______ _______ ______ _____ _ _ _ | ____|__ __| ____| __ \| \ | | /\ | | | |__ | | | |__ | |__) | \| | / \ | | | __| | | | __| | _ /| . ` | / /\ \ | | | |____ | | | |____| | \ \| |\ |/ ____ \| |____ |______| |_| |______|_| \_\_| \_/_/ \_\______| _____ _ _ __ __ _____ _____ ____ _ _ _____ / ____| | | | /\ | \/ | __ \_ _/ __ \| \ | |/ ____| | | | |__| | / \ | \ / | |__) || || | | | \| | (___ | | | __ | / /\ \ | |\/| | ___/ | || | | | . ` |\___ \ | |____| | | |/ ____ \| | | | | _| || |__| | |\ |____) | \_____|_| |_/_/ \_\_| |_|_| |_____\____/|_| \_|_____/ for Sega Genesis Eternal Champions Overkill FAQ Written by Dagganoth Version 1.0 Completed and submitted 09/18/02 Introduction: This is my first solo faq so bear with me. You might be thinking "Isn't this game just a little old to be writing a faq for now?" and you'd be right. But seeing as I was in the mood to write one and this is one of the few games that I have info that everyone and their mother hasn't already submitted, I figured what the hell. In case you haven't already figured it out, this faq will not be covering moves or strategies. This faq is just for those who wish to know how to make an opponent meet an untimely and painful end. I did not rip anyone off to write this faq so I would appreciate the same. I admit, some of the info I had originally gotten from an old game magazine, but I had long since lost it. So I still had to do a lot of experimenting and testing before I got all the overkills down again. Table of Contents I. General Info II. Overkill Instructions III. Overkill Descriptions IV. Contact V. Legal Stuff VI. Thanks I. General Info -All the overkills are done with the opponent right next to you. -Some overkills can be initiated with various attacks, but I've found strong punches or strong kicks to work most consistently. -I've tried to explain as best I could but if you still have trouble getting them to work adjusting placement or using a different attack. If you really get in a bind just send me an email to the address under Contact and I can even send make and send some screenshots to show you where to stand. -When I say "in front" it means that the character will be covering the specified object in the background. -Overkills are practically impossible to initiate against any real opponent, computer or otherwise. Basically just set the 2nd player to whoever you want to kill and don't have anyone control them. II. Overkill Instructions Blade's Stage: Stand in front of row of windows closest to fan with opponent standing somewhat in front of fan. Will work from either side. Jetta's Stage: Line opponent up in front of either of the 2 pillars in the center of the stage. Must be on opponent's left if at left pillar and right if at right pillar. Larcen's Stage: Line opponent up under either the "CH" in CHICAGO and and stand on the opponent's left or the "ER" in THEATER and stand on the opponent's right. Midnight's Stage: Have opponent standing in the 2nd doorway from the left. Must be on opponent's left side to work. Rax's Stage: Get opponent directly in the center of the left big spotlight. Attacker can be on either side. Shadow's Stage: Stand in front of the right half of the center neon kanji with opponent in front of left half. Slash's Stage: Screen must be all the way to the left of the stage. Stand just to the right of the big volcano's peak with opponent on the left. Trident's Stage: Stand to the right of the stream of water coming from the mermaid statue with opponent on the left. Xavier's Stage: Stand in either of the right or left doorways closest to the executioners with opponent between you and the fire. III. Overkill Descriptions Blade's Stage - Opponent gets knocked into giant fan where they (obviously) get chopped to pieces which continue to spin round. An item belonging to the character will soon get flung out, (Xavier's staff, Larcen's hat, etc.) try it out on the others to see what they leave behind. Jetta's Stage - As the opponent lays and/or dying the earth starts to quake. A big hole opens up under the character and they fall to a fiery death in the lava below. Afterwards the pillars in the background are left cracked as your fighter decides that it's time to strike a pose and be on their way. Larcen's Stage - Depending on the attack used the opponent will either stand there dazed or get knocked to the ground. Anyway it would appear that he or she hasn't been making good on their gambling debts as a car full of mobsters proceed to drive by and gun them down. And just to make sure he/she gets the message they make another pass unload the rest of their rounds. After the excitement stops the theater's ticket lady decides that finishing her nails is more important calling the cops. Midnight's Stage - I can't even count how many times I've mistaken a civilian lying on the ground for an enemy's weapons bunker. Though apparently I'm not the only one being that as soon as your opponent hits the ground a military helicopter flies in and gives them a heat-seeking high colonic. Rax's Stage - Just because you get some sort of sick pleasure out of decimating your opponent, like I do, it's no reason to be messy. Luckily you've been provided with some handy little helpers to do the dirty work. After you deal the final blow a little flying robot comes and freezes your victim, then another follows to disintegrate you into a pile of dust which is swept and vacuumed up by a third bot. Shadow's Stage - It would seem that these fighters would like to have their names up in flashing neon lights. Well you can help them get as close to that as they're going to get. A well-placed crack upside the head sends them into the sign were they snap, crackle, and ultimately pop. Leaving behind a tasty well-done eye for you to snack on. Slash's Stage - Seems that someone forgot to feed Fluffy. All the better to dispose of the evidence. As you are treated to some appetizing chomping noises you'll see your opponent get dragged of the screen. Then a big dino pokes his head into sight with their legs sticking out of its mouth. It proceeds to chew some more and swallows the meal down, then lets a big roar at which point, like with Blade's stage, an item gets spit out. Trident's Stage - This is why you shouldn't let your pet squid bang the house plants. Your fighter would be perfectly content just letting your opponent drown in the seemingly shallow waters, but it seems someone has other plans. Some plantlike tentacles come up from the depths and latch onto the poor bastard and pull him/her under. After a brief useless struggle the water is once again calm, though a little red. Xavier's Stage - Hmm, a bonfire, what could possibly happen here? No, smurfs don't crawl up your opponent's pant leg and find a warm place to hide. God you people are sick. It just so happens that they get knocked into the fire where they writhe in agony burning in magical green flames. After the flames consume them their head will poke out one last time to let you see their eyes burn out of there sockets. By the time the flames die down all that remains is a skeleton in a peculiar pose, the skull soon falls to the ground afterwards. IV. Contact If you have any other questions or a suggestion on how to better explain how to do an overkill I can be reached at: pathelos@hotmail.com V. Legal Stuff This document Copyright 2002 by Dagganoth This faq may not be reproduced in part or in whole without my consent. It is for personal use only. Any use of this FAQ for commercial purposes in any way, shape, or form without confirmed consent of the author is strictly prohibited. No website may post this faq without my permission. Websites that currently have rights to display this faq are: Gamefaqs.com Any others who wish to display this work please refer to my contact info above. VI. Thanks Thanks to the following: CJayC for running Gamefaqs Sega for making good games Bored Gamer who's faq writing got me inspired to write my own. (c) Dagganoth 2002