Shining Force Gaiden -Ensei * Jashin no Kuni He- Shining Force Side Story -Expedition and To Devil's Country- (c) 1992 SEGA SONIC +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ FAQ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ About the game ----------------------------------------------------------------------------- The extra chapter of the Mega-Drive version RPG. 20 years later from the Mega-Drive version, the fight with military national Cypress is the theme. There are no map movement mode, there are some change points, but the visual of the battle scene enough power is accurately reproduced. ----------------------------------------------------------------------------- Battle Command A ----------------------------------------------------------------------------- BTL CST INV HLD SRC BTL - Battle (Attack) CST - Cast (Magic) INV - Inventory (Property) HTD - Halt (Wait) SRC - Search ----------------------------------------------------------------------------- Battle Command B ----------------------------------------------------------------------------- USE GIV EQP DSP USE - Use GIV - Give EQP - Equip DSP - Displace (Drop) ----------------------------------------------------------------------------- Battle Command C ----------------------------------------------------------------------------- STA SPD CHG SAV STA - Status SPD - Speed SWI - Message SAV - Save (To Exit The Game) ----------------------------------------------------------------------------- Shop ----------------------------------------------------------------------------- BUY SEL BGN RPR BUY - Buy SEL - Sell BGN - Bargain RPR - Repair ----------------------------------------------------------------------------- Troop Headquarters ----------------------------------------------------------------------------- HLP SWP INV REC HLP - Help SWP - Swap INV - Inventory (Property) REC - Record ----------------------------------------------------------------------------- REV CUR CHG STA REV - Revive CUR - Cure CHG - Change (of Occupation) STA - Status ----------------------------------------------------------------------------- Magic List ----------------------------------------------------------------------------- Attack LV MP Effect ----------------------------------------------------------------------------- Blaze 0 11 Damage of about 30 Blaze 1 2 Flame damage of about 6 Blaze 2 5 Flame damage of about 10 Blaze 3 8 Flame damage of about 15 Blaze 4 8 Flame damage of about 40 Freeze 1 3 Cold damage of about 10 Freeze 2 7 Cold damage of about 12 Freeze 3 10 Cold damage of about 18 Freeze 4 10 Cold damage of about 50 Spark 1 8 Thunder damage of about 14 Spark 2 15 Thunder damage of about 16 Spark 3 20 Thunder damage of about 25 Spark 4 20 Thunder damage of about 60 Soul Steal 1 12 Made to die immediately Soul Steal 2 16 Made to die immediately Hell Blast 1 2 Wind damage of about 6 Hell Blast 2 5 Wind damage of about 8 Hell Blast 3 8 Wind damage of about 10 Hell Blast 4 8 Wind damage of about 30 ----------------------------------------------------------------------------- Healing LV MP Effect ----------------------------------------------------------------------------- Heal 1 3 Recover 15 HP Heal 2 5 Recover 15 HP Heal 3 10 Recover 30 HP Heal 4 20 Fully recover HP Aura 1 7 Recover 15 HP Aura 2 11 Recover 15 HP Aura 3 15 Recover 30 HP Aura 4 18 Fully recover HP Antidote 1 3 Cure poison Antidote 2 6 Cure poison ----------------------------------------------------------------------------- Supports LV MP Effect ----------------------------------------------------------------------------- Attack 1 15 Raise in the attack power by 25% Quick 1 5 Raise the defense power and quickness by 25% Quick 2 16 Raise the defense power and quickness by 25% Sleep 1 6 Put the enemy to sleep Slow 1 5 Lower the defense power and quickness by 25% Slow 2 20 Lower the defense power and quickness by 25% Anti Spell 1 5 Seal off the enemy's magic Illute 1 6 Lower the enemy's hit power Return 1 8 Return to the town ----------------------------------------------------------------------------- *Boss ----------------------------------------------------------------------------- Choose "from the beginning" + "1" + "Katakana" + "Nikku" + "end (bottom right)." After the scene, Chapter 1: The Expedition of Two Military Corps begins. On the battlefields, Nick's magic of return (8MP) can teleport the companions back to the town so if you are low on recovery items, I would suggest that you use the magic of return. ----------------------------------------------------------------------------- Excellent Mode ----------------------------------------------------------------------------- When