+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | C R A Z Y C L I M B E R | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+ GAME: CRAZY CLIMBER PLATFORM: ARCADE GENRE: STRATEGY CREATOR: NICHIBUTSU Copyright 1980 AUTHOR OF THIS FAQ: Kevin Butler AKA War Doc E-MAIL: kevinb(at)technologist(dot)com FAQ VERSION: 1.0 ------------------------------------------------------------------------------- TABLE OF CONTENTS UNIT I: INTRODUCTION 1. Legal Stuff 2. Version Information 3. Acknowledgements 4. Welcome 5. Overview UNIT II: GAME INFORMATION 6. The Game 6.1 The Controls 6.2 The Playing Fields 6.3 Scoring 6.4 The Buildings UNIT III: STRATEGIES 7. Playing the Game 7.1 Building 1 7.2 Building 2 7.3 Building 3 7.4 Building 4 UNIT IV: CONCLUSION 8. Conclusion _______________________________________________________________________________ To find a particular chapter or subchapter do the following: 1. Highlight the chapter or subchapter name you wish to find. 2. Press CTRL-C 3. Press CTRL-F 4. Press CTRL-V 5. Press CTRL-F 5. You will arrive at the desired chapter or subchapter. _______________________________________________________________________________ ************** ********************************* U N I T I ********************************** ************** +=================+ | 1. LEGAL STUFF |============================================================ +=================+ This guide may not be reproduced under any circumstances except for personal private use. It may not be placed on any web site or otherwise distributed publicly without advanced permission from the author. Use of this guide on any other web sit or as part of any public display is strictly prohibited, and a violation of copyright. All content in this guide is Copyright 2003 by Kevin Butler. Only the sites listed below have permission to publish this work or to display it: www.gamefaqs.com www.cheats.de faqs.ign.com If you wish to put this guide on your site, e-mail me and ask. Save yourself the headache of putting up with lawsuits and whatnot because you failed to ask a simple "Can I post your guide on ?". If you wish to use info in this guide, please acknowledge that you have done so. If you see this guide on any other site then the one listed above, please e-mail me. If you wish to ask questions or give input to this guide, please e-mail me. Just have Crazy Climber as the subject so I know it isn't another kooky vendor trying to sell me hair gel or another XXX site telling me I have new friends. +=========================+ | 2. VERSION INFORMATION |==================================================== +=========================+ Version 1.0 8/26/03: A guide is born. +======================+ | 3. ACKNOWLEDGEMENTS |======================================================= +======================+ The following are a list of people or organizations that have made this FAQ possible: My wonderful family (who has had to put up with the tapping on the keyboard) Nichibutsu for making a great arcade game GameFAQ's for putting up this FAQ +=============+ | 4. WELCOME |================================================================ +=============+ Welcome to my FAQ for Crazy Climber. Since the game has you continuously climbing buildings until all your men are killed, there is no walkthrough per se. Instead it will be broken up into the game itself and strategies for survival. Input is appreciated along with constructive criticism. If you wish to e-mail me thoughts on this FAQ, better ways of doing things, other strategies, etc., feel free. Make sure you put Crazy Climber as the subject. If you don't, I'm liable to discard the e-mail as spam. +==============+ | 5. OVERVIEW |=============================================================== +==============+ Crazy Climber was created by a company that is not generally known outside of Japan. Nichibutsu did more marketing and licensing of games from Japan and that's where most of the company's games are. Crazy Climber is a different sort of game. Unlike the space shooters that dominated the industry in the early 80's, Crazy Climber instead has you climbing up buildings. It isn't that easy, though, since you must navigate through certain hazards to make it to the top of the building. Of course, there are endless buildings to climb. Another good game to play, which is made by the same company, is Moon Cresta. Good luck on your climbing. *************** ******************************** U N I T II ********************************** *************** +==============+ | 6. THE GAME |=============================================================== +==============+ Crazy Climber is a two-dimensional, strategy