------------------------------------------------------------------------------- -----____--____----__----___--_____--_--_--____----__----__----__------____---- ----( _ \( _ \ /__\ / __)( _ )( \( )( _ \ /__\ ( ) ( ) (_ )--- -----)(_) )) / /(__)\( (_-. )(_)( ) ( ) _ < /(__)\ )(__ )(__ / /_ --- ----(____/(_)\_)(__)(__)\___/(_____)(_)\_)(____/(__)(__)(____)(____) (____)--- ---------------------------___----__----___----__----___ ---------------------- --------------------------/ __) /__\ / __) /__\ / __)---------------------- --------------------------\__ \ /(__)\( (_-. /(__)\ \__ \---------------------- --------------------------(___/(__)(__)\___/(__)(__)(___/---------------------- ------------------------------------------------------------------------------- -o- CONTENTS -o- ~1~ Introduction - 1.1 Game Description - 1.2 Pros - 1.3 Cons - 1.4 Walkthrough Language - 1.5 Controls ~2~ Items - 2.1 Basic Items - 2.2 Story Items ~3~ Team Upgrades - 3.1 Ki Upgrades - 3.2 Melee Attacks - 3.3 Combo Attacks ~4~ Basic Enemies - 4.1 Saibamen - 4.2 Henchmen - 4.3 Yardrat - 4.4 Prototype Androids - 4.5 Cell Juniors ~5~ Bosses - 5.1 Radditz - 5.2 Nappa - 5.3 Vegeta - 5.4 Recoome - 5.5 Burter and Jeice - 5.6 Captain Ginyu - 5.7 Ginyu as Goku - 5.8 Freiza 1st Form - 5.9 Freiza 2nd Form - 5.10 Freiza True Form - 5.11 Soba - 5.12 Android 17 - 5.13 Android 17 & 18 - 5.14 Android 19 - 5.15 Android 18 - 5.16 Android 17 - 5.17 Imperfect Cell - 5.18 Perfect Cell (Vegeta) - 5.19 Perfect Cell (Gohan) ~6~ Unlockables - 6.1 Pendulum Room - 6.2 Character List ~7~ Version History ~8~ Credits ~9~ Legal Disclaimer ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -o- INTRODUCTION -o- 1.1 Game Descritption - Dragonball Z sagas is the first action-adventure DBZ game released on a non handheld system in the USA. If you haven't yet played it, think of it as the Guantlet Legends of DBZ minus the constant annoyance of food and a more complex battle system. 1.2 Pros - Fully interactive environments. Enemies can be hurled into/through buildings, mountains, large boulders, or anything else on the horizon. Anything touchable is destroyable, for the most part. - Co-op mode. The fact that you can go through the campaign playing side by side really saves the game's replay value. For the most part it makes sense as far as who you have to use in the main mode. For a boss fight that must be one on one, they actually came up with an interesting way to handle it. The first example of this comes against the first, and only, battle with Vegeta. There is a timer in the top-right corner of the screen. One player controls the character while the timer runs out. There is a series of beeps and then the timer changes color and restarts as control then passes to the other player. It requires both people to pay close attention to combos, positioning, the health of both you and the enemy, ki levels, and builds the teamwork needed for later, and harder levels. - Pendelum Room. I'll cover this in more detail later, but basically this is based on the room at Kami's lookout during the Saiyan Saga where Yamcha, Tien, Chaozu, and Krillin go back in time to battle a pair of Saiyans. The characters you unlock for completing the game can now be used in all story mode levels. 1.3 Cons - Game Length. This game covers the span from the Arrival of Radditz to the final battle against Cell. However, a lot of time spans between the levels that really could have used fights. For example, during the Namek Saga, you are told to hold off Freiza until Piccolo arrives. When you do so, nothing happens. You move straight to the final battle between SS Goku and Freiza. You don't get to fight as Piccolo after all the work waiting on him to show up. Kind of a let down. Needless to say the game could have been much, much longer. - Cameras. You have absolutely no control over the camera angle, sorry chap. This is the one major problem I have with the game. Full 3-D environment and they don't give you camera control. *sigh* Oh well. 1.4 Walkthrough Language - For the sake of time