FIRE PRO WRESTLING D Complete English Guide written by Frank James Chan
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Revision 5.0 Updated 05/21/2001
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For the latest revision, be sure to check the Fire Pro DreamWorld
http://www.fighting-spirit.com/fireprod
and
http://www.gamefaqs.com
This document contains English translations of the in-game text in
Fire Pro Wrestling D for the Sega Dreamcast.
Fire Pro D is a 2-D professional wrestling video game developed by
Vaill Corporation and released by their parent company Spike Co., Ltd.
in Japan on March 1st, 2001.
Copyright (C) 2001 Frank James Chan
Table of Contents
=================
01 .................................................. The Basics
02 .......................................... Mode Select Screen
03 ............................................. One Night Match
04 ........................................ One Night Tournament
05 ................................................. Open League
06 ........................................... Elimination Match
07 ................................................ Battle Royal
08 ................................................ Victory Road
09 ................................................... Edit Mode
10 ................................................ Network Mode
11 ................................................. Title Match
12 ...................................................... Option
13 ................................................. Memory Card
14 ........................................... Other Information
15 ..................................................... Credits
Revision History
================
Revision 5.0: 05/21/2001
- A lot of things have come up besides the huge mess surrounding the
site upgrades lately. I can't make any promises for many more
updates past this one.
- Added identifications for the extra head numbers 282 to 296, and
Special Skills, thanks to Kilroy and Melfina.
Revision 4.7: 04/23/2001
- Misc typo corrections thanks to Du Vong.
Revision 4.6: 04/21/2001
- Added a code that unlocks 300 points for use with Wrestler Edit,
thanks to Dreamcast Magazine, Vash the Stampede, and Russell.
Revision 4.5: 03/31/2001
- Added note on pulling the lights off of the boards in Fluorescent
Lights Deathmatches to the Basics - In-Game Controls section, and
added a note on tagging out while holding opponents in the Front
Headlock to the Front Grapples section. Thanks to Chip.
Revision 4.4: 03/30/2001
- Misc corrections.
Revision 4.3: 03/29/2001
- Added a complete list of wrestler heads to the Wrestler Edit
section (including the ones used for the pre-made wrestlers in the
game: numbers 1 to 220) thanks to Marbury513, edited by myself.
- Theme music list (Wrestler Edit) additions thanks to Haya.
Revision 4.2: 03/27/2001
- Completed the list of extra heads in Wrestler Edit, thanks to Hiro
(Japanese fansite maintainer) and DAN/Crippler19. The hidden heads
are the only ones remaining to be identified, some of which are
just fictitious characters.
- Completed and corrected the list of referees real names as well as
their fake names.
Revision 4.1: 03/25/2001
- Added a somewhat nitpicky note of my own about Joe Higuchi in the
Referee list under Other Information.
- Added preliminary information on the new Special Skills (numbers
10 to 22) under Wrestler Edit, thanks to Rhys Moses.
Revision 4.0b: 03/18/2001 Evening
- Very minor revision correcting typos. Thanks to HBKFan75.
Revision 4.0a: 03/18/2001 Morning
- Added the actual title of Theme Music #28 in the Wrestler Edit,
thanks to Mek.
Revision 4.0: 03/16/2001 Evening
- Additions to the Theme Music list in Wrestler Edit thanks to Jason
Louie.
- Tons of typos corrected thanks to Bill Wood.
Revision 3.9b: 03/16/2001
- Correction to the Wrestler Edit section: country of origin number
5 is Germany, not "Dutch" (Holland is already 18). This was an old
mistake that has been there since Kagura's 6MS translations.
Thanks go out to Single J for pointing it out.
Revision 3.9a: 03/15/2001 Evening
- Minor revision with additions to the Theme Music section of
Wrestler Edit, thanks to Alex Jessup.
Revision 3.9: 03/15/2001
- Added a small note on swinging around the corner post when
standing on the apron to get to the apron on another side of the
ring. High Flying - Corner Post Moves section of the Gameplay
System guide under Basics. Thanks go out to spite for pointing
this out.
Revision 3.8: 03/14/2001 Morning
- Very minor revision, fixing typos.
Revision 3.7: 03/13/2001 Early Morning
- Added Tree of Woe to the Corner Grapples section of the Gameplay
System guide under Basics. This has been in past Fire Pro games
but was overlooked when the section was written, so thanks go out
to Dragon Heart for the reminder.
Revision 3.6: 03/12/2001 Morning EST
- Correction to the Skill Edit screen thanks to Y2JRULZ.
Revision 3.5: 03/11/2001 at 10:30PM EST
- Added Random Select to the Other Information section, thanks to
NetRonin.
Revision 3.4: 03/11/2001 Night
- Very minor correction thanks to matmaniac. There was a small typo
in the theme music explanation, there are a total of 28 themes as
listed above that paragraph, not 37.
Revision 3.3: 03/11/2001 Evening
- Corrections to the extra heads list for Wrestler Edit thanks to
Michael Walsh.
Revision 3.2: 03/11/2001
- Added identifications of the theme music tracks in the Skill Edit
area of the Wrestler Edit mode.
- Added a few more identifications of the extra heads in Wrestler
Edit, thanks to Bigdaddynero.
Revision 3.1: 03/08/2001
- Very minor update fixing some small errors and adding the names of
the default referees under the Other Information section.
Revision 3.0: 03/07/2001
- Added a detailed Gameplay System subsection to the Basics section
which includes all known gameplay elements (moves, the new apron
grapples, etc.) Shoot system integrated into this section, thanks
to Ian John (added to Credits).
- Added translations of the pop-up menus in One Night Tournament and
Open League modes.
- Added note on Zooming and Moving the preview in the moves section
of Wrestler Edit.
- Added a translation of the Player Records function under the Other
Information section.
- Added the Staff Credits option for the Option screen (hidden until
Victory Road is completed.)
Revision 2.1: 03/04/2001
- Added translations of the new options for Special Skill in the
Wrestler Edit, although their exact functions are still unknown
at this point (we may need to wait for the guidebook to find out.)
Revision 2.0: 03/03/2001 Afternoon
- Added much more detail to the Memory Card section and the way
data files are handled by the game.
- Added hidden heads/bodyparts/costume pieces (which are unlocked
by completing Victory Road) to the Edit mode section.
- Moved Clean Pause trick to Tips and Tricks section under Other
Information.
- More of the Extra Faces/Bodies in Wrestler Edit mode identified by
Michael Walsh.
- Many other additions and changes throughout the guide.
Revision 1.7b: 03/03/2001 Early Morning
- Another minor revision with a correction on Open League, thanks to
Madhat.
Revision 1.7a: 03/03/2001 Midnight/Early Morning
- Minor correction to Belt Edit thanks to Lukin. The three options
for belt types in Belt Edit are Heavy, Junior, and No Weight
Class Limitation.
Revision 1.7: 03/02/2001 Evening
- Extra Faces corrections thanks to Substance J.
- Minor correction to Edit mode thanks to AJ 187.
Revision 1.6: 03/02/2001 Noon
- Added a list of the extra heads in Wrestler Edit (heads not used
by the pre-made wrestlers in the game).
Revision 1.5: 03/02/2001
- Added a detailed explanation of how to use the color section at
the top of the MAKE (Appearance) screen in Wrestler Edit.
Revision 1.2: 03/01/2001 Evening
- Added a full translation of the CPU Logic section under Wrestler
Edit.
- Minor corrections to Deathmatch configuration.
Revision 1.1: 03/01/2001
- Added more detail to the Memory Card section about how to use the
Auto Update feature (the option at the top of the saving screen).
Revision 1.0: 02/28/2001
- First public revision of the guide. There will likely be a lot
of corrections and additions that will need to be made, but that's
to be expected of a first release.
--------------
01. THE BASICS
--------------
Menu Controls
=============
A Button Choose/Confirm
B Button Cancel/Go Back
R Trigger Fast Scrolling
Hold the R trigger to scroll faster on screens with
long lists/categories.
In-Game Controls
================
X Button Weak
Used for weak strikes and holds. The exact move
varies depending on situation.
A Button Medium
Used for medium strikes and holds. The exact move
varies depending on situation.
B Button Strong
Used for strong strikes and holds. The exact move
varies depending on situation.
Y Button Run/Weapon
This will allow you to voluntarily run (as opposed
to being Hammer Thrown).
When outside of the ring, stand close to the ring
apron and press Y + direction toward the ring to
grab a weapon from underneath the ring.
If/when a weapon is dropped on the ground, it may be
picked up again by standing "above" it and pressing
Y + D-Pad Down.
NOTE: In the Fluorescent Lights Deathmatch, you can
grab the lights off of the boards on the corners by
pressing Y + direction toward the corner. The light
can then be shattered over the head of an opponent.
D-Pad Walk
The D-Pad directions are relative to the screen
(Ex. pressing D-Pad Up will walk into the depth, or
"toward the top of the screen")
L Trigger Breathe/Tag
Hold Breathe to catch your breath and avoid fatigue
during a match. Knowing when and where to use this
is part of the strategy.
In Tag Matches, press L + D-Pad toward a partner,
who is standing on the apron, to tag out.
R Trigger 3D Walk
Holding 3D Walk will modify the D-Pad directions so
that they are first-person perspective rather than
relative to the screen.
(Ex. Holding 3D Walk and pressing D-Pad Up will walk
forward in your wrestler's point-of-view)
Analog Performance
Every wrestler has up to four different Performances
(taunts/poses). Each one is triggered by one of the
Analog Stick's four directions: LEFT, RIGHT, UP, and
DOWN. Some wrestlers may have a taunt assigned to
more than one direction.
Start Pause the game.
Pause Menu:
1. Continue
2. Mode Select (Exit to Main Menu)
If you choose Mode Select, you will be asked:
OK? (to exit the match)
1. Yes
2. No
Gameplay System
===============
The exact move your wrestler will execute depends on the wrestler's own
move set and fighting style. However, the method used in order to
perform those moves are universal.
As a general rule, the moves you use should gradually advance from your
weakest to your strongest over the course of the match. Doing strong
moves at the opening of the match will usually be reversed/countered,
but depending on the specific circumstance, it may actually work,
although it is not recommended. The flow of a typical Fire Pro match
simulates that of a properly worked pro wrestling match.
**Striking
Striking moves are done by simply pressing the attack buttons. Over
time, players should become familiar with the distance at which you
must stand from the opponent in order to land striking moves
properly. Different strikes will reach different distances.
[When standing, opponent also standing]
1. X (Weak Strike)
2. A (Medium Strike)
3. B + D-Pad in any direction (Strong Strike #1)
4. B (Strong Strike #2)
5. X + A simultaneously (Strong Strike #3)
**Grappling
Simply walk into your opponent to grapple. The moment the two
wrestlers make contact, you will hear a small "smack" sound effect.
Be the first to press a button or button+direction at/after the
sound to win the grapple (which move is actually done will depend
on which button or button+direction was pressed by that player).
For beginners, it may seem hard at first, but once you are familiar
with it, the timing becomes a completely natural reaction.
NOTE: Repeated pressing a button rapidly will NOT win a grapple, it
can cause you to lose it.
Counters/reversals depend on many factors: in many cases, if an
opponent is not worn down enough to take a big move, it will be
countered/reversed automatically. If the two wrestlers press
simultaneously, you will go into a Test of Strength -- the only
instance where "button mashing" has any effect in this gameplay
system.
[Front Grapple]
If you grapple an opponent facing you.
1. X (Weak Front Grapple Move #1)
2. X + D-Pad UP (Weak Front Grapple Move #2)
3. X + D-Pad LEFT or RIGHT (Weak Front Grapple Move #3)
4. X + D-Pad DOWN (Weak Front Grapple Move #4)
5. A (Medium Front Grapple Move #1)
6. A + D-Pad UP (Medium Front Grapple Move #2)
7. A + D-Pad LEFT or RIGHT (Medium Front Grapple Move #3)
8. A + D-Pad DOWN (Medium Front Grapple Move #4)
9. B (Strong Front Grapple Move #1)
10. B + D-Pad UP (Strong Front Grapple Move #2)
11. B + D-Pad LEFT or RIGHT (Strong Front Grapple Move #3)
12. B + D-Pad DOWN (Strong Front Grapple Move #4)
13. X + A simultaneously (Strong Front Grapple Move #5)
* Y (Hammer Throw, aka. Irish Whip)
UNIVERSAL: Used to throw opponent to the ropes. However,
there are other variations to this depending
on your own position:
- Your back is facing a corner
This will cause you to throw the opponent
into the corner, so that they are hooked
on it. See Corner Grapple for more.
- Your back is up against ropes
You will throw your opponent out of the
ring. See High Flying Moves for more.
- OUTSIDE: Your back is up against the apron
You will throw your opponent back into
the ring.
* R Trigger (Front Headlock)
UNIVERSAL: Used to take control of the opponent and walk
wherever you please, useful to moving the
opponent to the center of the ring. There is a
new variation to this:
- Your back is up against the ropes
This will cause you to throw the opponent
out to the apron (not down to the floor).
This is useful for setting up an Apron
Grapple move, see Apron Grapple for more.
Also, in tag matches, you can tag out while
holding an opponent in the Front Headlock,
which can be useful for setting up double team
maneuvers.