style game. The game is strategic in the fact that you must plan your moves as you climb up the building and anticipate the hazards that await you. You start out the game at the bottom of a building to be scaled. As you climb up the building, you will be assailed by bald people throwing flowerpots, signs with loose electrical wires, very large apes, falling signs, trash and barbells, and a bird that likes to drop bad things on your character. Your goal is to make it to the top of the building and catch the helicopter, which will transport you to the next building to be scaled. Of course, you will be rewarded for quickly making it up the building by getting a bonus (that is as long as you can catch the heli- copter). The things one does for publicity. ____________________ / 6.1 The Controls /__________________________________________________________ -------------------- The controls on this game are very easy. It may, though, take just a little bit of time to get used to them. - Two eight-way joysticks __________________________ / 6.2 The Playing Fields /____________________________________________________ -------------------------- Crazy Climber involves climbing up different buildings. After you have climbed the fourth building, you will be taken back to the first building to let the cycle begin anew. I have included an example of what the playing screen looks like: +--------------------------------------------------------------------+ | | HIGH | +--+ +--+ +--+ +--+ +--+ +--+ | | | | SCORE | | | | | | | | | | | | | | | | | | +--+ +--+ +--+ +--+ +--+ +--+ | | | # | | | | | # | | +--+ +--+ +--+ +--+ +--+ +--+ | | | # | SCORE1 | | | | | | | | | | | | | | | | # | | +--+ +--+ +--+ +--+ +--+ +--+ | | | # | | | | | # | | +--+ +--+ +--+ +--+ +--+ +--+ | | | # | | | | | | | | | | | | | | | | | # | SCORE2 | +--+ +O-+ +--+ +--+ +--+ +--+ | | | # | | \( ) | | | # | | +--+ +--\| +--+ +--+ +--+ +--+ | | | # | | | | | ||\ | | | | | | | | | | | # | STEP | +--+ +--+| \+--+ +--+ +--+ +--+ | | | # | POINT | | O | | | # | | +--+ +--/ \ +--+ +--+ +--+ +--+ | | | # | | | | |_/| \_ | | | | | | | | | | # | | +--+ +--+ +--+ +--+ +--+ +--+ | | | # | BONUS | | | | # | RATE | +--+ +--+ +--+ +--+ +--+ +--+ | | | # | | | | | | | | | | | | BUILDING | | #<-WHERE YOU ARE ON | +--+ +--+ +--+ +--+ +--+ +--+ | | | | # |BUILDING | | V | | | | +--+ +--+ +--+ +--+ +--+ +--+ | & | | | Y Y<-MEN LEFT | | | | | | | | | | | | | | | +--------------------------------------------------------------------+ You control your climber through these four buildings. _______________ / 6.3 Scoring /_______________________________________________________________ --------------- Scoring in this game is relatively simple. Each building has a STEP POINT heading. This indicates how many points you get for each window you successfully climb to. You also start out with a certain amount of bonus points per building. On buildings one and two, they decrease by 100 about every 2 seconds while on buildings three and four they decrease by 200 points about every 2 seconds. Below are listed the STEP POINT and BONUS RATE points: +----------++------------+------------+ | BUILDING || STEP POINT | BONUS RATE | +----------++------------+------------+ +----------++------------+------------+ | 1 || 100 | 10,000 | +----------++------------+------------+ | 2 || 150 | 20,000 | +----------++------------+------------+ | 3 || 200 | 30,000 | +----------++------------+------------+ | 4 || 250 | 40,000 | +----------++------------+------------+ NOTE: You will only collect the remaining BONUS RATE if you successfully grab the helicopter at the top of the building. If you fail to grab the helicopter after it has made two passes, you get a consolation bonus of 3,000 points regardless of what the BONUS RATE remaining is. The balloon shows up during buildings two and three. You don't get points, per se, for grabbing the balloon. Instead, your character will get lifted up approximately ten stories and avoiding any hazards they may contain. You will get STEP POINTS for these bypassed stories as if you had actually climbed them. In addition, it will give you a bigger bonus since it is quicker going up the building like this. You start out with three men and get a bonus man at 30,000 points. If you lose a man, the next one starts in the exact place the last man left off. _____________________ / 6.4 The Buildings /_________________________________________________________ --------------------- The game consists of four buildings. Each building is 195 stories tall. Each building, though, has a different configuration to it. If you look at the radar on the left side of the game