******************************************************************************* MARVEL vs. CAPCOM 2 ______ __ _______ ______ ____ ____ ____ .' ___ | / \ |_ __ \ .' ___ | .' `. |_ \ / _| / .' \_| / /\ \ | |__) |/ .' \_|/ .--. \ | \/ | | | / ____ \ | ___/ | | | | | | | |\ /| | \ `.___.'\ _/ / \ \_ _| |_ \ `.___.'\\ `--' / _| |_\/_| |_ `._____.'|____| |____||_____| `._____.' `.____.' |_____||_____| NOSTALGIA GUIDE ==================================== CONTENTS ==================================== *The section identifiers in brackets are provided so that you can quickly jump to the section you want.* INTRODUCTION ................... [cps1] LEGEND ......................... [cps2] CHARACTERS ..................... [cps3] Ryu ................. [c01] Felicia ............. [c15] Ken ................. [c02] Anakaris ............ [c16] Mega Man ............ [c03] Jin ................. [c17] Roll ................ [c04] Charlie ............. [c18] Strider Hiryu ....... [c05] Dan ................. [c19] Chun-Li ............. [c06] Sakura .............. [c20] Guile ............... [c07] Jill ................ [c21] Dhalsim ............. [c08] Hayato .............. [c22] Zangief ............. [c09] B.B. Hood ........... [c23] M. Bison ............ [c10] Tron Bonne .......... [c24] Captain Commando .... [c11] Servbot ............. [c25] Cammy ............... [c12] SonSon .............. [c26] Akuma ............... [c13] Amingo .............. [c27] Morrigan ............ [c14] Ruby Heart .......... [c28] GAMEOGRAPHIES .................. [cps4] Ryu ................. [g01] Felicia ............. [g15] Ken ................. [g02] Anakaris ............ [g16] Mega Man ............ [g03] Jin ................. [g17] Roll ................ [g04] Charlie ............. [g18] Strider Hiryu ....... [g05] Dan ................. [g19] Chun-Li ............. [g06] Sakura .............. [g20] Guile ............... [g07] Jill ................ [g21] Dhalsim ............. [g08] Hayato .............. [g22] Zangief ............. [g09] B.B. Hood ........... [g23] M. Bison ............ [g10] Tron Bonne .......... [g24] Captain Commando .... [g11] Servbot ............. [g25] Cammy ............... [g12] SonSon .............. [g26] Akuma ............... [g13] Amingo .............. [g27] Morrigan ............ [g14] Ruby Heart .......... [g28] CREDITS / THANKS ............... [cps5] CONTACT INFO ................... [cps6] VERSION HISTORY ................ [cps7] LEGAL INFORMATION .............. [cps8] ******************************************************************************* [cps1] ==================================== INTRODUCTION ==================================== This is the Marvel vs. Capcom 2 Capcom Nostalgia Guide by ElectricBanquet. In addition to being a great fighting game, Marvel vs. Capcom 2 is almost like a virtual museum of Capcom's history up until its release. It contains an incredible number of references to or assets directly from past Capcom games. The purpose of this guide is to serve as a resource for the multitude of Capcom references the game's creators have managed to include. The information applies to all current versions of the game: Arcade, Dreamcast, PlayStation 2, Xbox, Xbox 360 (XBLA), and PlayStation 3 (PSN). This guide covers only references relating to the Capcom characters in the game. My knowledge of Marvel is far too limited to do justice to a Marvel nostalgia guide, although anyone who wants to write one is free to use this guide's format. As all of the game's music and stages are original and don't refer to any past games, the bulk of the guide's content is covered in the individual character sections. They're broken down into the following sections: Introduced In: The game that the character first appeared in. Description: A description of the character and their storyline within their own series. Appearance: Description of the character's appearance, how it relates to past games, and which game their character sprite is from. Alternate Colors: Any alternate costume colors that reference previous games. Poses: The various poses the character does, such as their taunt, poses done while switching in and out, and their win poses, that either relate to or are from previous games. Basic Attacks: This covers Basic Attacks, which are single button press attacks done while standing, ducking, or jumping, and Command Moves, which are unique attacks requiring a single button press while holding a direction. Special Moves: Special attacks that require a more complex command than basic attacks. This can also cover assist moves where appropriate. Hyper Combos: Often known as Supers, these are attacks requiring one to three levels from the hyper combo meter. Other Notes: Anything else not covered in the other sections. After MvC2: A brief rundown of the character's game appearances and impact in the years since Marvel vs. Capcom 2. There's also a section of Gameographies for each playable character, the goal of which is to be a comprehensive list of all official games that character has appeared in. ******************************************************************************* [cps2] ==================================== LEGEND ==================================== -- The Marvel vs. Capcom Series -- In this guide I will frequently refer to the Marvel vs. Capcom series, this refers to the four game series that includes: X-Men vs. Street Fighter Marvel Super Heroes vs. Street Fighter Marvel vs. Capcom Marvel vs. Capcom 2 -- Buttons/Attacks -- For this FAQ, I will be using light/medium/hard punch/kick to refer both to the attacks and the buttons used to perform them. Button/attack descriptions are as follows: LP: Also known as "Jab", this is the weak punch button. MP: Also known as "Strong", in some games this has its own button, but in MvC2 is accessed by hitting LP after connecting with a weak attack. HP: Also known as "Fierce", this is the strong punch button. LK: Also known as "Short", this is the weak kick button. MK: Also known as "Forward", in some games this has its own button, but in MvC2 is accessed by hitting LK after connecting with a weak attack. HK: Also known as "Roundhouse", this is the strong kick button. A1: The first assist button. A2: The second assist button. -- Game Abbreviations -- All abbreviations for games should hopefully be self-explanatory, since I tried to use the full title at least once per section, however some of the frequently used ones are: XvSF: X-Men vs. Street Fighter MSHvSF: Marvel Super Heroes vs. Street Fighter MvC/2: Marvel vs. Capcom / 2 SF/2/3: Street Fighter / II / III SSF2/T: Super Street Fighter II / Turbo SFA/2/3: Street Fighter Alpha / 2 / 3 DS: Darkstalkers NW: Night Warriors (the second game in the Darkstalkers series) VS: Vampire Savior (the third game in the Darkstalkers series) RE/3: Resident Evil / 3 SG: Star Gladiator PS: Plasma Sword MML/2: Mega Man Legends / 2 TMoTB: The Misadventures of Tron Bonne ******************************************************************************* [cps3] ==================================== CHARACTERS ==================================== [c01] ------------------------ = RYU = ------------------------ *Sometimes known as Ryu Hoshi, his name in some Street Fighter related media.* Introduced In: Street Fighter (1987) Description ----------- Ryu is the main character of the Street Fighter series, and remains one of Capcom's most iconic and popular characters. He is a wandering warrior who is constantly seeking to improve his abilities and to test himself against the world's best fighters. He and Ken are best friends and rivals, and were both trained by martial arts master Gouken. In the original Street Fighter, Ryu entered and won the first World Warrior tournament, beating the champion Sagat with a Shoryuken that scarred Sagat's chest. In Street Fighter Alpha 2, Ryu was seeking Akuma, who had seemingly killed Gouken. They fought, and Akuma was impressed with Ryu's strength. Akuma destroyed the island they were on and told Ryu to find him again after embracing the Satsui no Hadou, described as the violent or murderous intent. Several games have included an alternate "Evil" Ryu that depicts what Ryu would have become if he had done so. In Street Fighter Alpha 3, M. Bison captured Ryu and attempted to brainwash him in order to take over his body. Ken, Sakura, and Sagat intervened and Ryu eventually came to his senses and defeated Bison. Ryu later participated in subsequent World Warrior tournaments, including the one hosted by Bison in Street Fighter II, and the one hosted by Gill in Street Fighter III. Appearance ---------- As in all the games he appears in, Ryu is wears a sleeveless white karate gi with a black belt. His sprite in this game is originally from Street Fighter Alpha, and his design represents a halfway point between his look in Street Fighter and Street Fighter II. Like in SF, he wears a white headband and red sparring gloves, but instead of having red shoes he fights barefoot like he does in SF2. He also has reddish brown hair as a compromise between his red hair in SF and dark brown hair in SF2. Alternate Colors ---------------- - HK (teal gi with yellow gloves): This is one of Ryu's alternate colors in Street Fighter Alpha 2 as well as his alternate color in V-ism in Street Fighter Alpha 3. - A1 (light blue gi with red gloves): Ryu had this particular color gi in several games. It was his default color in Street Fighter II Turbo, and was present in every SF2 iteration after. It was also his primary outfit in V-ism in SFA3, and his alternate color in Marvel vs. Capcom. However, instead of red, his gloves were a different color in each of those games (brown, yellow, and orange respectively). - A2 (olive gray gi, reddish skin): This look is reminiscent of Evil Ryu, and in fact was one of Evil Ryu's alternate colors in SFA2. Poses ----- Pre-Match: Ryu says, "Ikuzo", while he tightens his headband and gloves. He used this intro pose without the voice sample in all of the Street Fighter Alpha games as well as X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter. Taunt: Ryu tightens his headband and says, "Koi". He had the same taunt without the voice sample in the previous Marvel vs. Capcom games. The voice sample comes from the versus screen in MSHvSF. Switch In: Ryu does a horse stance while holding his fist out. This is the same as in MSHvSF and MvC, and is similar to a taunt / win pose used by Akuma. Switch Out: Ryu turns his back to the screen and says something in Japanese. This was originally in MSHvSF but he didn't say anything when switching out in that game. Call Partner: Ryu crosses his arms while saying something. This is the same as in MSHvSF and MvC, but with the voice sample added. Assist: Ryu adjusts his gloves. This was his taunt in SFA. Time Over Loss: Ryu holds his head down. The same pose is used in all of the SFA and MvC games. Win Poses: 1. Ryu holds his fist in the air while smiling and says, "Yosh". This pose without the voice has been in numerous games starting with Street Fighter II. 2. Ryu stands with his arms crossed. This is another pose that is originally from SF2, although rather than closing his eyes he stands with his eyes open like in the Alpha series. 3. Ryu stands with arms crossed and eyes closed, a leaf blows by and he opens his eyes. This is a variation on his SF2 pose that was introduced in SFA2. 4. Ryu stands with his back to the screen while saying something. This pose was in MSHvSF and MvC, and is of course similar to one of Akuma's win poses. It was also one of Evil Ryu's win poses in SFA3. Basic Attacks ------------- Ryu's attack set is based on SFA and SFA2 with only a few differences. His jumping attacks are now the same whether he's jumping straight up or at an angle, with two of his jumping kicks from SFA now accessed by holding up on the joystick/pad. His throws are the same except that his punch throw now lands the opponent right next to him rather than throwing them across the screen. Those differences were present in all of the previous MvC games. Command Moves: - Collarbone Splitter: Ryu raises his arm up and punches downward. This is an overhead attack that originated in Super Street Fighter II Turbo. - Gale Kick: Ryu hops forward while kicking. This represents sort of a "mini" version of his Tatsumaki Senpukyaku, and was introduced in SFA. Special Moves ------------- - Hadouken: Ryu's signature fireball move. This is one of his moves from Street Fighter that became iconic in itself in video gaming history after the release of SF2. Here it's very similar to its incarnations in the SF series, with the exceptions that Ryu can do the move in the air and it has a larger, flashier graphic for the fireball itself, both of which were added in XvSF. - Shoryuken: Ryu's dragon punch. This is another iconic move originating from the original SF. It's also the name of an extremely popular web site for the fighting game community. This move has remained largely unchanged since SF2, aside from not having quite as much invincibility as it did back then. - Tatsumaki Senpukyaku: This originated in SF as well, and is often known as the "hurricane kick." Ryu was given the ability to do this move in mid-air in Street Fighter II Turbo. Then in Super Street Fighter II it was altered to move in an arc instead of straight forward when done in the air, which is how the move still works in MvC2. Hyper Combos ------------ - Shinkuu Hadouken: This is based on Ryu's super combo in SSF2T and many subsequent games, but has been altered for the MvC series to be a beam instead of a multi-hit fireball. - Shinkuu Tatsumaki Senpukyaku: A super version of the Tatsumaki Senpukyaku. This move was introduced in SFA, and is nearly the same in this game, aside from being a little flashier. - Shin Shoryuken: This comes from Street Fighter III, where it was one of Ryu's super arts. It was first introduced into the MvC series in MSHvSF, and still functions essentially the same, except that this is the first game in which it is a level 3 hyper combo. Other Notes ----------- - In both the arcade and home console endings, Ryu is seen shaking hands with Cyclops, which he also does on the title screen and in his ending in X-Men vs. Street Fighter. - Ryu is one of only three Capcom characters who have been playable in all of the Marvel vs. Capcom games, along with Chun-Li and Zangief. - In MvC he had the ability to use Ken and Akuma's fighting styles in addition to his own, using one level of his super meter to switch between them. His sprite was also altered to more resemble his look in SF3, and the look of his Hadouken was changed. These changes were not carried over into MvC2. After Marvel vs. Capcom 2 ------------------------- Ryu continued to be one of the major characters in all of Capcom's crossover games, from Capcom vs. SNK to Namco x Capcom and Tatsunoko vs. Capcom. He was also one of the four characters that represented Street Fighter II in Capcom Fighting Evolution. He was included along with the rest of the original Street Fighter II cast in Street Fighter IV and a Ryu figurine was even included with the PS3 Collector's Edition. He was also prominently featured in the promotional material for the XBLA and PSN release of Marvel vs. Capcom 2. ************************************************ [c02] ------------------------ = KEN = ------------------------ *Sometimes known by his full name, Ken Masters.* Introduced In: Street Fighter (1987) Description ----------- Ken was originally introduced as the second character in 2 player matches in Street Fighter, and he and Ryu have been the only two characters to appear in every Street Fighter game. Ken is a flashy street fighter who comes from a wealthy family. He is also Ryu's best friend and former training partner, and it's largely his friendly rivalry with Ryu that motivates Ken to improve his skills. In terms of gameplay, he was originally identical to Ryu, but since Street Fighter II his style of fighting has diverged little by little to become unique while still being similar. Ken was not officially part of the first World Warrior tournament, but was involved in the events afterward. In Street Fighter Alpha 2 he managed to beat Ryu in a match, but realized it was only because of the turmoil Ryu was in after his tournament victory. Ken helped Ryu to refocus and to not give in to the Satsui no Hadou. In Alpha 3, he helped to rescue Ryu after Ryu was captured and brainwashed by M. Bison. From Street Fighter II on, Ken competed in all of the World Warrior tournaments. After SF2 he married his longtime girlfriend Eliza. In the Street Fighter III series, Ken had begun to train a student named Sean, but eventually encouraged Sean to seek out Ryu for training so that he could spend more time with Eliza and their son Mel. Appearance ---------- Ken's sprite is originally from Street Fighter Alpha. Like in all of his official game appearances, he has blond hair and wears a red karate gi with a black belt. This particular look has him wearing yellow sparring gloves, which seem to be a compromise between his yellow wrist bands in the original Street Fighter and his brown gloves in Street Fighter II. His hair is also much longer than in most games, and is tied in a ponytail with a red ribbon just as it was in some scenes in the Street Fighter II animated movie. It's this ribbon, or at least one like it, that he gives to Ryu in SFA2 and Ryu begins using as a headband in SF2. Alternate Colors ---------------- - HP (very light blue gi with yellow gloves): Ken wore this exact color combination as an alternate color in SFA2 and in X-ism in SFA3. The same light colored gi but with brown gloves was his default color in Super Street Fighter II Turbo and was in some versions of Street Fighter III. - LK (yellow gi with yellow gloves): This color gi paired with brown gloves was first seen in Super Street Fighter II and then later in some versions of SF3. The combination with yellow gloves was originally the alternate color for classic Ken in Street Fighter Alpha 2 Gold, and was also in Marvel Super Heroes vs. Street Fighter and Street Fighter Alpha 3. - HK (violet colored gi with tan gloves): This comes from SFA3 and was Ken's alternate color in V-ism in that game. - A2 (forest green gi with tan gloves): This was one of Ken's alternate colors in SFA2. Poses ----- Pre-Match: Ken punches a couple of times in the air, then says "Ikuze!" while gesturing for his opponent to come on. This is identical to X-Men vs. Street Fighter and MSHvSF, and he does the same thing without saying anything in all of the SFA games. Taunt: Ken gives a thumbs up and says, "Yattaze!". This was his taunt in SFA and SFA2, as well as XvSF and MSHvSF. Switch In: The same as his regular taunt, except he says, "Yamata ze!". This is the same thing he did in MSHvSF. Switch Out: Ken raises one leg up slightly, and says "Yatta!" while holding up two fingers. This is originally from MSHvSF. Call Partner: Ken says "Okay!" while turning the other way and motioning with his hand for his partner to come on out. He did the same in MSHvSF, but without saying anything. Time Over Loss: Ken turns toward the screen and puts his hand over his face. This was first in SFA2 and was used in several games afterward. Win Poses: 1. Ken raises one arm in the air while smiling. This is one of his classic win poses from SF2 that's been carried over into numerous games since then. 2. Ken holds up two fingers in a victory sign and either says, "Yattaze!" or mumbles something. The pose itself is originally from SF2 but with no voice sample. The version in which he says "Yattaze!" was in several games starting with SFA2. The other voice sample was his victory screen chatter in MSHvSF. 3. Ken gives a thumbs up and once again either says "Yattaze!" or mumbles something. The "Yattaze!" version is originally from SFA. 4. Ken props up one leg and holds two fingers in the air while saying either of the two things from win poses 2 and 3. Ken originally used this pose, although without saying anything, in MSHvSF. Basic Attacks ------------- Ken's attack set is nearly identical to SFA and SFA2 with the only major difference being that his jumping attacks are now the same whether he's jumping straight up or at an angle, with two of his jumping kicks from SFA now accessed by holding up on the joystick/pad. Ken has one command move, his lightning heel kick. This is an overhead attack that was originally a move that could only be canceled into out of any of his three special kicks in SSF2T, and from SFA onward is a separate move that can be done on its own. Special Moves ------------- - Hadouken: Ken's fireball move. Like Ryu, Ken had this move in the original Street Fighter. The version in Marvel vs. Capcom 2, however, is the one from MSHvSF, in which the fireball is much larger and has a limited range instead of traveling across the whole screen. Ken can also throw a Hadouken down at an angle while in the air, which was an ability added in XvSF, and was originally something only Akuma could do. - Shoryuken: Ken's version of the dragon punch, introduced in the original SF. The most noticeable difference here is that flames engulf Ken's whole body when he does this move. Only the HP version had this property in XvSF, but all strengths do in MSHvSF and MvC2. In either case, this is a reference to the HP version in the SF series which, starting in Super Street Fighter II, has flames around Ken's fist which can set his opponent on fire. - Tatsumaki Senpukyaku: Ken's version of the hurricane kick, another move from SF. Like his fireball, it's been modified for the MvC series. The air version works pretty much the same as it has since SSF2, but when done on the ground it goes up at an angle and ends with a heel kick. This change was made in MSHvSF. - Zenpou Tenshin: This was originally a roll move in the SFA series used to avoid moves and quickly get behind opponents. His dash in XvSF and MSHvSF was always somewhat of a reference to this move. However, in MvC2 he has it back as a special move as well, although like his dash he actually leaves the ground and does sort of a spinning dive instead of simply rolling across the ground. Hyper Combos ------------ - Shouryuu Reppa: A multi-Shoryuken hyper combo. This move is originally from SSF2T, although instead of stringing together two Shoryukens like in that game, Ken does three, making the move more resemble the level 3 version in the SFA games. - Shinryuu Ken: A completely vertical Shoryuken hyper combo. This was first introduced in SFA, and the flames circling around Ken as he does the move were added in XvSF. - Shippuujinrai Kyaku: Ken's multi-kick hyper combo. This comes from Street Fighter III, and was introduced into the MvC series in MSHvSF, in which the flames coming off of Ken's feet and the heel kick at the end were also added. After Marvel vs. Capcom 2 ------------------------- Ken was included in all of the Capcom / SNK crossover fighting games. Like Ryu and M. Bison, his sprite was redrawn in Capcom vs. SNK to be closer to the way he looked in Street Fighter II. SVC Chaos introduced an alternate version of Ken called Violent Ken, with similarities to Evil Ryu and Orochi Iori. He was also a playable character in Namco x Capcom and was included along with the rest of the original Street Fighter II cast in Street Fighter IV, where he was very popular in online play. ************************************************ [c03] ------------------------ = MEGA MAN = ------------------------ *Sometimes known by his Japanese name, Rockman.* Introduced In: Mega Man (1987) Description ----------- Mega Man is one of Capcom's flagship characters and is one of the most popular and recognized video game characters in the world. In the game series of the same name, he is a robot from the year 20XX who was created by Dr. Light as a lab assistant named Rock in most versions of the story, and Mega in Mega Man Powered Up. When Dr. Light's rival, Dr. Wily, stole many of Dr. Light's other robots and attempted to use them to take over the world, Rock volunteered to be converted into a fighting robot and became known as Mega Man. Since then Mega Man has fought for everlasting peace. He stopped Dr. Wily's attempts at world domination at least ten times, using his strong fighting ability and his signature skill of being able to copy the weapons of robot masters he defeats. Along the way he learned of the existence of his brother, Proto Man, and had several battles with his rival, Bass. He's accompanied into battle by his robotic dog Rush, who was introduced in Mega Man 3 and serves all sorts of useful functions in the series, usually by transforming into some mode of transportation or other device. Marvel vs. Capcom 2 features the original Mega Man from the classic series. However, there have been several spinoff series, including Mega Man X, Mega Man Legends, Mega Man Battle Network, Mega Man Zero, Mega Man ZX, and Mega Man Star Force, most of which feature their own version of Mega Man with some characteristics in common with the original. Appearance ---------- Mega Man's general look here is the same as it's been throughout the Mega Man series, though his proportions are more in line with Mega Man 8 than any other Mega Man game, and he of course has a more detailed character sprite than was possible back on the NES. He appears as a boy wearing blue armor and helmet, hence his nickname "The Blue Bomber". One of his arms also changes into his arm cannon when doing certain attacks just as it does in the Mega Man games. The sprite used is from Marvel vs. Capcom. Alternate Colors ---------------- - HP (green / light green armor): Mega Man has appeared green and white when using several special weapons in the primary Mega Man series, such as when using Bomb Man's, Snake Man's, or Gyro Man's weapons. However, the green / light green combo most closely resembles his color when equipped with Centaur Man's weapon in the arcade game Mega Man 2: The Power Fighters. - LK (red / pink armor): This is Mega Man's color when using Plant Man's weapon in both of the Mega Man arcade games. It was also his alternate color in MvC, even the orangish color for Rush is the same. - A1 (gray / light gray armor): This color scheme for Mega Man was first seen when using Bubble Man's weapon in Mega Man: The Wily Wars, and also when equipped with Cut Man's or Dust Man's weapon in Mega Man: The Power Battle, and Tengu Man's weapon in Mega Man & Bass. - A2 (red / yellow armor): This very closely resembles Mega Man's color when he gets equipped with Heat Man's weapon in Mega Man 2. Poses ----- *All of Mega Man's poses are the same as they were in Marvel vs. Capcom, except where noted.* Pre-Match: Mega Man and Rush teleport into the stage. Teleporting in a blue streak of light has been Mega Man's method of entering and exiting areas ever since the first Mega Man game. He also says, "Ikuzo!", just as he does during his entrance in The Power Fighters. Switch In / Switch Out / Call Partner: These are all the same as in MvC, but the voice samples have all been changed either to "Ikuzo!" or just a non-specific shout. In general, Mega Man doesn't have as much to say in MvC2 as he did in MvC. Win Poses: 1. Mega Man winks and does a victory sign while saying, "Yatta!". Rush also projects an image of Dr. Light. Rush's function as a holographic projector was seen in Mega Man 8, in which Dr. Light uses it as a method of communicating with Mega Man. 2. This is the same as the previous win pose except Eddie also brings out a cake with candles in it. The cake is appropriate because, like all of Mega Man's win poses, this one was created for Marvel vs. Capcom, which came out shortly after the 10th anniversary of the Mega Man series. 3. Mega Man's helmet disappears as he holds up his arm cannon and says, "Yatta!" Rush projects an image of Dr. Light unless it's after a time over win. The disappearing helmet mirrors the way Mega Man's helmet would suddenly appear on his head in the intro to Mega Man 2. Mega Man had more to say during this win pose in MvC, which is why his mouth keeps moving after he's finished talking. 