@@@@ @@ @@@@ @ @ @ @@@ @@@@ @@@@ @ @ @@ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @@ @ @ @ @ @ @ @ @ @ @ @ @@@@ @@ @ @ @ @@@@ @ @ @ @ @@@@@@ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @@@@ @ @ @ @ @ @ @@@@ @@@ @ @ @@@@ FAQ/Walkthrough By: Nerthing (Brian Morris) E-mail: Nerthing (at) mail (dot) com Created: October 16, 2006 Last Updated: October 16, 2006 Current Version: 1.1 +-==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--+ | TABLE OF CONTENTS | +=--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==+ |1. BASICS | |2. WALKTHROUGH | | -Quest One: Little Neophyte | | -Quest Two: The Cleanup Crew | | -Quest Three: The Vanished Soldier | | -Quest Four: Elf Forest | | -Quest Five: Defenders | | -Quest Six: The Cursed Gem | | -Quest Seven: The Ruined Mine | | -Quest Eight: The Hero's Request | | -Quest Nine: Swamp of Sorrow | | -Quest Ten: Elder's Quest | | -Quest Eleven: The Mad King | |3. JOBS | | -Job Requirements | | -Job Gains | | -Job Skills | |4. ITEMS | |5. EQUIPMENT | | -Armor | | -Shields | |6. SPELLS | | -Water | | -Wind | | -Earth | | -Fire | | -Ancient | |7. UPDATES | |8. COPYRIGHT | +=--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==+ <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< 1. BASICS ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> When you begin, you will be prompted to make up to five characters. You can only have three in your party at one time. First, you will have to enter a name for the character. Second, you must choose their class and gender. There are only two classes - Fighter and Wizard. After this, you will distribute attribute points. What do these attributes mean? Well, here's the answer: STR (Strength): Attack power. DEF (Defense): Defensive ability. INT (Intelligence): Learning and success rate of magic. DEX (Dexterity): Opening chests and disarming traps. AGL (Agility): Turn order and battle movement. VIT (Vitality): Hit points and chance of healing success. DIV (Divinity): Luck and charisma (lower prices in shops). Attribute assignments will be random for characters. Bonus points will be assigned based on the current character's attributes. Fighters should add Strength, Defense, Agility, and Vitality. Wizards should add Defense, Intelligence, Dexterity, Agility, and Vitality. Divinity can be added to either class, though you may not want to add this too much, as your character may turn out very weak. The recommended party is: Fighter, Fighter, Wizard or Fighter, Wizard, Wizard. I find it much easier with the first order. Now, you must learn about the village. You will come here to recieve quests, purchase items, save, and much more: Keep: King Ishtar You can be Ishtar's audience, which allows you to see how much experience a character has until their next level, or allow him to leve that character up. Order: Adonis Temple You may pray to revive, heal, or uncurse a party member. At certain levels, a party member may study and learn a new spell. You can also donate to the temple. Hall: Marno's Guild You can get certain jobs for certain characters. This is explained below: After you get a job from the Guild Hall, you can use 'Rest'. This allows you to advance one month into the game, leaving you to do your job that whole month. After a months work, you will get payed and your attributes will change. You may even learn a skill. Park: Park You can read the notices. Gate: Town Gate Allows you to return to your quest. Rest: Wait Allows you to work for a month. Pub: Barman Ishlon Allows you to change members in your party. Arms: Yoki's Smithy Allows you to purchase weapons and armor. Shop: Vera's Herbs Allows you to buy items. Inn: Memory Inn Lets you save. Town: Houses Allows you to talk to people in the town. