Shin Bokura no Taiyou: Gyakushuu no Sabata Full Walkthrough and Strategy Guide by Casebier "Shin Bokura no Taiyou: Gyakushuu no Sabata" and all related contents and images are originally copyrighted to Konami. ----------------------------------------------------------------------- Table of Contents: 1. Introduction #PREFACE# 2. Controls #CONTROLS# **In Progress** 3. Walkthrough 3.0 Opening Scenes #INTRO# 3.1 Sealed Prison #PRISON# 3.2 World Map #WORLD# 3.3 San Miguel #MIGUEL# 3.4 Lifeless Town #TOWN# **In Progress** 3.5 Ancient Tree #TREE# **In Progress** 3.6 White Forest #FOREST# **In Progress** 3.7 Pirate Island #SHIP# **In Progress** 3.8 Dark Castle #CASTLE# 3.8.1 Floors B15- B6 3.8.2 Floors 3F-15F 3.9 Paradise #PARADISE# **In Progress** 3.10 The Arena #ARENA# **In Progress** 4. Dungeon Missions #MISSIONS# 4.1 Sealed Prison **In Progress** 4.2 Lifeless Town **In Progress** 4.3 Ancient Tree **In Progress** 4.4 White Forest **In Progress** 4.5 Pirate Island **In Progress** 5. Bike Racing #BIKE# 5.1 Overview 5.2 Bike Customizer 5.2.1 Bike Parts 5.2.2 Bike Options 5.2.3 Bike Colors 5.3 Bike Tracks 6. Shopkeepers #SHOPS# 7. Solar Forging #FORGING# **In Progress** 8. Library Information #LIBRARY# 8.1 Crimson Monsters #CRIMSON# 9. Collections #COLLECTIONS# 9.1 GunDelSol #GUNDELSOL# 9.1.1 Lenses 9.1.2 Frames 9.2 Melee Weapons #MELEE# 9.2.1 Fencing 9.2.2 Curved 9.2.3 Katanas 9.2.4 Longswords 9.2.5 Large Swords 9.2.6 Large Gun 9.3 Armor and Accessories #ARMOR# 9.3.1 Head Equipment 9.3.2 Torso Equipment 9.3.3 Arm Equipment 9.3.4 Leg Equipment 9.3.5 Equipment Sets 9.4 Usable Items #ITEMS# 9.5 Bestiary #BESTIARY# 9.6 Photos #PHOTOS# 9.7 Dolls #DOLLS# 9.8 Endings #ENDINGS# 9.9 Titles #TITLES# 10. Version Info #VERSION# 11. Credits #CREDITS# 12. Legal Info #LEGAL# 13. Contact Info #CONTACT# ============================= 1. Introduction #PREFACE# ============================= I started this guide because of multiple questions on the GameFAQs boards asking how to solve certain puzzles in the Dark Castle. It is now evolving into my first full Walkthrough/FAQ. English vs. Japanese: I don't know Japanese. The majority of the names I use for items and monsters is either from a previous game, or I used an online translation program. I've now updated the guide with the names from the unofficial translation. All directions given in this walkthrough, ie- North and Forward, refer to the upper-right corner of the screen. Easy Search Function! All search fields are only listed twice in this file. Just check the Table of Contents for the ## tag. ========================== 2. Controls #CONTROLS# ========================== ===================== 3.0 Intro #INTRO# ===================== Introductions and such. I'm not going to translate it. --------------- 3.0.1 Nightmare --------------- The game just started and already we're facing a boss - Not a good thing... We'll see more of Sabata later in the game, but for now he has to lose. ------------------ 3.0.2 Nightmare Cutscene ------------------ More story... ============================== 3.1 Sealed Prison #PRISON# ============================== Regular Chests: Green Chests: - Solar Nut x7 - Frame: Spreader - Earth Nut x3 - Map: Sealed Prison A - Health Potion x1 - Long Sword: Gladius * Speed Nut x1 - Photo: Sabata(A) This prison has been closed for ages. You wake up as Django, with Otenko talking to you. Listen to him for a while and then he'll disappear, leaving you to explore this room by yourself. Open the chest for a Solar Nut. Otenko will appear, instructing you in the use of items. Head Up the Stairs. *OTENKO* Reminds you about Boks. Kill the Bok, Loot the Room, and Head North. *OTENKO* Tells you about Skylights. *OTENKO* When you get near the sign, he tells you about reading signs. *SIGN* Informs you about looking around by holding R and using the D-Pad. Loot the Room, Head North. Kill the 2x Boks, Head East. *SIGN* Informs you about pushing blocks. *OTENKO* Tells you about walking on narrow paths by pushing against the wall and moving sideways. Head North after crossing the narrow path. *OTENKO* Tells you about spiders. If you get caught in a web, rapidly move the D-Pad. *OTENKO* Tells you to get the Green Chest, if you try to leave without it. The Spreader Frame is inside the Green Chest. Loot the Room, Head West. Loot the Room (2 Earth Nuts, 2 Solar Nuts), Head North. *OTENKO* Tells you something as you are about to exit North. (like the fact you're about to face your first mini-boss.) *TRAP* Skeleton x1 Defeat the Skeleton! *OTENKO* Tells you about Leveling Up (you should gain your first level after this trap.) Loot the Room, Head North. THIEF! That little demon, a Vorn, just stole ALL of your Solar Nuts. Sealed Prison Map A is inside the Green Chest. Loot the Room, Head Up the Stairs. *SIGN* No clue. *OTENKO* Tells you about Floor Switches (there's one to the right). A Gradius is inside the Green Chest that appears by stepping on the Switch. *OTENKO* Tells you about swords. Head North. Kill the 4x Spiders, Loot the Chest, Head South, Head West. Kill the 5x Bats, Head South. Now that you have a sword, you can break those large WOODEN boxes. *SIGN* No Clue. Break the boxes, Head West. *OTENKO* Tells you about Levers. Flip the lever, Head North. *OTENKO* Tells you about the Undead, Sunlight, and tapping on the wall to attract their attention. Kill the 3x Boks however you wish (sun, Gun, Sword), Head West. *OTENKO* Tells you about Klorofolun. Lure the Klorofolun to the Sunlight (if you have Sun), or kill them normally. Loot the Chest, Loot the Invisible Chest in the Dead End, Head Up the Stairs. *OTENKO* Tells you about Solar Stations and Health Crystals. *TIP* The Boss of a dungeon is usually in the room after you find both of these items next to each other. Recharge your Health and Energy, Head North. *TRAP* 1x Bronze Armor - Broken Down +----------------------------+ | Bronze Armor - Broken Down | +----------------------------+ Attacks: Slice: Swings his sword in front of him horizontally Lunging Chop: Lifts his sword up to his "face", pauses, then lunges forward a short distance, chopping downward with his sword. Block: Not really an attack. He will lift his shield up in response to an attack, reducing damage taken. His shield gets knocked away permanently after you deal a certain amount of damage. Fairly easy boss. Just equip your GunDelSol with the Fighter Frame and shoot slowly. If you shoot too quickly, it will still be flashing from the previous attack and won't take damage. Avoid the sword, but you should have plenty of Earth Nuts for healing by now. Open the Green Chest for a Photo: Sabata(A). Head North. --------------------- 3.1.2 Sealed Prison Cutscene --------------------- There's a Door in the way glowing with Dark Energy. A scream, and someone falls onto one of the tombstones, breaking it. She looks around, checks the sky, and dashes off. Otenko and Django finally get the bright idea of shooting the dark energy with the GunDelSol, destroying the barrier. They head outside, talk some more, and remember how they got in the Prison in the first place. There's more to the Cutscene, but that's not what this walkthrough covers yet. ======================== 3.2 World Map #WORLD# ======================== Finally we see the World Map. We're forced to go to San Miguel, however. |\/\/| ____/#7/ #0 - San Miguel _ \#6/ \_____/ ____ #1 - Sealed Prison / \ //\\ / \ #2 - Lifeless Town / \ ( #3 ) #3 - Ancient Tree / #4 \ \_ _/ #4 - White Forest /_______\ || #5 - Pirate Island /\/\/\ /__\ #6 - Dark Castle /\/\/\ | #2 | #7 - Paradise | #0 | |____| _ #8 - Arena (Shows up on Replay) |____| \____/ \__ ___ ______ \ #5 / __/ ) \~~~_/ \_____/ / / #1/ \_/__ |/___/ / #8 \ /______\ ====================================== 3.3 Welcome to San Miguel #MIGUEL# ====================================== Chests: - Lens: Moon - Earth Nut x2 - Recovery Tea x2 - Leather Armor x1 Given: - Solar Power: Dash - Dark Loans Card _______ _____ ( SOLAR TREE ) ______ ________ /Clock / /Bank/ \___ ___/ \ Inn \ \Library\ /______/ /____/ | | \_____\ \_______\ _______ _______ ______ ________ ________ ___________ /Garage/ /Lita's/ /Kid's/ \Storage\ \Smith's\ \Cheyenne's\ /______/ /______/ /_____/ EXIT \_______\ \_______\ \__________\ \/ Above is a crude map of San Miguel. I'll start at the Storage building and go Counter-Clockwise (to the right). Warehouse Building (Storage): You start out in the only building with a bed. Violet, Neko, and the Coffin Shopkeeper are in this building. Now that Django has to travel so far to get to the Immortal Dungeons, he's going to need a faster method of travel. The Coffin Shopkeeper has just the thing... a BikeCoffin. Violet handles the Warehouse during the day. Her doll handles it at night. She also handles your Doll collection. Check the 9.7 Doll section below for more information. Inside the Green Chest is the Moon Lens. The Coffin Shopkeeper will let you modify your bike, but it's easier to do that in the Bike Shop. Blacksmith's Building (Smith's): Talk to Smith and examine the Signs to learn how to smith in this new building. After you've looked at a sign, Smith will let you forge weapons. You probably won't be high enough to wield anything else yet, so skip it for now. Check the 7. Solar Forging section below (when it is added) for instructions. Cheyenne's Building: Talk to Cheyenne and he'll give you the Dash Solar Power. Check the 6. Shopkeeper section below for more information. Library: Talk to Lady. Neko will interrupt, the screen will go blank, and Django will end up on the ground. Check the 8. Library section below for more information. Inn: Talk to Zazie... twice. She'll give you the Dark Loans Card. Tree: Sorry, can't visit the tree at all in this game. Bank: Check the Sign, talk to the Solar Bank Twins, Transfer Solar Energy. Not much else to do here. Clock: Talk to Ennio if you wish, change the time if you wish. Not much else here. Garage: Coffin Monster Elefan is here to greet you. So is the newcomer, Coach. Is it just me, or does he look like the Coffin Shopkeeper? Talk to Coach, talk to Elefan. Coach explains you can trade racing points for random items from Elefan. Check the 5. Bike Racing section below for more information. Lita's Shop: Talk to Lita... Boy, that conversation is so funny, it just kills Django... literally. After Lita finishes hitting Django, she'll make some chests appear with recovery items in them. Check the 6. Shopkeeper section below for more information. Kid's Shop: Talk to Kid... something about 9000, you probably owe him money. He'll make a green chest appear with Leather Armor inside. Check the 6. Shopkeeper section below for more information. That's it for San Miguel. ============================= 3.4 Lifeless Town #TOWN# ============================= 0000000001111111111222222222233333333334444444444555555555566666666667777777777 1234567890123456789012345678901234567890123456789012345678901234567890123456789 =========================== 3.5 Ancient Tree #TREE# =========================== ============================= 3.6 White Forest #FOREST# ============================= ============================ 3.7 Pirate Island #SHIP# ============================ ============================ 3.8 Dark Castle #CASTLE# ============================ The Dark Castle is a long one, and consists of 19 seperate floors. The Immortal for this dungeon is Ratatosk. He is a Flame Elemental. To reach the Dark Castle, you must travel once again through Pirate Island until you reach the final boat. Examine the wheel, and you'll sail for a giant cannon (anyone else think they borrowed this from the Secret of Mana series?). Once you arrive, Otenko talks quite a bit about the place, as usual. Once he's done, head inside. --------------------- 3.8.1 Floors B15- B6 --------------------- Oh look, we're inside an Elevator, but the other 4 buttons are locked with Dark Energy. Guess we'll have to fix that before we can head up. Head North through the door, and you'll reach the first set of puzzles. Floors B15 and B9 are divided into four mini-areas, each dedicated to one of the first four immortal dungeons. In order to get all four blocks to appear, you'll need to find a Lever at the end of each mini-area. Let's start with Cloud (Purple). ----------- B15 - Cloud ----------- Treasure: Dark Castle Map A Otenko talks to you more, then you'll notice a ghost in plain view (even if the lights are on). The comical music plays, and the ghost gives you the challenge. In order to proceed past his door, you must flip a Lever in each room on this level. The catch is that every door you go through closes behind you, so you have to do this logically. When you do this correctly, you will receive the key. To start, head North. Two Skeleton Fencers are in this room. Flip the Lever and head out the Western-most South exit (the only open exit). Three Ghosts inhabit this room. Flip the Lever and continue South. A Red Wind Cannon