4. Mega Man plays rock-paper-scissors with you. He'll turn away for a second then hold up the hand sign for whichever of the three he picked. He doesn't say anything while doing so, but in MvC he would actually say "Jan-ken-" and then either "gu!" "pa!", or "choki!" This pose may be a sly reference to the rock-paper-scissors-like design elements in the Mega Man series, in which each robot master is weak against another robot master's weapon. Basic Attacks ------------- Mega Man has all of the same basic attacks, special moves, and hyper combos he did in MvC. Notable attacks are: - Standing / Crouching / Jumping HP: The Mega Buster. This is Mega Man's default weapon in all of his games. In the Mega Man series, the standard shots are small and can be fired in groups of three. Starting with Mega Man 4, the buster can be charged up to two higher levels which fire larger, more damaging shots. In MvC2, the mega buster always fires large, single shots like the fully charged up shots in Mega Man games. Also, it can be charged to infinitely higher levels instead of just two. The graphical effect when charging looks similar to Mega Man 8 and especially the two Mega Man arcade games. - Crouching HK: Mega Man's slide. This was introduced in Mega Man 3. In MvC2 this move is an attack, but in the Mega Man games it's purely for mobility, used for dodging attacks and sliding through small gaps. - Standing MK: A fast standing kick. This was the same kick Mega Man used in Mega Man 8 for kicking the Mega Ball / Rock Ball. Special Moves ------------- - Mega Upper: A rising uppercut. Mega Man has a move very similar to this in The Power Fighters. - Eddie Summon: Eddie appears and drops one of three special weapons for Mega Man. Eddie was introduced in Mega Man 4 and generally helps out by showing up at certain times to give Mega Man items. He also fought alongside Mega Man during a flying sequence in Mega Man 8 by throwing bombs at enemies below. - Tornado Hold: This is the weapon Mega Man obtained from Tengu Man in Mega Man 8. In that game, it could be used to propel Mega Man upward to reach higher platforms in addition to its use as a weapon. - Rock Ball: This is another weapon from Mega Man 8, and was known as the Mega Ball in the English version of that game. Its primary use as a projectile that can bounce off walls and ceilings is kept intact in MvC2, but it also had another use in Mega Man 8 of essentially allowing Mega Man to jump again in mid-air by bouncing off of the Mega Ball. - Leaf Shield: Wood Man's weapon from Mega Man 2. In that game it would circle Mega Man continuously as long as he stood still, or until it touched an enemy that wasn't immediately destroyed by it. In MvC2, it can be fired at will or disappears after absorbing one hit, so it actually functions more like the Star Crash in Mega Man 5. Hyper Combos ------------ - Rush Drill: Rush transforms into a small tank with a drill on the front which Mega Man drives into his opponent. This vehicle never appeared in the Mega Man series, but Rush is commonly able to transform into various modes of transportation such as a jet, motorcycle, or race car. - Beat Plane: Beat transforms into an airplane that can be used to attack the opponent. Beat is a robotic bird introduced in Mega Man 5, who would help out by attacking enemies or coming to Mega Man's aid if he falls into a pit. - Hyper Mega Man: Mega Man's friends merge together with him to form a giant robot and unleash a powerful attack. Mega Man is never capable of this outside of the MvC series. However, it may be based partially on the Rush adapters in Mega Man 6 & 7, in which Rush transforms into a suit of armor and merges with Mega Man, giving him the ability to fly short distances and launch powerful projectiles from his fist. Other Notes ----------- - Mega Man is one of only five out of the 28 playable Capcom characters in MvC2 whose first appearance was in a home console game rather than an arcade game, along with Roll, Jill, Tron Bonne, and Servbot. - Whenever he's defeated, Mega Man explodes into a bunch of energy spheres. This mimics his death animation in all of the Mega Man games. - Mega Man blinks periodically while standing still, just like he does in the Mega Man series. - Unlike most fighters, Mega Man actually faces the other direction when walking away from his opponent, so that he moves more like he does in his own series. - Mega Man has the ability to wall jump. This is an ability retained from the two Mega Man arcade games. Also, when jumping Mega Man holds his arms up the same way he does in his own series. After Marvel vs. Capcom 2 ------------------------- Mega Man had several smaller roles after MvC2, such as Cannon Spike, Card Fighters DS and a series of cell phone games, as Capcom was more focused on the newer Mega Man spinoffs such as Battle Network. However, the original Mega Man remained popular, and the classic series was revived for a PSP remake of the first game in 2006. The series was then continued with two new but retro-styled games: Mega Man 9 in 2008, and Mega Man 10 in 2010. ************************************************ [c04] ------------------------ = ROLL = ------------------------ Introduced In: Mega Man (1987) Description ----------- Roll is essentially Mega Man's twin sister since Dr. Light created them as a pair. Her name is also a play on Mega Man's original name, Rock. She is primarily a housekeeping robot, but often assists Mega Man in a supporting role during his adventures. Some of her non-canon appearances have suggested that she's always longed to fight just like Mega Man. She usually has very small roles in Mega Man games, often appearing in just the opening or ending. However, she appears in the shop in Mega Man 8, was kidnapped by Dr. Wily in Mega Man 2: The Power Fighters, and is actually a playable character in Wily & Light's RockBoard, Mega Man Battle & Chase, and as a hidden character in Marvel vs. Capcom. Like Mega Man, the version of Roll in this game is from the classic series. Other characters based on Roll exist in two of the spinoff series: Roll Caskett in Mega Man Legends, and Roll.EXE in Mega Man Battle Network. Appearance ---------- Roll's look in this game is based on her appearance in Mega Man 8 and Mega Man & Bass. In earlier games she had worn a simple red or pink dress and shoes, but here wears a bit more of an elaborate dress with a white patch on the front and long, gray sleeves, as well as red and gray boots. Her hair is tied in a ponytail with a green ribbon, which is consistent with all of her appearances. Her sprite is from Marvel vs. Capcom. Alternate Colors ---------------- - LK (gray dress, bluish green ribbon): This was Roll's alternate color in Marvel vs. Capcom. Poses ----- *All of Roll's poses are the same as they were in Marvel vs. Capcom, except where noted.* Pre-Match: Roll has three entrance poses. She rides in from the opposite side of the screen on Rush, gets flown in being carried by Beat, or kicks Eddie who walks off of the screen. All three are parodies of Strider Hiryu's pre-match poses. She says something different during the second and third poses than she did in MvC. Taunt: Roll tightens her bow while saying, "Yatane". This is the same as her pose from MvC, although in that game she said, "Makenai wa". Switch Out: Roll poses with one arm in the air while yelling. This is also the same as MvC, except that she used to say, "Yatane". Win Poses: 1. Roll holds up one arm while saying, "Makenai wa". There's also a version in which she does the same thing, but Rush teleports in and shows a projection of Dr. Light first. Both versions were in MvC, but Roll had more to say in that game. Special Moves ------------- - Roll Buster: This is Roll's version of the Mega Buster. This obviously is meant to emulate Mega Man's weapon, but it can't be charged and since Roll is not a fighting robot she keeps the buster cannon in her dress and pulls it out to use it instead of it being attached to her arm. - Tornado Hold / Rock Ball / Leaf Shield: These are the same three special weapons Mega Man uses. However, in MvC2 Roll starts with the Rock Ball equipped by default instead of having the Tornado Hold like Mega Man. - Hana-taba Bakudan: Roll throws a bouquet of flowers. This is from MvC. Hyper Combos ------------ - Hyper Roll: This is similar to the Hyper Mega Man super, except Roll simply fires a bolt of electricity instead of a huge beam of energy. It is the same here as in MvC. - Rush Drill / Beat Plane: These two hyper combos are also the same as in MvC, and are pretty much identical to the versions Mega Man uses. The Beat Plane in particular is interesting because, although Beat never transforms into a plane in the Mega Man series, in Mega Man Battle & Chase he does take the form of a car that's driven by Roll. Other Notes ----------- - Like Mega Man, Roll explodes into a circle of energy spheres when she's defeated. - This wasn't in any other game, but when super jumping, as Roll comes down from the peak of her jump she holds down her dress and says, "Ecchi!", apparently calling the player naughty or perverted for trying to make her dress fly up. After Marvel vs. Capcom 2 ------------------------- Roll continued to be a support character in a few games, appearing in some of the Mega Man cell phone games and appearing in several parts of Mega Man 9. She once again became a playable character through a download for Mega Man Powered Up, in which she attacked using a broom and other unusual melee weapons. She was also a playable character in Tatsunoko vs. Capcom, meaning she has actually appeared in more fighting games than Mega Man himself. ************************************************ [c05] ------------------------ = STRIDER HIRYU = ------------------------ *Often known simply as Strider.* Introduced In: manga: Monthly Comp Comics - Strider Hiryu (1988) game: Strider (1989) Description ----------- Strider Hiryu was originally not a video game character, but was introduced in a manga series produced by the manga studio Moto Kikaku and published by Kadokawa Shoten. Capcom was involved in the creation of the character and the manga and shares ownership of the property with Moto Kikaku. The first Strider Hiryu game was created shortly after the initial run of the manga series, and was one of Capcom's earliest breakthrough successes. In the games, the Striders are an elite group that specialize in espionage, destruction, and assassination missions. They operate independently and are not affiliated with any nation's government. Hiryu is the most skilled of the Striders, being the youngest ever to achieve Class-A status. In the first Strider arcade game, Hiryu was tasked with stopping Grandmaster Meio who was attempting to take over the planet from a space station called the "Third Moon". In Strider 2, Hiryu once again fought against Meio, as well as Strider Hien, a rogue Strider who had assisted Grandmaster Meio in wiping out most of the other Striders. The NES version of Strider is very different and follows the story of the manga much more closely. In it, Hiryu was initially sent to kill his friend Strider Kain, but eventually learned that his own commander, Matic, was a traitor involved in a plot to unleash a brainwashing device known as Zain. Hiryu traveled to many different locations around the world to destroy the Zain devices and defeat Matic. Appearance ---------- Hiryu's sprite in this game is from Marvel vs. Capcom. He wears a blue ninja outfit with the kanji symbol "hi" on the front (meaning "fly", also the first part of his codename), both a red sash and a loose silver belt around his waist, a sheath for his grappling hook held by shoulder straps on his back, and a long red scarf used to cover the lower half of his face. This is essentially the same look he's had in all his incarnations except for the scarf. He wore the scarf in the original manga, but didn't have it at all in the first arcade game and only wore it in the intro and ending of the NES game. He was given the scarf back in MvC and has worn it in all his video game appearances since. Alternate Colors ---------------- - LK (khaki colored outfit, red scarf): This was Hiryu's alternate color in Marvel vs. Capcom. Poses ----- Pre-Match: 1. Strider Hiryu flies in on his glider and then jumps down to his starting position. This is the same way he enters the first stage in the original arcade Strider. 2. Hiryu hits open a capsule from which a small, bipedal robot walks out. The capsule is the same type that can be hit to reveal items in the original Strider. The robot is one of the items from that game, which would follow Hiryu and attack enemies. 3. Hiryu rides in on a robot panther. The panther was another item in the original Strider which could be collected after getting two of the small robots. It would follow Hiryu and attack enemies, doing huge amounts of damage to just about everything. Taunt / Switch In / Switch Out / Call Partner: These are all the same as they were in MvC, except that Hiryu didn't say anything during these poses in that game. Voice samples have been added for all of them in MvC2. Assist: Hiryu silently stands facing away from his opponent. This was his regular taunt in MvC. Win Poses: All of Hiryu's win poses are the same as they were in MvC. Of special note is a win pose in which he flips upside down and stands on the ceiling while a robotic hawk flies by. There were certain areas in the original arcade Strider in which gravity was reversed for Hiryu and he had to fight while walking on the ceiling. The hawk is another powerup from that game, which would circle around a single area destroying enemies it touched. Basic Attacks ------------- Hiryu has all of the same basic attacks, special moves, and hyper combos as he did in Marvel vs. Capcom. Notable attacks are: - Standing / Crouching / Jumping MP: These horizontal slashes most resemble Strider Hiryu's primary attack in both the arcade and NES Strider. The weapon he uses is a cypher, a special type of sword used by the Striders that generates plasma to allow it to cut even through thick metal. Hiryu's cypher is called Falchion. - Slide Kick: Hiryu had a move very similar to this in both the arcade and NES Strider, which he could use to slide through tight spaces and attack enemies. Special Moves ------------- - Gram: Hiryu does a long range slash with his cypher. This is most likely based on a powerup from the arcade Strider that temporarily extends the range of the cypher. - Formation A: Hiryu calls out either a robot panther or hawk to attack his opponent. This is changed from MvC, in which he was only able to call a panther. - Formation B: Hiryu summons a small robot that hovers behind him and can be launched forward as a fireball. The robot is one of the powerups from the arcade Strider, although it doesn't behave the same during this move. The ability to shoot a fireball was an ability Hiryu had in the NES game, although it's unknown if this move was actually intended as a reference to that. - Formation C: Hiryu calls for a bomb with a small parachute attached to be dropped from the sky. These bombs were an obstacle Hiryu had to deal with in level 2 of the original arcade Strider. - Wall Cling: Strider Hiryu uses a hook to latch onto the wall. This is a direct reference to Hiryu's ability to climb walls in the arcade Strider, and just like in Strider he's able to climb up and down and attack with his cypher while on the wall. His kick attacks and the ability to launch himself over to the opposite wall were added for MvC, although the opposite wall launch was incorporated into his moveset in Strider 2. Hyper Combos ------------ - Ouroboros: Two of the bipedal robots circle around Hiryu and fire out rings every time he attacks. This is similar to the way these same powerups function in the arcade Strider, except that in that game the robots move around to home in on enemies and the rings they fire return to them in a boomerang-like fashion. It's a mystery why this hyper combo is called Ouroboros, since that was actually the name of a boss in Strider. Other Notes ----------- - Strider Hiryu "disintegrates" whenever he's defeated. The sound effect and animation are nearly identical to his death animation in the original arcade Strider. - The somersault Hiryu does when jumping closely mirrors the flip he does while jumping in the arcade Strider. - Hiryu's back dash has him tumbling backwards. He does something very similar in the arcade Strider when he gets hit. - Hiryu's forward dash is reminiscent of his run animation in the NES version of Strider. He also retained it as his dash animation in Strider 2. - Hiryu has a wall jump, which was a maneuver he had in the NES Strider, although it's not nearly as difficult to pull off as it was in that game. - He also has a double jump. This was originally given to him in MvC, but he could also double jump in Strider 2. After Marvel vs. Capcom 2 ------------------------- Despite being a fan-favorite character, Strider Hiryu has been in very few games over the past decade. His lone appearance as a playable character since Marvel vs. Capcom 2 was in Namco x Capcom, which also featured Grandmaster Meio and Strider Hien as enemies. His only other appearances have been as cards in the Card Fighters series. Hiryu was shown in early screenshots for a game called Capcom Fighting All-Stars, which was canceled and eventually turned into Capcom Fighting Evolution, which Hiryu was not in. There have also been several rumors over the years about the possibility of a new game in the Strider series, but so far nothing has surfaced. ************************************************ [c06] ------------------------ = CHUN-LI = ------------------------ *Sometimes known as Chun-Li Zang, her name in the 1994 Street Fighter movie.* Introduced In: Street Fighter II (1991) Description ----------- Chun-Li was the first playable female character in a fighting game upon her introduction in Street Fighter II. She quickly became a favorite of many fans, and her popularity helped lead to the inclusion of more female characters in the genre and in video games as a whole. She also remains one of Capcom's most popular characters. In the games, Chun-Li works as an investigator for Interpol. In the Street Fighter Alpha series she was investigating the criminal organization Shadaloo. In the process, she learned that Shadaloo's leader, M. Bison, was responsible for her father's death. She then later helped Charlie and Guile to destroy Bison's Psycho Drive and take down his criminal empire. In Street Fighter II, she was looking for a personal confrontation with Bison to get revenge for her father's death, but Bison was seemingly killed by Akuma before she got the opportunity. By the time of Street Fighter III: Third Strike, Chun-Li had begun teaching martial arts to young kids. She found herself forced to fight once again after one of her students was kidnapped by Urien. After rescuing the girl, Chun-Li devoted herself to helping the kids under her care as a way of honoring her father's memory. Appearance ---------- Chun-Li's sprite is from Street Fighter Alpha 2 where it was actually an alternate costume for her, although it is based on her classic look from Street Fighter II. She wears a modified blue qipao dress with gold accents, brown pantyhose, white boots, spiked bracelets, and a decorated "ox horn" hair style. This is the outfit she wears for most of her video game appearances, the exception being her primary outfit in the Street Fighter Alpha series which is a blue unitard with athletic shoes, wristbands, and a blue vest with a gold pattern that's mirrored from the one on her dress. X-Men vs. Street Fighter included the option of playing as Chun-Li in her Alpha outfit, but this wasn't carried over to any of the other Marvel vs. Capcom games. Alternate Colors ---------------- - HP (light green dress): Chun-Li had a darker green dress as early as Super Street Fighter II, but this variation matches up almost exactly to one of her alternate colors in Street Fighter Alpha 2. - LK (pink dress): This is her alternate color from Marvel vs. Capcom. This is a pretty common alternate color for her. She had similar outfits in SFA2, Super Puzzle Fighter II Turbo, Street Fighter EX, and SF3:TS. - HK (rust colored dress): This comes from Street Fighter Alpha 2 Gold, where it was the alternate color for "SSF2" Chun-Li. Poses ----- Pre-Match: Chun-Li bows and says "Ikimasu." She first used this pose while in her classic outfit in SFA2, but didn't say anything. The voice sample was added in Marvel Super Heroes vs. Street Fighter. Taunt: Chun-Li says "Gomen ne!" as she leans forward and waves one hand in the air. This is Chun-Li's signature taunt and was introduced in Street Fighter Alpha. This taunt can actually hit the opponent, just as it could since its introduction. Switch In: Chun-Li smiles and does a victory sign while saying, "Okay!" She did the same pose in all of the previous Marvel vs. Capcom games, but said something different in each of those. Switch Out: Chun-Li does her regular taunt, but says something different. She used this pose in all the previous MvC games, but the voice sample specifically is from MSHvSF. Call Partner: Chun-Li stands straight with her hands together. This is the same pose as in MvC, but she says something different than she did in that game. Time Over Loss: Chun-Li puts one hand on her hip and bites her finger. This is the same pose used in all of the SFA and MvC games. Win Poses: 1. Chun-Li Jumps up and down, shakes her head, then does a victory sign while yelling, "Yatta!" This is one of her classic victory poses from Street Fighter II. 2. Chun-Li crosses her arms and bows while saying, "Xie xie." This is another pose from SF2, although she originally didn't say anything during this pose. The voice sample was added in MSHvSF. 3. Chun-Li kicks in the air several times then raises up one leg. This pose comes from Street Fighter Alpha. 4. This is the same as Chun-Li's taunt. This is another pose from SFA, in which it was the pose Chun-Li would use after a perfect victory. Basic Attacks ------------- Chun-Li's basic attack set is nearly identical to what it was in SFA, with two exceptions. She has one added command move and her jumping attacks are now the same whether she's jumping straight up or at an angle, with one of her kicks from SFA now accessed by holding forward on the joystick/pad. Her jumping attacks have also been changed around a bit from the previous MvC games. Command moves: - Falcon-Claw Kick: Chun-Li's "head stomp". This is a move she has had since SF2. - Diving Crane Kick: A forward flip that can hit the opponent on the way down. This move was originally given to Chun-Li in Street Fighter II: Champion Edition, but at that point could only be done while next to an opponent. In SSF2T it was altered so that it could be done at any distance. - Reishiki Kikouken: Chun-Li unleashes a close range blast of ki energy. This move was given to her in MSHvSF, but graphically it's identical to her level 1 Kikoushou super in SFA2. Special Moves ------------- - Hyakuretsu Kyaku: A rapid fire series of kicks. This is often known as the "lightning kick" or "lightning legs". This was one of her original moves in SF2, and in fact is the only special move she has possessed in every one of her fighting game appearances. The only major change for the Marvel vs. Capcom series is the ability to use this move in mid-air. - Kikouken: Chun-Li's projectile move. Although she originally didn't have this move in SF2, "Chun-Li fireballs" were popular additions in hacked versions of the game. She officially received the Kikouken in Street Fighter II Turbo. The input for the move is a half circle forward plus a punch like it was originally and in most games Chun-Li has been in, although in several games it's instead been a charge move like Guile or Charlie's Sonic Boom. Finally, even though in most Street Fighter games the Kikouken has a limited range, in MvC2 it travels full screen just like in its original incarnation. - Tenshou Kyaku: Chun-Li does several rising kicks. This move is from SSF2T. This was previously always a "charge" move in the Street Fighter series, but the input was changed to a dragon punch motion for the MvC series starting with MSHvSF. - Sen'en Shuu: Chun-Li does a flip and drops her leg down onto the opponent. This originated in SFA. Hyper Combos ------------ - Senretsu Kyaku: Chun-Li rushes forward while kicking rapidly. This is from SSF2T. - Hazan Tenshou Kyaku: A rapid hitting version of her Tenshou Kyaku move. This was one of her super combos from SFA. - Kikoushou: Chun-Li creates a giant sphere of chi energy. This is another move that was introduced in SFA, although for the MvC series it's been powered up so that it covers a much larger area. Other Notes ----------- - Chun-Li is one of only three Capcom characters along with Ryu and Zangief who have been playable in all of the Marvel vs. Capcom games. - Chun-Li can do a wall jump. This is a regular ability of her's that she's had since her introduction in SF2. - She can also triple jump and air dash. These abilities are specific to the MvC series and were introduced in X-Men vs. Street Fighter. - Marvel vs. Capcom included an alternate, palette-swapped version of Chun-Li called Shadow Lady. She apparently represented what the result would have been if Bison had experimented on Chun-Li with Shadaloo technology. She played very differently, utilizing a drill, small homing missiles, and a gigantic laser attack. Shadow Lady was not carried over to MvC2. After Marvel vs. Capcom 2 ------------------------- Chun-Li continued to appear in all of Capcom's crossover games, including Capcom vs. SNK, Namco x Capcom and Tatsunoko vs. Capcom. Interestingly, she was one of the characters representing Street Fighter III in Capcom Fighting Evolution. She was included along with the rest of the original SF2 cast in Street Fighter IV. Chun-Li also appeared in many of Capcom's mobile phone games and in cameos in games like Harvey Birdman and Mega Man 9. Outside of games, Chun-Li was most notably the central character in a 2009 live action Street Fighter movie. ************************************************ [c07] ------------------------ = GUILE = ------------------------ *Sometimes known as William F. Guile, his name in the 1994 Street Fighter movie and American cartoon series.* Introduced In: Street Fighter II (1991) Description ----------- Guile is one of the original eight playable characters from SF2, and is one of the most popular characters in the series. In addition to being generally well liked as a character, Guile's also known for being very effective in the hands of a good player, particularly in the early versions of SF2. In the Street Fighter series, Guile is a Major in the U.S. Air Force. His story began in Street Fighter Alpha 3 in which he was sent to track down his friend Charlie, who had gone missing. Guile found Charlie and learned that he had been covertly working with Chun-Li to bring down Shadaloo and destroy M. Bison's new weapon, the Psycho Drive. Guile decided to help Charlie, and they managed to get into Bison's base and plant explosives on the Psycho Drive. When Bison showed up and tried to stop them, Charlie stayed behind to keep Bison occupied and was seemingly killed in the explosion as Guile escaped with Chun-Li. By the time of Street Fighter II, Guile had become consumed with getting revenge against Bison, becoming estranged from his wife and daughter as a result. He entered the second World Warrior tournament and eventually got the opportunity to kill Bison, but chose not to. Instead, Guile decided to stop living his life motivated by vengeance and returned to his family. He did not give up hope, however, that Charlie was still alive. Appearance ---------- Guile's appearance is essentially the same look he's had throughout the Street Fighter series. He wears a battle dress uniform with a green tank top, has American flag tattoos on his arms, and his famous flattop. His sprite for this game is from the PlayStation version of SFA3. Alternate Colors ---------------- - HP (gray & brown uniform, slightly reddish skin): This is very similar to one of Guile's outfits from Super Street Fighter 2. It's also an alternate color in SFA3. - LK (blue & brown uniform): This closely resembles Guile's default color in Street Fighter II Turbo. It's present in SFA3 as well. - HK (dark brown uniform, slightly reddish skin): The all brown color scheme for Guile's uniform makes this somewhat like his alternate color in Street Fighter II: Champion Edition, but it's quite a bit darker overall. Poses ----- Pre-Match: Guile spins one arm around while saying, "I'm impressed." This is the same pose from SFA3, but in that game he said, "Do.. your best." Taunt: This is the same as his intro pose, but he says, "Too easy." He uses the same taunt in SFA3 but with a different voice sample. Time Over Loss: Guile puts his hand over his face. This is the same pose he's used since SF2. Win Poses: 1. Guile faces the screen with his hands on his hips while saying something. This was a pose Guile used in the early versions of SF2, although he didn't say anything in those games. It was also in SFA3. 2. Guile combs his hair while saying, "That's all?" He had this pose in all the various versions of SF2, in which he didn't say anything, and SFA3, in which he said, "I'm impressed." 3. Guile does the same pose as his taunt while saying, "Too easy." This was in SFA3, but in that game he merely says, "Hmph!" 4. Guile smiles and flexes one arm. This is from SFA3. 