Marvel vs. Capcom 2:New Age of Super Heroes Storm Faq by Gotenks2000(aka JinSaotome) 9/11/00 Version 3.0 email address: gotenks2000@hotmail.com Copyright 2000 Gotenks2000 Disclaimer: This character faq may ONLY be found (as of now) at gamefaqs.com, gamesadvice.com, and at my site which is located at http://gotenks2000.hypermart.net (which also contains original mvc2 movies). If you found this faq at any site, please notify me at gotenks2000@hotmail.com and tell me where you found it. Actions will be taken to remove the faq from that site. If you wish to use this faq for public purposes, you must email me at gotenks2000@hotmail.com. I will give permission only if I say so. If I don't, don't email me again, because chances are I won't change my mind. If you wish to use small parts of this faq for your faq, please give credit where it's due. It's that simple. My name is Gotenks2000(aka JinSaotome), so please mention my name somewhere in your faq. The Capcom characters are copyright 2000 Capcom Co., Ltd. The Marvel characters are copyright 2000 Marvel Characters, Inc. Strider Hiryuu is copyright Moto Kikaku. All rights reserved. The latest update of this faq could be found at: Gamefaqs.com http://vgstrategies.about.com/ http://gotenks2000.hypermart.net My DBZ/MvsC2 site If you see this faq in ANY OTHER site please tell me! Email me the url/address, and I will take care of business. ============================================================================== Introduction: Marvel vs. Capcom 2 is a crazy wild fighting game. But it's probably the best fighting game ever made. X-Men:COTA was the start of the versus series. I think most of you never even played that game before. After that, X-Men vs. Street Fighter and Marvel vs. Street Figher was created(a bad versus game), and characters such as the Hulk, Ryu, Ken, Blackheart made their appearance to a versus game. Marvel vs. Capcom was next and Megaman, Strider, Jin, and Captain Commando were new additions. And now-it's Marvel vs. Capcom 2 with 56 characters. A rumor I've heard is that there's 60 characters in the game and Capcom is not going to release them until after a period of time. There's a 75% chance this rumor could be true. They could be the 4 former bosses, but I hope they're not. I'm still hoping Zero(from Megaman X series)is in the game. Only time will tell. I've been playing Marvel vs. Capcom 2 for 4 months now, and I've grew fond of characters such as Jin, Hayato, Cable, Juggernaut, and Storm. I wondered why there wasn't any Storm faqs so I decided to write one. ============================================================================== Contents I. Legend II. Overview of Storm III. Special Moves and Hyper Combos IV. Storm's Combos V. Assists, Team Supers, and SnapBacks VI. Strategy VII. Assists are the Key! VIII. Things to Keep in Mind While In the Arcade IX. Who Uses Who? X. You Know You've Been Playing too much mvsc2 when... XI. Updates XII. Conclusion XIII. Thanks To ============================================================================== I. Legend I. Legend F = Joystick pushing toward your opponent B = Joystick pushing away from your opponent U = Joystick pushing up D = Joystick pushing down qcf = Quarter circle forward qcb = Quarter circle back hcf = Half circle forward hcb = Half circle back Button layout: (Jab) (Fierce) (Assist 1) O O O O O O (Short) (Roundhouse) (Assist 2) P = Tap any punch button PP = Tap both punch buttons K = Tap any kick button KK = Tap both kick buttons A1 = Tap the Assist 1 button A2 = Tap the Assist 2 button] XX=Cancel to /\ =super jump \/= land c.* = Specifies Ducking state during a button press (For example: c.fierce) s.* = Specifies Standing state during a button press j.* = Specifies Jumping state during a button press sj.* = Specifies Super Jumping state during a button press ============================================================================== II. Overview of Storm Storm is one of the leaders of X-Men along with Cyclops. Her appearance in a versus game was in X-Men: Children of the Atom. She then was in X-Men vs. Street Fighter. She didn't appear in a versus game since then, until Marvel vs. Capcom 2 came out. Strength Storm's punches and kicks are weak. You really shouldn't be using her normal moves a lot except in combos because they don't rack up a ton of damage. She's nowhere as weak as Kobun, but she no's Hulk either. Her fierce punch does decent damage, but that's about it. Her strength is average, nothing special here. 7.0/10 Defense Storm takes damage rather poorly. She relies on her air dash, and specials to play solid defense. She doesn't take damage as poor as Strider, Akuma, and Kobun. Not a big deal..but something that is still a weakness of Storm anyhow. 