============================================== FIRE PROWRESTLING D CHARACTER GUIDE: RIC FLAIR ============================================== Version 1.2 by Bill Wood (billwood661@attbi.com) Last modified: 3/31/02 Fire ProWrestling D (c) 2001 Spike/VAiLL NOTE: This guide views and prints best with a monospace typeface. =================== ==VERSION HISTORY== =================== 1.2 - Combos added to Strategy, courtesy of Richard Bownes. 1.1 - Added "Run-Up Post" moves to the Movelist section. 1.0 - Initial release of the guide. ===================== ==TABLE OF CONTENTS== ===================== SECTION 1: HISTORY OF RIC FLAIR SECTION 2: SKILL AND PARAMETER STATS SECTION 3: MOVELIST SECTION 4: STRATEGY SECTION 5: CLOSING ================================== ==SECTION 1: HISTORY OF RIC FLAIR== ================================== Strutting to the ring with a gimmick borrowed from the original "Nature Boy" Buddy Rogers, Ric Flair is the 14-time NWA/WCW champ, 2-time WWF champ and living legend. He's feuded with greats such as Jimmy "Superfly" Snuka, Dusty Rhodes and Kerry Von Erich, and modern superstars such as the Undertaker and even Vince McMahon. Flair is credited with forming one of the first "outlaw" stables, the Four Horsemen, that would be the prototype for "heel" stables for years to come (D-X, nWo, Radicals, ad nauseum). When Ric Flair decides to retire (if he ever decides to retire), he will certainly have cemented his status as one of wrestling's greatest performers. And future Fire Pro games will have no choice but to put him in the "Legends" category. Wooooooo!!! ======================================== ==SECTION 2: SKILL AND PARAMETER STATS== ======================================== SKILL ----- Real Name......................Ric Flair FPD Name....................Dick Slender Promotion...........................WWF* FPD Promotion........................WWC Size..............................Medium Class..............................Heavy Height............................185 cm Weight............................110 kg Country..........................America Birthdate.....................02.25.1950 Stance.........................Technical Offensive Skill.................Orthodox Return Skill..................Technician Critical Type...................Finisher Special Skill...........One-Hit Reversal Recovery..........................Medium Recovery (when bleeding)............Fast Respiratory.......................Medium Respiratory (when bleeding)........Above Awareness.........................Medium Awareness (when bleeding).........Strong Neck Strength.......................High Arm Strength........................High Waist Strength....................Medium Foot Strength.......................High Movement Speed....................Medium Ascend Speed.................Medium Slow Ascend Skill..................Can Ascend * = Flair was still in WCW when Fire Pro D was released. PARAMETER - OFFENSE PARAMETER - DEFENSE ------------------- ------------------- Punch.............8 Punch.............8 Kick..............3 Kick..............7 Suplex............8 Suplex...........10 Submission........7 Submission........8 Stretch...........9 Stretch...........9 Power.............5 Flying............7 Instant-P.........3 Crush.............7 Arm Power.........6 Vs Lariat.........7 Technical........10 Technical........10 Rough.............7 Rough.............8 Ground............5 Ground............7 TOTAL SKILL POINTS (on a scale from 0-300): 214 ======================= ==SECTION 3: MOVELIST== ======================= NOTE: This movelist is my direct translation of the Japanese Fire Pro D Player's Guide, there may be some minor errors. If I was unable to translate, I looked up the move in Edit Mode. Specialty moves are marked with [S]. Finisher is marked with [F]. STRIKES ------- Standing (X)...........................Horizontal Chop Standing (A)......................................Kick Standing (B) + d-pad...................Football Tackle Standing (B)..................................Dropkick Standing (X) + (A)........................Low Dropkick Running (X)............................Shoulder Tackle Running (A)...................................Toe Kick Running Counter (X).........................Elbow Butt Running Counter (A)......................Overhead Toss Running to corner...........................Back Elbow GRAPPLES -------- Grapple (X)............................Horizontal Chop Grapple (X) + Up.............................Body Slam Grapple (X) + Left/Right..................Face Scratch Grapple (X) + Down............................Arm Whip Grapple (A).............................Headlock Punch Grapple (A) + Up..................Stalling Brainbuster Grapple (A) + Left/Right..................Low Dropkick Grapple (A) + Down........................Chin Crusher Grapple (B)................................Schoool Boy Grapple (B) + Up.............LONG STALLING BRAINBUSTER [S] Grapple (B) + Left/Right..........Bulldogging Headlock Grapple (B) + Down..........................Piledriver Grapple (X) + (A)...................JUMPING PILEDRIVER [S] Back Grapple (X)..........................Kick to knee Back Grapple (A)..........................KNEE CRUSHER [S] Back Grapple (B)..........................Sleeper Hold Back Grapple (B) + Up/Down.................Cobra Twist Back Grapple (B) + Left/Right.........Leglift Backdrop Back Grapple (X) + (A)...................Backslide Pin Back