there will be simple abbreviations used for a lot of the combos, and button use. Since I don't feel like typing the words. "P" - Punch, Square "K" - Kick, Triangle "F" - Fly, X "O"- Ki blast, Circle 1.5 Controls - These are the basic default controls for the PS2 version of Sagas. Square - Punch Triangle - Kick Circle - Ki blast, hold to perform Special, press during combo to break. X - Jump. Press mid-jump to Fly, Flying stop if hit into the air. L1 - Lock onto target L2 - Display Items picked up. Capsules, Story Items etc. R1 - Block R1+X - Charge Ki R2 - Teleport (Unlockable) R3 - Toggle Map/Radar R1+R3 - Hide Map/Radar Start - Pause ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -o- ITEMS -o- - Instead of a full on walkthrough of where all of the items are I will simply tell you this. Leave no stone, car, or house un-blownthecrapup. All of the items that are not in plain sight are hidden under one of those three things. Maybe if I get enough time away from school I'll put together a kind of walkthrough that tells you where the items are, but Atari didn't hide them with hopes that you wouldn't find them. 2.1 Basic Items - Red Capsules. Red Capsules are health capsules that serve two functions. If you, or your partner, are in need of health it will restore some of your health and for every 10 Red Capsules you collect your maximum health bar will increase in size. - Yellow Capsules. Yellow Capsules work the same way as Red Capsules except they affect Ki instead of health. - Z-Coins. Z-Coins are the currency of Sagas. After collecting them you may use them at the Upgrade stations in just about every non-boss level to purchase upgrades for the characters. - Senzu Beans. Senzu Beans are extra lives. Like Mega Man Heads, if you have these in your inventory, should your character bite the big one, you will be revived with all of your health and Ki restored. 2.2 Story Items Story Items are not useful in any way, shape, or form except to advance to a new area of a level, or to beat a level. You cannot use them in any other way. - Dragonballs - Time Machine Parts ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -o- TEAM UPRADES -o- 3.1 Ki Upgrades - Special Move. This is the first upgrade you will purchase, as it is required to get past the giant boulders directly in front of the first upgrade station. That and it is the single most useful upgrade in the game. Z-Coin Cost: 4 Requirement: None Combination: Press and hold O - Quick Recovery. Allows you to perform an air recovery why knockedback. Useful for stopping an uppercut combo and performing one of your own and to avoid rapid ki fire after a knockback. However it leaves you open for a second while you are recovering. Z-Coin Cost: 6 Requirement: None Combination: X during knockback - Teleport. Allows you to teleport behind the enemy you are targeting. VERY VERY useful upgrade. Once mastered it makes you almost unbeatable. Z-Coin Cost: 10 Requirement: None Combination: L1+R2 - Flight Speed. Doubles your flight speed. Nice for outrunning tracking blasts and when exploring. Z-Coin Cost: 3 Requirement: None - Turbo Ki Charge. Ki charge rate goes up by about 25%. Obviously very nice. Z-Coin Cost: 8 Requirement: None Combination: R1+X - Ki Sense. Allows you to see enemies on the Dragon Radar. Not a very big help. Z-Coin Cost: 5 Requirement: None - Lucky. Allows you to see items on the Dragon Radar. Not a very big help until you get to the point where you want to get all of the items in each stage. Z-Coin Cost: 4 Requirement: None 3.2 Melee Attacks - Uppercut. Uppercut that can either set up an unblockable ki shot or a combo. Z-Coin Cost: 6 Requirement: None Combination: R1+P - Roundhouse. Roundhouse kick that hits everyone around you. Z-Coin Cost: 6 Requirement: None Combination: R1+K - Smash. Starts a 2 hit combo after a successful uppercut. Z-Coin Cost: 8 Requirement: Uppercut Combination: R1+Press and hold P - Unblockable Finishers. Makes the end of any combo unblockable. Z-Coin Cost: 8 Requirement: None Combination: Press O instead of last button of any combo but Sakuryu-Dageki. - Combo Breaker. Allows you to break a combo if timed correctly. I know what you're thinking. C-C-C-C-COMBO BREAKER!!! Yes, it is just as useful in this game as in that classic. Z-Coin Cost: 6 Requirement: None Combination: Press O at the same time as the attack. - Throw. Um... throws the bad guy. Z-Coin Cost: 6 Requirement: None Combination: R1+O 3.3 Combos - Chikara-Dageki. 