[Back Grapple]
If you grapple an opponent facing away. This is usually only
possible if the opponent is standing dazed, or is busy fighting
others in a multiplayer situation (ie. Battle Royals).
1. X (Weak Back Grapple Move)
2. A (Medium Back Grapple Move)
3. B (Strong Back Grapple Move #1)
4. B + D-Pad UP/DOWN (Strong Back Grapple Move #2)
5. B + D-Pad LEFT/RIGHT (Strong Back Grapple Move #3)
6. X + A simultaneously (Strong Back Grapple Move #4)
* Y (Hammer Throw, aka. Irish Whip)
UNIVERSAL: See Front Grapple Y above.
* R Trigger (Hold for double-team striking)
UNIVERSAL: Used to hold the opponent's arms back,
allowing a partner to attack.
* R Trigger + D-Pad UP (Shoulder Carry Setup)
UNIVERSAL: Used to set opponent on your shoulders to
setup for double team moves, such as the Road
Warriors' Doomsday Device.
When an opponent Back Grapples you, you can attempt to counter
by pressing X or A. The timing for countering is the same as
grappling offensively, as described at the top of this section.
[Corner Grapple]
When an opponent is hooked on the corner (see Front Grapple Y
on throwing to corner) you can walk in and grapple them.
1. B + D-Pad UP (Corner Grapple Move #1)
2. B + D-Pad LEFT/RIGHT (Corner Grapple Move #2)
3. B + D-Pad DOWN (Corner Grapple Move #3)
* R Trigger (Tree of Woe)
UNIVERSAL: Sets the opponent up in the "Tree of Woe"
(hooked upside-down on the corner).
[Apron Grapple]
This is a new category added in Fire Pro D. When an opponent is
standing on the apron, walk into them to grapple just as you
would for normal Front Grapple moves. See R Trigger under the
Front Grapple section above for an easy way to get opponents
out to the apron in order to setup for these moves.
1. Press either X, A, or B (Inside Apron Grapple Move)
When an opponent tries to perform an Apron Grapple, you can try
to counter:
1. Press either X, A, or B (Outside Apron Grapple Move)
**Running Attacks
Voluntarily run by pressing Y.
[Running Moves]
When you are running.
1. X (Running Attack #1)
2. A (Running Attack #2)
[Run Counters]
When an opponent is running (either voluntarily or after being
Hammer Thrown/Irish Whipped). Keep in mind that you are also
vulnerable to Run Counters when you run voluntarily.
1. X (Run Counter Move #1)
2. A (Run Counter Move #2)
* L Trigger (Dodge)
UNIVERSAL: Used to dodge a running opponent. Depending on
your fighting style, this may be a leap frog
or drop to the mat. Done often in professional
wrestling particularly by Junior Heavyweights.
[Corner Run]
When an opponent is hooked on a corner (see Front Grapple Y on
throwing to corner) you can run toward them for a move.
1. B (Corner Run Attack)
**High Flying Moves
High Flying Moves are not necessarily available to all wrestlers.
Large heavyweights generally have less/no high flying moves while
Luchadores generally have quite a few.
For moves such as Missile Kicks, you can do them whether the
opponent is dazed or not, although it would generally be wise to
attempt such moves only when they are dazed.
[Running Dive to Opponent Outside]
When in the ring and an opponent is standing outside, run
toward the ropes in the direction toward the opponent and hold
the B button.
[Slingshot to Opponent Outside]
When in the ring and an opponent is standing outside, stand up
against the ropes closest to the opponent and press B + D-Pad
in the direction toward the opponent.
[Slingshot from Apron to Opponent Inside]
When standing on the apron and an opponent is in the ring,
press B + D-Pad in the direction toward the opponent.
[Corner Post Moves]
Climb the corner by standing near it and pressing X or A +
D-Pad in the direction toward it. All four corners can be
climbed. You can also climb corners from the outside (commonly
done by American heavyweights) by pressing X + D-Pad in the
direction toward the corner when standing near it on the apron.
Also, when standing on the apron, you can swing around a corner
post to move to the apron on another side of the ring by
pressing A + D-Pad in the direction toward the corner.
1. X (Post Move #1)
2. A (Post Move #2)
3. B (Post Move #3)
4. X + A simultaneously (Post Move #4)
Which are aimed at standing opponents and which at downed
opponents completely depends on each wrestler's moveset
individually.
[Run-Up Rebound Moves]
Run toward a corner and hold the button.
1. X (Run-Up Rebound Attack vs standing opponent)
2. A (Run-Up Rebound Attack vs downed opponent)
**Downed Moves
When an opponent is down, you can do grounded strikes and
submissions by standing over them. For most pro wrestlers, at least
one of these moves should be a pin, depending on his style. Shoot
fighters and shoot style workers should not have a pin at all.
[Standing at the HEAD of an opponent facing UP]
1. A (Downed move #1)
2. B (Downed move #2)
* X (Pick up to feet by the hair/head)
UNIVERSAL: If the opponent is worn down enough, this is a
way to set them up standing dazed in order to
perform strong strikes or back grapples.
* R Trigger (Drag opponent)
UNIVERSAL: Used along with any direction on the D-Pad to
drag a downed opponent around. Often used to
pull opponents away from the ropes to avoid a
rope break if Rope Check is on (see Match
Configuration).
[Standing at the FEET of an opponent facing UP]
1. A (Downed move #3)
2. B (Downed move #4)
* X (Roll over)
UNIVERSAL: Roll opponent over to face down instead.
* R Trigger (Drag opponent)
UNIVERSAL: Used along with any direction on the D-Pad to
drag a downed opponent around. Often used to
pull opponents away from the ropes to avoid a
rope break if Rope Check is on (see Match
Configuration).
[Standing at the HEAD of an opponent facing DOWN]
1. A (Downed move #5)
2. B (Downed move #6)
* X (Roll over)
UNIVERSAL: Roll opponent over to face up instead.
* R Trigger (Drag opponent)
UNIVERSAL: Used along with any direction on the D-Pad to
drag a downed opponent around. Often used to
pull opponents away from the ropes to avoid a
rope break if Rope Check is on (see Match
Configuration).
[Standing at the FEET of an opponent facing DOWN]
1. A (Downed move #7)
2. B (Downed move #8)
* X (Pick up to feet by the tights)
UNIVERSAL: If the opponent is worn down enough, this is a
way to set them up standing dazed in order to
perform strong strikes or back grapples.
* R Trigger (Drag opponent)
UNIVERSAL: Used along with any direction on the D-Pad to
drag a downed opponent around. Often used to
pull opponents away from the ropes to avoid a
rope break if Rope Check is on (see Match
Configuration).
[Downed Running]
Run toward a downed opponent and hold B.
**Multi-Teaming
Double Teaming (Two Platon) and Triple Teaming (Three Platon) moves
are done when more than one wrestler grapples an opponent. Such a
situation may occur in Battle Royals or even Tag matches when
partners are in the ring helping another partner. Situations
for multi-teaming include:
-Front Double Team (2 grapple an opponent from the front)
-Front Triple Team (3 grapple an opponent from the front)
-Back Double Team (2 grapple an opponent from behind)
-Back Triple Team (3 grapple an opponent from behind)
-Corner Double Team (2 corner-grapple an opponent)
-Corner Triple Team (3 corner-grapple an opponent)
**Mount System
Shoot-style mounting is available to most shoot fighters and some
shoot-style workers. The way to mount varies between fighters,
although it is usually assigned as one of the grapples and/or one
of the downed moves.
[Mount Position]
In the normal mount position, wait for the opponent's legs to
wrap around, that is your signal to press a button (similar to
the come-into-contact moment of a normal grapple).
1. X (Mount Position Move #1)
2. A (Mount Position Move #2)
3. B (Mount Position Move #3)
If you are on the receiving end of a Mount, you can counter by
pressing any of the three buttons (X, A, or B) at the signal.
This will execute your Mount Position Counter Move.
[Front Facelock Shoot Tackle Counter Position]
When you counter a shooter's attempt to tackle you for a Mount
Position, you will have him in a front facelock. You will
struggle for a moment and then hear a small "smack" sound, that
is your signal to press a button.
1. X (Front Facelock Move #1)
2. A (Front Facelock Move #2)
3. B (Front Facelock Move #3)
If you are on the receiving end of a Front Facelock, you can
counter by pressing any of the three buttons (X, A, or B) at
the signal. This will execute your Front Facelock Counter Move.
[Back Mount Position]
In the back mount position, wait for the mounting fighter to
raise both fists, that is the ready position which is your
signal to press a button.
1. X (Back Mount Position Move #1)
2. A (Back Mount Position Move #2)
3. B (Back Mount Position Move #3)
If you are on the receiving end of a Back Mount, you can
counter by pressing any of the three buttons (X, A, or B) at
the signal. This will execute your Back Mount Counter Move.
**Performance (Taunt/Pose)
Performing can be useful depending on your wrestler's fighting
style. Every wrestler has four different performances using the
four directions on the Analog Stick.
1. Analog Stick LEFT (Taunt/Pose #1)
2. Analog Stick RIGHT (Taunt/Pose #2)
3. Analog Stick UP (Taunt/Pose #3)
4. Analog Stick DOWN (Taunt/Pose #4)
**Exiting and Entering the Ring
To exit the ring to go out to the floor or entrance ramp, simply
stand up against the ropes and press X + D-Pad in the direction
toward the ropes. Do the same up against the ring apron to go back
inside.
Rather than exiting directly down to the floor, you can also exit
out to the apron first by using A instead of X. Doing so again will
jump down to the floor. Similarly, you can use A to climb up to the
apron before going directly inside.
**Weapons
To acquire a weapon, go outside to the floor, stand up against the
ring apron, and press Y + D-Pad toward the ring to grab a weapon
from underneath the ring.
Weapons are dropped voluntarily by pressing Y again. They can also
be dropped when grappling, when an opponent strikes, when an
opponent runs into you, etc. You can, however, use Breathe when
holding a weapon without dropping it.
To pick up a dropped weapon, press Y + D-Pad DOWN when standing
just slightly "above" the upper rim of it.
**Staying Down on the Mat
If you would like to stay down on the mat, hold the A button while
you are downed. If you are in the process of getting up to your
feet, holding A will keep you in a squatting position for a limited
amount of time, which could be useful for dodging strikes when an
opponent is expecting you to get up.
**Voluntarily Releasing a Pin/Submission/Illegal Hold
If you would like to either release a pin or hold to continue
punishing your opponent, or are performing an illegal act on a
fatigued opponent and would like to avoid the 5 count (if the
Disqualification Count is on), press the A button.
**Kicking Out of Pins and Escaping Holds
The most efficient way to kick out of a pin attempt is to simply
hold the A button. Similarly, to escape a submission holds more
efficiently, simply roll the D-Pad around in different directions
rapidly.
Rapidly tapping all the buttons ("button mashing") actually
decreases your chances of kicking out or escaping a hold.
----------------------
02. MODE SELECT SCREEN
----------------------
The game's main menu.
One Night Match Victory Road
One Night Tournament Edit Mode
Open League Network Mode
Elimination Match Title Match
Battle Royal Option
Memory Card
[BOTTOM: Description of highlighted mode]
-------------------
03. ONE NIGHT MATCH
-------------------
Configure a professional wrestling match.
-Initial Screen
Normal Match
Exploding Cage Deathmatch
Barbedwire Deathmatch/Fluorescent Light Boards Deathmatch
Gruesome Fighting (Octagon Shoot Fighting/Mixed Martial Arts)
SWA Official Rules Match (Battlarts-style Rules)
Mode Select (Exit)
Normal Match
============
-Configuration Screen
Blue Corner CP, 1P, CP-CP, 1P-1P, 1P-2P, CP-CP-CP, ...
Red Corner CP, 1P, CP-CP, 1P-1P, 1P-2P, CP-CP-CP, ...