5. Guile says, "Too easy" while doing sort of a salute with two fingers. This is another one from SFA3, and is of course based on one of Charlie's win poses. Basic Attacks ------------- Guile's basic attack set is based on his attack set from SSF2T and SFA3. However, both of those games had close attacks, alternate standing attacks that only come out when next to an opponent. As a result, some of Guile's standing attacks are either missing or have been changed to command moves. His MP is the same as his old far MP, and his HP the same as his old close HP, while his MK and HK are the same as the close and far HK respectively in A-ism in SFA3. His jumping attacks are now the same whether jumping straight up or at an angle, with some of his attacks now being accessed by holding up on the joystick/pad. Command Moves: - Reverse Spin Kick: Guile flips upside down and delivers a kick toward his opponent's head. This is a move Guile has been able to perform while next to his opponent since SF2, but MvC2 is the first game in which it can be used at any distance. - Knee Bazooka: A short hop forward with one knee extended. This began as a simple standing attack in SF2 and was changed to its current form in SF2:CE. - Rolling Sobat: A forward moving jumping spin kick. The kick itself Guile could do as a stationary move since SF2, but the ability to move during the kick was introduced in Super Street Fighter II Turbo. In other games, Guile can move forward or backward during this kick, but in MvC2 he can move forward only. - Spinning Back Knuckle: A standing spinning punch. This was Guile's far standing HP in most versions of SF2, and then a command move with the same forward+HP command in SSF2T and SFA3. - Straight: A hard straight punch. This was Guile's regular far standing HP in SSF2T and SFA3. Special Moves ------------- - Sonic Boom: Guile launches a wave of sonic energy toward his opponent. This has been one of Guile's signature moves since Street Fighter II. The graphic for the actual projectile is the same as it was in SFA3. - Somersault Kick: Guile jumps and does a back somersault while kicking. This is commonly known as the "flash kick", and like the Sonic Boom is a move he's had since SF2. MvC2 sees two changes to the move. It can now be done in the air, and it produces a wave of energy that travels up at an angle. Hyper Combos ------------ - Somersault Strike: Guile does three Somersault Kicks in succession. This was originally Guile's super move in SSF2T. However, in that game he only did two somersaults, so this more closely resembles the level 3 version from SFA3. - Sonic Hurricane: Guile creates a cyclone of sonic energy around him. This move comes from SFA3, but has a longer duration and wider radius than it did in that game. Other Notes ----------- This game is Guile's first appearance in the Marvel vs. Capcom series as a playable character, however he made cameo appearances in other games in the series, first in Charlie's ending in X-Men vs. Street Fighter, in which he was identified only as "Charlie's Friend", and then in a background cameo in Marvel Super Heroes vs. Street Fighter's mall stage. After Marvel vs. Capcom 2 ------------------------- Guile was consistently included in the Capcom / SNK crossover games. He was also one of the four characters that represented Street Fighter II in Capcom Fighting Evolution and was included along with the rest of the original Street Fighter II cast in Street Fighter IV. In addition, he's gotten cameos in games such as Harvey Birdman and Super Puzzle Fighter II Turbo HD Remix. ************************************************ [c08] ------------------------ = DHALSIM = ------------------------ Introduced In: Street Fighter II (1991) Description ----------- Dhalsim is an Indian monk and a master of yoga. He's notable for using many bizarre moves that distinguish him from other Street Fighter characters while often still being quite an effective fighter. Dhalsim is characterized as a pacifist, but fights anyway when it is for a just cause. He does at times feel distress over the apparent contradiction in his actions. In Street Fighter Alpha 2, Dhalsim was attempting to defeat M. Bison after sensing the great evil within him. Dhalsim seems to have been successful at least in hindering Bison's plans, as Bison sent Cammy to assassinate him in Street Fighter Alpha 3. Instead, Dhalsim used his powers to make Cammy self-aware and freed her from Bison's control. In Street Fighter II, Dhalsim once again decided to fight and entered the second World Warrior tournament. His motive was to earn the prize money in order to help the poor in his village. Appearance ---------- Dhalsim's appearance is essentially the same as it has been since SF2. He wears torn, mustard colored shorts along with similarly colored ankle bands and wrist bands, silver bracelets and earrings, and red stripes painted on his head and cheeks. He also wears three skulls around his neck, which are said to be the skulls of children from his village who died during a plague. His sprite here is originally from Street Fighter Alpha 2. It's a slightly exaggerated version of his SF2 design with larger skulls and a more muscular build aside from his torso, which is even more disproportionately thin. Alternate Colors ---------------- - HP (reddish orange skin, blue clothes): This is very close to his default color in Super Street Fighter II Turbo, as well his default color in X-ism in Street Fighter Alpha 3. - LK (very light blue skin, violet colored clothes): This is similar to one of Dhalsim's alternate colors from Super Street Fighter II, but exactly matches his alternate color in Marvel Super Heroes vs. Street Fighter. - HK (bluish purple skin, orange clothes): This is similar to one of his alternate colors in Street Fighter EX Plus Alpha, but not exact. - A1 (dark brown skin, teal clothes): This color scheme is very close to one of the colors for "classic" Dhalsim in SFA2, but is a bit darker. Poses ----- Pre-Match: Dhalsim has a turban on his head, which he throws off while saying, "Yoga". This pose is from SFA2. Taunt: He stands with his hands together while chanting. This is the same pose used in SFA2 & 3 as well as XvSF and MSHvSF, but in all those games he said, "Yoga". Switch In: The same pose as his taunt, but he says "Yoga". This is the same switch in pose as in X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter. Switch Out: Dhalsim turns away from his opponent while crossing his arms in a contorted pose and yelling, "Yoga!". He uses the same pose in MSHvSF, but without saying anything. Call Partner: Dhalsim does his taunt while yelling, "Yoga!". This is the same pose as in MSHvSF and in that game he even says the same thing, but it's actually a different voice sample. Time Over Loss: Dhalsim stands slumped with his head down. This pose is the same as in the SFA series and previous games in the MvC series. Win Poses: 1. Dhalsim floats in the air in a meditative pose with his hands together and eyes closed while chanting. This comes from SF2, although he originally didn't say anything during this pose. 2. Dhalsim does a dance in which he sways back and forth while clapping his hands over his head. This is his other win pose from SF2. It was absent in SFA2 and XvSF, but was brought back in MSHvSF. 3. Dhalsim floats in the air in a meditative pose with his hands to his side, his mouth moves while he chants something. This pose is from SFA2 and is unchanged since that game. 4. Dhalsim stands with his hands together with his eyes closed just like in his taunt and mumbles something. This pose is also from SFA2, but the voice sample is actually his victory screen chatter from MSHvSF. Basic Attacks ------------- Dhalsim is the only character in the game with close attacks, an alternate set of attacks for close proximity fighting. This is a carryover from SF2, in which all characters had separate close and far attacks. In MvC2, his close attacks come out simply by pressing an attack button while right next to an opponent. This is the same way they worked in the early versions of SF2 as well as in XvSF and MSHvSF. In SSF2T and the SFA series they were accessed by holding back on the joystick while attacking, regardless of distance from the opponent. His attack set in this game is mostly the same as in SFA2, with just a few differences. His forward+LP poke from SFA2 is now his regular far standing LP, his HP headbutt move now only does one hit instead of two, and he has an added "belly smash" throw. All of this was the same in XvSF and MSHvSF. In MvC2 his old MP throw has been changed into a special move. Command Moves: - Drill Head-Thrust: A headfirst spinning air attack. This is from SF2, and is still largely the same as it was in that game. - Drill Kick: A feetfirst spinning air attack. This is from SF2 as well, however in that game and up through SSF2 this only had one version that traveled down at about a 45 degree angle. SSF2T added two more, both at a sharper and a more gradual angle. Because of the four button control scheme, these are the only two that can be accessed at any time in MvC2, but the original 45 degree Drill Kick can be comboed into. Special Moves ------------- - Yoga Fire: Dhalsim breathes a ball of fire that travels outward. This is one of his original moves from SF2. The fireball itself is larger and has a different graphic for the MvC series, and can be done in the air. It also travels full screen instead of having a limited range like it did in the SFA series. - Yoga Flame: Dhalsim produces a stream of fire from his mouth. This comes from SF2 as well, and has quite obviously been altered for the MvC series to cover a huge area. - Yoga Smash: Dhalsim grabs his opponent's head with one hand and punches it repeatedly with the other. This was Dhalsim's MP throw in all of his previous games. - Yoga Teleport: Dhalsim vanishes and reappears elsewhere in the arena. This is originally from Street Fighter II Turbo. The ability to also do this move in the air was added in SFA2. - Yoga Blast: Dhalsim does an upward angled yoga flame. This is originally from SSF2T, however the angle he fires it at is a bit lower like it was in the SFA series. Like the yoga flame, it's been upgraded for the MvC series to have much greater range. - Flight: Dhalsim can fly for short periods of time. This ability is exclusive to the MvC series and was given to him in MSHvSF. Hyper Combos ------------ - Yoga Inferno: A directed stream of concentrated flame. This is from SFA2. In that game, it was a sweeping barrage of fire in which Dhalsim would start low to the ground and sweep up then down one or more times depending on the level, and it still works similarly when done in a variable combo. Used on its own, it can now be directed by the player. Other changes for the MvC series are much greater range and, starting in MSHvSF, the ability to do the move in the air. - Yoga Strike: Dhalsim jumps into the air, grabs his opponent, and slams them to the ground with his legs. This is from SFA2 as well, and actually looks most similar to the level one version of the move from that game, except that Dhalsim spins around in the air several times before slamming his opponent. Other Notes ----------- - Dhalsim teleports in place when recovering in the air. He did this in XvSF and MSHvSF as well, and this is based on a special recovery move he had in the SFA series. After Marvel vs. Capcom 2 ------------------------- Dhalsim has continued to be a reasonably popular character in the Street Fighter series. He appeared in most of the Capcom / SNK crossover fighting games, and was included along with the rest of the original Street Fighter II cast in Street Fighter IV. He also had a few cameo appearances in games such as Capcom Fighting Evolution and Harvey Birdman. ************************************************ [c09] ------------------------ = ZANGIEF = ------------------------ Introduced In: Street Fighter II (1991) Description ----------- Zangief is one of the "original eight" from Street Fighter II, and is the archetype for the strong, close range fighter in fighting games. In the SF series, Zangief is a former professional wrestler who wrestled under the name "Red Cyclone". He hails from the former Soviet Union and is portrayed as being extremely patriotic, usually motivated by the desire to bring glory to his home country. He also seems to have somewhat of a rivalry with Mike Haggar from the Final Fight series, as both have emulated the other's moves. In Street Fighter Alpha 2, Zangief's successes in battle earned the attention of the Soviet President, who praised Zangief and sent him to train so that he could one day prove the superiority of his country. In Alpha 3, Zangief was called on by the President to attempt to take down M. Bison and his Shadaloo organization, which represented a threat to the U.S.S.R., although it's unclear whether he had any hand in defeating Shadaloo. In the events of Street Fighter II, Zangief entered the second World Warrior tournament, seeing it as the opportunity he's been waiting for to prove Russian superiority by winning. He put on a good enough showing in the tournament that he was offered a lucrative contract to return to professional wrestling. Appearance ---------- Zangief's sprite is from Street Fighter Alpha 2, and essentially represents a more bulked-up version of his original look from Street Fighter II. He wears red and gold wrestling trunks, boots, and wristbands. He also has his trademark beard and mohawk, and scars all over his body from wrestling bears as part of his training regimen. Alternate Colors ---------------- - LK (blue and yellow outfit): This is one of Zangief's alternate colors from Super Street Fighter II. It was also in Street Fighter Alpha 3 as his alternate color in A-ism. - HK (black and yellow outfit, heavily tanned skin): The outfit colors only were available as early as SSF2, however the entire color scheme with the change in skin color was one of "classic" Zangief's alternate colors in SFA2. It was also his alternate color in X-ism in SFA3. Poses ----- Pre-Match: Zangief begins wearing a cape, which he takes off and throws to the side. This pose is originally from SFA2 and was used in many subsequent games. The cape also looks conspicuously like the one he wore in Street Fighter II: The Animated Movie. Taunt: Zangief grits his teeth and makes a grunting noise while flexing with his arms down in front of him. He used this taunt in SFA2 and SFA3 but didn't say anything. The voice sample was added in X-Men vs. Street Fighter. Switch In: Zangief flexes his muscles and laughs. This is the same pose as in all the previous Marvel vs. Capcom games, but with a different voice sample. Switch Out: Zangief holds both arms in the air and says, "Harasho!". Once again the pose is the same as the previous MvC games, but the voice sample is taken from another one of his old poses. Call Partner: Zangief flexes one arm and says something in Russian. This is the same pose from Marvel Super Heroes vs. Street Fighter and Marvel vs. Capcom, but with a different voice sample. Time Over Loss: Zangief puts his hand over his face. This is the same as SFA2 and SFA3, as well as all of the MvC games. Win Poses: 1. Zangief holds both arms in the air and yells, "Heeah!" This pose is from the SF2 series, although Zangief either grunted or laughed depending on the game. He also said, "Da!" during this pose in the SFA series and the previous MvC games. 2. Zangief flexes one arm and says, "Bolshoi Pabeda". This is exactly the same as in SFA2 and the previous MvC games. He also does a variant of this pose in which he just laughs in every version of SF2 and in SFA3. Basic Attacks ------------- Like in the previous MvC games, Zangief's basic attack set is mostly taken directly from SFA2. As with all characters, his jumping attacks are now the same whether he's jumping straight up or at an angle, with his old jumping angled HP now accessed by holding forward while hitting HP. He also lost the shorter close range versions of his ducking MK and HK, but regained one of his air throws from SSF2. As his background would suggest, many of his moves are either loosely or directly based on moves used in professional wrestling. Command Moves: - Body Press / Double Knee Drop / Headbutt: These three aerial attacks have been part of Zangief's repertoire since SF2. Note that the headbutt can only be done as a medium attack in the MvC series, meaning that in MvC2 it can only be used as part of a combo. - Elbow Drop: A ground or mid-air elbow drop. This move was given to Zangief in X-Men vs. Street Fighter. Special Moves ------------- - Double Lariat: Zangief spins around with his arms outstretched. This was originally Haggar's special attack in Final Fight. There are two versions depending on whether both punches or both kicks are pressed. The "punch" lariat was first used by Zangief in SF2, although he could only spin in place. Street Fighter II: Champion Edition saw him gain the ability to move back and forth during the move. The "kick" lariat is a quicker version introduced in Street Fighter II Turbo in which he would spin faster. In SSF2 it was changed so that Zangief spins around at the same speed as the punch version, but not as many times, which is how the move remains. For the MvC series, Zangief has the added ability to perform both versions in mid-air. - Screw Piledriver: Considered Zangief's signature move, this is a piledriver in which Zangief jumps high in the air and spins himself and his opponent around before driving the opponent's head into the ground. It originated in SF2, although Haggar began using the move as well in Final Fight 2 and Saturday Night Slam Masters. Like the lariat, it can be performed in the air in the MvC series. - Atomic Suplex: Zangief performs a ground and then leaping suplex in quick succession. This move is from SSF2 and is still essentially the same as it was in that game, but with a simpler control motion. - Flying Power Bomb: Zangief runs forward and does a leaping power bomb to his opponent. This is from SSF2 as well and like the atomic suplex has a simpler control motion. Also for the MvC series Zangief has super armor during this move. - Banishing Flat: Zangief does a sidestepping strike while his hand glows blue. This is from Super Street Fighter II Turbo and like in that game can negate projectiles if timed properly. - Aerial Russian Slam: Zangief leaps into the air to grab his opponent and slam them into the ground. This was actually one of Zangief's super combos in SFA2, but for the MvC series was changed into a regular special move. - Launcher Throw: Zangief throws his opponent directly upward. This was introduced in XvSF and was Zangief's regular MP throw in all three of the previous MvC games. Hyper Combos ------------ - Final Atomic Buster: Zangief does two suplexes followed by two spinning piledrivers. This was his super in SSF2T, although the version here is based on the level 3 FAB in SFA2. Three changes were made for the MvC series: Zangief now runs forward at the beginning of the move just like he does for the Flying Power Bomb, he throws the opponent in the air after the first spinning piledriver and jumps up and catches them for a flashier finish, and the move can be powered up by spinning the joystick during the second piledriver. - Hyper Double Lariat: Zangief does a stronger, multi-hit version of his Double Lariat. This is from XvSF and in all of the MvC games, including MvC2, it can only be used during a variable combo. - Ultra Final Atomic Buster: Zangief does a Flying Power Bomb, Atomic Suplex, and then a high altitude Screw Piledriver. This exact move was introduced in Marvel vs. Capcom, however before that he had a somewhat similar level 3 super combo in Street Fighter EX. - Mech Zangief Transformation: Zangief changes into Mech Zangief. Also known as "Mecha" or "Iron Body" Zangief, this alternate version was originally a separate selectable character in Marvel Super Heroes vs. Street Fighter. The ability for Zangief to turn into Mech Zangief at will was added in Marvel vs. Capcom. Mech Zangief plays essentially the same as he did in MSHvSF. He cannot block, but has hyper armor and so can never be put into hit stun by anything except throws. He doesn't have the banishing flat or ultra final atomic buster, but gains the Vodka Fire special and Siberian Blizzard hyper combo in their place. Mech Zangief's default color is the same as it was in MSHvSF and MvC, except that his red eyes and teeth have been changed to blue. Mech Zangief's Assist 2 color however is almost identical to his alternate color in both of those games. Other Notes ----------- - In all of the MvC games, Zangief's dash is a pseudo-attack, since he'll automatically grab an opponent when dashing into them and can then hit them with a back drop or a bite attack. - Zangief is one of only three Capcom characters along with Ryu and Chun-Li who have been playable in all of the Marvel vs. Capcom games. After Marvel vs. Capcom 2 ------------------------- Zangief appeared in almost all of the Capcom / SNK crossover games, only being omitted from SVC Chaos. He was also one of the four characters that represented Street Fighter II in Capcom Fighting Evolution and was included along with the rest of the original Street Fighter II cast in Street Fighter IV. He's received a handful of cameo appearances as well, and there was a downloadable Zangief costume, complete with beard and mohawk, for LittleBigPlanet. ************************************************ [c10] ------------------------ = M. BISON = ------------------------ *Often known and even referred to in some games just as Bison, and sometimes known by his Japanese name, Vega, or simply as Dictator.* Introduced In: Street Fighter II (1991) Description ----------- M. Bison is one of the primary villains in the Street Fighter series, and has served as a boss character in more Capcom fighting games than any other character. He was introduced originally as the non-playable final boss in Street Fighter II, becoming playable in Street Fighter II: Champion Edition. He's the leader of the criminal organization Shadaloo, and ultimately seeks world domination. He commands a form of energy called psycho power which gives him tremendous strength, as well as virtual immortality due to his ability to transfer his soul into different bodies. In Street Fighter Alpha 2, Bison was building his criminal empire and crossed paths with several characters, including Chun-Li, Charlie, and a young woman named Rose whose soul is linked to his. In Alpha 3, Bison had created a device called the Psycho Drive which greatly enhanced his power. His own body could only take so much though, so he captured and attempted to brainwash Ryu so that he could then take over Ryu's body. Ryu's friends intervened and stopped Bison. Charlie, Guile, and Chun-Li later planted explosives in Bison's base, and Bison was caught in the explosion. He survived, however, by transferring his soul into Rose. In Street Fighter II, M. Bison was inhabiting a new, artificially created body and organized the second World Warrior tournament. He attempted to use the tournament to get revenge on those that defeated him and to start rebuilding Shadaloo. Instead, he lost the tournament and Akuma killed him with the Shun Goku Satsu. Appearance ---------- Bison's sprite is from Street Fighter Alpha, which featured a slightly different look for Bison than in Street Fighter II. Like in SF2, he wears a red military uniform with black boots, a peaked cap, and metal shoulder, wrist, and shin guards. Unlike SF2, he wears his cape at all times and has a Shadaloo insignia on his cap. He also looks stockier, being a bit shorter but more muscular. Alternate Colors ---------------- - HK (white uniform, bluish guards and cape): This is very close to Bison's alternate color in X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter. It's also his alternate color in V-ism in Street Fighter Alpha 3. - A1 (dark gray uniform, bluish guards and cape): This is similar to one of his alternate colors from Super Street Fighter 2, and is very close to his alternate color in Street Fighter Alpha. Poses ----- Pre-Match: Bison teleports in and floats to the ground while saying, "Koko ga haka bada". This is originally from SFA, in which he just floated toward the ground while laughing. The teleport was added in XvSF and the voice sample in MSHvSF. Taunt: Bison stands with his feet together and arms crossed while saying, "Nurui wa". He did this taunt without saying anything in SFA, and then began using this version in SFA2. Switch In: This is the same as Bison's regular taunt. This was his switch in pose in XvSF and MSHvSF. Switch Out: Bison stands with his arms at his sides and says something before jumping away. The voice sample is his victory screen chatter from MSHvSF. His pose is from MSHvSF as well, but in that game he didn't say anything, and teleported away instead of jumping. Call Partner: Bison grunts and does a throat cut gesture. This is the same pose he used in MSHvSF. Time Over Loss: Bison holds his head down with his hand over his face. This is the same pose from all of the SFA games as well as XvSF and MSHvSF. Win Poses: 1. Bison stands with his feet together and his arms crossed. This is one of Bison's classic poses from SF2. 2. Bison does a throat cut gesture while saying, "Nurui wa". This is another pose from SF2, although he originally didn't say anything during this pose. 3. Bison teleports into the air and floats while mumbling something. This pose is from SFA, although in that game he said, "Nurui wa". The new voice sample is his victory screen chatter from MSHvSF. Basic Attacks ------------- Bison's basic attack set is the same as in Street Fighter Alpha, with the addition of his air throw from SFA2. The major change for the MvC series is that any of his punches that have a glowing psycho energy effect now set the opponent on fire. For MvC2 the psycho fire effect has been removed from his standing HP to distinguish it from his ducking HP, since the former is not a launcher while the latter is. Special Moves ------------- - Double Knee Press: Bison flips forward and kicks his opponent with both feet. This is from SF2, although for the MvC series the control motion has been changed to a roll instead of a charge, and he can now perform the move in the air. - Head-Press: Bison jumps forward and stomps on his opponent's head. This is also from SF2, and like in that game can be followed by a somersault skull diver. For the MvC series it can now be done in the air. - Somersault Skull Diver: Also known as the devil reverse, Bison flips around in the air and does a diving palm attack. This has always been the second part of the head-press, but Bison gained the ability to do this move on its own in SSF2. - Psycho Shot: Bison throws a ball of psycho energy. This was introduced in SFA, however it's a bit different in MvC2 since the shots travel in an arc. XvSF and MSHvSF also included a MP version that flies straight forward like in the Alpha series, but that has been removed for MvC2. - Bison Warp: Bison's teleport move. He first had this in SFA in which it was a fairly straightforward teleportation technique. It remained largely the same in XvSF, but in MSHvSF it was changed so that several illusions appear at the same time as the real Bison to confuse the opponent. It still works that way in MvC2, except that only three fake Bisons appear instead of five. - Psycho Field: Bison creates an orb of psycho energy that moves slowly outward then explodes. This move is exclusive to the MvC series and was given to him in XvSF. - Flying: Bison can fly for short periods of time. Once again, this is a move that he only has in the MvC series. Hyper Combos ------------ - Psycho Crusher: Bison flies forward while spinning and radiating psycho energy. This began as his signature special move in SF2. In SFA it was instead changed into a super combo, which is essentially the version seen in MvC2. For the MvC series Bison was given the ability to do this move in the air. - Knee Press Nightmare: Bison and several "fake" Bisons do repeated knee presses, and then the real Bison ends with a slide kick. This was Bison's super move in Super Street Fighter II Turbo, although the slide kick was added in SFA as part of the level 3 version of this move, and the doubles were added in XvSF. After Marvel vs. Capcom 2 ------------------------- M. Bison was consistently included in the Capcom / SNK crossover fighting games both as a playable character and a boss. In those games he also got a redrawn sprite and a reworked move list to more closely resemble his SF2 incarnation. He was one of the four characters that represented SF2 in Capcom Fighting Evolution, and was an enemy in Namco x Capcom. He also appears in Street Fighter IV, showing that he managed to survive Akuma's Shun Goku Satsu and transfer his soul into yet another new body. ************************************************ [c11] ------------------------ = CAPTAIN COMMANDO = ------------------------ Introduced In: Captain Commando (1991) Description ----------- Captain Commando can be considered Capcom's mascot, and in fact his name is derived from the two syllables in the name Capcom. Early versions of the character were seen on the boxes and instruction manuals of Capcom's early console games, often congratulating the player for buying the game. He appeared first as a rather old looking guy with two rayguns, then as a brown haired man in a flightsuit with some type of alien animal sitting on his shoulder. The final version of the character was introduced in the 1991 beat-em-up, Captain Commando. It's set in the year 2026 in Metro City, the same city from Final Fight. In it, Captain Commando is the leader of a commando team who are dedicated to fighting crime. They found themselves fighting against a gang of genetically engineered super criminals. They eventually went into space and thwarted the evil ambitions of the gang's leader, Scumocide. While that game was not one of Capcom's biggest hits, Captain Commando himself has become a relatively popular character due to his appearances in the Marvel vs. Capcom series. Appearance ---------- The Captain's look is the same one that was established in Captain Commando. He wears a blue jumpsuit with blue boots and shoulder pads, a white chestplate with a yellow star design, special gauntlets called "energy gloves", and has blond hair that's spiked back. He also wears futuristic red sunglasses, although other games sometimes show him with blue glasses. His sprite is from Marvel vs. Capcom. Alternate Colors ---------------- - LK (red jump suit): This is Captain Commando's alternate color in MvC. Poses ----- All of his poses are the same as they were in Marvel vs. Capcom, except that the voice sample from his first win pose, in which he says "Heiwa no tame ni, watashi wa tatakau!", is now used for all of his win poses. The original voice samples from the other two poses, in which his commando team poses behind him, have been removed. Basic Attacks ------------- All of Captain Commando's basic attacks are the same as they were in MvC. Some specific ones also refer back to his original game appearance in Captain Commando: - Standing LP: This quick jab is the same as the first hit of his combo in Captain Commando. - Standing MK: A sideways horizontal kick. This was his dash attack on the ground. - Crouching MP: An upward punch. This is very similar to the third hit of his combo. - Jumping LK / MP: In Captain Commando, the Captain had an air attack in which he's seemingly doing both a knee drop and an elbow drop. This has been split into these two different attacks for the MvC series. Special Moves ------------- - Captain Corridor: Captain Commando slams his fist into the ground and creates a huge column of electricity. The captain corridor was his special attack in Captain Commando, and in that game he still punched his fist into the ground in the same manner, but it instead sent electricity flowing across the ground in either direction to hit enemies on both sides. Using it also drained a little bit of the Captain's health, which of course is not the case here. - Captain Fire: Captain Commando creates a quick burst of fire out of his glove. This was his dashing jump attack in Captain Commando, but in that game it was a continuous flame, similar to Dhalsim's Yoga Flame. - Commando Strike: The Captain calls out one of the members of his commando team to do an attack. These were the other three playable characters in Captain Commando. They're listed here by their Japanese names, since those are the only names they're identified by in MvC2. Sho: Also known as Ninja Commando, he's a Japanese ninja who fights with the commando team. He does a downward sword strike that's similar to his dashing jump attack in Captain Commando. His name outside of Japan is Ginzu. Jennety: Also known as Mummy Commando, he's an alien from and unknown planet who fights with knives that are somehow able to melt enemies. His spin attack is similar to his special move in Captain Commando, although in that game the attack was done on the ground and he hit with his mummy wrappings instead of his knives. His name outside of Japan is Mack the Knife. Hoover: Also known as Baby Commando, he's a super intelligent baby who was born in a lab and pilots a robot that he designed for himself. For his attack he fires a missile out of the robot's torso. His special move in Captain Commando involved firing a missile as well, but out of the robot's knee instead. His name outside of Japan is Baby Head. Hyper Combos ------------ Captain Commando's hyper combos are both essentially the same as they were in Marvel vs. Capcom, and were created specifically for that game. However, in both of them his commando team helps him out, which is fitting because of the co-op nature of the game he originates from. Other Notes ----------- - The Captain's back dash is a roll that's similar to the way he rolls backward when he's defeated in Captain Commando. - Captain Commando appeared in the ending in the arcade version of MvC2. After Marvel vs. Capcom 2 ------------------------- Captain Commando hasn't appeared in any other Capcom produced games since Marvel vs. Capcom 2, but the character has been kept alive in crossover games. He appeared as a card in all three of the games in SNK's Card Fighters series, and he's one of the heroes in Namco x Capcom, which is also the first game since Captain Commando in which he and the rest of his commando team are all playable. In addition, although the Captain isn't in it, Hoover / Baby Head makes a cameo appearance in Tatsunoko vs. Capcom. ************************************************ [c12] ------------------------ = CAMMY = ------------------------ *Sometimes known by her full name, Cammy White.