================================================= FIRE PROWRESTLING D CHARACTER GUIDE: SUPER DELFIN ================================================= Version 1.1 by Bill Wood (billwood661@attbi.com) Last modified: 3/31/02 Fire ProWrestling D (c) 2001 Spike/VAiLL NOTE: This guide views and prints best with a monospace typeface. =================== ==VERSION HISTORY== =================== 1.1 - Combos added to Strategy, courtesy of Richard Bownes. 1.0 - Initial release of the guide. ===================== ==TABLE OF CONTENTS== ===================== SECTION 1: HISTORY OF SUPER DELFIN SECTION 2: SKILL AND PARAMETER STATS SECTION 3: MOVELIST SECTION 4: STRATEGY SECTION 5: CLOSING ====================================== ==SECTION 1: HISTORY OF SUPER DELFIN== ====================================== Super Delfin is the founder of Osaka Puroresu, a wrestling promotion based in the Osaka region of Japan. Delfin, with his outlandish dolphin gimmick and innovative holds, wrestles a style coined by some as "lucharesu", combining the best parts of Mexican lucha libre and Japanese junior puroresu. Super Delfin is respected by puroresu fans worldwide for his unique style and his ability to entertain with every single match. ======================================== ==SECTION 2: SKILL AND PARAMETER STATS== ======================================== SKILL ----- Real Name...................Super Delfin FPD Name......................S. Dolphin Promotion.................Osaka Puroresu FPD Promotion............Kansai Puroresu Size...............................Small Class.............................Junior Height............................170 cm Weight.............................88 kg Country............................Japan Birthdate.....................09.22.1967 Stance...........................Amateur Offensive Skill...............Technician Return Skill......................Junior Critical Type...................Finisher Special Skill.......................none Recovery..........................Medium Recovery (when bleeding)...........Above Respiratory.......................Medium Respiratory (when bleeding).......Medium Awareness.........................Medium Awareness (when bleeding).........Medium Neck Strength.....................Medium Arm Strength......................Medium Waist Strength....................Medium Foot Strength.....................Medium Movement Speed...............Medium Fast Ascend Speed......................Medium Ascend Skill........................Jump PARAMETER - OFFENSE PARAMETER - DEFENSE ------------------- ------------------- Punch.............5 Punch.............5 Kick..............4 Kick..............5 Suplex............5 Suplex............7 Submission........3 Submission........3 Stretch...........4 Stretch...........5 Power.............2 Flying............9 Instant-P.........7 Crush.............3 Arm Power.........2 Vs Lariat.........1 Technical.........8 Technical.........7 Rough.............5 Rough.............3 Ground............3 Ground............3 TOTAL SKILL POINTS (on a scale from 0-300): 136 ======================= ==SECTION 3: MOVELIST== ======================= NOTE: This movelist is my direct translation of the Japanese Fire Pro D Player's Guide, there may be some minor errors. If I was unable to translate, I looked up the move in Edit Mode. Specialty moves are marked with [S]. Finisher is marked with [F]. STRIKES ------- Standing (X).................................Face Slap Standing (A)..................................Toe Kick Standing (B) + d-pad.......................Thrust Kick Standing (B).........................One Spin Dropkick Standing (X) + (A)........................UPPER SHOUDA [S] Running (X)...............Satellite Head Scissors Whip Running (A).....................................Lariat Running Counter (X).......................Cyclone Whip Running Counter (A).................Delfin Backbreaker Running to corner..........................Monkey Flip GRAPPLES -------- Grapple (X)...............................Hammer Punch Grapple (X) + Up.............................Body Slam Grapple (X) + Left/Right..................Cyclone Whip Grapple (X) + Down..................Single Leg Tackle* Grapple (A)...............................Chin Crusher Grapple (A) + Up................High Speed Brainbuster Grapple (A) + Left/Right.............Double Arm Suplex Grapple (A) + Down......................Manhattan Drop Grapple (B).........................Step Up Kneel Kick Grapple (B) + Up.............Vertical Drop Brainbuster Grapple (B) + Left/Right....................Skewer DDT Grapple (B) + Down...................Jumping Powerbomb Grapple (X) + (A).........................JOHNNY SPIKE [S] Back Grapple (X)..........................Sledgehammer Back Grapple (A)......................Twisted Backdrop Back Grapple (B)..........................Misteriorana Back Grapple (B) + Up/Down............Delfin Special 1 Back Grapple (B) + Left/Right.............OSAKA CUTTER [F] Back Grapple (X) + (A)................Delfin Special 3 Back Grapple Counter (X)....................Elbow Butt Back