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< 2. WALKTHROUGH ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Go to 'Hall' and choose Talk to acquire your first quest. ========================== Quest One: Little Neophyte ========================== Go north and talk to Milcia (the boy). He will open the door to the southeast. Go down the stairs. Once you're in the next room, go all the way left and go up the set of stairs. Approach the bookcase and examine it one block from the far left to get the Rune Card. Go back down the stairs and head south. Open both of the doors and open the chest to get to the Water Key. Go back to where the stairs were that you came from and head right past the one-block hall, and go through the one after that. You will encounter three Megacelas [14 HP]. (Note: If you run into the Megacela that is moving, the other two will disappear. If you run into one of the Megacelas standing still, you will have to fight all three.) Continue to find two chests, which contain a Revivalry and a Gatleaf. Go to the top-right of the room and head to the bottom-right. Go down the stairs and go on the teleporter pad (block with four squares). Head south until you see a door to the right (not the first door when you enter the room). Open it and open the chest to find the Fire Key. Go to the south part of the room and open the door. You will encounter two Megacelas. Examine the capsule that isn't broken to the north. Then, examine the right side of the bookcase. Go through the stairs on the bottom right, then into the teleporter. Open the fire and water doors on the left side of the room. You will find in the water door's chest a Potion. In the chest of the fire door, you will find the Wind Key. Open the wind door to obtain a Holy Rod. Go through the teleporter to the right and open the nearby door. Open the chest to obtain the Earth Key. Go into the teleporter twice and open the earth door on the left side of the room. The chest contains a Holy Robe. Go back to the room where you found the Rune Card (room where there are stairs on the top-left and top-right; use the topleft stairs) and talk to the woman. She will give you the Alphaz Key. Go back to the room with the five doors (go down the stairs and to the bottom-right stairs) and open the last one. Start examining the bookcase, but only take certain things. Tablet: Raises age Red: Paralysis recovery Purple: 20 MP recovery Soda: Poison recovery Yellow: Paralysis Green: Poison Enter the teleporter twice and go to the right door and open the chest. It contains Seal Slabs. Go into the teleporter and up the stairs. Go into the teleporter in this room and go south, opening the door. Talk to the woman. You may now leave the place to finish the quest, or you can go back to the room where you broke the capsule to fight a Shrieker [67 HP], although it doesn't drop anything. You will be rewarded 80 gold for completing the quest and 770 experience. Select 'Town' to get your second quest. =========================== Quest Two: The Cleanup Crew =========================== Examine all of the dark spots. The last one will have a Cellar Key. Go all the way south into the cellar and go back up the stairs. Talk to the woman to receive a Lamp. Make your way back through the cellar to find a cave. Go north and then take the right path to encounter a Molemous [49 HP]. You will find a Dwarf Key from it. Go through the left exit to enter the sewers. Go to the right side of the place and go down the stairs. Make your way to the left to encounter two Dust Worms [26 HP]. They will drop a Red Jewel and a Blue Jewel. Go all the way left and examine the object to obtain the Pick Axe. Try to exit the cave and you'll use the Pick Axe to exit. Talk to the woman and follow her. Your reward will be 80 gold, 350 experience, and a Dwarf Axe. Select 'Keep' to get your third quest. ================================= Quest Three: The Vanished Soldier ================================= Examine the bridge on the far right. Then, talk to the man you passed earlier. Examine the bridge once again. Go left until you see ivy on a tree and examine it. Use the Ivy on the bridge so that you may now walk across it. Make your way north and you should encounter three Zombies [24 HP]. The zombies will each drop 5 gold. Examine the middle door and then go back to the beginning where you saw the man. Talk to him to acquire the Rusty Key. Examine the door three times and enter. Examine the wall and then try to leave. Examine the wall again two more times and go down the stairs. Go south through the cracks to find the missing soldier. Examine the jewel twice and then talk to the soldier to get the King's Letter. Try to leave to encounter a Scorpion [36 HP]. Leave the place. You will be rewarded 100 gold and 650 experience. Select 'Park' to get your fourth quest. ====================== Quest Four: Elf Forest ====================== You will