* Introduced In: Super Street Fighter II (1993) Description ----------- Cammy is one of the four "new challengers" introduced in Super Street Fighter II, and is easily the most popular of the four. She's also only the second female fighter introduced in the Street Fighter series after Chun-Li. In her original appearance, Cammy was a member of the British special force unit Delta Red. She suffered from amnesia, having no memory of her life before joining the group. When the second World Warrior tournament was announced, she felt compelled to enter and to seek out M. Bison. She learned from him that she was artificially created using his DNA as a base and that she used to be a ruthless killer. Despite these revelations, she decided to stay with Delta Red and continue on with her new life. Several games, including Marvel vs. Capcom 2, depict Cammy as she was when she was still a "doll" under the control of M. Bison. In this time, Cammy was a Shadaloo assassin who went by the codename "Killer Bee". In Street Fighter Alpha 3 she was sent to assassinate Dhalsim, but instead Dhalsim used his powers to free her from Bison's control. She became self aware and confronted Bison, learning that she was originally created to be a replacement body for him to inhabit once he was consumed by his psycho power, but was no longer needed. Bison tried to have her eliminated, but she managed to free the other dolls from his control, and was rescued by Vega before Bison's base was destroyed. Appearance ---------- The version of Cammy in MvC2 is often known as "Shadaloo Cammy" or "Killer Bee Cammy" as opposed to "Delta Red Cammy" which is the version seen in the Street Fighter II series. She wears a blue leotard with long sleeves and a high collar, a small yellow tie, a blue garrison cap, boots, and orange-red gauntlets. She also has her hair tied in long pigtails and has a scar on one cheek. Her sprite is from X-Men vs. Street Fighter, which was the first game to introduce this look for Cammy. Alternate Colors ---------------- - HP (dark blue leotard, dark brown boots): Cammy had dark blue outfits in SSF2 and SFA3, but with blue and light brown boots respectively. - LK (light green leotard): This was Cammy's alternate color in XvSF as well as Street Fighter Alpha 2 Gold and in X-ism in SFA3. - HK (pink leotard, purple gauntlets, dark brown boots): Cammy's default color in V-ism in SFA3 has the same pink outfit and purple gauntlets, but with light brown boots instead of dark brown. Poses ----- Pre-Match: Cammy is wearing a long red coat which she throws off while yelling, "Come on!". She first had this pose in XvSF, but didn't say anything. The voice sample was added in Street Fighter Alpha 2 Gold. The coat itself seems to be based on the one she wore in the Street Fighter II animated movie. Taunt: Cammy does a throat cut gesture while saying, "Lock on". This is the same as in XvSF. Switch In: Cammy pumps her fist in the air while saying, "Targeting". This pose is also from XvSF, but in that game she said, "My turn". Switch Out: Cammy turns her back to the screen and then looks back while giving a thumbs up and saying, "Come on!". Like her taunt, this is the same as in XvSF. Call Partner: Cammy does the same pose as her taunt while saying, "Come on!". This was her taunt in SFA2G and SFA3. Time Over Loss: Cammy lays down on the ground. This is the same as in XvSF. Win Poses: 1. Cammy pumps her fist in the air then puts her hand on her hip while giving a small victory sign and saying, "Too short". This is one of her original poses from SSF2, although in that game she didn't say anything. She used this pose as well in XvSF but said, "Terminated". 2. Cammy turns her back to the screen and then looks back while giving a thumbs up and saying, "Too short". She had a similar pose in SSF2 in which she turned around, took off her hat, and then looked back while smiling, but didn't use this specific pose until XvSF. 3. Cammy again turns her back to the screen and does a bit of a different pose with her feet closer together and her hand on her hip. She again gives a thumbs up and says, "Too short". This is from XvSF. 4. / 5. Cammy has two different poses in which M. Bison appears and floats in the air in front of her. In one, she salutes and says, "Mission completed, sir". In the other, she stands at attention and doesn't say anything. Both poses originate from XvSF. However, Bison won't appear if he's already on the screen as Cammy's defeated opponent, which is also the case in SFA2G and SFA3. Basic Attacks ------------- MvC2 is the first game in which Cammy doesn't have close attacks, which are a separate set of standing attacks performed when right next to an opponent. Her standing punches are now always the same as her old ranged punches, while her standing LK and HK are her old close LK and HK, and her standing MK is her old ranged MK. Her old ranged HK is accessed by pressing back plus HK, and her old close HP is now her snapback. Her jumping and ducking attacks as well as her throws are not affected and are the same attacks she's had since SSF2. Special Moves ------------- - Cannon Drill: Cammy launches herself at her opponent with a feet-first spinning attack. This is from SSF2 and was originally called the Spiral Arrow in the Japanese version, with Cannon Drill being the name from the English versions. For the MvC series, Cammy was given the ability to do this move in mid-air. A blue flame effect was also added, which was originally seen in the home version of the Street Fighter movie game when Cammy did an EX Cannon Drill, although it's unlikely the designers actually intended to reference that game. - Cannon Spike: Cammy leaps upward at an angle, kicking with one leg. This also comes from SSF2, although in the English versions it was known as Thrust Kick, with Cannon Spike being the name in the Japanese version. Like the Cannon Drill it received a blue flame effect for the MvC series, probably to signify that Cammy is utilizing the same psycho power as M. Bison. - Axle Spin Knuckle: Cammy does a short hop and then strikes with the back of her fist. This is Cammy's third special move from SSF2. - Hooligan Combination: Cammy rolls into a ball and flies in an arc at her opponent for a variable attack. This comes from Super Street Fighter II Turbo, and in that game she had the option of landing into a short slide kick, performing one of two different throws when close, or canceling and landing on her feet. XvSF added the additional option of canceling into a Cannon Strike. - Cannon Strike / Cannon Revenge: Cammy can do a fast diving kick out of the air, and go into a defensive stance during which she'll counter any physical attack with a Cannon Spike. These are both from XvSF, and were also available to Cammy only in V-ism in SFA3. Hyper Combos ------------ - Spin Drive Smasher: Cammy does powered up versions of the Cannon Drill and Cannon Spike in sequence. This was Cammy's super move in SSF2T. - Killer Bee Assault: Cammy repeatedly dives off of all sides of the arena kicking her opponent before finishing with a slam. This was introduced in XvSF, and also incorporated into SFA3 as a level 3 super combo. - Reverse Shaft Breaker: Cammy does what looks like a vertically ascending Cannon Drill. This comes from SFA3. Other Notes ----------- - Cammy can double jump, which is an ability from XvSF that she only has in the MvC series. After Marvel vs. Capcom 2 ------------------------- The same year as Marvel vs. Capcom 2, Cammy was a playable character in the overhead shooter GunSpike, which was renamed Cannon Spike for it's U.S. and European releases, possibly after Cammy's signature move. She was in all of the Capcom vs. SNK games, still as Shadaloo Cammy even though some of the Street Fighter characters in those games were redrawn to look more like their Street Fighter II versions. She also had a cameo in Final Fight: Streetwise and was included in the home versions of Street Fighter IV after she was voted in an official poll as the character fans most wanted to see added to the game. ************************************************ [c13] ------------------------ = AKUMA = ------------------------ *Sometimes known by his Japanese name, Gouki.* Introduced In: Super Street Fighter II Turbo (1994) Description ----------- Akuma first appeared as a hidden character in the fifth arcade revision of Street Fighter II, and quickly became one of the most popular villains in the series. He was also the first Capcom character to show up in a Marvel fighting game, appearing as a hidden character in X-Men: Children of the Atom. Akuma is the brother of Ryu and Ken's master, Gouken. He is constantly seeking an opponent who is strong enough to fight him to the death. While Akuma has no reservations about killing, he will not intentionally kill anyone unless he believes they are his equal in strength. Akuma and Gouken were both trained by a man named Goutetsu. However, unlike Gouken, Akuma embraced the principle of Satsui no Hadou, or the Murderous Intent, in order to fully unlock the potential of his fighting style. Sometime before the original Street Fighter, Akuma killed Goutetsu with the Shun Goku Satsu and then later confronted and seemingly killed Gouken as well. In the Street Fighter Alpha series, Akuma's search for worthy challengers lead him to a confrontation with Gen. Gen managed to survive the Shun Goku Satsu, but Akuma refused to continue the fight when he realized that Gen was sick. Akuma also fought Ryu. He was impressed with Ryu's strength, but felt that Ryu had not yet tapped into his true potential and ended the fight after trying to convince Ryu to embrace Satsui no Hadou. In Street Fighter II, Akuma didn't participate directly in the tournament, but at some point he fought and killed M. Bison. By the time of Street Fighter III, Akuma had become even more powerful, at one point diving under the ocean and destroying a sunken ship as a test of his strength. Appearance ---------- Akuma's sprite in this game is originally from Street Fighter Alpha. Like in his other appearances he has dark, reddish skin and fiery red hair tied up in a topknot in the center. He wears a dark gray karate gi, a black belt, and a set of prayer beads that he took from Goutetsu. However, he does not wear the sandals he had in his original appearance. His between-match artwork shows him wearing a piece of rope around his waist in place of a belt as he does in some games and in several pieces of official artwork. Alternate Colors ---------------- - HP (white gi, brown gloves): This was one of Akuma's alternate colors in Street Fighter Alpha 2 as well as his alternate color in A-ism in Street Fighter Alpha 3. He also has an outfit in Street Fighter III: 3rd Strike that resembles this one. - LK (dark sea green gi, white hair, grayish skin tone, dark red gloves): This is Akuma's alternate color in Marvel Super Heroes vs. Street Fighter. - HK (red gi, orange hair, lighter skin tone, dark green gloves): This is the alternate color for Akuma in X-ism in SFA3. He also has a similar color in Street Fighter III: 2nd Impact, but with his normal red hair instead of orange. - A1 (purple gi, yellow hair, more reddish skin tone): This was one of the alternate colors for Shin Akuma in the home versions of SFA2. Shin, or "true" Akuma is a more powerful version of Akuma that appeared in SFA2 and several subsequent games, and is meant to represent Akuma fighting at the full extent of his power. - A2 (turquoise colored gi, white hair, yellowish skin tone, red gloves): This is close to one of Akuma's alternate colors in SF3:3S. Poses ----- Pre-Match: Akuma goes into a horse stance and says "Messatsu!" while his aura forms into the kanji symbol metsu (destruction) above him. This was originally Shin Akuma's pose in SFA2, and was Akuma's intro pose in X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter. Taunt: Akuma goes into a horse stance while shaking and saying something along the lines of, "Hmmmm!". This was his taunt in XvSF and MSHvSF, and was originally one of his win poses in SSF2T. Switch In: Akuma does the same thing as his taunt, except that he says, "Usero!". He did the same pose in XvSF and MSHvSF, but in those games he just grunted. Switch Out: Akuma turns his back to the screen and says, "Shoushi". This is the same as in XvSF and MSHvSF. Call Partner: Akuma goes into a horse stance while shaking and saying, "Koi". This is the same as MSHvSF. Assist: Akuma once again goes into a horse stance while saying, "Hmmmm!". This was his regular taunt in SFA. Time Over Loss: Akuma turns his back to the screen. He uses this same pose in SSF2T, as well as the MvC series and SFA2 & 3. Win Poses: 1. Akuma turns his back to the screen and a kanji symbol appears on his back as he says, "Shoushi". This pose is originally from SSF2T, but without the voice sample. The pose with voice was added in SFA2. The symbol on his back is the kanji ten or ama, which can mean sky or heavens, but may be intended to indicate that Akuma is immortal or godlike in his power. 2. Akuma goes into a horse stance and shakes while mumbling something. This pose is from SSF2T, although in that and many other games he just said, "Hmmmm!". The voice sample here is his victory screen chatter from MSHvSF. 3. Akuma goes into his horse stance, shaking the ground in the process. This is from SFA. Basic Attacks ------------- Akuma's attack set is nearly identical to SFA and SFA2 with the biggest difference being that his jumping attacks are now the same whether he's jumping straight up or at an angle, with two of his jumping kicks from SFA now accessed by holding up on the joystick/pad. He also has an air throw which was added in XvSF. Akuma has two command moves, an overhead chop and a hopping overhead kick. Both are from SFA. Special Moves ------------- - Gou Hadouken / Zankuu Hadouken / Ashura Warp: Akuma's ground and air projectiles and his teleport move. These are all originally from SSF2T. - Gou Shoryuken: Akuma's version of the dragon punch. This is from SSF2T as well, however starting in MSHvSF the move also sets Akuma's opponent on fire with purple flames. - Tatsumaki Zankuukyaku: Akuma's hurricane kick, also from SSF2T. The electricity around Akuma's legs during this move was added in XvSF. - Tenma Kuujinkyaku: Akuma does a downward angled kick out of the air. This was one of Akuma's two new special moves in X-Men: Children of the Atom. Curiously, his other new move in CotA, a special counter move, wasn't featured in any other games. - Jigoku Guruma: A spinning throw. This was originally one of Ken's throws. Akuma has been able to use it ever since CotA. For MvC2 it was changed to a special move due to the control scheme. In all other games it's a regular throw. Hyper Combos ------------ - Shun Goku Satsu: Akuma's signature move. He grabs his opponent and the screen blacks out while he pummels them. This move was first seen in SSF2T, in which Akuma uses it on M. Bison before challenging the player, although he couldn't use the move during an actual match. He first had it as a super combo in SFA. In SFA2 it was altered so that defeating an opponent with it would cause Akuma's "ten" symbol to appear on the screen along with a high pitched sound effect. The symbol doesn't appear in MvC2, but the special sound effect is still present. Although it translates literally as Instant Hell Murder, this move is often known as the "Raging Demon". - Messatsu Gou Hadou: A fiery beam attack. This started as a super fireball in X-Men: Children of the Atom, and remained very similar, but with a control motion change, in the SFA series. It was changed to a beam attack in XvSF. - Messatsu Gou Shouryuu: A multi-Shoryuken hyper combo. This is also a move Akuma first had in CotA. Like his regular Shoryuken, it was augmented to set opponents on fire with purple flame in MSHvSF. - Tenma Gou Zankuu: A multi air fireball combo. This is originally from SFA, however in the SFA series Akuma throws a single, multi-hit fireball, with the version seen here introduced in XvSF. The many fireballs he throws might be a bit of a reference to how versions of Akuma in some games, such as CPU controlled Akuma in SSF2T and Shin Akuma in several games, throw air fireballs two at a time to barrage the opponent. - Messatsu Gou Rasen: A vertically ascending Tatsumaki Zankuukyaku. This is one of Akuma's super arts from the Street Fighter III series, and was introduced in Street Fighter III: 2nd Impact. Other Notes ----------- - A cybernetically enhanced version of Akuma known as Cyber-Akuma served as the final boss in MSHvSF, and was even playable in the home versions, but does not appear in MvC2. - Akuma appeared in the ending in the arcade version of MvC2. After Marvel vs. Capcom 2 ------------------------- Akuma appeared in all of the Capcom / SNK crossover games. He was also in Capcom Fighting Evolution, but only as Shin Akuma, and appeared an enemy in Namco x Capcom. The arcade version of Street Fighter IV saw Akuma return to being a secret boss character and hidden playable character just like he was in his original appearance. ************************************************ [c14] ------------------------ = MORRIGAN = ------------------------ *Sometimes known by her full name, Morrigan Aensland.* Introduced In: Darkstalkers (1994) Description ----------- Morrigan is often considered the main character of the Darkstalkers series, although it's unclear whether that is actually the case. She is a succubus who is over 300 years old. However, unlike a traditional succubus who steals the life force of men through sexual intercourse, she gains sustenance through stealing the dreams of other beings. Morrigan is very vain and tends to be self-indulgent, interested mainly in looking for excitement wherever she may find it. She is the adopted daughter of the ruler of the demon world, Belial Aensland. When she was born, Belial realized her power was too great for her to handle and sealed away parts of it. One third of her power took on a life of its own and became Lilith. Morrigan found her life at her family's castle boring and often snuck out to venture into the human world. When she sensed Pyron's arrival on Earth she went to the human world and fought against him, primarily to experience the thrill of the battle. Years later, Morrigan became the rightful ruler of the demon world after the death of Belial. She was challenged by Demitri who wished to rule the demon world for himself. However, before they could fight she was pulled into Jedah's dimension, Majigen. There she finally encountered Lilith and the two merged back into one being, restoring her full power and causing her to take on some of Lilith's youthful exuberance. Appearance ---------- Being a succubus, Morrigan dresses provocatively with a very revealing black bodysuit, long fingerless gloves, lavender stockings with bat designs on them, and short high-heeled boots. She also has green hair and bat wings attached to her back and the sides of her head that can transform into actual bats or into weapons she can use during battle. Her look and her actual sprite are both unchanged from the original Darkstalkers. Alternate Colors ---------------- - LK (blond hair, violet red stockings): This was her alternate color in Marvel vs. Capcom. It's also similar to her alternate color in the original Darkstalkers, but the colors are more saturated. - A1 (red bodysuit, pink hair, dark purple stockings, tan skin): This is the same color scheme as Lilith-mode Morrigan in MvC, but with darker skin. Lilith-mode Morrigan is exclusive to MvC and was a separate version of Morrigan with some of her attacks changed to resemble Lilith's moves from Vampire Savior. Poses ----- Pre-Match: Morrigan says, "Lilith, ikuwayo", as Lilith drops down from the top of the screen and then merges with her. This is the same intro pose from MvC, and of course references her Vampire Savior ending in which she and Lilith merge back into one being. The MvC games suggest that Morrigan and Lilith are able to separate and re-combine at will, although there have been no Darkstalkers games after VS to confirm this. Taunt: Morrigan changes into an all black outfit and sits on top of her bats while saying, "Tanoshimasette choudai", as Lilith appears behind her. This pose is from MvC, however the voice sample has been changed to the one she used during her intro pose in VS. Morrigan has been shown during the Darkstalkers series to be able to change her outfit instantly, or at least create the illusion that she has. Switch In: Morrigan stands with her arms stretched out in front of her and says, "Oshioki yo". This was in MvC, although she said something different in that game. Switch Out: Morrigan turns her back to the screen and yells, "Haah!". She used this same pose in MvC, but said, "Sayonara". Call Partner: Morrigan puts her hand on her hip and points toward her opponent while saying something in Japanese. This is the same pose from MvC, but with a different voice sample. Time Over Loss: Morrigan stands with her head down and one of her wings covering her face. This is the same pose that was used in all of the Darkstalkers games and MvC. Win Poses: 1. Morrigan jumps up and down, laughing. This is one of her win poses from the original DS, and has remained unchanged since then. 2. Morrigan hovers in the air in a seated position, being held up by her bats, while saying, "Mikakedaoshi ne". This pose is from DS as well, although the voice sample wasn't added until MvC2. 3. Morrigan does a short flip backward, changing into one of three different outfits, in each case saying, "Mikakedaoshi ne": a. A tube top and skirt. This is from Night Warriors. The voice sample is the same one she used in VS and MvC with this pose. b. Leather pants and white blouse. This is from NW as well, although she didn't say anything during this pose until MvC2. c. A Chinese dress complete with ox horns hairstyle. This is from VS, although she used a different voice sample in that game and in MvC. 4. Morrigan stands with her arms crossed and eyes closed as two of her bats slowly fly away from her. This is from MvC. 5. Morrigan changes into a dominatrix outfit and stands with her back to the screen, while Lilith hangs from the ceiling with her hands bound together. This was present in the Japanese version of MvC, but was cut from other releases, and so wasn't seen outside of Japan until MvC2. Basic Attacks ------------- Morrigan's basic attack set is the same as it was in MvC, but it varies from her attack set in the Darkstalkers series in several ways: - She no longer has close attacks, which were a separate set of attacks that only came out when right next to an opponent. Her standing attacks are all the same as her old standing far attacks, except her MP which is her old close MP. Her old close HK is now a command move, and her old close HP is now her regular ducking HP, but with the animation changed a bit. - Her ducking LK and MK as well as her jumping LK have all been replaced by Lilith's versions of those moves from VS. - Her HK throw has been changed a bit using animation from her Cryptic Needle EX move in VS. In addition, she was given a new air throw in MvC. Command moves: - Mysterious Arc: Morrigan does a low horizontal slash with her wing. This was her regular ducking HP in the DS series, but required holding down/forward in MvC, which was changed to down/back for MvC2. - Necro Desire: A forward flip into a multi-hitting kick attack. This was Morrigan's standing close HK in the DS series. - Shell Pierce: Morrigan dives straight down at her opponent. This was a new move in MvC, although the animation comes from her pursuit attack in NW and VS. Special Moves ------------- - Soul Fist: Morrigan's projectile. This is from the original Darkstalkers. The graphic used for it in the MvC series is the same as the ES version in the DS games. - Shadow Blade: Morrigan jumps upward while turning one of her wings into a piercing blade. This is also from DS. The HP version hits several times, much like the ES version of the move in the DS series. The ability to do this in the air was also added for the MvC series. - Vector Drain: Morrigan grabs her opponent and slams them into the ground. This is largely unchanged since DS, except that Morrigan flies up higher before slamming her foe. - Shell Kick: Morrigan twists around and her wings form into a drill around her feet. This was also introduced in DS and has stayed largely the same. One exception is the control motion, which was changed in Night Warriors. MvC2 interestingly goes back to the original qcb+K motion from DS. Hyper Combos ------------ - Darkness Illusion: A mirror image of Morrigan appears behind the opponent, and both Morrigans hit with a rapid fire series of attacks. This is from the original DS, although the actual sequence of attacks differs from the DS series, but is the same as MvC. - Soul Eraser: Morrigan's bats form into a laser cannon that she holds onto, and two smaller cannons that circle around while firing. This was a new move added in MvC, although it may have been meant as a more powered up version of her Finishing Shower EX move from VS, in which she would fire a barrage of bullets from her wings. - Silhouette Blade: Morrigan summons Lilith, who does multiple rising wing attacks. This is also technically a new move introduced in MvC, although it is very close to Lilith's ES Shining Blade in VS. Other Notes ----------- - Morrigan's dashes have been changed for the MvC series. In the DS series her dash can only be performed on the ground and sends her up at an angle. For the MvC series her ground dash remains on the ground the whole time, while she gains several air dashes. One sends her forward at a slight downward angle while the other two send her flying in arcing patterns. - Morrigan appeared in the ending in the arcade version of MvC2. After Marvel vs. Capcom 2 ------------------------- While there have been no more original games in the Darkstalkers series, Morrigan has continued to make many video game appearances. She was the lone character from her series in the Capcom vs. SNK games, in which she infamously still had her original sprite despite many other characters having been redrawn. She was also playable in two crossover RPGs, Namco x Capcom and Cross Edge. Her costume was an unlockable in Crimson Tears and We Love Golf! even though she wasn't in those games herself. Most recently, she appeared in 3D for the first time in another crossover fighting game, Tatsunoko vs. Capcom. ************************************************ [c15] ------------------------ = FELICIA = ------------------------ Introduced In: Darkstalkers (1994) Description ----------- Felicia is a fan favorite from the Darkstalkers