and a Poison Hand are in this room. Flip the Lever and continue East. Armor, Statue, Scream, and a Skeleton Fencer. Flip the Lever, then North (either exit). Three Screams and a Red Wind Cannon. Flip the Lever and continue East. Three Screams. Flip the Lever and continue South on the Platform. If a Warp Symbol greets you upon entering, you missed a Lever. Take the Symbol to restart. If a Warp Symbol is not here, you've followed all the directions. Inside the Chest is Space Map A. Flip the Lever and collect the Red Key from the Blue Chest that appears. All of the Gates open. Head back to where you entered the level. The Ghost talks, then disappears, head through the Red Door. Flip the Lever glowing with Cloud Energy, watch a block appear, then take the warp back to the Block Room on B15. Let's do Earth (Green) next. ----------- B15 - Earth ----------- We're up in the branches again, which means Solar Wind. So unless you have the Iron Clogs to protect against it, hide that Solar Sensor. Now that you have the map from the Cloud area, it will be easier to explain. Head South and then West to the Walkways. The Lever to the South is unimportant in this walkthrough, so just ignore it. The large room to the North of the walkways contains 3 Dragon Poppies, an Ivy, a Perplexer, and two Stone Golems. The room to the East of this room contains a Perplexer and three Vorns. It also contains a chest. Head South from the Northern Room, and get on the first moving Platform to the West. There's a Solar Platform in that gap, so shine a little light to make it appear, then head South over it. In the room to the West, you'll find a Popbud and lots of Ravens (green crows). There's also a chest here. Heading back to the main walkway room, board the platform to the South. The Lever you see enables the platform you are riding to carry you to the Western landing you just left, so ignore it. Head South. Empty room, head West. In order to exit North, you have to press both Switchs at the same time. If you want to do this without taking damage, equip your Bomber frame and fire into the alcove to the North. Once the Golem can hear you again, fire into the South hallway, onto the Switch. Dodge the Golem and stand on the Northern Switch. Head North through the open gate. Flip the Lever glowing with Earth Energy, watch a block appear, then take the warp back to the Block Room on B15. Let's do Frost (Blue) next. ----------- B15 - Frost ----------- Treasure: 2x Red Cards (Empress, Emperor) Looks like we're inside the Mountain part now. Head East, blast some Burrnun, and head North. Two Hot Dogs in this room. Head West. The Elemental Switch room. If Flame is on the Switch, the level is hot. If Frost is on the Switch, the level freezes. Push the blocks around so that Frost is on the Switch, then head back to the East. The Hot Dogs have turned into Ice Dogs, head to the North. You knew they were going to put in more sliding block puzzles, so here it is. If you want to solve it yourself, don't read the directions below the Map Key. If you give up, follow the directions by reading DOWN the column, then RIGHT. +--+ 1-5: Ice Blocks | +----+ -,+: Walls |3 2 | =: Pillars | 4 +- #: Switch | 5 # >> | = +- Push 1 East. Melt 3. Push 2 South. | = ++ Push 1 North. Push 4 East. Push 2 East. ++ 1 | Push 2 West. Push 4 South. Push 2 South. | | +--^--+ Head East. Head East from this room to enter a small treasure room. Collect the two Chests (one contains The Empress red card), then head back to the Elemental Switch room. Push the Flame Block onto the Switch, then East and then North. Head to the West to a previously unavailable room and collect the chests (The Emperor red card). East Twice, avoid the Muspelheims, and board the Platform. Head South to Flip the Lever glowing with Frost Energy, take the warp back. Last one, Flame (Red). ----------- B15 - Flame ----------- Treasure: 1x Green Card (Judgement) We're in the City area. Head South. The lights are out. Light it if you wish. There's also a Gust. Take the Northern-most West exit. Avoid or kill the Gust and head to the far West. Attract the Gust on the other side of the chasm to the Western Switch, then head North through the gate that opens. In this room you have three spoiled items, and the Judgement green card in an invisible chest in the North alcove. Head South, East, and into the other West Exit. You need to get the Gust to stand on the Eastern Switch so that you can go through the South gate. Gusts drop Tiptoe Nuts, which will be the easiest option. The room to the West contains a Skylight and Meat. Once the gate is open, head South. Step on the Switch here and head back North, then East, then South. Destroy the Wooden Block with a Sword. Destroy the Stone Blocks with the Cloud Property. Push the Metal Block onto the Switch and light the candle if you wish. The Switch opens the Western Gate. The room to the South contains crystals with various bugs for health and energy. Head West when you are done with this Block room. A Statue and three Gusts. Head West to Flip the Lever glowing with Flame Energy and take the warp back. Our Elemental Bridge is complete. ----------------- B15 - Earth Armor ----------------- Random Treasure: Proof of Shinobi, Alfar Tiara, Raincoat, (others?) The random treasure is an item worth 500 coins. Head over your Elemental Bridge to face the Earth Armor in battle. Head North, shoot the statue three times, and the seal on B12 is broken. Head South to the Elevator room and examine the B12 block. Up we go. ---------------- B12 - Frost Armor ---------------- Random Treasure: Spike Mail, Rune Gauntlet, Sabaton, (others?) The random treasure is an item worth 500 coins. Once the room stops, head South to find a Green Chest. Collect the contents and head North twice. Time to face the Frost Armor. Collect your reward. Head North, shoot the statue three times, and the seal on B9 is broken. Head South to the Elevator room and examine the B9 block. Up we go. -------- Floor B9 -------- Treasures: Green Mimic (there's only one Mimic entry in the Library, however) Once the room stops, head South to find a Green Chest. It's a Mimic. If you head North, however, you'll find a layout identical to B15. Let's start with Cloud. ---------- B9 - Cloud ---------- Treasure: 2x Green Cards (The Moon, The Sun) 1st Time: Bubbles Frame 2nd Time: 1x Green Card (Judgement) You only need to head north in this area, but if you want to head south for a couple green cards, keep reading. If you head South twice, you'll come to a Shooting Gallery. Simply fire the cannons to destroy the Centipede, and the gate to the South opens. Head South to find 2 Poison Hands, 2 Armors, 3 Plasma Cannons, and a Red Wind Cannon. Inside the two chests you'll find The Moon and The Sun cards. Head North, and you'll find 2 Vorns over where the Centipede was. If you kill one, you get a Green Potion, if you kill the other you get a Red Potion. Head North. Downstairs has nothing important, if you are following this guide. Upstairs has a chest with Jerky in it, but you may not need it. North is where you entered, North again is the main puzzle for this mini-area. Take a look at the floor as you are entering. A round pipe, connected to a long plank that goes into the West and East rooms. There's also a display of some sort in front of you. *** IF YOU JUST WANT THE ANSWER, SKIP TO THE BOTTOM OF THIS SECTION *** Seems like the three Captains want you to do something for them. These Undead certainly are friendly, compared to most. Go up and talk to the Redcoat. Head West to find 1x Clay Golem and 2x Purple Slimes in a pit, with no way to harm them to attract their attention. Head East and East again to find another pit, 6 various blocks, and another friendly Undead who tells you what to do. It seems like we need to balance the Eastern and Western pits. So push a few Blocks into the pit and talk to the Ghost. Tell him Yes, and watch. The gate closes, the room shakes, and one of three things happen: If the blocks in the pit are heavier than the creatures in the Western pit, the entire room goes down, and you get kicked out downstairs. If the blocks in the pit are lighter than the creatures in the Western pit, the entire room goes up, and you get kicked out upstairs. If the blocks in the pit are equal in weight to the creatures, the gate opens. Head on out and talk to the Bluecoat. Head West to find 1x Clay Golem and 2x Ghouls(Boks) in the pit. Head East to our Block room. You have the same blocks as before. Ghouls weigh more than Slimes. Once you finished that puzzle, go out and talk to the Purplecoat. Head West to the Monster Pit. I don't think Klorofolun and Leys weigh much, do you? Head East to our Block room and put in all the blocks you think will equal the other Pit in weight. Once that's done, talk to the Skeleton Captains. They disappear, leaving behind three Green Chests. The two on the side contain potions, and the one in the middle contains the Bubbles Frame. Head North and flip the Cloud Lever. Take the Warp back, and then head for the Earth area. ********************* Weight Puzzle Answers ********************* Slimes = 1 Wood Boxes = 1 Boks = 2 Stone Boxes = 3 Clay Golems = 3 Metal Boxes = 5 Klorofolun = 0 Leys = 0 2x Slime + 1x Golem = 5 => 2x Wood + 1x Stone = 1x Metal 2x Bok + 1x Golem = 7 => 2x Wood + 1x Metal = 1x Wood + 2x Stone 999 Klorofolun + 999 Leys = 0 => 0x Wood + 0x Stone + 0x Metal ---------- B9 - Earth ---------- Treasure: Dark Castle Map B 1x Red Card (Strength) Head North. Joy, more Elemental Switches. Push the Cloud Block on the South-West, and the Earth Block on the North-East. Head West. In this room are a bunch of Hounds, and those Popbuds. In the far North-West corner, blow open the wall with a Bomb and enter to collect the Red Key. Head back to the Elemental Switch room. Swap the Elemental Blocks and head West and the first North. In this room, grow the plant and head East. East again will take you to a ledge overlooking the area below. In the Green Chest is Space Map B. Head back to the Elemental Switch Room and head North. This is just like the first you entered after the Elemental Switch. The Green Chest contains the Strength card. Head past the Bandits and continue out the Northern West Exit. Stand on the South side of the wooden dock near the edge and fire your Circle Frame towards the West. If you're in the correct spot, you'll hear a lever activating, and a platform will come over to you. Note- you could have also flipped it by exploring this area when the Earth Block was on the North-East Switch. Ride the platform over and exit West. Unlock the Red door to the South and head through. Head over to the West. Flip the Earth Lever and take the Warp back. Next is the Frost area. ---------- B9 - Frost ---------- Treasure: 1x Red Card (Wheel of Fortune) To the West are 3x Vampire Bat and 2x Stone Golem. Also Crystal Spirit Bugs. Back to the North, we have another gigantic snowfield. It's actually quite small, only two rooms. Head North through the cave for a room with Chilluns and 1~3 Vorns. Head West to find another Elemental Switch. This time we have all four Elemental Blocks, so you know they'll all be used. Earth: The only thing to do here is grow the plant with the Earth Lens. Frost: It's another Sliding Block Puzzle. This is just a small part of the room: If you want the solution read the directions DOWN and then RIGHT. +-----+ 1-6: Ice Blocks | =# | -,+: This map's borders | 1 2 | =: Pillar | 3 4 | #: Pillar with Blue Chest | | &: Plant you grew during the Earth Step | | | 5&6 | Push 3 East. Melt 1. Push 5 South. | | Push 5 North. Push 3 South. Cross. +-----+ Push 6 North. Push 5 East. Collect Yellow Key. Cloud: It's ANOTHER Sliding Block Puzzle. This one is optional, but the reward is a Red Card. The objective is to get to the Western Gate. To open the gate, both switches have to be activate at the same time. The map is too complex to draw. Number the Blocks 1-4, starting from the West. Block #5 is the one near the Gate. (Yes, there's a shorter solution, but I like using that other platform) Push #2 S,W,W,S,E,E Push #4 S,W,W Push #3 W,S,S,S,S Push #2 W,W,E,S,S,S,S,N,W (into the chasm below Block #5) Push #4 W,W,S,E,S,S,S,S,N,W (on top of Block #2) Push #1 W,S,S,E,S,S,S (East of Block #4) Push #3 W Cross over to #5. Push #5 W,W (Between the two Switches) Head next to #3 and shoot the block behind it with a Cloud-Grenade combination. Push #3 S,S,N,N,N,N,N,W,W,S,S (into the chasm so you can walk to the Gate) Push #5 S (onto the Southern Switch) Stand on the Northern Switch. Before you start rejoicing, three of these chests are Mimics. They contain a couple of potions and a Wheel of Fortune card. Back to the Elemental Switch. Flame: Just head over to the Yellow door, avoiding Burrnuns, lava pots, etc. Flip the Frost Lever and take the Warp back. Flame area is the last one. ---------- B9 - Flame ---------- Head North to find the last puzzle here. Go ahead and light the Torch, then check the plaques in front of each stone marker. In order to open this gate, we'll need to activate each marker in order from Right to Left. Spring, Summer, Autumn, Winter. To the East is a room with a Gust, a Vorn, and three chests. Head North from the Stone Marker room to find... another Elemental Switch. Hmm... Four Seasons, Four Elemental Blocks. In order to activate all of the Markers, we'll need to visit the Element associated with each Season. So we start with Spring, which would be Earth. In the room to the West, you just need to get to the room to the North and take the Warp. After Spring-Earth you have: Summer-Flame, Autumn-Cloud, Winter-Frost. If you do an Element out of order, the Warp will take you to the room North of the Elemental Switch, where you'll face 2x Armors and 2x Slime. The type of Slime is the same as the Element you picked. In order to get out, just press the Switch past the Slimes. Once the Elemental Marker Gate is open, head to the West. Flip the Flame Lever and take the Warp back. The Elemental Bridge is complete. **SPECIAL** After you have finished the Dark Castle, you can kill the Crimson Vorn. The East room in this area is ideal, since the Vorn is close to the entrance. To encounter the Crimson Vorn, there must be ZERO sunlight on the Solar Sensor. -------------- B9 - Flame Armor -------------- Random: X-Ray Glasses, Novice Mail, White Armor, White Gauntlet, Winged Boots This is the same list of items for killing the Crimson Skeleton. Just defeat the Flame Armor and collect your treasure. Destroy the Statue to the North and head back to the Elevator. Time to go to Floor B6. ----------------- B6 - Cloud Armor ----------------- Treasure: Blues Doll(!) 