Date: Sat, 14 May 1999 11:05:38 -----------------------How to Play with Hagure-------------------------- "Last Blade2" Hagure Faq version 1.1 by Alan Teo Last Blade and all associated names, story events and characters are the sole copyright of SNK, and are used without permission. This document is a Copyright 1999 Alan Teo. This Faq is written based on my personal experience. If there is any similarity between my faq and other people's faqs, please inform me. Thank you. This guide is only for arcade sets with normal difficulty. If the machine is set to maximum difficulty, you have to use different tatics for some of the opponents, email me and I will tell you how to defeat them. ------------------------------------------------------------------------ Versus Hibiki: Hibiki maybe encountered during stage one. You do not need to use any special tatic against her. Just do your combos. As for me, I will always prefer to finish her with custom combos. Versus Kaede: Kaede is one of the simplest opponent in the game. Just conduct two such combos, jump B, B, dp B, dp B, and your meter will be full. Do another combo, jump B, B, qcb A, qcf x 2 AB, and you will be able to finish him off. GREAT!!! ------------------------------------------------------------------------ Versus Lee: As soon as the match start, do your, down, up B, then down B, as Lee will most probably jump forward. Do not try to use DEFLECT as Lee may no attack and just jump forward. These is no need of much tatics against him. Do some combos and finish him with a custom combo. Versus Zentetsu: Just like playing against Lee, do an anti-air attack at the beginning of the match. Do not use deflect for this case. Try not to do a jumping attack against him during the game as you will not know when he will do an anti-air attack. Use your qcb B when you are near him. He may not block this attack. He will most probably do a jumping attack on you, so do your anti-air attack. If he is not doing a jumping attack, just do your continue to do qcb B. Once again, when your meter is full, try to finish him off with your custom combo. I think that will increase your score. ------------------------------------------------------------------------ Versus Amano: Do a down A, at the beginning of the battle. Amano will most probably jump towards you. Do a qcb C, once he hit you, you can do a, forward, down back, forward B. Hit him when he is on the ground. Although you can use any anti-air attack when he jump forward, the method above can do maximum damage and its the best way to fill your meter( I think so). Players can continue to do this following move once your meter is full, we can perform a ,qcbx2 B as the last part of the above combo, then run forward and and kick him while he is on the ground. However he can attack you once he get up. Although you can block it, but there goes your "Perfect" match. So, what can we do? Try to maximise the distance between Amano and you when he is down. If he is walking towards you just do the same thing( the "down A" and combo above) when he is at a suitable distance from you. If he is running towards you, or doing his , forward, downback, forward B, do a vertical jump upwards and hit him with a jump C when he is directly below you. Then do a down B, forward, down-back, forward B. This is the way against Amano to get a "Perfect" match. This need practice. Versus Yuki: Yuki is another simple enemy. Try doing a jump slash when you are at a safe distance. She will do a dp A. You can do your qcf A or B, or your custom combo. Versus Juzhou: This is another easy one, but try to avoid his attack as he can reach you from a distance with his forward B. At the beginning of the battle, jump vertically upwards. Juzhou may do forward B. Do a deep jump B, B, qcf A. If he rush towards you and do a qcb B instead, do no try to attack. Instead, do a qcb B when you land, you will tend to do a flung him into the air. Estimate the time when you are able to do a qcb A, follow by a qcf A or qcf B. If your meter is full, you can chain with your special moves. ------------------------------------------------------------------------ Versus Washizuka: Against Washizuka, its is very difficult to win with a "Perfect". I will always try to do this combo, jump C, back B, Forward C, qcf C. If your meter is full and you are fast enough, you can chain with your qcb,hcf AB. Once he is on the ground, press AB and Hold. Once he get up, release your buttons, he cannot block this attack. However if your life meter is low and your meter is full, use qcb, hcf B and Hold, instead of AB. Release B once he get up, he cannot block this attack. If he block your back B after your jump C, try to press D. He will try to attack you. However the chance of deflecting