get Alec in your party. Make your way back to the temple on go on the path to the left. Go north six screens, go all the way left, and then down. You will see a brown square. Go to the left of it to enter the house. Leave the house after the conversation and go north to encounter four Kobolds [55 HP]. You will get a Key Ring after you have defeated them. Each of them will drop 96 gold. Open the gate and return to the temple and open the right door. Enter the topright path to encounter three Orcs [64 HP]. After you defeat them, you will obtain the Cell Key. Open the jail door you saw in the beginning. Talk to the elf. Back at the bridge, examine the tree with the vine to obtain the Elf Shield. You may also examine the tree on the left of the bridge to obtain a Pearl Berry. Your reward will be 40 gold, 1,700 experience, and the Medicine skill. Select 'Bar' to get your fifth quest. ===================== Quest Five: Defenders ===================== Follow the man to encounter two Giants [100 HP]. After that, you will fight two more Giants. When he asks a question, tell him 'No' to fight two Giants and two Dark Elves [75 HP]. After that battle, you will be faced with four Dark Elves. After this battle, you will receive an Old Medal. You can sell the medal to him if you want to. Select 'Town' to get your sixth quest. ========================= Quest Six: The Cursed Gem ========================= Talk to the child and the man. Make your way into the cave and talk to the man to encounter two Cave Worms [38 HP]. Go south and pick up the Hoe. Leave the cave and talk to the man. Talk to her again to give her the Hoe. Talk to the child twice to learnt the password. Go to the left dead end to open up the entrance. Examine both chests to find the Silver Mace. Go to the right dead end and speak the word. Make your way through the right set of stairs. Once you get to the bookcase, examine a part. The Magic Key will fall under the desk. Examine under the desk to get it. This will allow you to open all of the doors in this place. Go back to the beginning of the place and open the doors and the chests. The left one contains a Sylph Ring, while the right one contains a set of Chain Mail. Go back up the right stairs, open the door, and open the two chests. The left one is empty, but the right one contains a Dest Scroll. Examine the left chest twice and go back into the room you found the key. Make your way into the room with three bookcases. Read all of the books on the bookcase. Go back to the entrance of the place and take the left set of stairs. Go north and make your way to the man, where you will fight him as Sorceror [120 HP]. He will drop a Silver Rod and 225 gold. Talk to the door that looks like a face twice and open the chests to get a Scroll, a Blue Jewel, a Hammer, and Chainmail. Go all the way back to the beginning and talk to the man. Then, go to the topleft of the cave and examine the puddle to find the Oil Pot. They will be combined to make the Holy Hammer. Go all the way back to the orb and examine it. Leave the place and talk to the man. You will receive 250 gold and 2,500 experience. Select 'Arms' to get your seventh quest. ============================ Quest Seven: The Ruined Mine ============================ You will receive Dynamite for taking the quest. Go north and set the dynamite. Carnum will join your party. Try to leave the place and go north to the next screen. Keep going right. Examine the pedestal to get the Flame Drop. Examine the pedestal again to open the doors. Go south and you will encounter three Ghouls [210 HP]. Go north and examine the pick to find a Small Key. Go back to where you were trapped and then north to encounter three Ogres [180 HP]. They will drop things from these possibilities: 1, 33, 34, 59, 77, 99 gold, Cure poison, Chain mail, Attacker, Heat shield, Satan ring, Blue jewel, and Battle Axe. Go to the right. Open the door to the north to encounter the Ogre Lo [780 HP]. Go to the next room where there are many bones. Go to the topright bone pile and examine the pile to the right of it. Go right and open the chest to get Dynamite. Go right to finish the quest. Your reward will be a Great Sword and 8,600 experience. Select 'Bar' to get your eighth quest. =============================== Quest Eight: The Hero's Request =============================== Speak