Grapple Counter (X)....................Elbow Butt Back Grapple Counter (A).................Kick to groin OPPONENT DOWN MOVES ------------------- Opponent Face Up at Head (A).......................Pin Opponent Face Up at Head (B).............Illegal Choke Opponent Face Up at Feet (A).......FIGURE FOUR LEGLOCK [F] Opponent Face Up at Feet (B).............Knee to groin Opponent Face Down at Head (A).......Roll Over and pin Opponent Face Down at Head (B)...............Knee Drop Opponent Face Down at Feet (A)...............Half Crab Opponent Face Down at Feet (B)..............KNEE STOMP [S] Running at Downed Opponent (B)...............Knee Drop MOUNT MOVES ----------- Mount Position (X).................Mount Knuckle Arrow Mount Position (A).........................Collar Lock Mount Position (B).................Figure Four Leglock Mount Position Counter.................Front Neck Lock Front Facelock Attack (X)...................Face Punch Front Facelock Attack (A)..............Front Neck Lock Front Facelock Attack (B)...................Piledriver Front Facelock Attack Counter...............Hammerlock Back Mount Position (X).......Back Mount Knuckle Arrow Back Mount Position (A)...............Back Mount Elbow Back Mount Position (B)..................Choke Sleeper Back Mount Position Counter......................Evade POST AND APRON MOVES -------------------- Post (X)..................................Sledgehammer Post (A)..................................Sledgehammer Post (B)..................................Sledgehammer Post (X) + (A)............................Sledgehammer Run-Up Post vs Standing (X).......................none Run-Up Post vs Downed (A).........................none Corner Grapple (B) + Up................Guillotine Whip Corner Grapple (B) + Left/Right.........Shoulder Butts Corner Grapple (B) + Down..................Hammer Blow Front Avalanche Counter...................Face Scratch Back Avalanche Counter..................Backhand Elbow Apron Grapple from inside..........In-Ring Brainbuster Apron Grapple from outside.........Leg Pull to outside Running to out of bounds..........................none Slingshot to outside......................Sledgehammer Slingshot to inside...............................none DOUBLE AND TRIPLE TEAM MOVES ---------------------------- Two Platon Front Grapple.................W.Brainbuster Two Platon Back Grapple.....................W.Backdrop Two Platon Corner..................Highjack Piledriver Three Platon Front Grapple.............Triple Beatdown Three Platon Back Grapple..............Triple Beatdown Three Platon Corner....................Triple Beatdown PERFORMANCE ----------- Analog Stick Left............motions for crowd support Analog Stick Right......Flair-style pleading for mercy Analog Stick Up.......raises fist, brings down forearm Analog Stick Down......................."Wooooo!" yell ======================= ==SECTION 4: STRATEGY== ======================= GENERAL STRATEGY Rule number one; with Flair, you want to get busted open. That should be a priority if possible. Ric Flair's stats improve greatly when he's juiced (blading yourself should be an option in Fire Pro!). Rule number two; you want your opponent laying on the mat. That may seem like a no-brainer, but look at Flair's moveset. A Specialty and his Finisher (Figure Four Leglock) from that position. Always work to get your opponent down, where he is prone to these moves. Other than that, a simple ground offense is your key to success with Ric Flair. His defensive stats are astronomical, so don't be afraid to work a long match and take some punishment, Flair can handle it. And always remember, to be the man you have to beat the man! =) STRIKES Flair's strikes are fairly standard. Of course he has the Horizontal Chop and the handy Football Tackle, but he also has two dropkicks, and I _hate_ dropkicks in Fire Pro. My advice; just stay close and go for the grapple. GRAPPLES Now we're talking! Brainbusters and piledrivers galore! A personal favorite of mine is the Jumping Piledriver (especially since the WWF has all but outlawed piledrivers). Old-school neck compression done as only the master can! =) Seriously, just about any grapple that grounds your opponent is a good one. That's where you'll want to mount the majority of your offense. Also take note that you can lock on the Figure Four almost from the get go. Even a simple body slam will put the opposition down long enough to use Flair's patented finisher. (But if you want to emulate the pace of a real match, hold off on using it until the very end.) COMBOS Note: These are not combos in the "fighting game" sense of the word, as grapples can be countered and opponents can recover in between moves. These combos are more akin to natural wrestling combinations for this particular wrestler. Also, unlike fighting games, Fire Pro D combos are easier to perform when the opponent is worn down as his recovery time is longer. 1) Knee Crusher -> Figure 4 Leglock ====================== ==SECTION 5: CLOSING== ====================== In closing, I would like to thank: * ViperMask, who borrowed my formatting for his great Tiger Mask FAQ. In return I borrowed some of his! =) * Richard Bownes for combo contributions. * www.puroresu.com and www.wwf.com for historical reference. * www.gswf.org for Skill and Parameter stats. * CJayC and GameFAQs for hosting this guide. Fire ProWrestling D Character Guide: Ric Flair (c)2002 Bill Wood