screen, you will see a representation of the building, plus a blinking dot representing where your climber is currently at. This radar doesn't show, though, any hazards associated with that building. I will go through first the generic setup of the radar representation and what you will be actually climbing. Then I will show you (not all 195 stories) of what each building generally looks like. This is good to know since some hazards occur when you are at the narrowest part of the building and can't readily escape. I will put numbers under the radar signature for the building. These numbers will be used later on in the strategies in Chapter 7 to give you an idea of where hazards are. For example, a building with 6-2-2 means it goes from six windows wide to two windows wide, a gap, and two windows wide. Note that these values also work backwards such as 2-2-6 which is opposite of the last sentence. RADAR BUILDING ----- -------- ###### +------------------------------------------------+ ###### | | +--+ +--+ +--+ +--+ +--+ +--+ | | ###### | | | | | | | | | | | | | | | | ###### | | +--+ +--+ +--+ +--+ +--+ +--+ | | 6 | | | | | | +--+ +--+ +--+ +--+ +--+ +--+ | | | | | | | | | | | | | | | | | | | | +--+ +--+ +--+ +--+ +--+ +--+ | | | | | | | | +--+ +--+ +--+ +--+ +--+ +--+ | | | | | | | | | | | | | | | | | | | | +--+ +--+ +--+ +--+ +--+ +--+ | | | | | | | | +--+ +--+ +--+ +--+ +--+ +--+ | | | | | | | | | | | | | | | | | | | | +--+ +--+ +--+ +--+ +--+ +--+ | | | | | | +------------------------------------------------+ ###### +------------------------------------------------+ ## ## | | +--+ +--+ +--+ +--+ +--+ +--+ | | ## ## | | | | | | | | | | | | | | | | ###### | | +--+ +--+ +--+ +--+ +--+ +--+ | | 6-2-2-6 | | +-------------+ | | | | +--+ +--+ | | +--+ +--+ | | | | | | | | | | | | | | | | | | +--+ +--+ | | +--+ +--+ | | | | | | | | | | +--+ +--+ | | +--+ +--+ | | | | | | | | | | | | | | | | | | +--+ +--+ | | +--+ +--+ | | | | +-------------+ | | | | +--+ +--+ +--+ +--+ +--+ +--+ | | | | | | | | | | | | | | | | | | | | +--+ +--+ +--+ +--+ +--+ +--+ | | | | | | +------------------------------------------------+ #### +------------------------------------------------+ #### | | +--+ +--+ +--+ +--+ | | ## ## | | | | | | | | | | | | ## ## | | +--+ +--+ +--+ +--+ | | 2-2-4 | | | | | | +--+ +--+ +--+ +--+ | | | | | | | | | | | | | | | | +--+ +--+ +--+ +--+ | | | +------+ +-------------+ +------+ | | | +--+ +--+ | | +--+ +--+ | | | | | | | | | | | | | | | | | | +--+ +--+ | | +--+ +--+ | | | | | | | | | | +--+ +--+ | | +--+ +--+ | | | | | | | | | | | | | | | | | | +--+ +--+ | | +--+ +--+ | | | | | | | | +------------------------------------------------+ #### +------------------------------------------------+ #### | | +--+ +--+ +--+ +--+ | | ###### | | | | | | | | | | | | ###### | | +--+ +--+ +--+ +--+ | | 6-4 | | | | | | +--+ +--+ +--+ +--+ | | | | | | | | | | | | | | | | +--+ +--+ +--+ +--+ | | | +------+ +------+ | | | +--+ +--+ +--+ +--+ +--+ +--+ | | | | | | | | | | | | | | | | | | | | +--+ +--+ +--+ +--+ +--+ +--+ | | | | | | | | +--+ +--+ +--+ +--+ +--+ +--+ | | | | | | | | | | | | | | | | | | | | +--+ +--+ +--+ +--+ +--+ +--+ | | | | | | +------------------------------------------------+ ## +------------------------------------------------+ #### | | +--+ +--+ | | ###### | | | | | | | | ###### | | +--+ +--+ | | 6-4-2 | +------+ +------+ | | | +--+ +--+ +--+ +--+ | | | | | | | | | | | | | | | | +--+ +--+ +--+ +--+ | | | +------+ +------+ | | | +--+ +--+ +--+ +--+ +--+ +--+ | | | | | | | | | | | | | | | | | | | | +--+ +--+ +--+ +--+ +--+ +--+ | | | | | | | | +--+ +--+ +--+ +--+ +--+ +--+ | | | | | | | | | | | | | | | | | | | | +--+ +--+ +--+ +--+ +--+ +--+ | | | | | | +------------------------------------------------+ ## +------------------------------------------------+ ## | | +--+ +--+ | | #### | | | | | | | | #### | | +--+ +--+ | | 4-2 | | | | | | +--+ +--+ | | | | | | | | | | | | +--+ +--+ | | | +------+ +------+ | | | +--+ +--+ +--+ +--+ | | | | | | | | | | | | | | | | +--+ +--+ +--+ +--+ | | | | | | | | +--+ +--+ +--+ +--+ | | | | | | | | | | | | | | | | +--+ +--+ +--+ +--+ | | | | | | +------------------------------------------------+ ## +------------------------------------------------+ ## | | +--+ +--+ | | ###### | | | | | | | | ###### | | +--+ +--+ | | 6-2 | | | | | | +--+ +--+ | | | | | | | | | | | | +--+ +--+ | | | +-------------+ +-------------+ | | | +--+ +--+ +--+ +--+ +--+ +--+ | | | | | | | | | | | | | | | | | | | | +--+ +--+ +--+ +--+ +--+ +--+ | | | | | | | | +--+ +--+ +--+ +--+ +--+ +--+ | | | | | | | | | | | | | | | | | | | | +--+ +--+ +--+ +--+ +--+ +--+ | | | | | | +------------------------------------------------+ ## ## +------------------------------------------------+ ## ## | | +--+ +--+ | | +--+ +--+ | | ###### | | | | | | | | | | | | | | ###### | | +--+ +--+ | | +--+ +--+ | | 6-2-2 | | | | | | | | +--+ +--+ | | +--+ +--+ | | | | | | | | | | | | | | | | | | +--+ +--+ | | +--+ +--+ | | | | +-------------+ | | | | +--+ +--+ +--+ +--+ +--+ +--+ | | | | | | | | | | | | | | | | | | | | +--+ +--+ +--+ +--+ +--+ +--+ | | | | | | | | +--+ +--+ +--+ +--+ +--+ +--+ | | | | | | | | | | | | | | | | | | | | +--+ +--+ +--+ +--+ +--+ +--+ | | | | | | +------------------------------------------------+ #### +------------------------------------------------+ #### | | +--+ +--+ +--+ +--+ | | #### | | | | | | | | | | | | #### | | +--+ +--+ +--+ +--+ | | 4 | | | | | | +--+ +--+ +--+ +--+ | | | | | | | | | | | | | | | | +--+ +--+ +--+ +--+ | | | | | | | | +--+ +--+ +--+ +--+ | | | | | | | | | | | | | | | | +--+ +--+ +--+ +--+ | | | | | | | | +--+ +--+ +--+ +--+ | | | | | | | | | | | | | | | | +--+ +--+ +--+ +--+ | | | | | | +------------------------------------------------+ ## +------------------------------------------------+ ## | | +--+ +--+ | | ## | | | | | | | | ## | | +--+ +--+ | | 2 | | | | | | +--+ +--+ | | | | | | | | | | | | +--+ +--+ | | | | | | | | +--+ +--+ | | | | | | | | | | | | +--+ +--+ | | | | | | | | +--+ +--+ | | | | | | | | | | | | +--+ +--+ | | | | | | +------------------------------------------------+ +------------+ | BUILDING 1 | +------------+ ###### ###### ## ## ## ## ###### ###### ## ## ###### ## ## ###### ## ## ###### ## ## ###### ###### ## ## ###### +------------+ | BUILDING 2 | +------------+ ## ## ###### ###### ## ## ## ## ###### #### #### ###### ###### ## ## ## ## #### ## ## #### ###### ###### +------------+ | BUILDING 3 | +------------+ ## ## #### #### ###### ## ## ###### ## ## ###### ## ## ###### +------------+ | BUILDING 4 | +------------+ ## ## ## ## #### #### ## ## #### ###### ###### #### ###### ###### ## ## ###### ## ## ## ## ###### ###### **************** ******************************** U N I T III ********************************* **************** +======================+ | 7. PLAYING THE GAME |======================================================= +======================+ When you start the game, your climber will climb a couple of steps. Then it will be up to you to guide him to the top of the building. - The hardest aspect of this game is developing a rhythm with the controls to enable your climber to climb smoothly. This is something that takes practice. Fortunately, once you've developed this rhythm, the game is much easier to play. The basic rhythm is: - From the bottom ledge, reach up to the next ledge (left or right joy- stick). - Once you've got a hold on the next ledge, pull back on the joystick to bring your climber to the next ledge. - Use the opposite joystick to reach for the next ledge. Then pull your- self up. - Continue this rhythm for fast, straight climbs. - This also works for climbing diagonally. Instead of reaching for the ledge above, reach for the upper right or left ledge diagonal from your climber. - You can move your climber from side to side just by pushing both joysticks to the right or left. As long as windows are open along your path, you can execute this move. Good for avoiding objects dropping on you such as signs and garbage. - All the buildings have the following hazards: - Windows opening and closing: You cannot climb on a ledge if the window is closed. On building 1, they open and close slowly while on building 4, they open and close quickly. - Bald people throwing flowerpots out the windows: You cannot climb on a ledge if a person is in the window. Also, if a flowerpot hits your climber, you will get one hand knocked off the ledge. If you were only holding on by one hand, your climber falls. - A pesky bird flies over dropping nifty things on your climber (only building 3 doesn't have this bird): Again, not much trouble if you are holding onto a ledge with both hands. - If you are holding onto a ledge with both hands and the window closes, your climber will fall. This is why you need to either quickly move up the building or learn how to move diagonally to avoid the window hazards. In addition, you will have to move diagonally when the building configuration is 4-2. __________________ / 7.1 Building 1 /____________________________________________________________ ------------------ Besides the above hazards, there is only one other hazard to deal with. - The bird shows up when the building configuration goes from a 6-2-2 to a 6 for the second time. - People will drop flowerpots on you when the building goes from 6-2-2 