"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~""" ###### ###### ############################### # # # # # # ###### ############# ###### # # # # # # # # # ##################### # # # # # # # # # # # ###### ###### # # # # # # # # # ############# # # ##### ##### ##### # # # # # # # # ############# # # # # # # # # # # # ###### ############# ###### # ##### ##### ##### # # # # # # # # # # # # # # # # # # # # # # # # ##### ##### ##### # # # # # # # ###### ######### ###### # # # # ## ## # # # # #### ## # #### ##### #### # # ## # # # ## # # # # ## ## ########### ## # # # # # # # # ## ### ## # # # # # # # # #### # # # ### ## ## # # # #### ### # ##################### # ## ########### # # # # # # # ## # # # # ## ## ########### # # ################### # ##### # # ### ### # # # ########### ## ####### ####### ####### ####### Kyuu Roban Taikyoku (9 Grid Versus?) FAQ NES/FDS 1987 Version: 1.0 released on the 22nd of June 2007 Author: odino http://www.gamefaqs.com/features/recognition/47976.html This guide is EXCLUSIVELY available at GameFAQs. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TABLE OF CONTENTS =============================================================================== 01.) Introduction | G0100 | 02.) Basics | G0200 | ------------------------------------------------------------------------------- 03.) Go | G0300 | ------------------------------------------------------------------------------- ZZ.) Credits & Thanks | GZZ00 | -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =============================================================================== 01.) INTRODUCTION G0100 =============================================================================== Welcome to 'Igo: Kyuu Roban Taikyoku' for the NES and Famicom Disk System, released by BPS in 1987. The NES and FDS versions are identical. The FDS version is sometimes just referred to as 'Igo'. Suggestions, comments or errors - tell me about it. Enjoy! =============================================================================== 02.) BASICS G0200 =============================================================================== History: ```````` Weiqi in Chinese, Igo or Go in Japanese, and Baduk in Korean , is a strategic, zero-sum, deterministic board game of perfect information. It was played in ancient China before 200 BC. The game is now popular throughout the world, especially in East Asia. Some legends trace the origin of the game to Chinese emperor Yao (2337 - 2258 BC) who designed it for his son, Danzhu, to teach him discipline, concentration, and balance. Other theories suggest that the game was derived from Chinese warlords and generals who used pieces of stone to map out attacking positions, or that Go equipment emerged from divination material. The earliest written references of the game come from the Zuo Zhuan, which describes a man in 548 BC who likes the game, and Book XVII of the Analects of Confucius, compiled sometime after 479 BC. In China, Go was perceived as the popular game of the aristocratic class while Xiangqi (Chinese chess) was the game of the masses. Go was considered one of the cultivated arts of the Chinese scholar gentleman, along with calligraphy, painting and playing the guqin, together known as Sìyì, or the Four Arts of the Chinese Scholar. Go had reached Japan from China by the 7th century, and gained popularity at the imperial court in the 8th century. By the beginning of the 13th century, Go was played among the general public in Japan. In 1603, Tokugawa Ieyasu created Japan's first unified national government. Almost immediately, he appointed the then-best player in Japan, Honinbo Sansa, head of a newly founded Go academy (the Honinbo school, the first of several competing schools founded about the same time). These officially recognized and subsidized Go schools greatly developed the level of play, and introduced the martial arts style system of ranking players. Players from the four houses (Honinbo, Yasui, Inoue, Hayashi) competed in the annual castle games for status and the position of Godokoro, or minister of Go. Players like Honinbo Shusaku[6] became national celebrities. The government discontinued its support for the Go academies in 1868 as a result of the fall of the Tokugawa shogunate. Historically, Go has seen unequal gender participation. However, the opening of new, open tournaments and the rise of strong female players, most notably Rui Naiwei, has in recent years legitimised the strength and competitiveness of emerging female players. Around 2000, in Japan, the manga (Japanese comic) and anime series Hikaru no Go popularized Go among the youth and started a Go boom in Japan. Scott A. Boorman's The Protracted Game: A Wei-Chi Interpretation of Maoist Revolutionary Strategy, likens the game to historical events, saying that the Maoists were better at surrounding territory. Mao Zedong himself was a Go player. [WikiPedia] Controls: ````````` D-Pad: Move the piece, cycle through menus, select level. A-Button: Confirm selections. B-Button: Shows last placed piece of the opponent. START: Starts the match. START + B: Save game Display: ```````` _...