the attack is not high, and Washizuka may do a low attack instead. For this part of the battle, I think players have to decide themselves( ......hee ....hee). However I always fight Washizuka using the above method, and usually I will get a average score of 150000 for that round. Verus Mokuro: The damage of every Mokuro's is very high, even with his standard A, B and C attack. Just block at the beginning of the battle. If he do a Jump attack, you can do any anti-air attack or any just a stand B attack. If not, try to get to a distance around half screen length. Do a jump attack( not for hitting purpose) while you jump backward. Due to the bug, Mokuro will do an anti-air attack or a standard B. Since you are a distance away from him, you will be unharm. At this time, do a qcf A attack. Once he is one the ground, do a Up B and then juggle. You can so your qcb, qcf B if your life meter is low and power meter is full, instead of the normal qcf A or B. Versus Kojiro: Do a Jump C attack whenever you have a chance. Conduct this combo, A, A, A, B, qcb A. If you are able to get her to the ground after the qcb A, just press C to kick her and conduct this combo again. If she was hit by and your qcb A and do fall on the ground, continue to press A, A, A, B, qcb A again. If she block every of your attack, try pressing D. you will have a chance of deflecting her attack. Once your meter is full, you can do your qcb, hcf AB instead of your qcb A. ------------------------------------------------------------------------ Versus Shingen: Do your jump B attack at the beginning of the battle. If Shingen is hit by this, do your combo slam. once shingen get up from the ground, do your Jump B again, then......... . If he block your jump B, continue to do your hcb, forward C. He may be "catch" by you. If not he will most probably jump back. So you have to redo the whole procedure. However, there is a very slight possibility( 5%, I think) that he will counter attack if you miss him using the hcb forward C. Versu Okina: At the beginning of the battle, do a dash and jump B attack. Do not try to jump B immediately as he will release his turtle on you. If you hit him with the jump B, you can connect with a down A, down A, qcf A. you will get hom on the ground. Estimate the time well and do a jump B attack once he get up, and he will not block it. Then do your down A, down A, qcf A again. If he is hit thrice with this combo, he will be stunt by then. Do a qcb B, after 4 hits, do the qcb, qcf AB, "Perfect Match". Even if Okina block the jump B attack, he will be hit by the down A. If Okina also block this attack, which seldom happen, do a dp A, instead of qcf A, he can't block this. ------------------------------------------------------------------------ Versus Moriya: Moriya is one of the most diffcult opponent in the game. However for character with dp attack, it is quite easy to finish him off. At the beginning of the battle, try to do a dp attack, which he will most probably be hit, if not, you will be punished by his combo hits. For my case, as I have been always playing Hagure, I can predict whether he will be hit by this dp attack from the way he move. When you manage to get Moriya on the ground, try to maximize the distance between you and him. Most porbably he will come rushing towards you. Do your dp A, dp B. repeat the whole procedure. When your meter is full, you can use you custom combo instead of your dp A, dp B. If Moriya is not dashing towards you, try doing a down A repeatedly until he teleport behind you. As he will have a certain lag after that move, you can perform your chain combos. If Moriya doesn't perform the above move, he just walk towards you( seldom happen). Press you down control. He may do a forward B or Back B. If you are fast, you can deflect this move by using D. Versus Kagami: Kagami use to be the boss of "Last Blade I", and is fear for his superior damage speed and his unpredictable combo attacks, however in this new series of "Last Blade II", he is such a disappointment, with weak attack and terrible lag once the opponent block or dodge his attack. In "Last Blade II", Kagami have a bug of doing a dp A if the computer detect the player doing a jump attack at half a screen distance away from him. At the beginning of the battle, do a jump( backwards) slash. Kagami will walk towards you and do a dp B. For players who wanted to finish him in a shorter time, block the attack and do what you can when he land. For players who wanted to have a "Perfect" match, estimate the time well and counter his dp B using the D button. Kagami will do his qcf A if you do you jump slash if you are in a distance of more than half a screen length away from him. Versus Setsuna: Setsuna, I must admit that he