__ __ _ | \/ | ___ | |_ ___ ___ _ __ ___ ___ ___ | |\/| |/ _ \| __/ _ \ / __| '__/ _ \/ __/ __| | | | | (_) | || (_) | (__| | | (_) \__ \__ \ |_| |_|\___/ \__\___/ \___|_| \___/|___/___/ ____ _ _ / ___| |__ __ _ _ __ ___ _ __ (_) ___ _ __ | | | '_ \ / _` | '_ ` _ \| '_ \| |/ _ \| '_ \ | |___| | | | (_| | | | | | | |_) | | (_) | | | | \____|_| |_|\__,_|_| |_| |_| .__/|_|\___/|_| |_| |_| This FAQ was made for the NES FAQ Completion Project. You could contribute to this yourself! Just check out Devin Morgan's web site about it: http://faqs.retronintendo.com _______________________________________________________________________________ T A B L E O F C O N T E N T S _______________________________________________________________________________ 1. - Controls 2. - Strategies 3. - Tracks 4. - Disclaimer _______________________________________________________________________________ 1. - C O N T R O L S _______________________________________________________________________________ D-Pad Up - Lean forward Down - Lean backward Left - Turn Left Right - Turn Right A - Accelerate B - Brake Start - Pause Select - Give Up _______________________________________________________________________________ 2. - S T R A T E G I E S _______________________________________________________________________________ Balance You need to continuously balance yourself so you don't fall. If you hold the accelerator down, your motorcycle will eventually flip over backwards. When you see the front wheel lift, start to press down to get it back down again before it tips over. Jumps The best thing to do off a jump is to land in a way that will make you go down the other side. Don't slow down just to do this, only do it if you get the chance. That will give you a bigger speed boost coming off any jump. Racing Other Bikers Do not get behind another biker. If you hit the rearend of another biker you will crash. If you feel confident, you can try to cut off another bike and make them crash to give yourself a bigger lead. North/South This is what makes this game a lot different from Excite Bike. You have to go up and down on the map so be careful. Luckily, there are no jumps in these areas. It's really not difficult, it's just something that you need to get used to. _______________________________________________________________________________ 3. - T R A C K S _______________________________________________________________________________ In this section I will map out each track. Below will be the description of each jump. Those letters will be in the maps. The maps will be below the diagrams. Just note that the number symbol (#) will mean there's no jumps or anything there, just dirt. A - ___ /| |\ / | | \ / | | \ These are smaller jumps, they seem more like bumps. | | | | You won't get much air off these jumps and they will | | | | slow you down. They are usually one after another so | | | | try to jump two at a time. | | | | | | | | | | | | | | | | | | | | | |___| | | / \ | | / \ | |/_________\| B - /|\ / | \ / | \ / | \ These jumps are considerably bigger. They give you a / | \ lot of air, however they slow you down just as much. / | \ When there's a series of two or more of these, try to | | | jump two at a time and land at the top of the other. | | | That way you will start at the top of the hill and | | | have some good acceleration. | | | | | | | | | | / \ | | / \ | | / \ | | / \ | | / \ | |/___________\| C - _______ /| |\ / | | \ / | | \ These jumps are just as tall as the previous / | | \ jumps except they're longer. They have a long / | | \ flat surface on the top. If you take these / | | \ a little slower, you could land on the other | | | | side. That doesn't mean to take it slow | | | | though, that's if you crashed right before | | | | it. | | | | | | | | | |_______| | | / \ | | / \ | | / \ | | / \ | | / \ | |/___________________\| D - _____ /| |\ / | | \ / | | \ This jump has many different jumps in _ / | | \ _ one. If you take it fast enough, you /| | | | | |\ should go off the first jump and you / | | | | | | \ should barely make it over completely. | | | | | | | | If you go too slow, try to at least use | | | | | | | | the downhill part for a nice speed | | | | | | | | boost. | | | | | | | | | | | | | | | | | | | |_____| | | | | | | / \ | | | | | | / \ | | | | | | / \ | | | | |_|/ \|_| | | / \ | |/_______________________\| E - _____ /| |\ / | | \ / | | \ This jump is very similiar to the previous / | | \ _ jump, jump D. It's even easier to clear, / | | | |\ even at a lower speed. Just try your best / | | | | \ to make it over it completely. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |_____| | | | | / \ | | | | / \ | | | | / \ | | | | / \|_| | | / \ | |/____________________\| F - ______ /| |\ / | | \ / | | \ / | | \ | | | | | | | | This is the finish line, just cross it to finish a | | | | lap and race. | | | | | | | | | | | | | | | | | |______| | | / \ | | / FINISH \ | | / \ | |/______________\| G - _____ /| |\ / | | \ / | | \ _ _ / | | | |\ _ Again, this jump is just like the /| | | | | | | |\ other jumps that have multiple parts. / | | | | | | | | \ Again, you should be able to clear | | | | | | | | | | the whole jump if you have enough | | | | | | | | | | speed. If you don't clear it all at | | | | | | | | | | once, just try to land perfectly on | | | | | | | | | | the down slope of the jump for | | | | | | | | | | maximum acceleration. | | | |_____| | | | | | | | | / \ | | | | | | | | / \ | | | | | | | | / \|_| | | | | |_|/ \|_| | | / \ | |/__________________________\| H - _____ /| |\ /|\ / | | \ / | \ / | | \ _ / | \ ______ / | | | |\ _ Think of these as two jumps in / | | | | | | | | |\ one. You should be able to / | | | | | | | | | \ clear one area and go straight | | | | | | | | | | | into the next. | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |_____| | | | | | | | | | / \ | | | | | | / \ | | / \ | | | | | | / \ | | / \|_| | | | | / \|______|/ \|_| | | / \ | |/______________________________________\| I - _____ /| |\ / | | \ _/ | | \_ _ /| | | | | |\ _ You should also be able to jump /| | | | | | | | | |\ _ over these completely at full / | | | | | | | | | | | |\ speed like the other jumps. | | | | | | | | | | | | | \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |_____| | | | | | | | | | | | | / \ | | | | | | | | | | | |/ \|_| | | | | | | | | |_| \|_| | | | | |_|/ \|_| | | / \ | |/_______________________________\| J - _____ /| |\ /|\ / | | \ / | \ / | | \ / | \ ______ / | | \ / | | | | | \ This is pretty much exactly like H / | | | | | \ except there's no rough edges. You | | | | | | | should be able to take it one jump | | | | | | | at a time again. | | | | | | | | | | | | | | | | | | | | | | | | | |_____| | | | | | / \ | | / \ | | / \ | | / \ | | / \ | | / \|______|/ \ | | / \ | |/________________________________\| S - These are the starting gates. ========================= Track 1 ========================= #####F####DDDDD##C#C#### #####F####DDDDD##C#C#### ### ### ### ### ####### ### ####### ### ### ### ##SS#####AAAAAAAAB##B### ##SS#####AAAAAAAAB##B### ---> ========================= Track 2 ========================= #####F#######GGGG####### #####F#######GGGG####### ### ### ### ### ### ####EE#EE#A#### ### ####EE#EE#A#### ### ### ### #####AAAAAAA### ### #####AAAAAAA### ### ### #SS#####AA####AAAAAAA### #SS#####AA####AAAAAAA### ---> ========================= Track 3 ========================= ######F###### ######F###### ### ### ### ### ### ### ######G###### ### ### ######G###### ### ### ### ### ### ### ###BBB### ### ##S#### ### ###BBB### ### ##S##### ### ### ### ---> ### ####AAAAAA### ### ### ####AAAAAA### ### ### ### ########B#B########## ########B#B########## ========================= Track 4 ========================= ######F#######DDD##IIII######## ######F#######DDD##IIII######## ### ### ######### ######BB#BB##BB###### ######### ######BB#BB##BB###### ### ### ### ##################### ### ##################### ### ### ### ########A#A#A#A###### ### ########A#A#A#A###### ### ### ##S#### ##################### ##S#### ##################### \ ### ### \ |########################## __\| ######################### ========================= Track 5 ========================= ######F##CC##JJJJJJJJJ##### ######F##CC##JJJJJJJJJ##### ### ### ####GGGGG#### ###GGG#GGG### ####GGGGG#### ###GGG#GGG### ### ### ############# #######BBB### ############# #######BBB### ### ### #####AAAA#### #####AAAA#### #####AAAA#### #####AAAA#### ### ### ###S######### ############# ###S######### ############# \ ### ### \ | ######C#C#C##### __\| #####C#C#C##### ========================= Track 6 ========================= #######F####### #######F####### ### ### ####AAAAAAAAAAAAAAA### ########### #########AAAAAAAAAAAAAAA### ########### ###### ### ### ### ###AAAAA### ######HHHHHHHHHHHHHHHH##### ###AAAAA### ######HHHHHHHHHHHHHHHH##### ### ### ########### ### ####### ####### ####### ########### ### ####### ####### ####### ### ### ### ### ### ### ### ### ####### ####### ####### ####### ### ####### ####### ####### ####### ### ### ### ##S########AAAAAAAAAAAA################# ##S########AAAAAAAAAAAA################# ----> ========================= Track 7 ========================= ######F#EEEEE#### ####IIIII######### ######F#EEEEE#### ####IIIII######### ### ### ### ### ### ####### ### ### ########## ### ### ####### ### ### ########## ### ### ### ### ### ### ### ### ### ### ### ### ### ### ###### ### ### ### ### ### ### ### ###### ### ### ### ### ####### ### ### ### ### ### ### ####### ### ###### ### ### ### ### ### ###### ### ### ### ######CC#CC#### ### ### ### ### ######CC#CC#### ###### ### ### ### ###### ### ### ### ### ### ### #S####GG###GG###AAAAAA###### ####### #S####GG###GG###AAAAAA###### ##### ---> ========================= Track 8 ========================= ######IIIIIII##### ######IIIIIII##### #######F######### ### ### #######F######### ####### ####### ### ### ####### ######## ### ####B#### ### ### #### ### ####B#### ### ####### ### ### ### ### ### ### ####### ### ##### ### ### ## ### ### ### ### ### ### ### ##### ####### ### ### ### ### ### #### ####### ##### ### ### ### ### ### ### ### #######CC#CC#### ### ### ######CC#CC#### ### ### ### ##S###########AC#CCCCCCCCCCCCCC###EEE##### ##S###########AC#CCCCCCCCCCCCCC###EEE##### _______________________________________________________________________________ 4. - D I S C L A I M E R _______________________________________________________________________________ This FAQ/Walkthrough is copyrighted © 2007 to Frank Grochowski. International Copyright laws protect this FAQ/Walkthrough. You cannot sell this FAQ/Walkthrough for a profit of any kind. You cannot reproduce this FAQ/Walkthrough in any way with out my written consent. You are however allowed to download this FAQ/Walkthrough for personal use. You can also post it on your web site as long as you give me full credit, don't change it in any way, and it is free. The latest version will always be found at: http://www.GameFAQs.com