there is a cleared data, hit the "DOWN" button repeatedly on the screen when the logo of "SEGA" appears to hear a chime sound, press the "START" button, and then the word of "EXCELENT" should appear on the right side of "Gaiden." When you start to play the game "from the beginning (#2)," it becomes difficult. ----------------------------------------------------------------------------- Item Price Effect ----------------------------------------------------------------------------- Medical Herb 10 Recover 20HP Recovery Fruit 200 Recover 40HP Blessed Rain 20000 Recover 20HP to all member Antidote Grass 20 Cure poison Angel's Wing 40 Same effect as the magic of return ----------------------------------------------------------------------------- Chapter 1: Expedition of Two Military Corps ----------------------------------------------------------------------------- Battle 1. The Shipboard ----------------------------------------------------------------------------- Companions ----------------------------------------------------------------------------- Nick Human Fencer (Hero) Apis Centaur Knight (Paladin) Shig Giant Monk (Master Monk) Loose Dwarf Soldier (Warrior) Shade Elf Archer (Sniper) Wendy Elf Magician (Wizard) ----------------------------------------------------------------------------- Enemies ----------------------------------------------------------------------------- Incubus ×2 Fruit Bat ×6 *Dark Mage x1 ----------------------------------------------------------------------------- Note ----------------------------------------------------------------------------- After defeating the enemies, the ship becomes wrecked, the companions loose everything including their equipment, and get wash ashore on Miniyom Island. ----------------------------------------------------------------------------- Battle 2. Miniyom Island ----------------------------------------------------------------------------- Companions ----------------------------------------------------------------------------- Nick Human Fencer Apis Centaur Knight Shig Giant Monk Loose Dwarf Soldier Shade Elf Archer Wendy Elf Magician ----------------------------------------------------------------------------- Enemies ----------------------------------------------------------------------------- Skaven ×2 Goblin ×6 *Dwarf ----------------------------------------------------------------------------- Note ----------------------------------------------------------------------------- On the beach, don't move the companions of Nick, Loose, Shade, Wendy, and Apis, just let them search the back of the brown broads in the sand that are in front of them to find their weapons (Nick - wood sword; Loose - club; Shade - wood arrow; Wendy - wood rod; Apis - wood lance). Make sure to euip the companions with those weapons. After that, search the two barrels that are on the right and left side of the beach to find medical herb x2. After defeating the enemies, there is a scene, Clay becomes a friend. Move the pointer onto the shop (on the right), and buy short sword (100G) for Nick, spear (120G) for Apis, short axe (120G) for Loose, leather glove (180G) for Shig, bronze rod (140G) for Wendy, iron bow (110G) for Shade. Also, sell the old equipment, and buy medical herb x14 (10G). Give two medical herbs to a member. Leave the shop. Move the pointer onto the troop headquarters (on the left). Make sure to equip the comapions with their new equipment. Leave the troop headquarters. Move the pointer onto the exit (the middle) to leave the town. ----------------------------------------------------------------------------- Battle 3. Road to Miniyom Fort ----------------------------------------------------------------------------- Companions ----------------------------------------------------------------------------- Nick Human Fencer Apis Centaur Knight Shig Giant Monk Loose Dwarf Soldier Shade Elf Archer Wendy Elf Magician Clay Giant Monk ----------------------------------------------------------------------------- Enemies ----------------------------------------------------------------------------- Dwarf ×2 Skaven ×3 Fruit Bat ×2 Goblin ×2 *Cypress Knight ----------------------------------------------------------------------------- Note ----------------------------------------------------------------------------- Fruit Bat has the item of squally chicken, Skaven has the item of milk of defense, and Cypress Knight has the item of bronze lance. Make sure the companions have open slots to get those item. After defeating the enemies, move the pointer onto SWP to give Apis the bronze lance, and then equip Apis with the bronze lance. Press the A button three times, and choose "yes." ----------------------------------------------------------------------------- Battle 4. Miniyom Fort ----------------------------------------------------------------------------- Companions ----------------------------------------------------------------------------- Nick Human Fencer Apis Centaur Knight Shig Giant Monk Loose Dwarf Soldier Shade Elf Archer Wendy Elf Magician Clay Giant Monk ----------------------------------------------------------------------------- Enemies ----------------------------------------------------------------------------- Death Archer ×2 Cypress Knight ×3 Dwarf ×4 Fruit Bat ×1 *Dark Mage ----------------------------------------------------------------------------- Note ----------------------------------------------------------------------------- The items found inside of the three treasure chests are medical herb (outside on the upper left), wine of power (inside on the upper right), energy bread (inside on the upper left). Move the companions to the right, and go up the ladder. After defeating the enemies, the companions go into Miniyom Fort. ----------------------------------------------------------------------------- Battle 5. In Miniyom Fort ----------------------------------------------------------------------------- Companions ----------------------------------------------------------------------------- Nick Human Fencer Apis Centaur Knight Shig Giant Monk Loose Dwarf Soldier Shade Elf Archer Wendy Elf Magician Clay Giant Monk ----------------------------------------------------------------------------- Enemies ----------------------------------------------------------------------------- Dark Mage x1 Incubas ×2 Ratman x1 Death Archer ×2 Cypress Knight ×3 *Brass Loader ----------------------------------------------------------------------------- Note ----------------------------------------------------------------------------- The item found inside of the treasure chest is middle sword (upper right). Equip Nick with the middle sword. Cypress Knight has the item of Idaten green pepper, and Death Archer has the item of steel arrow. Make sure the companions have open slots to get those items. Equip Shade with the steel arrow. After defeating the enemies, Bally becomes a friend, there is a scene, and chapter 1 ends. Choose "yes" to begin Chapter 2: Secret of Cypress. ----------------------------------------------------------------------------- Chapter 2: Secret of Cypress ----------------------------------------------------------------------------- Battle 6. Athlete Island ----------------------------------------------------------------------------- Companions ----------------------------------------------------------------------------- Nick Human Fencer Apis Centaur Knight Shig Giant Monk Loose Dwarf Soldier Shade Elf Archer Wendy Elf Magician Clay Giant Monk Bally Birdman Birdman ----------------------------------------------------------------------------- Enemies ----------------------------------------------------------------------------- Incubus x1 Rat Fly x1 Dark Mage x1 Brass Loader x1 Ratman ×4 Death Archer ×3 *Hell Soldier ----------------------------------------------------------------------------- Note ----------------------------------------------------------------------------- Ratman has the item of medical herb, Dark Mage has the item of medical herb, and Incubus has the item of antidote grass. Make sure the companions have open slots to get those items. After defeating the enemies, press the A button, and choose "yes." ----------------------------------------------------------------------------- Battle 7. Athlete Village ----------------------------------------------------------------------------- Companions ----------------------------------------------------------------------------- Nick Human Fencer Apis Centaur Knight Shig Giant Monk Loose Dwarf Soldier Shade Elf Archer Wendy Elf Magician Clay Giant Monk Bally Birdman Birdman ----------------------------------------------------------------------------- Enemies ----------------------------------------------------------------------------- Dark Mage ×2 Hell Soldier ×2 Ratman ×2 Brass Loader ×2 Rat Fly ×3 *Priest ----------------------------------------------------------------------------- Note ----------------------------------------------------------------------------- Dark Mage has the item of medical herb ×2, Hell Soldier has the item of antidote grass, Brass Loader has the item of wine of strength, and Rat Fly has the item of milk of defense. Make sure the companions have open slots to get those items. After defeating the enemies, there is a scene, and then Stock and Mayfair become friend. Move the pointer onto