. Inside the cave, examine the letter on the desk to find out that it has been Cyan that was writing those letters to Lola. There is a chest in here that you can't open just yet, but we'll get to do that in a minute. After examining the letter, go through the light exit to the east and you'll appear on a high cliff at the peak of the mountain outside. Once outside, you'll see Cyan on the edge of the cliff, as well as a carrier pigeon with him. A long cutscene will commence as soon as you enter the area, as Cyan and your group talk for a bit. Cyan says he realized that as he wrote to Lola, he was very much like her. When you finally regain control, go back into the area where you first found Cyan, then examine the shimmering dot in the northwest corner of the area to get the key to the locked chest in the room where Cyan had all those flowers. After getting the key, go back to the previous room and open the chest. You get no items, but instead a supposed "Machinery Manual". This doesn't do anything at all; it was just for nothing that we opened the chest, I guess. What a shame. Oh well, that's life. After opening up the chest in this room, exit this room, as well as Mount Zozo and Zozo itself completely (I, for one, have had enough of Mt. Zozo AND Zozo, haven't you?). World Map --------- Back on the World Map, board the Falcon, as always. Then, fly to the Veldt and
land there, but before you do, make sure you only have 3 party members in your group, since Gau can't join if you have four. The Veldt --------- When you arrive on the Veldt, walk around until you get a random encounter. If you are lucky, on your first random encounter, Gau will appear and join you. If not, keep battling until you find him. Once Gau joins you, there a ton of new Rages to get. Get as many as you can or think you need. After getting our friend Gau some new Rages, enter the cave on the Veldt that was known as Crescent Mountain in the World of Balance. It is now known as Cave in the Veldt. Cave in the Veldt ----------------- Once you get inside the Cave in the Veldt, walk a few steps and you'll see Interceptor. He leaves and you regain control. Go through the northern door, since the one on the right leads to a dead end. After going through the north door, you'll be in a new room (obviously). In this room, follow the path and open the chest you come across to get a Rage Ring. This Relic is for Umaro, by the way. After getting the Rage Ring, ignore the four guys standing by the fire, since they just tell you about Gau, and you already have him. Instead of talking to them, head through the nearby wooden door, then simply follow the path until you come across a path where you can't see your leading party member, since he/she is in the black. When you come to that, go due west and open the chest you come across to fight a monster-in-a-box, namely Allo Ver. After defeating Allo Ver, you get the Tiger Fangs weapon for Sabin. Give it to him, since it raises his magic power, and therefore it powers up Bum Rush. Now, go east a bit, then go south. Keep following the VERY long path, and you will eventually end up in a room with a switch on the wall to the east of a wooden door. Press it, as doing so will cause the rocks in the room to move out of your way, thus allowing you to progress further into this cave. After pressing the switch, head south and open the chest you come across to get the Striker weapon. This weapon will allow us to recruit Shadow shortly (assuming you didn't kill him at the Floating Continent). After opening the chest, go back to where the rocks moved at, then advance onward through the cave. Eventually, you'll come across a room with a Save Point. Rest/save, and continue on into the next room. In this final room of this short cave, you'll come across either Shadow or Relm, along with our friend Interceptor, depending on whether or not you saved Shadow or let him die in the Floating Continent. This FAQ will be assuming that you see Shadow instead of Relm, since I even told you to save Shadow in the Floating Continent. The moment you enter this room, you notice the unconscious Shadow on the ground. Your leading party member rushes over to the unconscious Shadow, only to be attacked by a beast; also known as SrBehemoth. Read the Bosses section to see how to win here. Upon winning, your group will carry Shadow to Thamasa. Thamasa ------- Once you arrive here, you'll see Shadow in bed, as well as Shadow dreaming about his past. Once you regain control, exit Thamasa. World Map --------- Board the Falcon. Then, fly to Jidoor, then land there and enter it. Jidoor ------ When you get in Jidoor, go to the Weapon Shop. There, buy two Partians and give them to Edgar and Mog. Then, exit the Weapon Shop and head over to the Armor Shop. When you get in there, buy one Circlet, then equip it on whoever is still using a Green Beret. After that, exit the Armor Shop, since there is nothing else that we need to buy in it. Now, head over to the Auction House (if you wanted to go to the Relic Shop, then go, but it doesn't have anything new aside from a Guard Ring Relic, which you don't need at this point). Once inside the Auction House, there are new items you can win here. If you did not get Golem and ZoneSeek in the World of Balance, you can get them here. Here is what you can bid on: If You Have Not Bought Golem and ZoneSeek: 1/1200 of an airship: 25% Golem: 12.5% Hero Ring: 50% Imp Robot: 3.125% Zephyr Cape: 3.125% ZoneSeek: 6.25% If You Bought Golem and ZoneSeek, But No Hero Ring: 1/1200 of an airship: 25% Hero Ring: 50% Imp Robot: 12.5% Zephyr Cape: 12.5% If You Bought Golem and ZoneSeek, As Well As The Hero Ring: 1/1200 of an airship: 50% Imp Robot: 25% Zephyr Cape: 25% Like last time, if someone buys the Hero Ring, Golem, or ZoneSeek, that item can appear the next time you enter the Auction House. Below is a list of the prices for each item: 1/1200 of an airship: 1000000 GP Golem: 20000 GP Hero Ring: 50000 GP Zephyr Cape: 10000 GP ZoneSeek: 10000 GP Like in the World of Balance with the Chocobo, you CANNOT buy the Imp Robot or the 1/1200 of an airship, so don't even bother trying. The rich father will always steal it from you. It seems Bill Gates is drowning in a pool of money, even in the Auction House. I want you to try and get the Hero Ring here, if you have enough money. If not, just come back later. After you are done in the Auction House, head into the huge mansion in the northern part of town. This mansion is actually known as Owzer's House. Owzer's House ------------- When you arrive here, head north and examine the two lamps on the wall to turn on the lights in the room. This will allow you to go up the stairs to the west without being forced back by a voice. After turning on the lights, go up the stairs to the west, then examine the flower picture in the room to fight three Nightshade enemies. If you let Shadow die in the Floating Continent, then the flowers won't attack you, which means you can't fight Nightshade enemies, and that means that you can't get one of Gau's best Rages. Anyway, after fighting the Nightshade enemies, head to the southwest corner of the room and examine the picture of the lady there to start a battle against three Dahling enemies. Beat them, then go through the door that is revealed. Boy, this is a picture of what a haunted house is like. After going through the door, simply go down the stairs into the next room. In this room, advance through the room until you come across a picture of a chair. Approach that picture when you come to it and you'll be picked up by an old lady, and have to fight a battle. Win the fight, then the picture returns to normal. Now, keep going and you'll come to a choice between two doors. The one on the left allows us to come across a chest containing a Moogle Suit, so go through the left one first, then open the chest to get the Moogle Suit. Now, exit this room and go through the eastern door this time. In the room you come to, go north and go behind the three doors that open and close automatically. When you go behind those doors, go as far west as you can and then press A to open up a chest containing a Relic Ring. After getting that, go through the westernmost door out of the three doors when it opens up. The other two lead back to the previous room, so don't take them. Anyway, in this next new room, simply go west through the door into the next room. Here, you'll see four chests floating in the air high above your reach. Stand under each of the four chests to start four battles in total (one for each chest). After you win the battles, you can open the chest you were standing under. The chests contain the following items: 2000 GP, Potion, Ether, and Remedy. Not the best of items, but hey, we'll take what we can get. After you get those four items, examine the picture of the armor in the room to fight a battle with a Still Life enemy. Beat it and go through the new door. In the room you come to, rest/save at the Save Point, then go through the northern door (the other one leads back to where you came) into the next room. In this small room, simply go through the door into the final room of this creepy haunted house. In that final room, you'll find Relm (assuming you saved Shadow in the Floating Continent), as well as Owzer. Talk to Owzer. Owzer says there is a monster in the painting, and it's very hard to get it to show itself. The monster attacks you, so you enter a boss fight. As always, check the Bosses section of the FAQ to see how to win here. Once you defeat the evil monster in the painting known as Chadarnook (which, somehow it looks as if the monster is still in the painting after you defeat it o_O), Relm will join your group, but only after you examine the eastern part of the bookshelf to get the Starlet Esper that Owzer brought to his house. If you didn't rescue Shadow in the Floating Continent, Relm won't even be here. After you get the Starlet Esper, Relm joins your group and you exit this haunted house automatically, and appear back in Jidoor. Exit Jidoor completely once you appear back in it. World Map --------- Once you get back on the World Map yet again, board the Falcon, put Relm in your group, and fly to the Serpent Trench. Once there, fly south of Nikeah and land the Falcon by the Fanatics' Tower. Enter it. Fanatics' Tower --------------- When you get in here, Relm will break Strago of his trance, and he'll join your group after Relm and he talk. Once he joins your group and you regain control, exit the Fanatics' Tower. World Map --------- Board the Falcon. It's time that we give Strago and Relm some good equipment, as well as get Strago some good Lores. Otherwise, they'll be useless in our fight against Kefka, wouldn't you agree? Starting off, let's get Strago prepped up first before Relm, shall we? Put Strago in your group, then fly to the continent with Thamasa on it. Once there, walk around until you find a Harpy enemy. When you find that, let it use Aero. When it does, finish it off and Strago will learn the Aero Lore if he didn't die during the fight, which I don't see why he would've. Now that you've gotten Aero, it's time to get some more good Lores (I'm not listing the meaningless Lores, such as Rippler, just the very good and noteworthy ones, such as Aero and Big Guard). I'll list all of the Lores that I recommend that you get below. Here's the list: Aero Found: Fight a Harpy enemy on the continent with Thamasa. Make sure it uses Aero, or you can always have Relm use Control to make it do Aero. The Harpy enemy is located in the grass or forest on the continent, not the gray patches of land. By the way, the continent with Thamasa is in the extreme southeastern corner of the map. Big Guard Found: I always go to Solitary Island for this one. Fly there, then wander around in the desert there until you encounter an EarthGuard enemy. If you use Sketch with Relm, there's a 75% chance she'll use Big Guard, and Strago will learn it after the battle. If you want to avoid the Sketch bug, make sure you are Level 16 or Level 23 or higher, and have a Beret equipped on Relm as well. You can also cast Stop on EarthGuard in order to use Sketch without him selfdestructing himself on you, but you'd have to be very fast at doing it, and the party member who gets the first turn would have to do it, most likely. RunningShoes also helps you get to use Stop faster. Finally, you can simply win the battle against an EarthGuard, go to the Veldt, let Gau learn the Rage EarthGuard, and then use that Rage in a battle with Strago, and he'll learn the Lore that way. Sour Mouth Found: Go to Daryl's Tomb, encounter a Mad Oscar. Let it use Sour Mouth (it uses it when alone) then after the battle, Strago will learn the Lore. Alternatively, you can use Sketch to get a 75% chance of using Sour Mouth. After getting those three Lores, head to Thamasa, and make sure you have both Strago AND Relm in your group. Thamasa ------- Once here, head north a bit and Relm and Strago will go and relax, since it has been awhile since they were here in Thamasa. Relm tells Strago that his friend, Gungho, is hurt. Apparently, Gungho has been hurt by Hidon, the beast Strago spent his youth hunting, but to no avail. Strago says he will avenge Hidon for Gungho. Despite what Strago says about him going to fight Hidon by himself, you can take three other party members with you if you want. You don't have to have Relm either. Once you regain control, exit Thamasa. World Map --------- Board the Falcon, then fly to the very small island in the area with the cave- like structure on it. Land there, then enter the cave there, known as Ebot's Rock. Ebot's Rock ----------- NOTE: You HAVE to have Strago in your group here. Otherwise, you won't be able to reach Hidon. When you get inside here, go north and step on the tile. I can't give you a specific walkthrough for Ebot's Rock. Each time you step on a tile like the one in the beginning of Ebot's Rock, you'll warp to a new location. There are four different locations you can warp to. You'll come across MANY chests throughout your stay here in Ebot's Rock. Each chest, except for the one chest blocking your path to Hidon, contains either 1-5 pieces of coral. Coral is what the chest blocking your path to Hidon needs you to feed him. He needs 22 pieces of coral, and you can't just give him 10, then 10 more later, then 2 more later. You have to give him 22 pieces of coral all in one go, otherwise, the coral will just reset and you'll have to go hunt for 22 more pieces of coral each time. After you get 22 pieces of coral (I recommend that you get a sheet of paper and write down how much coral pieces you have), keep warping until you find the chest blocking your path to Hidon. Approach that chest and give it the 22 pieces of coral you have. He'll let you pass to Hidon after you do that. If you don't have Strago in your group and give him the 22 pieces of coral, he won't let you pass, which is why I told you above that Strago is mandatory here. Anyway, after feeding the hungry chest, head north onto the platform where Hidon awaits. BEFORE FIGHTING HIM, give someone the Bahamut Esper. You'll see why in battle. Now, Press A in front of him to engage in a battle with him. Check the Bosses section to see how to defeat Hidon. Once you defeat Hidon, the Strago will go to Thamasa to tell Gungho the news. Thamasa ------- Back in Thamasa, Strago tells Gungho that he defeated Hidon. Gungho doesn't believe him at first, but Relm convinces him that Strago really did defeat Gungho. We also find out that Gungho, being the pathetic actor that he is, was faking being hurt by Hidon in order to motivate Strago to kill Hidon. Once the talking is over and you finally regain control, exit Thamasa. World Map --------- Get back on the Falcon, and let's head over to the Veldt. Once there, walk around until you have fought and killed to SrBehemoth enemies. Once you have, you'll get two BehemothSuits (one for each). Give both of them to Strago and Relm. After that, board the Falcon again and fly to the continent with Maranda on it. Once there, fly due west of Maranda and you should see the Opera House. When you spot it, land there, then enter it. Opera House ----------- NOTE: Upon entering here, cast Float on all your party members, since you'll need it for the boss battle in here. When you enter the Opera House, go into the area with all the stairs, where you can watch the opera singers (the area where you watched Draco's opera preformance in the World of Balance). Once there, you'll see the Impresario going crazy, because a dragon appears to be sitting in the middle of his stage. So, let's head over to the room in the top right corner of this room. Once inside that room, talk to the guy that is by the stairs, and he'll let you through. Once he does, you'll have to press a certain switch to get on the stage with the dragon. See the one on the right that is away from the other three switches? Press the one just to the left of that one to drop onto the stage where the dragon is. The moment you get down there, you engage in battle with the dragon. This dragon is known as the Dirt Dragon. Read the Bosses section to see how to defeat Dirt Dragon. Upon beating the Dirt Dragon, you get Strago's AWESOME Magus Rod, as well as the death of another dragon, which leads us one step closer to the Crusader Esper. Exit the Opera House after beating the Dirt Dragon. World Map --------- Equip Strago with the Magus Rod you just won from the Dirt Dragon, then board the Falcon and fly over the Colosseum. Enter it when you reach it. Colosseum --------- When you get inside the Dragon's Neck Colosseum, bet your Heal Rod to fight a Pug for a Magus Rod. This can be a tough fight to win, though, so save your game before you bet, so if you lose, you can reset it and try again. After you get the Magus Rod, bet the Gold Hairpin you got in Mt. Zozo for a Dragon Horn. After winning that, you can give it to Mog or Edgar later (preferably Mog, cause in my opinion, he makes a better dragoon than Edgar, because of his higher magic power). After you win those two items, go back to the Veldt and win two more legendary BehemothSuits from the SrBehemoth enemies, then come back and bet them at the Colosseum for two Snow Mufflers (one for each suit). Give those two Snow Mufflers to Mog and Gau, since it is their best armor. After that, exit the Colosseum, since you are ready to do so. NOTE: If you are having too much trouble with the Pug enemy, I suggest you look at the Colosseum section of this FAQ for a strategy. Also, a good way to beat the Outsider enemy that has the Snow Muffler is to equip Setzer with two Trump weapons, via the use of a Genji Glove. World Map --------- Now, board the Falcon and fly to the continent to the east of the one with Narshe on it. Once there, search around for a huge forest area west of a mountainous area. Land there and walk around and fight the Tyranosaur enemies until one of them drops an Imp Halberd weapon. If you run into the Brachosaur enemy, the strongest enemy that you can run into in a random encounter, RUN AWAY AND DO NOT FIGHT IT OR YOU WILL DIE. There's no doubt about that. After getting the Imp Halberd, head back to the Colosseum and bet it for a Cat Hood. The battle is very simple. After getting the Cat Hood, give it to Relm as her helmet. Now, exit the Colosseum and board the Falcon. We're done giving Strago and Relm some decent power. So, fly over to the island in the northeast corner of the map and land there. That's Triangle Island. Once on Triangle Island, walk around until you run into a Zone Eater enemy. That enemy will use Engulf on all your party members, thus sucking you up into his belly. This is where you can get Gogo, a new party member, so just let the Zone Eater use Engulf on you. I will refer to this dungeon as "Zone Eater Dungeon". Zone Eater Dungeon ------------------ NOTE: Equip as many Ribbons as you can, or Amulets. Also, equip Thunder Shlds on your party members (equip as many as you have on your group). Upon arrival here, there are two exits for you to take. The light to the north allows you to exit this place, whereas the southern exit allows us to go deeper into this creature, so take the southern exit. In the room you come to, go west and get on the bridge. You'll notice people dressed in green walking around on it. If they touch you, you fall off and plummet to the room below. To jump to another bridge, stand in front of the bridge you want to jump to and press A. Your objective here is to jump across each bridge to make it to the other side of the room without being knocked off by the people dressed in green. It may sound hard (and it is a bit frustrating at times, but all you emulator users will have no problem with this, due to the abusing of Save States), but all it takes is good timing to do it. Anyway, jump from bridge to bridge until you reach the other side of the room, doing your best not to get knocked off by the people. Be sure that you open all of the chests that are on the bridges though, since they are fairly decent items. The chests containing the following items: Genji Armor, Magical Brsh, and FakeMustache. The FakeMustache Relic is something that only Relm can equip. It allows Sketch to be turned into Control, meaning instead of a random attack of the enemy being used, you can pick which attack of the enemy's that you want to use. It's not as useful as it sounds, so don't get your hopes up. Don't believe me? Go try it in a battle and see for yourself. Anyway, once you are at the other side of the room, go down the nearby set of stairs into the next room. In this room, rest/save at the Save Point, equip a pair of Sprint Shoes on a party member, then go through the door west of the Save Point into the next room. In this room, the ceiling will fall down every few seconds. If it falls on top of you, you get a game over, which sucks. With Sprint Shoes equipped, you aren't invulnerable to the ceiling falling, mind you, but you won't get a game over nearly as easily. Sprint Shoes aren't enough to merit protection if you rush through the room with your fists flying like Bruce Lee would. Anyway, when you get in this room, advance through to the first chest you come across. Open it to get a Zephyr Cape. DO NOT ADVANCE through the room some more after opening the chest. Instead, stand directly in front of the chest and wait for the ceiling to fall. When it falls, it won't squash you, since the there is a hole in the ceiling above the chest. In other words, the chest offers you some protection. Nifty. After the ceiling falls, advance through the room some more and when you come to another chest, open it to get a Hero Ring. Like the last chest, stand in front of it and wait for the ceiling to fall. Since you are standing in front of it, it won't hurt you. Once the ceiling falls, advance through the room some more and you'll come across one final chest, which contains a Tack Star. Shadow can Throw this. However, this final chest DOES NOT offer protection from the ceiling like the last two did. What do you do, you ask? Well, run in front of the chest, open it, and then run south and exit the room because of the southern exit. If you time it right, you'll exit the room without dying. When you exit the room with the falling ceiling, you'll appear in a small room. In that room, simply go south and into the next room. In this next new room full of bridges (thankfully these don't have people on them) and empty chests (with the exception of one chest that contains a Thunder Shld), you have to make your way to the door in the northern part of the room. Inside that door is Gogo, the party member that we're after. Instead of going to the door, let's try and open up the only chest that isn't opened in here, shall we? To do that, go west across the first bridge and jump across the empty chest to the other side. After doing that, jump the two chests to the north. Then, head to the southern edge of the bridge (where you are facing the platform with the switch on it that you probably see). Once there, jump to the platform with the switch on it. On that platform, press the switch, as doing so will cause the very small broken pieces of what were once bridges to become slightly extended. So, with the small pieces of bridge extended, jump back to the entrance of the room via the piece of a bridge to your east that just got extended. Once you do that, jump the chest to the west, then go west and jump yet another chest. After you've done that, jump the chest to the north and then open the chest you come across to get a Thunder Shld. We went through a lot of trouble just for one Thunder Shld, didn't we? After getting the Thunder Shld, make your way to the door in the northern part of the room. It should be obvious how to get there. Once you get there, go through the door into the next room. In this very small room, simply go up the stairs and speak with the weird looking whatever-it-is. This is Gogo, the party member I was talking about. Incase you are wondering, he appeared in Final Fantasy V as an optional boss fight. After you recruit Gogo into your party, use Warp to get out of here. But, we're not done here yet, for there are a few more chests for us to get. Don't worry, they aren't at all hard to get, and don't take long. So, after warping out, reenter a fight with Zone Eater and let it use Engulf again to your group. Once you are back inside the Zone Eater Dungeon, go south into the first room. Once there, get on the bridges with the people on them, and let one of them knock you off to the room below. In that room, open the two chests in here to get an Ether and a Red Jacket. After opening the chests, step on the switch to lower a piece of the floor in the room. Now, use Warp and get out of here; this time for good. World Map --------- Back on the World Map, fly to the continent where Albrook, Kefka's Tower, and Tzen are. On that continent, fly behind the mountainous area that lies near Tzen, and you should see a circular-shaped mountainous area, with a hole the shape of a star in the middle. When you see that, fly above the star and press A. You'll then have to set up two groups that will go into the cave. After you set up your groups, enter the nearby cave, known as Phoenix Cave. If you ever want to exit the Phoenix Cave, simply use Warp or use the crane in the outside area near the entrance of the cave. Phoenix Cave ------------ NOTE: It would be wise to have Mog as one of your party members. If he is in one of your parties, give him the Moogle Charm, since the enemies here are tough. Also, when you step on a spike in this cave, each party member will lose 200 HP. If you step on a total of three tiles, each party member will lose 600 HP. You have to step on spikes though in this cave, so be prepared to heal. Finally, almost all of the chests in this cave are empty, because a certain someone opened them all. I won't tell you who, since I'm sure you don't want me giving you spoilers, do you? 'Tis what I thought. When you arrive in the Phoenix Cave, make sure you have Group 1. Step on the switch that's nearby to open up the path to the next room. After stepping on the switch, switch to Group 2, since if you get off the switch then the door that you just opened will automatically close back. Anyway, after stepping on the first switch, have Group 2 enter the room you just opened up. In the room you come to, go up the stairs, then go east and south and step on the switch above where Group 1 is. After stepping on the switch, switch to Group 2 and go through the newly opened door into the next room of the cave. In this new room, make sure you stay with Group 2, even though technically you can use Group 1 too. With Group 2, head across the spikes to the east, then go east and southeast to a chest that is sort of hidden. It contains a Warp Stone. After getting that, switch to Group 1 and head west to a chest. Get in front of the chest and you'll fall down a hole into a below room. In that room (you took 400 damage because of the spikes, by the way), head up the set of stairs to the south, which will lead you back to the room where you fell down to this room at. When you reach that previous room, step on the nearby switch to extend a bridge to the chest that sent you to your doom earlier. Open that chest when the bridge extends to get a Wing Edge. After getting that, switch to Group 2. With Group 2, backtrack a bit (this is assuming you are at the chest I told you to open that contained the Warp Stone but if you aren't, then you should already be near it) and step on the switch you see on the floor (it's basically just to the west of the spikes, and should be located to the east of where Group 1 should be). After stepping on that switch, this will lower the spikes blocking Group 1's passage further into the cave. Switch back to Group 1. With Group 1, go across the now lowered spikes, then go down the set of stairs to the west leading to the next room. In this room, you can't do anything yet, so switch back to Group 2. With Group 2, head back to the chest containing the Warp Stone. Once there, backtrack to the west and go down the stairs you see, which lead you in the room where Group 1 should be, just on the other side of the room. When you reach that room (as Group 2), follow the path to the west of the entrance across the bridges and you'll come across another floor switch. As is always the case with these switches, step on it. Doing this will cause three more rocks below the other three rocks to appear in the lava. This is just what we need; now Group 1 can progress further into the cave. Switch back to Group 1, then go east to where the rocks are. Once there, hop across the rocks that you just caused to appear thanks to the interference of Group 2. After hopping across the rocks, hop across another set of rocks to the west, to reach the other side. Once you reach the other side, follow the path and you'll come to another floor switch very shortly, as well as a path leading to the north. Step on the floor switch, as doing so will cause the huge platform to the east of you to move to the west a bit, thus closing off Group 1's passage to the north, but enabling Group 2 passage to the north. Nifty. Now, switch back to Group 2 and follow the path to the east in this room, since it is the only available path for you to follow. When you reach the end of the path, you'll come to that huge platform that we moved with Group 1 earlier. At that point, go north into the next room. In this next new room, go down the set of stairs to the west, then you'll appear in the previous room with the huge platform. In that room, you'll be on top of the huge platform. Simply go south and step on another floor switch to allow Group 1 to go north into the room that Group 2 used to get onto this platform. After stepping on the floor switch, switch back to Group 1. With Group 1, head north into the next room. In this room, go north and step on the next floor switch that is located on a small platform overlooking an area of water. After stepping on that switch, switch back to Group 2 and head across the spikes that you just lowered by stepping on the switch. After you go across the spikes with Group 2, continue west down the stairs into the next room of the cave. In this next room, you should see a TON of rocks inside a lava-filled area. Go across the set of rocks to the west, then when you do that, go across some more rocks to the south, then after that, go across some more rocks to the east. After that, go east and north, ignoring the first small bridge that you come across. When you reach a second small piece of bridge, jump across the rocks to the north of that small piece of bridge (the first small piece of bridge leads to an empty chest, so that's why you should ignore it). You should end up on a platform with a set of stairs carrying you to another room. Go up those stairs, into the next room. When you reach this new room, press the switch on the wall to drain the water in this room, as well as drain out all the lava in the rock-filled chamber (aka, the previous room). When you you drain the water/lava and regain control, switch back to Group 1. With Group 1, go west and you'll see a Save Point to the south. Rest/save there, then continue heading to the west. Eventually, you'll come across an area of rocks that was previously filled with water. When you come to that, step on the floor switch to the north of the stairs leading down into the rock area. Stepping on it will cause some rocks in the nearby rock area to move, allowing Group 2 to progress further. So, switch back to Group 2. With Group 2, head south and down the stairs into the area of rocks that was filled with water earlier (this is the area of rocks where a few rocks just got switched around because of you stepping on the floor switch with Group 1 a minute ago). Once there, head all the way south (previously, you couldn't have headed south, because the rocks would be blocking your path) and you'll eventually come to an area with a chest and yet another dragon. Open the chest to get a Dragon Horn, then go and fight the dragon. Read the Bosses section to see how to defeat the Red Dragon. After defeating the Red Dragon, you get the Strato weapon for Cyan. Now, backtrack until you come to some stairs that you can go up to, which lead to a higher platform with three floor switches. When you come to that, go up those stairs, then step on the uppermost floor switch. Now, switch back to Group 1. With Group 1, head south and go into the rock-filled area. Then, continue to go to the west, then go up the set of stairs you come across, then simply continue into the next room. You'll appear in the rock-filled chamber that was previously filled with lava. In that room, simply make your way to the northwest corner of the room and go up the stairs there into the next room. Since you drained all the lava out, you won't have to do anymore rock hopping; you can just walk across the floor freely. Anyway, when you reach the next room, go as far as south as you can go, until you are overlooking an area below you that should have two rocks below it. Jump down to the rocks and you will automatically cross them and appear on the platform where Group 2 is. On that platform, go south and step on one of the two switches. Then, switch to Group 2. With Group 2, step on the remaining switch where Group 1 is. When both groups are on both switches, a path opens up, allowing us to progress even further into the cave. Now, with either group, follow the path south and go down the stairs into the final room of the cave. In this room, you'll probably notice a red sparkling star to the north of you that's out of your reach. It is supposedly supposed to carry you back to the entrance of the cave, but I have no idea how to reach it. Anyway, follow the short path in this room and you'll come across Locke in a few seconds (literally). Locke says that he has the Phoenix Esper, which can revive people. Apparently, Locke wants to bring Rachel, his former love that lost her memory because of him, then later on died in an Imperial attack, back to life using the Phoenix Esper. Locke says that the Esper may have lost its power over time, though. Your group, as well as Locke, end up heading to Kohlingen to bring back Rachel. Kohlingen --------- In Kohlingen, Locke and your group will enter a house where the dead Rachel remains in a bed, guarded by a VERY weird old man. I won't spoil the scene for you, since it is so cool, and the music is god-like. Once the scene is over, Locke and Celes will eventually head outside into the actual town, and Locke will give to your group the items that he found in the Phoenix Cave (that's why the chests were all empty; it's because Locke opened them). Once you regain control, you should know that you only have Locke and Celes in your group. Exit town. World Map --------- Board the Falcon, which miraculously, has appeared right beside Kohlingen, even though we were far away from Kohlingen when we entered the Phoenix Cave. Once on the Falcon, I recommend setting up a better party, besides just Locke and Celes, don't you agree? This isn't Locke's Scenario revisited, after all. Once you set up your party, get on the wheel and fly to the continent with Narshe on it. Land by Narshe, then enter it. Make sure that you have Locke in your group before entering here, though. Narshe ------ Once inside Narshe, know that only a buildings remain unlocked. Our objective here is to unlock all of the buildings. That won't do anything, but let's do it anyway. To unlock a door, stand in front of it and press A. Locke will unlock it, since treasure hunters are obviously good at picking locks. After unlocking all the buildings, enter the Weapon Shop. Inside, go downstairs and talk to the old man, who will give you either the Ragnarok Sword or the Ragnarok Esper. I STRONGLY suggest you choose the sword, because you can bet the Ragnarok in the Colosseum to get the Illumina sword, which is the ultimate sword in the game, equippable by almost everyone. If you choose the Ragnarok Esper instead of the sword, you'll gain an Esper that will teach you Ultima, the ultimate MT spell, at an x1 learn rate. Not only that, but Ragnarok's summon uses a move called Metamorph. You can use Metamorph on enemies or bosses, and sometimes get some items from them. While this is good, it doesn't compare to the awesomeness of the Illumina, so again, I STRONGLY SUGGEST YOU PICK UP THE SWORD INSTEAD! This FAQ will be assuming you chose the sword, but if you want the Esper, choose it. You can learn Ultima at an x1 rate with the Paladin Shld, a shield I'll tell you about very shortly, so I don't recommend the Esper. After talking to the old man, exit the house and head over to the house above the Relic Shop. Inside, go downstairs to find a guy in a bed. Talk to him and he'll give you the Cursed Shld. The Cursed Shld makes whoever has it equipped be weak to each element, and also gives an inherent Berserk, Condemned, Muddle, Mute, and Seizure to the wearer, which is definitely not good. To counter this, simply equip a Ribbon on whoever has the Cursed Shld equipped. Also, equip the party member with a Relic Ring to go along with that Ribbon. That way, all the status aliments put on you by the Cursed Shld will be gone because of the Ribbon, and when and if the timer set on you by Condemned reaches 0, you'll automatically be revived, thanks to the Relic Ring. Alternatively, and perhaps more worthwhile, you can go with Locke to the Solitary Island to uncurse the shield. Make sure he's equipped with the ThiefKnife, along with the RunningShoes and a Ribbon. This way, you will not only be protected from everything the shield inflicts sans Condemned, you'll also be able to steal a boatload of Elixirs from the Peepers on the island. Obviously, the choice is yours. Both methods work. After you're prepared to uncurse the shield, leave Narshe. World Map --------- On the World Map, fly to the Solitary Island. Once there, walk around and win 256 battles with the Cursed Shld equipped, but make sure that the wearer of it isn't Gogo, since it won't work on Gogo, and also make sure that the wearer is alive after each battle. It doesn't matter if the wearer dies in battle, just as long as he/she is alive after each battle. You can't go and battle on the Veldt with the Cursed Shld on if you're wondering. You don't HAVE to do this if you don't want to, since it'll probably take 2 hours or more, but I recommend it, since the Paladin Shld, which you get after you fight 256 battles with the Cursed Shld equipped, makes you immune to all elements in the game, and gives you 40% M.Block, the second best Defense stat boost in the game, as well as the third best Magic Defense stat boost in the game. Not only that, but the Paladin Shld teaches Ultima to the wearer at an x1 rate, meaning almost all your party members can learn Ultima. If you don't want to get the Paladin Shld, skip ahead some on the walkthrough. After getting the Paladin Shld, board the Falcon again, and fly over to the Colosseum. Colosseum --------- Once here, bet the Ragnarok for the Illumina. The fight against the Didalos enemy that you have to fight in order to get the Illumina isn't that hard; but avoid putting Relm into battle, since she'll most likely use Sketch, and in turn that means that she might use Quake, which will not only Didalos, but her own self as well, which isn't good. After winning the Illumina (I'd save my game before you bet, just incase), congratulations! You've got the ultimate sword in the game! NOTE: If you are having trouble with Didalos (be sure to SAVE YOUR GAME BEFORE YOU BET THE RAGNAROK), then equip a Wall Ring/Safety Bit on one of the Minerva-wearers (Terra or Celes). You should have no trouble at all after that. Also, an Ice Shld or a Flame Shld helps, too. Now, bet the Striker to fight Shadow. He is very easy, and you can't lose, even with someone like Relm. Seriously, if you lose, quit this game, since you are WAY under-leveled, and can't even HOPE to even HURT Kefka even 100. After you beat Shadow, he'll join your group, and you'll get the Striker you wagered back. If you bet the Striker again, you'll fight Chupon. Now, bet the four Falchions I told you to buy earlier in the walkthrough. Win each of the four battles (one battle for each Falchion bet) to get a total of four Flame Shlds. After getting those, bet the Strato you have for a Pearl Lance. The battle is very easy. The Pearl Lance is the second best lance for Edgar and Mog (the Aura Lance being the best). How do we get another one? Simple. Bet the Aura you have for a Strato weapon. After winning the Strato, bet it for another Pearl Lance. After getting two Pearl Lances, leave the Colosseum. World Map --------- Back on the World Map, board the Falcon. After that, put Cyan in your group, since it's time to finish his side quest. With Cyan in your group, fly to Doma Castle. Incase you're wondering, it's located on a small island to the east of the northern part of the Serpent Trench. Land there, then enter the castle. Doma Castle ----------- Once here, head inside the castle (duh). Once inside, head into the room just to the east of the bedroom where you got the Elixir out of the alarm clock in your visit here during the World of Balance, right before we went to the Floating Continent. Once there, choose to take a rest. In the middle of the night, Cyan's soul gets invaded by the three Dream Stooges. Apparently, since Cyan's soul is in such anguish because of his past, they want to tortue him. We have to do something! Even if you didn't want to, you are forced into Cyan's Soul. Cyan's Soul (Dream Stooges Area) -------------------------------- When you arrive here, you'll only have one party member in your party for now, so be careful not to die by the random encounters here. Also, if you want a complete Rage list, encounter every possible enemy here, since you won't be able to come back later. The enemies you can encounter are: Pan Dora, Critic, Allosaurus, Parasite, and Barb-e. Anyway. once you arrive here, save at the nearby Save Point. Now, your first priority is to rescue all your unconscious party members. Each party member is guarded by a Dream Stooge, meaning you have to rescue two more party members, since the first party member guarded by a Dream Stooge was the party member you're in control of now. Since it's VERY hard for me to explain where each door leads in this maze, my best advice, which always works for me, is to go through each door until you find your party members. When you reach a Dream Stooge guarding one of your party members, the said Stooge runs away, since his other Stooges aren't there to assist him in defeating you. Once you find your two other party members, make your way to a room that is separated from the main room. In that room, head south to a door. Go through the door, only to be stopped by the three Dream Stooges. You'll enter combat against them all this time, so read the Bosses section to see how to triumph. After you win, go through the door and you'll appear in what looks just like the Phantom Train from way back in Sabin's Scenario in the World of Balance. Cyan's Soul (Phantom Train) --------------------------- When you arrive here, head west into the first car. Inside, rest/save at the Save Point. After that, simply head all the way west and exit the car when you can. After exiting the first car, head west into the next car. In that car, you'll have to solve a switch puzzle. To solve it, press the nearby switch on the wall twice, then open the chest by the crates to get a Genji Glove. After you get that, head all the way to the western end of the room. There, you should find a chest that hasn't been opened yet. Open that chest to get a Lump of Metal. After getting that, go back east and put the Lump of Metal inside the empty chest that's in front of the chest that hasn't been opened yet. After doing that, the empty chest won't move around anymore (if you had tried to get to the closed chest without the Lump of Metal inside the empty chest, the empty chest would've just moved around and blocked you), so go ahead and open the chest to get a Flame Shld. Once that is done, head west and exit this car. Now, head west and go through the door into the next car. In this car, you'll have to solve a very confusing switch puzzle. Luckily, I've got the solution for you, before you go and cry in a corner. Anyway, when you get in here, open the two chests that are nearby (you don't have to flick any switches to get to them, but they are a bit hidden, so they may be hard to notice, so look carefully) to get an X-Potion and a Ice Shld. After you do that, it's time for the switch puzzle. The fourth switch should be ignored for now, so you only have to flick three switches around. The order to press the switches in is this: 3, 1, 3, 2, 3, 1 The switches start from left to right, meaning switch number 1 is the western switch, 2 is the middle switch, and 3 is the rightmost switch. Once you solve the puzzle, make your way to the western end of the room, where you'll find six empty chests, much like the six chests we saw in the previous car (I did not bother to mention those chests, since you can't do anything with them in that car). You have to make it to where some chests are open, and others remain empty. Here is what you have to do: O O X X X O KEY: O = Open X = Closed So, do as I showed you above, then press the switch. If you did the chests the right way, the switch will open up the path leading out of this car, so take it. Once you exit the car, head west and enter the door you come across. You appear in a small room with a Save Point. Rest/save, then exit the room and continue west, into the next room when you come across another door. In that room, pressing the switches does nothing, so simply exit the room right after you get in it. After exiting the room, you'll appear in a cave that looks somewhat similar to Narshe. Cyan's Soul (Narshe Cave) ------------------------- Once here, you should know that this is the only time in the game other than the very beginning and the Imperial Camp, that you'll be in Magitek Armor. Go south into the first room when you gain control again. Now, if you keep going to the east, you'll figure out very shortly that you are just going around in circles. So, after exiting the first room, go back in it and the room will change. In that room, simply follow the path south and exit the room. You'll come to an outside area where you see Cyan, as well as a bridge. Go west and get on the bridge. When you reach the center of the bridge, you fall down into Doma Castle. Cyan's Soul (Doma Castle) ------------------------- When you arrive here, you'll see Elayne and Owain tell you to stop WrexSoul, a demon that's inside Cyan's soul, from tormenting him any longer. Once Elayne and Owain disappear, they spawn a Save Point, so rest/save. After that, go out of this room and head into the main room of the castle. There, head to the northeastern room (where Cyan's wife and child died at) to see a scene of Cyan's past, where he admits that he loves Elayne. After you see that, there are two more scenes of Cyan's past to see, so let's go and see them, shall we? Exit the northeastern room, then head south and exit the main room of the castle. Once you appear outside, follow the path west and you'll see another scene of Cyan's past, where he and Owain spar with each other. After you see that, let's see the final scene, shall we? To see it, head to the opposite of where you saw the last one at. This final scene shows Cyan and Owain fishing. Now, head to the throne room of the castle. Once there, you'll see Cyan, as well as WrexSoul, the demon that's been tormenting Cyan ever since Kefka poisoned Doma's waterway. You'll engage into combat with WrexSoul, so read the Bosses section to see how to defeat him. Once you defeat WrexSoul, some dialogue will commence, as Cyan talks to the spirits of Elayne and Owain. Once they disappear, you'll appear in the real Doma Castle. NOTE: If you wanted to get all the items in here that you may have missed, you still can. Doma Castle ----------- Head to the throne room. On the throne is the Alexandr Esper, so pick it up. Also, Cyan has learned all of his SwdTechs by completing this side quest. Once you get the Alexandr Esper, leave the castle. World Map --------- As usual, board the Falcon. Then, fly to Figaro Castle (it should be on the continent with Kohlingen). Figaro Castle ------------- I suggest that you put Edgar as your leading party member and restock on some items. After that, go to the entrance of the castle and go down the stairs to the left. In the room you come to, talk to the old man and tell him move the castle. He'll say that there is something odd about this stratum, and you'll get the option to keep moving the castle, or to stop and investigate. So, being the nosy fellas that we are, we're going to stop and investigate.
Exit this room and head down the staircase to the east. In the prison room that you come to, head into the open cell to the far east, then go through the open door in the cell to reach a cave, which I will refer to as Ancient Cave. Ancient Cave ------------ When you arrive here, open the two chests in the room to get a Wing Edge and an Ether. The leftmost chest has the Wing Edge, and the rightmost chest has the Ether. After opening the two chests, exit this room via the easternmost exit, located in the southeastern part of the room. After doing that, you'll come to a room with a chest that's nearby. Open it to fight a monster-in-a-box named Master Pug. This is the hardest monster-in-a-box battle in the game, by the way, but we can take it down fairly easily. Master Pug attacks with Step Mine, which is very painful. It's an unblockable, ST attack, whose damage is determined by the amount of steps you have taken in the game. Master Pug also uses WallChange, meaning he can change his elemental weakness to anything. If Master Pug is weak against fire, he'll use Ice 3 (for example; he doesn't just change back and forth between ice and fire for an elemental weakness), so that's how you'll be able to tell what he's weak to. Everytime Master Pug takes a step closer to your group, he'll use WallChange, which can get very annoying after awhile. Here's what spells he'll use when he uses WallChange, and this is how you determine what he's weak against after he uses WallChange: Weakness: Earth - Attack: CleanSweep Weakness: Fire - Attack: Ice 3 Weakness: Ice - Attack: Fire 3 Weakness: Lightning - Attack: W Wind Weakness: Pearl - Attack: Bio Weakness: Poison - Attack: Pearl Weakness: Water - Attack: Quake Weakness: Wind - Attack: Bolt 3 Once you defeat Master Pug, you'll win the Graedus weapon. Now, head directly to the west of the chest and you'll enter the next room via a secret passage. When you reach the next room, you'll probably notice a chest to the south. Make your way to that chest and then open it to get the Doom Darts weapon for Setzer. They are inferior to the Fixed Dice weapon, so don't bother equipping them unless you didn't do the Moogle Raid I told you to do earlier. After getting the Doom Darts, head to the northwest corner of the room and go through the entrance leading to the next room there (it's sort of hidden, but just keep going west to enter it). In this room, head to the western side of the room and open the chest you see to get an X-Potion. Further south is another chest containing some Magicite. After opening the two chests, go down the stairs in this room to reach the final room of the Ancient Cave. In this room, rest/save at the Save Point, then go up the stairs on the west side of the room to reach the Ancient Castle (that's its official name; not just some made up crappy name of mine). Also, I should tell you that the room you just exited in the Ancient Cave offers no random encounters. Ancient Castle -------------- Once you arrive here, head north a bit and you'll see a scene that shows a past battle that ruined this city (yes, this was once a city) during the War of the Magi. Once the scene ends and you regain control, advance through the castle grounds and you'll eventually come across a door leading inside the castle. Ignore it for now, and go through either of the two entrances to the left of the castle door. In the room you appear in, open the chest to fight another monster-in-a-box, namely KatanaSoul. KatanaSoul is a bit tough, but you should easily come out on top, considering all of the good equipment you have at this point in the game. KatanaSoul is weak to poison, so use Bio on him to cause lots of damage. After defeating KatanaSoul, you get the almighty, godly, rigged, and broken Offering (like my nicknames? :P). The Offering turns Fight into X-Fight. X-Fight allows a party member to attack 4 times in a row, which is pretty broken, depending on which weapon you are using, and whether or not you have Genji Glove on. If you have a Genji Glove on to go along with the Offering, you can attack 8 times, because each weapon gets 4 attacks. It's not as powerful as you think though to get 8 attacks in a row. You'd probably only do about 8000 damage, and Bum Rush, a Morphed Terra hitting an elemental weakness, or a DragoonBoots/Dragon Horn jump could do it, without sacrificing a shield. I don't recommend doing the Genji Glove/Offering combo, because you'll have no shield. Also, something I didn't mention was that you can run away from KatanaSoul; he is unique since he's the only monster-in-a-box you can run away from. Anyway, after getting the Offering, exit this room and then head to the east of the castle door and you should spot another door (it can be hard to see if your TV's brightness isn't up too high). Go through it. In this room, open the chest to get the Punisher weapon. After getting that, exit this room and go through the door leading inside the castle. Once inside the castle, go north through the first room and you'll be in the room. In the throne room, examine Odin's statue remains to cause him to turn into a Magicite shard. Congrats! You've just got the Odin Esper! After getting the Odin Esper, head through the entrance leading to a new room, located just to the east of the throne. Once in that room, open the two chests in the room to get a Blizzard Orb for Umaro, and a Gold Hairpin. After getting that, head south, then slightly east into a new room. In that room, head east and examine the pot for an X-Ether. After getting that, examine the sparkle on the bookshelf to read the queen's diary. Apparently, she is a human in love with an Esper. That Esper happens to be Odin. How sweet. Will they sex it up and have another kid with remarkable magical powers like Terra? Who knows. After reading the queen's diary, head back into the throne room. Once there, sit on the eastern part of the throne (the very eastern edge of it; I mean so far east on it that if you take one step east, you'll be off it). From there, take exactly five steps down, then press A. Doing so will create a staircase in the room with the queen's diary, so head back in there. Once there, go down the newly formed staircase to be in a new room. In this room, you'll see a dragon walking around the place. Initiate a battle with the beast, then read the Bosses section if you want to see how to win. Once you defeat the Blue Dragon, you can examine the statue that looks like Celes did when she was dressed up as Maria in the Opera House in the World of Balance. If you do examine the statue though, you'll get the Raiden Esper, since the queen's emotions will turn Odin into Raiden. While Raiden is the ONLY way to get the Quick spell, which enables you to take two turns with one party member, Odin is the only Esper that gives a +1 bonus to Speed. If you do get Raiden, you can always learn Meteor (Odin teaches it) via the use of the Crusader Esper, but at a much faster learn rate. However, most players prefer Odin over Raiden until all the party members get the Speed bonus. I would personally choose to get Raiden now, since Speed isn't really all that important when you're this powerful this late in the game, but it's up to you. This FAQ will assume you took Raiden instead of staying with Odin. After you get Raiden, exit the entire castle, as well as the entire Ancient Cave. After exiting the Ancient Cave, you'll be back in Figaro Castle. Figaro Castle ------------- Back in Figaro Castle, go down the stairs to the left and talk to the old man. Tell him to keep going when he says there's something odd about this stratum. After he moves the castle, make sure it's moved back to where the Falcon is. When it is, exit the castle. World Map --------- Once on the World Map, board the Falcon, then fly to the Serpent Trench. Once there, fly south of Nikeah, then land by the Fanatics' Tower, then enter it. Make sure you have a party member with Life 3 before you enter here, since you basically need it for the boss in here (there are other methods to beating the boss, but Life 3 is the most easy and efficient method). Also, I recommend you equip Mog with the Moogle Charm, since the enemies here are among the toughest in the entire game. Don't say I didn't warn you. Fanatics' Tower --------------- NOTE: This is the only dungeon in the entire game in which you can't use the Fight command. So, I suggest you bring only your strongest magic users to this tower, since you can only use the Magic and Item commands in battle. The enemies here are among the toughest in the game, and you can't run away from any battle in here, so be VERY CAREFUL. I STRONGLY suggest you bring Mog and equip him with the Moogle Charm. Technically, you CAN attack with physical by using Bserk on one of your party members, but don't do it, since your physicals don't do but maybe 300 damage to the enemies here, and you can't control a party member that's Berserked. Finally, Terra's Morph command is not available in the Fanatics' Tower. The ONLY time that your physical attacks will hurt more than 300 is if you have barrier-piercing weapons. This will be our final visit to this dreadful tower. As I said above, I want you to give Mog the Moogle Charm, to make things A LOT easier. Nevertheless, for the sake of a complete Rage list, it might be wise to encounter every possible enemy here, even though they are VERY hard to defeat. Anyway, once you arrive here, start advancing up the tower. Since we did a Moogle Raid here earlier, I will be assuming you have opened up all the chests I told you to open during the Moogle Raid. If you didn't, then see the walkthrough for this tower above (use CTRL + F for a quick way to find it; just search for Fanatics' Tower over and over until you find it). Go through every door you come across though, as one of them contains a dragon I told you to ignore during our Moogle Raid. Assuming you didn't already fight and win against him, fight the bugger. Read the Bosses section to see how to defeat the White Dragon. After you defeat the White Dragon, continue your trek up the tower. Eventually you'll come across the very top of the tower. When you reach the top, go through the door into a small room with a chest containing a Gem Box. The Gem Box is a beauty. It turns Magic into X-Magic, which means you can use two magic spells in one turn. VERY NICE. If you use the Quick spell when you have the Gem Box equipped, you can use FOUR magic spells in one turn, which is very nice. VERY VERY NICE. After getting the broken Gem Box, exit this room. Back outside, try to climb down the tower and you are attacked by the boss known as MagiMaster, one of Kefka's strongest warriors. This could very well be the hardest boss in the game, quite honestly. Make sure you have Life 3 with one party member, or you are not prepared. Reset your game and learn Life 3 if you don't have it, since at this point it's impossible to get off the tower unless you beat MagiMaster. See the Bosses section to see how to defeat MagiMaster. After you defeat the very hard to defeat MagiMaster, heal up and climb back down this tower and then exit when you reach the bottom. World Map --------- There's one small side quest we can do before we go to Kefka's Tower, and that is what I will call "Gau's Father Side Quest". To start this side quest, put Sabin, Locke, Edgar, and Gau (obviously Gau) in your group, since having those party members will allow you to see the most cutscenes that this side quest has to offer. Incase you're wondering, you get nothing out of this, other than a cutscene that's funny on some parts. After setting up your party, fly to the west of the forest with the Tyranosaur and Brachosaur enemies (incase you're wondering, that forest is located on the continent to the east of the one with Narshe on it), and you should come to a small shack. Land there, then enter it. This is Gau's father's house. Gau's Father's House -------------------- When you arrive here, go through the door into the house. Inside, speak with the old man there, who is Gau's father. After speaking with him, Sabin will tell Gau that that must be his father, and so the group goes over to Jidoor to give Gau a more appropriate look so that he can show himself to his father without looking like crap. Jidoor ------ When the group arrives in Jidoor, you'll see a funny scene, and depending on how many party members you've rescued up to this point, the scene's even better! After the scene's over, you appear back in Gau's father's house. Gau's Father's House -------------------- Back here, Sabin will try to tell the old man that Gau is his son, but the old man denies ever having a son. How sad. :( Once the scene is over, the side quest ends. Even though Gau's father denied he ever had a son, Gau is happy that his father is alive. World Map --------- Back on the World Map again, board the Falcon, then fly to the continent with Albrook, Kefka's Tower, and Tzen. Once there, fly the Falcon directly above Kefka's Tower, then press B. It's time to enter the final dungeon of the game. If you need items, go restock. If you want to get the ultimate set ups for each party member, look at MeepleLardicle's Character Guide, which can be found at GameFAQs. Now, set up the three groups with four of your strongest party members in each group. After setting up the three groups, we're off to Kefka's Tower! Kefka's Tower ------------- NOTE: The walkthrough for this level will be assuming you opened as many chests as possible during our Moogle Raid earlier. If you didn't do the Moogle Raid, I won't tell you which chests contain which items, because, again, I'm assuming you opened them during the Moogle Raid. I do list a few chests in here though (when you reach the point in the walkthrough that goes beyond where the Moogle Raid carried you, I'll list all of the chests, since we never went that far during our last visit). If you wish to see what the chests contain, or how to get them, see the above walkthrough for this place during our first visit (use CTRL + F and search for Kefka's Tower until you find it). When you arrive here, make sure you have Group 1. Now, go down the nearby conveyor, then follow the path until you come across a pipe-like thing, which is basically a door in this dungeon, leading to the next room. Go through it. In this room, go down the conveyor to the west, then follow the path out of this room. When you reach the next new room, simply follow the path to the other side of the room, then exit to the next area once you reach the exit of the room. In this outside area, head south until you come across a door leading to the next room. Go through it. In this room is a dead end, so switch to Group 2. With Group 2, go down the broken conveyor, then go through the door into a new room. In this room, simply make your way to the southern exit and go through it to reach a new area of the tower (the northern exit contains a chest, but you should've gotten that earlier on our Moogle Raid). In this area, go into the westernmost room out of the three rooms in this room. This room looks like the Imperial Castle where Gestahl was supposedly talking "peace", doesn't it? Hmm, sure does. Anyway, once in the western room, you'll see a more powerful version of the Atma you encountered in the Floating Continent. Approach it, then press A to start a battle. Read the Bosses section to see how to win. Once you win, rest/save at the Save Point that Atma spawned. Then, exit this small room and go south into the next room. In this Vector lookalike room, simply follow the path and you'll eventually come across a door leading you out of the room. Go through it. When you exit the Vector lookalike room, go through the pipe to the left, as the eastern pipe carries you back to where you came. After taking the left pipe, you'll appear outside. Outside, there's a good chance you got the chest that's right in front of you (it had a Force Shld), but you may not have gotten the chest in the extreme southwest corner of this room. So travel to the southwest corner to be sure that you got it or not. It contains a Force Armor. I'm assuming you went and opened the chest with the Force Armor, so after you've done that, backtrack a bit and go through the leftmost door (there is a door further east, but don't go in yet). You'll end up in the room where Group 1 is, just opposite the group. Step on the switch on the floor in here to move a square platform on the other side of you, where Group 1 is, to the west. This will allow Group 1 to progress further into Kefka's Tower. Yay! However, don't switch to Group 1; we still have some things to do with Group 2 and 3 first. After stepping on the switch, open the chest in the room to get a Ribbon, assuming you didn't get it on your Moogle Raid. After that, exit the room. Back outside, take the eastern door I told you to ignore earlier. After going through that door, you'll appear in a short hallway; simply go north through the door into the next room. In this room, go north and press A in front of the dragon. You'll enter combat against the Gold Dragon after that, so read the Bosses section if you want a strategy for this boss. Once you defeat the Gold Dragon, go through the next two rooms of the tower, and you'll come to a huge Magitek Factory-like room. In that room, go all the way north and step on the switch. After that, switch to Group 1. With Group 1, go through the exit to the south to reach the next room. In this room, head all the way east, then go through the door into the next room when you come to it. In this next new room, simply follow the path and go through the door when you come to it. After that, you'll be outside. Outside, you'll come to a conveyor belt that's broken in half, so we can't pass for now. We'll have to switch to another group. That group is Group 3. With Group 3, advance through the first area, and you'll come across a door shortly. The door you come to leads you to two chests, which you should've got during our Moogle Raid. The southern one allows you to continue, so take the door to the south of this one. In the room you appear in, you'll be in a room that looks similiar to the Magitek Factory. In that room (there's a chest in here, by the way, so see the above walkthrough to see how to get it), there is a hidden Aegis Shld, which, if you haven't gotten it yet, look at the above walkthrough for this tower, since it is EXTREMELY well hidden, and near impossible to get to if you aren't playing on an emulator. Whether or not you got the Aegis Shld or not, get on the conveyor belt on the north side of the room to reach a new room. In that room, head west and you will encounter a Save Point. Rest/save at it, then go west and a boss will come down from the ceiling and attack you. This is Inferno, so read the, yep, you guessed it, Bosses section to see how to defeat him if you need a strategy on beating him. After defeating Inferno, go back and rest/save at the nearby Save Point. Now, advance through the room until you come across the exit in this room. Go through it. In the hallway you come to, simply go south through the door and into the next area. In this area, follow the path to a chest containing a Megalixir. After getting that, head west and press A in front of the chest with the red sparkle on it. Doing that will cause the conveyor belt that was broken in half to become whole again, thus allowing Group 1 to continue. Instead of switching to Group 1, stick with Group 3 for now. Head up the nearby conveyor belt, then open the chest you come across to get a Rainbow Brsh weapon for Relm. Keep the Magus Rod on her, since it's better. Now, go back around to the door to the east of the sparkling chest, then go through that door, and you'll appear in a hallway. In that hallway, go north through the door into the next room. In this room, press A in front of the final dragon here to engage in combat with it. Read the Bosses section if you want a strategy on defeating this final dragon. Once you beat the Skull Dragon, the Dragon Seal breaks and you get the Crusader Esper, which teaches Meteor at an x10 learn rate, and Merton, a barrier-piercing MT attack that hurts your entire group and all enemies onscreen, at an x1 learn rate. Anyway, after getting the Merton Esper, go through the door to the east, then go through the following room which contains nothing of importance. After going through the unimportant room, you'll end up at the other side of where Group 2 is, in the Magitek Factory lookalike room. There, head north and step on the switch to open the door in this room. You can't reach the door yet, so switch back to Group 1. With Group 1, go up the conveyor belt that you restored into one piece earlier thanks to you examining the sparkling chest. Oddly enough, the sparkle on the chest is gone now. After crossing the conveyor belt, follow the path until you reach a chest containing a Tack Star. After getting that, head east, then north to another door. Go through that door, into the next room. In this room, head all the way north through the opened door in this room. In the room you appear in, go north, then west and south into the previous room, but in a different location. You should be above Group 2 now. So, move Group 2 off the switch, then switch back to Group 1 and move the ton onto the switch below. After you do that, switch to Group 2. With Group 2, go up the set of stairs that you just opened up with Group 1 a moment ago, then continue north through the door into the next room. In this previously visited room, head north, east, and south and go through the exit leading to the previous room, but in a different location. You should be overlooking the switch that Group 3 should be on. Move Group 3 off the switch below Group 2, then push the ton down onto the switch. After you do that, switch to Group 3, then go up the stairs to the south, then continue north through the door into the previously visited room. Once in that room, go north and step on the switch, then step on the other two switches with the other two groups. After you step on all three switches, switch back to Group 3, then go north through the door into the next room. In that room, approach the machine there, known as Guardian, an enemy we have not seen since Vector in the World of Balance. Read the Bosses section to see how to defeat the once (not now) unbeatable Guardian. After you defeat Guardian, rest/save at the Save Point spawned by him, then go north through the door into the next room. In this small cave-like room, head west and go through the door to the next area. In this outside area, go east, then north across the not working conveyor belt, then approach the statue you see there. This is one of the three statues Kefka revived. Check the Bosses section to see how to defeat this statue called Poltrgeist. Once you defeat Poltrgeist, you get the Aura Lance weapon for Mog or Edgar. Advance through to a room with a Save Point. Rest/save there, then go back to the Magitek Factory lookalike room. There, go south of the entrance to the room that led you to Guardian, then go through the exit you come to (you'll come to it after going south, incase you're confused). In the area you end up in, step on the switch twice to reveal two doors in the room; one on each side. After doing, go back to where you defeated Poltrgeist. Then, go through the door that leads to where the Save Point you rest/saved at a minute ago is. In that room again, save again, then drop down the hole and you'll reach a cave- like area with three switches. You are close to the middle one and can't step on any other one, so step on the middle switch. Now, switch back to Group 1. With Group 1, go south and exit this room, and you'll be in the room where you had to push the tons onto the switches. In that room, go through the door that got revealed when Group 3 stepped on the switch to the east of you just a minute ago. After going through that door, head north and go through the door into another new room. In that room, simply go north and through the door into another room. In that room you'll come across one of the three statues. Check the Bosses section to see how to defeat him. After you beat Doom, you get a Sky Render weapon. Rest/save at the Save Point that Doom spawned, then go through the pipe to the north. In the room that you appear in, step on the switch, then switch to Group 2. We're almost there! Kefka will soon meet us face to face again, and we'll confront him! Doesn't that send chills down to your spine? With Group 2, head south and exit this room. In the Magitek Factory lookalike room, simply head through the door to the east that's very near your current locale. In the room you come to, go north through the door into the next room. In this room, simply go north through the door you come across to get into the next room. Here, you'll encounter Goddess, the last of the three statues. Check the Bosses section out if you want a strategy for winning here. After you have defeated Goddess, the last of the three statues Kefka revived, you get the Excalibur sword, which is inferior to the Illumina in every way, but equip it on whoever doesn't have the Illumina on. After that, rest/save at the Save Point spawned by Goddess, then go north and through the door into the room with the three switches. Step on the third and final switch and you'll appear in the final room of the tower, where Kefka waits for you. Watch the scene for yourself, since I am not going to spoil it for you like I have everything else up to this point. Eventually, you'll be given the choice of which party members you want to use for Kefka. You can choose a total of 12 party members (two party members will always stay behind on the Falcon) to fight Kefka. Choose your party wisely. I suggest that you take at least one Minerva-wearer (Terra or Celes) to the battle, and at least one dragoon. Note that once one party member dies, if you don't revive him/her and you finish a battle with one of the three tiers, when you get to the next tier, that party member will be dead, replaced with whoever you chose to fight Kefka after that party member (for example, If Mog was number 4, and died, and Edgar was number 5, Edgar would take his place). After choosing the party members that will fight Kefka (keep in mind you do not have to take all 12 party members, but it's common sense to do so), you fight his three tiers. Each tier gets harder. When you finally reach Kefka, you fight him, obviously. After he's dead, you beat the game, so enjoy the ending to this magnificent masterpiece of a game! Oh yeah, read the Bosses section to see how to defeat the three tiers and Kefka himself (I suggest you do so, since these fights can get hard). After the ending has been watched, congratulations on beating such an awesome masterpiece of a game! |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 8. Bosses | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| ------------------------------------------------------------------ | Boss Battle : | | Whelk | | HP: (Head) 1600 | | HP: (Shell) 50000 | | MP: (Head) 1000 | | MP: (Shell) 120 | | Level: (Head) 6 | | Level: (Shell) 4 | | Steal: (Head) N/A | | Steal: (Shell) N/A | | Item Won: (Head) Potion | | Item Won: (Shell) Tincture | | Strengths: (Head) N/A | | Strengths: (Shell) Lightning | | Weaknesses: (Head) N/A | | Weaknesses: (Shell) N/A | | Experience Points: (Head) N/A, (Shell) N/A | | Money: 0GP | | Magic Points: (Head) N/A, (Shell) N/A | | Location: Narshe | ------------------------------------------------------------------ Strategy: Whelk is the first boss of the game, and he's actually pretty easy. At the start of the battle, you'll probably notice how Vicks and Wedge were talking about how you don't attack Whelk's shell. There is the key to beating him, right there. If you attack his shell at all, you'll damage it, but he'll use Mega Volt on one party member or all party members in return for that damage you dealt. Since Whelk has 50000 HP on his shell, don't waste your time attacking it. You will get a Tincture from the fight if you do kill Whelk's HP off, but it isn't worth it at all. After a few Mega Volts, Whelk will run out of MP, which means you can attack his shell then, but I do not suggest you kill him like that. Anyway, to beat Whelk, have Vicks and Wedge use Fire Beam on the head, then have Terra use her TekMissile attack on his head to cause some good damage. Attack the head twice only, as after two hits, the head will hide inside the shell. Don't attack Whelk during this time, but instead wait until he comes out of his shell, then resume the attacking. If you use Bolt Beam on Whelk's head, you'll heal him, so avoid that. Even if you use it on the head, you'll heal him, so don't do that, either. Repeat this process until Whelk is dead. ------------------------------------------------------------------ | Boss Battle : | | Lobo/Lobo/Marshal | | HP: (Lobo) 27 (each) | | HP: (Marshal) 420 | | MP: (Lobo) 5 | | MP: (Marshal) 150 | | Level: (Lobo) 5 | | Level: (Marshal) 8 | | Steal: (Lobo) Tonic (rare), Tonic (common) | | Steal: (Marshal) MithrilKnife (common) | | Item Won: (Lobo) Tonic | | Item Won: (Marshal) Potion | | Strengths: (Lobo) N/A | | Strengths: (Marshal) N/A | | Weaknesses: (Lobo) Fire | | Weaknesses: (Marshal) Poison | | Experience Points: (Lobo) 37 (each), (Marshal) N/A | | Money: 410GP | | Magic Points: (Lobo) N/A, (Marshal) N/A | | Location: Mines of Narshe | ------------------------------------------------------------------ Strategy: The fight against Marshal is very easy. If you have Mog's group fighting him, and if Mog learnt his first Dance, Dusk Requium, then you can use that Dance and kick Marshal's butt very easily. If Mog does Elf Fire, it will literally deal 1000 damage or so. If you have Locke's group, on the other hand, then you should have everyone in the Back Row before you enter this fight, except for Locke. Now, for the attack pattern, simply kill off one Lobo that is guarding Marshal. Don't kill the second Lobo off, since if you do, Marshal will use his Charge attack, which hurts a party member about 100, and can be deadly after awhile. Keep attacking Marshal with your best attacks until you kill him. Then, simply finish off the last Lobo to win the battle. Not at all a hard fight if you play it right. Marshal can attack with Net, which paralyzes a party member for quite a number of turns. There's not really any way around this, since Marshal's done it to me virtually almost everytime I've fought him. The attacks that the two Lobo enemies do don't pose a threat, so don't worry about them. ------------------------------------------------------------------ | Boss Battle : | | Ipooh/Ipooh/Vargas | | HP: (Ipooh) 360 (each) | | HP: (Vargas) 11600 | | MP: (Ipooh) 60 | | MP: (Vargas) 220 | | Level: (Ipooh) 11 | | Level: (Vargas) 12 | | Steal: (Ipooh) Potion (common), Potion (rare) | | Steal: (Vargas) Tonic (common), MithrilClaw (rare) | | Item Won: (Ipooh) N/A | | Item Won: (Vargas) N/A | | Strengths: (Ipooh) N/A | | Strengths: (Vargas) N/A | | Weaknesses: (Ipooh) Fire | | Weaknesses: (Vargas) Poison | | Experience Points: (Ipooh) N/A (each), (Vargas) N/A | | Money: 0GP | | Magic Points: (Ipooh) N/A, (Vargas) N/A | | Location: Mt. Kolts | ------------------------------------------------------------------ Strategy: The fight against Vargas and his two Ipooh's can be your first hard battle, but if you play your cards right, it's just as easy as the previous battles you've faced thus far. Starting off, have Terra use an MT Fire spell on the two Ipooh's to cause some good damage, then have Edgar use his AutoCrossbow Tool to cause some good damage to the two Ipooh's. Finally, try and have Locke use Steal to try and steal the Potions from the two Ipooh's before you finish them off. When the two Ipooh's are finished off, you can start attacking Vargas. You only have to take 720 HP off of Vargas, so do that, just have Terra use Fire on him, have Edgar use his AutoCrossbow Tool, and have Locke attack. Be sure to try and steal the MithrilClaw from Vargas, because you can give it to Sabin after the battle, and it is better than his default weapon, the MetalKnuckle. After you take 720 HP off Vargas, he'll use his ultimate attack, the Mortal Attack Blizzard Fist to knock all three of your party members out of the battle. Sabin then comes in to save the day. After some dialogue, Vargas tries to use Mortal Attack Blizzard Fist to Sabin, but he fails, since Sabin is too strong to be defeated so easily. You'll then have to fight Vargas with Sabin alone. Vargas uses Doom Fist on Sabin, which means you have about one minute or so to defeat Vargas before you get a game over. To do this, simply move the cursor over the Blitz command, press A, then press Left, Right, Left, and A on the D-Pad. By doing this, Sabin will preform Pummel, thus defeating Vargas. The two Ipooh enemies have some pretty potent attacks, but you should just be sure to keep your HP up, and you'll be fine. Vargas, on the other hand, does pose a threat. If you aren't careful, you could get a game over very easily against Vargas. Vargas uses Gale Cut a lot, which is an MT wind-elemental attack that hits all party members. It hurts about 60-100, depending on your level and equipment. Be sure to use an MT Cure with Terra after Vargas does it, to ensure yourself that you don't die. ------------------------------------------------------------------ | Boss Battle : | | Ultros | | HP: 3000 | | MP: 640 | | Level: 13 | | Steal: N/A | | Item Won: N/A | | Strengths: N/A | | Weaknesses: Fire, Lightning | | Experience Points: N/A | | Money: 0GP | | Magic Points: N/A | | Location: Lete River | ------------------------------------------------------------------ Strategy: Ultros may be the first boss to give you trouble, which is one of the reasons I told you to put all your characters in the Back Row. Ultros attacks with Tentacle a lot, which can either hit all party members, or only one party member. Better hope if it hits just one party member that it doesn't hit a party member you really need, such as Banon (*gasp*). If it hits all party members, you are better off, since you can survive it much easier like that in the Back Row. Unless Terra and Banon are in the Back Row, they'll likely be killed off by Tentacle in one hit if it hits one of them (the MT Tentacle won't kill them in one hit, regardless). Ultros's only other attack that has a name is Ink, which will put the Blind status aliment on you. Since Blind doesn't do anything, don't worry about it, since it does very little damage. Anyway, to defeat Ultros, have Sabin use his AuraBolt Blitz, have Edgar use AutoCrossbow, have Terra use an ST Fire attack, and have Banon use Health every turn, even if you do not need it. When Ultros says "Delicious morsel, let me get my bib!", then he is about to do an ST Tentacle to Terra, so watch out. If he says "Muscle-heads? Hate 'em!", then he'll do an ST Tentacle to Sabin. If he says "Y... you frighten me!", then he'll do an ST Tentacle to Banon. I don't know if there is a way to tell if he's going to do an ST Tentacle to Edgar, so just be on your guard. Repeat the attack pattern I told you about, and Ultros should go down rather fast. ------------------------------------------------------------------ | Boss Battle : | | GhostTrain | | HP: 1900 | | MP: 350 | | Level: 14 | | Steal: N/A | | Item Won: Tent | | Strengths: Poison | | Weaknesses: N/A | | Experience Points: Fire, Lightning, Pearl | | Money: 0GP | | Magic Points: N/A | | Location: Phantom Train | ------------------------------------------------------------------ Strategy: GhostTrain may be a bit tough if you fight him regularly. There is a trick to beating him though, which will make this fight much easier. Since GhostTrain is undead, just use a Fenix Down on him to kill him in one hit. Nifty, eh? ;) To fight him normally, have Sabin use his AuraBolt Blitz, have Cyan use the Dispatch SwdTech, and have Shadow throw Shurikens. Keep doing this until you defeat him. GhostTrain attacks with Evil Toot, which can cause status aliments to your group, which is never good. He also attacks with Wheel, which hurts a little bit, so be careful. With 1900 HP, GhostTrain should fall really quickly. ------------------------------------------------------------------ | Boss Battle : | | TunnelArmr | | HP: 1300 | | MP: 900 | | Level: 16 | | Steal: Bio Blaster (rare), Air Lancet (common) | | Item Won: Elixir | | Strengths: N/A | | Weaknesses: Lightning, Water | | Experience Points: N/A | | Money: 250GP | | Magic Points: N/A | | Location: Figaro Cave | ------------------------------------------------------------------ Strategy: TunnelArmr is very easy. If you got the Thunder Rod from the chest in here (I don't recommend it), then you can throw it at him and eliminate him in one hit. It will do around 2000 damage; possibly even more! The normal way to run is to have Celes use Runic at all times, unless you need healing, and have Locke attack. Have Locke steal the Air Anchor from TunnelArmr, then equip it in the place of his Guardian weapon. After that, have Locke attack every round, while Celes uses Runic and heals when necessary until you win. TunnelArmr attacks with Drill, Poison, and a few other attacks that are potent. With Runic, Celes can absorb any magic attack sent your way. Drill cannot be absorbed, since it is physical. Just don't let your HP go below 100 and you should be fine. ------------------------------------------------------------------ | Boss Battle : | | Kefka | | HP: 3000 | | MP: 3000 | | Level: 18 | | Steal: Elixir (rare), Ether (common) | | Item Won: Peace Ring | | Strengths: N/A | | Weaknesses: N/A | | Experience Points: N/A | | Money: 0GP | | Magic Points: N/A | | Location: Narshe | ------------------------------------------------------------------ Strategy: This fight is very easy, despite Kefka having very powerful magic spells, such as Ice, Ice 2, Poison, Bolt, Muddle, and Drain. To win against him, I recommend you have Celes in your group, since she will make things a whole lot easier. This FAQ will assume you have her in your group, but if not, just keep your HP up, since you'll have to without Celes. Anyway, have Celes just use Runic the whole battle unless someone's HP gets low because of Kefka's physical attack (not likely), while Cyan uses Quadra Slam or Dispatch, have Sabin use Pummel or AuraBolt, have Edgar use AutoCrossbow, have Gau use his Stray Cat Rage, or the Templar Rage also works good (with dual Earrings, of course). Have Terra use an ST Fire on Kefka if you have her in your group, and have Locke just attack. Repeat this while keeping your HP up IF you don't have Celes, and you'll win quickly (or you should). With Runic, none of Kefka's spells, including Muddle, will even touch you. ------------------------------------------------------------------ | Boss Battle : | | Dadaluma | | HP: 3270 | | MP: 1005 | | Level: 22 | | Steal: Sneak Ring (rare), Jewel Ring (common) | | Item Won: ThiefKnife, Head Band | | Strengths: N/A | | Weaknesses: Poison | | Experience Points: (Dadaluma) N/A, (Iron Fist) 144 | | (each) | | Money: 1210GP (can be more depending on if you fight | | the Iron Fists) | | Magic Points: N/A | | Location: Zozo | ------------------------------------------------------------------ Strategy: Dadaluma is a very easy boss. To defeat him, have Gau use his Stray Cat Rage or his Trilium Rage if you have it (use that over Stray Cat; I just mentioned Stray Cat incase you didn't have Trilium), since a dual-Earringed Gau can deal upwards of 2000-3000 damage to Dadaluma by using Trilium, since Dadaluma has a weakness to Poison. Have Edgar use his Chain Saw Tool, have Celes use an ST Ice, and have Locke try and steal the Sneak Ring from Dadaluma, then have him attack after he steals. If you have Cyan, have him use Dispatch. Have Sabin use Pummel. If you have Shadow, have him throw Shurikens. When Dadaluma gets low on HP, he'll heal himself up a lot with Potions and Tonics, then he'll cast Safe on himself. Don't worry, though, just keep attacking him and he'll go down easily. Dadaluma can send out two Iron Fists to aid him in battle, but they aren't much of a problem. Use Edgar's AutoCrossbow to make quick work of them. Dadaluma has weak attacks, so don't worry about dying. He CAN, however, throw MithrilKnives and Dirks at you, so watch out for that, since it does insane ST damage to a party member. ------------------------------------------------------------------ | Boss Battle : | | Ultros | | HP: 2550 | | MP: 500 | | Level: 19 | | Steal: N/A | | Item Won: N/A | | Strengths: Water | | Weaknesses: Fire, Lightning | | Experience Points: N/A | | Money: 2GP | | Magic Points: N/A | | Location: Opera House | ------------------------------------------------------------------ Strategy: The second fight against Ultros is relatively easy. To defeat him, have Edgar use his Drill Tool (Chain Saw is too risky for you to use it effectively), have Gau use the Aspik Rage (if he has dual Earrings, the damage will be even more amazing) to deal out some VERY serious damage to Ultros. I'm talking about like 4000 damage to him. Have Locke just attack. If you have Cyan, have him use his useless Dispatch SwdTech, since that's basically all he can do at this point. Have Sabin use his Fire Dance Blitz on Ultros to cause some good damage to him.