series, and has appeared in more games than any other Darkstalkers character aside from Morrigan. She is a cat woman who loves performing and being in the spotlight, and long dreamed of being a famous entertainer. She was raised at an orphanage by a nun named Rose. After Rose passed away, Felicia decided to set off to achieve her dream. In addition to presumably fighting some of the other Darkstalkers, along the way she found and befriended other cat women. Together, they put together a musical with Felicia as the star. It was highly successful and earned immediate fame for Felicia. She achieved her dream of stardom beyond her expectations, even earning a deal to star in movies. Over time, however, she began to think about what she could do to help others who could not help themselves. She was pulled into Jedah's dimension along with other Darkstalkers during the events of Vampire Savior. Afterward, she decided to give up her stardom and become a nun herself. She opened up an orphanage called "Felicity House" where she cared for the kids there, as well as often singing for them. Appearance ---------- Her sprite comes from the original Darkstalkers. As a cat woman, Felicia looks mostly human but has several cat-like features such as cat ears, a tail, paws in place of her hands and feet, and patches of white fur in various places on her body. She also has long, thick blue hair. As in most of her video game appearances, she doesn't appear to be wearing any clothing. Alternate Colors ---------------- - LK (red hair, tanned skin, light yellow fur): This is Felicia's alternate color in Darkstalkers, as well as one of her alternates in Night Warriors and Vampire Savior. Poses ----- Pre-Match: Felicia is wearing a nun's habit while watering flowers; She then throws off her outfit while saying "Ossu!". This is a direct reference to her ending in VS, in which she is wearing the same outfit and watering flowers, before taking off her veil and singing for the kids at her orphanage. Taunt: Felicia crouches down and appears to be sniffing the ground while she makes a noise. This is her taunt from VS. Switch In: Felicia does a pose where she stands on one foot and holds her paw in the air while saying, "Ossu!". This was her intro pose in VS. Time Over Loss: Felicia collapses to the ground while crying in defeat. The same pose without the voice sample was used in all of the Darkstalkers games. Win Poses: 1. Felicia spins around and does a pose while smiling and saying, "Nyan!". The pose is nearly identical to her victory screen pose in VS. Basic Attacks ------------- Like Morrigan, Felicia no longer has separate close and far standing attacks like she did in previous games. Her standing punches are now the same as her old far standing punches, her MK is the same as her old far MK, and her LK & HK are the same as her old close LK & HK. Her old far HK has been changed to back plus HK. All of her other basic attacks are the same as they were in VS. Special Moves ------------- - Sand Splash: Felicia kicks sand at her opponent. Sometimes known as the litterbox kick. This was introduced in the original Darkstalkers, however she didn't retain this move in Vampire Savior. The animation for this move is different in MvC2 than in previous games. - Rolling Buckler: Felicia rolls forward along the ground and can cancel into one of three different attacks. This was introduced in the original DS, but in that game and throughout the DS series she could only cancel into the uppercut. The slide kick and ducking punch were added for MvC2. - Delta Kick: Felicia kicks straight upward and then down at an angle. This move is from DS as well, although the animation for it was changed a bit in Night Warriors. - Hell Cat: Felicia spins around her opponent scratching them, and then throws them across the arena. This is another move from DS. - Cat Spike: Felicia leaps forward, slashing at a ball that has mysteriously appeared. This is from VS, although only the LP and MP versions from that game have been carried over to MvC2. Hyper Combos ------------ - Dancing Flash: Felicia rolls forward and unleashes a rapid-fire series of attacks. This was Felicia's lone EX move in the original DS, and she still does the same series of attacks as in that game. - Please Help Me!: A group of catgirls come to Felicia's aid and pummel her opponent. This is originally from NW, although it appears to be a different group of catgirls that come out than in the Darkstalkers series. - Hyper Sand Splash: Felicia sends huge rolling waves of sand to damage her opponent. This may be meant as a much more powered up version of her ES Sand Splash in DS and NW, although it resembles Rikuo's Sea Rage EX move from DS series more than anything. Other Notes ----------- Felicia can wall jump, which she could do in the DS series starting with NW. She can also cling to the wall for a short time, which is an ability she gained in VS. After Marvel vs. Capcom 2 ------------------------- Aside from appearing in Darkstalkers Chronicle and a Japanese only cell phone game, Felicia appeared in Capcom Fighting Evolution as one of the five characters representing the Darkstalkers series. She was also a playable character in two crossover RPGs. She was in the tactical/action RPG Namco x Capcom in which she was teamed with King II from the Tekken series, as well as in Cross Edge alongside characters from several different companies. ************************************************ [c16] ------------------------ = ANAKARIS = ------------------------ Introduced In: Darkstalkers (1994) Description ----------- Anakaris is an over 5000 year old mummy who was once an Egyptian pharaoh. He is from the Darkstalkers series, and in terms of play style is probably the most unconventional out of the many strange characters in that series. In his backstory in the DS series, Anakaris originally came to power in the 27th century B.C. at the age of 12 after his father died. He had foreseen his own death and revival and had a pyramid built where he could be entombed. At the age of 27 he was killed when his kingdom was invaded. He returned to life 5000 years later when Pyron came to consume the Earth. Anakaris participated in the ensuing battle and in the process gained enough power to travel back in time and restore his former human form. He also used his newly gained power to single-handedly wipe out the invaders, and was once again able to rule his kingdom. Sometime later, Anakaris sensed the formation of Jedah's dimension, Majigen, even though from his point of view it was occurring in the distant future. He traveled through time once again into the present day. He did battle in Majigen, in the process coming to the realization that the people of Earth will always be engaged in self-destructive wars and that he must take extraordinary measures to protect his kingdom. He returned to his own time and transported his entire kingdom deep underground where it continued on for thousands of years. Appearance ---------- Being a mummy, his entire body, save for his face, is covered in cloth wrappings. He also wears a blue and gold colored headdress and a similarly colored Egyptian kilt, bracelets, and anklets. This is his familiar look that he was depicted with throughout the Darkstalkers series, although his ending in Darkstalkers and Night Warriors shows him as a normal looking, albeit very large, human. His sprite is from the original Darkstalkers. Alternate Colors ---------------- - HP (green accessories, gold tinted wrappings): This was Anakaris's default color in Night Warriors, as well as one of his alternate colors in Vampire Savior. - HK (red and yellow accessories): This was an alternate color in NW. - A2 (various shades of gray): This color didn't appear in any other games, but it may be a reference to the fact that Anakaris, like many DS series characters, was inspired by classic black-and-white horror films. A particularly likely influence is a series of films by Universal, beginning with "The Mummy's Hand", that involved a mummy named Kharis who was the guardian of the tomb of Princess Ananka. Poses ----- Pre-Match: Anakaris drops down in a sarcophagus while yelling something. He uses this entrance in all of the Darkstalkers games, with no voice sample in DS and NW, and a different one in VS. Win Poses: 1. Anakaris holds both of his hands up in the air. This was one of his win poses in DS and NW. 2. Anakaris looks up, holds his hands out to the side, and says something. This was in DS with a different voice sample. He had this in NW as well, again with a different voice sample and with a circle covered in hieroglyphics that would appear behind him. 3. The same as his first win pose, except his followers appear in front of him as he says something. This was in NW and VS but without the voice sample. Basic Attacks ------------- Anakaris's basic attack set while on the ground or jumping is the same as it was in VS, and has actually changed very little since the original DS. While super jumping, Anakaris gets three new kick attacks, since his regular jumping kicks actually have his feet coming out of the ground. Command moves: - Seija no Ayumi: An overhead kick. Anakaris possessed this in all of the DS games. - Tombstone Dive: An air attack in which Anakaris forms his lower body into a miniature pyramid and dives in one of three directions. The straight and diagonally down attacks he had in all of the DS games, the horizontal attack is new to MvC2. Special Moves ------------- - Cobra Blow: Anakaris extends his arms out and the wrappings around his hands form into a snake's head. This is from the original DS, and unlike in MvC2 could hit multiple times in the DS series, getting up to four hits in VS. - Miira Drop: Anakaris creates a small portal that he uses to grab his opponent from a distance. This comes from DS as well, although he slams them in the opposite direction he grabbed them from making it more like the VS version. In the Darkstalkers series, the damage from this move could be increased by mashing the buttons and waggling the joystick, but that property has been removed in MvC2. - Hitsugi no Mai: Anakaris causes a coffin to drop out of the air. This comes from the original DS. The command for this move was different in each of the major installments in the DS series. The command used in MvC2 is the one from VS. - Ouke no Sabaki: Anakaris fires a wave of energy from his mouth that places a temporary curse on his opponent. This is another move from DS. In the DS series, this would turn the opponent into something specific to that character, such as changing Hsien-Ko into a small panda and Lord Raptor into an electric guitar. In MvC2 he turns all opponents into a tiny mummy. Another change is that the opponent now changes back after being hit instead of always staying transformed for a certain length of time. Hyper Combos ------------ - Eternal Slumber: Anakaris hits his opponent with three elemental attacks and then drops a huge coffin on them. This was his EX move in DS. In that game he dropped a regular sized coffin at the end, with the oversized coffin being added in NW. For MvC2, Anakaris has been given the ability to perform this move in the air. Also, the order of the elemental attacks has been changed from fire/electric/ice to fire/ice/electric. - Hitsugi no Utage: Anakaris drops a barrage of coffins out of the air. This was the ES version of the Hitsugi no Mai in NW and VS. Other Notes ----------- Anakaris has an air dash in MvC2, the animation for which is very similar to his midair float in the DS series. After Marvel vs. Capcom 2 ------------------------- Anakaris has made very few video game appearances since MvC2, with the most prominent being Darkstalkers Chronicle, which is essentially a combination of all previous Darkstalkers games into one, and as one of the five fighters from the Darkstalkers series in Capcom Fighting Evolution. He was also the feature character in a puzzle game for Japanese cell phones. Future fighting game appearances for Anakaris seem unlikely, especially since Capcom as of yet have made no indication of plans to continue the Darkstalkers series. ************************************************ [c17] ------------------------ = JIN = ------------------------ *Sometimes known by his full name, Jin Saotome.* Introduced In: Cyberbots (1994) Description ----------- Jin is the main character in Cyberbots, Capcom's first mech-based one-on-one fighting game. He is a pilot in the early 21st century who competes in the VA circuit, in which competitors fight each other in giant mechas called Variant Armors, or VAs for short. Jin is depicted as being quite hot-headed and volatile, although he is still heroic and has at times expressed remorse for acting out of anger. In Cyberbots, Jin had entered the VA circuit after the death of his father, former Earth Corps pilot Ken Saotome. One year later, he came across a VA pilot named Shade who seemed to know something about his father's death. Jin eventually learned that Shade was part of an experiment by Earth Corps to create a super soldier and was directed to wipe out Ken's unit as a test. He also learned that Earth Corps had created a devastating orbital weapon using the life force of children as a power source. Jin managed to stop the weapon and defeat the hivemind G.O.D. that was controlling it, as well as rescue the remaining children. However, the orbital station itself started to plummet toward the Earth. Shade sacrificed his life as a final act of atonement in order to stop it. Although the player can select which VA Jin will pilot in Cyberbots, he is accompanied into battle in MvC2 by the BX-02 Blodia. Blodia was selectable in Cyberbots but actually first appeared in the beat-em-up Armored Warriors, in which it was piloted by Jeff Perkins a.k.a. "Rash". Appearance ---------- Jin's sprite is from Marvel vs. Capcom, and is based on the same look he had in Cyberbots. He wears a white flightsuit with metal shoulder, elbow, and knee pads and some red kanji characters on the back. He also wears a white scarf tied around his neck and a white headband with a red "V" on the front. Alternate Colors ---------------- - LK (dark blue/gray flightsuit, yellow accessories): This was Jin's alternate color in MvC. Also of note is that when this color is selected, Blodia is blue and gray which was its alternate color scheme in Cyberbots. Poses / Basic Attacks / Special Moves ------------------------------------- All of Jin's poses, basic attacks, and specials were taken directly from MvC, and were newly created for that game. Hyper Combos ------------ Jin's hyper combos are all from MvC as well. The most notable are: - Blodia Punch: Jin calls for his VA Blodia to deliver a literally huge punch to his opponent. Blodia has a similar straight jab in Cyberbots, although it doesn't do quite the damage to another VA that it does to everyone in MvC2. - Blodia Vulcan: Jin calls for Blodia to fire its vulcan cannon and then jumps into the cockpit to fire on his opponent manually. Blodia did have an attack in Cyberbots that used the cannon. However, this seems to be more a reference to Armored Warriors in which Blodia had a vulcan cannon as its default weapon, and in which the continue screen showed a cockpit view from which the player character would fire on enemies. Other Notes ----------- - Jin goes into a powered up state when he's the last member of his team and low on health, which causes him to gain increased strength and defense as well as super armor. This may be loosely based on hyper mode in Cyberbots in which the player gains a temporary increase in attack power upon filling their super meter. - Jin appeared in the ending in the arcade version of MvC2. After Marvel vs. Capcom 2 ------------------------- Aside from the Card Fighters series, Jin has made no more video game appearances since Marvel vs. Capcom 2. As Cyberbots and its spiritual successor Tech Romancer, in which Jin was a hidden character, never received sequels, the outlook is not good for future games featuring Jin. However, two other characters from Cyberbots, Devilotte and Santana, did have cameos in Tatsunoko vs. Capcom. ************************************************ [c18] ------------------------ = CHARLIE = ------------------------ *Sometimes known by his Japanese name, Nash, or by his full name, Charlie Nash. Introduced In: Street Fighter Alpha (1995) Description ----------- Charlie was first mentioned in Street Fighter II as the deceased soldier whose death fueled Guile's quest for revenge against M. Bison. He made his first video game appearance four years later in the prequel series Street Fighter Alpha. In that series, he's a U.S. Air Force officer who is intent on uncovering corruption within the military and is also tasked with investigating Shadaloo and tracking down M. Bison. In terms of gameplay, he can be seen in a way as a replacement for Guile, who didn't appear in the SFA series until the home ports of Street Fighter Alpha 3. In Street Fighter Alpha 2, Charlie confronted and even managed to defeat Bison. However, the men in his own backup helicopter turned on him and he was shot in the back and fell off the side of a cliff toward a waterfall. This ending was either retconned or Charlie was somehow able to survive, since he was still alive in SFA3. In that game, he had gone AWOL and his long-time friend Guile was sent to find him. Guile discovered that Charlie was covertly working with Chun-Li to find Bison and destroy his new weapon, the Psycho Drive. Charlie knew he could trust Guile and recruited him to help them in their mission. They found Bison's base and planted explosives on the Psycho Drive. However, Bison showed up and attempted to stop them. Charlie stayed behind in the base to hold off Bison while Chun-Li and Guile escaped, and was presumed dead after the base exploded. Appearance ---------- Charlie's sprite in this game is his original sprite from SFA. He wears a yellow flak jacket, green cargo pants, and a pair of combat boots. As seen in his between-match artwork, he regularly wears a pair of glasses, which he takes off before a fight. He also of course has his unique, exaggerated hair style. Alternate Colors ---------------- - HP (white jacket, blue pants and boots, slightly tanned skin): Charlie had an alternate color in SFA2 that was close to this, but the pants were more gray in color. This exactly matches his default color in V-ism in SFA3. - LK (red jacket, slate gray pants and boots): This was his alternate color in SFA, and was present in SFA2 and SFA3 as well. Poses ----- Pre-Match: Charlie puts away his glasses then turns to face his opponent while saying, "Hmph!". This pose without the voice sample was in SFA and several subsequent games. Taunt: Charlie turns his back to his opponent, puts his hands on his jacket and says, "Too easy". He had this taunt in X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter, although in both of those games he didn't say anything even though he still moved his mouth. Switch In: Charlie turns his back to his opponent, closes his eyes, and straightens his jacket while saying, "Hmph!". This is the same as in XvSF. Switch Out: Charlie turns his back to the screen and does the same sort of gesture as in one of win poses while saying, "Hmph!". This is also from XvSF. Call Partner: Charlie does the same pose as his regular taunt. This was in MSHvSF without the voice sample. Time Over Loss: Charlie holds both fists in the air as his lip quivers. This is the same pose from XvSF and MSHvSF. This comes from a very similar pose in the SFA series, but in those games he shakes one fist while his brow quivers. Win Poses: 1. Charlie turns his back to the screen and sort of salutes with two fingers in the direction of his opponent while saying, "Too easy". This is one of his original win poses from SFA, and could be considered his signature pose. Guile even emulates it in several games, including MvC2. 2. Charlie takes out a cloth and wipes off his knuckles while saying, "Hmph!". This is another pose he's had since SFA. 3. Charlie turns away from his opponent and puts on his glasses. He had this pose in SFA, although in the SFA series he also says, "Hmph!". This exact win pose was in XvSF. 4. Charlie turns his back to his opponent, closes his eyes, and straightens his jacket before looking out at the screen and saying, "Hmph!". This is from SFA2. Basic Attacks ------------- Charlie's basic attack set is the same as it was in previous MvC games, and has only minor differences to his attack set in SFA and SFA2. His jumping attacks are now the same whether jumping straight up or at an angle, but this only affects his LK, with his old jumping up LK changed to down + LK. Charlie has three command moves, the Spinning Back Knuckle, Jumping Sobat, and Step Kick. All three are from SFA, although they're based on moves Guile had in Super Street Fighter II Turbo. The commands for the Jumping Sobat and Step Kick have been altered to accommodate MvC2's button setup. Special Moves ------------- - Sonic Boom: Charlie creates a wave of sonic energy directed toward his opponent. This is of course the same move used by Guile. Charlie was apparently the one who taught this move to Guile, and because of his greater mastery of it only has to use one arm to throw a Sonic Boom instead of both. - Somersault Shell: Charlie performs a jumping backflip, creating a wave of sonic energy with his feet. This is also a move from SFA that was based on one of Guile's moves from SF2. The extra wave that comes off of the kick was added in XvSF. The HK version can do more hits than Guile's, which was also the case in SFA3. - Moonsault Slash: Charlie does a downward version of his Somersault Shell out of the air. This was added in XvSF and is exclusive to the MvC series. Hyper Combos ------------ - Somersault Justice: Charlie chains together multiple Somersault Shells. This is once again one of Guile's moves, being his super combo in SSF2T, with SFA revealing Charlie as one who originated the move. He performs three somersaults, making it most resemble the level 3 version from the SFA series. Like with his regular Somersault Shell, the extra waves coming off of the kicks were added in XvSF. - Sonic Break: Charlie throws a barrage of Sonic Booms. This is from SFA, in which Charlie would throw two to four Sonic Booms depending on the level. The version in this game is the powered up one from XvSF. Charlie will normally throw nine Sonic Booms and do the same motions from the level 2 version in SFA. If the buttons are mashed he can throw 15, in which case he'll do the motions from the level 3 version in SFA plus a little extra. - Crossfire Blitz: Charlie hits his opponent with a rapid fire series of attacks. This is from SFA as well, but was altered in XvSF so that the rest of the move will not come out if the first hit doesn't connect. The actual series of attacks is different as well, starting with the same kicks but then ending with a shoulder tackle and a leaping kick instead of the punches he used in the SFA series. Other Notes ----------- Shadow: In Charlie's X-Men vs. Street Fighter ending he is captured and experimented on by M. Bison. Marvel Super Heroes vs. Street Fighter reveals the apparent result of those experiments with the inclusion of an altered version of Charlie named Shadow. Shadow looks like Charlie except with a significantly darkened character sprite and gleaming white eyes. He also has a new super, but more lag when doing supers than his regular self. Shadow returned in Marvel vs. Capcom as a helper-only character and in two endings, helping Chun-Li against Bison in one, and similarly modifying a dying Jin along with Shadow Lady in another. Charlie is back to his old self in MvC2 with no explanation as to how this occurred, although it may be the case that MvC2 wasn't intended to continue the story continuity of the previous games in the series. After Marvel vs. Capcom 2 ------------------------- Cannon Spike was the only new game after Marvel vs. Capcom 2 with Charlie as a playable character, but he wasn't forgotten. He did have sporadic cameos in some games, such as Capcom Fighting Evolution and the Card Fighters series. The most significant, however, was Street Fighter IV. He appears in that game in Guile's intro, and Guile has an alternate outfit that looks very much like Charlie's. In SF4, Guile is still holding on to his hope that Charlie somehow survived, and spends most of the game looking for clues that may point to him still being alive. ************************************************ [c19] ------------------------ = DAN = ------------------------ *Sometimes known by his full name, Dan Hibiki.* Introduced In: Street Fighter Alpha (1995) Description ----------- Dan is often considered a "joke" character in the Street Fighter series. He is purposely designed to be one of the worst if not the worst character in most games he appears in, yet has a brash and cocky attitude and an overblown sense of his own fame and ability. He has, however, earned a large following among gamers, with many players striving to master Dan in each new game he's in. Originally in the Alpha series, Dan was seeking revenge against Sagat. Years earlier Sagat had killed Dan's father, Go Hibiki, after Go gouged out Sagat's eye. Dan trained briefly under Gouken, but was expelled when his motivations were learned. He then developed his own self-taught style called Saikyo-ryu. When Dan finally confronted Sagat, Sagat allowed him to win. Dan didn't seem to realize this however, and believed he had not only gotten his revenge but had become a master martial artist. He opened his own school to teach his Saikyo style. He even offered to train Sakura, who seemed less than enthused at the prospect, but followed him for a while anyway. Dan was created in large part as a parody of Ryo Sakazaki and Robert Garcia from SNK's Art of Fighting series. Capcom seems to have thought Ryo especially was a little too close to Ryu and Ken in moves and appearance, and so as a joke Dan was made similar to Ryo in several ways, even having an ending in Marvel Super Heroes vs. Street Fighter that parodies Ryo's Art of Fighting ending. Appearance ---------- Dan's sprite is originally from Street Fighter Alpha, although it reflects changes that were made to his face and head in Street Fighter Alpha 2, as well as a change to his standing animation in MSHvSF. He wears a pink karate gi with a black belt and brown sparring gloves. Like Ryo, he wears a black shirt under his gi. He has long hair tied up in a ponytail, much like Robert Garcia. His face also looked very similar Robert's in Street Fighter Alpha, but less so in all subsequent games. Alternate Colors ---------------- - HP (purple gi, slightly darker skin): This is Dan's alternate color in A-ism in Street Fighter Alpha 3. - LK (orange gi, purple gloves, tanned skin, reddish hair): This is Dan's default color in X-ism in SFA3. He also had a color that was very close to this in SFA2, but with blue gloves instead of purple. An orange gi is also Ryo's typical fighting attire. - HK (light green gi, yellow gloves, slightly darker skin): Dan had a color similar to this but with purple gloves in several games starting with SFA. This exact combination was his default color in V-ism in SFA3. - A1 (yellow gi, purple gloves, tanned skin, reddish hair): This is both one of Dan's alternate colors in SFA2 and his alternate color in X-ism in SFA3. - A2 (teal gi, yellow gloves, slightly darker skin): This was Dan's alternate color in V-ism in SFA3. He also had a very similar color in SFA2, but with much darker skin. Poses ----- Pre-Match: 1. Dan rolls forward and does a crouching taunt while saying, "Tadaima, sanjo!". This is from MSHvSF. He did the same pose in the SFA series, but said, "Yoshaa!" 2. Dan dives onto the screen and crashes into the ground causing the sandals he's wearing to go flying. This was his special entrance in MSHvSF, and just like in that game is accessed by holding LP before the start of the match. The only difference is MSHvSF had an explosion effect when he hit the ground, which is missing here. Taunts: 1. Dan shakes his fist in the air while saying, "Ikuzora!". This is the same taunt as in MSHvSF. The pose he does is the same as in SFA, in which it was his only taunt, although in that game he just grunted. He also did the same in SFA2 & 3 but said, "Doushita doushita?!". In several games starting with SFA2 he had a ducking taunt as well, but that has been removed in MvC2. 2. Done when taunting in mid-air. Dan holds up one fist and yells, "Yahoo!". This is originally from SFA2. 3. Done with qcf + taunt. Dan rolls forward and then shakes his fist while crouching and yelling, "Namen ja nee zo!". He first had a rolling forward taunt in SFA2, although in that game he would stand and yell, "Rakushou!". This version is the same as in MSHvSF. 4. Done with qcb + taunt. Dan rolls backward and then shakes his fist while crouching and yelling, "Ikuzora!". He first had a rolling backward taunt in SFA2, although in that game he would stand and yell, "Rakushou!". He does a version similar to this in MSHvSF, but says, "Yoshaa!". Switch In / Switch Out: Dan waves one hand in the air and says, "Gomen ne!". He first had this in MSHvSF, and it is of course a copy/parody of Chun-Li's signature taunt. Call Partner: Dan says something while shaking his fist with his head up and eyes closed. He had the same pose in MSHvSF, but with a different voice sample. Time Over Loss: Dan curls up into a ball on the ground. This pose is from SFA and several other games previous to MvC2. Win Poses: 1. Dan shakes his fist in the air just like in his taunt while saying something. This was his original win pose from SFA, although the voice sample is from MSHvSF. 