with the man. Then, head into the left entrance and go through the center path and down the stairs. The block with four squares contains a trap. Open the chests to get a Flame Rod and a Lamp. Go back and into the right entrance. Go down the stairs and the left most path. You will encounter a Clay Golem [340 HP]. The left chest contains a Crossbow and the right contains a Silver Mail. Go back down and fight the Physalia [270 HP]. Go back to the beginning and talk to the man. Then, go to where you fought the Physalia and go north to find the Portal Key. Go back to the room on the left and open the door. You will encounter two Guardmai [296 HP]. Try to use both switches and then try to use them again. Lower the left switch only. The left chest contains 'Yellow Light'. Below is a chest that contains a Flame Sword. Go up and then down the stairs to find a chest containing a Ruby Sword. Go back and push the left switch up and the right one down. Try to open the door on the bottom right and then read the message on the wall nearby. Go back to the beginning of the place and talk to the man. Answer 'Yes' to his question to get the Broken Sword. Go back to the door and use the Broken Sword to open it. Go down the stairs and answer 'No' to the question. Open the chests, containing Unseal and a 'Shimmering Light'. Go down the stairs in the middle of the room and open the chest to get 'Green Light'. Go back to the switches and have them both down. Open the nearby chest to get 'Red Light'. Go down the stairs and open the chest to get the Legend Shield. Try to leave the place to encounter four Mercenaries [198 HP]. Talk to the man to find him dead. Then, go back to where you found the Unseal. Answer 'Yes' to the question and go back to the beginning. Talk to the person that appears and you will receive 5,500 experience and a Silver Sword. Talk to the man at the entrance. You will receive 10,000 experience and an Alphaz Shield. Select 'Town' to get your ninth quest. =========================== Quest Nine: Swamp of Sorrow =========================== Go right through the swamp. Go north and into the build. Talk to the man and leave the house. Go right and into the cave, inspecting the door made of rock while in there. To back to the house near the beginning and talk to everyone there. Then, go back to the man and talk to him. Go back to the other house and talk to the grandmother. Then talk to the grandfather to get the Brandy. Give the man the Brandy. Talk to him and then talk to the old man. Then, go to where the waterfall is. After that, go where the man turned into a monster. Leave the building and go back to the cave in the waterfall and you will get the Pendant. Go back and talk to the woman, then the old woman, and then the old man. Go back to the cave in the waterfall and you will get Kyne in your party. Enter the secret entrance and head left. Follow the path and when you come to the first vault, turn it. Then, go to the second vault and turn it. Go back to the first one and turn it again. Go south of the second vault and make a U-turn. You will encounter a Wraith Mage [290 HP]. You will receive an Earth Robe. Talk to the couple to receive 27,000 experience. Select 'Shop' to get your tenth quest. ======================== Quest Ten: Elder's Quest ======================== You will get Varche in your party. Continue forward until you encounter a Death Urc [376 HP]. Go south on the right path and open the chest to obtain a Talisman. Go down the stairs and follow the path until you encounter a Cleric [240 HP]. Make your way north through the dark room. Go up the stairs where you'll encounter two Clerics and after that lower the switch. You will encounter two Death Urcs. Make a U turn and you'll encounter an Adamante [2,300 HP]. There are two chests here, containing a Dark Robe and a Chrome Shield. Go south and through the passage from the gravestone. Go to the dead end and move south to go through the wall. Leave the cave and go in the entrance to the left. Examine the sealed door.Go through the bottom left entrance. You will encounter two Death Urcs. Go up and get teleported out of the area. Go back towards where you just were and talk to Varche. You will encounter two Death Urcs. Varche will open the door and you will have to push down the switch. Walk on the middle pad and