for the first time to 6-2-2 the second time. - King Kong will be at the point where the building goes to 6-2 the second time. To get by Kong, just go up the windows on the opposite side Kong is on. __________________ / 7.2 Building 2 /____________________________________________________________ ------------------ The usual hazards exist along with another new one. - The bird shows up when the building configuration goes from 6-4 the second time to the middle of the 4 configuration. - People drop flowerpots when the building goes to 2 until it goes to 2-4. - When the building goes 6-2-2, there is a Nichibutsu sign with wires coming out of either side sparking away. The best path is the right one under the sign. - Try to get the balloon which appears midway on the final 4 wide configuration. __________________ / 7.3 Building 3 /____________________________________________________________ ------------------ There is yet another new hazard along with a couple of old ones. - People drop flowerpots from the first 6-2-2 configuration to the second 6-2-2 configuration. - Right after the 6-4 configuration, Crazy Climber signs will bounce toward your character. There are a couple of methods of dealing with them: - First, just slide left or right to avoid them. - If they can't be avoided, get both hands on one ledge and pull the joy- sticks back. This will bring your climber for a hanging position to one where he is resting on his palms. This sometimes works and sometimes doesn't. Also, right when the sign is about to hit him, pull back on the joysticks. - Another King Kong awaits where the building goes from 4 to 2. Use the Building 1 method to scoot by him. - Again, try to get the balloon which appears midway on the final 2 wide configuration. __________________ / 7.4 Building 4 /____________________________________________________________ ------------------ There is another hazard in addition to the above. Plus, things happen quickly on this building. - In the middle of the first 6-2-2 configuration, is another sign with electrical wires. Use the method from Building 2. - The bird appears at the 6-2 configuration and leaves in the middle of the first 2 configuration. - From the 2-6 configuration to the middle of the 6 configuration, people are dropping flowerpots on your head. - When you come to the final 4-2 configuration, it is usually better to go to the left. This is because the Crazy Climber signs usually come down the right side. Of course, this isn't always true. Use the methods in Building 3 to deal with them. - Throughout your climb up this building, various manners of barbells, trash. There is no real defense against these except hold on tightly. - Once you complete this building, you are transported back to Building 1 to start again. **************** ******************************** U N I T IV ********************************* **************** +================+ | 8. CONCLUSION |============================================================= +================+ This game came out when space games were all the rage. Games such as Asteroids, Galaxian, Astro Invaders, etc. I definitely invested my quarters in all of those. When this game made its arrival, it was definitely different. There was no shooting of aliens or getting some secrets, it was pretty straight-forward. Climb a building and advance to the next building. After attempting to play it a couple of times, I realized there was much more to this game then just climbing. You actually had to think strategy of where you were going to go to next. You also had to remember all of the hazards that were along the way so you didn't lose your climber. The game definitely became a challenge. Those players that got those climbing skills honed to a fine edge were rewarded with going through all the buildings multiple times. It's a shame that the sequel was only launched in Japan. Unfortunately, it is very rare to find this machine anywhere. However, through the miracle of emulation, a whole new generation is realizing what we "old" folks enjoyed those many years ago. In addition, www.shockwave.com is bringing many of these classic games back. Check out their site to see what ones are there. I hope this guide helps you in being able to get the most amount of gameplay for this game. If you do have other ideas or thoughts, please e-mail me and share them. Who knows, maybe I'll start a Q&A Chapter in this guide if enough people ask the same questions. Anyway, thank you again for reading this guide. To see other FAQ's I have written please go to: http://www.gamefaqs.com/features/recognition/32691.html ~~~ No trees were harmed in the making of this FAQ ~~~