============================================== FIRE PROWRESTLING D CHARACTER GUIDE: RIKIDOZAN ============================================== by GokuKenshiro (supercrazyninja@aol.com) note: If you e-mail me, please write "FPWD" and the wrestler's name on the subject. I also accept any other strategies. Original Character Guide Format by Bill Wood Version 1.0 Fire ProWrestling D (c) 2001 Spike/VAiLL =================== =TABLE OF CONTENTS= =================== SECTION 1: HISTORY OF RIKIDOZAN SECTION 2: SKILL AND PARAMETER STATS SECTION 3: MOVELIST SECTION 4: STRATEGY SECTION 5: CLOSING =================================== ====SECTION 1: HISTORY OF RIKIDOZAN =================================== "Puroresu God" After Japan was defeated in World War II, the nation was faced with a severe depression. They desperately needed a hero, and that is when Rikidozan, a former sumo, stepped in to save the day. Using his powerful karate chops, Rikidozan would defeat the "evil" American wrestlers, who were "overweight cheaters". Soon, pro-wrestling became popular in Japan and Rikidozan would be its #1 star. He would go on to defeat Lou Thez, Killer Kowalski, Bobo Brazil and other foreigners. Sadly, an argument between Rikidozan and a yakuza member would result in his death on December 8, 1963. Not only did he die, but along with him went puroresu as well. After his death, it was discovered that he was actually from North Korea, not a Japanese like everyone thought he was. Rikidozan's legacy would not die, as two of his pupils, Kanji Inoki and Shoei Baba, would soon bring back wrestling and its cultural importance to its former glory. A BIT OF TRIVIA: Rikidozan's real name was Kim Sin-Nak. Riki was planning to retire, but delayed it since he found no worthy successor. ======================================== ==SECTION 2: SKILL AND PARAMETER STATS== ======================================== SKILL ----- Real Name....................Rikidozan FPD Name...........................N/A* Promotion..........................JWA FPD Promotion...................LEGEND Size.............................Small Class............................Heavy Height..........................180 cm Weight..........................113 kg Country..........................Japan** Birthdate...................11.14.1924 Stance...........................Power Offensive Skill...............Orthodox Return Skill..................Orthodox Critical Type.................Striking Special Skill.........One Hit finisher Recovery........................Medium Recovery (when bleeding)..........Fast Respiratory......................Above Respiratory (when bleeding).....Medium Awareness.......................Medium Awareness (when bleeding).......Strong Neck Strength.....................High Arm Strength......................High Waist Strength....................high Foot Strength.....................High Movement Speed..................Medium Ascend Speed......................Slow Ascend Skill........................no *Available on a future update. **It's actually Korea. PARAMETER - OFFENSE PARAMETER - DEFENSE ------------------- ------------------- Punch............10 Punch............10 Kick..............4 Kick..............7 Suplex............6 Suplex...........10 Submission....... 5 Submission........5 Stretch...........6 Stretch...........7 Power.............8 Flying............8 Instant-P.........4 Crush.............6 Arm Power.........3 vs Lariat.........2 Technical.........4 Technical.........6 Rough.............9 Rough.............9 Ground............9 Ground............9 TOTAL SKILL POINTS (on a scale from 0-300): 242 ======================= ==SECTION 3: MOVELIST== ======================= Note: I don't own the official guidebook, so I used the movelist in the FAQS section and my dictionary. Specialty moves are marked with [S]. Finisher is marked with [F]. STRIKES ------- Standing (X)......................................Slap (Face) Standing (A)......................................Slap (Chest) Standing (B) + d-pad..............................Kick Standing (B)............................KESA GARI CHOP [F] Standing (X) + (A).....................Football Tackle Running (X).......................Open Chest Palm Blow Running (A)............................Shoulder Tackle Running Counter (X).....................Shoulder Throw Running Counter (A).......................Kitchen Sink Running to corner...........................Body Press GRAPPLES -------- Grapple (X)..............................Windpipe Chop Grapple (X) + Up..............................Bodyslam Grapple (X) + Left/Right......................Arm Whip Grapple (X) + Down..........................Neck Throw Grapple (A)...................................Headbutt Grapple (A) + Up................Crown of the Head Chop Grapple (A) + Left/Right.............Neck Breaker Drop Grapple (A) + Down................NOUTEN-KARATAKE-WARI [S] Grapple (B)........................WINDPIPE CHOP RENDA [S] Grapple (B) + Up.........................HEADBUTT