examine the bottom right corpse to find the Elf Rod. Examine a stone on the bottom of the wall to encounter an Ogre Wraith [352 HP]. Examine the stone two more times. Leave the place and examine the small puddle to receive the ? Cube. Put the ? Cube in the statue to get the Ragma Key. Leave the place and go to the left entrance and open the door. Go back to the same area you fought the two Clerics and open the doors and then the chest to fight two Ogre Wraiths. Walk up to the statue and then open the chest to get the Dark Charm. Go back to the room where you opened two doors. Walk up to the pool and throw the Dark Charm in it. Walk up to the face and examine it to get the Ragmasofia. Go back to the entrance and talk to Varche. Select 'Keep' to get your eleventh quest. ========================== Quest Eleven: The Mad King ========================== Examine the throne and answer 'No'. Go left and through the first door. Answer 'Yes', 'No', and 'Yes, to get the Wind Mark and Water Mark. Examine the next door. Go to the right side from the entrance and examine the wall to get the Earth Mark and Alphaz Mail. Go back to where the king spoke to you to encounter two Lizardmen [600 HP]. After the encounter, open the door and you will encounter two more Lizardmen. Go to the bottom right and talk to the wall. You will get the Flame Mark, a flask of red, and the Alphaz Blade. Continue to finish the game. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< 3. JOBS ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ================ Job Requirements ================ VIT is NEVER needed to get a job. Also, you will always need 6 or more of an attribute for a job. Values of '0' mean that you don't need that attribute to get the job. Job |STR|DEF|INT|DEX|AGL|DIV| ---------------+---+---+---+---+---+---+ Farmer | 0| 0| 0| 0| 0| 0| Trader | 0| 0| 0| 0| 0| 0| Hunter | 0| 0| 0| 0| 6| 0| Shepard | 0| 0| 0| 0| 0| 0| Fisher | 6| 0| 0| 0| 0| 0| Miner | 6| 0| 0| 0| 0| 0| Blacksmith | 0| 0| 0| 6| 0| 0| Diviner | 6| 0| 7| 0| 0| 0| Guard | 7| 0| 0| 0| 0| 0| Public official| 7| 0| 7| 0| 0| 0| Key Maker | 0| 0| 0| 7| 6| 0| Thief | 0| 0| 0| 8| 6| 0| Priest | 0| 0| 8| 0| 0| 8| Ranger | 7| 0| 0| 0| 7| 0| Doctor | 0| 0| 9| 0| 0| 0| Scholar | 0| 0| 14| 0| 0| 0| Bard | 0| 0| 12| 0| 0| 10| Mage | 0| 0| 14| 0| 0| 8| Lord | 12| 0| 12| 0| 0| 0| Ninja | 16| 13| 14| 14| 16| 12| Wizard | 0| 0| 14| 0| 0| 11| Knight | 15| 12| 14| 0| 0| 0| Bishop | 0| 0| 15| 0| 9| 13| Monk | 15| 12| 0| 13| 0| 0| ========= Job Gains ========= A '0' means the attribute doesn't change. Also, 16 is the maximum of any attribute. Job |STR|DEF|INT|DEX|AGL|VIT|DIV|Gold|Skill(s) ---------------+---+---+---+---+---+---+---+----+--------------------- Farmer | 0| 0| -1| 0| 0| 1| 0| 3|None Trader | 0| -1| 0| 0| 0| 0| 0| 5|None Hunter | 0| 0| 0| 0| 1| 0| -1| 3|Shooting Shepard | 0| 0| 0| 0| 0| 0| 1| 2|None Fisher | 1| 0| 0| 0| 0| 0| -1| 4|Shooting Miner | 0| 0| -1| 0| 0| 1| 0| 4|None Blacksmith | 1| -2| 0| 1| -1| 1| 0| 5|None Diviner | -1| 0| 1| 0| 0| 0| 1| 5|None Guard | 0| 1| -1| 0| 0| 1| -1| 6|None Public official| 0| 2| 0| -1| -1| 0| 0| 8|Language Key Maker | -1| -1| 0| 1| 1| 0| 0| 7|Trap Thief | -1| 0| 0| 0| 2| 0| -2| 10|Trap Priest | 0| 0| 0| 0| 0| 0| 1| 8|Dispel Ranger | 1| 0| 0| 0| 1| 0| -2| 8|Search Doctor | 0| 1| 0| 1| 0| 0| -1| 10|Medicine Scholar | -1| 1| 0| 1| 0| 0| 0| 9|Language Bard | 0| 1| 0| -1| 0| 0| 1| 9|Anti-magic Mage | -1| 0| 0| 0| 0| 0| 1| 8|Anti-magic, Scroll Lord | 0| 0| 0| 0| -1| 0| 1| 10|Scroll Ninja | 0| 0| 0| 0| 0| 1| -1| 12|Critical Wizard | -1| 0| 0| 0| 0| 0| 1| 15|Hi-spell Knight | 0| -1| 0| -1| 1| 1| 0| 20|Fighting, Jump Bishop | -1| 0| 0| 0| 0| 1| 0| 25|Dispel, Hi-spell Monk | 0| 0| 0| 1| 0| 1| -1| 22|Jump, Fighting ========== Job Skills ========== A character can only learn four skills. Shooting: Ability to use ranged weapons. Language: Ability to understand low-intelligence monsters' words. Trap: Ability to disarm traps. Dispel: Ability to kill undead with cursed weapons instantly. Search: Increases item gain ratio. Medicine: Ability to create items. Anti-magic: Raises magical defense. Scroll: Ability to use scrolls. Critical: Raises the chance of critical hits. Fighting: Raises power of physical attacks. Jump: Ability to attack flying enemies. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< 4. ITEMS ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Name |Sell|Buy |Effect -----------+----+----+--------------------------------------- Potion | 56| 72|Recovers HP Cure poison| 28| 36|Recovers HP and from poison Relaxing | 56| 72|Recovers HP and from paralysis Scroll | 210| 270|Recovers HP Scroll |2310|2970|Resurrects The Pearl | 14| 18|Ingrediant (Unknown) | 14| 18|Ingrediant (Unknown) | 14| 18|Ingrediant Mixing pot |1050|1350|For mixing ingrediants (Unknown) | 700| 900|Resurrects Red jewel | 350| 450|Fire Magic Blue jewel | 364| 468|Water Magic Satan ring | 630| 810|Wind Magic (Unknown) | 700| 900|Recovers HP and from poison & paralysis (Unknown) | 70| 90|Recovers HP and from poison & paralysis Revivalry | 602| 774|Resurrects <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< 5. EQUIPMENT ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> AC - Defense MF - Able to be equipped by a Male Fighter WF - Able to be equipped by a Female Fighter MW - Able to be equipped by a Male Wizard WW - Able to be equipped by a Female Wizard ===== Armor ===== Name |AC|MF|WF|MW|WW|Sell|Buy |Effect -------------+--+--+--+--+--+----+----+----------------------------- Leather armor| 2| O| O| O| O| 56| 72|None Ring mail | 3| O| O| O| O| 140| 180|None (Unknown) | 4| O| O| X| X| 210| 270|None Chain mail | 5| O| O| X| X| 245| 315|None Plate mail | 7| O| O| X| X| 350| 450|None Silver mail | 9| O| O| X| X| 560| 720|None Skull armor |-2| O| O| X| X| 140| 180|Prevents sleep (cursed) (Unknown) |14| O| X| X| X|2800|3600|Reduces fire damage (cursed) Daemon mail | 4| O| O| X| X| 0| 0|Reduces magic damage (cursed) Dragon mail |12| O| O| X| X| 0| 0|Reduces fire damage Alphaz mail |15| O| O| X| X| 0| 0|Resurrect spell. Cross robe | 1| O| O| O| O| 28| 36|None It is not Holy robe | 1| O| O| O| O| 70| 90|None It is not Dark robe | 1| O| O| O| O| 70| 90|Decreases HP (cursed) Silver robe | 2| X| X| O| O| 126| 162|None Guardian robe| 2| X| X| O| O| 175| 225|Recovers HP Alphaz robe | 8| X| X| O| O| 0| 0|Recovers HP and from poison ======= Shields ======= Name |AC|MF|WF|MW|WW|Sell|Buy |Effect -------------+--+--+--+--+--+----+----+--------------------------------------- Buckler | 1| O| O| O| O| 35| 45|None (Unknown) | 2| O| O| X| X| 70| 90|None Attacker | 0| O| X| O| X| 7| 9|Causes poison (cursed) Heat shield | 3| O| O| X| X| 126| 162|None Elf shield | 3| O| O| O| O| 140| 180|Recovers HP and from poison Alph shield | 4| O| O| O| O|3500|4500|Recovers HP and from poison & paralysis Tower shield | 4| O| O| X| X| 175| 225|None Chrome shield| 5| O| O| X| X| 210| 270|None ======= Weapons ======= Name |ARM|MF|WF|MW|WW|Sell|Buy|Effect ----------------+---+--+--+--+--+----+---+------ Long Sword | 20| O| O| X| X| 196|252|None <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< 6. SPELLS ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> ===== Water ===== Name |MP|Effect ---------------+--+------------------------------ Sleep fog | 5|Sleep Cold beam |10|Paralysis Physical lane |12|Recovers HP and from paralysis Freezing meteor|30|Water damage ==== Wind ==== Name |MP|Effect ------------+--+-------------- Air curtain | 5|Raises defense Stream shell| 7|Raises defense Acid storm |17|Wind damage Thunderbolt |22|Wind damage ===== Earth ===== Name |MP|Effect -----------+--+--------------------------- Ground heal| 4|Recovers HP Cure poison| 4|Recovers HP and from poison Acid Rain |10|Recovers HP Resurrect |30|Resurrects ==== Fire ==== Name |MP|Effect ----------+--+----------- Fire ball |5 |Fire damage Fire arrow|8 |Fire damage Fire bomb |15|Fire damage Melt down |25|Fire damage ======= Ancient ======= Name |MP|Effect ------------+--+-------------------------------------- Ancient cure|15|Recovers HP and from poison Anti magic |20|Stops target from casting spells Lean forward|50|Resurrects Holy light |25|Instantly kills undead Darkness |20|Blinds the target Cyanosis |35|Dark damage and possible instant death War roar |20|Raises attack power Death hole |40|Dark damage <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< 7. UPDATES ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> Version 1.0 (10/14/06) - Started FAQ/Walkthrough Version 1.1 (10/16/06) - Corrected some errors <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>< 8. COPYRIGHT ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright 2007 Brian Morris