Match Type 3 Count, 2 Count, Only Fall (Pin), Only Give Up
Match Limit 5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit
Match Fall 1 Fall, 3 Falls
Ring SWA (Fictional)
VIEW JAPAN (New Japan)
OLIVE JAPAN (All Japan)
SUPER NOVA (Pro Wrestling NOAH)
Shin IW (FMW)
Yukiguni Puroresu (Michinoku Puroresu)
Super Dragon Pavilion (Toryumon)
ZIP JAPAN (Big Japan)
Kansai Puroresu (Osaka Puroresu)
WFW Puroresu (WWF)
WWC Puroresu (WCW)
THREE-A (AAA)
GONGS (RINGS)
High Class (Pancrase)
Battration (Battlarts)
Joshi (Womens, based on AJW ring)
BLADE (PRIDE)
UWH (UWFi)
RANDOM
Match Location Nihon Butoukan (Nippon Budokan)
SPIKE DOME (Tokyo Dome)
Yurakuen Hall (Korakuen Hall)
Murakawa Gym (Generic Gym)
USA (WWF/WCW set style)
RANDOM
COM Level 1(easiest) - 10(hardest)
Game Speed 100% - 800%
COM Skip OFF, ON
(ON: CP vs CP matches highlighted instead of shown in
full)
Referee Choose a referee
Rope Check OFF, ON
(ON: Pins and submission holds are broken if you are
touching the ropes)
Lumberjack OFF, ON
(ON: As soon as a wrestler is thrown out of the ring
or manually exits, he will automatically re-enter)
Tornado Battle OFF, ON
(ON: In tag matches, all Participants are allowed in
the ring at once)
Cut Play OFF, ON
(ON: In tag matches, allows partner interference when
in danger)
DQ Count OFF, ON
(ON: referee will count up to 5 for an illegal act
that he sees, and disqualify if not released)
Outside Count OFF, ON
(ON: referee counts up to 20 when a wrestler is
outside of the ring)
BGM Selection Choose a Background Music track, or RANDOM
CRITICAL Rate Off, Low, Medium, High
(Chooses how often Fire Pro's infamous KO's, called
CRITICALs, will happen)
- Done -
Exploding Cage Deathmatch
=========================
-Configuration Screen
Blue Corner CP, 1P/2P
Red Corner CP, 2P/1P
Match Type 3 Count, 2 Count, Only Fall (Pin), Only Give Up
Match Time 5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit
(Time limit of the match itself)
Explosion Time 1 min, 5 min, 10 min, 15 min, 30 min, 45min, 60min,
No Explosion
(When the explosion will happen)
Match Fall 1 Fall only
Ring Special Deathmatch Ring only
Match Location Kawajima Stadium (Kawasaki Stadium) only
COM Level 1(easiest) - 10(hardest)
Game Speed 100% - 800%
COM Skip - (not implemented in this mode)
Referee Choose a referee
Rope Check - (not implemented in this mode)
Lumberjack - (not implemented in this mode)
Tornado Battle - (not implemented in this mode)
Cut Play - (not implemented in this mode)
DQ Count - (not implemented in this mode)
Outside Count - (not implemented in this mode)
BGM Selection Choose a Background Music track, or RANDOM
CRITICAL Rate Off, Low, Medium, High
(Chooses how often Fire Pro's infamous KO's, called
CRITICALs, will happen)
- Done -
Barbedwire Deathmatch
=====================
-Configuration Screen
Blue Corner CP, 1P, CP-CP, 1P-1P, 1P-2P, CP-CP-CP, ...
Red Corner CP, 1P, CP-CP, 1P-1P, 1P-2P, CP-CP-CP, ...
Match Type 3 Count, 2 Count, Only Fall (Pin), Only Give Up
Match Limit 5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit
Corner Option Barbedwire, Fluorescent Light
Match Fall 1 Fall only
Ring SWA (Fictional)
VIEW JAPAN (New Japan)
OLIVE JAPAN (All Japan)
SUPER NOVA (Pro Wrestling NOAH)
Shin IW (FMW)
Yukiguni Puroresu (Michinoku Puroresu)
Super Dragon Pavilion (Toryumon)
ZIP JAPAN (Big Japan)
Kansai Puroresu (Osaka Puroresu)
WFW Puroresu (WWF)
WWC Puroresu (WCW)
THREE-A (AAA)
GONGS (RINGS)
High Class (Pancrase)
Battration (Battlarts)
Joshi (Womens, based on AJW ring)
BLADE (PRIDE)
UWH (UWFi)
RANDOM
Match Location Yurakuen Hall (Korakuen Hall) only
COM Level 1(easiest) - 10(hardest)
Game Speed 100% - 800%
COM Skip - (not implemented in this mode)
Referee Choose a referee
Rope Check OFF, ON
(ON: Pins and submission holds are broken if you are
touching the ropes)
Lumberjack OFF, ON
(ON: As soon as a wrestler is thrown out of the ring
or manually exits, he will automatically re-enter)
Tornado Battle OFF, ON
(ON: In tag matches, all Participants are allowed in
the ring at once)
Cut Play OFF, ON
(ON: In tag matches, allows partner interference when
in danger)
DQ Count OFF, ON
(ON: referee will count up to 5 for an illegal act
that he sees, and disqualify if not released)
Outside Count OFF, ON
(ON: referee counts up to 20 when a wrestler is
outside of the ring)
BGM Selection Choose a Background Music track, or RANDOM
CRITICAL Rate Off, Low, Medium, High
(Chooses how often Fire Pro's infamous KO's, called
CRITICALs, will happen)
- Done -
Gruesome Fighting
=================
-Configuration Screen
Blue Corner CP, 1P/2P
Red Corner CP, 2P/1P
Match Type Only Give Up
Match Limit 5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit
Match Fall 1 Fall only
Ring Octagon only
Match Location Bayside Colosseum (Fictional) only
COM Level 1(easiest) - 10(hardest)
Game Speed 100% - 800%
COM Skip - (not implemented in this mode)
Referee Choose a referee
Rope Check - (not implemented in this mode)
Lumberjack - (not implemented in this mode)
Tornado Battle - (not implemented in this mode)
Cut Play - (not implemented in this mode)
DQ Count - (not implemented in this mode)
Outside Count - (not implemented in this mode)
BGM Selection Choose a Background Music track, or RANDOM
CRITICAL Rate Off, Low, Medium, High
(Chooses how often Fire Pro's infamous KO's, called
CRITICALs, will happen)
- Done -
SWA Official Rules Match
========================
-Configuration Screen
Blue Corner CP, 1P/2P
Red Corner CP, 2P/1P
Match Type 3 Count, 2 Count, Only Fall (Pin), Only Give Up
Match Limit 5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit
Match Fall 1 Fall, 3 Falls
Ring SWA (Fictional)
VIEW JAPAN (New Japan)
OLIVE JAPAN (All Japan)
SUPER NOVA (Pro Wrestling NOAH)
Shin IW (FMW)
Yukiguni Puroresu (Michinoku Puroresu)
Super Dragon Pavilion (Toryumon)
ZIP JAPAN (Big Japan)
Kansai Puroresu (Osaka Puroresu)
WFW Puroresu (WWF)
WWC Puroresu (WCW)
THREE-A (AAA)
GONGS (RINGS)
High Class (Pancrase)
Battration (Battlarts)
Joshi (Womens, based on AJW ring)
BLADE (PRIDE)
UWH (UWFi)
RANDOM
Match Location Nihon Butoukan (Nippon Budokan)
SPIKE DOME (Tokyo Dome)
Yurakuen Hall (Korakuen Hall)
Murakawa Gym (Generic Gym)
USA (WWF/WCW set style)
RANDOM
COM Level 1(easiest) - 10(hardest)
Game Speed 100% - 800%
COM Skip - (not implemented in this mode)
Referee Choose a referee
Rope Check OFF, ON
(ON: Pins and submission holds are broken if you are
touching the ropes)
Lumberjack OFF, ON
(ON: As soon as a wrestler is thrown out of the ring
or manually exits, he will automatically re-enter)
Tornado Battle - (not implemented in this mode)
Cut Play - (not implemented in this mode)
DQ Count OFF only
Outside Count OFF, ON
(ON: referee counts up to 20 when a wrestler is
outside of the ring)
BGM Selection Choose a Background Music track, or RANDOM
CRITICAL Rate Off, Low, Medium, High
(Chooses how often Fire Pro's infamous KO's, called
CRITICALs, will happen)
- Done -
------------------------
04. ONE NIGHT TOURNAMENT
------------------------
Single-elimination tournament format: Participants are paired up to
face each other, and only the winner advances.
-1st Screen
Continue (resume a previously saved tournament)
Setup New Tournament
Mode Select (Exit)
-Match Type
Normal Match
Exploding Cage Deathmatch
Barbedwire Deathmatch (and Fluorescent Light Boards Deathmatch)
Gruesome Fighting (Shoot Fighting/Mixed Martial Arts)
SWA Official Rules Match
End (Back to previous screen)
-Name Entry
Enter a name for your tournament.
[Entry Field________________ ]
1. Hiragana
2. Katakana
3. Kanji [Character Selection Field]
4. Romanji (ENGLISH)
5. Symbols
6. Altered Kanji
7. Done
You will start inside the character selection field. Press B to go to
the menu on the left side. The 4th option down is Romanji (English
alphabet characters). Use X to backspace on the entry field.
-Match Configuration Screen
Which options are greyed out depends on the Match Type you chose.
Match Type Singles, Tag, 6Man Tag, 8Man Tag, Mix (handicap)
Match Type 3 Count, 2 Count, Only Fall (Pin), Only Give Up
Match Limit 5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit
Match Fall 1 Fall, 3 Falls
Ring SWA (Fictional)
VIEW JAPAN (New Japan)
OLIVE JAPAN (All Japan)
SUPER NOVA (Pro Wrestling NOAH)
Shin IW (FMW)
Yukiguni Puroresu (Michinoku Puroresu)
Super Dragon Pavilion (Toryumon)
ZIP JAPAN (Big Japan)
Kansai Puroresu (Osaka Puroresu)
WFW Puroresu (WWF)
WWC Puroresu (WCW)
THREE-A (AAA)
GONGS (RINGS)
High Class (Pancrase)
Battration (Battlarts)
Joshi (Womens, based on AJW ring)
BLADE (PRIDE)
UWH (UWFi)
RANDOM
Match Location Nihon Butoukan (Nippon Budokan)
SPIKE DOME (Tokyo Dome)
Yurakuen Hall (Korakuen Hall)
Murakawa Gym (Generic Gym)
USA (WWF/WCW set style)
RANDOM
COM Level 1(easiest) - 10(hardest)
Game Speed 100% - 800%
COM Skip OFF, ON
(ON: CP vs CP matches highlighted instead of shown in
full)
Referee Choose a referee
Rope Check OFF, ON
(ON: Pins and submission holds are broken if you are
touching the ropes)
Lumberjack OFF, ON
(ON: As soon as a wrestler is thrown out of the ring
or manually exits, he will automatically re-enter)
Tornado Battle OFF, ON
(ON: In tag matches, all Participants are allowed in
the ring at once)
Cut Play OFF, ON
(ON: In tag matches, allows partner interference when
in danger)
DQ Count OFF, ON
(ON: referee will count up to 5 for an illegal act
that he sees, and disqualify if not released)
Outside Count OFF, ON
(ON: referee counts up to 20 when a wrestler is
outside of the ring)
BGM Selection Choose a Background Music track, or RANDOM
CRITICAL Rate Off, Low, Medium, High
(Chooses how often Fire Pro's infamous KO's, called
CRITICALs, will happen)
- Done -
-Single Elimination Tournament Brackets
Use d-pad up/down to choose a slot, left/right to choose who will
control the wrestler in this slot (CP, 1P, 2P, etc). Press A to
choose a wrestler for that slot. Repeat this until you have setup
your desired tournament brackets.
When finished, press d-pad right until you reach the last option
(Entry Finished) and press A on it. Must have a minimum of 3
participants chosen.
You will then be asked: Are you finished with Wrestler Entry?
1. Yes
2. No
If you choose yes, your entries will be finalized. Once it has been
finalized, press A to start a match or B to bring up the following
pop-up menu:
1. Continue (Close Menu)
2. Automatic
3. Quick Save
4. End (Exit Tournament)
If you choose Automatic, the entire tournament will be run
automatically, so you won't have to press anything in between
matches. This can be useful if you are running a CP vs CP Tournament
to test CPU Logic.
---------------
05. OPEN LEAGUE
---------------
Round-robin tournament format: Each participant will face all of the
other participants, the one with the most points tallied up in the end
will be victorious.
-1st Screen
Continue (resume a previously saved tournament)
Setup New Tournament
Mode Select (Exit)
-Match Type
Normal Match
Exploding Cage Deathmatch
Barbedwire Deathmatch (and Fluorescent Light Boards Deathmatch)
Gruesome Fighting (Shoot Fighting/Mixed Martial Arts)
SWA Official Rules Match
End (Back to previous screen)
-Name Entry
Enter a name for your open league.
[Entry Field________________ ]
1. Hiragana
2. Katakana
3. Kanji [Character Selection Field]
4. Romanji (ENGLISH)
5. Symbols
6. Altered Kanji
7. Done
You will start inside the character selection field. Press B to go to
the menu on the left side. The 4th option down is Romanji (English
alphabet characters). Use X to backspace on the entry field.
-Match Configuration Screen
Which options are greyed out depends on the Match Type you chose.