6 hit combo. Z-Coin Cost: 5 Requirement: None Combination: PPKKKK or KKPPPP - Chudan-Dageki. 7 hit combo. Z-Coin Cost: 6 Requirement: Chikara-Dageki Combination: KKPPKKK or PPKKPPP - Chikara-Kobushi. 8 hit combo. Z-Coin Cost: 7 Requirement: Chudan-Dageki Combination: PPPPKKKK or KKKKPPPP - Tatsumaki. 9 hit combo. Z-Coin Cost: 8 Requirement: Chikara-Kobushi Combination: KKKPPPPKK or PPPPKKPPP - Kiai-Dageki. 10 hit combo. Z-Coin Cost: 9 Requirement: Tatsumaki Combination: PPPPKKKPPP or KKKPPPKKKK - Sokuryu-Dageki. 23 hit combo that does insane damage. Z-Coin Cost: 10 Requirement: Kiai-Dageki Combination: PPP hold K or KKK hold P ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -o- BASIC ENEMIES -o- - Enemies usually show up in groups of three or four. The most I've seen is five. And the next group of enemies will not spawn until all of the ones from the first group have been destroyed. The maps are pretty self explainatory if only for the fact that you can't deviate from the set paths. I'd say enemies appear just about every 20-30 yards or so, and you'll be able to tell because the music changes and the screen will bounce a little bit. 4.1 Saibamen - Yellow Saibamen. These guys are really the cannon fodder of the game. They're especially weak, and are more annoyances than anything else. Most characters can kill them with a single punch. The only thing to worry about is that if you fail to knock them down when they die they will chase you down and blow themselves up. Just outrun the little bugger and move on. - Green Saibamen. Green Saibamen are only dangerous in groups of 3 or more. They can shoot acid out of their heads and that hurts. They can also latch on to you and self-destruct, which hurts a lot. - Red Saibamen. The most annoying baddies ever. Mostly placed in areas that you can't reach, all they do is blast acid at you from farther away than you can target them. This in itself is not too bad, but they always back up a group of Green Saibamen and screw up your timing. - Purple Saibamen. These guys aren't nearly the terror they're made out to be. They can sprout more Saibamen, but once you kill the Purple one, all of it's children die. - Mega-Saibamen. I'm not sure what the real name for these guys are, but when I played through and saw them for the first time, Mega-Saibamen was the first thing that came to mind. They have some strong attacks, but like most large enemies they're very slow and once you take their tanked HP down, they're easy. Make sure to stay away from their shockwave when they punch the ground. You don't want any part of that. Ouch! 4.2 Henchmen - Normal Henchmen. Like the Green Saibamen, these guys are only dangerous in groups. - Red Henchmen. Red Henchmen are the same as Purple Saibamen, kill him and the whole group goes away. - Green Henchmen. I've only actually seen one of these guys, but he had a lot of HP and his attacks hurt, so take him out quick. 4.3 Yardrat - Yardrat Sharkish Alien Thingys. Not sure what the heck these guys are. In the show he doesn't fight anyone or anything on Yardrat, so I made up another name. If you have a better one, email it to stormrider@idontreallycare.com. These things won't attack you if you're not close to them, and actually will "swim" away from you. But if you do manage to be attacked by one just kill it, they're weak. 4.4 Prototype Androids - Small Androids. These small guys are the basic baddies. They're extremely weak and they don't take much to destroy. The only thing is when they're in big groups. Just like all of the other standard goons. - Large Androids. These guys are tanks. Not only do their blasts hurt, but they can take lots of punishment. Plus, they can spawn a bunch of little kamakazi droids that chase you and explode when you touch them. 4.5 Cell Juniors - Cell Juniors. Small, fast, strong, and there are 6 of them. You have one HUGE advantage that I have seen. They can't fly. So get yourself airborn and SPAM KI SPECIALS. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -o- BOSSES -o- - Here's the thing with bosses. They all have the same setup as a PC (Playable Character). This means that for the most part the only skills they get are skills that you yourself can have. Then the boss also gets unique abilities, c'mon, they are bosses after all. So I'm making a really easy way of finding boss info. Their basic abilities are listed as the Upgrades that apply to them. Then I will explain patterns and their special abilities in futher detail after I deal with the basics. Mostly to avoid lengthy repitition. 5.1 Radditz Power Level: 1,200 - Chikara-Dageki (Punch Only) - Uppercut - Smash - Special Attack - Teleport Details: Radditz isn't very hard to defeat. He has a very distinct pattern as well as easily countered moves. Anyone who's planning on spamming Ki should put their controller down and stop playing, it won't work. He is quite a bit faster than you. Keep in mind that Goku has a Power Level of about 420, so he's about 3 times as strong as you are. Here's the real deal. He's going to try and combo you right off the bat, so you might as well start blocking. After the last punch he's wide open for a combo of your own. You've only got the basic 5 hit combos, but that'll do. Then once there's some distance between you he likes to be clever and try a Teleport/Uppercut/Smash combo. So just hold block until he misses, then he'll be floating in the air unable to guard. So lock on and blast him with the Kamehameha. After he's down to his last string of health he'll do nothing but run away until you get close enough for him to try and hit you while you're moving. That's pretty much it. He's actually really easy. 5.2 Nappa Power Level: 4,000 - Chikara-Dageki - Uppercut - Roundhouse - Special Attack - Teleport Details: This is very important. If you do not have teleport this fight is going to really really blow. Nappa has two unique abilities that are bound to annoy you and probably kill you once. The first of which is the fact that he will plant 3 Saibamen to fight you. The other is his attack that usually follows that, is an electro beam that shocks you and freezes you in place. The strategy for this is to attack while he's charging his energy basts. He charges for a really long time, and that's almost the only window of opportunity you're gonna get. When he plants the Saibamen blast him, he won't be able to block. The the green guys get a Masenko and the yellow ones get a punch or kick combo. Rinse and repeat until Nappa is dead. 5.3 Vegeta Power Level: 18,000 - Chikara-Dageki - Chudan-Dageki - Uppercut - Roundhouse - Slam - Special Attack - Teleport Details: Vegeta is a bigger pain if you don't have teleport than Nappa. You start off on the other end of the screen from him, and he spams his Galick Gun like he doesn't know any other moves. Even though he does. Vegeta likes his energy. So if you have teleport wait till he's going to charge it up, then teleport behind him and combo him. If you stay right next to him the whole time he will teleport as well and combo you. So you're going to have to use your own judgement on when to go in and when to stay back. If you have teleport you know that if you're too far away you won't teleport behind him, just closer to him. So eye the distance and remember it, because the easiest way out of this fight is to back up, teleport, combo, repeat. If you no have teleport, then you'll just have to do a lot of side-stepping and guarding. 