=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Warriors Of Fate FAQ By: Goh_Billy (billy_kane_32@hotmail.com) & BigDarsh (thestandingfierce@gmail.com) Version #: 2.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 3. Characters 3.1 Portor / Kan-U 3.2 Kassar / Chou-Hi 3.3 Subutai / Chou-Un 3.4 Kadan / Kou-Chuu 3.5 Abaka / Gi-En 4. Conclusion 4.1 What's Missing/Needed 4.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward A - Attack \ | / b - Back J - Jump b-- --f u - Up + - And / | \ d - Down / - Or db d df , - Then =============================================================================== 2. System =============================================================================== ````````````````````````````````````` Normal ````````````````````````````````````` Grapple walk into enemy Pick Up Object press A when on top of item Use Weapon press A after picking up weapon Rear Jump J, b press b immediately after pushing J (requires quick timing) Special Attack J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Mount Horse walk up close to refer to on horseback horse movelist ````````````````````````````````````` On Horseback ````````````````````````````````````` Pick Up Object walk over item Charging Special Attack f + J, J Special Attack J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Dismount Horse d + J refer to normal movelist =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Portor / Kan-U (World / Japanese) * ******************************************************************************* Height: 245 cm Hobby: Studying Weight: 94 kg Personality: Cool, Calm Age: 47 Strong Point: Strong, Clever ````````````````````````````````````` Normal ````````````````````````````````````` Basic Moves ----------- Jab A Second Punch A Jab must hit the enemy for this to come out Front Kick A Second Punch must hit the enemy for this to come out Toss In Front d + A Second Punch must hit the enemy for this to come out Toss Behind u + A Second Punch must hit the enemy for this to come out Dropkick b+J/f+J/J, A Flying Headbutt db/d/df + J use db to charge backward Mount Horse walk up close to refer to on horseback horse movelist Grapple Moves ------------- Headbutt A if the first or second headbutt doesn't KO the enemy then the grapple will remain "locked" and you can choose to perform another headbutt or one of the other grapple moves listed below Toss In Front f + A Toss Behind b + A Splash Elbow d, u + A Double Lariat J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Jump Grapple b+J/f+J/J using b/f determine where Portor jumps Backbreaker A Special Moves ------------- Splash Elbow d, u + A Double Lariat J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left ````````````````````````````````````` On Horseback ````````````````````````````````````` Basic Moves ----------- Downward Slash A Second Downward Slash A Downward Slash must hit the enemy for this to come out Upward Slash A Second Downward Slash must hit the enemy for this to come out Backwards Stab b + A Stab And Toss In Front hold u/d, press A, should work as long as the then when your enemy is not too close or weapon reaches too far away from you the enemy hold f Stab And Toss Behind hold u/d, press A, should work as long as the then when your enemy is not too close or weapon reaches too far away from you the enemy hold b Turn Horse Around hold b Turn Around Cancel press f quickly before horse turns other direction Heavy Slash J Turn Attack Stab b + J turns horse around quickly Charging f + J Rising Stab A Slash And Dismount d + J refer to normal movelist Special Moves ------------- Slice And Dice tap A rapidly Crashing Wave b, f + A Mega Crashing Wave b, f, J Charging Naginata Helicopter f + J, J Naginata Helicopter J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left ******************************************************************************* * 3.2 Kassar / Chou-Hi (World / Japanese) * ******************************************************************************* Height: 250 cm Hobby: Eating, Fighting Weight: 110 kg Personality: Daredevil Age: 41 Strong Point: Barbarian ````````````````````````````````````` Normal ````````````````````````````````````` Basic Moves ----------- Hammer Strike A Upward Hammer A Hammer Strike must hit the enemy for this to come out Straight Punch A Upward Hammer must hit the enemy for this to come out Toss In Front d/u + A Upward Hammer must hit the enemy for this to come out Suplex hold b immediately after the d/u + A in the previous part Air Boot J, A Reaching Air Boot b+J/f+J, A Charging Bull db/d/df + J use db to charge backward Mount Horse walk up close to refer to on horseback