Ultros can turn you into an Imp, so watch out for that. If you end the battle quickly enough, Ultros won't be able to use Imp Song, so try to end it as soon as possible. Ultros still has his Tentacle attack, which will deal some heavy damage to a party member. If he uses an ST Tentacle attack, it could deal up to 400 damage or more, depending on your level and whether or not you are in the Front Row or the Back Row. Overall though, Ultros is easier this time than he was the first time. He can be harder if you don't play your cards right, though. ------------------------------------------------------------------ | Boss Battle : | | Ifrit/Shiva | | HP: (Ifrit) 3300 | | HP: (Shiva) 3000 | | MP: (Ifrit) 600 | | MP: (Shiva) 500 | | Level: (Ifrit) 21 | | Level: (Shiva) 21 | | Steal: (Ifrit) N/A | | Steal: (Shiva) N/A | | Item Won: (Ifrit) N/A | | Item Won: (Shiva) N/A | | Strengths: (Ifrit) Fire | | Strengths: (Shiva) Ice | | Weaknesses: (Ifrit) Ice | | Weaknesses: (Shiva) Fire | | Experience Points: (Ifrit) N/A, (Shiva) N/A | | Money: 0GP | | Magic Points: (Ifrit) N/A, (Shiva) N/A | | Location: Imperial Magitek Research Facility | ------------------------------------------------------------------ Strategy: This fight is extremely easy. If Celes has Ice 2, this can be over in one turn, literally. If she doesn't, it'll take a little longer, but it'll still be easy, especially if you have four Wall Rings on your party members (which you should). To win, have Celes use Ice or Ice 2 on Ifrit, have Locke attack, have Gau use the Stray Cat Rage, have Edgar use Chain Saw or Drill (preferably Drill, since Chain Saw is way too risky), have Cyan use Dispatch, and have Sabin use his Pummel Blitz. If Shiva happens to appear in the battle, then have Celes use Fire or Fire 2 if she has it, and have everyone else attack the same way as they did for Ifrit until you win. ------------------------------------------------------------------ | Boss Battle : | | Number 024 | | HP: 4777 | | MP: 777 | | Level: 24 | | Steal: Rune Edge (common), Drainer (rare) | | Item Won: Blizzard (common), Flame Sabre (rare) | | Strengths: Varies | | Weaknesses: Varies | | Experience Points: N/A | | Money: 0GP | | Magic Points: 4 | | Location: Imperial Magitek Research Facility | ------------------------------------------------------------------ Strategy: This is another easy fight, sadly. To win, have Celes attack, have Locke attack, have Edgar use Chain Saw, have Gau use Stray Cat, have Sabin use Pummel, and have Cyan use Quadra Slice. After 30 seconds of attacking you with physical attacks, Number 024 will use his WallChange ability, which makes it where he is immune to one element, and weak against another. If you use Scan to see his new weakness, he'll merely use WallChange again, so don't bother doing that. Just repeat this battle tactic, healing whenver necessary (If you didn't keep those Wall Rings on after Ifrit and Shiva, that is. If you did, use Potions to heal) and you'll win quite easily and quite swiftly, I might add. ------------------------------------------------------------------ | Boss Battle : | | Number 128 | | HP: (Number 128) 3276 | | HP: (Left Blade) 700 | | HP: (Right Blade) 400 | | MP: (Number 128) 810 | | MP: (Left Blade) 470 | | MP: (Right Blade) 150 | | Level: (Number 128) 23 | | Level: (Left Blade) 22 | | Level: (Right Blade) 21 | | Steal: (Number 128) N/A (common), Tempest (rare) | | Steal: (Left Blade) N/A (common), Tincture (rare) | | Steal: (Right Blade) N/A (common), Tincture (rare) | | Item Won: (Number 128) Tent | | Item Won: (Left Blade) Fenix Down | | Item Won: (Right Blade) Fenix Down | | Strengths: Ice | | Weaknesses: N/A | | Experience Points: N/A | | Money: 0GP | | Magic Points: 5 | | Location: Imperial Magitek Research Facility | ------------------------------------------------------------------ Strategy: Now this boss battle could be a quite a hard one. It helps if you have all of your party members in the Back Row, but if you don't, you can still win, though it'll definitely be a lot harder. Anyway, this boss comes with three body parts: the main body, and a left and right arm. If you destroy the arms, they regenerate in 15 seconds, so attacking them is useless and a waste of your time. Instead, what you should do is concentrate all of your attacks on the main body of Number 128. Have Edgar use his Chain Saw Tool, have Gau use the Stray Cat, Aspik, or Marshal Rages (preferably Marshal if you have it). Have Locke attack, but ONLY after he steals the rare Tempest sword from the main body of the creature. Have Cyan use Dispatch, since he really can't do anything else, being as useless as he is. Finally, having Sabin do Pummel or Fire Dance isn't a bad idea (I'd prefer to use Fire Dance, but use whichever one you want). Since this boss has a whole plethora of powerful attacks, you should be very careful, being sure to keep your HP as high as possible throughout the fight. When both arms are destroyed, Number 128 will use Haste on itself, which greatly increases its speed, meaning it can take turns faster. After both arms destroyed is when the creature REALLY starts to use strong attacks. He can use the following when the arms are killed: Atomic Ray, Gale Cut, Shock Wave, Blaster, and Net. Blaster is the most dangerous attack this guy can do, since it can kill a party member in one hit if it connects. Repeat the strategy I listed above and keep your HP high throughout the fight to avoid death, and you should come out on top. ------------------------------------------------------------------ | Boss Battle : | | Crane/Crane | | HP: (Right Crane) 2300 | | HP: (Left Crane) 1800 | | MP: (Right Crane) 447 | | MP: (Left Crane) 447 | | Level: (Right Crane) 24 | | Level: (Left Crane) 23 | | Steal: (Right Crane) Potion (common), Debilitator | | (rare) | | Steal: (Left Crane) N/A (common), NoiseBlaster (rare) | | Item Won: (Right Crane) N/A | | Item Won: (Left Crane) N/A | | Strengths: (Right Crane) Fire | | Strengths: (Left Crane) Lightning | | Weaknesses: (Right Crane) Lightning, Water | | Weaknesses: (Left Crane) Water | | Experience Points: (Right Crane) N/A, (Left Crane) N/A| | Money: 0GP | | Magic Points: (Right Crane) 2, (Left Crane) 2 | | Location: Blackjack | ------------------------------------------------------------------ Strategy: The left Crane is lightning-based, meaning DO NOT use lightning spells on it under ANY circumstances, because if you do, you'll see a message appear onscreen saying "Electrified LV 1!". After it gets electrified three times by lightning, it'll unleash all of the electrical energy that you hit it with to cause massive damage to your group. The right Crane is a fire-based crane, so don't use fire spells on that one, or a message will appear saying "Heat source LV 1!". After three fire spells on it, it'll unleash the fire energy it has stored to cause massive damage to your group. To win, simply use your strongest physical attacks on each Crane, just avoid using magic at all costs, even ones that don't assist the cranes, since they are so easy magic isn't necessary anyway. The Stray Cat Rage works well if you need Gau to use a physical. This battle will be over in no time if you just hack away with your best physical attacks. ------------------------------------------------------------------ | Boss Battle : | | FlameEater | | HP: 8400 | | MP: 840 | | Level: 26 | | Steal: Flame Sabre (common), N/A (rare) | | Item Won: N/A | | Strengths: Fire | | Weaknesses: Ice, Water | | Experience Points: 492 | | Money: 1200GP | | Magic Points: 4 | | Location: Thamasa | ------------------------------------------------------------------ Strategy: Defeating FlameEater should take very little effort. As a matter of fact, you can probably beat him by just throwing an Ice Rod at him with a Morphed Terra. So, have Terra use Morph and throw the Ice Rod at FlameEater (not the Bomblets). Instant win. If you want to know what to do with the other characters, have Strago use his Aqua Rake Lore to destroy all the Bomblets, then have Locke attack. Have Strago attack after the Bomblets are gone, then use Aqua Rake to kill them once FlameEater regenerates them. If the battle lasts long enough, FlameEater will cast powerful spells like Fire 2 and Fire 3, which can be nullified via the use of Wall Rings. The battle shouldn't last long enough for FlameEater to do any of his powerful attacks, though, so breathe easy; this is one VERY easy fight. ------------------------------------------------------------------ | Boss Battle : | | Ultros | | HP: 22000 | | MP: 750 | | Level: 25 | | Steal: White Cape (common), N/A (rare) | | Item Won: N/A | | Strengths: Water | | Weaknesses: Fire, Lightning | | Experience Points: N/A | | Money: 0GP | | Magic Points: N/A | | Location: Crescent Island | ------------------------------------------------------------------ Strategy: Ultros is VERY easy this time around. He has a lot of HP, but you will easily be able to knock it off with a Morphed Terra casting Fire 2. Also, having Strago throw any Fire Rods you have is a good idea, too. If Strago knows Fire 2, have him use that instead. Have Locke simply attack, or use Fire 2 if he knows it. After you take off enough HP, Relm will enter the battle and some dialogue will commence, as Relm wants to take Ultros's portrait. Relm threatens to commit suicide since Ultros doesn't want her to paint his portrait. Ultros reluctantly agrees and you regain control of your group, this time with Relm in it. Simply have Relm use her Sketch ability to end the battle. You can kill Ultros before or after you get Relm to join you, but Sketch is how you're supposed to do it. Ultros does have some powerful attacks, such as Fire 3, but they're nothing to worry about. The battle should be over long before Ultros gets to do any real damage to you. I forgot to mention that you can use Bolt 2 on Ultros to cause good damage too, but Fire 2 is more powerful overall. ------------------------------------------------------------------ | Boss Battle : | | Chupon/Ultros | | HP: (Chupon) 10000 | | HP: (Ultros) 17000 | | MP: (Chupon) 40000 | | MP: (Ultros) 8000 | | Level: (Chupon) 26 | | Level: (Ultros) 26 | | Steal: (Chupon) Dirk (common), N/A (rare) | | Steal: (Ultros) Dried Meat (common), N/A (rare) | | Item Won: (Chupon) N/A | | Item Won: (Ultros) N/A | | Strengths: (Chupon) Fire | | Strengths: (Ultros) Water | | Weaknesses: (Chupon) Ice, Water | | Weaknesses: (Ultros) Fire, Poison | | Experience Points: (Chupon) N/A, (Ultros) N/A | | Money: 0GP | | Magic Points: 4 | | Location: Blackjack | ------------------------------------------------------------------ Strategy: This fight is so very easy, you'll wet your pants. I sure hope not, though. Starting off, just have everyone use Fire 2 or their best attacks and Ultros will go down fast. Before you can kill Ultros, he sends his friend Chupon to attack you. Oh noes! What are we going to do now? Like Ultros, Chupon is also ridiculously easy. Just use Ice 2 on him. Fire is ineffective, so don't use that. Eventually, Chupon will use Sneeze on your group, thus blowing you off the Blackjack (that must have been one heck of a sneeze to get out). Also, you can kill Ultros after he summons Chupon, but you don't have to. ------------------------------------------------------------------ | Boss Battle : | | Air Force/Laser Gun/MissileBay/Speck | | HP: (Air Force) 8000 | | HP: (Laser Gun) 3300 | | HP: (MissileBay) 40 | | HP: (Speck) 420 | | MP: (Air Force) 750 | | MP: (Laser Gun) 335 | | MP: (MissileBay) 15 | | MP: (Speck) 285 | | Level: (Air Force) 25 | | Level: (Laser Gun) 24 | | Level: (MissileBay) 25 | | Level: (Speck) 25 | | Steal: (Air Force) Elixir (common), N/A (rare) | | Steal: (Laser Gun) X-Ether (common), N/A (rare) | | Steal: (MissileBay) N/A (common), Debilitator (rare) | | Steal: (Speck) N/A (common), Amulet (rare) | | Item Won: (Air Force) Czarina Ring | | Item Won: (Laser Gun) N/A | | Item Won: (MissileBay) N/A | | Item Won: (Speck) N/A | | Strengths: (Air Force) N/A | | Strengths: (Laser Gun) N/A | | Strengths: (MissileBay) N/A | | Strengths: (Speck) N/A | | Weaknesses: (Air Force) Lightning, Water | | Weaknesses: (Laser Gun) Lightning, Water | | Weaknesses: (MissileBay) Lightning, Water | | Weaknesses: (Speck) Lightning, Water | | Experience Points: (Air Force) N/A, (Laser Gun) N/A, | | (MissileBay) N/A, (Speck) N/A | | Money: 0GP | | Magic Points: 10 | | Location: Blackjack | ------------------------------------------------------------------ Strategy: This fight is one heck of an easy fight. Any character with Bolt 2 should use it. If you don't have Bolt spells, Aspik works well, as does summoning Ramuh. Strago's Aqua Rake Lore works wonders, as well. If you don't have any Bolt spells whatsoever (if you don't, I feel sorry for you, you poor soul), then just unload with your most powerful attacks, but focus all your attacks on Air Force and NO ONE ELSE, do you hear me? Good. This boss should go down very quickly. If you have a spare Thunder Rod, throw it at the enemy with the best magic-user you have in your party to deal massive damage. This boss has some very powerful attacks, which can really wear you down after awhile. Two attacks I can name that are strong that this boss uses are WaveCannon and Atomic Ray. Also, summoning ZoneSeek in this battle can really help out, because of the Shell that it puts on your group. If you are having too tough a time, go after MissileBay first. An important note: Speck absorbs all magic attacks sent your way if he is sent out into battle, so annihilate Speck if he is sent out, using physical attacks. He has very little HP to get rid of, so don't worry about that. ------------------------------------------------------------------ | Boss Battle : | | Atma (1st fight) | | HP: 24000 | | MP: 5000 | | Level: 37 | | Steal: Elixir (common), Ribbon (rare) | | Item Won: Elixir | | Strengths: N/A | | Weaknesses: N/A | | Experience Points: N/A | | Money: 0GP | | Magic Points: 10 | | Location: Floating Continent | ------------------------------------------------------------------ Strategy: The battle against Atma can either be easy or hard, depending on how you play your cards. It is advised that you have Wall Rings equipped on all your characters before you enter this fight, to nullify the Flare attack that Atma does. Flare is an ST attack that does severe damage to a single party member (say around 800-1200). You won't be able to use an MT Cure or Cure 2 spell with Wall Rings on, but you can heal using X-Potions and Elixirs. As far as attacking goes, have your physical attackers (e.g. Cyan and Edgar) unload with their most powerful physical attacks, whereas your magic users use their best magic attacks. You can't exploit a weakness on Atma, since he has no weaknesses, so just use any of your strongest spells (e.g. Bio and the level 2 elemental spells). Have Shadow throw Shurikens, and have Gau Rage a powerful Rage, such as Aspik, Chimera, Ninja, Ing, or Bomb. Keep attacking Atma with your strongest attacks, being sure to keep your HP above 500, and you'll win. Atma has some very powerful attacks, though, such as Flare Star, W Wind, Quartr, Meteo, and Flare. He has even more attacks than these, so watch out. You can use Celes to Runic once Atma starts using W Wind and Quartr, so keep that in mind, too. ------------------------------------------------------------------ | Boss Battle : | | Tentacle/Tentacle/Tentacle/Tentacle | | HP: (Top Left Tentacle) 4000 | | HP: (Top Right Tentacle) 5000 | | HP: (Bottom Left Tentacle) 6000 | | HP: (Bottom Right Tentacle) 7000 | | MP: (Top Left Tentacle) 500 | | MP: (Top Right Tentacle) 600 | | MP: (Bottom Left Tentacle) 700 | | MP: (Bottom Right Tentacle) 800 | | Level: (Top Left Tentacle) 34 | | Level: (Top Right Tentacle) 33 | | Level: (Bottom Left Tentacle) 32 | | Level: (Bottom Right Tentacle) 31 | | Steal: (Top Left Tentacle) N/A (common), N/A (rare) | | Steal: (Top Right Tentacle) N/A (common), N/A (rare) | | Steal: (Bottom Left Tentacle) N/A (common), N/A (rare)| | Steal: (Bottom Right Tentacle) N/A (common), N/A | | (rare) | | Item Won: (Top Left Tentacle) N/A | | Item Won: (Top Right Tentacle) N/A | | Item Won: (Bottom Left Tentacle) N/A | | Item Won: (Bottom Right Tentacle) N/A | | Strengths: (Top Left Tentacle) Earth, Water | | Strengths: (Top Right Tentacle) Lightning, Water | | Strengths: (Bottom Left Tentacle) Ice, Water | | Strengths: (Bottom Right Tentacle) Fire | | Weaknesses: (Top Left Tentacle) N/A | | Weaknesses: (Top Right Tentacle) N/A | | Weaknesses: (Bottom Left Tentacle) Fire | | Weaknesses: (Bottom Right Tentacle) Ice, Water | | Experience Points: (Top Left Tentacle) N/A, (Top Right| | Tentacle) N/A, (Bottom Left | | Tentacle) N/A, (Bottom Right | | Tentacle) N/A | | Money: 0GP | | Magic Points: 5 | | Location: Figaro Castle | ------------------------------------------------------------------ Strategy: This fight can easily be the hardest fight you've done thus far in the game if you aren't properly equipped. You should be though, since I told you everything you should equip before the start of the fight. Have Sabin and Celes use their Espers when they get their first turn, then just use your strongest attacks on the tentacles, being sure not to heal them (they each have a different elemental weakness and strength, so see the chart above to see what you should use on each one), and you'll win. Be sure to keep your HP high, too. They have some annoying attacks, like Seize, Entwine, and Bio, but with Wall Rings and RunningShoes on both Sabin and Celes, you should have no problem with this boss. Edgar is the only one who can be seized. Have Edgar use his Chain Saw or Drill to cause damage, since he most likely doesn't have any spells. ------------------------------------------------------------------ | Boss Battle : | | Dullahan | | HP: 23450 | | MP: 1721 | | Level: 37 | | Steal: X-Potion (common), Genji Glove (rare) | | Item Won: N/A | | Strengths: Ice | | Weaknesses: Fire | | Experience Points: N/A | | Money: 0GP | | Magic Points: 5 | | Location: Daryl's Tomb | ------------------------------------------------------------------ Strategy: Now this boss is HARD, any way you look at it. Unless you are a PL person, and have built up insanely high, say Level 40+, you will have a hard time with this boss. Dullahan attacks fast and hard with L? Pearl, Ice 2, Ice 3, Pearl, N. Cross, Absolute 0, and more. If you have not figured it out by now, Dullahan is imprevious to ice, so avoid using that on him. He is weak against fire spells, so have Celes use Fire 2, have Sabin use Fire 2 if he has it, or just have him attack otherwise. Have Setzer attack or use Fire 2 if he knows it (his Slots suck), and have Edgar use Chain Saw, since it'll be inherently more powerful than Fire 2. Repeat this battle tactic, while healing a LOT, and having Celes take the time to Runic sometimes instead of just attack, and you will hopefully come out on top. Alternately, you can use Rasp on Dullahan until you take away his 1721 MP to kill him. You will more than likely come close to getting a game over here at the very LEAST, since Dullahan has some STRONG attacks that can easily kill you if you aren't careful. ------------------------------------------------------------------ | Boss Battle : | | Ice Dragon | | HP: 24400 | | MP: 9000 | | Level: 74 | | Steal: N/A (common), N/A (rare) | | Item Won: Force Shld | | Strengths: Ice | | Weaknesses: Fire | | Experience Points: N/A | | Money: 0GP | | Magic Points: 10 | | Location: Narshe | ------------------------------------------------------------------ Strategy: Now even if you do have a Minerva-equipped Celes, this battle is still hard. This is one of the hardest boss battles in the game, if you ask me. The Ice Dragon attacks with some powerful attacks, such as N. Cross and Absolute 0. N. Cross can get especially annoying, as it can freeze your party members, as you probably know from fighting Dullahan. Anyway, to win, have Celes use Fire 2, Sabin use Bum Rush, Setzer attack or use Fire 2 if he knows it, and have Edgar use Chain Saw. This boss will fall rather quickly if you keep this up. Be sure that you keep everyone's HP high at all times though, and revive anyone that dies. If anyone gets frozen (very likely), use an MT Fire (not Fire 2) spell on your group to unfreeze the frozen victims. ------------------------------------------------------------------ | Boss Battle : | | Tritoch | | HP: 30000 | | MP: 50000 | | Level: 62 | | Steal: N/A (common), N/A (rare) | | Item Won: N/A | | Strengths: Earth, Ice, Lightning, Pearl, Poison, | | Water, Wind | | Weaknesses: Fire | | Experience Points: N/A | | Money: 0GP | | Magic Points: 10 | | Location: Narshe | ------------------------------------------------------------------ Strategy: The battle against Tritoch is EXTREMELY easy, so don't worry about his many strengths to elemental attacks. Aside from ice, those strengths simply means that he nullifies those elements. Since he is an ice creature though, he absorbs ice attacks, meaning they heal him, so avoid using those at all costs. The strategy is basically the same as the one was for Ice Dragon, but you don't have to use as much caution, since Tritoch is a pushover. Have Celes use Fire 2, Edgar use Chain Saw, Setzer use Fire 2 if he has it, otherwise have him attack, and have Sabin use Bum Rush. This battle should be over VERY quickly, since all Tritoch does is use Rasp the entire battle. Well, he can attack with Ice 3, which is painful, but he rarely does it, and a Minerva-wearing Celes should not have to worry about dying. ------------------------------------------------------------------ | Boss Battle : | | Umaro | | HP: 17200 | | MP: 6990 | | Level: 33 | | Steal: N/A (common), N/A (rare) | | Item Won: N/A | | Strengths: Ice | | Weaknesses: Fire, Poison | | Experience Points: N/A | | Money: 10GP | | Magic Points: N/A | | Location: Narshe | ------------------------------------------------------------------ Strategy: Umaro is even easier than Tritoch. To defeat him, have Celes use Fire 2, Edgar use Chain Saw, Sabin use Bum Rush, Setzer use Fire 2 or attack, and have Mog use Fire 2 or just attack. If anyone has Tritoch (preferably Celes), then summon him, as Tri-Dazer will do a ton of damage. Repeat this battle tactic and you'll win VERY, very shortly. Umaro will eventually use a Green Cherry which powers him up on his power and defense, as well as magic defense, but it's nothing at all to worry about. Just continue the attacking. ------------------------------------------------------------------ | Boss Battle : | | Doom Gaze | | HP: 55555 | | MP: 38000 | | Level: 68 | | Steal: N/A (common), N/A (rare) | | Item Won: N/A | | Strengths: Ice, Poison | | Weaknesses: Fire, Pearl | | Experience Points: N/A | | Money: 0GP | | Magic Points: N/A | | Location: World Map | ------------------------------------------------------------------ Strategy: This fight is actually one of the hardest fights in the game if you don't have Vanish/Doom. That's how I like to fight this battle, however, since Vanish/Doom is so cheap it isn't even funny. But if you are a cheater, then Vanish/Doom is for you. To beat Doom Gaze, simply have the party member who has Vanish and Doom use Vanish. Then, next turn, have that party member use Doom. Instant victory. If you use Vanish/X-Zone, then you'll kill Doom Gaze, but won't get the Bahamut Esper, which isn't good, so I don't recommend doing it. You CAN, however, go back and beat Doom Gaze with Vanish/Doom or the normal way, EVEN IF you use X-Zone on it. X-Zone doesn't actually "kill" Doom Gaze, but rather makes him vanish out of the battle. The way a man fights Doom Gaze is the way that I prefer doing it. Since Doom Gaze is weak against fire, have any character use Fire 2 or Fire 3 on him. Tri-Dazer also works well. You may want to wait until later in the game to fight him, since you might not can win right now, even with a Minerva-wearing Celes. Doom Gaze will run away after you take a certain amount of HP off, but just keep on chasing him, hacking away at him with Fire 2 or 3, and keeping your HP high, until you win. Anyone who isn't a magic-user should use their strongest physical attacks. Sabin should use Bum Rush, and Gau's SrBehemoth Rage is AWESOME here, so definitely use that. He can do tons of damage with a Hero Ring and an Earring, two Hero Rings, or two Earrings. Doom Gaze has some very powerful attacks, such as Aero, an MT wind- elemental attack that does serious damage to you. At the start of the battle, Doom Gaze will cast L.5 Doom, which kills any party member whose level ends or begins with 5. Doom Gaze can also attack with a VERY STRONG physical attack, as well as Ice 3. You can also throw Pearl Rods at Doom Gaze for a TON of damage, as well as Fire Rods at him for some good damage as well. Once you win, you get the Bahamut Esper, which teaches Flare. ------------------------------------------------------------------ | Boss Battle : | | Phunbaba (1st fight) | | HP: 28000 | | MP: 10000 | | Level: 28 | | Steal: N/A (common), N/A (rare) | | Item Won: N/A | | Strengths: Lightning | | Weaknesses: Poison | | Experience Points: N/A | | Money: 0GP | | Magic Points: N/A | | Location: Mobliz | ------------------------------------------------------------------ NOTE: If Sabin has two Poison Claws on, it really helps if you just want to attack with him. Strategy: The fight against Phunbaba shouldn't be hard at all, considering he will run away after you take a very low amount of HP off him. To win against Phunbaba, have any party member that is good with magic or even half-decent, use Bio on Phunbaba. This will do considerable damage to him, since he has a weakness to poison. If you already got Gau in your party at this point in the game, Trilium works well here, especially if he has Earrings on, or a Hero Ring. Have Sabin use Bum Rush, and Edgar use Chain Saw. Phunbaba will fall rather fast, just be sure to keep your HP up. Phunbaba attacks with Solar Plex, Blow Fish, Bolt 2, and Bolt 3, so watch out. Celes will not die though, since she has the Minerva on, which nullifies his lightning attacks. ------------------------------------------------------------------ | Boss Battle : | | Phunbaba (2nd fight) | | HP: 26000 | | MP: 10000 | | Level: 31 | | Steal: N/A (common), N/A (rare) | | Item Won: N/A | | Strengths: Lightning | | Weaknesses: Poison | | Experience Points: N/A | | Money: 0GP | | Magic Points: N/A | | Location: Mobliz | ------------------------------------------------------------------ IMPORTANT NOTE: The same strategy as above applies to this second fight, so I simply copy/pasted the above strategy. Also, if Sabin has two Poison Claws on, it really helps if you just want to attack with him. Strategy: The fight against Phunbaba shouldn't be hard at all, considering he will run away after you take a very low amount of HP off him. To win against Phunbaba, have any party member that is good with magic or even half-decent, use Bio on Phunbaba. This will do considerable damage to him, since he has a weakness to poison. If you already got Gau in your party at this point in the game, Trilium works well here, especially if he has Earrings on, or a Hero Ring. Have Sabin use Bum Rush, and Edgar use Chain Saw. Phunbaba will fall rather fast, just be sure to keep your HP up. Phunbaba attacks with Solar Plex, Blow Fish, Bolt 2, and Bolt 3, so watch out. Celes will not die though, since she has the Minerva on, which nullifies his lightning attacks. The only difference in this fight is the fact that he does BabaBreath after you damage him enough, which knocks out two of your party members. ------------------------------------------------------------------ | Boss Battle : | | Phunbaba (3rd fight) | | HP: 26000 | | MP: 10000 | | Level: 31 | | Steal: N/A (common), N/A (rare) | | Item Won: N/A | | Strengths: Lightning | | Weaknesses: Poison | | Experience Points: N/A | | Money: 0GP | | Magic Points: N/A | | Location: Mobliz | ------------------------------------------------------------------ IMPORTANT NOTE: The same strategy as above applies to this third fight, so I simply copy/pasted the above strategy. Also, if Sabin has two Poison Claws on, it really helps if you just want to attack with him. Strategy: The fight against Phunbaba shouldn't be hard at all, considering he will run away after you take a very low amount of HP off him. To win against Phunbaba, have any party member that is good with magic or even half-decent, use Bio on Phunbaba. This will do considerable damage to him, since he has a weakness to poison. If you already got Gau in your party at this point in the game, Trilium works well here, especially if he has Earrings on, or a Hero Ring. Have Sabin use Bum Rush, and Edgar use Chain Saw. Phunbaba will fall rather fast, just be sure to keep your HP up. Phunbaba attacks with Solar Plex, Blow Fish, Bolt 2, and Bolt 3, so watch out. Celes will not die though, since she has the Minerva on, which nullifies his lightning attacks. Since you have Terra in your group this time, she should use Bio or Ice 2 or Fire 2, if she doesn't have Bio. ------------------------------------------------------------------ | Boss Battle : | | Storm Dragon | | HP: 42000 | | MP: 1250 | | Level: 74 | | Steal: N/A (common), N/A (rare) | | Item Won: Force Armor | | Strengths: Wind | | Weaknesses: Lightning | | Experience Points: N/A | | Money: 0GP | | Magic Points: 10 | | Location: Mt. Zozo | ------------------------------------------------------------------ Strategy: The fight against Storm Dragon is actually pretty hard. To be honest here, I thought he was the hardest dragon next to the Ice Dragon. To win, have Celes use Bolt 2 or Bolt 3, have Terra use Bolt 2 or Bolt 3, have Sabin use Bum Rush, have Edgar use Chain Saw, have Mog use Bolt 2 or attack if he doesn't know Bolt 2, have Setzer attack or use Bolt 2 (noticing a pattern here?), and Umaro automatically will attack if you have him in this battle. The Storm Dragon has some pretty potent attacks, such as Aero, and Rage, which is an MT attack that is unblockable. If you have a Minerva on, or a Thunder Shld, you can nullify Storm Dragon's wind-elemental attacks (e.g. Rage). Storm Dragon also has a fairly powerful physical attack that he uses. Storm Dragon also can use Wind Slash, so watch out for that as well. If you have Fenrir or Golem equipped, summon them. Just keep your HP high and unload with Bolt 2 or Bolt 3, and you will hopefully win. It won't be a surprise if you get a game over or come close, since Storm Dragon is hard. However, DEFINITELY be sure to keep your HP high throughout this tough battle, to ensure that you don't die. Casting Haste2 on your group also helps. ------------------------------------------------------------------ | Boss Battle : | | SrBehemoth | | HP: 19000 | | MP: 1600 | | Level: 43 | | Steal: N/A (common), Murasame (rare) | | Item Won: ThunderBlade (common), Jewel Ring (rare) | | Strengths: Ice | | Weaknesses: Fire, Poison | | Experience Points: N/A | | Money: 0GP | | Magic Points: N/A | | Location: Cave in the Veldt | ------------------------------------------------------------------ Strategy: This fight shouldn't be too hard at this point in the game. Have all your party members that have Fire 2 or Fire 3 use it (Celes and Terra should already have Fire 3, Bolt 3, and Ice 3). Sabin should use Bum Rush, Edgar should use Chain Saw, etc. You get the picture; strongest physical attacks with physical attackers, and Fire 2 or Fire 3 with your magic users. This battle should be over shortly. SrBehemoth's attacks are quite strong though, with attacks like Ice 3, Pearl, and Meteo, so be careful. ------------------------------------------------------------------ | Boss Battle : | | SrBehemoth | | HP: 19000 | | MP: 9999 | | Level: 49 | | Steal: N/A (common), N/A (rare) | | Item Won: BehemothSuit | | Strengths: Poison | | Weaknesses: Fire, Pearl | | Experience Points: N/A | | Money: 0GP |
| Magic Points: 5 | | Location: Cave in the Veldt | ------------------------------------------------------------------ Strategy: This fight is the easiest in the game, next to GhostTrain. Just use a Fenix Down on SrBehemoth. Since he is undead, instant victory. If you wish to fight this boss normally, just use Fire 3 spells and your strongest physical attacks, and keep your HP high. Simple. ------------------------------------------------------------------ | Boss Battle : | | Chadarnook/Girl | | HP: (Chadarnook) 30000 | | HP: (Girl) 56000 | | MP: (Chadarnook) 7600 | | MP: (Girl) 9400 | | Level: (Chadarnook) 41 | | Level: (Girl) 37 | | Steal: (Chadarnook) N/A (common), N/A (rare) | | Steal: (Girl) N/A (common), N/A (rare) | | Item Won: (Chadarnook) N/A | | Item Won: (Girl) N/A | | Strengths: (Chadarnook) Lightning | | Strengths: (Girl) Pearl, Water | | Weaknesses: (Chadarnook) Fire, Pearl | | Weaknesses: (Girl) Fire | | Experience Points: (Chadarnook) N/A, (Girl) N/A | | Money: 0GP | | Magic Points: 6 | | Location: Jidoor | ------------------------------------------------------------------ Strategy: The fight against Chadarnook can be either hard or easy, depending on what point in the game you decide to fight him at. If you've been following my FAQ up until now, then you should have little to no trouble with Chadarnook. But if not, you may have quite a bit of difficulties with Chadarnook. Anyway, the strategy to defeating Chadarnook is to not attack the woman. Everytime you attack her, she counterattacks you and can put negative status aliments on your group, which we don't want. Got it? Avoid attacking the woman at all times, if you want to survive. If you haven't noticed by now, what I'm trying to say is your main target is the demon, not the woman. The attack pattern in this fight is simple; attack with fire spells. Use Fire 3 with Terra and Celes (you should have brought at least one of them with you), and anyone else should use their strongest attacks (e.g. Edgar uses Chain Saw, Sabin uses Bum Rush, etc.). Keep your HP high while attacking when you can, and be sure to cure ANY AND ALL status aliments inflicted on you during this fight, because otherwise you could get a game over fairly easily. Chadarnook has some fairly strong attacks, so watch out. He uses attacks such as Bolt 2, Bolt 3, and Flash Rain. The woman uses the move called Charm, which can be an annoying move. She also uses Phantasm, which is an MT attack that you can't protect yourself from no matter what you have equipped, and it drains all party members HP slowly, so DEFINITELY watch your HP if Phantasm is used on you. She has two other attacks, like Lullaby, an MT Sleep-setting attack, as well as Doom Kiss. By the way, even if you are strong enough to take of the 56000 HP of the woman, she will just come back to life after you kill her, so there's no point to try and kill her even if you are physically able to. ------------------------------------------------------------------ | Boss Battle : | | Hidon/Hidonite/Hidonite/Hidonite/Hidonite | | HP: (Hidon) 25000 | | HP: (Hidonite) 3500 (each) | | MP: (Hidon) 12500 | | MP: (Hidonite) 1000 (each) | | Level: (Hidon) 43 | | Level: (Hidonite) 43 | | Steal: (Hidon) Warp Stone (common), Thronlet (rare) | | Steal: (Hidonite) N/A (common), N/A (rare) | | Item Won: (Hidon) Warp Stone | | Item Won: (Hidonite) N/A | | Strengths: (Hidon) Poison | | Strengths: (Hidonite) N/A | | Weaknesses: (Hidon) Earth, Fire, Pearl | | Weaknesses: (Hidonite) N/A | | Experience Points: (Hidon) N/A, (Hidonite) N/A | | Money: 0GP | | Magic Points: 6 | | Location: Ebot's Rock | ------------------------------------------------------------------ IMPORTANT NOTE: Strago can learn his ultimate Lore here, the GrandTrain. So, don't kill Hidon until Hidon uses GrandTrain, so that you can learn the Lore. Also, be sure that Strago is alive after the battle, otherwise he won't learn GrandTrain even if Hidon did use it. Strategy: First off, it helps A LOT if you come into this battle equipped with Wall Rings on each party member. That way, when you get hit by an MT Bio spell, then it'll bounce off your group and hit Hidon and his Hidonites. Sure, it'll heal them some, but it's better than you being hurt and poisoned. The Hidonites are particularly annoying, and they alone make this battle a tough one. Still, with Wall Rings and the right battle plan, you should come on top fairly easily. To kill the Hidonites, simply use your strongest physical attacks (e.g. Chain Saw or Drill; Bum Rush, while not physical, still hurts). After killing the Hidonites, attack Hidon with Fire 3, Quake (be sure to cast Float on all your party members if you decide to use Quake, though), or throw Gravity Rods at him. If you have Pearl, use it. Keep attacking like this while keeping your HP high throughout this fight, and you'll win. NOTE: The best way to deal with the Hidonites accompanying Hidon is to summon Bahamut. His Sun Flare could kill them all in one hit. ------------------------------------------------------------------ | Boss Battle : | | Dirt Dragon | | HP: 28500 | | MP: 16500 | | Level: 53 | | Steal: N/A (common), X-Potion (rare) | | Item Won: Magus Rod | | Strengths: N/A | | Weaknesses: Water, Wind | | Experience Points: N/A | | Money: 0GP | | Magic Points: 10 | | Location: Opera House | ------------------------------------------------------------------ Strategy: This boss can actually be pretty tough if you aren't careful. I hope you did as I said and went into this battle with Float on all your party members, otherwise you might have a few dead party members (I hope that if that is the case, you are ready for their funerals). To win, use your strongest magic attacks with Terra and Celes, use Bum Rush with Sabin, GrandTrain with Strago (Aqua Rake is much weaker than GrandTrain, even though this boss has a weakness to water), Chain Saw with Edgar, Quadra Slice with Cyan, and strong magic with Relm. Basically, use your strongest attacks. Since this boss has no strengths, you don't have to worry about using the wrong element and healing the boss. Dirt Dragon attacks with some extremely powerful attacks, such as Honed Tusk, Quake, Magnitude8, 50 Gs (that attack takes Float off your party members, so watch out), and Slide. Keep your HP high and if Float wears off because of his 50 Gs attack, don't bother putting it back on, just keep on attacking. ------------------------------------------------------------------ | Boss Battle : | | Red Dragon | | HP: 30000 | | MP: 1780 | | Level: 67 | | Steal: N/A (common), N/A (rare) | | Item Won: Strato | | Strengths: Fire | | Weaknesses: Ice, Water | | Experience Points: N/A | | Money: 0GP | | Magic Points: 10 | | Location: Phoenix Cave | ------------------------------------------------------------------ Strategy: At this point in the game, you shouldn't have too much difficulty fighting the Red Dragon. Since this dragon is a fire dragon, he is impervious to fire spells, so you should use ice spells. Have your strongest magic-users use Ice 2 and Ice 3, have Edgar use Chain Saw, have Sabin use Bum Rush, have Strago use Aqua Rake or GrandTrain, have Gau use Woolly if he has it (it uses Ice 3), and have your strongest physical attackers simply use their strongest physicals. Keep repeating this battle tactic, while keeping your HP high, and you'll win. Red Dragon attacks with attacks such as Flare, L.4 Flare, Fire 2, Fire 3, Fire Ball, S. Cross, and Flare Star. Potent attacks, but with Minerva-wearers, as well as other party members who have good equipment, those attacks shouldn't net you a game over. If you have Fire Shlds equipped, that also helps to nullify the Red Dragon's fire attacks. ------------------------------------------------------------------ | Boss Battle : | | Curley/Larry/Moe | | HP: (Curley) 15000 | | HP: (Larry) 10000 | | HP: (Moe) 12500 | | MP: (Curley) 2000 | | MP: (Larry) 2000 | | MP: (Moe) 2000 | | Level: (Curley) 47 | | Level: (Larry) 47 | | Level: (Moe) 47 | | Steal: (Curley) N/A (common), N/A (rare) | | Steal: (Larry) N/A (common), N/A (rare) | | Steal: (Moe) N/A (common), N/A (rare) | | Item Won: (Curley) N/A | | Item Won: (Larry) N/A | | Item Won: (Moe) N/A | | Strengths: (Curley) Fire | | Strengths: (Larry) Ice, Wind | | Strengths: (Moe) Lightning | | Weaknesses: (Curley) Ice, Water | | Weaknesses: (Larry) Fire | | Weaknesses: (Moe) N/A | | Experience Points: N/A | | Money: 0GP | | Magic Points: 6 | | Location: Cyan's Soul (Dream Stooge Area) | ------------------------------------------------------------------ Strategy: The fight against the three Dream Stooges shouldn't be too hard at this very late stage in the game, but just don't use the wrong spells on them. Your first target should be the top Stooge, also known as Curley. To win against Curley, just use Ice 2 or Ice 3 to cause lots of damage to him. If Strago is present, have him use GrandTrain to cause massive MT damage to the Dream Stooges. Sabin should use Bum Rush, Edgar use Chain Saw, etc. All your characters should use their strongest physical and magical attacks, just don't heal them. The one on the top is Curley, the one on the right is Moe, and the remaining one is obviously Larry, incase you are having difficulties determining which one is weak against what. After Curley is beaten (he was your first target, since if you kill another Stooge first, he'll use Life 2 and revive them, and he can also cast Pearl Wind, which heals the three Dream Stooges a lot), go after Moe. Use Bserk on Moe, then use Mute on Larry. After that, go ahead and unleash all your strongest physical/magical attacks on Moe until he's dead. After that, finish off Larry with your strongest physical and magical attacks. Since you casted Mute on Larry, he will not be able to use Rflect on himself like he would if you did not set Mute. Overall, this battle is a fairly easy one, and aside from the Delta Hit, there really isn't much to worry about. They do, however, use spells such as Ice 3, so watch out. You should be more than fine, though, with all the good equipment you have at this point in the game. One thing I forgot to mention earlier was that when all three of the Stooges are alive, they'll use Delta Hit, which sets Petrify on a party member, so put Ribbons or Jewel Rings on before the battle, or simply use a Soft to cure the petrification. ------------------------------------------------------------------ | Boss Battle : | | SoulSaver/SoulSaver/WrexSoul | | HP: (SoulSaver) 3066 (each) | | HP: (WrexSoul) 23066 | | MP: (SoulSaver) 566 (each) | | MP: (WrexSoul) 5066 | | Level: (SoulSaver) 41 | | Level: (WrexSoul) 53 | | Steal: (SoulSaver) N/A (common), N/A (rare) | | Steal: (WrexSoul) N/A (common), Memento Ring (rare) | | Item Won: (SoulSaver) N/A | | Item Won: (WrexSoul) Pod Bracelet | | Strengths: (SoulSaver) Fire, Pearl | | Strengths: (WrexSoul) Fire, Pearl | | Weaknesses: (SoulSaver) Ice | | Weaknesses: (WrexSoul) Ice | | Experience Points: (SoulSaver) N/A, (WrexSoul) N/A | | Money: 0GP | | Magic Points: 7 | | Location: Cyan's Soul (Doma Castle) | ------------------------------------------------------------------ Strategy: Now even at this late stage in the game, WrexSoul is actually hard. First off, you can't just go out and fight him like you can any other boss. WrexSoul will possess one of your party members in the beginning of the battle (you'll still have control of that party member, but WrexSoul, the one you need to defeat, will disappear). To get WrexSoul to appear to where you can fight him, kill the party member who has been possessed. When WrexSoul appears again, use Ice 3 or Ice 2 on him, but don't expect to do much damage, since WrexSoul has 220 Magic Defense, but that's the only way to really do any damage. You can also throw Ice Rods at WrexSoul to damage him. If ever WrexSoul disappears again, do the same thing again to make him come back out. Keep your HP high, and you should win. WrexSoul attacks with Bolt 3, but you shouldn't have to worry about that. If you want a VERY easy way to defeat WrexSoul, simply cast X-Zone after he possesses you. It may take more than one try to be successful, but eventually you'll eliminate the two SoulSavers, and since WrexSoul is inside you, the battle is over. If you attack the SoulSavers normally, they will just regenerate, so don't even bother with that. If you use the X-Zone method, be warned that you won't get the Pod Bracelet that WrexSoul has. ------------------------------------------------------------------ | Boss Battle : | | Blue Dragon | | HP: 26900 | | MP: 3800 | | Level: 65 | | Steal: N/A (common), N/A (rare) | | Item Won: Scimitar | | Strengths: Water | | Weaknesses: Lightning | | Experience Points: N/A | | Money: 0GP | | Magic Points: 10 | | Location: Ancient Castle | ------------------------------------------------------------------ Strategy: The fight against the Blue Dragon is very easy. Normally, he would be a very challenging opponent, but we have so much good equipment, can we honestly say that the Blue Dragon is a worthy opponent? No, we can't. To win, simply use Bolt 3 spells and unload with your strongest physical and magical attacks, while keeping your HP high and you'll win VERY quickly and almost effortlessly. The Blue Dragon does have some pretty potent attacks though, such as CleanSweep, Acid Rain, Flash Rain, and Aqua Rake (that's not all he does, but those are the deadliest ones), so watch out if you don't have Ice Shlds, the Paladin Shld, or Minervas. Overall though, this boss should fall rather quickly. For winning, you get the Scimitar weapon for Cyan. ------------------------------------------------------------------ | Boss Battle : | | White Dragon | | HP: 18500 | | MP: 12000 | | Level: 71 | | Steal: X-Potion (common), N/A (rare) | | Item Won: Pearl Lance | | Strengths: Pearl | | Weaknesses: N/A | | Experience Points: N/A | | Money: 0GP | | Magic Points: 10 | | Location: Fanatics' Tower | ------------------------------------------------------------------ Strategy: The fight against the White Dragon will be very easy at this point in the game. Since this boss absorbs Pearl (and also attacks with Pearl), using it is out of the question, obviously. Just use your strongest magic attacks, while keeping your HP up high if you ever get hurt pretty badly (not likely, considering the amount of good equipment you should have by now), and you'll win in a very, VERY short time. This dragon has the lowest HP count out of all the 8 dragons in this game, by the way, if that makes you feel even better than you do now. The White Dragon attacks with Pearl and Dispel, and nothing more. That's right, this wimpy dragon just has two attacks, and one of them isn't even one that damages. Dispel does however, remove all status aliments on your group, such as Rflect, Safe, or Shell, so do watch out for that. This boss should fall very quickly. ------------------------------------------------------------------ | Boss Battle : | | MagiMaster | | HP: 50000 | | MP: 50000 | | Level: 68 | | Steal: Elixir (common), Crystal Orb (rare) | | Item Won: Megalixir | | Strengths: Varies | | Weaknesses: Varies | | Experience Points: N/A | | Money: 0GP | | Magic Points: 10 | | Location: Fanatics' Tower | ------------------------------------------------------------------ NOTE: At the start of the battle, cast Life 3 on at least one party member. You HAVE to do it, so don't ask questions, just do it! Strategy: Now THIS is ONE heck of a fight. This could easily be classified as the hardest boss battle in the entire game. I'm not lying; it's that hard. Well, if it wasn't for a trick that you can do to make the fight so much easier. Simply cast Bserk on MagiMaster, and instead of him using WallChange like he does so very many times throughout this battle, he'll stick with one elemental weakness throughout the fight, making it very easy for you to pick him off. And since he does nothing but physical attacks the entire time he is Berserked (which will be for the entire battle, by the way), and he won't use any magic attacks. When MagiMaster hits 0 HP, he will use Ultima, which will no doubt kill all your party members in one hit, since it hurts 5400+, and is unblockable no matter what you do. This is why I told you you needed Life 3 for this boss, because it brings you back to life when you use it on a party member. If you don't have Life 3, there are a few more methods you can use to survive Ultima. One is to keep track of MagiMaster's HP with the Scan spell. Make sure that you know when you can kill him. If you know for sure that he'll die by the next attack, then you can use Palidor on your group. Make sure that not all of your party members are carried up into the heavens by Palidor, though. Make sure that the party member delivering the finishing blow to MagiMaster is on the ground and not in the air. That way, after you kill MagiMaster, he'll use Ultima, but won't kill your other party members, since they were in the air. The next method to defeating MagiMaster is to cast Bserk on him. Once you do that, use Phantom to cast Vanish on all your party members, that way you'll be imprevious to MagiMaster's, after a while, annoying physical attacks. Now, after Vanish is set, use Rasp over and over (you might want to use Haste on all party members or use Haste2 if you have it to speed the process up) until you drain all his 50000 MP. When you get his MP to less than 80, you can kill him, because he won't have the MP needed to use Ultima. This method could take AWHILE, so I do NOT recommend doing it, but if you have to or you want to, then do it, but don't say I didn't warn you. If you wish to fight MagiMaster normally, note that he will use WallChange everytime you attack him, which makes him very difficult to beat. Not only that, but he'll use level 2 and level 3 elemental spells, and he has a high 50 Magic Power, so those spells are VERY PAINFUL. If you choose to fight him this way, there's a very likely chance that you won't win, but instead will die a slow, painful death cause of your stubbornness and not listening to my advice. You'll have to guess his elemental weakness when he uses WallChange, since if you Scan, he'll just do it again, which sucks very bad. I don't suggest you fight him this way, since it's very hard and time-consuming. In fact, it may be easier to just use the Rasp method if you are going to fight him this way. Seriously. ------------------------------------------------------------------ | Boss Battle : | | Atma (2nd fight) | | HP: 55000 | | MP: 19000 | | Level: 67 | | Steal: Drainer (common), Crystal Orb (rare) | | Item Won: N/A | | Strengths: Earth, Pearl, Poison, Water, Wind | | Weaknesses: N/A | | Experience Points: N/A | | Money: 0GP | | Magic Points: 8 | | Location: Kefka's Tower | ------------------------------------------------------------------ Strategy: This creature absorbs a LOT of elemental attacks, and is weak to none. How nice. If you have Edgar in your group, you can use him to give Atma an elemental weakness with his Debilitator Tool, which is nice. Also, if Edgar and Mog are in your group and have Pearl Lances on, give them Partisan weapons or the strongest lance aside from the Pearl Lance that you have, since Atma will just be healed by the damage from the Pearl Lances, since he of course, absorbs Pearl. To defeat Atma, unload with your strongest physical and magical attacks, but don't do anything that'll heal him (see the chart for more information). Keep attacking him while making sure your HP is above 2500 (assuming you even have that much for maximum HP; if not, well you're screwed, my friend, most likely), and you should win after a while. Atma does have some powerful attacks, such as level 3 elemental spells, S. Cross, Flare Star, N. Cross, CleanSweep, Quake, Meteor, and Ultima. Ultima will damage all your party members at least 2500 or more (probably more), so I hope you either have a lot of HP, or have Life 3, or you might die. If you don't have Life 3, use Palidor when Atma flashes yellow (when he flashes yellow, that signifies he is about to use Ultima), so that when he uses Ultima, your group will be in the air, therefore it'll miss. ------------------------------------------------------------------ | Boss Battle : | | Gold Dragon | | HP: 32400 | | MP: 4000 | | Level: 62 | | Steal: N/A (common), N/A (rare) | | Item Won: Crystal Orb | | Strengths: Lightning | | Weaknesses: Water | | Experience Points: N/A | | Money: 0GP | | Magic Points: 10 | | Location: Kefka's Tower | ------------------------------------------------------------------ Strategy: To defeat Gold Dragon, use your strongest magic attacks. It is a likely chance you don't have Strago in your group, but if you do, have him use Aqua Rake since this boss is weak to it (GrandTrain also works). I told you above to use your strongest attacks, but do not use lightning spells, since this boss will absorb those spells. Your strongest physical attacks also work on this boss rather well. A dragoon Mog and a dragoon Edgar are awesome for this fight, especially with the Dragon Horn equipped on them. Just keep unloading with your strongest attacks, while keeping your HP up, and you'll win. This boss attacks with Bolt, Bolt 2, Bolt 3. and Giga Volt. He can also use Rflect. ------------------------------------------------------------------ | Boss Battle : | | Inferno/Rough/Striker | | HP: (Inferno) 30800 | | HP: (Rough) 8000 | | HP: (Striker) 11000 | | MP: (Inferno) 9700 | | MP: (Rough) 770 | | MP: (Striker) 2600 | | Level: (Inferno) 67 | | Level: (Rough) 69 | | Level: (Striker) 67 | | Steal: (Inferno) N/A (common), Ice Shld (rare) | | Steal: (Rough) N/A (common), Flame Shld (rare) | | Steal: (Striker) N/A (common), Flame Shld (rare) | | Item Won: (Inferno) N/A | | Item Won: (Rough) N/A | | Item Won: (Striker) N/A | | Strengths: (Inferno) Fire | | Strengths: (Rough) Lightning | | Strengths: (Striker) Ice | | Weaknesses: (Inferno) Lightning | | Weaknesses: (Rough) Ice | | Weaknesses: (Striker) Fire | | Experience Points: N/A | | Money: 0GP | | Magic Points: 8 | | Location: Kefka's Tower | ------------------------------------------------------------------ Strategy: The fight against Inferno should be relatively easy. If you do not have any equipment that can nullify Petrify, then equipping some Ribbons or Jewel Rings is wise. This boss is a carbon copy of the boss Number 128 that you fought in the Magitek Factory ages ago. He is much harder than his weaker counterpart, however. Your main target is obviously the middle creature, Inferno, since if you kill Striker or Rough (his arms), they'll just regenerate themselves, rendering your efforts to kill them useless. Basically, ignore the arms the entire battle, though it may be wise to dispose of one arm every once in a while, in order to get rid of their annoying Delta Hit attack. Attack Inferno with Bolt 3, as well as your strongest physical attacks (Bum Rush isn't wise, since it could kill one of Inferno's arms, instead of hitting Inferno himself) or magical attacks. Be sure not to use fire attacks on Inferno, since he absorbs that. Keep up the attacking, while keeping your HP high, and doing your best to make sure that you cure the petrification inflicted on you because of Inferno's Delta Hit attack, and you'll win. Inferno has some very painful attacks, such as Sobat, Shrapnel, Meteor, Atomic Ray, Giga Volt, TekMissile, Bolt 2, Bolt 3, Shock Wave, and Rapier. When I say Inferno has those attacks, I don't mean Inferno himself; I'm referring to the entire boss. For some reason, I always have considered all three parts of the boss to be called Inferno, incase you are confused. ------------------------------------------------------------------ | Boss Battle : | | Skull Dragon | | HP: 32800 | | MP: 1999 | | Level: 62 | | Steal: N/A (common), N/A (rare) | | Item Won: Muscle Belt | | Strengths: Poison | | Weaknesses: Fire, Pearl | | Experience Points: N/A | | Money: 0GP | | Magic Points: 10 | | Location: Kefka's Tower | ------------------------------------------------------------------ Strategy: The final dragon is actually pretty easy, though no dragon can be as easy as the White Dragon. Dang, that thing was a pushover. Anyway, to win, simply unload with your strongest physical and magic attacks (except for poison spells; don't use those, since he absorbs them), while keeping your HP high and curing any status aliments inflicted on you (I say that because he can use Disaster, which sets Imp, Dark, Condemned, Muddle, Mute, and Float), and you'll win quickly. Skull Dragon attacks with Elf Fire, Specter, Disaster, and Condemned. Not a huge plethora of attacks, and they aren't that strong, either, though do watch out for the Disaster attack, since it can be either ST or MT, and you DON'T want it to be MT. You can easily nullify the effects of Disaster by equipping Ribbons. ------------------------------------------------------------------ | Boss Battle : | | Guardian | | HP: 60000 | | MP: 5200 | | Level: 67 | | Steal: Force Armor (common), Ribbon (rare) | | Item Won: N/A | | Strengths: N/A | | Weaknesses: Lightning, Water | | Experience Points: N/A | | Money: 0GP | | Magic Points: 7 | | Location: Kefka's Tower | ------------------------------------------------------------------ Strategy: The fight against the once unbeatable Guardian is actually easy. Since this machine is weak against water and lightning, if Strago is in your group, have him use Aqua Rake. Any other party member should use Bolt 3 or their strongest physical or magical attack. Repeat this pattern tactic while making sure your HP stays high throughout the fight, and, as always, you'll triumph. Guardian has some powerful attacks, such as Meteo, Flare Star, Tek Laser, Launcher, Tentacle, Missile, and Shock Wave. Those aren't all of his attacks, by the way. I said earlire it was an easy fight, but it can actually be hard if you're unprepared. Guardian changes battle programs throughout the fight. When he changes programs, he will attack with different attacks out of his many attacks at his disposal. Just keep your HP high as I said above, and be sure that you don't let more than one person die, and you should win. This machine has a TON of HP though, so it could take a while to win. His HP is one of the main reasons (in my opinion, anyway) that this boss can be hard. ------------------------------------------------------------------ | Boss Battle : | | Poltrgeist | | HP: 58000 | | MP: 18900 | | Level: 67 | | Steal: N/A (common), Red Jacket (rare) | | Item Won: Aura Lance | | Strengths: Fire, Wind | | Weaknesses: Poison | | Experience Points: N/A | | Money: 0GP | | Magic Points: 10 | | Location: Kefka's Tower | ------------------------------------------------------------------ Strategy: For being one of the three statues, Poltrgeist doesn't have hardly any interesting attacks to show us, unfortunately. He CAN be hard, though, so be on your guard. To win, use Bio and your strongest physical and magical attacks, as always. Keep attacking and heal when necessary and you'll win, as always. This boss has a weakness to poison, so definitely make sure to use Bio, as well as throw any Poison Rods you may have at the boss to cause massive damage. Poltrgeist attacks with these attacks: Flare Star, Fire 3, Psygrip, Stop, Aero, Blaster, WaveCannon, Shrapnel, S. Cross, and Meteo. Quite potent attacks, if I do say so myself, so watch your HP. ------------------------------------------------------------------ | Boss Battle : | | Doom | | HP: 63000 | | MP: 4800 | | Level: 73 | | Steal: N/A (common), Safety Bit (rare) | | Item Won: Sky Render | | Strengths: Ice, Poison | | Weaknesses: Pearl | | Experience Points: N/A | | Money: 0GP | | Magic Points: 10 | | Location: Kefka's Tower | ------------------------------------------------------------------ Strategy: Doom is another of the three statues that Kefka revived. He has some VERY strong physical attacks, so watch out. This boss is weak against pearl attacks, so use those. Anyone who has Pearl should use it, and if you have the Aura Lance equipped on Edgar or Mog, remove it and put on the Pearl Lance, since Doom is weak to that. Edgar and Mog will be able to (if they are in your party) deal out some VERY serious damage to Doom by jumping with Pearl Lances on. If anyone doesn't have Pearl or would be better of using one of their other attacks, then your best attack with that party member, just as long as it isn't an ice attack or a poison attack, as those heal Doom. Keep attacking Doom and he'll fall in a couple of minutes at most. Doom attacks with a power physical known as Demon Rush, which can deal upwards of 6000 damage to one party member. Thankfully, since it is an ST attack, it isn't too much to worry about. Just be sure that you revive anyone who falls victim to Demon Rush. Doom also has these other attacks: Ice 3, ForceField, N. Cross, Absolute 0, Targetting, and R. Polarity. ------------------------------------------------------------------ | Boss Battle : | | Goddess | | HP: 44000 | | MP: 19000 | | Level: 68 | | Steal: N/A (common), Minerva (rare) | | Item Won: Excalibur | | Strengths: Lightning, Pearl | | Weaknesses: N/A | | Experience Points: N/A | | Money: 0GP | | Magic Points: 10 | | Location: Kefka's Tower | ------------------------------------------------------------------ Strategy: The battle against Goddess, the last of the three statues that were brought to life by Kefka, can actually be a hard one if you aren't careful and don't keep your HP high throughout the fight. Since Goddess has no weaknesses, and absorbs ice and pearl spells, you might be frustrated that you can't exploit a weakness. Well, just use Edgar's Debilitator to exploit an elemental weakness. Bingo! To attack, just unload on her with your strongest physical and magic attacks (except for ice and pearl, obviously), and be sure to DEFINITELY keep your HP high throughout this fight and you will hopefully triumph relatively shortly. Goddess attacks with Love Token and Charm, the former being an attack that we've already seen from Chadarnook, and the latter being an attack that causes one party member to attack YOU, rather than attack Goddess. In other words, she induces a love potion on a party member, more or less. Nasty. Not good at all. She also Quasar, a powerful MT attack that Strago can also learn a Lore of if he is in this battle. She other attacks too, such as Lullaby and Flash Rain, both of which we saw Chadarnook use, so be careful. Goddess is the hardest of the three statues, and the most annoying. She has more attacks than what I mentioned, so be on your guard. ------------------------------------------------------------------ | Boss Battle : | | Face/Long Arm/Short Arm | | HP: (Face) 30000 | | HP: (Long Arm) 33000 | | HP: (Short Arm) 27000 | | MP: (Face) 10000 | | MP: (Long Arm) 10000 | | MP: (Short Arm) 10000 | | Level: (Face) 74 | | Level: (Long Arm) 73 | | Level: (Short Arm) 73 | | Steal: (Face) Elixir (common), N/A (rare) | | Steal: (Long Arm) Elixir (common), N/A (rare) | | Steal: (Short Arm) Elixir (common), N/A (rare) | | Item Won: (Face) N/A | | Item Won: (Long Arm) N/A | | Item Won: (Short Arm) N/A | | Strengths: (Face) N/A | | Strengths: (Long Arm) N/A | | Strengths: (Short Arm) N/A | | Weaknesses: (Face) Fire | | Weaknesses: (Long Arm) Wind | | Weaknesses: (Short Arm) Water | | Experience Points: N/A | | Money: 0GP | | Magic Points: N/A | | Location: Kefka's Tower | ------------------------------------------------------------------ Strategy: The fight against the first of Kefka's three tiers is actually a bit hard. If you don't have Ultima, or other powerful MT attacks, such as Quake, Merton, or Meteor, then you'll have to take advantage of the bosses weaknesses, by using an ST Fire 3 on the Face, a wind attack such as Wind Slash or Aero (they are both MT, but, and even if you were to use W Wind, that's still MT) on the Long Arm. Finally, you can use Strago's (if you have him) Aqua Rake Lore to cause lots of damage to the Short Arm. Overall, if you have some strong MT attacks, such as GrandTrain, Meteor, Merton, or Ultima, then by all means you use them. Eve though you don't exploit a weakness with any of those attacks, you'll triumph much faster. Be warned though, that you should keep your HP up HIGH throughout this fight, since this boss uses some strong attacks. The boss (I am including the Face, the Long Arm, and the Short Arm) uses the following attacks: Shock Wave, Dread, Quake, VacuumWave, Slip Hit, Safe, R.Polarity, Haste, and Magnitude8. Quite a plethora of strong attacks, eh? With a Paladin Shld wearer, as well as the Minerva- wearing Terra and Celes, you shouldn't get a game over from this boss, though do be careful. After you beat tier 1, it's time for tier 2. ------------------------------------------------------------------ | Boss Battle : | | Hit/Magic/Tiger/Tools | | HP: (Hit) 28000 | | HP: (Magic) 41000 | | HP: (Tiger) 30000 | | HP: (Tools) 24000 | | MP: (Hit) 10000 | | MP: (Magic) 10000 | | MP: (Tiger) 10000 |
