Subj : Transparency when using frames/sprites To : Mro From : Kirkman Date : Wed Jun 18 2014 01:23 pm Re: Transparency when using frames/sprites By: Mro to Kirkman on Tue Jun 17 2014 08:17 pm > you're displaying ansi graphics and i suggest a method of displaying > ansigraphics to pull off what you want. how stupid of me. guess i've been > doing it wrong for the past 22 years. I appreciate your longevity in the scene, and I thank you for taking the time to reply to my question. But the fact is, I asked something pretty specific, and "You could rig up something with creativity" was completely unhelpful. MCMLXXIX, on the other hand, offered a specific idea to help me make use of transparency in frame.js. > whats your bbs url and how long have you ran a bbs? Just for fun, I'll humor you: I run a private Synchronet BBS called "Guardian of Forever." It's for my kids, and for my own experimentation. It's been up for more than a year. I have been a BBS user since May 7, 1992. I cosysoped another guy's BBS for a number of years in the late 1990s, but I spent much more time as a faithful user and promoter of local boards. I continued calling the longest-lived local BBSes until they began petering out in the mid-2000s. In 2013 I created the Break Into Chat website. It features a wiki of BBS door games, which is slowly expanding, and a blog where I've posted interviews and reminscences about BBSing and retrocomputing. In 2014 I released a new game for Synchronet, called "Doubles." So, that's me. Not as accomplished as you, I'm sure. Just a guy who sometimes asks questions, and appreciates the folks who are willing to help. --Josh ////-------------------------------------------------- BiC -=- http://breakintochat.com -=- bbs wiki and blog --- þ Synchronet .