7.5/10 Speed Storm does not have very good foot speed, but she does have a rather quick dash and a fast air dash. So she gets a 8.5/10 Comboability Storm can combo supers from some of her specials. She can do full air combos now, and the damage is well worth it. So she gets a 9.0/10 ============================================================================== III. Special Moves and Hyper Combos a. WhirlWind(air) QCF + P Storm unleashes a small single typhoon. b. Double Typhoon (air) HCB + K Storm will unleash two typhoons at your opponent. This is one of the most annoying "projectiles" in the game. It does a lot of block damage, and it's so cheesy if you keep doing it over and over in the air. One of the main cheap weapons for Storm. c. Lightning Sphere QCB + P(jab and fierce version differ) To throw the lightning sphere upward press the jab button. To aim it downward, press the fierce punch. d. Lightning Attack (air) Press direction, Short + Fierce(up to 3 times) Storm unleashes a lightning bolt. You can use this attack 3 times, and it will hit for 3 hits. This special can be hyper canceled into a Lightning Storm. e. Fly QCB + KK(ends if used Lightning Attack) Storm will fly, and while flying Storm can use her Whirlwind, and Double Typhoon, and both of her hyper combos. She can air dash in various directions, and this can get tricky. However, she can't block during this, and the only way to end it is by getting hit, or by doing QCB + KK again. A golden rule to remember is to fly at every opportunity! Storm is very weak at the ground and has no dominant ground defense or offense. Always be alert and cancel your fly when your opponent is going to initiate a hyper combo. Hyper Combos a. Lightning Storm HCF + PP Storm unleashes several bands of lightning. It doesn't look "cool", but there's nothing uncool about the damage. This super can be comboed in the air, and can be hyper combod from the Lighting Attack. b. Hail(Ice) Storm QCB + PP This hyper combo looks very cool. Storm unleashes a bunch of hail and ice balls at your opponent. Again, it can be initiated in the air, and can be comboed in the ground. The initiation time is slower than that of the Lightning Storm, but it does more damage overall than the Lightning Storm. ============================================================================== IV. Storm's Combos A overlooked fact is that Storm has a hunter series in the ground. That means she can theoretically link all six attacks on the ground like this: S.Jab, S.Short, S.Strong, S.Forward, S.Fierce, S.Roundhouse Storm also has a hunter series in air combos and a stronger series in the air. Easy Combos: 1. S.Jab, S.Short, S.Strong, S.Fierce Basic 4 hit ground combo. 2. C.Fierce /\ Sj.Jab, SJ.Short, Sj.Strong, Sj.Forward, Sj.Fierce 3. C.Fierce /\ Sj.Jab, Sj.Short, Sj.Strong, Sj.Forward, Sj.Roundhouse *Combos 2 and 3 are Storm's basic air combos, and they should be used very often. Storm can now do full magic series air combos fluidly and coherently, unlike in X-Men vs. Street Fighter where her launcher was arkward, and her air combo was sluggish. Intermediate and Expert Combos: 1. J.Fierce \/ C.Jab, C.Short, C.Forward, WhirlWind (OTG) This should be your most often used ground combo. It builds your meter, and does solid damage. Her C.Forward is Storm's knockdown attack. 2. C.Jab, C.Short, C.Forward, XX Lightning Storm (OTG) Storm's old combo from X-Men vs. Street Fighter is back in MvC2, and it's still the most easiest way to combo the Lightning Storm. 3. J.Roundhouse \/ S.Jab, S.Strong, C.Fierce, XX WhirlWind XX Hail Storm(QUICKLY!) This combo is very hard to do. You must cancel the WhirlWind as soon as it starts into a Hail Storm! Do it as soon as you can. There can't be more than 0.8 seconds between your doing WhirlWind and your doing Hail Storm. This combo is possible, but you must have quick fingers. Tell me if you got the timing down and done this combo 5 times out of 5. 4. C.Fierce /\ Sj. Jab, Sj.Short, SJ.Strong, Sj.Forward, Lightning Attack Up/Forward, XX Lightning Storm You can expect 20+ hits for this combo. Also a very hard combo. Again..it doesn't hurt to do the Lightning Storm too early. 