| MP: (Tools) 10000 | | Level: (Hit) 73 | | Level: (Magic) 72 | | Level: (Tiger) 70 | | Level: (Tools) 73 | | Steal: (Hit) Elixir (common), N/A (rare) | | Steal: (Magic) Elixir (common), N/A (rare) | | Steal: (Tiger) Elixir (common), N/A (rare) | | Steal: (Tools) Elixir (common), N/A | | (rare) | | Item Won: (Hit) N/A | | Item Won: (Magic) N/A | | Item Won: (Tiger) N/A | | Item Won: (Tools) N/A | | Strengths: (Hit) N/A | | Strengths: (Magic) N/A | | Strengths: (Tiger) Earth | | Strengths: (Tools) N/A | | Weaknesses: (Hit) Poison | | Weaknesses: (Magic) Earth | | Weaknesses: (Tiger) Ice | | Weaknesses: (Tools) Lightning | | Experience Points: (Hit) N/A, (Magic) N/A, (Tiger) | | N/A, (Tools) N/A | | Money: 0GP | | Magic Points: N/A | | Location: Kefka's Tower | ------------------------------------------------------------------ Strategy: The second tier of the three tiers that guard Kefka is harder than the first one, to be honest, so be very careful. Since there are four targets, you're in for one heck of a ride. This boss attacks fast and hard with powerful attacks, so be on your guard, and be sure to definitely keep your HP up to at least 1500 on every party member, and also cure any status aliments inflicted on you by the boss, since this boss can inflict status aliments. Also, the target on the far left uses Dispel, which can negate Rflect, Safe, or Shell (as well as any other positive status aliment), so be careful. Now, the attack pattern for this boss remains the same as it was for the previous tier. Attack with your strongest MT attacks, as well as your strongest ST magic attacks (be sure to exploit their weaknesses when you hit them with an ST magic spell), and your strongest physical attacks. Magic is the only one with an elemental strength, which is earth, so avoid using earth-elemental attacks on Magic, or you will heal him. A good way to kill Tools is to use the Air Anchor Tool, or use the Doom spell. Your first target should be Tools, then Magic. To beat Magic easily, use Mute on him. After that, he becomes an easy target. If he used Haste on Hit before you used Mute, use Slow to negate that effect. Your next target should be Hit. To make Hit be less of a threat, use Slow on him. After that, you can kill Hit pretty easily. After Hit, Magic, and Tools are gone, the only one left is Tiger, so attack him with ice spells and your strongest physical/magical attacks to win. Note that using your strongest MT/ST/phyiscal attacks on this boss that I told you about above does actually work, since you don't HAVE to cast all those status aliments on the boss if you don't want to, though it sure does help. If you are confused of which enemy is called what, then I'll tell you what attacks each enemy does. They are: Hit: 10 Hits Magic: Quartr, Rasp, Poison, Bio, Fire 3, Ice 3, Bolt 3, Muddle, Mute, Sleep, Flare, Pearl, Drain, Ice 2, Haste2, Slow 2, Imp, Rflect, Life 3, Dispel, Stop, Haste Tiger: Flare Star, N. Cross, S. Cross, Doom Tusk Tools: Grav Bomb, Atomic Ray, Tek Laster, Diffuser, Delta Hit, Missile, Absolute 0 ------------------------------------------------------------------ | Boss Battle : | | Girl/Sleep | | HP: (Girl) 9999 | | HP: (Sleep) 40000 | | MP: (Girl) 10000 | | MP: (Sleep) 10000 | | Level: (Girl) 58 | | Level: (Sleep) 71 | | Steal: (Girl) Ragnarok (common), N/A (rare) | | Steal: (Sleep) Atma Weapon (common), N/A (rare) | | Item Won: (Girl) N/A | | Item Won: (Sleep) N/A | | Strengths: (Girl) Earth, Fire, Ice, Lightning, Pearl, | | Poison, Water, Wind | | Strengths: (Sleep) N/A | | Weaknesses: (Girl) N/A | | Weaknesses: (Sleep) N/A | | Experience Points: (Girl) N/A, (Sleep) N/A | | Money: 0GP | | Magic Points: N/A | | Location: Kefka's Tower | ------------------------------------------------------------------ Strategy: Yes, you can steal a Ragnarok sword from Girl, but you can't get out of Kefka's Tower now, since the game's about to end, so you can't go to the Colosseum and bet the Ragnarok for the Illumina, if you want two Illuminas, or you didn't get the Ragnarok sword in Narshe. Anyway, this boss is HARD. Simply put, it's the hardest of the three tier battles that you have to face before fighting Kefka himself. Girl only has 9999 HP, which is very low for a boss this late in the game, but Sleep has 40000 HP, and some NASTY attacks. If you kill Sleep before you kill Girl, Girl will use Life 2 to revive Sleep. Thankfully, she doesn't start back with her 40000 HP once she gets revived, but rather 9999. That still doesn't mean you should kill Sleep before Girl, because YOU SHOULDN'T. Trust me, you just shouldn't. Once Sleep dies, you want her to STAY dead. So, focus all your attacks on Girl first. Since she absorbs every element, if you are planning to use an MT attack (which I think you should if you can, since hitting both Girl AND Sleep in one attack is a good thing), use GrandTrain or Ultima. Keep in mind that Meteor and Merton are also available options. For ST magic attacks, use Flare, and nothing more. It would probably be best, if you don't have GrandTrain, Ultima, Meteor, or Merton (keep in mind that Merton hurts you unless you're properly equipped), use your strongest physical attacks on Girl. This would include Chain Saw, Drill, Bum Rush (that's not phyiscal, but hey, she can't absorb it, even though it is magical), etc. I'd recommend using physical attacks period, actually, but it never does hurt to use those MT spells I listed. Once Girl is dead, go after Sleep, since she's the only one left. Sleep doesn't absorb any elements (oh, something I forgot to mention earlier was that if you have Edgar or Mog in your group, and they have an elemental lance on, then DON'T attack with them until you've equipped them with a non-elemental lance), so just unload with your strongest physical and magical attacks until you win. Since this boss has VERY powerful attacks, as is always the case with any boss, keep your HP up very high. I'd say about 1800+. The Girl enemy attacks with the following attacks: Life 2, Calmness (it causes instant death to a party member if it isn't blocked, which is very bad), and Pearl Wind. That's another reason you want to kill off Girl first; her Pearl Wind heals up both her and Sleep 9999. Sleep attacks with the following attacks: W Wind, Merton, Calmness, Meteo, Train, and Condemned. Train sets Mute and Dark on all party members, and while Dark doesn't do anything, Mute does, so if you don't have any Relics (say White Capes or Ribbons) to nullify those effects, you better use a Remedy on each of your party members asap. ------------------------------------------------------------------ | Boss Battle : | | Kefka | | HP: 62000 | | MP: 38000 | | Level: 71 | | Steal: Megalixir (common), N/A (rare) | | Item Won: N/A | | Strengths: Poison | | Weaknesses: N/A | | Experience Points: N/A | | Money: 0GP | | Magic Points: N/A | | Location: Kefka's Tower | ------------------------------------------------------------------ Strategy: The final battle in the game against the evil and maniacal Kefka is actually terribly easy. There are two attacks that pose the greatest threat to you, and those are Goner and Ultima. His Ultima hurts 5000+ on all party members, so you won't survive that unless you use Life 3 on at least one party member, so definitely do that. Alternately, you could be in the air when he does Ultima, via the use of the Palidor Esper or via jumping as a dragoon with Edgar or Mog. To win, just unload with your strongest physical and magical attacks until you win. Also, keep your HP to its maximum throughout this fight, otherwise you aren't guaranteed survival. While Kefka does have some extremely powerful attacks, he is quite easy, which is sad, considering I expect final bosses to be hard. It would seem final bosses are cursed to be easy, I guess. I can tell you that a LOT of final bosses are ridiculously easy to defeat, and Kefka is no exception. Anyway, Kefka's attacks are: Havoc Wing, a VERY powerful ST attack, which will likely kill one party member if he uses it. Also, he uses Goner, a very powerful MT attack that hurts all party members about 3000+ damage, Ultima, which will hurt 5000+ on all party members (Ultima and Goner are both unblockable, by the way, which sucks), Ice 3, Bolt 3, Fire 3, Meteor, Revenger, Train, HyperDrive, and Fallen One. HyperDrive is a powerful ST attack that will likely kill whoever is hit with it. Train, which we saw in the previous battle against Girl and Sleep, sets Dark and Mute on all party members, and, while Dark itself doesn't do anything because of a bug in the game, Mute DOES do something; it makes it where all your party members can't use magic spells (including Lore), so DEFINITELY use Remedies on your group if you don't have protective Relics on when Kefka does Train. Without magic spells, you are doomed to fail. Also, his Fallen One attack is a VERY dangerous attack (I didn't list it with Goner and Ultima as his two most destructive attacks, since it's fairly easy to recover from Fallen One). When Kefka uses it, it will put all your party members' HP down to 1. That ISN'T good, because any attack that he does to a party member will kill them after that, unless he uses a blockable attack like Fire 3. To recover from Fallen One, just use an MT Cure 3 or use the Megalixir you got from MagiMaster. Overall, you should just keep your HP to its maximum throughout this fight, and use your most powerful attacks (except for poison spells, since Kefka nullifies that element), and you will hopefully win. It is not a bad idea to use Golem, Fenrir, the Big Guard Lore, or the EarthGuard Rage after Kefka does Fallen One at the start of the battle. You should also use Life 3 on at least one party member, since you will more than likely get a game over from Goner, and you WILL get a game over from Ultima. When Kefka says "The end comes beyond chaos!" you are about to die, simply put. That signifies that he is going to use Goner. You might not die, but it's likely, so have Life 3 ready for when he uses this or Ultima. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 9. Enemies | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| NOTE: Since there over 300 enemies in this game, I am NOT going to be listing the enemies in alphabetical order. These enemies are listed in the order that the Final Fantasy III ROM Editor "FF3USME62" lists them in. Also note that on undead enemies, you can kill them with a Fenix Down, an Elixir (if they don't have more than 9999 HP), and a Megalixir. You can also damage them with Cure, Cure 2, Cure 3, Tonic, Potion, and an X-Potion can kill them if they don't have more than 9999 HP. Also, each time you encounter an enemy, that enemy will be able to appear on the Veldt, so if you encounter a Lobo in the Classroom in Narshe, Lobo enemies will always be able to appear on the Veldt. Bosses can't appear on the Veldt though, except for a couple of them, such as White Dragon and SrBehemoth. Also, all credit goes to Master ZED's Monster Statistics Guide, which can be found on GameFAQs. Without it, I would've had to spend weeks upon weeks upon weeks trying to figure out each enemy's stats. I already knew some enemies' weaknesses and everything, but not all of the well over 300 enemies in this game, so thanks be to Master ZED's awesome FAQ, since that's where most of this information came from. Now, you should know that rare steals are listed first, and common steals are listed second (the same is true about the item drops). If I mess up anywhere on the steals or on the data of an enemy, please drop me an e-mail and I'll correct it as soon as possible! Be warned that there is a 90% chance that I've missed some information, or have given incorrect information, simply because this is a very long list. I also don't list all of the enemies that activate cutscenes, or the ones you can't fight unless you use Game Genie (e.g. CzarDragon), so keep that in mind. This section will list each enemy in the game and their stats, HP, etc. Guard Level: 5 Location: Narshe (beginning of the game where you have Vicks and Wedge), Vector HP: 40 MP: 15 Experience Points: 48 GP: 48 Bat.Pwr: 16 Defense: 100 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 140 Mag.Pwr: 6 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Poison Rage: Battle, Special Sketch: Battle, Battle Control: Battle Immune To: N/A Status: N/A Steal: Potion, Tonic Item Won: Tonic Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Attack: Critical Special Information: Human Soldier Level: 11 Location: Imperial Camp HP: 100 MP: 15 Experience Points: N/A GP: 48 Bat.Pwr: 12 Defense: 80 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Poison Rage: Battle, Fire Sketch: Scan, Battle Control: Battle, Scan Immune To: Blind, Sleep Status: N/A Steal: Tonic, Potion Item Won: Tonic Special Attack: Counter Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Can't Run, Human Templar Level: 11 Location: Imperial Camp HP: 205 MP: 50 Experience Points: N/A GP: 96 Bat.Pwr: 16 Defense: 50 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Poison Rage: Battle, Fire 2 Sketch: Special, Battle Control: Battle, Special Immune To: N/A Status: Safe Steal: Tonic, Tonic Item Won: Potion Special Attack: Axe Metamorph: Fenix Down, Revivify, Tent, Warp Stone Metamorph % chance to miss: 28.6% Special Information: Can't Run, Human Ninja Level: 27 Location: Cave to the Sealed Gate, Floating Continent HP: 1650 MP: 130 Experience Points: 694 GP: 520 Bat.Pwr: 22 Defense: 135 Speed: 37 Evade: 50 Hit Rate: 100 Mag.Def: 140 Mag.Pwr: 5 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Lightning, Pearl Rage: Battle, Water Edge Sketch: Fire Skean, Water Edge Control: Battle, Fire Skean, Water Edge, Bolt Edge Immune To: Blind, Confuse, Near Fatal, Petrify, Seizure, Sleep, Slow, Stop Status: Float Steal: Cherub Down Item Won: Ninja Star Special Attack: Inviz Metamorph: Assassin, Striker, Trump, Trump Metamorph % chance to miss: 57.1% Special Information: Can't Run, Human Samurai Level: 40 Location: Ancient Castle, Cyan's Soul HP: 3000 MP: 500 Experience Points: 1545 GP: 791 Bat.Pwr: 13 Defense: 10 Speed: 20 Evade: 0 Hit Rate: 100 Mag.Def: 20 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Poison Rage: Battle, Lullaby Sketch: Flare, Doom Control: Battle, Flare, Doom, Haste2 Immune To: Berserk, Condemned, Death, Image, Imp, Muddle, Mute, Petrify, Zombie Status: N/A Steal: N/A Item Won: N/A Special Attack: Fatal Metamorph: Genji Glove, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: Human, If turned into an Imp, will use critical hits Orog Level: 30 Location: Daryl's Tomb HP: 1584 MP: 250 Experience Points: 510 GP: 716 Bat.Pwr: 45 Defense: 105 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 140 Mag.Pwr: 10 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire, Pearl Rage: Battle, Pearl Sketch: Bio, Pearl Control: Battle, Bio, Pearl Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie Status: N/A Steal: Amulet Item Won: Amulet, Revivify Special Attack: Zombite Metamorph: Fenix Down, Revivify, Tent, Warp Stone Metamorph % chance to miss: 42.9% Special Information: Human. Undead Mag Roader (Purple) Level: 19 Location: Imperial Magitek Research Facility HP: 420 MP: 100 Experience Points: 232 GP: 277 Bat.Pwr: 12 Defense: 25 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 140 Mag.Pwr: 1 M.Block: 0 Absorbs: Ice Nullifies: N/A Weaknesses: Fire Rage: Battle, Bio Sketch: Special, Battle Control: Battle, Special Immune To: Condemned, Death, Imp, Muddle, Mute, Near Fatal, Petrify, Sleep Status: Safe Steal: Shuriken, Bolt Edge Item Won: Water Edge Special Attack: Wheel Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail Metamorph % chance to miss: 57.1% Special Information: Can't Run Retainer Level: 59 Location: Kefka's Tower HP: 7050 MP: 2600 Experience Points: 2300 GP: 2000 Bat.Pwr: 13 Defense: 100 Speed: 35 Evade: 40 Hit Rate: 100 Mag.Def: 180 Mag.Pwr: 5 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Poison Rage: Battle, Shock Sketch: Special, Wind Slash Control: Battle, Special, Wind Slash, Condemned Immune To: Blind, Condemned, Death, Muddle, Near Fatal, Petrify, Sleep Status: N/A Steal: Aura Item Won: N/A Special Attack: Tradeoff Metamorph: Genji Glove, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: Human, If turned into an Imp, will use critical hits Hazer Level: 12 Location: Phantom Train HP: 120 MP: 100 Experience Points: 35 GP: 101 Bat.Pwr: 5 Defense: 110 Speed: 25 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 7 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Pearl Rage: Battle, Bolt 2 Sketch: Drain, Battle Control: Battle, Drain, Fire Immune To: Blind, Condemned, Death, Imp, Zombie Status: N/A Steal: Potion Item Won: Tonic Special Attack: Invizap Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Human, If MP reaches 0, Hazer dies Dahling Level: 37 Location: Owzer's House HP: 3580 MP: 500 Experience Points: 1151 GP: 1260 Bat.Pwr: 1 Defense: 110 Speed: 35 Evade: 20 Hit Rate: 100 Mag.Def: 145 Mag.Pwr: 8 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Poison Rage: Battle, Cure 2 Sketch: Mute, Cure 2 Control: Battle, Mute, Cure 2 Immune To: Berserk, Blind, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Sleep, Zombie Status: N/A Steal: Moogle Suit Item Won: N/A Special Attack: Sightless Metamorph: Ribbon, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: Can't Run, Human, If MP reaches 0, Dahling dies Rain Man Level: 39 Location: Cyan's Soul HP: 2722 MP: 180 Experience Points: 890 GP: 485 Bat.Pwr: 13 Defense: 110 Speed: 34 Evade: 0 Hit Rate: 100 Mag.Def: 145 Mag.Pwr: 10 M.Block: 30 Absorbs: N/A Nullifies: N/A Weaknesses: Ice, Pearl, Water Rage: Battle, Bolt 3 Sketch: Special, Bolt 3 Control: Battle, Special, Bolt 3, Flash Rain Immune To: Berserk, Clear, Imp, Magitek, Mute, Near Fatal, Petrify, Sleep, Zombie Status: Float Steal: N/A Item Won: N/A Special Attack: Umbrawler Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Can't Suplex, Human, If MP reaches 0, Rain Man dies Brawler Level: 9 Location: Mt. Kolts HP: 137 MP: 100 Experience Points: 79 GP: 84 Bat.Pwr: 14 Defense: 100 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 70 Mag.Pwr: 10 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Ice Rage: Battle, Stone Sketch: Special, Battle Control: Battle, Special Immune To: Poison Status: Berserk Steal: Bandana Item Won: Tonic Special Attack: Punch Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Human, If turned into an Imp, will use critical hits Apokryphos Level: 26 Location: Floating Continent HP: 1900 MP: 195 Experience Points: 1200 GP: 525 Bat.Pwr: 18 Defense: 80 Speed: 37 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning, Pearl, Water Rage: Battle, L.3 Muddle Sketch: Special, L.3 Muddle Control: Battle, Special, L.3 Muddle, L.4 Flare Immune To: Berserk, Condemned, Imp, Muddle, Near Fatal, Poison, Zombie Status: N/A Steal: Cure Ring Item Won: N/A Special Attack: Silencer Metamorph: Elixir, Tonic, Tonic, Tonic Metamorph % chance to miss: 42.9% Special Information: Can't Suplex, If MP reaches 0, Apokryphos dies Dark Force Level: 26 Location: Kefka's Tower HP: 8940 MP: 700 Experience Points: 2950 GP: 600 Bat.Pwr: 12 Defense: 105 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 155 Mag.Pwr: 7 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Pearl Rage: Battle, CleanSweep Sketch: L.5 Doom, CleanSweep Control: Battle, L.5 Doom, CleanSweep, Pearl Wind Immune To: Berserk, Imp, Muddle, Mute, Near Fatal, Sleep, Stop Status: N/A Steal: Crystal Item Won: N/A Special Attack: Hit Metamorph: Elixir, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: Human, If MP reaches 0, Dark Force dies Whisper Level: 12 Location: Phantom Train HP: 230 MP: 90 Experience Points: 42 GP: 125 Bat.Pwr: 12 Defense: 95 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire, Pearl Rage: Battle, Demi Sketch: Quartr, Demi Control: Battle, Fire, Demi Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie Status: Float, Seizure Steal: Potion Item Won: Soft Special Attack: Impmare Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Can't Suplex, Undead Over-Mind Level: 13 Location: Phantom Train HP: 390 MP: 190 Experience Points: 65 GP: 228 Bat.Pwr: 12 Defense: 55 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 7 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire, Pearl Rage: Battle, Elf Fire Sketch: Dread, Battle Control: Battle, Dread Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie Status: N/A Steal: Potion Item Won: Green Cherry, Revivify Special Attack: Wild Touch Metamorph: Remedy, Remedy, Remedy, Remedy Metamorph % chance to miss: 28.6% Special Information: Undead Osteosaur Level: 30 Location: Daryl's Tomb HP: 1584 MP: 143 Experience Points: 770 GP: 542 Bat.Pwr: 45 Defense: 115 Speed: 33 Evade: 0 Hit Rate: 100 Mag.Def: 155 Mag.Pwr: 10 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire, Pearl Rage: Battle, X-Zone Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie Status: N/A Steal: Remedy Item Won: Revivify Special Attack: Fossil Metamorph: Remedy, Remedy, Remedy, Remedy Metamorph % chance to miss: 57.1% Special Information: If MP reaches 0, Osteosaur dies, Undead Commander Level: 10 Location: South Figaro HP: 102 MP: 50 Experience Points: 85 GP: 153 Bat.Pwr: 13 Defense: 100 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Poison Rage: Battle, Break Sketch: Fire, Battle Control: Battle, Fire Immune To: N/A Status: N/A Steal: Tonic, Tonic Item Won: N/A Special Attack: Grudge Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Human Rhodox Level: 7 Location: World of Balance, inside forests and plains near South Figaro and Returner's Hideout HP: 119 MP: 100 Experience Points: 59 GP: 80 Bat.Pwr: 11 Defense: 100 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 155 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Rage: Battle, Snare Sketch: Special, Snare Control: Battle Immune To: Berserk, Blind, Mute Status: N/A Steal: Tonic, Antidote Item Won: N/A Special Attack: Near Fatal Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 0% Special Information: Can't Suplex Were-Rat Level: 4 Location: Mines of Narshe (WoB) HP: 24 MP: 0 Experience Points: 21 GP: 22 Bat.Pwr: 13 Defense: 100 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire Rage: Battle, Poison Sketch: Special, Battle Control: Battle, Special Immune To: Blind, Sleep Status: N/A Steal: Tonic, Tonic Item Won: Tonic Special Attack: Bite Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 0% Special Information: If turned into an Imp, will use critical hits Ursus Level: 34 Location: Mt. Zozo HP: 2409 MP: 74 Experience Points: 882 GP: 2000 Bat.Pwr: 15 Defense: 165 Speed: 34 Evade: 110 Hit Rate: 100 Mag.Def: 140 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire Rage: Battle, Net Sketch: Special, Fire 2 Control: Battle, Special Immune To: Clear, Magitek, Muddle, Mute, Poison, Zombie Status: N/A Steal: Sneak Ring Item Won: N/A Special Attack: Scratch Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 28.6% Special Information: If turned into an Imp, will use critical hits Rhinotaur Level: 8 Location: World of Balance, inside forests and plains near South Figaro and Returner's Hideout HP: 232 MP: 100 Experience Points: 246 GP: 186 Bat.Pwr: 25 Defense: 100 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 155 Mag.Pwr: 10 M.Block: 0 Absorbs: Lightning Nullifies: N/A Weaknesses: N/A Rage: Battle, Mega Volt Sketch: Mega Volt, Giga Volt Control: Battle, Mega Volt Immune To: Petrify, Slow, Stop Status: N/A Steal: Tonic, Mithril Claw Item Won: Potion Special Attack: Redline Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 28.6% Special Information: If turned into an Imp, will use critical hits Steroidite Level: 54 Location: Kefka's Tower HP: 25000 MP: 350 Experience Points: 4200 GP: 100 Bat.Pwr: 13 Defense: 5 Speed: 45 Evade: 0 Hit Rate: 100 Mag.Def: 70 Mag.Pwr: 15 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Pearl Rage: Battle, Blizzard Sketch: Special, Slide Control: Battle, Special, Blizzard, Blaster Immune To: Blind, Condemned, Death, Imp, Mute, Near Fatal, Petrify, Poison, Sleep Status: N/A Steal: Thunder Shld Item Won: N/A Special Attack: Rush Metamorph: Ogre Nix, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: If turned into an Imp, will use critical hits Leafer Level: 5 Location: World of Balance, inside forests and plains around Narshe, Triangle Island HP: 33 MP: 0 Experience Points: 24 GP: 45 Bat.Pwr: 13 Defense: 60 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 140 Mag.Pwr: 10 M.Block: 0 Absorbs: Ice Nullifies: N/A Weaknesses: Fire, Water Rage: Battle, Special Sketch: Special, Battle Control: Battle, Special Immune To: N/A Status: N/A Steal: Tonic, Tonic Item Won: Tonic Special Attack: Incisor Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 0% Special Information: N/A Stray Cat Level: 10 Location: World of Balance, inside forests and plains around Doma Castle and Imperial Camp HP: 156 MP: 30 Experience Points: 42 GP: 90 Bat.Pwr: 9 Defense: 10 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 135 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Rage: Battle, Special Sketch: Special, Blaster Control: Battle, Special Immune To: N/A Status: N/A Steal: Potion Item Won: Tonic Special Attack: Catscratch Metamorph: Tintinabar, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: N/A Lobo Level: 5 Location: Narshe (beginning of the game where you have Vicks and Wedge), Narshe Classroom HP: 27 MP: 5 Experience Points: 37 GP: 30 Bat.Pwr: 20 Defense: 80 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 120 Mag.Pwr: 3 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire Rage: Battle, Special Sketch: Special, Battle Control: Battle, Special Immune To: N/A Status: N/A Steal: Tonic, Tonic Item Won: Tonic Special Attack: Tusk Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 0% Special Information: Can't Run Doberman Level: 12 Location: Imperial Camp HP: 465 MP: 10 Experience Points: N/A GP: 83 Bat.Pwr: 10 Defense: 100 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire Rage: Battle, Special Sketch: Special, Battle Control: Battle, Special Immune To: N/A Status: N/A Steal: Potion, Tonic Item Won: Potion Special Attack: Bite Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 0% Special Information: N/A Vomammoth Level: 1 Location: Narshe (beginning of the game where you have Vicks and Wedge), Mines of Narshe during your first multi-party battle with the Moogles and Locke HP: 115 MP: 30 Experience Points: 50 GP: 90 Bat.Pwr: 110 Defense: 75 Speed: 25 Evade: 0 Hit Rate: 100 Mag.Def: 160 Mag.Pwr: 0 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire Rage: Battle, Blizzard Sketch: Special, Blizzard Control: Battle, Special, Blizzard Immune To: Sleep Status: N/A Steal: Potion, Tonic Item Won: Potion Special Attack: Bear Claw Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 28.6% Special Information: Can't Run Fidor Level: 13 Location: Narshe (in the snowy hill area where you Kefka in the World of Balance) HP: 355 MP: 80 Experience Points: 160 GP: 180 Bat.Pwr: 25 Defense: 55 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 170 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire Rage: Battle, Special Sketch: Special, Battle Control: Battle, Special Immune To: Petrify, Sleep Status: N/A Steal: Potion, Fenix Down Item Won: N/A Special Attack: Pounce Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 28.6% Special Information: Can't Run, If turned into an Imp, will use critical hits Baskervor Level: 22 Location: Continent with Thamasa (WoB) HP: 750 MP: 100 Experience Points: 465 GP: 458 Bat.Pwr: 17 Defense: 110 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 120 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Rage: Battle, Cyclonic Sketch: Special, Absolute 0 Control: Battle, Special, Blizzard Immune To: Condemned, Death, Poison Status: N/A Steal: Gaia Gear Item Won: Potion Special Attack: Claw Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 28.6% Special Information: If turned into an Imp, will use critical hits Suriander Level: 40 Location: Ancient Castle, Cyan's Soul HP: 2912 MP: 228 Experience Points: 1150 GP: 435 Bat.Pwr: 13 Defense: 105 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 155 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Pearl Rage: Battle, Aqua Rake Sketch: Special, Aqua Rake Control: Battle, Special, Aqua Rake Immune To: Berserk, Clear, Condemned, Death, Imp, Magitek, Muddle, Slow, Stop, Zombie Status: N/A Steal: N/A Item Won: N/A Special Attack: Yawn Metamorph: Fenix Down, Revivify, Tent, Warp Stone Metamorph % chance to miss: 42.9% Special Information: N/A Chimera Level: 22 Location: Forest on the continent with Thamasa (WoB) HP: 2237 MP: 100 Experience Points: 1144 GP: 760 Bat.Pwr: 25 Defense: 100 Speed: 45 Evade: 0 Hit Rate: 100 Mag.Def: 110 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Rage: Battle, Aqua Rake Sketch: Special, Aqua Rake Control: Battle, Special, Aqua Rake, Blizzard Immune To: Blind, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow, Stop, Zombie Status: N/A Steal: Hyper Wrist Item Won: Gold Armor Special Attack: Frisky Metamorph: Flame Shld, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: N/A Behemoth Level: 28 Location: Floating Continent HP: 5800 MP: 180 Experience Points: 2055 GP: N/A Bat.Pwr: 25 Defense: 100 Speed: 50 Evade: 0 Hit Rate: 100 Mag.Def: 135 Mag.Pwr: 7 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Ice Rage: Battle, Meteor Sketch: Special, Meteor Control: Battle, Special, Meteor, Fire 3 Immune To: Blind, Condemned, Imp, Muddle, Mute, Poison, Sleep, Slow, Stop Status: N/A Steal: RunningShoes Item Won: X-Potion Special Attack: Take Down Metamorph: Elixir, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: N/A Mesosaur Level: 26 Location: On the southernmost continent in the plains (WoR) HP: 1112 MP: 130 Experience Points: 459 GP: 456 Bat.Pwr: 13 Defense: 110 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Ice Rage: Battle, Step Mine Sketch: Special, Step Mine Control: Battle, Special, Step Mine Immune To: N/A Status: N/A Steal: Antidote Item Won: N/A Special Attack: T. Lash Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: N/A Pterodon Level: 12 Location: Lete River HP: 380 MP: 70 Experience Points: 464 GP: 325 Bat.Pwr: 25 Defense: 65 Speed: 45 Evade: 0 Hit Rate: 100 Mag.Def: 180 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire Rage: Battle, Fire Ball Sketch: Special, Fire Ball Control: Battle, Special, Fire Ball Immune To: Imp Status: Float Steal: MithrilKnife, Guardian Item Won: Potion Special Attack: Wing Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 28.6% Special Information: Can't Suplex FossilFang Level: 20 Location: Deserts near Kohlingen, southernmost continent on the World Map in deserts (WoB) HP: 1399 MP: 219 Experience Points: 380 GP: 1870 Bat.Pwr: 25 Defense: 100 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 165 Mag.Pwr: 3 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire, Ice, Pearl, Water Rage: Battle, Sand Storm Sketch: Special, Sand Storm Control: Battle, Special, Sand Storm, X-Zone Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie Status: N/A Steal: Remedy, Revivify Item Won: N/A Special Attack: Bone Metamorph: Remedy, Remedy, Remedy, Remedy Metamorph % chance to miss: 28.6% Special Information: Can't Suplex, Undead White Drgn Level: 71 Location: Fanatics' Tower HP: 18500 MP: 12000 Experience Points: N/A GP: N/A Bat.Pwr: 13 Defense: 110 Speed: 55 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 9 M.Block: 0 Absorbs: Pearl Nullifies: N/A Weaknesses: N/A Rage: Battle, Pearl Sketch: Flare. Pearl Control: Battle, Pearl, Pearl, Pearl Immune To: Berserk, Condemned, Death, Image, Imp, Muddle, Near Fatal, Petrify, Poison, Seizure, Sleep Status: N/A Steal: Pearl Lance, X-Potion Item Won: N/A Special Attack: Hit Metamorph: Cure Ring, Cure Ring, Pod Bracelet, Safety Bit Metamorph % chance to miss: 57.1% Special Information: Can't Control, Can't Run Doom Drgn Level: 54 Location: Kefka's Tower HP: 18008 MP: 10000 Experience Points: 8500 GP: 2700 Bat.Pwr: 13 Defense: 110 Speed: 48 Evade: 0 Hit Rate: 100 Mag.Def: 90 Mag.Pwr: 13 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Rage: Battle, N. Cross Sketch: Fallen One, N. Cross Control: Battle, Fallen One, N. Cross, S. Cross Immune To: Berserk, Condemned, Death, Imp, Muddle, Mute, Near Fatal, Petrify, Sleep, Slow, Stop Status: Float Steal: Pod Bracelet Item Won: N/A Special Attack: Melt Metamorph: Elixir, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: Can't Suplex, If MP reaches 0, Doom Drgn dies Brachosaur Level: 77 Location: Huge area of forest on the continent to the east of Narshe (WoR) HP: 46050 MP: 51420 Experience Points: 14396 GP: N/A Bat.Pwr: 55 Defense: 190 Speed: 95 Evade: 70 Hit Rate: 100 Mag.Def: 145 Mag.Pwr: 25 M.Block: 50 Absorbs: N/A Nullifies: N/A Weaknesses: Ice Rage: Battle, Disaster Sketch: Special, Step Mine Control: Battle, Special Immune To: Berserk, Blind, Condemned, Death, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Seizure, Sleep, Slow, Stop, Zombie Status: N/A Steal: Ribbon Item Won: Economizer Special Attack: Swing Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 28.6% Special Information: N/A Tyranosaur Level: 57 Location: Huge area of forest on the continent to the east of Narshe (WoR) HP: 12770 MP: 420 Experience Points: 8800 GP: N/A Bat.Pwr: 33 Defense: 125 Speed: 55 Evade: 0 Hit Rate: 100 Mag.Def: 160 Mag.Pwr: 16 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Ice Rage: Battle, Meteo Sketch: Special, Aero Control: Battle, Special, Slow, Haste Immune To: Berserk, Blind, Condemned, Death, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Stop, Zombie Status: N/A Steal: Imp's Armor Item Won: Imp Halberd Special Attack: Bite Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 28.6% Special Information: If turned into an Imp, will use critical hits Dark Wind Level: 5 Location: World of Balance, inside forests and plains around Narshe, Triangle Island HP: 34 MP: 0 Experience Points: 28 GP: 41 Bat.Pwr: 13 Defense: 55 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 140 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire Rage: Battle, Break Sketch: Special, Battle Control: Battle, Special Immune To: Imp Status: N/A Steal: Tonic, Tonic Item Won: N/A Special Attack: Dive Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Can't Suplex Beakor Level: 11 Location: World of Balance, inside forests and plains around Imperial Camp, around Doma Castle, and Gau's father's house HP: 290 MP: 30 Experience Points: 108 GP: 135 Bat.Pwr: 12 Defense: 80 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire Rage: Battle, Special Sketch: Special, Battle Control: Battle, Special Immune To: Imp Status: N/A Steal: Potion, Eyedrop Item Won: Potion Special Attack: Duster Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: If turned into an Imp, will use critical hits Vulture Level: 15 Location: World of Balance, inside forests and plains around Zozo and Jidoor HP: 412 MP: 60 Experience Points: 160 GP: 485 Bat.Pwr: 13 Defense: 100 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 155 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Wind Rage: Battle, Shimsham Sketch: Special, Shimsham Control: Battle, Special, Shimsham Immune To: Imp Status: Float Steal: Fenix Down, Potion Item Won: Fenix Down Special Attack: Blinder Metamorph: Fenix Down, Revivify, Tent, Warp Stone Metamorph % chance to miss: 28.6% Special Information: Can't Suplex Harpy Level: 42 Location: On the continent where Thamasa is (WoR) HP: 3615 MP: 233 Experience Points: 1994 GP: 1221 Bat.Pwr: 13 Defense: 115 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 145 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Rage: Battle, Cyclonic Sketch: Special, Cyclonic Control: Battle, Special, Cyclonic, Aero Immune To: Condemned, Death, Imp, Petrify, Sleep Status: Float Steal: Fenix Down Item Won: N/A Special Attack: Grip Metamorph: Exp. Egg, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: Can't Suplex HermitCrab Level: 26 Location: Tzen (WoR) HP: 305 MP: 35 Experience Points: 267 GP: 400 Bat.Pwr: 5 Defense: 150 Speed: 10 Evade: 0 Hit Rate: 100 Mag.Def: 80 Mag.Pwr: 5 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Water Rage: Battle, Net Sketch: Special, Net Control: Battle, Special, Net Immune To: Blind, Imp, Mute, Near Fatal, Petrify, Sleep Status: Safe Steal: Potion Item Won: Warp Stone Special Attack: Rock Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: N/A Trapper Level: 19 Location: Imperial Magitek Research Facility, Vector HP: 555 MP: 80 Experience Points: 235 GP: 200 Bat.Pwr: 13 Defense: 180 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 135 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning, Water Rage: Battle, L.3 Muddle Sketch: L.5 Doom, L.3 Muddle Control: Battle, L.5 Doom, L.3 Muddle, L.4 Flare Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie Status: Float Steal: AutoCrossbow Item Won: N/A Special Attack: Program 18 Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail Metamorph % chance to miss: 28.6% Special Information: Can't Suplex Hornet Level: 6 Location: Figaro Cave, before the three scenarios (WoB) HP: 92 MP: 0 Experience Points: 48 GP: 64 Bat.Pwr: 16 Defense: 100 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire Rage: Battle, Special Sketch: Special, Battle Control: Battle, Special Immune To: Imp Status: Float Steal: Tonic, Tonic Item Won: N/A Special Attack: IronNeedle Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Can't Suplex CrassHoppr Level: 11 Location: World of Balance, inside forests and plains around Imperial Camp and around Doma Castle HP: 243 MP: 80 Experience Points: 89 GP: 145 Bat.Pwr: 0 Defense: 50 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 155 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire, Wind Rage: Battle, Bserk Sketch: Special, Battle Control: Battle, Special Immune To: Imp, Sleep Status: Float Steal: Antidote, Antidote Item Won: Potion Special Attack: Wing Snap Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Can't Suplex Delta Bug Level: 26 Location: In the plains on the Serpent Trench (WoR) HP: 612 MP: 80 Experience Points: 288 GP: 211 Bat.Pwr: 11 Defense: 220 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 5 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire Rage: Battle, Mega Volt Sketch: Special, Mega Volt Control: Battle, Special, Mega Volt Immune To: Berserk, Blind, Imp, Muddle, Poison Status: N/A Steal: Tonic Item Won: Sleeping Bag Special Attack: Rush Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 28.6% Special Information: N/A Gilomantis Level: 26 Location: In plains and forests on the southernmost continent with Albrook, Tzen, and Kefka's Tower (WoR) HP: 1412 MP: 110 Experience Points: 559 GP: 756 Bat.Pwr: 16 Defense: 115 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 140 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire Rage: Battle, Shrapnel Sketch: Special, Lode Stone Control: Battle, Special, Shrapnel Immune To: Condemned, Death, Imp, Muddle, Sleep Status: N/A Steal: Poison Claw Item Won: N/A Special Attack: Sickle Metamorph: Fenix Down, Revivify, Tent, Warp Stone Metamorph % chance to miss: 42.9% Special Information: N/A Trilium Level: 9 Location: Mt. Kolts HP: 147 MP: 100 Experience Points: 97 GP: 134 Bat.Pwr: 13 Defense: 102 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 170 Mag.Pwr: 10 M.Block: 0 Absorbs: Water Nullifies: N/A Weaknesses: Fire Rage: Battle, Bio Sketch: Special, Battle Control: Battle, Special Immune To: Imp Status: N/A Steal: Remedy, Tonic Item Won: N/A Special Attack: Bane Touch Metamorph: Remedy, Remedy, Remedy, Remedy Metamorph % chance to miss: 28.6% Special Information: Can't Suplex Nightshade Level: 37 Location: Owzer's House HP: 2200 MP: 305 Experience Points: 872 GP: 767 Bat.Pwr: 13 Defense: 110 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 140 Mag.Pwr: 9 M.Block: 0 Absorbs: Water Nullifies: N/A Weaknesses: Fire Rage: Battle, Charm Sketch: Special, Charm Control: Battle, Special, Charm Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow, Stop, Zombie Status: N/A Steal: Nutkin Suit Item Won: N/A Special Attack: Poison Pod Metamorph: Remedy, Remedy, Remedy, Remedy Metamorph % chance to miss: 42.9% Special Information: N/A Tumbleweed Level: 55 Location: In the plains on the continent with the Dinosaur Forest that houses the Tyranosaur and Brachosaur enemies, and also in the plains on the continent with Doma Castle (WoR) HP: 6200 MP: 600 Experience Points: 2554 GP: 1333 Bat.Pwr: 10 Defense: 120 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 90 Mag.Pwr: 10 M.Block: 0 Absorbs: Water Nullifies: N/A Weaknesses: Fire Rage: Battle, Lifeshaver Sketch: Special, Lifeshaver
Control: Battle, Special, Lifeshaver Immune To: Berserk, Blind, Imp, Muddle, Mute, Poison, Sleep Status: N/A Steal: Titanium Item Won: N/A Special Attack: Blinder Metamorph: Remedy, Remedy, Remedy, Remedy Metamorph % chance to miss: 42.9% Special Information: N/A Bloompire Level: 26 Location: Serpent Trench Area (WoR) HP: 12 MP: 400 Experience Points: 510 GP: 896 Bat.Pwr: 13 Defense: 254 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 254 Mag.Pwr: 10 M.Block: 0 Absorbs: Water Nullifies: N/A Weaknesses: Fire Rage: Battle, Bio Sketch: Special, Bio Control: Battle, Special, Bio, Doom Immune To: Berserk, Blind, Imp, Mute, Near Fatal, Petrify, Poison, Sleep, Zombie Status: N/A Steal: Echo Screen Item Won: Smoke Bomb Special Attack: Energy Sap Metamorph: Remedy, Remedy, Remedy, Remedy Metamorph % chance to miss: 42.9% Special Information: Can't Suplex, If MP reaches 0, Bloompire dies, Undead Trilobiter Level: 12 Location: Figaro Cave during and after Locke's Scenario (WoB) HP: 150 MP: 20 Experience Points: 105 GP: 135 Bat.Pwr: 11 Defense: 90 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Rage: Battle, Special Sketch: Special, Battle Control: Battle, Special, Poison Immune To: Imp Status: Safe Steal: Tonic, Antidote Item Won: N/A Special Attack: PoisonBarb Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: N/A Siegfried Level: 53 Location: Colosseum (bet a Megalixir to fight him) HP: 32760 MP: 6000 Experience Points: N/A GP: N/A Bat.Pwr: 53 Defense: 160 Speed: 90 Evade: 25 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 25 M.Block: 25 Absorbs: N/A Nullifies: N/A Weaknesses: Earth, Fire, Ice, Lightning, Pearl, Poison, Water, Wind Rage: Battle, Flare Sketch: Battle, Battle Control: Battle, HyperDrive, Shrapnel, Battle Immune To: Condemned, Death, Petrify Status: Safe Steal: N/A Item Won: N/A Special Attack: Knuckles Metamorph: Cursed Ring, Cursed Ring, Thronlet, Relic Ring Metamorph % chance to miss: 57.1% Special Information: Human, If turned into an Imp, will use critical hits NOTE: This is one Rage that you can't get in the game without the use of some form of cheat device, such as Game Genie, so keep that in mind. Nautiloid Level: 11 Location: Lete River HP: 236 MP: 100 Experience Points: 216 GP: 173 Bat.Pwr: 18 Defense: 100 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: Water Nullifies: N/A Weaknesses: Fire, Lightning Rage: Battle, Special Sketch: Special, Battle Control: Battle, Special Immune To: Imp Status: Safe Steal: Potion, Tonic Item Won: Eyedrop Special Attack: Ink Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: N/A Exocite Level: 11 Location: Lete River HP: 196 MP: 100 Experience Points: 162 GP: 153 Bat.Pwr: 19 Defense: 100 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: Water Nullifies: N/A Weaknesses: Fire, Lightning Rage: Battle, Special Sketch: Special, Battle Control: Battle, Special Immune To: Blind, Imp Status: N/A Steal: Mithril Claw, Tonic Item Won: Tonic Special Attack: Scissors Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: N/A Anguiform Level: 13 Location: Serpent Trench (WoB) HP: 315 MP: 150 Experience Points: 96 GP: 358 Bat.Pwr: 14 Defense: 80 Speed: 25 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 6 M.Block: 0 Absorbs: Water Nullifies: N/A Weaknesses: Lightning Rage: Battle, Aqua Rake Sketch: Special, Aqua Rake Control: Battle, Special, Aqua Rake Immune To: Imp Status: Blind Steal: Potion Item Won: Fenix Down Special Attack: Garrote Metamorph: Fenix Down, Revivify, Tent, Warp Stone Metamorph % chance to miss: 28.6% Special Information: N/A Reach Frog Level: 52 Location: In the forests/plains around Narshe, Maranda HP: 3511 MP: 220 Experience Points: 1550 GP: 2600 Bat.Pwr: 13 Defense: 130 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 145 Mag.Pwr: 7 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Ice Rage: Battle, Slimer Sketch: Special, Slimer Control: Battle, Special, Slimer Immune To: Imp Status: N/A Steal: Tack Star, Potion Item Won: N/A Special Attack: Tongue Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 28.6% Special Information: N/A Lizard Level: 26 Location: Serpent Trench Area (WoR) HP: 1280 MP: 70 Experience Points: 297 GP: 356 Bat.Pwr: 14 Defense: 102 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 153 Mag.Pwr: 10 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Ice Rage: Battle, Break Sketch: Imp, Remedy Control: Battle, Break, Dischord Immune To: Mute, Near Fatal, Petrify Status: N/A Steal: Drainer Item Won: Soft Special Attack: Imp Glare Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 28.6% Special Information: N/A ChickenLip Level: 18 Location: In the forests/plains on the southernmost continent, where Vector is (WoB) HP: 545 MP: 155 Experience Points: 190 GP: 279 Bat.Pwr: 11 Defense: 150 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 3 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Ice Rage: Battle, Quake Sketch: Special, Quake Control: Battle, Special, Quake Immune To: Condemned, Death, Imp, Mute, Petrify, Poison, Sleep Status: N/A Steal: Sleeping Bag, Tonic Item Won: N/A Special Attack: Lash Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: N/A Hoover Level: 49 Location: Desert to the south of Maranda (WoR) HP: 12018 MP: 10500 Experience Points: 7524 GP: 10000 Bat.Pwr: 54 Defense: 130 Speed: 54 Evade: 30 Hit Rate: 180 Mag.Def: 60 Mag.Pwr: 22 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Ice, Water Rage: Battle, Sand Storm Sketch: Special, Sand Storm Control: Battle, Special, Sand Storm, Quake Immune To: Imp, Petrify, Sleep Status: N/A Steal: Remedy Item Won: N/A Special Attack: Crush Metamorph: Elixir, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: Can't Suplex Rider Level: 14 Location: The snowy field area where you fight Kefka in Narshe (WoB) HP: 1300 MP: 170 Experience Points: 400 GP: 1290 Bat.Pwr: 48 Defense: 120 Speed: 45 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire, Poison Rage: Battle, Virite Sketch: Special, Virite Control: Battle, Special, Virite Immune To: Imp, Muddle, Zombie Status: N/A Steal: Elixir, Mithril Vest Item Won: Remedy, Remedy Special Attack: Trident Metamorph: Gold Armor, Gold Helmet, Gold Lance, Gold Shld Metamorph % chance to miss: 42.9% Special Information: Can't Run, Human Chupon Level: 53 Location: Colosseum (bet worthless items, such as Dirks and Potions) HP: 50305 MP: 55530 Experience Points: N/A GP: N/A Bat.Pwr: 13 Defense: 190 Speed: 99 Evade: 0 Hit Rate: 100 Mag.Def: 190 Mag.Pwr: 10 M.Block: 0 Absorbs: Fire Nullifies: N/A Weaknesses: Ice, Water Rage: Battle, W Wind Sketch: Battle, Battle Control: Battle, Sneeze, Sneeze, Sneeze Immune To: Condemned, Death, Imp, Magitek, Muddle, Near Fatal, Petrify, Poison, Seizure, Zombie Status: N/A Steal: N/A Item Won: N/A Special Attack: Imp Goo Metamorph: Cure Ring, Cure Ring, Safety Bit, Pod Bracelet Metamorph % chance to miss: 57.1% Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex NOTE: This is one Rage that you can't get in the game without the use of some form of cheat device, such as Game Genie, so keep that in mind. Pipsqueak Level: 18 Location: Imperial Magitek Research Facility HP: 250 MP: 50 Experience Points: 115 GP: 100 Bat.Pwr: 13 Defense: 200 Speed: 25 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning, Water Rage: Battle, Imp Sketch: Imp, Roulette Control: Battle, Demi, Quartr Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie Status: N/A Steal: Tonic Item Won: N/A Special Attack: Program 55 Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail Metamorph % chance to miss: 42.9% Special Information: Human M-TekArmor Level: 8 Location: Figaro Castle (WoB), Imperial Camp, South Figaro (WoB) HP: 210 MP: 250 Experience Points: N/A GP: N/A Bat.Pwr: 18 Defense: 30 Speed: 25 Evade: 0 Hit Rate: 100 Mag.Def: 130 Mag.Pwr: 3 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning Rage: Battle, Tek Laser Sketch: Tek Laser, Battle Control: Battle, Tek Laser Immune To: Condemned, Death, Imp, Magitek, Petrify, Poison, Seizure, Zombie Status: Safe Steal: Potion, Tonic Item Won: Potion Special Attack: Metal Kick Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail Metamorph % chance to miss: 42.9% Special Information: Can't Control, Can't Run Sky Armor Level: 24 Location: The Blackjack, on your way to the Floating Continent HP: 900 MP: 170 Experience Points: 350 GP: 400 Bat.Pwr: 16 Defense: 150 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 120 Mag.Pwr: 7 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning, Wind Rage: Battle, Tek Laser Sketch: Special, Tek Laser Control: Battle, Special, Tek Laser Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie Status: Float Steal: Tincture Item Won: N/A Special Attack: Backlash Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail Metamorph % chance to miss: 57.1% Special Information: Can't Run, Can't Suplex Telstar Level: 14 Location: Imperial Camp HP: 1800 MP: 250 Experience Points: N/A GP: N/A Bat.Pwr: 20 Defense: 120 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 13 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning, Water Rage: Battle, Sonic Boom Sketch: Launcher, Tek Laser Control: Battle, Tek Laser, Fire Ball Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie Status: Float Steal: X-Potion Item Won: Green Beret, Green Beret Special Attack: SonicBlast Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail Metamorph % chance to miss: 57.1% Special Information: Can't Control, Can't Run, Can't Suplex Lethal Wpn Level: 47 Location: Ancient Castle HP: 9200 MP: 1956 Experience Points: 5848 GP: 1189 Bat.Pwr: 18 Defense: 190 Speed: 55 Evade: 10 Hit Rate: 100 Mag.Def: 125 Mag.Pwr: 15 M.Block: 10 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning, Water Rage: Battle, Grav Bomb Sketch: Special, Megazerk Control: Battle, Special, Tek Laser, Absolute 0 Immune To: Berserk, Blind, Clear, Condemned, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie Status: Reflect Steal: Debilitator Item Won: N/A Special Attack: Metal Arm Metamorph: Gold Armor, Gold Helmet, Gold Lance, Gold Shld Metamorph % chance to miss: 57.1% Special Information: N/A Vaporite Level: 5 Location: Mines of Narshe (WoB), Mt. Kolts HP: 15 MP: 0 Experience Points: 23 GP: 29 Bat.Pwr: 13 Defense: 95 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: Lightning Nullifies: N/A Weaknesses: Fire, Pearl Rage: Battle, Blaze Sketch: Slow, Battle Control: Battle, Slow Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie Status: Float Steal: Tonic, Tonic Item Won: Tonic Special Attack: Cling Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Can't Suplex, Undead Flan Level: 19 Location: Imperial Magitek Research Facility HP: 255 MP: 110 Experience Points: 160 GP: 120 Bat.Pwr: 13 Defense: 13 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 100 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: Earth, Pearl, Poison, Water, Wind Weaknesses: Fire Rage: Battle, Slimer Sketch: Special, Slimer Control: Battle, Special, Slimer Immune To: Blind, Imp, Petrify, Poison Status: N/A Steal: Magicite, Tonic Item Won: N/A Special Attack: Slip Gunk Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: N/A Ing Level: 21 Location: Cave to the Sealed Gate HP: 1100 MP: 50 Experience Points: 740 GP: 442 Bat.Pwr: 18 Defense: 110 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 12 M.Block: 0 Absorbs: Fire, Poison Nullifies: N/A Weaknesses: Pearl, Water Rage: Battle, Lifeshaver Sketch: Special, Lifeshaver Control: Battle, Special, Lifeshaver Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie Status: Float Steal: Amulet Item Won: Revivify Special Attack: Glare Metamorph: Remedy, Remedy, Remedy, Remedy Metamorph % chance to miss: 28.6% Special Information: Can't Suplex, Undead Humpty Level: 27 Location: Figaro Cave (WoR), Figaro Castle (WoR) HP: 800 MP: 100 Experience Points: 421 GP: 326 Bat.Pwr: 8 Defense: 145 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 135 Mag.Pwr: 10 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire, Pearl Rage: Battle, Poison Sketch: Special, Poison Control: Battle, Special, Poison Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie Status: N/A Steal: Green Cherry Item Won: N/A Special Attack: Hug Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 42.9% Special Information: If MP reaches 0, Humpty dies, If turned into an Imp, will use critical hits, Undead Brainpan Level: 25 Location: Floating Continent HP: 1300 MP: 1000 Experience Points: 550 GP: 600 Bat.Pwr: 24 Defense: 120 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 110 Mag.Pwr: 10 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire, Lightning, Pearl Rage: Battle, Blow Fish Sketch: Special, Blow Fish Control: Battle, Special, Blow Fish Immune To: Berserk, Blind, Imp, Mute, Poison, Sleep, Zombie Status: Float Steal: Earrings Item Won: N/A Special Attack: Smirk Metamorph: Fenix Down, Revivify, Tent, Warp Stone Metamorph % chance to miss: 28.6% Special Information: Can't Suplex, If MP reaches 0, Brainpan dies Cruller Level: 28 Location: Figaro Cave (WoR), Figaro Castle (WoR) HP: 1334 MP: 100 Experience Points: 419 GP: 797 Bat.Pwr: 11 Defense: 110 Speed: 30 Evade: 100 Hit Rate: 100 Mag.Def: 70 Mag.Pwr: 4 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire, Pearl Rage: Battle, Slimer Sketch: Special, Slimer Control: Battle, Special, Slimer Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Slow, Stop, Zombie Status: Blind, Poison Steal: Tonic Item Won: N/A Special Attack: BrainStorm Metamorph: Elixir, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: If MP reaches 0, Cruller dies, Undead Cactrot Level: 27 Location: Desert to the south of Maranda (WoR) HP: 3 MP: 60000 Experience Points: N/A GP: 10000 Bat.Pwr: 1 Defense: 255 Speed: 39 Evade: 250 Hit Rate: 100 Mag.Def: 255 Mag.Pwr: 50 M.Block: 250 Absorbs: N/A Nullifies: N/A Weaknesses: Ice, Water Rage: Battle, Blow Fish Sketch: Special, Blow Fish Control: Battle, Special, Blow Fish Immune To: Berserk, Blind, Clear, Condemned, Image, Imp, Magitek, Mute, Muddle, Near Fatal, Petrify, Poison, Seizure, Sleep Zombie Status: N/A Steal: Soft Item Won: Soft Special Attack: Mind Sting Metamorph: Imp's Armor, Imp Halberd, Titanium, TortoiseShield Metamorph % chance to miss: 57.1% Special Information: N/A Repo Man Level: 5 Location: Mines of Narshe (WoB) HP: 35 MP: 0 Experience Points: 25 GP: 25 Bat.Pwr: 19 Defense: 90 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 120 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Poison Rage: Battle, Exploder Sketch: Special, Flare Control: Battle, Special, Special, Special Immune To: N/A Status: N/A Steal: Tonic, Tonic Item Won: Tonic Special Attack: Wrench Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Human Harvester Level: 16 Location: Zozo HP: 428 MP: 85 Experience Points: 291 GP: 314 Bat.Pwr: 13 Defense: 105 Speed: 50 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Poison Rage: Battle, Haste Sketch: Special, Fire Wall Control: Battle, Special, Drain Immune To: Imp, Slow, Stop Status: Float, Haste Steal: DragoonBoots, Goggles Item Won: Barrier Ring Special Attack: Wrench Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 28.60% Special Information: Human Bomb Level: 8 Location: Phantom Train, also in the forest located immediately to the west of the Veldt and river of Baren Falls HP: 160 MP: 50 Experience Points: 35 GP: 80 Bat.Pwr: 10 Defense: 90 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 1 M.Block: 0 Absorbs: Fire Nullifies: N/A Weaknesses: Ice, Water Rage: Battle, Blaze Sketch: Exploder, Blaze Control: Battle, Exploder, Blaze Immune To: Blind, Imp, Petrify, Poison, Zombie Status: Float Steal: Potion, Tonic Item Won: Potion Special Attack: Hit Metamorph: Flame Shld, Tonic, Tonic, Tonic Metamorph % chance to miss: 28.6% Special Information: Can't Suplex Still Life Level: 37 Location: Owzer's House HP: 4889 MP: 390 Experience Points: 2331 GP: 1574 Bat.Pwr: 13 Defense: 150 Speed: 45 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire Rage: Battle, Lullaby Sketch: Special, Lullaby Control: Battle, Special, Lullaby, Condemned Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp. Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow, Stop, Zombie Status: N/A Steal: FakeMustache Item Won: N/A Special Attack: Bane Kiss Metamorph: Elixir, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: Can't Run, Can't Suplex, If MP reaches 0, Still Life dies Boxed Set Level: 45 Location: Ancient Castle HP: 4020 MP: 105 Experience Points: 1504 GP: 465 Bat.Pwr: 13 Defense: 90 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 250 Mag.Pwr: 7 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Pearl Rage: Battle, Meteor Sketch: Special, Meteor Control: Battle, Special, Meteor, Lode Stone Immune To: Imp, Near Fatal, Poison Status: Float, Reflect Steal: Antidote Item Won: N/A Special Attack: Mirror Orb Metamorph: Safety Bit, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: Can't Suplex, If MP reaches 0, Boxed Set dies SlamDancer Level: 15 Location: Zozo HP: 392 MP: 120 Experience Points: 224 GP: 296 Bat.Pwr: 13 Defense: 115 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 145 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Poison Rage: Battle, Ice 2 Sketch: Fire 2, Ice 2 Control: Battle, Fire 2, Ice 2, Bolt 2 Immune To: Berserk, Imp, Muddle, Poison Status: N/A Steal: ThiefKnife, Potion Item Won: N/A Special Attack: Daze Dance Metamorph: Marvel Shoes, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: Human HadesGigas Level: 16 Location: Zozo HP: 1200 MP: 60 Experience Points: 550 GP: 600 Bat.Pwr: 18 Defense: 125 Speed: 40 Evade: 0 Hit Rate: 100 Mag.Def: 115 Mag.Pwr: 5 M.Block: 0 Absorbs: Earth Nullifies: N/A Weaknesses: Poison Rage: Battle, Magnitude8 Sketch: Special, Magnitude8 Control: Battle, Special, Magnitude8 Immune To: N/A Status: N/A Steal: Atlas Arlmet Item Won: N/A Special Attack: Head Butt Metamorph: Ogre Nix, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: Human, If turned an Imp, will use critical hits Pug Level: 27 Location: Cave of Umaro HP: 8000 MP: 15500 Experience Points: 1200 GP: 3333 Bat.Pwr: 13 Defense: 150 Speed: 35 Evade: 50 Hit Rate: 100 Mag.Def: 180 Mag.Pwr: 10 M.Block: 50 Absorbs: Water Nullifies: N/A Weaknesses: Fire, Lightning Rage: Battle, Break Sketch: Special, Break Control: Battle, Special, Break Immune To: Berserk, Condemned, Death, Muddle, Mute, Seizure, Sleep, Slow, Stop Status: N/A Steal: N/A Item Won: Tintinabar Special Attack: Cleaver Metamorph: Imp's Armor, Imp Halberd, Titanium, TortoiseShield Metamorph % chance to miss: 57.1% Special Information: If turned an Imp, will use critical hits Magic Urn Level: 31 Location: Fanatics' Tower HP: 100 MP: 10000 Experience Points: N/A GP: N/A Bat.Pwr: 5 Defense: 220 Speed: 40 Evade: 100 Hit Rate: 100 Mag.Def: 190 Mag.Pwr: 35 M.Block: 0 Absorbs: Earth, Fire, Ice, Lightning, Pearl, Poison, Water, Wind Nullifies: N/A Weaknesses: N/A Rage: Battle, Cure 3 Sketch: Remedy, Cure 3 Control: Battle, Remedy, Cure 3, W Wind Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow, Stop, Zombie Status: N/A Steal: Elixir, Tonic Item Won: N/A Special Attack: Hit Metamorph: Megalixir, Tonic, Tonic, Tonic Metamorph % chance to miss: 71.4% Special Information: If MP reaches 0, Magic Urn dies Mover Level: 51 Location: Kefka's Tower HP: 120 MP: 10500 Experience Points: 1500 GP: N/A Bat.Pwr: 20 Defense: 115 Speed: 85 Evade: 225 Hit Rate: 100 Mag.Def: 254 Mag.Pwr: 10 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: N/A Rage: Battle, Merton Sketch: Battle, Disaster Control: Battle, Big Guard Immune To: Berserk, Condemned, Image, Imp, Muddle, Mute, Near Fatal, Petrify, Seizure, Sleep Status: Float Steal: Super Ball Item Won: Magicite Special Attack: Silencer Metamorph: Remedy, Remedy, Remedy, Remedy Metamorph % chance to miss: 42.9% Special Information: Can't Suplex, If MP reaches 0, Mover dies Figaliz Level: 45 Location: Ancient Cave HP: 4220 MP: 140 Experience Points: 1219 GP: 554 Bat.Pwr: 29 Defense: 90 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 250 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Ice Rage: Battle, Dischord Sketch: Special, Dischord Control: Battle, Special, Dischord, Raid Immune To: Poison, Sleep Status: Reflect Steal: Potion Item Won: N/A Special Attack: Gunk Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 28.6% Special Information: If turned into an Imp, will use critical hits Buffalax Level: 26 Location: In the plains on the Serpent Trench (WoR) HP: 2252 MP: 218 Experience Points: 562 GP: 458 Bat.Pwr: 15 Defense: 100 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire, Water Rage: Battle, Slow 2 Sketch: Special, Battle Control: Battle, Special, Surge Immune To: Near Fatal, Petrify, Sleep Status: Poison Steal: Diamond Vest, Tincture Item Won: N/A Special Attack: Riot Metamorph: Fenix Down, Revivify, Tent, Warp Stone Metamorph % chance to miss: 42.9% Special Information: If turned into an Imp, will use critical hits Aspik Level: 12 Location: Serpent Trench (WoB) HP: 220 MP: 330 Experience Points: 48 GP: 115 Bat.Pwr: 2 Defense: 100 Speed: 40 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 2 M.Block: 0 Absorbs: Water Nullifies: N/A Weaknesses: Fire Rage: Battle, Giga Volt Sketch: Special, Giga Volt Control: Battle, Special, Giga Volt Immune To: Blind, Imp, Muddle, Mute, Sleep Status: Blind, Float Steal: Tonic Item Won: X-Potion Special Attack: NumbSpines Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Can't Suplex Ghost Level: 10 Location: Phantom Forest, Phantom Train HP: 226 MP: 70 Experience Points: 48 GP: 75 Bat.Pwr: 1 Defense: 105 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 1 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire, Pearl Rage: Battle, Bolt 2 Sketch: Fire, X-Zone Control: Battle, Fire Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie Status: Float Steal: Tonic, Tonic Item Won: Tonic Special Attack: Pause Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 28.6% Special Information: Can't Suplex, Undead Crawler Level: 51 Location: In the plains around the northeastern continent on the map, around Maranda, Jidoor, and Doma HP: 3200 MP: 620 Experience Points: 1456 GP: 1224 Bat.Pwr: 13 Defense: 115 Speed: 40 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 8 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Ice Rage: Battle, Step Mine Sketch: Special, Step Mine Control: Battle, Special, Step Mine Immune To: Poison Status: N/A Steal: Remedy Item Won: N/A Special Attack: Feeler Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 28.6% Special Information: N/A Sand Ray Level: 6 Location: Desert near Figaro Castle, desert near Imperial Camp, desert near Kohlingen (WoB) HP: 67 MP: 10 Experience Points: 41 GP: 54 Bat.Pwr: 20 Defense: 110 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 145 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Ice, Water Rage: Battle, Special Sketch: Special, Battle Control: Battle, Special Immune To: N/A Status: N/A Steal: Antidote, Antidote Item Won: Antidote Special Attack: Tail Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: N/A Areneid Level: 6 Location: Desert near Figaro Castle, desert near Imperial Camp, desert near Kohlingen (WoB) HP: 87 MP: 15 Experience Points: 37 GP: 94 Bat.Pwr: 20 Defense: 80 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 135 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Ice, Water Rage: Battle, Special Sketch: Special, Battle Control: Battle, Special Immune To: N/A Status: N/A Steal: Tonic Item Won: Tonic Special Attack: Numb Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: N/A Actaneon Level: 12 Location: Serpent Trench (WoB) HP: 230 MP: 98 Experience Points: 57 GP: 125 Bat.Pwr: 13 Defense: 100 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: Water Nullifies: N/A Weaknesses: Fire, Lightning Rage: Battle, Special Sketch: Special, Aqua Rake Control: Battle, Special Immune To: Berserk, Imp, Muddle, Mute, Sleep, Zombie Status: Blind Steal: Potion Item Won: N/A Special Attack: Clamp Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: N/A Sand Horse Level: 27 Location: Desert near Figaro Castle, desert near Kohlingen (WoR) HP: 1025 MP: 100 Experience Points: 475 GP: 726 Bat.Pwr: 15 Defense: 135 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 155 Mag.Pwr: 9 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Ice, Water Rage: Battle, Sand Storm Sketch: Special, Sand Storm Control: Battle, Special, Sand Storm Immune To: Berserk, Blind, Condemned, Death, Imp, Muddle, Mute, Petrify, Sleep Status: N/A Steal: Potion Item Won: N/A Special Attack: Clamp Metamorph: Fenix Down, Revivify, Tent, Warp Stone Metamorph % chance to miss: 42.9% Special Information: If MP reaches 0, Sand Horse dies Dark Side Level: 13 Location: Mines of Narshe, in the room where you have to follow the light, if you miss the dull trigger when the light surrounds you, you'll fight this enemy (WoB) HP: 255 MP: 85 Experience Points: 165 GP: 138 Bat.Pwr: 10 Defense: 100 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 8 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire, Pearl Rage: Battle, Ice 2 Sketch: Special, Fire 3 Control: Battle, Special, Fire Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie Status: Float, Seizure Steal: Tonic, Tonic Item Won: Potion Special Attack: Slip Touch Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 28.6% Special Information: Can't Suplex, Undead Mad Oscar Level: 30 Location: Daryl's Tomb HP: 2900 MP: 980 Experience Points: 780 GP: 2292 Bat.Pwr: 20 Defense: 95 Speed: 30 Evade: 0 Hit Rate: 80 Mag.Def: 145 Mag.Pwr: 10 M.Block: 0 Absorbs: Poison, Water Nullifies: N/A Weaknesses: Fire Rage: Battle, Sour Mouth Sketch: Special, Sour Mouth Control: Battle, Special, Sour Mouth Immune To: Condemned, Imp, Mute, Near Fatal, Sleep Status: N/A Steal: X-Potion Item Won: Remedy, Revivify Special Attack: Drool Metamorph: Remedy, Remedy, Remedy, Remedy Metamorph % chance to miss: 28.6% Special Information: N/A Crawly Level: 7 Location: Figaro Cave, before the three scenarios (WoB) HP: 122 MP: 0 Experience Points: 71 GP: 120 Bat.Pwr: 13 Defense: 45 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 155 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire Rage: Battle, Special Sketch: Special, Battle Control: Battle, Special, Magnitude8 Immune To: N/A Status: N/A Steal: Remedy, Tonic Item Won: N/A Special Attack: Burn Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 28.6% Special Information: Can't Suplex Bleary Level: 7 Location: Figaro Cave, before Locke's Scenario (WoB) HP: 119 MP: 10 Experience Points: 53 GP: 80 Bat.Pwr: 13 Defense: 100 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 155 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire Rage: Battle, Doom Sketch: Special, Battle Control: Battle, Special, Dread Immune To: N/A Status: N/A Steal: Tonic, Tonic Item Won: Tonic Special Attack: Slumber Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 28.6% Special Information: N/A Marshal Level: 8 Location: Narshe (when the Moogles help Locke escape with Terra) (WoB) HP: 420 MP: 150 Experience Points: N/A GP: 350 Bat.Pwr: 60 Defense: 110 Speed: 40 Evade: 0 Hit Rate: 100 Mag.Def: 140 Mag.Pwr: 9 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Poison Rage: Battle, Wind Slash Sketch: Special, Battle Control: Battle, Special, Bolt 2 Immune To: Poison Status: N/A Steal: MithrilKnife Item Won: Potion, Potion Special Attack: Charge Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Run, Human Trooper Level: 13 Location: Narshe (in the snowy field where you fight Kefka) (WoB) HP: 255 MP: 60 Experience Points: 90 GP: 96 Bat.Pwr: 15 Defense: 100 Speed: 25 Evade: 0 Hit Rate: 100 Mag.Def: 125 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Poison Rage: Battle, Special Sketch: Special, Battle Control: Battle, Special Immune To: N/A Status: N/A Steal: MithrilBlade, Tonic Item Won: N/A Special Attack: Swing Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Can't Run, Human General Level: 19 Location: Imperial Magitek Research Facility HP: 650 MP: 30 Experience Points: 232 GP: 308 Bat.Pwr: 13 Defense: 155 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 105 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Poison Rage: Battle, Cure 2 Sketch: Special, Cure 2 Control: Battle, Special, Cure 2 Immune To: N/A Status: Safe Steal: Mithril Shld, Tonic Item Won: Green Cherry Special Attack: Bio Attack Metamorph: Fenix Down, Revivify, Tent, Warp Stone Metamorph % chance to miss: 28.6% Special Information: Human, If turned into an Imp, will use critical hits Covert Level: 44 Location: Zone Eater Dungeon HP: 4530 MP: 240 Experience Points: 1757 GP: 1768 Bat.Pwr: 25 Defense: 100 Speed: 35 Evade: 50 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 11 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Pearl Rage: Battle, Wind Slash Sketch: Special, Wind Slash Control: Battle, Special, Wind Slash, Rage Immune To: Condemned, Death, Muddle, Mute, Near Fatal, Petrify Status: N/A Steal: Tack Star, Shuriken Item Won: N/A Special Attack: Disappear Metamorph: Trump, Trump, Assassin, Striker Metamorph % chance to miss: 57.1% Special Information: Can't Run, Human, If turned into an Imp, will use critical hits Ogor Level: 44 Location: Zone Eater Dungeon HP: 4211 MP: 219 Experience Points: 1583 GP: 869 Bat.Pwr: 19 Defense: 100 Speed: 32 Evade: 30 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 11 M.Block: 30 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning, Poison Rage: Battle, Storm Sketch: Battle, Meteor Control: Battle, Cold Dust, Pearl Wind Immune To: Condemned, Death, Mute, Near Fatal, Petrify, Sleep Status: N/A Steal: Murasame, Ashura Item Won: Revivify Special Attack: Zombite Metamorph: Fenix Down, Revivify, Tent, Warp Stone Metamorph % chance to miss: 57.1% Special Information: Human Warlock Level: 38 Location: Ebot's Rock HP: 1300 MP: 1250 Experience Points: 970 GP: 333 Bat.Pwr: 10 Defense: 180 Speed: 39 Evade: 0 Hit Rate: 100 Mag.Def: 225 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning, Poison Rage: Battle, Pearl Sketch: Special, Pearl Control: Battle, Special, Pearl Immune To: Berserk, Condemned, Death, Imp, Muddle, Mute, Petrify Status: N/A Steal: Warp Stone Item Won: Warp Stone Special Attack: MagicDrain Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 28.6% Special Information: Human, If MP reaches 0, Warlock dies Madam Level: 53 Location: Kefka's Tower HP: 8150 MP: 900 Experience Points: 2200 GP: 700 Bat.Pwr: 8 Defense: 100 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 155 Mag.Pwr: 12 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Poison Rage: Battle, Pearl Sketch: Flare, Pearl Control: Battle, Flare, Pearl, Ice 3 Immune To: Blind, Condemned, Death, Mute, Near Fatal, Petrify Status: N/A Steal: Goggles Item Won: N/A Special Attack: Sightless Metamorph: Ribbon, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: Human, If MP reaches 0, Madam dies Joker Level: 17 Location: In the forests/plains on the southernmost contient where Vector is (WoB) HP: 467 MP: 90 Experience Points: 194 GP: 320 Bat.Pwr: 13 Defense: 125 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning, Poison Rage: Battle, Bolt 2 Sketch: Special, Bolt 2 Control: Battle, Special, Bolt 2, Acid Rain Immune To: Imp Status: Float Steal: Green Beret, Tonic Item Won: Mithril Rod Special Attack: Parasol Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Can't Suplex, Human Iron Fist Level: 15 Location: In the forests/plains near Jidoor and Zozo HP: 333 MP: 65 Experience Points: 144 GP: 249 Bat.Pwr: 13 Defense: 75 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 145 Mag.Pwr: 10 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: N/A Rage: Battle, Stone Sketch: Special, Stone Control: Battle, Special, Stone Immune To: N/A Status: N/A Steal: Head Band, Tonic Item Won: MithrilKnife Special Attack: Knee Kick Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Human, If turned into an Imp, will use critical hits Goblin Level: 46 Location: Ancient Cave HP: 5555 MP: 1150 Experience Points: 2189 GP: 960 Bat.Pwr: 18 Defense: 70 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 250 Mag.Pwr: 7 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Pearl Rage: Battle, Bolt 3 Sketch: Fire 3, Bolt 3 Control: Battle, Fire 3, Bolt 3, Ice 3 Immune To: Berserk, Condemned, Imp, Mute, Sleep Status: Reflect Steal: MithrilGlove Item Won: N/A Special Attack: Zap Metamorph: Elixir, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: Can't Suplex, If MP reaches 0, Goblin dies Apparite Level: 20 Location: Cave to the Sealed Gate HP: 781 MP: 60 Experience Points: 415 GP: 300 Bat.Pwr: 17 Defense: 110 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: Fire, Poison Nullifies: N/A Weaknesses: Ice, Pearl Rage: Battle, Imp Sketch: Special, Special Control: Battle, Special, Imp Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Slow, Stop, Zombie Status: Float, Seizure Steal: Potion, Revivify Item Won: Revivify Special Attack: Slip Touch Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Can't Suplex, Undead PowerDemon Level: 29 Location: Daryl's Tomb HP: 2058 MP: 360 Experience Points: 485 GP: 385 Bat.Pwr: 13 Defense: 145 Speed: 40 Evade: 0 Hit Rate: 100 Mag.Def: 140 Mag.Pwr: 10 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire, Pearl Rage: Battle, Flare Sketch: Special, Flare Control: Battle, Special, Flare Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Slow, Stop, Zombie Status: N/A Steal: Diamond Vest, Potion Item Won: Amulet, Revivify Special Attack: Daze Dance Metamorph: Remedy, Remedy, Remedy, Remedy Metamorph % chance to miss: 42.9% Special Information: If MP reaches 0, PowerDemon dies, Undead Displayer Level: 38 Location: Ebot's Rock HP: 3826 MP: 1327 Experience Points: 1510 GP: 393 Bat.Pwr: 13 Defense: 150 Speed: 44 Evade: 30 Hit Rate: 100 Mag.Def: 135 Mag.Pwr: 10 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire, Pearl Rage: Battle, Doom Sketch: Special, Doom Control: Battle, Special, Doom, X-Zone Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie Status: N/A Steal: Warp Stone Item Won: Warp Stone Special Attack: Rib Metamorph: Remedy, Remedy, Remedy, Remedy Metamorph % chance to miss: 42.9% Special Information: If MP reaches 0, Displayer dies, Undead Vector Pup Level: 11 Location: South Figaro HP: 166 MP: 10 Experience Points: 128 GP: 83 Bat.Pwr: 14 Defense: 80 Speed: 25 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire Rage: Battle, Special Sketch: Special, Battle Control: Battle, Special Immune To: N/A Status: Haste Steal: Tonic, Tonic Item Won: N/A Special Attack: Bite Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 0% Special Information: N/A Peepers Level: 23 Location: In the plains on Solitary Island, in the desert on Solitary Island, in the deserts near Tzen (WoR) HP: 1 MP: 19 Experience Points: 2 GP: N/A Bat.Pwr: 7 Defense: 5 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 5 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Ice, Water Rage: Battle, Pearl Wind Sketch: Special, Pearl Wind Control: Battle, Special, Pearl Wind Immune To: Poison Status: Seizure Steal: Elixir Item Won: N/A Special Attack: Tail Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 0% Special Information: Can't Suplex Sewer Rat Level: 16 Location: Opera House (WoB) HP: 299 MP: 20 Experience Points: 108 GP: 156 Bat.Pwr: 13 Defense: 110 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 160 Mag.Pwr: 10 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire Rage: Battle, Special Sketch: Special, Battle Control: Battle, Special Immune To: N/A Status: N/A Steal: Potion Item Won: N/A Special Attack: Incisor Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 0% Special Information: Can't Run Slatter Level: 37 Location: Ebot's Rock HP: 2600 MP: 97 Experience Points: 830 GP: 415 Bat.Pwr: 13 Defense: 125 Speed: 35 Evade: 20 Hit Rate: 100 Mag.Def: 145 Mag.Pwr: 10 M.Block: 10 Absorbs: N/A Nullifies: N/A Weaknesses: Pearl Rage: Battle, Cave In Sketch: Special, Shimsham Control: Battle, Special Immune To: Condemned, Death, Mute, Near Fatal, Petrify Status: N/A Steal: Warp Stone Item Won: Warp Stone Special Attack: Choke Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 28.6% Special Information: If turned into an Imp, will use critical hits Rhinox Level: 19 Location: Imperial Magitek Research Facility HP: 800 MP: 35 Experience Points: 592 GP: 400 Bat.Pwr: 13 Defense: 200 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 100 Mag.Pwr: 10 M.Block: 0 Absorbs: Lightning Nullifies: N/A Weaknesses: N/A Rage: Battle, Life 3 Sketch: Special, Life 3 Control: Battle, Special, Life 3 Immune To: Condemned, Death, Petrify Status: Safe Steal: Flash Item Won: N/A Special Attack: BaneStrike Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 28.6% Special Information: If turned into an Imp, will use critical hits Rhobite Level: 10 Location: In the forests/plains near the Imperial Camp, Doma Castle, and Gau's father's house (WoB) HP: 135 MP: 40 Experience Points: 53 GP: 110 Bat.Pwr: 9 Defense: 70 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 140 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Water Rage: Battle, Life Sketch: Special, Battle Control: Battle, Special Immune To: N/A Status: N/A Steal: Potion, Potion Item Won: Tonic Special Attack: Incisor Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 0% Special Information: N/A Wild Cat Level: 36 Location: Owzer's House HP: 1115 MP: 78 Experience Points: 701 GP: 416 Bat.Pwr: 17 Defense: 100 Speed: 30 Evade: 10 Hit Rate: 100 Mag.Def: 140 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire, Water Rage: Battle, Blaster Sketch: Special, Blaster Control: Battle, Special, Blaster Immune To: Mute Status: N/A Steal: Tabby Suit Item Won: N/A Special Attack: Pounce Metamorph: Tintinabar, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: N/A Red Fang Level: 14 Location: In the plains near Kohlingen (WoB) HP: 325 MP: 20 Experience Points: 135 GP: 185 Bat.Pwr: 13 Defense: 95 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Rage: Battle, Drain Sketch: Special, Battle Control: Battle, Special Immune To: N/A Status: N/A Steal: Tonic, Tonic Item Won: Dried Meat Special Attack: Rabies Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 0% Special Information: N/A Bounty Man Level: 13 Location: Narshe (in the snowy field where you fought Kefka) (WoB) HP: 285 MP: 50 Experience Points: 115 GP: 55 Bat.Pwr: 16 Defense: 75 Speed: 32 Evade: 0 Hit Rate: 100 Mag.Def: 140 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire Rage: Battle, Special Sketch: Special, Battle Control: Battle, Special Immune To: N/A Status: N/A Steal: Potion, Potion Item Won: N/A Special Attack: Bite Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 0% Special Information: Can't Run Tusker Level: 10 Location: Mt. Kolts HP: 270 MP: 100 Experience Points: 163 GP: 102 Bat.Pwr: 28 Defense: 100 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 135 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire Rage: Battle, Blizzard Sketch: Special, Blizzard Control: Battle, Special Immune To: N/A Status: N/A Steal: Potion, Tonic Item Won: Soft Special Attack: Gore Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 28.6% Special Information: If turned into an Imp, uses critical hits Ralph Level: 17 Location: In the forests/plains on the southermnost continent where Vector is (WoB) HP: 620 MP: 10 Experience Points: 255 GP: 345 Bat.Pwr: 14 Defense: 135 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 145 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Rage: Battle, Special Sketch: Special, Battle Control: Battle, Special Immune To: Petrify Status: N/A Steal: Tiger Mask, Tonic Item Won: Potion Special Attack: Tackle Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 28.6% Special Information: If turned into an Imp, uses critical hits Chitnoid Level: 26 Location: In the plains on the southernmost continent (WoR) HP: 1111 MP: 60 Experience Points: 321 GP: 356 Bat.Pwr: 13 Defense: 140 Speed: 25 Evade: 0 Hit Rate: 100 Mag.Def: 80 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning Rage: Battle, Stop Sketch: Special, Battle Control: Battle, Special Immune To: Petrify Status: Safe Steal: Potion Item Won: Remedy Special Attack: Carapace Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 28.6% Special Information: If turned into an Imp, uses critical hits Wart Puck Level: 44 Location: Zone Eater Dungeon HP: 3559 MP: 330 Experience Points: 1595 GP: 1169 Bat.Pwr: 15 Defense: 120 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 160 Mag.Pwr: 11 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire Rage: Battle, Rasp Sketch: Special, Battle Control: Battle, Special, Exploder Immune To: Berserk, Condemned, Death, Imp, Muddle, Near Fatal, Poison, Slow, Stop Status: N/A Steal: Dried Meat, Flail Item Won: N/A Special Attack: Yawn Metamorph: Fenix Down, Revivify, Tent, Warp Stone Metamorph % chance to miss: 42.9% Special Information: N/A Rhyos Level: 36 Location: Cave in the Veldt HP: 7191 MP: 354 Experience Points: 4928 GP: 1889 Bat.Pwr: 40 Defense: 150 Speed: 60 Evade: 0 Hit Rate: 100 Mag.Def: 160 Mag.Pwr: 15 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Rage: Battle, Surge Sketch: El Nino, Surge Control: Battle, Flare Star, Surge, Aero Immune To: Berserk, Blind, Condemned, Death, Imp, Muddle, Mute, Near Fatal, Petrify Status: N/A Steal: Gold Lance Item Won: N/A Special Attack: Trident Metamorph: Ice Shld, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% SrBehemoth Level: 49 Location: Cave in the Veldt HP: 19000 MP: 9999 Experience Points: N/A GP: N/A Bat.Pwr: 27 Defense: 105 Speed: 39 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire, Pearl Rage: Battle, Fire 3 Sketch: Special, Fire 3 Control: Battle, Battle, Battle, Battle Immune To: Berserk, Image, Imp, Muddle, Mute, Petrify, Poison, Seizure, Sleep, Slow, Stop Status: N/A Steal: N/A Item Won: BehemothSuit, BehemothSuit Special Attack: Hypno Gas Metamorph: Cursed Ring, Cursed Ring, Relic Ring, Thornlet Metamorph % chance to miss: 57.1% Special Information: Can't Control, Can't Run, Undead Vectaur Level: 59 Location: Kefka's Tower HP: 2800 MP: 180 Experience Points: 1400 GP: 350 Bat.Pwr: 13 Defense: 110 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 7 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Ice, Water Rage: Battle, Pearl Wind Sketch: Special, Pearl Wind Control: Battle, Special, Pearl Wind Immune To: Berserk, Blind, Condemned, Death, Muddle, Near Fatal, Poison, Sleep, Slow, Stop Status: N/A Steal: Ninja Star Item Won: N/A Special Attack: Tusk Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 42.9% Special Information: N/A Wyvern Level: 18 Location: In the forests/plains on the southernmost continent where Vector is (WoB) HP: 892 MP: 95 Experience Points: 484 GP: 434 Bat.Pwr: 15 Defense: 140 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 155 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Ice Rage: Battle, Cyclonic Sketch: Special, Cyclonic Control: Battle, Special, Cyclonic Immune To: Imp Status: N/A Steal: DragoonBoots, Tonic Item Won: N/A Special Attack: Slip Wing Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 28.6% Special Information: Can't Suplex Zombone Level: 21 Location: Cave to the Sealed Gate HP: 1991 MP: 160 Experience Points: 1072 GP: 309 Bat.Pwr: 29 Defense: 150 Speed: 40 Evade: 0 Hit Rate: 100 Mag.Def: 100 Mag.Pwr: 10 M.Block: 0 Absorbs: Poison
