============================================== FIRE PROWRESTLING D CHARACTER GUIDE: LOU THESZ ============================================== Version 1.1 by Bill Wood (billwood661@attbi.com) Last modified: 3/24/02 Fire ProWrestling D (c) 2001 Spike/VAiLL NOTE: This guide views and prints best with a monospace typeface. =================== ==VERSION HISTORY== =================== 1.1 - Added "Run-Up Post" moves to the Movelist section. 1.0 - Initial release of the guide. ===================== ==TABLE OF CONTENTS== ===================== SECTION 1: HISTORY OF LOU THESZ SECTION 2: SKILL AND PARAMETER STATS SECTION 3: MOVELIST SECTION 4: STRATEGY SECTION 5: CLOSING ================================== ==SECTION 1: HISTORY OF LOU THESZ== ================================== When you mention the names of different wrestlers to wrestling fans, you're likely to get various opinions. But in the world of pro wrestling, one name above all others commands unanimous praise and respect. That name is Lou Thesz. Named after his hometown of St. Louis, Thesz was introduced to Greco-Roman wrestling at the age of eight by his father, who wrestled in his native homeland of Hungary. Lou Thesz went on to become world champion, beating the previous champ in a three-hour two-out-of-three falls match (!). In the world of Fire Pro, the Legends category was created for men like Thesz, a truly classic competitor and an icon for future generations. ======================================== ==SECTION 2: SKILL AND PARAMETER STATS== ======================================== SKILL ----- Real Name......................Lou Thesz FPD Name.......................R.J. Feiz Promotion...........................none FPD Promotion....................Legends Size..............................Medium Class..............................Heavy Height............................191 cm Weight............................110 kg Country..........................America Birthdate.....................04.24.1916 Stance............................Strong Offensive Skill.................Orthodox Return Skill....................Orthodox Critical Type...................Finisher Special Skill...........One-Hit Finisher Recovery............................Fast Recovery (when bleeding)............Fast Respiratory.......................Medium Respiratory (when bleeding).......Medium Awareness.........................Strong Awareness (when bleeding).........Strong Neck Strength.......................High Arm Strength........................High Waist Strength......................High Foot Strength.......................High Movement Speed....................Medium Ascend Speed........................Slow Ascend Skill...............Cannot Ascend PARAMETER - OFFENSE PARAMETER - DEFENSE ------------------- ------------------- Punch.............7 Punch.............9 Kick..............5 Kick..............8 Suplex...........10 Suplex...........10 Submission........9 Submission........9 Stretch...........9 Stretch...........9 Power.............8 Flying............7 Instant-P.........9 Crush............10 Arm Power.........7 Vs Lariat.........3 Technical.........6 Technical.........9 Rough.............8 Rough............10 Ground............6 Ground............9 TOTAL SKILL POINTS (on a scale from 0-300): 241 ======================= ==SECTION 3: MOVELIST== ======================= NOTE: This movelist is my direct translation of the Japanese Fire Pro D Player's Guide, there may be some minor errors. If I was unable to translate, I looked up the move in Edit Mode. Specialty moves are marked with [S]. Finisher is marked with [F]. STRIKES ------- Standing (X).....................................Punch Standing (A)................................Chest Slap Standing (B) + d-pad..............................Kick Standing (B)...........................Football Tackle Standing (X) + (A)....................Forward Dropkick Running (X)............................Shoulder Tackle Running (A)..................FLYING BODY SCISSORS DROP [S] Running Counter (X)........................Back Switch Running Counter (A)......................Overhead Toss Running to corner...........................Back Elbow GRAPPLES -------- Grapple (X)................................Elbow Smash Grapple (X) + Up.............................Body Slam Grapple (X) + Left/Right...................Flying Mare Grapple (X) + Down.........................Elbow Stamp Grapple (A)................................Back Switch Grapple (A) + Up...........................Brainbuster Grapple (A) + Left/Right................Headlock Punch Grapple (A) + Down....................Neckbreaker Drop Grapple (B)................................Cobra Twist Grapple (B) + Up................Vert. Drop Brainbuster Grapple (B) + Left/Right.............Russian Leg Sweep Grapple (B) + Down..................Jumping Piledriver Grapple (X) + (A)...................ORIGINAL POWERBOMB [S] Back Grapple (X)..............................Leg Trip Back Grapple (A)...........................Atomic Drop Back Grapple (B)..........................Sleeper