5. (corner only) C.Fierce /\ SJ.Jab, SJ.Short, SJ.Strong, SJ.Forward, XX Lighting Attack 3 times XX Lightning Storm ============================================================================== V. Assists, Team Supers, and SnapBacks Alpha Assist: HK Whirlwind Lightning Storm Beta Assist: Lightning Attack Lightning Storm Gamma Assist: LK Double Typhoon Hail Storm SnapBack: C.Fierce Storm's best assist is probably her gamma and alpha assist. HK WhirlWind and LK Double Typhoon both do great chipping damage. Storm's Beta assist is a mediocre anti-air attack, I prefer other anti-air assists such as Jin's beta assist, and Cyclop's Gene Splice. One small note, if you do a double or triple team super with Storm leading, and if you picked her Gamma Assist, the rest of her teammates in the triple or double team super will back away with Storm because she's doing the Hail Storm. ============================================================================== VI. Strategy There are basically two ways to play Storm, the cheesy nasty way, and the uh..nasty way. Cheesy Way: Just stay in the air and keep unleashing Double Typhoons. The fact is..Double Typhoons can just overrule almost all other projectiles. They also do a lot of chipping damage. If they unleash a super, just air dash to the other side, or fly very high to avoid the super. If it's an air beam super, quickly cancel the dash and block. Keep calling out projectile assists like Cable's Viper Beam, Cyclop's Optic Blast, and Ryu's Hadoken with the Double Typhoons. Your opponent will surely get annoyed, and pissed off. Promise you won't haunt me if someone takes out their gun and kills you. Nasty NonCheesy Way: Storm has to stay in the air! It's a law! She has to! When in the air, she has to keep unleashing Double Typhoons. Sounds like the cheesy way huh? However, you can't keep using your Double Typhoons over and over again. Mix up the timing between each Typhoon. Use WhirlWinds also. Air dash to one side to another to confuse your opponent. Send out assists in correlation with your Double Typhoons. Play "hit and run". Air dash towards your opponent and hit them with a ground combo ending into a Lighting Storm or Hail Storm to deal some damage. After that, fly again! Nobody can match her superiority in the air. And don't remain at the same place. Stay in motion, or else you will get killed by Saotome Cyclones, Shinyunkens(god, I like the sound of that name...), and Darkness illusions. It's a good idea to send out a projectile assist before you use the Double Typhoon in the air, because your opponent has to block the assist. Remember, she can air dash in 8 different directions. Also, it's pretty handy to have an anti-air assist available. If you're having troubles against opponent that do a mid-air beam super, you can try using a Hail or Lightning Storm. It's a 50/50 shot. If your opponent forces you on the ground, your chances of winning is slim to none. Storm's S.Roundhouse has good priority, but you're better off switching. ============================================================================== VII. Assists are the Key! Assists are the key to success in Marvel vs. Capcom 2! They are to be used very often during a course of a game. Several of the uses are for combos, keepaway, anti-air and anti-dash defense, and countering. Use an assist at every opportunity you get. But be careful, if your opponent finds a chance to pull off a super, your assist character takes extra damage from his/her super. But at the same tone, assists can win the game for you as well. I have listed some examples of good assists below and their usefulness. a. Ryu's Beta assist Hadoken It's good for chipping damage, and for long range support. Pretty slow fireball...not one of the best. b. Spiderman's alpha assist Web Ball It sets up some supers and combos fairly easily. While, it's not damaging, it sets up huge damage. c. Jin's beta assist Saotome Dynamite It would take me a whole page to tell you how good this assist is! It's good for keepaway, anti-air, anti- dash, chipping, damage...it's arguably the best and most abuseable assist in the game. just try it and you'll see what I mean(and use it when you see your opponent using an attack, or you're under extreme pressure) d. Juggernaut's Beta assist Juggernaut Punch Another dominant assist. It just eats fireballs alive! See a Hadoken? Call out Jug. See a Yoga Flame? Send out Juggernaut. In addition, Juggernaut takes 80% damage even as an assist character. Mix that with the possibility of 30% damage(Glitched Juggy), and you got one heck of an assist. e. Cable's Alpha Assist Viper Beam Cable's Viper Beam is