horse movelist Grapple Moves ------------- Toss In Front f + A if you use a Back Wrench this move will turn into a Suplex Head Bite d + A the amount of bites is random; cannot perform after a Back Wrench Destructive Straight d, u + A cannot perform after a Back Wrench Back Wrench A if the first or second back wrench doesn't KO the enemy then the grapple will remain "locked" and you can choose to perform another back wrench or one of the other grapple moves listed below Suplex In Front f + A Suplex b + A Wild Hammer J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Jump Grapple b+J/f+J/J/J, f/ using b/f determine where J, b Kassar jumps Piledriver A from J/J, f/ J, b Jump Grapple Superplex A from b+J/f+J Jump Grapple Special Moves ------------- Spinning Piledriver 360 + A when close to enemy (not from grapple) Destructive Straight d, u + A Wild Hammer J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left ````````````````````````````````````` On Horseback ````````````````````````````````````` Basic Moves ----------- Downward Slash A Upward Slash A Downward Slash must hit the enemy for this to come out Final Stab A Upward Slash must hit the enemy for this to come out Backwards Stab b + A Stab And Toss In Front hold u/d, press A, should work as long as the then when your enemy is not too close or weapon reaches too far away from you the enemy hold f Stab And Toss Behind hold u/d, press A, should work as long as the then when your enemy is not too close or weapon reaches too far away from you the enemy hold b Turn Horse Around hold b Turn Around Cancel press f quickly before horse turns other direction Heavy Low Stab J Turn Attack Stab b + J turns horse around quickly Charging f + J Low Stab A Stab And Dismount d + J refer to normal movelist Special Moves ------------- Sweeping Blade tap A rapidly Riding Wave b, f + A Mega Riding Wave b, f, J Charging Spiral Slicer f + J, J Spiral Slicer J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left ******************************************************************************* * 3.3 Subutai / Chou-Un (World / Japanese) * ******************************************************************************* Height: 186 cm Hobby: Martial Arts Weight: 72 kg Personality: Single-Minded Age: 39 Strong Point: Quiet, Reserved ````````````````````````````````````` Normal ````````````````````````````````````` Basic Moves ----------- Jab A Side Slice A Jab must hit the enemy for this to come out Roundhouse A Side Slice must hit the enemy for this to come out Toss In Front u + A Side Slice must hit the enemy for this to come out Toss Behind d + A Side Slice must hit the enemy for this to come out Jumping Sword Attack J, A Jump Kick b+J/f+J, A Shoulder Charge db/d/df + J use db to charge backward Mount Horse walk up close to refer to on horseback horse movelist Grapple Moves ------------- Sword Impale A if the first or second impale doesn't KO the enemy then the grapple will remain "locked" and you can choose to perform another impale or one of the other grapple moves listed below Toss In Front f + A Toss Behind b + A Soul Blade d, u + A Dashing Soul Blade db, uf + A Sword Wheel J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Jump Up Escape b+J/f+J/J Side Head Kick A Special Moves ------------- Driving Choke Slam b+J/f+J/J, then d + A near airborne opponent Soul Blade d, u + A Dashing Soul Blade db, uf + A Sword Wheel J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left ````````````````````````````````````` On Horseback ````````````````````````````````````` Basic Moves ----------- Downward Slice A Stab A Downward Slice must hit the enemy for this to come out Final Stab A Stab must hit the enemy for this to come out Backwards Stab b + A Stab And Toss In Front hold u/d, press A, should work as long as the then when your enemy is not too close or weapon reaches too far away from you the enemy hold f Stab And Toss Behind hold u/d, press A, should work as long as the then when your enemy is not too close or weapon reaches too far away from you the enemy hold b Turn Horse Around hold b Turn Around Cancel press f quickly before horse turns other direction Heavy Stab J Turn Attack Stab b + J turns horse around quickly Charging f + J Spear Stab A Stab And Dismount d + J refer to normal movelist Special Moves ------------- Rapid Impaler tap A rapidly Energy Wave b, f + A Mega Energy Wave b, f, J Charging Spear Helicopter f + J, J Spear Helicopter J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left ******************************************************************************* * 3.4 Kadan / Kou-Chuu (World / Japanense) * ******************************************************************************* Height: 