Sweet Home inventory hacking guide v1.13 10/14/02 by Skrybe (skrybezero@yahoo.com) This document may be distributed freely without permission, as long as it remains unchanged. Based on Gaijin Productions' (http://gaijin.parodius.com/) and Suicidal Translations' Sweet Home English translation v1.00 --- I originally began toying with the idea of doing some inventory hacking on Sweet Home in order to speed my progress through the game, so that I could write a review for my page: http://64.53.95.207/ Scanning the web, I couldn't find any hacking information on the game at all. Even RPG Classics had a request for help hacking the game. Considering the work I had done for RPG Classics in the past, I felt obliged to tackle their request. Opening up NESten, I figured out the inventory addresses pretty easily, and here's my results. For more info on Sweet Home, check out http://www.rpgclassics.com/ * New in v1.13: Removed the now-dead Suicidal Translations address, and updated the link to my own page. --- -Item adresses- These are the addresses that the game uses to define what items each character is carrying. You can change the items in your inventory by changing the values at these addresses. The easiest way to do this is with the emulator NESten. (http://tnse.zophar.net) Open NESten, load up the Sweet Home rom, and open up the Cheat Console under the CPU menu. When in the Cheat Console, the first thing you should make sure you do is to activate cheats by checking the box in the upper right corner. Now, find the address of the item you want to edit below, and enter that address, without the dollar sign, in the "Add Address" box, and click "Add Address." The Cheat menu should read "Memory Loc:" followed by the address you entered. Check the box beside the address, and a second cheat menu should pop up below. If you're doing this from a new game, it will probably say "Current Value: 0," since your characters don't have anything equipped at the start of a new game, and 0 is the unequipped value. Now, find the value of the item you want from the list below, and enter that number in the "Set Value" box, click "Set Value," and your character should now have that item in their inventory. If you have that character's inventory open at the time, you'll need to close and reopen the inventory menu to see the changes first. This method will also overwrite any item in the given slot, so only use this on empty inventory spaces, or those filled by items you're willing to lose. Checking the "Freeze Value" option will cause that particular item to remain in that inventory slot at all times, meaning that if you try and trade that item to another character, both characters will end up with a copy of the original item, but the item given in exchange will be lost. If you prefer to use an emulator other than NESten, after you've equipped everyone with the items you want, simply save the game and copy Sweet Home's .SAV file into your prefered emulator's battery save directory, and the changes should carry over with it. Hiryuu has also posted instructions on inventory hacking in Nesticle savestates at RPG Classics. Kazuo Item 1: $625A Kazuo Item 2: $625F Kazuo Weapon: $6264 Akiko Item 1: $625B Akiko Item 2: $6260 Akiko Weapon: $6265 Taro Item 1: $625C Taro Item 2: $6261 Taro Weapon: $6266 Asuka Item 1: $625D Asuka Item 2: $6262 Asuka Weapon: $6267 Emi Item 1: $625E Emi Item 2: $6263 Emi Weapon: $6268 -Item values- Put these values in the item sections of your inventory to get the listed item. None of these items seem to affect your attack power if equipped as a weapon. You start the game equipped with value 0. Values 1-5 are each character's default items and were not ment to be unequipped. If exchanged for another item, the sprite for values 1-5 will not match its description. Value 1, the Camera, uses a sword sprite, for example. The only exception to this rule is value 5, the Lighter, which oddly enough has its own sprite. Values 11 and 12 are both listed as Wood in the inventory, 11 uses the one that uses the red graphic and breaks after a few steps, 12 uses the blue graphic and can be walked on many times. Values 14, 15, 29, 30, and 32 seem to have been dummied out of the game. None seem to have any practical use, except for value 15, the Light, which can be used as an item in battle to damage the same types of enemies that the Camera does (Bats, Ghosts, etc.) 0=(nothing) 1=Camera 2=Vaccum 3=Key 4=+Kit 5=Lighter 6=Camera 7=Broom 8=Wire 9=Pills 10=Match 11=Wood 12=Wood 13=Rope 14=Torch 15=Light 16=Mallet 17=Boots 18=Bow 19=Pail 20=Pick 21=Log 22=Pipe 23=Shovel 24=Gem 25=Jade(ring) 26=Two(key) 27=Gold(key) 28=Low(key) 29=Dirk 30=Magnet 31=Pulley 32=Box 33=Tool 34=Iron(key) 35=Armor(spear) 36=Slide 37=Gas 38=Wax(candle) 39=Ladder 40=Diary(key) 41=Gloves 42=Ax 43=Coffin 44=FireX 45=Photo 46=Dress 47=F-Lite 48=Ruby(ring) 49=Blue(candle) 50=Tonic 51=Diary -Weapon values- All of these items up your attack power if equipped in the weapons slot in your inventory. Value 57 seems to have been dummied out of the game. It has a base attack of 28-10. 52=Fruit(knife) 53=Shiv 54=Flash(knife) 55=Silver(knife) 56=Oak(spear) 57=Old(spear) 58=Shiny(spear) 59=Rune(spear) 60=Rune(axe) 61=Heavy(axe) 62=Cut(axe) 63=Silver(axe) 64=Old(sword) 65=Long(sword) 66=Silver(sword) 67=Soul(sword) 68=Club 69=Mace 70=Pitct(fork) 71=Fork Any value beyond 71 pulls its stats from outside the item list, resulting in a useless glitch item.