2nd+ Time: Sunny Clog Random: Golden Mask, Novice Mail, Black Armor, Black Gauntlet, Adventurer's Boots This is the same list of items for killing the Crimson Vorn. South of the Elevator you'll find more Mana Bugs and an Invisible Chest. The Blues Doll is inside! North of the Elevator you'll find your bridge, and North again is the Cloud Armor. Defeat the Cloud Armor and collect your treasure. Destroy the Statue to the North and head back to the Elevator. Time to go to Floor 3F. -------------------- 3.8.2 Floors 3F-15F -------------------- As the Elevator is going up, the Camera shows us the newest arrival to the Dark Castle... that kid, Trinity. -------- Floor 3F -------- Treasure: 1x Green Card (The Moon) Nothing difficult here. -------- Floor 4F -------- Watch out for the Plasma Cannon and enter the inner room. "Show 3" is what the sign says in the inner room. So put something on the switch(s) that makes the lit symbols add up to 3. (ie- push the block West onto #3) -------- Floor 5F -------- Watch out for some Trapdoors. I'd advise using Dash a lot in this place. -------- Floor 6F -------- Watch out for the Vulcan Cannons. "Show 8" Destroy the middle Block. Move #4->#5. Move #2->#3. -------- Floor 7F -------- Treasure: Dark Castle Map C Just like 5F, only they're Ice Dogs, and Space Map C is next to the Plasma Cannon. -------- Floor 8F -------- A blue Wind Cannon is trying to draw you onto the Spiked Ball Switch Trap. "Show 13" We only have three Blocks to work with here, so maybe we can ask the Green Slime to help. He won't listen, so we'll have to get bossy and push him around... onto Switch #1. Use the Northern Block to push the Slime two South. Then use one of the other two Blocks to push the Slime onto Switch #1. Finally, move the three Blocks onto #3, #4, and #5. -------- Floor 9F -------- Nothing much here. The chests hold a couple of potions. --------- Floor 10F --------- Treasure: 1x Green Card (The Sun) Still not much here, although the Chest holds The Sun card. --------- Floor 11F --------- Boy, doesn't this room look familiar... Remember who we faced in this room last time? I won't ruin the rest of the scene... After the cutscene your TRC Meter will be empty, so go refill it if you want to before you head up to the battle on the next floor. -------------------------- Floor 12F - Dual Armor -------------------------- Treasure: Bike Body Part: Valkyrie 2nd Time: Ratatosk's Picture 3rd Time: Django(B) Picture (when he's riding the bike) 4th Time: Sabata(B) Picture Vulcan Cannons guard this hallway. Not much of a guard, if you ask me. Inside is the Dual Armor boss. It starts out acting like a Flame Armor. After you knock away the shield, it will change and act like a Frost Armor. --------- Floor 13F --------- Healing Crystal and Solar Station here. --------- Floor 14F --------- There's an Invisible Chest between each pair of windows. --------- Floor 15F --------- The boss, Ratatosk. +----------+ | Ratatosk | +----------+ Weakness: Frost Notes: Changes to Phase 2 at 80% Life. Attacks: Phase 1: Necromancy: Cracks his whip, summoning three shadow versions of Mummies and/or Boks that each perform a single attack. A single hit will destroy them early. Puppeteer: Shoots out a spread of three Dark needles. If you get hit, you will be dragged toward Ratatosk, who will then hit you with his whip. Phase 2: Chakrams: If any Chakram attack hits you, you will be paralyzed. Chakram Toss: Throws out three of them that follow an elliptical path. Chakram Combo: Throws out two Chakrams and follows up with his Whip. Chakram Orbit: Throws out a single Chakram that follow a closer path compared to the previous attacks. He will then crack his whip when the Chakram is near you, creating three shadows of Django. Shadow Puppeteer: Ratatosk will move around quickly, then disappear. The Shadows will then start running around randomly, and will attack you with a sword if you get too close. Any damage dealt to them will be shared by you. During this attack, puppet strings will be faintly visible, all converging at the place where Ratatosk is hiding. Hitting Ratatosk will dispel the Shadows. Dark Hole Attack: Spins whip above head and forms two Dark Holes. If you shoot Ratatosk twice or approach him during this attack, he will jump into the nearest Hole and exit the other Hole. Dark Hole 1: One Hole sucks in Dark energy. It can also teleport you and/or Ratatosk to the other Hole. Can reflect your shots towards you as Dark energy. Dark Hole 2: The other Hole will occasionally shoot out a spread of objects to damage you. Can reflect your shots towards you as Dark energy. Dark Barrier: Only uses this attack if you keep shooting him. He creates a swirling Dark barrier that reflects any of your shots back towards you as Dark energy. =========================== 3.9 Paradise #PARADISE# =========================== ========================== 3.10 The Arena #ARENA# ========================== Once you finish the game for the first time, the Arena will become available to visit on your bike. There are four levels of difficulty in the Arena, with each completed level unlocking the next hardest one. Every monster faced in the Arena is a Boss or Mini-Boss of the game. Each fight takes place in the room where you first encountered that enemy. Experience points from these battles are only gained after you successfully return to the Arena entrance. The first reward for each skill level is a part of the Weatherworn Set. Finishing every Arena level unlocks the "Gladiator" Title from Cheyenne. Read the sign to select which class you wish to fight in: Bronze Silver Gold Platinum Then enter the warp. ----------------------------- 3.10.1 Bronze Class - Armors ----------------------------- Reward: Worn-out Coat - Weatherworn Set +-----------------+ | For All Armors: | +-----------------+ Notes: All Armors tend to move faster once you knock away their shield. Attacks: Slice: Swings his sword in front of him horizontally Chop: Lifts his sword up, then chops downward with his sword. Lunging Chop: Lifts his sword up to his "face", pauses, then lunges forward a short distance, chopping downward with his sword. Block: Not really an attack. He will lift his shield up in response to an attack, reducing damage taken. His shield gets knocked away permanently after you deal a certain amount of damage. Spinning Cut: Faces the screen, then spins 1-3 times, sword extended. Shield Advance: Slowly advances with shield held in front. Dash: Dashes quickly in a straight line towards you. +----------------------------+ | Bronze Armor - Broken Down | +----------------------------+ Weakness: None Attacks: Cannot use Spinning Cut, Shield Advance or Dash. +------------+ | Iron Armor | +------------+ Weakness: None Attacks: No extra attacks. +-------------+ | Earth Armor | +-------------+ Weakness: Cloud Attacks: Sword Drop: Raises sword up high and summons a sword to drop on your current position. Only used after knocking away Shield. Earthquake: Raises sword up high and shakes the ground, knocking Django to the ground. (0 damage) +-------------+ | Flame Armor | +-------------+ Weakness: Frost Notes: This guy prefers to use his Dash attack. Attacks: Fire Path: Occasional leaves behind a short trail of fire that will damage you if you get too close. +-------------+ | Cloud Armor | +-------------+ Weakness: Earth Notes: This guy is very light on his feet and can dodge GunDelSol attacks. Attacks: Summon Sword: Raises sword up high and summons a single sword to fly near him and occasionally thrust out at you. +------------+ | Dual Armor | +------------+ Weakness: Frost / Flame Notes: After knocking away his shield, he changes to a Frost Armor. Attacks: Icicle Square: Leaves icicles behind as he runs around you in a 5x5 square path. The icicles will damage you, but disappear quickly. -------------------------------- 3.10.2 Silver Class - Immortals -------------------------------- Reward: Sweaty Gloves - Weatherworn Set +-----------+ | The Count | +-----------+ Weakness: Solar Notes: Hit each bat-filled window 5 times to clear it. When all four are cleared, a sunlight will appear and the Count will get hit once with damage related to the level of your Sun Meter. Attacks: Bat Barette: Spreads his arms and releases four bats towards you. Bloodsucking: Floats backwards, then charges you. If he hits, he may grab and bite you, stealing your health. Pierce: Causes four red spikes to emerge from the ground in your general area. Fission: Glows purple and changes into a swarm of bats. Reforms after a short period of time. Blood Lance: Causes a rain storm that drains your life. Slowly at first, but more damaging as time goes on. Deal enough damage to him, and it will stop. +-----------+ | Hresvelgr | +-----------+ Weakness: Earth Notes: You don't need to worry about Trinity in this battle. Best way to damage Hresvelgr is by hitting his open mouth. Attacks: Feather Darts: Shoots four feathers in an arc from one wing. May follow up attack with the other wing. Squall: Flies off the screen and causes a strong wind to attempt to push you (or Trinity) into the spikes. Tornado: Creates a tornado that homes in on you and knocks you down if it hits. May create up to four in a row. Bomb Raid: Flies off the screen. His shadow flies straight across the arena, dropping bombs in his wake. Destroy Weeds: Hovers over a grown plant and destroys it. Shrike Drop: Screen centers on him with wings spread. A moment later, he charges at you. If he hits you, he grabs you and drops you from above. Hit him with a sword or a gun before he makes contact with the charge to paralyze him. +--------+ | Sabata | +--------+ Weakness: Solar Notes: Sabata constantly uses his special dash to get around the arena. Changes to Phase 2 at 60% Life. Changes to Phase 3 at 20% Life. Attacks: Phase 1: Dark Spin: When he spots you, he might dash near you and unleash a Dark spinning attack. Dark Shot: When he spots you, he might unleash a Dark rapid fire attack. Phase 2: Ice Lance: While dashing around rapidly, he leaves behind mines that form into Icicles. Cold Mist: Creates a Frost mist that can home in on you. Hit Sabata when he stops to perform this attack to stun him. Phase 3: Fire Ball: Creates four Flame spheres that are semi-homing and explode when they land, setting you on fire if it hits. Dark Shot: Same as before. Dark Spread: When he spots you, he might unleash a Dark spread shot attack. +-----------------+ | Nidhoggr - Ship | +-----------------+ Weakness: Cannons, Cloud Notes: Changes to Phase 2 at 80% Life. Changes to Phase 3 at 40% Life. Attacks: Phase 1: Dark Lasers: A cannon pops out of a hole on the deck and shoots two Dark Samurai shots at you. Ballistic Missiles: A tube pops out of a hole on the deck. Two red targets appear where you stand and a missile drops a second later on each spot, dealing Flame damage. Phase 2: Dark Lasers: Fires three shots before it disappears. Ballistic Missiles: Fires three shots before it disappears. Flying Bombs: Somethings pops out of a hole on the deck and launches a single flying bomb that homes in on you. The bomb explodes, dealing Flame damage. Phase 3: The ship now alternates between