=============================================================================== ______ __ __ __ _____ __ __ < / _ \ \ \/ /__ ________/ / / __(_)__ _/ / / /_ / / // / \ / _ `/ __/ _ / / _// / _ `/ _ \/ __/ /_/\___/ /_/\_,_/_/ \_,_/ /_/ /_/\_, /_//_/\__/ /___/ 10 Yard Fight For the Nintendo NES FAQ/Walkthrough By Nicholas Steven Morgan Last Revised: January 2007 Version FINAL This document is Copyright (c)2001-2007 Nicholas Steven Morgan =============================================================================== LEGAL INFO ---------- This document, and all text included in this document, was written and is owned completely by Nick Morgan. Therefore, you may not copy any of the text in this FAQ without Nick Morgan's permission. Furthermore, you may not reproduce this document in any publications, including online publications, strategy guides, electronic guides, etc., without express consent by Nick Morgan, along with proof of Nick Morgan's consent. You are free to post this guide on any website, provided that the 3 conditions apply: (1): The document must be presented in full. It may not be altered, cropped, and no information may be added to it. (2): The site may not require its users to sign up in order to view this document, and it may not require a fee either. It must be able to be viewed without signing up or paying a fee. (3): Credit must be given to Nick Morgan. The most up to date version can always be found at www.GameFAQs.com, so check back often to see if there has been an update, so you can update your own website. =============================================================================== TABLE OF CONTENTS ----------------- 1. Guide Opening 1.01 - Version History 1.02 - Introduction 2. Controls 3. Tips and Tricks 4. Walkthrough 5. Secrets 6. Guide Closing 6.01 - Credits 6.02 - Contact Info 6.03 - Legal Disclaimer =============================================================================== 1. Guide Opening =============================================================================== Welcome to my FAQ/Walkthrough for 10 Yard Fight. Please, kick your feet up and stay a while. If you have anything to add that could make this document better, or want to contact me for any reason, please do so. Enjoy the guide! 1.01 - Version History ------------------------------------------------------------------------------- Version FINAL - January 2007 - Fourth Release - FINAL VERSION Version 2.01 - August 8, 2005 - Third Release - Very minor changes Version 2.00 - December 12, 2004 - Second Release - New Layout Version 1.00 - February 26, 2003 - First Release 1.02 - Introduction ------------------------------------------------------------------------------- I have to admit, this game is crap compared to todays more advanced games. Gameplay is way too slow and needs to be speeded up. The computers AI is too predictable. Despite all the bad flaws, this game is still addicting in my mind, but it cannot be played for too long at a time or it will become dumb. 10 Yard Fight was released in 1985 by Irem Coorperation, and is liscenced by Nintendo. 10 Yard Fight was one of the very first games released for the nes, which is the main reason for the graphics being so much worse than all the other nes games. Although 10 Yard Fight is a football game, it really doesn't have much to do with football. In my mind, it is more of a racing game because the whole point of the game is racing for a first down so that you can acquire more time. =============================================================================== 2. Controls =============================================================================== Having trouble figuring out which button operates which move? This is the section for you! .------------------------. | | | _ (Nintendo) | | _| |_ _ _ | | |_ _| === === ( )( ) | | |_| ¯ ¯ | '-------------------------' D-Pad: Move your player around the field. A: Pass the ball; Tackle player; Select defensive player. B: Kick the ball; Tackle player; Select defensive player. Select: Toggle 1 player/2 players. Start: Pause game. =============================================================================== 3. Tips and Tricks =============================================================================== Here are some Tips and Tricks that you should definitely know if you are playing this game. Interceptions: When the opposing team intercepts the ball, the ball will be moved back 20 yards. 20 yards can be made up at high school and college levels, but when you get to the professional level, those 20 yards will become crucial. I recommend you only pass the ball to your receiver when you are absolutely certain that the ball will be picked off. Fourth Down: If you don't earn a first down on a fourth down conversion, the ball will be moved back a certain amount of yards. You will also receive an automatic first down, but it is not worth it because the ball will be moved back too far. Running Out: Running out of bounds will not stop the clock to your advantage like in other football games. Running out of bounds will have the same effect as if you were tackled. Lateral Tips: After you hike the ball, wait until an opposing player makes an attempt to sack your quarterback. Just before he does, lateral the ball either to the player to the left, or the player to the right, whichever path is more open. This is extremely seccussful for the easier skill levels, but it also works for the harder ones. Note that you must be behind the line of scrimmage to lateral the ball. Extra Point: After you score a touchdown, you will have the oppurtunity to kick an extra point. If you make it seccussful, you will gain an extra 1500 points which is always good. When you line up for an extra point, you will see an arrow pointing north which should be moving across the screen. Where this arrow is located at will be where the ball is kicked to when you kick it. So, wait for the arrow to be in between the two goal posts before you kick. If you do, you are guaranteed to