5.4 Recoome Power Level: 40,000 - Tatsumaki - Roundhouse - Uppercut - Special Attack - Teleport Details: Recoome is actually quite a bit easier than Vegeta. I put teleport on his list of skills because I am assuming he can do it, I've never seen him do it, he never lasts long XD. He has his Eraser Gun that is just a mouth beam. But his real strength is his rapid fire. You get hit with one and you get hit with all of them, and they hurt. He also has a varient of the Mega-Saibaman shockwave and it hurts even more. Here's the quick and easy way. Block until he's done firing his Ki. He gets tired and has to catch his breath. Then lay into him for some major damage. Teleport combos make this match over before it starts. 5.5 Burter and Jeice Power Level: 95,000 (combined) BURTER PL: 50,000 JEICE PL: 45,000 - Tatsumaki - Chudan-Dageki - Uppercut - Special Attack - Roundhouse - Tackle - Special Attack - Teleport - Teleport - Tackle Details: The game says their combined power level is 95k, but in reality it's no where close to that. When they suspect Goku has a power level of 60k Jeice acts like that is enormous. So in reality they're not as bad as the game tells you. They are really annoying because although you technically only fight one at a time, if you are besting the on in the fight, the one outside will attack you a lot. Even if you're not, he will still attack, just not as much. One thing that you don't want to have hit you is their Purple Spiral Flash Attack... yeah I know, the name is really stupid, but that's what it's called, I didn't make that up. Anyway, as dumb as the name is the power it packs is undeniable. So get away from it, the range it has is very small. Ok, don't attack the guy on the outside of the circle, he can't be touched so you might as well leave him alone. The only way to beat both of these guys is to just combo and counter this whole fight. Jeice is the easiest because he loves to use his tackle, and when he does he telegraphs it and makes it easy to avoid. After you beat Burter, Jeice will run away to find Captain Ginyu which is your next fight. 5.6 Captain Ginyu Power Level: 120,000 - Roundhouse - Uppercut - Throw - Smash - Special Attack Details: Captain Ginyu is the single easiest fight in the entire game. He goes underground and tries to uppercut combo you until the end of time. He does have other moves, and he will use his Special Attack once in a while. But for the most part he sticks to the underground attack. Like I said, he spends almost the entire fight underground. So you do have one distinct adventage. FLIGHT! Stay in the air and when he comes up to uppercut you, he'll miss, and when he does just pummel him with Kamehamehas. Fight over. 5.7 Ginyu as Goku Power Level: 23,000 - Chikara-Dageki - Uppercut - Special Attack - Teleport - Quick Recovery Details: Ginyu isn't strong enough in Goku's body to dent Gohan's boxer shorts. He's going to spam Kamehameha like it's his job, then try to string Chikara-Dageki's if you manage to keep dodging his Ki blasts. Once again Jeice is there, but he can't be touched. Fortunately he is not going to attack nearly as often. Once or twice at the most. And once again you can't touch him, he'll just teleport if you try. This will be super easy. Just block his physical attacks, uppercut him, and while he's in the air blast him with a quick Masenko. Even his he uses his quick recovery, he's still open and can't block it. All that you need to do is block and counter. 5.8 Freiza 1st Form Power Level: 530,000 - Tatsumaki - Roundhouse - Uppercut - Unblockable Finisher - Smash - Special Attack - Teleport Details: Okay, You cannot win this fight, I'm going to tell you right off. The real deal is that Freiza has a true power level of over 12 million. No one really has a shot at beating him until Piccolo shows up. And even that doesn't last long. This form has a small version of his Death Ball, and it's fast and it tracks your movements, so don't bother trying to outrun it. Since there's no real way to win, just guard his death balls, teleport combo, and try not to die. 5.9 Freiza 2nd Form Power Level: 1,030,000 - Tatsumaki - Roundhouse - Uppercut - Unblockable Finisher - Smash - Special Attack - Tackle - Teleport Details: Ok, they don't tell you what the power levels really are for these two forms, but I know them because I'm a dork and watch the show too much. Aight, so this form is bigger, faster, and stronger. His Death Ball is just like him, bigger, faster, and stronger. He is almost twice as strong as Vegeta right now, so don't bother trying to wail on him. Fight more cautious than before, but don't just run or he'll drill you with the Death Balls that you cannot outrun. Bide your time and wait for Piccolo to show up and save the day, so to speak. 