Phantasy Star Online Techniques Guide v0.5 This is my first FAQ ever, and I'm really excited. I love PSO, but more importantly, I love the techniques in the game! Used mostly by forces, techniques can be very, very powerful. Unlike weapons or armor, they stay with you: you can't forget or drop them. In this guide, I will talk about what each technique does, their limitations and how each should be used to their max effect. Also, which techniques to use against bosses. If you have any questions about this FAQ or want to submit anything to me, my email is macman@accessv.com. I especially need some ASCII art, and more info on MST requirement progression. Version History: v0.1 - First release. v0.2 - Fixing a few errors of MST requirements, added credits. v0.5 - All techniques are listed with descriptions. -------------------------------------- Table of Contents -------------------------------------- 0. General Notes about techniques 1. Light Attacks 1.1 Foie 1.2 Zonde 1.3 Barta 2. Normal Attacks 2.1 Gifoie 2.2 Gizonde 2.3 Gibarta 3. Hard Attacks 3.1 Rafoie 3.2 Rabarta 3.3 Razonde 3.4 Grants 3.5 Megid 4. Heal 4.1 Resta 4.2 Anti 4.3 Reverser 5. Support 5.1 Shifta 5.2 Deband 5.3 Jellen 5.4 Zalure 5.5 Ryuker 6. Techniques to use on bosses 7. Thanks -------------------------------------- 0. General Notes about techniques --- You get techniques from disks. You can find disks or buy them from the tools shop on the pioneer. They each have a required MST to use, for example, Rabarta LV.1 requires 106, meaning at the time you read the disk you must have at least 106 MST. You can equip items to up your MST to the requirement, then unequip them afterwards and retain the technique. This is most effective when you use angel/mind or priest/mind slot items. Some classes can only use healing techniques and others no techniques at all. If the technique in the store or in your items list is in bright white, you can use it to gain that technique at that level, and it is possible to skip levels, so make sure you archive disks that you can't use yet in order to use them later! And also remember, the higher the level of technique, the more TP that it will cost. For every three levels of the technique you gain, it costs one more TP to use. I find that is WELL worth it. ------------------------------------------------------------------- 1. Light attacks --- Quick attacks that are light on MP usage. Good for starters. --- 1.1 Foie (light fire attack) Base TP usage: 4 Base MST required: 40 Special Effect: None A quick, fireball that does the most damage of the light attacks. Forces begin with this great spell, however this moves in a straight line, which means if a wall or other enemy gets in the way, you will not hit your target. MST Requirement Progression Level 2: 60 Level 3: 80 Level 4: 100 For each level afterward, +20 MST/level ------------------------------------------------------------------- 1.2 Zonde (light lightning attack) Base TP usage: 5 Base MST required: 44 Special Effect: None Target your opponent and let it rip! Does less damage than Foie but always hits the target. Make sure the enemy is targeted or the technique doesn't work. MST Requirement Progression Level 2: 68 Level 3: 92 Level 4: 116 For each level afterward, +24 MST/level ------------------------------------------------------------------- 1.3 Barta (light ice attack) Base TP usage: 6 Base MST required: 35 Special Effect: Overrun Try to get the opponents to line up for this one, a stream of ice moves along the ground damaging anything in it's path slightly. Not too good unless there's a lot of enemies. MST Requirement Progression Level 2: 60 Level 3: 85 Level 4: 110 For each level afterward, +25 MST/level ------------------------------------------------------------------- 2. Normal Attacks --- Pretty pricey on TP. These techniques start at 21 TP each. They have cool effects though, and are quite damaging. --- 2.1 Gifoie (normal fire attack) Base TP usage: 21 Base MST required: ?? Special Effect: None Cool fireballs encircle you and hurt enemies a lot. This is good if you are surrounded. MST Requirement Progression Level 2: 125 Level 3: 150 Level 4: 175 For each level afterward, +25 MST/level ------------------------------------------------------------------- 2.2 Gizonde (normal lightning attack) Base TP usage: 21 Base MST required: 106 Special Effect: Lightning Arc, paralyze Target an opponent and watch lightning arc between your foes. Any enemy with a red arrow atop their head is affected, also a stylish way to open treasure boxes! It can also paralyze, but I've only gotten that to work on machine-type enemies. MST Requirement Progression Level 2: 125 Level 3: 150 Level 4: 175 For each level afterward, +25 MST/level ------------------------------------------------------------------- 2.3 Gibarta (normal ice attack) Base TP usage: 21 Base MST required: 100 Special Effect: Overrun A spread out ice blast attacks foes in front of you. Better damage than Barta. MST Requirement Progression Level 2: 124 Level 3: 148 Level 4: 172 For each level afterward, +24 MST/level ------------------------------------------------------------------- 3. Hard Attacks --- Only a little more expensive on TP than normal attacks. These techniques start at 30 TP each. They are well worth the cost, though. --- 3.1 Rafoie (hard fire attack) Base TP usage: 30 Base MST required: 133 Special Effect: Explosion area A huge blast of fire explodes on impact, causing immense damage. MST Requirement