nail a seccussful point. =============================================================================== 4. Walkthrough =============================================================================== This is as best a Walkthrough as you'll ever need for 10 Yard Fight. High School ----------- Starting Time On Clock: 60 seconds during first half. 50 seconds during second half. Jersey Color: Red shirt; White pants; Grey helmet. Kickoff Return Line: Own 30 during first half. Own 25 during second half. This is the easiest possible team to play. They are all extremely slow and cannot tackle well. They are so easy that you can just run right by them. If you are having truble beating the high school team, then maybe this game is too advanced for you, which is one of the worst insults ever, because this game is one of the simplest games I've ever played. College ------- Starting Time On Clock: 40 seconds during first half. 30 seconds during second half. Jersey Color: Yellow shirt; White pants; Black helmet Kickoff Return Line: Own 20 for first half. Own 15 for second half. College is obviously a little harder than high school, but it still shouldn't give you any problems. If it does, then just play for a while and you will find that college level has become easier as you go on. The players are faster, but that is the only difference between high school and college, besides their jersey colors. Professional ------------ Starting Time On Clock: 25 seconds during first half. 20 seconds during second half. Jersey Color: Red shirt; White pants; Black helmet. Kickoff Return Line: Own 10 for first half. Own 5 for second half. The professional level is where you start to get somewhat of a challenge. The players are so much faster and are much likelier to get a quick tackle which would give up precious seconds on the clock. Just play smart and besure not to give up any interceptions. If you do give up an interception, the ball will be placed 20 yards back and those 20 yards will be hard to make up. Super ----- Starting Time On Clock: 15 seconds during first half. 10 seconds during second half. Jersey Color: Black shirt; White pants; Blue helmet. Kickoff return line: Own 5 for first and second half. You have reached the skill level called super. This level is extremely challenging even for the more experienced 10 Yard Fight players. Try not to lose any yardage at all, because if you do, you will mostlikely lose the match and you'll have to start all over again. Just do what you did for the professional skill level. It isn't really much harder than the professional skill level, but that doesn't mean you can just take your merry time, you still need to play well. When you finally beat the Super skill level, you'll find that your next opposing challenge is...Another Super skill level? That's right, you face the same team over and over for all eternity until you lose. There is no limit to how many times you can beat the super skill level, because no matter what, you will face the same team for your next challenge. =============================================================================== 5. Secrets =============================================================================== Here are some nifty secrets and odd happenings that are pretty neat to know. Zigzagging: If a player tries to making a diving tackle, just move out of the way of his dive. He will dive and miss you, then he'll take time to pick himself up putting him in the dust and you many yards ahead. Kick over 100 yards: When you attempt at an extra point, take the ball back to your own goal line. When you are at your own 5 yard line or so, kick the ball. The ball will never hit the ground. It will just float at a constant speed in the air which certainly isn't very realistic. Extra point run back: On the extra point, you can run the ball back into your own endzone. If you do this, the referee will blow his whistle and hold his arms up the way he holds them if you get a normal touchdown. However, you will not get any points. Touchdown on extra point: If you run the ball in for a touchdown while you are attempting an extra point, you will receive 5000 points instead of the 1500 points that you would normally get for making the extra point. It's kinda like the 2-point conversion. Touchdown return: If you return a kickoff for a touchdown you will receive 10,000 points instead of only 5000 points for a normal touchdown. =============================================================================== 6. Guide Closing =============================================================================== Ending of this wonderful FAQ! 6.01 - Credits ------------------------------------------------------------------------------- Thanks to IREM for making the game Thanks to NINTENDO for licensing the game Thanks to CJayC's www.GAMEFAQS.com Thanks to Dain's www.NintendoAGE.com Thanks to Martin's www.NESWORLD.com 6.02 - Contact Info ------------------------------------------------------------------------------- If you have anything to add that I have not already covered so far in this guide then please contact me. Assuming I deem your information relevant enough to the game, I will post your submission and credit you. PLEASE READ THE GUIDE before contacting me. I will not answer any questions that have already been answered in the guide. NMorganGFaqs@yahoo.com Also, please visit my website if you get the chance - http://www.nicholassmorgan.com/ 6.03 - Legal Disclaimer ------------------------------------------------------------------------------- This FAQ and all text included in this FAQ is copyrighted (c) 2001-2007 by Nick Morgan. This FAQ is Copyright (c) 2001-2007 by Nick Morgan. All rights reserved. This FAQ may not be used in anyway, with the exception of personal or educational use, without expressed written consent by Nick Morgan, the author and owner of the FAQ. If you are a webmaster and would like to use this FAQ on your site, I grant you permission, as long as you give honest credit. -END OF FILE-