Nullifies: N/A Weaknesses: Fire, Pearl Rage: Battle, Condemned Sketch: Special, Bolt 3 Control: Battle, Special, Poison, Bio Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie Status: N/A Steal: Potion, Fenix Down Item Won: Fenix Down Special Attack: Bone Metamorph: Remedy, Remedy, Remedy, Remedy Metamorph % chance to miss: 42.9% Special Information: Can't Suplex, Undead Dragon Level: 29 Location: Floating Continent HP: 7000 MP: 850 Experience Points: 2931 GP: N/A Bat.Pwr: 45 Defense: 130 Speed: 55 Evade: 40 Hit Rate: 100 Mag.Def: 100 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning Rage: Battle, Revenge Sketch: Special, Revenge Control: Battle, Special, Revenge, Blizzard Immune To: Berserk, Condemned, Death, Imp, Muddle, Mute, Near Fatal, Petrify, Seizure Status: N/A Steal: Genji Glove, Potion Item Won: N/A Special Attack: Tail Metamorph: Elixir, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: N/A Brontaur Level: 50 Location: Kefka's Tower HP: 10050 MP: 12850 Experience Points: 3000 GP: 1200 Bat.Pwr: 15 Defense: 130 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 110 Mag.Pwr: 12 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Ice Rage: Battle, Fire 3 Sketch: Special, Fire 3 Control: Battle, Special, Fire 3, Meteor Immune To: Berserk, Condemned, Death, Muddle Status: N/A Steal: Dried Meat Item Won: N/A Special Attack: Wail Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 0% Special Information: N/A Allosaurus Level: 38 Location: Cyan's Soul HP: 3000 MP: 300 Experience Points: 953 GP: 731 Bat.Pwr: 10 Defense: 105 Speed: 15 Evade: 0 Hit Rate: 100 Mag.Def: 50 Mag.Pwr: 3 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire, Pearl Rage: Battle, Doom Sketch: Special, Doom Control: Battle, Special, Doom Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie Status: Poison Steal: N/A Item Won: N/A Special Attack: PoisonClaw Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 28.6% Special Information: N/A Cirpius Level: 10 Location: Mt. Kolts HP: 134 MP: 100 Experience Points: 82 GP: 102 Bat.Pwr: 13 Defense: 80 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 110 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Rage: Battle, Haste2 Sketch: Special, Battle Control: Battle, Special, Break Immune To: Imp Status: Float Steal: Tonic, Antidote Item Won: N/A Special Attack: Beak Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Can't Suplex Sprinter Level: 53 Location: In the plains on the northeastern, in the plains near Doma Castle (WoR) HP: 4500 MP: 350 Experience Points: 2293 GP: 1420 Bat.Pwr: 13 Defense: 100 Speed: 55 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning Rage: Battle, Aero Sketch: Special, Aero Control: Battle, Special, Cyclonic Immune To: Blind, Imp, Near Fatal, Petrify, Poison, Slow, Stop Status: N/A Steal: N/A Item Won: Imp's Armor Special Attack: Drainbeak Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: N/A Gobbler Level: 19 Location: Imperial Magitek Research Facility HP: 470 MP: 63 Experience Points: 438 GP: 250 Bat.Pwr: 13 Defense: 170 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 120 Mag.Pwr: 8 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Rage: Battle, Shimsham Sketch: Special, Shimsham Control: Battle, Special, Shimsham Immune To: Imp Status: Float Steal: Potion, Green Cherry Item Won: N/A Special Attack: Silence Metamorph: Fenix Down, Revivify, Tent, Warp Stone Metamorph % chance to miss: 28.6% Special Information: Can't Suplex Harpiai Level: 29 Location: In the forests/plains near Kohlingen (WoR) HP: 1418 MP: 100 Experience Points: 449 GP: 909 Bat.Pwr: 19 Defense: 102 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 153 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Wind Rage: Battle, Aero Sketch: Special, Aero Control: Battle, Special, Aero Immune To: Condemned, Death, Imp, Muddle, Near Fatal, Petrify, Sleep, Slow, Stop Status: Float Steal: Fenix Down Item Won: N/A Special Attack: Nail Metamorph: Exp. Egg, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: Can't Suplex GloomShell Level: 41 Location: On the continent with Thamasa (WoR) HP: 2905 MP: 175 Experience Points: 1096 GP: 421 Bat.Pwr: 13 Defense: 115 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Ice Rage: Battle, Net Sketch: Special, Net Control: Battle, Special, Net Immune To: Berserk, Blind, Imp, Muddle, Petrify, Poison, Sleep Status: N/A Steal: Potion Item Won: N/A Special Attack: Rock Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 28.6% Special Information: N/A Drop Level: 27 Location: Figaro Castle (WoR) (in the room with the four Tentacles) HP: 1000 MP: 80 Experience Points: 398 GP: 427 Bat.Pwr: 6 Defense: 100 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning, Water Rage: Battle, Muddle Sketch: Special, Muddle Control: Battle, Special, Muddle Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie Status: Seizure Steal: Tincture Item Won: Tincture Special Attack: Mad Signal Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail Metamorph % chance to miss: 28.6% Special Information: Can't Suplex, If MP reaches 0, Drop dies Mind Candy Level: 15 Location: In the forests/plains near Jidoor and Zozo (WoB) HP: 290 MP: 100 Experience Points: 128 GP: 168 Bat.Pwr: 14 Defense: 105 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 165 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire, Wind Rage: Battle, Special Sketch: Special, Battle Control: Battle, Special, Sleep Immune To: Imp, Sleep Status: Float Steal: Tonic, Soft Item Won: Soft Special Attack: SleepSting Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Can't Suplex WeedFeeder Level: 17 Location: In the forests/plains on the southernmost continent with Vector on it (WoB) HP: 480 MP: 20 Experience Points: 278 GP: 234 Bat.Pwr: 13 Defense: 115 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire, Wind Rage: Battle, Bserk Sketch: Special, Lifeshaver Control: Battle, Special, Bserk Immune To: Blind, Imp, Mute, Sleep Status: Float Steal: Antidote, Antidote Item Won: Echo Screen Special Attack: Flap Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Can't Suplex Luridan Level: 34 Location: Mt. Zozo HP: 2079 MP: 122 Experience Points: 707 GP: 1000 Bat.Pwr: 12 Defense: 210 Speed: 33 Evade: 25 Hit Rate: 100 Mag.Def: 125 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire, Wind Rage: Battle, Land Slide Sketch: Special, Land Slide Control: Battle, Special, Land Slide, Cave In Immune To: Berserk, Blind, Imp, Muddle, Sleep Status: Float Steal: Potion Item Won: N/A Special Attack: Horn Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 28.6% Special Information: N/A Toe Cutter Level: 36 Location: Cave in the Veldt HP: 2500 MP: 187 Experience Points: 1753 GP: 726 Bat.Pwr: 21 Defense: 125 Speed: 40 Evade: 20 Hit Rate: 100 Mag.Def: 140 Mag.Pwr: 12 M.Block: 0 Absorbs: Ice Nullifies: N/A Weaknesses: Fire, Wind Rage: Battle, Shrapnel Sketch: Special, Shrapnel Control: Battle, Special, Shrapnel Immune To: Berserk, Blind, Death, Imp, Muddle, Mute, Petrify, Poison, Sleep Status: N/A Steal: Poison Rod Item Won: Poison Rod Special Attack: Doomsickle Metamorph: Fenix Down, Revivify, Tent, Warp Stone Metamorph % chance to miss: 42.9% Special Information: N/A Over Grunk Level: 15 Location: In the forests near Jidoor (WoB) HP: 492 MP: 100 Experience Points: 219 GP: 365 Bat.Pwr: 13 Defense: 125 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 125 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire Rage: Battle, Special Sketch: Special, Poison Control: Battle, Special, Muddle Immune To: Berserk, Blind, Imp, Muddle, Sleep, Zombie Status: N/A Steal: Remedy, Potion Item Won: N/A Special Attack: Bane Touch Metamorph: Remedy, Remedy, Remedy, Remedy Metamorph % chance to miss: 0% Special Information: Can't Suplex Exoray Level: 29 Location: Daryl's Tomb HP: 1200 MP: 112 Experience Points: 449 GP: 370 Bat.Pwr: 13 Defense: 105 Speed: 33 Evade: 0 Hit Rate: 100 Mag.Def: 105 Mag.Pwr: 10 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire, Pearl Rage: Battle, Virite Sketch: Special, Virite Control: Battle, Special, Virite Immune To: Berserk, Blind, Imp, Muddle, Mute, Petrify, Sleep Status: Shell Steal: N/A Item Won: Revivify Special Attack: DoomPollen Metamorph: Remedy, Remedy, Remedy, Remedy Metamorph % chance to miss: 28.6% Special Information: Undead Crusher Level: 36 Location: Owzer's House HP: 2095 MP: 40 Experience Points: 788 GP: 577 Bat.Pwr: 13 Defense: 105 Speed: 33 Evade: 0 Hit Rate: 100 Mag.Def: 105 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire Rage: Battle, Lifeshaver Sketch: Special, Lifeshaver Control: Battle, Special, Lifeshaver Immune To: Berserk, Blind, Condemned, Death, Imp, Muddle, Petrify, Sleep Status: N/A Steal: Super Ball Item Won: Super Ball Special Attack: Blow Metamorph: Remedy, Remedy, Remedy, Remedy Metamorph % chance to miss: 28.6% Special Information: N/A Uroburos Level: 48 Location: Phoenix Cave HP: 50 MP: 760 Experience Points: 1780 GP: 390 Bat.Pwr: 13 Defense: 252 Speed: 40 Evade: 0 Hit Rate: 100 Mag.Def: 252 Mag.Pwr: 10 M.Block: 0 Absorbs: Fire Nullifies: N/A Weaknesses: Ice Rage: Battle, Quake Sketch: Bio, Quake Control: Battle, Bio, Quake Immune To: Blind, Imp, Mute, Near Fatal, Petrify, Sleep Status: N/A Steal: Fenix Down Item Won: Fenix Down Special Attack: Doom Touch Metamorph: Remedy, Remedy, Remedy, Remedy Metamorph % chance to miss: 28.6% Special Information: N/A Primordite Level: 11 Location: Figaro Cave, during Locke's scenario and after it HP: 145 MP: 10 Experience Points: 90 GP: 115 Bat.Pwr: 13 Defense: 50 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning Rage: Battle, Special Sketch: Special, Battle Control: Battle, Special Immune To: Imp Status: N/A Steal: Tonic, Eyedrop Item Won: N/A Special Attack: Numblade Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 28.6% Special Information: N/A Sky Cap Level: 40 Location: Cyan's Soul HP: 3262 MP: 200 Experience Points: 1253 GP: 441 Bat.Pwr: 13 Defense: 105 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 8 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning, Water, Wind Rage: Battle, Megazerk Sketch: Special, Atomic Ray Control: Battle, Special, Tek Laser Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie Status: Float Steal: N/A Item Won: N/A Special Attack: SlipAnchor Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail Metamorph % chance to miss: 28.6% Special Information: Can't Suplex Cephaler Level: 21 Location: On the continent with Thamasa (WoB) HP: 420 MP: 100 Experience Points: 214 GP: 280 Bat.Pwr: 10 Defense: 100 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 140 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning Rage: Battle, Special Sketch: Special, Battle Control: Battle, Special, Stop Immune To: Condemned, Death, Imp, Seizure Status: Float Steal: Remedy, Potion Item Won: N/A Special Attack: Husk Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: N/A Maliga Level: 26 Location: Desert where Figaro Castle is, desert near Kohlingen (WoR) HP: 952 MP: 100 Experience Points: 360 GP: 576 Bat.Pwr: 15 Defense: 110 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 145 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Ice, Lightning, Water Rage: Battle, Remedy Sketch: Special, Battle Control: Battle, Special, Remedy Immune To: Berserk, Blind, Condemned, Image, Imp, Muddle, Mute, Near Fatal, Petrify, Seizure, Sleep Status: N/A Steal: Tonic Item Won: N/A Special Attack: Scissors Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 28.6% Special Information: N/A Gigan Toad Level: 26 Location: In the plains on the southernmost continent (WoR) HP: 458 MP: 20 Experience Points: 235 GP: 340 Bat.Pwr: 11 Defense: 100 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 130 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Ice Rage: Battle, Slimer Sketch: Special, Slimer Control: Battle, Special, Slimer Immune To: Condemned, Death, Poison Status: N/A Steal: N/A Item Won: Sleeping Bag Special Attack: Croak Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 28.6% Special Information: N/A Geckorex Level: 54 Location: In the plains near Narshe (WoR) HP: 5000 MP: 1020 Experience Points: 2400 GP: 1120 Bat.Pwr: 13 Defense: 135 Speed: 35 Evade: 10 Hit Rate: 100 Mag.Def: 155 Mag.Pwr: 10 M.Block: 10 Absorbs: N/A Nullifies: N/A Weaknesses: Ice Rage: Battle, Break Sketch: Special, Break Control: Battle, Special, Break, Dread Immune To: Petrify Status: N/A Steal: TortoiseShld Item Won: TortoiseShld Special Attack: Petriglare Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 42.9% Special Information: N/A Cluck Level: 38 Location: Ebot's Rock HP: 2366 MP: 186 Experience Points: 770 GP: 422 Bat.Pwr: 13 Defense: 105 Speed: 33 Evade: 0 Hit Rate: 100 Mag.Def: 155 Mag.Pwr: 10 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Ice Rage: Battle, Quake Sketch: Special, Quake Control: Battle, Special, Quake Immune To: Berserk, Blind, Imp, Muddle, Mute, Near Fatal, Petrify, Poison, Sleep Status: N/A Steal: Warp Stone Item Won: Warp Stone Special Attack: Lick Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 28.6% Special Information: N/A Land Worm Level: 59 Location: Kefka's Tower HP: 12000 MP: 1300 Experience Points: 4600 GP: N/A Bat.Pwr: 13 Defense: 80 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 120 Mag.Pwr: 8 M.Block: 0 Absorbs: Earth Nullifies: N/A Weaknesses: Ice Rage: Battle, Magnitude8 Sketch: Special, Magnitude8 Control: Battle, Special, Magnitude8, Lode Stone Immune To: Imp Status: N/A Steal: X-Potion Item Won: N/A Special Attack: Compress Metamorph: Elixir, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: Can't Run, Can't Suplex Test Rider Level: 32 Location: Narshe (WoR) HP: 3100 MP: 220 Experience Points: 1947 GP: 520 Bat.Pwr: 27 Defense: 135 Speed: 40 Evade: 0 Hit Rate: 100 Mag.Def: 155 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Poison Rage: Battle, Flash Rain Sketch: Special, Flash Rain Control: Battle, Special, Flash Rain Immune To: Condemned, Death, Imp, Muddle, Mute, Near Fatal, Petrify Status: N/A Steal: Partisan Item Won: Stout Spear Special Attack: Gold Lance Metamorph: Ice Shld, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: Human, If MP reaches 0, Test Rider dies, If turned into an Imp, will use critical hits PlutoArmor Level: 39 Location: Cyan's Soul HP: 2850 MP: 220 Experience Points: 853 GP: 629 Bat.Pwr: 13 Defense: 105 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 9 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning, Water Rage: Battle, Tek Laser Sketch: Special, Tek Laser Control: Battle, Special, Tek Laser, Shrapnel Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie Status: N/A Steal: N/A Item Won: N/A Special Attack: Crash Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail Metamorph % chance to miss: 42.9% Special Information: N/A Tomb Thumb Level: 33 Location: Cave of Umaro HP: 2000 MP: 100 Experience Points: 500 GP: 150 Bat.Pwr: 10 Defense: 150 Speed: 32 Evade: 0 Hit Rate: 100 Mag.Def: 120 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning, Water Rage: Battle, Step Mine Sketch: Special, Step Mine Control: Battle, Special, Step Mine Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie Status: N/A Steal: N/A Item Won: Green Cherry Special Attack: Dash Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail Metamorph % chance to miss: 28.6% Special Information: Human HeavyArmor Level: 13 Location: South Figaro (Locke's Scenario), in the snowy field in the sequence where you fight Kefka (WoB) HP: 495 MP: 150 Experience Points: 80 GP: 195 Bat.Pwr: 53 Defense: 150 Speed: 40 Evade: 0 Hit Rate: 100 Mag.Def: 110 Mag.Pwr: 11 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning, Water Rage: Battle, Tek Laser Sketch: Special, Tek Laser Control: Battle, Special, Tek Laser Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie Status: Safe Steal: Iron Helmet, Tonic Item Won: N/A Special Attack: Metal Hand Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail Metamorph % chance to miss: 42.9% Special Information: N/A Chaser Level: 19 Location: Vector HP: 1202 MP: 140 Experience Points: 691 GP: 380 Bat.Pwr: 13 Defense: 200 Speed: 40 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 8 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning, Water Rage: Battle, Plasma Sketch: Special, Plasma Control: Battle, Special, Plasma, Dischord Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie Status: Float Steal: Bio Blaster Item Won: N/A Special Attack: Program 17 Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail Metamorph % chance to miss: 42.9% Special Information: Can't Suplex Scullion Level: 57 Location: Kefka's Tower HP: 27000 MP: 9000 Experience Points: 9000 GP: N/A Bat.Pwr: 13 Defense: 175 Speed: 40 Evade: 0 Hit Rate: 100 Mag.Def: 145 Mag.Pwr: 15 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning, Water Rage: Battle, Dischord Sketch: Special, Exploder Control: Battle, Special, Special, Special Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie Status: N/A Steal: Air Anchor Item Won: N/A Special Attack: Gamma Rays Metamorph: Gold Armor, Gold Helmet, Gold Lance, Gold Shld Metamorph % chance to miss: 57.1% Special Information: N/A Poplium Level: 11 Location: Phantom Forest HP: 145 MP: 25 Experience Points: 55 GP: 55 Bat.Pwr: 13 Defense: 55 Speed: 25 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire, Pearl Rage: Battle, Special Sketch: Slow, Battle Control: Battle, Slow Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie Status: Float Steal: Potion Item Won: Tonic Special Attack: Cling Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 28.6% Special Information: Can't Suplex, Undead Intangir Level: 26 Location: Triangle Island (WoB) HP: 32000 MP: 16000 Experience Points: N/A GP: N/A Bat.Pwr: 25 Defense: 150 Speed: 50 Evade: 50 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: Earth, Fire, Ice, Lightning, Pearl, Poison, Water, Wind Nullifies: N/A Weaknesses: N/A Rage: Battle, Pep Up Sketch: Special, Step Mine Control: Battle, Special, Pep Up Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie Status: Clear, Float, Haste, Safe, Shell Steal: Magicite Item Won: Antidote Special Attack: Sleep Metamorph: Megalixir, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: If MP reaches 0, Intangir dies, If turned into an Imp, will use critical hits Misfit Level: 26 Location: Floating Continent HP: 1750 MP: 140 Experience Points: 750 GP: 786 Bat.Pwr: 26 Defense: 105 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 155 Mag.Pwr: 10 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire, Pearl Rage: Battle, Lifeshaver Sketch: Special, Lifeshaver Control: Battle, Special, Lifeshaver Immune To: Berserk, Blind, Imp, Mute, Poison, Sleep, Zombie Status: Float Steal: Back Guard Item Won: N/A Special Attack: Enmity Metamorph: Fenix Down, Revivify, Tent, Warp Stone Metamorph % chance to miss: 28.6% Special Information: Can't Suplex, If MP reaches 0, Misfit dies Eland Level: 37 Location: Ebot's Rock HP: 2740 MP: 145 Experience Points: 775 GP: 550 Bat.Pwr: 13 Defense: 110 Speed: 32 Evade: 10 Hit Rate: 100 Mag.Def: 155 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning Rage: Battle, Bio Sketch: Special, Bio Control: Battle, Special, Bio, Poison Immune To: Imp, Sleep Status: N/A Steal: Warp Stone Item Won: Warp Stone Special Attack: Stench Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 28.6% Special Information: N/A Enuo Level: 46 Location: Ancient Cave HP: 4635 MP: 280 Experience Points: 1429 GP: 968 Bat.Pwr: 13 Defense: 50 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 250 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Pearl Rage: Battle, CleanSweep Sketch: Special, CleanSweep Control: Battle, Special, CleanSweep, Aqua Rake Immune To: Berserk, Blind, Imp, Muddle, Near Fatal, Poison, Sleep, Slow, Stop Status: Reflect, Seizure Steal: X-Potion Item Won: N/A Special Attack: Slime Metamorph: Elixir, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: N/A Deep Eye Level: 28 Location: In the forests/plains near Kohlingen (WoR) HP: 1334 MP: 100 Experience Points: 385 GP: 485 Bat.Pwr: 14 Defense: 100 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire Rage: Battle, Dread Sketch: Special, Dread Control: Battle, Special, Dread Immune To: Imp, Sleep Status: N/A Steal: Eyedrop Item Won: N/A Special Attack: Dreamland Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 28.6% Special Information: N/A GreaseMonk Level: 8 Location: In the forests/plains near South Figaro and Returner's Hideout (WoB) HP: 132 MP: 100 Experience Points: 53 GP: 256 Bat.Pwr: 15 Defense: 100 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Poison Rage: Battle, Shell Sketch: Special, Shell Control: Battle, Special, Step Mine Immune To: N/A Status: Haste Steal: Buckler, Tonic Item Won: N/A Special Attack: Dreamland Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Human NeckHunter Level: 28 Location: Figaro Cave (WoR), Figaro Castle (WoR) HP: 1334 MP: 150 Experience Points: 588 GP: 1330 Bat.Pwr: 5 Defense: 102 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 153 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Poison Rage: Battle, Imp Sketch: Special, Imp Control: Battle, Special, Imp Immune To: Imp Status: Haste Steal: Dark Hood Item Won: Peace Ring Special Attack: Mad Sickle Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 28.6% Special Information: Human, If turned into an Imp, will use critical hits Grenade Level: 17 Location: In the forest west of the Veldt (WoB) HP: 3000 MP: 500 Experience Points: 190 GP: 500 Bat.Pwr: 13 Defense: 0 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: Fire Nullifies: N/A Weaknesses: Ice, Water Rage: Battle, Blaze Sketch: Special, Blaze Control: Battle, Special, Blaze, Fire Ball Immune To: Imp, Petrify Status: Float Steal: Fire Skean Item Won: N/A Special Attack: Mezmerize Metamorph: Flame Shld, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: Can't Suplex Critic Level: 40 Location: Cyan's Soul HP: 1200 MP: 330 Experience Points: 1323 GP: 531 Bat.Pwr: 13 Defense: 125 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Rage: Battle, Condemned Sketch: Special, Condemned Control: Battle, Special, Condemned Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Slow, Stop, Zombie Status: N/A Steal: N/A Item Won: N/A Special Attack: Slip Seed Metamorph: Cure Ring, Cure Ring, Pod Bracelet, Safety Bit Metamorph % chance to miss: 57.1% Special Information: Human, If MP reaches 0, Critic dies Pan Dora Level: 39 Location: Cyan's Soul HP: 1522 MP: 350 Experience Points: 622 GP: 461 Bat.Pwr: 13 Defense: 140 Speed: 25 Evade: 0 Hit Rate: 100 Mag.Def: 80 Mag.Pwr: 10 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire, Pearl Rage: Battle, Revenge Sketch: Special, Revenge Control: Battle, Special, Revenge Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie Status: Float Steal: N/A Item Won: N/A Special Attack: Hypno Gas Metamorph: Ribbon, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: Can't Suplex, If MP reaches 0, Pan Dora dies, Undead SoulDancer Level: 22 Location: Owzer's House HP: 2539 MP: 100 Experience Points: 1531 GP: 769 Bat.Pwr: 1 Defense: 60 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 170 Mag.Pwr: 30 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Poison Rage: Battle, Osmose Sketch: Drain, Osmose Control: Battle, Drain, Osmose, Fire 2 Immune To: Condemned, Death, Imp, Near Fatal, Petrify Status: N/A Steal: Moogle Suit Item Won: N/A Special Attack: Red Dance Metamorph: Marvel Shoes, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: Human, If MP reaches 0, SoulDancer dies Gigantos Level: 25 Location: Floating Continent HP: 6000 MP: 1120 Experience Points: 7550 GP: N/A Bat.Pwr: 20 Defense: 1 Speed: 50 Evade: 0 Hit Rate: 100 Mag.Def: 1 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Poison Rage: Battle, Magnitude8 Sketch: Special, Battle Control: Battle, Special, Revenge Immune To: Muddle, Sleep Status: Safe Steal: Elixir, X-Potion Item Won: Hardened, Hardened Special Attack: Throat Jab Metamorph: Ogre Nix, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: Can't Run, Human Mag Roader (Red) Level: 18 Location: Imperial Magitek Research Facility (rare enemy in the mine cart ride) HP: 250 MP: 100 Experience Points: 198 GP: 300 Bat.Pwr: 10 Defense: 20 Speed: 25 Evade: 0 Hit Rate: 100 Mag.Def: 140 Mag.Pwr: 1 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Ice Rage: Battle, Mute Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Condemned, Death, Imp, Near Fatal, Petrify, Sleep Status: Haste Steal: Shuriken, Bolt Edge Item Won: Fire Skean Special Attack: Rush Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail Metamorph % chance to miss: 42.9% Special Information: Can't Run Spek Tor Level: 50 Location: In the plains on the northeasternmost continent, in the plains near Doma Castle (WoR) HP: 250 MP: 20 Experience Points: 1356 GP: 1254 Bat.Pwr: 30 Defense: 100 Speed: 70 Evade: 50 Hit Rate: 100 Mag.Def: 200 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Water Rage: Battle, Blaster Sketch: Special, Blaster Control: Battle, Special, Acid Rain Immune To: Condemned, Death, Mute Status: N/A Steal: X-Potion Item Won: N/A Special Attack: Scratch Metamorph: Tintinabar, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: If turned into an Imp, will use critical hits Parasite Level: 39 Location: Cyan's Soul HP: 1000 MP: 230 Experience Points: 455 GP: 461 Bat.Pwr: 1 Defense: 140 Speed: 20 Evade: 0 Hit Rate: 100 Mag.Def: 5 Mag.Pwr: 1 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire Rage: Battle, Giga Volt Sketch: Special, Giga Volt Control: Battle, Special, Giga Volt Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie Status: Float Steal: N/A Item Won: N/A Special Attack: Scratch Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 28.6% Special Information: Can't Suplex, If MP reaches 0, Parasite dies EarthGuard Level: 23 Location: Desert on Solitary Island, desert near Tzen (WoR) HP: 1 MP: 18 Experience Points: 1 GP: N/A Bat.Pwr: 6 Defense: 5 Speed: 45 Evade: 0 Hit Rate: 100 Mag.Def: 5 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Water Rage: Battle, Big Guard Sketch: Special, Big Guard Control: Battle, Special, Big Guard Immune To: Blind, Condemned, Imp, Petrify, Sleep Status: Safe, Seizure Steal: Megalixir Item Won: N/A Special Attack: PoisonTail Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 28.6% Special Information: N/A Coelecite Level: 20 Location: Cave to the Sealed Gate HP: 480 MP: 15 Experience Points: 290 GP: 270 Bat.Pwr: 20 Defense: 120 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 130 Mag.Pwr: 10 M.Block: 0 Absorbs: Fire Nullifies: N/A Weaknesses: Ice Rage: Battle, Magnitude8 Sketch: Special, Magnitude8 Control: Battle, Special, Magnitude8 Immune To: Berserk, Blind, Imp, Muddle, Mute, Sleep Status: N/A Steal: Potion, Antidote Item Won: Antidote Special Attack: HypnoSting Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: N/A Anemone Level: 33 Location: Cave of Umaro HP: 2000 MP: 100 Experience Points: 1000 GP: 550 Bat.Pwr: 10 Defense: 115 Speed: 33 Evade: 0 Hit Rate: 100 Mag.Def: 145 Mag.Pwr: 10 M.Block: 0 Absorbs: Lightning, Water Nullifies: N/A Weaknesses: Fire Rage: Battle, Giga Volt Sketch: Imp, Giga Volt Control: Battle, Bolt 3, Giga Volt Immune To: Berserk, Blind, Imp, Muddle, Sleep Status: N/A Steal: N/A Item Won: Green Cherry Special Attack: Imp Touch Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 28.6% Special Information: N/A Hipocampus Level: 37 Location: Ebot's Rock HP: 2444 MP: 82 Experience Points: 981 GP: 669 Bat.Pwr: 15 Defense: 115 Speed: 37 Evade: 0 Hit Rate: 100 Mag.Def: 160 Mag.Pwr: 10 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire, Pearl Rage: Battle, Flash Rain Sketch: Acid Rain, Flash Rain Control: Battle, Acid Rain, Flash Rain Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Slow, Stop, Zombie Status: Float Steal: Warp Stone Item Won: Warp Stone Special Attack: Clamp Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 28.6% Special Information: Can't Suplex, If MP reaches 0, Hipocampus dies, Undead Spectre Level: 13 Location: Mines of Narshe, in the room where you have to follow the light, if you miss the dull trigger when the light surrounds you, you'll fight this enemy (WoB) HP: 235 MP: 120 Experience Points: 220 GP: 138 Bat.Pwr: 1 Defense: 0 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 160 Mag.Pwr: 8 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire, Pearl Rage: Battle, Fire Sketch: Bolt, Fire Control: Battle, Bolt, Fire, Ice Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie Status: N/A Steal: Ice Rod, Tonic Item Won: Tonic Special Attack: Rod Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Can't Suplex, Human, Undead Evil Oscar Level: 56 Location: Kefka's Tower HP: 7000 MP: 500 Experience Points: 2800 GP: 1320 Bat.Pwr: 13 Defense: 115 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 105 Mag.Pwr: 6 M.Block: 0 Absorbs: Earth, Ice, Lightning, Pearl, Poison, Water, Wind Nullifies: N/A Weaknesses: Fire Rage: Battle, Bio Sketch: Poison, Sour Mouth Control: Battle, Poison, Sneeze, Sour Mouth Immune To: Blind, Mute Status: N/A Steal: Warp Stone Item Won: N/A Special Attack: Demon Kiss Metamorph: Remedy, Remedy, Remedy, Remedy Metamorph % chance to miss: 42.9% Special Information: N/A Slurm Level: 23 Location: Crescent Mountain HP: 505 MP: 20 Experience Points: 232 GP: 270 Bat.Pwr: 12 Defense: 50 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 50 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire Rage: Battle, Slimer Sketch: Special, Battle Control: Battle, Special, Magnitude8, Quake Immune To: Berserk, Blind, Clear, Image, Imp, Muddle, Mute, Seizure, Sleep, Slow, Stop Status: N/A Steal: Potion Item Won: N/A Special Attack: Dijestive Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Can't Suplex Slurm Level: 23 Location: Crescent Mountain HP: 505 MP: 20 Experience Points: 232 GP: 270 Bat.Pwr: 12 Defense: 50 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 50 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire Rage: Battle, Slimer Sketch: Special, Battle Control: Battle, Special, Magnitude8, Quake Immune To: Berserk, Blind, Clear, Image, Imp, Muddle, Mute, Seizure, Sleep, Slow, Stop Status: N/A Steal: Potion Item Won: N/A Special Attack: Dijestive Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Can't Suplex Latimeria Level: 27 Location: In the forests near South Figaro (WoR) HP: 1700 MP: 100 Experience Points: 612 GP: 971 Bat.Pwr: 15 Defense: 125 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 140 Mag.Pwr: 9 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning Rage: Battle, Magnitude8 Sketch: Special, Magnitude8 Control: Battle, Special, Magnitude8 Immune To: Berserk, Blind, Death, Imp, Poison, Sleep Status: N/A Steal: Gaia Gear Item Won: Antidote Special Attack: Wind-up Metamorph: Fenix Down, Revivify, Tent, Warp Stone Metamorph % chance to miss: 28.6% Special Information: N/A StillGoing Level: 12 Location: Phantom Train HP: 200 MP: 84 Experience Points: 54 GP: 135 Bat.Pwr: 10 Defense: 100 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire, Pearl Rage: Battle, Osmose Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie Status: N/A Steal: N/A Item Won: Potion Special Attack: Slip Touch Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Human, Undead Allo Ver Level: 19 Location: Cave in the Veldt HP: 8000 MP: 8000 Experience Points: N/A GP: N/A Bat.Pwr: 13 Defense: 140 Speed: 55 Evade: 0 Hit Rate: 100 Mag.Def: 160 Mag.Pwr: 55 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire, Pearl Rage: Battle, Quake Sketch: Special, Special Control: Battle, Special, Special, Special Immune To: Berserk, Imp, Mute, Poison, Sleep, Stop Status: N/A Steal: Potion, Tonic Item Won: Tiger Fangs, Tiger Fangs Special Attack: Dead End Metamorph: Remedy, Remedy, Remedy, Remedy Metamorph % chance to miss: 57.1% Special Information: Can't Run, Human, Undead NOTE: This Rage is inaccesible in the game, due to bad programming. Phase Level: 47 Location: Phoenix Cave HP: 4550 MP: 1700 Experience Points: 2600 GP: 890 Bat.Pwr: 11 Defense: 105 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: Fire Nullifies: N/A Weaknesses: Ice Rage: Battle, Blow Fish Sketch: Special, Blow Fish Control: Battle, Special, Blow Fish Immune To: Condemned, Death, Imp, Mute, Petrify, Sleep Status: Float Steal: Fenix Down Item Won: Fenix Down Special Attack: Smirk Metamorph: Elixir, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: Can't Run, If MP reaches 0, Phase dies Outsider Level: 18 Location: Kefka's Tower HP: 8050 MP: 400 Experience Points: 2600 GP: 2800 Bat.Pwr: 15 Defense: 105 Speed: 40 Evade: 0 Hit Rate: 100 Mag.Def: 155 Mag.Pwr: 4 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Pearl Rage: Battle, Pearl Sketch: Special, Battle Control: Battle, Special, X-Zone, Flare Immune To: Berserk, Blind, Imp, Muddle, Poison, Sleep Status: Haste Steal: Break Blade Item Won: N/A Special Attack: Ruin Metamorph: Assassin, Striker, Trump, Trump Metamorph % chance to miss: 57.1% Special Information: Can't Suplex, Human Barb-e Level: 39 Location: Cyan's Soul HP: 3062 MP: 198 Experience Points: 1410 GP: 631 Bat.Pwr: 13 Defense: 100 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 160 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Poison Rage: Battle, Love Token Sketch: Special, Love Token Control: Battle, Special, Muddle, Dispel Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie Status: N/A Steal: N/A Item Won: N/A Special Attack: Slap Metamorph: Ribbon, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: Human, If MP reaches 0, Barb-e dies Parasoul Level: 47 Location: Phoenix Cave HP: 2077 MP: 500 Experience Points: 1620 GP: 674 Bat.Pwr: 13 Defense: 80 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: Fire Nullifies: N/A Weaknesses: Ice Rage: Battle, Flash Rain Sketch: Special, Flash Rain Control: Battle, Special, Flash Rain, El Nino Immune To: Imp, Mute, Petrify, Slow, Stop Status: Float Steal: Fenix Down Item Won: Fenix Down Special Attack: Spin Slice Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Can't Suplex, Human, If MP reaches 0, Parasoul dies Pm Stalker Level: 26 Location: Tzen (WoR) HP: 265 MP: 190 Experience Points: 258 GP: 491 Bat.Pwr: 9 Defense: 40 Speed: 20 Evade: 0 Hit Rate: 100 Mag.Def: 115 Mag.Pwr: 6 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire, Pearl Rage: Battle, Drain Sketch: Poison, Drain Control: Battle, Poison, Drain, Bio Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie Status: Float, Seizure Steal: X-Potion Item Won: N/A Special Attack: Slip Touch Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Can't Suplex, If MP reaches 0, Pm Stalker dies, Undead Hemophyte Level: 56 Location: Kefka's Tower HP: 6800 MP: 1600 Experience Points: 3090 GP: 200 Bat.Pwr: 12 Defense: 110 Speed: 40 Evade: 0 Hit Rate: 100 Mag.Def: 145 Mag.Pwr: 14 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Rage: Battle, Shock Wave Sketch: Special, Shock Wave Control: Battle, Special, Shock Wave, Pearl Immune To: Condemned, Death, Imp, Near Fatal, Petrify Status: N/A Steal: Tack Star Item Won: N/A Special Attack: CursedGaze Metamorph: Fenix Down, Revivify, Tent, Warp Stone Metamorph % chance to miss: 28.6% Special Information: Human Sp Forces Level: 21 Location: Imperial Castle (choose to take a break during the banquet with Gestahl, then talk to one of the four guards by Gestahl and choose to fight with them) HP: 700 MP: 20 Experience Points: 200 GP: N/A Bat.Pwr: 13 Defense: 100 Speed: 40 Evade: 0 Hit Rate: 100 Mag.Def: 140 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Poison Rage: Battle, Safe Sketch: Special, Battle Control: Battle, Special, Safe Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow, Stop, Zombie Status: Safe Steal: Tonic Item Won: Magicite Special Attack: Blow Metamorph: Fenix Down, Revivify, Tent, Warp Stone Metamorph % chance to miss: 28.6% Special Information: Can't Run, Human, If turned into an Imp, will use critical hits Nohrabbit Level: 26 Location: In the forests/plains around South Figaro (WoR) HP: 75 MP: 200 Experience Points: N/A GP: N/A Bat.Pwr: 7 Defense: 100 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 100 Mag.Pwr: 30 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Water Rage: Battle, Cure 2 Sketch: Cure, Cure 2 Control: Battle, Cure, Cure 2, Remedy Immune To: Berserk, Condemned, Mute, Near Fatal Status: Haste Steal: Remedy Item Won: Potion Special Attack: Carrot Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 0% Special Information: N/A Wizard Level: 32 Location: Mines of Narshe (WoR), snowy field where you fought Kefka in the World Balance (WoR) HP: 1677 MP: 200 Experience Points: 587 GP: 388 Bat.Pwr: 13 Defense: 50 Speed: 33 Evade: 0 Hit Rate: 100 Mag.Def: 160 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning, Poison Rage: Battle, Demi Sketch: Rasp, Demi Control: Battle, Rasp, Demi, Stop Immune To: Berserk, Blind, Condemned, Death, Imp, Muddle, Petrify Status: N/A Steal: Ice Rod, Thunder Rod Item Won: Fire Rod Special Attack: Doom Step Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Human Scrapper Level: 34 Location: Mt. Zozo HP: 1759 MP: 68 Experience Points: 797 GP: 2000 Bat.Pwr: 10 Defense: 125 Speed: 37 Evade: 120 Hit Rate: 100 Mag.Def: 145 Mag.Pwr: 10 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: N/A Rage: Battle, Elf Fire Sketch: Special, Elf Fire Control: Battle, Special, Elf Fire Immune To: Berserk, Condemned, Death, Muddle, Petrify Status: Haste Steal: Thief Glove Item Won: Air Lancet Special Attack: Knife Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Human, If turned into an Imp, will use critical hits Ceritops Level: 33 Location: Cave of Umaro HP: 200 MP: 100 Experience Points: 1000 GP: 850 Bat.Pwr: 10 Defense: 130 Speed: 34 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: Lightning Nullifies: N/A Weaknesses: Fire Rage: Battle, Giga Volt Sketch: Imp, Giga Volt Control: Battle, Bolt 3, Giga Volt Immune To: Blind, Condemned, Death, Muddle, Near Fatal, Petrify, Poison Status: Safe Steal: N/A Item Won: White Cape, Green Cherry Special Attack: Pal Maker Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 28.6% Special Information: If MP reaches 0, Ceritops dies, If turned into an Imp, will use critical hits Commando Level: 18 Location: Imperial Magitek Research Facility HP: 580 MP: 35 Experience Points: 252 GP: 273 Bat.Pwr: 13 Defense: 210 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 145 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning, Water Rage: Battle, Rflect Sketch: Special, Battle Control: Battle, Special, Shell Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie Status: N/A Steal: Mithril Vest, Tent Item Won: Tent Special Attack: Program 65 Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Human Opinicus Level: 38 Location: Ebot's Rock HP: 3210 MP: 514 Experience Points: 1270 GP: 519 Bat.Pwr: 22 Defense: 135 Speed: 38 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 20 Absorbs: Poison Nullifies: N/A Weaknesses: Fire, Pearl Rage: Battle, Slide Sketch: Special, Slide Control: Battle, Special, Slide, Surge Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie Status: Seizure Steal: Warp Stone Item Won: Warp Stone Special Attack: Riot Metamorph: Fenix Down, Revivify, Tent, Warp Stone Metamorph % chance to miss: 42.9% Special Information: If turned into an Imp, will use critical hits, Undead Poppers Level: 33 Location: Cave of Umaro HP: 1000 MP: 100 Experience Points: 800 GP: 350 Bat.Pwr: 5 Defense: 120 Speed: 34 Evade: 0 Hit Rate: 100 Mag.Def: 140 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire Rage: Battle, Stone Sketch: Imp, Stone Control: Battle, Break, Stone Immune To: Imp Status: Safe Steal: N/A Item Won: Green Cherry Special Attack: Tail Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 0% Special Information: Can't Suplex Lunaris Level: 26 Location: In the plains on the southernmost continent (WoR) HP: 582 MP: 25 Experience Points: 308 GP: 247 Bat.Pwr: 13 Defense: 155 Speed: 25 Evade: 0 Hit Rate: 100 Mag.Def: 145 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Rage: Battle, Special Sketch: Special, Battle Control: Battle, Special Immune To: Condemned, Death, Mute, Near Fatal, Sleep Status: N/A Steal: Potion, Potion Item Won: N/A Special Attack: Face Bite Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 0% Special Information: N/A Garm Level: 19 Location: Imperial Magitek Research Facility HP: 615 MP: 45 Experience Points: 228 GP: 343 Bat.Pwr: 13 Defense: 220 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 140 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning, Water Rage: Battle, Demi Sketch: Special, Ice 3 Control: Battle, Special, Fire 2 Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie Status: N/A Steal: Fenix Down, Tonic Item Won: N/A Special Attack: Program 95 Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail Metamorph % chance to miss: 0% Special Information: N/A Vindr Level: 36 Location: Owzer's House HP: 885 MP: 87 Experience Points: 653 GP: 497 Bat.Pwr: 14 Defense: 100 Speed: 30 Evade: 90 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire Rage: Battle, Acid Rain Sketch: Special, Acid Rain Control: Battle, Special, Acid Rain Immune To: Imp, Sleep Status: Float Steal: Chocobo Suit Item Won: N/A Special Attack: Beak Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Can't Suplex Kiwok Level: 33 Location: Cave of Umaro HP: 2000 MP: 100 Experience Points: 1000 GP: 750 Bat.Pwr: 10 Defense: 105 Speed: 33 Evade: 0 Hit Rate: 100 Mag.Def: 145 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Ice Rage: Battle, Imp Sketch: Imp, Cyclonic Control: Battle, Remedy Immune To: Imp, Mute, Near Fatal, Petrify Status: N/A Steal: N/A Item Won: White Cape, Green Cherry Special Attack: Pick Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: If turned into an Imp, will use critical hits Nastidon Level: 32 Location: Narshe (WoR) HP: 1877 MP: 100 Experience Points: 697 GP: 298 Bat.Pwr: 13 Defense: 145 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 105 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire Rage: Battle, Blizzard Sketch: Special, Battle Control: Battle, Special Immune To: Condemned, Death Status: Safe Steal: Potion, Tonic Item Won: Potion Special Attack: Grab Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 28.6% Special Information: N/A Rinn Level: 11 Location: Mines of Narshe, in the room where you have to follow the light, if you miss the dull trigger when the light surrounds you, you'll fight this enemy (WoB) HP: 110 MP: 35 Experience Points: 95 GP: 100 Bat.Pwr: 10 Defense: 55 Speed: 25 Evade: 0 Hit Rate: 100 Mag.Def: 125 Mag.Pwr: 10 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire, Pearl
Rage: Battle, Fire Sketch: Slow, Battle Control: Battle, Slow Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie Status: Float Steal: Tonic, Tonic Item Won: N/A Special Attack: Cling Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Can't Suplex, Undead Insecare Level: 23 Location: Crescent Mountain HP: 977 MP: 80 Experience Points: 292 GP: 410 Bat.Pwr: 15 Defense: 115 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 155 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire, Wind Rage: Battle, Special Sketch: Special, Battle Control: Battle, Special Immune To: Blind, Imp, Muddle, Mute, Sleep Status: Float Steal: Echo Screen Item Won: Smoke Bomb Special Attack: Wing Whisp Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Can't Suplex Vermin Level: 16 Location: Opera House (WoB) HP: 499 MP: 40 Experience Points: 145 GP: 235 Bat.Pwr: 20 Defense: 120 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 190 Mag.Pwr: 10 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Ice Rage: Battle, Scan Sketch: Special, Bio Control: Battle, Special, Bio Immune To: N/A Status: N/A Steal: Antidote, Potion Item Won: Potion Special Attack: Bacteria Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 0% Special Information: Can't Run, If turned into an Imp, will use critical hits Mantodea Level: 54 Location: In the plains on the northeastern continent, in the forests/plain near Maranda, near Doma HP: 4500 MP: 420 Experience Points: 4612 GP: 501 Bat.Pwr: 180 Defense: 145 Speed: 45 Evade: 0 Hit Rate: 100 Mag.Def: 100 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire Rage: Battle, Wind Slash Sketch: Special, Wind Slash Control: Battle, Special, Wind Slash Immune To: Blind, Condemned, Death, Imp, Near Fatal, Petrify, Seizure, Sleep Status: N/A Steal: Imp Halberd Item Won: N/A Special Attack: MindReaper Metamorph: Fenix Down, Revivify, Tent, Warp Stone Metamorph % chance to miss: 42.9% Bogy Level: 29 Location: In the plains around Kohlingen (WoR) HP: 1318 MP: 100 Experience Points: 532 GP: 1200 Bat.Pwr: 15 Defense: 102 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 153 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Rage: Battle, Special Sketch: Special, Battle Control: Battle, Special Immune To: Petrify Status: Safe Steal: Potion Item Won: N/A Special Attack: Oogyboog Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 28.6% Special Information: If turned into an Imp, will use critical hits Prussian Level: 41 Location: On the continent with Thamasa (WoR) HP: 3300 MP: 188 Experience Points: 1396 GP: 773 Bat.Pwr: 13 Defense: 115 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 155 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Rage: Battle, Land Slide Sketch: Special, Battle Control: Battle, Special, Stone Immune To: Muddle, Near Fatal, Petrify Status: N/A Steal: Full Moon Item Won: N/A Special Attack: Bear Hug Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 28.6% Special Information: N/A Black Drgn Level: 26 Location: Desert near Solitary Island, desert near Tzen, desert in the Serpent Trench area (WoR) HP: 4000 MP: 600 Experience Points: 780 GP: 502 Bat.Pwr: 14 Defense: 102 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 20 Mag.Pwr: 10 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire, Pearl Rage: Battle, Storm Sketch: Sand Storm, Fallen One Control: Battle, Sand Storm, Doom, Bolt 2 Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie Status: Seizure Steal: Revivify Item Won: Tent Special Attack: BonePowder Metamorph: Remedy, Remedy, Remedy, Remedy Metamorph % chance to miss: 42.9% Special Information: Can't Suplex, Undead Adamanchyt Level: 24 Location: Crescent Mountain HP: 1305 MP: 50 Experience Points: 1450 GP: 189 Bat.Pwr: 22 Defense: 225 Speed: 40 Evade: 0 Hit Rate: 100 Mag.Def: 45 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Rage: Battle, Acid Rain Sketch: Special, Blaster Control: Battle, Special, Acid Rain Immune To: Condemned, Death, Muddle, Near Fatal, Petrify Status: Safe Steal: Gold Shld Item Won: N/A Special Attack: Nail Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 28.6% Special Information: If turned into an Imp, will use critical hits Dante Level: 28 Location: Figaro Cave (WoR), Figaro Castle (WoR) HP: 1945 MP: 200 Experience Points: 1150 GP: 712 Bat.Pwr: 17 Defense: 105 Speed: 40 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Poison Rage: Battle, L.3 Muddle Sketch: Special, L.3 Muddle Control: Battle, Special, L.3 Muddle, Ice 2 Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie Status: N/A Steal: Diamond Helm Item Won: Gold Shld Special Attack: Nail Metamorph: Thunder Shld, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: Human, If MP reaches 0, Dante dies, Undead Wirey Drgn Level: 26 Location: Floating Continent HP: 2802 MP: 200 Experience Points: 895 GP: 1300 Bat.Pwr: 35 Defense: 150 Speed: 31 Evade: 0 Hit Rate: 100 Mag.Def: 115 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Rage: Battle, Cyclonic Sketch: Special, Cyclonic Control: Battle, Special, Cyclonic Immune To: Imp Status: Float, Safe Steal: DragoonBoots Item Won: N/A Special Attack: Wing Metamorph: Crystal, Crystal Helm, Crystal Mail, Crystal Shld Metamorph % chance to miss: 57.1% Special Information: Can't Suplex Dueller Level: 53 Location: Kefka's Tower HP: 7200 MP: 1600 Experience Points: 2500 GP: 800 Bat.Pwr: 13 Defense: 185 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 145 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning, Water Rage: Battle, Mega Volt Sketch: Special, Giga Volt Control: Battle, Special, Mega Volt, Giga Volt Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie Status: N/A Steal: Chain Saw Item Won: N/A Special Attack: Megashock Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail Metamorph % chance to miss: 42.9% Special Information: N/A Psychot Level: 32 Location: Mines of Narshe (WoR) HP: 900 MP: 55 Experience Points: 347 GP: 275 Bat.Pwr: 14 Defense: 165 Speed: 33 Evade: 0 Hit Rate: 100 Mag.Def: 125 Mag.Pwr: 10 M.Block: 0 Absorbs: Fire Nullifies: N/A Weaknesses: Ice Rage: Battle, Lifeshaver Sketch: Special, Lifeshaver Control: Battle, Special, Lifeshaver Immune To: Blind, Condemned, Death, Imp, Petrify, Poison, Sleep Status: Float Steal: Tonic, Tonic Item Won: Tonic Special Attack: Mindshock Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Can't Suplex Muus Level: 28 Location: In the forests/plains near Kohlingen (WoR) HP: 900 MP: 100 Experience Points: 189 GP: 287 Bat.Pwr: 11 Defense: 110 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 105 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: Earth, Pearl, Poison, Wind, Water Weaknesses: N/A Rage: Battle, Pep Up Sketch: Special, Pep Up Control: Battle, Special, Pep Up Immune To: Berserk, Blind, Condemned, Death, Imp, Muddle, Near Fatal, Petrify, Poison, Sleep, Zombie Status: Shell Steal: Magicite Item Won: N/A Special Attack: Gunk Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: If MP reaches 0, Muus dies Karkass Level: 43 Location: Zone Eater Dungeon HP: 3850 MP: 185 Experience Points: 1399 GP: 826 Bat.Pwr: 13 Defense: 105 Speed: 33 Evade: 0 Hit Rate: 100 Mag.Def: 155 Mag.Pwr: 10 M.Block: 0 Absorbs: Poison Nullifies: Earth, Pearl, Poison, Wind, Water Weaknesses: Fire, Pearl Rage: Battle, Bolt 3 Sketch: Break, Bolt 3 Control: Battle, Break, Bolt 3, Flare Immune To: Berserk, Blind, Condemned, Death, Imp, Muddle, Near Fatal, Sleep Status: Float Steal: Soul Sabre, MithrilBlade Item Won: N/A Special Attack: Figaro Tea Metamorph: Remedy, Remedy, Remedy, Remedy Metamorph % chance to miss: 28.6% Special Information: Can't Suplex, If MP reaches 0, Karkass dies, Undead Punisher Level: 35 Location: Mt. Zozo HP: 2191 MP: 136 Experience Points: 1242 GP: 3000 Bat.Pwr: 28 Defense: 100 Speed: 35 Evade: 115 Hit Rate: 100 Mag.Def: 155 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Poison Rage: Battle, Bolt 3 Sketch: Battle, Battle Control: Battle Immune To: Imp, Sleep, Slow, Stop Status: Haste Steal: Bone Club, Rising Sun Item Won: N/A Special Attack: Pummel Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 28.6% Special Information: Human, If turned into an Imp, will use critical hits Balloon Level: 22 Location: Thamasa (burning house) (WoB) HP: 555 MP: 80 Experience Points: 369 GP: 309 Bat.Pwr: 11 Defense: 20 Speed: 25 Evade: 0 Hit Rate: 100 Mag.Def: 130 Mag.Pwr: 10 M.Block: 0 Absorbs: Fire Nullifies: N/A Weaknesses: Ice, Water Rage: Battle, Exploder Sketch: Special, Exploder Control: Battle, Special, Exploder Immune To: Imp, Sleep Status: Float Steal: Fenix Down Item Won: N/A Special Attack: Flare Up Metamorph: Flame Shld, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: Can't Suplex Gabbledegak Level: 15 Location: Zozo HP: 350 MP: 20 Experience Points: 104 GP: 126 Bat.Pwr: 13 Defense: 85 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 155 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Poison Rage: Battle, Vanish Sketch: Special, Vanish Control: Battle, Special, Vanish Immune To: N/A Status: N/A Steal: Fenix Down, Eyedrop Item Won: N/A Special Attack: GoldWrench Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Human GtBehemoth Level: 58 Location: Kefka's Tower HP: 11000 MP: 700 Experience Points: 4100 GP: 2900 Bat.Pwr: 7 Defense: 90 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 105 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Rage: Battle, Meteor Sketch: Special, Meteor Control: Battle, Special, Meteor, Fire 3 Immune To: Blind, Condemned, Death, Imp, Muddle, Mute, Petrify Status: N/A Steal: Tiger Fangs Item Won: N/A Special Attack: Hay Maker Metamorph: Elixir, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: Can't Run Scorpion Level: 26 Location: Tzen (WoR) HP: 290 MP: 19 Experience Points: 199 GP: 336 Bat.Pwr: 10 Defense: 5 Speed: 20 Evade: 0 Hit Rate: 100 Mag.Def: 215 Mag.Pwr: 9 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Rage: Battle, Poison Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Imp, Muddle, Mute, Near Fatal, Petrify, Sleep Status: N/A Steal: Tonic, Tonic Item Won: Tonic Special Attack: Doom Sting Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: N/A Chaos Drgn Level: 44 Location: Phoenix Cave HP: 9013 MP: 1300 Experience Points: 4881 GP: 1000 Bat.Pwr: 13 Defense: 5 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 85 Mag.Pwr: 10 M.Block: 0 Absorbs: Fire Nullifies: N/A Weaknesses: Ice Rage: Battle, Disaster Sketch: Special, Disaster Control: Battle, Special, Disaster, Meteor Immune To: Condemned, Death, Muddle, Near Fatal, Petrify, Sleep Status: N/A Steal: Fenix Down Item Won: Fenix Down Special Attack: Cinderizer Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 42.9% Special Information: If turned into an Imp, will use critical hits Spit Fire Level: 25 Location: The Blackjack, on your way to the Floating Continent HP: 1400 MP: 180 Experience Points: 550 GP: 300 Bat.Pwr: 17 Defense: 155 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 130 Mag.Pwr: 4 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning, Wind Rage: Battle, Tek Laser Sketch: Special, Tek Laser Control: Battle, Special, Tek Laser, Schiller Immune To: Imp, Magitek, Petrify, Poison, Seizure, Slow, Stop, Zombie Status: N/A Steal: Elixir, Tincture Item Won: Tincture Special Attack: Propeller Metamorph: Gold Armor, Gold Helmet, Gold Lance, Gold Shld Metamorph % chance to miss: 42.9% Special Information: Can't Run, Can't Suplex Vectagoyle Level: 57 Location: Kefka's Tower HP: 7500 MP: 880 Experience Points: 2900 GP: 900 Bat.Pwr: 22 Defense: 110 Speed: 37 Evade: 10 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 9 M.Block: 30 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Rage: Battle, Aqua Rake Sketch: Giga Volt, Aqua Rake Control: Battle, Giga Volt, Aqua Rake, Blaze Immune To: Berserk, Blind, Condemned, Death, Imp, Muddle, Mute, Near Fatal, Petrify, Seizure, Sleep, Slow, Stop Status: N/A Steal: SwordBreaker Item Won: N/A Special Attack: Counter Metamorph: Thunder Shld, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: N/A Lich Level: 20 Location: Cave to the Sealed Gate HP: 590 MP: 90 Experience Points: 374 GP: 350 Bat.Pwr: 1 Defense: 50 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 190 Mag.Pwr: 10 M.Block: 0 Absorbs: Fire, Poison Nullifies: N/A Weaknesses: Pearl Rage: Battle, Fire 2 Sketch: Fire, Fire 2 Control: Battle, Fire, Fire 2, Fire 3 Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Slow, Stop, Zombie Status: Float Steal: Poison Rod, Green Cherry Item Won: Green Cherry Special Attack: Mad Touch Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Can't Suplex, If MP reaches 0, Lich dies, Undead Osprey Level: 26 Location: In the plains on the southernmost continent (WoR) HP: 850 MP: 100 Experience Points: 249 GP: 596 Bat.Pwr: 12 Defense: 105 Speed: 25 Evade: 0 Hit Rate: 100 Mag.Def: 120 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Ice Rage: Battle, Shimsham Sketch: Special, Shimsham Control: Battle, Special, Shimsham Immune To: Condemned, Imp, Mute, Near Fatal, Petrify, Sleep Status: Float Steal: N/A Item Won: Echo Screen Special Attack: Beak Metamorph: Fenix Down, Revivify, Tent, Warp Stone Metamorph % chance to miss: 28.6% Special Information: Can't Suplex Mag Roader (Yellow) Level: 32 Location: Mines of Narshe (WoR) HP: 1777 MP: 100 Experience Points: 621 GP: 352 Bat.Pwr: 13 Defense: 115 Speed: 33 Evade: 0 Hit Rate: 100 Mag.Def: 145 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Rage: Battle, Haste Sketch: Special, Battle Control: Battle, Special Immune To: Imp, Mute, Petrify, Poison Status: N/A Steal: Shuriken, Bolt Edge Item Won: Water Edge Special Attack: Wheel Metamorph: Gold Armor, Gold Helmet, Gold Lance, Gold Shld Metamorph % chance to miss: 57.1% Special Information: If MP reaches 0, Mag Roader dies Bug Level: 16 Location: In the deserts on the southernmost continent (WoB) HP: 310 MP: 20 Experience Points: 165 GP: 210 Bat.Pwr: 13 Defense: 120 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Ice, Water Rage: Battle, Stop Sketch: Special, Battle Control: Battle, Special Immune To: Blind, Imp, Mute, Sleep Status: Float Steal: Potion, Soft Item Won: N/A Special Attack: StoneSpine Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Can't Suplex Sea Flower Level: 47 Location: Phoenix Cave HP: 4200 MP: 200 Experience Points: 1315 GP: 670 Bat.Pwr: 13 Defense: 135 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 100 Mag.Pwr: 10 M.Block: 0 Absorbs: Fire, Water Nullifies: N/A Weaknesses: Ice, Lightning Rage: Battle, Sleep Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Imp, Muddle, Mute, Poison, Sleep Status: N/A Steal: Fenix Down Item Won: Fenix Down Special Attack: Feeler Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: N/A Fortis Level: 54 Location: Kefka's Tower HP: 9800 MP: 700 Experience Points: 3550 GP: 250 Bat.Pwr: 5 Defense: 160 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning, Water Rage: Battle, Fire Ball Sketch: Special, Shrapnel Control: Battle, Special, Fire Ball, Snowball Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie Status: N/A Steal: Drill Item Won: N/A Special Attack: Double Arm Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail Metamorph % chance to miss: 42.9% Special Information: N/A Abolisher Level: 24 Location: Crescent Mountain (grassy hilly areas) HP: 860 MP: 82 Experience Points: 485 GP: 525 Bat.Pwr: 16 Defense: 125 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Rage: Battle, Poison Sketch: Special, Poison Control: Battle, Special, Poison Immune To: Imp, Mute, Petrify, Sleep Status: N/A Steal: Antidote Item Won: Fenix Down Special Attack: Down Dust Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 28.6% Special Information: N/A Aquila Level: 49 Location: Phoenix Cave HP: 6013 MP: 820 Experience Points: 2781 GP: 906 Bat.Pwr: 13 Defense: 120 Speed: 40 Evade: 30 Hit Rate: 100 Mag.Def: 145 Mag.Pwr: 10 M.Block: 0 Absorbs: Fire Nullifies: N/A Weaknesses: Ice Rage: Battle, Cyclonic Sketch: Special, Cyclonic Control: Battle, Special, Cyclonic, Shimsham Immune To: Condemned, Death, Imp, Petrify, Sleep Status: Float Steal: Economizer, Fenix Down Item Won: Fenix Down Special Attack: Flap Metamorph: Exp. Egg, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: Can't Suplex Junk Level: 53 Location: Kefka's Tower HP: 2000 MP: 200 Experience Points: 2200 GP: 1100 Bat.Pwr: 2 Defense: 190 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 170 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning, Water Rage: Battle, Pep Up Sketch: Special, Bolt 3 Control: Battle, Special, Pep Up, Exploder Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie Status: Float Steal: NoiseBlaster Item Won: N/A Special Attack: Parallout Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail Metamorph % chance to miss: 28.6% Special Information: N/A Mandrake Level: 23 Location: Crescent Mountain HP: 1150 MP: 104 Experience Points: 378 GP: 450 Bat.Pwr: 16 Defense: 115 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 125 Mag.Pwr: 10 M.Block: 0 Absorbs: Water Nullifies: N/A Weaknesses: Fire Rage: Battle, Raid Sketch: Special, Raid Control: Battle, Special, Raid Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Muddle, Mute, Petrify, Poison, Sleep Status: Confuse Steal: Potion, Potion Item Won: Remedy Special Attack: StoneTouch Metamorph: Remedy, Remedy, Remedy, Remedy Metamorph % chance to miss: 0% Special Information: Can't Suplex 1st Class Level: 11 Location: Mines of Narshe (after the Lete River) (WoB) HP: 180 MP: 25 Experience Points: 117 GP: 112 Bat.Pwr: 13 Defense: 55 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 135 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Poison Rage: Battle, Stone Sketch: Special, Battle Control: Battle, Special Immune To: N/A Status: N/A Steal: Tonic, Tonic Item Won: N/A Special Attack: Ore Wrench Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 28.6% Special Information: Human Tap Dancer Level: 43 Location: Zone Eater Dungeon HP: 4452 MP: 270 Experience Points: 1727 GP: 526 Bat.Pwr: 13 Defense: 105 Speed: 39 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 11 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Poison Rage: Battle, Slow 2 Sketch: Special, Slow 2 Control: Battle, Special, Slow 2, Haste2 Immune To: Berserk, Blind, Imp, Muddle, Near Fatal, Petrify, Poison, Sleep Status: N/A Steal: SwordBreaker, Dirk Item Won: N/A Special Attack: WaistShake Metamorph: Marvel Shoes, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: Human, If MP reaches 0, Tap Dancer dies Necromancr Level: 48 Location: Phoenix Cave HP: 3525 MP: 900 Experience Points: 1510 GP: 791 Bat.Pwr: 13 Defense: 100 Speed: 25 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 7 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire, Pearl Rage: Battle, Doom Sketch: X-Zone, Doom Control: Battle, X-Zone, Doom, Flare Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie Status: Float Steal: Fenix Down Item Won: Revivify Special Attack: ZombiStick Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Can't Suplex, Human, If MP reaches 0, Necromancr dies, Undead Borras Level: 35 Location: Mt. Zozo HP: 4771 MP: 590 Experience Points: 2953 GP: 2500 Bat.Pwr: 23 Defense: 150 Speed: 43 Evade: 105 Hit Rate: 100 Mag.Def: 145 Mag.Pwr: 10 M.Block: 10 Absorbs: N/A Nullifies: N/A Weaknesses: Poison Rage: Battle, Revenge Sketch: Special, Special Control: Battle, Special, Special, Special Immune To: Condemned, Death, Mute Status: N/A Steal: Muscle Belt, Potion Item Won: N/A Special Attack: Uppercut Metamorph: Ogre Nix, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: Human, If turned into an Imp, will use critical hits Mag Roader (Brown) Level: 32 Location: Mines of Narshe (WoR) HP: 1380 MP: 70 Experience Points: 647 GP: 284 Bat.Pwr: 14 Defense: 105 Speed: 33 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 10 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Rage: Battle, L.4 Flare Sketch: Special, Battle Control: Battle, Special Immune To: Blind, Imp, Mute, Poison Status: Haste Steal: Shuriken, Bolt Edge Item Won: Fire Skean Special Attack: Rush Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail Metamorph % chance to miss: 28.6% Special Information: If MP reaches 0, Mag Roader dies Wild Rat Level: 12 Location: Mines of Narshe (after the Lete River) (WoB) HP: 160 MP: 10 Experience Points: 135 GP: 135 Bat.Pwr: 10 Defense: 85 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 100 Mag.Pwr: 10 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire Rage: Battle, Special Sketch: Special, Battle Control: Battle, Special Immune To: N/A Status: N/A Steal: Tonic, Tonic Item Won: N/A Special Attack: Scratch Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 0% Special Information: N/A Gold Bear Level: 13 Location: Figaro Cave, during and after Locke's Scenario (WoB) HP: 275 MP: 0 Experience Points: 160 GP: 185 Bat.Pwr: 13 Defense: 40 Speed: 25 Evade: 0 Hit Rate: 100 Mag.Def: 140 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Rage: Battle, Special Sketch: Special, Battle Control: Battle, Special Immune To: N/A Status: N/A Steal: Potion, Tonic Item Won: Potion Special Attack: Gouge Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 28.6% Special Information: If turned into an Imp, will use critical hits Innoc Level: 52 Location: Kefka's Tower HP: 6600 MP: 390 Experience Points: 2400 GP: 1950 Bat.Pwr: 13 Defense: 155 Speed: 33 Evade: 0 Hit Rate: 100 Mag.Def: 155 Mag.Pwr: 12 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning, Water Rage: Battle, Virite Sketch: L.? Pearl, Battle Control: Battle, L.? Pearl Immune To: Imp, Magitek, Petrify, Poison, Seizure, Stop, Zombie Status: Float Steal: Bio Blaster Item Won: N/A Special Attack: BrainBlast Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail Metamorph % chance to miss: 42.9% Special Information: N/A Trixter Level: 49 Location: Phoenix Cave HP: 3815 MP: 9900 Experience Points: 1698 GP: 826 Bat.Pwr: 13 Defense: 120 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 165 Mag.Pwr: 7 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Pearl Rage: Battle, Fire 2 Sketch: Fire, Fire 2 Control: Battle, Fire, Fire 2, Fire 3 Immune To: Blind, Condemned, Death, Imp, Muddle, Mute, Sleep, Stop Status: Float Steal: Fenix Down Item Won: Fenix Down Special Attack: Hit Metamorph: Safety Bit, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: Can't Suplex, Human, If MP reaches 0, Trixter dies Red Wolf Level: 32 Location: Narshe (WoR) HP: 1510 MP: 110 Experience Points: 687 GP: 412 Bat.Pwr: 10 Defense: 155 Speed: 25 Evade: 0 Hit Rate: 100 Mag.Def: 140 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Rage: Battle, Special Sketch: Special, Revenge Control: Battle, Special Immune To: Berserk, Blind, Condemned, Death, Muddle, Mute, Near Fatal, Petrify, Poison, Sleep, Slow, Stop Status: N/A Steal: Tonic, Tonic Item Won: Tonic Special Attack: Rush Metamorph: Dried Meat, Dried Meat, Dried Meat, Dried Meat Metamorph % chance to miss: 28.6% Special Information: N/A Didalos Level: 59 Location: Kefka's Tower HP: 12280 MP: 100 Experience Points: 3500 GP: N/A Bat.Pwr: 13 Defense: 105 Speed: 37 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 12 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire, Pearl Rage: Battle, Merton Sketch: Special, Quake Control: Battle, Flare, Flare Star, Blaster Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Slow, Stop, Zombie Status: N/A Steal: N/A Item Won: N/A Special Attack: PoisonTusk Metamorph: Cursed Ring, Cursed Ring, Relic Ring, Thornlet Metamorph % chance to miss: 57.1% Special Information: Undead Woolly Level: 43 Location: Zone Eater Dungeon HP: 3609 MP: 300 Experience Points: 1385 GP: 826 Bat.Pwr: 17 Defense: 105 Speed: 32 Evade: 20 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 11 M.Block: 0 Absorbs: Earth, Ice, Lightning, Poison, Water, Wind Nullifies: N/A Weaknesses: Fire Rage: Battle, Ice 3 Sketch: Special, W Wind Control: Battle, Special Immune To: Berserk, Blind, Imp, Muddle, Near Fatal, Petrify, Poison, Slow, Stop Status: Float Steal: Hardened, Imperial Item Won: N/A Special Attack: Frenzy Metamorph: Safety Bit, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: Can't Suplex, Human, If MP reaches 0, Woolly dies Veteran Level: 51 Location: Kefka's Tower HP: 10000 MP: 300 Experience Points: 2820 GP: N/A Bat.Pwr: 11 Defense: 110 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 145 Mag.Pwr: 17 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Rage: Battle, Roulette Sketch: Roulette, Condemned Control: Battle, Doom, X-Zone, Roulette Immune To: Condemned, Death, Imp, Near Fatal, Petrify Status: N/A Steal: Earrings Item Won: N/A Special Attack: Critical Metamorph: Cursed Ring, Cursed Ring, Relic Ring, Thornlet Metamorph % chance to miss: 57.1% Special Information: Can't Suplex, Human Sky Base Level: 52 Location: Kefka's Tower HP: 6000 MP: 550 Experience Points: 2300 GP: 670 Bat.Pwr: 10 Defense: 140 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 140 Mag.Pwr: 5 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning, Water Rage: Battle, Doom Sketch: Doom, Giga Volt Control: Battle, Doom, Doom, Doom Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie Status: N/A Steal: Flash Item Won: N/A Special Attack: Mind Slap Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail Metamorph % chance to miss: 42.9% Special Information: N/A IronHitman Level: 52 Location: Kefka's Tower HP: 2000 MP: 800 Experience Points: 2000 GP: 700 Bat.Pwr: 13 Defense: 20 Speed: 31 Evade: 0 Hit Rate: 100 Mag.Def: 165 Mag.Pwr: 25 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning, Water Rage: Battle, Dischord Sketch: Special, Dischord Control: Battle, Special, Dischord, Tek Laser Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie Status: N/A Steal: AutoCrossbow Item Won: N/A Special Attack: Destroy Metamorph: Heavy Shld, MithrilBlade, Mithril Helm, Mithril Mail Metamorph % chance to miss: 42.9% Special Information: N/A Io Level: 39 Location: Cyan's Soul HP: 7862 MP: 1550 Experience Points: 3253 GP: 1995 Bat.Pwr: 13 Defense: 110 Speed: 60 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: Earth, Poison, Wind Weaknesses: Lightning, Pearl, Water Rage: Battle, Flare Star Sketch: Special, Plasma Control: Battle, Special, Plasma, Blaster Immune To: Berserk, Blind, Clear, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Poison, Seizure, Sleep, Stop, Zombie Status: N/A Steal: N/A Item Won: N/A Special Attack: Crush Metamorph: Gold Armor, Gold Helmet, Gold Lance, Gold Shld Metamorph % chance to miss: 57.1% Special Information: N/A Pugs Level: 99 Location: Cave of Umaro, inside a monster-in-a-box chest HP: 14001 MP: 11000 Experience Points: N/A GP: N/A Bat.Pwr: 5 Defense: 100 Speed: 70 Evade: 150 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 1 M.Block: 0 Absorbs: Water Nullifies: N/A Weaknesses: Fire Rage: Battle, Special Sketch: Battle, Battle Control: Battle Immune To: Berserk, Condemned, Death, Muddle, Near Fatal, Petrify, Sleep, Stop Status: N/A Steal: Minerva Item Won: Minerva Special Attack: Knife Metamorph: Imp's Armor, Imp Halberd, Titanium, TortoiseShld Metamorph % chance to miss: 57.1% Special Information: Can't Run, If turned into an Imp, will use critical hits Whelk (shell) Level: 4 Location: Mines of Narshe (WoB) HP: 50000 MP: 120 Experience Points: N/A GP: N/A Bat.Pwr: 13 Defense: 102 Speed: 25 Evade: 0 Hit Rate: 100 Mag.Def: 155 Mag.Pwr: 5 M.Block: 0 Absorbs: Lightning Nullifies: N/A Weaknesses: N/A Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow, Stop, Zombie Status: N/A Steal: N/A Item Won: Tincture, Tincture Special Attack: Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex Presenter Level: 19 Location: Daryl's Tomb HP: 9230 MP: 1600 Experience Points: N/A GP: 1000 Bat.Pwr: 53 Defense: 160 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 195 Mag.Pwr: 10 M.Block: 0 Absorbs: Ice, Lightning, Water Nullifies: N/A Weaknesses: Fire Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Poison, Seizure, Sleep, Slow, Stop Status: Float Steal: N/A Item Won: Dragon Claw, Dragon Claw Special Attack: Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Suplex, If MP reaches 0, Presenter dies Mega Armor Level: 21 Location: Imperial Castle HP: 1000 MP: 50 Experience Points: 350 GP: N/A Bat.Pwr: 19 Defense: 120 Speed: 45 Evade: 0 Hit Rate: 100 Mag.Def: 100 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning, Water Sketch: Special, Tek Laser Control: Battle, Special, Tek Laser Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie Status: Safe Steal: Potion Item Won: N/A Special Attack: MetalPunch Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Suplex Vargas Level: 12 Location: Mt. Koltz HP: 11600 MP: 220 Experience Points: N/A GP: N/A Bat.Pwr: 13 Defense: 85 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Poison Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie Status: N/A Steal: Mithril Claw, Tonic Item Won: N/A Special Attack: Doom Fist Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex, Human TunnelArmr Level: 16 Location: Figaro Cave (during Locke's Scenario) (WoB) HP: 1300 MP: 900 Experience Points: N/A GP: 250 Bat.Pwr: 10 Defense: 29 Speed: 40 Evade: 0 Hit Rate: 100 Mag.Def: 145 Mag.Pwr: 15 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning, Water Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow, Stop, Zombie Status: N/A Steal: Bio Blaster, Air Lancet Item Won: Elixir, Elixir Special Attack: Drill Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Suplex Prometheus Level: 56 Location: Kefka's Tower HP: 14500 MP: 2050 Experience Points: 5200 GP: 1300 Bat.Pwr: 13 Defense: 170 Speed: 47 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning, Water Sketch: Special, S. Cross Control: Battle, Special, S. Cross, N. Cross Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Stop, Zombie Status: N/A Steal: Debilitator Item Won: N/A Special Attack: Drill Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: N/A GhostTrain Level: 14 Location: Phantom Train HP: 1900 MP: 350 Experience Points: N/A GP: N/A Bat.Pwr: 10 Defense: 30 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 210 Mag.Pwr: 5 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire, Lightning, Pearl Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Imp, Muddle, Mute, Petrify, Poison, Seizure, Sleep, Slow, Stop, Zombie Status: N/A Steal: N/A Item Won: Tent, Tent Special Attack: Wheel Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Undead Dadaluma Level: 22 Location: Zozo HP: 3270 MP: 1005 Experience Points: N/A GP: 1210 Bat.Pwr: 12 Defense: 85 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 143 Mag.Pwr: 3 M.Block: 10 Absorbs: N/A Nullifies: N/A Weaknesses: Poison Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Death, Muddle, Near Fatal, Poison, Seizure, Zombie Status: N/A Steal: Sneak Ring, Jewel Ring Item Won: ThiefKnife, Head Band Special Attack: Sweep Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Run, Human, If turned into an Imp, will use critical hits Shiva Level: 21 Location: Imperial Magitek Research Facility HP: 3000 MP: 500 Experience Points: N/A GP: N/A Bat.Pwr: 15 Defense: 200 Speed: 35 Evade: 20 Hit Rate: 150 Mag.Def: 110 Mag.Pwr: 7 M.Block: 0 Absorbs: Ice Nullifies: Earth, Lightning, Pearl, Poison, Water, Wind Weaknesses: Fire Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Stop, Zombie Status: N/A Steal: N/A Item Won: N/A Special Attack: Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex Ifrit Level: 21 Location: Imperial Magitek Research Facility HP: 3300 MP: 600 Experience Points: N/A GP: N/A Bat.Pwr: 25 Defense: 215 Speed: 35 Evade: 20 Hit Rate: 150 Mag.Def: 115 Mag.Pwr: 7 M.Block: 0 Absorbs: Fire Nullifies: Earth, Lightning, Pearl, Poison, Water, Wind Weaknesses: Ice Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Stop, Zombie Status: N/A Steal: N/A Item Won: N/A Special Attack: Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex Number 024 Level: 24 Location: Imperial Magitek Research Facility HP: 4777 MP: 777 Experience Points: N/A GP: N/A Bat.Pwr: 20 Defense: 170 Speed: 40 Evade: 0 Hit Rate: 100 Mag.Def: 100 Mag.Pwr: 3 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Condemned, Death, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Slow, Stop, Zombie Status: N/A Steal: Drainer, Rune Edge Item Won: Flame Sabre, Blizzard Special Attack: Overflow Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Human, If MP reaches 0, Number 024 dies, If turned into an Imp, will use critical hits Number 128 Level: 23 Location: Imperial Magitek Research Facility HP: 3276 MP: 810 Experience Points: N/A GP: N/A Bat.Pwr: 13 Defense: 120 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 125 Mag.Pwr: 3 M.Block: 0 Absorbs: Ice Nullifies: N/A Weaknesses: N/A Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Condemned, Death, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Slow, Stop, Zombie Status: N/A Steal: Tempest Item Won: Tent, Tent Special Attack: Red Feast Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Suplex Inferno Level: 67 Location: Kefka's Tower HP: 30800 MP: 9700 Experience Points: N/A GP: N/A Bat.Pwr: 13 Defense: 130 Speed: 45 Evade: 0 Hit Rate: 100 Mag.Def: 145 Mag.Pwr: 10 M.Block: 0 Absorbs: Fire Nullifies: N/A Weaknesses: Lightning Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Condemned, Death, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Slow, Stop, Zombie Status: N/A Steal: Ice Shld Item Won: N/A Special Attack: Sobat Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Suplex Crane Level: 23 Location: Blackjack (after escaping Vector) HP: 1800 MP: 447 Experience Points: N/A GP: N/A Bat.Pwr: 14 Defense: 145 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 120 Mag.Pwr: 4 M.Block: 0 Absorbs: Lightning Nullifies: N/A Weaknesses: Water Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Stop, Zombie Status: N/A Steal: NoiseBlaster Item Won: N/A Special Attack: Iron Ball Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run Crane Level: 24 Location: Blackjack (after escaping Vector) HP: 2300 MP: 447 Experience Points: N/A GP: N/A Bat.Pwr: 14 Defense: 125 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 120 Mag.Pwr: 4 M.Block: 0 Absorbs: Fire Nullifies: N/A Weaknesses: Lightning, Water Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Stop, Zombie Status: N/A Steal: Debilitator, Potion Item Won: N/A Special Attack: Iron Ball Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run Umaro Level: 33 Location: Cave of Umaro HP: 17200 MP: 6990 Experience Points: N/A GP: 10 Bat.Pwr: 25 Defense: 100 Speed: 45 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 11 M.Block: 0 Absorbs: Ice Nullifies: N/A Weaknesses: Fire, Poison Sketch: Special, Battle Control: Battle, Special Immune To: Clear, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Seizure, Stop, Zombie Status: N/A Steal: N/A Item Won: N/A Special Attack: Tackle Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Human Guardian Level: 67 Location: Kefka's Tower HP: 60000 MP: 5200 Experience Points: N/A GP: N/A Bat.Pwr: 13 Defense: 150 Speed: 80 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 25 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning, Water Sketch: Special, Big Guard Control: Battle, Special, Plasma Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Stop, Zombie Status: N/A Steal: Ribbon, Force Armor Item Won: N/A Special Attack: Ink Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run Air Force Level: 25 Location: On the way to Floating Continent, right after you fall off the Blackjack after the fight with Ultros HP: 8000 MP: 760 Experience Points: N/A GP: N/A Bat.Pwr: 10 Defense: 150 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 120 Mag.Pwr: 12 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning, Water Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow, Stop, Zombie Status: N/A Steal: Elixir Item Won: Czarina Ring, Czarina Ring Special Attack: Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Suplex FlameEater Level: 26 Location: Thamasa (WoB) HP: 8400 MP: 480 Experience Points: N/A GP: N/A Bat.Pwr: 13 Defense: 105 Speed: 34 Evade: 20 Hit Rate: 130 Mag.Def: 150 Mag.Pwr: 7 M.Block: 0 Absorbs: Fire Nullifies: Earth, Lightning, Pearl, Poison Weaknesses: Ice Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Stop, Zombie Status: N/A Steal: Flame Sabre Item Won: N/A Special Attack: Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Suplex, If MP reaches 0, FlameEater dies Atma Level: 37 Location: Floating Continent HP: 24000 MP: 5000 Experience Points: N/A GP: N/A Bat.Pwr: 45 Defense: 142 Speed: 67 Evade: 20 Hit Rate: 100 Mag.Def: 97 Mag.Pwr: 5 M.Block: 10 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Sketch: Special, Battle Control: Battle, Special Immune To: Clear, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Seizure, Stop, Zombie Status: Float Steal: Ribbon, Elixir Item Won: Elixir, Elixir Special Attack: Full Power Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Suplex, If MP reaches 0, Atma dies Nerapa Level: 26 Location: Floating Continent HP: 2800 MP: 280 Experience Points: N/A GP: N/A Bat.Pwr: 11 Defense: 105 Speed: 48 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: Fire Nullifies: Earth, Poison, Water, Wind Weaknesses: Ice, Lightning, Pearl Sketch: Special, Battle Control: Battle, Special Immune To: Blind, Clear, Image, Imp, Magitek, Mute, Near Fatal, Petrify, Poison, Seizure. Sleep, Slow, Zombie Status: Float, Reflect Steal: N/A Item Won: N/A Special Attack: Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Human, If MP reaches 0, Nerapa dies SrBehemoth Level: 43 Location: Cave in the Veldt HP: 19000 MP: 1600 Experience Points: N/A GP: N/A Bat.Pwr: 11 Defense: 120 Speed: 60 Evade: 0 Hit Rate: 100 Mag.Def: 130 Mag.Pwr: 9 M.Block: 0 Absorbs: Ice Nullifies: N/A Weaknesses: Fire, Poison Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Death, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie Status: N/A Steal: Murasame Item Won: BehemothSuit, BehemothSuit Special Attack: Evil Claw Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, If turned into an Imp, will use critical hits Tentacle Level: 31 Location: Figaro Castle (WoR) HP: 7000 MP: 800 Experience Points: N/A GP: N/A Bat.Pwr: 13 Defense: 102 Speed: 25 Evade: 0 Hit Rate: 100 Mag.Def: 153 Mag.Pwr: 8 M.Block: 0 Absorbs: Fire Nullifies: N/A Weaknesses: Ice, Water Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Clear, Condemned, Death, Imp, Magitek, Muddle, Near Fatal, Seizure, Stop, Zombie Status: N/A Steal: N/A Item Won: N/A Special Attack: Seize Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Suplex Dullahan Level: 37 Location: Daryl's Tomb HP: 23450 MP: 1721 Experience Points: N/A GP: N/A Bat.Pwr: 55 Defense: 130 Speed: 55 Evade: 10 Hit Rate: 150 Mag.Def: 160 Mag.Pwr: 7 M.Block: 0 Absorbs: Ice Nullifies: N/A Weaknesses: Fire Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Clear, Condemned, Death, Imp, Magitek, Muddle, Near Fatal, Seizure, Stop, Zombie Status: Float, Haste Steal: Genji Glove, X-Potion Item Won: N/A Special Attack: Morn Star Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, If MP reaches 0, Dullahan dies Doom Gaze Level: 68 Location: World Map (fly around in Falcon) (WoR) HP: 55555 MP: 38000 Experience Points: N/A GP: N/A Bat.Pwr: 35 Defense: 150 Speed: 95 Evade: 30 Hit Rate: 150 Mag.Def: 170 Mag.Pwr: 8 M.Block: 30 Absorbs: Ice, Poison Nullifies: N/A Weaknesses: Fire, Pearl Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Condemned, Death, Imp, Muddle, Mute, Near Fatal, Seizure, Sleep, Slow, Stop, Zombie Status: Float, Safe, Shell Steal: N/A Item Won: N/A Special Attack: Bane Claw Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Suplex, If MP reaches 0, Doom Gaze dies Chadarnook (Woman) Level: 37 Location: Owzer's House HP: 56000 MP: 9400 Experience Points: N/A GP: N/A Bat.Pwr: 13 Defense: 140 Speed: 50 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: Pearl, Water Nullifies: N/A Weaknesses: Fire Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal, Seizure, Sleep, Stop, Zombie Status: N/A Steal: N/A Item Won: N/A Special Attack: Doom Kiss Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Suplex Curley Level: 47 Location: Cyan's Soul HP: 15000 MP: 2000 Experience Points: N/A GP: N/A Bat.Pwr: 1 Defense: 100 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 110 Mag.Pwr: 10 M.Block: 0 Absorbs: Fire Nullifies: N/A Weaknesses: Ice, Water Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Condemned, Death, Image, Imp, Magitek, Muddle, Mute, Near