the shop (on the right), and buy steel lance (400G) for Apis, middle axe (380G) for Loose, power glove (500G) for Shig & Clay, power stick (600G) for Wendy & Mayfair, and robin's bow (700G) for Shade & Stock. Also, sell the old equipment, and buy medical herb x14 (10G). Give two medical herbs to a member. Leave the shop. Move the pointer onto the troop headquarters (on the left). Make sure to equip the comapions with their new equipment. Leave the troop headquarters. Move the pointer onto the exit (the middle) to leave the town. ----------------------------------------------------------------------------- Battle 8. Road to Athlete Tower ----------------------------------------------------------------------------- Companions ----------------------------------------------------------------------------- Nick Human Fencer Apis Centaur Knight Shig Giant Monk Loose Dwarf Soldier Shade Elf Archer Wendy Elf Magician Clay Giant Monk Bally Birdman Birdman Stock Centaur Ranger Mayfair Human Priest ----------------------------------------------------------------------------- Enemies ----------------------------------------------------------------------------- Priest x1 Master Mage x1 Brass Loader ×3 Zombie ×3 Hell Soldier ×3 Rat Fly ×3 *Skeleton ----------------------------------------------------------------------------- Note ----------------------------------------------------------------------------- Skeleton has the item of steel sword, and Priest has the item of energy bread. Make sure the companions have open slots to get those items. Equip Nick with the steel sword. After defeating the enemies, press the A button, and choose "yes." ----------------------------------------------------------------------------- Battle 9. Athlete Tower 1F ----------------------------------------------------------------------------- Companions ----------------------------------------------------------------------------- Nick Human Fencer Apis Centaur Knight Shig Giant Monk Loose Dwarf Soldier Shade Elf Archer Wendy Elf Magician Clay Giant Monk Bally Birdman Birdman Stock Centaur Ranger Mayfair Human Priest ----------------------------------------------------------------------------- Enemies ----------------------------------------------------------------------------- Skeleton ×5 Master Mage ×2 Priest ×2 Brass Loader ×2 Zombie ×2 Pegasus Knight ×3 *Hell Sniper ----------------------------------------------------------------------------- Note ----------------------------------------------------------------------------- The items found inside of the treasure chests on 1F are ring of gale (lower left), power spear (upper left), and battle axe (upper right). Equip Nick with the ring of gale which increase quickness by 5, Apis with the power spear, and Loose with the battle axe. After defeating the enemies, there is a scene. ----------------------------------------------------------------------------- Battle 10. Athlete Tower Roof ----------------------------------------------------------------------------- Companions ----------------------------------------------------------------------------- Nick Human Fencer Apis Centaur Knight Shig Giant Monk Loose Dwarf Soldier Shade Elf Archer Wendy Elf Magician Clay Giant Monk Bally Birdman Birdman Stock Centaur Ranger Mayfair Human Priest ----------------------------------------------------------------------------- Enemies ----------------------------------------------------------------------------- Skeleton ×3 Master Mage ×2 Priest ×2 Hell Sniper ×2 Ark Knight ×2 Pegasus Knight ×3 *Buzz ----------------------------------------------------------------------------- Note ----------------------------------------------------------------------------- Master Mage has the item of rod of defense (quick LV2; wizard), and Hell Sniper has the item of assault shell (AP19; sniper/bow knight). Make sure the companions have open slots to get those items. After defeating the enemies, Esha becomes a friend, and chapter 2 ends. Choose "yes" to begin Chapter 3: Cypress Mainland Landing. ----------------------------------------------------------------------------- Chapter 3: Cypress Mainland Landing ----------------------------------------------------------------------------- Battle 11. Cypress Port ----------------------------------------------------------------------------- Companions ----------------------------------------------------------------------------- Nick Human Fencer Apis Centaur Knight Shig Giant Monk Loose Dwarf Soldier Shade Elf Archer Wendy Elf Magician Clay Giant Monk Bally Birdman Birdman Stock Centaur Ranger Mayfair Human Priest Esha Human Magician ----------------------------------------------------------------------------- Enemies ----------------------------------------------------------------------------- Hell Sniper x1 Master Mage ×2 Lizardman ×5 Ark Knight ×3 Pegasus Knight ×3 Bishop x1 *Sorcerer ----------------------------------------------------------------------------- Note ----------------------------------------------------------------------------- The companions are separated into two groups. The Lizardmen are troublesome. After defeating the enemies, there is a scene, and then Teddy becomes a friend. As a reminder, if a companion is LV9 or less, he or she cannot change occupation/class as yet. Move the pointer onto the troop headquarters (on the left), and choose "HLP" + "CHG" + "Nick" + "yes" to make him become a hero + "Loose" + "yes" to make him become a warrior + "Shade" + "yes" to make him become a sniper + "Apis" + "yes" to make him become a paladin + "Clay" + "yes" to make him become a master monk + "Bally" + "yes" to make him become a Bardorar + "Stock" + "yes" to make him become a bow knight + "Esha" + "yes" to make her become a wizard + "Teddy" + "yes" to make him become a berserk. The companions whose occupation/class have been changed are now at LV1. Equip Esha with the rod of defense. Leave the troop headquarters. Move the pointer onto the shop (on the right), and buy steel sword (680C) for Bally, chrome lance (1500G) for Apis, thorn glove (1200) for Clay, flail (1400) for Mayfair, great shot (5500) for Shade & Stock. Also, sell the old equipment, and buy medical herb x14 (10G). Give two medical herbs to a member. Leave the shop. Move the pointer onto the troop headquarters (on the left). Make sure to equip the comapions with their new equipment. Leave the troop headquarters. As a reminder, only 12 members can be chosen. Move the pointer onto the exit (the middle) to leave the town. ----------------------------------------------------------------------------- Battle 12. Plain ----------------------------------------------------------------------------- Companions ----------------------------------------------------------------------------- Nick Human Hero Apis Centaur Paladin Shig Giant Monk Loose Dwarf Warrior Shade Elf Sniper Wendy Elf Magician Clay Giant Master Monk Bally Birdman Bardorar Stock Centaur Bow Knight Mayfair Human Priest Esha Human Wizard Teddy Therian Berserk ----------------------------------------------------------------------------- Enemies ----------------------------------------------------------------------------- Lizardman ×3 Bishop ×2 Gargoyle ×2 Worm ×3 Sorcerer ×2 Bow Rider ×2 Ark Knight ×2 *Dead Reborn ----------------------------------------------------------------------------- Note ----------------------------------------------------------------------------- On the east side, there is a pond. From the tent on the right, move the white square pointer 7 places to the right and then move it 11 places upward. On the 11th place, move a companion to the right side of the pond, and "search" the third tree (counting from left to right) that's nearby on the right side the pond to find Domingo (magic creature), and to make it become a friend. Domingo does not have a occupation/class change. Bishop has the item of demon rod (curse; absorb MP when you equip it; AP30: wizard/priest), and Sorcerer has the item of black ring (attack +10 and blaze LV2 when you equip it). Make sure the companions have open slots to get those items. After defeating the enemies, press the A button, and choose "yes." ----------------------------------------------------------------------------- Battle 13. Cave of Death ----------------------------------------------------------------------------- Companions ----------------------------------------------------------------------------- Nick Human Hero Apis Centaur Paladin Shig Giant Monk Loose Dwarf Warrior Shade Elf Sniper Wendy Elf Magician Clay Giant Master Monk Bally Birdman Bardorar Stock Centaur Bow Knight Mayfair Human Priest Esha Human Wizard Teddy Therian Berserk ----------------------------------------------------------------------------- Enemies ----------------------------------------------------------------------------- Bishop x1 Lizardman ×2 Dead Reborn ×2 Gargoyle x1 Bow Rider ×2 Worm ×2 Sorcerer x2 Evil Pixie ×2 *Gul ----------------------------------------------------------------------------- Note ----------------------------------------------------------------------------- Watch out for the magical mushrooms that grow for they will spread spores at a wide range at the companions making them sleep. The magical mushrooms cannot move. The items inside of two treasure chests are certain kill sword (lower left) and halberd (upper right). Equip Nick with the certain kill sword, and Apis with the halberd. Lizardman has the item of heat axe (blaze LV2 when you equip it), and Bishop has the item of ring of defense (increase defense by 1 when you equip it). Make sure the companions have open slots to get those items. Equip Loose with the heat axe. After defeating the enemies, Casshing become a friend, press the A button, and choose "yes." ----------------------------------------------------------------------------- Battle 14. Road to Gandoll Fortress ----------------------------------------------------------------------------- Companions ----------------------------------------------------------------------------- Nick Human Hero Apis Centaur Paladin Shig Giant Monk Loose Dwarf Warrior Shade Elf Sniper Wendy Elf Magician Clay Giant Master Monk Bally Birdman Bardorar Stock Centaur Bow Knight Mayfair Human Priest Esha Human Wizard Casshing Centaur Knight ----------------------------------------------------------------------------- Enemies ----------------------------------------------------------------------------- Bishop ×2 Gul ×3 Dead Reborn ×2 Gargoyle ×2 Worm ×3 Bow Rider ×2 Evil Pixie ×2 *Minotaur ----------------------------------------------------------------------------- Note ----------------------------------------------------------------------------- Casshing joins the companions without permission. Bow Rider has the item of buster shot, and Bishop has the item of blessed rain. Make sure the companions have open slots to get those items. Equip Stock with buster shot. After defeating the enemies, Gates becomes a friend, press the A button, and choose "yes." ----------------------------------------------------------------------------- Battle 15. Gandol Fortress Gate ----------------------------------------------------------------------------- Companions ----------------------------------------------------------------------------- Nick Human Hero Apis Centaur Paladin Shig Giant Monk Loose Dwarf Warrior Shade Elf Sniper Wendy Elf Magician Clay Giant Master Monk Bally Birdman Bardorar Stock Centaur Bow Knight Mayfair Human Priest Esha Human Wizard Gates Hobbit Warrior ----------------------------------------------------------------------------- Enemies ----------------------------------------------------------------------------- Minotaur x1 Dead Reborn ×5 Brass Gunner ×3 Gul ×4 Evil Pixie ×2 *Fizzle Ball ----------------------------------------------------------------------------- Note ----------------------------------------------------------------------------- Gates joins the companions without permission. Since magic cannot be used in battle 15 because of Fizzle Ball, I would recommend that you use Nick's magic of return to teleport back to the town to stock up on recovery items. The item found inside of the treasure chest (on the left) is Idaten ring which increase movement by 2. After defeating the enemies, there is a scene, press the A button, and choose "yes." ----------------------------------------------------------------------------- Battle 16. In Gandol Fortress ----------------------------------------------------------------------------- Companions ----------------------------------------------------------------------------- Nick Human Hero Apis Centaur Paladin Shig Giant Monk Loose Dwarf Warrior Shade Elf Sniper Wendy Elf Magician Clay Giant Master Monk Bally Birdman Bardorar Stock Centaur Bow Knight Mayfair Human Priest Esha Human Wizard Gates Hobbit Warrior ----------------------------------------------------------------------------- Enemies ----------------------------------------------------------------------------- Brass Gunner ×4 Cleric x1 Demon Master x1 Cerberus ×3 Hawkman ×3 Minotaur x1 Berial x1 *Dandom ----------------------------------------------------------------------------- Note ----------------------------------------------------------------------------- Minotaur has the item of ring of power which increase attack. Make sure the companion has an open slot to get that item. After defeating the enemies, there is a scene, Shriek (birdman - bardorar) becomes a friend, and chapter 3 ends. Choose "yes" to begin Chapter 4: Decisive Battle! Cypress Castle. ----------------------------------------------------------------------------- Chapter 4: Decisive Battle! Cypress Castle ----------------------------------------------------------------------------- Battle 17. Cypress Mountain Region ----------------------------------------------------------------------------- Companions ----------------------------------------------------------------------------- Nick Human Hero Apis Centaur Paladin Shig Giant Monk Loose Dwarf