# # # # # # ##### #### ### ## ## # # # # # # # # # # # # # ##### #### #### # # # # # # # # # # # # # # # # # ##### # # ### A comprehensive guide to the scrolling fighter for the Sega Master System. By Matthew Stephenson (Ringworm) Version 1.0, 26 September 2004 Next update: Not sure. If I find the manual for the game, I may include some more information, otherwise this will probably be the only version, except for possible format changes. Table of Contents: See the 5 character code next to each entry below? It's there to make navigating this FAQ much simpler. Press CTRL+F together, type the 5 character code next to the entry you are looking for, and press enter twice. You'll be at the appropriate section. Awesome. This method works in many programs I have tested it in, such as Notepad and Microsoft Word. I'm sure it's similar in most programs though. 1. MHWNV ....... What's New in this Version? 2. MHLCE ....... Legal Info/ Contact details etc. 3. MHINT ....... Introduction 4. MHCON ....... Controls 5. MHENE ....... Enemies 6. MHWTH ....... Walkthrough 6.1. MHLV1 .. Level 1 6.2. MHLV2 .. Level 2 6.3. MHLV3 .. Level 3 7. MHFAQ ....... Frequently Asked Questions 8. MHCRM ....... Concluding Remarks 9. MHVEH ....... Version History *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* 1. What's New in this Version? (MHWNV) *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* As this is the initial release, this section is pointless. I'm just adding it, as I'm trying to keep my FAQs consistent, and so I remember if there's another update. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* 2. Legal Info/ Contact details etc. (MHLCE) *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* This FAQ is Copyright of Matthew Stephenson (Ringworm), 2004. It can be found on the following websites ONLY: www.gamefaqs.com Want to host this FAQ? Found it on another site not listed above? Let me know: ringwormrulez[at]gmail[dot]com I may let you host it. Ask. The only requirement is you post the ENTIRE FAQ, UNEDITED. No changing any of it, and it has to be all there. Try to keep it updated as well; the most recent version will always be found at GameFAQs. MAKE SURE YOU HAVE MY PERMISSION BEFORE HOSTING THIS! If not, you are in breach of the law. Obviously, you can not make profit from this guide by selling it or anything similar. Once again this is illegal. You can make a copy for personal usage though if you're that way inclined. I got no problems with that. It's your printer ink and paper you are wasting. Got a question or got some info you feel should be included? Again the best way to contact me is by emailing: ringwormrulez[at]gmail[dot]com I may take a while to respond, just letting you know. Also, make sure what you want to ask is not covered already. Generally, I respond to anybody that needs help. If I feel the FAQ makes it perfectly clear, and you just haven't read it properly though, I may not. IF YOU DO EMAIL ME: Include the game name, or something which makes it obvious what it's about. I will NOT read ANY emails with attachments, or ones with no subject line. I'd like to take some time to thank the people that have helped with this guide. Firstly, I'd like to thank Coreland and Sega for making the game. The webmasters that host this FAQ should get a bit of credit too I guess, as you wouldn't be reading this otherwise. Thanks also to the other FAQers on the FAQ contributors board at GameFAQs, and especially Masamune3 and Joni Philips for running the SMS Completion Project. Without you, I never would have got the urge to write this guide. I'd also like to thank you, the reader, for choosing this guide, and I hope I helped in some way. All names, characters, games and related material are Copyright of Coreland, 1985 and Sega, 1986. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* 3. Introduction (MHINT) *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* Firstly, this game is quite tough. I used to own it on the original Master System, and couldn't get past level 2. I still find it fairly tough with an emulator and multiple save states. Just letting you know. The story of My Hero is reasonably simple. You are walking in the park with your girlfriend when some guy (forgive me, don't have the manual, so can't remember his name) kidnaps her. What do you do? Hide in a corner and cry your eyes out? That's no fun. You're going to get her back, and have some fun beating up numerous enemies along the way. After all, you are her hero, as the name suggests. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* 4. Controls (MHCON) *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* This game can be played by either one or two people. If you want to play one player, start the game with the controller 1 button. If you want to play two player, use the start button on controller 2. Simple. You will alternate turns - after losing a life, it is the other players turn. Directional pad: Left/right - move the hero left or right. Down - crouch. Button 1/Start Button: Press this button, and the hero will do a flying kick. Button 2: This is a combo button. Pressing this button by itself will make the hero punch. Hold down and press button 2 to trip an enemy. Hold up and press the button for a high kick. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* 5. Enemies (MHENE) *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* There are numerous types of enemy in the game. Some will make you lose a life if you touch them, others you can attack for points. They are as follows (in order of first appearance): Thug (500 points): Walks along the ground towards you, and if you don't attack in time, he'll punch you. They attack in groups and from both sides, and you can easily be surrounded if you aren't careful. The most common enemy. Thug in building (NA): You'll see them looking out of windows. When you walk nearby, they will drop bottles at you. Bottle (100 points): Thrown vertically downwards from buildings, can knock you out if you aren't careful. When attacked by you, they fly horizontally away from you, and any enemies hit this way will be sent flying. Enemies are NOT normally hurt by falling bottles though. Knife Thrower (1000 points): Stands in the one spot and throws knives horizontally at you. You have to be careful when attacking them, as sometimes it will make you lose a life if they have JUST thrown a knife. Knife (avoid): Thrown horizontally by a knife thrower. Jump over it with button 1. Shuriken (avoid): Appears from behind a hedge or wall, and bounces along the ground a few times, then rolls. Normally you can jump them, although sometimes you need to duck under them. Bomb (avoid): Thrown from top right of screen, these land on the ground, and then explode. Wait for the explosion to completely disappear before continuing on. Fire (avoid): It's a small camp fire, normally in a pit between blocks. They are very easy to avoid really. Flame (avoid): These come from the fires, and go vertically upwards. Generally wait for one, then continue on, but they are not that tough to avoid. Jumping thug (500 points): Identical in appearance to a normal thug, but they attack by doing large jumps. Either flying kick them, or just walk underneath (sometimes works) to get past. Bulldogs(500 points each): Trip these (down and button 2 repeatedly) to get past. They always appear in a line of four. In later levels, you may need to trip the first two and jump the last two, but I'm sure you can figure it out. Boss (10000 points and an extra life): You fight the boss at the end of each level. Hit him 10 times before he hits you 10 times to win. Pig (avoid): It's a pig, need I say more? Runs at you, just jump over it. Pig rider (1000 points): Basically a knife thrower standing on a pig. Except they don't throw anything. Cannonball thrower(1000 points): Identical to a knife thrower, except they throw cannonballs instead. They can also throw them diagonally if not on the same level as you. Cannonball (avoid): Flies horizontally at you, thrown by cannonball throwers. Can fly diagonally. Moving fires (avoid): Annoying, these have a set space that they will patrol. They move left to right, and the ones on top of blocks are tough to avoid. Timing is crucial. Frog (avoid): Jumps and spits a bubble that flies horizontally. Both the bubble and the frog will cause you to lose a life if you touch them. Bubble (avoid): Spat by frogs. See above. Falling thug (500 points): Identical to normal thugs, except they appear from the top of screen. Cannonball Bouncer (1000 points): Throws cannonballs that bounce. The cannonballs bounce a lot higher than the shurikens, and don't lose height. Bouncing Cannonball (Avoid): Bounces in a reasonably large arc, quite easy to avoid, as you can normally walk under them. Remote Controlled Car (Avoid): Not hard to avoid, but it shoots arrows vertically upwards, as well as moving left and right (it follows you over a small section of level 3). The arrows are the difficult bit to avoid. Arrow (Avoid): Shot vertically upwards by remote controlled car. Avoid them or try jumping them. Rock (Avoid): Falls from the sky, then rolls along the ground. Jump them, or wait for a gap between rocks. You will also score points continuously as you move forwards. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* 6. Walkthrough (MHWTH) *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* The game involves three levels, repeated. After finishing level 3, level 4 will be identical to level 1, just a little bit faster I believe. In each level, you will walk through a town section, a park section, then another town. After making it there, you will fight the boss on a beach. If you win this, you move to the next level. I'm not sure if this game has an ending, or continues forever. I've made it to level 11 so far, and it's still going. I'll let you know if it ever does finish, or if the levels just keep repeating. I only use button 2 for one point in the game, where you need to trip some dogs. The rest of the time, I use jumping kicks (button 1) exclusively. The other attacks require close range, and are therefore quite useless in comparison. ++++++++++++++++++++++++++ + 6.1. Level 1 (MHLV1) + ++++++++++++++++++++++++++ Watch your girlfriend get kidnapped, then it's on with the game. The level begins with thugs attacking you, and the occasional thug dropping bottles at you. Progress right and when you get to a building by itself, just past 5 trees close together, the enemies should stop appearing. Continue right, and you should see your first knife thrower, as well as some thugs dropping bottles. It's easier than the first part of the level, which is one of the hardest parts of all. Once you see the second knife thrower, the thugs reappear. Continue onwards until you see a building by itself again (looks remarkably similar to where thugs stopped appearing the first time...), and they will stop coming (again). One more knife thrower, a few shurikens and you are at the park. The park section starts with a pyramid of blocks. There is a knife thrower at the top, and shurikens bouncing down the side at you. I suggest the following: Jump to the first step, and wait for a shuriken to bounce over, jump to the second and duck under the next one. Quickly jump and kill the knife thrower, and go back to the second top step. Duck under the shuriken and quickly continue. Bombs are your next worry, but they are not too tough to avoid. Keep walking, and wait for a bomb explosion to completely disappear before continuing on. The section with bombs is not very long - when you see the fire you know they are about to stop coming. Jump a few fires, avoiding the flames, and then you will see a line of four fires. Carefully jump between the blocks here to get past, and you are at the end of the park. At the end of the park, and start of the second town, watch out for the shurikens again. As you are jumping them, thugs will start attacking you. This section is quite tough, and fairly long. There are a lot of bottle throwers and a knife thrower to watch out for, thugs for the first half, and then a new enemy - jumping thugs for the second half. The section ends at a building similar to where all the thug sections end, except this one isn't on its own. Look for two bottle throwers close together in a green building. One bottle thrower, and a line of bulldogs to go, then you are up to the boss. Boss fight - Beach. Get used to this - you'll be doing it fairly frequently. In the middle of screen, you will see two bars: TAKE and BOSS. Every hit you (TAKE) score on the boss will add a heart icon to the bar. Every hit your opponent gets adds a skull to his. The first to 10 icons wins the fight. Again, I just use flying kicks, and moving left and right. You shouldn't get hit too often, but if you do, the boss can hit you numerous times in a row. It's very easy to win with practice. ++++++++++++++++++++++++++ + 6.2. Level 2 (MHLV2) + ++++++++++++++++++++++++++ The level start identically to level 1 - thugs and bottle throwers, except this time there are a few more. It stops once you get past the isolated building (again). The next section has pigs (and a few bottle throwers). Just jump them and hold right (should be four pigs). A few thugs will attack in the next section, just keep going right and attack them when you are about to be hit. You'll soon get to the next lot of enemies, I laughed the first time I saw them - pig riders. There's about four of these to worry about, and then you are out of the town. In the park, you'll see a row of four fires. Jump to the blocks above them, and a cannonball thrower will appear. Time your jumps well, as you need to avoid both flames and cannonballs. Once past this section, you will see one of the most annoying obstacles of all - moving fires. There are three to avoid, and the ones on top of the blocks are VERY tough to avoid in later levels (level 8, 11 etc). Timing is the key. You will see another pyramid just past the third fire. Quickly go onto the first block and duck, or you will be hit by a cannonball. As soon as it is past you, kill the first cannonball thrower. Another one will appear on the right side of the