Match Type Singles, Tag, 6Man Tag, 8Man Tag, Mix (handicap)
Match Type 3 Count, 2 Count, Only Fall (Pin), Only Give Up
Match Limit 5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit
Match Fall 1 Fall, 3 Falls
Point Type 2 Point win, 5 Point win
Ring SWA (Fictional)
VIEW JAPAN (New Japan)
OLIVE JAPAN (All Japan)
SUPER NOVA (Pro Wrestling NOAH)
Shin IW (FMW)
Yukiguni Puroresu (Michinoku Puroresu)
Super Dragon Pavilion (Toryumon)
ZIP JAPAN (Big Japan)
Kansai Puroresu (Osaka Puroresu)
WFW Puroresu (WWF)
WWC Puroresu (WCW)
THREE-A (AAA)
GONGS (RINGS)
High Class (Pancrase)
Battration (Battlarts)
Joshi (Womens, based on AJW ring)
BLADE (PRIDE)
UWH (UWFi)
RANDOM
Match Location Nihon Butoukan (Nippon Budokan)
SPIKE DOME (Tokyo Dome)
Yurakuen Hall (Korakuen Hall)
Murakawa Gym (Generic Gym)
USA (WWF/WCW set style)
RANDOM
COM Level 1(easiest) - 10(hardest)
Game Speed 100% - 800%
COM Skip OFF, ON
(ON: CP vs CP matches highlighted instead of shown in
full)
Referee Choose a referee
Rope Check OFF, ON
(ON: Pins and submission holds are broken if you are
touching the ropes)
Lumberjack OFF, ON
(ON: As soon as a wrestler is thrown out of the ring
or manually exits, he will automatically re-enter)
Tornado Battle OFF, ON
(ON: In tag matches, all Participants are allowed in
the ring at once)
Cut Play OFF, ON
(ON: In tag matches, allows partner interference when
in danger)
DQ Count OFF, ON
(ON: referee will count up to 5 for an illegal act
that he sees, and disqualify if not released)
Outside Count OFF, ON
(ON: referee counts up to 20 when a wrestler is
outside of the ring)
BGM Selection Choose a Background Music track, or RANDOM
CRITICAL Rate Off, Low, Medium, High
(Chooses how often Fire Pro's infamous KO's, called
CRITICALs, will happen)
- Done -
-League Grid
Use d-pad left/right to choose who will control the wrestler in the
highlighted slot (CP, 1P, 2P, etc). Press A to choose a wrestler for
that slot. Repeat this until you have setup your desired league
grid.
When finished, press d-pad right until you reach the last option
(Entry Finished) and press A on it. Must have a minimum of 4
participants chosen.
You will then be asked: Are you finished with Wrestler Entry?
1. Yes
2. No
If you choose yes, your entries will be finalized. Once it has been
finalized, press A to start a match or B to bring up the following
pop-up menu:
1. Continue (Close Menu)
2. Ranking (View the current league standings)
3. Automatic
4. Quick Save
5. End (Exit Tournament)
If you choose Automatic, the entire tournament will be run
automatically, so you won't have to press anything in between
matches. This can be useful if you are running a CP vs CP League
to test CPU Logic.
---------------------
06. ELIMINATION MATCH
---------------------
Teams of five face each other in singles matches.
-1st Screen
Match (Start an Elimination Match)
Team Edit (Create a custom team of 5)
Mode Select (Exit)
Match
=====
-Elimination Match Type
Team War (Normal elimination)
Marathon (Winner stays to fight next opponent)
Rank Elimination (Captain vs Captain, and so on)
End (Back to previous screen)
-Configuration Screen
Blue Corner CP, 1P/2P
Red Corner CP, 2P/1P
Match Type 3 Count, 2 Count, Only Fall (Pin), Only Give Up
Match Limit 5 min, 10 min, 15 min, 30 min, 45min, 60min, No Limit
Match Fall 1 Fall only
Ring SWA (Fictional)
VIEW JAPAN (New Japan)
OLIVE JAPAN (All Japan)
SUPER NOVA (Pro Wrestling NOAH)
Shin IW (FMW)
Yukiguni Puroresu (Michinoku Puroresu)
Super Dragon Pavilion (Toryumon)
ZIP JAPAN (Big Japan)
Kansai Puroresu (Osaka Puroresu)
WFW Puroresu (WWF)
WWC Puroresu (WCW)
THREE-A (AAA)
GONGS (RINGS)
High Class (Pancrase)
Battration (Battlarts)
Joshi (Womens, based on AJW ring)
BLADE (PRIDE)
UWH (UWFi)
RANDOM
Match Location Nihon Butoukan (Nippon Budokan)
SPIKE DOME (Tokyo Dome)
Yurakuen Hall (Korakuen Hall)
Murakawa Gym (Generic Gym)
USA (WWF/WCW set style)
RANDOM
COM Level 1(easiest) - 10(hardest)
Game Speed 100% - 800%
COM Skip - (not implemented in this mode)
Referee Choose a referee
Rope Check OFF, ON
(ON: Pins and submission holds are broken if you are
touching the ropes)
Lumberjack OFF, ON
(ON: As soon as a wrestler is thrown out of the ring
or manually exits, he will automatically re-enter)
Tornado Battle - (not implemented in this mode)
Cut Play - (not implemented in this mode)
DQ Count OFF, ON
(ON: referee will count up to 5 for an illegal act
that he sees, and disqualify if not released)
Outside Count OFF, ON
(ON: referee counts up to 20 when a wrestler is
outside of the ring)
BGM Selection Choose a Background Music track, or RANDOM
CRITICAL Rate Off, Low, Medium, High
(Chooses how often Fire Pro's infamous KO's, called
CRITICALs, will happen)
- Done -
-Choose Team
Choose from one of the pre-set teams or a team made using Team Edit
(chosen at the first screen of this mode).
Team Edit
=========
-Name Entry
Enter a name for your team.
[Entry Field________________ ]
1. Hiragana
2. Katakana
3. Kanji [Character Selection Field]
4. Romanji (ENGLISH)
5. Symbols
6. Altered Kanji
7. Done
You will start inside the character selection field. Press B to go to
the menu on the left side. The 4th option down is Romanji (English
alphabet characters). Use X to backspace on the entry field.
-Participant Select
Use d-pad left/right to highlight one of the slots. Press A to choose
a wrestler for that slot.
To exit, bring up the following menu by pressing B:
Decision (Save it)
Cancel
Back to Name Entry
-Save Edit Team
Use d-pad up/down to choose a slot to save your EDIT Team in.
To exit without saving, press B and you will be asked if you are
sure you don't want to save:
1. Yes
2. No
----------------
07. BATTLE ROYAL
----------------
Every man for himself with up to eight participants in the ring at one
time. When all but one of the participants are eliminated, the one
remaining is declared winner.
-1st Screen
Normal All start in the ring together, eliminated
participants must leave.
Endless Eliminated participants stay to continue
fighting.
Over The Rope Elimination via getting thrown out or falling
out of the ring.
Difference Time Participants come out separately, similar to
the format of the AJPW January Battle Royals
and WWF Royal Rumble, except the total number
of participants is still limited to 8.
Mode Select (Exit)
Normal/Endless/Over the Rope
============================
-Configuration Screen
See One Night Match. Options not applicable to the mode will be
greyed out.
-Wrestler Select
Use the d-pad directions to highlight one of the 8 slots. Press A on
a highlighted slot to choose who will control it (player/CP/None).
If you choose a player or CP to control that slot, you will then
choose a wrestler for it. If you chose None, the slot will be empty
(this is useful if you would prefer to setup a Battle Royal with less
than 8 participants).
Once you are finished assigning all the slots, press START for the
following menu:
Begin Match
Cancel
End (Back to previous)
Difference Time
===============
-Configuration Screen
See One Night Match. Options not applicable to the mode will be
greyed out.
-Wrestler Select
Use the d-pad directions to highlight one of the 8 slots. Press A on
a highlighted slot to choose who will control it (player/CP/None).
If you choose a player or CP to control that slot, you will then
choose a wrestler for it. If you chose None, the slot will be empty
(this is useful if you would prefer to setup a Battle Royal with less
than 8 participants).
Once you are finished assigning all the slots, press START for the
following menu:
Order Select
Cancel
End (Back to previous)
-Order Select
Choose the times when each participant will enter the match. The
first two will always be 0 min (start of the match). When you are
finished, bring up the following menu by pressing START:
Begin Match
Cancel
Wrestler Select (Back to previous)
----------------
08. VICTORY ROAD
----------------
Choose your wrestler(s) and fight through the different organizations
for each weight class to earn hidden wrestlers and additional items for
use in Wrestler Edit.
-1st Screen
SWA Heavyweight Singles Championship
SWA Heavyweight Tag Championship
SWA Jr. Heavyweight Singles Championship
SWA Jr. Heavyweight Tag Championship
SWA 6Man Tag Championship
SWA 8Man Tag Championship
Mode Select (Exit)
NOTE: It is now possible to allow the CP to control your wrestler for
you in Victory Road. Brushing up on your CPU Logic programming skills
could be valuable in completing this mode.
-Victory Road Pre-Match Screen
Before the match begins, you will see a screen with three options:
[ Next Match | Quick Save | Exit ]
The opponent for your next match is displayed on this screen. Choose
Next Match to start the match.
After having completed matches in this mode, choosing Quick Save will
"lock in" the progress you have made. Keep in mind, however, that it
will NOT write to the VMS/VMU card yet. Choosing Exit will allow you
to write it to the card, so it would be wise to exit after every
match won if you want to be sure that you don't lose your data.
-------------
09. EDIT MODE
-------------
The heart of the Fire Pro games. It allows players to keep the game
up-to-date in many areas of the pro wrestling business, providing
infinite replay value.
-Edit Submodes Menu
Wrestler Edit
Group Edit
Referee Edit
Wrestler Rename
Wrestler Group Affiliation (update the rosters)
Wrestler ReCostume (edit pre-made wrestlers' appearances)
Mode Select (Exit)
Wrestler Edit
=============
-Wrestler Edit Menu
Select Model Wrestler
(ORG LOGO) (WRESTLER) Name Entry
Wrestler Make (Appearance)
Skill Edit (Character Profile)
(NAME) Parameter Edit (Attributes)
(Nickname) Skill Equipment (Moves)
(Finisher Name) CPU Logic (Tendencies when CPU-played)
(Height) (Origin) Data Protection (Load/Save/Delete)
(Weight) (Birthdate) End (Exit Wrestler Edit)
**Select Model Wrestler
This function allows you to choose one of the pre-made wrestlers as
a base for a new wrestler. This may be useful for making alternate
versions of a wrestler under a different gimmick or style.
The Model Wrestler's name, appearance, statistical information under
Skill Edit, moves, and CPU Logic will all be loaded. However,
anything in Skill Edit that uses points (Critical, Special Skill,
Body Part strengths, etc.) as well as the Parameter Edit (Attribute
Points) will not be loaded so you will have to fill them in.
**Name Entry
Assign a nickname and ring name for the wrestler.
[Nickname________________] [Name1__] [Name2_____]
[Flip on/off] [Separator ]
1. Hiragana
2. Katakana
3. Kanji [Character Selection Field]
4. Romanji (ENGLISH)
5. Symbols
6. Altered Kanji
7. Done
[ Current Name Shown at bottom ]
You will start inside the character selection field. Press B to go to
the menu on the left side. The 4th option down is Romanji (English
alphabet characters).
Use X to backspace on the entry field, Y to move to the next field.
Press A to choose characters.
Flip Box:
The Flip Box is used to control whether Name1 or Name2 will
come first.
Separator:
This determines what character will come in between Name1 and
Name2. There aren't enough spaces for many names when naming in
English, so this is very useful. For example, if a wrestler's
name is very long, you can enter it separately and then choose
the last separator (none) to merge Name1 and Name2 together.
**Wrestler Make
[Appearance Menu]
Stance:
1-Strong
2-Technic
3-Amaresu (Amateur Wrestling)
4-Power
5-Lucha
6-Shooting
7-Mysterious
8-Koppou
9-Ko-budou (Old Budo)
10-Boxing
11-Mix Style
Size:
1-Male S
2-Male M
3-Male L
4-Female
Face:
1-281
NOTE: Most of the faces are the pre-made wrestlers in the game
while the remaining ones are extras made for use in Edit mode.
With creative use of faces combined with the right bodyparts and
colors, you can make virtually any wrestler on the face of the
planet.
If you would like to use the wrestler that the face belongs to as
a base, you can hold the X button while scrolling through the
heads with d-pad left/right.
1-Tatsumi Fujinami
2-Kensuke Sasaki
3-Shiro Koshinaka
4-Junji Hirata
5-Kengo Kimura
6-Osamu Kido
7-Takayuki Iizuka
8-Manabu Nakanishi
9-Yuji Nagata
10-Tadao Yasuda
11-Osamu Nishimura
12-Yutaka Yoshie
13-Jyushin Thunder Lyger
14-El Samurai
15-Koji Kanemoto
16-Shinjiro Ohtani
17-Kendo Ka Shin
18-Tatsuhito Takaiwa
19-Shinya Makabe
20-Masahiro Chono
21-Keiji Mutoh
22-Hiroyoshi Tenzan
23-Satoshi Kojima
24-Scott Norton
25-Super J
26-Tatsutoshi Gotoh
27-Michiyoshi Ohara
28-Hiro Saito
29-AKIRA
30-Antonio Inoki
31-Riki Choshu
32-Kazuo Yamazaki
33-Animal Hamaguchi
34-Kotetsu Yamamoto
35-Tigermask
36-Dynamite Kid
37-Kuniaki Kobayashi
38-Black Tiger
39-Mitsuharu Misawa
40-Kenta Kobashi
41-Toshiaki Kawada
42-Akira Taue
43-Jun Akiyama
44-Hiroshi Hase
45-Takao Omori
46-Yoshihiro Takayama
47-Tamon Honda
48-Jun Izumida
49-Masao Inoue
50-Kentaro Shiga
51-Stan Hansen
52-Vader
53-Steve Williams
54-Johnny Ace
55-Mike Barton (formerly Bart Gunn)
56-Jim Steele (formerly Wolf Hawkfield)
57-Johnny Smith
58-Taiyo Kea (formerly Maunakea Mossman)
59-Masanobu Fuchi
60-Yoshinari Ogawa
61-Tsuyoshi Kikuchi
62-Masahito Kakihara
63-Yoshinobu Kanemura
64-Giant Baba
65-Jumbo Tsuruta
66-Dory Funk Jr.