5.10 Freiza True Form Power Level: 12,000,000 - Tatsumaki - Roundhouse - Uppercut - Unblockable Finisher - Special Attack - Teleport Details: This is actually not a very easy fight if you are unable to defeat him before you revert back to normal. The gauge drains quickly and it replenishes very slowly. While a Super Saiyan just teleport/uppercut/Kamehameha. If you end up reverting back to normal just use your longest and most powerful combos to try and replenish the gauge. 5.11 Soba Power Level: 14,000,000 - Tatsumaki - Uppercut - Smash - Special Attack - Teleport Details: This fight isn't terribly difficult. He has the ability to teleport many times in a small time period, then combo you afterwards. He can also summon up two to three little sharkish monster things that will kind of swim around and attack you if you get too close, but they will leave you alone if you don't get too close. Teleport conter his Ki blasts and try to knock him into the nearby mountains, they add a considerable ammount of to the end of a combo. You can always uppercut/Kamehameha him to death, he's not terribly smart. Since he's not supposed to exist, maybe they made the fight easy on purpose. The Super Saiyan Gauge increases faster now, and he has less health than Freiza. 5.12 Android 17 Power Level: ??,???,??? - Tatsumaki - Sokuryu-Dageki - Special Attack - Teleport Details: He has a couple of weird moves. One of them works the same way as the Purple Spiral Flash from the fight with Burter and Jeice. It's easy to spot because he flies into the air and there's red and yellow glowing all around him. Also, he can make the ground under you explode, and that really really hurts, so don't get hit with it. He also has a real fast Special Attack, his Power Blitz is pretty much undodgeable, and unless you have your guard up already, you won't get it up in time. All this being said he does has a weakness, he's not very strong when you use physical attacks. In fact, the long combos do much more damage than your Special does. Just make sure to avoid his heavy attacks and drill him with long combos when you can and the fight will be easy. 5.13 Androids 17 & 18 Power Level: ??,???,??? - Tatsumaki - Sokuryu-Dageki - Special Attack - Teleport Details: This is exactly the same as before, except you have to do it twice. Avoid the heavy hitters, combo when you can, and don't lose patience, it's gonna be a long fight. 5.14 Android 19 Power Level: ??,???,??? - Sokuryu-Dageki - Special Attack - Uppercut - Smash - Roundhouse - Teleport Details: This is pretty ridiculous. Android 19 has absolutely no chance to win. I actually had to stand still to find out if he even HAD attacks, and guess what... HE DOES! Not that you'll actually see them, but he has Eye Lasers, a blue wave thing that tracks your movements, and another eye blast that's much bigger. However, he does absolutely no damage when it hits you, he's basically a punching bag. Just kill him, do it fast so Goku doesn't take too much punishment from Dr. Gero, unfortunately he's just like Jeice in the fact that you can't hit him. So beat Android 19 in the whole 5 seconds it will take, and move on to the next part of the level. 5.15 Android 18 Power Level: ??,???,??? - Chudan-Dageki - Tatsumaki - Sokuryu-Dageki - Special Attack - Uppercut - Smash - Roundhouse - Teleport Details: This is really silly to type in again, but she doesn't get any new abilities or anything else. She's slightly more powerful, a lot faster and is much more resistent to physical damage than before. Teleport, attack, unless you're a Super Saiyan you're not gonna do much in the way of damage, so you need to get the job done quickly. 