177 cm Hobby: Hot Springs Weight: 50 kg Personality: Stubborn Age: 61 Strong Point: Tough As Ever ````````````````````````````````````` Normal ````````````````````````````````````` Basic Moves ----------- Arrow A Fast Follow Up Arrow A Arrow must hit the enemy for this to come out Final Arrow A Fast Follow Up Arrow must hit the enemy for this to come out Jumping Arrow J, A Diagonal Dagger b+J/f+J, A Roll Kick db/d/df + J use db to roll backward Mount Horse walk up close to refer to on horseback horse movelist Grapple Moves ------------- Stab A if the first or second stab doesn't KO the enemy then the grapple will remain "locked" and you can choose to perform another stab or one of the other grapple moves listed below Slam In Front f + A Slam Behind b + A Bow Uppercut d, u + A Spiral Rope Dart J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Vault b+J/f+J/J Neck Toss A Special Moves ------------- Triple Arrow tap A rapidly Bow Uppercut d, u + A Spiral Rope Dart J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left ````````````````````````````````````` On Horseback ````````````````````````````````````` Basic Moves ----------- Arrow A Fast Follow Up Arrow A Arrow must hit the enemy for this to come out Final Arrow A Fast Follow Up Arrow must hit the enemy for this to come out Backwards Arrow b + A Turn Horse Around hold b Turn Around Cancel press f quickly before horse turns other direction Quick Arrow J Turn Around Arrow b + J turns horse around quickly Charging f + J Hidden Dagger A Arrow And Dismount d + J refer to normal movelist Special Moves ------------- Triple Arrow tap A rapidly Flaming Arrow b, f + A Mega Flaming Arrow b, f, J Charging Sprial Rope Dart f + J, J Spiral Rope Dart J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left ******************************************************************************* * 3.5 Abaka / Gi-En (World / Japanese) * ******************************************************************************* Height: 180 cm Hobby: Shining His Head Weight: 91 kg Personality: Perverse Age: 34 Strong Point: Capricious ````````````````````````````````````` Normal ````````````````````````````````````` Basic Moves ----------- Gut Punch A Straight Sword A Gut Punch must hit the enemy for this to come out Overhead Slice A Straight Sword must hit the enemy for this to come out Toss In Front d + A Straight Sword must hit the enemy for this to come out Toss Behind u + A Straight Sword must hit the enemy for this to come out Air Slice b+J/f+J/J, A Dash Elbow db/d/df + J use db to dash backward Mount Horse walk up close to refer to on horseback horse movelist Grapple Moves ------------- Throat Stab A if the first or second stab doesn't KO the enemy then the grapple will remain "locked" and you can choose to perform another stab or one of the other grapple moves listed below Slam In Front f + A Slam Behind b + A Flash Kick d, u + A Tornado Sword J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Jump Grapple b+J/f+J/J using b/f determine where Abaka jumps Driving Slam A Special Moves ------------- Flash Kick d, u + A Tornado Sword J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left ````````````````````````````````````` On Horseback ````````````````````````````````````` Basic Moves ----------- Downward Stab A Second Stab A Downward Stab must hit the enemy for this to come out Sword Uppercut A Second Stab must hit the enemy for this to come out Backwards Slice b + A Stab And Toss In Front hold u/d, press A, should work as long as the then when your enemy is not too close or weapon reaches too far away from you the enemy hold f Stab And Toss Behind hold u/d, press A, should work as long as the then when your enemy is not too close or weapon reaches too far away from you the enemy hold b Turn Horse Around hold b Turn Around Cancel press f quickly before horse turns other direction Sweeping Sword J Turn Attack Slice b + J turns horse around quickly Charging f + J Sword Stab A Slice And Dismount d + J refer to normal movelist Special Moves ------------- Lightning Sword tap A rapidly Riding Wave b, f + A Mega Riding Wave b, f, J Charging Wild Sword Swing f + J, J Wild Sword Swing J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left =============================================================================== 4. Conclusion =============================================================================== 4.1 What's Missing/Needed -Any missing maneuvers? -Clean up and corrections -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 4.2 Credits -Capcom -Gamefaqs -BigDarsh (thestandingfierce@gmail.com) and me for writing this FAQ