67-Bruiser Brody
68-Terry Gordy
69-Gary Albright
70-Hayabusa
71-Masato Tanaka
72-Hiromichi Fuyuki
73-Mr.Gannosuke
74-Tetsuhiro Kuroda
75-Hisakatsu Ohya
76-Jado
77-Kintaro Kanemura
78-Gedo
79-Ricky Fuji
80-Jinsei Shinzaki (aka. Hakushi)
81-The Great Sasuke
82-Gran Hamada
83-4th Generation Tiger Mask
84-Gran Naniwa
85-Minoru Fujita
86-Curry Man (Fallen Angel Christopher Daniels' masked gimmick)
87-Magnum TOKYO
88-CIMA
89-Dragon Kid
90-SUWA
91-Sumo Fuji
92-Ultimo Dragon
93-Shadow WX
94-Ryuji Yamakawa
95-Tomoaki Honma
96-MEN's Teioh
97-Abdullah the Butcher
98-Super Delfin
99-Dick Togo
100-Takehiro Murahama
101-Genichiro Tenryu
102-Shinya Hashimoto
103-Yoshiaka Fujiwara
104-Atsushi Onita
105-Tarzan Goto
106-Mr.Pogo
107-Yoji Anjoh
108-Naoki Sano
109-Mitsuhiro Matsunaga
110-Mitsuya Nagai
111-Daisuke Ikeda
112-Masao Orihara
113-Masaaki Mochizuki
114-Hawk Warrior
115-Animal Warrior
116-Tiger Jeet Singh
117-Sabu
118-Rob Van Dam
119-The Great Kabuki
120-Steve Austin
121-The Rock
122-The Undertaker
123-Triple H
124-Big Show
125-Kane
126-Ken Shamrock (Kenneth Wayne Shamrock)
127-Billy Gunn
128-Road Dogg
129-X-Pac
130-Rikishi
131-Davey Boy Smith
132-Chris Benoit
133-Chris Jericho
134-Dean Malenko
135-Eddy Guerrero
136-Tazz
137-Chyna
138-TAKA Michinoku
139-Shoichi Funaki
140-Andre the Giant
141-Shawn Michaels
142-Mick Foley (Mankind/Cactus Jack)
143-Vince McMahon
144-Bill Goldberg
145-Hulk Hogan
146-Ric Flair
147-Randy Savage
148-Bret Hart
149-Kevin Nash
150-Scott Hall
151-Sid Vicious
152-Sting
153-The Great Muta
154-Rick Steiner
155-Scott Steiner
156-Diamond Dallas Page
157-Jeff Jarrett
158-Bam Bam Bigelow
159-Mike Awesome
160-Kaz Hayashi
161-Terry Funk
162-El Hijo Del Santo
163-Negro Casas
164-Dr.Wagner Jr.
165-Dos Caras
166-Mil Mascaras
167-Kiyoshi Tamura
168-Tsuyoshi Kousaka
169-Yoshihisa Yamamoto
170-Bitsadze Tariel
171-Volk Han
172-Hans Nyman
173-Akira Maeda
174-Manabu Yamada
175-Masakatsu Funaki
176-Yoshinobu Takahashi
177-Semmy Schilt
178-Yuki Ishikawa
179-Alexander Otsuka
180-Mohammad Yone
181-Minoru Tanaka
182-Ikuto Hidaka
183-Naoya Ogawa
184-Kazushi Sakuraba
185-Kazuyuki Fujita
186-Nobuhiko Takada
187-Masaake Satake
188-Enson Inoue
189-Rumina Saito
190-Kazunari Murakami
191-Aleksandr Karelin
192-Igor Vovchanchin
193-Mark Kerr
194-Rickson Gracie
195-Royce Gracie
196-Don Frye
197-Peter Aerts
198-Ernesto Hoost
199-Mike Bernardo
200-Andy Hug
201-Roland Bock
202-Lioness Asuka
203-Chigusa Nagayo
204-Kyoko Inoue
205-Shinobu Kandori
206-Aja Kong
207-Dynamite Kansai
208-Yumiko Hotta
209-Manami Toyota
210-Akira Hokuto
211-Takako Inoue
212-Bull Nakano
213-Karl Gotch
214-Lou Thesz
215-Rikidozan
216-Takeshi Rikioh
217-GOEMON
218-Mammoth Sasaki
219-Kurt Angle
220-Booker T
The following are the referees:
221 - Tiger Hattori (NJPW Referee)
222 - Kyohei Wada (AJPW Referee)
223 - Ted Tanabe (MPro Referee)
224 - Yuuji Shimada (PRIDE Referee)
225 - Earl Hebner (WWF Referee)
226 - Daichi Murayama (ARSION Referee)
227 - Mr.Soranaka (Old UWF Referee)
228 - Joe Higuchi (NOAH Referee)
The following are extras (heads that aren't used by any pre-made
wrestlers in the game):
229 - Seiji Sakaguchi
230 - Masa Saito
231 - Super Strong Machine
232 - Jyushin Thunder Lyger (vs Heavyweight costume)
233 - Norio Honaga
234 - Masakazu Fukuda
235 - Umanosuke Ueda
236 - Dick Murdoch
237 - Rusher Kimura
238 - Haruka Eigen
239 - Sataru Asako
240 - Giant Kimala
241 - Scorpio
242 - Tiger Mask II (Misawa)
243 - Onryu
244 - Shiryu II
245 - TARU
246 - Kenichiro Arai
247 - Shinya Kojika (Great Kojika)
248 - John Zandig
249 - Wife Beater
250 - Naohiro Hoshikawa
251 - Daioh QUALLT
252 - Kengo Nagasaki
253 - Akira Shoji
254 - Sasuke the Great
255 - Sanshiro Takagi
256 - Naomichi Marufuji
257 - Satoru Asako
258 - Bubba Ray Dudley
259 - D-Von Dudley
260 - Brian Christopher
261 - Scotty 2 Hotty
262 - Ted DiBiase
263 - Susumu Mochizuki
264 - Kanda
265 - Tommy Dreamer
266 - Vampiro
267 - Tito Ortiz
268 - Frank Shamrock
269 - Nobutaka Araya
270 - Ricky Marvin
271 - Mayumi Ozaki
272 - Devil Masami
273 - Mima Shimoda
274 - Etsuko Mita
275 - Kaori Nakayama
276 - Emi Motokawa
277 - Mariko Yoshida
278 - Chaparrita ASARI
279 - Ayako Hamada
280 - Megumi Kudo
281 - Keiji Mutoh ("Skinhead" Mutoh; Bald Version)
The following are hidden, unlocked by completing Victory Road:
282 - Generic Sumo Wrestler
283 - Stalker
284 - Generic Female
285 - Screaper Nishihara (Stoker Ishikawa)
286 - Masked Angel Rosetta
287 - Tiger Mask (Animated Series version)
288 - Bear Mask
289 - Kuma (Bear)
290 - Kappa
291 - Skull Mask Man
292 - Full Body Tights Man
293 - Monkey
294 - Anime Girl 1
295 - Anime Girl 2
296 - Anime Girl 3
Chest:
1-Normal
2-Body Paint
3-Amaresu 1 (Amateur-style Singlet Top)
4-Amaresu 2 (Amateur-style Singlet Top)
5-One Shoulder (One-Shoulder Singlet)
6-Plain T-Shirt
7-Ele with T Shirt (Thermal T-Shirt)
8-Kaiser Suit (Lyger Suit)
9-Ninja Dogi
10-Karate Gi
11-Fire Suit
12-Azteca Suit (Azteca Dragon/Ultimo Dragon chestplate)
13-Cross Scar
14-Striped Shirt (Referee)
15-Joshi (Female) One Piece 1
16-Joshi (Female) One Piece 2
17-Joshi (Female) Turtleneck 1
18-Joshi (Female) Turtleneck 2
19-Joshi (Female) T-Shirt
20-Joshi (Female) T-Shirt 2
21-Joshi (Female) Bikini
22-Joshi (Female) Separate
*HIDDEN: All below are unlocked by completing Victory Road*
23-Builder
24-Kuma
Waist:
1-Short Tights
2-Belt with Tights 1
3-Belt with Tights 2
4-Flag
5-One Point (Decorated on back)
6-Shima Stripes
7-Side Line
8-Panther Tights (Tigermask tights)
9-Body Paint
10-Amaresu 1 (Amateur-style Singlet Top)
11-Amaresu 2 (Amateur-style Singlet Top)
12-Belt with Amaresu
13-One Shoulder
14-Kaiser Suit (Lyger suit)
15-Ninja Dogi
16-Karate Gi
17-Fire Suit
18-T-Shirt+G Pan (T-Shirt tucked into Jeans)
19-Bare+G Pan (Jeans with no T Shirt)
20-Shirt+Shima Tights
21-Shirt+Plain Tights
22-Trunks
23-Maoshi (Sumo Sash)
24-Jersey
25-Scar with Short Tights
26-Scar Trunks
27-Striped Shirt + Spon (Referee)
28-Joshi (Female) One Piece 1
29-Joshi (Female) One Piece 2
30-Joshi (Female) One Piece 3
31-Joshi (Female) T-shirt+G Pan (T-shirt tucked into Jeans)
32-Joshi (Female) Bloomer
33-Joshi (Female) Bikini
34-Joshi (Female) Separate
*HIDDEN: All below are unlocked by completing Victory Road*
35-Builder
36-Kuma
Upper Arm:
1-Normal
2-Arm Band
3-Supporter
4-HAN So-de (Shoulder of T-Shirt)
5-Fire Suit
6-Bolo So-de (Shouder Cutoffs)
7-NAGA So-de (Elbow length of T-Shirt)
8-Kaiser Suit
9-Ninja Dogi
10-Shoulder Pat
11-Tattoo
12-Scars
13-Scars + Supporter
14-Striped Shirt (Referee)
15-Joshi (Female) Normal
16-Joshi (Female) Supporter
17-Joshi (Female) NAGA So-de
18-Joshi (Female) Low Sleeves
19-Joshi (Female) HAN So-de 1 (Shoulder of T-Shirt)
20-Joshi (Female) HAN So-de 2 (Shoulder of T-Shirt)
*HIDDEN: All below are unlocked by completing Victory Road*
21-Builder
22-Kuma
Lower Arm:
1-Normal
2-Wristband Small
3-Wristband Large
4-Supporter 1
5-Supporter 2
6-NAGA So-de (Sleeves of Shirt)
7-Kaiser Suit
8-Ninja Dogi
9-Scar
10-Scar + Wristband Small
11-Scar + Supporter 1
12-Scar + Supporter 2
13-Joshi (Female) Normal
14-Joshi (Female) Wristband Small
15-Joshi (Female) Wristband Large
16-Joshi (Female) Supporter 1
17-Joshi (Female) Supporter 2
18-Joshi (Female) NAGA So-de
*HIDDEN: All below are unlocked by completing Victory Road*
19-Builder
20-Kuma
Wrist:
1-Barehanded
2-Finger Taping
3-Glove 1
4-Glove 2
5-Boxing Glove
6-Joshi (Female) Gloves
*HIDDEN: All below are unlocked by completing Victory Road*
7-Kuma
8-Soft Glove
9-Meatball Glove
Thigh:
1-Normal
2-Knee Supporter
3-Long Tights
4-Kaiser Tights
5-Line Tights
6-Fire Tights
7-Arrow Tights
8-Panther Tights (Tigermask tights)
9-Shima Stripes Tights
10-Thunder Tights
11-Hikawa Tights (Misawa tights)
12-Kazama Tights (Kawada tights)
13-Spats (Biker Shorts)
14-Short Spats 1 (Short Biker Shorts)
15-Short Spats 2
16-Karate Gi
17-G Pan (Jeans)
18-Trunks
19-Jersey
20-Scar
21-Scar + Knee Supporter
22-Scar + Trunks
23-Joshi (Female) Bare Legs
24-Joshi (Female) Spats
25-Joshi (Female) Short Spats 1
26-Joshi (Female) Short Spats 2
27-Joshi (Female) Knee Supporter
28-Joshi (Female) Long Tights
29-Joshi (Female) Line Tights
30-Joshi (Female) G Pan (Jeans)
*HIDDEN: All below are unlocked by completing Victory Road*
31-Builder
32-Kuma
Knee:
1-Bare Legs
2-Bare Legs+Knee Pat
3-Normal Shoes
4-Short Shoes
5-Open Shoes
6-Knee+Shoes 1
7-Knee+Shoes 2
8-Long Tights
9-Long Tights+Shoes
10-Mexican Tights 1
11-Mexican Tights 2
12-Karate Gi
13-Pantaron (Long Pants)
14-G Pan (Jeans)
15-G Pan+Western Boots (Jeans+Cowboy Boots)
16-G Pan+Knee Pat (Jeans+Kneepads)
17-Ninja Dogi 1
18-Ninja Dogi 2
19-Shima Stripes
20-Shima Stripes+Knee Pat
21-Leggers (Kick Pads)
22-Amaresu Shoes (Amateur Wrestling Shoes)
23-Amaresu Shoes + Knee (Amateur Wrestling Shoes+Kneepads)
24-Western Boots (Cowboy Boots)
25-Leg Warmer
26-Jersey
27-Scar
28-Scar + Amaresu Shoes
29-Joshi (Female) Bare Legs
30-Joshi (Female) Bare Legs+Knee Pat
31-Joshi (Female) Normal Shoes
32-Joshi (Female) Knee+Shoes 1
33-Joshi (Female) Knee+Shoes 2
34-Joshi (Female) Long Tights
35-Joshi (Female) Long Tights + Shoes
36-Joshi (Female) G Pan
37-Joshi (Female) G Pan + Knee Pat
38-Joshi (Female) Leggers
39-Joshi (Female) Amaresu Shoes
40-Joshi (Female) Amaresu Shoes + Knee Pat
41-Joshi (Female) Socks
42-Joshi (Female) Socks + Knee Pat
*HIDDEN: All below are unlocked by completing Victory Road*
43-Builder
44-Kuma
Ankle:
1-Bare Feet
2-Ankle Taping
3-Shoes 1
4-Shoes 2
5-Panther Shoes
6-Kung Fu Shoes
7-Amaresu Shoes (Amateur Wrestling Shoes)
8-Leggers (Kick Pads)
9-Arabian Boots (Pointed Toe)
10-Western Boots (Cowboy Boots)
11-Socks
*HIDDEN: All below are unlocked by completing Victory Road*
12-Kuma
13-Meatball Shoes
[Color Section (Top of Screen)]
NOTE: For the purpose of clarity, the color section is not
translated literally (terms used are not the "official" words that
the game refers to them by.)