Fatal, Poison, Seizure, Slow, Stop, Zombie Status: Float Steal: N/A Item Won: N/A Special Attack: Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Human, If MP reaches 0, Curley dies Larry Level: 47 Location: Cyan's Soul HP: 10000 MP: 2000 Experience Points: N/A GP: N/A Bat.Pwr: 2 Defense: 90 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 120 Mag.Pwr: 5 M.Block: 0 Absorbs: Ice, Wind Nullifies: N/A Weaknesses: Fire Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Imp, Magitek, Near Fatal, Petrify, Poison, Seizure, Sleep, Stop, Zombie Status: Float Steal: N/A Item Won: N/A Special Attack: Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Human Moe Level: 47 Location: Cyan's Soul HP: 12500 MP: 2000 Experience Points: N/A GP: N/A Bat.Pwr: 4 Defense: 80 Speed: 25 Evade: 0 Hit Rate: 100 Mag.Def: 130 Mag.Pwr: 6 M.Block: 0 Absorbs: Lightning Nullifies: N/A Weaknesses: N/A Sketch: Special, Battle Control: Battle, Special Immune To: Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow, Zombie Status: Float Steal: N/A Item Won: N/A Special Attack: Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Human, If MP reaches 0, Moe dies, If turned into an Imp, will use critical hits WrexSoul Level: 53 Location: Cyan's Soul HP: 23066 MP: 5066 Experience Points: N/A GP: N/A Bat.Pwr: 27 Defense: 70 Speed: 40 Evade: 0 Hit Rate: 100 Mag.Def: 220 Mag.Pwr: 5 M.Block: 0 Absorbs: Fire, Pearl Nullifies: N/A Weaknesses: Ice Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Clear, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow, Zombie Status: N/A Steal: Memento Ring Item Won: Pod Bracelet, Pod Bracelet Special Attack: KarmicBlow Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run Hidon Level: 43 Location: Ebot's Rock HP: 25000 MP: 12500 Experience Points: N/A GP: N/A Bat.Pwr: 13 Defense: 110 Speed: 55 Evade: 0 Hit Rate: 100 Mag.Def: 160 Mag.Pwr: 10 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Earth, Fire, Pearl Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Condemned, Death, Imp, Muddle, Mute, Petrify, Poison, Seizure, Sleep, Stop, Zombie Status: N/A Steal: Thornlet, Warp Stone Item Won: Warp Stone, Warp Stone Special Attack: Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Undead KatanaSoul Level: 61 Location: Ancient Castle, in a monster-in-a-box chest HP: 37620 MP: 7400 Experience Points: N/A GP: 30000 Bat.Pwr: 25 Defense: 115 Speed: 75 Evade: 20 Hit Rate: 130 Mag.Def: 175 Mag.Pwr: 11 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Poison Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Condemned, Death, Imp, Magitek, Mute, Near Fatal, Petrify, Sleep, Slow, Stop, Zombie Status: N/A Steal: Strato, Murasame Item Won: Offering, Offering Special Attack: SlayerEdge Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Human L.30 Magic Level: 54 Location: Fanatics' Tower HP: 3000 MP: 700 Experience Points: N/A GP: N/A Bat.Pwr: 10 Defense: 200 Speed: 36 Evade: 100 Hit Rate: 100 Mag.Def: 140 Mag.Pwr: 20 M.Block: 0 Absorbs: Pearl Nullifies: N/A Weaknesses: Poison Sketch: Bolt 2, Osmose Control: Battle, Bolt 2, Osmose, Rflect Immune To: Blind, Imp, Muddle, Mute, Stop Status: N/A Steal: Tincture Item Won: Tincture Special Attack: Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Can't Run, If MP reaches 0, L.30 Magic dies Hidonite Level: 43 Location: Ebot's Rock HP: 3500 MP: 1000 Experience Points: N/A GP: N/A Bat.Pwr: 13 Defense: 85 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Earth Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Imp, Muddle, Sleep, Zombie Status: N/A Steal: N/A Item Won: N/A Special Attack: PoisonClaw Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: N/A Doom Level: 73 Location: Kefka's Tower HP: 63000 MP: 4800 Experience Points: N/A GP: N/A Bat.Pwr: 60 Defense: 110 Speed: 61 Evade: 0 Hit Rate: 100 Mag.Def: 160 Mag.Pwr: 9 M.Block: 0 Absorbs: Ice, Poison Nullifies: N/A Weaknesses: Pearl Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Stop, Zombie Status: N/A Steal: Safety Bit Item Won: Sky Render, Sky Render Special Attack: Demon Rage Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Suplex Doom Level: 73 Location: Kefka's Tower HP: 63000 MP: 4800 Experience Points: N/A GP: N/A Bat.Pwr: 60 Defense: 110 Speed: 61 Evade: 0 Hit Rate: 100 Mag.Def: 160 Mag.Pwr: 9 M.Block: 0 Absorbs: Ice, Poison Nullifies: N/A Weaknesses: Pearl Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Stop, Zombie Status: N/A Steal: Safety Bit Item Won: Sky Render, Sky Render Special Attack: Demon Rage Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Suplex Goddess Level: 68 Location: Kefka's Tower HP: 44000 MP: 19000 Experience Points: N/A GP: N/A Bat.Pwr: 13 Defense: 85 Speed: 50 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 14 M.Block: 0 Absorbs: Lightning, Pearl Nullifies: N/A Weaknesses: N/A Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow, Stop, Zombie Status: Haste, Shell Steal: Minerva Item Won: Excalibur, Excalibur Special Attack: Demon Rage Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Suplex Poltrgeist Level: 67 Location: Kefka's Tower HP: 58000 MP: 18900 Experience Points: N/A GP: N/A Bat.Pwr: 15 Defense: 180 Speed: 53 Evade: 0 Hit Rate: 100 Mag.Def: 145 Mag.Pwr: 13 M.Block: 0 Absorbs: Fire, Wind Nullifies: N/A Weaknesses: Poison Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Clear, Condemned, Death, Image, Imp, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie Status: Float, Haste, Image, Safe Steal: Red Jacket Item Won: Aura Lance, Aura Lance Special Attack: Demon Rage Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Suplex Kefka Level: 71 Location: Kefka's Tower HP: 62000 MP: 38000 Experience Points: N/A GP: N/A Bat.Pwr: 80 Defense: 117 Speed: 72 Evade: 45 Hit Rate: 190 Mag.Def: 135 Mag.Pwr: 8 M.Block: 0 Absorbs: N/A Nullifies: Poison Weaknesses: N/A Sketch: Special, Ultima Control: Battle, Special Immune To: Berserk, Blind, Clear, Condemned, Death, Haste, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Reflect, Seizure, Shell, Sleep, Slow, Stop, Zombie Status: Float Steal: Megalixir Item Won: N/A Special Attack: Havoc Wing Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex, Human L.40 Magic Level: 55 Location: Fanatics' Tower HP: 4000 MP: 1000 Experience Points: N/A GP: N/A Bat.Pwr: 10 Defense: 200 Speed: 38 Evade: 100 Hit Rate: 100 Mag.Def: 135 Mag.Pwr: 19 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Lightning Sketch: Drain, Mute Control: Battle, Drain, Mute, Vanish Immune To: Berserk, Blind, Condemned, Death, Imp, Muddle, Sleep, Slow, Stop Status: Float Steal: Tincture Item Won: Tincture Special Attack: Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 28.6% Special Information: Can't Run, If MP reaches 0, L.40 Magic dies Ultros Level: 13 Location: Lete River HP: 3000 MP: 640 Experience Points: N/A GP: N/A Bat.Pwr: 15 Defense: 40 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 140 Mag.Pwr: 3 M.Block: 0 Absorbs: Water Nullifies: N/A Weaknesses: Fire, Lightning Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie Status: N/A Steal: N/A Item Won: N/A Special Attack: Ink Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex Ultros Level: 19 Location: Opera House HP: 2550 MP: 500 Experience Points: N/A GP: 2 Bat.Pwr: 13 Defense: 105 Speed: 40 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 4 M.Block: 0 Absorbs: Water Nullifies: N/A Weaknesses: Fire, Lightning Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie Status: N/A Steal: N/A Item Won: N/A Special Attack: Ink Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex Ultros Level: 25 Location: Crescent Mountain HP: 22000 MP: 750 Experience Points: N/A GP: 3 Bat.Pwr: 22 Defense: 95 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 155 Mag.Pwr: 7 M.Block: 0 Absorbs: Water Nullifies: N/A Weaknesses: Fire, Lightning Sketch: Tentacle, Tentacle Control: Battle, Special Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie Status: Float Steal: White Cape Item Won: N/A Special Attack: Ink Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex Chupon Level: 26 Location: Blackjack (on your way to Floating Continent) HP: 10000 MP: 40000 Experience Points: N/A GP: M/A Bat.Pwr: 13 Defense: 100 Speed: 10 Evade: 0 Hit Rate: 100 Mag.Def: 55 Mag.Pwr: 10 M.Block: 0 Absorbs: Fire Nullifies: N/A Weaknesses: Ice, Water Sketch: Special, Battle Control: Battle, Special Immune To: Condemned, Death, Imp, Magitek, Muddle, Near Fatal, Petrify, Poison, Seizure, Zombie Status: N/A Steal: Dirk Item Won: N/A Special Attack: Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex L.20 Magic Level: 51 Location: Fanatics' Tower HP: 2000 MP: 500 Experience Points: N/A GP: N/A Bat.Pwr: 10 Defense: 200 Speed: 35 Evade: 100 Hit Rate: 100 Mag.Def: 145 Mag.Pwr: 21 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: N/A Sketch: Quartr, Rasp Control: Battle, Quartr, Rasp, Safe Immune To: Berserk, Imp, Mute, Petrify, Sleep, Stop Status: Reflect Steal: Tincture Item Won: Tincture Special Attack: Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Can't Run, Human, If MP reaches 0, L.20 Magic dies Siegfried Level: 7 Location: Phantom Train HP: 100 MP: 5 Experience Points: N/A GP: 1 Bat.Pwr: 1 Defense: 50 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie Status: N/A Steal: N/A Item Won: Green Cherry, Green Cherry Special Attack: Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex L.10 Magic Level: 48 Location: Fanatics' Tower HP: 1000 MP: 300 Experience Points: N/A GP: N/A Bat.Pwr: 10 Defense: 200 Speed: 33 Evade: 100 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 22 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire, Pearl Sketch: Bolt, Slow Control: Battle, Bolt, Slow, Haste Immune To: Condemned, Death, Imp, Near Fatal, Sleep, Slow, Stop Status: Float Steal: Tincture Item Won: Tincture Special Attack: Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 0% Special Information: Can't Run, Can't Suplex, Human, If MP reaches 0, L.10 Magic dies, Undead L.50 Magic Level: 57 Location: Fanatics' Tower HP: 5000 MP: 2000 Experience Points: N/A GP: N/A Bat.Pwr: 10 Defense: 200 Speed: 45 Evade: 100 Hit Rate: 100 Mag.Def: 130 Mag.Pwr: 18 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire, Pearl Sketch: Bio, Bserk Control: Battle, Bio, Bserk, Haste2 Immune To: Berserk, Blind, Imp, Petrify, Poison, Sleep, Zombie Status: N/A Steal: Ether Item Won: Tincture Special Attack: Hit Metamorph: Remedy, Remedy, Remedy, Remedy Metamorph % chance to miss: 28.6% Special Information: Can't Run, If MP reaches 0, L.50 Magic dies, Undead Whelk (Head) Level: 6 Location: Narshe (WoB) HP: 1600 MP: 1000 Experience Points: N/A GP: N/A Bat.Pwr: 22 Defense: 100 Speed: 45 Evade: 0 Hit Rate: 100 Mag.Def: 155 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie Status: N/A Steal: N/A Item Won: Potion, Potion Special Attack: Slime Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex Presenter (Head) Level: 31 Location: Daryl's Tomb HP: 9845 MP: 1600 Experience Points: N/A GP: 1000 Bat.Pwr: 75 Defense: 80 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 7 M.Block: 0 Absorbs: Ice, Lightning, Water Nullifies: Poison Weaknesses: Fire Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Clear, Image, Imp, Magitek, Muddle, Near Fatal, Poison, Seizure, Zombie Status: N/A Steal: N/A Item Won: Dragon Claw, Dragon Claw Special Attack: PetriBlast Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Suplex Master Pug Level: 73 Location: Ancient Cave, in a monster-in-a-box chest HP: 22000 MP: 1200 Experience Points: N/A GP: N/A Bat.Pwr: 13 Defense: 100 Speed: 45 Evade: 0 Hit Rate: 100 Mag.Def: 165 Mag.Pwr: 9 M.Block: 0 Absorbs: Water Nullifies: N/A Weaknesses: N/A Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Seizure, Stop, Zombie Status: N/A Steal: Megalixir, Elixir Item Won: Graedus, Graedus Special Attack: Cleaver Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run L.60 Magic Level: 58 Location: Fanatics' Tower HP: 6000 MP: 5000 Experience Points: N/A GP: N/A Bat.Pwr: 10 Defense: 200 Speed: 35 Evade: 100 Hit Rate: 100 Mag.Def: 125 Mag.Pwr: 17 M.Block: 0 Absorbs: Ice Nullifies: N/A Weaknesses: Fire Sketch: Quake, Slow 2 Control: Battle, Quake, Slow 2, Regen Immune To: Berserk, Blind, Condemned, Death, Imp, Muddle, Poison, Stop Status: Float Steal: Ether Item Won: Tincture Special Attack: Hit Metamorph: Safety Bit, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: Can't Control, Can't Run, Can't Suplex, Human, If MP reaches 0, L.60 Magic dies Merchant Level: 5 Location: South Figaro (Locke's Scenario) (WoB) HP: 119 MP: 20 Experience Points: 26 GP: 40 Bat.Pwr: 10 Defense: 50 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Clear, Condemned, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify. Poison, Seizure, Sleep, Zombie Status: N/A Steal: Guardian, Plumed Hat Item Won: N/A Special Attack: Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Scan, Human Tentacle Level: 34 Location: Figaro Castle (WoR) HP: 4000 MP: 500 Experience Points: N/A GP: N/A Bat.Pwr: 13 Defense: 102 Speed: 40 Evade: 0 Hit Rate: 100 Mag.Def: 153 Mag.Pwr: 8 M.Block: 0 Absorbs: Earth, Water Nullifies: N/A Weaknesses: N/A Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Clear, Condemned, Death. Imp, Magitek, Muddle, Mute, Poison, Sleep, Zombie Status: N/A Steal: N/A Item Won: N/A Special Attack: Seize Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Suplex Right Blade Level: 21 Location: Imperial Magitek Research Facility HP: 400 MP: 150 Experience Points: N/A GP: N/A Bat.Pwr: 20 Defense: 120 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 5 M.Block: 0 Absorbs: Ice Nullifies: N/A Weaknesses: N/A Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Clear, Image, Imp, Magitek, Muddle, Mute, Poison, Seizure, Sleep, Zombie Status: N/A Steal: Tincture Item Won: Fenix Down Special Attack: Rapier Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Suplex Left Blade Level: 22 Location: Imperial Magitek Research Facility HP: 700 MP: 470 Experience Points: N/A GP: N/A Bat.Pwr: 13 Defense: 120 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 5 M.Block: 0 Absorbs: Ice Nullifies: N/A Weaknesses: N/A Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Clear, Image, Imp, Magitek, Muddle, Mute, Poison, Seizure, Sleep, Zombie Status: N/A Steal: Tincture Item Won: Fenix Down Special Attack: Slash Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Suplex Rough Level: 69 Location: Kefka's Tower HP: 8000 MP: 770 Experience Points: N/A GP: N/A Bat.Pwr: 13 Defense: 80 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 190 Mag.Pwr: 10 M.Block: 0 Absorbs: Lightning Nullifies: N/A Weaknesses: Ice Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Clear, Image, Imp, Magitek, Muddle, Mute, Poison, Seizure, Sleep, Zombie Status: N/A Steal: Flame Shld Item Won: N/A Special Attack: Rapier Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Suplex Striker Level: 67 Location: Kefka's Tower HP: 11000 MP: 2600 Experience Points: N/A GP: N/A Bat.Pwr: 13 Defense: 75 Speed: 26 Evade: 0 Hit Rate: 100 Mag.Def: 185 Mag.Pwr: 7 M.Block: 0 Absorbs: Ice Nullifies: N/A Weaknesses: Fire Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Clear, Image, Imp, Magitek, Muddle, Mute, Poison, Seizure, Sleep, Zombie Status: N/A Steal: Flame Shld Item Won: N/A Special Attack: Slash Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Suplex L.70 Magic Level: 56 Location: Fanatics' Tower HP: 7000 MP: 3000 Experience Points: N/A GP: N/A Bat.Pwr: 10 Defense: 200 Speed: 40 Evade: 100 Hit Rate: 100 Mag.Def: 120 Mag.Pwr: 16 M.Block: 0 Absorbs: Fire Nullifies: N/A Weaknesses: Ice, Water Sketch: Fire 3, Ice 3 Control: Battle, Fire 3, Ice 3, Bolt 3 Immune To: Berserk, Imp, Muddle, Near Fatal, Poison, Sleep Status: N/A Steal: Ether Item Won: Tincture Special Attack: Hit Metamorph: Elixir, Tonic, Tonic, Tonic Metamorph % chance to miss: 42.9% Special Information: Can't Run, Human, If MP reaches 0, L.70 Magic dies Tritoch Level: 62 Location: Narshe (WoR) HP: 30000 MP: 50000 Experience Points: N/A GP: N/A Bat.Pwr: 19 Defense: 254 Speed: 40 Evade: 0 Hit Rate: 100 Mag.Def: 70 Mag.Pwr: 4 M.Block: 0 Absorbs: Ice Nullifies: Earth, Lightning, Pearl, Poison, Water, Wind Weaknesses: Fire Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Condemned, Death, Imp, Muddle, Mute, Near Fatal, Petrify, Poison, Sleep, Slow, Stop Status: Float Steal: N/A Item Won: N/A Special Attack: Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Suplex Laser Gun Level: 24 Location: On the way to Floating Continent, right after you fall off the Blackjack after the fight with Ultros HP: 3300 MP: 335 Experience Points: N/A GP: N/A Bat.Pwr: 12 Defense: 130 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 140 Mag.Pwr: 9 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning, Water Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie Status: N/A Steal: X-Ether Item Won: N/A Special Attack: Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Run, Can't Suplex Speck Level: 25 Location: On the way to Floating Continent, right after you fall off the Blackjack after the fight with Ultros HP: 420 MP: 285 Experience Points: N/A GP: N/A Bat.Pwr: 12 Defense: 230 Speed: 15 Evade: 0 Hit Rate: 100 Mag.Def: 160 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning, Water Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie Status: Runic Steal: Amulet Item Won: N/A Special Attack: Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Suplex MissileBay Level: 25 Location: On the way to Floating Continent, right after you fall off the Blackjack after the fight with Ultros HP: 3000 MP: 7000 Experience Points: N/A GP: N/A Bat.Pwr: 12 Defense: 135 Speed: 20 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 8 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning, Water Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie Status: N/A Steal: Debilitator Item Won: N/A Special Attack: Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Run, Can't Suplex Chadarnook (Demon) Level: 41 Location: Owzer's House HP: 30000 MP: 7600 Experience Points: N/A GP: N/A Bat.Pwr: 18 Defense: 135 Speed: 61 Evade: 0 Hit Rate: 100 Mag.Def: 130 Mag.Pwr: 10 M.Block: 0 Absorbs: Lightning Nullifies: N/A Weaknesses: Fire, Pearl Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Condemned, Death, Imp, Muddle, Mute, Petrify, Poison, Seizure, Sleep, Stop, Zombie Status: N/A Steal: N/A Item Won: N/A Special Attack: Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Suplex, If MP reaches 0, Chadarnook dies Ice Dragon Level: 74 Location: Snowfield in Narshe where you fought Kefka in the World of Balance (WoR) HP: 24400 MP: 9000 Experience Points: N/A GP: N/A Bat.Pwr: 13 Defense: 110 Speed: 60 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: Ice Nullifies: N/A Weaknesses: Fire Sketch: Fire 3, Ice 3 Control: Battle, Special Immune To: Death, Imp, Magitek, Near Fatal, Petrify, Sleep, Stop, Zombie Status: N/A Steal: N/A Item Won: Force Shld, Force Shld Special Attack: Hit Metamorph: Crystal, Crystal Helm, Crystal Mail, Crystal Shld Metamorph % chance to miss: 57.1% Special Information: Can't Control, Can't Run, If MP reaches 0, Ice Dragon dies Kefka Level: 18 Location: Snowfield in Narshe (WoB) HP: 3000 MP: 3000 Experience Points: N/A GP: N/A Bat.Pwr: 22 Defense: 55 Speed: 45 Evade: 30 Hit Rate: 100 Mag.Def: 160 Mag.Pwr: 9 M.Block: 30 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie Status: N/A Steal: Elixir, Ether Item Won: Peace Ring, Peace Ring Special Attack: Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex Storm Dragon Level: 74 Location: Mt. Zozo HP: 42000 MP: 1250 Experience Points: N/A GP: N/A Bat.Pwr: 13 Defense: 110 Speed: 65 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 9 M.Block: 0 Absorbs: Wind Nullifies: N/A Weaknesses: Lightning Sketch: Pearl Wind, Aero Control: Battle, Special Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Sleep, Slow, Stop, Zombie Status: Float Steal: N/A Item Won: Force Armor, Force Armor Special Attack: Wing Saber Metamorph: Crystal, Crystal Helm, Crystal Mail, Crystal Shld Metamorph % chance to miss: 57.1% Special Information: Can't Control, Can't Run, Can't Suplex Dirt Dragon Level: 53 Location: Opera House (WoR) HP: 28500 MP: 16500 Experience Points: N/A GP: N/A Bat.Pwr: 23 Defense: 110 Speed: 55 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 12 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Water, Wind Sketch: Magnitude8, Bolt 3 Control: Battle, Special Immune To: Berserk, Condemned, Death, Imp, Muddle, Mute, Near Fatal, Petrify, Seizure, Stop, Zombie Status: Float Steal: X-Potion Item Won: Magus Rod, Magus Rod Special Attack: Honed Tusk Metamorph: Crystal, Crystal Helm, Crystal Mail, Crystal Shld Metamorph % chance to miss: 57.1% Special Information: Can't Control, Can't Run Ipooh Level: 11 Location: Mt. Koltz HP: 360 MP: 60 Experience Points: N/A GP: N/A Bat.Pwr: 18 Defense: 105 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Fire Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Clear, Condemned, Death, Magitek, Muddle, Near Fatal, Petrify, Poison, Seizure, Sleep, Zombie Status: N/A Steal: Potion, Potion Item Won: N/A Special Attack: Claw Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: If turned into an Imp, will use critical hits Leader Level: 12 Location: Doma Castle, during Sabin's Scenario (WoB) HP: 456 MP: 20 Experience Points: N/A GP: 50 Bat.Pwr: 18 Defense: 5 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 110 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Sketch: Special, Battle Control: Battle, Special Immune To: N/A Status: N/A Steal: N/A Item Won: Fenix Down, Black Belt Special Attack: Axe Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, If turned into an Imp, will use critical hits Grunt Level: 12 Location: Imperial Camp HP: 100 MP: 10 Experience Points: N/A GP: 48 Bat.Pwr: 11 Defense: 50 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Sketch: Special, Battle Control: Battle, Special Immune To: N/A Status: N/A Steal: Tonic Item Won: Tonic Special Attack: Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Run, Human Gold Dragon Level: 62 Location: Kefka's Tower HP: 32400 MP: 4000 Experience Points: N/A GP: N/A Bat.Pwr: 13 Defense: 110 Speed: 75 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: Lightning Nullifies: N/A Weaknesses: Water Sketch: Ice 3, Bolt 3 Control: Battle, Special Immune To: Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Seizure, Sleep, Slow, Stop, Zombie Status: N/A Steal: N/A Item Won: Crystal Orb, Crystal Orb Special Attack: Hit Metamorph: Crystal, Crystal Helm, Crystal Mail, Crystal Shld Metamorph % chance to miss: 57.1% Special Information: Can't Control, Can't Run, If MP reaches 0, Gold Dragon dies Skull Dragon Level: 62 Location: Kefka's Tower HP: 32800 MP: 1999 Experience Points: N/A GP: N/A Bat.Pwr: 15 Defense: 140 Speed: 57 Evade: 0 Hit Rate: 100 Mag.Def: 120 Mag.Pwr: 10 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire, Pearl Sketch: Rasp, Battle Control: Battle, Special Immune To: Berserk, Blind, Death, Imp, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow, Stop, Zombie Status: N/A Steal: N/A Item Won: Muscle Belt, Muscle Belt Special Attack: Hit (doesn't damage) Metamorph: Crystal, Crystal Helm, Crystal Mail, Crystal Shld Metamorph % chance to miss: 57.1% Special Information: Can't Control, Can't Run, Can't Suplex, If MP reaches 0, Skull Dragon dies Blue Dragon Level: 65 Location: Ancient Castle HP: 26900 MP: 3800 Experience Points: N/A GP: N/A Bat.Pwr: 13 Defense: 110 Speed: 75 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: Water Nullifies: N/A Weaknesses: Lightning Sketch: Blaster, Ice 3 Control: Battle, Special Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Seizure, Sleep, Stop, Zombie Status: N/A Steal: N/A Item Won: Scimitar, Scimitar Special Attack: Hit (Osmose) Metamorph: Crystal, Crystal Helm, Crystal Mail, Crystal Shld Metamorph % chance to miss: 57.1% Special Information: Can't Control, Can't Run Red Dragon Level: 67 Location: Phoenix Cave HP: 30000 MP: 1780 Experience Points: N/A GP: N/A Bat.Pwr: 13 Defense: 110 Speed: 75 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: Fire Nullifies: N/A Weaknesses: Ice, Water Sketch: L.? Pearl, Fire 3 Control: Battle, Special Immune To: Berserk, Condemned, Death, Imp, Magitek, Mute, Near Fatal, Petrify, Sleep, Stop, Zombie Status: N/A Steal: N/A Item Won: Strato, Strato Special Attack: Eraser Metamorph: Crystal, Crystal Helm, Crystal Mail, Crystal Shld Metamorph % chance to miss: 57.1% Special Information: Can't Control, Can't Run Piranha Level: 9 Location: Baren Falls HP: 10 MP: 60 Experience Points: N/A GP: N/A Bat.Pwr: 13 Defense: 100 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Condemned, Death, Imp, Magitek, Mute, Near Fatal, Petrify, Sleep, Stop, Zombie Status: Float Steal: N/A Item Won: Tonic Special Attack: Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Suplex Rizopas Level: 13 Location: Baren Falls HP: 775 MP: 39 Experience Points: N/A GP: N/A Bat.Pwr: 14 Defense: 110 Speed: 40 Evade: 0 Hit Rate: 100 Mag.Def: 175 Mag.Pwr: 3 M.Block: 0 Absorbs: Water Nullifies: N/A Weaknesses: Lightning Sketch: Special, Battle Control: Battle, Special Immune To: Condemned, Death, Imp, Mute, Petrify, Poison, Zombie Status: Float Steal: N/A Item Won: Remedy, Remedy Special Attack: Bite Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Suplex Specter Level: 19 Location: Phantom Train, in a monster-in-a-box chest HP: 1500 MP: 10000 Experience Points: N/A GP: N/A Bat.Pwr: 15 Defense: 120 Speed: 40 Evade: 0 Hit Rate: 100 Mag.Def: 180 Mag.Pwr: 8 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire, Pearl Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Imp, Muddle, Sleep, Slow, Stop Status: N/A Steal: N/A Item Won: Hyper Wrist, Hyper Wrist Special Attack: Lightning Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, If MP reaches 0, Specter dies, Undead Short Arm Level: 73 Location: Kefka's Tower (1st tier) HP: 27000 MP: 10000 Experience Points: N/A GP: N/A Bat.Pwr: 50 Defense: 115 Speed: 37 Evade: 10 Hit Rate: 100 Mag.Def: 155 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Water Sketch: Special, Battle Control: Battle, Special Immune To: Blind, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Near Fatal, Petrify, Poison, Sleep, Stop, Zombie Status: N/A Steal: Elixir Item Won: N/A Special Attack: VacuumWave Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Scan, Can't Sketch, Can't Suplex Long Arm Level: 73 Location: Kefka's Tower (1st tier) HP: 33000 MP: 10000 Experience Points: N/A GP: N/A Bat.Pwr: 35 Defense: 110 Speed: 39 Evade: 5 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 30 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Wind Sketch: Special, Battle Control: Battle, Special Immune To: Blind, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow, Stop, Zombie Status: N/A Steal: Elixir Item Won: N/A Special Attack: Red Claw Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Scan, Can't Sketch, Can't Suplex Face Level: 73 Location: Kefka's Tower (1st tier) HP: 30000 MP: 10000 Experience Points: N/A GP: N/A Bat.Pwr: 63 Defense: 140 Speed: 44 Evade: 10 Hit Rate: 100 Mag.Def: 140 Mag.Pwr: 12 M.Block: 0 Absorbs: N/A Nullifies: Earth Weaknesses: Fire Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow, Stop, Zombie Status: N/A Steal: Elixir Item Won: N/A Special Attack: Slip Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Scan, Can't Sketch, Can't Suplex Tiger Level: 70 Location: Kefka's Tower (2nd tier) HP: 30000 MP: 10000 Experience Points: N/A GP: N/A Bat.Pwr: 13 Defense: 120 Speed: 21 Evade: 0 Hit Rate: 100 Mag.Def: 153 Mag.Pwr: 7 M.Block: 0 Absorbs: Earth Nullifies: N/A Weaknesses: Ice Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Clear, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Sleep, Slow, Stop, Zombie Status: N/A Steal: Elixir Item Won: N/A Special Attack: Doom Tusk Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Scan, Can't Sketch, Can't Suplex Tools Level: 73 Location: Kefka's Tower (2nd tier) HP: 24000 MP: 10000 Experience Points: N/A GP: N/A Bat.Pwr: 13 Defense: 105 Speed: 29 Evade: 0 Hit Rate: 100 Mag.Def: 153 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Clear, Float, Haste, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Reflect, Regen, Safe, Seizure, Shell, Sleep, Zombie Status: Float Steal: Elixir Item Won: N/A Special Attack: Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Scan, Can't Sketch, Can't Suplex Magic Level: 72 Location: Kefka's Tower (2nd tier) HP: 41000 MP: 10000 Experience Points: N/A GP: N/A Bat.Pwr: 1 Defense: 145 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 125 Mag.Pwr: 8 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Earth Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Clear, Condemned, Death. Float, Haste, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Reflect, Regen, Safe, Seizure, Shell, Sleep, Slow, Stop, Zombie Status: Float Steal: Elixir Item Won: N/A Special Attack: Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Scan, Can't Sketch, Can't Suplex, Human Hit Level: 73 Location: Kefka's Tower (2nd tier) HP: 28000 MP: 10000 Experience Points: N/A GP: N/A Bat.Pwr: 6 Defense: 115 Speed: 33 Evade: 0 Hit Rate: 100 Mag.Def: 153 Mag.Pwr: 9 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Poison Sketch: Special, Battle Control: Battle, Special Immune To: Blind, Clear, Condemned, Death. Float, Haste, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Reflect, Regen, Safe, Seizure, Shell, Sleep, Zombie Status: Float Steal: Elixir Item Won: N/A Special Attack: 10 Hits Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Scan, Can't Sketch, Can't Suplex, Human Girl Level: 58 Location: Kefka's Tower (3rd tier) HP: 9999 MP: 10000 Experience Points: N/A GP: N/A Bat.Pwr: 73 Defense: 150 Speed: 41 Evade: 0 Hit Rate: 100 Mag.Def: 155 Mag.Pwr: 9 M.Block: 0 Absorbs: Earth, Fire, Ice, Lightning, Pearl, Poison, Water, Wind Nullifies: N/A Weaknesses: N/A Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Clear, Condemned, Death, Float, Haste, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Reflect, Regen, Safe, Seizure, Shell, Sleep, Slow, Stop, Zombie Status: Float, Regen Steal: Raganarok Item Won: N/A Special Attack: Calmness Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Scan, Can't Sketch, Can't Suplex Sleep Level: 71 Location: Kefka's Tower (3rd tier) HP: 40000 MP: 10000 Experience Points: N/A GP: N/A Bat.Pwr: 63 Defense: 140 Speed: 46 Evade: 0 Hit Rate: 100 Mag.Def: 120 Mag.Pwr: 6 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Clear, Condemned, Death, Haste, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Safe, Seizure, Shell, Sleep, Slow, Stop, Zombie Status: Float Steal: Atma Weapon Item Won: N/A Special Attack: Calmness Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Scan, Can't Sketch, Can't Suplex, Human Hidonite Level: 43 Location: Ebot's Rock HP: 3500 MP: 1000 Experience Points: N/A GP: N/A Bat.Pwr: 13 Defense: 115 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 120 Mag.Pwr: 10 M.Block: 0 Absorbs: Earth, Fire, Ice, Lightning, Pearl, Poison, Water, Wind Nullifies: N/A Weaknesses: N/A Sketch: Special, Battle Control: Battle, Special Immune To: Condemned, Death, Imp, Muddle, Mute, Sleep, Slow, Stop Status: Reflect Steal: N/A Item Won: N/A Special Attack: Confuclaw Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: If MP reaches 0, Hidonite dies Hidonite Level: 43 Location: Ebot's Rock HP: 3500 MP: 1000 Experience Points: N/A GP: N/A Bat.Pwr: 13 Defense: 105 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 130 Mag.Pwr: 10 M.Block: 0 Absorbs: Poison Nullifies: N/A Weaknesses: Fire, Pearl Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Imp, Mute, Petrify, Poison, Sleep, Zombie Status: Reflect Steal: N/A Item Won: N/A Special Attack: Zombi Claw Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Undead Hidonite Level: 43 Location: Ebot's Rock HP: 3500 MP: 1000 Experience Points: N/A GP: N/A Bat.Pwr: 13 Defense: 95 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 140 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Earth, Fire, Ice, Lightning, Pearl, Poison, Water, Wind Sketch: Special, Battle Control: Battle, Special Immune To: Imp, Petrify, Near Fatal, Zombie Status: Safe Steal: N/A Item Won: N/A Special Attack: Mega Claw Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, If turned into an Imp, will use critical hits L.80 Magic Level: 53 Location: Fanatics' Tower HP: 8000 MP: 2800 Experience Points: N/A GP: N/A Bat.Pwr: 10 Defense: 200 Speed: 37 Evade: 100 Hit Rate: 100 Mag.Def: 115 Mag.Pwr: 15 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Poison Sketch: Rflect, Cure 3 Control: Battle, Rflect, Cure 3, Remedy Immune To: Berserk, Imp, Muddle, Mute, Slow, Stop Status: N/A Steal: Ether Item Won: Tincture Special Attack: Hit Metamorph: Ribbon, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: Can't Run, Human, If MP reaches 0, L.80 Magic L.90 Magic Level: 55 Location: Fanatics' Tower HP: 9000 MP: 9000 Experience Points: N/A GP: N/A Bat.Pwr: 10 Defense: 200 Speed: 38 Evade: 100 Hit Rate: 100 Mag.Def: 110 Mag.Pwr: 14 M.Block: 0 Absorbs: Wind Nullifies: Earth, Pearl, Water Weaknesses: N/A Sketch: Meteor, Merton Control: Battle, Meteor, Merton, W Wind Immune To: Condemned, Death, Imp, Mute, Near Fatal, Petrify, Sleep Status: Reflect Steal: Tincture Item Won: N/A Special Attack: Hit Metamorph: Safety Bit, Tonic, Tonic, Tonic Metamorph % chance to miss: 57.1% Special Information: Can't Run, Can't Suplex, Human, If MP reaches 0, L.90 Magic dies ProtoArmor Level: 19 Location: Imperial Magitek Research Facility HP: 670 MP: 125 Experience Points: 499 GP: 296 Bat.Pwr: 12 Defense: 230 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 110 Mag.Pwr: 7 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Lightning Sketch: Special, Tek Laser Control: Battle, Special, Tek Laser, Schiller Immune To: Imp, Magitek, Petrify, Poison, Seizure, Zombie Status: N/A Steal: Mithril Mail, Potion Item Won: Bio Blaster Special Attack: Program 35 Metamorph: Crystal, Crystal Helm, Crystal Mail, Crystal Shld Metamorph % chance to miss: 57.1% Special Information: N/A MagiMaster Level: 68 Location: Fanatics' Tower HP: 50000 MP: 50000 Experience Points: N/A GP: N/A Bat.Pwr: 1 Defense: 250 Speed: 90 Evade: 100 Hit Rate: 100 Mag.Def: 100 Mag.Pwr: 25 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: N/A Sketch: Battle, Battle Control: Battle, Ultima Immune To: Blind, Clear, Condemned, Death, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow, Stop, Zombie Status: N/A Steal: Crystal Orb, Elixir Item Won: Megalixir, Megalixir Special Attack: Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Suplex, Human, If MP reaches 0, MagiMaster dies SoulSaver Level: 41 Location: Cyan's Soul HP: 3066 MP: 566 Experience Points: N/A GP: N/A Bat.Pwr: 50 Defense: 150 Speed: 15 Evade: 0 Hit Rate: 100 Mag.Def: 175 Mag.Pwr: 3 M.Block: 0 Absorbs: Fire, Pearl Nullifies: N/A Weaknesses: Ice Sketch: Special, Battle Control: Battle, Special Immune To: Imp, Mute, Poison, Seizure, Sleep, Stop Status: N/A Steal: N/A Item Won: N/A Special Attack: Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Human Ultros Level: 26 Location: Blackjack (on your way to Floating Continent) HP: 17000 MP: 8000 Experience Points: N/A GP: N/A Bat.Pwr: 10 Defense: 20 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 10 Mag.Pwr: 3 M.Block: 0 Absorbs: Water Nullifies: N/A Weaknesses: Fire, Poison Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Stop, Zombie Status: N/A Steal: Dried Meat Item Won: N/A Special Attack: OctopusInk Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Scan, Can't Suplex Naughty Level: 24 Location: Floating Continent HP: 3000 MP: 195 Experience Points: N/A GP: N/A Bat.Pwr: 11 Defense: 115 Speed: 48 Evade: 0 Hit Rate: 100 Mag.Def: 145 Mag.Pwr: 10 M.Block: 0 Absorbs: Ice Nullifies: Earth, Poison, Water, Wind Weaknesses: Fire, Lighting, Pearl Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Condemned, Death, Image, Muddle, Near Fatal, Seizure, Slow, Stop Status: Float, Safe Steal: N/A Item Won: N/A Special Attack: Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Suplex, Human, If MP reaches 0, Naughty dies, If turned into an Imp, will use critical hits Phunbaba (1st fight) Level: 26 Location: Mobliz (WoR) HP: 60000 MP: 10000 Experience Points: N/A GP: N/A Bat.Pwr: 53 Defense: 102 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 153 Mag.Pwr: 10 M.Block: 0 Absorbs: Lightning Nullifies: N/A Weaknesses: Poison Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow, Stop, Zombie Status: N/A Steal: N/A Item Won: N/A Special Attack: Solar Plex Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, If turned into an Imp, will use critical hits Phunbaba (2nd fight) Level: 31 Location: Mobliz (WoR) HP: 28000 MP: 10000 Experience Points: N/A GP: N/A Bat.Pwr: 15 Defense: 105 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 6 M.Block: 0 Absorbs: Lightning Nullifies: N/A Weaknesses: Poison Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow, Stop, Zombie Status: N/A Steal: N/A Item Won: N/A Special Attack: Solar Plex Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100%
Special Information: Can't Control, Can't Run, If turned into an Imp, will use critical hits Phunbaba (3rd fight) Level: 31 Location: Mobliz (WoR) HP: 26000 MP: 10000 Experience Points: N/A GP: N/A Bat.Pwr: 15 Defense: 105 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 6 M.Block: 0 Absorbs: Lightning Nullifies: N/A Weaknesses: Poison Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow, Stop, Zombie Status: N/A Steal: N/A Item Won: N/A Special Attack: Solar Plex Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, If turned into an Imp, will use critical hits Phunbaba (4th fight) Level: 31 Location: Mobliz (WoR) HP: 26000 MP: 10000 Experience Points: N/A GP: N/A Bat.Pwr: 15 Defense: 100 Speed: 35 Evade: 0 Hit Rate: 100 Mag.Def: 130 Mag.Pwr: 6 M.Block: 0 Absorbs: Lightning Nullifies: N/A Weaknesses: Poison Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Condemned, Death, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Slow, Stop, Zombie Status: N/A Steal: N/A Item Won: N/A Special Attack: Solar Plex Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, If turned into an Imp, will use critical hits Zone Eater Level: 61 Location: Triangle Island (WoR) HP: 7700 MP: 57000 Experience Points: 2000 GP: 2000 Bat.Pwr: 23 Defense: 120 Speed: 60 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: Ice Nullifies: Earth, Fire, Lightning, Poison, Water, Wind Weaknesses: Pearl Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Blind, Condemned, Death, Image, Imp, Magitek, Muddle, Mute, Near Fatal, Petrify, Poison, Seizure, Sleep, Slow, Stop, Zombie Status: N/A Steal: Warp Stone Item Won: N/A Special Attack: Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Suplex, If MP reaches 0, Zone Eater dies Officer Level: 7 Location: South Figaro, in Locke's Scenario (WoB) HP: 7700 MP: 57000 Experience Points: 33 GP: 66 Bat.Pwr: 13 Defense: 100 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 150 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Poison Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Condemned, Death, Imp, Muddle, Petrify, Poison, Seizure, Sleep, Slow, Stop Status: N/A Steal: Potion, Tonic Item Won: N/A Special Attack: Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Run, Human Cadet Level: 13 Location: Imperial Camp HP: 380 MP: 48 Experience Points: N/A GP: 144 Bat.Pwr: 13 Defense: 80 Speed: 30 Evade: 0 Hit Rate: 100 Mag.Def: 140 Mag.Pwr: 10 M.Block: 0 Absorbs: N/A Nullifies: N/A Weaknesses: Poison Sketch: Special, Battle Control: Battle, Special Immune To: N/A Status: Safe Steal: Tonic Item Won: Tonic Special Attack: Axe Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Run, Human Atma Level: 67 Location: Kefka's Tower HP: 55000 MP: 19000 Experience Points: N/A GP: N/A Bat.Pwr: 20 Defense: 75 Speed: 63 Evade: 0 Hit Rate: 100 Mag.Def: 70 Mag.Pwr: 10 M.Block: 0 Absorbs: Earth, Pearl, Poison, Water, Wind Nullifies: N/A Weaknesses: N/A Sketch: Special, Battle Control: Battle, Special Immune To: Berserk, Condemned, Death, Imp, Muddle, Mute, Near Fatal, Petrify, Poison, Sleep, Stop, Zombie Status: N/A Steal: Crystal Orb, Drainer Item Won: N/A Special Attack: Hit Metamorph: Antidote, Eyedrop, Green Cherry, Soft Metamorph % chance to miss: 100% Special Information: Can't Control, Can't Run, Can't Suplex, If MP reaches 0, Atma dies |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 10. Items | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| In this section, I will list every item in the game, as well as what each one does, etc. Thanks to Atom Edge for information about the Morph stuff. Without his FAQ, I never would have figured out any of the Morph crap. All credit goes to him. I also list the enemies in the same order that he does, just so you know. Also, Super Slash let me put the enemies in the order he put them in. You try and tell me you can make the locations of every items and where you can Morph them, etc. without parapharsing. You can't. Impossible. NOTE: To find the item you are looking for easily, hold CTRL and press F to bring up a search engine. In that search engine, type the name of the item you're looking for, then press Enter. Antidote Description: Cures the Poison status aliment. Game Description: Cures the "Poison" status Purchasable At (WoB): Figaro Castle, From one of the ghosts on the Phantom Train, South Figaro, Kohlingen, Jidoor Purchasable At (WoR): Figaro Castle, Kohlingen Steal From: Rhodox, Mesosaur, CrassHoppr, Trilobiter, Boxed Set, Sand Ray, Cirpius, WeedFeeder, Coelecite, Vermin, Abolisher Win From: Sand Ray, Intangir, Coelecite, Latimeria Colosseum: Bet an Antidote to fight Chupon for an Elixir Morph: 1st Class, Aspik, Areneid, Actaneon, Apparite, Anemone, Abolisher, Bug, Bleary, Brawly, Beakor, Commander, CrassHoppr, ChickenLip, Cluck, Cephaler, Crawler, Candy, Commando, Cirpius, Coelecite, Crawly, Deep Eye, Dark Side, Delta Bug, Dark Wind, Exocite, Eland, EarthGuard, Flan, GiganToad, Geckorex, Grease Monk, Gabbledegak, GloomShell, Ghost, Harvester, HermitCrab, Hornet, Hipcampus, Humpty, Hazer, Iron Fist, Insecare, Joker, Lich, Luridan, Muus, Marshal, Mesosaur, Mind Candy, Maliga, Nautiloid, NeckHunter, Necromancr, Pm Stalker, Parasoul, Primordite, Poplium, Parasite, Psychot, Punisher, Rain Man, Rinn, Soldier, Spectre, Scrapper, Slurm, StillGoing, Scorpion, Sand Ray, Sea Flower, Trooper, Vaporite, Vectuar, Vindr, Wyvern, Wizard Useable In Battle: Yes Useable Outside Battle: Yes NOTE: Sells for 25 GP. Dried Meat Description: Restores 150 HP. Game Description: Eat when hungry Purchasable At (WoB): Mobliz Purchasable At (WoR): N/A Steal From: Wart Puck, Brontaur, Ultros (4th fight) Win From: Red Fang Colosseum: Bet a Dried Meat to fight Chupon for an Elixir Morph: Allosaurus, Adamanchyt, Brachosaur, Bounty Man, Brontaur, Baskervor, Bogy, Chaos Drgn, Chitonid, Ceritops, Doberman, Fidor, Gold Bear, Lobo, Leafer, Nohrabbit, Nastidon, Poppers, Prussian, Peepers, Red Wolf, Rhodox, Rhinox, Rhobite, Red Fang, Ralph, Tusker, Tyranosaur, Vector Pup, Vomammoth, Vermin Useable In Battle; Yes Useable Outside Battle: Yes NOTE: Sells for 75 GP. Echo Screen Description: Cures the Mute status aliment. Game Description: Cure "Mute" status Purchasable At (WoB): South Figaro, Returners' Hideout, Nikeah, Jidoor, Tzen Purchasable At (WoR): Figaro Castle, South Figaro, Tzen Steal From: Bloompire, Insecare Win From: WeedFeeder, Osprey Colosseum: Bet an Echo Screen to fight Chupon for an Elixir Morph: N/A Useable In Battle: Yes Useable Outside Battle: Yes NOTE: Sells for 60 GP. Elixir Description: Fully restores HP/MP. Game Description: Recovers HP/MP to 100% Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Rider, Magic Urn, Peepers, Gigantos, Spit Fire, Air Force, Atma (Floating Continent), Master Pug, Kefka (when you fight him in Narshe), Short Arm, Long Arm, Face, Tiger, Tools, Magic, Hit, MagiMaster Win From: TunnelArmr, Atma (Floating Continent) Colosseum: Bet an Elixir to fight Cactrot for a Rename Card Morph: Apokryphos, Behemoth, Cruller, Doom Drgn, Dragon, Enuo, GtBehemoth, Goblin, Hoover, Land Worm, L.70 Magic, Phase, Still Life Useable In Battle: Yes Useable Outside Battle: Yes NOTE: Sells for 1 GP, Locke gives this to you after beat the Phoenix Cave. Ether Description: Restores 150 MP. Game Description: Recovers 150 MP Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: L.50 Magic, L.60 Magic, L.70 Magic, L.80 Magic, L.90 Magic, Kefka (Narshe) Win From: N/A Colosseum: Bet an Ether to fight Chupon for an Elixir Morph: N/A Useable In Battle: Yes Useable Outside Battle: Yes NOTE: Sells for 1 GP. Eyedrop Description: Cures the Blind status aliment. Game Description: Cures "Dark" Status Purchasable At (WoB): Figaro Castle, South Figaro, Returners' Hideout, Albrook, Tzen Purchasable At (WoR): Figaro Castle, South Figaro Steal From: Beakor, Deep Eye, Gabbledegak Win From: Nautiloid, Primordite Colosseum: Bet an Eyedrop to fight Chupon for an Elixir Morph: 1st Class, Aspik, Areneid, Actaneon, Apparite, Anemone, Abolisher, Bug, Bleary, Brawly, Beakor, Commander, CrassHoppr, ChickenLip, Cluck, Cephaler, Crawler, Candy, Commando, Cirpius, Coelecite, Crawly, Deep Eye, Dark Side, Delta Bug, Dark Wind, Exocite, Eland, EarthGuard, Flan, Figaliz, GiganToad, Geckorex, Grease Monk, Gabbledegak, GloomShell, Ghost, Harvester, Hermit Crab, Hornet, Hipcampus, Humpty, Hazer, Iron Fist, Insecare, Joker, Kiwok, Lich, Luridan, Lizard, Muus, Marshal, Mesosaur, Mind Candy, Maliga, Nautiloid, NeckHunter, Necromancr, Pm Stalker, Parasoul, Primordite, Poplium, Parasite, Psychot, Punisher, Rain Man, Rinn, Repo Man, Soldier, Spectre, Scrapper, Slurm, Still Going, Scorpion, Sand Ray, Sea Flower, Trooper, Vaporite, Vectuar, Vindr, Wyvern, Wizard Useable In Battle: Yes Useable Outside Battle: Yes NOTE: Sells for 25 GP. Fenix Down Description: Revives a dead party member, but doesn't restore full health, just a little bit. Game Description: Recovers the wounded Purchasable At (WoB): Figaro Castle, South Figaro, Merchant who rides on the Chocobo outside of Gau's father's house, one of the ghosts on the Phantom Train sells you this, Mobliz, Nikeah, Narshe (before and after you get the Blackjack), Kohlingen, Jidoor, Blackjack, Albrook, Tzen, Thamasa Purchasable At (WoR): Albrook, Tzen, Nikeah, South Figaro, Figaro Castle, Kohlingen, Jidoor, Thamasa Steal From: Aquila, Balloon, Chaos Drgn, Fidor, Garm, Gabbledegak, Harpy, Harpiai, Necromancr, Phase, Parasoul, Sea Flower, Trixter, Uroburos, Vulture, Zombone Win From: Anguiform, Aquila, Abolisher, Chaos Drgn, LeftBlade, Leader, Phase, Parasoul, RightBlade, Sea Flower, Trixter, Uroburos, Vulture, Zombone Colosseum: Bet a Fenix Down to fight Cactrot for a Magicite Morph: Anguiform, Brainpan, Buffalax, General, Gilomantis, Gobbler, Hemophyte, Latimeria, Mantodea, Misfit, Ogor, Opinicus, Orog, Osprey, Sand Horse, Sp Forces, Suriander, Templar, Toe Cutter, Vulture, Wart Puck Useable In Battle: Yes Useable Outside Battle: Yes NOTE: Sells for 250 GP, after you beat the Phoenix Cave, Locke gives this to you. Green Cherry Description: Removes the Imp status aliment. Game Description: Cures "Imp" status Purchasable At (WoB): One of the ghosts sells this to you on the Phantom Train, Mobliz, Nikeah, Kohlingen, Narshe (after getting the Blackjack), Tzen Purchasable At (WoR): Tzen Steal From: Gobbler, Humpty, Lich Win From: Anemone, Ceritops, General, Kiwok, Lich, Over-Mind, Siegfried, Tomb Thumb Colosseum: Bet a Green Cherry to fight Chupon for an Elixir Morph: 1st Class, Aspik, Areneid, Actaneon, Apparite, Anemone, Abolisher, Bug, Bleary, Brawly, Beakor, Commander, CrassHoppr, ChickenLip, Cluck, Cephaler, Crawler, Candy, Commando, Cirpius, Coelecite, Crawly, Deep Eye, Dark Side, Delta Bug, Dark Wind, Exocite, Eland, EarthGuard, Flan, Figaliz, GiganToad, Geckorex, Grease Monk, Gabbledegak, GloomShell, Ghost, Harvester, HermitCrab, Hornet, Hipcampus, Humpty, Hazer, Iron Fist, Insecare, Joker, Kiwok, Lich, Luridan, Lizard, Muus, Marshal, Mesosaur, Mind Candy, Maliga, Nautiloid, NeckHunter, Necromancr, Pm Stalker, Parasoul, Primordite, Poplium, Parasite, Psychot, Punisher, Rain Man, Rinn, Repo Man, Soldier, Spectre, Scrapper, Slurm, Still Going, Scorpion, Sand Ray, Sea Flower, Trooper, Vaporite, Vectuar, Vindr, Wyvern, Wizard Useable In Battle: Yes Useable Outside Battle: Yes NOTE: Sells for 75 GP. Magicite Description: When used, this item summons random Espers, even if you haven't acquired them yet. Also, it doesn't take MP to summon an Esper using Magicite, and you can summon the same one twice if you luck allows. Game Description: Summons random Espers Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Flan, Intangir, Muus Win From: Mover, Sp Forces Colosseum: Bet a Magicite to fight Chupon for an Elixir Morph: N/A Useable In Battle: No Useable Outside Battle: Yes NOTE: Sells for 1 GP. Megalixir Description: Fully restores HP/MP to all party members. Game Description: Recovers party's HP/MP to 100% Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: EarthGuard, Kefka (Final Battle), Master Pug Win From: MagiMaster Colosseum: Bet a Megalixir to fight Siegfried for a Tintinabar Morph: Intangir, Magic Urn Useable In Battle: Yes Useable Outside Battle: No NOTE: Sells for 1 GP. Potion Description: Recovers 250 HP. Game Description: Recovers 250 HP Purchasable At (WoB): Figaro Castle, Returners' Hideout, one of the ghosts on the Phantom Train sells this to you, Mobliz, Nikeah, Narshe (before and after you get the Blackjack), Kohlingen, Jidoor, Blackjack, Albrook, Tzen, Thamasa Purchasable At (WoR): Albrook, Tzen, Nikeah, South Figaro, Figaro Castle, Kohlingen, Jidoor, Thamasa Steal From: Anguiform, Actaneon, Apparite, Allo Ver, Beakor, Bomb, Bounty Man, Borras, Bogy, Bug, Chitonid, Cephaler, Crane, Coelecite, Doberman, Dragon, Fidor, Gold Bear, Guard, GloomShell, Gobbler, Hazer, HermitCrab, Ipooh, Lunaris, M-TekArmor, Mandrake, Mega Armor, Nautiloid, Nastidon, Over-Mind, Over Grunk, Officer, ProtoArmor, Poplium, Reach Frog, Rhobite, Stray Cat, Soldier, Sand Horse, Sewer Rat, Slurm, Tusker, Vermin, Vomammoth, Whisper, Zombone Win From: Bomb, Baskervor, Beakor, CrassHoppr, Doberman, Dark Side, Head of Whelk, Marshal, M-TekArmor, Nastidon, Nohrabbit, Pterodon, Ralph, Rhinotaur, StillGoing, Templar, Vermin, Vomammoth Colosseum: Bet a Potion to fight Chupon for an Elixir Morph: N/A Useable In Battle: Yes Useable Outside Battle: No NOTE: Sells for 150 GP. Remedy Description: Removes any negative status aliments except for Zombie. Game Description: Cures status aliments except "Zombie" Purchasable At (WoB): Albrook, Blackjack, Thamasa Purchasable At (WoR): Albrook, Nikeah, South Figaro, Figaro Castle, Kohlingen, Jidoor, Thamasa Steal From; Cephaler, Chitonid, Crawly, Crawler, Hoover, Nohrabbit, Over Grunk, Osteosaur, Trilium Win From: Chitonid, Mandrake, Mad Oscar, Rider, Rizopas Colosseum: Bet a Remedy to fight Chupon for an Elixir Morph: Allo Ver, Bloompire, Black Drgn, Crusher, Displayer, Evil Oscar, Exoray, FossilFang, Ing, Karkass, L.50 Magic, Mandrake, Mover, Mad Oscar, Nightshade, Over Grunk, Over-Mind, Osteosaur, PowerDemon, Trilium, TumbleWeed, Uroburos Useable In Battle: Yes Useable Outside Battle: Yes NOTE: Sells for 500 GP. Rename Card Description: Allows you to rename any of your party members. Disappears after one use. Game Description: Secret item Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Rename Card to fight Doom Drgn for some Marvel Shoes, bet the Merit Award for this Morph: N/A Useable In Battle: No Useable Outside Battle: Yes NOTE: Sells for 1 GP. Revivify Description: Cures the Zombie status aliment. Game Description: Cures "Zombie" status Purchasable At (WoB): Figaro Castle, Kohlingen, Jidoor, Albrook, Blackjack, Tzen, Thamasa Purchasable At (WoR): Albrook, Tzen, Nikeah, South Figaro, Kohlingen, Jidoor, Thamasa Steal From: Apparite, Black Drgn, FossilFang Win From: Apparite, Exoray, Ing, Mad Oscar, Necromancr, Ogor, Orog, Osteosaur, PowerDemon Colosseum: Bet a Revivify to fight Chupon for an Elixir Morph: Anguiform, Buffalax, Brain Pan, General, Gilomantis, Gobbler, Hemophyte, Latimeria, Misfit, Mantodea, Orog, Ogor, Opinicus, Osprey, Suriander, Sand Horse, Sp Forces, Toe Cutter, Templar, Vulture, Wart Puck Useable In Battle: Yes Useable Outside Battle: Yes NOTE: Sells for 150 GP. Sleeping Bag Description: Fully restores HP/MP to a party member when at Save Points or on the World Map. Game Description: Recovers HP/MP to 100% Purchasable At (WoB): South Figaro, Returners' Hideout, one of the ghosts on the Phantom Train sells you this, Mobliz, Nikeah, Narshe (only before getting the Blackjack), Kohlingen Purchasable At (WoR): Albrook, Tzen, Nikeah, Kohlingen, Jidoor, Thamasa Steal From: ChickenLip Win From: Delta Bug, Gigan Toad Colosseum: Bet a Sleeping Bag to fight Chupon for an Elixir Morph: N/A Useable In Battle: No Useable Outside Battle: Yes NOTE: Sells for 250 GP. Smoke Bomb Description: Allows you to escape from battles (though not from boss battles). Game Description: Let's party escape from battle Purchasable At (WoB): Nikeah, Narshe (only before getting the Blackjack), Blackjack Purchasable At (WoR): Albrook, Thamasa Steal From: N/A Win From: Bloompire, Insecare Colosseum: Bet a Smoke Bomb to fight Chupon for an Elixir Morph: N/A Useable In Battle: Yes Useable Outside Battle: No NOTE: Sells for 150 GP. Soft Description: Removes the Petrify status aliment. Game Description: Cures "Petrify" status Purchasable At (WoB): Figaro Castle, South Figaro, Narshe (only before getting the Blackjack), Jidoor Purchasable At (WoR): Nikeah Steal From: Bug, Cactrot, Mind Candy Win From: Cactrot, Lizard, Mind Candy, Tusker, Whisper Colosseum: Bet a Soft to fight Chupon for an Elixir Morph: 1st Class, Aspik, Areneid, Actaneon, Apparite, Anemone, Abolisher, Bug, Bleary, Brawly, Beakor, Commander, CrassHoppr, ChickenLip, Cluck, Cephaler, Crawler, Candy, Commando, Cirpius, Coelecite, Crawly, Deep Eye, Dark Side, Delta Bug, Dark Wind, Exocite, Eland, EarthGuard, Flan, Figaliz, GiganToad, Geckorex, Grease Monk, Gabbledegak, GloomShell, Ghost, Harvester, HermitCrab, Hornet, Hipcampus, Humpty, Hazer, Iron Fist, Insecare, Joker, Kiwok, Lich, Luridan, Lizard, Muus, Marshal, Mesosaur, Mind Candy, Maliga, Nautiloid, NeckHunter, Necromancr, Pm Stalker, Parasoul, Primordite, Poplium, Parasite, Psychot, Punisher, Rain Man, Rinn, Repo Man, Soldier, Spectre, Scrapper, Slurm, Still Going, Scorpion, Sand Ray, Sea Flower, Trooper, Vaporite, Vectuar, Vindr, Wyvern, Wizard Useable In Battle: Yes Useable Outside Battle: Yes NOTE: Sells for 100 GP. Super Ball Description: Inflicts damage to all enemies, though it's hardly ever a lot. Game Description: Bouncing damage Purchasable At (WoB): N/A Purchasable At (WoR): Tzen Steal From: Crusher, Mover Win From: Crusher Colosseum: Bet a Super Ball to fight Chupon for an Elixir Morph: N/A Useable In Battle: Yes Useable Outside Battle: No NOTE: Sells for 5000 GP. Tent Description: Fully restores HP/MP to all party members, but can only be used at Save Points or on the World Map. Game Description: Recovers party's HP/MP to 100% Purchasable At (WoB): Figaro Castle, South Figaro, Returners' Hideout, Merchant that rides on the Chocobo outside of Gau's father's house, Mobliz, Nikeah, Narshe (before and after you get the Blackjack), Kohlingen, Jidoor, Albrook, Blackjack, Tzen, Thamasa Purchasable At (WoR): Nikeah, South Figaro, Figaro Castle, Kohlingen, Jidoor, Thamasa Steal From: Commando Win From: Black Drgn, Commando, GhostTrain, Number 128 Colosseum: Bet a Tent to fight Chupon for an Elixir Morph: Anguiform, Brain Pan, Buffalax, Gilomantis, General, Gobbler, Hemophyte, Latimeria, Mantodea, Misfit, Osprey, Opinicus, Ogor, Orog, Sp Forces, Sand Horse, Suriander, Toe Cutter, Templar, Vulture, Wart Puck Useable In Battle: No Useable Outside Battle: Yes NOTE: Sells for 600 GP. Tincture Description: Restores 50 MP. Game Description: Recovers 50 MP Purchasable At (WoB): Figaro Castle, Returners' Hideout, Narshe (before and after getting the Blackjack), Kohlingen, Jidoor, Albrook, Blackjack, Tzen, Thamasa Purchasable At (WoR): Albrook, Tzen, Nikeah, South Figaro, Figaro Castle, Kohlingen, Jidoor, Thamasa Steal From: Buffalax, Drop, L.10 Magic, L.20 Magic, L.30 Magic, L.40 Magic, Left Blade, Right Blade, Sky Armor, Spit Fire Win From: Drop, L.30 Magic, L.40 Magic, L.50 Magic, L.60 Magic, L.70 Magic, L.80 Magic, L.90 Magic, Spit Fire, Shell (Whelk) Colosseum: Bet a Tincture to fight Chupon for an Elixir Morph: N/A Useable In Battle: Yes Useable Outside Battle: Yes NOTE: Sells for 750 GP. Tonic Description: Restores 50 HP. Game Description: Recovers 50 HP Purchasable At (WoB): Figaro Castle, South Figaro, Returners' Hideout, Merchant that rides on the Chocobo outside of Gau's father's house, one of the ghosts on the Phantom Train sells you this, Mobliz, Nikeah, Narshe (only before getting the Blackjack), Thamasa Purchasable At (WoR): N/A Steal From: 1st Class, Aspik, Areneid, Allo Ver, Bomb, Bleary, Cadet, Cruller, Crawly, Cirpius, ChickenLip, Commander. Dark Wind, Delta Bug, Dark Side, Dark Wind, Doberman, Exocite, Flan, GreaseMonk, Garm, Grunt, Gold Bear, Guard, Ghost, General, HeavyArmor, Hornet, Iron Fist, Joker, Leafer, Lobo, Magic Urn, M-TekArmor, Mind Candy, Maliga, Nautiloid, Nastidon, Psychot, Pipsqueak, Primordite, Red Wolf, Rinn, Repo Man, Ralph, Red Fang, Rhodox, Spectre, Scorpion, Sp Forces, Soldier, Trilium, Trilobiter, Trooper, Tusker, Vomammoth, Vector Pup, Vargas, Vaporite, Were-rat, Wyvern, Wild Rat Win From: Areneid, Bleary, Brawler, Cadet, Exocite, Grunt, Ghost, Guard, Hazer, Leafer, Lobo, Psychot, Poplium, Piranha, Repo Man, Rhobite, Red Wolf, Scorpion, Stray Cat, Spectre Colosseum: Bet a Tonic to fight Chupon for an Elixir Morph: Apokryphos, Aquila, Barb-e, Balloon, Behemoth, Bomb, Borras, Boxed Set, Chimera, Cruller, Dahling, Dragon, Dark Force, Doom Drgn, Dante, Enuo, Goblin, Grenade, Gigantos, GtBehemoth, Harpy, HadesGigas, Hoover, Harpiai, Intagir, Land Worm, L.60 Magic, L.70 Magic, L.80 Magic, L.90 Magic, Madam, Magic Urn, Pan Dora, Phase, Rhyos, Retainer, SlamDancer, Stray Cat, Still Life, Samurai, Spek Tor, SoulDancer, Trixter, Test Rider, Tap Dancer, Vectagoyle, Woolly Useable In Battle: Yes Useable Outside Battle: Yes NOTE: Sells for 25 GP, you can also get this in Crescent Island if you let Gau dig it up for you (see walkthrough). Warp Stone Description: Same effect as Smoke Bomb in battle, but it can also allow you to warp out of places like Narshe if you don't have the Warp spell. Game Description: Same effect as "Warp" Purchasable At (WoB): Albrook, Blackjack, Thamasa Purchasable At (WoR): Albrook, Jidoor Steal From: Cluck, Displayer, Eland, Evil Oscar, Hipocampus, Hidon, Hermit Crab, Opinicus, Warlock, Zone Eater Win From: Cluck, Displayer, Eland, HermitCrab, Hipocampus, Hidon, Opinicus, Slatter, Warlock Colossuem: Bet a Warp Stone to fight Chupon for an Elixir Morph: Anguiform, Brain Pan, Buffalax, General, Gobbler, Gilomantis, Hemophyte, Latimeria, Mantodea, Misfit, Orog, Ogor, Osprey, Sp Forces, Suriander, Sand Horse, Toe Cutter, Templar, Vulture, Wart Puck Useable In Battle: Yes Useable Outside Battle: Yes NOTE: Sells for 350 GP. X-Ether Description: Fully restores MP to a party member. Game Description: Recovers MP to 100% Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Laser Gun Win From: N/A Colosseum: Bet an X-Ether to fight Chupon for an Elixir Morph: N/A Useable In Battle: Yes Useable Outside Battle: Yes NOTE; Sells for 1 GP, also, Locke will give this to you after you beat the Phoenix Cave. X-Potion Description: Fully restores HP to a party member. Game Description: Recovers HP to 100% Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Dirt Dragon, Dullahan, Enuo, Gigantos, Land Worm, Mad Oscar, Pm Stalker, Spek Tor, Telstar, White Dragon Win From: Aspik, Behemoth Colosseum: Bet an X-Potion to fight Chupon for an Elixir Morph: N/A Useable In Battle: Yes Useable Outside Battle: Yes NOTE: Sells for 1 GP. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 11. Weapons | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| This section will list every weapon in this game, as well as who can equip them, what they do, etc. Credit goes to Atom Edge's awesome Item FAQ for most of the information you'll find here, which would've taken me weeks, months even, to find out normally. NOTE: To find the weapon you are looking for easily, hold CTRL and press F to bring up a search engine. In that search engine, type the name of the weapon you're looking for, then press Enter. Dirks ----- Air Lancet Game Description: Wind-elemental Bat.Pow: 76 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Gogo, Locke, Relm, Strago SwdTech: No Runic: Yes Two-Handed Weapon: Yes Location (WoB): Returners' Hideout Location (WoR): N/A Purchasable At (WoB): Kohlingen, Narshe, Tzen Purchasable At (WoR): N/A Steal From: Scrapper Win From: TunnelArmr Colosseum: Bet an Air Lancet to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 475 GP. A wind-elemental weapon, meaning that wind-based damage is added to the weapon's attack. Assassin Game Description: Randomly dispatches an enemy Bat.Pow: 106 Vigor: 0 Defense: 0 Speed: +3 Evade %: 10% Stamina: 0 Mag.Def: 0 Mag.Pow: +2 MEvade%: 0% Equippable By: Locke, Shadow SwdTech: No Runic: Yes Two-Handed Weapon: Yes Location (WoB): Cave to the Sealed Gate Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet an Assassin to fight Test Rider for a SwordBreaker Morph: Covert, Ninja, Outsider NOTE: Sells for 1 GP. This weapon has a chance to instantly kill an enemy each time you attack with it. If you attack an enemy that's undead with it, that enemy will die each time you attack it, but be revived with full HP. Blossom Game Description: N/A Bat.Pow: 112 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Shadow SwdTech: No Runic: Yes Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Albrook, Narshe, Vector Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Blossom to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 1600 GP. A wind-elemental weapon, meaning that wind-based damage is added to the weapon's attack. Dirk Game Description: N/A Bat.Pow: 26 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Celes, Edgar, Gogo, Locke, Mog, Relm, Setzer, Shadow, Strago, Terra SwdTech: No Runic: Yes Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): South Figaro Purchasable At (WoR): N/A Steal From: Chupon (fight with Ultros on your way to Floating Continent), Tap Dancer Win From: N/A Colosseum: Bet a Dirk to fight Chupon for an Elixir, bet the Gradeus and the Thief Glove to get this Morph: N/A NOTE: 75 GP. Graedus Game Description: Pearl-elemental Bat.Pow: 204 Vigor: 0 Defense: 0 Speed: 0 Evade %: +10% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Celes, Edgar, Gogo, Locke, Mog, Relm, Setzer, Shadow, Strago, Terra SwdTech: Yes Runic: Yes Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: Master Pug Colosseum: Bet a Graedus to fight Karkass for a Dirk Morph: N/A NOTE: Sells for 1 GP. A pearl-elemental weapon, meaning that pearl-based damage is added to the weapon's attack. Guardian Game Description: Randomly evades an enemy's attack Bat.Pow: 59 Vigor: 0 Defense: 0 Speed: +4 Evade %: +10% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Locke SwdTech: No Runic: Yes Two-Handed Weapon: Yes Location (WoB): Mt. Koltz Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Merchant, Pterodon Win From: N/A Colosseum: Bet a Guardian to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 1 GP. Hardened Game Description: N/A Bat.Pow: 121 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Shadow SwdTech: No Runic: Yes Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Woolly Win From: Gigantos Colosseum: Bet a Hardened to fight Phase for a Murasame Morph: N/A NOTE: Sells for 1 GP. Imperial Game Description: N/A Bat.Pow: 82 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Shadow SwdTech: No Runic: Yes Two-Handed Weapon: Yes Location (WoB): Shadow has this when you first recruit him Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Woolly Win From: N/A Colosseum: Bet an Imperial to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 300 GP. Kodachi Game Description: N/A Bat.Pow: 93 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Shadow SwdTech: No Runic: Yes Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Jidoor Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Kodachi to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 600 GP. Man Eater Game Description: Doubles damage done to human target Bat.Pow: 146 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: +10% Equippable By: Celes, Edgar, Gogo, Locke, Relm, Setzer, Shadow, Strago, Terra SwdTech: No Runic: Yes Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): Daryl's Tomb Purchasable At (WoB): N/A Purchasable At (WoR): Jidoor, Thamasa Steal From: N/A Win From: N/A Colosseum: Bet a Man Eater to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 5500 GP. MithrilKnife Game Description: N/A Bat.Pow: 59 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Celes, Edgar, Gogo, Locke, Mog, Relm, Setzer, Shadow, Strago, Terra SwdTech: No Runic: Yes Two-Handed Weapon: Yes Location (WoB): Terra has this equipped when you first recruit her Location (WoR): Gogo has this equipped when you first recruit him Purchasable At (WoB): Mobliz, South Figaro Purchasable At (WoR): N/A Steal From: Marshal, Pterodon Win From: Iron Fist Colosseum: Bet a MithrilKnife to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 150 GP. Striker Game Description: Randomly dispatches an enemy Bat.Pow: 190 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Shadow SwdTech: No Runic: Yes Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): Cave in the Veldt Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Striker to fight Shadow to recruit him for good. After that, bet a Striker to fight Chupon for an Elixir Morph: Covert, Ninja, Outsider NOTE: Sells for 1 GP. This weapon has a chance to instantly kill an enemy each time you attack with it. If you attack an enemy that's undead with it, that enemy will die each time you attack it, but be revived with full HP. Stunner Game Description: Randomly casts "Stop" Bat.Pow: 220 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Shadow SwdTech: No Runic: Yes Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): Fanatics' Tower Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Stunner to fight Test Rider for a Strato Morph: N/A NOTE: Sells for 1 GP. SwordBreaker Game Description: Randomly evades an enemy's attack Bat.Pow: 164 Vigor: 0 Defense: 0 Speed: 0 Evade %: +30% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Gogo, Locke, Relm, Shadow, Strago SwdTech: Yes Runic: Yes Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Maranda Steal From: Vectagoyle, Tap Dancer Win From: N/A Colosseum: Bet a SwordBreaker to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 8000 GP. ThiefKnife Game Description: Randomly steals an enemy's item Bat.Pow: 88 Vigor: 0 Defense: 0 Speed: +3 Evade %: +10% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: +10% Equippable By: Locke, Shadow SwdTech: N/A Runic: Yes Two-Handed Weapon: Yes Location (WoB): Narshe Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: SlamDancer Win From: Dadaluma Colosseum: Bet a ThiefKnife to fight Wart Puck for a Thief Glove Morph: N/A NOTE: Sells for 1 GP. Also, each time you attack, Locke or Gogo have a chance to use Capture instead of Fight. ValiantKnife Game Description: Gains power as HP decreases Bat.Pow: 145 Vigor: 0 Defense: 0 Speed: 0 Evade %: +10% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: +10% Equippable By: Locke SwdTech: N/A Runic: Yes Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): Kohlingen (after beating Phoenix Cave) Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a ValiantKnife to get fight Woolly for an Assassin Morph: N/A NOTE: Sells for 1 GP. Since this weapon ignores defense, its power is doubled and also if you get low on HP, this weapon's damage increases. Swords ------ Atma Weapon Game Description: Transforms at Level Up, grows stronger as HP increases Bat.Pow: 255 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Celes, Edgar, Locke, Terra SwdTech: N/A Runic: N/A Two-Handed Weapon: N/A Location (WoB): Cave to the Sealed Gate Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Sleep (the older girl in the final battle with Kefka) Win From: N/A Colosseum: Bet an Atma Weapon to fight GtBehemoth for a Graedus Morph: N/A NOTE: Sells for 1 GP. Since this weapon ignores defense, its power is doubled and also the higher your HP gets (for example, if you get 5000 HP), the more damage this weapon will do. If you have low current HP even if you have high max HP, this weapon's power will be noticably weaker. Blizzard Game Description: Randomly casts "Ice" Bat.Pow: 108 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: +2 MEvade%: 0% Equippable By: Celes, Edgar, Locke, Terra SwdTech: Yes Runic: Yes Two-Handed Weapon: Yes Location (WoB): Imperial Magitek Research Facility Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Albrook, Tzen, Nikeah Steal From: N/A Win From: Number 024 Colosseum: Bet a Blizzard to fight Scullion for an Ogre Nix Morph: N/A NOTE: Sells for 3500 GP. This weapon is ice-elemental, which means that ice damage is added to the weapon's attack, though only sometimes, since it doesn't always cast Ice after you hit with it. Break Blade Game Description: Randomly casts "Break" Bat.Pow: 117 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0 Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Celes, Edgar, Terra SwdTech: Yes Runic: Yes Two-Handed Weapon: Yes Location (WoB): Imperial Magitek Research Facility Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Outsider Win From: N/A Colosseum: Bet a Break Blade to fight Lethal Wpn for a Break Blade Morph: N/A NOTE: Sells for 6000 GP. This weapon has a chance to cast Break each time you attack with it. Crystal Game Description: N/A Bat.Pow: 167 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Celes, Edgar, Terra SwdTech: Yes Runic: Yes Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Jidoor Steal From: Dark Force Win From: N/A Colosseum: Bet a Crystal to fight Borras for an Enhancer Morph: Blue Dragon, Dirt Dragon, Gold Dragon, Ice Dragon, ProtoArmor, Red Dragon, Wirey Dragon NOTE: Sells for 7500 GP. Drainer Game Description: Absorbs damage as HP Bat.Pow: 121 Vigor: 0 Defense: 0 Speed: 0 Evade %: 10% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Celes, Edgar, Locke, Terra SwdTech: Yes Runic: Yes Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): Tzen Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Atma, Lizard, Number 024 Win From: N/A Colosseum: Bet a Drainer to fight Enuo for a Drainer Morph: N/A NOTE: Sells for 1 GP. Also, when you use this weapon on undead enemies or enemies that have Zombie on them, the attacker will take damage and the enemy will be healed; the reverse effect of what this weapon is supposed to do. Enhancer Game Description: Mag Pwr up Bat.Pow: 135 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: +7 MEvade%: +20% Equippable By: Celes, Edgar, Terra SwdTech: Yes Runic: Yes Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Kohlingen, Nikeah, South Figaro Steal From: N/A Win From: N/A Colosseum: Bet an Enhancer to fight Chupon for an Elixir, bet a Crystal for this Morph: N/A NOTE: Sells for 5000 GP. Epee Game Description: N/A Bat.Pow: 98 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Celes, Edgar, Terra SwdTech: Yes Runic: Yes Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Albrook, Maranda, Tzen, Vector Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet an Epee to fight to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 1500 GP. Excalibur Game Description: Pearl-elemental sword Bat.Pow: 217 Vigor: +2 Defense: 0 Speed: +2 Evade %: 20% Stamina: 1 Mag.Def: 0 Mag.Pow: +1 MEvade%: 0% Equippable By: Celes, Edgar, Locke, Terra SwdTech: Yes Runic: Yes Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: Goddess Colosseum: Bet an Excalibur to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 1 GP. Falchion Game Description: N/A Bat.Pow: 176 Vigor: 0 Defense: 0 Speed: 0 Evade %: 10% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Celes, Edgar, Locke, Terra SwdTech: Yes Runic: Yes Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Maranda Steal From: N/A Win From: N/A Colosseum: Bet a Falchion to fight Outsider for a Flame Shld Morph: N/A NOTE: Sells for 8500 GP. Flame Sabre Game Description: Randomly casts "Fire" Bat.Pow: 108 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: +2 MEvade%: 0% Equippable By: Celes, Edgar, Locke, Terra SwdTech: Yes Runic: Yes Two-Handed Weapon: Yes Location (WoB): Imperial Magitek Research Facility, Imperial Base Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Albrook, Tzen, Nikeah Steal From: FlameEater Win From: Number 024 Colosseum: Bet a Flame Sabre to fight Evil Oscar for an Ogre Nix Morph: N/A NOTE: Sells for 3500 GP. This weapon is fire-elemental, which means that fire damage is added to the weapon's attack, though only sometimes, since it doesn't always cast Fire after you hit with it. Illumina Game Description: A legendary sword Bat.Pow: 255 Vigor: +7 Defense: 0 Speed: +7 Evade %: 50% Stamina: +7 Mag.Def: 0 Mag.Pow: +7 MEvade%: +50% Equippable By: Celes, Edgar, Locke, Terra SwdTech: Yes Runic: Yes Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): Colosseum Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet an Illumina to fight Scullion for a Scimitar, bet a Ragnarok to fight Didalos for this weapon Morph: N/A NOTE: Sells for 1 GP. This weapon never misses, uses MP of the attacker to inflict critical hits on the selected target, has a chance to cast Pearl when you attack with it, and if you have no MP, it'll act like a normal weapon and critical hit at random, damage is not affected by Back Row or Front Row. MithrilBlade Game Description: N/A Bat.Pow: 38 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Celes, Edgar, Locke, Terra SwdTech: Yes Runic: Yes Two-Handed Weapon: Yes Location (WoB): Edgar has this equipped when you first recruit him Location (WoR): N/A Purchasable At (WoB): South Figaro, Mobliz Purchasable At (WoR): N/A Steal From: Trooper, Karkass Win From: N/A Colosseum: Bet a MithrilBlade to fight Chupon for an Elixir Morph: Chaser, Drop, Dueller, Fortis, Garm, HeavyArmor, Innoc, Iron Hitman, Junk, Mag Roader (Purple), Mag Roader (Red), Mag Roader (Brown), M-TekArmor Pipsqueak, PlutoArmor, Sky Base, Sky Armor, Sky Cap, Telstar, Trapper, Tomb Thumb NOTE: Sells for 275 GP. Ogre Nix Game Description: Uses MP to inflict mortal blow, May break if luck is bad. Bat.Pow: 182 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Celes, Edgar, Locke, Terra SwdTech: Yes Runic: Yes Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet an Ogre Nix to fight SrBehemoth for a Soul Sabre, bet a Blizzard to get this, bet a Flame Sabre to get this, bet a ThunderBlade to get this Morph: Borras, Gigantos, HadesGigas, Steroidite NOTE: Sells for 1 GP. Each time you attack with this weapon, it uses the attacker's MP to cause critical hits, if you have no MP, this weapon acts like a normal weapon, and inflicts critical hits at random, has a chance to break each time you attack with it. Raganarok Game Description: Randomly casts "Flare" Bat.Pow: 255 Vigor: +7 Defense: 0 Speed: +3 Evade %: 30% Stamina: +7 Mag.Def: 0 Mag.Pow: +7 MEvade%: +30% Equippable By: Celes, Edgar, Locke, Terra SwdTech: Yes Runic: Yes Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): Narshe Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Girl (final battle, the younger girl out of the two girls at the third tier) Win From: N/A Colosseum: Bet a Ragnarok to fight Didalos for an Illumina Morph: N/A NOTE: Sells for 1 GP. Each time you attack with this weapon, it uses the attacker's MP to cause critical hits, if you have no MP, this weapon acts like a normal weapon, and inflicts critical hits at random, has a chance to cast Flare when you attack with it. RegalCutlass Game Description: N/A Bat.Pow: 54 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Celes, Edgar, Terra SwdTech: Yes Runic: Yes Two-Handed Weapon: Yes Location (WoB): South Figaro (Locke's Scenario) Location (WoR): N/A Purchasable At (WoB): Narshe (after getting the Blackjack), South Figaro Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a RegalCutlass to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 400 GP. Rune Edge Game Description: Consumes MP to inflict mortal blow Bat.Pow: 55 Vigor: 0 Defense: 0 Speed: 0 Evade %: 10% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Celes, Edgar, Terra SwdTech: Yes Runic: Yes Two-Handed Weapon: Yes Location (WoB): Mines of Narshe, in Moogle Lair Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Nikeah Steal From: Number 024 Win From: N/A Colosseum: Bet a Rune Edge to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 3750 GP. Scimitar Game Description: Randomly dices up enemy Bat.Pow: 208 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Celes, Cyan, Edgar, Terra SwdTech: Yes Runic: Yes Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: Blue Dragon Colosseum: Bet a Scimitar to fight Covert for an Ogre Nix Morph: N/A NOTE: Sells for 1 GP. Each time you attack with this weapon, it has a chance to instantly kill an enemy. Soul Sabre Game Description: Absorbs damage as MP Randomly casts "Doom" Bat.Pow: 125 Vigor: 0 Defense: 0 Speed: 0 Evade %: 10% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Celes, Edgar, Locke, Terra SwdTech: Yes Runic: Yes Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): Figaro Castle (in armor in the room where the thieves went before you fought the four Tentacles) Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Karkass Win From: N/A Colosseum: Bet a Soul Sabre to fight Opinicus for a Falchion, bet an Ogre Nix to get this Morph: N/A NOTE: Sells for 1 GP. If you attack an undead enemy or an enemy that has Zombie on, as the attacker's MP will be drained, and the enemy's MP will be healed, each time you attack, this weapon has a chance to cast Doom. ThunderBlade Game Description: Randomly casts "Bolt" Bat.Pow: 108 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: +2 MEvade%: 0% Equippable By: Celes, Edgar, Locke, Terra SwdTech: Yes Runic: Yes Two-Handed Weapon: Yes Location (WoB): Imperial Magitek Research Facility Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Albrook, Tzen, Nikeah Steal From: N/A Win From: N/A Colosseum: Bet a ThunderBlade to fight Steroidite for an Ogre Nix Morph: N/A NOTE: Sells for 3500 GP. This weapon is lightning-elemental, which means that lightning damage is added to the weapon's attack, though only sometimes, doesn't always cast Bolt after you hit with it. Lances ------ Aura Lance Game Description: N/A Bat.Pow: 227 Vigor: +3 Defense: 0 Speed: +2 Evade %: 0% Stamina: +1 Mag.Def: 0 Mag.Pow: +3 MEvade%: 0% Equippable By: Edgar, Mog SwdTech: No Runic: Yes Two-Handed Weapon: Yes Location (WoB): N/A
Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: Poltrgeist Colosseum: Bet an Aura Lance to fight Land Worm for a Sky Render, bet the Sky Render for this Morph: N/A NOTE: Sells for 1 GP. Gold Lance Game Description: N/A Bat.Pow: 139 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Edgar, Mog SwdTech: No Runic: Yes Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Kohlingen, South Figaro, Thamasa Steal From: Rhyos Win From: N/A Colosseum: Bet a Gold Lance to fight Chupon for an Elixir Morph: Io, Leathal Wpn, Mag Roader (Yellow), Rider, Scullion, Spit Fire NOTE: Sells for 6000 GP. Imp Halberd Game Description: ??? if equipped as an Imp Bat.Pow: 253 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone except Umaro SwdTech: No Runic: Yes Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Mantodea Win From: Tyranosaur Colosseum: Bet an Imp Halberd to fight Allosaurus for a Cat Hood Morph: Cactrot, Pug, Pugs NOTE: Sells for 1 GP. If you attack with this weapon normally, you'll hurt extremely little. However, if you attack with this weapon while you're an Imp, the damage is of this weapon is awesome. Mithril Pike Game Description: N/A Bat.Pow: 70 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Edgar, Mog SwdTech: No Runic: Yes Two-Handed Weapon: Yes Location (WoB): Mog has this equipped when you get him for the multi-party battle in the Mines of Narshe in the beginning of the game Location (WoR): N/A Purchasable At (WoB): Maranda, Narshe, Nikeah Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Mithril Pike to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 400 GP. Partisan Game Description: N/A Bat.Pow: 150 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Edgar, Mog SwdTech: No Runic: Yes Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Jidoor Steal From: Test Rider Win From: N/A Colosseum: Bet a Partisan to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 6500 GP. Pearl Lance Game Description: Randomly casts "Pearl" Bat.Pow: 194 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: +3 MEvade%: 0% Equippable By: Edgar, Mog SwdTech: No Runic: Yes Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Pearl Lance to fight Sky Base for a Strato Morph: N/A NOTE: Sells for 1 GP. Each time you attack with this weapon, it has a chance to cast Pearl on the target. This weapon is pearl-elemental, so don't use it on enemies that are resistant to it (like Atma in Kefka's Tower). Stout Spear Game Description: N/A Bat.Pow: 112 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Edgar, Mog SwdTech: No Runic: Yes Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Thamasa Purchasable At (WoR): South Figaro Steal From: N/A Win From: Test Rider Colosseum: Bet a Stout Spear to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 5000 GP. Trident Game Description: N/A Bat.Pow: 93 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Edgar, Mog SwdTech: No Runic: Yes Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Maranda, Narshe (only after getting the Blackjack) Purchasable At (WoR): South Figaro Steal From: N/A Win From: N/A Colosseum: Bet a Trident to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 850 GP. This weapon is also water-elemental, meaning that water-based damage is added to the weapon's attack. Knives ------ Ashura Game Description: N/A Bat.Pow: 57 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Cyan SwdTech: Yes Runic: Yes Two-Handed Weapon: Yes Location (WoB): Cyan has this equipped when you first recruit him Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Ogor Win From: N/A Colosseum: Bet an Ashura to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 250 GP. Aura Game Description: N/A Bat.Pow: 162 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Cyan SwdTech: Yes Runic: Yes Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Retainer Win From: N/A Colosseum: Bet an Aura to fight Rhyos for a Strato, bet the Murasame to get this Morph: N/A NOTE: Sells for 1 GP. Forged Game Description: N/A Bat.Pow: 81 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Cyan SwdTech: Yes Runic: Yes Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Albrook, Jidoor, Vector Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Forged to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 600 GP. Kotetsu Game Description: N/A Bat.Pow: 66 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Cyan SwdTech: Yes Runic: Yes Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Mobliz, Narshe (only before getting the Blackjack), Nikeah Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Kotetsu to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 400 GP. Murasame Game Description: N/A Bat.Pow: 110 Vigor: 0 Defense: 0 Speed: 0 Evade %: +10% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Cyan SwdTech: Yes Runic: Yes Two-Handed Weapon: Yes Location (WoB): Floating Continent Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Ogor, SrBehemoth, KatanaSoul Win From: N/A Colosseum: Bet a Murasame to fight Borras for an Aura, bet the Hardened for this Morph: N/A NOTE: Sells for 4500 GP. Sky Render Game Description: N/A Bat.Pow: 215 Vigor: 0 Defense: 0 Speed: 0 Evade %: +20% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Cyan SwdTech: Yes Runic: Yes Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: Doom Colosseum: Bet a Sky Render to fight Scullion for an Aura Lance, bet the Aura Lance for this Morph: N/A NOTE: Sells for 1 GP. Strato Game Description: N/A Bat.Pow: 199 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Cyan SwdTech: Yes Runic: Yes Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: KatanaSoul Win From: Red Dragon Colosseum: Bet a Strato to fight Aquila for a Pearl Lance, bet a Pearl Lance for this, bet a Stunner for this, bet a Magus Rod for this, bet an Aura for this Morph: N/A NOTE: Sells for 1 GP. Tempest Game Description: Randomly casts "Wind Slash" Bat.Pow: 101 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Cyan SwdTech: Yes Runic: Yes Two-Handed Weapon: Yes Location (WoB): Cave to the Sealed Gate Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Number 128 Win From: N/A Colosseum: Bet a Tempest to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 4000 GP. Each time you attack with this weapon, it has a chance to cast Wind Slash. This weapon is essential for getting a wind- god Gau set-up (see the FAQs section). Rods ---- Fire Rod Game Description: Casts "Fire 2" when used as an item, and breaks Bat.Pow: 79 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Gogo, Relm, Strago SwdTech: No Runic: No Two-Handed Weapon: Yes Location (WoB): Thamasa Location (WoR): N/A Purchasable At (WoB): Thamasa Purchasable At (WoR): N/A Steal From: N/A Win From: Wizard Colosseum: Bet a Fire Rod to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 1500 GP. If you throw this rod at an enemy in battle (you do not need the Throw command to do it; simply go to the Item option in battle and throw it from there), the rod breaks and can never be used again (it also casts Fire 2). Also, each time you attack with this weapon, it has a chance to cast Fire 2 on the target. Also, this weapon is firel-elemental, meaning that fire-based damage is added to the weapon's attack. Gravity Rod Game Description: Casts "Quartr" when used as an item, and breaks Bat.Pow: 120 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Gogo, Relm, Strago SwdTech: No Runic: No Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): Figaro Castle Purchasable At (WoB): N/A Purchasable At (WoR): Maranda, Thamasa Steal From: N/A Win From: N/A Colosseum: Bet a Gravity Rod to fight Chupon for an Elixir, bet the Punisher for this, bet the Rainbow Brsh for this Morph: N/A NOTE: Sells for 6500 GP. If you throw this rod at an enemy in battle (you do not need the Throw command to do it; simply go to the Item option in battle and throw it from there), the rod breaks and can never be used again (it also casts Quartr). Also, each time you attack with this weapon, it has a chance to cast Quartr on the target. Also, this weapon is earth-elemental, meaning that earth-based damage is added to the weapon's attack. Heal Rod Game Description: Recover target's HP Bat.Pow: 200 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Gogo, Relm, Strago SwdTech: No Runic: No Two-Handed Weapon: Yes Location (WoB): Crescent Island Location (WoR): Tzen Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Heal Rod to fight Pug for a Magus Rod Morph: N/A NOTE: Sells for 1 GP. When you attack with this weapon, it heals the target instead of damages them, meaning you can heal your allies with it, or attack undead enemies with it to hurt them, or even heal enemies, for whatever reason you might want to do that for, ignores defense. Ice Rod Game Description: Casts "Ice 2" when used as an item, and breaks Bat.Pow: 79 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Gogo, Relm, Strago SwdTech: No Runic: No Two-Handed Weapon: Yes Location (WoB): Thamasa Location (WoR): N/A Purchasable At (WoB): Thamasa Purchasable At (WoR): N/A Steal From: Spectre, Wizard Win From: N/A Colosseum: Bet an Ice Rod to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 1500 GP. If you throw this rod at an enemy in battle (you do not need the Throw command to do it; simply go to the Item option in battle and throw it from there), the rod breaks and can never be used again (it also casts Ice 2). Also, each time you attack with this weapon, it has a chance to cast Ice 2 on the target. Also, this weapon is ice-elemental, meaning that ice-based damage is added to the weapon's attack. Magus Rod Game Description: Mag Pwr Up Bat.Pow: 168 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: +7 MEvade%: +30% Equippable By: Gogo, Relm, Strago SwdTech: No Runic: No Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: Dirt Dragon Colosseum: Bet a Magus Rod to fight Allosaurus for a Strato, bet the Heal Rod to get this Morph: N/A NOTE: Sells for 1 GP. Mithril Rod Game Description: N/A Bat.Pow: 60 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: +2 MEvade%: 0% Equippable By: Gogo, Relm, Strago SwdTech: No Runic: No Two-Handed Weapon: Yes Location (WoB): Strago has this equipped when you first recruit him Location (WoR): N/A Purchasable At (WoB): Thamasa Purchasable At (WoR): N/A Steal From: N/A Win From: Joker Colosseum: Bet a Mithril Rod to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 250 GP. Pearl Rod Game Description: Casts "Pearl" when used as an item, and breaks Bat.Pow: 124 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Gogo, Relm, Strago SwdTech: No Runic: No Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): Tzen Purchasable At (WoB): N/A Purchasable At (WoR): Thamasa Steal From: N/A Win From: N/A Colosseum: Bet a Pearl Rod to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 6000 GP. If you throw this rod at an enemy in battle (you do not need the Throw command to do it; simply go to the Item option in battle and throw it from there), the rod breaks and can never be used again (it also casts Pearl). Also, each time you attack with this weapon, it has a chance to cast Pearl on the target. Also, this weapon is pearl-elemental, meaning that pearl-based damage is added to the weapon's attack. Poison Rod Game Description: Casts "Poison" when used as an item, and breaks Bat.Pow: 86 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Gogo, Relm, Strago SwdTech: No Runic: No Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Narshe (only after getting the Blackjack) Purchasable At (WoR): N/A Steal From: Toe Cutter, Lich Win From: Toe Cutter Colosseum: Bet a Poison Rod to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 750 GP. If you throw this rod at an enemy in battle (you do not need the Throw command to do it; simply go to the Item option in battle and throw it from there), the rod breaks and can never be used again (it also casts Poison). Also, each time you attack with this weapon, it has a chance to cast Poison on the target. Also, this weapon is poison-elemental, meaning that poison-based damage is added to the weapon's attack. Punisher Game Description: Uses MP to inflict mortal blow Bat.Pow: 111 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Gogo, Relm, Strago SwdTech: No Runic: No Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): Ancient Castle Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Punisher to fight Opinicus for a Gravity Rod Morph: N/A NOTE: Sells for 1 GP. Consumer's the attacker's MP to cause critical hits. If you have no MP, then the weapon will function like any other weapon, and critical hits will be dealt at random. Thunder Rod Game Description: Casts "Bolt 2" when used as an item, and breaks Bat.Pow: 79 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Gogo, Relm, Strago SwdTech: No Runic: No Two-Handed Weapon: Yes Location (WoB): Figaro Cave (during and after Locke's Scenario) Location (WoR): N/A Purchasable At (WoB): Thamasa Purchasable At (WoR): N/A Steal From: Wizard Win From: N/A Colosseum: Bet a Thunder Rod to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 1500 GP. If you throw this rod at an enemy in battle (you do not need the Throw command to do it; simply go to the Item option in battle and throw it from there), the rod breaks and can never be used again (it also casts Bolt 2). Also, each time you attack with this weapon, it has a chance to cast Bolt 2 on the target. Also, this weapon is lightning-elemental, meaning that lightning-based damage is added to the weapon's attack. Brushes ------- Chocobo Brsh Game Description: N/A Bat.Pow: 60 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: +1 MEvade%: 0% Equippable By: Relm SwdTech: No Runic: No Two-Handed Weapon: Yes Location (WoB): Relm has this equipped when you first recruit her Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Chocobo Brsh to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 300 GP. Cannot be thrown. DaVinci Brsh Game Description: N/A Bat.Pow: 100 Vigor: 0 Defense: 0 Speed: +1 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: +1 MEvade%: 0% Equippable By: Relm SwdTech: No Runic: No Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Thamasa Steal From: N/A Win From: N/A Colosseum: Bet a DaVinci Brsh to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 3500 GP. Cannot be thrown. Magical Brsh Game Description: N/A Bat.Pow: 130 Vigor: 0 Defense: 0 Speed: +1 Evade %: 0% Stamina: +1 Mag.Def: 0 Mag.Pow: +1 MEvade%: 0% Equippable By: Relm SwdTech: No Runic: No Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): Triangle Island Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Magical Brsh to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 5000 GP. Cannot be thrown. Rainbow Brsh Game Description: N/A Bat.Pow: 146 Vigor: +1 Defense: 0 Speed: +2 Evade %: 0% Stamina: +1 Mag.Def: 0 Mag.Pow: +2 MEvade%: 0% Equippable By: Relm SwdTech: No Runic: No Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): Kefka's Tower Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Rainbow Brsh to fight Test Rider for a Gravity Rod Morph: N/A NOTE: Sells for 1 GP. Cannot be thrown. Ninja Stars ----------- Ninja Star Game Description: Use with "Throw" command Bat.Pow: 132 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: No one; this is an item used with the Throw command with Shadow SwdTech: No Runic: No Two-Handed Weapon: No Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Thamasa Steal From: Vectaur Win From: Ninja Colosseum: Bet a Ninja Star to fight Chaos Drgn for a Tack Star Morph: N/A NOTE: Sells for 500 GP. Can be thrown with Shadow by using the Throw command, damage is not affected by Back Row or Front Row, never misses, ignores defense. Shuriken Game Description: Use with "Throw" command Bat.Pow: 86 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: No one; this is an item used with the Throw command with Shadow SwdTech: No Runic: No Two-Handed Weapon: No Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Albrook, Kohlingen, Merchant that rides on the Chocobo outside Gau's father's house, one of the ghosts on the Phantom Train sells you this Purchasable At (WoR): Thamasa Steal From: Covert, Mag Roader (Yellow), Mag Roader (Purple), Mag Roader (Red), Mag Roader (Brown) Win From: N/A Colosseum: Bet a Shuriken to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 15 GP. Can be thrown with Shadow by using the Throw command, damage is not affected by Back Row or Front Row, never misses, ignores defense. Tack Star Game Description: Use with "Throw" command Bat.Pow: 190 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: No one; this is an item used with the Throw command with Shadow SwdTech: No Runic: No Two-Handed Weapon: No Location (WoB): N/A Location (WoR): Triangle Island, Kefka's Tower Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Covert, Hemophyte, Reach Frog Win From: N/A Colosseum: Bet a Tack Star to fight Opinicus for a Rising Sun, bet a Ninja Star to get this Morph: N/A NOTE: Sells for 1 GP. Can be thrown with Shadow by using the Throw command, damage is not affected by Back Row or Front Row, never misses, ignores defense. Special Weapons --------------- Bone Club Game Description: Intricately carved Bat.Pow: 151 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Umaro (automatically has this equipped) SwdTech: No Runic: No Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): Umaro has this equipped when you first recruit him, and it cannot be removed Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Punisher Win From: N/A Colosseum: Bet a Bone Club to fight Test Rider for a Red Jacket, bet the Doom Darts to get this, bet a Sniper to get this, bet a Rising Sun to get this Morph: N/A NOTE: Sells for 10000 GP. Cannot be thrown. Boomerang Game Description: Same damage from back row Bat.Pow: 102 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Locke SwdTech: No Runic: No Two-Handed Weapon: No Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Maranda, Narshe (only after getting the Blackjack), Tzen Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Boomerang to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 2750 GP. Damage is not affected by Back Row or Front Row. Flail Game Description: Same damage from back row Bat.Pow: 86 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Celes, Gogo, Relm, Strago, Terra SwdTech: No Runic: No Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Kohlingen, Narshe (before you get the Blackjack only) Purchasable At (WoR): N/A Steal From: Wart Puck Win From: N/A Colosseum: Bet a Flail to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 1000 GP. Damage is not affected by Back Row or Front Row, cannot be thrown. Full Moon Game Description: Same damage from back row Bat.Pow: 95 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Locke SwdTech: No Runic: No Two-Handed Weapon: No Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Jidoor, Kohlingen, Narshe (before you get the Blackjack only), Tzen Purchasable At (WoR): N/A Steal From: Prussian Win From: N/A Colosseum: Bet a Full Moon to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 1250 GP. Damage is not affected by Back Row or Front Row. Hawk Eye Game Description: Same damage from back row Bat.Pow: 111 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Locke SwdTech: No Runic: No Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Narshe (after getting the Blackjack only), Thamasa Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Hawk Eye to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 3000 GP. Damage is not affected by Back Row or Front Row. If you use this weapon on floating targets, the damage has a chance to be doubled (you'll be able to tell if it is because Locke will throw the weapon, instead of just attack with it like he does on non-Float targets). Morning Star Game Description: Same damage from back row Bat.Pow: 109 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Celes, Gogo, Relm, Strago, Terra SwdTech: No Runic: No Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Narshe (after getting the Blackjack only), Thamasa Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Morning Star to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 2500 GP. Damage is not affected by Back Row or Front Row, cannot be thrown. Rising Sun Game Description: Same damage from back row Bat.Pow: 117 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Locke SwdTech: No Runic: No Two-Handed Weapon: No Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Punisher Win From: N/A Colosseum: Bet a Rising Sun to fight Allosaurus for a Bone Club, bet a Tack Star for this Morph: N/A NOTE: Sells for 1 GP. Damage is not affected by Back Row or Front Row. Sniper Game Description: Same damage from back row Bat.Pow: 172 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Locke SwdTech: No Runic: No Two-Handed Weapon: No Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Jidoor Steal From: N/A Win From: N/A Colosseum: Bet a Sniper to fight Borras for a Bone Club, bet the Dragon Claw for this, bet the Wing Edge for this Morph: N/A NOTE: Sells for 7500 GP. Damage is not affected by Back Row or Front Row. Wing Edge Game Description: Same damage from back row, Randomly strikes mortal blow Bat.Pow: 198 Vigor: +7 Defense: 0 Speed: +7 Evade %: 0% Stamina: +1 Mag.Def: 0 Mag.Pow: +2 MEvade%: 0% Equippable By: Locke SwdTech: No Runic: No Two-Handed Weapon: No Location (WoB): N/A Location (WoR): Ancient Cave, Phoenix Cave Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Wing Edge to fight Rhyos for a Sniper Morph: N/A NOTE: Sells for 1 GP. Damage is not affected by Back Row or Front Row, each time you attack with this weapon, you have a chance to instantly kill the target, if the target is undead, this weapon will always kill that enemy in one hit, and the enemy will be revived with full HP. Gambler ------- Cards Game Description: N/A Bat.Pow: 104 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Setzer SwdTech: No Runic: No Two-Handed Weapon: No Location (WoB): Setzer has this equipped when you first recruit him Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet the Cards to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 500 GP. Damage is not affected by Back Row or Front Row. Darts Game Description: N/A Bat.Pow: 115 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Setzer SwdTech: No Runic: No Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Thamasa Purchasable At (WoR): Kohlingen Steal From: N/A Win From: N/A Colosseum: Bet the Darts to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 5000 GP. Damage is not affected by Back Row or Front Row. Dice Game Description: N/A Bat.Pow: 1 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Setzer SwdTech: No Runic: No Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Kohlingen Steal From: N/A Win From: N/A Colosseum: Bet the Dice to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 2500 GP. Damage is not affected by Back Row or Front Row, ignores defense, damage is determined by your level, and the roll of the dice (see the FAQs section for a more detailed explanation). Cannot be thrown. Doom Darts Game Description: Randomly casts "Doom" Bat.Pow: 187 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Setzer SwdTech: No Runic: No Two-Handed Weapon: No Location (WoB): N/A Location (WoR): Ancient Cave Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet the Doom Darts to fight Opinicus for a Bone Club Morph: N/A NOTE: Sells for 1 GP. Damage is not affected by Back Row or Front Row, and this weapon has a chance of casting Doom each time you attack with it. Fixed Dice Game Description: N/A Bat.Pow: 1 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Setzer SwdTech: No Runic: No Two-Handed Weapon: No Location (WoB): N/A Location (WoR): Kefka's Tower Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet the Fixed Dice to fight Trixter for a Fire Knuckle Morph: N/A NOTE: Sells for 1 GP. Damage is not affected by Back Row or Front Row, ignores defense, damage is determined by your level, and the roll of the dice (see the FAQs section for a more detailed explanation). Cannot be thrown. Trump Game Description: Randomly dispatches an enemy Bat.Pow: 133 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Setzer SwdTech: No Runic: No Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Kohlingen, Thamasa Steal From: N/A Win From: N/A Colosseum: Bet the Trump to fight Allosaurus for a Trump Morph: Ninja, Covert, Outsider NOTE: Sells for 6500 GP. Damage is not affected by Back Row or Front Row, also has a chance to kill an enemy in one hit, if used on undead enemies, it will automatically kill them and they will be revived to full HP. Claws ----- Dragon Claw Game Description: N/A Bat.Pow: 188 Vigor: +2 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: +1 MEvade%: 0% Equippable By: Sabin SwdTech: No Runic: No Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: Presenter (Head), Presenter (Shell) Colosseum: Bet a Dragon Claw to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 1 GP. Since this weapon is pearl-elemental, pearl-based damage will be added to the weapon's attack. Fire Knuckle Game Description: N/A Bat.Pow: 122 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Sabin SwdTech: No Runic: No Two-Handed Weapon: Yes Location (WoB): Zozo Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Tzen Steal From: N/A Win From: N/A Colosseum: Bet a Fire Knuckle to fight TumbleWeed for a Fire Knuckle, bet the Tiger Fangs for this, bet the Fixed Dice for this Morph: N/A NOTE: Sells for 5000 GP. Has a chance to cast Fire each time you attack with it, cannot be thrown. Kaiser Game Description: N/A Bat.Pow: 83 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Sabin SwdTech: No Runic: No Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Jidoor Purchasable At (WoR): Tzen Steal From: N/A Win From: N/A Colosseum: Bet a Kaiser to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 50 GP. Cannot be thrown, since this weapon is pearl-elemental, pearl-based damage is added to the weapon's attack. MetalKnuckle Game Description: N/A Bat.Pow: 55 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Sabin SwdTech: No Runic: No Two-Handed Weapon: Yes Location (WoB): Sabin has this equipped when you first recruit him Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a MetalKnuckle to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 250 GP. Cannot be thrown. Mithril Claw Game Description: N/A Bat.Pow: 65 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Sabin SwdTech: No Runic: No Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Mobliz, Narshe (before getting the Blackjack only), Nikeah Purchasable At (WoR): N/A Steal From: Rhinotaur, Exocite, Vargas Win From: N/A Colosseum: Bet a Mithril Claw to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 400 GP. Cannot be thrown. Poison Claw Game Description: Randomly poisons an enemy Bat.Pow: 95 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Sabin SwdTech: No Runic: No Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Albrook, Maranda, Vector Purchasable At (WoR): Tzen Steal From: Gilomantis Win From: N/A Colosseum: Bet a Poison Claw to fight Test Rider for a Sniper Morph: N/A NOTE: Sells for 1250 GP. Has a chance to cast Poison each time you attack with it, cannot be thrown. Since this weapon is poison-elemental, poison- based damage will be added to the weapon's attack. Tiger Fangs Game Description: N/A Bat.Pow: 215 Vigor: +3 Defense: 0 Speed: +2 Evade %: 0% Stamina: +2 Mag.Def: 0 Mag.Pow: +3 MEvade%: 0% Equippable By: Sabin SwdTech: No Runic: No Two-Handed Weapon: Yes Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Albrook, Maranda, Vector Purchasable At (WoR): Tzen Steal From: GtBehemoth Win From: Allo Ver Colosseum: Bet the Tiger Fangs to fight Mantodea for a Fire Knuckle Morph: N/A NOTE: Sells for 1 GP. Cannot be thrown. Skeans ------ Bolt Edge Game Description: Multiple Thunder-element attack, use with "Throw' command Bat.Pow: N/A Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: No one; it's a throwable item by Shadow by using the Throw command SwdTech: No Runic: No Two-Handed Weapon: No Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Albrook, Jidoor, Kohlingen, Narshe (only after getting the Blackjack) Purchasable At (WoR): Maranda Steal From: N/A Win From: N/A Colosseum: Bet a Bolt Edge to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 250 GP. Can be thrown with Shadow by using the Throw command, damage is not affected by Back Row or Front Row, never misses, this Skean hits all enemies onscreen with lightning-based damage. Fire Skean Game Description: Multiple Fire-element attack, use with "Throw' command Bat.Pow: N/A Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: No one; it's a throwable item by Shadow by using the Throw command SwdTech: No Runic: No Two-Handed Weapon: No Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Albrook, Jidoor, Kohlingen, Narshe (only after getting the Blackjack) Purchasable At (WoR): Maranda Steal From: Grenade Win From: Mag Roader (Red), Mag Roader (Brown) Colosseum: Bet a Fire Skean to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 250 GP. Can be thrown with Shadow by using the Throw command, damage is not affected by Back Row or Front Row, never misses, this Skean hits all enemies onscreen with fire-based damage. Inviz Edge Game Description: Make thrower transparent, use with "Throw' command Bat.Pow: N/A Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: No one; it's a throwable item by Shadow by using the Throw command SwdTech: No Runic: No Two-Handed Weapon: No Location (WoB): Cave to the Sealed Gate (hidden in a tile on the floor; se walkthrough) Location (WoR): N/A Purchasable At (WoB): Merchant that rides on the Chocobo outside Gau's father's house Purchasable At (WoR): Maranda Steal From: N/A Win From: N/A Colosseum: Bet an Inviz Edge to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 100 GP. Can be thrown with Shadow by using the Throw command, damage is not affected by Back Row or Front Row, never misses, this Skean can only be used on Shadow, and it makes him invisible (in other words, he has the Clear status inflicted upon him). Shadow Edge Game Description: Creates thrower's illusion, use with "Throw' command Bat.Pow: N/A Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: No one; it's a throwable item by Shadow by using the Throw command SwdTech: No Runic: No Two-Handed Weapon: No Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Merchant that rides on the Chocobo outside Gau's father's house, Jidoor Purchasable At (WoR): Maranda Steal From: N/A Win From: N/A Colosseum: Bet a Shadow Edge to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 200 GP. Can be thrown with Shadow by using the Throw command, damage is not affected by Back Row or Front Row, never misses, this Skean can only be used on Shadow, and it makes him have higher Evade (in other words, he has the Image status inflicted upon him). Water Edge Game Description: Multiple Water-element, use with "Throw' command Bat.Pow: N/A Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: No one; it's a throwable item by Shadow by using the Throw command SwdTech: No Runic: No Two-Handed Weapon: No Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Albrook, Jidoor, Kohlingen, Narshe (only after you get the Blackjack) Purchasable At (WoR): Maranda Steal From: N/A Win From: N/A Colosseum: Bet a Shadow Edge to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 250 GP. Can be thrown with Shadow by using the Throw command, damage is not affected by Back Row or Front Row, never misses, this Skean hits all enemies onscreen with water-based damage. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 12. Shields | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| This section will list every shield in this game, as well as who can equip them, what they do, etc. Credit goes to Atom Edge's awesome Item FAQ for most of the information you'll find here, which would've taken me weeks, months even, to find out normally. NOTE: To find the shield you are looking for easily, hold CTRL and press F to bring up a search engine. In that search engine, type the name of the shield you're looking for, then press Enter. Aegis Shld Game Description: Randomly evades magic attack Vigor: 0 Defense: +46 Speed: 0 Evade %: +20% Stamina: 0 Mag.Def: +52 Mag.Pow: 0 MEvade%: +40% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Everyone except for Umaro Location (WoB): N/A Location (WoR): Mt. Zozo, Kefka's Tower Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet an Aegis Shld to fight Borras for a TortoiseShld Morph: N/A NOTE: Sells for 1 GP. Buckler Game Description: Randomly evades magic attack Vigor: 0 Defense: +16 Speed: 0 Evade %: +10% Stamina: 0 Mag.Def: +10 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Everyone except for Umaro Location (WoB): Cyan, Edgar, and Terra have this equipped when you first recruit him Location (WoR): N/A Purchasable At (WoB): Mobliz, South Figaro Purchasable At (WoR): N/A Steal From: GreaseMonk Win From: N/A Colosseum: Bet a Buckler to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 100 GP. Crystal Shld Game Description: Randomly evades magic attack Vigor: 0 Defense: +50 Speed: 0 Evade %: +10% Stamina: 0 Mag.Def: +34 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Celes, Cyan, Edgar, Setzer, Terra Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Maranda Steal From: GreaseMonk Win From: N/A Colosseum: Bet a Crystal Shld to fight Didalos for a Cursed Ring Morph: Blue Dragon, Dirt Dragon, Gold Dragon, Ice Dragon, ProtoArmor, Red Dragon, Storm Dragon, Skull Dragon, Wirey Dragon NOTE: Sells for 3500 GP. Cursed Shld Game Description: Is Cursed Vigor: -7 Defense: -7 Speed: -7 Evade %: 0% Stamina: -7 Mag.Def: -7 Mag.Pow: -7 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: Earth, Fire, Ice, Lightning, Poison, Water Equippable By: Everyone except for Umaro Location (WoB): N/A Location (WoR): Narshe (see walkthrough, and also use CTRL + F and search for "Cursed Shld" to find it easier) Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Cursed Shld to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 1 GP. When you equip this on a party member, that party member has the following negative status aliments inflicted on him/her: Berserk, Condemned, Mute, Muddle, and Seizure. If the wearer is alive after each battle with the shield equipped, it becomes the Paladin Shld after you fight and win 256 battles. For more information, see the walkthrough section of this FAQ. Note that Gogo cannot uncurse the Cursed Shld. Also, with the Cursed Shld on, you become weak to every element in this game. Diamond Shld Game Description: N/A Vigor: 0 Defense: +40 Speed: 0 Evade %: +10% Stamina: 0 Mag.Def: +27 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Celes, Cyan, Edgar, Setzer, Terra Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Kohlingen, Nikeah, South Figaro Steal From: N/A Win From: N/A Colosseum: Bet a Diamond Shld to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 1750 GP. Flame Shld Game Description: Absorbs Fire-elemental attack Vigor: 0 Defense: +41 Speed: 0 Evade %: +20% Stamina: 0 Mag.Def: +28 Mag.Pow: 0 MEvade%: +10% 50% Dmg: N/A Absorb: Fire No Effect: Ice Weak Point: Water Equippable By: Everyone except for Umaro Location (WoB): N/A Location (WoR): Cyan's Soul Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Rough, Striker Win From: N/A Colosseum: Bet a Flame Shld to fight IronHitman for an Ice Shld, bet a Falchion to get this, bet an Ice Shld to get this Morph: Bomb, Balloon, Chimera, Grenade NOTE: Sells for 1 GP. Locke gives this to you after you beat the Phoenix Cave. If used as an item in battle, will cast Fire 3, then disappear from your inventory, teaches Fire 2 at an x5 learn rate. Force Shld Game Description: Protects against magic attacks Vigor: 0 Defense: 0 Speed: 0 Evade %: +0% Stamina: 0 Mag.Def: +70 Mag.Pow: 0 MEvade%: +50% 50% Dmg: Earth, Fire, Ice, Lightning, Poison, Water Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Everyone except for Umaro Location (WoB): N/A Location (WoR): Kefka's Tower Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: Ice Dragon Colosseum: Bet a Force Shld to fight Dark Force for a Thornlet, bet the Paladin Shld to get this Morph: N/A NOTE: Sells for 1 GP. Teaches Shell at an x5 learn rate. Genji Shld Game Description: N/A Vigor: 0 Defense: +54 Speed: 0 Evade %: +20% Stamina: 0 Mag.Def: +50 Mag.Pow: 0 MEvade%: +20% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Everyone except for Umaro Location (WoB): N/A Location (WoR): Fanatics' Tower Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Genji Shld to fight Retainer for a Thunder Shld, bet a Thunder Shld for this Morph: N/A NOTE: Sells for 1 GP. Gold Shld Game Description: N/A Vigor: 0 Defense: +34 Speed: 0 Evade %: +10% Stamina: 0 Mag.Def: +23 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Celes, Cyan, Edgar, Mog, Setzer, Terra Location (WoB): Imperial Magitek Research Facility Location (WoR): N/A Purchasable At (WoB): Narshe (only after getting the Blackjack), Thamasa Purchasable At (WoR): Albrook, Tzen Steal From: Adamanchyt Win From: Dante Colosseum: Bet a Gold Shld to fight Chupon for an Elixir Morph: Io, Leathal Wpn, Mag Roader, Rider, Scullion, Spit Fire NOTE: Sells for 1250 GP. Heavy Shld Game Description: N/A Vigor: 0 Defense: +22 Speed: 0 Evade %: +10% Stamina: 0 Mag.Def: +14 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Celes, Cyan, Edgar, Locke, Setzer, Terra Location (WoB): South Figaro (basement) Location (WoR): N/A Purchasable At (WoB): Mobliz, Nikeah, South Figaro Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Heavy Shld to fight Chupon for an Elixir Morph: Chaser, Drop, Dueller, Fortis, Garm, HeavyArmor, Innoc, Iron Hitman, Junk, Mag Roader (red), Mag Roader (brown), M-TekArmor, Pipsqueak, PlutoArmor, Sky Armor, Sky Cap, Tomb Thumb, Trapper, Telstar NOTE: Sells for 200 GP. Ice Shld Game Description: Absorbs Ice-elemental attack Vigor: 0 Defense: +42 Speed: 0 Evade %: +20% Stamina: 0 Mag.Def: +28 Mag.Pow: 0 MEvade%: +10% 50% Dmg: N/A Absorb: Ice No Effect: Fire Weak Point: Wind Equippable By: Everyone except for Umaro Location (WoB): N/A Location (WoR): Mt. Zozo, Cyan's Soul Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Inferno Win From: N/A Colosseum: Bet an Ice Shld to fight Innoc for a Flame Shld, bet the Flame Shld to get this, bet the Crystal Mail to get this Morph: Rhyos, Test Rider NOTE: Sells for 1 GP. If used as an item in battle, will cast Ice 3, then disappear from your inventory, teaches Ice 2 at an x5 learn rate. Mithril Shld Game Description: N/A Vigor: 0 Defense: +27 Speed: 0 Evade %: +10% Stamina: 0 Mag.Def: +18 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Everyone except for Umaro Location (WoB): Mog, Relm, Setzer, and Strago have this equipped when you first recruit them Location (WoR): Gogo has this equipped when you first recruit it Purchasable At (WoB): Jidoor, Kohlingen, Narshe (before getting the Blackjack only) Purchasable At (WoR): N/A Steal From: General Win From: N/A Colosseum: Bet a Mithril Shld to fight Chupon for an Elixir Morph: Rhyos, Test Rider NOTE: Sells for 600 GP. Paladin Shld Game Description: Houses a hero's soul Vigor: 0 Defense: +59 Speed: 0 Evade %: +40% Stamina: 0 Mag.Def: +59 Mag.Pow: 0 MEvade%: 40% 50% Dmg: N/A Absorb: Fire, Ice, Lightning, Pearl No Effect: Earth, Poison, Water, Wind Weak Point: N/A Equippable By: Everyone except for Umaro Location (WoB): N/A Location (WoR): After fighting 256 battles with the Cursed Shld equipped (if the wearer of the Cursed Shld survives those battle, and Gogo, by the way, cannot uncurse the Cursed Shld), you get this ultimate shield. Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Paladin Shld to fight Hemophyte for a Forc Shld Morph: N/A NOTE: Sells for 1 GP. Teaches Ultima at an x1 learn rate. Thunder Shld Game Description: Absorbs Thunder-elemental attack Vigor: 0 Defense: +43 Speed: 0 Evade %: +20% Stamina: 0 Mag.Def: +28
Mag.Pow: 0 MEvade%: 10% 50% Dmg: Fire, Ice Absorb: Lightning No Effect: Wind Weak Point: N/A Equippable By: Everyone except for Umaro Location (WoB): N/A Location (WoR): Mt. Zozo, Zone Eater Dungeon Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Steroidite Win From: N/A Colosseum: Bet a Thunder Shld to fght Outsider for a Genji Shld, bet a Genji Shld to get this, bet a Genji Glove to get this, bet a Gauntlet to get this Morph: Dante, Vectagoyle NOTE: Sells for 1 GP. If used as an item in battle, will cast Bolt 3, then disappear from your inventory, teaches Bolt 2 at an x5 learn rate. TortoiseShld Game Description: ??? if equipped while an Imp Vigor: 0 Defense: +66 Speed: 0 Evade %: +30% Stamina: 0 Mag.Def: +66 Mag.Pow: 0 MEvade%: 30% 50% Dmg: N/A Absorb: Water No Effect: N/A Weak Point: N/A Equippable By: Everyone except for Umaro Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Geckorex Win From: Geckorex Colosseum: Bet a TortoiseShld to fight Steroidite for a Titanium, bet an Imp's Armor to get this, bet an Aegis Shld to get this Morph: Cactrot, Pug, Pugs NOTE: Sells for 1 GP. If equipped without being Imp, the shield is very weak, but if equipped as an Imp, the shield can produce the highest Defense rating in the game when combined with the Imp's Armor, teaches Imp at an x1 learn rate. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 13. Headgear | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| This section will list every headgear in this game, as well as who can equip them, what they do, etc. Credit goes to Atom Edge's awesome Item FAQ for most of the information you'll find here, which would've taken me weeks, months even, to find out normally. NOTE: To find the headgear you are looking for easily, hold CTRL and press F to bring up a search engine. In that search engine, type the name of the headgear you're looking for, then press Enter. Bandana Game Description: N/A Vigor: 0 Defense: +16 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: +10 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Celes, Gau, Locke, Relm, Sabin, Terra Location (WoB): Setzer has this equipped when you first recruit him Location (WoR): N/A Purchasable At (WoB): Kohlingen, Mobliz, Narshe (only before getting the Blackjack), Nikeah Purchasable At (WoR): N/A Steal From: Brawler Win From: Colossus (left out enemy; cannot fight) Colosseum: Bet a Bandana to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 400 GP. Bard's Hat Game Description: Raises MP a little Vigor: 0 Defense: +19 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: +21 Mag.Pow: 0 MEvade%: +10% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Everyone except for Umaro Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Albrook, Maranda, Narshe (after getting the Blackjack), Tzen, Vector Purchasable At (WoR): Albrook, Kohlingen, Nikeah, South Figaro Steal From: N/A Win From: N/A Colosseum: Bet a Bard's Hat to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 1500 GP. Raises maximum MP by 12.5%. Beret Game Description: Raises the success rate of "Sketch" Vigor: 0 Defense: +21 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: +21 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Relm Location (WoB): Floating Continent Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Tzen Steal From: N/A Win From: N/A Colosseum: Bet a Beret to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 1750 GP. Cat Hood Game Description: Raises the success rate of "Sketch" Vigor: 0 Defense: +33 Speed: +2 Evade %: 0% Stamina: 0 Mag.Def: +33 Mag.Pow: +4 MEvade%: 0% 50% Dmg: Earth, Fire, Ice, Lightning, Pearl, Wind Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Relm Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Cat Hood to fight Hoover for a Merit Award, bet the Titanium for this, bet the Imp Halberd for this Morph: N/A NOTE: Sells for 1 GP. You gain double the amount of gold that you normally would each time you win a fight with this helmet on. Circlet Game Description: Raises the success rate of "Control" Vigor: +2 Defense: +25 Speed: +1 Evade %: 0% Stamina: +3 Mag.Def: +19 Mag.Pow: +4 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Everyone except Umaro Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Jidoor, Thamasa Win From: N/A Colosseum: Bet a Circlet to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 3500 GP. Coronet Game Description: N/A Vigor: 0 Defense: +23 Speed: +2 Evade %: 0% Stamina: 0 Mag.Def: +23 Mag.Pow: +4 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Relm Location (WoB): N/A Location (WoR): Kefka's Tower Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Cornet to fight Evil Oscar for a Regal Crown, bet a Red Cap for this Morph: N/A NOTE: Sells for 1 GP. Crystal Helm Game Description: N/A Vigor: 0 Defense: +29 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: +19 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Celes, Edgar, Setzer, Terra Location (WoB): N/A Location (WoR): Figaro Castle Purchasable At (WoB): N/A Purchasable At (WoR): Jidoor, Maranda Steal From: N/A Win From: N/A Colosseum: Bet a Crystal Helm to fight Dueller for a Diamond Helm, bet a Genji Helmet for this Morph: Blue Dragon, Dirt Dragon, Gold Dragon, Ice Dragon, ProtoArmor, Red Dragon, Storm Dragon, Skull Dragon, Wirey Dragon NOTE: Sells for 5000 GP. Dark Hood Game Description: N/A Vigor: 0 Defense: +26 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: +17 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Gau, Gogo, Locke, Mog, Sabin, Shadow Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Jidoor, Thamasa Steal From: NeckHunter Win From: N/A Colosseum: Bet a Dark Hood to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 3750 GP. Diamond Helm Game Description: N/A Vigor: 0 Defense: +27 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: +18 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Celes, Cyan, Edgar, Setzer, Terra Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Kohlingen, Nikeah, South Figaro Steal From: Dante Win From: N/A Colosseum: Bet a Diamond Helm to fight Chupon for an Elixir, bet a Crystal Helm for this Morph: N/A NOTE: Sells for 4000 GP. Genji Helmet Game Description: N/A Vigor: 0 Defense: +36 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: +38 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Everyone except for Umaro Location (WoB): N/A Location (WoR): Daryl's Tomb Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Genji Helmet to fight Fortis for a Crystal Helm, bet a Regal Crown for this Morph: N/A NOTE: Sells for 1 GP. Gold Helmet Game Description: N/A Vigor: 0 Defense: +22 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: +15 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Celes, Edgar, Mog, Terra Location (WoB): Imperial Magitek Research Facility Location (WoR): N/A Purchasable At (WoB): Narshe (only after getting the Blackjack), Thamasa Purchasable At (WoR): Albrook, Tzen Steal From: N/A Win From: N/A Colosseum: Bet a Gold Helmet to fight Chupon for an Elixir Morph: Io, Leathal Wpn, Mag Roader (Yellow), Rider, Scullion, Spit Fire NOTE: Sells for 2000 GP. Green Beret Game Description: Raises HP a little Vigor: 0 Defense: +19 Speed: 0 Evade %: +10% Stamina: 0 Mag.Def: +13 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Everyone except for Umaro Location (WoB): Serpent Trench, Kohlingen Location (WoR): N/A Purchasable At (WoB): Maranda, Narshe (only after getting the Blackjack) Purchasable At (WoR): Albrook, Kohlingen, Nikeah, South Figaro Steal From: Joker Win From: Telstar Colosseum: Bet a Green Beret to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 1500 GP. Raises maximum HP by 12.5%. Hair Band Game Description: Raises HP a little Vigor: 0 Defense: +12 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: +8 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Celes, Relm, Terra Location (WoB): Celes has this equipped when you first recruit her Location (WoR): N/A Purchasable At (WoB): South Figaro Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Hair Band to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 75 GP. Head Band Game Description: Raises HP a little Vigor: +3 Defense: +16 Speed: +1 Evade %: 0% Stamina: +2 Mag.Def: +10 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Cyan, Gau, Locke, Mog, Sabin, Shadow Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Albrook, Jidoor, Kohlingen, Vector Purchasable At (WoR): N/A Steal From: Iron Fist Win From: Dadaluma Colosseum: Bet a Head Band to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 800 GP. Iron Helmet Game Description: N/A Vigor: 0 Defense: +18 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: +12 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Celes, Cyan, Edgar, Gau, Locke, Setzer, Terra Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Mobliz, Nikeah, Narshe (before getting the Blackjack only), Kohlingen Purchasable At (WoR): N/A Steal From: HeavyArmor Win From: N/A Colosseum: Bet an Iron Helmet to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 500 GP. Leather Hat Game Description: N/A Vigor: 0 Defense: +11 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: +7 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Everyone except for Umaro Location (WoB): Cyan, Edgar, Locke, Sabin, and Terra have this equipped when you first recruit them Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Leather Hat to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 25 GP. Magus Hat Game Description: N/A Vigor: 0 Defense: +15 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: +16 Mag.Pow: +5 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Celes, Gogo, Mog, Relm, Strago, Terra Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Narshe (only before getting the Blackjack), Nikeah, Mobliz, Kohlingen Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Magus Hat to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 300 GP. Mithril Helm Game Description: N/A Vigor: 0 Defense: +20 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: +13 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Celes, Cyan, Edgar, Gau, Gogo, Locke, Setzer, Shadow, Terra Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Maranda, Tzen, Narshe (only after getting the Blackjack) Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Mithril Helm to fight Chupon for an Elixir Morph: Chaser, Drop, Dueller, Fortis, Garm, HeavyArmor, Innoc, Iron Hitman, Junk, M-TekArmor, Mag Roader (Purple), Mag Roader (Red), Mag Roader (Brown), PlutoArmor, Pipsqueak, Sky Cap, Sky Base, Sky Armor, Telstar, Tomb Thumb, Trapper NOTE: Sells for 1000 GP. Mystery Veil Game Description: N/A Vigor: 0 Defense: +24 Speed: +1 Evade %: 0% Stamina: 0 Mag.Def: +25 Mag.Pow: +3 MEvade%: +10% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Celes, Relm, Terra Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Thamasa Purchasable At (WoR): Thamasa Steal From: N/A Win From: N/A Colosseum: Bet a Mystery Veil to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 2750 GP. Oath Veil Game Description: N/A Vigor: 0 Defense: +32 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: +31 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Celes, Relm, Terra Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Maranda Steal From: N/A Win From: N/A Colosseum: Bet an Oath Veil to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 4500 GP. Plumed Hat Game Description: N/A Vigor: 0 Defense: +14 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: +9 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Everyone except for Umaro Location (WoB): Relm and Strago have this equipped when you first recruit them Location (WoR): Gogo has this equipped when you first recruit him Purchasable At (WoB): Merchant that rides on the Chocobo outside Gau's father's house, Mobliz, Nikeah, South Figaro Purchasable At (WoR): N/A Steal From: Merchant Win From: N/A Colosseum: Bet a Plumed Hat to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 125 GP. Red Cap Game Description: Raises HP by 1/4 Vigor: +4 Defense: +24 Speed: +3 Evade %: 0% Stamina: +2 Mag.Def: +17 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Everyone except for Umaro Location (WoB): N/A Location (WoR): Mt. Zozo, Kefka's Tower Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Red Cap to fight Rhyos for a Coronet Morph: N/A NOTE: Sells for 1 GP. Raises max HP by 25%. Regal Crown Game Description: N/A Vigor: +1 Defense: +28 Speed: +1 Evade %: 0% Stamina: +1 Mag.Def: +23 Mag.Pow: +1 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Edgar, Sabin Location (WoB): N/A Location (WoR): Figaro Castle Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Regal Crown to fight Opinicus for a Genji Helmet, bet a Coronet for this Morph: N/A NOTE: Sells for 1 GP. Thornlet Game Description: Thorns inflict pain Vigor: 0 Defense: +38 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Everyone except for Umaro Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Hidon Win From: N/A Colosseum: Bet a Thornlet to fight Opinicus for a Mirage Vest, bet the Force Shld for this Morph: Didalos, Siegfried, SrBehemoth, Veteran NOTE: Sells for 1 GP. Whoever wears this helmet will have the Seizure status aliment inflicted on him/her. Tiara Game Description: N/A Vigor: 0 Defense: +22 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: +20 Mag.Pow: +2 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Celes, Relm, Terra Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Narshe (only after getting the Blackjack), Thamasa Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Tiara to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 1500 GP. Tiger Mask Game Description: N/A Vigor: +3 Defense: +21 Speed: +2 Evade %: 0% Stamina: +1 Mag.Def: +13 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Gau, Sabin Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Thamasa Purchasable At (WoR): Tzen Steal From: Ralph Win From: N/A Colosseum: Bet a Tiger Mask to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 1250 GP. Titanium Game Description: ??? if equipped while an Imp Vigor: 0 Defense: +42 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: +42 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: Water No Effect: N/A Weak Point: N/A Equippable By: Everyone except for Umaro Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: TumbleWeed Win From: N/A Colosseum: Bet a Titanium to fight Brachosaur for a Cat Hood, bet the TortoiseShld for this Morph: Cactrot, Pugs, Pug NOTE: Sells for 1 GP. This helmet is weak when you equip it normally, but if you are turned into an Imp, this helmet's defense increases by a wide margin, teaches Imp at an x1 learn rate. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 14. Armors | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| This section will list every armor in this game, as well as who can equip them, what they do, etc. Credit goes to Atom Edge's awesome Item FAQ for most of the information you'll find here, which would've taken me weeks, months even, to find out normally. NOTE: To find the armor you are looking for easily, hold CTRL and press F to bring up a search engine. In that search engine, type the name of the armor you're looking for, then press Enter. BehemothSuit Game Description: Made of Behemoth hide Vigor: +6 Defense: +94 Speed: +6 Evade %: 0% Stamina: +6 Mag.Def: +73 Mag.Pow: +6 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Relm, Strago Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: SrBehemoth Colosseum: Bet a BehemothSuit to fight Outsider for a Snow Muffler Morph: N/A NOTE: Sells for 1 GP. Chocobo Suit Game Description: Feel like a chocobo! Vigor: +3 Defense: +56 Speed: +6 Evade %: 0% Stamina: +2 Mag.Def: +38 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: Poison Weak Point: N/A Equippable By: Relm, Strago Location (WoB): Crescent Mountain Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Vindr Win From: N/A Colosseum: Bet a Chocobo Suit to fight Veteran for a Moogle Suit, bet a Tabby Suit for this Morph: N/A NOTE: Sells for 1 GP. Cotton Robe Game Description: N/A Vigor: 0 Defense: +32 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: +21 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Gogo, Relm, Strago, Terra Location (WoB): Strago has this equipped when you first recruit him Location (WoR): N/A Purchasable At (WoB): South Figaro Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Cotton Robe to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 100 GP. Crystal Mail Game Description: N/A Vigor: 0 Defense: +72 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: +49 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Celes, Cyan, Edgar, Locke, Setzer, Terra Location (WoB): N/A Location (WoR): Daryl's Tomb Purchasable At (WoB): N/A Purchasable At (WoR): Maranda Steal From: N/A Win From: N/A Colosseum: Bet a Crystal Mail to fight Covert for an Ice Shld Morph: Blue Dragon, Dirt Dragon, Gold Dragon, Ice Dragon, ProtoArmor, Red Dragon, Skull Dragon, Wirey Dragon NOTE: Sells for 8500 GP. Czarina Gown Game Description: N/A Vigor: +1 Defense: +70 Speed: +2 Evade %: 0% Stamina: +2 Mag.Def: +64 Mag.Pow: +3 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Relm Location (WoB): N/A Location (WoR): Daryl's Tomb Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Czarina Gown to fight Sky Base for a Minerva, bet the Minerva for this Morph: N/A NOTE: Sells for 1 GP. Dark Gear Game Description: N/A Vigor: 0 Defense: +68 Speed: +6 Evade %: 0% Stamina: 0 Mag.Def: +46 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Gau, Gogo, Locke, Sabin, Setzer, Shadow Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Jidoor, Maranda Steal From: N/A Win From: N/A Colosseum: Bet a Dark Gear to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 6500 GP. DiamondArmor Game Description: N/A Vigor: 0 Defense: +70 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: +47 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Celes, Cyan, Edgar, Setzer, Terra Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Kohlingen, South Figaro Steal From: N/A Win From: N/A Colosseum: Bet a DiamondArmor to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 7500 GP. Diamond Vest Game Description: N/A Vigor: 0 Defense: +65 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: +44 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Celes, Cyan, Edgar, Gau, Gogo, Locke, Mog, Sabin, Setzer, Shadow, Terra Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Thamasa, South Figaro, Kohlingen, Nikeah Steal From: Buffalax, PowerDemon Win From: N/A Colosseum: Bet a Diamond Vest to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 6000 GP. Force Armor Game Description: Mag Def up Vigor: 0 Defense: +69 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: +68 Mag.Pow: 0 MEvade%: +30% 50% Dmg: Earth, Fire, Ice, Lightning, Wind Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Celes, Cyan, Edgar, Locke, Setzer, Terra Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Fanatics' Tower, Kefka's Tower Steal From: Guardian (Kefka's Tower) Win From: Storm Dragon Colosseum: Bet a Force Armor to fight SrBehemoth for a Force Armor Morph: N/A NOTE: Sells for 1 GP. Gaia Gear Game Description: Absorbs Earth-elemental attack Vigor: 0 Defense: +53 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: +43 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: Absorb No Effect: N/A Weak Point: N/A Equippable By: Celes, Gau, Gogo, Locke, Mog, Relm, Sabin, Setzer, Shadow, Strago Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Thamasa Purchasable At (WoR): Nikeah, South Figaro Steal From: Baskervor, Latimeria Win From: N/A Colosseum: Bet a Gaia Gear to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 3000 GP. Genji Armor Game Description: N/A Vigor: +5 Defense: +90 Speed: +3 Evade %: 0% Stamina: +2 Mag.Def: +80 Mag.Pow: +3 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Celes, Cyan, Edgar, Locke, Setzer, Terra Location (WoB): N/A Location (WoR): Zone Eater Dungeon Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Genji Armor to fight Borras for an Air Anchor, bet the Nutkin Suit for this Morph: N/A NOTE: Sells for 1 GP. Gold Armor Game Description: N/A Vigor: 0 Defense: +55 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: +37 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Celes, Cyan, Edgar, Mog, Setzer, Terra Location (WoB): Imperial Magitek Research Facility Location (WoR): N/A Purchasable At (WoB): Thamasa Purchasable At (WoR): Albrook, Tzen Steal From: N/A Win From: Chimera Colosseum: Bet a Gold Armor to fight Chupon for an Elixir Morph: Io, Leathal Wpn, Mag Roader, Rider, Scullion, Spit Fire NOTE: Sells for 5000 GP. Imp's Armor Game Description: ??? if equipped while an Imp Vigor: 0 Defense: +100 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: +100 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: Water No Effect: N/A Weak Point: N/A Equippable By: Everyone except for Umaro Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Tyranosaur Win From: Sprinter Colosseum: Bet an Imp's Armor to fight Rhyos for a TortoiseShld Morph: Cactrot, Pug, Pugs NOTE: Sells for 1 GP. If this armor is equipped normally, it's weak, but when you are turned into an Imp, the Defense and Magic Defense is raised by a wide margin, teaches Imp at an x1 learn rate. Iron Armor Game Description: N/A Vigor: 0 Defense: +40 Speed: -2 Evade %: 0% Stamina: 0 Mag.Def: +27 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Celes, Cyan, Edgar, Locke, Setzer, Terra Location (WoB): South Figaro (basement) Location (WoR): N/A Purchasable At (WoB): Mobliz, Nikeah, Kohlingen, Narshe (only before getting the Blackjack) Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet an Iron Armor to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 350 GP. Kung Fu Suit Game Description: N/A Vigor: 0 Defense: +34 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: +23 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Gau, Locke, Sabin, Shadow Location (WoB): Sabin has this equipped when you first recruit him Location (WoR): N/A Purchasable At (WoB): Mobliz, Nikeah, South Figaro Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Kung Fu Suit to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 125 GP. LeatherArmor Game Description: N/A Vigor: 0 Defense: +28 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: +19 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Celes, Cyan, Edgar, Gau, Gogo, Locke, Mog, Relm, Setzer, Shadow, Strago, Terra Location (WoB): Cyan, Edgar, Locke, and Terra have this equipped when you first recruit them Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a LeatherArmor to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 75 GP. Light Robe Game Description: N/A Vigor: 0 Defense: +60 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: +43 Mag.Pow: +2 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Gogo, Relm, Strago Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Thamasa Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Light Robe to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 5500 GP. Minerva Game Description: Raises MP by 1/4 Vigor: +1 Defense: +88 Speed: +2 Evade %: 0% Stamina: +1 Mag.Def: +70 Mag.Pow: +4 MEvade%: +10% 50% Dmg: Earth, Pearl, Poison, Water Absorb: N/A No Effect: Fire, Ice, Lightning, Wind Weak Point: N/A Equippable By: Celes, Terra Location (WoB): N/A Location (WoR): Kefka's Tower Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Pugs, Goddess Win From: Pugs Colosseum: Bet a Minerva to fight Pug for a Czarina Gown, bet a Czarina Gown for this Morph: N/A NOTE: Sells for 1 GP. Raises maximum MP by 25%. Mirage Vest Game Description: Creates illusion of wearer Vigor: 0 Defense: +48 Speed: +6 Evade %: 0% Stamina: 0 Mag.Def: +36 Mag.Pow: 0 MEvade%: +10% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Everyone except for Umaro Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Mirage Vest to fight Vectagoyle for a Red Jacket, bet a Thornlet for this Morph: N/A NOTE: Sells for 1 GP. When you equip this on a party member, that party member has Image inflicted on him/her. Mithril Mail Game Description: N/A Vigor: 0 Defense: +51 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: +34 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Celes, Cyan, Edgar, Locke, Setzer, Terra Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Maranda, Narshe (only after getting the Blackjack) Purchasable At (WoR): N/A Steal From: ProtoArmor Win From: N/A Colosseum: Bet a Mithril Mail to fight Chupon for an Elixir Morph: Chaser, Dueller, Drop, Fortis, Garm, HeavyArmor, Innoc, IronHitman, Junk, Mag Roader (Purple), Mag Roader (Brown). Mag Roader (Red), M- TekArmor, PlutoArmor, Pipsqueak, Sky Armor, Sky Base, Sky Cap, Trapper, Tomb Thumb, Telstar NOTE: Sells for 1750 GP. Mithril Vest Game Description: N/A Vigor: 0 Defense: +45 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: +30 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Everyone except for Umaro Location (WoB): Setzer has this equipped when you first recruit him Location (WoR): Gogo has this equipped when you first recruit him Purchasable At (WoB): Albrook, Jidoor, Tzen, Maranda, Vector Purchasable At (WoR): N/A Steal From: Commando, Rider Win From: N/A Colosseum: Bet a Mithril Vest to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 600 GP. Moogle Suit Game Description: Be a moogle! Kupo!! Vigor: 0 Defense: +58 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: +52 Mag.Pow: +5 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: Poison Weak Point: N/A Equippable By: Relm, Strago Location (WoB): N/A Location (WoR): Owzer's House Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Dahling, SoulDancer Win From: N/A Colosseum: Bet a Moogle Suit to fight Madam for a Nutkin Suit, bet a Chocobo Suit for this Morph: N/A NOTE: Sells for 1 GP. Ninja Gear Game Description: N/A Vigor: 0 Defense: +47 Speed: +2 Evade %: 0% Stamina: 0 Mag.Def: +32 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Gau, Gogo, Locke, Sabin, Setzer, Shadow Location (WoB): Shadow has this equipped when you first recruit him Location (WoR): N/A Purchasable At (WoB): Albrook, Jidoor, Tzen, Vector Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Ninja Gear to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 550 GP. Nutkin Suit Game Description: A squirrel costume Vigor: 0 Defense: +86 Speed: +7 Evade %: 0% Stamina: 0 Mag.Def: +67 Mag.Pow: +3 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Relm, Strago Location (WoB): N/A Location (WoR): Kefka's Tower Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Nightshade Win From: N/A Colosseum: Bet a Nutkin Suit to fight Opinicus for a Genji Armor Morph: N/A NOTE: Sells for 1 GP. Power Sash Game Description: N/A Vigor: +5 Defense: +52 Speed: +1 Evade %: 0% Stamina: +5 Mag.Def: +35 Mag.Pow: 0 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Cyan, Gau, Locke, Sabin, Shadow Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Narshe (only after getting the Blackjack), Thamasa Purchasable At (WoR): Nikeah, Tzen Steal From: N/A Win From: N/A Colosseum: Bet a Power Sash to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 5000 GP. Red Jacket Game Description: Houses a legendary grappler's spirit Vigor: +5 Defense: +78 Speed: +2 Evade %: 0% Stamina: +4 Mag.Def: +55 Mag.Pow: +1 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: Fire Weak Point: N/A Equippable By: Edgar, Sabin Location (WoB): N/A Location (WoR): Zone Eater Dungeon Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Poltrgeist Win From: N/A Colosseum: Bet a Red Jacket to fight Vectagoyle for a Red Jacket, bet the Mirage Vest for this, bet the Bone Club for this Morph: N/A NOTE: Sells for 1 GP. Silk Robe Game Description: N/A Vigor: 0 Defense: +39 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: +29 Mag.Pow: +1 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Celes, Gogo, Mog, Relm, Strago, Terra Location (WoB): Relm has this equipped when you first recruit her Location (WoR): N/A Purchasable At (WoB): Kohlingen, Nikeah, Narshe (only before getting the Blackjack) Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Silk Robe to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 300 GP. Snow Muffler Game Description: How cozy! Vigor: 0 Defense: +128 Speed: 0 Evade %: +10% Stamina: 0 Mag.Def: +90 Mag.Pow: N/A MEvade%: +10% 50% Dmg: Fire Absorb: Ice No Effect: N/A Weak Point: N/A Equippable By: Gau, Mog, Umaro (Umaro has this automatically equipped, and it is unremovable) Location (WoB): Umaro has this equipped when you first recruit him, though it is unremovable Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Snow Muffler to fight Retainer for a Charm Bangle, bet the BehemouthSuit for this Morph: N/A NOTE: Sells for 1 GP. Tabby Suit Game Description: Resembles a tabby cat Vigor: +2 Defense: +54 Speed: +2 Evade %: 0% Stamina: +2 Mag.Def: +36 Mag.Pow: +2 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: Poison Weak Point: N/A Equippable By: Relm, Strago Location (WoB): Crescent Mountain Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Wild Cat Win From: N/A Colosseum: Bet a Tabby Suit to fight Vectaur for a Chocobo Suit Morph: N/A NOTE: Sells for 1 GP. Tao Robe Game Description: Resembles a tabby cat Vigor: 0 Defense: +68 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: +50 Mag.Pow: +5 MEvade%: +10% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Gogo, Relm, Strago Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Maranda Steal From: N/A Win From: N/A Colosseum: Bet a Tao Robe to fight Test Rider for a Tao Robe Morph: N/A NOTE: Sells for 6500 GP. White Dress Game Description: N/A Vigor: 0 Defense: +47 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: +35 Mag.Pow: +5 MEvade%: 0% 50% Dmg: N/A Absorb: N/A No Effect: N/A Weak Point: N/A Equippable By: Celes, Relm, Terra Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Albrook, Vector, Tzen, Jidoor Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a White Dress to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 1100 GP. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 15. Relics | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| This section will list every armor in this game, as well as who can equip them, what they do, etc. Credit goes to Atom Edge's awesome Item FAQ for most of the information you'll find here, which would've taken me weeks, months even, to find out normally. NOTE: To find the relic you are looking for easily, hold CTRL and press F to bring up a search engine. In that search engine, type the name of the relic you're looking for, then press Enter. Amulet Game Description: Protects against "Poison", "Dark", "Zombie" Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Albrook, Tzen Purchasable At (WoR): Tzen, Nikeah, South Figaro Steal From: Ing, Orog, Speck Win From: Orog, PowerDemon Colosseum: Bet an Amulet to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 2500 GP. Atlas Armlet Game Description: Raises fight damage Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): Mt. Koltz Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Albrook, Jidoor Steal From: HadesGigas Win From: N/A Colosseum: Bet an Atlas Armlet to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 2500 GP. Back Guard Game Description: Evades "Back attack" and "Pincer attack" Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): Imperial Castle, Imperial Base Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Tzen Steal From: Misfit Win From: N/A Colosseum: Bet a Back Guard to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 3500 GP. Barrier Ring Game Description: Casts "Shell" when HP is low Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: +2 MEvade%: 0% Equippable By: Everyone Location (WoB): Imperial Camp (behind tent that contains MithrilGlove and the monster-in-a-box chest that houses Telstar) Location (WoR): N/A Purchasable At (WoB): Jidoor, Narshe (only before getting the Blackjack) Purchasable At (WoR): Albrook, Thamasa Steal From: N/A Win From: Harvester Colosseum: Bet a Barrier Ring to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 250 GP. Beads Game Description: Randomly evades enemies' attacks Vigor: 0 Defense: 0 Speed: 0 Evade %: +20% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): N/A Location (WoR): Doma Castle Purchasable At (WoB): N/A Purchasable At (WoR): Nikeah Steal From: N/A Win From: N/A Colosseum: Bet the Beads to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 2000 GP. Black Belt Game Description: Randomly counterattacks when attacked Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Narshe (only after getting the Blackjack), Thamasa, Tzen Purchasable At (WoR): Tzen Steal From: N/A Win From: Leader Colosseum: Bet a Black Belt to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 2500 GP. Blizzard Orb Game Description: Equip on sasquatch, and... Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: +5 MEvade%: 0% Absorb: Ice No Effect: Fire Equippable By: Umaro Location (WoB): N/A Location (WoR): Ancient Castle Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Blizzard Orb to fight Allosaurus for a Rage Ring, bet the Rage Ring for this Morph: N/A NOTE: Sells for 1 GP. When equipped, this allows Umaro use the attack 'Storm', which is an MT attack. Charm Bangle Game Description: Encounter fewer random enemies Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): Imperial Castle Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Charm Bangle to fight Retainer for a Dragon Horn, bet the Snow Muffler for this, bet the Relic Ring for this, bet the Moogle Charm for this Morph: N/A NOTE: Sells for 1 GP. If you get enough points by doing the rights things at the Imperial Banquet, this is one of the items you'll receive from one of Gestahl's men before you leave. Cherub Down Game Description: Casts "Float" Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): Imperial Base Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Jidoor Steal From: Ninja Win From: N/A Colosseum: Bet a Cherub Down to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 3150 GP. You can also buy this at the Auction House in Jidoor (WoB only) for 10000 GP. Also, this Relic inflicts Float on the wearer. Coin Toss Game Description: Changes "Slot" into "GP Rain" Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Gogo, Setzer Location (WoB): Cave to the Sealed Gate Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet the Coin Toss to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 1 GP. When equipped, Setzer's (or Gogo's) Slot becomes GP Rain in battle. GP Rain uses your GP to attack a target, though it does very low damage. Crystal Orb Game Description: Raises MP by 1/2 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Atma (Kefka's Tower), MagiMaster Win From: Gold Dragon Colosseum: Bet the Crystal Orb to fight Borras for a Gold Hairpin, bet the Muscle Belt for this Morph: N/A NOTE: Sells for 1 GP. Raises maximum MP by 50%. Cure Ring Game Description: Casts "Regen" Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): Imperial Base Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Nikeah, South Figaro, Thamasa Steal From: Apokryphos Win From: N/A Colosseum: Bet a Cure Ring to fight Chupon for an Elixir Morph: Chupon, Critic, White Dragon NOTE: Sells for 4000 GP. This Relic inflicts Regen on the wearer. Cursed Ring Game Description: Is cursed Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Cursed Ring to fight Steroidite for an Air Anchor Morph: Didalos, SrBehemoth, Siegfried, Veteran NOTE: Sells for 1 GP. This Relic inflicts Condemned on the wearer. By the way, regardless of what _anybody_ says, you CAN'T uncurse the Cursed Ring and make into the all-powerful, omnipotent, awesome, ever so godly, Paladin Ring, teaches X-Zone at an x5 learn rate. Czarina Ring Game Description: Casts "Safe", "Shell" Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Celes, Relm, Terra Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): South Figaro, Thamasa, Nikeah, Jidoor Steal From: N/A Win From: Air Force Colosseum: Bet a Czarina Ring to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 1500 GP. Dragon Horn Game Description: Makes "Jump" continuous Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone except for Umaro Location (WoB): N/A Location (WoR): Phoenix Cave Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Dragon Horn to fight Rhyos for a Gold Hairpin, bet the Charm Bangle for this, bet the Safety Bit for this, bet the Economizer for this, bet the Gold Hairpin for this Morph: N/A NOTE: Sells for 1 GP. DragoonBoots Game Description: Changes "Fight" into "Jump" Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone except for Umaro Location (WoB): Imperial Magitek Research Facility Location (WoR): N/A Purchasable At (WoB): Thamasa Purchasable At (WoR): Tzen Steal From: Harvester, Wirey Drgn, Wyvern Win From: N/A Colosseum: Bet the DragoonBoots to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 4500 GP. When equipped, Fight becomes Jump in battle. When used, Jump allows a party member to jump in the air, temporarily being removed out of battle, thus unable to take in any damage, physical or magical. When the party member comes down from the air, it'll hit an enemy (you can't choose the enemy it hits) for damage. Damage is more powerful with spears equipped. Earrings Game Description: Raises magic damage, More powerful if paired Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): South Figaro (Locke's Scenario), Phantom Train, Narshe Location (WoR): N/A Purchasable At (WoB): Narshe (only after getting the Blackjack), Tzen, Thamasa, Albrook, Jidoor Purchasable At (WoR): Albrook Steal From: Brainpan, Veteran Win From: N/A Colosseum: Bet the Earrings to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 2500 GP. Economizer Game Description: Cuts MP consumed to 1 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone except for Umaro Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Aquila Win From: Brachosaur Colosseum: Bet an Economizer to fight Vectagoyle for a Dragon Horn, bet the Gem Box for this Morph: N/A NOTE: Sells for 1 GP. Exp. Egg Game Description: Doubles obtained exp. Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): N/A Location (WoR): Daryl's Tomb Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet an Exp. Egg to fight Steroidite for a Tintinabar, bet a Tintinarbar for this Morph: Aquila, Harpy, Harpiai NOTE: Sells for 1 GP. Fairy Ring Game Description: Protects against "Poison, "Dark" Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Narshe (only before getting the Blackjack), Nikeah Purchasable At (WoR): South Figaro, Thamasa Steal From: N/A Win From: N/A Colosseum: Bet a Fairy Ring to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 750 GP. FakeMustache Game Description: Changes "Sketch" to "Control" Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Gogo, Relm Location (WoB): N/A Location (WoR): Zone Eater Dungeon Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Still Life Win From: N/A Colosseum: Bet a FakeMustache to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 1 GP. When equipped, this Relic changes Sketch into Control in battle. Control allows you to choose which attack of the selected target that you want to use, rather than having the game make that decision for you, like it does with Sketch. Gale Hairpin Game Description: Raises "Preemptive attack" rate Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): Imperial Castle Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Nikeah Steal From: N/A Win From: N/A Colosseum: Bet a Gale Hairpin to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 4000 GP. Gauntlet Game Description: One weapon can be held in 2 hands to increase damage Vigor: 0 Defense: +5 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): Returners' Hideout (tell Banon that you will become their last ray of hope to get this) Location (WoR): Cave of Umaro, Kefka's Tower Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Gauntlet to fight Vectagoyle for a Thunder Shld Morph: N/A NOTE: Sells for 1 GP. Gem Box
Game Description: Changes "Magic" into "X-Magic" Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone except for Umaro Location (WoB): N/A Location (WoR): Fanatics' Tower Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Gem Box to fight SrBehemoth for an Economizer Morph: N/A NOTE: Sells for 1 GP. When equipped, Magic turns into X-Magic in battle. When used X-Magic allows you to use two spells in one turn. If you use Quick on the party member that has X-Magic, you can use up to 4 magic spells in one turn! Genji Glove Game Description: Possible to equip each hand with a weapon Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone except for Umaro Location (WoB): Returners' Hideout (tell Banon that you won't become their ray of hope three times, and a guard will give you this later on, but take note that you can also talk to one of the guards in the hideout if you decline Banon's offer only once to get this Relic), Cave to the Sealed Gate Location (WoR): Cyan's Soul Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Dragon, Dullahan Win From: N/A Colosseum: Bet a Genji Glove to fight Hemophyte for a Thunder Shld Morph: Retainer, Samurai NOTE: Sells for 1 GP. Goggles Game Description: Protects against "Dark" Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Albrook, Nikeah, South Figaro Purchasable At (WoR): Nikeah Steal From: Harvester, Madam Win From: N/A Colosseum: Bet the Goggles to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 250 GP. Gold Hairpin Game Description: Halves MP consumed Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): N/A Location (WoR): Mt. Zozo. Ancient Castle Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Gold Hairpin to fight Evil Oscar for a Dragon Horn, bet the Ribbon for this, bet the Dragon Horn for this, bet the Crystal Orb for this Morph: N/A NOTE: Sells for 1 GP. If you save Lone Wolf instead of Mog in Narshe in the World of Balance, you'll get this. Guard Ring Game Description: Casts "Safe" Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Jidoor, Thamasa Steal From: N/A Win From: N/A Colosseum: Bet a Guard Ring to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 2500 GP. When equipped, this Relic inflicts Safe on the wearer. Hero Ring Game Description: Raises fight and magic damage Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): Future Colosseum Location (WoR): Figaro Cave (if you didn't open the chest that contained the Thunder Rod in the World of Balance), Zone Eater Dungeon, Kefka's Tower Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Hero Ring to fight Rhyos for a Pod Bracelet, bet the Pod Bracelet for this Morph: N/A NOTE: Sells for 1 GP. This is also auctioned off in the Auction House in Jidoor (WoR) only for 50000 GP. Hyper Wrist Game Description: Raises fight and magic damage Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): South Figaro (secret room south of where Celes is imprisoned), Narshe (when you come back on your second visit) Location (WoR): Tzen Purchasable At (WoB): N/A Purchasable At (WoR): Nikeah Steal From: Chimera Win From: Specter Colosseum: Bet a Hyper Wrist to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 4000 GP. Raises Vigor by 50%. If you equip two Hyper Wrists, nothing happens to your Vigor, you nosy kid you. Jewel Ring Game Description: Protects against "Dark", "Petrify" Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): Narshe (only before getting the Blackjack), South Figaro Location (WoR): Albrook, Thamasa, Tzen Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Dadaluma Win From: N/A Colosseum: Bet a Jewel Ring to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 500 GP. Marvel Shoes Game Description: Creates various effects Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet the Marvel Shoes to fight Tyranosaur for a Tintinabar, bet a Rename Card for this Morph: SoulDancer, SlamDancer, Tap Dancer NOTE: Sells for 1 GP. When equipped, this Relic inflicts Shell, Safe, Regen, and Haste on the wearer. Memento Ring Game Description: Departed mom's love protects against fatal magic attacks Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Relm, Shadow Location (WoB): Thamasa (Strago's house, upstairs on left side of wall), Relm has this equipped when you first recruit her Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Wrexsoul Win From: N/A Colosseum: Bet a Memento Ring to fight Chupon for a Memento Ring Morph: N/A NOTE: Sells for 1 GP. The wearer is protected from Zombie, Petrify, and Death when this Relic is equipped. Merit Award Game Description: Allows heavy armor, etc. to be equipped Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Merit Award to fight Covert for a Rename Card, bet a Cat Hood for this Morph: N/A NOTE: Sells for 1 GP. This Relic is unique in that it allows party members to equip certain things they normally couldn't. You can't equip EVERY item, but you can equip a lot. For example, Gau can equip a Tempest, which means he can wield a weapon, if he has this equipped. MithrilGlove Game Description: Casts "Safe" when HP is low Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): Imperial Camp Location (WoR): N/A Purchasable At (WoB): Jidoor, Narshe (only before getting the Blackjack) Purchasable At (WoR): Albrook Steal From: Goblin Win From: N/A Colosseum: Bet a MithrilGlove to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 350 GP. If the wearer's current HP is 12.5% of his/her max HP, the Safe status aliment is inflicted on the wearer. Moogle Charm Game Description: No random enemy encounters Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Mog Location (WoB): N/A Location (WoR): Moogle Lair (after Mog joins your group, examine the wall directly behind where he was standing to get this) Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Moogle Charm to fight Outsider for a Charm Bangle Morph: N/A NOTE: Sells for 1 GP. Muscle Belt Game Description: Raises HP by 1/2 Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Borras Win From: Skull Dragon Colosseum: Bet a Musle Belt to fight Allosaurus for a Crytsal Orb Morph: N/A NOTE: Sells for 1 GP. Raises maximum HP by 50%. Offering Game Description: Changes "Fight" into "X-Fight" Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: KatanaSoul Colosseum: Bet an Offering to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 1 GP. This Relic changes Fight into X-Fight in battle. X-Fight allows you to attack four times in a row. Each hit is twice as weak as they are normally. Also, even if you select one target out of say, four targets in the battle, the party member that has the Offering will attack any of the targets that he/she chooses to, rather than the one that you targeted. All critical hits and randomly casted magic (e.g. from the Illumina) is disabled. If you have the DragoonBoots Relic equipped with the Offering, Fight will be Jump. Never misses. Peace Ring Game Description: Protects against "Berserk", "Muddle" Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Albrook, Jidoor Purchasable At (WoR): Tzen, Thamasa Steal From: N/A Win From: Kefka (Narshe), NeckHunter Colosseum: Bet a Peace Ring to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 1500 GP. Pod Bracelet Game Description: Casts "Safe", "Shell" Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): N/A Location (WoR): Mines of Narshe (in the easternmost chest in the room with the Save Point, assuming you didn't open the chest in the World of Balance) Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Doom Drgn Win From: WrexSoul Colosseum: Bet a Pod Bracelet to fight Hemophyte for a Hero Ring, bet the Hero Ring for this Morph: Chupon, Critic, White Dragon NOTE: Sells for 1 GP. The wearer of this Relic automatically has Safe and Shell inflicted on them. Rage Ring Game Description: Equip on sasquatch, and... Vigor: +5 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Absorb: Fire No Effect: Lightning Equippable By: Umaro Location (WoB): N/A Location (WoR): Cave in the Veldt Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Rage Ring to fight Allosaurus for a Blizzard Orb, bet the Blizzard Orb for this Morph: N/A NOTE: Sells for 1 GP. When equipped, Umaro will sometimes throw one of your party members at enemy to cause good phyiscal damage. He can also jump to the enemy to cause damage. Relic Ring Game Description: Makes body cold Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Umaro Location (WoB): N/A Location (WoR): Owzer's House Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: N/A Colosseum: Bet a Relic Ring to fight Sky Base for a Charm Bangle Morph: Didalos, Siegfried, SrBehemoth, Veteran NOTE: Sells for 1 GP. When equipped, Umaro will have the same characteristics as an undead enemy would have. Ribbon Game Description: Protects from status aliments Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): South Figaro (basement) Location (WoR): Phoenix Cave, Moogle Lair (if you didn't open the chest that contained the Rune Edge in the World of Balance), Kefka's Tower Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Atma (Floating Continent), Brachosaur, Guardian (Kefka's Tower) Win From: Barb-e, Dahling, L. 80 Magic, Madam, Pan Dora Colosseum: Bet a Ribbon to fight Dark Force for a Gold Hairpin Morph: N/A NOTE: Sells for 1 GP. Protects the wearer from the following negative status aliments: Berserk, Blind, Imp, Muddle, Mute, Petrify, Poison, Seizure, Sleep, and Zombie, even if they are put on automatically (e.g. by the Cursed Shld). RunningShoes Game Description: Casts "Haste" Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): South Figaro (basement), Imperial Base, Zozo Location (WoR): N/A Purchasable At (WoB): Tzen, Thamasa, Narshe (only after getting the Blackjack) Purchasable At (WoR): South Figaro Steal From: N/A Win From: N/A Colosseum: Bet the RunningShoes to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 3500 GP. The wearer has the Haste status aliment set on them by this Relic. Safety Bit Game Description: Protects against mortal magic attacks Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): N/A Location (WoR): Fanatics' Tower Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Doom Win From: N/A Colosseum: Bet a Safety Bit to fight Pug for a Dragon Horn Morph: Boxed Set, Critic, Chupon, L.60 Magic, L.90 Magic, Trixter, Woolly, White Dragon NOTE: Sells for 1 GP. The wearer is protected from Death, Petrify, and Zombie. Sneak Ring Game Description: Raises success rate of "Steal" Vigor: 0 Defense: 0 Speed: +5 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Gogo, Locke Location (WoB): Narshe (in house with the many chests, southeast part of town) Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): Tzen Steal From: Dadaluma, Ursus Win From: N/A Colosseum: Bet a Sneak Ring to fight Tap Dancer for a Thief Glove Morph: N/A NOTE: Sells for 1500 GP. The success rate of Steal is doubled when you equip this Relic. Sniper Sight Game Description: Ensures 100% "Fight" hit rate Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): Phantom Train Location (WoR): N/A Purchasable At (WoB): Albrook, Jidoor, Thamasa, Narshe (only before getting the Blackjack) Purchasable At (WoR): Tzen Steal From: N/A Win From: N/A Colosseum: Bet a Sniper Sight to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 1500 GP. Allows you to never miss with a physical attack. Sprint Shoes Game Description: Allows person to sprint Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): Mobliz, Merchant that rides on the Chocobo outside Gau's father's house, South Figaro, Thamasa, Returners' Hideout, Narshe (only before getting the Blackjack) Purchasable At (WoR): Albrook Steal From: N/A Win From: N/A Colosseum: Bet the Sprint Shoes to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 750 GP. When equipped, this Relic allows you to walk 2x faster than you normally would in every area except for towns. This doesn't let you go faster on the World Map, and you only need to equip one to make all the party members currently in your party walk faster. Star Pendant Game Description: Protects against "Poison" Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): Imperial Camp Location (WoR): N/A Purchasable At (WoB): South Figaro, Nikeah Purchasable At (WoR): South Figaro Steal From: N/A Win From: N/A Colosseum: Bet a Star Pendant to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 500 GP. Thief Glove Game Description: Changes "Steal" to "Capture" Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Gogo, Locke Location (WoB): Zozo Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: Scrapper Win From: N/A Colosseum: Bet a Thief Glove to fight Harpy for a Dirk, bet a Sneak Ring for this, bet a ThiefKnife for this Morph: N/A NOTE: Sells for 1 GP. When equipped, Steal turns into Capture in battle. Capture allows you to attack with a phyiscal attack, and use Steal at the same time. Also, this Relic negates most weapons' special properties. Tintinabar Game Description: Recovers HP with each step Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): N/A Location (WoR): N/A Purchasable At (WoB): N/A Purchasable At (WoR): N/A Steal From: N/A Win From: Pug Colosseum: Bet a Tintinabar to fight Dark Force for an Exp. Egg, bet an Exp. Egg for this, bet a Megalixir for this, bet the Marvel Shoes for this Morph: Spek Tor, Stray Cat, Wild Cat NOTE: Sells for 1 GP. If you send letters for Lola's boyfriend in Mobliz (WoB only), then eventually, after he realizes you've been sending letters for him, will give this to you, if you do good at the banquet with Gestahl, you get this as a reward. True Knight Game Description: Protects party members who are low on HP Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): Returners' Hideout Location (WoR): N/A Purchasable At (WoB): Jidoor, Narshe (only before getting the Blackjack), South Figaro Purchasable At (WoR): Albrook Steal From: N/A Win From: N/A Colosseum: Bet a True Knight to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 500 GP. When a party members gets down to 12.5% of his/her max HP, whoever has this Relic on will stand in front of that party member and take damage for them whenever the wounded party member is about to be attacked. Wall Ring Game Description: Casts "Rflect" Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: 0% Equippable By: Everyone Location (WoB): Narshe (house with many chests, southeast part of town), Imperial Base Location (WoR): N/A Purchasable At (WoB): Thamasa, Albrook, Narshe (only after getting the Blackjack) Purchasable At (WoR): Albrook, South Figaro, Thamasa Steal From: N/A Win From: N/A Colosseum: Bet a Wall Ring to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 3000 GP. The wearer automatically has Reflect on them with this Relic equipped. White Cape Game Description: Protects against "Imp", "Mute" Vigor: 0 Defense: 0 Speed: 0 Evade %: 0% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: +10% Equippable By: Everyone Location (WoB): Returners' Hideout (see walkthrough, since it is very well hidden) Location (WoR): N/A Purchasable At (WoB): Mobliz, Nikeah Purchasable At (WoR): Nikeah Steal From: Ultros (Crescent Mountain) Win From: Ceritops, Kiwok Colosseum: Bet a White Cape to fight Chupon for an Elixir Morph: N/A NOTE: Sells for 2500 GP. Zephyr Cape Game Description: Dodges attacks more easily Vigor: 0 Defense: 0 Speed: 0 Evade %: +10% Stamina: 0 Mag.Def: 0 Mag.Pow: 0 MEvade%: +10% Equippable By: Everyone Location (WoB): Imperial Magitek Research Facility Location (WoR): Zone Eater Dungeon Purchasable At (WoB): N/A Purchasable At (WoR): Nikeah Steal From: N/A Win From: N/A Colosseum: Bet a Zephyr Cape to fight Chupon for an Elixir, bet an Air Anchor for this Morph: N/A NOTE: Sells for 3500 GP. Also, this is up for auction in the Auction House in Jidoor (WoR only) for 10000 GP. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 16. Colosseum | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| This section will list each item that you can bet in the Colosseum, and what you get for betting them, as well as who you fight when you do bet an item. This will also include strategies for the enemies here, bet ONLY for the very difficult ones (e.g. Chupon). Also, in the Colosseum, you have NO control over your party member whatsoever; they attack automatically, as if they are in Berserk mode. The only difference is, they can use magic or physical attacks, whereas Berserk is limited to physicals. Also, if Relm or Cyan wanted to use Sketch and SwdTech, they could without you controlling it (this applies to every other party member with a special ability, too). Also, if you wager an item and have to fight Chupon, if you lose (very likely), you'll keep the item you wagered, but you won't win the Elixir from Chupon, either. Take note that out of the 255 items in the game, approximately 150 can be wagered for an Elixir. In other words, over half the time, you'll be fighting Chupon if you don't know what to wager. That's where this list comes in. If you lose to an opponent aside from Chupon, you lose the item you wagered, so ALWAYS, and I repeat, ALWAYS save your game before betting. That way, if you lose your item, you can always reset and try again. Items You Can Bet ----------------- Items ----- BET ITEM ITEM YOU CAN WIN ENEMY YOU FIGHT ------------------------------------------------------------------------------ Antidote Elixir Chupon Dried Meat Elixir Chupon Echo Screen Elixir Chupon Elixir Rename Card Cactrot Ether Elixir Chupon Eyedrop Elixir Chupon Fenix Down Magicite Cactrot Green Cherry Elixir Chupon Magicite Elixir Chupon Megalixir Tintinabar Siegfried Potion Elixir Chupon Remedy Elixir Chupon Rename Card Marvel Shoes Doom Drgn Revivify Elixir Chupon Sleeping Bag Elixir Chupon Smoke Bomb Elixir Chupon Soft Elixir Chupon Super Ball Elixir Chupon Tent Elixir Chupon Tincture Elixir Chupon Tonic Elixir Chupon X-Ether Elixir Chupon X-Potion Elixir Chupon Warp Stone Elixir Chupon Weapons (Dirks) --------------- BET ITEM ITEM YOU CAN WIN ENEMY YOU FIGHT ------------------------------------------------------------------------------ Air Lancet Elixir Chupon Assassin SwordBreaker Test Rider Blossom Elixir Chupon Dirk Elixir Chupon Graedus Dirk Karkass Guardian Elixir Chupon Hardened Murasame Phase Imperial Elixir Chupon Kodachi Elixir Chupon Man Eater Elixir Chupon MithrilKnife Elixir Chupon Striker Striker Chupon/Shadow Stunner Strato Test Rider SwordBreaker Elixir Chupon ThiefKnife Thief Glove Wart Puck ValiantKnife Assassin Woolly Weapons (Swords) ---------------- BET ITEM ITEM YOU CAN WIN ENEMY YOU FIGHT ------------------------------------------------------------------------------ Atma Weapon Graedus SrBehemoth Blizzard Ogre Nix Scullion Break Blade Break Blade Lethal Wpn Crystal Enhancer Borras Drainer Drainer Enuo Enhancer Elixir Chupon Epee Elixir Chupon Excalibur Elixir Chupon Falchion Flame Shld Outsider Flame Sabre Ogre Nix Evil Oscar Illumina Scimitar Scullion MithrilBlade Elixir Chupon Ogre Nix Soul Sabre SrBehemoth Ragnarok Illumina Didalos RegalCutlass Elixir Chupon Rune Edge Elixir Chupon Scimitar Ogre Nix Covert Soul Sabre Falchion Opinicus ThunderBlade Ogre Nix Steroidite Weapons (Lances) ---------------- BET ITEM ITEM YOU CAN WIN ENEMY YOU FIGHT ------------------------------------------------------------------------------ Aura Lance Sky Render Land Worm Gold Lance Elixir Chupon Imp Halberd Cat Hood Allosaurus Mithril Pike Elixir Chupon Partisan Elixir Chupon Pearl Lance Strato Sky Base Stout Spear Elixir Chupon Trident Elixir Chupon Weapons (Knives) ---------------- BET ITEM ITEM YOU CAN WIN ENEMY YOU FIGHT ------------------------------------------------------------------------------ Ashura Elixir Chupon Aura Strato Rhyos Forged Elixir Chupon Kotetsu Elixir Chupon Murasame Aura Borras Strato Pearl Lance Aquila Sky Render Aura Lance Scullion Tempest Elixir Chupon Weapons (Rods) -------------- BET ITEM ITEM YOU CAN WIN ENEMY YOU FIGHT ------------------------------------------------------------------------------ Fire Rod Elixir Chupon Gravity Rod Elixir Chupon Heal Rod Magus Rod Pug Ice Rod Elixir Chupon Magus Rod Strato Allosaurus Mithril Rod Elixir Chupon Pearl Rod Elixir Chupon Poison Rod Elixir Chupon Punisher Gravity Rod Opinicus Thunder Rod Elixir Chupon Weapons (Brushes) ----------------- BET ITEM ITEM YOU CAN WIN ENEMY YOU FIGHT ------------------------------------------------------------------------------ Chocobo Brsh Elixir Chupon DaVinci Brsh Elixir Chupon Magical Brsh Elixir Chupon Rainbow Brsh Gravity Rod Test Rider Weapons (Ninja Stars) --------------------- BET ITEM ITEM YOU CAN WIN ENEMY YOU FIGHT ------------------------------------------------------------------------------ Ninja Star Tack Star Chaos Drgn Shuriken Elixir Chupon Tack Star Rising Star Opinicus Weapons (Special Weapons) ------------------------- BET ITEM ITEM YOU CAN WIN ENEMY YOU FIGHT ------------------------------------------------------------------------------ Bone Club Red Jacket Test Rider Boomerang Elixir Chupon Flail Elixir Chupon Full Moon Elixir Chupon Hawk Eye Elixir Chupon Morning Star Elixir Chupon Rising Star Bone Club Allosaurus Sniper Bone Club Borras Wing Edge Sniper Rhyos Weapons (Gambler) ----------------- BET ITEM ITEM YOU CAN WIN ENEMY YOU FIGHT ------------------------------------------------------------------------------ Cards Elixir Chupon Darts Elixir Chupon Dice Elixir Chupon Doom Darts Bone Club Opinicus Fixed Dice Fire Knuckle Trixter Trump Trump Allosaurus Weapons (Claws) --------------- BET ITEM ITEM YOU CAN WIN ENEMY YOU FIGHT ------------------------------------------------------------------------------ Dragon Claw Sniper Test Rider Fire Knuckle Fire Knuckle TumbleWeed Kaiser Elixir Chupon MetalKnuckle Elixir Chupon Mithril Claw Elixir Chupon Poison Claw Elixir Chupon Tiger Fangs Fire Knuckle Mantodea Shields ------- BET ITEM ITEM YOU CAN WIN ENEMY YOU FIGHT ------------------------------------------------------------------------------ Aegis Shld TortoiseShld Borras Buckler Elixir Chupon Crystal Shld Elixir Chupon Cursed Shld Cursed Ring Didalos Diamond Shld Elixir Chupon Flame Shld Ice Shld IronHitman Force Shld Thornlet Dark Force Genji Shld Thunder Shld Retainer Gold Shld Elixir Chupon Heavy Shld Elixir Chupon Ice Shld Flame Shld Innoc Mithril Shld Elixir Chupon Paladin Shld Force Shld Hemophyte Thunder Shld Genji Shld Outsider TortoiseShld Titanium Steroidite Headgear -------- BET ITEM ITEM YOU CAN WIN ENEMY YOU FIGHT ------------------------------------------------------------------------------ Bandana Elixir Chupon Bard's Hat Elixir Chupon Beret Elixir Chupon Cat Hood Merit Award Hoover Circlet Elixir Chupon Coronet Regal Crown Evil Oscar Crystal Helm Diamond Helm Dueller Dark Hood Elixir Chupon Diamond Helm Elixir Chupon Genji Helmet Crystal Helm Fortis Gold Helmet Elixir Chupon Green Beret Elixir Chupon Hair Band Elixir Chupon Head Band Elixir Chupon Iron Helmet Elixir Chupon Leather Hat Elixir Chupon Magus Hat Elixir Chupon Mithril Helm Elixir Chupon Mystery Veil Elixir Chupon Oath Veil Elixir Chupon Plumed Hat Elixir Chupon Red Cap Coronet Rhyos Regal Crown Genji Helmet Opinicus Thornlet Mirage Vest Opinicus Tiara Elixir Chupon Tiger Mask Elixir Chupon Titanium Cat Hood Brachosaur Armor ----- BET ITEM ITEM YOU CAN WIN ENEMY YOU FIGHT ------------------------------------------------------------------------------ BehemothSuit Snow Muffler Outsider Chocobo Suit Moogle Suit Veteran Cotton Robe Elixir Chupon Crystal Mail Ice Shld Covert Czarina Gown Minerva Sky Base Dark Gear Elixir Chupon DiamondArmor Elixir Chupon Diamond Vest Elixir Chupon Force Armor Force Armor SrBehemoth Gaia Gear Elixir Chupon Genji Armor Air Anchor Borras Gold Armor Elixir Chupon Imp's Armor TortoiseShld Rhyos Iron Armor Elixir Chupon Kung Fu Suit Elixir Chupon LeatherArmor Elixir Chupon Light Robe Elixir Chupon Minerva Czarina Gown Pug Mirage Vest Red Jacket Vectagoyle Mithril Mail Elixir Chupon Mithril Vest Elixir Chupon Moogle Suit Nutkin Suit Madam Ninja Gear Elixir Chupon Nutkin Suit Genji Armor Opinicus Power Sash Elixir Chupon Red Jacket Red Jacket Vectagoyle Silk Robe Elixir Chupon Snow Muffler Charm Bangle Retainer Tabby Suit Chocobo Suit Vectaur Tao Robe Tao Robe Test Rider White Dress Elixir Chupon Relics ------ BET ITEM ITEM YOU CAN WIN ENEMY YOU FIGHT ------------------------------------------------------------------------------ Amulet Elixir Chupon Atlas Armlet Elixir Chupon Back Guard Elixir Chupon Barrier Ring Elixir Chupon Beads Elixir Chupon Black Belt Elixir Chupon Blizzard Orb Rage Ring Allosaurus Charm Bangle Dragon Horn Retainer Cherub Down Elixir Chupon Coin Toss Elixir Chupon Crystal Orb Gold Hairpin Borras Cure Ring Elixir Chupon Cursed Ring Air Anchor Steroidite Czarina Ring Elixir Chupon Dragon Horn Gold Hairpin Rhyos DragoonBoots Elixir Chupon Earrings Elixir Chupon Economizer Dragon Horn Vectagoyle Exp. Egg Tintinabar Steroidite Fairy Ring Elixir Chupon FakeMustache Elixir Chupon Gale Hairpin Elixir Chupon Gauntlet Thunder Shld Vectagoyle Gem Box Economizer SrBehemoth Genji Glove Thunder Shld Hemophyte Goggles Elixir Chupon Gold Hairpin Dragon Horn Evil Oscar Guard Ring Elixir Chupon Hero Ring Pod Bracelet Rhyos Hyper Wrist Elixir Chupon Jewel Ring Elixir Chupon Marvel Shoes Tintinabar Tyranosaur Memento Ring Memento Ring Chupon Merit Award Rename Card Covert MithrilGlove Elixir Chupon Moogle Charm Charm Bangle Outsider Muscle Belt Crystal Orb Allosaurus Offering Elixir Chupon Peace Ring Elixir Chupon Pod Bracelet Hero Ring Hemophyte Rage Ring Blizzard Orb Allosaurus Relic Ring Charm Bangle Sky Base Ribbon Gold Hairpin Dark Force RunningShoes Elixir Chupon Safety Bit Dragon Horn Pug Sneak Ring Thief Glove Tap Dancer Sniper Sight Elixir Chupon Sprint Shoes Elixir Chupon Star Pendant Elixir Chupon Thief Glove Dirk Harpy Tintinabar Exp. Egg Dark Force True Knight Elixir Chupon Wall Ring Elixir Chupon White Cape Elixir Chupon Zephyr Cape Elixir Chupon Strategies ---------- Here is a list of strategies for some of the toughest enemies in the Colosseum that you will face. If you think there should be an enemy here that isn't listed, e-mail me and we'll see about getting into this FAQ. ;) Also, if you feel like some of the strategies are lacking (in other words, if you have a suggestion), feel free to e-mail me. I don't ignore anyone, by the way, I just forget to check my e-mail a lot, so be patient. Chupon Strategy: Chupon is ONE tough customer, to be honest. Not only does he have a whole plethora of HP (50305), but well over half the time, he will use Sneeze and knock you of battle. You don't lose the item you wagered before you fought Chupon if you lose, but you don't get anything for losing, either. Chupon is vulnerable to one thing (aside from Ice, of course), and that's Stop. Since there is a VERY low possibility that one of your party members will use Stop on Chupon when you fight him, much less Ice 3, the best way to defeat Chupon is to equip Shadow with the Stunner, as well as the RunningShoes Relic. With Haste on, Shadow stands a chance of getting to attack Chupon before Chupon can Sneeze. It may also help to equip Shadow with an Atlas Armlet or a Black Belt (I would prefer the Black Belt, but that's just me). The only thing you really can do is fight Chupon with Shadow at a very high level, and pray that Shadow keeps using Fight to stun Chupon, and that he doesn't do anything foolish to cause you to lose, although you'll most likely lose against Chupon. I'm afraid that's just a fact of life my friend. Tsk tsk. 'Tis a shame, but I am afraid it's true. :( One more thing you COULD do to win is equip Shadow with an Offering Relic to go along with the RunningShoes Relic. Outsider Strategy: The fight against Outsider can be quite hard, especially in the very beginning of the World of Ruin. The first thing you should do is give Setzer a Genji Glove and a Black Belt, and give him two Trump weapons. This is the best way to beat him, and the way that I recommend to you. Now, when you fight him, hope Setzer attacks with his phyiscal attacks. If he does, the Trump weapons have a chance to instantly kill Outsider. Since he is not immune to ID (Instant-death) attacks, he will die if you happen to connect with an instant-death attack from the Trump weapons. Not only does Outsider use Ruin (an ID attack that is guaranteed to kill you if it connets), he uses X-Zone, which is also guaranteed to kill you if it hits. You can't protect yourself from these two attacks, so you'll just have to pray that the Trumps connect with an ID attack. Outsider attacks with Ninja Stars and Tack Stars, so be prepared to take some very hefty damage. Overall, this is one hard fight. Siegfried Strategy: Siegfried could possibly be the hardest enemy you face in the Colosseum. He has extremely high HP, has a 1 in 4 chance of using HyperDrive, an unblockable attack that also ignores defense (it is so powerful that it deals about 7000 damage), and he also knows the deadly Shrapnel attack. What I recommend is coming in with a high level party member equipped with any of these items: DragoonBoots, Dragon Horn, Marvel Shoes, Stunner, Merit Award (if the character is not Shadow), and some speed-boosting equipment. What you want to do is jump on Siegfried with the Stunner on to try and cast Stop on him. If you succeed, he will be stopped, and you could potentially kill him while he is in Stop. NOTE: This startegy came from mnrogar's Colosseum FAQ, found on GameFAQs.com. Pug: Pug is an extremely hard enemy to defeat, especially at low levels. He attacks with Step Mine most of the time, which could deal anywhere between 1000-2000, depending on how many steps you have taken (it usually hurts me around 1700), and it's unblockable to boot. So, what to do, you ask? Worry not, for I shall tell you. An easy way to win against Pug, even at a low level, is to come in with a party member with 255 Defense, and either a Ribbon equipped, or a Jewel Ring equipped. The reason why is because those Relics prevent Pug from casting Break on you. If you can't survive Step Mine because of lack of high HP (Pug will counterattack with it everytime you kill him), equip a Green Beret, Red Cap, or a Muscle Belt, as those will help. If you have just like 1000 HP, even with those equipped, you better not have taken but 3000 steps or you are dead. Pug won't use Step Mine with his MP depleted, however. Oh, looks like we're onto something here, now doesn't it? You wanna know how to drain his MP, hmm? Well, you have to make him waste it by making him cast Break over and over. To do this, you have to hold down the L and R buttons to make your character try and run away (even though you are unable to run from battles in the Colosseum), so that your character will not attack Pug, but instead will trigger a counter. It'll take a pretty long time for Pug's MP to deplete, so a good idea is to use tape on the L and R buttons, and go play another video game, go online, look at some pr0n (XD, just joking), anything, while you are waiting. NOTE: This stragety came from mnrogar's Colosseum FAQ, found on GameFAQs.com. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 17. Rages | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| This section will list all of the Rages that Gau can obtain in this game. Not only that, but this section will go into explicit detail about the Veldt, the Rages Gau can learn, the ones that can and can't be used because they aren't stored in the game, etc. Basically, this is the place you come to if you want to learn about Rages and the Veldt. There are a total of 255 Rages in this game, but 3 of them can't be learned except with the use of a cheat device, such as Game Genie. These three Rages are Chupon, Siegfried, and Allo Ver. Gau can't learn those 3 Rages without some sort of cheat device. Since this is such a large section, it is advised that you use CTRL + F, and type in what you are looking for. IMPORTANT NOTE: Some Rages cause Gau to obtain special properties of an enemy. For example, if you use the Brawler Rage, even if you have an Ice Shld on, which causes you to absorb Ice-elemental attacks, since Brawler absorbs Poison, you'll absorb Poison, but not Ice. In other words, the prevailing factor is always the properties of the enemy's Rage you are going to use. Note also that Gogo can use Rages, too, though he can't Leap on the Veldt. Finally, Strago can learn some Lores if Gau uses a Rage that contains one of the Lores (for example, if you use
the EarthGuard Rage in battle with Strago with you, he will learn the Big Guard Lore, assuming that Gau uses Big Guard, rather than Battle). In order for Strago to learn a Lore from a Rage, he has to witness the attack, and be alive after the battle. Also, each Rage has two things going for it, aside from elemental properties, etc., of the enemy whos Rage you are using. They are: Battle, which is just a regular physical attack that Gau will sometimes use (more often than not, to be specific). The other is the special move that comes with the Rage (e.g. if Gau doesn't use Battle when you select Trilium, he'll use Bio instead, which is that Rage's special ability). Get it now? It's not that complicated, by any means, and you should be able to get used to it fairly quickly. Also, when either Gau or Gogo use a Rage, you cannot control them until they either die, become petrified, or win a battle, so keep that in mind before you spaz out. Note also that the attacks called "Special" are merely that enemy's special attack. For instance, Stray Cat's attack is listed as Special, but in the game, that attack is not called Special, but Catscratch. If you want to know which Lores Strago can learn from Rages, simply look at the list of his 24 Lores in the Characters section of this FAQ. Rage List --------- This Rage list lists the enemies in the order that they appear in the game data (e.g. with the FF3USME62 editor). Guard Attack: Special Special Properties: N/A Soldier Attack: Fire Special Properties: N/A Templar Attack: Fire 2 Special Properties: Safe Ninja Attack: Water Skean Special Properties: Float Samurai Attack: Lullaby Special Properties: Death Protection Orog Attack: Pearl Special Properties: Undead Mag Roader Attack: Bio Special Properties: Safe, Death Protection Retainer Attack: Shock Special Properties: Death Protection Hazer Attack: Bolt 2 Special Properties: N/A Dahling Attack: Cure 2 Special Properties: Death Protection Rain Man Attack: Bolt 3 Special Properties: Float Brawler Attack: Stone Special Properties: Berserk Apokryphos Attack: L.3 Muddle Special Properties: N/A Dark Force Attack: CleanSweep Special Properties: N/A Whisper Attack: Demi Special Properties: Float, Seizure, Undead Over-Mind Attack: Elf Fire Special Properties: Undead Osteosaur Attack: X-Zone Special Properties: Undead Commander Attack: Break Special Properties: N/A Rhodox Attack: Snare Special Properties: N/A Were-Rat Attack: Poison Special Properties: N/A Ursus Attack: Net Special Properties: N/A Rhinotaur Attack: Mega Volt Special Properties: N/A Steroidite Attack: Blizzard Special Properties: Death Protection Leafer Attack: Special Special Properties: N/A Stray Cat Attack: Special Special Properties: N/A Lobo Attack: Special Special Properties: N/A Doberman Attack: Special Special Properties: N/A Vomammoth Attack: Blizzard Special Properties: N/A Fidor Attack: Special Special Properties: N/A Baskervor Attack: Cyclonic Special Properties: Death Protection Suriander Attack: Aqua Rake Special Properties: Death Protection Chimera Attack: Aqua Rake Special Properties: Death Protection Behemoth Attack: Meteor Special Properties: N/A Mesosaur Attack: Step Mine Special Properties: N/A Pterodon Attack: Fire Ball Special Properties: Float FossilFang Attack: Sand Storm Special Properties: Undead White Drgn Attack: Pearl Special Properties: Death Protection Doom Drgn Attack: N. Cross Special Properties: Float, Death Protection Brachosaur Attack: Disaster Special Properties: Death Protection Tyranosaur Attack: Meteo Special Properties: Death Protection Dark Wind Attack: Break Special Properties: Float Beakor Attack: Special Special Properties: N/A Vulture Attack: Shimsham Special Properties: Float Harpy Attack: Cyclonic Special Properties: Float, Death Protection HermitCrab Attack: Net Special Properties: Safe Trapper Attack: L.3 Muddle Special Properties: Float Hornet Attack: Special Special Properties: Float Crasshoppr Attack: Bserk Special Properties: Float Delta Bug Attack: Mega Volt Special Properties: N/A Gilomantis Attack: Shrapnel Special Properties: Death Protection Trilium Attack: Bio Special Properties: N/A Nightshade Attack: Charm Special Properties: Death Protection TumbleWeed Attack: Lifeshaver Special Properties: N/A Bloompire Attack: Bio Special Properties: Undead Trilobiter Attack: Special Special Properties: Safe Siegfried Attack: Flare Special Properties: Safe, Death Protection Nautiloid Attack: Special Special Properties: Safe Exocite Attack: Special Special Properties: N/A Anguiform Attack: Aqua Rake Special Properties: Dark Reach Frog Attack: Slimer Special Properties: N/A Lizard Attack: Break Special Properties: N/A ChickenLip Attack: Quake Special Properties: Death Protection Hoover Attack: Sand Storm Special Properties: N/A Rider Attack: Virite Special Properties: N/A Chupon Attack: W Wind Special Properties: Death Protection Pipsqueak Attack: Imp Special Properties: N/A M-TekArmor Attack: Tek Laser Special Properties: Safe, Death Protection Sky Armor Attack: Tek Laser Special Properties: Float Telstar Attack: Sonic Boom Special Properties: Float, Death Protection Lethal Wpn Attack: Grav Bomb Special Properties: Reflect Vaporite Attack: Blaze Special Properties: Float, Undead Flan Attack: Slimer Special Properties: N/A Ing Attack: Lifeshaver Special Properties: Float, Undead Humpty Attack: Poison Special Properties: Undead Brainpan Attack: Blow Fish Special Properties: Float, Undead Cruller Attack: Slimer Special Properties: Undead Cactrot Attack: Blow Fish Special Properties: N/A Repo Man Attack: Exploder Special Properties: N/A Harvester Attack: Haste Special Properties: Float, Haste Bomb Attack: Blaze Special Properties: Float Still Life Attack: Lullaby Special Properties: Death Protection Boxed Set Attack: Meteor Special Properties: Float, Reflect SlamDancer Attack: Ice 2 Special Properties: N/A HadesGigas Attack: Magnitude8 Special Properties: N/A Pug Attack: Break Special Properties: Death Protection Magic Urn Attack: Cure 3 Special Properties: Death Protection Mover Attack: Merton Special Properties: N/A Figaliz Attack: Dischord Special Properties: Reflect Buffalax Attack: Slow 2 Special Properties: Seizure Aspik Attack: Giga Volt Special Properties: Float Ghost Attack: Bolt 2 Special Properties: Float, Undead Crawler Attack: Step Mine Special Properties: N/A Sand Ray Attack: Special Special Properties: N/A Areneid Attack: Special Special Properties: N/A Actaneon Attack: Special Special Properties: Dark Sand Horse Attack: Sand Storm Special Properties: Death Protection Dark Side Attack: Ice 2 Special Properties: Float, Seizure, Undead Mad Oscar Attack: Sour Mouth Special Properties: N/A Crawly Attack: Special Special Properties: N/A Bleary Attack: Doom Special Properties: N/A Marshal Attack: Wind Slash Special Properties: N/A Trooper Attack: Special Special Properties: N/A General Attack: Cure 2 Special Properties: Safe Covert Attack: Wind Slash Special Properties: Death Protection Ogor Attack: Storm Special Properties: Death Protection Warlock Attack: Pearl Special Properties: Death Protection Madam Attack: Pearl Special Properties: Death Protection Joker Attack: Bolt 2 Special Properties: Float Iron Fist Attack: Stone Special Properties: N/A Goblin Attack: Bolt 3 Special Properties: Reflect Apparite Attack: Imp Special Properties: Float, Seizure, Undead PowerDemon Attack: Flare Special Properties: Undead Displayer Attack: Doom Special Properties: Undead Vector Pup Attack: Special Special Properties: Haste Peepers Attack: Pearl Wind Special Properties: Seizure Sewer Rat Attack: Special Special Properties: N/A Slatter Attack: Cave In Special Properties: Death Protection Rhinox Attack: Life 3 Special Properties: Safe, Death Protection Rhobite Attack: Life Special Properties: N/A Wild Cat Attack: Blaster Special Properties: N/A Red Fang Attack: Drain Special Properties: N/A Bounty Man Attack: Special Special Properties: N/A Tusker Attack: Blizzard Special Properties: N/A Ralph Attack: Special Special Properties: N/A Chitnoid Attack: Stop Special Properties: Safe, Death Protection Wart Puck Attack: Rasp Special Properties: Death Protection Rhyos Attack: Surge Special Properties: Death Protection SrBehemoth Attack: Fire 3 Special Properties: Undead Vectaur Attack: Pearl Wind Special Properties: Death Protection Wyvern Attack: Cyclonic Special Properties: N/A Zombone Attack: Condemned Special Properties: Undead Dragon Attack: Revenge Special Properties: Death Protection Brontaur Attack: Fire 3 Special Properties: Death Protection Allosaurus Attack: Doom Special Properties: N/A Cirpius Attack: Haste2 Special Properties: Float Sprinter Attack: Aero Special Properties: N/A Gobbler Attack: Shimsham Special Properties: Float Harpiai Attack: Aero Special Properties: Float, Death Protection GloomShell Attack: Net Special Properties: N/A Drop Attack: Muddle Special Properties: Seizure, Death Protection Mind Candy Attack: Special Special Properties: Float WeedFeeder Attack: Bserk Special Properties: Float Luridan Attack: Land Slide Special Properties: Float Toe Cutter Attack: Shrapnel Special Properties: Death Protection Over Grunk Attack: Special Special Properties: N/A Exoray Attack: Virite Special Properties: Shell, Undead Crusher Attack: Lifeshaver Special Properties: Death Protection Uroburos Attack: Quake Special Properties: N/A Primordite Attack: Special Special Properties: N/A Sky Cap Attack: Megazerk Special Properties: Float Cephaler Attack: Special Special Properties: Safe, Death Protection Maliga Attack: Remedy Special Properties: N/A Gigan Toad Attack: Slimer Special Properties: Death Protection Geckorex Attack: Break Special Properties: N/A Cluck Attack: Quake Special Properties: N/A Land Worm Attack: Magnitude8 Special Properties: N/A Test Rider Attack: Flash Rain Special Properties: Death Protection PlutoArmor Attack: Tek Laser Special Properties: N/A Tomb Thumb Attack: Step Mine Special Properties: N/A HeavyArmor Attack: Tek Laser Special Properties: Safe Chaser Attack: Plasma Special Properties: Float Scullion Attack: Dischord Special Properties: Death Protection Poplium Attack: Special Special Properties: Float, Undead Intangir Attack: Pep Up Special Properties: Clear, Death Protection, Float, Haste, Shell, Safe Misfit Attack: Lifeshaver Special Properties: Float, Undead Eland Attack: Bio Special Properties: N/A Enuo Attack: CleanSweep Special Properties: Seizure, Reflect Deep Eye Attack: Dread Special Properties: N/A GreaseMonk Attack: Shell Special Properties: Haste NeckHunter Attack: Imp Special Properties: Haste Grenade Attack: Blaze Special Properties: Float Critic Attack: Condemned Special Properties: N/A Pan Dora Attack: Revenge Special Properties: Float, Undead SoulDancer Attack: Osmose Special Properties: Death Protection Gigantos Attack: Magnitude8 Special Properties: Safe Mag Roader Attack: Mute Special Properties: Haste, Death Protection Spek Tor Attack: Blaster Special Properties: Death Protection Parasite Attack: Giga Volt Special Properties: Float EarthGuard Attack: Big Guard Special Properties: Seizure Coelecite Attack: Magnitude8 Special Properties: N/A Anemone Attack: Giga Volt Special Properties: N/A Hipocampus Attack: Flash Rain Special Properties: Float, Undead Spectre Attack: Fire Special Properties: Undead Evil Oscar Attack: Bio Special Properties: N/A Slurm Attack: Slimer Special Properties: N/A Latimeria Attack: Magnitude8 Special Properties: Death Protection StillGoing Attack: Osmose Special Properties: Undead Allo Ver Attack: Quake Special Properties: Undead Phase Attack: Blow Fish Special Properties: Float, Death Protection Outsider Attack: Pearl Special Properties: Haste Barb-e Attack: Love Token Special Properties: Death Protection ParaSoul Attack: Flash Rain Special Properties: Float Pm Stalker Attack: Drain Special Properties: Float, Seizure, Undead Hemophyte Attack: Shock Wave Special Properties: Death Protection Sp Forces Attack: Safe Special Properties: Death Protection Nohrabbit Attack: Cure 2 Special Properties: N/A Wizard Attack: Demi Special Properties: Death Protection Scrapper Attack: Elf Fire Special Properties: Haste, Death Protection Ceritops Attack: Giga Volt Special Properties: Safe, Death Protection Commando Attack: Rflect Special Properties: N/A Opinicus Attack: Slide Special Properties: Undead Poppers Attack: Stone Special Properties: N/A Lunaris Attack: Special Special Properties: Death Protection Garm Attack: Demi Special Properties: N/A Vindr Attack: Acid Rain Special Properties: Float Kiwok Attack: Imp Special Properties: N/A Nastidon Attack: Blizzard Special Properties: Safe, Death Protection Rinn Attack: Fire Special Properties: Float, Undead Insecare Attack: Special Special Properties: Float Vermin Attack: Scan Special Properties: N/A Mantodea Attack: Wind Slash Special Properties: Death Protection Bogy Attack: Special Special Properties: Safe Prussian Attack: Land Slide Special Properties: N/A Black Drgn Attack: Storm Special Properties: Seizure, Undead Adamanchyt Attack: Acid Rain Special Properties: Safe, Death Protection Dante Attack: L.3 Muddle Special Properties: Undead Wirey Drgn Attack: Cyclonic Special Properties: Float, Safe Dueller Attack: Mega Volt Special Properties: N/A Psychot Attack: Lifeshaver Special Properties: Float, Death Protection Muus Attack: Pep Up Special Properties: Shell, Death Protection Karkass Attack: Bolt 3 Special Properties: Float, Death Protection, Undead Punisher Attack: Bolt 3 Special Properties: Haste Balloon Attack: Exploder Special Properties: Float Gabbledegak Attack: Vanish Special Properties: N/A GtBehemoth Attack: Meteor Special Properties: Death Protection Scorpion Attack: Poison Special Properties: N/A Chaos Drgn Attack: Disaster Special Properties: Death Protection Spit Fire Attack: Tek Laser Special Properties: N/A Vectagoyle Attack: Aqua Rake Special Properties: Death Protection Lich Attack: Fire 2 Special Properties: Float, Undead Osprey Attack: Shimsham Special Properties: Float Mag Roader Attack: Haste Special Properties: N/A Bug Attack: Stop Special Properties: Float Sea Flower Attack: Sleep Special Properties: N/A Fortis Attack: Fire Ball Special Properties: N/A Abolisher Attack: Poison Special Properties: N/A Aquila Attack: Cyclonic Special Properties: Float, Death Protection Junk Attack: Pep Up Special Properties: Float Mandrake Attack: Raid Special Properties: Death Protection 1st Class Attack: Stone Special Properties: N/A Tap Dancer Attack: Slow 2 Special Properties: N/A Necromancr Attack: Doom Special Properties: Float, Undead Borras Attack: Revenge Special Properties: Death Protection Mag Roader Attack: L.4 Flare Special Properties: Haste Wild Rat Attack: Special Special Properties: N/A Gold Bear Attack: Special Special Properties: N/A Innoc Attack: Virite Special Properties: Float Trixter Attack: Fire 2 Special Properties: Float, Death Protection Red Wolf Attack: Special Special Properties: Death Protection Didalos Attack: Merton Special Properties: Undead Woolly Attack: Ice 3 Special Properties: Float Veteran Attack: Condemned Special Properties: Float, Death Protection Sky Base Attack: Doom Special Properties: N/A IronHitman Attack: Dischord Special Properties: N/A Io Attack: Flare Star Special Properties: N/A Phew, that's all of the 255 Rages in this game my friend. Incase you didn't bother to read above, allow me to reiterate; the only three Rages in this game that you must use a cheat device (e.g. Game Genie) to get are Chupon, Allo Ver, and Siegfried. Also, each Rage comes with an elemental property. For example, the Guard Rage makes Gau weak to Poison, even if you have equipment that can absorb Poison, or absorb everything (e.g. Paladin Shld). For a complete list of all of these elemental properties, see Djibriel's Rage FAQ, found at GameFAQs.com at this URL: http://www.gamefaqs.com/console/snes/file/554041/35118 You are probably wondering, why, say, you can't get the L.70 Magic Rage, even though you know you've encountered the enemy. For some reason, the data for the Rages on the Fanatics' Tower (except for Magic Urn), and quite a number of other Rages, weren't included in the data of this game. If you are wondering why you can't get a specific Rage, even though you have already encountered the enemy, CTRL + F that enemy until you find it in the Enemies section. When you find that enemy, if where Control and Sketch is, there isn't a Rage option, you can't Rage this enemy. Same goes for Control; if there is no Control by Rage and Sketch in the Enemies section, you can't Control that enemy. Getting New Rages ----------------- When you first recruit Gau, he has only a few Rages, none of which are really noteworthy. These Rages are: Exocite, Hornet, Lobo, M-TekArmor, Rhinotaur, Trilobiter, Were-Rat and Whisper. You are probably wondering how can you get Gau to get some more useful Rages, or just get any new Rages at all, right? Well, that's easy. There is a tutorial telling you how to get new Rages once Gau is recruited into your group, but incase it didn't help you enough, or incase you weren't paying attention to the Imp, I'll explain it to you. First off, in order to even hope to get a new Rage, Gau has to be in your party (obvious, isn't it? >_>). Once he is in your party, go to the Veldt. On the Veldt, walk around until you enter into a random encounter. In that random encounter, you will find an enemy that you have encountered so far in the game. For example, if you've encountered the Stray Cat enemy, Stray Cat will sometimes appear in one of the random encounters on the Veldt, waiting to be Leaped by Gau, since you encountered him. If you run away, get Sneezed out of battle, use a Warp Stone, or use Warp, you will still be able to find the enemy you encountered later on in the Veldt. Not all enemies in this game are Rageable, as I said above (read above to see what I mean). Also note that no matter how long it takes to fight an enemy, be it 1 minute or 2 hours, the enemies you encounter follow a pattern. I have noticed that as I play the game and try and get new Rages, I'll encounter the same monster formations in succession quite a number of times. This is because the random encounters are not random in this game, be it on the Veldt or in any other place you get into random encounters. They are, as a matter of fact, not random at all; they are set. Set, meaning there is, for example, a 1/6 chance of such and such formation appearing in such and such place. If you want to know the odds of finding a monster formation (there are no odds of finding Veldt formations, since they are already set because you encounter the same monster formations back to back and over and over), see Djibriel's WoB and WoR Walkthrough and Battle Tactics guide, at GameFAQs. Anyway, back to my first point. Once you are in a random encounter with Gau in your party (on the Veldt, obviously), choose the Leap command. If Gau doesn't have this command, simply put, your game is screwed up, heh. After you have your cursor over Leap, press A on one of the enemies in the current random encounter you are in to have Gau jump into the enemy, and end the battle. If you encounter a Stray Cat, as well as different enemies, if you Leaped just the Stray Cat, don't worry. Even if you did that, you can still get the Rages of the other monsters that were in that random encounter, even if you just Leaped the Stray Cat. After Gau is Leaped off, you're probably wondering how to get him, right? Well, that is easy; walk around until you get into another random encounter. After you win that random encounter, Gau has a random chance of appearing. If he doesn't appear after one random encounter, keep trying other random encounters until he does. Once he appears, don't attack him. Instead, just wait until he says that he is your friend, and he'll rejoin your group. If you do attack him, though, he will run away, saying that you scare animals, and you will have to win more random encounters until that reappearance magic happens and he reappears to join your group. If you have four party members in your group and Gau is Leaped off into the Veldt, you can't get him back unless you thin your numbers to three party members or less. Also, I've heard countless times that you can Leap Gau off at the Veldt, get in your airship, put four party members in your group, then keep fighting battles on the Veldt, attacking Gau when he reappears, allowing him to "supposedly" gain more Rages. After Gau has learned the Rages you wanted him to, go back into the airship, put your party to three or less, and get him back into your group, with all the new Rages he has learnt. This would be nifty, if it actually worked. I have tested this in the game countless times before, and it doesn't work. Mark my words: IT DOES NOT WORK! The only enemies, aside from the ones that weren't encrypted into the data, or the three Rages you can't get without the use of a cheat device (Chupon, Siegfried, and Allo Ver), that don't appear, are bosses. While the White Dragon appears as a Rage, that's about it as far as Bosses come. If you're wondering why bosses don't appear on the Veldt, that is why. Also, Gau can learn spells from Espers, but there's really no real reason to give Gau magic, because the Rages take care of that. However, for the sake of targeting the enemies YOU want to target, rather than Gau doing it, you may want to teach him some magic. The magic I recommend teaching to him, however, is restorative magic. As a supporter, Gau can do really well, especially with dual Earrings. Wind God Gau ------------ There's one more thing Gau can do that's special; become what is called a Wind God. What is a Wind God, you ask? I'll tell you. A Wind God Gau is created by equipping Gau with the Merit Award Relic, which allows him to equip weapons. With the Merit Award on, he can the Tempest weapon. With the use of a Tempest, you have a good chance of a Wind Slash hitting all enemies onscreen, because that's the Tempest does; it has a 50% chance of ignoring the weapon's actual attack to cast Wind Slash. Naturally, Wind Slash doesn't deal very much damage, due to its 48 Base Power when it is unleashed. If you are wondering how Wind Slash works when you use a Tempest in battle, here's how: The Tempest weapon has a 50% chance to cast Wind Slash, although the weapon's actual attack is negated for this effect. If the weapon's attack misses, Wind Slash still has a chance to hit. Now, how is this useful, you ask? Well, normally, it isn't. However, when combined with a Special, Wind Slash's Base Power significantly increases. To be exact, it goes from a Base Power of 48, to a Base Power of 192, but ONLY IF you use the Stray Cat Rage, since Catscratch is the strongest physical Rage can use. In other words, if you use Stray Cat with a Tempest on (you should also put the Offering on Gau, for up to FOUR hits), you can deal out some very serious damage, using the second strongest attack in the game. Very nice, huh? As I said above, equipping the Offering on Gau also helps with this (it helps significantly). If somehow lady luck is on your side that much, you could potentially get up to 4 consecutive hits from Wind Slash after you use Stray Cat, each hit with a Base Power of 192, hitting all enemies onscreen for insane amounts of damage. Avoid being a Wind God Gau (didn't want me to say that, did you? :P) on enemies that are resistant to wind-elemental attacks. Rage and Run ------------ This tactic is especially useful in an SCC (Single Character Challenge). How do you do this weird sounding tactic? Pick a Rage and hold L & R after that to start running. Some of the bosses in this game cast spells on you that you can protect against, but if they begin to become low on HP, let's just say that you're screwed (XD). Why? Because, incase you haven't noticed, in this game, when bosses reach low HP, they began to use their more powerful attacks. Some of these attacks, such as Meteor are unblockable, which is very bad, since in an SCC or an LLG (Low-Level Game), Gau or Gogo can die really fast, because of lack of being able to block the attack, and with such low HP. I recommend picking a Rage that gives you a lot of good protection from status aliments, elements, etc. (Magic Urn is a good one), since while you are protected from elements and such, you won't have to worry about dying as easily, and while you are running, the boss runs out of MP. Incase you are wondering, this tactic is only for battles you can't run away from. When the boss runs out of MP, it won't be able to use those deadly spells it could before, thus allowing you to stop your useless running like the coward you are, and get to attacking. Nightshade ---------- Nightshade is, without a doubt, one of Gau's best Rages. Why? Because when you use it, Nightshade sets what is called "Charm" on the target. Charm confuses the target, similiar to how Muddle does. However, unlike Muddle, Charm doesn't wear off, and since it is not a status aliment, it can work on ANY enemy, normal or boss. This isn't all that makes it rigged, either. Charm has an 80% chance of hitting the target (to translate, that's a 4/5 chance, which is a very common chance), meaning it will almost _always_ work. Finally, if either Gau, Gogo, or the target that you Charmed dies, the effect of Charm wears off. If you've Charmed one target, you can't Charm another one until the target that you Charmed is dead. If Gau Charms an enemy that Gogo also Charmed, then Gogo gets the target's "bond" shared with him, and that means that Gau can Charm another target (he also has a chance to steal the target that Gogo just Charmed). One final note is that Charm can interact with Muddle, meaning that your party and the enemies in the battle that you are currently in can use random moves they have out of their arsenal against the proper party, since spells are redirected twice. NOTE: This information came from Djibriel's Rage Guide, found at GameFAQs.com, so all credit goes to his FAQ, meaning it goes to him. Io -- The Io Rage is actually a useful Rage, believe it or not. It doesn't come in handy on normal battles, but it DOES come in handy during boss battles. Below is a list of the boss battles that you can use the Io Rage on to make quick work of those bosses, via the use of the almighty Flare Star: NOTE: The + on the list indicates that the target has a weakness to Fire, thus the damage done by Flare Star is doubled. If you want to double the damage of Flare Star on enemies that aren't weak to Fire, then try and get a Fire weakness on them with the use of the Debilitator Tool. Tritoch Damage: 9920+ Ice Dragon Damage: 9999+ Storm Drgn Damage: 5920 Umaro Damage: 5280+ Gold Drgn Damage: 4960 Master Pug Damage: 5840 Atma (Floating Continent) Damage: 5360 Skull Dragon Damage: 9920+ Chadarnook (Demon) Damage: 6560+ Chadarnook (Woman) Damage: 5920+ Doom Gaze Damage: 9999+ Kefka Damage: 5680 Guardian Damage: 5360 Goddess Damage: 5440 KatanaSoul Damage: 4880 SrBehemoth (Undead) Damage: 7840+ SrBehemoth (Alive) Damage: 6880+ NOTE: This info also came from Djibriel's Rage Guide, found at GameFAQs.com. Again, I'd like to thank HIM, NOT myself, for this information. Magic Urn --------- The Magic Urn Rage is a beauty. If you equip Gau with a Snow Muffler (Gogo can't use one, otherwise I'd include him, too) and use this Rage, you will be invincible, basically. Magic Urn makes you immune to all elements, and it also offers a protection from Instant Death. While there is no "attack" that this Rage has to offer that actually damages, it DOES enable you to use Cure 3 aside from the typical Battle command. What does this mean? Well, it'll be extremely hard to take Gau down like this. Not only does he have tremendously high Defense because of the Snow Muffler, he also has Death Protection, and absorbs all elements in this game. If you are worried about getting a Game Over, you shouldn't if you use this Rage. Stray Cat --------- The Stray Cat Rage is one of my favorites throughout this game, and I always use it, even during the World of Ruin when so many Rages are available. While this Rage doesn't offer Death Protection, immunity from any elements, no positive status protection, no nothing. The reason I like it is because the attack it uses; Catscratch. When used, Catscratch is the strongest normal attack that Gau can dish out. It can deal upwards of 1500 damage to Kefka in the fight with him at Narshe in the World of Balance, making Gau a powerhouse capable of defeating pretty much anything early on. In the World of Ruin, its usefulness becomes less and less apparent, though it is still VERY useful for a Wind God Gau setup (read above for that information). Dark Wind --------- Dark Wind in itself isn't a very good Rage later on in the game, but for a few hours during the World of Balance, it can come in handy, simply because of the Break attack it has a chance to unleash. This isn't inherently useful, per se, but it CAN help if you are in desperate situations, especially in an LLG, where desperate situations are quite common, due to low HP and low stats. An LLG, by the way, is a Low-Level Game, trying to beat the game at the lowest levels possible. Deep Eye -------- The Deep Eye Rage in itself isn't very special. However, the move it uses, Dread, can come in handy in certain situations. If you use Shoat's Demon Eye summon, or use Break, those two moves check if the enemies have a protection against death (Instant Death Protection, in other words). If they do, those two attacks will not work, thus not petrifying the target. If you guessed that Dread induces Petrify on a target, you were right, although the hit rate of Dread is inferior to that of Break. Dread, on the other hand, DOESN'T check for Instant Death Protection, meaning you CAN use it to Petrify monsters that can't be Petrified normally. If you want to know which enemies Dread works on that Break or Demon Eye, doesn't, e-mail me. Intangir -------- The Intangir Rage by itself isn't very useful. However, since you absorb all elements in the game, have an Instant Death Protection on you, as well as being immune to all status aliments, and finally, have Float, Safe, Shell, and Haste on you, it's good. Unfortuantely, the Intangir Rage half the time uses Pep Up, which will not only kill Gau or Gogo, but remove them from battle. The Rage is useful though, if you use Mute on Gau BEFORE using the Rage. Intangir is immune to Mute normally, but by using Mute on Gau before you do the Rage, you'll be Muted when you use the Rage, thus preventing Pep Up. If, however, Gau uses Pep Up for the first attack of the Rage after you select it (as opposed to the typical Battle command), you won't have all the status aliments and all that good crap on you. If Gau uses Battle after you select the Rage for his first attack, you get all those good things happen to you. Neat, huh? This Rage is definitely a useful one, especially if equipped with a Snow Muffler. Doom Drgn --------- Because of N. Cross, the Doom Drgn Rage can be useful sometimes, but not near about as useful as Nightshade. Not only that, but even if you manage to Freeze the target with N. Cross from this Rage, Freeze wears off after 34 intervals (the same ones used for Condemned, by the way). Also, if you use a fire-type move, the effect of N. Cross wears off. While N. Cross has a hit rate of 90, which is better than Charm's hit rate, since it has 