A D V E N T U R E S O F LLL LLL LLL OOOOOOOO LLL OOOOOOOO LLL OOOOOOOOOO LLL OOOOOOOOOO LLL OOO OOO LLL OOO OOO LLL OOO OOO LLL OOO OOO LLL OOO OOO ###L OOO OOO LLL OOO OO####### OOO OOO LLL OOO O### LL### OOO OOO LLLLLLLLLL OOO O## L###LLLLLL OOO OOO LLLLLLLLLL OOOOOOOOOO ###LLLLLLL OOOOOOOOOO OOOOOOOO ### OOOOOOOO ### ### . ######### ######### PASSWORDS FAQ -v1.0- Last Updated 10/09/2005 (C) 2005 Brian Schoenbeck All rights reserved ______________________________________________________________________________ ABOUT THIS GUIDE ______________________________________________________________________________ This guide contains passwords for all levels found in The Adventures of Lolo 2, including the hidden "PRO" levels. The guide also contains a description of the game's password algorithm and illustration of how passwords for every regular level can be derived. The content of this guide may be freely distributed, provided that you cite and give credit to its original author. ______________________________________________________________________________ PASSWORD LIST ______________________________________________________________________________ Below you will find the passwords to every room in the game: Room 1.1: PPHP Room 1.2: PHPK Room 1.3: PQPD Room 1.4: PVPT Room 1.5: PRPJ Room 2.1: PBPM Room 2.2: PLPY Room 2.3: PCPZ Room 2.4: PGPG Room 2.5: PZPC Room 3.1: PYPL Room 3.2: PMPB Room 3.3: PJPR Room 3.4: PTPV Room 3.5: PDPQ Room 4.1: PKPH Room 4.2: HPPP Room 4.3: HHKK Room 4.4: HQKD Room 4.5: HVKT Room 5.1: HRKJ Room 5.2: HBKM Room 5.3: HLKY Room 5.4: HCKZ Room 5.5: HGKG Room 6.1: HZKC Room 6.2: HYKL Room 6.3: HMKB Room 6.4: HJKR Room 6.5: HTKV Room 7.1: HDKQ Room 7.2: HKKH Room 7.3: QPKP Room 7.4: QHDK Room 7.5: QQDD Room 8.1: QVDT Room 8.2: QRDJ Room 8.3: QBDM Room 8.4: QLDY Room 8.5: QCDZ Room 9.1: QGDG Room 9.2: QZDC Room 9.3: QYDL Room 9.4: QMDB Room 9.5: QJDR Room A.1: QTDV Room A.2: QDDQ Room A.3: QKDH Room A.4: VPDP Room A.5: VHTK Room A.6: VQTD In addition to these passwords, there are also four "PRO" levels that can be reached by entering special passwords: Pro Level A: PROA Pro Level B: PROB Pro Level C: PROC Pro Level D: PROD ______________________________________________________________________________ PASSWORD ALGORITHM ______________________________________________________________________________ The Adventures of Lolo 2 employs a simple password algorithm to determine the level at which you left off. Passwords contain four characters, and consist of two components: 1. Primary Level Selector (PLS). This component determines whether you are on levels 0-15, 16-31, 32-47, or 48-50. Its value is determined by the first and third characters of the password. 2. Secondary Level Selector (SLS). This component determines whether you are on level 0-15 of the current PLS group. Its value is determined by the second and fourth characters of the password. Both the PLS and the SLS use the same counting system, detailed below: +------------------------------------+ | Table D.1: PLS/SLS Counting System | +------------------------------------+ | 0: PP | 8: GG | | 1: HK | 15: KH | | 2: QD | 14: DQ | | 3: VT | 13: TV | | 4: RJ | 12: JR | | 5: BM | 11: MB | | 6: LY | 10: YL | | 7: CZ | 9: ZC | +-----------------+------------------- As you can see, the counting system is symmetrical around 8 (GG), with PP equal to 0. The implication is that this counting system is actually the aggregation of two instances of an even more basic counting system: +------------------------------------+ | Table D.2: Basic Counting System | +------------------------------------+ | 0: P | 8: G | | 1: H | 9: Z | | 2: Q | 10: Y | | 3: V | 11: M | | 4: R | 12: J | | 5: B | 13: T | | 6: L | 14: D | | 7: C | 15: K | +-----------------+------------------- Both counting systems are used to determine a password. Note that, since these are the ONLY counting systems involved in determining a password, NO password for this game (with the exception of the "PRO" passwords) will EVER contain the letters A, E, F, I, N, O, S, U, W, or X. To determine the password for any level (0-50) that is part of the regular game, use the following algorithm: 1. Divide the desired level number by 16, noting the remainder. 2. The PLS is the result of this calculation without the decimal component, and the SLS is the remainder. 3. Using the PLS/SLS Counting System (Table D.1), determine the letters that represent the PLS and the SLS. 4. If the SLS = 0 (PP), add one to the value of the second character of the PLS, using the Basic Counting System (Table D.2), with 15 (K) + 1 wrapping around to become 0 (P). 5. The first and third characters of the password are the two characters that comprise the PLS (subject to Step 4). The second and fourth characters of the password are the two characters that comprise the SLS. Examples: A. Level 20 (Room 5.1) PLS = 1 (HK) SLS = 4 (RJ) --> Password = HRKJ B. Level 9 (Room 2.5) PLS = 0 (PP) SLS = 9 (ZC) --> Password = PZPC C. Level 32 (Room 7.3) PLS = 2 (QD) SLS = 0 (PP) PLS becomes QK by Step 4 --> Password = QPKP D. Level 16 (Room 4.2) PLS = 1 (HK) SLS = 0 (PP) PLS becomes HP by Step 4 --> Password = HPPP E. Level 214 (doesn't exist) PLS = 13 (TV) SLS = 6 (LY) --> Password = TLVY