At the top of the Make Menu, press up again to go up to the color
section at the top of the screen. These color boxes control the
colors/shades of the wrestler's skin tone, costume pieces, etc.
Once you go up to the color section, a white bar and an arrow will
appear to show you what is highlighted. The white bar shows the
current COLOR SET while the arrow points to the current INDIVIDUAL
SHADE.
___________________________
| |
| R: (Red value) |
| G: (Green value) |
| B: (Blue value) |
|---------------------------|
| Color Clipboard |
| [] Individual Shade |
| [ ] Color Set |
|---------------------------|
| Pre-Set Color Sets |
| Set: (Set Number) |
|___________________________|
*COLOR SETS (Highlighted by the white bar)
Color Sets control the color that an entire costume piece will
appear to be. They are actually sets of different SHADES which
will give the illusion of a color with shadows. See INDIVIDUAL
SHADES below for an explanation of how to manipulate them
separately. There are many pre-set Color Sets that you can
choose from.
Hold Y+L Trigger: COPY highlighted Color Set to CLIPBOARD
Hold Y+R Trigger: PASTE from Color Set CLIPBOARD
L Trigger: Change to previous pre-set Color Set
R Trigger: Change to next pre-set Color Set
*INDIVIDUAL SHADES (Highlighted by the rotating arrow)
Sometimes, you may want to manipulate each Individual Shade Box
separately in order to achieve certain effects (ie. tights with
unique designs).
Hold X+L Trigger: COPY highlighted Shade Box to CLIPBOARD
Hold X+R Trigger: PASTE from Shade Box CLIPBOARD
A Button: Press to enter the RGB settings area.
-RGB Settings-
Colors on screens are created using the three
basic light colors: Red, Green, and Blue. This
concept should not be new to you if you have any
experience with computer programs such as Adobe
Photoshop.
In FPD, each of the Individual Shade Boxes are
controlled by values of 0 to 31 for each of the
three light colors (RGB). Use d-pad up/down to
move between Red, Green, and Blue.
Press d-pad LEFT to decrease the value.
Press d-pad RIGHT to increase the value.
-When finished-
A Button: Done (Exit the RGB settings area and
keep your changes)
B Button: Cancel (Revert to the RGB settings
before your changes)
When you are finished with the entire color section, press the B
button to return to the Appearance menu.
**Skill Edit
This is the wrestler's profile, ranging from fighting style and the
endurance of bodyparts, to voice and entrance music.
Belonging to Group (Organization):
1-VIEW JAPAN (New Japan)
2-OLIVE JAPAN (All Japan)
3-SUPER NOVA (Pro Wrestling NOAH)
4-New Generation IW (FMW)
5-Yukiguni Puroresu (Michinoku Pro)
6-Super Dragon Pavilion (Toryumon)
7-ZIP JAPAN (Big Japan)
8-Kansai Puroresu (Osaka Pro)
9-FREE (Freelance)
10-WFW Puroresu (WWF)
11-WWC Puroresu (WCW)
12-THREE A (AAA)
13-Gongs (RINGS)
14-High Class (Pancrase)
15-Fighting Expedition Battration (BattlArts)
16-Joshi (Women)
17-LEGEND (Legends of Wrestling)
Class (Weight Class):
1-Heavy Class
2-Junior Heavy Class
3-Free Class
Height 150cm - 220cm
Body Weight 40kg - 250kg
Year of Birth Unknown, 1900 - 1999
Month of Birth 1 - 12 (N/A if Year is Unknown)
Day of Birth 1 - 31 (N/A if Year is Unknown)
Birthplace:
1-Parts Unknown
2-Japan
3-America
4-Canada
5-Germany
6-Mexico
7-England
8-France
9-Brazil
10-Russia
11-Puerto Rico
12-India
13-Sudan
14-Jordan
15-Cuba
16-Finland
17-Croatia Republic
18-Holland
19-Italy
20-Spain
21-Switzerland
22-China
23-South Korea
24-North Korea
25-Mongolia
26-Thailand
27-Australia
28-New Zealand
29-Bulgaria
30-Botswana
31-Republic of South Africa
32-Tonga
Fight Style:
1-Orthodox (Typical Professional Wrestler)
2-Technician (Good at technical skills; small package, etc.)
3-Wrestling (Amateur Wrestler)
4-Ground (Good at ground attacks, tackling, etc.)
5-Power (Powerful; Power Bombs, Side Busters, Samoan Drops, etc.)
6-American (Typical American Wrestler; Power, Heel, etc)
7-Junior (Modern Junior Heavyweight)
8-Luchadore (Lucha Libre-style wrestler)
9-Heel (Rough style/Rulebreaker; crowd boos his taunts and poses)
10-Mysterious (Unorthodox Technical style, "Oriental", e.g; Muta)
11-Shooter (Shooting style wrestler, UWF style)
12-Fighter (Kickboxer, Karate-do)
13-Grappler (Judoka, Jitsuoka, No holds barred style)
14-Panther ("Mask De Panther"/Tigermask mix of MartialArts+Lucha)
15-Giant (Giant wrestler, immovable; ie. Andre and Baba)
16-Vicious (Strong Style, e.g; Inoki aggressive fighting style)
Return Skill (Defensive Skill):
1-Orthodox
2-Technician
3-Power
4-American
5-Junior
6-Luchadore
7-Heel
8-Mysterious
9-All-Round (Combination of Junior and Technician)
10-Shooter
11-Fighter
12-Grappler
13-Giant
14-Vicious
Critical:
1- +0 Points Finisher
(Only the move marked as Finisher can "CRITICAL!")
2- +20 Points Suplex
(Back Drops, Front Suplexes, etc. can "CRITICAL!")
3- +20 Points Power
(Power Bombs, Back Breaker Slams, etc. can "CRITICAL!")
4- +25 Points Technical
(Hurracan Rana, Dragon Screw, etc. can "CRITICAL!")
5- +30 Points Striking
(Strikes such as Kicks, Punches, Knee Kicks "CRITICAL!")
6- +30 Points Submission
(Any submission or stretch hold can break joints)
Special Skill:
1- +0 Points None
2- +15 Points Stardom
(Involved with crowd support and repeats popular moves.)
Requirement: Do Performance/Taunt (Analog Stick) when
your remaining power is at 0 (fatigued).
Effect: +10% Offensive Power.
3- +15 Points Quick Return
(Player may stand right up even after a major attack.)
Requirement: Remaining power is at 5% to 20%, Spiritual
Strength is above 60%.
Effect: You will stay on the ground 1/8 of the time
you normally would.
4- +15 Points One Hit Reversal
(Repeated reversals result in greater damage each time.)
Requirement: Remaining power is below 10% and Spiritual
Strength is above 30%.
Effect: The rate of Criticals is doubled.
5- +15 Points Start Dash
(Able to end the match earlier than normal.)
Requirement: Remaining power is above 70%.
Effect: The offensive power of Advantage (Special)
Moves are increased.
6- +15 Points Guts
(Will not give up easily.)
Requirement: Remaining power is 0%.
Effect: Will only receive 1/2 the Spiritual damage
normally taken when then opponent uses a
submission hold.
7- +15 Points Strike Back
(Rejuvenates strength when opponent shows signs of
fatigue.)
Requirement: Remaining power is below 5%.
Effect: The offensive power of all moves are
increased.
8- +15 Points One Hit Finisher
(Extremely effective finisher.)
Requirement: When you use Finisher the first or second
time in a match.
Effect: The offensive power of your Finisher is
increased by 150%.
9- +15 Points Blood
(Bleeding increases spirit.)
Requirement: You are shedding blood.
Effect: The offensive power of all moves are
increased by 5%.
10-+15 Points Hardcore - 100% (Weapon specialist)
Effect: +3 to attack and defense parameters with
weapons.
11-+15 Points Concentrated Strength - 100% (Resistance)
Effect: Strike, Submission, and technical critical
rates are halved.
12-+15 Points Adaptability - 100% (Roll with big attacks)
Effect: Suplex and power critical rates down by 75%.
13-+15 Points Hardbody - 85% (healthy/tough body)
Effect: Harder to get a pin unless with 'big' moves.
14-+25 Points Superstar - 90%
Effect: Stardom + One hit Finisher.
15-+25 Points Wild Warrior - 95% (Fast kill and quick stand)
Effect: Combination of "Quick Return" and "Dash".
16-+25 Points Second Wind - 85%
Effect: One hit reversal + Quick Return.
17-+25 Points Great Counter Attack - 85%
Effect: Counter Attack + Quick Return.
18-+25 Points Abandonment - 90% (Concentration in battle)
Effect: One hit reversal + Concentration.
19-+35 Points Fighting Spirit (Toukon)
Effect: Stardom + One Hit Reversal + counterattack.
20-+35 Points Monster
Effect: Stardom + One hit finisher + Adaptability
21-+35 Points Burning Fire Strength - 95%
Effect: One hit reversal + fortitude +
counterattack.
22-+35 Points Neverending Spirit - 90%
Effect: Fortitude + Concentration + Hardbody.
Recovery Power:
1- +0 Points Slow
2- +6 Points Medium
3- +12 Points Fast
Recovery Power(Bloodshed -- When Bleeding):
1- +0 Points Slow
2- +3 Points Medium
3- +6 Points Fast
Respiratory Mood/Breathing:
1- +0 Points Below
2- +6 Points Medium
3- +12 Points Above
Respiratory Mood/Breathing (Bloodshed -- When Bleeding):
1- +0 Points Below
2- +3 Points Medium
3- +6 Points Above
Spiritual Strength/Awareness:
1- +0 Points Poor
2- +6 Points Medium
3- +12 Points Strong
Spiritual Strength/Awareness (Bloodshed -- When Bleeding):
1- +0 Points Poor
2- +3 Points Medium
3- +6 Points Strong
Neck Endurance Time (Stamina):
1- +0 Points Low
2- +2 Points Medium
3- +5 Points High
Arm Endurance Time (Stamina):
1- +0 Points Low
2- +2 Points Medium
3- +5 Points High
Waist Endurance Time (Stamina):
1- +0 Points Low
2- +2 Points Medium
3- +5 Points High
Foot Endurance Time (Stamina):
1- +0 Points Low
2- +2 Points Medium
3- +5 Points High
Movement Speed (Speed of the Wrestler):
1- +0 Points Slow
2- +2 Points Medium Slow
3- +6 Points Medium
4- +12 Points Medium Fast
5- +20 Points Fast
Ascent and Descent Speed (Speed Climbing the Ringpost):
1- +0 Points Slow
2- +1 Points Medium Slow
3- +2 Points Medium
4- +3 Points Medium Fast
5- +4 Points Fast
Ascend/I run and Ascend (Ability to climb top turnbuckle):
1- +0 Points I cannot ascend (All climbing ability disabled)
2- +2 Points I can ascend (Normal climbing ability enabled)
3- +4 Points I can ascend while I run (Normal climbing ability
enabled plus the ability to climb by Running toward the
corner and holding the B button)
Theme Music:
While many of these identifications are arguable, a few of
them are blatantly obvious (ie. 11 as Team No Fear, 13 as
Sasuke, 18 as Steve Austin, and 23 as Manami Toyota). See
below for an explanation of the identifications.
