================================================= FIRE PROWRESTLING D CHARACTER GUIDE: DYNAMITE KID ================================================= by GokuKenshiro (plasticchuckband@aol.com) note: If you e-mail me, please write "FPWD" and the wrestler's name on the subject. I also accept any other strategies. Original Character Guide Format by Bill Wood Version 1.1 Fire ProWrestling D (c) 2001 Spike/VAiLL *NOTE*: The Dynamite Kid is unlocked after completing Victory Road once. ================= =VERSION HISTORY= ================= Version 1.1 - Revised history. Many thanks to shotei_ness@yahoo.com Version 1.0 - Initial release of the guide. =================== =TABLE OF CONTENTS= =================== SECTION 1: HISTORY OF DYNAMITE KID SECTION 2: SKILL AND PARAMETER STATS SECTION 3: MOVELIST SECTION 4: STRATEGY SECTION 5: CLOSING *NOTE* Dynamite Kid is unlocked afer completing any mode in Vicory Mode. ====================================== ====SECTION 1: HISTORY OF DYNAMITE KID ====================================== "Pure Dynamite" If anyone wants to know the dark side of wrestling, one should research the Dynamite Kid, a gifted wrestler who was destroyed by injuries and steroids, now stuck in a wheelchair for the rest of his life. Tom Billington wrote his autobiography "Pure Dynamite" detailing his career from his beginnings in Stampede Wrestling, glory days in New Japan, the troubles in WWF, to his final matches in Michinoku Pro. BIT OF TRIVIA: Dynamite Kid never pinned Tiger Mask 1. He only won once via DQ on 7/23/82. ======================================== ==SECTION 2: SKILL AND PARAMETER STATS== ======================================== SKILL ----- Real Name....................Tom Billington Wrestling Name.................Dynamite Kid FPD Name........................Dynamic Kid Promotion.........................New Japan* FPD Promotion....................View Japan Size..................................Small Class................................Junior Height...............................180 cm Weight...............................105 kg Country..............................Canada Birthdate........................12.05.1958 Stance................................Power Offensive Skill......................Junior Return Skill.......................Orthodox Critical Type......................Finisher Special Skill..................Quick Return Recovery.............................Medium Recovery (when bleeding).............Medium Respiratory...........................Above Respiratory (when bleeding)...........Above Awareness............................Medium Awareness (when bleeding)............Strong Neck Strength...........................Low Arm Strength...........................High Waist Strength.........................High Foot Strength........................Medium Movement Speed..................Medium Fast Ascend Speed....................Medium Fast Ascend Skill............................Yes * He really belongs in Legends, but can also go to WWE, or Freelance. PARAMETER - OFFENSE PARAMETER - DEFENSE ------------------- ------------------- Punch.............6 Punch.............7 Kick..............4 Kick..............7 Suplex............5 Suplex............6 Submission........6 Submission........7 Stretch...........6 Stretch...........7 Power.............6 Flying............9 Instant-P.........9 Crush.............5 Arm Power........ 5 vs Lariat.........4 Technical.........8 Technical.........9 Rough.............7 Rough.............7 Ground............3 Ground............5 TOTAL SKILL POINTS (on a scale from 0-300): 199 ======================= ==SECTION 3: MOVELIST== ======================= Note: I used Fire Pro Z for the movelist, any changes between Z and D Specialty moves are marked with [S]. Finisher is marked with [F]. STRIKES ------- Standing (X)......................................................Punch Standing (A).......................................................Kick Standing (B) + d-pad......................................Lariat Attack Standing (B)............................................Gridiron Tackle Standing (X) + (A)............................................ Dropkick Running (X)................................................Kitchen Sink Running (A)...........................................Hikitaoshi Lariat Running Counter (X)...........................................Go-Behind Running Counter (A)......................................Shoulder Throw Running to corner................................................Lariat GRAPPLES -------- Grapple (X).................................................Elbow Smash Grapple (X) + Up...................................High Angle Body Slam Grapple (X) + Left/Right....................................Arm Breaker Grapple (X) + Down..........................................Hammer Blow Grapple (A)....................................................Headbutt Grapple (A) + Up......................................RAZOR BRAINBUSTER [S] Grapple (A) + Left/Right....................................Side Suplex Grapple (A) + Down.........................................CHIN CRUSHER [S] Grapple (B)...............................................Headbutt Rush Grapple (B) + Up...............................................Backflip Grapple (B) + Left/Right...............................Bulldog Headlock Grapple (B) + Down....................................Oklahoma Stampede Grapple (X) + (A).....................................JUMPING TOMBSTONE [S] Back Grapple (X)...............................................Headbutt Back Grapple (A)............................................Side Buster Back Grapple (B)...........................................Sleeper Hold Back Grapple (B) + Up/Down...........Leg Lift Sheer Drop Style Backdrop Back Grapple (B) + Left/Right.............................German Suplex Back Grapple (X) + (A).....................................Enzui Lariat Back Grapple Counter (X)......................................Elbow Pat Back Grapple Counter (A).......................................Arm Lock OPPONENT DOWN MOVES ------------------- Opponent Face Up at Head (A)........................Chickenwing Armlock Opponent Face Up at Feet (A)........................................Pin Opponent Face Down at Head (A).............................Camel Clutch Opponent Face Down at Feet (A)......................................Pin Opponent Face Up at Head (B)............................HEATBUTT (Head) [S] Opponent Face Down at Feet (B).....................Vital Spot Head Drop Opponent Face Up at Feet (B)...........................Knee Drop (Head) Opponent Face Down at Head (B)..........................Stomping (Back) Running at Downed Opponent (B)............................Drop Headbutt MOUNT MOVES ----------- Mount Position (X).......................................Mount Headbutt Mount Position (A)......................................Mount Elbow Pat Mount Position (B)..........................................Boston Crab Mount Position Counter.........................................Arm Lock Front Facelock Attack (X)....................................Body Punch Front Facelock Attack (A)...............................Front Neck Lock Front Facelock Attack (B)....................................Back Mount Front Facelock Attack Counter...............................Hammer Lock Back Mount Position (X)..................................Mount Headbutt Back Mount Position (A).....................................Mount Elbow Back Mount Position (B)...................................Choke Sleeper Back Mount Position Counter................................Under Escape POST AND APRON MOVES -------------------- Post (X)........................................Flying Double Knee Drop Post (A)..........................................SUPER DIVING HEADBUTT [F] Post (B)...................................................Sledgehammer Post (X) + (A).........................................Missile Dropkick Run-Up Post vs Standing (X).......................................none Run-Up Post vs Downed (A).........................................none Corner Grapple (B) + Up...........................Tope Rope Brainbuster Corner Grapple (B) + Left/Right....................Kushi-Zashi Shoulder Corner Grapple (B) + Down..........................Kushi-Zashi Stomping Apron Grapple from inside..................................Tope Suicida Apron Grapple from outside..............................Plancha Suicida Front Avalanche Counter...............................Flying Cross Body Back Avalanche Counter..........................Ring Inside Brainbuster Running to out of bounds............................Outside Brainbuster Slingshot to outside...........................................Headbutt Slingshot to inside...........................................Body Fall DOUBLE AND TRIPLE TEAM MOVES ---------------------------- Two Platon Front Grapple.................................W. Brainbuster Two Platon Back Grapple.....................................W. Backdrop Two Platon Corner..........................Combination Bulldog Headlock Three Platon Front Grapple...........................Triple Hammer Blow Three Platon Back Grapple............................Triple Hammer Blow Three Platon Corner.......................................Triple Impact PERFORMANCE ----------- Analog Stick Left............................................Hulking Up Analog Stick Right.......................................One Arm Raised Analog Stick Up.....................................Turning Face Appeal Analog Stick Down......................................Both Arms Rasied ======================= ==SECTION 4: STRATEGY== ======================= GENERAL STRATEGY DK has a head crushing movelist filled with headbutts, head drops, head stomps, and headlocks. The pattern is simple, crush your opponents' heads till they drop. Once they can't get up, set up the Super Diving Headbutt and pin for an easy victory. STRIKES Most of his strikes target the head in some manner. His punch and kick are better off being pokers for DK, as the laritas and headbutts are a must to use in every bout. Combo up with the Headbutt Drop on the floor and the opponent will have a hard time standing up. As a junior, no match would be complete with some high flying moves, especially the Super Diving Headbutt, as its range and power is incredible. REMEMBER!!! DON'T MISS WITH THE DROPKICK! It leaves you vernerable for any attack! GRAPPLES The grapples are also based on head damage. Start off with a couple of strikes and Elbow Smashes, and move up to the Headbutt and Suplexes. Strike a bit more, and use the Headbutt Rush and the Jumping Tombstone. Finish with the Super Diving Headbutt. DK has only one submission move, the Camel Clutch. Use it to weaken the head or submit a hard opponent. COMBOS DK is combo crazy with all the attacks that hit the head. *After a minute of two* (Running at downed opponent) Headbutt Drop -> (Down Head Up) Headbutt Chin Crusher -> (Down Head Up) Headbutt Chin Crusher -> Camel Clutch *Late in Match* Running Corner Lariat -> Super Diving Headbutt Headbutt Rush -> Sledgehammer (if dizzy) or Super Diving Headbutt (on ground) Jumping Tombstone -> Super Diving Headbutt *FPZ ONLY* Running Corner Lariat -> Back Grapple Lariat -> Super Diving Headbutt *KILLER* ====================== ==SECTION 5: CLOSING== ====================== In closing, I'd like to give thanks to: * GameFAQS.com for hosting this FAQ and for everything they have done over the years. * Neoseeker.com for hosting as well. * www.gswf.org for Skill and Parameter stats. * Bill Wood for creating the official format for the FPW FAQs. * IceMaster's and Kilroys' movelist which helped me when I had trouble translating. * Pure Dynamite himself,Tom Billington, for writing his autobiography. * Japanese Buzzsaw for the info on Dynamite Kid's record against Tiger Mask 1. And I promise that there are few to no errors on this FAQ. ========================= This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright 2004 Carlos Osegueda