0% M.Block, it has a 10% chance to miss. Even if the attack does land, there remains a 50% chance that it will not work for you. Also, since Freeze has no visual effect on an enemy like it does your party, you can't tell when Freeze is set, unless you see the target not do anything at all but sit there and stare at space like he's mentally retarded (no offense intended). To be blunt, Nightshade has an 80% chance of working, whereas Doom Drgn has a 45% chance of working. Useful Rages (WoB): ------------------- Dark Wind, Aspik, ChickenLip, SlamDancer, HadesGigas, Gabbledegak, Marshal, Over-Mind, Pterodon, Cirpius, Baskervor, Anguiform, Brawler, Behemoth, Chimera, Gigantos, General, Stray Cat, Rhodox, Trilium, Vector Pup, Telstar, Templar, Hazer, Ninja, Ing, Rhinox, Mag Roader (Purple), Mandrake, and Primordite. Useful Rages (WoR): ------------------- White Drgn, Mover, Woolly, Punisher, SrBehemoth, Magic Urn, Veteran, Doom Drgn, Tyranosaur, Brontaur, Evil Oscar, Mesosaur, Harpiai, Toe Cutter, Rhyos, Outsider, Prussian, Nightshade, Retainer, and Vectaur. To see how these Rages are useful, check out Djibriel's Rage Guide, found at GameFAQs.com. Note that Gogo can uses Rages too, but I won't go into detail about that, since there isn't really a point to. Just know that Gogo has weaker Vigor than Gau, and weaker stats overall. IMPORTANT NOTE: As I dismiss this section, I leave behind an important note. I do not list what elemental properties you get for what enemies in this section, since it would be too tedious for me. If you want to know that information, visit Djibriel's Rage Guide (I have linked you to it over and over again; it should be drilled into your head by now). |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 18. Shops | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| This section will list all of the shops in this game, and what is sold in them. ----------------------------------------- World of Balance Shops ---------------------- Albrook Shops ----------------------------------------- Armor Shop Location: Albrook Items: Head Band Price: 1600GP Bard's Hat Price: 3000GP Mithril Vest Price: 1200GP Ninja Gear Price: 1100GP White Dress Price: 2200GP ----------------------------------------- Item Shop Location: Albrook Items: Potion Price: 300GP Tincture Price: 1500GP Eyedrop Price: 50GP Remedy Price: 1000GP Revivify Price: 300GP Fenix Down Price: 500GP Tent Price: 1200GP Warp Stone Price: 700GP ----------------------------------------- Relic Shop Location: Albrook Items: Goggles Price: 500GP Peace Ring Price: 3000GP Earrings Price; 5000GP Sniper Sight Price: 3000GP Wall Ring Price: 6000GP Amulet Price: 5000GP ----------------------------------------- Weapon Shop Location: Albrook Items: Forged Price: 1200GP Poison Claw Price: 2500GP Epee Price: 3000GP Blossom Price: 3200GP Shuriken Price: 30GP Fire Skean Price: 500GP Water Edge Price: 500GP Bolt Edge Price: 400GP ----------------------------------------- Blackjack Shop ----------------------------------------- Item Shop Location: Blackjack Items: Potion Price: 300GP Tincture Price: 1500GP Revivify Price: 300GP Fenix Down Price: 500GP Remedy Price: 1000GP Smoke Bomb Price: 300GP Warp Stone Price: 700GP Tent Price: 1200GP ----------------------------------------- Figaro Castle Shops ----------------------------------------- Item Shop (Without Edgar as party leader) Location: Figaro Castle Items: Potion Price: 300GP Tincture Price: 1500GP Fenix Down Price: 500GP Revivify Price: 300GP Antidote Price: 50GP Eyedrop Price: 50GP Soft Price: 200GP Tent Price: 1200GP ----------------------------------------- Item Shop (With Edgar as party leader) Location: Figaro Castle Items: Potion Price: 150GP Tincture Price: 750GP Fenix Down Price: 250GP Revivify Price: 150GP Antidote Price: 25GP Eyedrop Price: 25GP Soft Price: 100GP Tent Price: 600GP ----------------------------------------- Weapon Shop (Without Edgar as party leader) Location: Figaro Castle Items: AutoCrossbow Price: 250GP NoiseBlaster Price: 500GP Bio Blaster Price: 750GP Flash Price: 1000GP Drill Price: 3000GP ----------------------------------------- Weapon Shop (With Edgar as party leader) AutoCrossbow Price: 125GP NoiseBlaster Price: 250GP Bio Blaster Price: 375GP Flash Price: 500GP Drill Price: 1500GP ----------------------------------------- Jidoor Shops ----------------------------------------- Armor Shop Location: Jidoor Items: Mithril Shld Price: 1200GP Head Band Price: 1600GP Mithril Vest Price: 1200GP Ninja Gear Price: 1100GP White Dress Price: 2200GP ----------------------------------------- Item Shop Location: Jidoor Items: Potion Price: 300GP Tincture Price: 1500GP Antidote Price: 50GP Soft Price: 200GP Revivify Price: 300GP Fenix Down Price: 500GP Echo Screen Price: 120GP Tent Price: 1200GP ----------------------------------------- Relic Shop Location: Jidoor Items: Peace Ring Price: 3000GP Barrier Ring Price: 500GP MithrilGlove Price: 700GP Earrings Price: 5000GP True Knight Price: 1000GP Sniper Sight Price: 3000GP ----------------------------------------- Weapon Shop Location: Jidoor Items: Forged Price: 1200GP Kaiser Price: 1000GP Kodachi Price: 1200GP Full Moon Price: 2500GP Fire Skean Price: 500GP Water Edge Price: 500GP Bolt Edge Price: 500GP Shadow Edge Price: 400GP ----------------------------------------- Kohlingen Shops ----------------------------------------- Armor Shop Location: Kohlingen Items: Mithril Shld Price: 1200GP Magus Hat Price: 600GP Bandana Price: 800GP Head Band Price: 1600GP Iron Helmet Price: 1000GP Silk Robe Price: 600GP Iron Armor Price: 700GP ----------------------------------------- Item Shop Location: Kohlingen Items: Potion Price: 300GP Tincture Price: 1500GP Revivify Price: 300GP Antidote Price: 50GP Green Cherry Price: 150GP Fenix Down Price: 500GP Sleeping Bag Price: 500GP Tent Price: 1200GP ----------------------------------------- Weapon Shop Location: Jidoor Items: Air Lancet Price: 950GP Flail Price: 2000GP Full Moon Price: 2500GP Shuriken Price: 30GP Fire Skean Price: 500GP Water Edge Price: 500GP Bolt Edge Price: 500GP Inviz Edge Price: 200GP ----------------------------------------- Maranda Shops ----------------------------------------- Armor Shop Location: Maranda Items: Bard's Hat Price: 3000GP Green Beret Price: 3000GP Mithril Helm Price: 2000GP Mithril Vest Price; 1200GP Mithril Mail Price: 3500GP ----------------------------------------- Weapon Shop Location: Maranda Items: Mithril Pike Price: 800GP Trident Price: 1700GP Poison Claw Price: 2500GP Epee Price: 3000GP Boomerang Price: 4500GP ----------------------------------------- Merchant Outside Gau's Father's House ----------------------------------------- Item Shop Location: Outside Gau's Father's House, talk to merchant on Chocobo Items: Tonic Price: 50GP Fenix Down Price: 500GP Tent Price: 1200GP Plumed Hat Price: 250GP Shuriken Price: 30GP Inviz Edge Price: 200GP Shadow Edge Price: 400GP Sprint Shoes Price: 1500GP ----------------------------------------- Merchant on Phantom Train ----------------------------------------- Item Shop Location: Phantom Train, talk to one of the ghosts in each car to sometimes find one that is willing to sell you things Items: Tonic Price: 50GP Potion Price: 300GP Antidote Price: 50GP Green Cherry Price: 150GP Fenix Down Price: 500GP Sleeping Bag Price: 500GP Shuriken Price: 30GP ----------------------------------------- Mobliz ----------------------------------------- Armor Shop Location: Mobliz Items: Buckler Price: 200GP Heavy Shld Price: 400GP Plumed Hat Price: 250GP Magus Hat Price: 600GP Bandana Price: 800GP Iron Helmet Price: 1000GP Kung Fu Suit Price: 250GP Iron Armor Price: 700GP ----------------------------------------- Item Shop Location: Mobliz Items: Dried Meat Price: 150GP Tonic Price: 50GP Potion Price: 300GP Eyedrop Price; 50GP Green Cherry Price: 150GP Fenix Down Price: 500GP Sleeping Bag Price: 500GP Tent Price: 1200GP ----------------------------------------- Reilc Shop Location: Mobliz Items: Sprint Shoes Price: 1500GP White Cape Price: 5000GP ----------------------------------------- Weapon Shop Location: Mobliz Items: MithrilKnife Price: 300GP MithrilBlade Price: 450GP Mithril Claw Price: 800GP Kotetsu Price: 800GP ------------------------------------------- Narshe Shops (Before getting the Blackjack) ------------------------------------------- Armor Shop Location: Narshe (before getting Blackjack) Items: Mithril Shld Price: 1200GP Magus Hat Price: 600GP Bandana Price: 800GP Iron Helmet Price: 1000GP Silk Robe Price: 600GP Iron Armor Price: 700GP ------------------------------------------- Item Shop Location: Narshe (before getting Blackjack) Items: Tonic Price: 50GP Potion Price: 300GP Tincture Price: 1500GP Soft Price: 200GP Fenix Down Price: 500GP Smoke Bomb Price: 300GP Sleeping Bag Price: 500GP Tent Price: 1200GP ------------------------------------------- Relic Shop Location: Narshe (before getting Blackjack) Items: Sprint Shoes Price: 1500GP Jewel Ring Price: 1000GP Fairy Ring Price: 1500GP Barrier Ring Price: 500GP MithrilGlove Price: 700GP True Knight Price: 1000GP ------------------------------------------- Weapon Shop Location: Narshe (before getting Blackjack) Items: RegalCutlass Price: 800GP Mithril Claw Price: 800GP Kotetsu Price: 800GP Mithril Pike Price: 800GP Air Lancet Price: 950GP Flail Price: 2000GP Full Moon Price: 2500GP ------------------------------------------ Narshe Shops (After getting the Blackjack) ------------------------------------------ Armor Shop Location: Narshe (after getting Blackjack) Items: Gold Shld Price: 2500GP Bard's Hat Price: 3000GP Green Beret Price: 3000GP Mithril Helm Price: 2000GP Tiara Price: 3000GP Gold Helmet Price: 4000GP Mithril Mail Price: 3500GP Power Sash Price: 5000GP ------------------------------------------ Item Shop Location: Narshe (after getting Blackjack) Items: Potion Price: 300GP Tincture Price: 1500GP Fenix Down Price: 500GP Green Cherry Price: 150GP Tent Price: 1200GP Fire Skean Price: 500GP Water Edge Price: 500GP Bolt Edge Price: 500GP ------------------------------------------ Relic Shop Location: Narshe (after getting Blackjack) Items: Earrings Price: 5000GP Sniper Sight Price: 3000GP RunningShoes Price: 7000GP Wall Ring Price: 6000GP Black Belt Price: 5000GP ------------------------------------------ Weapon Shop Location: Narshe (after getting Blackjack) Items: Poison Rod Price: 1500GP Trident Price: 1700GP Boomerang Price: 4500GP Morning Star Price: 5000GP Hawk Eye Price: 6000GP Blossom Price: 3200GP ----------------------------------------- Nikeah Shops ----------------------------------------- Armor Shop Location: Nikeah Items: Heavy Shld Price: 400GP Plumed Hat Price: 250GP Magus Hat Price: 600GP Bandana Price: 800GP Iron Helmet Price: 1000GP Kung Fu Suit Price: 250GP Silk Robe Price: 600GP Iron Armor Price: 700GP ----------------------------------------- Item Shop Location: Nikeah Items: Tonic Price: 50GP Potion Price: 300GP Echo Screen Price: 120GP Smoke Bomb Price: 300GP Green Cherry Price: 150GP Fenix Down Price: 500GP Sleeping Bag Price: 500GP Tent Price: 1200GP ----------------------------------------- Relic Shop Location: Nikeah (talk to little boy wandering around near the Cafe) Items: Goggles Price: 500GP Star Pendant Price: 500GP White Cape Price: 5000GP Fairy Ring Price: 1500GP ----------------------------------------- Weapon Shop Location: Nikeah Items: Mithril Claw Price: 800GP Kotetsu Price: 800GP Mithril Pike Price: 800GP ----------------------------------------- Returners' Hideout Shops ----------------------------------------- Item Shop Location: Returners' Hideout Items: Eyedrop Price: 50GP Tonic Price: 50GP Potion Price: 300GP Tincture Price: 1500GP Echo Screen Price: 120GP Sleeping Bag Price: 500GP Tent Price: 1200GP Sprint Shoes Price: 1500GP ----------------------------------------- South Figaro Shops ----------------------------------------- Armor Shop Location: South Figaro Items: Buckler Price: 200GP Heavy Shld Price: 400GP Hair Band Price: 150GP Plumed Hat Price: 250GP Cotton Robe Price: 200GP Kung Fu Suit Price: 250GP ----------------------------------------- Item Shop Location: South Figaro Items: Tonic Price: 50GP Antidote Price: 50GP Soft Price: 200GP Eyedrop Price: 50GP Echo Screen Price: 120GP Fenix Down Price: 500GP Sleeping Bag Price: 500GP Tent Price: 1200GP ----------------------------------------- Relic Shop Location: South Figaro Items: Sprint Shoes Price: 1500GP Goggles Price: 500GP Star Pendant Price: 500GP Jewel Ring Price: 1000GP True Knight Price: 1000GP ------------------------------------------- Weapon Shop (Without Edgar as party leader) Location: South Figaro Items: Dirk Price: 150GP MithrilKnife Price: 300GP MithrilBlade Price: 450GP RegalCutlass Price: 800GP NoiseBlaster Price: 500GP Bio Blaster Price: 750GP ---------------------------------------- Weapon Shop (With Edgar as party leader) Location: South Figaro Items: Dirk Price: 150GP MithrilKnife Price: 300GP MithrilBlade Price: 450GP RegalCutlass Price: 800GP NoiseBlaster Price: 250GP Bio Blaster Price: 375GP ----------------------------------------- Thamasa Shops ----------------------------------------- Armor Shop Location: Thamasa Items: Gold Shld Price: 2500GP Tiger Mask Price: 2500GP Tiara Price: 3000GP Gold Helmet Price: 4000GP Mystery Veil Price: 5500GP Power Sash Price: 5000GP Gaia Gear Price: 6000GP Gold Armor Price: 10000GP ----------------------------------------- Item Shop Location: Thamasa Items: Tonic Price: 50GP Potion Price: 300GP Tincture Price: 1500GP Remedy Price: 1000GP Warp Stone Price: 700GP Revivify Price: 300GP Fenix Down
Price: 500GP Tent Price: 1200GP ----------------------------------------- Relic Shop Location: Thamasa Items: Earrings Price: 5000GP Sniper Sight Price: 3000GP RunningShoes Price: 7000GP Wall Ring Price: 6000GP Black Belt Price: 5000GP DragoonBoots Price: 9000GP Sprint Shoes Price: 1500GP ----------------------------------------- Weapon Shop Location: Thamasa Items: Mithril Rod Price: 500GP Fire Rod Price: 3000GP Ice Rod Price: 3000GP Thunder Rod Price: 3000GP Morning Star Price: 5000GP Hawk Eye Price: 6000GP Stout Spear Price: 10000GP Darts Price: 10000GP ----------------------------------------- Tzen Shops ----------------------------------------- Armor Shop Location: Tzen Items: Bard's Hat Price: 3000GP Mithril Helm Price: 2000GP Mithril Vest Price: 1200GP Ninja Gear Price: 1100GP White Dress Price: 2200GP ----------------------------------------- Item Shop Location: Tzen Items: Tonic Price: 50GP Potion Price: 300GP Tincture Price: 1500GP Remedy Price: 1000GP Warp Stone Price: 700GP Revivify Price: 300GP Fenix Down Price: 500GP Tent Price: 1200GP ----------------------------------------- Relic Shop Location: Tzen Items: Earrings Price: 5000GP RunningShoes Price: 7000GP Black Belt Price: 5000GP Amulet Price: 5000GP ----------------------------------------- Weapon Shop Location: Tzen Items: Air Lancet Price: 950GP Full Moon Price: 2500GP Epee Price: 3000GP Boomerang Price: 4500GP ----------------------------------------- Vector Shops ----------------------------------------- Armor Shop Location: Vector Items: Head Band Price: 1600GP Bard's Hat Price: 3000GP Mithril Vest Price: 1200GP Ninja Gear Price: 1100GP White Dress Price: 2200GP ----------------------------------------- Weapon Shop Location: Vector Items: Forged Price: 1200GP Poison Claw Price: 2500GP Epee Price: 3000GP Blossom Price: 3200GP World of Ruin Shops ------------------- Albrook Shops ----------------------------------------- Armor Shop Location: Albrook Items: Gold Shld Price: 2500GP Bard's Hat Price: 3000GP Green Beret Price: 3000GP Gold Helmet Price: 4000GP Gold Armor Price: 10000GP ----------------------------------------- Item Shop Location: Albrook Items: Potion Price: 300GP Tincture Price: 1500GP Fenix Down Price: 500GP Revivify Price: 300GP Remedy Price: 1000GP Sleeping Bag Price: 500GP Smoke Bomb Price: 300GP Warp Stone Price: 700GP ----------------------------------------- Relic Shop Location: Albrook Items: Sprint Shoes Price: 1500GP Atlas Armlet Price: 5000GP Earrings Price: 5000GP Barrier Ring Price: 500GP MithrilGlove Price: 700GP True Knight Price: 1000GP Wall Ring Price: 6000GP Jewel Ring Price: 1000GP ----------------------------------------- Weapon Shop Location: Albrook Items: Flame Sabre Price: 7000GP Blizzard Price: 7000GP ThunderBlade Price: 7000GP ----------------------------------------- Figaro Castle Shops ----------------------------------------- Item Shop (Without Edgar as party leader) Location: Figaro Castle Items: Potion Price: 300GP Tincture Price: 1500GP Antidote Price: 50GP Eyedrop Price: 50GP Echo Screen Price: 120GP Fenix Down Price: 500GP Remedy Price: 1000GP Tent Price: 1200GP -------------------------------------- Item Shop (With Edgar as party leader) Location: Figaro Castle Items: Potion Price: 150GP Tincture Price: 750GP Antidote Price: 25GP Eyedrop Price: 25GP Echo Screen Price: 60GP Fenix Down Price: 250GP Remedy Price: 500GP Tent Price: 600GP ------------------------------------------- Weapon Shop (Without Edgar as party leader) Location: Figaro Castle Items: AutoCrossbow Price: 250GP NoiseBlaster Price: 500GP Bio Blaster Price: 750GP Flash Price: 1000GP Debilitator Price: 5000GP Drill Price: 3000GP ---------------------------------------- Weapon Shop (With Edgar as party leader) Location: Figaro Castle Items: AutoCrossBow Price: 125GP NoiseBlaster Price: 250GP Bio Blaster Price: 375GP Flash Price: 500GP Debilitator Price: 2500GP Drill Price: 1500GP ----------------------------------------- Jidoor Shops ----------------------------------------- Armor Shop Location: Jidoor Items: Circlet Price: 7000GP Dark Hood Price: 7500GP Crystal Helm Price: 10000GP Dark Gear Price: 13000GP ----------------------------------------- Item Shop Location: Jidoor Items: Potion Price: 300GP Tincture Price: 1500GP Fenix Down Price: 500GP Revivify Price: 300GP Remedy Price: 1000GP Warp Stone Price: 700GP Sleeping Bag Price: 500GP Tent Price: 1200GP ----------------------------------------- Relic Shop Location: Jidoor Items: Czarina Ring Price: 3000GP Guard Ring Price: 5000GP Atlas Armlet Price: 5000GP Cherub Down Price: 6300GP ----------------------------------------- Weapon Shop Location: Jidoor Items: Man Eater Price: 11000 Partisan Price: 13000GP Crystal Price: 15000GP Sniper Price: 15000GP ----------------------------------------- Kohlingen Shops ----------------------------------------- Armor Shop Location: Kohlingen Items: Diamond Shld Price: 3500GP Bard's Hat Price: 3000GP Green Beret Price: 3000GP Diamond Helm Price: 8000GP Diamond Vest Price: 12000GP DiamondArmor Price: 15000GP ----------------------------------------- Item Shop Location: Kohlingen Items: Potion Price: 300GP Tincture Price: 1500GP Antidote Price: 50GP Fenix Down Price: 500GP Revivify Price: 300GP Remedy Price: 1000GP Sleeping Bag Price: 500GP Tent Price: 1200GP ----------------------------------------- Weapon Shop Location: Kohlingen Items: Darts Price: 10000GP Dice Price: 5000GP Trump Price: 13000GP Enhancer Price: 10000GP Gold Lance Price: 12000GP ----------------------------------------- Nikeah Shops ----------------------------------------- Armor Shop Location: Nikeah Items: Diamond Shld Price: 3500GP Bard's Hat Price: 3000GP Green Beret Price: 3000GP Diamond Helm Price: 8000GP Gaia Gear Price: 6000GP Power Sash Price: 5000GP Diamond Vest Price: 12000GP ----------------------------------------- Item Shop Location: Nikeah Items: Potion Price: 300GP Tincture Price: 1500GP Soft Price: 200GP Fenix Down Price: 500GP Revivify Price: 300GP Remedy Price: 1000GP Sleeping Bag Price: 500GP Tent Price: 1200GP ----------------------------------------- Relic Shop Location: Nikeah (talk to little boy wandering around near the Cafe) Items: White Cape Price: 5000GP Cure Ring Price: 8000GP Zephyr Cape Price: 7000GP Gale Hairpin Price: 8000GP Hyper Wrist Price: 8000GP Beads Price: 4000GP Amulet Price: 5000GP Czarina Ring Price: 3000GP ----------------------------------------- Weapon Shop Location: Nikeah Items: Rune Edge Price: 7500GP Flame Sabre Price: 7000GP Blizzard Price: 7000GP ThunderBlade Price: 7000GP Enhancer Price: 10000GP ----------------------------------------- South Figaro Shops ----------------------------------------- Armor Shop Location: South Figaro Items: Diamond Shld Price: 3500GP Bard's Hat Price: 3000GP Green Beret Price: 3000GP Diamond Helm Price: 8000GP Gaia Gear Price: 6000GP Diamond Vest Price: 12000GP DiamondArmor Price: 15000GP ----------------------------------------- Item Shop Location: South Figaro Items: Potion Price: 300GP Tincture Price: 1500GP Eyedrop Price: 50GP Echo Screen Price: 120GP Fenix Down Price: 500GP Revivify Price: 300GP Remedy Price: 1000GP Tent Price: 1200GP ----------------------------------------- Relic Shop Location: South Figaro Items: Goggles Price: 500GP Star Pendant Price: 500GP Fairy Ring Price: 1500GP Amulet Price: 5000GP RunningShoes Price: 7000GP Wall Ring Price: 6000GP Cure Ring Price: 8000GP Czarina Ring Price: 3000GP ----------------------------------------- Weapon Shop Location: South Figaro Items: Trident Price: 1700GP Stout Spear Price: 10000GP Enhancer Price: 10000GP Gold Lance Price: 12000GP ----------------------------------------- Thamasa Shops ----------------------------------------- Armor Shop Location: Thamasa Items: Mystery Veil Price: 5500GP Circlet Price: 7000GP Dark Hood Price: 7500GP Light Robe Price: 11000GP Diamond Vest Price: 12000GP ----------------------------------------- Item Shop Location: Thamasa Items: Potion Price: 300GP Tincture Price: 1500GP Fenix Down Price: 500GP Revivify Price: 300GP Remedy Price: 1000GP Smoke Bomb Price: 300GP Sleeping Bag Price: 500GP Tent Price: 1000GP ----------------------------------------- Relic Shop Location: Thamasa Items: Barrier Ring Price: 500GP Fairy Ring Price: 1500GP Wall Ring Price: 6000GP Jewel Ring Price: 1000GP Czarina Ring Price: 3000GP Guard Ring Price: 5000GP Peace Ring Price: 3000GP Cure Ring Price: 8000GP ----------------------------------------- Weapon Shop Location: Thamasa Items: DaVinci Brsh Price: 7000GP Gravity Rod Price: 13000GP Pearl Rod Price: 12000GP Trump Price: 13000GP Gold Lance Price: 12000 Man Eater Price: 11000GP Shuriken Price: 30GP Ninja Star Price: 500GP ----------------------------------------- Tzen Shops ----------------------------------------- Armor Shop Location: Tzen Items: Gold Shld Price: 2500GP Beret Price: 3500GP Tiger Mask Price: 2500GP Gold Helmet Price: 4000GP Power Sash Price: 5000GP Gold Armor Price: 10000GP ----------------------------------------- Item Shop Location: Tzen Items: Potion Price: 300GP Tincture Price: 1500GP Green Cherry Price: 150GP Fenix Down Price: 500GP Echo Screen Price: 120GP Revivify Price: 300GP Sleeping Bag Price: 500GP Super Ball Price: 10000GP ----------------------------------------- Relic Shop Location: Tzen Items: DragoonBoots Price: 9000GP Sneak Ring Price: 3000GP Black Belt Price: 5000GP Back Guard Price: 7000GP Sniper Sight Price: 3000GP Peace Ring Price: 3000GP Jewel Ring Price: 1000GP Amulet Price: 5000GP ----------------------------------------- Weapon Shop Location: Tzen Items: Kaiser Price: 1000GP Poison Claw Price: 2500GP Flame Sabre Price: 7000GP Blizzard Price: 7000GP ThunderBlade Price: 7000GP Fire Knuckle Price: 10000GP |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 19. Espers | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| This section lists all of the Espers you can obtain in this game, as well as their attributes, what you can learn from them, etc. Alright, before I begin, I would like to tell you a few things about Espers. First of all, every party member except for Gogo and Umaro can use an Esper to gain magic spells; even Gau. Most Espers give you "stat bonuses" at level up, meaning that your stats increase (for example, the Tritoch Esper gives you a +2 to Magic Power when you level up) if you have an Esper that gives you a stat bonus at level up, and you manage to level up with the Esper equipped. To bring up the Espers menu, press X to bring up the menu. There, go to Skills and then select Espers (it'll only be selectable after you've obtained your first four Espers in Zozo; namely Ramuh, Siren, Stray, and Kirin). After you do that, you'll be on the Espers menu. Congratulations, mate. That was the hard part... ya ready for an even HARDER thing, that most people find so insanely difficult to do, yet it is so very easy anyone can figure it out (do not take this as an insult btw >_>)? Anyway, the "hard" thing to do is equip an Esper. To equip an Esper, select an Esper after your cursor is over it by pressing A. After that, simply press A again to equip that Esper on the party member of your choice. I didn't mention this earlier, so incase you're confused, I'll let you know. If you have one party member in your group only, then only one party member will have the option to equip an Esper. If two, then two will have the option to equip an Esper also, and so on. Note that once a party member has an Esper equipped, another party member will not be able to equip that Esper until it is removed from the other party member (for example, if Sabin has Starlet, and Relm needs it, she won't be able to equip it unless it is removed from Sabin). Get it now? Good. Each Esper has a special attack that it does when you summon it. For example, Shoat has an attack called "Demon Eye" when you summon him in battle, which sets Petrification on enemies that it can set it on. To remove an Esper, simply go to the Esper menu and select a party member that has an Esper equipped. After you do that, press A on a blank space in the Esper list to remove the Esper. After you select an Esper, you should know that you'll be able to see which spells the Esper teaches you, and what attack that the Espers uses when you summon it. Finally, you can see the learn rates for each spells that you can learn. Learn rates, by the way, determine how fast you learn a spell from an Esper. Some Espers teach the same spells, though the learn rates are different for each Esper. For instance, Ramuh teaches Bolt 2 at an x2 learn rate, whereas Maduin teaches Bolt 2 an an x3 learn rate, which is slightly faster, though not by much. I'll tell you a littel bit more about learn rates. If you equip the Siren Esper, you can learn Sleep at an x10 learn rate. That means that if you gain 1 Magic Point (Magic Points are what up the percentages of the spells on the Esper you have equipped, thus enabling you to learn those spells once the learn rate reaches 100%), you have learned Sleep 10% already. Nifty, eh (too bad not all Espers teach you spells this fast; all of the better ones take quite long, I must admit)? Now, to see how much you've learned of a spell, go to Magic in the menu screen of the party member you want to check on. When you get in the Magic menu, look around the list until you see, for example, Fire: 10%. It'll be in gray if you haven't learned it, even if it is a healing spell (such as Cure 3), indicating that you cannot use it. If you haven't learned it and are in battle, then the spells won't even show up on the list. Finally, to use an Esper in battle, go to your Magic list and then go all the way up to the top and press Up (just like how you equip different weapons and shields in battle). If you don't have an Esper equipped, you can't use one, obviously. After you press Up, press A when your cursor gets on the Esper name to use the summon the Esper has to offer. Summons cost MP, so beware. Note also that you can only summon an Esper ONE time with each party member (assuming all party members have an Esper equipped) in each battle, and the summons in this game aren't too terribly impressive, although a few are quite nice. Whew, that about covers it, I think. Let's get onto the actual fun part, shall we? Note that the Espers are listed in the order of the game. Ramuh Description: Lightning-elemental attack. Summon Attack: Bolt Fist MP Cost: 25 Level Up Bonus: At level up...: Stamina +1 Spells Taught: Bolt Learn Rate: x10 Bolt 2 Learn Rate: x2 Poison Learn Rate: x5 Kirin Description: Gradually recovers HP. Summon Attack: Life Guard MP Cost: 18 Level Up Bonus: At level up...: N/A Spells Taught: Cure Learn Rate: x5 Cure 2 Learn Rate: x1 Regen Learn Rate: x3 Antdot Learn Rate: x4 Scan Learn Rate: x5 Siren Description: Silences enemies. Summon Attack: Hope Song MP Cost: 16 Level Up Bonus: At level up...: HP + 10% Spells Taught: Sleep Learn Rate: x10 Mute Learn Rate: x8 Slow Learn Rate: x7 Fire Learn Rate: x6 Stray Description: Confuses enemies. Summon Attack: Cat Rain MP Cost: 28 Level Up Bonus: At level up...: MagPow +1 Spells Taught: Muddle Learn Rate: x7 Imp Learn Rate: x5 Float Learn Rate: x2 Ifrit Description: Fire-elemental attack. Summon Attack: Inferno MP Cost: 26 Level Up Bonus: At level up...: Vigor +1 Spells Taught: Fire Learn Rate: x10 Fire 2 Learn Rate: x5 Drain Learn Rate: x1 Shiva Description: Ice-elemental attack. Summon Attack: Gem Dust MP Cost: 27 Level Up Bonus: At level up...: N/A Spells Taught: Ice Learn Rate: x10 Ice 2 Learn Rate: x5 Rasp Learn Rate: x4 Osmose Learn Rate: x4 Cure Learn Rate: x3 Unicorn Description: Casts Remedy on the party. Summon Attack: Heal Horn MP Cost: 30 Level Up Bonus: At level up...: N/A Spells Taught: Cure 2 Learn Rate: x4 Remedy Learn Rate: x3 Dispel Learn Rate: x2 Safe Learn Rate: x1 Shell Learn Rate: x1 Maduin Description: Non-elemental attack. Summon Attack: Chaos Wing MP Cost: 44 Level Up Bonus: At level up...: MagPow +1 Spells Taught: Fire 2 Learn Rate: x3 Ice 2 Learn Rate: x3 Bolt 2 Learn Rate: x3 Shoat Description: Petrifies enemies. Summon Attack: Demon Eye MP Cost: 45 Level Up Bonus: At level up...: HP + 10% Spells Taught: Bio Learn Rate: x8 Break Learn Rate: x5 Doom Learn Rate: x2 Phantom Description: Makes party visible. Summon Attack: Fader MP Cost: 38 Level Up Bonus: At level up...: N/A Spells Taught: Bserk Learn Rate: x3 Vanish Learn Rate: x3 Demi Learn Rate: x5 Carbunkl Description: Casts Rflect on the entire party. Summon Attack: Ruby Power MP Cost: 36 Level Up Bonus: At level up...: N/A Spells Taught: Rflect Learn Rate: x5 Haste Learn Rate: x3 Shell Learn Rate: x2 Safe Learn Rate: x2 Warp Learn Rate: x2 Bismark Description: Water-elemental attack. Summon Attack: Sea Song MP Cost: 50 Level Up Bonus: At level up...: Vigor +2 Spells Taught: Fire Learn Rate: x20 Ice Learn Rate: x20 Bolt Learn Rate: x20 Life Learn Rate: x2 Golem Description: Protects the party (protects the party from physical attacks by the amount of HP equal to that of the summoner) Summon Attack: Earth Wall MP Cost: 33 Level Up Bonus: At level up...: Stamina +2 Spells Taught: Safe Learn Rate: x5 Stop Learn Rate: x5 Cure 2 Learn Rate: x5 ZoneSeek Description: Casts Shell on the party. Summon Attack: Wall MP Cost: 30 Level Up Bonus: At level up...: MagPow +2 Spells Taught: Rasp Learn Rate: x20 Osmose Learn Rate: x15 Shell Learn Rate: x5 Sraphim Description: Recovers HP. Summon Attack: Reviver MP Cost: 40 Level Up Bonus: At level up...: N/A Spells Taught: Life Learn Rate: x5 Cure 2 Learn Rate: x8 Cure Learn Rate: x20 Regen Learn Rate: x10 Remedy Learn Rate: x4 Palidor Description: Causes party members to use a Jump attack. Summon Attack: Sonic Dive MP Cost: 61 Level Up Bonus: At level up...: N/A Spells Taught: Haste Learn Rate: x20 Slow Learn Rate: x20 Haste2 Learn Rate: x2 Slow 2 Learn Rate: x2 Float Learn Rate: x5 Fenrir Description: Makes multiple images of the party. Summon Attack: Moon Song MP Cost: 70 Level Up Bonus: At level up...: MP + 30% Spells Taught: Warp Learn Rate: x10 X-Zone Learn Rate: x5 Stop Learn Rate: x3 Tritoch Description: Attacks with Fire/Ice/Lightning-based damage. Summon Attack: Tri-Dazer MP Cost: 68 Level Up Bonus: At level up...: MagPow +2 Spells Taught: Fire 3 Learn Rate: x1 Ice 3 Learn Rate: x1 Bolt 3 Learn Rate: x1 IMPORTANT NOTE: If you use Tri-Dazer on an enemy that is weak to Fire (say, Umaro), if that enemy is also resistant to Ice (Umaro is resistant to Ice), you'll heal that enemy as opposed to hurt it, because that enemy drains another element, just like it is weak to one. Weird I know, but this is how Tri-Dazer works. Terrato Description: Earth-elemental attack. Summon Attack: Earth Aura MP Cost: 40 Level Up Bonus: At level up...: HP + 30% Spells Taught: Quake Learn Rate: x3 Quartr Learn Rate: x1 W Wind Learn Rate: x1 Starlet Description: Recovers all of the party's HP. Summon Attack: Group Hug MP Cost: 74 Level Up Bonus: At level up...: Stamina +2 Spells Taught: Cure Learn Rate: x25 Cure 2 Learn Rate: x16 Cure 3 Learn Rate: x1 Regen Learn Rate: x20 Remedy Learn Rate; x20 Alexandr Description: Mystic purity attack. Summon Attack: Justice MP Cost: 90 Level Up Bonus: At level up...: N/A Spells Taught: Pearl Learn Rate: x2 Shell Learn Rate: x10 Safe Learn Rate: x10 Dispel Learn Rate: x10 Remedy Learn Rate: x15 Phoenix Description: Recovers battle status. Summon Attack: Rebirth MP Cost: 110 Level Up Bonus: At level up...: N/A Spells Taught: Life Learn Rate: x10 Life 2 Learn Rate: x2 Life 3 Learn Rate: x1 Cure 3 Learn Rate: x2 Fire 3 Learn Rate: x3 Odin Description: Slices through enemies. Summon Attack: Atom Edge MP Cost: 70 Level Up Bonus: At level up...: Speed +1 Spells Taught: Meteor Learn Rate: x1 Bahamut Description: Attacks all enemies for non-elemental damage which ignores enemy defense. Summon Attack: Sun Flare MP Cost: 86 Level Up Bonus: At level up...: HP + 50% Spells Taught: Flare Learn Rate: x2 Ragnarok Description: Turns an enemy into an item. Summon Attack: Metamorph MP Cost: 6 Level Up Bonus: At level up...: N/A Spells Taught: Ultima Learn Rate: x1 Crusader Description: Attack harms you and the enemy. Summon Attack: Purifier MP Cost: 96 Level Up Bonus: At level up...: MP + 50% Spells Taught: Merton Learn Rate: x1 Meteor Learn Rate: x10 Raiden Description: Slices through enemies. Summon Attack: True Edge MP Cost: 80 Level Up Bonus: At level up...: Vigor +2 Spells Taught: Quick Learn Rate: x1 |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 20. Spells | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| This section will list all the spells that you can learn in this game, and some in-depth information about them.. For more information on how you learn spells, see the Espers section of this FAQ. Also note that Terra and Celes are the only party members in the game who are able to learn magic spells naturally (called "natural magic"). See the Characters section of the FAQ for that information. A note about HP-restoring spells (Cure, Regen, etc.): if you use them on an undead enemy, then that enemy will be healed, rather than damaged, because since the enemy is undead, it cannot stand the power of good (White Magic would be considered "good" magic, I guess), and therefore becomes damaged by the attack. If you haven't learned that in each and every Final Fantasy game you can do that in by now, you've been in a coma. Super Slash allowed for me to use his descriptions for the spells that are in his FAQ, so all thanks go to him for that. His FAQ can be found at GameFAQs, as usual. Cure Description: Restores HP. MP Cost: 5 Magic Type: White Learned From Espers: Kirin, Shiva, Sraphim, Starlet Multi-Target: Yes Absorbed By: Reflect, Runic Cure 2 Description: Restores HP. MP Cost: 25 Magic Type: White Learned From Espers: Golem, Kirin, Sraphim, Starlet, Unicorn Multi-Target: Yes Absorbed By: Reflect, Runic Cure 3 Description: Restores HP. MP Cost: 40 Magic Type: White Learned From Espers: Phoenix, Starlet Multi-Target: Yes Absorbed By: Reflect, Runic Life Description: Revives wounded ally. MP Cost: 30 Magic Type: White Learned From Espers: Bismark, Phoenix, Sraphim Multi-Target: No Absorbed By: Runic Life 2 Description: Revives wounded ally and restores to full HP. MP Cost: 60 Magic Type: White Learned From Espers: Phoenix Multi-Target: No Absorbed By: Runic Life 3 Description: Inflicts "Reraise" status on alive ally. MP Cost: 50 Magic Type: White Learned From Espers: Phoenix Multi-Target: No Absorbed By: Runic Antdot Description: Removes Poison and Seizure status effects. MP Cost: 3 Magic Type: White Learned From Espers: Kirin Multi-Target: No Absorbed By: Runic Remedy Description: Removes all negative status effects. MP Cost: 15 Magic Type: White Learned From Espers: Alexandr, Sraphim, Starlet, Unicorn Multi-Target: No Absorbed By: Runic Regen Description: Inflicts Regen status on ally. MP Cost: 10 Magic Type: White Learned From Espers: Kirin, Sraphim, Starlet Multi-Target: No Absorbed By: Reflect, Runic Fire Description: Deals Fire-based damage. MP Cost: 4 Magic Type: Black Learned From Espers: Bismark, Ifrit, Siren Multi-Target: Yes Absorbed By: Reflect, Runic Ice Description: Deals Ice-based damage. MP Cost: 5 Magic Type: Black Learned From Espers: Bismark, Shiva Multi-Target: Yes Absorbed By: Reflect, Runic Bolt Description: Deals Lightning-based damage. MP Cost: 6 Magic Type: Black Learned From Espers: Bismark, Ramuh Multi-Target: Yes Absorbed By: Reflect, Runic Poison Description: Deals Poison-based damage. May inflict Poison status. MP Cost: 3 Magic Type: Black Learned From Espers: Ramuh Multi-Target: No Absorbed By: Reflect, Runic Drain Description: Damages target and heals caster by that same amount. If casted on an undead foe, the foe gets healed and the caster takes damage. MP Cost: 15 Magic Type: Black Learned From Espers: Ifrit Multi-Target: No Absorbed By: Runic Fire 2 Description: Deals Fire-based damage. MP Cost: 20 Magic Type: Black Learned From Espers: Ifrit, Maduin Multi-Target: Yes Absorbed By: Reflect, Runic NOTE: The Flame Shld teaches this to you at an x5 learn rate. Ice 2 Description: Deals Ice-based damage. MP Cost: 21 Magic Type: Black Learned From Espers: Maduin, Shiva Multi-Target: Yes Absorbed By: Reflect, Runic NOTE: The Ice Shld teaches this to you at an x5 learn rate. Bolt 2 Description: Deals Lightning-based damage. MP Cost: 22 Magic Type: Black Learned From Espers: Maduin, Ramuh Multi-Target: Yes Absorbed By: Reflect, Runic NOTE: The Thunder Shld teaches this to you at an x5 learn rate. Bio Description: Deals Poison-based damage. May inflict Poison status. MP Cost: 26 Magic Type: Black Learned From Espers: Shoat Multi-Target: Yes Absorbed By: Reflect, Runic Fire 3 Description: Deals Fire-based damage. MP Cost: 51 Magic Type: Black Learned From Espers: Phoenix, Tritoch Multi-Target: Yes Absorbed By: Reflect, Runic Ice 3 Description: Deals Ice-based damage. MP Cost: 52 Magic Type: Black Learned From Espers: Tritoch Multi-Target: Yes Absorbed By: Reflect, Runic Bolt 3 Description: Deals Lightning-based damage. MP Cost: 53 Magic Type: Black Learned From Espers: Tritoch Multi-Target: Yes Absorbed By: Reflect, Runic Break Description: Inflicts the Petrify status on target. MP Cost: 25 Magic Type: Black Learned From Espers: Shoat Multi-Target: No Absorbed By: Reflect, Runic Doom Description: Instantly dispatches opponent. MP Cost: 35 Magic Type: Black Learned From Espers: Shoat Multi-Target: No Absorbed By: Reflect, Runic NOTE: If you Vanish an enemy or boss, and use Doom while that enemy/boss is Vanished, you can instantly kill them and win the battle. This doesn't work on all bosses, but well over half of them can be defeated this way. Pearl Description: Deals Pearl-based damage. MP Cost: 40 Magic Type: Black Learned From Espers: Alexandr Multi-Target: No Absorbed By: Reflect, Runic Flare Description: Deals non-elemental damage. MP Cost: 45 Magic Type: Black Learned From Espers: Bahamut Multi-Target: No Absorbed By: Reflect, Runic Demi Description: Lowers an enemy's HP by 50%. MP Cost: 33 Magic Type: Black Learned From Espers: Phantom Multi-Target: No Absorbed By: Runic Quartr Description: Lowers all enemies' HP by 25%. MP Cost: 48 Magic Type: Black Learned From Espers: Terrato Multi-Target: Yes Absorbed By: Runic X-Zone Description: Instantly dispatches all enemies. MP Cost: 53 Magic Type: Black Learned From Espers: Fenrir Multi-Target: Yes Absorbed By: Runic NOTE: The Cursed Shld teaches this to you at an x5 learn rate. Meteor Description: Deals non-elemental damage. MP Cost: 62 Magic Type: Black Learned From Espers: Crusader, Odin Multi-Target: Yes Absorbed By: N/A Ultima Description: Deals non-elemental damage. MP Cost: 80 Magic Type: Black Learned From Espers: Ragnarok Multi-Target: Yes Absorbed By: Runic NOTE: The Paladin Shld teaches this to you at an x1 learn rate. Quake Description: Deals Earth-based damage. Hurts you and enemies. MP Cost: 62 Magic Type: Black Learned From Espers: Terrato Multi-Target: Yes Absorbed By: Enemies resistant to Earth-elemental attacks. W Wind Description: Lowers all characters' HP to 6.25% of current HP. Hurts you and enemies. MP Cost: 75 Magic Type: Black Learned From Espers: Terrato Multi-Target: Yes Absorbed By: N/A Merton Description: Deals Fire and Wind-based damage. Hurts you and enemies. MP Cost: 85 Magic Type: Black Learned From Espers: Crusader Multi-Target: Yes Absorbed By: N/A Scan Description: Scans an enemy's HP, MP, weakness, and level. MP Cost: 3 Magic Type: White Learned From Espers: Kirin Multi-Target: No Absorbed By: Reflect, Runic Slow Description: Inflicts the Slow status on target.t MP Cost: 5 Magic Type: White Learned From Espers: Palidor, Siren Multi-Target: No Absorbed By: Reflect, Runic Rasp Description: Deals direct damage to MP. MP Cost: 12 Magic Type: White Learned From Espers: Shiva, ZoneSeek Multi-Target: No Absorbed By: Reflect, Runic Mute Description: Inflicts the Mute status on target. MP Cost: 8 Magic Type: White Learned From Espers: Siren Multi-Target: No Absorbed By: Reflect, Runic Safe Description: Inflicts the Safe status on target. MP Cost: 12 Magic Type: White Learned From Espers: Alexandr, Carbunkl, Golem, Unicorn Multi-Target: No Absorbed By: Reflect, Runic Sleep Description: Inflicts the Sleep status on target. MP Cost: 5 Magic Type: White Learned From Espers: Siren Multi-Target: No Absorbed By: Reflect, Runic Muddle Description: Inflicts the Muddle status on target. MP Cost: 8 Magic Type: White Learned From Espers: Stray Multi-Target: No Absorbed By: Reflect, Runic Haste Description: Inflicts the Haste status on target. MP Cost: 10 Magic Type: White Learned From Espers: Carbunkl, Palidor Multi-Target: No Absorbed By: Reflect, Runic Stop Description: Inflicts the Stop status on target. MP Cost: 10 Magic Type: White Learned From Espers: Fenrir, Golem Multi-Target: No Absorbed By: Reflect, Runic Bserk Description: Inflicts the Berserk status on target. MP Cost: 16 Magic Type: White Learned From Espers: Phantom Multi-Target: No Absorbed By: Reflect, Runic Float Description: Inflicts the Float status on target. MP Cost: 17 Magic Type: White Learned From Espers: Palidor, Stray Multi-Target: Yes Absorbed By: N/A Imp Description: Inflicts/removes the Imp status from target. MP Cost: 10 Magic Type: White Learned From Espers: Stray Multi-Target: No Absorbed By: Reflect, Runic NOTE: The Imp's Armor teaches this to you at an x1 learn rate. The Titanium teaches this to you at an x1 learn rate. The TortoiseShld teaches this to you at an x1 learn rate. Rflect Description: Inflicts the Reflect status on target. MP Cost: 22 Magic Type: White Learned From Espers: Carbunkl Multi-Target: No Absorbed By: Reflect, Runic Shell Description: Inflicts the Shell status on target. MP Cost: 15 Magic Type: White Learned From Espers: Alexandr, Carbunkl, Unicorn, ZoneSeek Multi-Target: No Absorbed By: Reflect, Runic NOTE: The Force Shld teaches this to you at an x5 learn rate. Vanish Description: Inflicts/removes the Clear status from target. MP Cost: 18 Magic Type: White Learned From Espers: Phantom Multi-Target: No Absorbed By: Runic Haste2 Description: Inflicts the Haste status on target. Targets all allies. MP Cost: 38 Magic Type: White Learned From Espers: Palidor Multi-Target: Yes Absorbed By: Reflect, Runic Slow 2 Description: Inflicts the Slow status on target. Targets all enemies. MP Cost: 26 Magic Type: White Learned From Espers: Palidor Multi-Target: Yes Absorbed By: Reflect, Runic Osmose Description: Absorbs MP. If target is undead, caster takes damage and enemy gets healed. MP Cost: 1 Magic Type: White Learned From Espers: Shiva, ZoneSeek Multi-Target: No Absorbed By: Runic Warp Description: Warps party out of battle. If outside of battle, warps to entrance of level. MP Cost: 20 Magic Type: White Learned From Espers: Carbunkl, Fenrir Multi-Target: No Absorbed By: N/A Quick Description: Casters receives two turns immediately. MP Cost: 99 Magic Type: White Learned From Espers: Raiden Multi-Target: No Absorbed By: N/A Dispel Description: Removes all positive status effects. MP Cost: 25 Magic Type: White Learned From Espers: Alexandr, Unicorn Multi-Target: No Absorbed By: Runic |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 21. FAQs | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| This section will be quite long for a FAQs section, simply because there are SO very many questions asked in this game. I will try and cover all of the questions that are most frequently asked, that are asked both on GameFAQs, and elsewhere as well. Note that some of these questions are made up questions (still meant to help the gamer), but some are questions that have actually been asked. Q: Should I take the Ragnarok Esper, or the Ragnarok sword? A: A lot of people prefer to take the Ragnarok sword, rather than Esper. Even though the Esper is the only way to gain access to the ability Metamorph, which transforms enemies into items, it's not always guaranteed to work, and when it does, you never get anything really good from it. This is the only way to get the Cursed Ring though, but no, you CANNOT uncurse the Cursed Ring and make it become the Paladin Ring. That's a myth. Also, there is another way to learn Ultima, which Ragnarok teaches if you choose the Esper, and that's by the Paladin Shld. Paladin Shld teaches it to any party member who has it equipped at an x1 learn rate. Now, if you choose the sword on the other hand, you can wager it in the Colosseum to get the Illumina, the ultimate sword. There is absolutely no reason for you to keep the Ragnarok sword, since the Illumina is inherently better. You can also steal a Ragnarok sword from Girl in the third tier of the final battle with Kefka in the World of Ruin, and, even though it's at the very end of the game where you can steal it, that's still another way to gain access to it. Sadly, since there is no way to escape the final battle, there is absolutely no way for you to achieve two Illumina swords. Dang, wouldn't a Genji Glove/Offering/Illumina/Illumina combo OWN? ;) Q: What is the diffrerence between the Ragnarok and the Illumina? What makes the Illumina stand out? A: See the Weapons section for that information. You'll see what I mean if you read the note on the Illumina, and then on the Ragnarok. Q: Help! I didn't get the Bahamut Esper after defeating Doom Gaze! A: This is because Doom Gaze won't drop it if you use Vanish/X-Zone to defeat him. How in the world CAN Doom Gaze drop the Bahamut Esper if you use X-Zone? You sent him to another dimension, along with the Esper. To be serious, however, there IS still hope, should you use X-Zone on Doom Gaze. You can still get the Bahamut Esper back by encountering Doom Gaze again, because when you use X-Zone, you don't kill the boss, just make it vanish. So if you do that, encounter it again, then defeat it normally, or with Vanish/Doom to get the Bahamut Esper. Q; How does this Vanish/Doom combination I always hear about work? A: Most enemies and bosses in this game are vulnerable to what is called the "Clear" status. When you use Vanish on an enemy or boss, they become invisible under the Clear status, thus becoming impervious to physical attacks. However, if you use any form of magic attack on them, or if they have magic used on them by another enemy (e.g. Pep Up), they'll reappear back to their initial state. Once an enemy/boss is Vanished, you can use Doom on that enemy/boss to instantly kill it, thus giving you an _EXTREMELY_ easy win, as well as a very cheap win. Not ALL enemies/bosses are weak to this, but over half of them (well over half) are. Q: How does this Vanish/X-Zone combination I always hear about work? A: The same exact as way as Vanish/Doom (see above). However, since you do not actually kill the enemy with X-Zone (you send them to another dimension), you cannot obtain their item drops (e.g. WrexSoul's Pod Bracelet drop). Doom Gaze is the ONLY boss in the game you can fight again if you use X-Zone. Also, X-Zone isn't guaranteed to work like Doom is; it may take multiple tries before you actually succeed with this combination. Q: How do I unequip Espers? Help! A: This is a problem many gamers seem to have. However, removing Espers is quite easy. To do it, go to the Esper menu with the party member whos Esper you want to remove. On that menu, move your cursor over a blank spot in the Esper list and press A. Voila! Q: How do I uncurse the Cursed Shld? A: Fight 256 battles with the Cursed Shld equipped, but you have to be alive after each of those 256 battles. You can't battle on the Veldt to uncurse it, either. The way I recommend doing it is going to the Solitary Island (the island where Celes and Cid were stranded in the beginning of the World of Ruin). After 256 battles (you being alive those 256 battles, obviously), you get the Paladin Shld. You CANNOT uncurse the Cursed Shld with Gogo, by the way, nor with Umaro, since he can't equip shields. Since Cursed Shld sets inherent Berserk, Muddle, Seizure, Condemned, and Mute. Not only that, but it makes you weak to every elemental attack in the game, and lowers all stats by 7. To negate these effects, equip a Ribbon and a Relic Ring (Ribbon gets rid o fall negative status aliments, and Relic Ring gets rid of Condemned). It is worth it, believe me, to get the Paladin Shld. It is the best shield in the game, making you resistant to all 8 elements in the game, among other very good things. See the Weapons section or the Walkthrough section of the FAQ for more information on this. Q: Can I uncurse the Cursed Ring? A: No. The Cursed Ring, despite what anyone tells you, is merely a useless item that does nothing but sit in your inventory until you sell it or equip it. Since you can't uncurse it, there's no real reason for you to equip it. Just sell it, or, if you are one of those completions who just HAVE to have every item for no apparent reason. Personally, I couldn't give a crap if I have every item or every Rage; I merely play the game for fun. Anyway, to further clarify: the Cursed Ring CANNOT become the Paladin Ring. If you don't believe me, waste your time battling 256 battles with this thing equipped, and you'll find out for yourself. Don't say I didn't warn you. ;) Q: How can I get the Gamma Sword? A: You can't. Rumor has it that you can fly around Kefka's Tower with the Falcon for a very long time to get it, but the Gamma Sword isn't going to be yours. Don't believe this rumor, since, not only is it false, but it has no grounds for basis, either. Q: How can I get the Revival Potion? A: You can't. This, like the Gamma Sword before it, is a rumor. Supposedly, you could fight 4000 battles in the Dinosaur Forest (the forest where the Tyranosaur and Brachosaur enemies appear), then the Gold Dragon would appear and give you the Revival Potion after you defeated it. Not only do I not recommend wasting your time, there is a Gold Drgn enemy in Kefka's Tower, giving us evidence that there IS no Gold Dragon. Q: Help! I think I'm missing two Relics! What are they? A: Most people let the old man on the airship unequip them (you can do that on both the Blackjack and the Falcon; you'll be able to find the man easily, since there are so few people aside from party members in the airship) of their equipment. After that, they find that they have two Relics missing. Most likely, these two Relics are on Umaro and since the man can't remove Relics from Umaro, you'll have to remove them manually. Q: Is there any possible way to delete saved games? A: No. The only way to remove one is to save over one. After you start a file and save in one of the three slots, you can say goodbye to a gorgeous blank slot with no save game on it. :( Q: Who is Gogo? A: There has been a debate as to who Gogo is. Some say he is Adlai Stevenson, a politican who has been dead for a long time. Others say he is Daryl. Others don't care. I am one of those that don't care. I don't care at all who Gogo is. To me, it's just a mime that I can use as a party member (and a quite useful one at that). Gogo was originally a mime that you had to fight in Final Fantasy V as an optional boss, in order to get a new job class. Since Final Fantasy III (SNES) is really Final Fantasy VI in Japan, we can safely say that Gogo is that mime from Final Fantasy V. Quit debating over who Gogo is, since you are only hurting your brain in the process. I forgot to say that some people say that he is Gilgamesh from FFV, FFVIII, and FFIX. Again, that argument is not true. Q: Help! I can't preform a Blitz with Sabin! Is something wrong here? A: For some reason, many people are under the assumption that Blitzing is hard but that is, in reality, not true. It's very easy to Blitz. To Blitz, move your cursor over to the Blitz icon in battle when it is Sabin's turn. After your cursor is over Blitz, press A. Since you have a short amount of time to preform a Blitz, you have to work quickly. After pressing A on Blitz, you have to press different buttons of the D-Pad in a fairly fast amount of time to preform a Blitz. For example, to preform Pummel, you have to press Left, Right, and Left on the D-Pad, and then press A. Pressing A after you do the fancy D-Pad stuff applies to every Blitz; not just Pummel. Each time you are done inputting the Blitz code, press A to preform the Blitz. If you still don't get how to do it after this, here's a link to a Blitz FAQ written by Yoshi6400, that most people find very useful: http://www.gamefaqs.com/portable/gbadvance/file/930370/46958 If that doesn't help you, I don't know what to tell you. It shouldn't even be HARD to Blitz, but for some reason, to a lot of people, it is. Q: How do I see Shadow's dreams? A: You can see three of Shadow's four dreams in the World of Balance. When you reach the continent with Kohlingen on it after Figaro Castle burrows on your trip to Zozo mid-way through the World of Balance, In Kohlingen, if you have three party members or less, you can hire Shadow for 3000GP. Once you hire Shadow, you can talk to the Innkeeper over and over until you see one of Shadow's dreams. You can see up to a total of 3 dreams this way. If you get low on money, go outside and build it back up. In the World of Ruin, simply recruit Shadow into your group and then go to sleep at the Inn in Kohlingen until you see Shadow's fourth and final dream. Q: Is Shadow Relm's father, or brother? A: Father. Shadow's dreams should prove that to you. Even though the Memento Ring says "Departed "mom's" love protects against fatal magic attacks", that doesn't mean anything. Shadow, simply put, is Relm's father. The Memento Ring is talking about RELM's mother, not anyone elses. Just cause Shadow can equip the Memento Ring doesn't mean anything, either. Q: Why does Interceptor like Relm, but no one else? A: This is more than likely due to the fact that Shadow is Relm's father, and thus with Relm being his daughter, and Interceptor being his partner, the dog is nice to only Shadow and Relm. Q: How do I get the Crusader Esper? A: Defeat all 8 dragons. You don't have to beat them in order, just beat them. Even if you are in Kefka's Tower, Fanatics' Tower, or Narshe (wherever you killed the final dragon at), you'll get the Crusader Esper after you break the Dragon Seal. The dragons, by the way, only appear in the World of Ruin and have their names appear "Drgn", instead of "Dragon" like some enemies may cause you to become confused because of. Another way to distinguish whether or not you are fighting a legendary dragon is if you see a dragon walking around in the same area you're in. That, my friend, is one of the legendary dragons of this game. Q: I've heard that there is a dragon in the Dinosaur Forest. Is there? A: No. I remember calling Nintendo one time and they said there was one. There isn't, believe me, I know. If you still think there is, you're gonna be disappointed. There's no Gold Dragon that gives you the Revival Potion in the Dinosaur Forest. The Nintendo guy was likely talking to me about the Tyranosaur or Brachosaur enemies, not the Gold Dragon or a legendary dragon. Honestly, if there WAS a legendary dragon in the forest, wouldn't you see it walking around like you do every other dragon? Thought so. Q: Is Shadow a girl? The game sure seems to think so! A: Even though the game calls Shadow a "she" after you take him back to Thamasa to recover from his wounds in the Cave in the Veldt. If Shadow is Relm's father, how can be a "she"? That's a bit scary, don't you think? Shadow the Lesbian sounds JUST a bit freaky, don't you agree? o_O To be perfectly serious, this was just a mistranslation in the game, as the programmers never did bother to fix the "she" line. The reason why this happens is because the game assumes you rescued Relm in the Cave in the Veldt, rather than Shadow (in other words, you left Shadow dead in the Floating Continent). Q: What happens if I kill Shadow in the Floating Continent? A: What do you think happens silly? He dies. You can't get him back, either. If you kill him, shame on you, you murderer! >_> Q: I saved Shadow in the Floating Continent, but instead of Relm at the Cave in the Veldt, it's Shadow. What is going on here? A: This just means that Shadow will appear in the Veldt, and Relm will appear at Jidoor. If you didn't rescue Shadow at the Floating Continent, Relm will appear in the Cave in the Veldt for to rescue, and no one will appear in Jidoor. Q: How do I recruit Shadow for good? A: In the World of Ruin, bet the Striker weapon, found from a chest in the Cave in the Veldt, at the Colosseum to fight Shadow. Beat Shadow to get him as a party member. Note that after winning against Shadow, you get the Striker weapon back, and if you bet the Striker again, your opponent will be Chupon, rather than Shadow. Q: Can Umaro use magic, via the use of Espers? A: No. Umaro attacks automatically, and is a rather useless character. Q: Can Umaro equip anything? A: Relics. Other than that, he stays the naked yeti that he is. Q: Is there a such thing as the Paladin Ring? A: No. This, like many other things in this game, is a rumor. Don't waste your time trying to get it. Q: What is Psycho Cyan, and how do I preform it? A: See the Codes n' Secrets section to see how to preform this.
Q: Can I still get the Gold Hairpin from Lone Wolf if I rescue Mog instead? A: No, but you can get Gold Hairpins later in the game. Besides, Mog is much more valuable than a Gold Hairpin at that point in the game. Q: What are Gau's best Rages for the World of Balance and the World of Ruin? A: See either Djibriel's Rage Guide, found at GameFAQs.com, for that info, or see the Rages section of this FAQ. They both tell you the best Rages for the World of Balance and the World of Ruin. Q: I have yet to see a Desperation Attack, and I've been playing this game for a long time. Help! A: Elaborate on "long time". Regardless of what you want to believe, there is a 1/16 chance for almost all of your party members (see Game Basics section of the FAQ for this information) to use a Desperation Attack, once they reach less than one-eighth of their maximum HP. A party member cannot use a Desperation Attack the first 25 seconds of the battle, or if they have used one already, or if they have Muddle, Zombie, Image, or Clear on, so keep that in mind. Q: I lost my airship after getting the Wondo Rondo Dance. Help! What do I do now? A: Relax, my friend, relax. It'll be okay; your airship isn't lost. It's in the same place you left it. If you got the Water Rondo by falling off of Barren Falls, you'll end up on the Veldt. Go to Crescent Island after that, then take the left path both times, since you don't need the right path anymore, since you should already have opened the chests on your first visit here. After crossing the Serpent Trench at Crescent Island, you'll end up in Nikeah. Rent a Chocobo in Nikeah, then ride it all the way back to Barren Falls, where your airship awaits. Alternately, you can walk back to Barren Falls from Nikeah, but it's easier just to use a Chocobo. If you jumped in the Lete River to get the Water Rondo Dance (you have to go through the secret area in the room with the Save Point and the Fenix Down chest to get to the Lete River after the fight with Ultros), walk through the same areas I listed above. When you reach Nikeah, board the ferry that sails to South Figaro. Once in South Figaro, exit it, then go through Mt. Koltz, then go to the entrance of the Returners' Hideout, where the Blackjack awaits. Q: Why doesn't the Blind status aliment work? A: This is because of a glitch in the game. If you haven't heard that this game has more bugs than the Earth has insects, you must've been in a coma. Blind doesn't work because the game programmers overlooked a bug that caused Blind not to work. It doesn't work on you, or the enemies. Enjoy the cool shades Blind has to offer, since that's all it does. Q: Why doesn't the Evade stat work? A: Like Blind before it, Evade has a bug in it that was overlooked by the game programmers. Evade instead is transferred to M.Block%, which can make a party member practically invincible, protecting both from physical attacks (something Evade was supposed to do), and from magical attacks (M.Block was already supposed to do this, so no bug there). Q: What does M.Block% do? What's so important about it? A: M.Block% originally was only supposed to enable you to block magic attacks. However, due to a bug, M.Block% not only causes you to block magic attacks, but it enables you to block physical attacks as well. The higher your M.Block% is, the more attacks you can block. This is why a party member with 128% M.Block is practically invincible, and why so many people on the GameFAQs Message Boards talk about it a lot. Q: Help! There are blank slots on my Esper list! What's wrong? A: There are a total of 27 Espers in this game. Because of the way the Esper list is layed out, there will always be blank spots in the list. Also of note, you'll always have at least one empty slot that an Esper could fit into, simply because if you have Odin, you can't have Raiden, and if you have Raiden, you can't have Odin. If you instead choose the Ragnarok sword over the Ragnarok Esper (something I strongly recommend), you'll have one empty slot that the Ragnarok Esper could fit into. Q: What's the difference between Odin and Raiden? A: Odin teaches you Meteor at an x1 learn rate, and is the ONLY Esper to give you a Speed +1 bonus at level up. Raiden, on the other hand, teaches Quick (it is also the only Esper to do so) at an x1 learn rate, and gives you a Stamina +2 bonus at level up. Because of the Speed +1 bonus, most people prefer to level up the party members they want with Odin on before turning it into Raiden. More information on what I think you should choose below. Q: What should I choose? Odin or Raiden? A: Odin is the only Esper that gives you a Speed +1 bonus at level up. There is another way aside from Odin to learn Meteor, and at a much faster learn rate at that, and that's the Crusader Esper. Raiden, on the other hand, is the only Esper that teaches you the Quick spell, which allows you to take two turns in one battle. A lot of people prefer to pick Odin instead of Raiden, but I recommend Raiden, since Speed shouldn't make that much of a difference at all. To turn Odin into Raiden, talk to the stone of the queen in the room with the Blue Drgn. Once you have done this, if you save it, you CANNOT undo it, so think carefully. Q: Does saving Cid change the story in any way? A: Not really. If Cid dies, Celes will examine a letter left behind by Cid (somehow, even as a dead person, he managed to write that letter o_O), but if you save him, Cid will personally show Celes the raft that he used to get by for a year. If you come and visit him while he's alive, it won't do anything. Q: How do I get the Palidor Esper? A: After getting the Falcon, fly back to the Solitary Island. On the beach, you'll find the Palidor Esper. Q: I'm running low on GP; what is the best place to earn GP quickly? A: The best place would have to be the desert south of Maranda, where you can fight Hoovers for 10000GP, and Cactrots for 10000GP. Q: What is the fastest way to gain Magic Points? A: In the World of Balance, Intangir, found on Triangle Island (the small continent about the size of Bermuda in the extreme northeastern corner of the map), gives you 10 Magic Points if you kill him. Since Intangir will no doubt kill you if you fight it normally, simply use Doom to kill it. Since it is automatically Vanished, you won't need to use Vanish on it. In the World of Ruin, the fastest way to gain Magic Points is the desert south of Maranda. There, you can fight Hoovers for 5 Magic Points, and you can also fight Cactrots for 10 Magic Points. Q: What is the best place to level up? A: In the World of Balance, Floating Continent is easily the best place to level up. The enemies there are very strong though, so be careful. In the World of Ruin, the best place to level up is the Dinosaur Forest. To find it, fly to the continent east of Narshe, or north of the Veldt. You will be able to tell when you have it, since the forest looks remarkably like the head of a dinosaur. In that forest, you'll fight either Tyranosaur enemies (most common), or a Brachosaur enemy (most rare). The Brachosaur enemies are the hardest random encounter enemy in the game. However, you can steal a Ribbon from them, as well as a win an Economizer, though it is rare. Alternately, you can fight enemies in the grass around the Dinosaur Forest, as well as the continent with Doma Castle on it. An easy way to gain experience with those enemies is to use Vanish on yourself, or summon Phantom. You should only come with one party member alive, however, and with an Exp. Egg, since that's the fastest way to level up. The enemies outside the Dinosaur Forest or on the Doma continent are also considerably easier to defeat at a much lower level, and give about the same amount of experience points as the dinosaurs do, if not a bit more. Q: Why aren't any of my stats increasing, even though I keep leveling up? A: Because stats don't increase at level ups; only HP/MP do. This is why it is very important to level up with an Esper that gives a stat-boosting bonus equipped. This is the only way to raise your stats, other than HP/MP. Q: How many endings does this game have? A: Just one. There can be minor variations in the ending if you don't get all of the party members (technically, you only need Celes, Edgar, and Setzer to beat the game). If you don't get all the party members, the party members that you didn't get will simply have their portrait shown in the background, and then you'll be shown the location where you could've got them. Q: Is there a Masamune in this game? A: Yes, though it is called the Aura. For some reason, it wasn't called the Masamune in this game, even though it really is. Also, it's considerably weak for a Masamune weapon, since Masamune weapons are usually strong. Take a look at the upgraded Masamune on Chrono Trigger, for example. Q: Can I get more than one Offering? A: No. Q: Can I get more than one Gem Box? A: No. Q: Can I get unlimited Economizers? A: You sure can. Brachosaurs have a rare Economizer drop, and therefore you have a chacne to find an unlimited amount of them. This will be very time- consuming though, and it really isn't necessary, since you are well able to beat the game without the use of Economizers. Q: Can Relm equip the Minerva? A: No. The Minerva is exclusively for Terra and Celes. Q: Can I steal an Atma Weapon sword from the Atma monster on the Floating Continent? A: No. I don't know who told you that, but you can't. There are two Atma Weapons in this game; one in the Cave to the Sealed Gate, and the other at the final battle with the third tier, since you can steal it from Sleep. Q: What determines the damage that the Atma Weapon will do? And what also determines its length? A: This has been a question asked by many people, so I'll answer it. The Atma Weapon's power is determined by your Vigor, the weapon's Battle Power, and your level. Your maximum HP, as well as current HP, determines the damage as well. The lower your HP, the lower the damage. Even if you have high maximum HP, if you are low on HP currently, the damage will be considerably lower. What determines the length of the Atma Weapon is how much damage it does. The more damage you deal out with the Atma Weapon, the longer it will be. Finally, Atma Weapon ignores defense, meaning it's much more powerful than a weapon that doesn't ignore defense. Q: How do I do the Sketch Bug with Relm? A: See the Codes n' Secrets section for that information. Q: If I name Cyan Leo, will that make him start with four SwdTechs? A: No. That does nothing. In order to start with four SwdTechs, Cyan needs to be Level 15. Q: If I don't get Mog in the World of Balance, can I get him in the World of Ruin? A: Yes. I recommend that even though you CAN get Mog in the World of Ruin, you don't ignore him. He's actually a very good party member. Also, Mog can learn the Water Rondo Dance ONLY in the World of Balance, since it is the only part of the game with water terrain (Lete River and Serpent Trench). Q: Does leveling up really matter all that much? A: Not really. While leveling up certainly helps, you can beat this game with Terra at Level 6 in a Low-Level Game. Also, you don't even need the stat bonuses that the Esper gives you. Like I said about leveling up, however, it certainly helps. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 22. Codes n' Secrets | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| In this section, I'll list all of the Codes n' Secrets I know in this game, as well as how to do them, etc. Code n' Secret #1 - Psycho Cyan Location: In battle with Cyan in your group How To Do It: Psycho Cyan is a glitch where Cyan goes crazy in battle, basically. To preform it, you need Cyan in your group (duh). With Cyan in your group, enter into a battle. In battle, have Cyan SwdTech 2, which is Retort. After that, cast Imp on him. Now, quickly kill him before he triggers retort, either with something that kills in one hit, or use several magic spells. If you are high enough, you can kill him with one magic spell. Once he is dead, revive him. and then use the Fight command with anyone else in your party aside from Cyan. Cyan, still an Imp, will attack all enemies in the battle until they are dead, and he'll never stop either. Code n' Secret #2 - Sketch Bug Location: In battle with Relm in your group How To Do It: Put Relm in your group, and go into a battle on the Veldt (make sure Gau is leaped off first). After winning the battle on the Veldt, when Gau appears, Sketch him (you have to have 3 party members or less to do this, by the way) before he has the chance to rejoin your group (RunningShoes HELPS for this). If done right, you'll have preformed what is known as the "Sketch Bug". Alternately, you can Sketch Intangir, which is much easier. The Sketch Bug can give you a ton of every item, even Atma Weapons, Illuminas, Paladin Shlds, etc. I don't recommend doing it because for one, it can freeze your game, swap party members, or erase your saved files. Not only that, but it kills the challenge of this game. Sure, some of you would argue that this game has no challenge as it is, but that isn't my point, and I do not preach about the challenge. This is a FAQ, not a sermon. IMPORTANT NOTE: For this glitch to work, you must version 1.0 of this game. If you have a version above that, go to Super Slash's FF3 FAQ, found at GameFAQs, and check his Game Genie Codes section. Code n' Secret #3 - Save Anywhere In Some Dungeons Location: Only works in certain dungeons How To Do It: To preform this, you have to be in a dungeon where you can have different groups (e.g. Phoenix Cave). Stand on a Save Point in a dungeon like that, to enable the Save option on the menu. Once you step on the Save Point, switch to another group. With that group (be sure the group that's on the Save Point stays on the Save Point), go to the menu, to see that the Save option is still in white. You can save your game like this, and even use a Tent. This is pretty useful, actually, especially in Kefka's Tower, where you can get yourself into some pretty dangerous situations, since the enemies there are tough, NOTE: This information was referenced from Super Slash's FAQ, found at GameFAQs.com, so all credit goes to him. Alternately, you can Google search Game Genie codes, or use Super Slash's FAQ, found at this URL: http://db.gamefaqs.com/console/snes/file/final_fantasy_iii_m.txt |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 23. Copyright | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| This guide is copyrighted © 2006-2008, Kori Winstead. All rights reserved. All trademarks and copyrights contained in this guide are owned by their respective trademark and copyright holders. This FAQ is NOT to be reproduced on ANY website except for the ones I list below: GameFAQs.com ign.com neoseeker.com gameplayworld.com gamespot.com absolutcheats.com supercheats.com gamerhelp.com 1up.com If you would like this FAQ or any of my other FAQs to be on your site, then e-mail me at verykoolguy2002@yahoo.com. 99.9% of the time I will say yes, so go ahead and e-mail me. The one website that CANNOT use my FAQ without my permission is www.cheatcc.com. They have ripped me off in the past, and they will never EVER be able to post ANY of my work. Also, they never kept up with my most recent versions on one of my FAQs, so I will not allow them to use any of my FAQs anymore. |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 24. Contact Info | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| To contact me, e-mail me at verykoolguy2002[at]gmail[dot]com. Keep in mind that I will not bother to respond to hate mails, threats, or anything of that sort, just so you know (though common sense tells you that anyway, but I will remind you, just so that you are 100% sure what not to send me). I will not respond to spam, either. Only e-mails pertaining to this FAQ or any other FAQ I may have that is not marked version Final will be accepted and responded to. But please, read the FAQ before sending in a question. It gets very annoying after a while to have to sit here and respond to e-mails about things that are already blatantly answered in this FAQ. So the bottom line is to read my FAQ first and if it doesn't contain the information you are looking for, then go ahead and e-mail me and I'll gladly respond (though I'll usually respond to question already answered in this FAQ anyway, just the way I am, but that doesn't mean I like those e-mails). |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| | 25. Credits | |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-| Nintendo: For allowing such a game to be played on their system. Squaresoft: For making this. Myself: For taking the time to write this guide. CJayC: For hosting this FAQ, and for running GameFAQs. Djibriel: Used his FAQ/Walkthrough, as well as his Rage Guide for some info in this FAQ. Atom Edge: His Item FAQ helped me to figure out some things I never knew about the items. Master ZED: His godly Monster Statistics Guide really helped me a lot for the Enemies section. Super Slash: Referenced his FAQ for just a couple of very minor things. Also, he allowed me to use the descriptions he put for the magic spells found in the Spells section of this FAQ.