1-Antonio Inoki (NJPW)
2-Riki Choshu (NJPW)
3-Shinya Hashimoto (FREE: Zero-One)
4-The Great Muta (NWO Version)
5-Jyushin Thunder Lyger (NJPW)
6-Giant Baba (AJPW)
7-Jumbo Tsuruta (AJPW)
8-Mitsuharu Misawa (NOAH)
9-Kenta Kobashi (NOAH)
10-Stan Hansen (AJPW)
11-Team No Fear: Takao Omori and Yoshihiro Takayama (NOAH)
12-Tamon Honda (NOAH)
13-The Great Sasuke (Michinoku Pro)
14-Atsushi Onita (FREE) -- based on "Wild Thing"
15-CIMA (Toryumon)
16-GENERIC
17-Goldberg (WCW)
18-Steve Austin (WWF)
19-The Undertaker (WWF)
20-GENERIC
21-Eye of the Tiger (Hulk Hogan in NJPW)
22-Old UWF Theme
23-Manami Toyota (Joshi: AJW)
24-GENERIC
25-GENERIC
26-GENERIC
27-Magnum TOKYO (Toryumon)
28-ACTUAL MUSIC used by Borisov Igor at PRIDE 10
(Symphony No.9 Op.95 "From The New World" by Antonin
Dvorak -- public domain)
(Press A to preview the currently selected theme)
EXPLANATION:
Many of the theme music tracks in FPD are based on actual
theme songs used by real wrestlers. While every theme is
assigned to more than one wrestler in FPD (since there are
hundreds of wrestlers and only 28 theme tracks), there is
usually one particular song that each track was really
based on, and others whose themes sound somewhat similar
are also assigned that same track in this game.
Ex. number 13 is clearly based on The Great Sasuke's real
theme song. While Jun Akiyama also uses it in the game,
it is still really Sasuke's FPD theme, and is therefore
listed as being Sasuke's.
The ones marked GENERIC are not really close enough to any
single person's theme to be considered their's.
Voice 1/Voice 2 Kind: (Voice Category; Press A to preview)
1-Nihon-jin 1
2-Nihon-jin 2
3-Nihon-jin 3
4-Nihon-jin 4
5-Gaijin 1
6-Gaijin 2
7-Gaijin 3
8-Joshi (Female) 1
9-Joshi (Female) 2
10-Joshi (Female) 3
Voice 1/Voice 2 Selection: (Voice Sample; Press A to preview)
1-4: 0-190 (Nihon-jin)
5-7: 0-82 (Gaijin)
8-10: 0-48 (Female)
**Parameter Edit
Numerical settings for offensive and defensive ability in the
different areas.
Controls: Use d-pad directions to move between categories.
Hold the A button and press d-pad left/right to add and
subtract points in the highlighted category. B to exit.
ATTACK DEFENSE
Punch Punch
Kick Kick
Suplex Suplex
Submission Submission
Stretch Stretch
Power Flying
Instant-P Crush
Arm Power Versus Lariat
Technic Technic
Rough Rough
Ground Techniques Ground Techniques
PUNCH: Attack or defend against Hand strikes, punches.
KICK: Attack or defend against Kicks, Knee Kicks.
SUPLEX: Attack or defend against Throws.
SUBMISSION: Attack or defend against submission holds.
STRETCH: Attack or defend against pulling submissions.
POWER: Attack horsepower.
INSTANT-P: Instant Power-Short burst of power.
ARM POWER: Attack power of the arm.
FLYING: Defend against jumping or flying attacks.
CRUSH: Defend against attacks where opponent's full body weight
is used.
VS LARIAT: Defend against Lariat or Clothesline attacks.
TECHNIC: Attack or defend against technical moves, small
package, etc.
ROUGH: Attack or defend against illegal weapons or head butts.
GROUND: Offense and defense with grounded maneuvers
Regarding Total Points in Edit Mode
By default, you are only allowed a total of up to 150 points
for use with the Skill Edit and Parameter screens in Edit
mode. The bottom of both screens will display your current
total used and total allowed. You may earn additional points
in Victory Road mode.
When creating pro wrestlers, keep their status in mind. Main
Eventers' total point count should be much higher than
undercarders. It should reflect their likelihood of winning
(ie. how matches are likely to be booked) for worked matches,
rather than in-ring ability. Although in the cases of some
organizations, wrestlers' status happens to reflect their
actual in-ring ability, but the status is the primary concern
when assigning these points.
Most pre-made undercarders are assigned a total of around 100
to 120 points, it's recommended that you stay consistent with
that range when making undercard wrestlers. Similarly, shoot
fighters' points should also be logically assigned.
**Skill Equipment (Moves)
Choose the wrestler's moves.
Upper Lefthand Corner of the Screen:
Primary Attack Strength: () <-- Number is based on the settings
in parameter edit that you set.
( ) <-- Specifies which offensive part
of your parameter settings is
used (ie. Punch, Kick, Suplex,
Submission, Technic, etc.)
Secondary Attack Strength: () <-- Number is based on the settings
in parameter edit that you set.
( ) <-- Specifies which offensive part
of your parameter settings is
used (ie. Punch, Kick, Suplex,
Submission, Technic, etc.)
(______): [LETTER] <-- Specifies how adaptable the wrestler's
Fight Style (set in Skill Edit) is to
the move, on a scale from A to E.
A = The most suitable. ie. If the fight
style is Power and you choose Moonsault
Press, the letter given would be "E".
Lower Half of the Screen
[Voice][Status] [Move Category(Default Column)] [ MOVE SELECTION ]
Controls
X Voice Column: Assign VOICE 2 (as many moves as you like).
Status Column: Set Move as a SPECIALTY (up to 4 moves).
A Voice Column: Assign VOICE 1 (as many moves as you like).
Status Column: Set move as FINISHER (one move only).
Move Selection: Choose the highlighted Move for this Category.
Default Column: Replace the move currently chosen.
B Move Selection: Cancel (revert to default move chosen).
Elsewhere: Exit
Y Preview Move (You can use this on the default, status, or voice
column to view the move that's currently chosen for that category,
or in the move selection column to the right to preview a move
before you choose it. If you have assigned a voice to the move,
the voice will also play during the preview of the move's
animation.)
Zooming/Moving Preview
You can zoom and move your wrestler at this screen using the Analog
Stick. Analog UP zooms out, Analog DOWN zooms in, Analog LEFT/RIGHT
moves left and right.
Move Selection
Standing X
Standing A
Standing B + D-Pad any direction
Standing B
Standing X + A
Running X
Running A
Counter X
Counter A
Running to Corner B
Running to Out of Bounds B
Rope Slingshot to Out of Bounds B
Apron to Slingshot Inside B
Post X
Post A
Post B
Post X + A
Grappling X
Grappling X + Up
Grappling X + Left/Right
Grappling X + Down
Grappling A
Grappling A + Up
Grappling A + Left/Right
Grappling A + Down
Grappling B
Grappling B + Up
Grappling B + Left/Right
Grappling B + Down
Grappling X + A
Back X
Back A
Back B
Back B + Up/Down
Back B + Left/Right
Back X + A
Back Defensive X
Back Defensive A
Opponent Downed, Face Up, Head A
Opponent Downed, Face Up, Legs A
Opponent Downed, Face Down, Head A
Opponent Downed, Face Down, Legs A
Opponent Downed, Face Up, Head B
Opponent Downed, Face Up, Legs B
Opponent Downed, Face Down, Head B
Opponent Downed, Face Down, Legs B
Opponent Downed, Running B
Corner Grappling B + Up
Corner Grappling B + Left/Right
Corner Grappling B + Down
Front Two Platon
Front Three Platon
Back Two Platon
Back Three Platon
Corner Two Platon
Corner Three Platon
Mount Position Attack X
Mount Position Attack A
Mount Position Attack B
Mount Position Counter
Front Facelock Attack X
Front Facelock Attack A
Front Facelock Attack B
Front Facelock Counter
Back Mount Position Attack X
Back Mount Position Attack A
Back Mount Position Attack B
Back Mount Position Counter
Corner Run-up Rebound Attack X
Corner Run-up Rebound Attack A
Inside Apron Grapple
Outside Apron Grapple
Front Avalanche Setup Counter
Back Avalanche Setup Counter
Performance ANALOG-Left
Performance ANALOG-Right
Performance ANALOG-Up
Performance ANALOG-Down
**CPU Logic
Controls the wrestler's tendencies by percentages when controlled by
the computer. A popular feature used to simulate dream matches.
Standing
Small Damage
Large Damage
<>Grapple
<>Stand Back
<>Circle the Opponent
<>X Attack
<>A Attack
<>B Attack
<>B+dpad Attack
<>X+A Attack
Front Grapple
Small Damage
Medium Damage
Large Damage
<>X Move
<>X+up Move
<>X+left/right Move
<>X+down Move
<>A Move
<>A+up Move
<>A+left/right Move
<>A+down Move
<>B Move
<>B+up Move
<>B+left/right Move
<>B+down Move
<>X+A Move
<>Y Button (Hammer Throw)
<>R Trigger (Front Headlock)
Back Grapple
Small Damage
Large Damage
<>X Move
<>A Move
<>B Move
<>B+up/down Move
<>B+left/right Move
<>X+A Move
<>Y Button (Hammer Throw)
Opponent is Thrown to Ropes
Small Damage
Large Damage
<>Running X Move
<>Running A Move
<>X Counter
<>A Counter
<>L Trigger Counter (Dodge)
Opponent is Dazed in Corner
Small Damage
Large Damage
<>Perform Running B Move
<>B+up Corner Grapple Move
<>B+left/right Corner Grapple Move
<>B+down Corner Grapple Move
Opponent is Down Near Corner
Large Damage
Near Death
<>Attack Normally
<>X Post Move
<>A Post Move
<>B Post Move
<>X+A Post Move
<>Corner Run-Up Rebound A Move
Opponent is Down in Center or Ring (Away from Corner)
Large Damage
Near Death
<>Attack Normally
<>Perform Running B while Opponent is Down Move
Opponent is Down, Face Up
Small Damage
Large Damage
Near Death
<>Pick Up
<>Roll Over
<>Near Head A Move
<>Near Legs A Move
<>Near Head B Move
<>Near Legs B Move
Opponent is Down, Face Down
Small Damage
Large Damage
Near Death
<>Pick Up
<>Roll Over
<>Near Head A Move
<>Near Legs A Move
<>Near Head B Move
<>Near Legs B Move
Opponent is Standing Dazed Near Corner
Large Damage
Near Death
<>Attack Normally
<>X Post Move
<>A Post Move
<>B Post Move
<>X+A Post Move
<>Corner Run-Up Rebound X Move
<>Perform Apron-to-Inside Move (B button + toward)
Opponent is Standing Dazed Near Center of Ring (Away from Corner)
Large Damage
Near Death
<>Attack Normally
<>Running X Move
<>Running A Move
Opponent is Standing Dazed
Small Damage
Large Damage
Near Death
<>Grapple Opponent from Behind
<>B Attack
<>B+dpad Attack
<>X+A Attack
Opponent Grapples from Behind
-No Subcategories-
<>X Back Counter
<>A Back Counter
Opponent is Outside the Ring
-No Subcategories-
<>Follow Opponent Outside
<>Slingshot to Outside B Move (eg. Plancha)
<>Running Dive to Outside B Move (eg. Tope Con Hilo)
<>X Post Move
<>A Post Move
<>B Post Move
<>X+A Post Move
<>Wait for Opponent to Return
Mount Position
Small Damage
Large Damage
<>Mount X Move
<>Mount A Move
<>Mount B Move
Front Facelock Position
Small Damage
Large Damage
<>Front Facelock X Move
<>Front Facelock A Move
<>Front Facelock B Move
Back Mount Position
Small Damage
Large Damage
<>Back Mount X Move
<>Back Mount A Move
<>Back Mount B Move
Performance (Taunts/Appeals)
Opponent Standing Dazed
Opponent Down
Opponent Outside of the Ring
On the Top Turnbuckle
<>Analog Stick LEFT Performance
<>Analog Stick RIGHT Performance
<>Analog Stick UP Performance
<>Analog Stick DOWN Performance
<>Do Not Perform
Personality Traits
Everytime I am Particular (Entertainment)
The first entry is particular about the development
of the match. When the percentage is high, the
wrestler is clumsy. For example, more likely to
cause an opponent to fall out of the ring. When it
is low, he's reliable.
Serious Time (Discretion)
When the percentage is higher, the wrestler's
tactics are purely for the purpose of winning.
For example, often drags an opponent to the middle
of the ring when they're down near the ropes to
avoid a rope break. When it's low, tactics are
more aimed at entertaining than winning.
Flexibility
This percentage sets his adaptability to the
opponent's style.
Cooperation
Used for Tag Matches, when this percentage is set
higher, more likely to do Double Team moves and
work with a partner.
<>High
<>Low
Other Tendencies
Outside Return Count
How long the wrestler will stay outside the ring
before going back in.
<>Fast
<>Slow
Touchwork
How long before the wrestler will tag a partner
in during a tag match (based on the amount of
damage taken.)
<>Fast
<>Slow
Weapons
How likely the wrestler will get and use weapons.
<>Use Weapon
<>Don't Use Weapon
**Data Protection (Load/Save/Delete)
Quick Load
Quick Save
Quick Delete
End (Back)
Choose Quick Load/Save/Delete, and the following menu will appear:
System Data (16 Slots)
Expansion Edit Data 1 (50 Slots)
Expansion Edit Data 2 (50 Slots)
Expansion Edit Data 3 (50 Slots)
Expansion Edit Data 4 (50 Slots)
NOTE: Each of the Expansion Edit Slots requires an additional
64 blocks on a card, so be sure to manage it wisely
based on the number of cards you have access to (and
the amount of free space you have on each). Keep in
mind that space on the cards will also be needed for
System Data, Rename Data, ReCostume Data, Group Edit
Data, and any add-ons (moves, etc) you may download
from Spike.