2. Dan pulls his gi down off of one shoulder and shakes his fist in the air while saying the same thing from his first pose. This is from SFA2 and was in SFA3 as well, although in those games he says, "Rakusho!". 3. Dan smiles while giving a thumbs up and saying, "Yoyuushi!". This is originally from SFA2, and is an almost exact copy of Ryo's sister Yuri's win pose from Art of Fighting 2. Basic Attacks ------------- Dan's basic attack set is the same as it was in SFA2, which had a few changes over the original Alpha. The only exception is his HK "grab and uppercut" throw, which is from MSHvSF. Special Moves ------------- - Gadoken: Dan's fireball. This is from SFA, and is somewhat of a parody of Ryo and Robert's projectiles. In all games it's a short range move, which comes from the fact that Art of Fighting used a spirit gauge that powered special moves, and trying to throw a fireball when the gauge was empty would result in it dissipating immediately. Dan also only uses one arm to throw it, just like Ryo and Robert do, although the animation in SFA was a little different and looked more like Ryo's fireball animation than it does from SFA2 on. The graphic for the projectile itself is different than in the SFA series, and unlike most Street Fighters that got flashier looking moves, Dan's Gadoken was actually made smaller and less impressive looking. - Koryuken: Dan's version of a dragon punch. This is from SFA as well. Dan holds his arm a bit different than Ryu and Ken, making the move look a little like Ryo's Kohou in AoF. Dan will sometimes flash white during this move, during which time he's invincible. This is a property carried over from SFA2, but rather than being random like it was in that game it happens on every fourth Koryuken, which is how it worked in MSHvSF. - Dankuukyaku: Dan jumps forward and kicks one or more times before landing. This is also from SFA. He can perform this move in mid-air, which is an ability he first gained in SFA3. This move was likely inspired by Ryo and Robert's Hien Shippuu Kyaku. - Premium Sign: Dan autographs a picture of himself and throws it toward his supposed fan. This is from MSHvSF. Just like in MSHvSF, if you finish an opponent with this move the game will treat it just like a hyper combo finish. Hyper Combos ------------ - Shinkuu Gadoken: Dan throws a powered up version of his Gadoken. This is from SFA. Like his regular Gadoken it's smaller than it was in the Alpha series, but it hits more times. - Koryu Rekka: Dan chains together two Koryukens. This is originally from SFA, and mostly closely resembles the level 2 version from that series. - Hisshou Burai Ken: Dan does a quick series of attacks ending with a Koryuken. This also is from SFA, although in the SFA series he starts with a series of kicks then does several punches while in MvC2 he alternates between kicks and punches. This bears a resemblance to Ryo's Ryuko Ranbu move from AoF. - Chouhatsu Densetsu: Dan takes a break from fighting for a moment to taunt his opponent repeatedly. This comes from SFA2, although the actual series of taunts he uses is different than in the SFA series, and is the same as in MSHvSF. - Otoko Michi: Dan grabs his opponent and does an attack that damages them, but leaves him with only one point of health. This is from MSHvSF, and is essentially a spoof of Akuma's Shun Goku Satsu. The command input for it is even exactly opposite the Shun Goku Satsu command. The damage done to the opponent has been increased significantly from MSHvSF. After Marvel vs. Capcom 2 ------------------------- Dan appeared in all of the Capcom / SNK crossover fighting games, which often poked fun at his status as a parody of two SNK characters. In SVC Chaos some characters even mistake Dan for Ryo or Robert. Also, although he wasn't playable in Capcom vs. SNK, he and Joe Higashi were shown to be the winners of the Millennium Fight tournament. He made a couple of non-playable appearances in Capcom Fighting Evolution and Card Fighters DS, and fan demand was great enough that he was added into the home versions of Street Fighter IV. ************************************************ [c20] ------------------------ = SAKURA = ------------------------ *Sometimes known by her full name, Sakura Kasugano.* Introduced In: Street Fighter Alpha 2 (1996) Description ----------- Sakura was the only completely new character introduced in Street Fighter Alpha 2, and quickly became one of the most popular characters in the series. She is a Japanese high school student who has idolized Ryu ever since he won the first World Warrior tournament. This has motivated her to become a street fighter and to develop a fighting style based loosely on Ryu's. In Street Fighter Alpha 2 she got to meet and even have a match with Ryu. Afterward, she tried to convince him to train her personally. He declined, telling her that he still had much to learn himself first. She accepted his answer and left, but not before taking a picture of him to remember him by. In Street Fighter Alpha 3, she was traveling with Dan who had proclaimed himself to be her sensei. She eventually met up with Ken and went with him to find Ryu. She and Ken, along with Sagat, ended up saving Ryu from being brainwashed by M. Bison. She also along the way met up with her rival Karin Kanzuki, and the two had a match. Sakura was also a hidden character in Rival Schools, getting involved in the conflict between the various high schools in the game because of her friendship with Hinata and Natsu. Appearance ---------- Sakura fights in her school uniform, a sailor fuku. She also wears red shoes, red sparring gloves, and a white headband similar to Ryu's. Her red bloomers can be seen when she does some of her attacks. Her look and her sprite come directly from SFA2. Alternate Colors ---------------- - HP (bluish-green uniform, white gloves and shoes, tanned skin): This is similar to one of Sakura's extra colors in the Saturn version of Street Fighter Alpha 2, which were also carried over into Street Fighter Alpha 2 Gold. - LK (dark gray uniform, blue gloves and shoes, pink ribbon, tanned skin): This is Sakura's default color in X-ism in SFA3. SFA2 also contains an alternate color almost the same as this, but with a yellow ribbon. - HK (salmon colored uniform, white gloves and shoes, reddish hair): This is similar to one of her extra colors in Saturn SFA2, and is the same as her default color in V-ism in SFA3. - A1 (bright blue uniform, yellow gloves and shoes, pink ribbon, tanned skin): This is another one of her extra colors from Saturn SFA2. Poses ----- Pre-Match: Sakura runs in from the opposite side of the screen and skids to a halt. This is her original intro from SFA2. Oddly, her new intro from Marvel Super Heroes vs. Street Fighter was omitted from Marvel vs. Capcom 2. Taunt: Sakura points at her opponent while saying something. This is the same pose as in the SFA series, but in those games she laughs at her opponent instead. The new voice sample is from MSHvSF. Just as in the Alpha series, Sakura can actually hit her opponent with this taunt. Switch In: Sakura raises her arms above her head then brings them down to her sides while yelling, "Ikuyo!". The pose is the same as in MSHvSF, but in that game she just gave a random shout. Switch Out: Sakura yawns. This is from MSHvSF. Call Partner: Sakura puts one hand on her hip and holds the other hand out palm up while saying, "Konna toko da ne". The pose is the same as in MSHvSF, but she didn't say anything in that game. Time Over Loss: Sakura sits down on the ground, looking dejected. This is the same pose from SFA2. Win Poses: 1. Sakura rubs her nose then puts one hand on her hip and holds the other hand out palm up while saying, "Konna toko da ne". This is from SFA2. 2. Sakura does a swaying dance. This was introduced in SFA2 as well. 3 / 4. Sakura kicks twice in the air then yells while holding her arms at her sides. There are two versions of this. In the second, she does the same thing but her shoe comes off and hits her in the head. Both of these are from SFA2. 5. Sakura holds up one arm and laughs, as her skirt blows in the wind and cherry blossom petals fall around her. This is from SFA2, although the petals were added in MSHvSF. 6. Sakura's friend Kei runs out and they both dance. This is from MSHvSF. Kei originally appeared in Sakura's ending in SFA2. 7. Kei runs out, but trips and falls. This is also from MSHvSF. Basic Attacks ------------- Sakura has the same basic attack set as in SFA2, with the exception of her air throw which was added in MSHvSF. It's also worth nothing that her standing MK was not a launcher in MSHvSF, but is in MvC2. Special Moves ------------- - Hadouken: Sakura's imitation of Ryu's fireball. In the SFA series she throws this straight forward and can "charge" it up to a second or third level for increased size but shorter range. It was changed in MSHvSF to have only one version that's larger even than her fully charged fireball in the SFA series, is always a relatively short range move, and is thrown upward at an angle. She also in that game gained the ability to use this in the air at a downward angle. - Sho-Oh-Ken: Sakura's version of the Shoryuken, having much more forward momentum than upward. This is also from the SFA series. It was altered in MSHvSF so that Sakura produces a wave of energy in front of her during the move. She was also given the ability to do this move in the air. - Shunpuu Kyaku: Sakura's unique style hurricane kick. Just like her other special moves this comes from SFA2. She gained the ability to do this in the air in MSHvSF, which she retained in SFA3. Hyper Combos ------------ - Shinkuu Hadouken: A rapid series of fireballs fired up at an angle. In the SFA series this was a straightforward super fireball much like Ryu's. It was modified for MSHvSF. - Midare Zakura: A rapid-fire series of attacks. This was a multi-uppercut super combo in the SFA series, similar to Ken's Shouryuu Reppa. It was heavily modified in MSHvSF, but she does still end it with a Sho-Oh-Ken. - Haru Ichiban: A rising Shunpuu Kyaku. In the SFA games, this was a ground based super combo in which Sakura moved forward kicking her opponent's feet. In MSHvSF the trajectory was changed completely and the few hits at the end were added. - Sunburned Sakura Transformation: In MSHvSF, there was a hidden character who was an alternate version of Sakura who looked like she had a sunburn, and had some changes to her moveset. In MvC2, Sakura is able to change to this altered state by using up three levels of hyper combo energy. Her differences in this form are: - Her fireball travels straight forward like Sakura's do in the SFA games, although she can't charge up her fireballs. Likewise her Shinkuu Hadouken is changed into a beam much like Ryu's. - Her Sho-Oh-Ken no longer has the energy wave in front of it, and so is a little more like the SFA version. - She gains a couple of Akuma's moves, namely the Ashura Warp and the Shun Goku Satsu. Her dash is also changed to resemble Akuma's. Other Notes ----------- - Sakura appears in the ending in the home versions of MvC2 only. - Sakura's win pose can be selected by holding LP, LK, HP, HK, both punches, or both kicks after the match, although the pose you will get by holding both kicks depends on whether Sakura hit any of her opponents with her taunt during the match. This trick worked in MSHvSF as well, and may be a reference to the fact that she is from SFA2, which was the first Street Fighter game that allowed the player to select win poses in this manner. After Marvel vs. Capcom 2 ------------------------- Sakura was included in the Capcom vs. SNK series with a few updates to her moves, was one of the four characters that represented Street Fighter Alpha in Capcom Fighting Evolution, and was a playable character in Namco x Capcom. In addition, she's appeared in several cell phone games in Japan, and was added as a bonus character in the home versions of Street Fighter IV. ************************************************ [c21] ------------------------ = JILL = ------------------------ *Sometimes known by her full name, Jill Valentine.* Introduced In: Resident Evil (1996) Description ----------- Jill is one of the two main characters in the first game in the very popular Resident Evil series, and has appeared in more games than any other Resident Evil protagonist. She is a former member of the U.S. Army Delta Force, and is an expert at disarming explosives. She's also exceptionally good at picking locks, leading some in her team to call her "the master of unlocking". In the original Resident Evil, Jill was a member of the Raccoon City police department Special Tactics And Rescue Service, or S.T.A.R.S., specifically the Alpha team. On a mission to locate the missing Bravo Team, she ended up stranded in an old mansion with fellow S.T.A.R.S. members Chris Redfield, Barry Burton, and their commanding officer Albert Wesker. The mansion was filled with zombies and other monsters created by Umbrella Corporation's experiments with the T-virus. Jill and Chris eventually learned that Wesker was an Umbrella agent and had lured them there intentionally. Wesker was seemingly killed and the team managed to both escape and destroy the mansion. In Resident Evil 3, Jill had resigned from S.T.A.R.S. and was preparing to help Chris and Barry fight Umbrella, but was still in Raccoon City when an outbreak of the T-virus occurred. She fought to escape the city, and soon had to contend with a seemingly unstoppable creature called Nemesis, that had been sent by Umbrella to kill the remaining S.T.A.R.S. members. She received help from an Umbrella mercenary named Carlos, and eventually managed to defeat Nemesis. She and Carlos were then rescued by Barry and they all escaped by helicopter moments before Raccoon City was destroyed in a nuclear missile strike. Appearance ---------- Jill's appearance is based on her primary outfit in Resident Evil, which was also an alternate outfit in RE3. She wears a light blue shirt with blue shoulder pads, blue tactical pants, black boots, black fingerless gloves, a pouch strapped around her waist, and a blue beret with the S.T.A.R.S. logo on it. Her sprite was drawn specifically for Marvel vs. Capcom 2. Alternate Colors ---------------- - HP (blue/green colored outfit): This is vaguely similar to her extra outfit in the Saturn version of Resident Evil, which had her wearing bluish green pants, shoulder pads, and beret, but still a blue shirt. Poses ----- Pre-Match: Jill is tossing either an ink ribbon or a key in her hand, then tosses it aside while yelling, "C'mon!". Both are common items in RE. Ink ribbons are used with typewriters for saving the game and keys are of course used for unlocking things, however the key Jill is holding mostly resembles the small keys that are only found while playing as Chris. Taunt / Call Partner / Assist: Jill pulls out her radio and then says either, "Yes!" or "C'mon!". The radio was an item in RE, although the one found in that game was broken and could only be used to receive messages. Switch In: Jill points toward her opponent and says, "I'm a member of STARS". Although it may not be a direct reference, Jill says this exact phrase in RE3. The full quote from that game is: "Hey, I'm no ordinary civvy. I'm a member of STARS." Win Poses: 1. Jill takes off her beret and says, "I'm a member of STARS." In this pose her hair is shown to be just above shoulder length like it is in RE3. In the original RE her hair was much longer as seen in some of the game's endings. 2. Jill fires off a flare then jumps up and down while repeatedly yelling, "C'mon!". This is a reference to very near the end of the game in RE, in which either Jill or Chris fires off a flare to signal the helicopter pilot Brad to land. Basic Attacks ------------- Jill's basic attacks were created specifically for MvC2, as she doesn't use any punches or kicks in RE or RE3. Her throw, however, involves her slashing her opponent with her combat knife, which is part of her starting equipment in both games. Special Moves ------------- - Kinsetsu Sentou A: Jill does a fiery shoulder charge. The closest thing to this in a previous game is a shoulder thrust she can do to push away attacking zombies in RE3, although this may just be a move that was made up for MvC2. - Ousen Shageki: Jill counters her opponent's attack and fires her handgun at them several times. Her gun is a custom Beretta made for S.T.A.R.S. She starts with this gun in both RE and RE3. - Grenade Launcher: Jill fires a shot from her grenade launcher. This is a weapon that was exclusive to Jill in the original RE. She appears to be firing explosive rounds, and the sound effects for it sound like they were taken directly from RE. However, In MvC2 she can only fire it upward and it travels in more of an arc than in RE. - Alpha Assist: Jill holds out an herb that heals some of her teammate's health. Herbs are a common healing item throughout the RE series. Jill holds up the herbs in small pots, which is how they're generally found, but they're never seen that way on the player's inventory screen. She'll either hold up a single green herb, which in the RE series healed a portion of the player's health, or a green and a red herb, which in the RE series when mixed together would completely heal the player's health. Either way, an ECG display that looks almost exactly like the one on the status screen in RE will pop up and either go from yellow Caution to Fine, or from Danger to Fine, which accurately represents how much health the herbs would restore in the RE series. - Kinkyuu Kaihi: One of four enemies from the RE series comes out. While the player can "summon" each of them at will, it's presented as if the enemies are attempting to attack Jill, but she avoids them and they potentially hit her opponent instead. The four enemies are: Zombie: These are the most common enemy in the early RE games. They are humans who have been infected with the T-virus, and have become mindless rotting corpses driven only to feed. Like in the RE games, if they grab someone they will start to bite at their unfortunate victim's neck, or if knocked down will grab and bite at a person's feet. Flaming Zombie: Essentially just a zombie who has caught on fire. These didn't appear until Resident Evil 2. Like in the RE series these zombies lumber forward after their prey oblivious to the fact that they're on fire, but unlike the RE series they have different attack and defense properties than normal zombies. Crow: These are T-virus infected crows that are common in the RE series, most notably killing S.T.A.R.S. Bravo Team member Forest in the original game. The sound effects when they attack and when they're killed seem to have been pulled directly from RE. Cerberus: These are Doberman Pinschers infected with the T-virus, which a slide found in RE identifies as "MA-39 Cerberus". These are in many RE games, and a group of these were responsible in the original game for killing Joseph and chasing the rest of the Alpha Team into the mansion. Like with the crows, the sound effects used for them seem to be exactly the same as in RE. Hyper Combos ------------ - Rocket Launcher: Jill fires eight rockets from her rocket launcher. The rocket launcher is the most powerful weapon in RE, and is normally only obtained at the end during the final boss fight, and only holds four rounds. However, a rocket launcher with infinite ammo can be obtained as a bonus for finishing the game in a short enough time. It shows up in many subsequent games, and Jill is able to optionally get a rocket launcher late in the game in RE3. - CODE T-002: The T-002, also known as Tyrant, appears on the screen and slashes at Jill's opponent three times. Tyrant was a powerful bio-weapon created by Umbrella. In the original RE, it was responsible for impaling Wesker and is fought by the player at the end of the game at least once. In MvC2, it bursts out of the ground as a reference to the way it smashes a hole through the ground to get out of the lab just before the final fight with it in RE. Its upward slashes are also similar to an attack it uses in RE. Jill can optionally fire a shot from her rocket launcher to destroy it, which mirrors the way either she or Chris finally killed Tyrant. Other Notes ----------- - If she doesn't move for several seconds, Jill has an idle animation that is the same one she had in RE, and while holding certain weapons in RE3. - Jill appears in the ending in the home versions of MvC2 only. After Marvel vs. Capcom 2 ------------------------- The original Resident Evil was remade for the Gamecube in 2002, with Jill once again being one of the two main characters. She then appeared in several mobile games based on the Resident Evil series, in addition to cameo roles in games such as Under the Skin and the Card Fighters series. Jill's fate post-RE3 was finally explored in the final scenario in The Umbrella Chronicles, as well as in Resident Evil 5, in which she is presumed dead after an encounter with Wesker, although Chris is following evidence that she may still be alive. ************************************************ [c22] ------------------------ = HAYATO = ------------------------ *Sometimes known by his full name, Hayato Kanzaki.* Introduced In: Star Gladiator (1996) Description ----------- Hayato is the main character from Capcom's first ever 3D fighting game, Star Gladiator, and its sequel Plasma Sword. In his backstory from those games, he's a young man from Japan in the mid 24th century who worked as a bounty hunter in order to raise money for the orphanage where he grew up. He had a strong dislike for the job though, because of the unethical actions he was often forced to take, and so he took the opportunity when it arose to join a group called Star Gladiator. The group was formed to combat the scientist Edward Bilstein. Bilstein had developed weapons that use a person's mental energy as a power source, which he called "Plasma Power". He was imprisoned after it was learned that he had used live humans in his experiments. However, he built a cyborg body for himself and was able to escape imprisonment and begin his attempt at conquering Earth. The Star Gladiator team managed to stop Bilstein's plans, and Hayato killed Bilstein himself. Hayato also formed a bond with a girl on the team named June. In Plasma Sword, Hayato had apparently returned to his work as a bounty hunter. However, when June disappeared, he set off to find her. In the process he learned that Bilstein had resurrected in a new cyborg body and that Bilstein's old body had somehow gained a life of its own and was mindlessly seeking revenge against Hayato. He and the Star Gladiator team once again had to put an end to Bilstein's plans. Appearance ---------- Hayato's sprite was newly drawn for Marvel vs. Capcom 2, but his look is based directly off his primary outfit in Star Gladiator and Plasma Sword. He wears a gray sleeveless shirt under a white shirt with the sleeves and the bottom half ripped off, gray pants that are ripped at the left knee, red boots, a gold belt over top of a silver belt, black fingerless gloves, and a large metal headband. His hair is spiked up with one long spike in the front. He also carries his plasma sword which he uses for most of his attacks. Alternate Colors ---------------- - LK (bluish tinted pants, shirt, gloves, and headband, blue boots): This is very similar to one of his alternate colors in Plasma Sword, except that his boots are white in that game. - A1 (deep red tint to pants, gloves, boots, and hair, bright red shirt and headband): This is close to another color in PS, but in that game his boots retain their bright red color. Poses ----- Pre-Match: 1. Hayato yells while extending his sword. This is the same intro pose he used in PS, just redone in 2D. The voice sample is exactly the same. 2. Hayato rides in on his motorcycle before doing the same pose as above. This is the same motorcycle he's seen riding in the intro and some endings in PS. Taunt: Hayato swings his sword forward and holds it with both hands while saying, "Katsu ya!". The voice sample is the same as was used during his plasma counter in PS. Switch In: Hayato yells while extending his sword with his hand. In addition to being the same as his PS intro pose, he also does this pose during his Ashura powerup in Star Gladiator and Plasma Sword. Switch Out: Hayato spins around and stands with his back to the screen while pointing his sword downward. This is similar to one of his win poses in SG and PS. Win Poses: Hayato retracts the sword blade with his hand while saying something in Japanese. He does this as part of his win pose in SG, and the voice sample is the same one used during some of his moves in PS. During this pose one of three characters may show up next to Hayato. Their poses are all based on official artwork from the Star Gladiator series: June: A girl with a pink outfit and white boots. She is a British gymnast who joined the Star Gladiator team after Bilstein caused the death of her parents. She fights with a type of energy ring called a Plasma Circle. She is also Hayato's love interest in the series. Saturn: A green skinned alien. He is a researcher turned street performer from the planet Saturn, although not the Saturn in our solar system. He developed his performance into a martial art and then joined the Star Gladiator team. He fights with plasma powered yo-yos. Ele: A girl in a white, pink, and blue outfit. She is Hayato and June's daughter, who in Plasma Sword has traveled back in time to defeat Bilstein's Ghost and prevent the future death of her mother at his hands. She fights with a ring weapon very similar to June's. Basic Attacks ------------- Most of Hayato's attacks are from the Star Gladiator series. His standing MP & MK, and his ducking MK are from SG, while his standing LP, HP & LK, his ducking MP, HP & HK, and his jumping HP & LK were present in both games. His remaining attacks were created for MvC2. His plasma combos are all taken from the original SG. Although, his LP,LP,LP,LP combo, corresponding to A,A,A,A in the SG series, was in PS as well. The command sequences are roughly equivalent to what they were in SG, uniformly substituting LP for attack A / vertical slash, HP for attack B / horizontal slash, and either LK or HK for SG's single kick button. However, in SG the player didn't have to hold back on the joystick during these combos. Command Moves: - Dai Oiuchi Kougeki: A downward sword strike in the air. This is similar to Hayato's pursuit attack in SG. - Hien: A hopping overhead sword strike. This was an attack in both SG and PS. - Dokuryuu / Souryuu: Hayato attacks while running past his opponent and then does a follow up attack from behind. The first part is essentially the same as in SG and PS, represented as well as it can be in 2D. The follow up attack was a stab in SG and a horizontal slash in PS, and has been changed again to an overhead strike in MvC2. Special Moves ------------- - Shiden: Hayato does two consecutive slashes while rushing forward. This was in SG and PS. - Guren: Hayato does a leaping upward slash with his sword. He had a move similar to this that he could perform only in specific circumstances in SG. In PS he could do the move at any time. In MvC2 this move has been altered so that he moves forward a bit before leaping upward, as well as giving him the ability to do this move in the air. - Byakko Hou: Hayato grabs his opponent with one hand, then hits them with a shoulder thrust. This was in SG and PS. Hyper Combos ------------ - Rasetsu Zan: Hayato does a rapid series of sword strikes. This is from PS, and the first three and last two hits of the combo are essentially the same as they were in that game, with some different strikes in-between. - Engetsu: Hayato strikes at the ground and creates a wave of plasma energy. This is from PS, although he had a special move in SG in which he did the same sword motion. - Plasma Field: Hayato creates a sphere of energy around himself, and if it hits the opponent he can perform unlimited hyper combos for a short time. This is loosely based on his plasma strike in PS, which instead of giving him unlimited supers trapped the opponent in the immediate area and powered up Hayato's sword for a short time. - Black Hayato: Hayato does an unseen combo that ends with him dressed in a different outfit. This look was merely an alternate costume in SG, but in PS represented Hayato's alternate personality, known as Black Hayato. Black Hayato was created during the events of the original SG, during which Bilstein was able to implant a genotype into Hayato that caused him to develop a separate personality that is cold and uncaring, but still hates Bilstein. The Black Hayato personality asserted itself during the events of PS, and tried to take control of Hayato's body permanently. Hayato struggled to regain control and was eventually able to suppress his evil half. After Marvel vs. Capcom 2 ------------------------- Hayato's only appearances after Marvel vs. Capcom 2 were in SNK's Card Fighters series, and a brief appearance fighting against Bilstein's Ghost in the revamped version of Tatsunoko vs. Capcom. The lack of popularity of the Star Gladiator series means that future appearances beyond such cameos are probably unlikely. ************************************************ [c23] ------------------------ = B.B. HOOD = ------------------------ *Sometimes known by her full name, Baby Bonnie Hood, or her Japanese name, Bulleta.