Hold Back Grapple (B) + Up/Down.................Cobra Twist Back Grapple (B) + Left/Right.......HIGHSPEED BACKDROP [F] Back Grapple (X) + (A)...................Backdrop Hold Back Grapple Counter (X)....................Elbow Butt Back Grapple Counter (A)...................Flying Mare OPPONENT DOWN MOVES ------------------- Opponent Face Up at Head (A).......CHICKENWING ARMLOCK [S] Opponent Face Up at Head (B)..................Stomping Opponent Face Up at Feet (A).......................Pin Opponent Face Up at Feet (B).............Kick to groin Opponent Face Down at Head (A).......Roll over and pin Opponent Face Down at Head (B)..............Knee Stomp Opponent Face Down at Feet (A).....................STF [S] Opponent Face Down at Feet (B)..............Knee Stomp Running at Downed Opponent (B)..............Knee Stomp MOUNT MOVES ----------- Mount Position (X).................Mount Knuckle Arrow Mount Position (A).........................Collar Hold Mount Position (B).........................Boston Crab Mount Position Counter........................Arm Lock Front Facelock Attack (X)..............Front Neck Lock Front Facelock Attack (A)...................Piledriver Front Facelock Attack (B)..................Back Switch Front Facelock Attack Counter...........Watermill Drop Back Mount Position (X).......Back Mount Knuckle Arrow Back Mount Position (A)...............Back Mount Elbow Back Mount Position (B)..................Choke Sleeper Back Mount Position Counter......................Evade POST AND APRON MOVES -------------------- Post (X)..........................................none Post (A)..........................................none Post (B)..........................................none Post (X) + (A)....................................none Run-Up Post vs Standing (X).......................none Run-Up Post vs Downed (A).........................none Corner Grapple (B) + Up....................Hammer Blow Corner Grapple (B) + Left/Right...............Shoulder Corner Grapple (B) + Down..................Hammer Blow Front Avalanche Counter.....................Elbow Butt Back Avalanche Counter..................Backhand Elbow Apron Grapple from inside..........In-Ring Brainbuster Apron Grapple from outside...............Shoulder Butt Running to out of bounds..........................none Slingshot to outside......................Sledgehammer Slingshot to inside...............................none DOUBLE AND TRIPLE TEAM MOVES ---------------------------- Two Platon Front Grapple.................W.Brainbuster Two Platon Back Grapple.....................W.Backdrop Two Platon Corner..................Highjack Piledriver Three Platon Front Grapple.............Triple Beatdown Three Platon Back Grapple..............Triple Beatdown Three Platon Corner....................Triple Beatdown PERFORMANCE ----------- Analog Stick Left..........................raises hand Analog Stick Right...................raises both hands Analog Stick Up.......raises fist, brings forearm down Analog Stick Down....................adjust wristbands ======================= ==SECTION 4: STRATEGY== ======================= GENERAL STRATEGY OK, let's take a look at Lou's stats. See all those 9's and 10's? That should tell you something! When you choose Thesz, you choose one of the best wrestlers Fire Pro has to offer. The gameplan with Thesz should be sticking to his array of basic holds and strikes. He can't climb the turnbuckle or do any of the fancier moves in Fire Pro, but you wouldn't want to do that with him anyway. Pure old-school grappling is clearly where Lou Thesz excels. Also take note that two of his Specialty moves are done from an "Opponent Down" position. Concentrate on getting the opposition into that position, where Thesz is at his most dangerous. STRIKES Lou's strike set is very basic, nothing fancy here. A punch, a kick, and oh yeah, the Football Tackle. Mix up these three attacks to catch the opponent off-guard, then move straight to grapples. The Flying Body Scissors Attack is actually Fire Pro's answer to the Lou Thesz Press, his patented move. This is done from an Irish whip, and you should work it into his repertoire. GRAPPLES Your intent should be to win grapples, put your opponent on the mat, and work from there. Even a simple body slam or flying mare (also known as snapmare) will do the trick. Once you've got the opponent down, execute a Chickenwing Armlock or STF. With Lou's offensive submission and stretch stats, it will only take a few of these to have your adversary aching. One more thing -- you gotta love the Original Powerbomb. It's brutal! ====================== ==SECTION 5: CLOSING== ====================== In closing, I would like to thank: * ViperMask, who borrowed my formatting for his great Tiger Mask FAQ. In return I borrowed some of his! =) * www.puroresu.com and www.wwf.com for historical reference. * www.gswf.org for Skill and Parameter stats. * CJayC and GameFAQs for hosting this guide. Fire ProWrestling D Character Guide: Lou Thesz (c)2002 Bill Wood