Sesame Street: Countdown FAQ/Walkthrough By Christopher Marsh E-mail: jellysoup at gmail dot com GameFAQs: jelly soup GameSpot: Jelly_Soup NeoSeeker: Jelly Soup Copyright 2005 - 2008 Christopher Marsh This FAQ was created as part of the NES FAQ Completion Project, which can be found here: http://faqs.retronintendo.com/ ============================================================================== Table of Contents ============================================================================== 1. Copyright Info 2. Controls 3. Walkthrough a. Basics b. How the game is played c. Bonus levels d. HOP mode e. RUN mode ============================================================================== 1. - Copyright Info ============================================================================== This document was created for free use. Anyone who wishes to host this document on his/her webspace may do so provided that the following stipulations are followed: 1. This document must remain in it’s original form, with no edits besides those made by the original author. 2. No profit may be made from this document in anyway. 3. An e-mail informing the author about potential hosting. While not a requirement, it would be much appreciated if for no other reason but for information purposes. The newest version of this FAQ will always be on GameFAQs first. ============================================================================== 2. - Controls ============================================================================== D-Pad - In HOP mode: -Hop to the next target to the left or right In RUN mode: -Move left or right -Crouch (D-Pad Down) -Look up (D-Pad Up) -Climb (D-Pad Up while in front of street lamps, ladders and trees) A Button - Jump - Make selections on the menu screen B Button - Jump Select Button - Makes Count repeat what number you're looking for Start Button - Makes Count repeat what number you're looking for ============================================================================== 3. - Walkthrough ============================================================================== a. - Basics ----------- First, you must pick which mode you wish to play in, HOP or RUN. Next, you must choose which number you’re looking for. You will be presented with a number wheel. Press A to start the wheel spinning, then press A again when you're ready to choose a number. Now, the idea is to find as many examples of the chosen number as possible before you get to the exit. ----- Glitch Note: The way response time for jumps and the rotation speed of the number wheel, you’ll have to time your jumps just right to get anything other than the numbers 6 and 7. ----- Now then, the top of the screen has three important boxes. ------------- | /\/\/\/\ | | / \ | | | | | --------------- <- Found in upper left-hand corner. | -- -- -- | | -- -- -- | | -- -- -- | --------------- This shows how many incorrect guesses you have left. When these run out, the game is over. One dash = one incorrect guess. ----- | | | | <- Found in upper middle screen. | | ----- This shows what number you’re currently looking for. (Ex. It will display '7' if you are looking for the number 7.) ------------- | / | | _/ | | / | --------------- <- Found in upper right-hand corner. | -- -- -- | | -- -- -- | | -- -- -- | --------------- This shows how many correct examples of the number you’re looking for to complete the level. One dash = one correct answer. --------------------------- b. - How the game is played --------------------------- After choosing which number to find on the number wheel, you must traverse the level and find as many examples of this number that you can. when you find an example, jump to grab it. It it's the right number, then one dash will be added to your counter. If it's wrong, you'll be reminded of which number you're looking for and one dash will be subtracted from your counter. Along the way, you’ll find many different things: Numbers -Self explanatory. Icons -These come in many diffrent shapes and sizes. Squares, smiley faces, ice cream cones, bottles, bells, bees and acorns. You’ll find them all over a level, in small clusters. It doesn’t really matter what the icon is, rather how many of them there are. Example: You’re looking for the number 6. Oh, look, a group of acorns. Hey, there are 6 of them! What an excellent example of the number 6. Lightning Bolts -Adds one correct answer dash to your counter. They help make up the difference in later levels. ? Balloons -Takes you to bonus levels. ----------------- c. - Bonus levels ----------------- Grabbing on to a ? Balloon takes you to a Bonus level. Like always, your looking for an example of a given number. There are two different bonus levels, Counting and Addition/Subtraction. Counting: -- |__ | | -- ----- ----- ----- ----- ----- | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ----- ----- ----- ----- ----- Let’s say that you’re looking for the number 8. Notice that there is a 6 on top of the middle box? Gee, which box will have the 8 in it? Let’s try the one to the left of the middle box. Stand underneath it and jump. Opp, that one has a 5 in it. Wait, I got it! The boxes are in numerical order, so 4 -> 5 -> 6 -> 7 -> 8. NOTE: This is only an example, numbers can run in both directions. Once you’ve found the number you’re looking for, walk over and ring the bell on the far right-hand side of the screen (stand under it and jump). Addition/Subtraction: --------- --| |--- /___________\ / \ /_____________\ / * * \ | | | * * | | | | * * | | | | * * | |_______________| | * * | \_____________/ \ / \ / \ / --------- --------- Let’s say you’re looking for the number 5. Notice that there are 10 hearts in the jar on the right-hand side? Stand underneath the jar and jump 5 time to subtract 5 hearts from the jar. Now, let’s say you’re looking for the number 10, but the jar only has 5 hearts in it. Stand underneath the barrel on the left-hand side and jump 5 times to add 5 hearts to the jar. Once you have the right number, hit the bell on the far right-hand side (stand under it and jump). Note: If you do not wish to complete a bonus round, simply walk off the ledge next to the bell. This will put you back down in the main game. ------------- d. - HOP mode ------------- Think of this as the Easy difficulty setting. You won’t have to hunt for icons/numbers/question mark balloons in this mode. The Count hop to each one, leaving you with the task of figuring out which ones are the ones you need. ------------------ e. - RUN mode ------------------ Think of this as the Hard difficulty setting. This time, you have to go find the icons/numbers/question mark balloons yourself, the Count won't go to them directly. Sometimes you’ll have to jump on top of other objects to get what you need. ----- Glitch Note: There is a massively bad glitch in this mode. You might notice that you can’t walk through the white boxes; you have to jump over them. Sometimes the game will position icons right over the top of white boxes, leaving you no choice but to grab it. I’ve experimented with this and I’ve found that 8 times out of 10, it’s the wrong answer. Keep this in mind while playing. ----- ============================================================================== End of Document.