the following two attacks: Claw Anchor: Floats back and forth, then latches on to the dock with a claw. After a few seconds, the Eyes shock anything on the "head" and then releases from the dock. Poison Breath: Approaches the dock head-on and breaths out a stream of poison, with the head staying lined up with you. Swallow Whole: At 1% Life, the ship will swallow you, sending you inside to fight Nidhogg the Immortal. +--------------------+ | Nidhogg - Immortal | +--------------------+ Weakness: Flame Notes: Attacks: Spine Bot: Six spikes show up on the floor. Destroy at least four to destroy Nidhogg's barrier. Bomb: Nidhogg will steadily drop bombs on your area that explode for Flame damage. They can be kicked around before exploding, possibly damaging the spikes or Nidhogg. (when barrier down) Iron Ball: If you are standing near Nidhogg, a few seconds after you destroy his barrier the remaining spikes will be destroyed. Then his throne will rise up and a spiked ball will spin around three times. Once close, then further, then closer. After this attack, Nidhogg will create six new spikes. +----------+ | Ratatosk | +----------+ Weakness: Frost Notes: Changes to Phase 2 at 80% Life. Attacks: Phase 1: Necromancy: Cracks his whip, summoning three shadow versions of Mummies and/or Boks that each perform a single attack. A single hit will destroy them early. Puppeteer: Shoots out a spread of three Dark needles. If you get hit, you will be dragged toward Ratatosk, who will then hit you with his whip. Phase 2: Chakrams: If any Chakram attack hits you, you will be paralyzed. Chakram Toss: Throws out three of them that follow an elliptical path. Chakram Combo: Throws out two Chakrams and follows up with his Whip. Chakram Orbit: Throws out a single Chakram that follow a closer path compared to the previous attacks. He will then crack his whip when the Chakram is near you, creating three shadows of Django. Shadow Puppeteer: Ratatosk will move around quickly, then disappear. The Shadows will then start running around randomly, and will attack you with a sword if you get too close. Any damage dealt to them will be shared by you. During this attack, puppet strings will be faintly visible, all converging at the place where Ratatosk is hiding. Hitting Ratatosk will dispel the Shadows. Dark Hole Attack: Spins whip above head and forms two Dark Holes. If you shoot Ratatosk twice or approach him during this attack, he will jump into the nearest Hole and exit the other Hole. Dark Hole 1: One Hole sucks in Dark energy. It can also teleport you and/or Ratatosk to the other Hole. Can reflect your shots towards you as Dark energy. Dark Hole 2: The other Hole will occasionally shoot out a spread of objects to damage you. Can reflect your shots towards you as Dark energy. Dark Barrier: Only uses this attack if you keep shooting him. He creates a swirling Dark barrier that reflects any of your shots back towards you as Dark energy. ---------------------------- 3.10.3 Gold Class - Armors+ ---------------------------- Reward: Worn-out Boots - Weatherworn Set +-----------------+ | For All Armors: | +-----------------+ Notes: All Armors tend to move faster once you knock away their shield. Attacks: Slice: Swings his sword in front of him horizontally Chop: Lifts his sword up, then chops downward with his sword. Lunging Chop: Lifts his sword up to his "face", pauses, then lunges forward a short distance, chopping downward with his sword. Block: Not really an attack. He will lift his shield up in response to an attack, reducing damage taken. His shield gets knocked away permanently after you deal a certain amount of damage. Spinning Cut: Faces the screen, then spins 1-3 times, sword extended. Shield Advance: Slowly advances with shield held in front. Dash: Dashes quickly in a straight line towards you. +--------------+ | Earth Armor+ | +--------------+ Weakness: Cloud Notes: While it carries the shield, Cloud damage is reduced. Attacks: Sword Drop: Raises sword up high and summons three Earth swords to drop near your current position. Only used after knocking away its Shield. Earthquake: Raises sword up high and shakes the ground, knocking Django to the ground. (0 damage) +--------------+ | Frost Armor+ | +--------------+ Weakness: Flame Notes: While it carries the shield, Flame damage is reduced. This guy prefers to run around at high speeds. Attacks: Icicle Square: Leaves icicles behind as he runs around you in a 5x5 square path. The icicles will damage you, but disappear quickly. Blizzard: Raises sword up high and summons a stream of wind to blow from one side of the area to the other side. +--------------+ | Flame Armor+ | +--------------+ Weakness: Frost Notes: While it carries the shield, Frost damage is reduced. This guy prefers to use his Dash attack. Attacks: Fire Path: Occasional leaves behind a short trail of fire that will damage you if you get too close. Flame Storm: Raises sword up high and summons three Flame balls to drop near your current position and explode, dealing Flame damage. Only used after knocking away its Shield. +--------------+ | Cloud Armor+ | +--------------+ Weakness: Earth Notes: While it carries the shield, Earth damage is reduced. This guy is very light on his feet and can dodge GunDelSol attacks. Attacks: Summon Sword: Raises sword up high and summons two Cloud swords to fly near him and occasionally thrust out at you. +-------------+ | Dual Armor+ | +-------------+ Weakness: Frost / Flame Notes: While it carries the shield, Frost damage is reduced. After knocking away his shield, he changes to a Frost Armor. Attacks: Icicle Square: Leaves icicles behind as he runs around you in a 5x5 square path. The icicles will damage you, but disappear quickly. Blizzard: Raises sword up high and summons a stream of wind to blow from one side of the area to the other side. +--------------+ | Black Knight | +--------------+ Weakness: Solar Notes: Most likely, this will be the first time you've fought the Black Knight. Like Cloud Armor, this guy is adept at dodging GunDelSol attacks. Attacks: Summon Sword: Raises sword up high and summons two Dark swords to fly near him and occasionally thrust out at you. This attack is only used when he has his shield. Energy Balls: Raises sword up high and summons two purple balls of energy that are semi-homing. This attack is only used after knocking away his shield. ---------------------- 3.10.4 Platinum Class ---------------------- Reward: Faded Hat - Weatherworn Set +-----------------+ | The Count | +-----------------+ | Hresvelgr | +-----------------+ | Sabata | +-----------------+ | Nidhoggr - Ship | +-----------------+ | Nidhogg | +-----------------+ | Ratatosk | +-----------------+ Nothing has changed in these battles, except that they have more HP, so check the Silver Class section above for their attacks. +------------+ | Vanargandr | +------------+ Weakness: White Arm (Solar) - Dark Black Arm (Dark) - Solar Chest (Sabata) - Solar Head - None Notes: Switches to Phase 2 at 75% Life. Phase 3 at 25% Life. Every 25% Life, it will automatically regenerate both arms. Attacks: Phase 1: Hands: Punch: Both arms turn into fists pointed downwards. After a moment, one fist jabs at you, hitting the ground. Crush: Both arms fly to either side of you and turn into fists. They attempt to stay level with you, then come together and deal massive damage. Hook: Both arms turn into fists. One points sideways, then attempts to hit you with a Hook. Head: Mystery Beam: The Head rears back, then starts to shoot four balls of random elements, each of which can inflict its normal status effect in addition to the damage. You can deflect these balls with a hit from your sword, which then fly off to hit one or more parts of the boss (but not Sabata). Red - Flame - Burn Blue - Frost - Freeze Green - Earth - Poison Purple - Cloud - Paralyze Yellow - Solar Dk.Red - Dark Bite: The Head roars, spreading the bones apart slightly, then lunges forward at Django. If it hits, some life will be drained. Destruction Beam: The Head rears back, lines up with Django, charges up, and attacks half of the area with a HUGE Dark energy beam. Regenerate Arms: The Head rears up, spreads the bones, then regrows both arms to full health. Phase 2: Everything from Phase 1 plus the following: Hands: Multi-Punch: Repeats up to two times in a row. Multi-Crush: Repeats up to three times in a row. Multi-Hook: Uses both Arms. Pound: A fist pounds the ground, stunning Django temporarily. It follows up with either a Crush attack or a Destruction Beam. Scoop: A hand pulls back, then attempts to grab Django. If it does, it will bring Django to the Head, which will then procede to bite you, draining life away. Head: Mystery Beam: Fired about three times as fast as before. Phase 3: Everything from Phases 1 and 2 plus the following: Hands: Arm-Charge: Both arms fly in front of the face, form fists, then smash together, charging up. The Rapid Punch attack follows. Rapid Punch: Each fist jabs three times quickly. Congratulations! You've just finished the Arena. Head over to Cheyenne to collect the Gladiator Title. ================================== 4. Dungeon Missions #MISSIONS# ================================== After you finish a dungeon and reveal the next dungeon, you can return there to take on special missions that test your abilities in combat, stealth, or exploration. Below you will find each dungeon's missions. S-Rank Rewards - All S-Rank rewards unlock something for your Bike. Mission 1: Kill Everything Mission 2: Escape Undetected Mission 3: Find Three Statues NOTE - This part is still in progress, but I have included the times you need to finish each mission to achieve a certain rank. All of the S-Rank times are accurate, but some of the others might not be. Of course, the S-Rank time is the only one you need to be concerned with anyways. =========================== 4.1 Sealed Prison Missions =========================== Rank Achieved | S | A | B | C | D ----------------+-------+-------+-------+-------+------- Time to Beat M1 | 04:19 | 05:09 | 05:59 | 06:49 | Time to Beat M2 | 02:29 | 04:09 | 05:49 | 07:29 | Time to Beat M3 | 01:39 | 03:19 | 04:59 | 06:39 | S-Rank Rewards: * Mission 1: Option - Kid's Afro * Mission 2: Track #7 - Back Street Mission 3: Option - BST Battery ** * - Once you collect Kid's Afro, S-Ranking Bike Tracks will become much easier. ** - Once you have the BST Battery AND the Afro, S-Ranking will be VERY easy. =========================== 4.2 Lifeless Town Missions =========================== Rank Achieved | S | A | B | C | D ----------------+-------+-------+-------+-------+------- Time to Beat M1 | 05:29 | 07:09 | 08:49 | 10:29 | Time to Beat M2 | 02:19 | 03:59 | 05:39 | 07:19 | Time to Beat M3 | 02:19 | 03:59 | 05:39 | 07:19 | S-Rank Rewards: Mission 1: Option - Protector Mission 2: Track #8 - Jump Road Mission 3: Option - WPN Battery ========================== 4.3 Ancient Tree Missions ========================== Rank Achieved | S | A | B | C | D ----------------+-------+-------+-------+-------+------- Time to Beat M1 | 08:19 | 09:59 | 11:39 | 13:19 | Time to Beat M2 | 06:39 | 09:59 | 13:19 | 16:39 | Time to Beat M3 | 06:39 | 09:59 | 13:19 | 16:39 | S-Rank Rewards: Mission 1: Option - Magic Step Mission 2: Track #9 - Park Avenue Mission 3: Option - SP Battery ========================== 4.4 White Forest Missions ========================== Rank Achieved | S | A | B | C | D ----------------+-------+-------+-------+-------+------- Time to Beat M1 | 06:39 | 09:59 | 13:19 | 16:39 | Time to Beat M2 | 06:39 | 09:59 | 13:19 | 16:39 | Time to Beat M3 | 06:39 | 09:59 | 13:19 | 16:39 | S-Rank Rewards: Mission 1: Option - Reinforced Frame Mission 2: Track #10 - Potion Road Mission 3: Option - Clutch Master =========================== 4.5 Pirate Island Missions =========================== Rank Achieved | S | A | B | C | D ----------------+-------+-------+-------+-------+------- Time to Beat M1 | 07:29 | 09:59 | 12:29 | 14:59 | Time to Beat M2 | 06:39 | 09:59 | 13:19 | 16:39 | Time to Beat M3 | 04:09 | 07:29 | 09:49 | 12:09 | S-Rank Rewards: Mission 1: Option - High Grade Oil Mission 2: Track #11 - Lost Highway Mission 3: Option - Brake Master ========================= 5. Bike Racing #BIKE# ========================= ------------- 5.1 Overview ------------- Every time you travel to a dungeon, you ride your bike. The first time you go to each place, the game will switch to a side-scrolling racing game. Your objective there, as in every race track in this game, is to reach the finish line. WARNING: If you die while riding to a dungeon, the game ends. Coach is in charge of the Bike Garage in San Miguel. Coach gives you four options when talking to him. The first lets you customize your bike. The second lets you rename your bike. The third lets you do time trials and races on different tracks. The fourth option just lets you talk to Coach. -------------------- 5.2 