* Introduced In: Vampire Savior (1997) Description ----------- Despite her youth and innocent appearance, B.B. Hood is a "darkhunter", a person who hunts and kills creatures from the demon realm. She is motivated only by the financial rewards involved, as there are many who will pay large amounts of money to study the bodies of Darkstalkers for research, to extract materials from their bodies that don't exist in the human world, or simply to have them eliminated. She is one of the most skilled darkhunters in existence, and is therefore feared by all but the most powerful creatures. She fights with a small arsenal of firearms and explosives that she keeps in her dress and in a basket that she carries with her. She also has a strong mind that can deflect many mental attacks, and is already so evil that she can't be corrupted by the monsters she hunts. She is accompanied into battle by her dog Harry. B.B. Hood's only canon appearance was in the third game in the Darkstalkers series, Vampire Savior. In that game, her heart was dark enough, despite not being a Darkstalker, that she was considered a worthy soul by Jedah and was pulled into his newly created dimension. She used the opportunity to hunt down and kill as many monsters as she could, hoping for a large payday when she got home. Appearance ---------- Her sprite and general appearance are the same as in Vampire Savior and its updated versions. She has short blond hair and wears a red dress with a frilly white apron, a short red cape and hood, and red slippers. She also carries a basket with her that comes into play during some of her attacks, and there are three butterflies flying around her constantly. Her look is, of course, based on common depictions of Little Red Riding Hood from the children's fairy tale. Alternate Colors ---------------- - HP (purple dress, reddish hair, tanned skin) / LK (blue dress) / HK (light blue dress, blue hair, pale skin): All three of these were alternate colors in Vampire Savior. Poses ----- Pre-Match: B.B. Hood skips happily onto the screen. This is from VS. Taunt: She crouches and says something to Harry, who lifts up one paw and barks. This is from VS as well. Switch Out: She goes into some sort of fighting stance, and says the same thing she does during her taunt. The pose is the same as a piece of artwork from Vampire Savior 2, which shows her posing with Donovan. Time Over Loss: She and Harry lie down on the ground, and B.B. Hood has an open book in front of her. This is another pose from VS. Win Poses: 1 - 2. B.B. Hood punches toward the screen either once or three times while yelling, "Dosei!". These are both from VS. 3. A man who looks to be B.B. Hood's butler shows up and hands her some money, which she counts while smoking a cigar. This was in VS, but in that game there was some dialogue that was cut for MvC2. Basic Attacks ------------- Like other characters, B.B. Hood's basic attacks have been cut down since she no longer has close attacks and her jumping attacks are now the same whether she's jumping up or at an angle. Her standing punches are all the same as her close standing punches in VS, and her jumping attacks are all the same as her old jumping angled attacks. Otherwise, she has the same moveset from VS. B.B. Hood has four command moves, Tricky Basket in which she swings her basket while hopping, Malice & Mine in which she tosses a land mine forward with her feet, Stumble & Blade in which she trips and stops herself with her knives, and Surprise & Hop in which she does a knee strike while jumping away from a mole. All are from VS, although the commands for all of them have been altered slightly. Special Moves ------------- - Smile & Missile: B.B. Hood fires a missile out of her basket either high or low. This is largely the same as in VS, except that the fast missiles now go full screen instead of exploding after a certain distance. - Happy & Missile: B.B. Hood jumps and fires a missile downward. This is essentially the same as in VS. - Cheer & Fire: B.B. Hood lights a molotov cocktail and fire spews out from it. The upward version of this was in VS, although the size of the flame has been increased and the angle slightly changed. The forward version is new to MvC2. - Shyness & Strike: B.B. Hood swings her basket at her opponent. This was in VS, although in that game it had to be charged to increase the size and damage. In MvC2 the basket is always the same size as a fully charged one from VS. - Tell Me Why: B.B. Hood innocently crawls along the ground. This is the same as in VS. Hyper Combos ------------ - Cool Hunting: Two giant hunters appear behind B.B. Hood and all three fire their guns at the opponent. This is basically the same as in VS. The two men who appear are named Smith and Wessen, although in Japan they were called George and Arthur. - Beautiful Memory: B.B. Hood remembers her grandmother while she cries and slashes at her opponent, before throwing them into a puddle of her tears. This is essentially the same as it was in VS. Other Notes ----------- - B.B. Hood can double jump, which she could also do in VS. - If she ducks for a couple of seconds a flower will grow in front of her and she'll say, "Ha! Oha na!". This was in VS as well. - B.B. Hood appeared in the ending in the arcade version of MvC2. After Marvel vs. Capcom 2 ------------------------- B.B. Hood's only fighting game appearance after MvC2 was Darkstalkers Chronicle, in which she was given altered movesets for playing in Darkstalkers and Night Warriors mode even though she wasn't in either of those games. She also appeared as a hidden character in Cannon Spike, was included with lots of other Capcom characters in the Card Fighters series, and had background cameos in Super Gem Fighter Mini-Mix and Capcom Fighting Evolution. ************************************************ [c24] ------------------------ = TRON BONNE = ------------------------ Introduced In: Mega Man Legends (1997) Description ----------- Tron is an antagonist and occasional anti-hero from the Mega Man Legends series. She and her two brothers Tiesel and Bon are air pirates who seek out money and treasure, sometimes legitimately by searching ancient ruins just like other diggers, but usually by stealing it. Tron is the mechanical expert of the group, and is responsible for creating the weapons and vehicles they use. She also built the 40 Servbots that assist the Bonnes and acts as a mother toward them, even going so far as to refer to them as her kids. In Mega Man Legends she and her brothers early in the game attacked Kattelox Island in order to find a treasure they believed was hidden there. This immediately brought them into conflict with MegaMan Volnutt and his companions, who had crash landed on the island. During this time she developed a crush on MegaMan, although she seemed reluctant to admit it to herself. She and Tiesel ended up helping MegaMan toward the end when he was imprisoned by MegaMan Juno. Tron also starred in her own spinoff game, The Misadventures of Tron Bonne, which took place before Mega Man Legends. In it, her brothers were kidnapped after Tiesel failed to pay back a loan to a man named Lex Loath. Tron tried to free them by raising the money to pay back the loan, mostly by stealing it. However, even after she paid it back with interest, Loath refused to release them. She and her Servbots then took on Loath directly, and ended up rescuing her brothers as well as stopping Loath's plans to use a giant robot called The Colossus to take over the world. Appearance ---------- Tron wears dark colored tights, a very short bluish-gray jacket, and pink gloves, shoes, and shirt. This is the outfit she wears in MML and most of the time in TMoTB. The mech she's riding in is a modified version of the Gustaff from TMoTB. In that game, the Gustaff is a bit larger and the top is fully enclosed, although some of the official artwork for TMoTB shows the Gustaff with the top hatch open. Also, the Gustaff is initially a reddish color in TMoTB. The green color is an optional "Teisel Bonne Look" that it can be changed to later and also resembles the color of the Bonne family's airship, the Gesellschaft. Also unlike in TMoTB, Tron operates the Gustaff herself instead of just riding along and giving orders while a Servbot operates it. The symbol on the front is the Bonne family symbol that's also on Tron's shirt and earrings, and on most of the machines she builds. A Servbot tags along beside her during the fight, however it's only one Servbot like in the puzzle stages in TMoTB instead of six Servbots like in the action stages. Alternate Colors ---------------- The alternate colors for Tron's outfit and for her Servbot were all newly created for MvC2. However, a few alternate colors for the Gustaff are similar to ones in TMoTB: - HP (blue and yellow Gustaff): This is somewhat like the "heroic" Gustaff color, which is blue but without the yellow. - LK (pale red and gray Gustaff): This is close to the default color for the Gustaff in TMoTB. It's unknown why this isn't its default color in MvC2. - A1 (dark gray and light orange Gustaff): This is very similar to the "stylish" Gustaff color. - A2 (pink and light gray Gustaff): This is somewhat like the "cute" Gustaff color, which was pink and orange. Poses ----- Switch In: Tron poses with her hands on her hips and laughs. The pose she does looks very similar to one of the still image character sprites used for Tron in TMoTB. Time Over Loss: The Gustaff blows up and Tron is left on the ground with her Servbot crying and a teddy bear in front of her. The teddy bear can be seen in TMoTB in the pause menu during action stages, sitting next to Tron in the cockpit of the Gustaff. Win Poses: 1. Tron stands up out of her mech and says, "Katta wa!" while she smiles and holds her fists at her sides victoriously. The pose is another one based on character sprite artwork from TMoTB. 2. A truck appears behind Tron, where a Servbot in a chef's hat is serving lunch; Several Servbots rush to it and knock the Gustaff and Tron down. The truck appears to be the same one that Tron loads all the animals she steals onto in the farm levels in TMoTB. Basic Attacks ------------- Tron's basic attacks were created for MvC2. Notable attacks are: - Standing MK: The symbol on the front of the Gustaff opens up and shoots a flame at an angle. The Gustaff itself didn't have this ability in any other game, but during the first boss fight against Tron in Mega Man Legends the machine she was piloting had a flamethrower attack. - Standing HK: The Gustaff picks up a rock and hurls it at the opponent. In TMoTB the Gustaff was indeed strong enough to pick up and throw large rocks, as well as things like lamp posts and small cars. Special Moves ------------- - Kobun Launcher: Tron fires a Servbot into the air who descends with a propeller on its head. The weapon Tron is using to launch the Servbot appears to be the Bonne Bazooka, which is the most powerful weapon the Gustaff can be equipped with in TMoTB. - Shiki Dan: Tron fires a projectile at the opponent, and if it hits two Servbots grab them and hold them in place. This is based on the Beacon Bomb in TMoTB, which was a projectile that functioned to direct Servbots toward something in the stage. The action they took would depend on what the bomb was fired at, and so it could be used to order them to do things such as grab items, rob houses, attack enemies, or hold vehicles in place. The red dotted line appeared while aiming the Beacon Bomb. The crystals the Servbots steal off the opponent are Zenny, which are the unit of currency in many Capcom games starting with Black Tiger, and in the MML series in particular are refractor shards, which are not only used as money but are used to power various types of machinery. Hyper Combos ------------ - Lunch Rush: The Servbot with Tron dons a chef's hat and serves meals to all the other Servbots as they run by, hitting the opponent in the process. This is based on a minigame which could be played to increase a Servbot's speed stat in TMoTB. In it, the Servbot has to serve lunch to the other Servbots in a specified amount of time while getting all the lunch orders right. In MvC2 the Servbots go by much faster, but still yell out their lunch orders, either "A Setto!", "B Setto!", "C Setto!", "D Setto!", "Udon!" or "Karei Raisu!". Some of the Servbots also ride out in Servbot Borers, which are used in the "RPG" levels in TMoTB to drill through certain walls. This hyper combo hits 40 times, however since one of the 40 Servbots is serving the meals one of the spots is taken up by Data, who is a robotic monkey from MML. Data was found with the infant MegaMan Volnutt, and only MegaMan can understand him. It's revealed in MML that Data contains MegaMan's memories of his past life as MegaMan Trigger, and Data promises to reveal those memories when the time is right. Gameplay-wise, talking to Data allows the player to save their game, and he sometimes helps MegaMan by giving him items. Other Notes ----------- - When ducking, the Gustaff's feet turn into tank treads, which is what it had during the puzzle stages in TMoTB. - Tron and her Servbots appear in the ending in the home versions of MvC2 only. After Marvel vs. Capcom 2 ------------------------- Tron once again had a major role very shortly after MvC2's release in Mega Man Legends 2. In it, she and her brothers, along with several other pirates, end up fighting MegaMan while attempting to get the keys to the "mother lode" before him. Also, although there has yet to be an official sequel to MML2, there were a few mobile phone games based on the series that Tron appeared in. She was a playable character in Namco x Capcom using the same modified Gustaff as in MvC2, only back to its original color. ************************************************ [c25] ------------------------ = SERVBOT = ------------------------ *Often known by his Japanese name, Kobun.* Introduced In: Mega Man Legends (1997) Description ----------- Servbots are seemingly indestructible helper robots who work for the Bonne family doing everything from cooking and cleaning to helping the Bonnes fight their enemies. They were built by Tron Bonne and seem to think of her as their mother, although they always call her "Miss Tron". Each Servbot has a distinct personality, but in general they tend to act innocent and child-like, even when they're doing something illegal such as stealing cargo containers or stripping the parts off of a police car. In Mega Man Legends, they help the Bonnes in their attack on Kattelox Island, and are generally seen operating many of the cannons and fighting vehicles MegaMan Volnutt has to contend with. However, at one point a group of Servbots are falsely accused of robbing a bank, and were really there borrowing money to open a hamburger restaurant, which they do later in the game. In the prequel spinoff, The Misadventures of Tron Bonne, they help Tron steal the money Lex Loath has demanded for the return of her two brothers. This game shows more of the individuality of the Servbots, as each has his own stats and special talents, and choosing the Servbots best suited for each mission is important. The Servbots worked on their own a couple of times in the game, once to rescue all of the Bonnes when Loath captured Tron as well, and again to defeat Loath's robot after Tron was injured. It was initially stated in the MML series that there are 40 Servbots, however in the Japanese version of TMoTB Servbot #41 can be obtained through a special memory card save. It's unknown which Servbot it is that's playable in MvC2. Appearance ---------- Servbot looks a lot like a Lego-man with a yellow, cylinder shaped head with a round gray cap, a blue torso and limbs, and tiny pincers for hands. All Servbots look essentially the same as this in all the games they appear in, except for Tron's favorite Servbot who has a red cap, and Servbot #41 who has a blue cap. Poses ----- Pre-Match: The Servbot is talking with another Servbot with a red cap. In The Misadventures of Tron Bonne, Tron gets red head parts which can be used to choose her favorite Servbot. The chosen Servbot gets a stat boost, and is the one who takes charge later when Tron gets captured. If no Servbot is chosen, Servbot #1 gets the red head parts by default. Call Partner: The Servbot is wearing a headset and looks back while calling for help. In TMoTB, many Servbots on the Gesellschaft are seen wearing similar headsets. Win Poses: 1. Servbot throws a paper airplane and runs back and forth chasing or being chased by it. A Servbot is seen throwing a paper airplane in MML, and the title screen of TMoTB has Servbots running out and throwing paper airplanes, as well as one being chased by a giant paper airplane and getting flattened by it. Basic Attacks ------------- All of Servbot's basic attacks were created for MvC2, and nearly all are based around cooking and serving food, such as peeling an onion or potato, tossing something with a spatula and catching it on a plate, or tripping and dropping a stack of dishes. This might point to the Servbot being either #21 or #26, who are seen in TMoTB as the cook and helper in the cafe respectively. #21 is described in that game as a "Slow Servbot who is trying to watch his weight", and #26 as "A bumbling, hopeless Servbot, yet everyone loves him". Special Moves ------------- - Bull Mover: Servbot gets into a tall wheeled machine which moves forward while attacking. The machine is a smaller version of a Blumebear, which is an attack vehicle used by the Bonnes. MegaMan Volnutt had to fight a set of three of these driven by Servbots early in the game in MML. - Kobun Fire: The Servbot eats a plate of food that's so hot he breathes fire. For this move he appears to be eating curry rice, which is a favorite dish of many Servbots in TMoTB. Hyper Combos ------------ - Lunch Rush: Servbot calls out other Servbots for one of three hyper combos depending on the assist type chosen. The version for the alpha assist is essentially the same as Tron's Lunch Rush hyper combo except that it doesn't require a Beacon Bomb to hit the opponent first, so all the same notes for that hyper combo apply to this one. Other Notes ----------- Smoke will start coming off of Servbot when he's low on health, and when he's defeated he'll explode and leave Zenny behind that restore health. Servbots could be attacked after being knocked out of vehicles in MML, and would start smoking after a time. Although they couldn't be destroyed, when they were in this state they could be kicked in order to receive a health powerup. After Marvel vs. Capcom 2 ------------------------- Servbots were once again at Miss Tron's side in Mega Man Legends 2, as well as the crossover game Namco x Capcom. There have also been numerous cell phone games in Japan in which Servbots appeared, and they have been a favorite of Capcom developers to include in cameos in many games including Auto Modellista, Onimusha 3, Dead Rising, Bionic Commando, and Tatsunoko vs. Capcom. ************************************************ [c26] ------------------------ = SONSON = ------------------------ Introduced In: Marvel vs. Capcom 2 (2000) Description ----------- SonSon is a new character created for Marvel vs. Capcom 2, but is the granddaughter of the character of the same name from the arcade game SonSon, which was Capcom's second game and the first arcade game they released outside of Japan. In it, the original SonSon, along with his friend TonTon, had to rescue several animal friends that had been kidnapped. He also reappeared in the Japan-only SonSon II, in which he had to fight a mysterious figure that was attacking the land. The new SonSon's story in MvC2 is that she is attempting to stop an unknown illness that is affecting her village, and was apparently caused by Abyss. Both the old and the new SonSon are based on the character of Sun Wukong from the classical Chinese novel Journey to the West. The novel and the character of Sun Wukong have been the basis for many other works including other video games such as Saiyuki: Journey West as well as manga and anime such as the Dragon Ball series. Appearance ---------- SonSon wears a red Chinese-style jacket, short brown pants with white stockings, red shoes, a yellow scarf around her neck, a brown sash tied around her waist, and a gold crown. She also carries a staff with her and, being a monkey-girl, has a characteristic tail. Although her character design and sprite were created for Marvel vs. Capcom 2, her outfit is similar to the one worn by her grandfather in SonSon, particularly the crown, the scarf, the color of the jacket, and her staff. Poses ----- Pre-Match: SonSon flies in on a cloud that's being flown by a turtle. She also uses this for her air dash. A cloud was used by both playable characters to fly back onto the stage in the original SonSon, and was used in parts of SonSon II. The turtle is an older version of the turtle who was one of the three who got kidnapped in SonSon, and sold items to the player in SonSon II. Win Poses: 1. SonSon juggles several peaches and then eats them. Peaches were one of the large fruits that appeared in SonSon when enough smaller fruits were picked up, and awarded lots of points. They were also used as weapons in SonSon II. Basic Attacks ------------- SonSon's basic attacks were created for MvC2. She has one command move, the Gansai Hekiretsu, which is a forward staff attack that is very similar to the original SonSon's staff attack in SonSon II. Special Moves ------------- - Kingin no Hisago: SonSon sucks her opponent into a bottle gourd, then tries to cook them in a cauldron before it blows up. The bottle she's using was also an item in SonSon II which refilled half of the original SonSon's health when his health ran out. - Alpha Assist: SonSon holds out a peach which restores some health to her teammate. As stated above, peaches were items in both SonSon games, but never restored health. Hyper Combos ------------ - POW: SonSon shoots out a giant POW symbol that turns her opponent into a giant fruit, which she eats before spitting out the seed that turns back into her opponent. The POW symbol originally appeared in Capcom's very first game, Vulgus. In SonSon, collecting it turned all on-screen enemies into fruits or other point giving items. In MvC2, SonSon is able to turn her opponent into a peach, strawberry, or melon, which were all items in the original arcade SonSon. After Marvel vs. Capcom 2 ------------------------- SonSon's only appearances after Marvel vs. Capcom 2 were in Card Fighters 2, in which the original SonSon also appeared as a card, and in Card Fighters DS. At the moment, SonSon appearing in future games seems unlikely, but is still possible, as the original SonSon had cameos in games such as Super Puzzle Fighter II Turbo and Super Gem Fighter Mini-Mix. ************************************************ [c27] ------------------------ = AMINGO = ------------------------ Introduced In: Marvel vs. Capcom 2 (2000) Description ----------- Amingo is one of two entirely new characters in Marvel vs. Capcom 2 who aren't from or based on a character from another game. Very little information is given about him, other than that he is fighting to try to stop an eroding wind that is presumably being caused by Abyss and is steadily killing plant life. Appearance ---------- Amingo appears as a large, humanoid cactus wearing yellow pants with a decorated sash, and a blue sombrero under which he keeps a guitar. After Marvel vs. Capcom 2 ------------------------- Amingo's first fighting game appearance was also his last, with cameos in two of the Card Fighters games being his only appearances since then. ************************************************ [c28] ------------------------ = RUBY HEART = ------------------------ Introduced In: Marvel vs. Capcom 2 (2000) Description ----------- Like Amingo, Ruby Heart was created specifically for Marvel vs. Capcom 2. She's intended as either the main character of the game or one of the two main characters along with Cable. She's a pirate who captains an airship and is seeking out a legendary treasure. Her airship appears as two of the stages in the game, and both the arcade and home console version endings show her transporting the various Marvel and Capcom fighters away from the battle on her airship as well as looking at the cracked sphere of Abyss before throwing it into the sea. Appearance ---------- Ruby Heart wears a variation on the popular conception of a pirate captain's outfit. She has a white ruffled blouse with blue sleeves, silver corset, brown bucket top boots, and dark colored knee breeches with a matching pirate hat and long sleeveless coat. She also has a patch over one eye. Her sprite was, of course, newly drawn for this game. After Marvel vs. Capcom 2 ------------------------- Despite being an important character in this game, Ruby Heart had no more starring roles afterward, and only appeared in Card Fighters 2 and in Card Fighters DS, in the latter having "snapback" as her special ability as a bit of a nod to Marvel vs. Capcom 2. ******************************************************************************* [cps4] ==================================== GAMEOGRAPHIES ==================================== The gameographies listed below are, to the best of my knowledge, the complete gameographies for each playable Capcom character, covering all games released as of the current version of this guide (March 1, 2010). Please e-mail me with any corrections or additions that need to be made. All games are listed by their North American titles if they've been released internationally, and by their Japanese titles, as best I could decipher them with my very limited knowledge of Japanese, if they were released only in Japan. Only video games are listed and not board or card games, or other media such as movies or comic books. Also, only games made or authorized by Capcom are listed, and not bootleg or fan-made games. The games are listed in three categories: Playable Character: Games in which the character can be controlled directly by the player at some point. Non-Playable: Games in which some likeness of the character appears, but is never directly controlled by the player. Costume Only: Games in which the character doesn't actually appear, but in which some other character can wear an outfit that is a clear reference to them. One example is We Love Golf! which features special costumes for the golfers in the game which let them dress up like characters such as Ryu, Jill, or Morrigan. ************************************************ [g01] ------------------------ = RYU = ------------------------ Playable Character ------------------ Street Fighter Street Fighter II: The World Warrior Street Fighter II: Champion Edition Street Fighter II Turbo: Hyper Fighting Super Street Fighter II: The New Challengers Super Street Fighter II Turbo Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Super Puzzle Fighter II Turbo X-Men vs. Street Fighter Street Fighter EX Street Fighter III: New Generation Street Fighter EX Plus Marvel Super Heroes vs. Street Fighter Street Fighter EX Plus Alpha Street Fighter Alpha 2 Gold Street Fighter III: 2nd Impact - Giant Attack Super Gem Fighter Mini-Mix / Pocket Fighter Marvel vs. Capcom: Clash of Super Heroes Street Fighter EX2 Street Fighter Alpha 3 Street Fighter III: 3rd Strike - Fight for the Future Street Fighter EX2 Plus SNK vs. Capcom: Match of the Millennium Street Fighter EX3 Marvel vs. Capcom 2: New Age of Heroes Capcom vs. SNK: Millennium Fight 2000 Capcom vs. SNK Pro Super Street Fighter II Turbo Revival Capcom vs. SNK 2: Mark of the Millennium 2001 Street Fighter Zero: Rapid Battle Capcom vs. SNK 2 EO Ryu Tile Percentage SVC Chaos: SNK vs. Capcom Hyper Street Fighter II: The Anniversary Edition Capcom Fighting Evolution Namco x Capcom Street Fighter Alpha 3 MAX Super Puzzle Fighter II Turbo HD Remix Street Fighter IV Super Street Fighter II Turbo HD Remix Tatsunoko vs. Capcom: Cross Generation of Heroes Street Fighter Online: Mouse Generation Tatsunoko vs. Capcom: Ultimate All-Stars Non-Playable ------------ Varth: Operation Thunderstorm Capcom World 2 Street Fighter II Movie Rival Schools: United by Fate (home version) SNK vs. Capcom: Card Fighters' Clash SNK vs. Capcom: Card Fighters 2 Expand Edition Solitaire Fighter Street Fighter Alpha: Maximum Blow SNK vs. Capcom: Card Fighters DS Harvey Birdman: Attorney at Law Pinball FX (downloadable SSF2T table) Uno (downloadable SSF2T card set) ZEN Pinball (downloadable SSF2T table) Costume Only ------------ Crimson Tears Onimusha: Dawn of Dreams We Love Golf! LittleBigPlanet (downloadable costume) ************************************************ [g02] ------------------------ = KEN = ------------------------ Playable Character ------------------ Street Fighter Street Fighter 2010: The Final Fight* *(The main character is identified as Ken in the U.S. version only; The main character's name is Kevin Straker in the original Japanese version.) Street Fighter II: The World Warrior Street Fighter II: Champion Edition Street Fighter II Turbo: Hyper Fighting Super Street Fighter II: The New Challengers Super Street Fighter II Turbo Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Super Puzzle Fighter II Turbo X-Men vs. Street Fighter Street Fighter EX Street Fighter III: New Generation Street Fighter EX Plus Marvel Super Heroes vs. Street Fighter Street Fighter EX Plus Alpha Street Fighter Alpha 2 Gold Street Fighter III: 2nd Impact - Giant Attack Super Gem Fighter Mini-Mix / Pocket Fighter Street Fighter EX2 Street Fighter Alpha 3 Street Fighter III: 3rd Strike - Fight for the Future Street Fighter EX2 Plus SNK vs. Capcom: Match of the Millennium Street Fighter EX3 Marvel vs. Capcom 2: New Age of Heroes Capcom vs. SNK: Millennium Fight 2000 Capcom vs. SNK Pro Super Street Fighter II Turbo Revival Capcom vs. SNK 2: Mark of the Millennium 2001 Capcom vs. SNK 2 EO SVC Chaos: SNK vs. Capcom Hyper Street Fighter II: The Anniversary Edition Namco x Capcom Street Fighter Alpha 3 MAX Super Puzzle Fighter II Turbo HD Remix Street Fighter IV Super Street Fighter II Turbo HD Remix Street Fighter