=============================================== FIRE PROWRESTLING D CHARACTER GUIDE: GREAT MUTA =============================================== by GokuKenshiro (supercrazyninja@aol.com) note: If you e-mail me, please write "FPWD" and the wrestler's name on the subject. I also accept any other strategies. Original Character Guide Format by Bill Wood Version 1.1 - FAQ# 10 :) Fire ProWrestling D (c) 2001 Spike/VAiLL ================= =VERSION HISTORY= ================= Version 1.1 - Thanks to fat dave, the Strategy section has changed a bit! Version 1.0 - Initial release =================== =TABLE OF CONTENTS= =================== SECTION 1: HISTORY OF GREAT MUTA SECTION 2: SKILL AND PARAMETER STATS SECTION 3: MOVELIST SECTION 4: STRATEGY SECTION 5: CLOSING =========================================== =====SECTION 1: HISTORY OF GREAT MUTA====== =========================================== NOTE: This FAQ is based upon the old NJPW/WCW Muta, not the new AJPW version of Muta that Mutoh now does. Keiji Mutoh is known to have many identities, and the Great Muta was one of them. Whenever he put on that face paint, he became the rule-breaking, hardcore wrestler with that hidden poison mist. It is quite hard to write the history for Muta since it's closely linked to Mutoh's (check out B.Wood's great FAQ), so I'll just give a few of his greatest hits: His fued with Sting was an awesome one that spanned for many years. If they were not beating the crap out of each other, then they were tag teaming. Muta also fought Lyger in a series that saw Muta rip off Lyger's mask, revealing Lyger with face paint. They soon had a match with Lyger turning into Lyger-Muta. Muta also fought in a match against Atsushi Onita, but the already-crazy Onita put on some paint and turned into the Great Nita. After a short retirement, Keiji Mutoh has revived the Great Muta gimmick. Instead of face paint, Mutoh now uses a mask and is now in All Japan. ======================================== ==SECTION 2: SKILL AND PARAMETER STATS== ======================================== SKILL ----- Real Name..........................Great Muta FPD Name...........................Buddah Bob Promotion.................................WCW FPD Promotion.............................WWC Size...................................Medium Class...................................Heavy Height.................................188 cm Weight.................................110 kg Country.................................Japan Birthdate..........................12.23.1962 Stance.............................Mysterious Offensive Skill....................Mysterious Return Skill.......................Mysterious Critical type........................Finisher Special Skill...........................Blood Recovery...............................Medium Recovery (when bleeding).................Fast Respiratory............................Medium Respiratory (when bleeding).............Above Awareness..............................Medium Awareness (when bleeding)..............Strong Neck Strength..........................Medium Arm Strength...........................Medium Waist Strength...........................High Foot Strength.............................Low Movement Speed....................Medium Fast Ascend Speed.............................Fast Ascend Skill..............................Yes PARAMETER - OFFENSE PARAMETER - DEFENSE ------------------- ------------------- Punch.............6 Punch.............7 Kick..............5 Kick..............8 suplex............7 Suplex............8 Submission........5 Submission........8 Stretch...........5 Stretch...........7 Power.............5 Flying............8 Instant-P.........9 Crush.............6 Arm Power.........5 vs Lariat.........5 Technical.........8 Technical.........5 Rough.............8 Rough.............8 Ground............3 Ground............3 TOTAL SKILL POINTS (on a scale from 0-300): 195 ======================= ==SECTION 3: MOVELIST== ======================= Note: I don't own the official guidebook, so I used the movelist in the FAQS section and my dictionary. Specialty moves are marked with [S]. Finisher is marked with [F]. STRIKES ------- Standing (X)...................................................Punch Standing (A)....................................................Kick Standing (B) + d-pad................................Rolling Solebutt Standing (B)...............................................Drop Kick Standing (X) + (A).......................................POISON MIST [S] Running (X)..............................................Clothesline Running (A).................................................Dropkick Running Counter (X)......................................Thrust Kick Running Counter (A)...................................Frankensteiner Running to corner................................Space Rolling Elbow GRAPPLES -------- Grapple (X).............................................Face Scratch Grapple (X) + Up............................................Bodyslam Grapple (X) + Left/Right.................................Flying Mare Grapple (X) + Down.......................................Jigoku Dski Grapple (A)...........................................Headhold Punch Grapple (A) + Up......................................Delayed Suplex Grapple (A) + Left/Right........................Schmidt Back Breaker Grapple (A) + Down.............................Double Wrist Armsault Grapple (B)...................................................Biting Grapple (B) + Up.........................................FORK ATTACK [S] Grapple (B) + Left/Right............................Jumping Backdrop Grapple (B) + Down................................Jumping Piledriver Grapple (X) + (A).......................................Jumping Chop Back Grapple (X)..........................................Neck Smash Back Grapple (A)........................................Face Crusher Back Grapple (B).........................................FORK ATTACK [S] Back Grapple (B) + Up/Down..........................Jumping Backdrop Back Grapple (B) + Left/Right..........................German Suplex Back Grapple (X) + (A)................................ DRAGON SUPLEX [S] Back Grapple Counter (X)...................................Elbow Pat Back Grapple Counter (A).............................Vital Spot Kick OPPONENT DOWN MOVES ------------------- Opponent Face Up at Head (A).......................Crucifix Arm Hold Opponent Face Up at Feet (A)..............................Tai Gatame Opponent Face Down at Head (A)..........................Arrogant Pin Opponent Face Down at Feet (A)...........................Kama-Gatame Opponent Face Up at Head (B)............................Choke Attack Opponent Face Up at Feet (B)..........................Groin Stomping Opponent Face Down at Head (B)........................Flashing Elbow Opponent Face Down at Feet (B)..............................Stomping (Back) Running at Downed Opponent (B)........................Flashing Elbow MOUNT MOVES ----------- Mount Position (X)...............................Mount Knuckle Arrow Mount Position (A).................................Crucifix Arm Hold Mount Position (B)..............................Figure Four Leg hold Mount Position Counter.............................Crucifix Arm Hold Front Facelock Attack (X)........................Side Body Knee Lift Front Facelock Attack (A)............................Front Neck Hold Front Facelock Attack (B).................................Piledriver Front Facelock Attack Counter.............................Hammerlock Back Mount Position (X).....................Back Mount Knuckle Arrow Back Mount Position (A).............................Back Mount Elbow Back Mount Position (B)............................Crucifix Arm Hold Back Mount Position Counter.............................Under Escape POST AND APRON MOVES -------------------- Post (X)............................................Diving Knee Drop Post (A)..........................................LANDING BODY PRESS [F] Post (B)................................................Sledgehammer Post (X) + (A)...........................................Missle Kick Run-Up Post vs Standing (X).....................................none Run-Up Post vs Downed (A).......................................none Corner Grapple (B) + Up...............Avalanche Style Frankensteiner Corner Grapple (B) + Left/Right.................Kushi-zashi Stomping Corner Grapple (B) + Down............Top Avalanche Style Brainbuster Front Avalanche Counter............................Chest Hammer Blow Back Avalanche Counter...........................Leg Pull to Outside Apron Grapple from inside...............................Face Scratch Apron Grapple from outside.................................Body Fall Running to out of bounds................................Tope Suicide Slingshot to outside.................................Plancha Suicide Slingshot to inside..............................Swandive Misslekick DOUBLE AND TRIPLE TEAM MOVES ---------------------------- Two Platon Front Grapple..............................W. Brainbuster Two Platon Back Grapple...........................Triple Hammer Blow Two Platon Corner........................................W. Backdrop Three Platon Front Grapple........................Triple Hammer Blow Three Platon Back Grapple.....................Backdrop + Neckbreaker Three Platon Corner...............................Triple Hammer Blow PERFORMANCE ----------- Analog Stick Left.................................Poison Mist in Air Analog Stick Right...................................Throat Cut Pose Analog Stick Up...........................................Ninja Pose Analog Stick Down......................................Pointing Down ======================= ==SECTION 4: STRATEGY== ======================= GENERAL STRATEGY Here's a good strategy for Muta: A.Offense 1a. Make your opponent bleed. Muta has two Fork Attack specials and biting. They both do the job well. 1b. You, the player, must bleed. Muta gains a boost if he bleeds. Unless your fighter isn't a hardcore/rough fighter, get a barb-wire bat or glass and let your opponent bash you with it. 2. Attack the spine/back area.You have a ton of suplexes and the backbreaker, so keep on using them to set up the ... 3. Landing Body Press. It can CRITICAL, so use it a lot. One problem: If you miss, your legs are screwed big time. But it doesn't make you fall flat on your ass. B. Defense Muta can withstand a lot of pain, as he is easily one of the best wrestlers to use. Just be on the defensive against ground or technical opponents. Try not miss the Landing Body Press or those knees will be shot like Mutoh's. He has low foot stength, so the damage will strongly accumulate. Remember to use the Poison Mist, as any Muta match can't go on without it. STRIKES For a mysterious fighter, Muta has some average moves. Use them as pokers and don't forget to use the poison mist. Remember to avoid the use of the dropkick, as it can be risky if missed. GRAPPLES Muta's moves are powerful, so try to average it out a bit. If you want a quick match, stick to using the suplexes, as they all target the back area, and it will help set up the finisher. ====================== ==SECTION 5: CLOSING== ====================== In closing, I'd like to give thanks to: * GameFAQS.com for hosting this FAQ and for everything they have done over the years. * Neoseeker.com for hosting as well. * www.gswf.org for Skill and Parameter stats. * Bill Wood for creating the official format for the FPW FAQs. * IceMaster's and Kilroys' movelist which helped me when I had trouble translating. * The Accelerator's Wrestling Rollercoaster for much information. * Fate Dave for telling me about Muta's problem with the bodypress. And I promise that there are few to no errors on this FAQ. ========================= This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright 2004 Carlos Osegueda