Bike Customizer -------------------- +-----------------+ +------------------------------------------+ | BIKE NAME | |BIKE CUSTOM | | | | ATTACK / Dmg [Special Dmg] | | | | WEAPON COST / Cost [Special Cost] | | Picture of Bike | | ACCELERATION / Acceleration | | | | SPEED / Max Speed | | | | HP / Bike HP | | | | OPTION / Option Slots | | | | STEERING HANDLE / Steering Ability | | | | BRAKE / Braking Speed | | | | BOOST COST / Boost Cost | +-----------------+ +------------------------------------------+ +----------+ +----------+ +----------+ | CUSTOM | | OPTION | | COLOR | +----------+ +----------+ +----------+ ----------------- 5.2.1 Bike Parts ----------------- Four pages of Bike Parts: Front (Weapons), Body, Tire, and Special. ------------ Front Parts: ------------ Name: Blaster I Attack: 20 Wpn Cost: 40 Description: A single bullet is fired forward. Location: START Name: Sidewinder Attack: 30 Wpn Cost: 120 Description: Two bullets are fired, curve around the front of the bike to opposite sides, and head backwards. Location: Lifeless Town, Iron Armor, 1st Time Name: Blaster II Attack: 40 Wpn Cost: 80 Description: A more powerful bullet. Location: White Forest, Axe Boss, 1st Time Name: Hammerhead Attack: 40 Wpn Cost: 180 Description: A rocket is fired straight forward. Location: Pirate Island, Purple Armor, 1st Time Name: Fairy Tale Attack: 45 Wpn Cost: 150 Description: Two rockets are fired: one forward, one backwards. Location: Lita - After selling all four consumable items from "???" Name: Crusher Attack: 60 Wpn Cost: 8 Description: A close-range weapon to drill the opponent/obstacle. Location: Cheyenne - After forging all swords up to Lvl50 (not Gram) ----------- Body Parts: ----------- Name: Viking Accelerate: 46 Speed: 92 HP: 360 Options: 1 Description: Your basic bike body, no special features. Location: START Name: Einherjar Accelerate: 32 Speed: 108 HP: 330 Options: 2 Description: Four exhaust pipes point to the rear. Location: Ancient Tree, Green Armor, 1st Time Name: Ulfhedinn Accelerate: 84 Speed: 104 HP: 290 Options: 3 Description: Rocket engine on the back, two exhaust pipes. Location: Pirate Island A, behind Green Door Name: Berserker Accelerate: 22 Speed: 96 HP: 630 Options: 4 Description: Large vanes on the back. Location: Pirate Island, Red Armor, 1st Time Name: Valkyrie Accelerate: 18 Speed: 126 HP: 240 Options: 3 Description: Back fender above wheel, two exhaust pipes. Location: Dark Castle, Dual Armor, 1st Time Name: Sleipnir Accelerate: 62 Speed: 114 HP: 420 Options: 2 Description: Back fender curved over wheel, two short exhaust pipes. Location: Ancient Tree, Black Knight, 2nd+ Game ----------- Tire Parts: ----------- Name: Standard I Steering: 32 Brakes: 58 Boost Cost: 120 Description: Your basic tire, has four spokes. Location: START Name: Standard II Steering: 34 Brakes: 116 Boost Cost: 102 Description: Improved basic tire, has "two" spokes. Location: S-Rank Back Street (Track #7) Name: Trail Steering: 38 Brakes: 87 Boost Cost: 68 Description: Unaffected by dirt, has three spokes. Location: Lifeless Town, 1st Time Name: Chain Steering: 36 Brakes: 90 Boost Cost: 68 Description: Unaffected by ice, has spikes. Location: Ancient Tree 4F, 1st Time Name: Multi Purpose Steering: 58 Brakes: 116 Boost Cost: 88 Description: The best steering and braking tire, matches color scheme. Location: Lifeless Town, 2nd Time Name: Booster Steering: 28 Brakes: 77 Boost Cost: 44 Description: Low boost cost, thick tires. Location: Ancient Tree, 4F, 2nd Time -------------- Special Parts: -------------- Name: Repair Spc Attack: 0 Spc Cost: 4 Description: Repairs your bike. Location: Elefan - 300 Pts Name: Mine Spc Attack: 80 Spc Cost: 200 Description: Drops a mine behind you. Location: Elefan - 300 Pts Name: Barrier Spc Attack: 0 Spc Cost: 320 Description: Invulnerability. Location: Elefan - 600 Pts Name: Spread Shield Spc Attack: 20 Spc Cost: 200 Description: Ramming Shield. Location: Elefan - 600 Pts Name: Stealth Spc Attack: 0 Spc Cost: 300 Description: Invisibility. Location: Elefan - 1200 Pts Name: Ballistic Missile Spc Attack: 120 Spc Cost: 900 Description: Launches a ballistic missile. There is a delay before impact. Location: Elefan - 1200 Pts ------------------- 5.2.2 Bike Options ------------------- Bike Options help to make your bike stronger. However, each Bike Body can only hold a limited number of options at a time. ----Page 1---- Name: Magic Handle Attack: +20 Spc Attack: +20 Location: Ancient Tree, 3F Name: Magic Step Attack: +40 Spc Attack: +40 Location: S-Rank Ancient Tree Mission #1 Name: Rock Emblem Attack: +70 Spc Attack: +70 Location: Rockman Doll after 200 Races, 2nd+ Game Name: Platinum (Spark) Plug Accel: +60% Location: Pirate Island A, Last Hidden Room (use a grenade) Name: High Grade Oil Accel: +120% Location: S-Rank Pirate Island Mission #1 Name: HYP Charger Speed: +10% Location: Elefan - 300 Pts ----Page 2---- Name: Blues Chain Speed: +10% Location: Rockman Doll after 50 Races, 2nd+ Game Name: Colonel Gear Speed: +10% Location: Rockman Doll after 100 Races, 2nd+ Game Name: Reinforced Armor HP: +200 Location: White Forest Name: Reinforced Frame HP: +300 Location: S-Rank White Forest Mission #1 Name: Knuckle Guard Effects: Decreases damage received by 1. Location: Lifeless Town, near Red Key Name: Protector Effects: Decreases damage received by 2. Location: S-Rank Lifeless Town Mission #1 ----Page 3---- Name: BST Battery Boost Cost: -20% Location: S-Rank Sealed Prison Mission #3 Name: WPN Battery Wpn Cost: -60% Location: S-Rank Lifeless Town Mission #3 Name: SP Battery Spc Cost: -60% Location: S-Rank Ancient Tree Mission #3 Name: Clutch Master Brakes: +70% Location: S-Rank White Forest Mission #3 Name: Brake Master Brakes: +100% Location: S-Rank Pirate Island Mission #3 Name: Kid's Afro Effects: Greatly increases Energy recovery. Location: S-Rank Sealed Prison Mission #1 Notes: This is a great item. It helps greatly in S-Ranking tracks. ----Page 4---- Name: Smith's Hammer Effects: Potion effects are increased. Location: Elefan - 600 Pts Name: Violet's Apron Effects: If HP < 50%, damage received is reduced. Location: Elefan - 600 Pts Name: Lady's Card Effects: IF HP < 50%, all energy costs are reduced. Location: Elefan - 600 Pts Name: Cheyenne's Axe Effects: When you are behind your Rival, Speed is increased. Location: Elefan - 1200 Pts Notes: Only works in Bike Battles. Name: Lita's Ribbon Effects: When you are behind your Rival, Energy recovery is increased. Location: Elefan - 1200 Pts Notes: Only works in Bike Battles. Name: Zazie's Magical Stone Effects: When you are in front of Rival, Energy recovery is increased. Location: Elefan - 1200 Pts Notes: Only works in Bike Battles. ------------------ 5.2.3 Bike Colors ------------------ You can paint your bike different colors. Each scheme has a special theme to it, usually related to the color name. The basic description has a white patch on the seat and grey forks. ----Page 1---- Name: Coffin Gray Description: Mostly light and dark grey, reddish forks. Location: START Name: Sol Yellow Description: Mostly yellow. Location: S-Rank San Miguel Loop (Track #1) Name: Luna White Description: That lunar white/purplish color. Location: S-Rank Distant Wasteland (Track #6), 2nd+ Game Name: Flame Red Description: Flame's Reddish-Orange color. Location: S-Rank Sea of Sand (Track #2) Name: Frost Blue Description: A Frosty Blue. Location: S-Rank Cruel Frozen Earth (Track #4) Name: Cloud Purple Description: Royal Purple. Location: S-Rank Accursed Shore (Track #5) ----Page 2---- Name: Earth Green Description: Grassy Green. Location: S-Rank Forest of the Dead (Track #3) Name: Dark Black Description: Black and Dark Grey with some cool Red highlights. Location: S-Rank Jump Road (Track #8) Name: Django Red Description: Red with some Pink highlights and Red forks. Location: S-Rank Park Avenue (Track #9) Name: Sabata Black Description: Purple-Black with Purple highlights and Lunar forks. Location: S-Rank Lost Highway (Track #11) Name: Trinity SP Description: Purple with Green highlights and Yellow forks. Location: S-Rank Potion Road (Track #10) Name: Rock Blue Effects: Rockman is driving! Description: Frosty Blue with Dark Blue highlights and yellow forks. Location: Rockman Doll after S-Ranking all tracks ---------------- 5.3 Bike Tracks ---------------- If you hit boxes or boulders on a track, you will take damage. Boxes - 40 Damage Rocks - 240 Damage Dirt - Speed and Steering goes down. Ice - Speed and Steering goes way down. ----Page 1---- Name: Solar City Loop Description: Second half has several boxes, then several boulders. Opponent: None Location: START Name: Sea of Sand Description: Boxes in the beginning. Opponent: Skeletons Location: Finish Lifeless Town Dungeon Name: Forest of Ruin Description: Dirt patches. Some boxes and boulders. Opponent: Skeletons Location: Finish Ancient Tree Dungeon Name: Cruel Tundra Description: Ice patches. More boxes and boulders. Opponent: Skeletons Location: Finish White Forest Dungeon Name: Cursed Beach Description: Dirt and Ice patches. Many boxes and boulders. Opponent: Skeletons Location: Finish Pirate Island Dungeon (by travelling to Dark Castle) Name: Remote Wasteland Description: Just like the final bike ride. Opponent: Sabata Location: Finish Paradise Dungeon, Unlocked in 2nd+ Game ----Page 2---- Name: Back Street Description: Boxes in the first half, boulders in the second. Opponent: Trinity Location: S-Rank Sealed Prison Mission #2 Name: Jump Road Description: No obstacles, just lots and lots of ramps. Opponent: Trinity Location: S-Rank Lifeless Town Mission #2 Name: Park Avenue Description: Dirt and Ice patches. Some boxes and boulders. Opponent: Trinity Location: S-Rank Ancient Tree Mission #2 Name: Potion Road Description: Dirt and Ice patches. More boxes and boulders. Lots of potions. Opponent: Trinity Location: S-Rank White Forest Mission #2 Name: Lost Highway Description: Dirt and Ice patches. Many boxes and boulders. Opponent: Sabata Location: S-Rank Pirate Island Mission #2 ========================== 6. Shopkeepers #SHOPS# ========================== ---------- Lita ---------- * - Buy these from "???" and sell them to Lita to add them to her wares. Earth Nut 50 Solar Nut 100 Power Nut 100 Speed Nut 100 Tiptoe Nut 100 See-All Nut 50 Warp Leaf 50 Jerky 150 Chocolate 100 Antidote 50 Drop of Sun 50 *Elixer 200 *Red Mushroom 50 *Blue Mushroom 200 *Bear Nut 400 ---------- Kid ---------- Circlet 100 Cool Bandana 200 Leather Armor 100 Chain Mail 200 Fire Dragon Armor 100 Ice Dragon Armor 300 Wind Dragon Armor 400 Earth Dragon Armor 200 Power Wrist 100 Bracelet 200 Crest of Clubs 300 Crest of Diamonds 300 Iron Clogs 100 Funny Shoes 200 Power Ankle 300 Traveler's Shoes 400 ---------- Cheyenne ---------- * - Pages 2 through 6 get added as you successfully forge each sword. Gradius Estoc Kopis Short Sword Zweihander Rapier Bronze Edge Kagerou Broadsword Iron Sword Epee Katzbalger Wild Rose Falcata Shiranui Iron Blade Flamberge Falchion Claymore Saber Silver Edge Shinzan Schiavona Steel Sword Pallasch Bastard Sword Bloody Rose Kora Sakurabana Nameless Sword Greatsword Ice Edge Air Blade King of Swords Prime Rose Damascus Edge Shuusui Platinum Blade Adamant Sword ---------- Coffin Monster Elefan ---------- * - Can only receive one, then it is removed from the list. 300 Pts (random): Health Potion Energy Potion Tasty Meat *Repair *Mine *HYP Charger 600 Pts (random): Sunny Clog Mr. Rainnot tonnaiR .RM *Barrier *Spread Shield *Smith's Hammer *Violet's Apron *Lady's Card 1200 Pts (random): The Moon The Sun Judgement *Stealth *Ballistic Missile *Cheyenne's Axe *Lita's Ribbon *Zazie's Magical Stone ---------- "???" ---------- "???" only shows up at night in the same spot as GariGari. Lifeless Town: Red Mushroom 50 Undead Fingernail 1200 Ancient Tree: Elixir 200 Bat Wing 1200 White Forest: Blue Mushroom 200 Wolf Fang 1200 Pirate Island: Bear Nut 400 Rat Tail 1200 ---------- GariGari ---------- GariGari only shows up during the day in the same spot as "???" * - If you find a marked stick in a Soda popsicle, he gives you a Cola. GariGari Soda 60 *GariGari Cola 60 ============================ 7. Solar Forging #FORGE# ============================ ==================================== 8. Library Information #LIBRARY# ==================================== /-Game Stats +----------------------==+ ]<--Titles | Hand Written Notices +--+ +--+ |#5| {LADY} |#6| #1: Sealed Prison +==+ +==+ ]<-- Photos | #2: Lifeless Town +--+ +--+ |#3| |#4| #3: Ancient Tree +==+ +==+ ]<-- Swords | #4: White Forest +--+ +--+ |#1| |#2| #5: Pirate Island +==+ +==+ ]<-- Monsters | #6: Dark Castle +----------| |----------+ ---------------------------------------- 8.1 The Crimson Monsters #CRIMSON# ---------------------------------------- Crimson Monsters are similiar to their normal counterparts, only they have much more HP. After you finish a dungeon and reveal the next dungeon, you will