Warrior Shade Elf Sniper Wendy Elf Magician Clay Giant Master Monk Bally Birdman Bardorar Stock Centaur Bow Knight Mayfair Human Priest Esha Human Wizard Gates Hobbit Warrior ----------------------------------------------------------------------------- Enemies ----------------------------------------------------------------------------- Cleric x1 Demon Master x1 Durahan ×2 Brass Gunner ×3 Cerberus ×3 Berial ×2 Golem x7 *Edmond ----------------------------------------------------------------------------- Note ----------------------------------------------------------------------------- At the begin of the battle, use Nick's magic of return to teleport back to the town. As a reminder, if a companion is LV9 or less, he or she cannot change occupation/class as yet. Move the pointer onto the troop headquarters (on the left), and choose "HLP" + "CHG" + "Wendy" + "yes" to make her become a wizard + "Casshing" + "yes" to make him become a paladin. The companions whose occupation/class have been changed are now at LV1. Equip Casshing with the halberd. Leave the troop headquarters. Move the pointer onto the shop (on the right), and buy recovery fruit x12 (200G). Give a recovery fruit to a member. Leave the shop. Move the pointer onto the exit (the middle) to leave the town. Golems who are hidden in the south and southeast area of the map will ambush the companions. Cleric has the item of evil ring (curse; attack +10 and sparks LV2 when you equip it). After defeating the enemies, there is a scene, Randolf (centaur - paladin) becomes a friend. As a reminder, if a companion is LV9 or less, he or she cannot change occupation/class as yet. Move the pointer onto the troop headquarters (on the left), and choose "HLP" + "CHG" + "Shig" + "yes" to make him become a master monk. The companion whose occupation/class has been changed is now at LV1. Leave the troop headquarters. Move the pointer onto the shop (on the right), and buy broad sword (1200G) for Bally & Shriek, great axe (5000G) for Loose & Gates, iron claw (4500G) for Shig & Clay, rod of defense (3200G) for Wendy, and recovery fruit x12 (200G). Sell the old equipment. Give a recovery fruit to a member. Leave the shop. Move the pointer onto the exit (the middle) to leave the town. ----------------------------------------------------------------------------- Battle 18. Road to Cypress Castle ----------------------------------------------------------------------------- Companions ----------------------------------------------------------------------------- Nick Human Hero Apis Centaur Paladin Shig Giant Master Monk Loose Dwarf Warrior Shade Elf Sniper Wendy Elf Wizard Clay Giant Master Monk Bally Birdman Bardorar Stock Centaur Bow Knight Mayfair Human Priest Esha Human Wizard Randolf Centaur Paladin ----------------------------------------------------------------------------- Enemies ----------------------------------------------------------------------------- Evil Bishop x1 Brass Gunner ×2 Golem ×4 Demon Master ×2 Durahan ×3 Cerberus ×2 Berial ×4 *Executor ----------------------------------------------------------------------------- Note ----------------------------------------------------------------------------- Randolf joins the companions without permission. Durahan has the item of valkyrie. Equip Apis with valkyrie. After defeating the enemies, press the A button, and choose "yes." ----------------------------------------------------------------------------- Battle 19. Cypress Castle Gate ----------------------------------------------------------------------------- Companions ----------------------------------------------------------------------------- Nick Human Hero Apis Centaur Paladin Shig Giant Master Monk Loose Dwarf Warrior Shade Elf Sniper Wendy Elf Wizard Clay Giant Master Monk Bally Birdman Bardorar Stock Centaur Bow Knight Mayfair Human Priest Esha Human Wizard Randolf Centaur Paladin ----------------------------------------------------------------------------- Enemies ----------------------------------------------------------------------------- Evil Bishop x1 Demon Master ×2 Durahan ×2 Chimera ×2 Wyvern ×2 Golem ×3 Asassin x1 *Geppel ----------------------------------------------------------------------------- Note ----------------------------------------------------------------------------- At the begin of the battle, use Nick's magic of return to teleport back to the town. As a reminder, if a companion is LV9 or less, he or she cannot change occupation/class as yet. Move the pointer onto the troop headquarters (on the left), and choose "HLP" + "CHG" + "Mayfair" + "yes" to make her become a pastor. The companions whose occupation/class have been changed