very fast, and it does good damage, sets your main character up for any combo, and super. Good chipper, rather safe as long as you protect Cable. Much more better than Ryu's assist. f. Dr. Doom's Beta Assist Molecular Shield This is a rather good assist. It does a lot of chipping damage, and it pushes your opponent all the way to the corner(even if you block). You can keep doing these all day long(but that's too cheap). That's how abuseable this assist is. g. Hulk's Beta Assist Horizontal Gamma Charge It's fast, negates fireballs, and does a lot of damage. This can also set up some nasty, damaging combos. It's almost as good as the Juggernaut Punch, and maybe even better, because you have a better chance of comboing after this. I'm sure there are other good assists in this game. If I've missed some, please email them to me at gotenks2000 @hotmail.com and I will give you credit for it. Tell me why the assist is so good. ============================================================================== VIII. Things to Keep in Mind While In the Arcade While, you're playing MvsC2, you may overreact to something, and get frustrated because you're losing, but there are several things you should keep in mind while you're in the arcade. 1. It's only a game. It's not life or death(although some people still think it is). Your whole purpose of playing this game is to have fun. It's healthy to be competitive, but the most important thing is to have fun. 2. Never show your frustrations. No matter how frustrating the game is, never curse out loud, never yell. Never punch on the buttons, and destroy the joystick. And another thing-NEVER kill your opponent, folks. NEVER! I can't stress that enough. Keep yourself under control even if they're cheesing you to death. 3. If you're losing by a wide margin, don't just walk away from the machine, and spit at your opponent, and curse at him. You're being a bad sport. Just keep playing. Practice some combos you've been trying to experiment, practice any specials you never tried out before. 4. Always say good things if your opponent is frustrated by his/her loss. Even if he/she is your worst enemy. I know it's tempting to say "Ha, ha..I beated you! ", it's bad sportsmanship. Instead say "Great game, it could have gone either way", or "You played rather good considering you had Kobun,..and so and so on your team." 5. NEVER let things get into your head, and mess up your playing. Play every opponent seriously. Play the same whether you're playing your friend, a big fat bully surrounded by his gang, or a guy with a sharp knife in his backpocket(I talk from experience..heh), take them all seriously and play them the same way. If something does not go your way, like if you miss a combo, messed up the timing of a super, don't be discouraged! If you do, you will continue playing worse. Even the best of players are frustrated because they messed something up, or got unlucky. What seperates the "average and good player" from the "elite" player is that the elite player puts any unlucky move, or mistake he makes and continues to play hard, and concentrate on the match. 6. Do not try to play harder if you're facing a tougher opponent. Just play your usual style of play. Usually if you pressure yourself to play harder, you end up making mistakes. ============================================================================== IX. Who Uses Who? Go to any ordinary arcade, and you'll see most players(50% or more) using the ordinary characters: Cable, Iceman, Megaman, Magneto, Jill, Cyclops..the list goes on and on. But I observed that there are some similarities between the users of Jill, etc. Users of Cable The man in between the age of 18-up usually uses Cable. Usually all he knows is the S.Fierce, but he does the occasional air combo, and always combos the Hyper Viper Beam in the ground. Decent player, some are experts. Rarely do you see kids playing with Cable, although I play him. Users of Morrigan Usually people who just love to look at her. They're usually with their young girlfriends, who are usually very pretty. They never know how to use her. In fact, they always lose. They use one hand to tap on the buttons and the other hand to touch their girlfriend's ass, and/or waist beside him. His girlfriend is probably urging him to impress her and win the match for her. You can use one hand to touch your opponent's girlfriend's ass too. Rarely, does she find out. But be careful if your opponent finds out! Heh.. Users of Megaman Usually some small kid