RUSH [S] Grapple (B) + Left/Right.............Russian Leg Sweep Grapple (B) + Down..................Jumping Piledriver Grapple (X) + (A)............................Chokeslam Back Grapple (X)..................Back Brain Head Butt Back Grapple (A)...........................Atomic Drop Back Grapple (B)..........................Sleeper Hold Back Grapple (B) + Up/Down...................Backslide Back Grapple (B) + Left/Right.....Carry Style Backdrop Back Grapple (X) + (A).....................Cobra Twist Back Grapple Counter (X).....................Elbow Pat Back Grapple Counter (A)...............Coconut Crusher OPPONENT DOWN MOVES ------------------- Opponent Face Up at Head (A)..............Sleeper Hold Opponent Face Up at Feet (A)................Tai Gatame Opponent Face Down at Head (A)......................Pin Opponent Face Down at Feet (A)...Back Single Prawn Hold Opponent Face Up at Head (B)...................Face Cut Opponent Face Down at Feet (B)...............Thigh Kick Opponent Face Up at Head (B)...................Stomping (Head) Opponent Face Down at Feet (B).................Stomping (Back) Running at Downed Opponent (B).................Stomping MOUNT MOVES ----------- Mount Position (X).......................Mount Headbutt Mount Position (A).........................Mount Shouda Mount Position (B)..........................Collar Hold Mount Position Counter.........................Arm Lock Front Facelock Attack (X)....................Face Punch Front Facelock Attack (A)....................Body Punch Front Facelock Attack (B)...............Front Neck Lock Front Facelock Attack Counter............Watermill Drop Back Mount Position (X).............Back Mount Headbutt Back Mount Position (A)...............Back Mount Shouda Back Mount Position (B)...................Choke Sleeper Back Mount Position Counter..................Back Press POST AND APRON MOVES -------------------- Post (X)...........................................none Post (A)...........................................none Post (B)...........................................none Post (X) + (A).....................................none Run-Up Post vs Standing (X)........................none Run-Up Post vs Downed (A)..........................none Corner Grapple (B) + Up......KUSHI-ZASHI WINDPIPE CHOPS [S] Corner Grapple (B) + Left/Right....Kushi-zashi Shoulder Corner Grapple (B) + Down.......Kushi-zashi Hammer Blow Apron Grapple from inside......................Headbutt Apron Grapple from outside.....................Headbutt Front Avalanche Counter........................Headbutt Back Avalanche Counter...................Backhand Elbow Running to out of bounds...........................none Slingshot to outside.......................Sledgehammer Slingshot to inside................................none DOUBLE AND TRIPLE TEAM MOVES ---------------------------- Two Platon Front Grapple.................W. Brainbuster Two Platon Back Grapple.....................W. Backdrop Two Platon Corner..................High Jack Piledriver Three Platon Front Grapple...........Triple Hammer Blow Three Platon Back Grapple............Triple Hammer Blow Three Platon Corner..................Triple Hammer Blow PERFORMANCE ----------- Analog Stick Left..................Single Hand Raised 1 Analog Stick Right..................Two Hand Invitation Analog Stick Up.................Head and Finger Shaking Analog Stick Down........................Two Hand Raise ======================= ==SECTION 4: STRATEGY== ======================= GENERAL STRATEGY Rikidozan is one of the strongest characters in the game. His chops are powerful, and they are the only thing neccesary to win a match. You can easily dominate someone like Kenta Kobashi, who's Lariat should beat Riki easily. Strikes are the key to victory. Don't worry about defense, as only Lariat attacks hurt Riki more than anything else. STRIKES Rikidozan is a striker, and that should be the main area of interest. With a punch rating of 10, Riki should often use his chops in every match. Combined with One Hit Finisher, his finishing chop can easily takedown anyone. Forget about kicks, stay with the chops. GRAPPLES Rikidozan shouldn't be used as a grappler that much, as his ratings are average compared to his strikes. Use his strike grapples like the Windpipe Chops and the Headbutt Rush. Anything that weakens that area is fine. ====================== ==SECTION 5: CLOSING== ====================== In closing, I'd like to give thanks to: * GameFAQS.com for hosting this FAQ and for everything they have done over the years. * Neoseeker.com for hosting as well. * www.gswf.org for Skill and Parameter stats. * Bill Wood for creating the official format for the FPW FAQs. * IceMaster's and Kilroys' movelist which helped me when I had trouble translating. * http://www.puroresu.com for their bio on Rikidozan. And I promise that there are few to no errors on this FAQ. ========================= This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright 2004 Carlos Osegueda