be able to return to the previous dungeon and go hunting for a special Crimson monster that only appears if you meet certain conditions. Each time you enter a room in that dungeon, there is a random chance one of the monsters in that room will be replaced with its Crimson version. The ideal rooms to hunt Crimson monsters will contain at least one of them near a doorway. Simply enter and exit the room repeatedly. Once you have successfully killed a Crimson monster, return to San Miguel, Save, and then speak to Lady. The treasure isn't determined until the chest appears. Location #1: Sealed Prison Target: Crimson Bok Condition: Nighttime Reward: Rare Item Location #2: Lifeless Town Target: Crimson Mummy Condition: Using Tiptoe Nut Reward: 300 Sol Accessory Location #3: Ancient Tree Target: Crimson Golem Condition: Daytime Reward: 400 Sol Accessory Location #4: White Forest Target: Crimson Hound Condition: Tasty Meat in bag Reward: 500 Sol Accessory Location #5: Pirate Island Target: Crimson Skeleton Condition: Zero items in bag Reward: 600 Sol Accessory (random): X-Ray Glasses, Novice Mail, White Armor, White Gauntlet, Winged Boots Location #6: Dark Castle Target: Crimson Vorn Condition: Zero Solar Gauge Reward: 600 Sol Accessory (random): Golden Mask, Novice Mail, Black Armor, Black Gauntlet, Adventurer's Boots ================================ 9. Collections #COLLECTIONS# ================================ ------------------------------------ 9.1 GunDelSol Parts #GUNDELSOL# ------------------------------------ The GunDelSol consists of two parts: a Lens and a Frame. ------------------------ 9.1.1 Lenses ------------------------ Name: Location: Sol (Solar) START Luna San Miguel Warehouse Flame Lifeless Town Frost White Forest Cloud Pirate Island Earth Ancient Tree Star Sealed Prison after you finish White Forest Astro (Solar) Konami Events Only ------------------------ 9.1.2 Frames ------------------------ Depending on the frame equipped, shots fired from the Gun Del Sol will behave differently. At the start, you only have one frame, the Fighter Frame. Throughout your first game, you can collect the rest of the frames. If you miss any of them, they will still be available to collect in future games. For the letter ranks, it goes: (high) S - A - B - C - D (low) Name: Fighter Power: C ENE Cost: S (3 ENE/Shot) Effect: Basic Shot. A single shot forward. Location: START Name: Calamity Power: C ENE Cost: A (7 ENE/shot)(x 5 shots) Effect: Rapid Shot. Five shots forward. Location: Lifeless Town B - Six Traps Room Name: Wizard Power: B ENE Cost: B (10 ENE/shot) Effect: Split Shot. Fires five shots forward in a 90-degree arc. Location: Sealed Prison - First Spider Room Name: Bubbles Power: B ENE Cost: A (7 ENE/shot) Effect: One large bubble is fired. It splits into three smaller bubbles. Location: Dark Castle B9 - Cloud Area Name: Hoop Power: B ENE Cost: A (7 ENE/shot) Effect: Ring Shot. A large ring shot is fired. Location: Lifeless Town B - West of first Outdoors "+" Room Name: Juggler Power: B ENE Cost: A (7 ENE/shot) Effect: Richochet. A shot is fired that ricochets off surfaces. Location: Pirate Island B - Tiny Room before Ship #2 Name: Stalker Power: A ENE Cost: B (10 ENE/shot) Effect: Homing. A semi-homing shot is fired that veers towards enemies. Location: Paradise Name: Dragoon Power: S ENE Cost: A (5-7 ENE/shot) Effect: Charge Shot. Hold the button to charge up the shot. Location: Ancient Tree - Floor 2 Name: Samurai Power: B ENE Cost: B (10 ENE/shot) Effect: Beam Shot. Shoots a beam forward. Location: Pirate Island A - South of "Boiler Room" Name: Bomber Power: S ENE Cost: C (15 ENE/shot) Effect: Grenade Shot. Lobs a grenade shot. Causes noise. Breaks walls. Location: White Forest A - West of Snow Field Name: Tempest Power: C ENE Cost: B (~10 ENE/360spin) Effect: Spinning Spread. Hold the button to spin and fire. Location: Ancient Tree - Floor 5 Name: Beatmania Power: D ENE Cost: S (3 ENE/shot) Effect: Noise Shot. Causes noise where it hits. Location: White Forest B - West of Snow Field ----------------------------- 9.2 Melee Weapons #MELEE# ----------------------------- Name: Name of the weapon Level: Minimum level required to wield the weapon. Power: Attack power of the weapon. Note - Bloody Rose, Sakurabana and the Rockbuster have an SP Ability that changes your reported attack power. SP Ability: One or two special abilities this weapon gains if you manage to forge the SP version. Price: Purchase Cost of this weapon at Cheyenne's Shop. You can't buy higher level weapons until you forge them yourself. You can't buy Gram, level 55 or level 60 weapons. Cost Modifiers: Sell Buy 0/4 = -80% 240 1/4 = -50% 600 2/4 = -20% 960 1200 3/4 = -10% 1080 4/4 = + 0% 1200 II = +10% 1320 III = +20% 1440 SP = +30% 1560 The price you buy a weapon at is equal to the price you could sell a repaired version of that same weapon. The example above is a level 50 sword. Attacks: Attack pattern of weapon without further refinements (II or III) P = Pierce S = Horizontal Slash C = Vertical Chop , = Short Delay - = Long Delay Chopping attacks can sometimes hit multiple times. The Attack pattern changes when refined to II or III. Notes: Any special requirements you need to attain this weapon. I've included some attack patterns for II or III versions, but see TFergusson's Guide on GameFAQs for a better explanation of forging and weapon attack patterns. ------------------------ 9.2.1 Fencing Swords ------------------------ Fencing Swords are upgraded with the following Torso items: Leather Armor, Chain Mail, Plate Mail, Rune Armor, Spike Mail, Novice Mail Name: Estoc Level: 5 Power: 10 SP Ability: None Price: 150 SOLL Attacks: P-P Name: Rapier Level: 10 Power: 15 SP Ability: None Price: 200 SOLL Attacks: PP--P Name: Epee Level: 15 Power: 20 SP Ability: None Price: 250 SOLL Attacks: PP--S Name: Wild Rose Level: 20 Power: 25 SP Ability: Low chance of Stunning enemy with each attack. Django takes more damage from Frost element. Price: 300 SOLL Attacks: PPP Name: Saber Level: 30 Power: 35 SP Ability: None Price: 500 SOLL Attacks: PP--S Name: Pallasch Level: 35 Power: 40 SP Ability: None Price: 700 SOLL Attacks: PPP--S Name: Bloody Rose Level: 40 Power: 45 SP Ability: Life is increased with each kill. Damage depends on Level. *GLITCHED* (Power x 2) Price: 900 SOLL Attacks: PPP--S Name: Prime Rose Level: 50 Power: 55 SP Ability: Low chance of Stunning enemy with each attack. Price: 1200 SOLL Attacks: PPPP--P Name: Blue Rose Level: 55 Power: 60 SP Ability: Adds Frost Element by consuming Energy. (10 ENE/attack) Price: 1500 SOLL Attacks: PPPP--S II: PPPS--C Name: La Vie en Rose Level: ?? (1) Power: ?? SP Ability: Power is directly related to your current Level. Price: Can't Sell Attacks: PPPP--P Notes: To receive this, you must work off a Dark Loans debt five times. Once done, it will appear in the warehouse. ------------------------ 9.2.2 Curved Swords ------------------------ Curved Swords are upgraded with Foot items. Name: Kopis Level: 5 Power: 10 SP Ability: None Price: 150 SOLL Attacks: S Name: Bronze Edge Level: 10 Power: 15 SP Ability: Low chance of Stunning enemy with each attack. Django takes more damage from Cloud element. Price: 200 SOLL Attacks: SS Name: Falcata Level: 20 Power: 25 SP Ability: None Price: 300 SOLL Attacks: SS--S Name: Falchion Level: 25 Power: 30 SP Ability: None Price: 400 SOLL Attacks: SS--C Name: Silver Edge Level: 30 Power: 35 SP Ability: Low chance of Stunning enemy with each attack. Django takes more damage from Dark element. Price: 500 SOLL Attacks: S,S-S Name: Kora Level: 40 Power: 45 SP Ability: None Price: 900 SOLL Attacks: SS--C Name: Ice Edge Level: 45 Power: 50 SP Ability: Adds Frost Element by consuming Energy. (10 ENE/attack) Django takes more damage from Flame element. Price: 1000 SOLL Attacks: S,S-S--S Name: Damascus Edge Level: 50 Power: 55 SP Ability: Low chance of Stunning enemy with each attack. Price: 1200 SOLL Attacks: S,S-S--S Name: Thunder Edge Level: 55 Power: 60 SP Ability: Adds Cloud Element by consuming Energy. (10 ENE/attack) Price: 1500 SOLL Attacks: SS,S-S--C II: SSS,S--C ------------------------ 9.2.3 Katanas ------------------------ Katanas are upgraded with Head items. Name: Kagerou "Sunshine Flame" Level: 10 Power: 15 SP Ability: Adds Solar Element by consuming Energy. (10 ENE/attack) Django takes more damage from Dark element. Price: 200 SOLL Attacks: CS Name: Shiranui "Sea Fire" Level: 20 Power: 25 SP Ability: Adds Flame Element by consuming Energy. (10 ENE/attack) Django takes more damage from Frost element. Price: 300 SOLL Attacks: S,P Name: Shinzan Level: 30 Power: 35 SP Ability: Adds Earth Element by consuming Energy. (10 ENE/attack) Django takes more damage from Cloud element. Price: 500 SOLL Attacks: CS,P Name: Sakurabana "Cherry Blossom" Level: 40 Power: 45 SP Ability: Damage increased depending on Life. *GLITCHED* (Power x 1.25) Life is decreased with each kill. Price: 900 SOLL Attacks: CSC,P Name: Shuusui "Autumn Wood" Level: 50 Power: 55 SP Ability: None Price: 1200 SOLL Attacks: SC Name: Murasame Level: 55 Power: 60 SP Ability: High chance of Stunning enemy with each attack. Life is decreased with each kill. Price: 1500 SOLL Attacks: CSSSC ------------------------ 9.2.4 Long Swords ------------------------ Long Swords are upgraded with Hand items. Name: Gradius Level: 1 Power: 5 SP Ability: None Price: 100 SOLL Attacks: S Name: Short Sword Level: 5 Power: 10 SP Ability: None Price: 150 SOLL Attacks: S Name: Broadsword Level: 10 Power: 15 SP Ability: None Price: 200 SOLL Attacks: S--C Name: Katzbalger Level: 15 Power: 20 SP Ability: None Price: 250 SOLL Attacks: S,C Name: Iron Blade Level: 20 Power: 25 SP Ability: Low chance of pushing the enemy away with each attack. Django takes more damage from Flame element. Price: 300 SOLL Attacks: S,C-P Name: Schiavona Level: 30 Power: 35 SP Ability: None Price: 500 SOLL Attacks: S-S,C Name: Bastard Sword Level: 35 Power: 40 SP Ability: None Price: 700 SOLL Attacks: S,C-S Name: Nameless Sword Level: 40 Power: 45 SP Ability: None Price: 900 SOLL Attacks: S,C-S Notes: Breaking the sword allows you to upgrade it to Gram Name: Air Blade Level: 45 Power: 50 SP Ability: Adds Cloud Element by consuming Energy. (10 ENE/attack) Django takes more damage from Earth element. Price: 1000 SOLL Attacks: S,S,C-P Notes: Upgrade a Great Sword with a high Gauntlet -OR- Upgrade a Kora with a high Gauntlet Name: Gram Level: 50 Power: 55 SP Ability: Energy is increased with each kill. Django takes more damage from Dark element. Price: 1200 SOLL Attacks: S,S,C-P Notes: Upgrade an Ice Edge with a high Gauntlet -OR- Upgraded from a broken Nameless Sword Name: Platinum Blade Level: 50 Power: 55 SP Ability: Low chance of pushing the enemy away with each attack. Price: 1200 SOLL Attacks: SS,C-S Notes: Upgraded from an Air Blade -OR- Upgraded from a Sword King with a high Gauntlet Name: Fire Blade Level: 55 Power: 60 SP Ability: Adds Flame Element by consuming Energy. (10 ENE/attack) Price: 1500 SOLL Attacks: SC-S,C Notes: Upgraded from a Platinum Blade Name: Sol Blade Level: 60 Power: 65 SP Ability: Adds Solar Element by consuming Energy. (5 ENE/attack) Price: 2500 SOLL Attacks: SC-S-S-P Notes: Upgraded from a Gram ------------------------ 9.2.5 Great Swords ------------------------ Great Swords are upgraded with the following Torso items: 4 Dragon Armors, Raincoat, White Armor, Black Armor Name: Zweihander Level: 5 Power: 12 SP Ability: None Price: 150 SOLL Attacks: ,C Name: Iron Sword Level: 10 Power: 17 SP Ability: Low chance of pushing the enemy away with each attack. Django takes more damage from Earth element. Price: 200 SOLL Attacks: ,C Name: Flamberge Level: 20 Power: 27 SP Ability: None Price: 300 SOLL Attacks: C Name: Claymore Level: 25 Power: 32 SP Ability: None Price: 400 SOLL Attacks: ,C,S Name: Steel Sword Level: 30 Power: 37 SP Ability: Low chance of pushing the enemy away with each attack. Django takes more damage from Dark element. Price: 500 SOLL Attacks: --C,C Name: Greatsword Level: 40 Power: 47 SP Ability: None Price: 900 SOLL Attacks: C,S Name: King of Sword Level: 45 Power: 52 SP Ability: None Price: 1000 SOLL Attacks: ,C,S-S Name: Adamant Sword Level: 50 Power: 57 SP Ability: Low chance of pushing the enemy away with each attack. Price: 1200 SOLL Attacks: -C,C--C Name: Sword of Earth Level: 55 Power: 62 SP Ability: Adds Earth Element by consuming Energy. (10 ENE/attack) Price: 1500 SOLL Attacks: ,C,S,C Notes: Breaking the sword allows you to upgrade it to an Immortal Sword Name: Immortal Sword Level: 60 Power: 67 SP Ability: High chance of pushing the enemy away with each attack. Price: 2500 SOLL Attacks: ,C,S,S--P Notes: Upgrade from a broken Sword of Earth. ------------------------ 9.2.6 Large Gun ------------------------ Name: Rockbuster Level: ?? Power: 6 (See SP Ability) SP Ability: Consumes Energy to attack. Power increases in direct relation to remaining life. Attacks: It's a gun, not a sword! :-) Price: Can't Sell Notes: You will receive this when you reach San Miguel in Game Two. When you wear all four pieces of Rockman armor, you can use the Charged Shot feature. (3-5 ENE/attack) -------------------------------------- 9.3 Armor and Accessories #ARMOR# -------------------------------------- ------------------------ 9.3.1 Head Equipment ------------------------ Name: Circlet Effect: +4 Spirit, Enemy drops items less often. Location: Kid's Shop Price: 100 SOLL Name: Cool Bandana Effect: +8 Spirit, Trace Rate -50%. Location: Kid's Shop, Ghost-Rare Price: 200 SOLL Name: Burning Headband Effect: Trance Rate +100%. Location: Red Slime-Rare, Crimson Mummy+ Price: 300 SOLL Name: Earth Amulet Effect: Prevents Poisoning. Location: Hot Dog-Rare, Crimson Golem+ Price: 400 SOLL Name: Proof of Shinobi Effect: Silences Footsteps, Trance Rate -50%. Location: Skeleton Fencer-Rare, Crimson Hound+, Dark Castle - Earth Armor Boss Price: 500 SOLL Name: Alfar Tiara Effect: Permanent Invisibility, -50% Experience gained. Location: Black Skeleton-Rare, Crimson Hound+, Dark Castle - Earth Armor Boss Price: 500 SOLL Name: X-Ray Glasses Effect: Permanent effects of a See-All Nut. Location: Crimson Skeleton+, Dark Castle - Flame Armor Boss Price: 600 SOLL Name: Golden Mask Effect: Enemy drops items more often. Location: Leys-Rare, Crimson Vorn+, Dark Castle - Cloud Armor Boss Price: 600 SOLL Name: Faded Hat - Weatherworn Set Effect: Doubles Solar Gauge effects (Max is 10 bars). Location: Arena, Platinum Class Price: None Name: Wolf Fang - Beastly Set Effect: -50% Experience gained. Location: "???" in White Forest Price: 1200 SOLL Name: Colonel Helm - Rockman Set Effect: Prevents Poisoning, Paralysis and Confusion. Location: Crossover Battle 2 Price: None Notes: Turns Django Aqua, Lt Grey, Dk Grey if only Rockman item worn. ------------------------ 9.3.2 Torso Equipment ------------------------ Name: Leather Armor Effect: +2 Vitality. Location: Kid's Shop Price: 100 SOLL Name: Chain Mail Effect: +4 Vitality. Location: Kid's Shop, Skeleton-Rare Price: 200 SOLL Name: Plate Mail Effect: +8 Vitality. Location: Clay Golem-Rare, Crimson Mummy+ Price: 300 SOLL Name: Fire Dragon Armor Effect: Flame Resistance increases, Frost Resistance decreases. Location: Kid's Shop Price: 100 SOLL Name: Ice Dragon Armor Effect: Frost Resistance increases, Flame Resistance decreases. Location: Kid's Shop, Blue Slime-Rare, Crimson Mummy+ Price: 300 SOLL Name: Wind Dragon Armor Effect: Cloud Resistance increases, Earth Resistance decreases. Location: Kid's Shop, Poison Bee Hive-Rare, Crimson Golem+ Price: 400 SOLL Name: Earth Dragon Armor Effect: Earth Resistance increases, Cloud Resistance decreases. Location: Kid's Shop, Poison Spider-Rare Price: 200 SOLL Name: Raincoat Effect: Protects against Rain effects. Location: Raven-Rare, Crimson Hound+, Dark Castle - Earth Armor Boss Price: 500 SOLL Name: Rune Armor Effect: -1 Strength. The higher your Spirit, the less damage you take. Location: Zombie-Rare, Crimson Golem+ Price: 400 SOLL Name: Spike Mail Effect: When attacked, enemy takes a fraction of the damage you take. Location: Stone Golem-Rare, Crimson Hound+, Dark Castle - Frost Armor Boss Price: 500 SOLL Name: Novice Mail Effect: Damage taken is reduced a moderate amount. Location: Crimson Skeleton+, Crimson Vorn+, Dark Castle - Flame Armor and Cloud Armor Bosses Price: 600 SOLL Name: White Armor Effect: Damage taken is reduced a lot in the day, increased at night. Location: Crimson Skeleton+, Dark Castle - Flame Armor Boss Price: 600 SOLL Name: Black Armor Effect: Damage taken is reduced a lot at night, increased in the day. Location: Black Archer-Rare, Crimson Vorn+, Dark Castle - Cloud Armor Boss Price: 600 SOLL Name: Worn-out Coat - Weatherworn Set Effect: Damage taken is reduced according to the Solar Gauge. Location: Arena, Bronze Class Price: None Name: Bat Wing - Beastly Set Effect: Flame / Frost / Cloud / Earth Resistance decreases. Location: "???" in Ancient Tree Price: 1200 SOLL Name: Forte Mantle - Rockman Set Effect: Damage taken is reduced by 50%. Location: Crossover Battle 2 Price: None Notes: Turns Django Orange, Dk Blue, Yellow if only Rockman item worn. ------------------------ 9.3.3 Arm Equipment ------------------------ Name: Power Wrist Effect: +4 Strength, sword breaks twice as fast. Location: Kid's Shop Price: 100 SOLL Name: Bracelet Effect: +8 Strength, energy costs are doubled. Location: Kid's Shop, Ghoul-Rare Price: 200 SOLL Name: Crest of Clubs Effect: Your Chopping attack damage increases. Location: Kid's Shop, Purple Slime-Rare, Crimson Mummy+ Price: 300 SOLL Name: Crest of Diamonds Effect: Your Piercing attack damage increases. Location: Kid's Shop, Green Slime-Rare, Crimson Mummy+ Price: 300 SOLL Name: Buckler Effect: Swords break half as fast. Location: Ice Dog-Rare, Crimson Golem+ Price: 400 SOLL Name: Rune Gauntlet Effect: -1 Strength. The higher your Spirit, the more damage you deal. Location: Gust-Rare, Crimson Hound+, Dark Castle - Frost Armor Boss Price: 500 SOLL Name: White Gauntlet Effect: Sword damage increased during the day, decreased at night. Location: Crimson Skeleton+, Dark Castle - Flame Armor Boss Price: 600 SOLL Name: Black Gauntlet Effect: Sword damage increased at night, decreased during the day. Location: Black Fencer-Rare, Crimson Vorn+, Dark Castle - Cloud Armor Boss Price: 600 SOLL Name: Sweaty Gloves - Weatherworn Set Effect: Sword damage is increased according to the Solar Gauge. Location: Arena, Silver Class Price: None Name: Undead Fingernail - Beastly Set Effect: Energy costs are doubled. Location: "???" in Lifeless Town Price: 1200 SOLL Name: Tomahawk Armor - Rockman Set Effect: Sword damage is increased. Location: Crossover Battle 2 Price: None Notes: Turns Django Yellow, Green, Tan if only Rockman item worn. ------------------------ 9.3.4 Leg Equipment ------------------------ Name: Iron Clogs Effect: Movement speed is slower, but you ignore Solar Wind. Location: Kid's Shop Price: 100 SOLL Name: Funny Shoes Effect: +2 Vitality, +2 Strength, Footsteps alert enemies. Location: Kid's Shop, Mummy-Rare Price: 200 SOLL Name: Power Ankle Effect: +4 Vitality, +4 Strength, Items in bag rot faster. Location: Kid's Shop, Centipede-Rare, Crimson Mummy+ Price: 300 SOLL Name: Traveler's Shoes Effect: Doubles Mana Bug effects. Location: Kid's Shop, Hound-Rare, Crimson Golem+ Price: 400 SOLL Name: Sabaton Effect: Prevents damage from walking into lava. Location: Skeleton Archer-Rare, Crimson Hound+, Dark Castle - Frost Armor Boss Price: 500 SOLL Name: Winged Boots Effect: Movement speed is faster by consuming Energy. Location: Crimson Skeleton+, Dark Castle - Flame Armor Boss Price: 600 SOLL Name: Adventurer's Boots Effect: Doubles Solar Fruit effects. Location: Killer Bee Hive-Rare, Crimson Vorn+, Dark Castle - Cloud Armor Boss Price: 600 SOLL Name: Worn-out Boots - Weatherworn Set Effect: Life is gained during movement. Location: Arena, Gold Class Price: None Name: Rat Tail - Beastly Set Effect: Energy is consumed during movement. Location: "???" in Pirate Island Price: 1200 SOLL Name: Blues Leg - Rockman Set Effect: You can always Dash at maximum speed. Location: Crossover Battle 2 Price: None Notes: Turns Django Dk Grey, Red, Lunar White if only Rockman item worn. ------------------------ 9.3.5 Equipment Sets ------------------------ When you wear all four items in the same set, you will gain extra bonuses. Name: Weatherworn Set Effect: Sol Django lasts longer. Name: Beastly Set Effect: Dark Django lasts longer. All equipment effects are reversed. Name: Rockman Set Effect: Enables you to charge the Rockbuster. Turns Django Yellow, Dk Blue, Lt Blue. ----------------------------- 9.4 Usable Items #ITEMS# ----------------------------- Health Items: Name: Health Potion Effect: Heals 20% of maximum Health. Image: Green Potion Name: Earth Nut Effect: Heals 40% of maximum Health. Image: Green Berry Name: Rotten Nut Effect: Heals 5% of maximum Health. Poisons Django. Image: Shriveled Earth Nut Name: Jerky Effect: Heals 40% of maximum Health. Image: Slice of steak Name: Tasty Meat Effect: Heals 60% of maximum Health. Image: Meat Roast Name: Rotten Meat Effect: Heals 5% of maximum Health. Poisons Django. Image: Purple Tasty Meat Name: Chocolate Effect: Heals 20% of maximum Health. Melts. Image: A chocolate bar Name: Deluxe Chocolate Effect: Heals 40% of maximum Health. Image: A cube of chocolate Notes: Result of Chocolate melting over another Chocolate. Name: Melted Chocolate Effect: Heals 20% of maximum Health. Image: A blob of chocolate Notes: Result of Chocolate melting when nothing is below it. Name: Chocolate Covered Item Effect: Heals 20% of maximum Health. Returns item that was coated. Image: Chocolate Covered "something" Notes: Result of Chocolate melting over almost anything. Name: GariGari Soda Effect: Heals 130 Health. Returns a Stick or Burnt Stick. Image: Blue Popsicle Name: GariGari Cola Effect: Heals All Health. Returns a Stick or Burnt Stick. Image: Red Popsicle Energy Items: Name: Energy Potion Effect: Heals 20% of maximum Energy. Image: Red Potion Name: Solar Nut Effect: Heals 40% of maximum Energy. Image: Yellow Gourd Name: Bad Mushroom Effect: Heals 5% of maximum Energy. Confuses Django. Image: Purple Mushroom Status Recovery Items: Name: Antidote Effect: Cures Poisoning. Image: Blue Flask Name: Elixer Effect: Cures Poisoning, Confusion, Paralysis. Image: Yellow Flask Name: Drop of Sun Effect: Cures Curse / Cold(?) Image: Blue Bottle Status Changing Items: Name: Bear Nut Effect: Invulnerability for 15 seconds. Image: Green Pepper Name: Speed Nut Effect: Increased movement speed for 30 seconds. Image: Lemon Name: Power Nut Effect: Increased pushing and dragging speed for 30 seconds. Image: Banana Name: Chocolate Covered Banana Effect: Increased pushing and dragging speed for 60 seconds. Image: Chocolate Banana Name: Tiptoe Nut Effect: Silences footsteps for 30 seconds. Image: Lime Name: Red Mushroom Effect: Shrinks Django for 15 seconds. Image: Red Mushroom Name: Blue Mushroom Effect: Invisibility for 30 seconds. Image: Blue Mushroom Name: See-All Nut Effect: Can see invisible chests and Mimics for 30 seconds. Image: Blueberry Miscellaneous Useful Items: Name: Warp Leaf Effect: Warps you to the world map. Image: Mint Leaf Name: Mr. Rainnot Effect: Prevents rain and provides artificial sunlight for one day. Image: Looks like a ghost on a string. Name: Tonnair .Rm Effect: Causes rain and reduces sunlight for one day. Image: Upside-down version of Mr. Rainnot Name: Sunny Clog Effect: If clog lands upwards, -2 Sunlight. If downwards, +2 Sunlight. Image: A clog Name: Stick Effect: None Image: Popsicle Stick Name: Burnt Stick Effect: Talk to GariGari to receive a GariGari Cola. Image: Popsicle Stick with a line Tarot Cards: Name: The Moon Effect: Restores all Health. Image: Green Card Name: The Sun Effect: Restores all Energy. Image: Green Card Name: Judgement Effect: Revives you upon death. Automatically used. Image: Green Card Name: The Empress Effect: Permanent +2 to Body for this game. Image: Red Card Name: The Emperor Effect: Permanent +2 to Spirit for this game. Image: Red Card Name: Strength Effect: Permanent +2 to Muscle for this game. Image: Red Card Name: Wheel of Fortune Effect: Permanent +4 to Body OR Spirit (random) for this game. Image: Red Card ---------------------------- 9.5 Bestiary #BESTIARY# ---------------------------- Number: 01 Name: Poisoner Common: None Type: Beast Rare: None Element: None Number: 02 Name: Perplexer Common: None Type: Beast Rare: None Element: None Number: 03 Name: Popbud Common: None Type: Beast Rare: None Element: None Number: 04 Name: Dragon Poppy Common: None Type: Beast Rare: None Element: None Number: 05 Name: Spider Common: None Type: Beast Rare: Earth Nut Element: Earth Number: 06 Name: Poison Spider Common: Antidote Type: Beast Rare: Earth Dragon Armor Element: Earth Number: 07 Name: Bee Common: None Type: Beast Rare: Earth Nut Element: Cloud Number: 08 Name: Poison Bee Common: None Type: Beast Rare: Antidote Element: Cloud Number: 09 Name: Killer Bee Common: None Type: Beast Rare: Earth Nut Element: Cloud Number: 10 Name: Bat Common: Speed Nut Type: Beast Rare: Earth Nut Element: Cloud Number: 11 Name: Vampire Bat Common: Speed Nut Type: Beast Rare: Earth Nut Element: Dark Number: 12 Name: Crow Common: Speed Nut Type: Beast Rare: Earth Nut Element: Cloud Number: 13 Name: Raven Common: Speed Nut Type: Beast Rare: Raincoat Element: Cloud Number: 14 Name: Centipede Common: Tasty Meat Type: Beast Rare: Power Ankle Element: Earth Number: 15 Name: Hound Common: Tasty Meat Type: Beast Rare: Traveler's Shoes Element: None Number: 16 Name: Hot Dog Common: Jerky Type: Beast Rare: Earth Amulet Element: Flame Number: 17 Name: Ice Dog Common: Jerky Type: Beast Rare: Buckler Element: Frost Number: 18 Name: Hound+ Common: None Type: Beast Rare: None Element: None Number: 19 Name: Ivy Common: None Type: Beast Rare: None Element: Earth Notes: Use Cloud damage to prevent it from growing back. Number: 20 Name: Octopus Common: None Type: Beast Rare: None Element: Frost Number: Unlisted Name: Bee Hive Common: Solar Nut Type: "Beast" Rare: None Element: None Number: Unlisted Name: Poison Bee Hive Common: Antidote Type: "Beast" Rare: Wind Dragon Armor Element: None Number: Unlisted Name: Killer Bee Hive Common: Earth Nut Type: "Beast" Rare: Adventurer's Boots Element: None Number: 21 Name: Ghoul Common: Earth Nut Type: Undead Rare: Bracelet Element: Dark Number: 22 Name: Zombie Common: Earth Nut Type: Undead Rare: Rune Armor Element: Dark Number: 23 Name: Ghoul+ Common: None Type: Undead Rare: None Element: Dark Number: 24 Name: Mummy Common: Tiptoe Nut Type: Undead Rare: Funny Shoes Element: Dark Notes: Weak vs. Flame Number: 25 Name: Gust Common: Tiptoe Nut Type: Undead Rare: Rune Gauntlet Element: Dark Notes: Weak vs. Flame Number: 26 Name: Mummy+ Common: None Type: Undead Rare: None Element: Dark Notes: Weak vs. Fame Number: 27 Name: Vorn Common: Melted Chocolate Type: Undead Rare: Chocolate Element: Cloud Number: 28 Name: Vorn+ Common: None Type: Undead Rare: None Element: Cloud Number: 29 Name: Statue Common: None Type: Material Rare: None Element: None Number: 30 Name: Armor Common: None Type: Material Rare: None Element: None Number: 31 Name: Garm Statue Common: None Type: Material Rare: None Element: None Number: 32 Name: Muspelheim Common: None Type: Material Rare: None Element: None Number: 33 Name: Poison Hand Common: None Type: Material Rare: None Element: None Number: 34 Name: Scream Common: None Type: Material Rare: None Element: None Number: 35 Name: Wind Cannon Common: None Type: Material Rare: None Element: None Number: 36 Name: Vulcan Cannon Common: None Type: Material Rare: None Element: None Number: 37 Name: Plasma Cannon Common: None Type: Material Rare: None Element: None Number: 38 Name: Skeleton Common: Power Nut Type: Material Rare: Chain Mail Element: None Notes: Only dies from elemental attacks. Number: 39 Name: Skeleton Fencer Common: Speed Nut Type: Material Rare: Proof of Shinobi Element: None Notes: Only dies from elemental attacks. Number: 40 Name: Skeleton Archer Common: Tiptoe Nut Type: Material Rare: Sabaton Element: None Notes: Only dies from elemental attacks. Number: 41 Name: Black Skeleton Common: Earth Nut Type: Material Rare: Alfar Tiara Element: None Notes: Only dies from elemental attacks. Number: 42 Name: Black Fencer Common: Solar Nut Type: Material Rare: Black Gauntlet Element: None Notes: Only dies from elemental attacks. Number: 43 Name: Black Archer Common: Solar Nut Type: Material Rare: Black Armor Element: None Notes: Only dies from elemental attacks. Number: 44 Name: Skeleton+ Common: None Type: Material Rare: None Element: None Notes: Only dies from elemental attacks. Number: 45 Name: Clay Golem Common: Power Nut Type: Material Rare: Plate Mail Element: Earth Number: 46 Name: Stone Golem Common: Power Nut Type: Material Rare: Spike Mail Element: Earth Number: 47 Name: Golem+ Common: None Type: Material Rare: None Element: Earth Number: 48 Name: Mimic Common: See-All Nut Type: Material Rare: See-All Nut Element: None Number: 49 Name: Sword Common: None Type: Material Rare: None Element: None Number: 50 Name: Sword+ Common: None Type: Material Rare: None Element: None Number: 51 Name: Axe Common: None Type: Material Rare: None Element: None Number: 52 Name: Axe+ Common: None Type: Material Rare: None Element: None Number: 53 Name: Bronze Armor Common: None Type: Material Rare: None Element: None Number: 54 Name: Iron Armor Common: None Type: Material Rare: None Element: None Number: 55 Name: Flame Armor Common: None Type: Material Rare: None Element: Flame Number: 56 Name: Flame Armor+ Common: None Type: Material Rare: None Element: Flame Notes: Carries a Frost Shield which reduces Frost damage. Number: 57 Name: Frost Armor Common: None Type: Material Rare: None Element: Frost Number: 58 Name: Frost Armor+ Common: None Type: Material Rare: None Element: Frost Notes: Carries a Flame Shield which reduces Flame damage. Number: 59 Name: Cloud Armor Common: None Type: Material Rare: None Element: Cloud Number: 60 Name: Cloud Armor+ Common: None Type: Material Rare: None Element: Cloud Notes: Carries an Earth Shield which reduces Earth damage. Number: 61 Name: Earth Armor Common: None Type: Material Rare: None Element: Earth Number: 62 Name: Earth Armor+ Common: None Type: Material Rare: None Element: Earth Notes: Carries a Cloud Shield which reduces Cloud damage. Number: 63 Name: Dual Armor Common: None Type: Material Rare: None Element: Flame / Frost Number: 64 Name: Dual Armor+ Common: None Type: Material Rare: None Element: Flame / Frost Notes: Carries a Frost Shield which reduces Frost damage. Number: 65 Name: Black Knight Common: None Type: Material Rare: None Element: Dark Number: 66 Name: Nidhoggr Common: None Type: Material Rare: None Element: Earth Number: Unlisted Name: "Laser Cannon" Type: Material Element: None Notes: A part of the Nidhoggr machine Number: Unlisted Name: "Bomb Launcher" Type: Material Element: None Notes: A part of the Nidhoggr machine Number: Unlisted Name: "Missile Launcher" Type: Material Element: None Notes: A part of the Nidhoggr machine Number: 67 Name: Wall Ooze Common: None Type: Phantom Rare: None Element: None Number: 68 Name: Floor Ooze Common: None Type: Phantom Rare: None Element: None Number: 69 Name: Klorofolun Common: None Type: Phantom Rare: Solar Nut Element: Dark Number: 70 Name: Burrnun Common: None Type: Phantom Rare: Solar Nut Element: Flame Number: 71 Name: Chillun Common: None Type: Phantom Rare: Solar Nut Element: Frost Number: 72 Name: Red Slime Common: Bad Mushroom Type: Phantom Rare: Burning Headband Element: Flame Number: 73 Name: Blue Slime Common: Bad Mushroom Type: Phantom Rare: Ice Dragon Armor Element: Frost Number: 74 Name: Purple Slime Common: Bad Mushroom Type: Phantom Rare: Crest of Clubs Element: Cloud Number: 75 Name: Green Slime Common: Bad Mushroom Type: Phantom Rare: Crest of Diamonds Element: Earth Number: 76 Name: Ghost Common: Solar Nut Type: Phantom Rare: Cool Bandana Element: Dark Number: 77 Name: Leys Common: Solar Nut Type: Phantom Rare: Golden Mask Element: Dark Number: 78 Name: Hakushaku (The Count) Type: Immortal Element: Dark Number: 79 Name: Hresvelgr Type: Immortal Element: Cloud Number: 80 Name: Sabata Type: Immortal Element: Dark Number: 81 Name: Nidhogg Type: Immortal Element: Frost Number: 82 Name: Ratatosk Type: Immortal Element: Flame Number: 83 Name: Vanargandr Type: Immortal Element: None Number: Unlisted Name: "Left Hand" Type: Immortal Element: Solar(?) Notes: A part of Vanargandr Number: Unlisted Name: "Right Hand" Type: Immortal Element: Dark Notes: A part of Vanargandr ------------------------ 9.6 Photos #PHOTOS# ------------------------ Name: Solar Boy, Django (A) Location: Sealed Prison, Bronze Armor, 2nd Game Name: Solar Boy, Django (B) Location: Dark Castle, Dual Armor, 3rd Game Name: Messenger of the Sun, Otenko Location: Lifeless Town, Iron Armor, 3rd Game Name: Dark Boy, Sabata (A) Location: Sealed Prison, Bronze Armor, 1st Game Name: Dark Boy, Sabata (B) Location: Dark Castle, Dual Armor+, 4th Game Name: Trinity Location: Lifeless Town, Iron Armor, 4th Game Name: Crying Witch Carmilla Location: Pirate Island, Dogs Boss, 2nd Game Name: Earth Maiden, Lita Location: Ancient Tree, Earth Armor, 3rd Game Name: Sunflower Girl, Zazie Location: Pirate Island, Dogs Boss, 3rd Game Name: Steel Smith Location: Pirate Island, Cloud Armor, 3rd Game Name: Violet (Sumire) Location: Pirate Island, Dogs Boss, 4th Game Name: Neko (Kuro) Location: Sealed Prison, Bronze Armor, 3rd Game Name: Kid Location: Pirate Island, Flame Armor+, 4th Game Name: Cheyenne the Wind Warrior Location: Pirate Island, Cloud Armor+, 4th Game Name: Lady Location: Ancient Tree, Earth Armor+, 4th Game Name: Coffin Shopkeeper Location: Pirate Island, Flame Armor+, 2nd Game Name: Coach Location: Pirate Island, Flame Armor, 3rd Game Name: Ennio Location: White Forest, Axe+ Boss, 2nd Game Name: Marcello Location: White Forest, Axe+ Boss, 4th Game Name: Luis Location: White Forest, Axe Boss, 3rd Game Name: Count of Groundsoaking Blood Location: Lifeless Town, Iron Armor, 2nd Game Name: Wings of Death Hresvelgr Location: Ancient Tree, Earth Armor+, 2nd Game Name: Machine King Nidhoggr Location: Pirate Island, Cloud Armor+, 2nd Game Name: Ratatosk the Puppeteer Location: Dark Castle, Dual Armor+, 2nd Game Name: ??? (Solid Snake) Location: Pirate Island, Sword+ Boss, 2nd Game Name: Rockman Location: Pirate Island, Sword Boss, 3rd Game Name: GariGari Location: Pirate Island, Sword+ Boss, 4th Game ---------------------- 9.7 Dolls #DOLLS# ---------------------- Name: Otenko Effect: Fully recovers your Life. Description: Looks like Otenko. Location: START Name: Okenko Effect: Heals your Status Effects. Description: Pink Nurse with a needle. Location: Lifeless Town - Little Girl, 1st Time Name: Doronbo Effect: Randomly buys you gifts that appear when you enter the warehouse. Description: Green hat and three keys. Location: Pirate Island A - Treasure Room, Invisible Chest Name: Otante Effect: Gives clues to the location of Crimson Monsters. Description: Dressed like Sherlock Holmes. Location: Lifeless Town - Little Girl, 2nd Time Name: Kagenko Effect: Prevents Dark Mana Bugs from appearing. Description: Dark-purple version of Otenko. Location: White Forest - Beat Frame room. Name: Oganku Effect: Sound Test. Description: Musical notes. Location: Lifeless Town - Little Girl, 3rd Time Name: SolarBankTwins Effect: Raises Solar Interest Rate. Lowers Dark Interest Rate. Description: Looks like the Solar Bank Twins. Location: Lifeless Town - Little Girl, 4th Time Name: Rockman Effect: Fully recovers your Energy. Talk to him when you have the PET to receive rewards from Racing and Cross Battle 2. Description: The Blue Bomber. Location: Ancient Tree - 2F Name: Blues Effect: Increases likelihood of GREAT! when forging and Increases chance of SP-Rank weapons. Description: Do I really need to describe him? :-) Location: Dark Castle - B6, Invisible Chest Name: Colonel Effect: Fully fills the Trance Gauge. Description: Cape and a black helm. Location: Pirate Island - Up the Mast, Invisible Chest -------------------------- 9.8 Endings #ENDINGS# -------------------------- Four Endings: First: Use Sol Django more often than Dark Django. Don't attack Sabata when battling Vanargandr. Second: Use Dark Django more often than Sol Django. Don't attack Sabata when battling Vanargandr. Third: Use Sol Django more often than Dark Django. Attacking Sabata during Vanargandr battle. Fourth: Use Dark Django more often than Sol Django. Attacking Sabata during Vanargandr battle. ------------------------ 9.9 Titles #TITLES# ------------------------ Name: Adept Requires: Reach Level 99. Location: Lita Name: Gladiator Requires: Finish Battle Arena. Location: Cheyenne Name: SP Agent Requires: S-Rank All Dungeon Missions. Location: Lady Name: Champion Requires: S-Rank All Racing Tracks. Location: Coach Name: Dark Hunter Requires: Complete Monster Book. Location: Zazie Name: Alchemist Requires: Complete Equipment Book. Location: Smith Name: Collector Requires: Complete Photo Album. Location: Kid Name: Doll Master Requires: Collect All Dolls. Location: Violet Name: Storyteller Requires: Collect All Endings. Location: Otenko Name: Grand Master Requires: Collect All Other Titles. Location: Neko (the Cat) ============================== 10. Version Info #VERSION# ============================== Shintai-v0.31 February 8, 2008 Updated to match English patch Shintai-v0.30 September 21, 2007 Added Arena and general Mission info Shintai-v0.26 August 27, 2007 Added Library and Crimson Monsters Shintai-v0.25 November 16, 2006 Added updates and section bookmarks Shintai-v0.20 July 30, 2006 Finished ALL Collections Shintai-v0.03 March 30, 2006 Started work on complete walkthrough Shintai-Space-v0.9 January 18, 2006 Added 4th Game Chest Contents Shintai-Space-v0.8 January 12, 2006 Added 3rd Game Chest Contents Shintai-Space-v0.7 January 11, 2006 Added Floors 3 to 15. Shintai-Space-v0.5 January 10, 2006 First submission to GameFAQs. ========================= 11. Credits #CREDITS# ========================= Thanks to the GameFAQs board for asking so many questions that I decided to write this. :-) Thanks also to Terence for correcting the names of a few items and confirming my translations of item effects. Thanks also to Takobo for pointing out the last few unknown effects. ========================== 12. Legal Info #LEGAL# ========================== Copyright to Casebier (John Rogers) This Guide may only be posted on GameFAQS.com. ============================== 13. Contact Info #CONTACT# ============================== You can reach me on the GameFAQs message boards.