Online: Mouse Generation Non-Playable ------------ Capcom World 2 Street Fighter II Movie Marvel vs. Capcom: Clash of Super Heroes SNK vs. Capcom: Card Fighters' Clash SNK vs. Capcom: Card Fighters 2 Expand Edition Street Fighter Zero: Rapid Battle Capcom Fighting Evolution SNK vs. Capcom: Card Fighters DS Pinball FX (downloadable SSF2T table) Uno (downloadable SSF2T card set) ZEN Pinball (downloadable SSF2T table) Costume Only ------------ Onimusha: Dawn of Dreams We Love Golf! (Western version only) ************************************************ [g03] ------------------------ = MEGA MAN = ------------------------ Playable Character ------------------ Mega Man Mega Man 2 Mega Man 3 Mega Man (PC) Mega Man in Dr. Wily's Revenge Mega Man 4 Mega Man II (Game Boy) Mega Man 3 (PC) Mega Man 5 Mega Man III (Game Boy) Mega Man 6 Mega Man IV (Game Boy) Mega Man Soccer Mega Man V (Game Boy) Mega Man: The Wily Wars Mega Man 7 Mega Man (Game Gear) Mega Man: The Power Battle Mega Man 2: The Power Fighters Mega Man 8 Mega Man Battle & Chase Marvel vs. Capcom: Clash of Super Heroes Mega Man & Bass Super Adventure Rockman Rockman's IQ Challenge Rockman Gold Empire Rockman & Forte: Challenger from the Future Marvel vs. Capcom 2: New Age of Heroes Cannon Spike Jump! Rockman Rockman Strategy Rockman Slot Rockman Bug Sweeper Rockman Panic Fire Rockman Space Rescue Mega Man Rocket Christmas Rockman Pinball Rockman GP Mega Man Powered Up Rockman Tennis Intuition! Rockman Mega Man 9 Mega Man: Rush Marine Mega Man 10 Non-Playable ------------ Capcom World 2 Wily & Light's RockBoard: That's Paradise Mighty Final Fight Marvel Super Heroes vs. Street Fighter Super Gem Fighter Mini-Mix / Pocket Fighter (home versions) Street Fighter Alpha 3 The Misadventures of Tron Bonne SNK vs. Capcom: Card Fighters' Clash Mega Man Legends 2 SNK vs. Capcom: Card Fighters 2 Expand Edition Street Fighter Alpha 3 MAX SNK vs. Capcom: Card Fighters DS Tatsunoko vs. Capcom: Ultimate All-Stars Costume Only ------------ Super Gem Fighter Mini-Mix / Pocket Fighter (arcade) ************************************************ [g04] ------------------------ = ROLL = ------------------------ Playable Character ------------------ Wily & Light's RockBoard: That's Paradise Mega Man Battle & Chase Marvel vs. Capcom: Clash of Super Heroes Marvel vs. Capcom 2: New Age of Heroes Rockman GP Mega Man Powered Up Rockman Tennis Tatsunoko vs. Capcom: Cross Generation of Heroes Tatsunoko vs. Capcom: Ultimate All-Stars Non-Playable ------------ Mega Man Mega Man 3 Mega Man 4 Mega Man Soccer Mega Man V (Game Boy) Mega Man: The Wily Wars Mega Man 7 Mega Man: The Power Battle Mega Man 2: The Power Fighters Mega Man 8 Super Gem Fighter Mini-Mix / Pocket Fighter (home versions) Mega Man & Bass Rockman's IQ Challenge Super Adventure Rockman Rockman Gold Empire SNK vs. Capcom: Card Fighters' Clash Rockman & Forte: Challenger from the Future SNK vs. Capcom: Card Fighters 2 Expand Edition Jump! Rockman Rockman Strategy Capcom Girls Mind Puzzle Intuition! Rockman Mega Man 9 Mega Man 10 ************************************************ [g05] ------------------------ = STRIDER HIRYU = ------------------------ Playable Character ------------------ Strider Strider (NES) Marvel vs. Capcom: Clash of Super Heroes Strider 2 Marvel vs. Capcom 2: New Age of Heroes Namco x Capcom Non-Playable ------------ Capcom World 2 Street Fighter Alpha 2 Street Fighter Alpha 2 Gold SNK vs. Capcom: Card Fighters' Clash SNK vs. Capcom: Card Fighters 2 Expand Edition SNK vs. Capcom: Card Fighters DS ************************************************ [g06] ------------------------ = CHUN-LI = ------------------------ Playable Character ------------------ Street Fighter II: The World Warrior Street Fighter II: Champion Edition Street Fighter II Turbo: Hyper Fighting Super Street Fighter II: The New Challengers Super Street Fighter II Turbo Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Super Puzzle Fighter II Turbo X-Men vs. Street Fighter Street Fighter EX Street Fighter EX Plus Marvel Super Heroes vs. Street Fighter Street Fighter EX Plus Alpha Street Fighter Alpha 2 Gold Super Gem Fighter Mini-Mix / Pocket Fighter Marvel vs. Capcom: Clash of Super Heroes Street Fighter EX2 Street Fighter Alpha 3 Street Fighter III: 3rd Strike - Fight for the Future Street Fighter EX2 Plus SNK vs. Capcom: Match of the Millennium Street Fighter EX3 Marvel vs. Capcom 2: New Age of Heroes Capcom vs. SNK: Millennium Fight 2000 Capcom vs. SNK Pro Super Street Fighter II Turbo Revival Capcom vs. SNK 2: Mark of the Millennium 2001 Capcom vs. SNK 2 EO Poker Fighter Capcom Black Jack SVC Chaos: SNK vs. Capcom Hyper Street Fighter II: The Anniversary Edition Street Fighter II: Street Mahjong King Solitaire Fighter Capcom Fighting Evolution Namco x Capcom Street Fighter Alpha 3 MAX Super Puzzle Fighter II Turbo HD Remix Street Fighter IV Super Street Fighter II Turbo HD Remix Tatsunoko vs. Capcom: Cross Generation of Heroes Street Fighter Online: Mouse Generation Tatsunoko vs. Capcom: Ultimate All-Stars Non-Playable ------------ Capcom World 2 Breath of Fire Final Fight 2 Saturday Night Slam Masters Muscle Bomber Duo Street Fighter II Movie Breath of Fire III SNK vs. Capcom: Card Fighters' Clash SNK vs. Capcom: Card Fighters 2 Expand Edition Street Fighter Zero: Rapid Battle Capcom Girls Mind Puzzle SNK vs. Capcom: Card Fighters DS Harvey Birdman: Attorney at Law Mega Man 9 Pinball FX (downloadable SSF2T table) Uno (downloadable SSF2T card set) ZEN Pinball (downloadable SSF2T table) Costume Only ------------ Crimson Tears Onimusha: Dawn of Dreams We Love Golf! LittleBigPlanet (downloadable costume) ************************************************ [g07] ------------------------ = GUILE = ------------------------ Playable Character ------------------ Street Fighter II: The World Warrior Street Fighter II: Champion Edition Street Fighter II Turbo: Hyper Fighting Super Street Fighter II: The New Challengers Super Street Fighter II Turbo Street Fighter: The Movie Street Fighter EX Street Fighter EX Plus Street Fighter EX Plus Alpha Street Fighter EX2 Street Fighter Alpha 3 (home versions and "Upper" version only) Street Fighter EX2 Plus SNK vs. Capcom: Match of the Millennium Street Fighter EX3 Marvel vs. Capcom 2: New Age of Heroes Capcom vs. SNK: Millennium Fight 2000 Capcom vs. SNK Pro Super Street Fighter II Turbo Revival Capcom vs. SNK 2: Mark of the Millennium 2001 Capcom vs. SNK 2 EO SVC Chaos: SNK vs. Capcom Hyper Street Fighter II: The Anniversary Edition Capcom Fighting Evolution Street Fighter Alpha 3 MAX Street Fighter IV Super Street Fighter II Turbo HD Remix Street Fighter Online: Mouse Generation Non-Playable ------------ Capcom World 2 Final Fight 2 Street Fighter II Movie X-Men vs. Street Fighter Marvel Super Heroes vs. Street Fighter Super Gem Fighter Mini-Mix / Pocket Fighter SNK vs. Capcom: Card Fighters' Clash SNK vs. Capcom: Card Fighters 2 Expand Edition SNK vs. Capcom: Card Fighters DS Super Puzzle Fighter II Turbo HD Remix Harvey Birdman: Attorney at Law Pinball FX (downloadable SSF2T table) Uno (downloadable SSF2T card set) ZEN Pinball (downloadable SSF2T table) Costume Only ------------ Crimson Tears Onimusha: Dawn of Dreams We Love Golf! LittleBigPlanet (downloadable costume) ************************************************ [g08] ------------------------ = DHALSIM = ------------------------ Playable Character ------------------ Street Fighter II: The World Warrior Street Fighter II: Champion Edition Street Fighter II Turbo: Hyper Fighting Super Street Fighter II: The New Challengers Super Street Fighter II Turbo Street Fighter Alpha 2 X-Men vs. Street Fighter Marvel Super Heroes vs. Street Fighter Street Fighter EX Plus Alpha Street Fighter Alpha 2 Gold Street Fighter EX2 Street Fighter Alpha 3 Street Fighter EX2 Plus Street Fighter EX3 Marvel vs. Capcom 2: New Age of Heroes Capcom vs. SNK: Millennium Fight 2000 Capcom vs. SNK Pro Super Street Fighter II Turbo Revival Capcom vs. SNK 2: Mark of the Millennium 2001 Capcom vs. SNK 2 EO SVC Chaos: SNK vs. Capcom Hyper Street Fighter II: The Anniversary Edition Street Fighter Alpha 3 MAX Street Fighter IV Super Street Fighter II Turbo HD Remix Non-Playable ------------ Capcom World 2 Street Fighter: The Movie (home versions only) Street Fighter II Movie Super Gem Fighter Mini-Mix / Pocket Fighter SNK vs. Capcom: Card Fighters' Clash SNK vs. Capcom: Card Fighters 2 Expand Edition Capcom Fighting Evolution SNK vs. Capcom: Card Fighters DS Harvey Birdman: Attorney at Law Pinball FX (downloadable SSF2T table) Uno (downloadable SSF2T card set) ZEN Pinball (downloadable SSF2T table) ************************************************ [g09] ------------------------ = ZANGIEF = ------------------------ Playable Character ------------------ Street Fighter II: The World Warrior Street Fighter II: Champion Edition Street Fighter II Turbo: Hyper Fighting Super Street Fighter II: The New Challengers Super Street Fighter II Turbo Street Fighter: The Movie Street Fighter Alpha 2 X-Men vs. Street Fighter Street Fighter EX Street Fighter EX Plus Marvel Super Heroes vs. Street Fighter Street Fighter EX Plus Alpha Street Fighter Alpha 2 Gold Super Gem Fighter Mini-Mix / Pocket Fighter Marvel vs. Capcom: Clash of Super Heroes Street Fighter EX2 Street Fighter Alpha 3 Street Fighter EX2 Plus SNK vs. Capcom: Match of the Millennium Street Fighter EX3 Marvel vs. Capcom 2: New Age of Heroes Capcom vs. SNK: Millennium Fight 2000 Capcom vs. SNK Pro Super Street Fighter II Turbo Revival Capcom vs. SNK 2: Mark of the Millennium 2001 Capcom vs. SNK 2 EO Hyper Street Fighter II: The Anniversary Edition Capcom Fighting Evolution Street Fighter Alpha 3 MAX Street Fighter IV Super Street Fighter II Turbo HD Remix Street Fighter Online: Mouse Generation Non-Playable ------------ Capcom World 2 Ring of Destruction: Slam Masters II Street Fighter II Movie Super Puzzle Fighter II Turbo Street Fighter III: 3rd Strike - Fight for the Future SNK vs. Capcom: Card Fighters' Clash SNK vs. Capcom: Card Fighters 2 Expand Edition Street Fighter Zero: Rapid Battle SNK vs. Capcom: Card Fighters DS Super Puzzle Fighter II Turbo HD Remix Harvey Birdman: Attorney at Law Pinball FX (downloadable SSF2T table) Uno (downloadable SSF2T card set) ZEN Pinball (downloadable SSF2T table) Costume Only ------------ LittleBigPlanet (downloadable costume) ************************************************ [g10] ------------------------ = M. BISON = ------------------------ Playable Character ------------------ Street Fighter II: Champion Edition Street Fighter II Turbo: Hyper Fighting Super Street Fighter II: The New Challengers Super Street Fighter II Turbo Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 X-Men vs. Street Fighter Street Fighter EX Plus Marvel Super Heroes vs. Street Fighter Street Fighter EX Plus Alpha Street Fighter Alpha 2 Gold Street Fighter Alpha 3 Street Fighter EX2 Plus SNK vs. Capcom: Match of the Millennium Street Fighter EX3 Marvel vs. Capcom 2: New Age of Heroes Capcom vs. SNK: Millennium Fight 2000 Capcom vs. SNK Pro Super Street Fighter II Turbo Revival Capcom vs. SNK 2: Mark of the Millennium 2001 Capcom vs. SNK 2 EO SVC Chaos: SNK vs. Capcom Hyper Street Fighter II: The Anniversary Edition Capcom Fighting Evolution Street Fighter Alpha 3 MAX Street Fighter IV Super Street Fighter II Turbo HD Remix Non-Playable ------------ Street Fighter II: The World Warrior Street Fighter II Movie Street Fighter EX Super Gem Fighter Mini-Mix / Pocket Fighter Marvel vs. Capcom: Clash of Super Heroes SNK vs. Capcom: Card Fighters' Clash SNK vs. Capcom: Card Fighters 2 Expand Edition Namco x Capcom SNK vs. Capcom: Card Fighters DS Super Puzzle Fighter II Turbo HD Remix Pinball FX (downloadable SSF2T table) Uno (downloadable SSF2T card set) ZEN Pinball (downloadable SSF2T table) ************************************************ [g11] ------------------------ = CAPTAIN COMMANDO = ------------------------ Playable Character ------------------ Captain Commando Marvel vs. Capcom: Clash of Super Heroes Marvel vs. Capcom 2: New Age of Heroes Namco x Capcom Non-Playable ------------ Capcom World 2 Street Fighter Alpha 2 Street Fighter Alpha 2 Gold SNK vs. Capcom: Card Fighters' Clash SNK vs. Capcom: Card Fighters 2 Expand Edition SNK vs. Capcom: Card Fighters DS ************************************************ [g12] ------------------------ = CAMMY = ------------------------ Playable Character ------------------ Super Street Fighter II: The New Challengers Super Street Fighter II Turbo Street Fighter: The Movie X-Men vs. Street Fighter Street Fighter Alpha 2 Gold (home versions only) Street Fighter Alpha 3 Marvel vs. Capcom 2: New Age of Heroes Capcom vs. SNK: Millennium Fight 2000 Cannon Spike Capcom vs. SNK Pro Super Street Fighter II Turbo Revival Capcom vs. SNK 2: Mark of the Millennium 2001 Capcom vs. SNK 2 EO Hyper Street Fighter II: The Anniversary Edition Namco x Capcom Street Fighter Alpha 3 MAX Street Fighter IV (home versions only) Super Street Fighter II Turbo HD Remix Non-Playable ------------ Street Fighter II Movie Super Gem Fighter Mini-Mix / Pocket Fighter Street Fighter III: 3rd Strike - Fight for the Future SNK vs. Capcom: Card Fighters' Clash SNK vs. Capcom: Card Fighters 2 Expand Edition Capcom Fighting Evolution Final Fight: Streetwise SNK vs. Capcom: Card Fighters DS Super Puzzle Fighter II Turbo HD Remix Pinball FX (downloadable SSF2T table) Uno (downloadable SSF2T card set) ZEN Pinball (downloadable SSF2T table) Costume Only ------------ Onimusha: Dawn of Dreams ************************************************ [g13] ------------------------ = AKUMA = ------------------------ Playable Character ------------------ Super Street Fighter II Turbo X-Men: Children of the Atom Cyberbots: Fullmetal Madness (home versions only, as Zero Gouki) Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Super Puzzle Fighter II Turbo X-Men vs. Street Fighter Street Fighter EX Street Fighter EX Plus Marvel Super Heroes vs. Street Fighter Street Fighter EX Plus Alpha Street Fighter Alpha 2 Gold Street Fighter III: 2nd Impact - Giant Attack Super Gem Fighter Mini-Mix / Pocket Fighter Street Fighter Alpha 3 Street Fighter III: 3rd Strike - Fight for the Future SNK vs. Capcom: Match of the Millennium Marvel vs. Capcom 2: New Age of Heroes Capcom vs. SNK: Millennium Fight 2000 Capcom vs. SNK Pro Super Street Fighter II Turbo Revival Capcom vs. SNK 2: Mark of the Millennium 2001 Capcom vs. SNK 2 EO SVC Chaos: SNK vs. Capcom Hyper Street Fighter II: The Anniversary Edition Street Fighter II: Street Mahjong King Solitaire Fighter Capcom Fighting Evolution (as Shin Akuma) Street Fighter Alpha 3 MAX Super Puzzle Fighter II Turbo HD Remix Street Fighter IV Super Street Fighter II Turbo HD Remix Non-Playable ------------ Marvel Super Heroes (Japanese version only) SNK vs. Capcom: Card Fighters' Clash SNK vs. Capcom: Card Fighters 2 Expand Edition Street Fighter Alpha: Maximum Blow Namco x Capcom SNK vs. Capcom: Card Fighters DS Pinball FX (downloadable SSF2T table) Uno (downloadable SSF2T card set) ZEN Pinball (downloadable SSF2T table) ************************************************ [g14] ------------------------ = MORRIGAN = ------------------------ Playable Character ------------------ Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Super Puzzle Fighter II Turbo Vampire Savior: The Lord of Vampire Vampire Hunter 2: Darkstalkers' Revenge Vampire Savior 2: The Lord of Vampire Super Gem Fighter Mini-Mix / Pocket Fighter Marvel vs. Capcom: Clash of Super Heroes Darkstalkers 3 SNK vs. Capcom: Match of the Millennium Gunbird 2 (home versions) Marvel vs. Capcom 2: New Age of Heroes Capcom vs. SNK: Millennium Fight 2000 Vampire Chronicle Capcom vs. SNK Pro Morrigan Walk Capcom vs. SNK 2: Mark of the Millennium 2001 Capcom vs. SNK 2 EO Darkstalkers Chronicle: The Chaos Tower Namco x Capcom Super Puzzle Fighter II Turbo HD Remix Cross Edge Tatsunoko vs. Capcom: Cross Generation of Heroes Tatsunoko vs. Capcom: Ultimate All-Stars Non-Playable ------------ Street Fighter Alpha 2 Street Fighter Alpha 2 Gold SNK vs. Capcom: Card Fighters' Clash SNK vs. Capcom: Card Fighters 2 Expand Edition Capcom Girls Mind Puzzle Capcom Fighting Evolution SNK vs. Capcom: Card Fighters DS Costume Only ------------ Crimson Tears We Love Golf! (Western version only) ************************************************ [g15] ------------------------ = FELICIA = ------------------------ Playable Character ------------------ Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Super Puzzle Fighter II Turbo Vampire Savior: The Lord of Vampire Vampire Hunter 2: Darkstalkers' Revenge Vampire Savior 2: The Lord of Vampire Super Gem Fighter Mini-Mix / Pocket Fighter Darkstalkers 3 SNK vs. Capcom: Match of the Millennium Marvel vs. Capcom 2: New Age of Heroes Vampire Chronicle Capcom Fighting Evolution Darkstalkers Chronicle: The Chaos Tower Namco x Capcom Super Puzzle Fighter II Turbo HD Remix Cross Edge Non-Playable ------------ Street Fighter Alpha 2 Street Fighter Alpha 2 Gold SNK vs. Capcom: Card Fighters' Clash SNK vs. Capcom: Card Fighters 2 Expand Edition Capcom Girls Mind Puzzle Felicia's Magical Step SNK vs. Capcom: Card Fighters DS ************************************************ [g16] ------------------------ = ANAKARIS = ------------------------ Playable Character ------------------ Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Savior: The Lord of Vampire Vampire Hunter 2: Darkstalkers' Revenge Vampire Savior 2: The Lord of Vampire Darkstalkers 3 Marvel vs. Capcom 2: New Age of Heroes Vampire Chronicle Capcom Fighting Evolution Darkstalkers Chronicle: The Chaos Tower Non-Playable ------------ SNK vs. Capcom: Card Fighters' Clash SNK vs. Capcom: Card Fighters 2 Expand Edition Puzzle Anakaris: The Chaos Pyramid SNK vs. Capcom: Card Fighters DS ************************************************ [g17] ------------------------ = JIN = ------------------------ Playable Character ------------------ Cyberbots: Fullmetal Madness Marvel vs. Capcom: Clash of Super Heroes Tech Romancer (home version) Marvel vs. Capcom 2: New Age of Heroes Non-Playable ------------ SNK vs. Capcom: Card Fighters' Clash SNK vs. Capcom: Card Fighters 2 Expand Edition SNK vs. Capcom: Card Fighters DS ************************************************ [g18] ------------------------ = CHARLIE = ------------------------ Playable Character ------------------ Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 X-Men vs. Street Fighter Marvel Super Heroes vs. Street Fighter (as Shadow) Street Fighter Alpha 2 Gold Street Fighter Alpha 3 Marvel vs. Capcom 2: New Age of Heroes Cannon Spike Street Fighter Alpha 3 MAX Non-Playable ------------ Super Gem Fighter Mini-Mix / Pocket Fighter Marvel vs. Capcom: Clash of Super Heroes (as Shadow) SNK vs. Capcom: Card Fighters' Clash SNK vs. Capcom: Card Fighters 2 Expand Edition Street Fighter Zero: Rapid Battle Capcom Fighting Evolution SNK vs. Capcom: Card Fighters DS Street Fighter IV ************************************************ [g19] ------------------------ = DAN = ------------------------ Playable Character ------------------ Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Super Puzzle Fighter II Turbo Marvel Super Heroes vs. Street Fighter Street Fighter Alpha 2 Gold Super Gem Fighter Mini-Mix / Pocket Fighter Street Fighter Alpha 3 SNK vs. Capcom: Match of the Millennium Marvel vs. Capcom 2: New Age of Heroes Capcom vs. SNK Pro Capcom vs. SNK 2: Mark of the Millennium 2001 Capcom vs. SNK 2 EO SVC Chaos: SNK vs. Capcom Street Fighter II: Street Mahjong King Street Fighter Alpha 3 MAX Super Puzzle Fighter II Turbo HD Remix Street Fighter IV (home versions only) Non-Playable ------------ X-Men vs. Street Fighter SNK vs. Capcom: Card Fighters' Clash Capcom vs. SNK: Millennium Fight 2000 SNK vs. Capcom: Card Fighters 2 Expand Edition Capcom Fighting Evolution SNK vs. Capcom: Card Fighters DS ************************************************ [g20] ------------------------ = SAKURA = ------------------------ Playable Character ------------------ Street Fighter Alpha 2 Super Puzzle Fighter II Turbo Marvel Super Heroes vs. Street Fighter Street Fighter EX Plus Alpha Street Fighter Alpha 2 Gold Super Gem Fighter Mini-Mix / Pocket Fighter Street Fighter Alpha 3 Rival Schools: United by Fate SNK vs. Capcom: Match of the Millennium Street Fighter EX3 Marvel vs. Capcom 2: New Age of Heroes Capcom vs. SNK: Millennium Fight 2000 Capcom vs. SNK Pro Capcom vs. SNK 2: Mark of the Millennium 2001 Capcom vs. SNK 2 EO Poker Fighter Solitaire Fighter Capcom Fighting Evolution Namco x Capcom Street Fighter Alpha 3 MAX Super Puzzle Fighter II Turbo HD Remix Street Fighter IV (home versions only) Non-Playable ------------ X-Men vs. Street Fighter Breath of Fire III SNK vs. Capcom: Card Fighters' Clash SNK vs. Capcom: Card Fighters 2 Expand Edition Street Fighter Zero: Rapid Battle Street Fighter Alpha: Maximum Blow SNK vs. Capcom: Card Fighters DS Costume Only ------------ Crimson Tears We Love Golf! ************************************************ [g21] ------------------------ = JILL = ------------------------ Playable Character ------------------ Resident Evil Resident Evil: Director's Cut Resident Evil 3: Nemesis Marvel vs. Capcom 2: New Age of Heroes Resident Evil (remake) Biohazard: The Stories Resident Evil: The Missions Resident Evil: Deadly Silence Biohazard: The Operations Biohazard: The Episodes Resident Evil: The Umbrella Chronicles Resident Evil: Genesis Resident Evil 5 Non-Playable ------------ SNK vs. Capcom: Card Fighters' Clash SNK vs. Capcom: Card Fighters 2 Expand Edition Under the Skin SNK vs. Capcom: Card Fighters DS Costume Only ------------ Super Gem Fighter Mini-Mix / Pocket Fighter Viewtiful Joe: Double Trouble We Love Golf! ************************************************ [g22] ------------------------ = HAYATO = ------------------------ Playable Character ------------------ Star Gladiator Episode I: Final Crusade Plasma Sword: Nightmare of Bilstein Marvel vs. Capcom 2: New Age of Heroes Non-Playable ------------ SNK vs. Capcom: Card Fighters' Clash SNK vs. Capcom: Card Fighters 2 Expand Edition SNK vs. Capcom: Card Fighters DS Tatsunoko vs. Capcom: Ultimate All-Stars ************************************************ [g23] ------------------------ = B.B. HOOD = ------------------------ Playable Character ------------------ Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Darkstalkers 3 SNK vs. Capcom: Match of the Millennium Marvel vs. Capcom 2: New Age of Heroes Vampire Chronicle Cannon Spike Capcom Black Jack Darkstalkers Chronicle: The Chaos Tower Non-Playable ------------ Super Gem Fighter Mini-Mix / Pocket Fighter SNK vs. Capcom: Card Fighters' Clash SNK vs. Capcom: Card Fighters 2 Expand Edition Capcom Fighting Evolution SNK vs. Capcom: Card Fighters DS ************************************************ [g24] ------------------------ = TRON BONNE = ------------------------ Playable Character ------------------ The Misadventures of Tron Bonne Marvel vs. Capcom 2: New Age of Heroes Rockman Dash Golf Namco x Capcom Non-Playable ------------ Mega Man Legends Super Gem Fighter Mini-Mix / Pocket Fighter (home versions) Rockman Dash: To Save The World Adventure SNK vs. Capcom: Card Fighters' Clash Mega Man Legends 2 SNK vs. Capcom: Card Fighters 2 Expand Edition Rockman Dash 15 Panel Mega Man Battle Network 3 Mega Man Battle Chip Challenge Capcom Girls Mind Puzzle SNK vs. Capcom: Card Fighters DS Rockman Dash: Great 5 Island Adventure ************************************************ [g25] ------------------------ = SERVBOT = ------------------------ Playable Character ------------------ The Misadventures of Tron Bonne Marvel vs. Capcom 2: New Age of Heroes Kobun Can Fly? Kobun Can Fly? Christmas Kobun Punishment Rockman Dash Golf Non-Playable ------------ Mega Man Legends Super Gem Fighter Mini-Mix / Pocket Fighter (home versions) Rockman Dash: To Save The World Adventure SNK vs. Capcom: Card Fighters' Clash Mega Man Legends 2 Mega Man Battle Network Kobun Assembly SNK vs. Capcom: Card Fighters 2 Expand Edition Mega Man Battle Network 2 Auto Modellista Mega Man Battle Network 3 Mega Man Battle Chip Challenge Maximo vs. Army of Zin Onimusha 3: Demon Siege Capcom Girls Mind Puzzle Namco x Capcom Dead Rising SNK vs. Capcom: Card Fighters DS Rockman Dash: Great 5 Island Adventure Tatsunoko vs. Capcom: Cross Generation of Heroes Bionic Commando (2009) Tatsunoko vs. Capcom: Ultimate All-Stars ************************************************ [g26] ------------------------ = SONSON = ------------------------ Playable Character ------------------ Marvel vs. Capcom 2: New Age of Heroes Non-Playable ------------ SNK vs. Capcom: Card Fighters 2 Expand Edition SNK vs. Capcom: Card Fighters DS ************************************************ [g27] ------------------------ = AMINGO = ------------------------ Playable Character ------------------ Marvel vs. Capcom 2: New Age of Heroes Non-Playable ------------ SNK vs. Capcom: Card Fighters 2 Expand Edition SNK vs. Capcom: Card Fighters DS ************************************************ [g28] ------------------------ = RUBY HEART = ------------------------ Playable Character ------------------ Marvel vs. Capcom 2: New Age of Heroes Non-Playable ------------ SNK vs. Capcom: Card Fighters 2 Expand Edition SNK vs. Capcom: Card Fighters DS ******************************************************************************* [cps5] ==================================== CREDITS / THANKS ==================================== FAQs by the following GameFAQs contributors were helpful in the writing of this guide: - hisshouburaiken, for his Dan FAQ. - Stuc2k, for the M. Bison FAQ. - Khaotika, for the Roll and Servbot FAQs. - EFA682, for the MvC2 Poses FAQ that was helpful in making sure I didn't miss any, and for a few voice quotes I couldn't find elsewhere. - Saiki, for the Darkstalkers series plot guide. - Goh_Billy, for the Cyberbots guide. - Estil, for the Misadventures of Tron Bonne FAQ. - Derrick, for the SFA2 Taunt FAQ. - Kibagami, for the CvS2 Voice Translations FAQ, that was helpful for some quotes. - The True Warrior, for his Vampire Chronicle Speech Translation FAQ. - The late Chris MacDonald a.k.a. Kao Megura, for many excellent guides. His guides for several games are still the best ones on the internet. The following web sites were also helpful: - http://www.geocities.jp/web_of_oneself/mvsc2/color_ruby_heart.html, a quick reference to all the character colors in MvC2. - Street Fighter Devotion (http://www.streetfighterdevotion.com/) - The Street Fighter Wiki (http://streetfighter.wikia.com) - Mega Man Legends Station (http://www.legends-station.com/) - The Mega Man Home Page (http://www.mmhp.net/) - Mega Man Knowledge Base (http://megaman.wikia.com) - The Mechanical Maniacs (http://www.themechanicalmaniacs.com/), for info on some of the Mega Man cell phone games and Asian PC games. - Project Umbrella (http://projectumbrella.net/) - Google Groups (http://groups.google.com/), which allowed access to some old but helpful posts from alt.games.sf2. - Capcom Database Wiki (http://capcomdatabase.wikia.com) - Arcade History (http://www.arcade-history.com/) - The Video Game Museum (http://www.vgmuseum.com/) - Capcom Japan's mobile games site (http://www.capcom.co.jp/keitai/) - And probably some others that I'm forgetting. Special Thanks go out to: - CJayC for creating GameFAQs and running it for so long. - SBAllen for continuing to run and improve GameFAQs. - The people at Capcom Unity and Shoryuken.com. - Capcom All Staff - And You! ******************************************************************************* [cps6] ==================================== CONTACT INFO ==================================== E-mail: electricbanquet@gmail.com Feel free to send me an e-mail with any information I left out, corrections to information in the guide, ideas for future updates, or any other comments you want to make. I do ask that if you do have any corrections or additions to please provide a source if possible, however any relevant info is appreciated and will be looked in to, and credit will be given for any information that makes it into the guide. Any e-mails of an insulting or harassing nature will likely not get a response. ******************************************************************************* [cps7] ==================================== VERSION HISTORY ==================================== - Version 1.00 - 3/1/2010 The initial version of this guide. ******************************************************************************* [cps8] ==================================== LEGAL INFORMATION ==================================== -- Copyright Notice -- Copyright 2010 Chris Rickman This document is intended only for personal, private use and may not be reproduced or distributed for any commercial purposes, including being sold directly or given away as a promotional item or as a free gift accompanying a commercial transaction. This guide is authorized to be hosted only on GameFAQs (www.gamefaqs.com), and may not be placed on any other web site or in any way publicly distributed without my advance written permission. -- Disclaimer -- Marvel vs. Capcom, Street Fighter, Mega Man, Darkstalkers, Resident Evil, Captain Commando, SonSon, Cyberbots, Star Gladiator, and related game titles and character names are trademarks and copyrights of Capcom Co., Ltd. Strider, Strider Hiryu, and all related character names are copyrights of Moto Kikaku and Capcom Co., Ltd. Marvel and all related characters are trademarks of Marvel Entertainment, Inc. and its subsidiaries. Art of Fighting and related character names are trademarks of SNK Playmore Corporation. All other trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. *******************************************************************************