5.16 Android 17 Power Level: ??,???,??? - Chudan-Dageki - Tatsumaki - Sokuryu-Dageki - Special Attack - Uppercut - Smash - Roundhouse - Quick Recovery - Throw - Teleport Details: Android 17 is very defensive in this battle. He likes to fight from a distance. Then he can use his rapid fire attacks the whole time. The best way to get through this is to stick to you like glue, go Super Namek when you can, and keep the pressure on him so that you can keep him from using his ranged attacks. 5.17 Imperfect Cell Power Level: ???,???,??? - Chudan-Dageki - Tatsumaki - Sokuryu-Dageki - Special Attack - Uppercut - Smash - Roundhouse - Quick Recovery - Throw - Teleport Details: Imperfect Cell is a very easy battle, especially as a Super Saiyan. He gets the same moves as Android 17, but like Android 19, he won't get the chance to use many of them. He takes uber damage from your physical attacks. So pummel him until he runs away. Then do it again. 5.18 Perfect Cell (Vegeta) Power Level: ???,???,??? - Chudan-Dageki - Tatsumaki - Sokuryu-Dageki - Special Attack - Uppercut - Smash - Roundhouse - Quick Recovery - Throw - Teleport Details: This fight is exactly like the Imperfect Cell fights except he has a much higher defense against your attacks. Here's the deal, teleport/uppercut/ki. That's about all I can say. He doesn't attack much, but he defends just about every frontal assault. So just beat him and call it a level. 5.19 Perfect Cell (Gohan) Power Level: ???,???,??? - Chudan-Dageki - Tatsumaki - Sokuryu-Dageki - Special Attack - Uppercut - Smash - Roundhouse - Quick Recovery - Throw - Teleport Details: This is by far the hardest fight in the entire game. You CANNOT, I repeat, CANNOT damage him until you reach Super Saiyan 2. He will use Quick Recovery every time you knock him back. He will rush you after that, and he is ungodly fast. The only hope is timing your teleports and using your longest combos. After you reach Super Saiyan 2 you will be unstoppable. Your attacks will destroy him very quickly and he won't last terribly long unless you somehow manage to screw up royally. That's it, that's the end of the game, hope you enjoyed it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -o- UNLOCKABLES -o- 6.1 Pendulum Room - The Pendulum Room is where you can play through the entire game using all of the original characters, as well as the unlockable characters. 6.2 Character List -o- Goku -o- - Goku: The Arraival - Goku: Saiyans Duel - Goku: Ascended - Goku: RIT Armor - Goku: Cell Games -o- Vegeta -o- - Vegeta: Saiyan Elite - Vegeta: RIT Armor - Vegeta: RIT Armor Variant -o- Gohan -o- - Kid Gohan - Kid Gohan: RIT Armor - Teen Gohan: RIT Variant - Teen Gohan: Namekian Uniform - Teen Gohan: Cell Games - Adult Gohan - Adult Gohan: One Arm -o- Piccolo -o- - Piccolo - Piccolo: With Cape -o- Trunks -o- - Trunks: No Jacket - Trunks: Dark Jacket - Trunks: Light Jacket - Trunks: RIT Armor - Trunks: RIT Armor Variant - Teen Trunks -o- Broly -o- - Broly -o- Bardock -o- - Bardock -o- Krillin -o- - Krillin -o- Yamcha -o- - Yamcha -o- Tien -o- - Tien ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -o- VERSION HISTORY -o- 7.0 Version History - Version 0.1 3/27/05 - Sections 1 through 9 completed. - Version 0.2 3/28/05 - Game Description, Items section, and Basic Enemies sections lengthened. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -o- CREDITS -o- 8.0 Credits - FAQ created by The Stormrider - Text Art created at http://www.network-science.de/ascii ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -o- LEGAL DISCLAIMER -o- 9.0 Legal Disclaimer - GameFAQs is the only place permitted to host and/or display this FAQ. - Anyone my use any information from this FAQ as they wish, however if using it in creating a new FAQ I simply ask for mention in the credits. - Dragonball Z was created by Akira Toriyama - Dragonball Z is copywrited by Atari, Avalanche, and FUNimation respectively