who just knows his megabuster. They're somewhere between 10-14 years old. They never charge up his megabuster, they never use Beat Plane and Rush Drill. They never use his air combos. They almost always are the ones that chose Easy Mode in Marvel vs. Capcom 1 and chose Psylocke as a 3rd helper. They think they're all cool, but they never realize their cheesiness. Users of Magneto Usually some expert who can combo his Magnetic Tempest in an air combo and can beat the heck out of you. He's between the age of 15-up, and he usually chooses Iceman, Cable, or Cyclops also. Rarely does a kid use Magneto although I've seen some in my life. Users of Ryu Probably some old school folk! He probably knows some decent combos for Ryu although I doubt it! Varies from some kid who knows nothing to the guy who can beat the heck out of you. Users of Kobun, Dan, and Roll Probably some drunk dude. You probably don't wanna go near him, he might get angry and do something crazy like throw a beer bottle at you. Either beat this guy fast and get out of there, or get out of the arcade as soon as possible. The latter is safer. ============================================================================== X. You Know You've Been Playing Too Much MvsC2 when... -you punch someone and say "SUCKER!" at the same time. Haha...you don't get it do you? -you lose a poker game, and start throwing your cards quickly at your opponents. -you sing the select screen song during your sleep. -you have dreams of having sex with Morrigan. -make "You Know You've been playing too much Mvsc2 when.." jokes all the time. Wait a minute... -you slam your head into the arcade machine after a loss. -you stab someone in the back when they press your select button during a match. -you put your 1000th quarter into the arcade machine after 999 unsuccessful attempts to beat Abyss. -tell your mom you're watching a movie, when actually, you're watching a short combo movie and eating popcorn. -hum the Strider theme song while taking a bath. -you have to go to the hospital because your hand is broken from playing too much. -calls people a Communist when they choose Omega Red(he's a Russian super-soldier) -you cry after a close loss to your opponent -you cry of joy after a close win. -say "MAXIMUS!" before a match. -think of Cable the character, when someone says the word "cable". -have a superstition about playing MvsC2. -after 100 years, you'll still arguing who's cuter between Morrigan and Chun Li. -yell "I'm Unstoppable!" after beating your opponent. -you have reservations to have the game MvsC2 buried with you when you're dead. -after playing, you don't recognize your parents. -Even Bill Gates can't pay your electric bill. -you get a heart attack when you get killed by a last second hyper combo finish. -blame your losing streak on the black cat you saw in the arcade. -you are denying these statements! If you have any "You know you've been playing too much mvsc2 when.." jokes, just email them to gotenks2000@hotmail.com. I will give ALL credit to you! I might include them in my homepage at http://gotenks2000.hypermart.net. ============================================================================== XI. Updates July 20, 2000-The creation of this Storm faq- Version 1.0 is created July 25, 2000-Version 2.0 is created! Added Who Uses Who section? added few combos. Added Things to Keep in Mind section. Fixed some spelling mistakes, grammar mistakes, and others. September 10, 2000-Version 3.0. Added the "You Know you've been playing too much mvsc2 when.." jokes section. ============================================================================== XII. Conclusion Well, this is the faq. I will be adding much more info in the next week and during the summer of 2000! I will be adding normal move analysis, more special and hyper combo analysis, more combos, strategy, and perhaps a versus strategy section also. My email address is gotenks2000@hotmail.com, so email me anything you would like to tell me. I have a dbz/game homepage too. The url is http://gotenks2000.hypermart.net. It contains dbz fanfics, original marvel vs. capcom 2 faqs, and original marvel vs. capcom 2 combo movies. Please take a look at it. ============================================================================== XIII. Thanks To -GameFaqs.com for hosting this faq, and for the best game site ever. -Fighters.net they have tons of combo movies -Shoryuken.com This fighting game site has lots of combo movies, and fighting game info. -Everyone that read this faq