Progression Level 2: 161 Level 3: 189 Level 3: 217 For each level afterward, +28 MST/level ------------------------------------------------------------------- 3.2 Razonde (hard lightning attack) Base TP usage: 30 Base MST required: 134 Special Effect: Lightning Arc, paralyze Much like Gizonde except more damage and more enemies are hit with it. Still a stylish way to open treasure boxes! MST Requirement Progression Level 2: 164 Level 3: 194 Level 4: 224 For each level afterward, +30 MST/level ------------------------------------------------------------------- 3.3 Rabarta (hard ice attack) Base TP usage: 30 Base MST required: 106 Special Effect: Overrun, paralyze A freezing attack hits all enemies standing around you. Better damage than Gibarta. At higher levels can freeze opponents still. MST Requirement Progression Level 2: 136 Level 3: 166 Level 4: 196 For each level afterward, +30 MST/level ------------------------------------------------------------------- 3.4 Grants (light power) Base TP usage: 30 Base MST required: 160 Special Effect: None Arrows of light fall from the sky causing major damage to one enemy. This is a light attack, and works very well on some enemies and poorly on others, MST Requirement Progression Level 2: 188 Level 3: 216 Level 4: 244 For each level afterward, +28 MST/level ------------------------------------------------------------------- 3.5 Megid (cursed power) Base TP usage: 30 Base MST required: 160 Special Effect: Instant Kill, Overrun A powerful dark energy eminates from you, which has a chance to kill an opponent. The higher the level, the higher the chance, does not work on bosses, so don't bother trying... =) MST Requirement Progression (coming soon) ------------------------------------------------------------------- 4. Heal --- Restores life and status ailments, including being dead. --- 4.1 Resta (life restore) Base TP usage: 15 Base MST required: 50 Special Effect: None Standard life restore technique. At level 3, you gain the ability to heal others as well as yourself (at the same time). MST Requirement Progression Level 2: 80 Level 3: 110 Level 4: 140 For each level afterward, +30 MST/level ------------------------------------------------------------------- 4.2 Anti (status restore) Base TP usage: 11 Base MST required: 85 Special Effect: None Status repair technique. At level 3, you gain the ability to heal others as well as yourself. Level this up to remove more ailments. MST Requirement Progression Level 2: 111 Level 3: 137 Level 4: 163 For each level afterward, +26 MST/level ------------------------------------------------------------------- 4.3 Reverser (revive dead player) Base TP usage: 20 Base MST required: 150 Special Effect: None Revives a single character, but it has a limited range. Restores their life and TP to full, as well. Is the same as a moon atomizer. MST Requirement Progression None. ------------------------------------------------------------------- 5. Support --- A wide variety of effects, is really just a miscellaneous category. 5.1 Shifta (increase ATP) Base TP usage: 10 Base MST required: 60 Special Effect: None Increases your ATP. At level 3, can also affect teammates. MST Requirement Progression Level 2: 88 Level 3: 116 Level 4: 144 For each level afterward, +28 MST/level ------------------------------------------------------------------- 5.2 Deband (increase DFP) Base TP usage: 10 Base MST required: 60 Special Effect: None Increases your DFP. At level 3, can also affect teammates. MST Requirement Progression Level 2: 88 Level 3: 116 Level 4: 144 For each level afterward, +28 MST/level ------------------------------------------------------------------- 5.3 Jellen (decrease enemy ATP) Base TP usage: 10 Base MST required: 60 Special Effect: None Decreases enemy ATP. Great to take away the punch of some bosses. MST Requirement Progression Level 2: 88 Level 3: 116 Level 4: 144 For each level afterward, +28 MST/level ------------------------------------------------------------------- 5.4 Zalure (decrease enemy DFP) Base TP usage: 10 Base MST required: 60 Special Effect: None Decreases enemy DFP. Great to defeat bosses faster. MST Requirement Progression Level 2: 88 Level 3: 116 Level 4: 144 For each level afterward, +28 MST/level ------------------------------------------------------------------- 5.5 Ryuker (create portal) Base TP usage: 10 Base MST required: 150 Special Effect: None Creates a portal back to the pioneer 2. Acts the same as telepipe. MST Requirement Progression None. ------------------------------------------------------------------- 6. Techniques to use on bosses --- Each boss is weak to a different technique. I have only fought the first two bosses, but a good way to beat them is to start by using Jellen on them to take away their offensive power, then hitting them with the technique of your choice. Red Dragon - Boss Hit this guy with Gibartas or Bartas, it seems to do the most damage to him, it also knocks him down which is a plus. Water Worm - Boss Use Gizonde on this enemy. The lightning will arc between is many coils causing massive damage. It will kill him quickly, but watch for spikes which will hit you if you stand around using techniques too much. More soon! ------------------------------------------------------------------- 7. Thanks --- Thanks to GameFAQs for hosting this document, and to all of you who read it. Thanks to Sherwin Tam for help on some descriptions and aj for boss info. This document Copyright 2001 John Kadonoff