is one of the most powerful and "user friendly" character in the game. His weapon is long and his combo( POWER type) can do a lot of damage. However if you are using Hagure( Setsuna VS Setsuna), you can easily finish him off with a "Perfect" within 10 seconds. First I always do a backward jump B. Most probably he will do a jump B towards my direction. When he landed, he will jump and do another of this attack. Deflect it. Do a B and qcb B, he will fall to the ground and will try to recover( there is a 95% chance of him recovering). Do a qcb B again, he cannot block this when he try to recover. Continue to do your qcb B as he will always try to recover. If he is hit in this way for 5 times, he will be stunned. Do yout qcf qcf AB. That will finish him off. Actually, this is just a way of me dealing with him. However what I really wanted to tell you players that Setsuna is very fond of recovering. Just make use of this to defeat him as fast as possible. ------------------------------------------------------------------------ Versus Akari: Akari is the character that always try to deflect player's attack, especially the first attack. Hence try not to do a ground attack at the beginning of the battle.If she deflect your attack, she will perform all sorts of combo attacks that will definitely decrease your score. Try to do a jump slash, she will not be able to do much even if she deflect your attack. If you manage to get far away from her, try to do a qcf A. Try to stop after doing this twice as she may dash towards you and do a jump B. If she do this, do a Down, Up B. hen she fall to a height around "your head", do a Down, Up B. This will do more damage and fill up more of the meter. If your meter is full, do a Down, Up C instead of down up B, and do qcb, qcf AB( estimate the time well). Akari always try to do her dp A, dp B or C attack. Counter this if you are fast. When playing against Akari, try to maximize the distance between you and her. She will most probablydo a dash jump attack towards you, then you can do you Down, Up C. ------------------------------------------------------------------------ Versus Kouryu: This will be the easiest opponent you will encounter. How to get a "Perfect" game? Do a qcf A once the battle begin. If he block this attack, continue to do it until you knock him to the ground( Usually the first or second move will knock him down). Maximize the distance and continue to do this until he is stun. The following what I always do. 1. qcb B, Forward, Back, hcf B/D.( I do no do a Jump B, B, because this may kill him before the special move.) 2. I also do custom combos: press BCD to change to speed. i) down down A/B, A,B,C,A,B,C,A,B,qcf C. ii) down down A/B, A,B,C,down C,BC,qcf B. iii) down down A/B, A,B,C,A,B,C,C,qcf B. 3. This is one of my favorite move: iv) down down A/B, A,B,C,down C,down C, forward BC follow by, qcb B x3, forward, back, hcf A. ( However this can only be perform if his life meter allows.) If you prepare to do your custom combos, do down down B instead of A, Kouryu will not block it. Sometimes if I knew that I cannot break my own record, I will fool around with by performing the SDM.( Which require low life meter and full ower meter.) However Kouryu is very good at blocking this. So what can we do? Well I always use qcf A to hit him once or twice. After this, let Kouryu decrease you meter until you are able to do you SDM.( Estimate well, as Kouryu's attack is able to do alot of damage.) Maximize the distance after this and do your qcf A until he is stun. Your meter will be full by then. Do your SDM( qcb x2 B). ------------------------------------------------------------------------ This is so far a brief description of how I use Hagure to get high score. However the highest I can get is still only around 1500000++ . It used to be in the machine at Singapore "YISHUN 10", However the record and all my other scores was deleted due to maintance. I try to get back my record but I could only reach 1300000++ . If you can have other ways of playing, please mail me at the email address stated in the final part of this faq. I also have other things which I wanted to know: How is Setsuna able to do his SDM without even having his meter full and his life meter low? The computer Setsuna always do this when I encounter him. Lee have this custom combo: A,B,C,A,B,C,C,B,A,qcf C. I cannot get the right timing for this combo. If possible please describe to me the timing. Please email me for any enquiries, usage of other characters or other suggestion you can provide me. Finally I have to apologise for my poor grammer and spellings( due to my poor English and I complete this Faq in a few hours and without checking it). Thank you. My email address is wudai@hotmail.com .