________________ | <- Level Select -> | |--------------------| | | Level x | | | Player | | B |--------------| | O | | | A |Pass | Forfeit| | R | | | D | Score | | | | | ... | Removed | ¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ =============================================================================== 03.) GO G0300 =============================================================================== Modes: `````` The main menu has four choices. *1 Player pits you against a CPU player. You may choose several difficulty levels. Remember that black starts the game, and not starting is a slight handicap as well. Move the two ninjas right and left to adjust the level you wish to play. Level Color Handicap ------------------------ 1 Black 5 Black 2 Black 4 Black 3 Black 3 Black 4 Black 2 Black 5 Black - 6 White - 7 White 2 Black 8 White 3 Black 9 White 4 Black 10 White 5 Black 11 White 6 Black 12 White 7 Black 13 White 8 Black 14 White 9 Black *2 Player mode is the same as single player, but instead you play against a human opponent. The same difficulty levels can be applied as in the table above. *Replay continues a saved game, which you first have to have saved. To save during the game, press START + B and select a game from 1 to 5. After that, you can reset and continue from there. *Lesson is for teaching you the basics, but even more basic than what I have written under the upcoming rules section. It basically talks for five minutes about the territories, removing pieces, protecting your own pieces and building a secure area, how the game ends and how to count. It is still nice to have a visual guide and it explains the territories really well. Too bad it is all in Japanese, thus it might not be too helpful for non-speakers. Rules: `````` Note: This is a very basic introduction to the Go rules that should get to started playing. For advance rules you should consult an in-depth guide, book or perhaps join a school/club. Basics: There are two players in Go, one controls the white stones and the other the black ones. Both place the stones on the grid that has intersecting lines called points. The grid is 9x9, which is unusually small for any game. Each player has a go one after the other, but one may also pass across to the other player and not do any move. Should the other player also pass the game is over. Black start out the game. There are also handicaps that there might already be a few stones placed but the normal game has an empty board. Starting as white is also a slight handipap. Capturing: To capture an opponent's, one needs to surround the stone completely. The capture stone will be removed from the board. For example: _____ | |o| | |o|x|o| | |*| | ¯¯¯¯¯ The white player (o) can now place a stone at the * point to remove the black player's stone (x). You can capture more than one stone at any time by surrounding them all with yours. One may also place a stone into an enemy territory where it would normally be removed, as long as the placement removes the other stones to free up the points. If the other stones were not to be removed by this move it would result in what's called a suicide. This is not allowed. Territory: By creating a group that cannot be captured, the player has surrounded territory. Enclosing these groups is important for winning in Go. For example: _________ |o| |o| |o| |o|o|o|o|o| | | | | | | ¯¯¯¯¯¯¯¯¯ There are two points in the territory the enemy cannot place a stone in, nor surround it with black stones to capture them. In general, having two eyes in a group will prevent it from being removed. For more advanced information you should look up 'Eye' and 'Live'. In this example, should white place another stone in one eye, it would break the inaccessible group, leaving it up to grabs by the other player. Repetitions: Should a player remove the opponents' stone, s/he in turn cannot simply repeat the move from before and return the board to the layout it had before. For example: _____ | |o| | |o|*|o| |*| |*| | |*| | ¯¯¯¯¯ Should white capture the black stone, black cannot simply capture the white stone in return, as it would result in the previous layout. Score: At the end the game, the stones and empty points surrounded by them are counted towards a total score. Each one is worth 1 point. Should both players have the same score, the result is a tie. Handicaps: To balance the game for different ranked players or to make it more challenging, one can use handicaps. This can be done by either placing some stones on the board before playing, or the player starting out with several moves in a row. 9-Grid: A 9x9 grid is not common to play Go on. It will result in fast games because the board fills up quicker, there is less and different thinking required to make a move. =============================================================================== ZZ.) CREDITS & THANKS GZZ00 =============================================================================== GameFAQs for hosting this file. BPS for the game. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ,,, (o o) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=oOOo-(_)-oOOo-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=