are now at LV1. Leave the troop headquarters. Move the pointer onto the shop (on the right), and buy saint's rod (7800G) for Mayfair. Sell old equipment. Leave the shop. Equip Mayfair with the saint's rod in the troop headquarters. Leave the troop headquarters. Move the pointer onto the exit (the middle) to leave the town. On the lower right side of the map, there are three trees. Move a companion to the back of the third tree (counting from left to right), and "search" behind that tree to find Amigo (magic creature), and to make it become a friend. Amigo does not have a occupation/class change. The item inside of the treasure chest (upper right) is the sword of darkness (curse; soul steal LV1 when you equip it; AP35; hero/bardorar). Evil Bishop has the white ring (defense power +10 & aura LV2 when you equip it), and Geppel has the item of Atlas' axe (blaze LV3 when you equip it). Equip Loose with Atlas' axe. Reinforcement of Durahans will appear frequently on the upper left and upper right side. Geppel has 180HP. After defeating the enemies, there is a scene. ----------------------------------------------------------------------------- Battle 20. In Cypress Castle ----------------------------------------------------------------------------- Companions ----------------------------------------------------------------------------- Nick Human Hero Apis Centaur Paladin Shig Giant Master Monk Loose Dwarf Warrior Shade Elf Sniper Wendy Elf Wizard Clay Giant Master Monk Bally Birdman Bardorar Stock Centaur Bow Knight Mayfair Human Pastor Esha Human Wizard Randolf Centaur Paladin ----------------------------------------------------------------------------- Enemies ----------------------------------------------------------------------------- Frebal x1 Evil Bishop ×2 Skull Knight x1 Executor ×3 Chimera ×2 Asassin ×2 Wyvern ×2 *Buzz ----------------------------------------------------------------------------- Note ----------------------------------------------------------------------------- Executor has the item of evil axe (curse; soul steal LV1; AP34; warrior). Buzz has 160HP. After defeating Buzz, there is a scene. ----------------------------------------------------------------------------- Battle 21. Throne Room 1 ----------------------------------------------------------------------------- Companions ----------------------------------------------------------------------------- Nick Human Hero Apis Centaur Paladin Shig Giant Master Monk Loose Dwarf Warrior Shade Elf Sniper Wendy Elf Wizard Clay Giant Master Monk Bally Birdman Bardorar Stock Centaur Bow Knight Mayfair Human Pastor Esha Human Wizard Randolf Centaur Paladin ----------------------------------------------------------------------------- Enemies ----------------------------------------------------------------------------- Executor ×2 Evil Bishop x1 Wondol x1 Skull Knight ×2 Wyvern ×2 Asassin ×2 *Devil ----------------------------------------------------------------------------- Note ----------------------------------------------------------------------------- Demon has 180HP. After defeating Devil, there is a scene. ----------------------------------------------------------------------------- Battle 22. Throne Room 2 ----------------------------------------------------------------------------- Companions ----------------------------------------------------------------------------- Nick Human Hero Apis Centaur Paladin Shig Giant Master Monk Loose Dwarf Warrior Shade Elf Sniper Wendy Elf Wizard Clay Giant Master Monk Bally Birdman Bardorar Stock Centaur Bow Knight Mayfair Human Pastor Esha Human Wizard Randolf Centaur Paladin ----------------------------------------------------------------------------- Enemies ----------------------------------------------------------------------------- Evil Bishop x1 Sentinel x1 Talos ×6 *Woldol ----------------------------------------------------------------------------- Note ----------------------------------------------------------------------------- Rag (dwarf - warrior) will help the companions fight against the final boss Woldol. Also, Rag has the item of sword of crushing evil (spark LV3; AP33; hero). Equip Nick with the sword of crushing evil. The sword of crushing evil will be the first weapon that gives Woldol damage. If you use Nick's magic of return to teleport back to town, the companion will restart from battle 21 again. Woldol has 250HP. Reinforcements of Evil Bishops will appear from the north side of the room. After defeating Woldol, there is a scene. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ THE END +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Version 1.0 By Ritchie (hidall@hotmail.com)