Group Edit
==========
-Group Edit Menu
Name Entry
Group Logo Design
Data Protection (Load/Save)
End
**Group Logo Design
Design a logo for the organization.
**Data Protection (Load/Save)
Quick Load (5 slots -- each saved as a separate file,
Quick Save see Memory Card section)
End (Back)
Referee Edit
============
-Referee Edit Menu
(REFEREE) Name Entry
Referee Make (Appearance)
Skill Edit (Character Profile)
(NAME) Data Protection (Load/Save)
End (Exit Wrestler Edit)
**Name Entry
[Entry Field________________ ]
1. Hiragana
2. Katakana
3. Kanji [Character Selection Field]
4. Romanji (ENGLISH)
5. Symbols
6. Altered Kanji
7. Done
You will start inside the character selection field. Press B to go to
the menu on the left side. The 4th option down is Romanji (English
alphabet characters). Use X to backspace on the entry field.
**Referee Make
See Wrestler Make under Wrestler Edit.
**Skill Edit
Fall Count Slow, Medium Slow, Medium, Medium Fast, Fast
DQ Count Slow, Medium Slow, Medium, Medium Fast, Fast
Ring Out Count Slow, Medium Slow, Medium, Medium Fast, Fast
Walking Speed Slow, Medium Slow, Medium, Medium Fast, Fast
Run-in Time Check Slow, Medium Slow, Medium, Medium Fast, Fast
Conflict Down Time Slow, Medium Slow, Medium, Medium Fast, Fast
Voice Nihon-jin (Japanese; Male) 1-4,
Gaijin (Foreigner) 1-3,
Joshi (Female) 1-3
**Data Protection (Load/Save)
Quick Load (8 Slots available)
Quick Save
End (Back)
Rename
======
This submode allows you to rename all of the game's pre-made wrestlers
and organizations to their real names. The column on the left lists all
of the organizations while the column on the right lists the wrestlers
in the one that's currently highlighted.
Use d-pad left/right to switch between the two lists. Press A to choose
a highlighted Wrestler or Organization to rename.
-Name Entry
See Name Entry under Wrestler Edit above.
Wrestler Group Change
=====================
[All pre-made wrestlers listed vertically] [Group Affiliation]
Press A on a wrestler to change their group affiliation in the box on
the right. All the default organizations, plus any that you may have
saved in the Group Edit will be listed.
To "delete" a wrestler (one that you may have replaced with a more
updated version using Wrestler Edit or simply want to get rid of),
highlight their name on the left column, press A to choose them, and
then scroll to the bottom of the organizations list to the right and
you will find the option to hide the wrestler. They will not show up
in the wrestler selection screen if this is chosen for them.
Press B to exit this mode.
Wrestler ReCostume
==================
-1st Screen
Choose a pre-made wrestler and then one of his four costumes to edit.
-ReCostume
See MAKE (Appearance settings) under Wrestler Edit.
For the color settings, you will be allowed to scroll through the
different pre-set colors using L/R but you are not allowed to set the
RGB values manually. See the MAKE section for more on colors as well.
----------------
10. NETWORK MODE
----------------
Allows players to access Spike's Official Fire Pro homepage to exchange
wrestler data, download new moves, etc. Note that the downloads at this
page can only be accessed from within this mode.
---------------
11. TITLE MATCH
---------------
Decide your champions.
-Championship Select
Title Match
View Championship History
Title Surrender (Erases Belt Data)
Belt Edit
Mode Select (Exit)
Belt Edit
=========
-Name Entry
[Entry Field________________ ]
1. Hiragana
2. Katakana
3. Kanji [Character Selection Field]
4. Romanji (ENGLISH)
5. Symbols
6. Altered Kanji
7. Done
You will start inside the character selection field. Press B to go to
the menu on the left side. The 4th option down is Romanji (English
alphabet characters). Use X to backspace on the entry field.
-Belt Appearance
[TOP-LEFT: Belt Name] [TOP-RIGHT: Plate (#)]
[MIDDLE-RIGHT: Side Plate (#)]
[MIDDLE-LEFT: Preview Window]
[BOTTOM-LEFT: Color Palette] [BOTTOM-RIGHT: Belt (#)]
TOP-LEFT
Belt Name
This area shows the current name of your belt.
MIDDLE-LEFT
Preview Window
This area shows the actual appearance of the current settings
you have chosen.
BOTTOM-LEFT
Color Palette
This area will allow you to alter the color box chosen for each
part of the belt.
TOP-RIGHT
Plate
Boxes to choose colors for the big center plate.
[] COLOR 1
[] COLOR 2
[] COLOR 3
MIDDLE-RIGHT
Side Plates
Boxes to choose colors for the plates on the sides.
[] COLOR 1
[] COLOR 2
BOTTOM-RIGHT
Belt Colors (the strap)
Boxes to choose the colors/shades of the strap.
[] COLOR 1
[] COLOR 2
Press B to bring up the following menu:
Decision
Cancel
Back to Name Entry
-Belt Settings
TOP-LEFT: Choose the Championship Type:
Singles
Tag
6Man Tag
8Man Tag
2nd MENU: Choose Weight Class:
Heavy
Junior
No Weight Class Limitation
3rd MENU: Match Type in which Belt can be won:
Normal Match
Exploding Cage Deathmatch
Barbedwire Deathmatch/Fluorescent Light Deathmatch
Gruesome Fighting
SWA Official Rule Match
4th MENU: Confirm your choices:
Decision
Cancel
-Save Belt
Belt Data will be included in your System Data file.
[ 8 slots listed vertically ]
[ Bottom: END (Exit) ]
----------
12. OPTION
----------
Options Screen
==============
1. Sound Settings
Stereo
Monaural
Cancel
2. Volume Settings
Match BGM (Background Music)
OFF
Low
Medium
High
Cancel
Wrestler Theme
OFF
Low
Medium
High
Cancel
Cancel
3. Entrance Scene Settings
OFF
ON (Default)
Cancel
When this is on, pre-match entrances will be shown.
4. Save Confirmation Setting
OFF
ON (Default)
Cancel
When this feature is on, it will ask you whether you would like to
save every time you exit any of the game modes. See the Save
Confirmation section below.
5. Screen Alignment
Re-align the screen for your TV/monitor if necessary.
6. Staff Credits (Hidden until Victory Road is completed)
7. Mode Select (Exit)
Save Confirmation
=================
When the Save Confirmation setting is ON, you will be asked if you
want to save data when you exit any game mode:
1. Yes
2. No
If you choose yes, you will be able to choose a file to save it in.
See the Memory Card section's Data Management for a translation of
the screen.
---------------
13. MEMORY CARD
---------------
Manage the data on your VMS/VMU.
-1st Screen
Load (See "Data Management" for next screen)
Save (See "Data Management" for next screen)
Mode Select (Exit)
NOTE: Fire Pro D loads data automatically on boot, so there's no need
to use the Load function every time you play it.
Data Management Screens
=======================
You will come across this screen if you choose Load or Save under the
Memory Card mode. You will also encounter it whenever you exit a game
mode if the "Save Confirmation" setting under Option mode is ON (it is
ON by default.)
1. Auto Update Load/Save
If you are just updating your data (ie. this isn't the first time
you're saving any of the files below) you can simply use this
function. For loading, it simply loads all FPD data in every
available cards (which is also done in the game's boot sequence).
FPD Data is organized into separate files on your VMU/VMS card:
1st column (File) 2nd Column 3rd Column Filename Used
----------------- ---------- ---------- -------- ----
2. System Data [status] [card] FIREPROD.SYS (36blocks)
3. Rename Data [status] [card] FIREPROD.REN (27blocks)
4. ReCostume Data [status] [card] FIREPROD.REC (21blocks)
5. Edit Group Data 1 [status] [card] FIREPROD.P01 (26blocks)
6. Edit Group Data 2 [status] [card] FIREPROD.P02 (26blocks)
7. Edit Group Data 3 [status] [card] FIREPROD.P03 (26blocks)
8. Edit Group Data 4 [status] [card] FIREPROD.P04 (26blocks)
9. Edit Group Data 5 [status] [card] FIREPROD.P05 (26blocks)
10. Expansion Edit 1 [status] [card] FIREPROD.E01 (64blocks)
11. Expansion Edit 2 [status] [card] FIREPROD.E02 (64blocks)
12. Expansion Edit 3 [status] [card] FIREPROD.E03 (64blocks)
13. Expansion Edit 4 [status] [card] FIREPROD.E04 (64blocks)
(these last two columns
are not actually shown
on-screen; included for
your information)
Unused files will appear grey.
Add-on wrestlers from Spike are just normal edits distributed as
Expansion Edit files (64 blocks each).
Add-on moves from Spike will not be listed on this screen, but they
are also stored as separate files on your card. Their size varies,
but are generally small, and their filename extension is W followed
by two numbers. For example, the first two add-on moves they released
were the following files:
Filename Used
-------- ----
FIREPROD.W00 (6 blocks)
FIREPROD.W02 (4 blocks)
First Time Saving
Files modified for the first time are shown in YELLOW.
When any of the files is modified for the first time, you will need
to choose a card for it to be saved to and loaded from. For example,
if you chose the first slot on controller 1 for Rename Data, "A-1"
will appear as Rename Data's card on the far right column. You will
not be allowed to use the Auto Update function at the top if any of
the files is modified for the first time, because you haven't chosen
a slot for it yet.
When none of the files are modified for the first time, but you would
like to save one of the files on a different card, you may choose a
card again using the same procedure.
Use d-pad up/down to highlight a slot and press B to save to it.
NOTE: The game is said to REQUIRE only 36 blocks because the system
file is technically the only file that's really necessary. It
stores your options, Victory Road progress, Belt Edit Data,
the first 16 Edit Wrestler slots, records, etc. The other files
are considered additions, but realistically, most Fire Pro fans
will make use of most of them as well.
---------------------
14. OTHER INFORMATION
---------------------
Default Referees List
Eight pre-made referees are available by default at the Match
Configuration screens.
Real Name On-Screen (Fake) Name
--------- ---------------------
1. Tiger Hattori (NJPW) Panther Tattori
2. Kyohei Wada (AJPW) Kouhei Saga
3. Ted Tanabe (MPro) Batt Watanabe
4. Yuuji Shimada (PRIDE) Shuuji Imada
5. Earl Hebner (WWF) Luck Kesler
6. Daichi Murayama (ARSION) Ooki Kugayama
7. Mr.Soranaka (Old UWF) Mr.Mitzunaka
8. Joe Higuchi (NOAH) JOE Hiroshi
NOTE: Higuchi now works for NOAH, but he only works backstage,
not as an active referee. Since none of NOAH's currently active
referees are in the game, he is used as a substitute, which is
why you may have noticed that he is used for all NOAH matches
in the Victory Road mode. Technically, this is his AJPW self.
Any referees made in the Referee Edit mode will appear after the
defaults.
Clean Pause Screen
When the game is paused, press X + Y simultaneously to remove the
pause menu. This will allow you to get a clean freeze-frame, which is
extremely useful for taking better screenshots.
Player Records
You can keep player records that correspond to the win/loss history
of a position (ie. 1P, 2P, etc).
To enter the player records screen, press A when highlighting the
Blue Corner or Red Corner option, which can be found at the top of
most Match Configuration screens. A player must be currently chosen
for that corner, you cannot keep records for CP. The following menu
will appear:
1. Change Records
2. View Records
3. New Records
4. Delete Records
5. Configure (Back to Previous Screen)
Use New Records if it is the first time you are using this feature.
You can then enter your name/initials, and choose a slot to save your
player records.
Random Select
At the Wrestler Select screen, press the START button to let the
computer make a random suggestion for you. Unlike the Random Select
feature in many fighting games, this only highlights the wrestler
without actually selecting them yet, so you are free to choose
someone else or use Random Select again.
CHEAT CODE - Unlock 300 Edit Points (Without Victory Road)
Normally, you can unlock up to 300 edit points for use with Wrestler
Edit mode by simply completing all of Victory Road. However,
Dreamcast Magazine (the Japanese publication) has revealed a simple
code to do so: At the Mode Select (Main Menu) screen, highlight the
Edit mode and press L Trigger + R Trigger + Y Button simultaneously.
This combination must be pressed together, holding L and R and then
pressing Y will not work. If done right, you will hear a tone.
-----------
15. CREDITS
-----------
Written by Frank James Chan
Contributors
============
The Mysterious Kagura Allen Shoikhetbrod
Tenbatsuzen Freakshow
DAN/Crippler19 Px316xK
Haya DeanoMachino
Substance J AJ 187
Lukin MadHat
Michael Walsh Kilroy
Ian John Bigdaddynero
matmaniac NetRonin
Y2JRULZ Dragon Heart
spite Alex Jessup
Single J Jason Louie
Bill Wood Mek
HBKFan75 Rhys Moses
Marbury513 Tome Nage
Chip Dreamcast Magazine (Japan)
Russell Vash the Stampede
Du Vong Melfina
This file may be redistributed so long as due credit is given to the
author, Frank James Chan.
-----------------------------------------------------------------------
Copyright (C) 2001 Frank James Chan
(End)