top step, so be careful. Kill him ASAP, and then a third one will appear at the bottom of the pyramid. Wait for him to throw a cannonball, jump it and kill him before he can throw a second. The next section of the park features two frogs. You'll learn to hate these. Wait for a frog to land from its jump then move. When you are in the middle of the two frogs, remember that bubbles will come from both directions. It can be quite hard to avoid them too. Finally, you have got through one of the hardest bits of the level. The second town section begins with pigs, bottle throwers thugs and jumping thugs. Not too tough and it stops once you get to the pizza shop this time. There is a knife thrower to avoid, and then two more frogs. These are harder to avoid than the ones in the park (especially in later levels). A few jumping thugs later (a very short section), a short walk, then you will fight the boss. The strategy is identical to the one shown for level 1. ++++++++++++++++++++++++++ + 6.3. Level 3 (MHLV3) + ++++++++++++++++++++++++++ The level starts with no enemies attacking you - hooray. Walk forwards a bit though, and thugs will start to fall from the sky. Continue forwards and, yah, you got it - it starts the same as levels 1 and 2. Once you get to just past the building on its own, the enemies stop coming. Walk right and you'll see a cannonball bouncer. Keep walking until you are a few steps away, wait for him to throw another cannonball and kill him (watch for bottles). Two more frogs are your next worry. As soon as you jump the second one, you will be attacked by falling thugs (again). This is a fairly short section luckily. Another cannonball bouncer, a few bottle throwers and you are up to the park section. There's a cannonball bouncer to start the park, then frogs. The frogs are quite annoying here. You need to time your jump from the top of the blocks (don't stop half way or you'll be hit by a bubble!) to land in between the two. You may need to drop a level and jump from there to avoid hitting the first frog. Time your jump over the second one, avoiding the bubbles, then jump to the top of the blocks when you can. At the next pyramid structure, a remote controlled car will appear. This follows you for a reasonably long distance. Avoiding the arrows it shoots is the tough bit. Once you see the rocks on screen, it'll drive off. The rocks have a fixed pattern. They fall down along the edges of the gaps, and then roll to the other side. Wait for the one on the left to fall, jump to the middle, then jump the right hand rock. Do this for both gaps. Be careful in between gaps that the rocks don't hit you, as there is not much space to stand there. Back to the second town! The town starts with falling thugs. These will be around until you get to a cannonball bouncer near the pizza shop. You will then be facing jumping thugs (and one more cannonball bouncer) until you get to some glass doors near a green building. There's good news and bad news with this section. There are no bottle throwers, but to make up for it, it's quite tough. You are often surrounded by three thugs, and the cannonball bouncers are in annoying positions. After this, there is only one more cannonball bouncer to face, and then it's time to fight the boss again! Strategy is identical to the other times you fought him. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* 7. Frequently Asked Questions (MHFAQ) *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* None yet. Got a question? Ask me via email, and I'll be glad to help. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* 8. Concluding Remarks (MHCRM) *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* This is not really the easiest style of game to write a FAQ for so it's probably not the best FAQ I've ever written. I'm sure it's good enough that you can follow it, and I'm reasonably happy with the end result. I was never very good at this game as a kid, I guess the fact I was maybe 9 years old when playing it had something to do with it. I enjoyed it though, and it was one of my first choices of games to write a FAQ for, on this system. If anybody can confirm the game does have an ending, let me know how many levels there are in the game. I know there are at least 11 levels anyway. I hope this FAQ was of some help to you. It's doubtful more than 10 people will ever read it, but I still think it was worth the effort. I'm sure somebody will find something useful in this document one day. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* 9. Version History (MHVEH) *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* 1.0 (26/9/04): Initial Release. Complete. Probably the final update. Copyright Matthew Stephenson (Ringworm) 2004.