Grapple Counter (A)......................Arm Whip * = This moves ends in the "Mount" position. OPPONENT DOWN MOVES ------------------- Opponent Face Up at Head (A).............Delfin Clutch Opponent Face Up at Head (B).......Chickenwing Armlock Opponent Face Up at Feet (A)..Goumon Single Prawn Hold Opponent Face Up at Feet (B).............Kick to groin Opponent Face Down at Head (A)............CAMEL CLUTCH [S] Opponent Face Down at Head (B)...............Knee Drop Opponent Face Down at Feet (A).......Roll over and pin Opponent Face Down at Feet (B).............Kneebreaker Running at Downed Opponent (B)..............Elbow Drop MOUNT MOVES ----------- Mount Position (X).................Mount Knuckle Arrow Mount Position (A).........................Collar Hold Mount Position (B)............................Arm Lock Mount Position Counter........................Arm Lock Front Facelock Attack (X)..........Side Body Knee Lift Front Facelock Attack (A)..............Front Neck Lock Front Facelock Attack (B)............Double Arm Suplex Front Facelock Attack Counter............Drop Toe Hold Back Mount Position (X).......Back Mount Knuckle Arrow Back Mount Position (A)..................Choke Sleeper Back Mount Position (B).......................Arm Lock Back Mount Position Counter.........Rolling Prawn Hold POST AND APRON MOVES -------------------- Post (X).............................Diving Body Press Post (A)......................Delfin Diving Elbow Drop Post (B)............................Diving Body Attack Post (X) + (A).....................Flying Swinging DDT Run-Up Post vs Standing (X).......................none Run-Up Post vs Downed (A).........................none Corner Grapple (B) + Up..........Top Aval. Brainbuster Corner Grapple (B) + Left/Right.....ORIG. SWINGING DDT [S] Corner Grapple (B) + Down................Avalanche DDT Front Avalanche Counter.................Powerbomb Whip Back Avalanche Counter......................Body Press Apron Grapple from inside..........In-Ring Brainbuster Apron Grapple from outside.........Shoulder Armbreaker Running to out of bounds...............Plancha Suicida Slingshot to outside...................Plancha Suicida Slingshot to inside.................Flying Body Attack DOUBLE AND TRIPLE TEAM MOVES ---------------------------- Two Platon Front Grapple.................W.Brainbuster Two Platon Back Grapple.....................W.Backdrop Two Platon Corner..................Highjack Piledriver Three Platon Front Grapple.............Triple Beatdown Three Platon Back Grapple..............Triple Beatdown Three Platon Corner....................Triple Beatdown PERFORMANCE ----------- Analog Stick Left.................raises hand to crowd Analog Stick Right...................Super Delfin pose Analog Stick Up.........crosses forearms, extends arms Analog Stick Down.....grabs wrist, brings forearm down ======================= ==SECTION 4: STRATEGY== ======================= GENERAL STRATEGY Delfin's many unique moves make him an interesting wrestler to use in Fire Pro D. He is most effective coming off the top rope and from a back and corner grapple. The best Delfin strategy is to be diverse, attempting a wide variety of holds to entertain the audience. STRIKES Super Delfin's punch and kick stats aren't too hot, I'd suggest using grapples instead. The Standing (X) + (A) Upper Shouda is a Delfin Specialty Move, and the Toe and Thrust Kicks should be used from a distance. Other than that, you should stick with grappling. GRAPPLES Delfin has a great set of grapples, especially from a back grapple. Get in the habit of knocking the opponent down, then picking them up off the mat so they are standing dazed. Then walk behind them and execute a back grapple. The Delfin Special 1, Delfin Special 3, Misteriorana and Osaka Cutter are four of the best "junior-style" back grapples in Fire Pro D. From the corner, the Swinging DDT is great. Try to pull one of these off, then climb the post and do the (X) + (A) Swinging DDT! Try to avoid the (X) + Down Single Leg Tackle, which ends in a mount, unless you're skilled at shoot-style ground manuevers. Otherwise you will get countered a lot. COMBOS Note: These are not combos in the "fighting game" sense of the word, as grapples can be countered and opponents can recover in between moves. These combos are more akin to natural wrestling combinations for this particular wrestler. Also, unlike fighting games, Fire Pro D combos are easier to perform when the opponent is worn down as his recovery time is longer. 1) Tornado DDT -> Delfin Clutch 2) Tornado DDT -> Shouda 3) Skewer DDT -> Implant DDT ====================== ==SECTION 5: CLOSING== ====================== In closing, I would like to thank: * ViperMask, who borrowed my formatting for his great Tiger Mask FAQ. In return I borrowed some of his! =) * Richard Bownes for combo contributions. * www.puroresu.com and www.wwf.com for historical reference. * www.gswf.org for Skill and Parameter stats. * CJayC and GameFAQs for hosting this guide. Fire ProWrestling D Character Guide: Super Delfin (c)2002 Bill Wood